Nightwood Falls 3.0 (Horror, Monsters, Sandbox, Freeform, Everyone Friendly)

Started by Rel Mayer, September 05, 2016, 01:39:53 AM

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Rel Mayer

Nightwood Falls
2016 version of Nightwood Falls (2014, 2015). Special thanks to everyone involved in the previous years!!
This is an interest check to see if anyone is interested this year


In the velvet darkness.
On the blackest night. Burning Bright...
There's a Guiding Star...
No matter what or who you are...




Current Setting: Nightwood University


The University on top of the hill overlooks Nightwood Falls. For years the University has been run privately by a select group of individuals who come from old money. These individuals often are very private and keep to themselves. Living on campus in a very rich and elaborate looking Victorian home near the grounds. The smartest individuals of Nightwood are encouraged to join Nightwood University if they're at the top of their class or if they're recruited from a neighboring town to join.

The University specializes in Science (of all kinds) and History. The goal is to learn from the past to create new beginnings for the future. There is no issue too small for the University to tackle and often they allow their students to do research that would normally be deemed inhumane. There are no limits for Science at Nightwood University. Nightwood University also specializes in sports with basketball, track and field, and football being their top contenders.

In charge is Dean Maven White. The woman is known for being timelessly beautiful and keeping the doings of the University very private to those who are not enrolled but this time, for the first time ever, they are opening their gates to the townsfolk of Nightwood Falls for a spectacular Science Fair! There will be events, warm cider, interesting science experiments and more! A sort of celebration to happen right before Halloween.

Everything was going fine on this day. People were cheering and even Dean Maven walked outside to socialize with people she had never seen before. Until Midnight struck. Suddenly the bright beaming lights went out and all of the people were stuck in darkness, besides the flashlights, glow sticks, and candles that were around. A few potato light bulbs even flickered to keep everyone from looking into the darkness.

When the lights finally turned on people were beginning to wish that they stayed off. Monsters were roaming through the halls of the University grounds. What made matters worse... even the town was infested by the same monsters! The howling of werewolves echoed through the town, the slick noises of blood sucked from the necks of innocent humans scared virgin eyes that had only been accustomed to small town life. And most of all... the entirety to Nightwood is quarantined. No one can leave.

Which is where our story begins! At midnight when the monsters are released. Some townsfolk will have seen everything, others may have seen nothing and are in for a rude awakening. Either way, there is something curiously suspicious about the University halls and people are just dying to find out what.




FAQ:

What is this?
-This is a remake of the group game that took place in 2014 and 2015. Since it's close to Halloween -- I like to indulge in a little bit of horror.
Gimmie a quick rundown of the setting:
-Starting on Halloween monsters come alive and run around causing terror in the city. The Knowing are individuals who bring Main Characters/Victims into the town in hopes of vacations, jobs, etc. to only discover that once the night hits on September 1st, Monsters come alive. This is kinda like if you mashed American Horror Story and every single monster idea ever. It's a blank canvas for monsters and individuals. One the first snowflake of Winter drops, the curse is lifted and everyone (if they survived) goes back to being normal.
What's the theme this year? - This year it will be a University. That's where I am planning on making most of the GM events happen, but I will also throw some stuff in the city if that's where your muse is. Really you can use the entire town, but I like to have a theme each year. 
What's this inspired by? - Inspired by Silent Hill, American Horror Story, Cabin in the Woods, Scream Queens, SO MANY HORROR MOVIES!
Can my Knowing character also be a monster? - Yep! As long as they can stay hidden to the normal townsfolk for the times of the year that no one is aware of what's going on in Nightwood.
Is it gonna be really scary?
-It'll be as scary as you want it to be! Sindra outlined horror ratings were players can state their comfort levels a few years ago.
How big is this going to be? - I'm not going to over recruit for this game, because I actually want to keep it pretty active with a small group of people. Depending on the needs of the group and interest will also depend the amount, but it won't be a super huge game.
Can I use the same monsters/characters from last years?
-I know I will be! Pretend as if the previous year never happened, or... you can pretend it did if you really like the way your character ended.
What's the difference between this one and the last one?
-This one is going to be more of a sandbox. More room for players to really do what they want to do in the horror land. Anyone can play monsters. Anyone can play victims. Anyone can play the knowing. It's really open to make whatever you want it to do.
I played the last few years. Is the story concept the same?
-Unfortunately no... I'm keeping the city, but I am assuming that the evil is basically alive for two months out of the year. September 1st starts the day that everything changes and the monsters are awakened. Most people who are in the town year to year will be Knowing. Main Characters/Victims will be people who are traveling through, just moved by or... basically it's an open book as long as they don't know how haunted the place is.
Is this seasonal?
-Yes! I'm going to only keep up with it until mid-November with GM events, but you're welcome to continue posting if you're really enjoying a story with peeps!
What importance do the dates have?
-The beginning week of September is basically chaos because everything is just starting again, and everything continues to get awesome until the last week ... which leads up to Halloween and until the players manage to discover the mystery and prevent the town from being consumed into the depths of hell. If you have any fun ideas to put in, let me know!
What is this 'Surprise GM Event' note on my character sheet mean?
-I understand that some people love building their own stories and not having surprise or scary events pop-up on them. Because of that, you can state that you would not like GM events to interfere with your characters, or you can state that you would like to only be part of BIG events and not surprise little 'boo' instances with monsters. On the opposite side, if you do decide to participate in surprise GM events -- you can be having a normal conversation and a monster may appear out of nowhere to stir things up. It's up to you!
Who's the GM?
-That would be me, Rel Mayer. I've previously had people help me, including, Gnothi, Sindra and Strangefatel, but I didn't want to ask anyone just yet. I'd like someone to help out, but it's not necessary. If you really feel likd you can add to the plate, please PM me and we can work something out.
I noticed there are areas of importance. What are these?
-There are themed areas that you can have interactions. Also, they can give you ideas for characters and monsters. For instance: You may be part of the university staff and work under the bidding of the GM character or you could be one of the monsters who haunts the rooms. You could be one of the witches who are attending the specialty private school in the schooling. You could be some of the crazy killers who live in the Asylum. It's endless, but it gives you a lot opportunity o make your nightmares come true!
Horror Ratings?
-This is just to make sure players are comfortable. Please respect them and read about the ruling on them.
Can I make whatever I want?
-YES! Please feel free to make a bunch of victims, knowing, monsters -- whatever! The only thing that I ask is that you do not exceed the character limit of four. I'm letting it be pretty high in this game, just because players can be monsters, victims, knowing, and main characters that can fight the horror!
Smut?
-Duh! But really, smut is always welcome, but there is also a fun storytelling aspect that can be applied to this game! I'd like to personally see both.

--Please let me know if you have any other questions!


Rules:

  • This is a LGBTA friendly community - show respect
  • Keep Drama out of OOC!
  • Character limit is 4 maximum (exceptions will be made if you're making Victims that are going to be killed off quickly)
  • Must use headers in all posts
  • Must respect Content Warnings
  • Must specify Hard Offs on character sheets
  • Must respect Hard Offs of characters being played with
  • Art is accepted for monsters. Main Characters, Knowning and Victims have to be real life images
  • This game falls in the EXTREME category, but we don't expect everyone to have the interests. Please pay attention to Content Warnings
  • Elliquiy's Site Roleplaying and Storytelling Rules will be followed.
  • Main Character Death/Knowing MUST be approved by everyone involved in the scene.
  • Discussing potential scenes in OOC and PM is going to be crucial to make sure everyone gets the maximum enjoyment! I encourage it!


The Setting:

IC Game Time: Will start on October 31st, 2010 and will be open until November 11th, 2010.
GM Events: Will be posted in the thread with a warning on the header.

First off: You can play monsters, knowing, victims, and main characters! The maximum character count is 4, but I'll make an exception if you're just playing a bunch of victims to be killed. Hence why their character sheet is pretty short.

This is a fairly quiet town is inhabited by a cult called The Knowing - who brought back the dark spirits by summoning alive the Lake Monster. Every year monsters and horrifying people are allowed to roam free and gain their magic for two months. Beginning with September 1st once the night falls and until the morning sun on November 1st. During this time, witches get their powers back, monsters roam free, and everything terrifying exists again. The Knowing spends ten months out of the year either promoting tourism in Nightwood or getting new victims to stay in their town by opening new job requests. Sometimes they even capture people just for the occasion. 

There is a heavy fog that comes over the town every morning and sometimes in the evening, it makes it very hard to see and there can be a change of personality in some, as well as fear in weaker spirits. Some may even grow stronger when the mist comes. When the fog hits, Main Characters and Victims have limited sight and are more prone to be attacked by Monsters or The Knowing. While in the fog, Main Characters/Victims also will struggle to stay alive and figure out how to escape Nightwood Falls.

...But even if they make it to the outskirts of the town, there is no escaping Nightwood Falls until December 1st, 2010.

On September 1st, once the night falls, sirens will blare. During that time people have the option of grouping up together and fighting the monsters in the town or forest - or they have the option of facing the creatures in the mansion/safe house. Combat will be free form and abuse of weapons and abilities will be carefully watched. If you're playing a Monster and you're wanting to cause some terror, you have to approve it with the player if you want to interact with their character. This also applies to Main Characters/Victims/Knowing wanting to fight against a Monster. Please keep up with each other in OOC, to avoid drama!

In the off time, it will be a sort of mystery trying to collect the pieces to discover how to undo the spell that The Knowing have place. Please keep in mind that The Knowing will be playing along with Main Characters - and Main Characters are not supposed to suspect them unless they give valid reason. The game has the opportunity for Main Characters to gang up on a potential Knowing (or even a Victim) and kill them for information, etc. This strongly depends on character interactions. Main Characters are the meat of the game, which is why I encourage you to play one!

There's also the option of some smutty sex that occur during off time between monster times - or if you're lucky, the smutty awesome still can occur during monster times. >:) The goal of this is to explore some of the smut horror themes for some, or just to just play a fun little horror/mystery story with some players who are going to respect your boundaries.

Once you enter Nightwood Falls - you can't leave. Or at least no one knows how yet. People who lived in the town are trying to figure out how. Most people are up in the Mansion trying to fend off the monsters coming, but within the mansion there are also a lot of unknowing monsters beginning to awaken.




Character Information

**If you're going to PM your CS: PM Rel Mayer for approval!
**You can also post them in the thread - so other people can see what you created.
**I urge you to make connections and figure out what you're wanting from this game! It's really an open book and you can make whatever you want of it.


Main Characters...

Main Characters - It is encouraged to have a main character.  The main characters will be the survivors attempting to make it through each of the monster attacks, gather supplies and figure out the deeper mysteries of the town.

As the town is smaller in size, characters are encouraged to at least be familiar with one another.  Character connections will really be driving the sandbox portions of the game. 

Main characters can be visitors staying at Nightwood Falls, unknowing inhabitants, or anything reasonable that you may come up with.

Keep this in mind while making your main characters: (More detailed information on Horror Ratings listed below)
**Normal: The character cannot be killed and the levels of bloodplay and pain they experience would be minimal.

**Nightmare:  The character can be serious harmed but not be killed.  The level of violence and bloodplay for this would be increased over the Normal.

**Hell: This character can be seriously harmed and killed.  The more extreme elements can be included in this category – gore, vore, snuff, dismemberment, etc. 

The Victims...

Victim characters will be another option for players to create in addition to a main character.  As the title suggests, they will likely become victims of the monsters.  Players are encouraged to play victims should they desire!

As this is an extreme game and there are expected to be deaths, the players must chose the level of harm the character can potentially come to.  (More detail on horror ratings listed below)

**Normal: The character cannot be killed and the levels of bloodplay and pain they experience would be minimal.

**Nightmare:  The character can be serious harmed but not be killed.  The level of violence and bloodplay for this would be increased over the Softcore.

**Hell: This character can be seriously harmed and killed.  The more extreme elements can be included in this category – gore, vore, snuff, etc. 

**(More information can be found below)

Because Victim characters don't have to fill out quirks or flaws, they can't aid in a fight against a monster, but they also won't weight a party down either. They're basically there for flair and reaction. :) And to be subject to different levels of torture and death if the player wishes.

Victim characters also have the potential to be turned into a monster should all of the parties involved agree (the monster player, the victim player and the GM).  It is very possible for some of the monsters (werewolves and vampires as two examples) to create more of their kind.  Alterations to character sheets would be made if/when a victim were to make the transition.

The Monsters...

Monster characters will be allowed for players, and honestly super encouraged. I don't want to play all the monsters myself!  These characters will be terrorizing the town and all who reside within it.  There will be a limited number of monster slots available at any given time (two per person).  All monster characters will require GM approval.

As well, the guide above (Normal, Nightmare and Hell) will be used for monster characters to indicate how far the player is willing to have their monster go.  It is mandatory that all monster characters respect the boundaries of the victim characters at all times. 

As this is an extreme game and the GM would like the element of horror to remain intact – sexy monsters will be accepted, but they better have a scary side! This is referring to the fact that werewolves and vampires can be monsters, but they can't look like normal people that just turn when they want to. The monsters in this game are meant to be horrifying, and they can be pretty as long as they have a scary evil form. The world is your oyster with monsters and I can't wait to see what you come up with!

Basically, no sparkle vampires, please!

There is the possibility that victim characters you create can turn into monsters as well. If you have an idea for one - please share it and we can discuss a plot device to get it going. :)

The Knowing...

The Knowing are characters that start knowing the truth about the events that led up to the monsters being freed and had some role to play in it.  These characters are designed to be hidden among the survivors and struggling to keep their secret.  Just because they helped with the monsters returning doesn't mean that the monsters will take pity on them!  Not to mention what the other people might do!

These characters are limited to one per player (at most).  These characters will be heavily scrutinized by the GM before approval.  As well, Knowing characters cannot be Main Characters as there must be the option to kill these characters.  If you are opposed to a character dying -- this is not the character concept for you.

The Knowing are heavily influenced by the evil within the town from the unknown source. They are born with this bit of evil growing inside of them or are baptized later when they're accepted into the cult. The darkness speaks within them and compels them to do it's bidding. The Knowing must have a character background that is relevant to how they were put into the cult and what role they play into it.

If a Knowing is approved, the GM will be sending private messages with information.  While all information regarding the world will be available to all players out of character – the knowledge that these characters possess in game will be given to each approved Knowing.

The current head of the Knowing is Maven White, the Dean of the University. But it's rumored that Maven White is actually a monster hidden within the flesh of a woman controlling the Knowing.




Character Creation and Hard Offs

A character sheet will be created for the game and filled out.  However, the GM would like to make it very clear that HARD OFFS need to be listed on ALL character sheets (in addition to links to O/O's, etc).  This is not only an extreme game but a horror one and the actions of the monsters will reflect this.  However, player boundaries are very important to maintain and it is necessary to have them in an easy to see location.

Victim and Monster Rating

Normal, Nightmare and Hell notations should be on all character sheets and on each tagging post.  Please do not ask a player to move beyond what they are comfortable with in terms of their rating. It should be noted here that the game will include blood play and violence against victims.  These ratings are only meant to determine how much of these things a player is willing to have happen to their characters.  If you are not comfortable with blood and violence – this is probably not the game for you. 

Horror Ratings!


Horror Ratings

**Please note that ALL HARD OFFS must be adhered to regardless of what Horror Rating a character has**

Normal
-Minor cuts/scratches: shallow wounds that might bleed mildly.
-Minor Burns: 
-Physical Beating: Being punched, kicked, etc
-Blood: Minor amounts of blood (meaning that the character might bleed from injuries)

Other things that fall into this category would be other minor injuries or harm that could come to a character. 

Nightmare
-Deep Wounds:  Cuts and scratches can go much deeper and have longer lasting effects
-Major burns: Both in the context of more bodily coverage and more painful
-Physical Beating:  As above but harder and could land in broken bones
-Blood: A lot more blood letting can happen in this category.  Including spurts or gushing blood
-Mild Physical, Mental or Emotional torture: forced pain and prolonged pain can begin in this category.

This is the most broad category.  Anything that doesn't fall into the Hell category but is too dark for the
Normal category. 

Hell
-Extreme Gore: elements of gore that could include massive bloodiness, organs, etc
-Vore: Nom nom nom
-Snuff
-Extreme Torture
-Mutilation
-Cannibalism

Sex

As in most games on E, there's the option for characters to have sex in this game.  Characters, as always, can engage in any kind of sexual relationship they want to with other characters (provided that both players are willing).

Most of the potential sexual relations between characters and monsters will likely be Non-Con.  If a character wants to have sex with a tentacle monster, the details can be worked out with the player (or GM) posting for that monster.  Please bear in mind that it is unlikely that monsters will catch a victim, force itself on said victim and let them go! 

I don't mind smut in my games and actually encourage it. I know this is one of my favorite themes to write smut in, so please feel free to test the waters and indulge! But, with that being said, there is also a story telling and horror aspect to this game. So, please respect other players that want to tell a story and don't want to indulge in monster sexy-times all the time! 



The History

Nightwood Falls is a small quiet town in the middle two mountains. The weather is mostly chilly during this time of the year, enough to warrant long sleeves and a light jacket. Every morning a thick fog rolls in over the lake and coats the area, but people seem mostly quiet and reserved. The population is just over one thousand and during autumn they get a range of visitors who come in to fish at the lake, relax at the famous Crescent Hotel, or so some local sightseeing. There is even a university that only select applicants get accepted into, but they keep to themselves. They're very quiet on what they're researching, but some are rumored that this schooling is for exceptional 'gifted' individuals (witches and warlocks). The inhabitants of the town seem very welcome to visitors that come in and offer a variety of things for them to do: fishing, bike riding, hiking through the forests, shopping at the local shops, fine dining near the lake. It's a perfect place for a newly wed couple to spend their honeymoon... or  so everyone thought.

There is a bit of an odd history when it comes to Nightwood Falls. Puritans once believes that this place was cursed and certain people were deemed 'unholy' and were haunted with dark magic. The believed that the only way to cleanse the land was to gather up men, women, and children who they believed with blessed with dark spirits and not part of their religions and then decided to burn them next to the lake. Hundreds of people were killed that day and ever since then their spirits and bodies are rumored to haunt the land. Trying to live out the life that was taken from them - angered that their innocent lives were taken. Legend has it that this anger has haunted the land for many years and they can hear their screams and moans within the mist that sets over the town.

Even though it's not spoken of much in the news, there have been a variety of 'odd' occurrences happening during September and October over the past few years. People falling into the lake during the middle of the night and drowning, people falling off cliffs and snapping their necks, car crashes from the fog, suicides, and some people even whisper of murders.What is especially odd is every decade something tragic happens. Ten years ago a school burned down in the middle of the day - students and teachers unable to escape, before that a factory burned to the ground, and before then a plague swept across and killed hundreds of people. This was never enough to warrant an investigation. The town continued keep this out of the news so people who come to visit Nightwood Falls and fall in love with its quaint charm. People do decide to settle in the area among The Knowing and the normal inhabitants. The town police seem to keep a fairly relaxed state on the town, just so it can keep it's small and quiet town feeling.

The truth is, everyone who is a resident of this town for over a year is very aware of the 'strange' occurrences and actually promote strangers to come in and visit during tourist time in September and October. It's right when the leave start to change... as well as other things.

That is of course, except for The Knowing. The Knowing are a select group of people who once believed that the lake is blessed with a demon of darkness. In their beliefs it's said that on October 1st, 2009 a magical darkened spirit would come over the land. All of their blood spit and sacrifices would finally manifest and bring the rise of monsters. To prepare the land for this - they have been slowly murdering and kidnapping people. Feeding it to the darkness of the lake in hopes to please it so the spirit so it will come alive on October 1st, 2009.

And it worked.

The awakened the beast, but not for long. The Knowing discovered that the beast, who feeds the various monsters and evil magics, only awakens for two months out of the year. Depending on the slaughter from the previous years, depends on how strong the magic would be. The Knowing like to make sure there are plenty of new 'members' of the community who are unaware of the change that happens in Nightwood Falls in the months of September and October. Often, they are aiding of the monsters.

Although the Knowing worships the darkness and the monsters. They are not immune, the only advantage they have is that they're aware of the monsters and prepared to face them.


The Knowing:

The history of the knowing is that they've been around in this town for many years. They're established figures in the community, the mayor, the sheriff, owner and operator of the hotel, rich folk who own mansions, and principals in schools. Everyone who has been in Nightwood Falls for over a year is a Knowing and promote to get people to join or get people to be sacrifices for the ritual that takes place for two months out of the year. They've been established for generation upon generation and over time more people have traveled to Nightwood Falls. These people also believed in the darkness of the lake to join and wanted to join The Knowing. To join the knowing - they had to offer live and blood sacrifices to the lake that meant more than strangers. Currently, they're spread out on their different areas of town and waiting to reunite to prepare for the darkness that is about to overcome Nightwood Falls.

The Knowing are keeping monsters deep within the forest and even some of them are in the university. The monsters are fairly weak or dead, but they come alive from September 1st to November 1st. It is also rumored that some of these monsters are the previous people who were captured and killed by The Knowing. Planning on reincarnating these people into the most terrifying sights known to man. It's also possible that some of these monsters are actually experiments gone wrong by the mad scientists at the college. No matter, the Knowing are constantly bringing in haunted artifacts that can turn into monsters during their sacred time.




Random Bits of Info:

Monsters:

You'll want to have a lair that your Monster generally hangs out in. Just to make it easier and give it a theme, of course, you don't have to. It's just a suggestion!

Monsters are your creative canvas. Feel free to do whatever you want! :) The only thing is that I don't want you to make overly powerful monsters that can kill you with a glance. Please make them believable and fun for people to interact with. I may be a bit more strict approving monsters, but I will always offer you an alternative.

The Knowing:

-If you want to have a knowing. Please keep in mind that they have to have a good reason for being recognized by the cult to join and what they had to sacrifice to join.
-These people are baptized within the lake once they join.
-They are doing this because it's what they believe and they're going to be granted more power in the after life.
-They also are just dark individuals who enjoy watching people suffer for various reasons.
-They are unknown to normal townsfolk as badguys.


Particular Higher End Professions Taken:
Headmistress of the University - Rel Mayer
History Professor - Red Lobster (?)



Here are the character sheet outlines if you want to start making your characters! Remember! It is encouraged to make a main character! You can make a knowing, up to two monsters, and as many victims as you want! Please PM or write in this thread if you have any questions. I'll be glad to answer! I also will put in a spoiler some of my characters - so you can get an idea of what to expect.



Main Character/Monster/Knowing Sheet:

Code ( Main Character/Knowing/Monster Sheet) Select
[float=right][img height=500 padding=5]YOUR IMAGE GOES HERE![/img][/float][b]Name[/b]:

[b]Age[/b]: (Must be 16+)

[b]Character Type[/b]: Main Character/Knowing/Monster

[b]Occupation[/b]: What does your character do? Are they from out of town? Do they work in town? (If Monster: Please include where the Lair is at. Make sure that no other approved monster has claimed this lair.)

[b]Physical Description[/b]: Short description. Anything that the picture may not say.

[b]Personality[/b]: Describe their general mannerisms.

[b]History[/b]: How did they end up in Nightwood Falls? What are they currently doing here? If you apply for The Knowing - this needs to be heavily focused on how they came into play.

[b]Quirks:[/b] Must have 2+ and be equal to Flaws. These are positive characteristics that can help your character survive. There is where you would list weapons.

[list]
[li][/li]
[li][/li]
[/list]

[b]Flaws[/b]: Must have 2+ and be equal to quirks. These are negative characteristics which could lead to harm for your character.

[list]
[li][/li]
[li][/li]
[/list]

[b]Link your O&O[/b]: Link your O&Os

[b]Specify Ons[/b]: Mostly anything particular you would like to encounter.

[b]Specify Hard Offs[/b]: [i]Be Specific[/i] - If you enjoy Gore, but you don't want to see eyeballs popping out, say it. GM may ask you to clarify exactly what your hard OFFs are.

[b]Sexuality[/b]: Self Explanatory. Also include nature if you wish to.

[b]Content Level:[/b] Normal/Nightmare/Hell - Select the highest category you will participate in.

[b]Death? (Y/N) Degree of Death? (Normal, Nightmare, Hell)[/b]: Can your character die? If you pick Monster/Knowing - then answer is automatically 'yes'. Degree of death refers to how your character may be allowed to die. Normal being quick and painless, nightmare being specific to your O&Os, and hell meaning almost up for anything (vore, extreme gore, etc.)

[b]Face Claim?[/b]: Not necessary, but if you have a face claim list it here.

[b]Surprise GM Events?[/b]: This is a Yes/No Answer. View FAQ for questions, and feel free to define it more, if you'd like.

[b]Connections?[/b]: Treat this as your Classified Area or the Area where you can list your connections! Write in what you're wanting out of this character, possible plot changes, how you want them to die? Etc.


NPC/Victim Sheets:

Code ( NPC/Victim Sheets) Select

[float=right][img height=400 padding=5][/img][/float][b]Name[/b]: First and Last

[b]Age[/b]: (16+)

[b]Occupation[/b]: What do they do?

[b]Character Type[/b]: NPC or Victim

[b]Brief History[/b]: Just a paragraph of so giving this character some flair.

[b]Who can play?[/b]:

[b]Sexuality[/b]:

[b]Surprise GM Events?[/b]: Check the FAQ! This would be a Yes/No answer, and you can always define it more if you'd like.

IF VICTIM:

[b]Link O&Os[/b]:

[b]Sexual ONs[/b]:

[b]Death? (Y/N) Degree of Death? (Normal, Nightmare, Hell):][/b]

[b]Specify Hard OFFs[/b]:

[b]Connections?[/b]: Treat this as your Classified Area or the Area where you can list your connections! Write in what you're wanting out of this character, possible plot changes, how you want them to die? Etc.





Special Thanks:
Just wanted to take a moment and thank the people who have made this form into something cool over the years. Even if they're not playing with us anymore. <3


Sindra
Strangefate
Red Lobster
GnothiSeaution



Rel Mayer


BruceTheCat

“Also I've seen that movie, if they're any similar to it, then those guns do not fuck around, please take cover“
- scribus1000

FarFetched

I feel like writing... a monster. Consider me interested; I might send something in later this week ;)

Intimate Ink

Expressing interest cause.... horror... And Rel Mayer is awesome (duh).

Rel Mayer

Quote from: Intimate Ink on September 05, 2016, 03:39:29 AM
Expressing interest cause.... horror... And Rel Mayer is awesome (duh).

Why do I have the feeling my character is going to trust yours and then suddenly discover that they were an evil monster... right before imminent doom.

I feel like this is deja vu of something...

Quote from: FarFetched on September 05, 2016, 03:30:45 AM
I feel like writing... a monster. Consider me interested; I might send something in later this week ;)

Quote from: Red Lobster on September 05, 2016, 01:44:50 AM
I am absolutely interested in joining this year!

Excited to see what you peeps come up with! Please let me know if you have any questions or anything. I have my Maven character (GM leader, Dean of the University) built in my head, but I'm gonna write her down.

AS for the rest of my characters, depends on what you peeps come up with/what you're looking for! :)

Totoro

Definitely interested in writing a monster, I have a few ideas in my head already. I'd probably be mostly focused on the horror/storytelling aspects.

I'd like to go for a sort of cthulu-inspired monster that tends to lurk in the shadows and manipulate things, convert cultists and tends to like to spread fear and terror while savouring the moment and really waiting to reveal itself at the last second. The sort of thing that would really torment a couple of people by getting them attacked by cultists/other monsters, stalking them and making sure they never really know what it is that's hunting them. Totally open to discussing it though, there's just so many potential options available.

Rel Mayer

Quote from: Sun Wukong on September 05, 2016, 05:00:33 AM
Definitely interested in writing a monster, I have a few ideas in my head already. I'd probably be mostly focused on the horror/storytelling aspects.

I'd like to go for a sort of cthulu-inspired monster that tends to lurk in the shadows and manipulate things, convert cultists and tends to like to spread fear and terror while savouring the moment and really waiting to reveal itself at the last second. The sort of thing that would really torment a couple of people by getting them attacked by cultists/other monsters, stalking them and making sure they never really know what it is that's hunting them. Totally open to discussing it though, there's just so many potential options available.

That would totally work. Of course you'd have to work with other knowing characters and make sure they agree with the taking over part.  Or you can just make multiple NPC cultists to use with the monster. :)

Excited to see your interest!

GnothiSeauton

If I can't have you, my love...  I'll destroy you
~World Building Workshop ~ Current Ideas and Requests  ~
~ Preferences ~ Status  ~ Nightmares and Inspirations~
~Gnothi's Stories Without Homes~
A reader lives a thousand lives before he dies... The man who never reads lives only one.

Seeking New Stories

Remiel

Interested, obviously.  Early character concept: some sort of monster hunter, a haunted, tortured soul who can only find redemption by battling eldritch forces.   Yeah, yeah, I know, trope trope shut up.

Totoro

 
Quote from: Rel Mayer on September 05, 2016, 10:31:22 AM
That would totally work. Of course you'd have to work with other knowing characters and make sure they agree with the taking over part.  Or you can just make multiple NPC cultists to use with the monster. :)

Excited to see your interest!

I think there's a lot of room for me working behind the scenes with knowing characters and perhaps even trick them into setting off things they didn't plan for. There's a lot of room for plot twists in the way this group game is set up and the more I think about it the more ideas/possibilities crop up.

I'll probably make a couple of cultists and maybe a bit of a physically stronger monster as his muscle/pawns since he's such a 'behind the scenes' character he'd be very limited on interactions otherwise. Looking forward to doing my best to drive some characters insane, though.

Edit: Just to add to this I think I've got an idea for another really creepy, unnerving monster but I'm not sure if he might wind up going too far for me. It'd definitely be a pretty dark path and I'd want to do it justice.

GnothiSeauton

Currently debating the resurrection of my triplets that I didn't get to finish last time.  But also wouldn't mind bringing back my shadow dude, or doing just a random person.
If I can't have you, my love...  I'll destroy you
~World Building Workshop ~ Current Ideas and Requests  ~
~ Preferences ~ Status  ~ Nightmares and Inspirations~
~Gnothi's Stories Without Homes~
A reader lives a thousand lives before he dies... The man who never reads lives only one.

Seeking New Stories

Fetwick

Well I submitted a monster for Approval. Here he is in case someone wanted to make a connection victim or even main player who was responsible for his suicide!


Name: The Nightwood Wraith (Billy Barkin)

Age: 22

Character Type: Monster

Occupation: Nightwood Mascot.

Lair: Gym/Locker Rooms

Physical Description: Underneath the mask, Billy used to have short brown hair with thick black rim glasses. Death has made him fear what he truly looks like now. He is essentially a phantom that has possessed the suit.

Personality: Billy is playful like a mascot. Super animated, but often doesn't speak a word. (Unless it's someone he wants revenge on.) He often likes to torture his victims with a slow burn of psychological games and elevated tension. The sounds of laughter make him uneasy, and he generally likes to keep his space around him as quiet as possible.

History: Billy Barkin was the campus mascot since his freshman year. He wasn't very well liked among the teams and especially the cheerleaders. He often privy to landing himself into pranks set up by his teammates. Always invited to parties, but never truly accepted, it became widely known that Billy was still a virgin. On his senior year, as part of the homecoming prank fest, the cheerleaders went too far. They tricked Billy into thinking that newest squad member thought he was cute and convinced him to meet her in the girls locker room. Asking him to strip down to nothing but his helmet, Billy complied. When asked to close his eyes, the clicks of cameras began to go off as the rest of the cheerleaders jumped out of their lockers laughing hysterically at him. Embarrassed and confused as to where he was going, Billy ran out of the hallway into the big game naked, except for the wraith mascot head. Laughter filled the gym as he found his way back. He wanted nothing more than to get revenge on the cheerleaders, as he put his outfit back on. Too depressed to think of anything worthwhile, he hung himself in costume in the girls locker room. They returned from the game shocked.

Now Billy's back! And he's haunting the campus gym and it's lockers to get his real revenge on the cheerleaders who snubbed him. He's making a new literal wraith cheerleader squad with razor laced pom-poms. Just to make sure he isn't embarrassed by them again, he's taken the initiative to hush them with duct tape, so he'll never have to hear them laugh or insult him again!

Quirks:


  • Ghost Powers: Can use telekinesis to move objects and fly. Can phase through walls.
  • An undead cheerleader army at his side to command.

Flaws:


  • CANNOT stand laugher. Especially if female. Also weakened when shown his true form in a mirror.
  • Hard for wraith cheerleaders to communicate, and can separated and taken down physically.

Link your O&O: https://www.f-list.net/c/fetwick

Specify Ons: BDSM, Humilation, Torture, Revenge

Specify Hard Offs: Be Specific - Incest, Scat, Pregnancy

Sexuality: Heterosexual

Content Level: Hell

Death? (Y/N) Degree of Death? (Normal, Nightmare, Hell): Yes, Hell.

Face Claim?: Not necessary, but if you have a face claim list it here.

Surprise GM Events?: Yes

Connections?: Cheerleaders, Players, Faculty

FarFetched

The monster I plan to play; submitted for approval!




Name: O L D  M A N  B O R G I A

Age: Very, very, very old.

Character Type: M O N S T E R

Occupation: Old Man Borgia is a Gluttony demon. Currently, he inhabits the university cafeteria, which is his Lair. He is currently living in the body of the cafeteria's kindly chef.

Most Gluttony demons couldn't hold a candle to other creatures in the underworld. Due to the self-destructive nature of the sin they embody, Gluttony demons slow, stupid, and lack any physical presence in the mortal world. Gluttony Demons are cursed with eternal hunger. No matter how much they consume, they are always famished. Gluttony demons can alleviate this hunger is by torturing the gluttonous souls that make their way to hell, "sharing" their hunger with the damned. Since this kind of demon is supposed to lack any direct control over the mortal plane, most demons see them as nothing more than scavengers.

Not all gluttony demons are weak, however. Every once in awhile, a one will corrupt a soul within the mortal coil just enough to take it as their own without giving the owner a heart attack. The result is a powerful possession. Once a host has been taken, the demon's ability to devour souls increases dramatically, and, much like obesity itself, their power quickly snowballs out of control.

With enough souls, a small minority of Gluttony demons resist their growing hunger long enough to become dangerously clever. They learn how to influence the world more directly; with cannibalistic killing sprees, tainted offerings, and fast food chains. With each soul claimed, their abilities become stronger and their intelligence keener. Though, no matter how many souls within their stomach, they never truly stop being hungry.

Physical Description: Borgia is a jolly, portly whale of a man. Standing in at six foot six and 1,000 pounds, every inch of him is bursting at the seams with creativity, Southern Hospitality, and rolls of fat. His bald head is polished to a mirror sheen, and he is never without a kindly smile on his face. He is very obese, to the extent that his skin can barely hold all the weight in. It looks as if he could split open at any given moment! And, when he does...

Personality: There are many monsters in this world. Creatures that are powerful, fell, and terrible. What most of these dark beasts have in common, though, is Hunger. A Hunger for sex; for revenge; for human flesh; for the hunt; for blood. In many ways, Hunger is what truly makes a monster so... monstrous. Thinking in those terms, you could say that Old Man Borgia is the greatest monster of them all. At the very least, he is certainly the hungriest. What's even worse, he likes to think he has a sense of humor.

Above all else, Old Man Borgia is a connoisseur. He enjoys food from all places and cultures, and always goes out of his way to impress new dishes upon his friends. He finds great delight in expanding the palettes of today's nubile young minds. Of course, some of his dishes may look unappetizing at first, but he assures his patrons that the taste is simply to die for.

History: Many stories start at the beginning. Borgia's might start at the beginning of beginnings, alongside more minor occurrences such as the Dawn of Time and the first war between Heaven and Hell. Borgia regrets that he could never find the apple that started it all, as he would have found it delicious. Among his many great achievements, Borgia credits himself with the creation of hush-puppies (true), fast-food in general (false), and various other leading causes of heart-failure. His contemporaries at work occasionally refer to him as being "In the Big Leagues," and he likes to agree with them. After all, he is pretty great.

Borgia came to Nightwood Falls when he overheard that there would be a great buffet. The local townsfolk, such generous people, set all of this up just for gentle-hearted souls like himself. How could he say no? Ever the gourmand at heart, he decided it was high time to get off his rear and see what Nightwood Falls had in store for him! He hopes it will be a sumptuous undertaking.

Quirks: Must have 2+ and be equal to Flaws. These are positive characteristics that can help your character survive. There is where you would list weapons.

  • A Partaker of Soul Food: For the duration of the game, if Borgia or another human kills and consumes a human, the victim's soul is is forfeit to Boriga. They will rot in the demon's stomach for all eternity, and empower Borgia to new heights.
  • Sinew suspenders: Borgia looks outwardly human at the start of the game, or after eating a soul. The longer he is without a soul, the larger, less human and stupider he becomes.
  • A Wall of Flab: In his true form, Borgia is a gigantic freight train of fat, muscle and teeth. He doesn't bleed, and the mortal shell he inhabits could be ripped to shreds before he is stopped. As a result, Borgia can absorb extreme amounts of damage from physical sources, often making matchsticks of lesser defenses.
  • Serving up Smiles!:Everyone has to eat, and Strong Gluttony demons like Borgia can force others sate their hunger to an excess. Borgia can instill a clawing, unnatural hunger in anyone or anything nearby him. This hunger grows stronger the longer the Gluttony demon is nearby. After enough exposure, those afflicted would eat anything, even other people, even themselves to sate their ravenous desire to feed.

Flaws: Must have 2+ and be equal to quirks. These are negative characteristics which could lead to harm for your character.

  • Bursting at the Seams: When possessing a host, a guttony demon's new body will slowly degrade into a massive, horrifying beast. This process can be reversed by the consumption of more souls. However, it is merely a stopgap. Eventually, the host's body will rupture entirely and Borgia's true, disgusting form will emerge.
  • Stupidly Hungry: Borgia becomes more and more desperate for souls the longer he goes without consuming one. His hunger will never, ever stop growing.
  • Slower than Molasses: Not only are Gluttony demons fat, they are slow. Even though their aura can turn people into cannibals, they have to be nearby a victim affect them. Unlike other monsters, the best defense against a gluttony demon isn't a weapon or a sturdy door, but a good pair of running shoes.
  • A true Gourmand: A Gluttony demon would never take a good meal away from someone. So long as someone is eating something, anything, Borgia can not and will not touch them. What they eat is irrelevant. It could be wood, cotton, other people, metal shavings, or anything that they can swallow. Old Man Borgia will always wait for them to finish their meal before starting his.

Link your O&O: Link your O&Os

Specify Ons: To whip up some good, old fashioned horror!

Specify Hard Offs: For this RP, none.

Sexuality: He is going to eat you. Is there even a dong under all that flab?

Content Level: H E L L

Death? (Y/N) Degree of Death? (Normal, Nightmare, Hell): Auto-yes.

Face Claim?: Grandfather Nurgle, and his various Unclean Ones

Surprise GM Events?: Yes

Connections?: None.

Rel Mayer

Quote from: GnothiSeauton on September 05, 2016, 12:56:36 PM
Sign me up.

:) :)

Quote from: GnothiSeauton on September 05, 2016, 01:19:37 PM
Currently debating the resurrection of my triplets that I didn't get to finish last time.  But also wouldn't mind bringing back my shadow dude, or doing just a random person.
:) :) :) :)!!!

I loved all of those characters, honesty, and that picture of the triplets gives me such muse chills it's ridiculous. Although I'm also super intrigued by your shadow dude, because he was evil as evil could be. But smooth like an expensive scotch!

I'm sure whatever you pick will be amazing, Gnothi. I give you free reign to go wild! So excited you're into this!

Quote from: Remiel on September 05, 2016, 01:00:00 PM
Interested, obviously.  Early character concept: some sort of monster hunter, a haunted, tortured soul who can only find redemption by battling eldritch forces.   Yeah, yeah, I know, trope trope shut up.

Tropes are the way to go! Can't wait to see what it turns out to be Remi, and excited that you're joining!

Quote from: Sun Wukong on September 05, 2016, 01:14:35 PM

I think there's a lot of room for me working behind the scenes with knowing characters and perhaps even trick them into setting off things they didn't plan for. There's a lot of room for plot twists in the way this group game is set up and the more I think about it the more ideas/possibilities crop up.

I'll probably make a couple of cultists and maybe a bit of a physically stronger monster as his muscle/pawns since he's such a 'behind the scenes' character he'd be very limited on interactions otherwise. Looking forward to doing my best to drive some characters insane, though.

Edit: Just to add to this I think I've got an idea for another really creepy, unnerving monster but I'm not sure if he might wind up going too far for me. It'd definitely be a pretty dark path and I'd want to do it justice.

Well, don't push yourself past your limits! Do whatever feels comfortable for you.

Your character concepts reminds me of this awesome Cheshire Cat that someone played a few years ago. It focused on driving people insane and it was such a cool concept to play with. Makes me excited for yours!

@ Fetwick and FarFetched

<3 you both for joining!

Give me just a second to read through your sheets. I don't have a character sheet thread open just yet, but I'll open one either tonight or tomorrow!


Aiden


Rel Mayer

Quote from: FarFetched on September 05, 2016, 07:01:16 PM
The monster I plan to play; submitted for approval!




Name: O L D  M A N  B O R G I A

Age: Very, very, very old.

Character Type: M O N S T E R

Occupation: Old Man Borgia is a Gluttony demon. Currently, he inhabits the university cafeteria, which is his Lair. He is currently living in the body of the cafeteria's kindly chef.

Most Gluttony demons couldn't hold a candle to other creatures in the underworld. Due to the self-destructive nature of the sin they embody, Gluttony demons slow, stupid, and lack any physical presence in the mortal world. Gluttony Demons are cursed with eternal hunger. No matter how much they consume, they are always famished. Gluttony demons can alleviate this hunger is by torturing the gluttonous souls that make their way to hell, "sharing" their hunger with the damned. Since this kind of demon is supposed to lack any direct control over the mortal plane, most demons see them as nothing more than scavengers.

Not all gluttony demons are weak, however. Every once in awhile, a one will corrupt a soul within the mortal coil just enough to take it as their own without giving the owner a heart attack. The result is a powerful possession. Once a host has been taken, the demon's ability to devour souls increases dramatically, and, much like obesity itself, their power quickly snowballs out of control.

With enough souls, a small minority of Gluttony demons resist their growing hunger long enough to become dangerously clever. They learn how to influence the world more directly; with cannibalistic killing sprees, tainted offerings, and fast food chains. With each soul claimed, their abilities become stronger and their intelligence keener. Though, no matter how many souls within their stomach, they never truly stop being hungry.

Physical Description: Borgia is a jolly, portly whale of a man. Standing in at six foot six and 1,000 pounds, every inch of him is bursting at the seams with creativity, Southern Hospitality, and rolls of fat. His bald head is polished to a mirror sheen, and he is never without a kindly smile on his face. He is very obese, to the extent that his skin can barely hold all the weight in. It looks as if he could split open at any given moment! And, when he does...

Personality: There are many monsters in this world. Creatures that are powerful, fell, and terrible. What most of these dark beasts have in common, though, is Hunger. A Hunger for sex; for revenge; for human flesh; for the hunt; for blood. In many ways, Hunger is what truly makes a monster so... monstrous. Thinking in those terms, you could say that Old Man Borgia is the greatest monster of them all. At the very least, he is certainly the hungriest. What's even worse, he likes to think he has a sense of humor.

Above all else, Old Man Borgia is a connoisseur. He enjoys food from all places and cultures, and always goes out of his way to impress new dishes upon his friends. He finds great delight in expanding the palettes of today's nubile young minds. Of course, some of his dishes may look unappetizing at first, but he assures his patrons that the taste is simply to die for.

History: Many stories start at the beginning. Borgia's might start at the beginning of beginnings, alongside more minor occurrences such as the Dawn of Time and the first war between Heaven and Hell. Borgia regrets that he could never find the apple that started it all, as he would have found it delicious. Among his many great achievements, Borgia credits himself with the creation of hush-puppies (true), fast-food in general (false), and various other leading causes of heart-failure. His contemporaries at work occasionally refer to him as being "In Big Leagues," and he likes to agree with them. After all, he is pretty great.

Borgia came to Nightwood Falls when he overheard that there would be a great buffet. The local townsfolk, such generous people, set all of this up just for gentle-hearted souls like himself. How could he say no? Ever the gourmand at heart, he decided it was high time to get off his rear and see what Nightwood Falls had in store for him! He hopes it will be a sumptuous undertaking.

Quirks: Must have 2+ and be equal to Flaws. These are positive characteristics that can help your character survive. There is where you would list weapons.

  • A Partaker of Soul Food: For the duration of the game, if Borgia or another human kills and consumes a human, the victim's soul is is forfeit to Boriga. They will rot in the demon's stomach for all eternity, and empower Borgia to new heights.
  • Sinew suspenders: Borgia looks outwardly human at the start of the game, or after eating a soul. The longer he is without a soul, the larger, less human and stupider he becomes.
  • A Wall of Flab: In his true form, Borgia is a gigantic freight train of fat, muscle and teeth. He doesn't bleed, and the mortal shell he inhabits could be ripped to shreds before he is stopped. As a result, Borgia can absorb extreme amounts of damage from physical sources, often making matchsticks of lesser defenses.
  • Serving up Smiles!:Everyone has to eat, and Strong Gluttony demons like Borgia can force others sate their hunger to an excess. Borgia can instill a clawing, unnatural hunger in anyone or anything nearby him. This hunger grows stronger the longer the Gluttony demon is nearby. After enough exposure, those afflicted would eat anything, even other people, even themselves to sate their ravenous desire to feed.

Flaws: Must have 2+ and be equal to quirks. These are negative characteristics which could lead to harm for your character.

  • Bursting at the Seams: When possessing a host, a guttony demon's new body will slowly degrade into a massive, horrifying beast. This process can be reversed by the consumption of more souls. However, it is merely a stopgap. Eventually, the host's body will rupture entirely and Borgia's true, disgusting form will emerge.
  • Stupidly Hungry: Borgia becomes more and more desperate for souls the longer he goes without consuming one. His hunger will never, ever stop growing.
  • Slower than Molasses: Not only are Gluttony demons fat, they are slow. Even though their aura can turn people into cannibals, they have to be nearby a victim affect them. Unlike other monsters, the best defense against a gluttony demon isn't a weapon or a sturdy door, but a good pair of running shoes.
  • A true Gourmand: A Gluttony demon would never take a good meal away from someone. So long as someone is eating something, anything, Borgia can not and will not touch them. What they eat is irrelevant. It could be wood, cotton, other people, metal shavings, or anything that they can swallow. Old Man Borgia will always wait for them to finish their meal before starting his.

Link your O&O: Link your O&Os

Specify Ons: To whip up some good, old fashioned horror!

Specify Hard Offs: For this RP, none.

Sexuality: He is going to eat you. Is there even a dong under all that flab?

Content Level: H E L L

Death? (Y/N) Degree of Death? (Normal, Nightmare, Hell): Auto-yes.

Face Claim?: Grandfather Nurgle, and his various Unclean Ones

Surprise GM Events?: Yes

Connections?: None.

I can't tell you how many ways I love this character. Whenever I post up the thread it's totally approved and let me just keep throwing victims for this amazing monster to consume one after another.

Maybe it needs a whole pack of students to chomp on!

Quote from: Aiden on September 05, 2016, 07:59:47 PM
If it is fitting, I might request to bring in Papa Vatar

I was hoping he would come back! IT would totally fit. I think he would also be involved higher up in the University too if that's something you're interested in!

Rel Mayer

Quote from: Fetwick on September 05, 2016, 06:42:09 PM
Well I submitted a monster for Approval. Here he is in case someone wanted to make a connection victim or even main player who was responsible for his suicide!


Name: The Nightwood Wraith (Billy Barkin)

Age: 22

Character Type: Monster

Occupation: Nightwood Mascot.

Lair: Gym/Locker Rooms

Physical Description: Underneath the mask, Billy used to have short brown hair with thick black rim glasses. Death has made him fear what he truly looks like now. He is essentially a phantom that has possessed the suit.

Personality: Billy is playful like a mascot. Super animated, but often doesn't speak a word. (Unless it's someone he wants revenge on.) He often likes to torture his victims with a slow burn of psychological games and elevated tension. The sounds of laughter make him uneasy, and he generally likes to keep his space around him as quiet as possible.

History: Billy Barkin was the campus mascot since his freshman year. He wasn't very well liked among the teams and especially the cheerleaders. He often privy to landing himself into pranks set up by his teammates. Always invited to parties, but never truly accepted, it became widely known that Billy was still a virgin. On his senior year, as part of the homecoming prank fest, the cheerleaders went too far. They tricked Billy into thinking that newest squad member thought he was cute and convinced him to meet her in the girls locker room. Asking him to strip down to nothing but his helmet, Billy complied. When asked to close his eyes, the clicks of cameras began to go off as the rest of the cheerleaders jumped out of their lockers laughing hysterically at him. Embarrassed and confused as to where he was going, Billy ran out of the hallway into the big game naked, except for the wraith mascot head. Laughter filled the gym as he found his way back. He wanted nothing more than to get revenge on the cheerleaders, as he put his outfit back on. Too depressed to think of anything worthwhile, he hung himself in costume in the girls locker room. They returned from the game shocked.

Now Billy's back! And he's haunting the campus gym and it's lockers to get his real revenge on the cheerleaders who snubbed him. He's making a new literal wraith cheerleader squad with razor laced pom-poms. Just to make sure he isn't embarrassed by them again, he's taken the initiative to hush them with duct tape, so he'll never have to hear them laugh or insult him again!

Quirks:


  • Ghost Powers: Can use telekinesis to move objects and fly. Can phase through walls.
  • An undead cheerleader army at his side to command.

Flaws:


  • CANNOT stand laugher. Especially if female. Also weakened when shown his true form in a mirror.
  • Hard for wraith cheerleaders to communicate, and can separated and taken down physically.

Link your O&O: https://www.f-list.net/c/fetwick

Specify Ons: BDSM, Humilation, Torture, Revenge

Specify Hard Offs: Be Specific - Incest, Scat, Pregnancy

Sexuality: Heterosexual

Content Level: Hell

Death? (Y/N) Degree of Death? (Normal, Nightmare, Hell): Yes, Hell.

Face Claim?: Not necessary, but if you have a face claim list it here.

Surprise GM Events?: Yes

Connections?: Cheerleaders, Players, Faculty

This is amazingly awesome too! If you want I can set up a sort of classifieds add when you can request for people to play the cheerleader, if they want! It's such an interesting concept to go along with the monster.

It would also be interesting to see the monster turn an alive cheerleader into a zombie one. Hawt.

Totes approved once I get the thingy up.

Aiden

Quote from: Rel Mayer on September 05, 2016, 08:00:36 PM


I was hoping he would come back! IT would totally fit. I think he would also be involved higher up in the University too if that's something you're interested in!

Fuck yea I would.

Papa wants to make some monsters! Who wants Vatar as their monster daddy?

Fetwick

Quote from: Rel Mayer on September 05, 2016, 08:02:34 PM

It would also be interesting to see the monster turn an alive cheerleader into a zombie one. Hawt.

I've already got an evil idea involving this. She wouldn't be a wraith though. Little scary situation for the player involved.  >:)

GnothiSeauton

Quote from: Aiden on September 05, 2016, 08:05:22 PM
Fuck yea I would.

Papa wants to make some monsters! Who wants Vatar as their monster daddy?

If you don't get any takers, and if there starts to be more main characters/victims...  I'd be up for working something out with my conjoined triplets.  Have to dig through my archives for the sheet or remake it, but I'd be up for potentially working something out if you don't get any takers, Aiden.
If I can't have you, my love...  I'll destroy you
~World Building Workshop ~ Current Ideas and Requests  ~
~ Preferences ~ Status  ~ Nightmares and Inspirations~
~Gnothi's Stories Without Homes~
A reader lives a thousand lives before he dies... The man who never reads lives only one.

Seeking New Stories

FarFetched

Quote from: Rel Mayer on September 05, 2016, 08:00:36 PM
I can't tell you how many ways I love this character.

"Oh, well, you should try." *Pompous hairflip, followed by a diva pose* "I love it when people tell me how awesome I am."

Hehe, I really am glad he's a home-run though; thank you kindly~! I think he'll be lots of fun to play.

Totoro

Just to warn anyone/everyone about to read this you're going down a pretty dark road. I still want to play the other monster idea I had but I was looking through Dark Souls and Darkest Dungeon for inspiration and it just hit me 'What if Pinwheel wasn't just a rubbish disappointing boss in a video game' because his design is actually pretty creepy. So I ended up derailed on the darker road and landed here. I've said dark an awful lot in this paragraph, maybe that's a good sign though.





Name: The Twisted Tinkerer

Age: Roughly two hundred years old

Character Type: Monster

Occupation: The Tinkerer has a singular obsession and unnatural drive to create a diorama of a happy family. It intends to capture humans, carve them up and use taxidermy to create dolls of the characters it wishes to create. It will dismember and flay it's victims before preserving them and adding their body parts to it's collection, fixing them together to create life size dolls. There still seems to be some part of the victims alive, trapped within the doll. They can only look and feel the skin, but as there is no muscle left the dark magic only traps them in eternal helplessness.

It lives in a workshop separate from much of the town. It used to be owned by a mechanic but he long since passed away and now it is devoted to the Tinkerer's insane work. It is filled with medical and butchery implements, as well as various tools for taxidermy and a large stage set up for his diorama. This currently features six wooden manikins delicately posed, each with a varying amount of blood, skin and other human body parts ornately attached to it. The scene being played out is that of a happy family standing together and holding hands. A father, a mother and a daughter. The father has a long, straggly beard. The mother seems to be wearing a surgical mask as if she's a nurse. The daughter has a gaunt, unnerving face with her mouth and eyes wide open.

Physical Description: The Tinkerer is a strange, unnatural being. It's physical form is almost entirely concealed at all times. It wears a heavy, long black cloak that covers its entire body easily. It's sleeves are long and cleanly cover each of it's six long limbs. In each hand it carries a strange lantern, using these to light it's way in the darkness it tends to spend its time in. These lanterns each burn with the souls of his victims, trapping them eternally to eventually create the soul of a doll. On it's faces it wears three masks representing the three pieces of the diorama as the Doctor/Father, The Nurse/Mother and the Victim/Daughter. The Doctor has a long, straggly and unkempt beard. The Nurse wears a surgical mask and has a concealed face. The victim has long, wavy hair and a gaunt, unnatural look.

Beneath the cloak is is an amalgamation of three dolls. Each of the family members, created from wood and human body parts, twisted and warped together to form a strange creation. It moves in a deeply unnatural way, it's six legs clattering across the floor in a hectic flurry. All six arms writhe and move with a life of their own, with a wide variety of surgical implements where their hands would be ranging from saws to scalpels. It has three heads, all with preserved human eye balls staring blankly outwards. The faces are masks of skin, tied together in a sick tapestry that barely looks as though it's come from the same person, which it often hasn't. It is clear it takes a dozen victims to create each doll as the tinkerer only picks it's favourite pieces of each target.

Personality:
The Tinkerer is no longer remotely near the minds of the original three victims. It is now a dark being with it's own thoughts and desires, although everything it is revolves around that one dark flaw of striving for an unattainable perceived perfection. It is incapable of speaking, although it can write and scratch messages out, and is even capable of using technology to communicate such as texts and online messengers as it has very delicate, precise movements when it is not trying to move quickly. It is permanently calm, incapable of growing angry and maintaining a hauntingly efficient motion in everything it does. It feels strongly that it's victims are necessary for it to succeed, and having now tried for so crushingly long it simply has no better option than to be met with success at long last. It will almost only kill in elaborate tricks and traps as it is not particularly talented at fighting, or very fast, although it's limbs powered by occult magics are far stronger than a human and it is certainly capable of using it's surgical equipment to kill. But it tends to prefer to maintain it's calculating efficiency, only growing upset if the dolls it is creating are damaged or stolen. It will still not become angry as a human would, more simply driven to meet out vengeance upon the one that wronged it, generally intending to use it's strange occult taxidermy to flay and dismember them while keeping them alive. 

History:
The tinkerer was born of a single mans dark desire for perfection. He had everything in life, except for the daughter he so badly desired. He fell into depression and madness as he grew older, alongside his wife, and the two of them vowed to create the life they wished for. And so he spoke to dark, occult men who promised him the daughter he so desired. All he had to do was create her for them, but the price was that the outer parts of the girl such as her hair, eyes and skin must be collected from humans. The tinkerer and his wife were so deeply scarred that they agreed to this price, and kidnapped a victim. He and his wife dressed as a Doctor and a nurse and operated on her, although they believed their poison killed her the young woman woke up in a fit of terror mid way through the operation, before collapsing and seeming to die. When they were done they had created their grotesque life sized doll, a horrific parody of a human at best.

They sought out the occult men once more and welcomed them into their home. When the strangers were inside however, they did not awaken the doll. Instead they knocked out both the husband and the wife, still dressed as the doctor and the nurse. They cursed the two of them for their dark desires, and then left as quickly as they came. While the man and woman were unconscious the monstrous doll rose. It stumbled about the house, trying to understand what it was. The first thing it could find was the fathers mad scrawled drawings, this one of a strange family. The doll could only imagine this was in some way it's purpose, and so it strove to create two more dolls to complete the family. Finding the unconscious couple on the floor it silently cut their throats and let them die. It took a long time to create but the doll eventually managed to build two more, similar to itself.  It covered the two dolls in the skin and other body parts of the couple, and finally it's work felt complete.

When the two other dolls awakened the three finally held hands, embracing in a nightmarish vision of a dream gone terribly wrong. But the dolls were not satisfied or happy. They had been born with the single minded goal of creating this, and it had not changed how they felt in any way. The three resolved to create a better scene this time. They built themselves together, with great difficulty, to be as one whole unit before they created the new family. Now a six limbed, six legged and three headed disjointed creation they concealed the horror of their appearance even from themselves with a long, black cloak and three masks of their own faces. For hundreds of years it have set about creating and re-creating the same scene, always with the same result. Now it has found itself in Nightwood, believing there to be a vast source of potential candidates for its dolls it feels that this time it can finally get it right. It remains quietly on the outside of the town, luring it victims into elaborately crafted traps and tricks to capture them.

Quirks:

  • -Incredible knowledge of human anatomy and surgery.
  • -Multiple inhumanely strong limbs.
  • -Difficult to wound with gunshots or most normal weapons.
  • -Has a variety of blades and surgical equipment

Flaws:


  • -Clumsy and poor at fighting.
  • -Extremely vulnerable to fire.
  • -Obsessed with a single minded goal.
  • -Slower than a healthy adult human.

Link your O&O: Link your O&Os

Specify Ons: Creepy, unnerving horror scenes.

Specify Hard Offs: I'm all in on gore here other than genital mutilation.

Sexuality: Not a sexual creature at all.

Content Level:Hell

Death? Automatic Yes.

Face Claim?: Dark Souls 1 Pinwheel

Surprise GM Events?: Yes

Connections?: General victims. Potentially living dolls either the Doctor/Father, Nurse/Mother or Victim/Daughter.

Rel Mayer

Quote from: Aiden on September 05, 2016, 08:05:22 PM
Fuck yea I would.

Papa wants to make some monsters! Who wants Vatar as their monster daddy?

Quote from: GnothiSeauton on September 05, 2016, 08:16:03 PM
If you don't get any takers, and if there starts to be more main characters/victims...  I'd be up for working something out with my conjoined triplets.  Have to dig through my archives for the sheet or remake it, but I'd be up for potentially working something out if you don't get any takers, Aiden.

This sounds like amazingness in the making. Let me know anything you need from me to make that happen!

Quote from: Fetwick on September 05, 2016, 08:05:46 PM
I've already got an evil idea involving this. She wouldn't be a wraith though. Little scary situation for the player involved.  >:)

>:) >:) I can't wait to see! Sounds absolutely devious!

Quote from: FarFetched on September 05, 2016, 08:19:51 PM
"Oh, well, you should try." *Pompous hairflip, followed by a diva pose* "I love it when people tell me how awesome I am."

Hehe, I really am glad he's a home-run though; thank you kindly~! I think he'll be lots of fun to play.

I'll shower you with compliments any day, gurl! Let me know anything you may need from me to make your monster's dreams come true in this game!

Quote from: Amelita on September 05, 2016, 09:42:08 PM
Bookmarking.


You know what I'm thinking, Rel.

<3

<3  I'm so excited for your idea. It's terrifying and beautiful at the same time. I really think she should be a Knowing character. We could work out a connection to my Dean of the University, if you'd like?

@ Sun Wukong:

I'm super excited to read your character thread! I'm going to catch up on a few work things and then I'll be diving into the realm of darkness that is your character sheet.




Rel Mayer

One Thing:

I see everyone is thrilled to make monsters, which is wonderful! For those of you who are looking to play Knowing, Main Characters, Victims... please chime in! I don't mind NPCing a lot of victims and I'll have a main character for monsters to torment (as well as my Dean if monsters begin to turn on her), but I also don't want to be the only one playing humans.

Haha! But no worries either way. I'll find a way to balance, I was just throwing out a small advertisement for it.

inflatetress


Name: Layla (probably not real name)

Age: mid 20s

Occupation: entertainer, party girl (Layla gets paid to go to parties and "hang out".  She makes a killing off of horny guys at the university and is despised by most of the female students there and the faculty.)

Character Type: Victim

Brief History: Layla is a dim witted blonde bimbo type, obsessed with attention and money.  She is always found in Nightwood or on the campus in tight, skanky clothing and very high platform wedges.  Hey body and mind are slow.  She's loud and always "ready to go"!

Sexuality: anything!  She just likes attention!

Surprise GM Events?: YES!

IF VICTIM:

Link O&Os: https://elliquiy.com/forums/index.php?topic=30047.msg1610934#msg1610934

Sexual ONs: humiliation, degradation, race play, impregnation, inflation, vore, death

Death? (Y/N) Degree of Death? (Normal, Nightmare, Hell):] Yes!  Hell!

Specify Hard OFFs: not into bathroom stuff

Connections?: Would love to die from something in my O/O or something close if that's too weird for peeps!  Enjoy!  First come first served!   :-*

Pink Kitten

Oooo, I'm soooooo tempted to join, this looks like so much fun~ Really scary stuff does make me a bit squeamish, but... for a Halloween story, maybe that's actually a good thing? :D

@Fetwick: how evil were you hoping to be for the cheerleader from Billy's past? I think I'd love to write her, but I doubt I'd be comfortable writing much more than Nightmare rating content, so if you had more... Hellish plans for her, you might want someone else for the part :-) (Which is absolutely fine by me, so please just speak up if that's the case - I can definitely just try something else too!)

Fetwick

Quote from: Pink Kitten on September 06, 2016, 01:06:57 PM
@Fetwick: how evil were you hoping to be for the cheerleader from Billy's past? I think I'd love to write her, but I doubt I'd be comfortable writing much more than Nightmare rating content, so if you had more... Hellish plans for her, you might want someone else for the part :-) (Which is absolutely fine by me, so please just speak up if that's the case - I can definitely just try something else too!)

You can go as mean as you like! You could be the head cheerleader who forced the new recruit to do so, or you can play the new girl on the squad! Maybe she has feelings of guilt? Maybe she relished in it?

I have no problem playing him down. A lot of his deaths were actually pretty tame for what I had in mind. Predicament bondage/breathplay, things of that nature.

Whowhatwhere

I have an idea for an angel, but it might not fit with the system... He is trapped in the city like the humans, perhaps as punishment, or perhaps by accident. He's immortal, but only as powerful as any given monster. He would do what he could to protect victims (not very successful though, they're "victims" for a reason).


He would not fight monsters himself (perhaps a truce of some sort between heaven and hell) and could only help humans if they wanted to be helped or some other such rule. As an entity of order, he is bound by many rules.


I could see him being overcome by a succubus and losing his grace, though. He would become a fallen angel, and then...no more rules and a lot of angelic ass kicking. But he'd be defeated in spirit, if not in body. He'd become a monster, twisted by his own skewed volition to do what he wishes, free from his former rules.


He obviously would have his fair form, able to boink and be boinked. But underneath is a literal telling of some of the more wild descriptions of angels - a geometric, fiery wheel with eyes all around the edge and angel wings. Hovering in the air, dazzingly bright.


Also, I could do a quickly dispatched victim as a second character.


If not, no worries, I can play victims & I know I can make really good monsters.
The O's and the A's --- AFK every weekend

Roen

This is a great game, I've had a blast the first couple of rounds you tried to run it, Rel :P

Come and Write with Me! (O/Os and Ideas)
Even the oldest of sights has a moment of rebirth.
-Nathan Alterman.

Rel Mayer

Quote from: inflatetress on September 06, 2016, 11:52:00 AM

Name: Layla (probably not real name)

Age: mid 20s

Occupation: entertainer, party girl (Layla gets paid to go to parties and "hang out".  She makes a killing off of horny guys at the university and is despised by most of the female students there and the faculty.)

Character Type: Victim

Brief History: Layla is a dim witted blonde bimbo type, obsessed with attention and money.  She is always found in Nightwood or on the campus in tight, skanky clothing and very high platform wedges.  Hey body and mind are slow.  She's loud and always "ready to go"!

Sexuality: anything!  She just likes attention!

Surprise GM Events?: YES!

IF VICTIM:

Link O&Os: https://elliquiy.com/forums/index.php?topic=30047.msg1610934#msg1610934

Sexual ONs: humiliation, degradation, race play, impregnation, inflation, vore, death

Death? (Y/N) Degree of Death? (Normal, Nightmare, Hell):] Yes!  Hell!

Specify Hard OFFs: not into bathroom stuff

Connections?: Would love to die from something in my O/O or something close if that's too weird for peeps!  Enjoy!  First come first served!   :-*

She should work great for a basic victim to om nom on! If you ever feel like branching out into a main character and need direction--let me know!

But once I get the character threads up she's approved for you to post!

Quote from: Pink Kitten on September 06, 2016, 01:06:57 PM
Oooo, I'm soooooo tempted to join, this looks like so much fun~ Really scary stuff does make me a bit squeamish, but... for a Halloween story, maybe that's actually a good thing? :D

@Fetwick: how evil were you hoping to be for the cheerleader from Billy's past? I think I'd love to write her, but I doubt I'd be comfortable writing much more than Nightmare rating content, so if you had more... Hellish plans for her, you might want someone else for the part :-) (Which is absolutely fine by me, so please just speak up if that's the case - I can definitely just try something else too!)


Ahhh!! It's exciting to see you here! :) :) :)! I put the different horror ratings and made sure to include content warnings as well as specifying exactly what irks people to prevent people going over their limits in this game. Because I totally understand that everyone has different levels of horror that they can handle.

Hopefully that helps! I'd love to see you join!

Quote from: Whowhatwhere on September 06, 2016, 01:22:15 PM
I have an idea for an angel, but it might not fit with the system... He is trapped in the city like the humans, perhaps as punishment, or perhaps by accident. He's immortal, but only as powerful as any given monster. He would do what he could to protect victims (not very successful though, they're "victims" for a reason).


He would not fight monsters himself (perhaps a truce of some sort between heaven and hell) and could only help humans if they wanted to be helped or some other such rule. As an entity of order, he is bound by many rules.


I could see him being overcome by a succubus and losing his grace, though. He would become a fallen angel, and then...no more rules and a lot of angelic ass kicking. But he'd be defeated in spirit, if not in body. He'd become a monster, twisted by his own skewed volition to do what he wishes, free from his former rules.


He obviously would have his fair form, able to boink and be boinked. But underneath is a literal telling of some of the more wild descriptions of angels - a geometric, fiery wheel with eyes all around the edge and angel wings. Hovering in the air, dazzingly bright.


Also, I could do a quickly dispatched victim as a second character.


If not, no worries, I can play victims & I know I can make really good monsters.

I wanna stray away from immortality, if that's alright with you. Because I don't like the idea that monsters can kill people, but people can't fight back. So as long as you're alright with giving him definite weaknesses--the idea would work for me!

He sounds like he could be one of the Knowing... or possibly tied to a knowing in one way or another. Let me know what your thought process is and what you end up coming up with, but a fallen angel will totally work.

And victims and main characters are always welcome! I'll draft up mine tonight to give an example.

Quote from: Roen on September 06, 2016, 04:47:47 PM
This is a great game, I've had a blast the first couple of rounds you tried to run it, Rel :P

Roen it was such a blast having you in both games. Are you interested in joining this year? If not, no worries, but I just wanted to take a moment and tell you that you're awesome!


Rel Mayer

Quote from: Sun Wukong on September 06, 2016, 05:20:31 AM
Just to warn anyone/everyone about to read this you're going down a pretty dark road. I still want to play the other monster idea I had but I was looking through Dark Souls and Darkest Dungeon for inspiration and it just hit me 'What if Pinwheel wasn't just a rubbish disappointing boss in a video game' because his design is actually pretty creepy. So I ended up derailed on the darker road and landed here. I've said dark an awful lot in this paragraph, maybe that's a good sign though.





Name: The Twisted Tinkerer

Age: Roughly two hundred years old

Character Type: Monster

Occupation: The Tinkerer has a singular obsession and unnatural drive to create a diorama of a happy family. It intends to capture humans, carve them up and use taxidermy to create dolls of the characters it wishes to create. It will dismember and flay it's victims before preserving them and adding their body parts to it's collection, fixing them together to create life size dolls. There still seems to be some part of the victims alive, trapped within the doll. They can only look and feel the skin, but as there is no muscle left the dark magic only traps them in eternal helplessness.

It lives in a workshop separate from much of the town. It used to be owned by a mechanic but he long since passed away and now it is devoted to the Tinkerer's insane work. It is filled with medical and butchery implements, as well as various tools for taxidermy and a large stage set up for his diorama. This currently features six wooden manikins delicately posed, each with a varying amount of blood, skin and other human body parts ornately attached to it. The scene being played out is that of a happy family standing together and holding hands. A father, a mother and a daughter. The father has a long, straggly beard. The mother seems to be wearing a surgical mask as if she's a nurse. The daughter has a gaunt, unnerving face with her mouth and eyes wide open.

Physical Description: The Tinkerer is a strange, unnatural being. It's physical form is almost entirely concealed at all times. It wears a heavy, long black cloak that covers its entire body easily. It's sleeves are long and cleanly cover each of it's six long limbs. In each hand it carries a strange lantern, using these to light it's way in the darkness it tends to spend its time in. These lanterns each burn with the souls of his victims, trapping them eternally to eventually create the soul of a doll. On it's faces it wears three masks representing the three pieces of the diorama as the Doctor/Father, The Nurse/Mother and the Victim/Daughter. The Doctor has a long, straggly and unkempt beard. The Nurse wears a surgical mask and has a concealed face. The victim has long, wavy hair and a gaunt, unnatural look.

Beneath the cloak is is an amalgamation of three dolls. Each of the family members, created from wood and human body parts, twisted and warped together to form a strange creation. It moves in a deeply unnatural way, it's six legs clattering across the floor in a hectic flurry. All six arms writhe and move with a life of their own, with a wide variety of surgical implements where their hands would be ranging from saws to scalpels. It has three heads, all with preserved human eye balls staring blankly outwards. The faces are masks of skin, tied together in a sick tapestry that barely looks as though it's come from the same person, which it often hasn't. It is clear it takes a dozen victims to create each doll as the tinkerer only picks it's favourite pieces of each target.

Personality:
The Tinkerer is no longer remotely near the minds of the original three victims. It is now a dark being with it's own thoughts and desires, although everything it is revolves around that one dark flaw of striving for an unattainable perceived perfection. It is incapable of speaking, although it can write and scratch messages out, and is even capable of using technology to communicate such as texts and online messengers as it has very delicate, precise movements when it is not trying to move quickly. It is permanently calm, incapable of growing angry and maintaining a hauntingly efficient motion in everything it does. It feels strongly that it's victims are necessary for it to succeed, and having now tried for so crushingly long it simply has no better option than to be met with success at long last. It will almost only kill in elaborate tricks and traps as it is not particularly talented at fighting, or very fast, although it's limbs powered by occult magics are far stronger than a human and it is certainly capable of using it's surgical equipment to kill. But it tends to prefer to maintain it's calculating efficiency, only growing upset if the dolls it is creating are damaged or stolen. It will still not become angry as a human would, more simply driven to meet out vengeance upon the one that wronged it, generally intending to use it's strange occult taxidermy to flay and dismember them while keeping them alive. 

History:
The tinkerer was born of a single mans dark desire for perfection. He had everything in life, except for the daughter he so badly desired. He fell into depression and madness as he grew older, alongside his wife, and the two of them vowed to create the life they wished for. And so he spoke to dark, occult men who promised him the daughter he so desired. All he had to do was create her for them, but the price was that the outer parts of the girl such as her hair, eyes and skin must be collected from humans. The tinkerer and his wife were so deeply scarred that they agreed to this price, and kidnapped a victim. He and his wife dressed as a Doctor and a nurse and operated on her, although they believed their poison killed her the young woman woke up in a fit of terror mid way through the operation, before collapsing and seeming to die. When they were done they had created their grotesque life sized doll, a horrific parody of a human at best.

They sought out the occult men once more and welcomed them into their home. When the strangers were inside however, they did not awaken the doll. Instead they knocked out both the husband and the wife, still dressed as the doctor and the nurse. They cursed the two of them for their dark desires, and then left as quickly as they came. While the man and woman were unconscious the monstrous doll rose. It stumbled about the house, trying to understand what it was. The first thing it could find was the fathers mad scrawled drawings, this one of a strange family. The doll could only imagine this was in some way it's purpose, and so it strove to create two more dolls to complete the family. Finding the unconscious couple on the floor it silently cut their throats and let them die. It took a long time to create but the doll eventually managed to build two more, similar to itself.  It covered the two dolls in the skin and other body parts of the couple, and finally it's work felt complete.

When the two other dolls awakened the three finally held hands, embracing in a nightmarish vision of a dream gone terribly wrong. But the dolls were not satisfied or happy. They had been born with the single minded goal of creating this, and it had not changed how they felt in any way. The three resolved to create a better scene this time. They built themselves together, with great difficulty, to be as one whole unit before they created the new family. Now a six limbed, six legged and three headed disjointed creation they concealed the horror of their appearance even from themselves with a long, black cloak and three masks of their own faces. For hundreds of years it have set about creating and re-creating the same scene, always with the same result. Now it has found itself in Nightwood, believing there to be a vast source of potential candidates for its dolls it feels that this time it can finally get it right. It remains quietly on the outside of the town, luring it victims into elaborately crafted traps and tricks to capture them.

Quirks:

  • -Incredible knowledge of human anatomy and surgery.
  • -Multiple inhumanely strong limbs.
  • -Difficult to wound with gunshots or most normal weapons.
  • -Has a variety of blades and surgical equipment

Flaws:


  • -Clumsy and poor at fighting.
  • -Extremely vulnerable to fire.
  • -Obsessed with a single minded goal.
  • -Slower than a healthy adult human.

Link your O&O: Link your O&Os

Specify Ons: Creepy, unnerving horror scenes.

Specify Hard Offs: I'm all in on gore here other than genital mutilation.

Sexuality: Not a sexual creature at all.

Content Level:Hell

Death? Automatic Yes.

Face Claim?: Dark Souls 1 Pinwheel

Surprise GM Events?: Yes

Connections?: General victims. Potentially living dolls either the Doctor/Father, Nurse/Mother or Victim/Daughter.

Quote from: Remiel on September 06, 2016, 07:05:23 PM
I love it, Sun Wukong.  The Twisted Tinkerer is all kinds of creepy.

What Remiel said! Absolutely wonderful. He will be approved once I get the Character Sheet thread up! :)

Totoro

I was going for that sick, creepy vibe without being a big strong monster. I tend to find the methodical, surgical things scarier. I think it just feels more cold blooded and heartless. Although both kinds of monster absolutely have a place in horror. I also wanted to give it a 'Was human' feel but also make it very far detached from humanity. Honestly I think I'm going to creep myself out most of the time I post for it.

Relikai


VonDoom

Hrmm. Lots of monsters around already. Time to propose a nice, normal character. And from the looks of things, we can definitely use a doctor! Well, doctor … and visiting Professor of Psychology. Go, go, go!
And yes, I realize I keep switching between Doctor and Professor down below. He's both, lemme alone! ;_;




Name: Professor Adam Mallory, MD

Age: 52

Character Type: Main Character

Occupation:  Professor of Psychology, visiting; medical doctor, psychiatrist and licensed neuro-surgeon.

Physical Description:

Personality:
Professor Mallory is a willful academic, with little time for lazy students but an always open ear to motivated ones who show genuine interest.  A very driven man who was considered one of the up and coming rising stars that would revolutionize the medical field, he has few actual accomplishments to his name despite his sterling reputation.

He is determined to forceful in his interactions, but always with a polite note.
He staunchly believes in logic and science, with no time for or interest in the supernatural.

GM Territory
Behind his more mild-mannered facade, he is an extremist who puts scientific advances over everything else. His views of what might constitute advancements or improvements are a bit skewed. How could they not, when your personal idol is one Doctor Joseph Mengele?

What is the line that separates human from monster? A very fine one and Prof. Mallory has walked it for decades. It is, after all, hard to show off your actual, revolutionary results when your real scientific ambitions are something right out of a horror show.

To put things into perspective: after years of creative neuro surgery combined with amoral hypnotic techniques inflicted on relatively ordinary patients, he has perfected a very effective procedure with minimal after-effects, aside of course from the intended blind obedience to anyone using the proper code-words. It only involves hypno-therapy combined with a bit of lobotomy.

Now for the perspective part: he considers it a boring necessity. So few people are normally inclined to help him with the more creative experiments, after all. So he took it upon himself to make some.

Thing is, all this is there, but if circumstances don't provide opportunity, it needn't even come up or can just be hinted at. Or, heck, only come up if he's killed and his horror-cabinet is discovered. And I'm fine with that. That's a good bit of retrospective horror.


History:
Adam was born to ordinary parents in an ordinary town. He grew up without any notable incidents, began a medical education and thanks to excellent grades quickly graduated, then proceeded right into the field of neuro-surgery whilst taking up psychotherapy studies. He completed licenses for both and proceeded to practice them for a decade before he moved into academics, where he largely taught psychology.

He was invited to Nightwood Falls for the semester, to replace the recently deceased Dr. Carl Hill until a permanent replacement could be found.

GM territory
If you want to imagine the true story, just insert those one-second cuts on terrifying horror-gore accompanied by screaming after every other sentence above.

Quirks:

  • Medical Science: Do you need someone to put you back together after an axe chop from a psycho zombie-clown? Help rehabilitate you, give you therapy for your weird psychological issues about dream-killers with claw hands or just proscribe the right psychopharmaceutica? Call Doc Mallory!

  • Self-Control: Dr. Mallory is calm, precise and in control. Whatever the situation, he is someone who can be relied upon.
GM territory

These are his actual quirks:


  • Radical Science: Do you need someone to put together a human centipede? An easy home-deliver lobotomy? A Drug With Totally No Sideffects No Really We Promise(tm) to take all the pain away? Or maybe you're boring and just need someone to clean your wounds and put you back together? All that and more, just call Doctor Mallory!

    But don't wait too long, or he may call you instead!

  • Complete Psycho: Under the veneer of normalcy, Dr. Mallory is completely amoral and able to lie or even murder someone without a single spike in his heartrate. Whatever the situation, he will always be able to respond with a methodical approach.

  • Does Not Die When Killed: Wait, what's this? Something supernatural about this completely mundane character? Yes. Kind of. He's so twisted that, if killed during these events, he'll come back as a full-on monster right out of Hellraiser! This is not necessarily going to happen and he'll certainly try his very best to survive

    I'm not adding an extra Flaw for this, since it's basically a 'change character type option' and won't be relevant most of the time. Though if it comes up, the Completely Rejects The Supernatural will not really be relevant anymore, so I'll come up with something else based on the circumstances of his death.

Flaws:

  • Completely Rejects The Supernatural: Dr. Mallory has no time for superstitious nonsense. He can't even be bothered to remember the most basic bits of supernatural lore and will always believe that only science has the answer, regardless of any and all evidence to the contrary.

  • Invincibility Syndrome: Dr. Mallory is often blind to danger to his own self. He'll mingle with convicted felons or in a war camp and consider himself as safe as anywhere else. Doctors don't get sick, didn't you know?

Link your O&O: Here, though not too relevant for this character. (will fix link once I'm not posting from my phone.)

Specify Ons: Science, of course!

Specify Hard Offs: Sex. For the character, anyway. The only thing that should penetrate warm flesh is a sterilized scalpel, along the marked line. OOC I'm going to go with bodily waste.

Sexuality: Asexual, but drawn to people passionate about medical science and the human mind.

Content Level: Hell

Death?  Yes, Nightmare to Hell (gore and even vore is fine, as long as it's not trying to be erotic or in super-slow detail).

Face Claim: Jeffrey Combs

Surprise GM Events: Yes.

Connections: University Faculty, psychology students, therapy recipients
Now this is the Law of the Jungle-
as old and as true as the sky;
And the Wolf that shall keep it may  prosper,
but the Wolf that shall break it must die.

-Rudyard Kipling, "The Law of the Jungle"
O&O

Totoro

I know I already have one monster but would it be okay to get to work on a profile for the second one? I promise to stop with the monsters there!

Particularly after seeing a psychology professor I still really want to get onto the lovecraftian psychological horror creature.

FarFetched

Hmm, I dunno Wukong. Rel is free to correct me, but I think we're already getting a worryingly high ratio of monsters to victims/main characters. That's not a bad thing, since it means people are very interested in the game, but if the monsters outnumber the victims there might be no one to scare! It might be a good idea to hold off on using that second monster slot for a bit, just so everyone who wants a monster can at least get one in!

Of course, I ain't the boss of ya. That's just my opinion!

Whowhatwhere

Quote from: Rel Mayer on September 06, 2016, 05:07:16 PM
I wanna stray away from immortality, if that's alright with you. Because I don't like the idea that monsters can kill people, but people can't fight back. So as long as you're alright with giving him definite weaknesses--the idea would work for me!

He sounds like he could be one of the Knowing... or possibly tied to a knowing in one way or another. Let me know what your thought process is and what you end up coming up with, but a fallen angel will totally work.


Hm. How about in mortal form on this plane, as part of his punishment? But still with powers. His death would simply send him back to whence he came, not truly dead, but out of the game for all intents and purposes. What really needs to happen, in order for him to "lose" this cosmic game of monster chess, would be to corrupt him. So it's sort of an origin story for this guy. I expect him to succumb to temptation.
The O's and the A's --- AFK every weekend

Rel Mayer

Quote from: Sun Wukong on September 07, 2016, 02:27:13 AM
I was going for that sick, creepy vibe without being a big strong monster. I tend to find the methodical, surgical things scarier. I think it just feels more cold blooded and heartless. Although both kinds of monster absolutely have a place in horror. I also wanted to give it a 'Was human' feel but also make it very far detached from humanity. Honestly I think I'm going to creep myself out most of the time I post for it.

Well, isn't that the whole point? >:) Personally, I love giving myself the creepy chills while posting in horror. It's why I love group games like this! :)

Quote from: Relikai on September 07, 2016, 02:30:10 AM
Interested! Will come up with a char when inspiration hits!

Sounds great, Relikai! Let me know anything you may need from me to draft a character. :)

@Everyone else:

I'm going to respond back to the other questions and a few of the PMs I have gotten here in a moment. I'm kinda working on stuff for this in between work tasks today.

But as for the comment about more monsters than main characters: Yes, right now we are in dire need of some people willing to play knowing, victims, main characters. I know I will have one knowing, one main character, and one victim NPC (who will be Gary Tennison! SHERIFF OF NIGHTWOOD HERE TO FAIL TERRIBLY EVERY YEAR!)

Is it bad that I get -most- excited about playing him? >:)


I'll also be using my old character Roxie, with a revamped to be a journalism student in this particular version of the game. The only character I have that is changing is Isabella--who is now Maven but still a Knowing character. She'll also have a few monster qualities to her, so it's an example of the hybrid knowing/monster mentioned in the FAQ.

I'll have those sheets up shortly so you can get an example of where my thought processes is.

And yes, everyone else I'll be getting to your comments, questions, and concerns shortly!

VonDoom

Any chance for some links to the old stuff, for those poor unfortunate souls who haven't had the pleasure?  :-)
Now this is the Law of the Jungle-
as old and as true as the sky;
And the Wolf that shall keep it may  prosper,
but the Wolf that shall break it must die.

-Rudyard Kipling, "The Law of the Jungle"
O&O

Relikai

A main char is who I am thinking of. A young model, female... You know, a must in every horror story :p

Rel Mayer

Quote from: VonDoom on September 07, 2016, 07:18:09 AM
Hrmm. Lots of monsters around already. Time to propose a nice, normal character. And from the looks of things, we can definitely use a doctor! Well, doctor … and visiting Professor of Psychology. Go, go, go!
And yes, I realize I keep switching between Doctor and Professor down below. He's both, lemme alone! ;_;




Name: Professor Adam Mallory, MD

Age: 52

Character Type: Main Character

Occupation:  Professor of Psychology, visiting; medical doctor, psychiatrist and licensed neuro-surgeon.

Physical Description:

Personality:
Professor Mallory is a willful academic, with little time for lazy students but an always open ear to motivated ones who show genuine interest.  A very driven man who was considered one of the up and coming rising stars that would revolutionize the medical field, he has few actual accomplishments to his name despite his sterling reputation.

He is determined to forceful in his interactions, but always with a polite note.
He staunchly believes in logic and science, with no time for or interest in the supernatural.

GM Territory
Behind his more mild-mannered facade, he is an extremist who puts scientific advances over everything else. His views of what might constitute advancements or improvements are a bit skewed. How could they not, when your personal idol is one Doctor Joseph Mengele?

What is the line that separates human from monster? A very fine one and Prof. Mallory has walked it for decades. It is, after all, hard to show off your actual, revolutionary results when your real scientific ambitions are something right out of a horror show.

To put things into perspective: after years of creative neuro surgery combined with amoral hypnotic techniques inflicted in relatively ordinary patients, he has perfected a very effective procedure with minimal after-effects, aside of course from the intended blind obedience to anyone using the proper code-words. It only involves hypno-therapy combined with a bit of lobotomy.

Now for the perspective part: he considers it a boring necessity. So few people are normally inclined to help him with the more creative experiments, after all. So he took it upon himself to make some.

Thing is, all this is there, but if circumstances don't provide opportunity, it needn't even come up or can just be hinted at. Or, heck, only come up if he's killed and his horror-cabinet is discovered. And I'm fine with that. That's a good bit of retrospective horror.


History:
Adam was born to ordinary parents in an ordinary town. He grew up without any notable incidents, began a medical education and thanks to excellent grades quickly graduated, then proceeded right into the field of neuro-surgery whilst taking up psychotherapy studies. He completed licenses for both and proceeded to practice them for a decade before he moved into academics, where he largely taught psychology.

He was invited to Nightwood Falls for the semester, to replace the recently deceased Dr. Carl Hill until a permanent replacement could be found.

GM territory
If you want to imagine the true story, just insert those one-second cuts on terrifying horror-gore accompanied by screaming after every other sentence above.

Quirks:

  • Medical Science: Do you need someone to put you back together after an axe chop from a psycho zombie-clown? Help rehabilitate you, give you therapy for your weird psychological issues about dream-killers with claw hands or just proscribe the right psychopharmaceutica? Call Doc Mallory!

  • Self-Control: Dr. Mallory is calm, precise and in control. Whatever the situation, he is someone who can be relied upon.
GM territory

These are his actual quirks:


  • Radical Science: Do you need someone to put together a human centipede? An easy home-deliver lobotomy? A Drug With Totally No Sideffects No Really We Promise(tm) to take all the pain away? Or maybe you're boring and just need someone to clean your wounds and put you back together? All that and more, just call Doctor Mallory!

    But don't wait too long, or he may call you instead!

  • Complete Psycho: Under the veneer of normalcy, Dr. Mallory is completely amoral and able to lie or even murder someone without a single spike in his heartrate. Whatever the situation, he will always be able to respond with a methodical approach.

  • Does Not Die When Killed: Wait, what's this? Something supernatural about this completely mundane character? Yes. Kind of. He's so twisted that, if killed during these events, he'll come back as a full-on monster right out of Hellraiser! This is not necessarily going to happen and he'll certainly try his very best to survive

    I'm not adding an extra Flaw for this, since it's basically a 'change character type option' and won't be relevant most of the time. Though if it comes up, the Completely Rejects The Supernatural will not really be relevant anymore, so I'll come up with something else based on the circumstances of his death.

Flaws:

  • Completely Rejects The Supernatural: Dr. Mallory has no time for superstitious nonsense. He can't even be bothered to remember the most basic bits of supernatural lore and will always believe that only science has the answer, regardless of any and all evidence to the contrary.

  • Invincibility Syndrome: Dr. Mallory is often blind to danger to his own self. He'll mingle with convicted felons or in a war camp and consider himself as safe as anywhere else. Doctors don't get sick, didn't you know?

Link your O&O: Here, though not too relevant for this character. (will fix link once I'm not posting from my phone.)

Specify Ons: Science, of course!

Specify Hard Offs: Sex. For the character, anyway. The only thing that should penetrate warm flesh is a sterilized scalpel, along the marked line. OOC I'm going to go with bodily waste.

Sexuality: Asexual, but drawn to people passionate about medical science and the human mind.

Content Level: Hell

Death?  Yes, Nightmare to Hell (gore and even vore is fine, as long as it's not trying to be erotic or in super-slow detail).

Face Claim: Jeffrey Combs

Surprise GM Events: Yes.

Connections: University Faculty, psychology students, therapy recipients

STUFFS
This is wonderful. I especially love that he may have the chance to come back as a monster if he is killed. I think that the Knowing are going to try and recruit him and convince him that supernatural does exist, so this could be a cool plot point for your character.

I'd have him listed as a Psychology Professor, rather than a Biology one--just because I know someone has a character concept that deals with a more Frankenstein type feel, but it would still be different from what you've put together. :)

Looks great! You're approved whenever I get the thread up.

Quote from: Sun Wukong on September 07, 2016, 07:40:12 AM
I know I already have one monster but would it be okay to get to work on a profile for the second one? I promise to stop with the monsters there!

Particularly after seeing a psychology professor I still really want to get onto the lovecraftian psychological horror creature.

You're more than welcome to make another monster, but I would request that you may consider making a Main Character or Knowing character. If you're not really into victims that's totally fine, but my personal request would be to level out the field a little bit.

I've noticed that in the past years people don't always 100% play all the monsters that they create, which is why I left two monster slots open for everyone. Hope that helps answer your question!

Quote from: FarFetched on September 07, 2016, 07:54:39 AM
Hmm, I dunno Wukong. Rel is free to correct me, but I think we're already getting a worryingly high ratio of monsters to victims/main characters. That's not a bad thing, since it means people are very interested in the game, but if the monsters outnumber the victims there might be no one to scare! It might be a good idea to hold off on using that second monster slot for a bit, just so everyone who wants a monster can at least get one in!

Of course, I ain't the boss of ya. That's just my opinion!

And to elaborate on this. You do have a point, but I feel like (-crossing fingers-) more Main Characters/Knowing/Victims will start to appear. I'll have quite a few myself, and depending on what others are doing--I think we should be fine in balance.

If I notice that it becomes an issue--I'll work on fixing it right away. For now I think it should be fine, because people are always a bit more zealous about making the monsters in the beginning. :)

Quote from: Whowhatwhere on September 07, 2016, 07:56:44 AM

Hm. How about in mortal form on this plane, as part of his punishment? But still with powers. His death would simply send him back to whence he came, not truly dead, but out of the game for all intents and purposes. What really needs to happen, in order for him to "lose" this cosmic game of monster chess, would be to corrupt him. So it's sort of an origin story for this guy. I expect him to succumb to temptation.

That would work! But if he does go back to where he came--he would kinda also be out of the game. He could manifest into something different, but it would still need to have a sort of 'defeat' feel if they ever do beat your monster character.

Although... these are all what if scenarios. :)

Quote from: VonDoom on September 07, 2016, 11:41:23 AM
Any chance for some links to the old stuff, for those poor unfortunate souls who haven't had the pleasure?  :-)

I thought about including it, but... some of it may be confusing as I've changed a few things this year. Give me a moment and I can bring up the old character sheet threads, but the format of the game is no longer starting with normalcy turning into horror. We're going to dive right into the setting change and haunt when the game launches.

Quote from: Relikai on September 07, 2016, 11:44:53 AM
A main char is who I am thinking of. A young model, female... You know, a must in every horror story :p

Lemme guess... she has blonde hair and scared eyes too!? Haha!

GnothiSeauton

Quote from: Rel Mayer on September 07, 2016, 11:16:36 AM
But as for the comment about more monsters than main characters: Yes, right now we are in dire need of some people willing to play knowing, victims, main characters. I know I will have one knowing, one main character, and one victim NPC (who will be Gary Tennison! SHERIFF OF NIGHTWOOD HERE TO FAIL TERRIBLY EVERY YEAR!)

Is it bad that I get -most- excited about playing him? >:)


I'll also be using my old character Roxie, with a revamped to be a journalism student in this particular version of the game. The only character I have that is changing is Isabella--who is now Maven but still a Knowing character. She'll also have a few monster qualities to her, so it's an example of the hybrid knowing/monster mentioned in the FAQ.

I couldn't help but to laugh at that one...

I might be up for working something out with Roxie, Rel, if you're interested.  I'm sort of recycling another character from another group that I didn't get a chance to do much writing with.  Seem to have similar interests...

Main Character Sheet
Name:  Catherine Grant

Age: 30

Character Type: Main

Occupation:  A photographer for a major newspaper, from out of town.

Physical Description:  Catherine stands at about five feet, nine inches, with a slender and athletic form.  She possesses long, dark hair that matches her brown eyes.  A surgical scar is on her upper right forearm as result of a bullet wound.

Personality: A Battle-Hardened Civilian would be the best way to describe Catherine.  Friendly and sociable to a point among others, there is an underlying discomfort when it comes to having to deal and be around people who have lived a seemingly normal life.  She is a tough woman, used to dealing with the realities of combat without ever really having fired a gun in her life.  From the front lines of a combat zone, to the medical tents, from among the guerrilla combat soldiers in revolution-torn streets, to the dark and dank basements filled with the screaming wounded in a make-shift hospital.  Her experiences, however toughening mentally and physically they may have been, were not without their defects.  PTSD is something she struggles with on occasion.  Normally it is something she has grown accustomed to, something she has been able to get a handle on in life, but there are times, more than a few times, when it is too much to hold in and push off into the back of her mind.  

History: Catherine is a photojournalist for a major newspaper.  Her love of photography started at a young age, going through disposable cameras like candy in capturing images of life around her.  It helped to sustain her through high school, providing the job she loved during the long summers by photographing weddings, houses for sale, business, and the like.

As she moved out of her family's house in Philadelphia suburbs for the city, it was there that her career skyrocketed.  Her work caught the eye of editors of a major newspaper, and it was from there that she was hired and brought on to help capture images of the world.

In her work, she had been taken all over the world.  Combat situations in the Middle East.  Terrorist bombings.  Democratic revolutions.  Presidential visits.  In more than a few occasions did she get close to being nominated for her work, close to becoming an award winning photographer.  

Behind the scenes though, Catherine struggled with the effects of Post Traumatic Stress Disorder from her times in such stressful, dangerous situations.  It was after her last recent trip overseas that she's taken a leave of absence, to help gather herself and her thoughts, while channeling her energies and therapy in the form of more peaceful photography.  It's her goal of creating a photo book of images from around the United States that depict Americana that brings her to Nightwood.

A random stop on the map on her travels, the much-talked about science fair by the locals brings her there with her camera.

Quirks:


  • No Stranger to Stressful Environments:  Experience from her career.  She's been in combat situations, embedded with troops, in cities that were in full riot mode, etc.
  • Physically Fit and Some Combat Training:  Another perk of the job.  It requires her to be fit, able to run for her life if needed, and has forced her to undergo some combat training to be in war zones and the like.

Flaws:


  • PTSD:  Effects of her career have taken a mental toll.  It's made her awkward sometimes around people, and can be debilitating in some rare instances.
  • Pills:  A secret addiction that's been growing over the years.  For some time, pharmaceuticals have been the only escape she's had when things become too tough for her.

Link your O&O: Link

Specify Ons:  Nothing off the top of my head.

Specify Hard Offs:  Fine with gore and blood and guts.  Would like to not be involved in poo stuff if that happens, but agreeable to most things.

Sexuality:  Predominantly heterosexual.

Content Level:  Hell yeah

Death? (Y/N) Degree of Death? (Normal, Nightmare, Hell):  Yes, but after discussion, and if it is a fitting death.  Hell is fine with me, but again, it would have to be after discussion.

Face Claim?:  Stoya

Surprise GM Events?: Yes

Connections?:  N/A at the moment.  Open to most anything, from friends, even family if you want to work on something like that, possible romance, enemies, monster's obsession, etc.  PM me if you would like to work something out.  I don't bite!
If I can't have you, my love...  I'll destroy you
~World Building Workshop ~ Current Ideas and Requests  ~
~ Preferences ~ Status  ~ Nightmares and Inspirations~
~Gnothi's Stories Without Homes~
A reader lives a thousand lives before he dies... The man who never reads lives only one.

Seeking New Stories

Remiel

Catherine!!!  *grabby hands*   How does she keep getting herself into these situations?

VonDoom

.... want some therapy and/or a therapist to try and shill pills out of?  ;D
Now this is the Law of the Jungle-
as old and as true as the sky;
And the Wolf that shall keep it may  prosper,
but the Wolf that shall break it must die.

-Rudyard Kipling, "The Law of the Jungle"
O&O

GnothiSeauton

Quote from: Remiel on September 07, 2016, 11:52:26 AM
Catherine!!!  *grabby hands*   How does she keep getting herself into these situations?

She does live an interesting life, I must say...

Quote from: VonDoom on September 07, 2016, 11:54:17 AM
.... want some therapy and/or a therapist to try and shill pills out of?  ;D

Haha...  I might be up for working something out.
If I can't have you, my love...  I'll destroy you
~World Building Workshop ~ Current Ideas and Requests  ~
~ Preferences ~ Status  ~ Nightmares and Inspirations~
~Gnothi's Stories Without Homes~
A reader lives a thousand lives before he dies... The man who never reads lives only one.

Seeking New Stories

Totoro

I'll get around to maybe a knowing or two after making a second monster. I pretty much suck at writing victims, although maybe I should try and learn by writing a main character. Got to start somewhere. I'll work on a character sheet for monster two and see where things go from there, thanks. Definitely going to be looking for potential victims/targets for both monsters.

TheDarkGoddess

I am very interested. If I do hop onboard I'm thinking a Main Character with an allowance for nightmare level mayhem as well as a Victim or Knowing, with an anything goes, bring it on, hell allowance. The second character I'm absolutely expecting to kick the bucket. I had an idea for my Main Character to have been lured there by a false friend, which was why I was thinking of taking on a Knowing character, but it would be more fun if someone else's character deceived mine rather than my own, so if someone was interested in that connection let me know. Just throwing out some ideas to get inspired, would love some feedback!

VonDoom

Quote from: GnothiSeauton on September 07, 2016, 11:55:42 AM
Haha...  I might be up for working something out.

Eeexcellent.  O:) Listen to my soooothing Jeffrey Combs voice, you know you want to.

https://youtu.be/6pLXfWlmalg
Now this is the Law of the Jungle-
as old and as true as the sky;
And the Wolf that shall keep it may  prosper,
but the Wolf that shall break it must die.

-Rudyard Kipling, "The Law of the Jungle"
O&O

TheDarkGoddess

Sidenote: *Put this together before class (I was excited), so completely willing to edit it if need be*


Name: Gwendolyn (Gwen) Price

Age: 22

Character Type: Main Character

Occupation: From out of town. Full time student, part time drug dealer and waitress.

Physical Description: Gwen is 5'7" and slim. Olive skin, blue eyes, freckles, and soft black hair.

Personality: Gwen is a go-getter who prefers to do things on her own. She has a sarcastic sense of humor, and tends to say exactly what is on her mind. Very confident in her abilities, but not arrogant. Resilience is her middle name, and she is never one to back down from a fight. She is quick-thinking, resourceful, as well as street and book smart. Gwen tends to expect the worst from people, and they rarely disappoint.

History: Gwen's mother abandoned the family at a young age, and her father was a hardcore abusive alcoholic. The youngest of three siblings, she was everyone's punching bag. She ran away at twelve, and joined a group of street kids who became the family she never had. Unfortunately, at 16, when she began to be less of an awkward preteen and more of a developing young lady, she caught the eye of the leader of the group. This sparked a rivalry between Gwen and his girlfriend, and led to Gwen being banished.

From there, Gwen moved around a lot, working odd jobs that no one else wanted. Always being intelligent, she managed to get her GED and enroll in community college. It was there she met a guy, and the two began dating. He was the local weed dealer on campus, and used Gwen and her job at a fancy local restaurant to expand his clientele. She paid careful attention to his business, and quickly picked up on the trade. When she caught him sleeping with one of her coworkers, she dumped him and took off with his product, gun, and cash. Someone convinced her to enroll at Nightwood University, where she was able to transfer on full scholarship due to her 4.0 GPA and the fact that she has no money and no family.


Quirks:


  • Survival Skills: Though she has technically been on her own since twelve, Gwen basically raised herself. Anything she needs, money/food/shelter, she has a way of getting. Living in the streets also teaches you to defend yourself, even if you look like you could be easily snapped in half. Being underestimated works out in Gwen's favor. Resourceful and willing to do anything to survive, she holds her own in a fight.
  • Stolen Gun: Being a drug dealer, even on a college campus, is dangerous business. Gwen still has the handgun that she took from her ex-boyfriend.
  • Intelligence: Gwen is book and street smart, and has the ability to come up with ideas quickly, and a lot of times they work out for her.

Flaws:


  • Small Build: Even though she's scrappy, Gwen doesn't weigh more than 120 lbs soaking wet, which is a clear disadvantage when it comes to defending herself.
  • Desire to Trust/Lacks Allies: She acts tough and jaded, but deep down Gwen yearns for companionship. This can blind her to people's true intentions, and makes her an easy target for deception. Gwen is also alone in the world. If she disappeared, no one would come looking for her.
  • Likes to Face Things Head on: Gwen doesn't know when it's time to stop fighting and RUN. At the first inkling of danger, she's the one who is going to go check it out instead of heading out the front door.


Link your O&O: For this particular RP, anything goes with this character except severe permanent mutilation (like losing limbs).

Specify Ons: This is a horror RP so besides what I have mentioned, anything goes.

Specify Hard Offs: I'm good with anything except for the permanent mutilation like I said above - so losing arms, legs, eyeballs, fingers (actually I could part with one finger  ;) ), etc. Things that turn into scars is completely fine.

Sexuality: Bisexual

Content Level: Nightmare

Death? (Y/N) Degree of Death? (Normal, Nightmare, Hell): No, Gwen is going to come out the other end, far more damaged than she already was.

Face Claim?: Anna Speckhart

Surprise GM Events?: Absolutely!

Connections?: Open to suggestions. Would love for another character to be the one to suggest she attend Nightwood University, a Knowing character who obviously had less than honorable intentions with the suggestion.

Whowhatwhere


Here's my idea for a normal human. Probably victim - though wouldn't it be neat to keep the "main character", "knowing", or "victim" identity a secret? Any human could die at any time! Anyway...


Name: Da'Shon Bobo (Face Claim: Bob Marley)


Age: 27


Occupation: Drug Dealer, at most


Character Type: Victim


Brief History: Da'Shon became the most Rasta'd motherfucker after one trip to Haiti in college. He began smoking weed and went from straight A student to dropout, and he's been there ever since. He's done a little time for peddling weed down in his home state of Alabama, but he'd get out quickly and keep the trade up. That plus mooching and couch surfing was enough to keep him going. It wasn't until things got really hot with the law that he "spontaneously" decided that it would be a real blast to hike across the country.


Who can play?: Anyone


Sexuality: Swears to be pansexual, but prefers hetero.


Surprise GM Events?: Yes


IF VICTIM:


Link O&Os: OOC O/O's: https://elliquiy.com/forums/onsoffs.php?u=53390


Sexual ONs: IC On's: Typical horror movie horny guy stuff: hedonistic but fairly vanilla, might pressure an innocent woman into sex, tries to peddle his dope for favors.


Death? (Y/N) Degree of Death? (Normal, Nightmare, Hell):] Any


Specify Hard OFFs: The only limit is that any of the fucked-up horror stuff won't turn me on, IC or OOC. Sex and horror have firmly drawn lines between them in my mind. Fuck me or fuck me up, but not both.


Connections?: Treat this as your Classified Area or the Area where you can list your connections! Write in what you're wanting out of this character, possible plot changes, how you want them to die? Etc.
The O's and the A's --- AFK every weekend

TheDarkGoddess

I think my character would have an obvious connection to Da'Shon. Rivals? Friendly competition? 420 buddies?

Whowhatwhere

Quote from: TheDarkGoddess on September 07, 2016, 02:18:58 PM
I think my character would have an obvious connection to Da'Shon. Rivals? Friendly competition? 420 buddies?


Hahah, I didn't even notice! We posted roughly within 10 minutes of each other.


You'll notice he's a "Drug Dealer - at most". He has a stash and he sells off what he has for spending money to keep his low-key life going. He's no huge competition. So how possessive are you of your territory? Would a group of people smoking weed (that wasn't yours) on campus give you pause? He'd want to merely stay out of trouble. He might even see you as supply, and want to buy your stuff in bulk, since such knowledge might make him ambitious. Really though, he just an easy going opportunist. Maybe we met, maybe we smoked, maybe we made a distribution deal, maybe he even came on to you. It's all good!
The O's and the A's --- AFK every weekend

Fetwick

Quote from: GnothiSeauton on September 07, 2016, 11:49:23 AM

I might be up for working something out with Roxie, Rel, if you're interested.  I'm sort of recycling another character from another group that I didn't get a chance to do much writing with.  Seem to have similar interests...

Main Character Sheet
Name:  Catherine Grant

Age: 30

Character Type: Main

Occupation:  A photographer for a major newspaper, from out of town.

Physical Description:  Catherine stands at about five feet, nine inches, with a slender and athletic form.  She possesses long, dark hair that matches her brown eyes.  A surgical scar is on her upper right forearm as result of a bullet wound.

Personality: A Battle-Hardened Civilian would be the best way to describe Catherine.  Friendly and sociable to a point among others, there is an underlying discomfort when it comes to having to deal and be around people who have lived a seemingly normal life.  She is a tough woman, used to dealing with the realities of combat without ever really having fired a gun in her life.  From the front lines of a combat zone, to the medical tents, from among the guerrilla combat soldiers in revolution-torn streets, to the dark and dank basements filled with the screaming wounded in a make-shift hospital.  Her experiences, however toughening mentally and physically they may have been, were not without their defects.  PTSD is something she struggles with on occasion.  Normally it is something she has grown accustomed to, something she has been able to get a handle on in life, but there are times, more than a few times, when it is too much to hold in and push off into the back of her mind.   

History: Catherine is a photojournalist for a major newspaper.  Her love of photography started at a young age, going through disposable cameras like candy in capturing images of life around her.  It helped to sustain her through high school, providing the job she loved during the long summers by photographing weddings, houses for sale, business, and the like.

As she moved out of her family's house in Philadelphia suburbs for the city, it was there that her career skyrocketed.  Her work caught the eye of editors of a major newspaper, and it was from there that she was hired and brought on to help capture images of the world.

In her work, she had been taken all over the world.  Combat situations in the Middle East.  Terrorist bombings.  Democratic revolutions.  Presidential visits.  In more than a few occasions did she get close to being nominated for her work, close to becoming an award winning photographer. 

Behind the scenes though, Catherine struggled with the effects of Post Traumatic Stress Disorder from her times in such stressful, dangerous situations.  It was after her last recent trip overseas that she's taken a leave of absence, to help gather herself and her thoughts, while channeling her energies and therapy in the form of more peaceful photography.  It's her goal of creating a photo book of images from around the United States that depict Americana that brings her to Nightwood.

A random stop on the map on her travels, the much-talked about science fair by the locals brings her there with her camera.

Quirks:


  • No Stranger to Stressful Environments:  Experience from her career.  She's been in combat situations, embedded with troops, in cities that were in full riot mode, etc.
  • Physically Fit and Some Combat Training:  Another perk of the job.  It requires her to be fit, able to run for her life if needed, and has forced her to undergo some combat training to be in war zones and the like.

Flaws:


  • PTSD:  Effects of her career have taken a mental toll.  It's made her awkward sometimes around people, and can be debilitating in some rare instances.
  • Pills:  A secret addiction that's been growing over the years.  For some time, pharmaceuticals have been the only escape she's had when things become too tough for her.

Link your O&O: Link

Specify Ons:  Nothing off the top of my head.

Specify Hard Offs:  Fine with gore and blood and guts.  Would like to not be involved in poo stuff if that happens, but agreeable to most things.

Sexuality:  Predominantly heterosexual.

Content Level:  Hell yeah

Death? (Y/N) Degree of Death? (Normal, Nightmare, Hell):  Yes, but after discussion, and if it is a fitting death.  Hell is fine with me, but again, it would have to be after discussion.

Face Claim?:  Stoya

Surprise GM Events?: Yes

Connections?:  N/A at the moment.  Open to most anything, from friends, even family if you want to work on something like that, possible romance, enemies, monster's obsession, etc.  PM me if you would like to work something out.  I don't bite!

While we're on Roxie as subject, I might bring back (victim who never died) Brad Gibbons the Head Editor of the Newspaper from year one!

TheDarkGoddess

Quote from: Whowhatwhere on September 07, 2016, 02:38:28 PM

Hahah, I didn't even notice! We posted roughly within 10 minutes of each other.


You'll notice he's a "Drug Dealer - at most". He has a stash and he sells off what he has for spending money to keep his low-key life going. He's no huge competition. So how possessive are you of your territory? Would a group of people smoking weed (that wasn't yours) on campus give you pause? He'd want to merely stay out of trouble. He might even see you as supply, and want to buy your stuff in bulk, since such knowledge might make him ambitious. Really though, he just an easy going opportunist. Maybe we met, maybe we smoked, maybe we made a distribution deal, maybe he even came on to you. It's all good!

I would say she doesn't want trouble either - but I like the idea of being a supplier - you're making me ambitious with that suggestion! She is newer to the area so not territorial of location, but wouldn't want anyone stealing her clientele. I think it will make for an interesting connection.

Rel Mayer

Hey everyone! Love what I'm seeing so far, but give me until tonight and I'll finish through questions and preparing your sheets!

Keep 'em coming!

Totoro

So, I might have pretty much dropped the Lovecraftian bit of this and gone down a different road. Still the same end result of a manipulative psychological trauma inflicting shapeshifter. Pretty much embraced all the tropes ever but still, at least if someone hates clowns I'll be their nightmare. Also sorry for what feels like a wall of text.




Name: The Shambler

Age: As old as humankind's fear.

Character Type: Monster

Occupation: Taunting and terrorising it's victims. The Shambler will pick out targets seemingly at random, although often for a strange reason known only to itself. Once it has chosen it will relentlessly stalk the chosen victim, initially beginning by sowing the seeds of fear into their life. It will simply hint at supernatural events, open their eyes to strange possibilities and begin bringing evidence of dark portents and omens. As it continues the hunt it will bring harm to those around the target, not often itself but by careful manipulation of events and trickery it will spread injuries and death around them. As their sanity begins to waver it will increase the frequency, bringing dark images and signs of horror into their live anywhere it can. It is at this point it will likely enter their life by shapeshifting, using this ability to fool the target into trusting it.

Eventually it will always find a way to earn their trust, and begin feigning a period of peace. It is in this time the Shambler will learn exactly what hurt this victim the most. It will admire it's own work in great detail up close, enjoying the beauty of the fear it has inflicted. And then it is finally the last stage. The terror will return in a shocking, heavy fashion. Darkness will rain around the person and bring terror around every corner, backing them into realising the reality of the inescapable force assailing them. When they are utterly broken in mind, reduced to an irreparable shadow of their former self it will finally unveil itself to them. Stepping from the shadows with a gleeful, sickening smile before taunting them. But it will not kill them, no. Living with their own shattered mind finally finished by this reveal is far worse a fate than any death.

Currently the Shambler travels the world to sites of dark power and feasts upon the vasts wells of fear that spread there. This year it has finally decided to visit Nightwood and bring it's own masterfully planned scheming terror to any victims it can find. It conceals itself as Happyfun, a disjointed name but what can you expect from a fear obsessed monster attempting to act as a figure of joy, the clown. Travelling in a mobile circus with only a single tattered and worn out tent it will set up right by the edge of town, making sure to keep it dimly lit and uninviting. Within the tent lies the Shambler's lair, a sickening dimension of waking nightmares in which the Shambler rules and controls all.

Physical Description: The Shambler has many guises it adopts to trick victims and witnesses. It's most common disguise is that of Happyfun, a strange and highly eccentric clown who's manic performances have been known to both delight and unnerve witnesses at the same time. It is more than capable of concealing itself as any human it has ever met, mimicking their voice perfectly but always having a little strange manic energy. It tends to play a caricature of the person it impersonates, playing up their personality traits in excess. Rarely enough to give itself away, but enough to get itself treated oddly as people think the person is in a funny mood. It's aversion to light and love of dark is still fully present. In daylight the Shambler will be reduced to a very slow, shuffling pace at most. At night it can move inhumanely fast almost to the point of instant teleportation in complete shadow. It is only slightly affected by unnatural light, generally able to operate like a functioning adult human in average interior lightning.

Beneath the veneer of it's human masks the Shambler resembles a boogeyman like figure. He is tall, incredibly gaunt and humanoid in shape. His skin is a pale blue, something similar to human skin in extreme cold. There is not one ounce of warmth in it's skin. It has long, thin arms which it holds close to its body in it's steady shambling. Each arm ends in a spider like hand, extremely long and thin fingers stretching out to be tipped with rough, threatening claws. It wears a tattered, rag that conceals a little of it's strange, gaunt body. It's faces is far more inhuman than the rest of its body. It's jaw is distended and far too wide for a humans, often gaping wide in a threatening gesture. The inside of it's maw is filled with row upon row of straight, razor sharp knife like teeth. They appear to be far too big for even this stretched mouth, the sea of knives almost seeming to spill from it's mouth. It's nose is crooked and bent out of shape, while the remainder of it's face is gaunt and hollow, framed by a tattered mess of long unkempt dark hair. Where it's eyes would be there is nothing but an impossible void. No faint light, not even an empty eye socket but simply the darkest, most hollow lack of anything that a human can ever see. Blacker than the darkest night they almost seem to suck the light from the room, drawing your eyes in with it to fall lost in the abyss. No human has ever met the Shambler's gaze and survived.

Personality: The Shambler is a dark, unnatural being. It has little to no concept of any human emotions, not only not feeling them but also not feeling them. It is only capable of processing its twisted version of joy, and only capable of feeling this by sadistically inflicting fear and suffering on those who don't deserve it. It takes a perverse, dark pleasure in spreading misfortune and evil, and in particular watching the psychological harm its games always inflict. It will adore every second from first sight to finally utterly breaking a target, the entire hunt feeling like a game to the Shambler. No matter how hard the task proves the Shambler knows no frustration or anger, nor even hatred, while it's actions are evil they are not born out of a conscious decision to do wrong. More a desire to feel its own happiness, it cannot even comprehend the concept of morality and so appealing to its compassion or kindness is truly impossible. It has no more ability to feel pity for its victims than a machine, operating on a ruthless and cold efficiency.

While playing out it's favourite role of Happyfun the clown it has perfected what seems to be an effective personality. The clown is highly manic while performing, often using his dark trickery to perform truly impossible feats and dazzling both children and adults. It is capable of talking at length to strangers while playing this role, discussing the entirely fictional life of the clown and frequently changing the story to suite the needs of some tricksters plot. While impersonating anyone else it can remain effective for hours at a time but eventually it's manic nature will show through. It is acting it's own interpretation of humans and will struggle heavily to feign genuine emotion in empathetic situations.

History: The Shambler was born a very long time ago when man began feeling fear. In these dark times it was a bored, simple creature as it could only utilise the basic fears of a barely sentient life form. It would terrify ancient empires and races, frequently creeping its way into folklore as a demon of sorts, the boogeyman that brings terror and nightmares to badly behaved children. It has evolved with humanity, staying in the shadows but always spreading fear to each now society and culture. It has brought nightmares to men and women of every nation that has ever strode the globe, up until now in modern day America. Travelling the nation as the strange clown Happyfun, a name it took on partially aware of it's unnatural sounding nature. It will unnerve yet amaze audiences with it's performances, getting close to a target before bringing a whole world of terror down upon it's victim. 

Once it heard about the coming events at Nightwood it felt drawn to the upcoming mass of raw terror, just as a shark to a drop of blood. It's plots and schemes are hurtling through its head as it approaches, finally setting up it's tent at the outskirts of town and readying itself to play it's game in a realm filled with other dark monsters. The potential for manipulation and evil is higher than its ever been and the Shambler could feel the fear in the air. It cackled and laughed to itself in the tent, feeling a content and joy at knowledge of the things to come.

Quirks:


  • Can move faster in darker conditions, appears to almost teleport in pitch black.
  • Master of plotting, stalking and tricking humans from the shadows.
  • Can shapeshift into nearly any human although it retains its light aversion.
  • Capable of minor illusions and similar trickery. More powerful while in low light, around a great deal of fear or inside its tent.

Flaws:


  • Slowed down by daylight to a slow, shambling pace.
  • No physically stronger than a human.
  • Often becomes so focused on it's 'Long game' plot it fails to notice immediate issues or threats.
  • Difficulty feigning human emotions can give its disguise away. (Particularly empathy or sadness, also poor at anger.)

Link your O&O: Nonsexual character, and no up to date O/O's

Specify Ons: Psychological terror/trauma causing. Stalking, twisting and long term creepiness.

Specify Hard Offs: Not looking for sexual situations on this character. Not looking for anything involving genital mutilation.

Sexuality: Nonsexual creature, just wants to scare you.

Content Level: Hell

Death? (Y/N) Degree of Death? (Normal, Nightmare, Hell):Y, Unsure of how

Face Claim?: The boogeyman, IT

Surprise GM Events?: Yes

Connections?: Looking for a fair few things with this one. Primarily victims for psychological stalking, trauma inflicting and general evil. Also other monsters to collaborate with, not necessarily trick but some he will communicate with and persuade to go his way for some kind of long term goal. Just in general any knowing who would dare risk their sanity by dealing with this creature as he likes henchmen/muscle to do the dirty work for him.

Relikai



Name: Konayama Miyuki

Age: 22

Character Type: Main Character

Occupation: Freelance Model

Physical Description:

Height - 5"1' (153cm)
Weight - 105lbs (48kg)

The main attraction of Miyuki would be her curvy figure not common among her Japanese ethnicity. Her hair is well kept and dyed dark brown with some gold streaks, her right eye is slightly larger than her left. She bears no distinguishable marks or scars.

Personality: Miyuki could be described as a determined individual, making use of all her resources to achieve her goals and objectives. This determination could go different ways though, with Miyuki working extra hard, putting in more than enough effort to achieve them, or using her charms and wit to manipulate others in helping her along the way. Miyuki was not above using her body to her advantage, often combining her cute manners and effortless sexiness to get people to agree to her wishes.

History: Konayama Miyuki was a model student in school, a single child in a single parent family. Her efforts to make her mother proud of her drove her forward, Miyuki always being determined in her studies and often taking extra lessons after school in order to achieve good grades. An aspiring model student, Miyuki's name appeared in the top ten rankings in Japan, the stoic girl always taking things with a nod be it praise or scoldings. Things seemed bright for Miyuki before her life came crashing down with the death of her mother from an illness she hid from Miyuki, a secret she was not willing reveal and be a burden to her precious child.

Distraught, Miyuki sought solace in the company of others, specifically a boy who seemed to reciprocate the feelings she had for him. Things took a turn after a night of passion, when Miyuki realised that she was caught up in a game where several boys chasing her were part of, with the objective being to bed the 'ice queen' of the university. Realizing that she had been used, Miyuki contemplated suicide, her purpose in life seemingly lost before a talent scout approached her, interested in using Miyuki as a model for his photography project.

Accepting the role after quitting school, Miyuki began to model as a freelancer, building up her portfolio with multiple photographers while receiving a good income from her work. Occasionally, she would accept offers to sleep with them, but ultimately Miyuki got the upper hand by using them for contacts, as well as using her body to attract potential modelling deals for herself, securing a bright future ahead.

With her life ahead of her, Konayama Miyuki migrated to the United States, and met up with a photographer in Nightwood Falls. A week long project was planned, and while Miyuki was expecting exciting events to happen after noting how the man gazed upon her body, she sure wasn't prepared for the real nightmare to come.


Quirks:


  • Athletic
- Months in the gym does not only tone her abs and butt, but Miyuki's hard work at running allows her to burn fat and have a fir and energetic body.
  • Intelligent
- Simple hard work does not get one into Tokyo University, but a natural born intelligence from her mother gave Miyuki that advantage over her peers.
  • Determined
- The same energy which pushed Miyuki to study hard for her career to support her mother continued to burn in her. It would simply be a matter of focus.
[/list]

Flaws:


  • Lightweight
- Miyuki has muscle, but models were not renowned for their physical strength. She could push a man off balance, but anything stronger could stop this woman in her tracks.
  • Arrogant
- Spending years being the best has taken its toll on Miyuki's psyche, as well as the belief that her body and charms were all she needs to get past any difficult scenario.
  • Stubborn
- Similar to the above, unless the facts were clearly laid out and Miyuki could find no rebuttal, the model was most likely to live with a grudge.
[/list]

Link your O&O: Here be it.

Specify Ons: Anything goes for this babe.

Specify Hard Offs: No gore, vore, toilet stuff and excessive blood loss/mutilation. Basically anything between Nightmare and Hell would be a Hard Off.

Sexuality: Heterosexual.

Content Level: Nightmare, but prefers a middle ground between Normal and Nightmare.

Death? (Y/N) Degree of Death? (Normal, Nightmare, Hell): No physical ones, but perhaps she might be emotionally ;)

Face Claim?: Watanabe Miyuki

Surprise GM Events?: Yes, sure.

Connections?: None as of now.

Rel Mayer

    Quote from: GnothiSeauton on September 07, 2016, 11:49:23 AM
    I couldn't help but to laugh at that one...

    I might be up for working something out with Roxie, Rel, if you're interested.  I'm sort of recycling another character from another group that I didn't get a chance to do much writing with.  Seem to have similar interests...

    Main Character Sheet
    Name:  Catherine Grant

    Age: 30

    Character Type: Main

    Occupation:  A photographer for a major newspaper, from out of town.

    Physical Description:  Catherine stands at about five feet, nine inches, with a slender and athletic form.  She possesses long, dark hair that matches her brown eyes.  A surgical scar is on her upper right forearm as result of a bullet wound.

    Personality: A Battle-Hardened Civilian would be the best way to describe Catherine.  Friendly and sociable to a point among others, there is an underlying discomfort when it comes to having to deal and be around people who have lived a seemingly normal life.  She is a tough woman, used to dealing with the realities of combat without ever really having fired a gun in her life.  From the front lines of a combat zone, to the medical tents, from among the guerrilla combat soldiers in revolution-torn streets, to the dark and dank basements filled with the screaming wounded in a make-shift hospital.  Her experiences, however toughening mentally and physically they may have been, were not without their defects.  PTSD is something she struggles with on occasion.  Normally it is something she has grown accustomed to, something she has been able to get a handle on in life, but there are times, more than a few times, when it is too much to hold in and push off into the back of her mind.   

    History: Catherine is a photojournalist for a major newspaper.  Her love of photography started at a young age, going through disposable cameras like candy in capturing images of life around her.  It helped to sustain her through high school, providing the job she loved during the long summers by photographing weddings, houses for sale, business, and the like.

    As she moved out of her family's house in Philadelphia suburbs for the city, it was there that her career skyrocketed.  Her work caught the eye of editors of a major newspaper, and it was from there that she was hired and brought on to help capture images of the world.

    In her work, she had been taken all over the world.  Combat situations in the Middle East.  Terrorist bombings.  Democratic revolutions.  Presidential visits.  In more than a few occasions did she get close to being nominated for her work, close to becoming an award winning photographer. 

    Behind the scenes though, Catherine struggled with the effects of Post Traumatic Stress Disorder from her times in such stressful, dangerous situations.  It was after her last recent trip overseas that she's taken a leave of absence, to help gather herself and her thoughts, while channeling her energies and therapy in the form of more peaceful photography.  It's her goal of creating a photo book of images from around the United States that depict Americana that brings her to Nightwood.

    A random stop on the map on her travels, the much-talked about science fair by the locals brings her there with her camera.

    Quirks:


    • No Stranger to Stressful Environments:  Experience from her career.  She's been in combat situations, embedded with troops, in cities that were in full riot mode, etc.
    • Physically Fit and Some Combat Training:  Another perk of the job.  It requires her to be fit, able to run for her life if needed, and has forced her to undergo some combat training to be in war zones and the like.

    Flaws:


    • PTSD:  Effects of her career have taken a mental toll.  It's made her awkward sometimes around people, and can be debilitating in some rare instances.
    • Pills:  A secret addiction that's been growing over the years.  For some time, pharmaceuticals have been the only escape she's had when things become too tough for her.

    Link your O&O: Link

    Specify Ons:  Nothing off the top of my head.

    Specify Hard Offs:  Fine with gore and blood and guts.  Would like to not be involved in poo stuff if that happens, but agreeable to most things.

    Sexuality:  Predominantly heterosexual.

    Content Level:  Hell yeah

    Death? (Y/N) Degree of Death? (Normal, Nightmare, Hell):  Yes, but after discussion, and if it is a fitting death.  Hell is fine with me, but again, it would have to be after discussion.

    Face Claim?:  Stoya

    Surprise GM Events?: Yes

    Connections?:  N/A at the moment.  Open to most anything, from friends, even family if you want to work on something like that, possible romance, enemies, monster's obsession, etc.  PM me if you would like to work something out.  I don't bite!

    Everything is perfect with this character! And I'd also love to do some plotting with her and Roxie. I'll have her sheet done shortly if you want to put something together with these two!

    Quote from: TheDarkGoddess on September 07, 2016, 12:18:44 PM
    I am very interested. If I do hop onboard I'm thinking a Main Character with an allowance for nightmare level mayhem as well as a Victim or Knowing, with an anything goes, bring it on, hell allowance. The second character I'm absolutely expecting to kick the bucket. I had an idea for my Main Character to have been lured there by a false friend, which was why I was thinking of taking on a Knowing character, but it would be more fun if someone else's character deceived mine rather than my own, so if someone was interested in that connection let me know. Just throwing out some ideas to get inspired, would love some feedback!
    Quote from: TheDarkGoddess on September 07, 2016, 01:46:50 PM
    Sidenote: *Put this together before class (I was excited), so completely willing to edit it if need be*


    Name: Gwendolyn (Gwen) Price

    Age: 22

    Character Type: Main Character

    Occupation: From out of town. Full time student, part time drug dealer and waitress.

    Physical Description: Gwen is 5'7" and slim. Olive skin, blue eyes, freckles, and soft black hair.

    Personality: Gwen is a go-getter who prefers to do things on her own. She has a sarcastic sense of humor, and tends to say exactly what is on her mind. Very confident in her abilities, but not arrogant. Resilience is her middle name, and she is never one to back down from a fight. She is quick-thinking, resourceful, as well as street and book smart. Gwen tends to expect the worst from people, and they rarely disappoint.

    History: Gwen's mother abandoned the family at a young age, and her father was a hardcore abusive alcoholic. The youngest of three siblings, she was everyone's punching bag. She ran away at twelve, and joined a group of street kids who became the family she never had. Unfortunately, at 16, when she began to be less of an awkward preteen and more of a developing young lady, she caught the eye of the leader of the group. This sparked a rivalry between Gwen and his girlfriend, and led to Gwen being banished.

    From there, Gwen moved around a lot, working odd jobs that no one else wanted. Always being intelligent, she managed to get her GED and enroll in community college. It was there she met a guy, and the two began dating. He was the local weed dealer on campus, and used Gwen and her job at a fancy local restaurant to expand his clientele. She paid careful attention to his business, and quickly picked up on the trade. When she caught him sleeping with one of her coworkers, she dumped him and took off with his product, gun, and cash. Someone convinced her to enroll at Nightwood University, where she was able to transfer on full scholarship due to her 4.0 GPA and the fact that she has no money and no family.


    Quirks:


    • Survival Skills: Though she has technically been on her own since twelve, Gwen basically raised herself. Anything she needs, money/food/shelter, she has a way of getting. Living in the streets also teaches you to defend yourself, even if you look like you could be easily snapped in half. Being underestimated works out in Gwen's favor. Resourceful and willing to do anything to survive, she holds her own in a fight.
    • Stolen Gun: Being a drug dealer, even on a college campus, is dangerous business. Gwen still has the handgun that she took from her ex-boyfriend.
    • Intelligence: Gwen is book and street smart, and has the ability to come up with ideas quickly, and a lot of times they work out for her.

    Flaws:


    • Small Build: Even though she's scrappy, Gwen doesn't weigh more than 120 lbs soaking wet, which is a clear disadvantage when it comes to defending herself.
    • Desire to Trust/Lacks Allies: She acts tough and jaded, but deep down Gwen yearns for companionship. This can blind her to people's true intentions, and makes her an easy target for deception. Gwen is also alone in the world. If she disappeared, no one would come looking for her.
    • Likes to Face Things Head on: Gwen doesn't know when it's time to stop fighting and RUN. At the first inkling of danger, she's the one who is going to go check it out instead of heading out the front door.


    Link your O&O: For this particular RP, anything goes with this character except severe permanent mutilation (like losing limbs).

    Specify Ons: This is a horror RP so besides what I have mentioned, anything goes.

    Specify Hard Offs: I'm good with anything except for the permanent mutilation like I said above - so losing arms, legs, eyeballs, fingers (actually I could part with one finger  ;) ), etc. Things that turn into scars is completely fine.

    Sexuality: Bisexual

    Content Level: Nightmare

    Death? (Y/N) Degree of Death? (Normal, Nightmare, Hell): No, Gwen is going to come out the other end, far more damaged than she already was.

    Face Claim?: Anna Speckhart

    Surprise GM Events?: Absolutely!

    Connections?: Open to suggestions. Would love for another character to be the one to suggest she attend Nightwood University, a Knowing character who obviously had less than honorable intentions with the suggestion.

    Awesome! Glad to have you!

    Perfect as well! Let me know if you need any help with getting the roles filled with what you're looking for storywise. This is also approved once I post the character thread!

    Quote from: Whowhatwhere on September 07, 2016, 01:56:14 PM
    Here's my idea for a normal human. Probably victim - though wouldn't it be neat to keep the "main character", "knowing", or "victim" identity a secret? Any human could die at any time! Anyway...


    Name: Da'Shon Bobo (Face Claim: Bob Marley)


    Age: 27


    Occupation: Drug Dealer, at most


    Character Type: Victim


    Brief History: Da'Shon became the most Rasta'd motherfucker after one trip to Haiti in college. He began smoking weed and went from straight A student to dropout, and he's been there ever since. He's done a little time for peddling weed down in his home state of Alabama, but he'd get out quickly and keep the trade up. That plus mooching and couch surfing was enough to keep him going. It wasn't until things got really hot with the law that he "spontaneously" decided that it would be a real blast to hike across the country.


    Who can play?: Anyone


    Sexuality: Swears to be pansexual, but prefers hetero.


    Surprise GM Events?: Yes


    IF VICTIM:


    Link O&Os: OOC O/O's: https://elliquiy.com/forums/onsoffs.php?u=53390


    Sexual ONs: IC On's: Typical horror movie horny guy stuff: hedonistic but fairly vanilla, might pressure an innocent woman into sex, tries to peddle his dope for favors.


    Death? (Y/N) Degree of Death? (Normal, Nightmare, Hell):] Any


    Specify Hard OFFs: The only limit is that any of the fucked-up horror stuff won't turn me on, IC or OOC. Sex and horror have firmly drawn lines between them in my mind. Fuck me or fuck me up, but not both.


    Connections?: Treat this as your Classified Area or the Area where you can list your connections! Write in what you're wanting out of this character, possible plot changes, how you want them to die? Etc.

    You're more than welcome to treat his character like a victim but expand them into a Main Character if you fill the need! :) Looks great though.

    Quote from: Fetwick on September 07, 2016, 03:29:14 PM
    While we're on Roxie as subject, I might bring back (victim who never died) Brad Gibbons the Head Editor of the Newspaper from year one!


    Oh yes! I loved this character! You could even make him a professor, if you wanted. :)

    Quote from: Sun Wukong on September 07, 2016, 06:38:00 PM
    So, I might have pretty much dropped the Lovecraftian bit of this and gone down a different road. Still the same end result of a manipulative psychological trauma inflicting shapeshifter. Pretty much embraced all the tropes ever but still, at least if someone hates clowns I'll be their nightmare. Also sorry for what feels like a wall of text.




    Name: The Shambler

    Age: As old as humankind's fear.

    Character Type: Monster

    Occupation: Taunting and terrorising it's victims. The Shambler will pick out targets seemingly at random, although often for a strange reason known only to itself. Once it has chosen it will relentlessly stalk the chosen victim, initially beginning by sowing the seeds of fear into their life. It will simply hint at supernatural events, open their eyes to strange possibilities and begin bringing evidence of dark portents and omens. As it continues the hunt it will bring harm to those around the target, not often itself but by careful manipulation of events and trickery it will spread injuries and death around them. As their sanity begins to waver it will increase the frequency, bringing dark images and signs of horror into their live anywhere it can. It is at this point it will likely enter their life by shapeshifting, using this ability to fool the target into trusting it.

    Eventually it will always find a way to earn their trust, and begin feigning a period of peace. It is in this time the Shambler will learn exactly what hurt this victim the most. It will admire it's own work in great detail up close, enjoying the beauty of the fear it has inflicted. And then it is finally the last stage. The terror will return in a shocking, heavy fashion. Darkness will rain around the person and bring terror around every corner, backing them into realising the reality of the inescapable force assailing them. When they are utterly broken in mind, reduced to an irreparable shadow of their former self it will finally unveil itself to them. Stepping from the shadows with a gleeful, sickening smile before taunting them. But it will not kill them, no. Living with their own shattered mind finally finished by this reveal is far worse a fate than any death.

    Currently the Shambler travels the world to sites of dark power and feasts upon the vasts wells of fear that spread there. This year it has finally decided to visit Nightwood and bring it's own masterfully planned scheming terror to any victims it can find. It conceals itself as Happyfun, a disjointed name but what can you expect from a fear obsessed monster attempting to act as a figure of joy, the clown. Travelling in a mobile circus with only a single tattered and worn out tent it will set up right by the edge of town, making sure to keep it dimly lit and uninviting. Within the tent lies the Shambler's lair, a sickening dimension of waking nightmares in which the Shambler rules and controls all.

    Physical Description: The Shambler has many guises it adopts to trick victims and witnesses. It's most common disguise is that of Happyfun, a strange and highly eccentric clown who's manic performances have been known to both delight and unnerve witnesses at the same time. It is more than capable of concealing itself as any human it has ever met, mimicking their voice perfectly but always having a little strange manic energy. It tends to play a caricature of the person it impersonates, playing up their personality traits in excess. Rarely enough to give itself away, but enough to get itself treated oddly as people think the person is in a funny mood. It's aversion to light and love of dark is still fully present. In daylight the Shambler will be reduced to a very slow, shuffling pace at most. At night it can move inhumanely fast almost to the point of instant teleportation in complete shadow. It is only slightly affected by unnatural light, generally able to operate like a functioning adult human in average interior lightning.

    Beneath the veneer of it's human masks the Shambler resembles a boogeyman like figure. He is tall, incredibly gaunt and humanoid in shape. His skin is a pale blue, something similar to human skin in extreme cold. There is not one ounce of warmth in it's skin. It has long, thin arms which it holds close to its body in it's steady shambling. Each arm ends in a spider like hand, extremely long and thin fingers stretching out to be tipped with rough, threatening claws. It wears a tattered, rag that conceals a little of it's strange, gaunt body. It's faces is far more inhuman than the rest of its body. It's jaw is distended and far too wide for a humans, often gaping wide in a threatening gesture. The inside of it's maw is filled with row upon row of straight, razor sharp knife like teeth. They appear to be far too big for even this stretched mouth, the sea of knives almost seeming to spill from it's mouth. It's nose is crooked and bent out of shape, while the remainder of it's face is gaunt and hollow, framed by a tattered mess of long unkempt dark hair. Where it's eyes would be there is nothing but an impossible void. No faint light, not even an empty eye socket but simply the darkest, most hollow lack of anything that a human can ever see. Blacker than the darkest night they almost seem to suck the light from the room, drawing your eyes in with it to fall lost in the abyss. No human has ever met the Shambler's gaze and survived.

    Personality: The Shambler is a dark, unnatural being. It has little to no concept of any human emotions, not only not feeling them but also not feeling them. It is only capable of processing its twisted version of joy, and only capable of feeling this by sadistically inflicting fear and suffering on those who don't deserve it. It takes a perverse, dark pleasure in spreading misfortune and evil, and in particular watching the psychological harm its games always inflict. It will adore every second from first sight to finally utterly breaking a target, the entire hunt feeling like a game to the Shambler. No matter how hard the task proves the Shambler knows no frustration or anger, nor even hatred, while it's actions are evil they are not born out of a conscious decision to do wrong. More a desire to feel its own happiness, it cannot even comprehend the concept of morality and so appealing to its compassion or kindness is truly impossible. It has no more ability to feel pity for its victims than a machine, operating on a ruthless and cold efficiency.

    While playing out it's favourite role of Happyfun the clown it has perfected what seems to be an effective personality. The clown is highly manic while performing, often using his dark trickery to perform truly impossible feats and dazzling both children and adults. It is capable of talking at length to strangers while playing this role, discussing the entirely fictional life of the clown and frequently changing the story to suite the needs of some tricksters plot. While impersonating anyone else it can remain effective for hours at a time but eventually it's manic nature will show through. It is acting it's own interpretation of humans and will struggle heavily to feign genuine emotion in empathetic situations.

    History: The Shambler was born a very long time ago when man began feeling fear. In these dark times it was a bored, simple creature as it could only utilise the basic fears of a barely sentient life form. It would terrify ancient empires and races, frequently creeping its way into folklore as a demon of sorts, the boogeyman that brings terror and nightmares to badly behaved children. It has evolved with humanity, staying in the shadows but always spreading fear to each now society and culture. It has brought nightmares to men and women of every nation that has ever strode the globe, up until now in modern day America. Travelling the nation as the strange clown Happyfun, a name it took on partially aware of it's unnatural sounding nature. It will unnerve yet amaze audiences with it's performances, getting close to a target before bringing a whole world of terror down upon it's victim. 

    Once it heard about the coming events at Nightwood it felt drawn to the upcoming mass of raw terror, just as a shark to a drop of blood. It's plots and schemes are hurtling through its head as it approaches, finally setting up it's tent at the outskirts of town and readying itself to play it's game in a realm filled with other dark monsters. The potential for manipulation and evil is higher than its ever been and the Shambler could feel the fear in the air. It cackled and laughed to itself in the tent, feeling a content and joy at knowledge of the things to come.

    Quirks:


    • Can move faster in darker conditions, appears to almost teleport in pitch black.
    • Master of plotting, stalking and tricking humans from the shadows.
    • Can shapeshift into nearly any human although it retains its light aversion.
    • Capable of minor illusions and similar trickery. More powerful while in low light, around a great deal of fear or inside its tent.

    Flaws:


    • Slowed down by daylight to a slow, shambling pace.
    • No physically stronger than a human.
    • Often becomes so focused on it's 'Long game' plot it fails to notice immediate issues or threats.
    • Difficulty feigning human emotions can give its disguise away. (Particularly empathy or sadness, also poor at anger.)

    Link your O&O: Nonsexual character, and no up to date O/O's

    Specify Ons: Psychological terror/trauma causing. Stalking, twisting and long term creepiness.

    Specify Hard Offs: Not looking for sexual situations on this character. Not looking for anything involving genital mutilation.

    Sexuality: Nonsexual creature, just wants to scare you.

    Content Level: Hell

    Death? (Y/N) Degree of Death? (Normal, Nightmare, Hell):Y, Unsure of how

    Face Claim?: The boogeyman, IT

    Surprise GM Events?: Yes

    Connections?: Looking for a fair few things with this one. Primarily victims for psychological stalking, trauma inflicting and general evil. Also other monsters to collaborate with, not necessarily trick but some he will communicate with and persuade to go his way for some kind of long term goal. Just in general any knowing who would dare risk their sanity by dealing with this creature as he likes henchmen/muscle to do the dirty work for him.

    This also looks quite good! It's very much approved whenever I get the chance to post the thread.

    Quote from: Relikai on September 07, 2016, 10:11:56 PM


    Name: Konayama Miyuki

    Age: 22

    Character Type: Main Character

    Occupation: Freelance Model

    Physical Description:

    Height - 5"1' (153cm)
    Weight - 105lbs (48kg)

    The main attraction of Miyuki would be her curvy figure not common among her Japanese ethnicity. Her hair is well kept and dyed dark brown with some gold streaks, her right eye is slightly larger than her left. She bears no distinguishable marks or scars.

    Personality: Miyuki could be described as a determined individual, making use of all her resources to achieve her goals and objectives. This determination could go different ways though, with Miyuki working extra hard, putting in more than enough effort to achieve them, or using her charms and wit to manipulate others in helping her along the way. Miyuki was not above using her body to her advantage, often combining her cute manners and effortless sexiness to get people to agree to her wishes.

    History: Konayama Miyuki was a model student in school, a single child in a single parent family. Her efforts to make her mother proud of her drove her forward, Miyuki always being determined in her studies and often taking extra lessons after school in order to achieve good grades. An aspiring model student, Miyuki's name appeared in the top ten rankings in Japan, the stoic girl always taking things with a nod be it praise or scoldings. Things seemed bright for Miyuki before her life came crashing down with the death of her mother from an illness she hid from Miyuki, a secret she was not willing reveal and be a burden to her precious child.

    Distraught, Miyuki sought solace in the company of others, specifically a boy who seemed to reciprocate the feelings she had for him. Things took a turn after a night of passion, when Miyuki realised that she was caught up in a game where several boys chasing her were part of, with the objective being to bed the 'ice queen' of the university. Realizing that she had been used, Miyuki contemplated suicide, her purpose in life seemingly lost before a talent scout approached her, interested in using Miyuki as a model for his photography project.

    Accepting the role after quitting school, Miyuki began to model as a freelancer, building up her portfolio with multiple photographers while receiving a good income from her work. Occasionally, she would accept offers to sleep with them, but ultimately Miyuki got the upper hand by using them for contacts, as well as using her body to attract potential modelling deals for herself, securing a bright future ahead.

    With her life ahead of her, Konayama Miyuki migrated to the United States, and met up with a photographer in Nightwood Falls. A week long project was planned, and while Miyuki was expecting exciting events to happen after noting how the man gazed upon her body, she sure wasn't prepared for the real nightmare to come.


    Quirks:


    • Athletic
    - Months in the gym does not only tone her abs and butt, but Miyuki's hard work at running allows her to burn fat and have a fir and energetic body.
    • Intelligent
    - Simple hard work does not get one into Tokyo University, but a natural born intelligence from her mother gave Miyuki that advantage over her peers.
    • Determined
    - The same energy which pushed Miyuki to study hard for her career to support her mother continued to burn in her. It would simply be a matter of focus.
    [/list]

    Flaws:


    • Lightweight
    - Miyuki has muscle, but models were not renowned for their physical strength. She could push a man off balance, but anything stronger could stop this woman in her tracks.
    • Arrogant
    - Spending years being the best has taken its toll on Miyuki's psyche, as well as the belief that her body and charms were all she needs to get past any difficult scenario.
    • Stubborn
    - Similar to the above, unless the facts were clearly laid out and Miyuki could find no rebuttal, the model was most likely to live with a grudge.
    [/list]

    Link your O&O: Here be it.

    Specify Ons: Anything goes for this babe.

    Specify Hard Offs: No gore, vore, toilet stuff and excessive blood loss/mutilation. Basically anything between Nightmare and Hell would be a Hard Off.

    Sexuality: Heterosexual.

    Content Level: Nightmare, but prefers a middle ground between Normal and Nightmare.

    Death? (Y/N) Degree of Death? (Normal, Nightmare, Hell): No physical ones, but perhaps she might be emotionally ;)

    Face Claim?: Watanabe Miyuki

    Surprise GM Events?: Yes, sure.

    Connections?: None as of now.


    This is great as well! Let me know if you need any help brainstorming possible classifieds or plots for your character. :)

    Everything else:

    I'm going to have the thread up tonight for your characters, so expect that post from me shortly! I'm just trying to finish up Roxie and Isabella Maven while I do (I changed her name back, because why not?)

    Thanks everyone! Let me know if I've missed anything.

    King Serperior

    I'm so tempted to bring back one of my two previous monsters or make a completely new one.  >.>

    That said, I'm hesitant because my muse is barely functioning right now...

    O/O's
    A/A'sMonster Girl Palace
    SFW Image Ideas for Scifi, Fantasy, Horror, and Steampunk Games! | My various characters, if you are curious! | I am a Rainbow Writer!
    Post Rate: 1 post per game every 1-4 weeks on average  ||| I encourage any and all random PMs.

    Rel Mayer

    Quote from: King Serperior on September 07, 2016, 11:27:36 PM
    I'm so tempted to bring back one of my two previous monsters or make a completely new one.  >.>

    That said, I'm hesitant because my muse is barely functioning right now...

    This game is as fast as you'd like it to go! No worries on taking your time. :) Would love to have you either way, but you know I enjoyed your monsters in the past!

    Rel Mayer

    Character Sheet Thread

    I wasn't able to get to Isabella Maven tonight, but she'll be done shortly. I included my Victim and Main Character for now! (Gary and Roxie). Both are open for connections if you'd like to plot with me!

    OOC incoming shortly...

    OOC Thread!

    King Serperior

    Possible Monster Idea


    Stilt Stalker:  Called the 'Stilt Stalker' because of it's extremely long, thin legs, it towers over all but the tallest buildings at 120 feet tall!  It's long neck allows it to turn its head in any direction and even reach down below its body....not that it needs to as its tentacles can extend nearly 150 feet!  They are lightning fast and can ensnare prey, pull them back up to its body, and devouring it with the vicious beak hidden under the folds of flesh and tentacles!  Luckily, they move rather slowly and are ambush predators.  Sadly, prey mistake their long legs as support beams or trees or light posts only to discover as they are snatched up just how wrong they are....

    O/O's
    A/A'sMonster Girl Palace
    SFW Image Ideas for Scifi, Fantasy, Horror, and Steampunk Games! | My various characters, if you are curious! | I am a Rainbow Writer!
    Post Rate: 1 post per game every 1-4 weeks on average  ||| I encourage any and all random PMs.

    GnothiSeauton

    Quote from: Rel Mayer on September 07, 2016, 11:04:55 PM
    Everything is perfect with this character! And I'd also love to do some plotting with her and Roxie. I'll have her sheet done shortly if you want to put something together with these two!

    Sounds awesome to me.

    I'll hit you up, or vice versa, when you're not drowning in PMs, heh.
    If I can't have you, my love...  I'll destroy you
    ~World Building Workshop ~ Current Ideas and Requests  ~
    ~ Preferences ~ Status  ~ Nightmares and Inspirations~
    ~Gnothi's Stories Without Homes~
    A reader lives a thousand lives before he dies... The man who never reads lives only one.

    Seeking New Stories

    Doomsday

    Wow, this seems interesting. I've never stumbled onto these Nightwood games before... If I were to roll a victim, is it likely that I'd be able to satisfy a body horror and possibly guro itch? Or is this sort of the wrong game for that?

    Totoro

    My character the Tinkerer has some pretty nasty body horror aspects to it, potentially. I mean it depends on exactly what you were looking for as that character is doing it in a nonsexual fashion.

    Rel Mayer

    Quote from: King Serperior on September 08, 2016, 12:00:55 AM
    Possible Monster Idea


    Stilt Stalker:  Called the 'Stilt Stalker' because of it's extremely long, thin legs, it towers over all but the tallest buildings at 120 feet tall!  It's long neck allows it to turn its head in any direction and even reach down below its body....not that it needs to as its tentacles can extend nearly 150 feet!  They are lightning fast and can ensnare prey, pull them back up to its body, and devouring it with the vicious beak hidden under the folds of flesh and tentacles!  Luckily, they move rather slowly and are ambush predators.  Sadly, prey mistake their long legs as support beams or trees or light posts only to discover as they are snatched up just how wrong they are....

    Umpth. Absolutely terrifying and amazing. I would be up for you playing this monster is you were interested. :)


    Quote from: GnothiSeauton on September 08, 2016, 12:25:36 AM
    Sounds awesome to me.

    I'll hit you up, or vice versa, when you're not drowning in PMs, heh.

    Sweet! My PM box really isn't too, too bad right now. I can shoot you something over shortly! :)

    Quote from: Doomsday on September 08, 2016, 03:27:44 AM
    Wow, this seems interesting. I've never stumbled onto these Nightwood games before... If I were to roll a victim, is it likely that I'd be able to satisfy a body horror and possibly guro itch? Or is this sort of the wrong game for that?

    It would! Of course you would need to make sure your kinks and offs align with the people you are writing with, but this is basically my more extreme excuse to be in this game.


    King Serperior

    Name:  Stilt Stalker

    Age: ~30, which is youthful for a being that can live nearly 200 years!

    Character Type: Monster

    Occupation: No real lair as it slowly wanders in order to find new ambush spots;  Once it finds one, it remains there until the area is threatened or prey has fled.

    Physical Description: Called the 'Stilt Stalker' because of it's extremely long, thin legs, it towers over all but the tallest buildings at 120 feet tall!  It's long neck allows it to turn its head in any direction and even reach down below its body.  Hidden by a curtain of tentacles and folds of flesh is a giant, concealed beak that is large and strong enough to bite a human adult in half with a single snap.  It's skin is taut over its lean, skeletal frame.  The Stilt Stalker's legs end with large, hooked claws, but they aren't used for hunting.  They are better served for defense or climbing or pulling objects its prey is hiding in or behind away.  The creature's legs are multi-jointed, so it can lower itself to ground level if it needs to (generally to hide or rest).  It has six tentacles on its head that can extend from their natural 10 feet length to nearly 150 feet!  They are lightning fast!  Should this beast be killed, its body breaks down rapidly, releasing an ungodly strong smell of ammonia into the air for up to two city blocks around it.  A dead Stilt Stalker can pollute the water for years to come.  Like ammonia, its blood is very caustic and toxic.  The Stilt Stalker, despite its size, weighs but 1200 pounds due to a highly efficient body structure.

    Personality: Slow and methodical, they are natural masters of stealth and patience.  Stilt Stalkers are ambush predators that find a location and wait until prey comes close.  Should prey escape, another large predator enters its hunting ground, or if prey has been devoured, it will move on.

    History: It is truly unknown how the Stilt Stalker came to this dimension from its jungle world, but now that it has, there is ample prey to keep it fed for years.  Likely, it was an accidental summon by a Knowing ritual.

    Quirks: Must have 2+ and be equal to Flaws. These are positive characteristics that can help your character survive. There is where you would list weapons.


    • Remarkably Silent Ambush Predator:  It remains in one spot until it has captured enough prey to satisfy it or until a more dangerous predator appears or until prey has disappeared.  So very efficient at its hunting tactic, it is almost completely silent and can stay perfectly still until prey wanders by.
    • Prey Rarely Looks Up:  Prey look everywhere but up, so when they see the still legs of the Stilt Stalker, they assume it is a support beam, a tree, or a lamppost.  That is their last mistake.
    • Tentacles:  Lightning-fast, these tentacles can extend to 150 feet in order to snatch prey.  Should a tentacle be severed, they can be regrown within a few hours.
    • Predatory Cunning:  Not as smart as a human, the Stilt Stalker is cunning enough to set traps and ambushes as well as stalk prey.  They can learn and remember locations where prey congregate and situate themselves just right for a strike.

    Flaws: Must have 2+ and be equal to quirks. These are negative characteristics which could lead to harm for your character.


    • Slow:  Other than its lightning-fast tentacles, it moves horribly slowly.  Granted, its long strides mitigate that, but even those strides are slow.
    • Large:  Once prey know where to look, it's hard not to spot the Slit Stalker.  Then again, the mist can obscure vision...
    • Smell and Sound:  It's body gives off a very slight ammonia-like smell, so smart prey who have survived may be able to put two-and-two together.  In the five seconds it takes to identify prey and prepare to strike with its tentacles, it gives off a sickening slobbering sound.
    • Noncompetitive:  Rarely preys on other predators, large or small.  However, predators the size of horses or cattle or smaller are fair game if the opportunity is right.

    Link your O&O: Located here

    Specify Ons: None, the Stilt Stalker is not here for sexual means, only seeking prey.

    Specify Hard Offs: None, the Stilt Stalker is but a predatory beast and is not seeking anything but prey.

    Sexuality: None, the Stilt Stalker is the only one of its kind on Earth, so the needs to seek a mate are nonexistent.

    Content Level: Hell

    Death? (Y/N) Degree of Death? (Normal, Nightmare, Hell): Yes, Hell.

    Face Claim?: Alien beast found on Tumblr

    Surprise GM Events?: Yes

    Connections?: Up for grabs;  Perhaps a Knowing willingly summoned this from an alien world?

    O/O's
    A/A'sMonster Girl Palace
    SFW Image Ideas for Scifi, Fantasy, Horror, and Steampunk Games! | My various characters, if you are curious! | I am a Rainbow Writer!
    Post Rate: 1 post per game every 1-4 weeks on average  ||| I encourage any and all random PMs.

    Rel Mayer

    Quote from: King Serperior on September 08, 2016, 11:33:36 AM
    Name:  Stilt Stalker

    Age: ~30, which is youthful for a being that can live nearly 200 years!

    Character Type: Monster

    Occupation: No real lair as it slowly wanders in order to find new ambush spots;  Once it finds one, it remains there until the area is threatened or prey has fled.

    Physical Description: Called the 'Stilt Stalker' because of it's extremely long, thin legs, it towers over all but the tallest buildings at 120 feet tall!  It's long neck allows it to turn its head in any direction and even reach down below its body.  Hidden by a curtain of tentacles and folds of flesh is a giant, concealed beak that is large and strong enough to bite a human adult in half with a single snap.  It's skin is taut over its lean, skeletal frame.  The Stilt Stalker's legs end with large, hooked claws, but they aren't used for hunting.  They are better served for defense or climbing or pulling objects its prey is hiding in or behind away.  The creature's legs are multi-jointed, so it can lower itself to ground level if it needs to (generally to hide or rest).  It has six tentacles on its head that can extend from their natural 10 feet length to nearly 150 feet!  They are lightning fast!  Should this beast be killed, its body breaks down rapidly, releasing an ungodly strong smell of ammonia into the air for up to two city blocks around it.  A dead Stilt Stalker can pollute the water for years to come.  Like ammonia, its blood is very caustic and toxic.  The Stilt Stalker, despite its size, weighs but 1200 pounds due to a highly efficient body structure.

    Personality: Slow and methodical, they are natural masters of stealth and patience.  Stilt Stalkers are ambush predators that find a location and wait until prey comes close.  Should prey escape, another large predator enters its hunting ground, or if prey has been devoured, it will move on.

    History: It is truly unknown how the Stilt Stalker came to this dimension from its jungle world, but now that it has, there is ample prey to keep it fed for years.  Likely, it was an accidental summon by a Knowing ritual.

    Quirks: Must have 2+ and be equal to Flaws. These are positive characteristics that can help your character survive. There is where you would list weapons.


    • Remarkably Silent Ambush Predator:  It remains in one spot until it has captured enough prey to satisfy it or until a more dangerous predator appears or until prey has disappeared.  So very efficient at its hunting tactic, it is almost completely silent and can stay perfectly still until prey wanders by.
    • Prey Rarely Looks Up:  Prey look everywhere but up, so when they see the still legs of the Stilt Stalker, they assume it is a support beam, a tree, or a lamppost.  That is their last mistake.
    • Tentacles:  Lightning-fast, these tentacles can extend to 150 feet in order to snatch prey.  Should a tentacle be severed, they can be regrown within a few hours.
    • Predatory Cunning:  Not as smart as a human, the Stilt Stalker is cunning enough to set traps and ambushes as well as stalk prey.  They can learn and remember locations where prey congregate and situate themselves just right for a strike.

    Flaws: Must have 2+ and be equal to quirks. These are negative characteristics which could lead to harm for your character.


    • Slow:  Other than its lightning-fast tentacles, it moves horribly slowly.  Granted, its long strides mitigate that, but even those strides are slow.
    • Large:  Once prey know where to look, it's hard not to spot the Slit Stalker.  Then again, the mist can obscure vision...
    • Smell and Sound:  It's body gives off a very slight ammonia-like smell, so smart prey who have survived may be able to put two-and-two together.  In the five seconds it takes to identify prey and prepare to strike with its tentacles, it gives off a sickening slobbering sound.
    • Noncompetitive:  Rarely preys on other predators, large or small.  However, predators the size of horses or cattle or smaller are fair game if the opportunity is right.

    Link your O&O: Located here

    Specify Ons: None, the Stilt Stalker is not here for sexual means, only seeking prey.

    Specify Hard Offs: None, the Stilt Stalker is but a predatory beast and is not seeking anything but prey.

    Sexuality: None, the Stilt Stalker is the only one of its kind on Earth, so the needs to seek a mate are nonexistent.

    Content Level: Hell

    Death? (Y/N) Degree of Death? (Normal, Nightmare, Hell): Yes, Hell.

    Face Claim?: Alien beast found on Tumblr

    Surprise GM Events?: Yes

    Connections?: Up for grabs;  Perhaps a Knowing willingly summoned this from an alien world?

    I love how graceful this monster looks. Honestly it's so beautiful that I don't even find it terrifying! But... I'm sure you'll make it so terrifying!

    Approved!

    King Serperior

    Quote from: Rel Mayer on September 08, 2016, 02:38:46 PM
    I love how graceful this monster looks. Honestly it's so beautiful that I don't even find it terrifying! But... I'm sure you'll make it so terrifying!

    Approved!
    Heheh, well, the Stilt Stalker was in the runnings as my monster against the
    Pack of seven Alien Raptors
    that were going to stalk the area.  I eventually decided one terror would be easier to work with than seven predators hunting in pack formation.  Though, if it is killed, you can be sure that these beasts will come.   >:)

    O/O's
    A/A'sMonster Girl Palace
    SFW Image Ideas for Scifi, Fantasy, Horror, and Steampunk Games! | My various characters, if you are curious! | I am a Rainbow Writer!
    Post Rate: 1 post per game every 1-4 weeks on average  ||| I encourage any and all random PMs.

    TheDarkGoddess

    Quote from: King Serperior on September 08, 2016, 02:43:49 PM
    Heheh, well, the Stilt Stalker was in the runnings as my monster against the
    Pack of seven Alien Raptors
    that were going to stalk the area.  I eventually decided one terror would be easier to work with than seven predators hunting in pack formation.  Though, if it is killed, you can be sure that these beasts will come.   >:)

    I'm actually about to face those alien raptors in another RP I'm in! I LOVE them, their look is really cool, especially the eyes on the jaw. It's like a Jurassic Park/Star Wars hybrid.

    TheDarkGoddess


    Name: Roslin Dupont

    Age: 23

    Character Type: Knowing

    Occupation: She is a student just for something to do, and a way to keep an eye on things/infiltrate/lure victims.

    Physical Description: Picture is accurate.

    Personality: Roslin is calculating and cunning, yet appears far from it. She has the mannerisms of a Southern Belle, due to her strict, precise upbringing. She was raised with a purpose, and molded by the Nannies and Private Teachers her parents hired. She radiates with compassion and kindness, and is extremely polite, yet underneath is a conniving sociopath who wants nothing more than to impress the demon of darkness and her Daddy... and cause harm and suffering.

    History: Roslin is one of the children of Nightwood Falls' mayor. She was raised with money and power, and anything she wanted was hers. Roslin was groomed by those hired by her parents (nannies, teachers, etc.) to be the essence of perfection. Like all her siblings, she is a tool more than a child. She was taught to be charming and unassuming, and has a knack for gaining the trust of others, especially the opposite sex. Class President, Prom Queen, Honors Student, Track Star; on the outside Roslin is perfect. From childhood, she enjoyed causing suffering secretly, her targets being mostly animals, but once in a while a weak, unpopular child from the wrong side of the tracks that wouldn't dare speak out against her, or went missing all together.

    Roslin also had a twin, Rebekah. The two were best friends, but had a fierce rivalry growing up; always trying to one up the other, yearning for the approval of their parents, especially their father, and wanting to be seen as special among their siblings. Roslin solidified her place as the favorite child, and proved her commitment to the demon and the cult, by sacrificing her twin sister. Her parents approved of this because they felt like it was the ultimate sacrifice and would earn them even greater favor with the demon of darkness in the lake; plus the girls were twins, and not the only children, so they really only needed one. Anyone who didn't know the truth was told that Rebekah died in a freak skiing accident. Roslin used the role of grieving twin to her advantage.

    Quirks:


    • Knowledge of Monsters: Roslin comes from generations of highly favored cult members, therefore she has the advantage of knowing what is about to take place.
    • Rich and Powerful: Roslin is a member of one of the wealthiest families in town. She has the money to buy whatever she needs, and has many connections that work in her favor.
    • Track Star: Roslin is athletic, and has the endurance/stamina to run long distance at above average speeds (for a human).

    Flaws:


    • Thinks She isn't a Target: Roslin is arrogant, and assumes because of her family and her sacrifice that no harm can come to her. She is under the impression that the demon of darkness in the lake favors her.
    • Enemies: Being wealthy, beautiful and good at everything puts a huge target on Roslin's back. Whether people are jealous of her, or covet her for whatever reason, she definitely stands out.
    • Human: Roslin isn't a monster. She has no super strength, no sharp teeth, or heightened sense of smell. She is simply flesh and bones and can easily be snuffed out.

    Link your O&O: Anything goes with this character.

    Specify Ons: Physical harm, psychological harm, open to whatever.

    Specify Hard Offs: No boundries

    Sexuality: Pansexual

    Content Level: Hell! Bring it on.

    Death? (Y/N) Degree of Death? (Normal, Nightmare, Hell): YES! Hell - Anything goes.

    Face Claim?: Aja Warren

    Surprise GM Events?: Absolutely!

    Connections?: Treat this as your Classified Area or the Area where you can list your connections! Write in what you're wanting out of this character, possible plot changes, how you want them to die? Etc.

    Rel Mayer

    Quote from: King Serperior on September 08, 2016, 02:43:49 PM
    Heheh, well, the Stilt Stalker was in the runnings as my monster against the
    Pack of seven Alien Raptors
    that were going to stalk the area.  I eventually decided one terror would be easier to work with than seven predators hunting in pack formation.  Though, if it is killed, you can be sure that these beasts will come.   >:)

    I can already hear the evil cackling and beastly roars!

    Quote from: TheDarkGoddess on September 08, 2016, 06:41:49 PM
    ***Decided to give a Knowing a shot. If it doesn't work out I will simply edit her back story and make her a victim***

    Name: Roslin Dupont

    Age: 23

    Character Type: Knowing

    Occupation: She is a student just for something to do, and a way to keep an eye on things/infiltrate/lure victims.

    Physical Description: Picture is accurate.

    Personality: Roslin is calculating and cunning, yet appears far from it. She has the mannerisms of a Southern Belle, due to her strict, precise upbringing. She was raised with a purpose, and molded by the Nannies and Private Teachers her parents hired. She radiates with compassion and kindness, and is extremely polite, yet underneath is a conniving sociopath who wants nothing more than to impress the demon of darkness and her Daddy... and cause harm and suffering.

    History: Roslin is one of the children of Nightwood Falls' mayor. She was raised with money and power, and anything she wanted was hers. Roslin was groomed by those hired by her parents (nannies, teachers, etc.) to be the essence of perfection. Like all her siblings, she is a tool more than a child. She was taught to be charming and unassuming, and has a knack for gaining the trust of others, especially the opposite sex. Class President, Prom Queen, Honors Student, Track Star; on the outside Roslin is perfect. From childhood, she enjoyed causing suffering secretly, her targets being mostly animals, but once in a while a weak, unpopular child from the wrong side of the tracks that wouldn't dare speak out against her, or went missing all together.

    Roslin also had a twin, Rebekah. The two were best friends, but had a fierce rivalry growing up; always trying to one up the other, yearning for the approval of their parents, especially their father, and wanting to be seen as special among their siblings. Roslin solidified her place as the favorite child, and proved her commitment to the demon and the cult, by sacrificing her twin sister. Her parents approved of this because they felt like it was the ultimate sacrifice and would earn them even greater favor with the demon of darkness in the lake; plus the girls were twins, and not the only children, so they really only needed one. Anyone who didn't know the truth was told that Rebekah died in a freak skiing accident. Roslin used the role of grieving twin to her advantage.

    Quirks:


    • Knowledge of Monsters: Roslin comes from generations of highly favored cult members, therefore she has the advantage of knowing what is about to take place.
    • Rich and Powerful: Roslin is a member of one of the wealthiest families in town. She has the money to buy whatever she needs, and has many connections that work in her favor.
    • Track Star: Roslin is athletic, and has the endurance/stamina to run long distance at above average speeds (for a human).

    Flaws:


    • Thinks She isn't a Target: Roslin is arrogant, and assumes because of her family and her sacrifice that no harm can come to her. She is under the impression that the demon of darkness in the lake favors her.
    • Enemies: Being wealthy, beautiful and good at everything puts a huge target on Roslin's back. Whether people are jealous of her, or covet her for whatever reason, she definitely stands out.
    • Human: Roslin isn't a monster. She has no super strength, no sharp teeth, or heightened sense of smell. She is simply flesh and bones and can easily be snuffed out.

    Link your O&O: Anything goes with this character.

    Specify Ons: Physical harm, psychological harm, open to whatever.

    Specify Hard Offs: No boundries

    Sexuality: Pansexual

    Content Level: Hell! Bring it on.

    Death? (Y/N) Degree of Death? (Normal, Nightmare, Hell): YES! Hell - Anything goes.

    Face Claim?: Aja Warren

    Surprise GM Events?: Absolutely!

    Connections?: Treat this as your Classified Area or the Area where you can list your connections! Write in what you're wanting out of this character, possible plot changes, how you want them to die? Etc.

    Love the character image! So pretty.

    Love it! We can work on getting my Knowing connected to yours as well. I imagine if she attends Nightwood University she'll be higher up when it comes to influence in the school. Also probably works closely with the Knowing Dean. Mayor's daughter is also such a fine touch!

    Approved!

    TheVillain

    I hope it's not too late to toss in an idea for a monster. You did say no Sparkly-Vampires...

    Name: Dr. Zacherie Beauvais

    Age: Physically 32, Chronologically 257

    Character Type: Monster

    Occupation: Professor of Astronomy at Nightwood University. Claims to be from Colorado but was actually born and raised in Revolution Era France. Surprisingly, he's actually very good at his job if most of his paperwork is fake.

    Surprisingly cunning to the point of being seemingly Genre-Savvy, Dr. Beauvais maintains a main Lair and a few secret bolt-hole back-up Liars. His main Lair is a house in the suburbs that he is the rightful owner of, completely legal and acquired without the use of any sort of supernatural abilities. In a pinch he also has mini-lairs in the University Science Building, in the basement of the local Hospital, and in the attic of Nightwood Cathedral.

    Physical Description: With dark hair and blue eyes, Zacherie was tall by the standards of 1700's France but he's at best of average height by modern standards. He's handsome though, when he hides his "game-face". When he truly dedicates himself to feeding his face twists into something bestial, unnatural, with long and jagged teeth.

    Personality: For an Astronomy Professor, Zacherie seems surprisingly down-to-Earth. On the surface he actually seems masculine and blue-collar, with a reputation of being a bit of a handyman among his neighbors. Get past the rough edges and he seems charismatic and humorous, quick with a drink and a joke. There's only one real caveat to all this, as according to his neighbors Zacherie rarely leaves the house before dark. He says it's because his job frequently has him staying up all night anyway and his body is just used to sleeping through the day.

    It takes a while to notice that he has absolutely no conscience. Some sense of professional ethics, sure. His primary choice of victims is usually people in the lives of his students that are interfering with their learning in fact. He has some sense of charm too the point of being Affable even - but very rarely does he actually feel bad about anything bad he does. He frequently takes sexual advantage of his female victims with no hint of guilt for instance. He has the cunning and almost genre-savvy enough to know that he's got to play nice until it's too late for his intended victims to do anything about it, but he's a monster at the core, he knows it, and in his own way he revels in it.

    History: People believe that Dr. Beauvais is a relatively recent hire onto Nightwood University. According to his paperwork he got his PhD in Astronomy from the University of Denver 6 years ago and got a job as an Astronomy Professor the year after. He's remembered as being surprisingly down-to-Earth, surprisingly charming, and someone actually really handy with anything from a monkey wrench to a sodering iron. He's worked hard to assimilate into the community and Nightwood Falls is glad to have him.

    Except it's mostly lies. Zacherie Beauvais was actually born in the 1750's in the filthy streets of the then slums of Paris. He'd actively join in the French Revolution when it came around, personally killing a few aristrocrats and clergymen in the name of La Mademoiselle France. Perhaps this was what got the attention of Belle, he knows she got his. Unknowingly signing on with her personal social experiments, Belle secretly tested him to make sure he was truly a non-believer in any sort of diety then seduced him and turned him into a Vampire like herself. Just to see what would happen.

    Zacherie turned out to be surprisingly effective as a fledgling Vampire. Using his Cunning and Reason instead of Dogma - both Human and Vampire - to try to gain an edge, he learned whatever he could to gain an advantage. On more then one occasion just the mere fact of knowing exactly when Dawn was going to happen has saved his unlife and put him at an advantage over other Vampires and Vampire Hunters alike. Since then he's been learning, adapting to new times, and moving every decade or two to keep hidden in plain sight. That move to make sure to know when and where Dawn would be at any given situation eventually built into a genuine interest and career in Astronomy.

    Now he's been in Nightwood Falls in time to really take advantage of the September 1st to November 1st event, when his powers open up and the rules on his behavior loosen - and he has in mind a few experiments of his own.

    Quirks:


    • Rigor of Death: As a member of the Undead, Dr. Beauvais is much stronger, faster, and tougher then a normal human. Most dramatically though is the fact that he doesn't age and can not permenantly die without certain conditions met. Shooting him in the head will certainly take him out of a fight but it will only "stick" if the bullet was made of silver and blessed by a particularly holy person for example.
    • The Hunter: Zacherie's Vampire senses are more sensitive then a normal human. He can see in the dark and smell blood for example.
    • Vampiric Domination: Dr. Beauvais, as an older vampire, can in theory mentally influence and hypnotize anyone he makes eye contact with. In theory. In practice most monsters and a sizable chunk of normal humans have enough Willpower to resist this ability, and using this ability visibly turns his eyes Red so he uses this ability somewhat sparingly.
    • Genre Savvy: Dr. Zacherie Beauvais is actually a fan of many forms of Vampire-related fiction and has made it a point to rely on Reason more then Dogma in his personal life. As a result he is considered surprisingly cunning as an opponent. It's pretty much impossible to trick him into staying outside after Dawn, as he makes it a point to know exactly when and where the next Dawn will be for example. Other Vampires may be older and more powerful, but he's seen this movie...
    • The Embrace: Arguably Dr. Beauvais's most dramatic supernatural feature is his ability to convert others into servants, slaves, and underlings up too and including full-fledged Vampires themselves. The results can usually be divided into three catagories, and due to Dr. Beauvais' tendency to sexually take advantage of female victims females are usually overrepresented in these groups.

      • Renfields - Those of particularly weak Willpower sometimes take to Vampiric Domination deeper then others. If blood was drunken from the Renfield it wasn't enough to kill them. A Renfield is basically still alive and unchanged, but they will be particularly subservant to Dr. Beauvais for a particularly long amount of time compared to normal people. Renfields are usually created by accident.
      • Fledgelings - A new Vampire, created by someone being drained of blood enough to kill them then some bodily fluid from the Vampire being put back. If it takes a Fledgling Vampire is indistinguishable from a lifeless corpse for 3 sunsets, then they rise as a Vampire themselves if a relatively weak one. Fledgling Vampires tend to have behavior reminiscent of Drug Addicts as they get used to their Thirst. It's worth noting that not all victims he does this too will become Fledglings - most just stay very dead.
      • Brides - Mostly created by accident, a Bride's creation process is identical to that of a Fledgling. Some sort of sexual contact during the draining may be required though that is debatable. A Bride is like a Fledgling but with more Power and Self-Control. A Bride is essentially a Fledgling that somehow skipped the first hundred years or so of development. In Dr. Beauvais's case, all Brides have been female hence the name.

    Flaws:


    • Fire and Sunlight: - The most reliable way to kill a Vampire for good is Sunlight, especially the light of a new Dawn. If Dr. Zachery Beauvais is ever out in open Daylight, especially the light of Dawn, he will instantly burst into flames and be incinerated.
    • Home and Hearth: - Dr. Zachery Beauvais can not enter a private residence without the owner's invitation. The stronger the family bond, the stronger the magical barrier that will hold him back. Some objects from the Hearth can be used to repel him as well, depending on what they symbolize.
    • Holy Relics: - One of the most famous weaknesses of a Vampire, holy symbols and relics can be used to repel them depending on the Faith of the User and of the Vampire. Dr. Zacherie Beauvais actually holds no particular faith, so while no holy symbol is particularly painful or repellent to him they all do work a little bit.
    • The Thirst: - As any Vampire, Dr. Zachery Beauvais must periodically drink a sizable amount of fresh human blood. The exact amount he needs is unknown, but it's safe to say he usually drinks much more. Like many older Vampires, there are special additional rules he has for feeding like how some older vampires can only feed on Virgins. In Dr. Beauvais's case, he can not drink the blood of anyone that is officially one of his students.
    • The Masquerade: - On top of the normal rules for monsters, Vampires have to work to maintain the secrecy of the supernatural world. Vampires have their own set of laws that emphasize Secrecy above all else. Some of those laws are relaxed a bit from September 1st to November 1st, but they're never lifted entirely. As such Dr. Beauvais has to go the extra mile to maintain his "secret identity" and often will be required to act against his own interest or self-preservation to maintain 'The Masquerade'.

    Link your O&O: My O/Os

    Specify Ons: Some level of NC fitting for a horror RP.

    Specify Hard Offs: Scat and Pedo, mostly.

    Sexuality: Mostly Hetero. For Zacherie, his Sexuality and his Feeding habits are linked together. Sex is a potential tool he uses to get a potential victim to lower their guard, and when he feeds on a woman he frequently also takes sexual advantage of them. In truth if someone were to watch him feed on someone it would be difficult to not see some common elements between that and a sexual assault.

    Content Level: Dr. Zacherie Beauvais can operate on any level up to the lighter side of a Hell rating. He is certainly capable of snuffing out other characters via vampiric blood draining. A character can also be "snuffed" by Dr. Beauvais and be "resurrected" a few days later as a new Vampire.

    Death? (Y/N) Degree of Death? (Normal, Nightmare, Hell): Yes, and Hell rating. Can happen multiple times actually, given how his deaths don't "stick" without certain magical or symbolic elements being in play like Sunlight.

    Face Claim?: Colin Farrell

    Surprise GM Events?: Yes

    Connections?: Starting with few Connections, maybe one of the normal humans is a student of his. Would build deeper connections as the game goes on, possibly as far as turning other characters into Vampires.
    My O/O's / My A/A's / My Ideas
    Update - Apologies to all my partners, real life is exploding and I've gotten far behind.

    TheDarkGoddess

    Quote from: Rel Mayer on September 09, 2016, 12:04:46 AM

    Love the character image! So pretty.

    Love it! We can work on getting my Knowing connected to yours as well. I imagine if she attends Nightwood University she'll be higher up when it comes to influence in the school. Also probably works closely with the Knowing Dean. Mayor's daughter is also such a fine touch!

    Approved!

    Yay! Thank you! This is going to be fun.  :D

    Totoro

    I'm not quite sure how it'll play out but I'd like a couple of knowing who are aware of my clown and willingly play parts in his games. It'd go from very clearly harming/upsetting someone to really inane/strange tasks that lead up to something. Any character that deals with him is going to get a little bit more unhinged as they interact, the more time they spend with him the closer they'd get to madness. And he's not very trustworthy so he's just as liable to have you set up a huge trap before pushing you straight into it. Should be fun if anyone's open to that.

    TheVillain

    My O/O's / My A/A's / My Ideas
    Update - Apologies to all my partners, real life is exploding and I've gotten far behind.

    Rel Mayer

    Quote from: TheVillain on September 09, 2016, 12:22:23 AM
    I hope it's not too late to toss in an idea for a monster. You did say no Sparkly-Vampires...

    Name: Dr. Zacherie Beauvais

    Age: Physically 32, Chronologically 257

    Character Type: Monster

    Occupation: Professor of Astronomy at Nightwood University. Claims to be from Colorado but was actually born and raised in Revolution Era France. Surprisingly, he's actually very good at his job if most of his paperwork is fake.

    Surprisingly cunning to the point of being seemingly Genre-Savvy, Dr. Beauvais maintains a main Lair and a few secret bolt-hole back-up Liars. His main Lair is a house in the suburbs that he is the rightful owner of, completely legal and acquired without the use of any sort of supernatural abilities. In a pinch he also has mini-lairs in the University Science Building, in the basement of the local Hospital, and in the attic of Nightwood Cathedral.

    Physical Description: With dark hair and blue eyes, Zacherie was tall by the standards of 1700's France but he's at best of average height by modern standards. He's handsome though, when he hides his "game-face". When he truly dedicates himself to feeding his face twists into something bestial, unnatural, with long and jagged teeth.

    Personality: For an Astronomy Professor, Zacherie seems surprisingly down-to-Earth. On the surface he actually seems masculine and blue-collar, with a reputation of being a bit of a handyman among his neighbors. Get past the rough edges and he seems charismatic and humorous, quick with a drink and a joke. There's only one real caveat to all this, as according to his neighbors Zacherie rarely leaves the house before dark. He says it's because his job frequently has him staying up all night anyway and his body is just used to sleeping through the day.

    It takes a while to notice that he has absolutely no conscience. Some sense of professional ethics, sure. His primary choice of victims is usually people in the lives of his students that are interfering with their learning in fact. He has some sense of charm too the point of being Affable even - but very rarely does he actually feel bad about anything bad he does. He frequently takes sexual advantage of his female victims with no hint of guilt for instance. He has the cunning and almost genre-savvy enough to know that he's got to play nice until it's too late for his intended victims to do anything about it, but he's a monster at the core, he knows it, and in his own way he revels in it.

    History: People believe that Dr. Beauvais is a relatively recent hire onto Nightwood University. According to his paperwork he got his PhD in Astronomy from the University of Denver 6 years ago and got a job as an Astronomy Professor the year after. He's remembered as being surprisingly down-to-Earth, surprisingly charming, and someone actually really handy with anything from a monkey wrench to a sodering iron. He's worked hard to assimilate into the community and Nightwood Falls is glad to have him.

    Except it's mostly lies. Zacherie Beauvais was actually born in the 1750's in the filthy streets of the then slums of Paris. He'd actively join in the French Revolution when it came around, personally killing a few aristrocrats and clergymen in the name of La Mademoiselle France. Perhaps this was what got the attention of Belle, he knows she got his. Unknowingly signing on with her personal social experiments, Belle secretly tested him to make sure he was truly a non-believer in any sort of diety then seduced him and turned him into a Vampire like herself. Just to see what would happen.

    Zacherie turned out to be surprisingly effective as a fledgling Vampire. Using his Cunning and Reason instead of Dogma - both Human and Vampire - to try to gain an edge, he learned whatever he could to gain an advantage. On more then one occasion just the mere fact of knowing exactly when Dawn was going to happen has saved his unlife and put him at an advantage over other Vampires and Vampire Hunters alike. Since then he's been learning, adapting to new times, and moving every decade or two to keep hidden in plain sight. That move to make sure to know when and where Dawn would be at any given situation eventually built into a genuine interest and career in Astronomy.

    Now he's been in Nightwood Falls in time to really take advantage of the September 1st to November 1st event, when his powers open up and the rules on his behavior loosen - and he has in mind a few experiments of his own.

    Quirks:


    • Rigor of Death: As a member of the Undead, Dr. Beauvais is much stronger, faster, and tougher then a normal human. Most dramatically though is the fact that he doesn't age and can not permenantly die without certain conditions met. Shooting him in the head will certainly take him out of a fight but it will only "stick" if the bullet was made of silver and blessed by a particularly holy person for example.
    • The Hunter: Zacherie's Vampire senses are more sensitive then a normal human. He can see in the dark and smell blood for example.
    • Vampiric Domination: Dr. Beauvais, as an older vampire, can in theory mentally influence and hypnotize anyone he makes eye contact with. In theory. In practice most monsters and a sizable chunk of normal humans have enough Willpower to resist this ability, and using this ability visibly turns his eyes Red so he uses this ability somewhat sparingly.
    • Genre Savvy: Dr. Zacherie Beauvais is actually a fan of many forms of Vampire-related fiction and has made it a point to rely on Reason more then Dogma in his personal life. As a result he is considered surprisingly cunning as an opponent. It's pretty much impossible to trick him into staying outside after Dawn, as he makes it a point to know exactly when and where the next Dawn will be for example. Other Vampires may be older and more powerful, but he's seen this movie...
    • The Embrace: Arguably Dr. Beauvais's most dramatic supernatural feature is his ability to convert others into servants, slaves, and underlings up too and including full-fledged Vampires themselves. The results can usually be divided into three catagories, and due to Dr. Beauvais' tendency to sexually take advantage of female victims females are usually overrepresented in these groups.

      • Renfields - Those of particularly weak Willpower sometimes take to Vampiric Domination deeper then others. If blood was drunken from the Renfield it wasn't enough to kill them. A Renfield is basically still alive and unchanged, but they will be particularly subservant to Dr. Beauvais for a particularly long amount of time compared to normal people. Renfields are usually created by accident.
      • Fledgelings - A new Vampire, created by someone being drained of blood enough to kill them then some bodily fluid from the Vampire being put back. If it takes a Fledgling Vampire is indistinguishable from a lifeless corpse for 3 sunsets, then they rise as a Vampire themselves if a relatively weak one. Fledgling Vampires tend to have behavior reminiscent of Drug Addicts as they get used to their Thirst. It's worth noting that not all victims he does this too will become Fledglings - most just stay very dead.
      • Brides - Mostly created by accident, a Bride's creation process is identical to that of a Fledgling. Some sort of sexual contact during the draining may be required though that is debatable. A Bride is like a Fledgling but with more Power and Self-Control. A Bride is essentially a Fledgling that somehow skipped the first hundred years or so of development. In Dr. Beauvais's case, all Brides have been female hence the name.

    Flaws:


    • Fire and Sunlight: - The most reliable way to kill a Vampire for good is Sunlight, especially the light of a new Dawn. If Dr. Zachery Beauvais is ever out in open Daylight, especially the light of Dawn, he will instantly burst into flames and be incinerated.
    • Home and Hearth: - Dr. Zachery Beauvais can not enter a private residence without the owner's invitation. The stronger the family bond, the stronger the magical barrier that will hold him back. Some objects from the Hearth can be used to repel him as well, depending on what they symbolize.
    • Holy Relics: - One of the most famous weaknesses of a Vampire, holy symbols and relics can be used to repel them depending on the Faith of the User and of the Vampire. Dr. Zacherie Beauvais actually holds no particular faith, so while no holy symbol is particularly painful or repellent to him they all do work a little bit.
    • The Thirst: - As any Vampire, Dr. Zachery Beauvais must periodically drink a sizable amount of fresh human blood. The exact amount he needs is unknown, but it's safe to say he usually drinks much more. Like many older Vampires, there are special additional rules he has for feeding like how some older vampires can only feed on Virgins. In Dr. Beauvais's case, he can not drink the blood of anyone that is officially one of his students.
    • The Masquerade: - On top of the normal rules for monsters, Vampires have to work to maintain the secrecy of the supernatural world. Vampires have their own set of laws that emphasize Secrecy above all else. Some of those laws are relaxed a bit from September 1st to November 1st, but they're never lifted entirely. As such Dr. Beauvais has to go the extra mile to maintain his "secret identity" and often will be required to act against his own interest or self-preservation to maintain 'The Masquerade'.

    Link your O&O: My O/Os

    Specify Ons: Some level of NC fitting for a horror RP.

    Specify Hard Offs: Scat and Pedo, mostly.

    Sexuality: Mostly Hetero. For Zacherie, his Sexuality and his Feeding habits are linked together. Sex is a potential tool he uses to get a potential victim to lower their guard, and when he feeds on a woman he frequently also takes sexual advantage of them. In truth if someone were to watch him feed on someone it would be difficult to not see some common elements between that and a sexual assault.

    Content Level: Dr. Zacherie Beauvais can operate on any level up to the lighter side of a Hell rating. He is certainly capable of snuffing out other characters via vampiric blood draining. A character can also be "snuffed" by Dr. Beauvais and be "resurrected" a few days later as a new Vampire.

    Death? (Y/N) Degree of Death? (Normal, Nightmare, Hell): Yes, and Hell rating. Can happen multiple times actually, given how his deaths don't "stick" without certain magical or symbolic elements being in play like Sunlight.

    Face Claim?: Colin Farrell

    Surprise GM Events?: Yes

    Connections?: Starting with few Connections, maybe one of the normal humans is a student of his. Would build deeper connections as the game goes on, possibly as far as turning other characters into Vampires.

    Love this! Excellent thought and description in the quirks and I can't wait to see him in action.

    Approved! Feel free to post it in the threads listed:

    Quote from: Rel Mayer on September 07, 2016, 11:32:01 PM
    Character Sheet Thread

    I wasn't able to get to Isabella Maven tonight, but she'll be done shortly. I included my Victim and Main Character for now! (Gary and Roxie). Both are open for connections if you'd like to plot with me!

    OOC incoming shortly...

    OOC Thread!

    Here!

    Quote from: Sun Wukong on September 09, 2016, 10:28:55 AM
    I'm not quite sure how it'll play out but I'd like a couple of knowing who are aware of my clown and willingly play parts in his games. It'd go from very clearly harming/upsetting someone to really inane/strange tasks that lead up to something. Any character that deals with him is going to get a little bit more unhinged as they interact, the more time they spend with him the closer they'd get to madness. And he's not very trustworthy so he's just as liable to have you set up a huge trap before pushing you straight into it. Should be fun if anyone's open to that.

    I'm sure we can work something out with the two knowing characters currently made (if that's alright with DarkGoddess). Personally, I think Isabella is a very, very old soul and vampire so I'm unsure how easily manipulated she will be by mind games.

    But it would be very interesting if he can pull a stunt to fool her!

    Totoro

    Quote from: Rel Mayer on September 09, 2016, 07:07:49 PM
    I'm sure we can work something out with the two knowing characters currently made (if that's alright with DarkGoddess). Personally, I think Isabella is a very, very old soul and vampire so I'm unsure how easily manipulated she will be by mind games.

    But it would be very interesting if he can pull a stunt to fool her!

    The thing with his tricks and stunts is sort of that he barely knows what he's doing himself. If you read his mind you'd just see a mass of insane scribbling. He knows he has a plot and an end goal, but he just goes along bit by bit. It's sort of helpful to him since half the time most things don't even know they're doing something he wants them to, sometimes it can even seem completely counter-productive. That and to other monsters he can often seem initially a bit harmless. He's not particularly physically threatening and he acts so manic and strange that he seems like he's drive himself insane. She might even find him pathetic. That or he'd go on trying to persuade her whatever he wants is going to work out well for her too. The only downside is whether he tricks people or not anything/everything near him will become more and more paranoid/unstable and have a lot more nightmares. I imagine Isabella being very resilient to that though so it'd be an extremely slow process.

    Now I just need to come up with some plans evil and intelligent enough for him. I've created a slightly hard task here, but I'll do my best.

    Lady Sakura

    #80
    Horror is one of my favorite genre. I found myself heavily excited reading after about it.

    My muse wants me to design a "Knowing" character. ^.^

    GnothiSeauton

    After I finish up some errands and get some cleaning done, i'm hoping to do up a male victim that should be fun.
    If I can't have you, my love...  I'll destroy you
    ~World Building Workshop ~ Current Ideas and Requests  ~
    ~ Preferences ~ Status  ~ Nightmares and Inspirations~
    ~Gnothi's Stories Without Homes~
    A reader lives a thousand lives before he dies... The man who never reads lives only one.

    Seeking New Stories

    Rel Mayer

    Quote from: Sun Wukong on September 10, 2016, 03:11:47 AM
    The thing with his tricks and stunts is sort of that he barely knows what he's doing himself. If you read his mind you'd just see a mass of insane scribbling. He knows he has a plot and an end goal, but he just goes along bit by bit. It's sort of helpful to him since half the time most things don't even know they're doing something he wants them to, sometimes it can even seem completely counter-productive. That and to other monsters he can often seem initially a bit harmless. He's not particularly physically threatening and he acts so manic and strange that he seems like he's drive himself insane. She might even find him pathetic. That or he'd go on trying to persuade her whatever he wants is going to work out well for her too. The only downside is whether he tricks people or not anything/everything near him will become more and more paranoid/unstable and have a lot more nightmares. I imagine Isabella being very resilient to that though so it'd be an extremely slow process.

    Now I just need to come up with some plans evil and intelligent enough for him. I've created a slightly hard task here, but I'll do my best.

    Haha! Well let me know if you need any help. I am a bit slow at responding to PMs, but I do get back to them!

    Quote from: Vampire Mistress Sakura on September 10, 2016, 09:39:20 AM
    Horror is one of my favorite genre. I found myself heavily excited reading after about it.

    My muse wants me to design a "Knowing" character. ^.^

    Would be lovely to see your Knowing character! Let me know if you need any help from me!

    Quote from: GnothiSeauton on September 10, 2016, 09:59:16 AM
    After I finish up some errands and get some cleaning done, i'm hoping to do up a male victim that should be fun.

    Oh and how perfect he is.



    I want to play this guy as a faceclaim just because his facial reaction expressions are just so good! Been watching too much Vice Principals. :X


    GnothiSeauton

    Quote from: Rel Mayer on September 10, 2016, 01:56:52 PM
    Oh and how perfect he is.



    I want to play this guy as a faceclaim just because his facial reaction expressions are just so good! Been watching too much Vice Principals. :X

    Yessssssss...  That really needs to happen.
    If I can't have you, my love...  I'll destroy you
    ~World Building Workshop ~ Current Ideas and Requests  ~
    ~ Preferences ~ Status  ~ Nightmares and Inspirations~
    ~Gnothi's Stories Without Homes~
    A reader lives a thousand lives before he dies... The man who never reads lives only one.

    Seeking New Stories

    TheDarkGoddess

    Quote from: Rel Mayer on September 10, 2016, 01:56:52 PM
    Oh and how perfect he is.



    I want to play this guy as a faceclaim just because his facial reaction expressions are just so good! Been watching too much Vice Principals. :X

    I LOVED him in drag in Sons of Anarchy. Great actor.

    Rel Mayer

    I posted Isabella. Who is the Dean of the College and the Leader of the Knowing. Considering that she may be a connection to a lot of you. I'm going to post her here!

    (I also hope I caught all the changes from the previous years, but I'm sure there is at least a mistake somewhere I'll find later.)

    Name: Isabella Maven Chung

    Age: 32

    Character Type: The Knowing/Monster

    Occupation: Dean of Nightwood University - Leader of the Knowing Cult

    Physical Description: Pictures says it all. She usually is dressed in short tight dresses with high black heels. She always has a harsh cat-eye liner with dark red plush lips. She usually greets people with smiles and wears darker colors of the rainbow, but she often wears large black hats in the daytime to shield her face from the sun. She also is obsessed with antique clothing and usually wears thick velvet dresses, and loves to layer various clothing pieces together.

    Her Monster form is listed below. She has a form in-between the monster for and it's keeping the same face, but her body mostly stays the same. Her fingers took into claws, her toes do too. She starts to shriek. That sort of thing!

    Monster Form



    Personality: Isabella is possibly one of the more social and accepting people in the town, but also curiously mysterious. She always appears very social, charismatic, loving, and generally pleasant in the face of the town. But when she closes the door to her quarters at the University...something interesting happens. Darkness compliments the shadows of her face and her smiles grow even wider. Her sweet laughter becomes almost chilling to be bone, and she usually looks at her future victims with such excitement. Isabella is the leader of the Knowing, usually directing everything from the comfort of her University. She's forgiving to those she trusts, but she knows much. Probably because her antique bring her much knowledge from the past, and she's not always willing to share. Normal people see her as a welcoming face that sometimes has a devilish smirk in her eyes, but when people get to know her... they notice that she's obsessed with torture, especially the old ways, and nothing brings pleasure to her mind and body like watching the monsters come alive and tear everyone apart.

    History:

    No one knows how long Isabella has been in Nightwood Falls, but few people can't remember a time when she wasn't there. The woman may not have been the mayor, but she was a figurehead of the community. Her wealth and patronage funded many different communities and events in the city, and through the years she has given Nightwood University a positive beacon of hope to get out of the small town. Or to become influential leaders, like Isabella, to continue to grow and foster the community.

    What people do not know is that Isabella has been alive for over 400 years, but only a very select few know that. She comes from the vampire race found in Pacific Asian countries. But don't be fooled. These are not your traditional vampires. Some rumors have the been that these bloodsucking vampires are disconnected at the hip. That they can grow winds and hide in trees. Wait until the most opportune moment of disrespect and then suck the life out of you. They're known for hiding in broad daylight, under the shade of a cool tree, or maybe stuck in the corner of your closet in your room. There is no way of knowing, because no one has ever survived the tale.

    (Based off of Aswang)

    Because of her keen ability to stay human, she fabricated the Knowing Cult after being drawn to the power of the lake in Nightwood falls. Isabella used her hypnosis in the beginning to the feeble minds. Having the humans work alongside her over the years to prepare for the grand event of the great monster awakening and the darkness falling over Nightwood falls. The Knowing don't question her. They keep her secrets in the promise that when the Lake Monster finally awakens--they will be spared and gifted wealth, riches, power, and even powers if they so desire. The few who had questions Isabella have been made as sacrifices to the Lake Monster, and Isabella's timeless beauty and apparent immortality is enough for some to believe that she's magical.

    Unfortunately, those who had seen her in her monster form aren't alive to tell the tale.

    Over the years people have come and go. She was married once, but no one really talks about the mysterious death of her husband. Isabella stays at her position as the figurehead and leader of the University--even if she hates the term Dean. She socializes with her crowd no matter what day of the year it is, but she always wears a large hat to cover her face and sunglasses to shield her eyes. People assume she's old fashion, and just doesn't want her pale skin to turn tan... because it would give the impression that she's poor or a farmer. She's anything but.

    Currently Isabella is preparing for the Science Fair to promote STEM learning in Nightwood University. Everyone is welcome to attend the free event. Friends family. Even people out of town!


    Quirks: Must have 2+ and even with the flaws. These are positive characteristics that can help your character survive. If you want to have weapons - that has to count as one of your quirk.



    • Always Positive - She has an essence of optimism and happiness about her. As if nothing could ever get her down.
    • Money- She has money from the University and a great set-up as the Dean of the University
    • Hypnotis- Only works on the feeble minds. (Really only for NPC purposes)
    • The Collection- Isabella has quite the collection of old artifacts that she can use to either summon more monsters or research other dark spells.
    • Eyes of the Knowing - She has eyes everywhere, having good relations with almost all Knowing members, she can often figure out what's going on in the town/
    • Vampire... duh! - Isabella is a particular type of vampire, but she's very self conscious about her vampire form and doesn't go in it often.


    Flaws: Must have 2+. These are negative characteristics which could lead to harm for your character.


    • Shade- Sunlight doesn't mark her sizzle, but it weakens her powers. She stays shaded at all times in the sun.
    • Not Physically Strong- This woman doesn't have much meat on her and she doesn't have a lot of strength. In a combat situations he would completely be useless.
    • Addicted to Pain- She loves feeling pain. She loves being tortured and it can cause her a bit of a problem when it comes to her life being on the line.
    • Love- She's a romantic by heart and loves deeply, but it can also blind her from what her true goal is.
    • Wary of leaving - She doesn't like to leave the University, and usually relies on other people to do her bidding for her


    List your O&O: Rel Mayer's O&Os

    Specify Ons: Everything. Special influence on cannibalism, torture, blood play, enjoys pain, gore, and vore when she dies.

    Specify Hard Offs: Open - With the exception of anything sexual having to do with worms or maggots.

    Sexuality: Bisexual.

    Content Level: Hell

    Death?: Automatic Yes

    Face Claim?:Ni Ni

    Surprise GM Events?: Yes, please!

    Connections: Open to ideas! Professors, Students, A Henchmen/woman or two.

    Ryven


    King Serperior

    Quote from: Ryven on September 11, 2016, 03:32:30 PM
    O_O

    Can I make a monster?
    I don't see why not!

    I have literally dozens of monster ideas, so if a predatory conflict that allows a human to escape were to happen, I wouldn't say no.....though my current monster is quite large.  >.>

    O/O's
    A/A'sMonster Girl Palace
    SFW Image Ideas for Scifi, Fantasy, Horror, and Steampunk Games! | My various characters, if you are curious! | I am a Rainbow Writer!
    Post Rate: 1 post per game every 1-4 weeks on average  ||| I encourage any and all random PMs.

    Ryven

    Quote from: King Serperior on September 11, 2016, 03:34:25 PM
    I don't see why not!

    I have literally dozens of monster ideas, so if a predatory conflict that allows a human to escape were to happen, I wouldn't say no.....though my current monster is quite large.  >.>

    I was thinking of some weird Lovecraftian variation of Slenderman.

    King Serperior

    I've been told that my Stilt Stalker is rather Lovecraftian.  Perhaps your monster and mine came from the same plain/world/realm?

    O/O's
    A/A'sMonster Girl Palace
    SFW Image Ideas for Scifi, Fantasy, Horror, and Steampunk Games! | My various characters, if you are curious! | I am a Rainbow Writer!
    Post Rate: 1 post per game every 1-4 weeks on average  ||| I encourage any and all random PMs.

    Ryven

    Quote from: King Serperior on September 11, 2016, 03:40:51 PM
    I've been told that my Stilt Stalker is rather Lovecraftian.  Perhaps your monster and mine came from the same plain/world/realm?

    Possibly.  My monster's origin is rather mysterious, but some say he was summoned here and has been stalking in the shadows ever since.

    Rel Mayer


    FarFetched

    I was actually really tempted to keep Borgia's origins in the dark to increase the suspense of having him gnash his teeth at people. That feeling of the unknown always makes things scarier. If I get a chance to make a second monster, I'll probably see if I could make one like that for funsies~!

    Ryven

    Quote from: Rel Mayer on September 11, 2016, 03:56:27 PM
    Ry joinnnnn ussssss.

    I'm writing up my monster right now.

    Quote from: FarFetched on September 11, 2016, 04:12:21 PM
    I was actually really tempted to keep Borgia's origins in the dark to increase the suspense of having him gnash his teeth at people. That feeling of the unknown always makes things scarier. If I get a chance to make a second monster, I'll probably see if I could make one like that for funsies~!

    I am doing that with my guy.  The unknown is extremely creepy to me.

    Ryven

    Name:  The Pale Man

    Age: Unknown.  Believed to predate human kind.

    Character Type: Monster

    Occupation: The Pale Man does not necessarily call the forest his lair, but it seems to be where most of his sightings have occurred.  He has been known to appear in other places, however.  In some accounts, he has been described as having long black tentacles which sprout from seemingly nowhere.

    Physical Description: The Pale Man presents himself as an unnaturally tall human with a pale featureless face and head.

    Personality: The Pale Man is mostly a passive aggressive creature.  He can spend months or years stalking his target or targets from afar.  He prefers a slow and calculated descent into madness rather than a hands-on approach.  It is said, however, that some victims have been found impaled on tree limbs with their entrails and organs ripped out of their body.

    Some victims are still alive though permanently changed due to psychological trauma.  They say that being in his very proximity triggers episodes of paranoia and fear, delusions, nightmares, and nosebleeds.  His targets seem to be the young and curious, finding that those who have a need to learn about the occult and the forbidden are the ones who he stalks the most.  Victims tended to leave a trail of research, and in one way or another, his presence seemed to be noted at least once with all of them.

    History: His origins are mostly unknown as anyone brave enough to research him has died, gone insane, or gone missing.  (I would like to reveal bits and pieces of his origin to those willing to research him and therefore draw his attention).

    Quirks:


    • The Pale Sickness: anyone he is targeting will begin to display symptoms of irrational fear, paranoia, delusions, nightmares, headache, and nosebleeds.  The symptoms start out barely noticeable, but the longer he stalks them, the more intense these symptoms grow.
    • Teleportation: he can move from one location to another in the blink of an eye without physically moving.
    • Selective Invisibility: he can choose who can see him and who cannot.  Generally, he chooses his targets to see him and any others do not.
    • Tentacles Appendages: he can transform his arms into tentacles as well as sprout additional tentacles from his back and shoulders with seemingly endless length.


    Flaws:


    • Daylight: Will not appear in open daylight.  If he appears during the day, it is usually in shade, and only when his target is well on their way to succumbing to the sickness.  Similarly, extremely bright lights will ward him off.
    • Video Capture: his image can be captured just as any other normal person regardless of his invisibility ability.
    • Electronic Interference: his presences causes electronics to flicker and sometimes reset.  By virtue of this, it is easy to know when he is near or is coming.
    • Eldritch Origins: the same magic that exists that assisted in his entry into this world can also be used to ward him off or even banish him, that is if there are those brave enough to research it.  It is said that using said magic is enough to drive the person insane.
    Link your O&O: O/Os

    Specify Ons: The Pale Man is not here for sex.  He is here to cull the herd.

    Specify Hard Offs: See above.  The Pale Man is not here for sex.

    Sexuality: Same as above.

    Content Level: Hell

    Death? (Y/N) Degree of Death? (Normal, Nightmare, Hell): Yes, in a way.  He can be banished, but a technical death is not possible for him.  Hell.

    Face Claim?: N/A

    Surprise GM Events?: Yes

    Connections?: I'm wanting a good chase, some dramatic thrilling suspense, possibly a few disappearances or murders, and ultimately, I don't mind if he's banished or defeated in the end.




    Might polish it up more a bit later, but this is what I'm looking at right now.

    Rel Mayer

    Quote from: Ryven on September 11, 2016, 04:48:03 PM
    Name:  The Pale Man

    Age: Unknown.  Believed to predate human kind.

    Character Type: Monster

    Occupation: The Pale Man does not necessarily call the forest his lair, but it seems to be where most of his sightings have occurred.  He has been known to appear in other places, however.  In some accounts, he has been described as having long black tentacles which sprout from seemingly nowhere.

    Physical Description: The Pale Man presents himself as an unnaturally tall human with a pale featureless face and head.

    Personality: The Pale Man is mostly a passive aggressive creature.  He can spend months or years stalking his target or targets from afar.  He prefers a slow and calculated descent into madness rather than a hands-on approach.  It is said, however, that some victims have been found impaled on tree limbs with their entrails and organs ripped out of their body.

    Some victims are still alive though permanently changed due to psychological trauma.  They say that being in his very proximity triggers episodes of paranoia and fear, delusions, nightmares, and nosebleeds.  His targets seem to be the young and curious, finding that those who have a need to learn about the occult and the forbidden are the ones who he stalks the most.  Victims tended to leave a trail of research, and in one way or another, his presence seemed to be noted at least once with all of them.

    History: His origins are mostly unknown as anyone brave enough to research him has died, gone insane, or gone missing.  (I would like to reveal bits and pieces of his origin to those willing to research him and therefore draw his attention).

    Quirks:


    • The Pale Sickness: anyone he is targeting will begin to display symptoms of irrational fear, paranoia, delusions, nightmares, headache, and nosebleeds.  The symptoms start out barely noticeable, but the longer he stalks them, the more intense these symptoms grow.
    • Teleportation: he can move from one location to another in the blink of an eye without physically moving.
    • Selective Invisibility: he can choose who can see him and who cannot.  Generally, he chooses his targets to see him and any others do not.
    • Tentacles Appendages: he can transform his arms into tentacles as well as sprout additional tentacles from his back and shoulders with seemingly endless length.


    Flaws:


    • Daylight: Will not appear in open daylight.  If he appears during the day, it is usually in shade, and only when his target is well on their way to succumbing to the sickness.  Similarly, extremely bright lights will ward him off.
    • Video Capture: his image can be captured just as any other normal person regardless of his invisibility ability.
    • Electronic Interference: his presences causes electronics to flicker and sometimes reset.  By virtue of this, it is easy to know when he is near or is coming.
    • Eldritch Origins: the same magic that exists that assisted in his entry into this world can also be used to ward him off or even banish him, that is if there are those brave enough to research it.  It is said that using said magic is enough to drive the person insane.
    Link your O&O: O/Os

    Specify Ons: The Pale Man is not here for sex.  He is here to cull the herd.

    Specify Hard Offs: See above.  The Pale Man is not here for sex.

    Sexuality: Same as above.

    Content Level: Hell

    Death? (Y/N) Degree of Death? (Normal, Nightmare, Hell): Yes, in a way.  He can be banished, but a technical death is not possible for him.  Hell.

    Face Claim?: N/A

    Surprise GM Events?: Yes

    Connections?: I'm wanting a good chase, some dramatic thrilling suspense, possibly a few disappearances or murders, and ultimately, I don't mind if he's banished or defeated in the end.




    Might polish it up more a bit later, but this is what I'm looking at right now.

    Love it! Totally approved. I've always felt like this game could use a Slenderman!

    Totoro

    I'm going to feel really bad for anyone who gets unlucky enough to have both psychological stalkers after them at once. 'IT' and the Slenderman at once just seems unfair.

    Rel Mayer

    Quote from: Rel Mayer on September 07, 2016, 11:32:01 PM
    Character Sheet Thread

    I wasn't able to get to Isabella Maven tonight, but she'll be done shortly. I included my Victim and Main Character for now! (Gary and Roxie). Both are open for connections if you'd like to plot with me!

    OOC incoming shortly...

    OOC Thread!

    Here are the threads, Ry.

    I'll get to updating the first posts with links later today when I am at my computer!

    Ryven

    Quote from: Sun Wukong on September 11, 2016, 05:32:21 PM
    I'm going to feel really bad for anyone who gets unlucky enough to have both psychological stalkers after them at once. 'IT' and the Slenderman at once just seems unfair.

    We should make this happen.

    sweets

    If ya'll are still looking I am thinking about throwing out a female victim and a Gorgon like monster.

    Rel Mayer

    Quote from: sweets on September 11, 2016, 09:44:02 PM
    If ya'll are still looking I am thinking about throwing out a female victim and a Gorgon like monster.

    I'd love to have you here, sweets! Please let me know if you need anything from me.

    Biles

    Sorry for the lack of response but I accidentally somehow lost the info of my character sheet and had to redo it over -_-. Anyways, without further ado, here's my monster, I hope it's not OP or somehow fails to meet the proper requirement, lemme know so I can try and revise it somehow, other than that lemme know what you think of my bastard creation.




    Name: Vaahls the Wicked Flesh-shaper
    Age: Over 2 millennia
    Character Type: Monster

    Occupation:
    A sexual predator that often targets humanoid victims for breeding purpose particularly sentient female ones. However, he's been known to expand its palette by going after effeminate males, trans-females, and even female-herms. Even some demons have fallen victim to Vaahls' sexual hunger. When it comes to males however, Vaahls will kill and corrupt their corpses into undead drones used to guard the hive or perhaps help abduct more females into his breeding harem, though time to time he may give some females even this same treatment should he tire of them for whatever reasons. At least in this sense, nothing gets truly wasted. Those unfortunate condemned for breeding are given a much crueler fate than those who are viciously turned into drones.

    Due to the nature of Vaahls as being a demonic nightcrawler, he has recently established residence in the dilapidated basement of one of the campuses' abandoned facilities. The damp, extremely, humid, and dark environment makes it a thriving grounds. Upon establishing his newly constructed fleshy hives, Vaahls' presence has allowed lesser demonic creatures to set up residence in his domains, not just the worm creatures her control. As a result, his influence alone has corrupted and tainted the basement structures beneath the campus to the point of looking almost alien. To die or be subdue in such a vile and foul place is the most terrible thing anyone could ever wish upon another, be they demons or humans.
    Infested Corridors




    Physical Description:
    Vaahls exists as a living entity comprised of parasitic annelid monsters of all various shapes, sizes, and colors. However, he is capable of shape-shifting flesh into various forms, though often simple and practical such as tendrils and tangible appendages that are often made up of a collection of worms and creatures. While mainly made up of various demonic worms, Vaahls is also capable of building up his form using corpse of his victims, be they alive or dead. Any bone-like structures found on his form or in his hive were likely carved out from the countless of corpses Vaahls has defiled. Of all the types of worms Vaahls uses to construct his identity, the most common are the ones that resemble Korean penis fish due to their robust and diverse roles.

    Personality:
    Vaahls' kind exist numerous in the demonic realm as the bottom-most in the food chain pyramid. They are nothing more than bottom-dwelling decomposer and scavengers that thrive in the darkest and deepest recess shadows. However now and then, when a colony of parasite worms grow unchallenged due the combined collective minds eventually form intelligence and evolve. Such was the case with Vaahls. Throughout the centuries, he has grown strong enough that even some of the higher demons have come to recognize his rise and prowess.

    Even with centuries behind Vaahls' achievement, he still primarily acts upon his hungry instincts and hunts just to satisfy his sexual depravities. Some powerful demons continue to look down on him as nothing more than a glorified scavenger, but Vaahls have in the past proven to show some cunning and wits to circumvent some of his limitations as a parasitic worm demon. Most of the time, he keeps to himself and depending upon his mood and situation, Vaahls will interact with others should the need arises. For the most part, the demons of his realm will leave him to his own nature.

    History:
    Vaahls was attracted to a high activity of demonic energy from those infiltrating the human realm. Feeding off from the waves of these energies, the demon worm was able to sense 'fresh meat' in plentiful supply from Earth. However, what interested Vaahls the most was that the world was heavily populated with a race of sentient beings. Creatures called humans that made him want to sink his teeth into and try new things. However, Vaahls also detected a powerful demon who seem to have more or less similar taste of sorts, though this demon's incredible lust for hunger rivalled that of his.

    During the infiltration to the human realm, Vaahls began shifting his main hive in the demon world by splitting himself into a swarm of tiny parasites that either snuck in through the portal or whatever entry way that connected both realms, or simply had many of his parasites clung to unsuspecting lesser demons who too were attracted to the prospect of dominating the newly discovered world. Upon transferring most of his essence to the human world and leaving behind the remains to live off on their own, Vaahls then interacted with the lowlife creatures on Earth and eventually slithered his corrupt presence into an abandoned dark basement and began recruiting new breeds to form a new hive.

    Quirks: Must have 2+ and be equal to Flaws. These are positive characteristics that can help your character survive. There is where you would list weapons.


    • Flesh Puppet: Whether his victims are alive, dead, or somehow even between both, he can use small wormy parasites to take biological controls of his victims' functions to an extent. Often, he will use them to communicate to others. In some case, he can also thread his tendril appendages through the flesh and literally control his victims like a genuine puppet just as well. Depending upon the condition of his victims' bodies, Vaahls can control a variety of motor functions of their brains and have them perform their original functions. Most of the time however, the puppets of flesh tend to be mutated in one way or another in the process.

    • Shapeshifting: Centuries of evolving and assimilating demonic energies from those unfortunate to get caught by his 'hangry' temperment, Vaahls has learned to shape and sculpt molds of flesh to perform various tasks and duties suited to his needs and in some case, desires. Whether its using the flesh of the wormy swarms at his command or those of his victims, Vaahls can create many temporary fleshy constructs before he decomposes them back into his collective entity.

    • Telepathy: For a lowlife demonic bottom-dwelling monstrosity, this ability is rudimentary at best and requires Vaahls to make physical contact either directly through the use of his appendage construct or using a parasitical agent upon a victim. While he uses this mostly to convey his thoughts and communication, Vaahls is wicked to use it as a form of generating terrible nightmares based on what his victims fear the most. Using fear to subdue his prey, it allows Vaahls to easily incarcerate many drones and breeding cows under his influence.

    • Night Vision: Like all lowlife nightcrawler critters, Vaahls and those under his influence can easily see through pitch-black environments with relative ease. Being able to traverse through solid blackness of space is as easy for them as walking around in the daylight.

    • Assimilation: Perhaps one of the most cruelest and the most foul abilities in Vaahls' arsenal. It is that gruesome ability that even demons have shuttered to think about. Throughout the ages, Vaahls has learned to adapt various abilities into his folds. One that he picked up was flesh preservation. It allows him to keep his 'fresh meat' alive for as long as possible and their bodies so durable that regardless how much their bodies are maimed beyond recognition, the victims remain alive. Because of this, the hive has become a prison of flesh for those foolish enough to venture into his domain. Many victims live integrated into the structures of their hives agonizing for eternity. In a worst mood, Vaahls may choose to rip his victims' flesh right of their bones and show it to them as their guts, organs, and parts are then horribly grafted onto his form or that of the hive and are doomed to see the remains of their husks. (Think Sorlacc Pit from Star Wars)

    Flaws: Must have 2+ and be equal to quirks. These are negative characteristics which could lead to harm for your character.


    • Decomposing Reanimated Corpse: While assimilation allows live victim to endure body-breaking abuse, it has little or no effect to dead flesh or dead victims. As such, the integrity and stability of reanimated corpse can only go so far, this also includes strength as well. Therefore, employing an army dead husks can easily be mowed down.

    • Remaining Stationary: Both Vaahls and his hive remain immobilized in one place making it one easy big target. What's worse is that his hive requires dark underground location where cave-in and collapse of buildings and structures can easily destroy his domain in one fell swoop. Then there's also the fact that the hive and Vaahls cannot easily escape should a fire break out due to the labyrinth structure of his domicile, be it made from scratch or infesting an existing structure such as the basement in the college campus.

    • Energy Expenditure: Even though Vaahls can eventually form a new hive colony from one place to another. Migration is not as easy as it appears. It takes lots of time and effort, even if subjected to dire situations. It's bad enough that having himself and his hive stationed in one place makes him an easy target, but when migrating to a new location or starting a new colony, this makes Vaahls much more vulnerable as he has to spend much of his energy on migration. In some dire cases, he is forced to devolve in exchange for more mobility.

    • Multitasking: Depending how powerful a demon Vaahls is, if he's does not have a higher level of demonic influence, he can easily lose concentration and control of his minions in all forms will wane. In a worse-case scenario, his vast army could suddenly and literally fall apart at the seams should his concentration bare too much overload of distractions. In which case, Vaahls may be forced to withdraw and regress into himself and leaving himself vulnerable to any attack.

    • Bright Light: Vaahls' fleshy entity are easily susceptible to sudden exposure brightness like the kind generated from bright light. Because of this, it causes lesser creatures in his domain to retreat like hissing vampires. Unfortunately, having lowlife creatures scurrying away may end up revealing victims and their handy works in the most horrible ways possible.

    Link your O&O: Elliquiy Prefs, Elliquiy O&O's, F-list Prefs

    Specify Ons:
    Urethral rape, penis impregnation, milking, and mutation, genital infestation and enhancements from wormy parasites. Breast enhancements for breeding purposes. All of this done to female-type characters be they futas, trans-females, or cross-dressing effeminate males.

    Specify Hard Offs: Be Specific - I suppose I could do gore given that I’m not playing a victimized character. However, I preferably would choose how my victim dies, and if possible, do whatever I want with their living or dead husk. There’s always room for discussion in the end.

    Sexuality:
    My monster character prefers to molest, rape, and breed with humanoid female-looking sentient beings, especially futas.

    Content Level: Hell, why not? :P

    Death? (Y/N): Yes, but only in a de-facto type of death instead of a genuine permanent kind. To be officially dead, my monster would be reduced to a couple or a few wormy creatures forced in a state of retreat with a devolved-state of mind. However, killing my monster by exploiting his weakness won’t guarantee the assailant immunity you’d expect from an Achilles heels type of scenario, a price would have to be paid. (i.e. a person ends up sacrificing to save others, or perhaps be forced to kill a victim he or she knows personally in the most gruesome way to put them outta their misery while destroying the monster in the process.)

    Face Claim?: Some pic I found on 4chan.

    Surprise GM Events?: I suppose so.

    Connections?: Preferably, my monster’s reputation may become repulsive even to other demonic beings as well, but nonetheless has a reputation within the demonic community. But for now would more or less exist as an urban legend of sorts. It is possibly hinted that Vaahls may know Old Man Borgia.
    [tr][td]
    Denai Academy
    Student: Amara Yochumaru[/td][/tr][tr][td]Zootopia: Hybrid Theory
    Animal: Mocha[/td][/tr][tr][td]The Run
    Hunted: Xuna Bladereaver[/td][/tr][/table]

    GnothiSeauton

    Quote from: sweets on September 11, 2016, 09:44:02 PM
    If ya'll are still looking I am thinking about throwing out a female victim and a Gorgon like monster.

    Glad to see you, sweets :)
    If I can't have you, my love...  I'll destroy you
    ~World Building Workshop ~ Current Ideas and Requests  ~
    ~ Preferences ~ Status  ~ Nightmares and Inspirations~
    ~Gnothi's Stories Without Homes~
    A reader lives a thousand lives before he dies... The man who never reads lives only one.

    Seeking New Stories

    sweets

    Hello everyone.

    Name: Tanith

    Age: 556

    Character Type: Monster

    Occupation: Tanith tends to be a creature who prefers solitude, she spends a lot of time in her cave tucked away in the woods.

    Physical Description: Tanith's upper body is still mostly human looking if you can look past the whole snakes for hair thing. From head to tail she is about fourteen feet long. In times of stress, anger, or hunger Tanith's face will become more frightening, scales and fangs appear and her eyes glow.

    Personality: Tanith actually is not that bad as far as monsters go. She keeps to herself, which has left her rather lonely when she is honest about it.  She craves company, conversation with someone other than one of the statues that litter her cave. When she gets close to shedding her skin she gets far more aggressive needing to feed more regularly to keep her energy up. Unfortunately for the people of the near by town such a time has drawn near and Tanith is hungry.

    History: A long dead friend suggested coming to Nightwood falls ages ago. A man with no eyes and a creature who's gaze turned others to stone made quite the pair. Tanith remained near by even after his death, often sleeping for years at a time. Here and there some poor unfortunate soul would stumble upon her little lair and end up a permanent fixture in her home. One of her 'friends' to remain with Tanith forever. Others would become a meal, she did not need to eat often so a decent sized person could last her a while.

    Quirks:


    • Stone cold- Tanith can turn most beings into stone if they meet her gaze directly. This is Tanith's first means of defense, she actually enjoys having the petrified victims around and often chats with the statues.
    • Strength- Tanith is far stronger than the average human. Her tail can easily crush the life out of even a man in his prime and strikes from her claws can easily maim a person.
    • Venom- Tanith's bite carries a powerful neurotoxin that can take a healthy adult down in minutes. This is typically saved for those that she is going to eat.
    • Excellent scene of smell- Tanith can pick up on partials by flicking her tongue in the air making her a great tracker.
    Flaws:


    • If it bleeds you can kill it- Tanith may not age, she is not immortal however. If someone can wound her she will bleed. If she is hurt severely enough she can even die.
    • Reflections- If Tanith sees her own eyes she will suffer the same fate that has fallen to so many and become petrified.
    • Cold blooded- The cold bothers Tanith liked any reptile, it slows her, can send her into a comatose like state and though unlikely has the potential to kill her.
    • Modern Weapons Guns, tasers, and other modern day weapons Tanith doesn't have a lot of experience with and can be used against her easily.
    Link your O&O: https://elliquiy.com/forums/onsoffs.php?u=4850

    Specify Ons:

    Specify Hard Offs: Open

    Sexuality: Straight.

    Content Level: Hell

    Death? (Y/N) Degree of Death? (Normal, Nightmare, Hell): Yes, Hell

    Face Claim?: Natalia Vodianova

    Surprise GM Events?: Yes

    Connections?: Tanith is open for connections, she has been around for a while so it is possible she has crossed paths with others.

    VonDoom

    I ... well, I think we'll need about half a dozen additional regular characters now, with the huge monster assembly. Feeling a bit overwhelmed, to be honest.
    Now this is the Law of the Jungle-
    as old and as true as the sky;
    And the Wolf that shall keep it may  prosper,
    but the Wolf that shall break it must die.

    -Rudyard Kipling, "The Law of the Jungle"
    O&O

    Ryven


    Rel Mayer

    Quote from: Biles on September 11, 2016, 10:15:41 PM
    Sorry for the lack of response but I accidentally somehow lost the info of my character sheet and had to redo it over -_-. Anyways, without further ado, here's my monster, I hope it's not OP or somehow fails to meet the proper requirement, lemme know so I can try and revise it somehow, other than that lemme know what you think of my bastard creation.




    Name: Vaahls the Wicked Flesh-shaper
    Age: Over 2 millennia
    Character Type: Monster

    Occupation:
    A sexual predator that often targets humanoid victims for breeding purpose particularly sentient female ones. However, he's been known to expand its palette by going after effeminate males, trans-females, and even female-herms. Even some demons have fallen victim to Vaahls' sexual hunger. When it comes to males however, Vaahls will kill and corrupt their corpses into undead drones used to guard the hive or perhaps help abduct more females into his breeding harem, though time to time he may give some females even this same treatment should he tire of them for whatever reasons. At least in this sense, nothing gets truly wasted. Those unfortunate condemned for breeding are given a much crueler fate than those who are viciously turned into drones.

    Due to the nature of Vaahls as being a demonic nightcrawler, he has recently established residence in the dilapidated basement of one of the campuses' abandoned facilities. The damp, extremely, humid, and dark environment makes it a thriving grounds. Upon establishing his newly constructed fleshy hives, Vaahls' presence has allowed lesser demonic creatures to set up residence in his domains, not just the worm creatures her control. As a result, his influence alone has corrupted and tainted the basement structures beneath the campus to the point of looking almost alien. To die or be subdue in such a vile and foul place is the most terrible thing anyone could ever wish upon another, be they demons or humans.
    Infested Corridors




    Physical Description:
    Vaahls exists as a living entity comprised of parasitic annelid monsters of all various shapes, sizes, and colors. However, he is capable of shape-shifting flesh into various forms, though often simple and practical such as tendrils and tangible appendages that are often made up of a collection of worms and creatures. While mainly made up of various demonic worms, Vaahls is also capable of building up his form using corpse of his victims, be they alive or dead. Any bone-like structures found on his form or in his hive were likely carved out from the countless of corpses Vaahls has defiled. Of all the types of worms Vaahls uses to construct his identity, the most common are the ones that resemble Korean penis fish due to their robust and diverse roles.

    Personality:
    Vaahls' kind exist numerous in the demonic realm as the bottom-most in the food chain pyramid. They are nothing more than bottom-dwelling decomposer and scavengers that thrive in the darkest and deepest recess shadows. However now and then, when a colony of parasite worms grow unchallenged due the combined collective minds eventually form intelligence and evolve. Such was the case with Vaahls. Throughout the centuries, he has grown strong enough that even some of the higher demons have come to recognize his rise and prowess.

    Even with centuries behind Vaahls' achievement, he still primarily acts upon his hungry instincts and hunts just to satisfy his sexual depravities. Some powerful demons continue to look down on him as nothing more than a glorified scavenger, but Vaahls have in the past proven to show some cunning and wits to circumvent some of his limitations as a parasitic worm demon. Most of the time, he keeps to himself and depending upon his mood and situation, Vaahls will interact with others should the need arises. For the most part, the demons of his realm will leave him to his own nature.

    History:
    Vaahls was attracted to a high activity of demonic energy from those infiltrating the human realm. Feeding off from the waves of these energies, the demon worm was able to sense 'fresh meat' in plentiful supply from Earth. However, what interested Vaahls the most was that the world was heavily populated with a race of sentient beings. Creatures called humans that made him want to sink his teeth into and try new things. However, Vaahls also detected a powerful demon who seem to have more or less similar taste of sorts, though this demon's incredible lust for hunger rivalled that of his.

    During the infiltration to the human realm, Vaahls began shifting his main hive in the demon world by splitting himself into a swarm of tiny parasites that either snuck in through the portal or whatever entry way that connected both realms, or simply had many of his parasites clung to unsuspecting lesser demons who too were attracted to the prospect of dominating the newly discovered world. Upon transferring most of his essence to the human world and leaving behind the remains to live off on their own, Vaahls then interacted with the lowlife creatures on Earth and eventually slithered his corrupt presence into an abandoned dark basement and began recruiting new breeds to form a new hive.

    Quirks: Must have 2+ and be equal to Flaws. These are positive characteristics that can help your character survive. There is where you would list weapons.


    • Flesh Puppet: Whether his victims are alive, dead, or somehow even between both, he can use small wormy parasites to take biological controls of his victims' functions to an extent. Often, he will use them to communicate to others. In some case, he can also thread his tendril appendages through the flesh and literally control his victims like a genuine puppet just as well. Depending upon the condition of his victims' bodies, Vaahls can control a variety of motor functions of their brains and have them perform their original functions. Most of the time however, the puppets of flesh tend to be mutated in one way or another in the process.

    • Shapeshifting: Centuries of evolving and assimilating demonic energies from those unfortunate to get caught by his 'hangry' temperment, Vaahls has learned to shape and sculpt molds of flesh to perform various tasks and duties suited to his needs and in some case, desires. Whether its using the flesh of the wormy swarms at his command or those of his victims, Vaahls can create many temporary fleshy constructs before he decomposes them back into his collective entity.

    • Telepathy: For a lowlife demonic bottom-dwelling monstrosity, this ability is rudimentary at best and requires Vaahls to make physical contact either directly through the use of his appendage construct or using a parasitical agent upon a victim. While he uses this mostly to convey his thoughts and communication, Vaahls is wicked to use it as a form of generating terrible nightmares based on what his victims fear the most. Using fear to subdue his prey, it allows Vaahls to easily incarcerate many drones and breeding cows under his influence.

    • Night Vision: Like all lowlife nightcrawler critters, Vaahls and those under his influence can easily see through pitch-black environments with relative ease. Being able to traverse through solid blackness of space is as easy for them as walking around in the daylight.

    • Assimilation: Perhaps one of the most cruelest and the most foul abilities in Vaahls' arsenal. It is that gruesome ability that even demons have shuttered to think about. Throughout the ages, Vaahls has learned to adapt various abilities into his folds. One that he picked up was flesh preservation. It allows him to keep his 'fresh meat' alive for as long as possible and their bodies so durable that regardless how much their bodies are maimed beyond recognition, the victims remain alive. Because of this, the hive has become a prison of flesh for those foolish enough to venture into his domain. Many victims live integrated into the structures of their hives agonizing for eternity. In a worst mood, Vaahls may choose to rip his victims' flesh right of their bones and show it to them as their guts, organs, and parts are then horribly grafted onto his form or that of the hive and are doomed to see the remains of their husks. (Think Sorlacc Pit from Star Wars)

    Flaws: Must have 2+ and be equal to quirks. These are negative characteristics which could lead to harm for your character.


    • Decomposing Reanimated Corpse: While assimilation allows live victim to endure body-breaking abuse, it has little or no effect to dead flesh or dead victims. As such, the integrity and stability of reanimated corpse can only go so far, this also includes strength as well. Therefore, employing an army dead husks can easily be mowed down.

    • Remaining Stationary: Both Vaahls and his hive remain immobilized in one place making it one easy big target. What's worse is that his hive requires dark underground location where cave-in and collapse of buildings and structures can easily destroy his domain in one fell swoop. Then there's also the fact that the hive and Vaahls cannot easily escape should a fire break out due to the labyrinth structure of his domicile, be it made from scratch or infesting an existing structure such as the basement in the college campus.

    • Energy Expenditure: Even though Vaahls can eventually form a new hive colony from one place to another. Migration is not as easy as it appears. It takes lots of time and effort, even if subjected to dire situations. It's bad enough that having himself and his hive stationed in one place makes him an easy target, but when migrating to a new location or starting a new colony, this makes Vaahls much more vulnerable as he has to spend much of his energy on migration. In some dire cases, he is forced to devolve in exchange for more mobility.

    • Multitasking: Depending how powerful a demon Vaahls is, if he's does not have a higher level of demonic influence, he can easily lose concentration and control of his minions in all forms will wane. In a worse-case scenario, his vast army could suddenly and literally fall apart at the seams should his concentration bare too much overload of distractions. In which case, Vaahls may be forced to withdraw and regress into himself and leaving himself vulnerable to any attack.

    • Bright Light: Vaahls' fleshy entity are easily susceptible to sudden exposure brightness like the kind generated from bright light. Because of this, it causes lesser creatures in his domain to retreat like hissing vampires. Unfortunately, having lowlife creatures scurrying away may end up revealing victims and their handy works in the most horrible ways possible.

    Link your O&O: Elliquiy Prefs, Elliquiy O&O's, F-list Prefs

    Specify Ons:
    Urethral rape, penis impregnation, milking, and mutation, genital infestation and enhancements from wormy parasites. Breast enhancements for breeding purposes. All of this done to female-type characters be they futas, trans-females, or cross-dressing effeminate males.

    Specify Hard Offs: Be Specific - I suppose I could do gore given that I’m not playing a victimized character. However, I preferably would choose how my victim dies, and if possible, do whatever I want with their living or dead husk. There’s always room for discussion in the end.

    Sexuality:
    My monster character prefers to molest, rape, and breed with humanoid female-looking sentient beings, especially futas.

    Content Level: Hell, why not? :P

    Death? (Y/N): Yes, but only in a de-facto type of death instead of a genuine permanent kind. To be officially dead, my monster would be reduced to a couple or a few wormy creatures forced in a state of retreat with a devolved-state of mind. However, killing my monster by exploiting his weakness won’t guarantee the assailant immunity you’d expect from an Achilles heels type of scenario, a price would have to be paid. (i.e. a person ends up sacrificing to save others, or perhaps be forced to kill a victim he or she knows personally in the most gruesome way to put them outta their misery while destroying the monster in the process.)

    Face Claim?: Some pic I found on 4chan.

    Surprise GM Events?: I suppose so.

    Connections?: Preferably, my monster’s reputation may become repulsive even to other demonic beings as well, but nonetheless has a reputation within the demonic community. But for now would more or less exist as an urban legend of sorts. It is possibly hinted that Vaahls may know Old Man Borgia.

    Looks great! While there won't be any futas in the RP (considering that I usually associate futa with anime--and characters have to be real life images), I do hope you find the interaction you're looking for considering that shemales, femboys, or anything of the sort (as long as it's real life) is acceptable. :)

    Approved. Feel free to post them up in the thread!

    Quote from: sweets on September 12, 2016, 01:17:00 AM
    Hello everyone.

    WIP Monster
    Name: Tanith

    Age: 556

    Character Type: Monster

    Occupation: What does your character do? Are they from out of town? Do they work in town? (If Monster: Please include where the Lair is at. Make sure that no other approved monster has claimed this lair.)

    Physical Description: Tanith's upper body is still mostly human looking if you can look past the whole snake hair thing. From head to tail she is about fourteen feet long. In times of stress, anger, or hunger Tanith's face will become more frightening, scales and fangs appear and her eyes glow.

    Personality: Describe their general mannerisms.

    History: How did they end up in Nightwood Falls? What are they currently doing here? If you apply for The Knowing - this needs to be heavily focused on how they came into play.

    Quirks: Must have 2+ and be equal to Flaws. These are positive characteristics that can help your character survive. There is where you would list weapons.



    Flaws: Must have 2+ and be equal to quirks. These are negative characteristics which could lead to harm for your character.



    Link your O&O: Link your O&Os

    Specify Ons: Mostly anything particular you would like to encounter.

    Specify Hard Offs: Be Specific - If you enjoy Gore, but you don't want to see eyeballs popping out, say it. GM may ask you to clarify exactly what your hard OFFs are.

    Sexuality: Self Explanatory. Also include nature if you wish to.

    Content Level: Normal/Nightmare/Hell - Select the highest category you will participate in.

    Death? (Y/N) Degree of Death? (Normal, Nightmare, Hell): Yes, Hell

    Face Claim?: .

    Surprise GM Events?: Yes

    Connections?: Treat this as your Classified Area or the Area where you can list your connections! Write in what you're wanting out of this character, possible plot changes, how you want them to die? Etc.

    Loving this so far!

    Quote from: VonDoom on September 12, 2016, 02:41:36 AM
    I ... well, I think we'll need about half a dozen additional regular characters now, with the huge monster assembly. Feeling a bit overwhelmed, to be honest.

    I find that people don't always play the monsters that they create. I also find that while it may seem like there are a lot of monsters, it doesn't really hinder too much when it comes to victim/mc/knowing character interaction.

    Just what I've noticed in the past. Monsters tend to be created easily, but as many group games go--not everyone is as active as they are in the interest chest.

    So please don't feel overwhelmed!

    Quote from: Ryven on September 12, 2016, 05:15:58 AM
    I could make a victim.

    Do whatever you want to do, Ryven! :) I personally love your Slenderman, though!


    Ryven

    Quote from: Rel Mayer on September 12, 2016, 10:58:00 AM

    Do whatever you want to do, Ryven! :) I personally love your Slenderman, though!

    I'm just offering if the need is there.  I wouldn't mind playing one.

    Fetwick


    Name: Brad Gibbons

    Age: 35

    Occupation: Professor/Head Editor at Nightwood Daily

    Character Type: Victim

    Brief History: Brad has been helping run the Nightwood Journal as a TA then professor for about 10 years. On top of being head editor at the Nightwood Daily. He may be loud spoken, but is generally considered soft among his peers. He is considered a bit of a push over by all of his subordinates as they undermine him and get away with delayed deadlines. He usually tries to fill the paper with fluff pieces and local history, shutting down what he considers rumors that are too scary for town folk.

    Who can play?: Fetwick, Rel Mayer

    Sexuality: Heterosexual

    Surprise GM Events?: Yes

    IF VICTIM:

    Link O&Os: https://www.f-list.net/c/fetwick

    Sexual ONs: Open to most things not on my offlist.

    Death? (Y/N) Degree of Death? (Normal, Nightmare, Hell):] Yes. Hell.

    Specify Hard OFFs: Scat, Pregnancy, Incest

    Connections?: Roxie's professor. Has invited Catherine as guest speaker for a week of classes.

    Rel Mayer

    Quote from: Fetwick on September 12, 2016, 03:07:49 PM

    Name: Brad Gibbons

    Age: 35

    Occupation: Professor/Head Editor at Nightwood Daily

    Character Type: Victim

    Brief History: Brad has been helping run the Nightwood Journal as a TA then professor for about 10 years. On top of being head editor at the Nightwood Daily. He may be loud spoken, but is generally considered soft among his peers. He is considered a bit of a push over by all of his subordinates as they undermine him and get away with delayed deadlines. He usually tries to fill the paper with fluff pieces and local history, shutting down what he considers rumors that are too scary for town folk.

    Who can play?: Fetwick, Rel Mayer

    Sexuality: Heterosexual

    Surprise GM Events?: Yes

    IF VICTIM:

    Link O&Os: https://www.f-list.net/c/fetwick

    Sexual ONs: Open to most things not on my offlist.

    Death? (Y/N) Degree of Death? (Normal, Nightmare, Hell):] Yes. Hell.

    Specify Hard OFFs: Scat, Pregnancy, Incest

    Connections?: Roxie's professor. Has invited Catherine as guest speaker for a week of classes.

    Always approved! Now we just need someone to terrify him once again, haha.

    Rel Mayer

    Quote from: sweets on September 12, 2016, 01:17:00 AM
    Hello everyone.

    Name: Tanith

    Age: 556

    Character Type: Monster

    Occupation: Tanith tends to be a creature who prefers solitude, she spends a lot of time in her cave tucked away in the woods.

    Physical Description: Tanith's upper body is still mostly human looking if you can look past the whole snakes for hair thing. From head to tail she is about fourteen feet long. In times of stress, anger, or hunger Tanith's face will become more frightening, scales and fangs appear and her eyes glow.

    Personality: Tanith actually is not that bad as far as monsters go. She keeps to herself, which has left her rather lonely when she is honest about it.  She craves company, conversation with someone other than one of the statues that litter her cave. When she gets close to shedding her skin she gets far more aggressive needing to feed more regularly to keep her energy up. Unfortunately for the people of the near by town such a time has drawn near and Tanith is hungry.

    History: A long dead friend suggested coming to Nightwood falls ages ago. A man with no eyes and a creature who's gaze turned others to stone made quite the pair. Tanith remained near by even after his death, often sleeping for years at a time. Here and there some poor unfortunate soul would stumble upon her little lair and end up a permanent fixture in her home. One of her 'friends' to remain with Tanith forever. Others would become a meal, she did not need to eat often so a decent sized person could last her a while.

    Quirks:


    • Stone cold- Tanith can turn most beings into stone if they meet her gaze directly. This is Tanith's first means of defense, she actually enjoys having the petrified victims around and often chats with the statues.
    • Strength- Tanith is far stronger than the average human. Her tail can easily crush the life out of even a man in his prime and strikes from her claws can easily maim a person.
    • Venom- Tanith's bite carries a powerful neurotoxin that can take a healthy adult down in minutes. This is typically saved for those that she is going to eat.
    • Excellent scene of smell- Tanith can pick up on partials by flicking her tongue in the air making her a great tracker.
    Flaws:


    • If it bleeds you can kill it- Tanith may not age, she is not immortal however. If someone can wound her she will bleed. If she is hurt severely enough she can even die.
    • Reflections- If Tanith sees her own eyes she will suffer the same fate that has fallen to so many and become petrified.
    • Cold blooded- The cold bothers Tanith liked any reptile, it slows her, can send her into a comatose like state and though unlikely has the potential to kill her.
    • Modern Weapons Guns, tasers, and other modern day weapons Tanith doesn't have a lot of experience with and can be used against her easily.
    Link your O&O: https://elliquiy.com/forums/onsoffs.php?u=4850

    Specify Ons:

    Specify Hard Offs: Open

    Sexuality: Straight.

    Content Level: Hell

    Death? (Y/N) Degree of Death? (Normal, Nightmare, Hell): Yes, Hell

    Face Claim?: Natalia Vodianova

    Surprise GM Events?: Yes

    Connections?: Tanith is open for connections, she has been around for a while so it is possible she has crossed paths with others.

    IF you're done she's totally approved, sweets!

    Ryven

    If she dwells in the forest, my guy might know of her.  Dunno if you'd want to work out a connection or not, sweets.

    Rel Mayer

    Also in case some of you don't have the OOC bookmarked:

    Quote from: Rel Mayer on September 13, 2016, 01:28:02 AM
    ICs are launched!

    The University.

    The Town.

    Alright, so they're super open for you to do your scenes that you've already plotted. If you're needing help at this moment, please let me know and I can steer you in the right direction.

    You can have your people hanging out around town, maybe in the University cleaning up after the Science fair outbreak, or just trying to avoid some monsters in any way possible.

    Also wrote this while being tired, so sorry for typos!

    As always, let me know if you need anything from me. Enjoy!

    sweets


    Ryven

    Quote from: sweets on September 13, 2016, 05:18:33 PM
    Ryven I am open for any connections.

    Sure.  Not sure what yet, but we can work something out if you want.

    sweets

    Name: Charlotte Lottie Walker

    Age: 25

    Character Type: Main Character

    Occupation: Ballet dancer

    Physical Description: Lottie wears her hair up more often than down to keep it out of the way. Favoring pastel colors for her clothes and light colored make up she is far from flashy.

    Personality: Lottie is a reserved young woman, quiet and thoughtful she is very different from her twin. Lottie prefers the shortened nickname over her given name because that separates her from Scarlett a bit more. The mother of the twins dressed them identically when they were younger and Lottie still remembers feeling like she was being seen as a part of a set rather than her own person. Those who know the twins know that Lottie is the more mature responsible of the women even though she is the younger of the two.

    History: Lottie came to Nightwood Falls to visit her twin sister Scarlett. Lottie was not working at the time and Scarlett could always make her give in when her big sister wanted something. The intention was to stay for a week or two, meet some of Scarlett's friends and they go back to her own life. She has only been in town for a few days when the shit hit the fan ruining said plan.

    Quirks: Must have 2+ and be equal to Flaws. These are positive characteristics that can help your character survive. There is where you would list weapons.


    • In great shape- Lottie works out, dances and diets to stay in good shape. This has left her with high endurance, and physically strong.
    • Intelligent.- Lottie's passion may be dance but she has always loved to learn. She is full of what some may call 'useless' knowledge.

    Flaws: Must have 2+ and be equal to quirks. These are negative characteristics which could lead to harm for your character.


    • Size- Ballerinas are not exactly known for being big ol' bruisers. Lottie is on the petite side and he knows it.
    • Hopelessly Directionless Lottie has no sense of direction at all. She has gotten so lost that she had wound up in another city before.

    Link your O&O: https://elliquiy.com/forums/onsoffs.php?u=4850

    Specify Ons: Looking to try new things in my first group horror story.

    Specify Hard Offs: Be Specific - No teeth pulling or eyeball popping.

    Sexuality: Straight

    Content Level: Normal/Nightmare/Hell - Hell

    Death? (Y/N) Degree of Death? (Normal, Nightmare, Hell): Yes, if discussed and Hell

    Face Claim?: Sarah Lane

    Connections?: Charlotte has no connections in Nightwood falls other than her sister. Those who know Scarlett could mistake the two however. leading to them believing there is a connection.


    Name: Scarlett Walker

    Age: 25

    Occupation: Student/ Waitress

    Character Type: Victim

    Brief History: Scatlett is a student who came to Nightwood Falls about a year ago. She got a bit of wander lust and her credits could transfer here so that was what brought her out here. Scarlett had a widl streak to her, a carefree individual who is at almost every party. Scarlett gets along well enough with her sister, and has been begging Lottie to come visit for months (mostly due to pressure from friends back home). Though her motives aare not entierly pure, having blown through the inheritance that their parent's left behind Scarlett has taken up a job as a waitress which has really put a cramp in her style an she knows Lottie has managed her money far better.

    Who can play?: Anyone

    Sexuality: Bi

    Surprise GM Events?: Yes

    IF VICTIM:

    Link O&Os: https://elliquiy.com/forums/onsoffs.php?u=4850

    Sexual ONs:

    Death? (Y/N) Degree of Death? (Normal, Nightmare, Hell):] Yes, Hell Looking for a brutal death rather early on for Scarlett.

    Specify Hard OFFs:

    Connections?: Open to connections.
    Surprise GM Events?: Yes


    Relikai

    Name: Johnny Graves

    Age: 27

    Occupation: Photographer

    Character Type: Victim

    Brief History: A photographer who hails from New York, Johnny started off as a hobbyist planning to build his own portfolio with small-time models, occasionally using the opportunity to bed some of the more desperate ones. Unorthodox but effective, and pleasing for both parties, Johnny built a small reputation as a photographer with connections, and his business improved over time with more opportunities arising.

    His trip to Nightwood Falls came as a Japanese model approached him for his services, and Johnny contemplated a theme of horror which fits the town. While the model seemed quite open, another part of Johnny wasted no time in sealing negotiations, looking forward to whatever roleplay he could do with this woman while enjoying a temporary change of environment.

    Who can play?: Anyone

    Sexuality: Hetero

    Surprise GM Events?: Yes

    IF VICTIM:

    Link O&Os: Anything Goes for this guy.

    Sexual ONs: Vanilla Stuff

    Death? Y, Hell.

    Specify Hard OFFs: Hell no everything goes.

    Connections?:

    Konayama Miyuki - Model / Friend with Benefits.

    Rel Mayer

    Quote from: Relikai on September 13, 2016, 07:49:14 PM
    Name: Johnny Graves

    Age: 27

    Occupation: Photographer

    Character Type: Victim

    Brief History: A photographer who hails from New York, Johnny started off as a hobbyist planning to build his own portfolio with small-time models, occasionally using the opportunity to bed some of the more desperate ones. Unorthodox but effective, and pleasing for both parties, Johnny built a small reputation as a photographer with connections, and his business improved over time with more opportunities arising.

    His trip to Nightwood Falls came as a Japanese model approached him for his services, and Johnny contemplated a theme of horror which fits the town. While the model seemed quite open, another part of Johnny wasted no time in sealing negotiations, looking forward to whatever roleplay he could do with this woman while enjoying a temporary change of environment.

    Who can play?: Anyone

    Sexuality: Hetero

    Surprise GM Events?: Yes

    IF VICTIM:

    Link O&Os: Anything Goes for this guy.

    Sexual ONs: Vanilla Stuff

    Death? Y, Hell.

    Specify Hard OFFs: Hell no everything goes.

    Connections?:

    Konayama Miyuki - Model / Friend with Benefits.

    Looks great! Approved!

    PrestaDGTation

      Hecatonchires Fledgling:

      Age: 22

      Character Type: Monster

      Occupation: This entity hunts, to feed and to enlarge itself.  It's components, however, may have more to say.

      Physical Description: The Hecatonchires has only 7 heads, 14 arms, 7 hearts, and 2 legs.  When encountering it, it's relatively easy to tell which of the segments is the original.  An enormous, extremely muscular beast with deep sunken eyes below his pronounced brow, large flat teeth than protrude slightly forward, and curly brown hair loosely fletching its arms, head, chest and chin.  It is always naked, and describing the features below the belt is best done by Mel Brooks films, with the word 'woof.'

        It's also possible to tell how long the other components have been a part of it, by how closely they resemble the original.  Six other heads line the creature's enormous shoulders, some of which look very much like its own, and others that still look human.  A pretty young woman's head appears on his left shoulder, while a male college student with large flat teeth appears on his right.  Each of these loses their legs and bodies when they join the Hecatonchires, and their flesh and bone is reassembled into their enormous arms, and into the torso and legs of the original.  Right now, the Hecatonchires stands at 11 feet tall.

      Personality: You might expect only horror from this creature.  Indeed, it is a figure of myth.  Hecatonchires are not mature until they have 100 heads, and 200 arms.  By which point they are terrible giants, even by the standards of the Dodekatheon Gods, who once employed them as bodyguards.  However, even Legends were young, once..

        The Hecatonchires Fledgling enjoys celebration.  Dancing, loud music, huge machines, casual sex, bad pranks, and testing the limits of authority and sensation alike.  It is a monster that is willing to party, sometimes splitting its other, less monstrous parts from itself, and sending them to indulge in the pleasures of the night.  Of course, it's also a competitive beast, full of things to prove.  And its a creative one, taught well to examine different ways to get what you need.  It operates on a thin line of compassion for its potential additions, and a complete lack of remorse for any life form it perceives as beneath itself.

        The other parts of it have different personalities, however.
        -Padraig, the first of its attacks and the one that most resembles the original, was actually once literature student, and enjoys the idea that everything has a sense of poetry, cruel or otherwise.
        -Louis, the second, was abducted on the French Countryside.  He's a rude, chauvinistic, and a talentless n'erdowell.  But he was a violet one, and strong, at least for a human.
        -Benjamin, the third, weighed over 400 pounds before the attack.  With his unchecked hedonism and impulsiveness about to destroy him, he sees the Hecatonchires attack as a blessing.
        -Simon, the fourth, was a construction worker.  He's a family man, powerful and orderly.  Since the attack, his one wish is to see the rest of his family join him.
        -Eddie was a college quarterback.  He had a bright future in kinesiology, and honestly railed against the Hecatonchires for a time.  Until the love of being strong, young, and winning took over.
        -Joslyn was the most recent.  She's a flirtatious and artistic woman, who loves the feeling of invincibility the Hecatonchires gives her.  She's cruel, in her way.

      History: The Fledgling has been moving across the world in spurts, heading west from Greece and crossing the ocean, spacing out its hunts as its elders taught it to do.  The peculiar aura of Nightwood Falls, however, offers a unique opportunity.  It was invited, yes?  And other monsters are on the prowl, killing folk as well!  Why shouldn't it take two, three, or more people to add to itself, while here!  In fact, it may very well need to plan its future trips around this!

      Quirks: Must have 2+ and be equal to Flaws. These are positive characteristics that can help your character survive. There is where you would list weapons.


      • Strength of Myth, and of Many
      A mature Hecatonchires is a mythological powerhouse, once serving as the bodyguards to Zeus Himself.  This one may be weaker, but his blood is still that of a legend, worth enough to impress the King of the Gods.  As such, his body is amazingly strong.  Jumping, sprinting, durability, and damage are at amazing levels.  But in addition, he grows stronger the more bodies he acquires.  With 14 arms, the creature is capable of climbing or crawling insanely fast, and is positively unfair in terms of a fist-fight. 

      • Join, Depart, and Return
      The Hecatonchires' primary motivation is to gather more bodies to itself, and become stronger.  It can 'merge' it's flesh with another human being, effectively making them part of its biomass.  It's a lengthy, horrifying ordeal.  Like being eaten, but while remaining completely lucid as pieces of your body disappear.  The thing is, the Hecatonchires can actually reshape a new body from its biomass, giving one of its heads an individual form for a time, after which they return.  Each body and head he absorbs brings with it the knowledge and recent memory it has, which allows the Hecatonchires to enjoy aspects of mortal society that a seven headed, 11 foot tall man eater wouldn't normally be able to.  It also provides a new way of hunting.

      • Shared Hearts
      The Hecatonchires has seven hearts, one of which is mythic, and will regenerate in time so long as the other human hearts are working.  This makes it very hard to kill.  But it also ensures the loyalty of the departing segments of itself.  Those beings, while empowered with the god-like blood of the Hecatonchires, have no heart of their own.  They are corpses with warm, intoxicating vitality.  That vitality will fade, over the course of 5 hours, at which point their body will begin to die.  Possessing their heart, the Hecatonchires is never far behind them when this happens.  It hasn't let any of its own perish, as of yet.  But there are consequences, for attempting to flee.

      • Trained
      Hecatonchires are a species.  This one is 22 years old, barely an infant by the terms of its elders.  But in those 22 years, it has been taught by some of the finest and most outrageous warriors of all time.  It knows stealth, advanced hand-to-hand combat, how to manage itself under-fire, and knows how to act cleanly with up to 10 limbs.  It allowed, the Hecatonchires may even try to arm itself, becoming the kind of warrior a Greek Legend would be proud to write.
      [/list]

      Flaws: Must have 2+ and be equal to quirks. These are negative characteristics which could lead to harm for your character.


      • Hedonist
      The Hecatonchires lusts for this loud little world of lights and revelry.  Betimes, it gets too close, drawn like a moth to flame.  The creature is capable of stealth only as it related to forward planning, and so getting sighted is usually just the start of a bad night.

      • Room-mates
      One of the many things its teachers taught it, was to be wary of betrayal.  Each of its heads prospers from being part of the Hecatonchires' body, but as young as this creature is, the intoxication of its legion form isn't enough to guarantee the loyalty of its parts.  And yet, it can't simply start killing them, either.  This leads to problems, sometimes, when one of others will argue with it, attempt to wrest control of an arm or two, or apply its personality traits to try to dominate decision making.  The worst, however, are the ones that try to get away, but are smart enough to try to get help as they do.  It hasn't happened yet, but he was taught to fear it.  As such, he can be a little over-protective, if you can call it that.

      • Conditional God-hood
      The Hecatonchires boasts seven hearts.  Only 6 of them are human, but the last is most important.  If someone managed to take or to destroy his original heart, the Hecatonchires would lose most of its mythic abilities, including its wondrous strength, its ability to absorb or depart others, and its ability to keep the others quiet.  This would reduce him to just a monstrous mortal with seven limbs, forced to hunt for it in his true form.

        If something were happened to all of its hearts, like a savvy betrayal or another monster, than the Hecatonchires would be the one with five hours to live.  It's a little known but horrifying aspect of their race, that not all Hecatonchires are born such.  Many times, the one to return will be the prey that outsmarted the hunter, and thereby became the myth.

      • There are rules
      Honestly, the Hecatonchires shouldn't be in Nightwood Falls.  It was taught to space out the hunt, never stay in more than one nation while making a kill.  And never, ever, let them see you.  He's forgiven, to a degree, for being rebellious and headstrong.  It shows strength.  But there is fine line between a force of personality and outright stupidity.  If one of his elders, or worse, one of the Dodekatheon Gods, were to catch him in the act of breaking the rules?  There would be consequences.
      [/list]

      Link your O&O: Presta Specs

      Specify Ons: Blood, sex, and crazy characters that want to be absorbed into a mythological nightmare-monster!

      Specify Hard Offs: Be Specific - No diapers.  And I'm not keen the waste that fills them, either.

      Sexuality: I'm kind of wide open!  For this character, I supposed I'd prefer females.  But guys, see if you can catch Joslyn around.

      Content Level: Nightmare

      Death? (Y/N) Degree of Death? (Normal, Nightmare, Hell): Hell.  Make sure you read that part about stealing hearts!

      Face Claim?: Not at the moment.

      Surprise GM Events?: Yes please!

      Connections?: New in town!
      "I see. Hell is populated entirely by Theater Majors." - Majabya, while watching Hazbin Hotel.

      Rel Mayer

        Quote from: PrestaDGTation on September 13, 2016, 10:34:57 PM
          Hecatonchires Fledgling:

          Age: 22

          Character Type: Monster

          Occupation: This entity hunts, to feed and to enlarge itself.  It's components, however, may have more to say.

          Physical Description: The Hecatonchires has only 7 heads, 14 arms, 7 hearts, and 2 legs.  When encountering it, it's relatively easy to tell which of the segments is the original.  An enormous, extremely muscular beast with deep sunken eyes below his pronounced brow, large flat teeth than protrude slightly forward, and curly brown hair loosely fletching its arms, head, chest and chin.  It is always naked, and describing the features below the belt is best done by Mel Brooks films, with the word 'woof.'

            It's also possible to tell how long the other components have been a part of it, by how closely they resemble the original.  Six other heads line the creature's enormous shoulders, some of which look very much like its own, and others that still look human.  A pretty young woman's head appears on his left shoulder, while a male college student with large flat teeth appears on his right.  Each of these loses their legs and bodies when they join the Hecatonchires, and their flesh and bone is reassembled into their enormous arms, and into the torso and legs of the original.  Right now, the Hecatonchires stands at 11 feet tall.

          Personality: You might expect only horror from this creature.  Indeed, it is a figure of myth.  Hecatonchires are not mature until they have 100 heads, and 200 arms.  By which point they are terrible giants, even by the standards of the Dodekatheon Gods, who once employed them as bodyguards.  However, even Legends were young, once..

            The Hecatonchires Fledgling enjoys celebration.  Dancing, loud music, huge machines, casual sex, bad pranks, and testing the limits of authority and sensation alike.  It is a monster that is willing to party, sometimes splitting its other, less monstrous parts from itself, and sending them to indulge in the pleasures of the night.  Of course, it's also a competitive beast, full of things to prove.  And its a creative one, taught well to examine different ways to get what you need.  It operates on a thin line of compassion for its potential additions, and a complete lack of remorse for any life form it perceives as beneath itself.

            The other parts of it have different personalities, however.
            -Padraig, the first of its attacks and the one that most resembles the original, was actually once literature student, and enjoys the idea that everything has a sense of poetry, cruel or otherwise.
            -Louis, the second, was abducted on the French Countryside.  He's a rude, chauvinistic, and a talentless n'erdowell.  But he was a violet one, and strong, at least for a human.
            -Benjamin, the third, weighed over 400 pounds before the attack.  With his unchecked hedonism and impulsiveness about to destroy him, he sees the Hecatonchires attack as a blessing.
            -Simon, the fourth, was a construction worker.  He's a family man, powerful and orderly.  Since the attack, his one wish is to see the rest of his family join him.
            -Eddie was a college quarterback.  He had a bright future in kinesiology, and honestly railed against the Hecatonchires for a time.  Until the love of being strong, young, and winning took over.
            -Joslyn was the most recent.  She's a flirtatious and artistic woman, who loves the feeling of invincibility the Hecatonchires gives her.  She's cruel, in her way.

          History: The Fledgling has been moving across the world in spurts, heading west from Greece and crossing the ocean, spacing out its hunts as its elders taught it to do.  The peculiar aura of Nightwood Falls, however, offers a unique opportunity.  It was invited, yes?  And other monsters are on the prowl, killing folk as well!  Why shouldn't it take two, three, or more people to add to itself, while here!  In fact, it may very well need to plan its future trips around this!

          Quirks: Must have 2+ and be equal to Flaws. These are positive characteristics that can help your character survive. There is where you would list weapons.


          • Strength of Myth, and of Many
          A mature Hecatonchires is a mythological powerhouse, once serving as the bodyguards to Zeus Himself.  This one may be weaker, but his blood is still that of a legend, worth enough to impress the King of the Gods.  As such, his body is amazingly strong.  Jumping, sprinting, durability, and damage are at amazing levels.  But in addition, he grows stronger the more bodies he acquires.  With 14 arms, the creature is capable of climbing or crawling insanely fast, and is positively unfair in terms of a fist-fight. 

          • Join, Depart, and Return
          The Hecatonchires' primary motivation is to gather more bodies to itself, and become stronger.  It can 'merge' it's flesh with another human being, effectively making them part of its biomass.  It's a lengthy, horrifying ordeal.  Like being eaten, but while remaining completely lucid as pieces of your body disappear.  The thing is, the Hecatonchires can actually reshape a new body from its biomass, giving one of its heads an individual form for a time, after which they return.  Each body and head he absorbs brings with it the knowledge and recent memory it has, which allows the Hecatonchires to enjoy aspects of mortal society that a seven headed, 11 foot tall man eater wouldn't normally be able to.  It also provides a new way of hunting.

          • Shared Hearts
          The Hecatonchires has seven hearts, one of which is mythic, and will regenerate in time so long as the other human hearts are working.  This makes it very hard to kill.  But it also ensures the loyalty of the departing segments of itself.  Those beings, while empowered with the god-like blood of the Hecatonchires, have no heart of their own.  They are corpses with warm, intoxicating vitality.  That vitality will fade, over the course of 5 hours, at which point their body will begin to die.  Possessing their heart, the Hecatonchires is never far behind them when this happens.  It hasn't let any of its own perish, as of yet.  But there are consequences, for attempting to flee.

          • Trained
          Hecatonchires are a species.  This one is 22 years old, barely an infant by the terms of its elders.  But in those 22 years, it has been taught by some of the finest and most outrageous warriors of all time.  It knows stealth, advanced hand-to-hand combat, how to manage itself under-fire, and knows how to act cleanly with up to 10 limbs.  It allowed, the Hecatonchires may even try to arm itself, becoming the kind of warrior a Greek Legend would be proud to write.
          [/list]

          Flaws: Must have 2+ and be equal to quirks. These are negative characteristics which could lead to harm for your character.


          • Hedonist
          The Hecatonchires lusts for this loud little world of lights and revelry.  Betimes, it gets too close, drawn like a moth to flame.  The creature is capable of stealth only as it related to forward planning, and so getting sighted is usually just the start of a bad night.

          • Room-mates
          One of the many things its teachers taught it, was to be wary of betrayal.  Each of its heads prospers from being part of the Hecatonchires' body, but as young as this creature is, the intoxication of its legion form isn't enough to guarantee the loyalty of its parts.  And yet, it can't simply start killing them, either.  This leads to problems, sometimes, when one of others will argue with it, attempt to wrest control of an arm or two, or apply its personality traits to try to dominate decision making.  The worst, however, are the ones that try to get away, but are smart enough to try to get help as they do.  It hasn't happened yet, but he was taught to fear it.  As such, he can be a little over-protective, if you can call it that.

          • Conditional God-hood
          The Hecatonchires boasts seven hearts.  Only 6 of them are human, but the last is most important.  If someone managed to take or to destroy his original heart, the Hecatonchires would lose most of its mythic abilities, including its wondrous strength, its ability to absorb or depart others, and its ability to keep the others quiet.  This would reduce him to just a monstrous mortal with seven limbs, forced to hunt for it in his true form.

            If something were happened to all of its hearts, like a savvy betrayal or another monster, than the Hecatonchires would be the one with five hours to live.  It's a little known but horrifying aspect of their race, that not all Hecatonchires are born such.  Many times, the one to return will be the prey that outsmarted the hunter, and thereby became the myth.

          • There are rules
          Honestly, the Hecatonchires shouldn't be in Nightwood Falls.  It was taught to space out the hunt, never stay in more than one nation while making a kill.  And never, ever, let them see you.  He's forgiven, to a degree, for being rebellious and headstrong.  It shows strength.  But there is fine line between a force of personality and outright stupidity.  If one of his elders, or worse, one of the Dodekatheon Gods, were to catch him in the act of breaking the rules?  There would be consequences.
          [/list]

          Link your O&O: Presta Specs

          Specify Ons: Blood, sex, and crazy characters that want to be absorbed into a mythological nightmare-monster!

          Specify Hard Offs: Be Specific - No diapers.  And I'm not keen the waste that fills them, either.

          Sexuality: I'm kind of wide open!  For this character, I supposed I'd prefer females.  But guys, see if you can catch Joslyn around.

          Content Level: Nightmare

          Death? (Y/N) Degree of Death? (Normal, Nightmare, Hell): Hell.  Make sure you read that part about stealing hearts!

          Face Claim?: Not at the moment.

          Surprise GM Events?: Yes please!

          Connections?: New in town!

          Looks great! Very much approved! Let me know anything you may need from me.

          Remiel

          Submitted for your approval.

          Name: Drake Holland

          Age: 38

          Character Type: Main Character

          Occupation:  Private investigator.  Monster Hunter.  Odd job man. 

          Physical Description: Drake Holland is a collection of scars and psychoses loosely wrapped up in skin.  Once, he might have been considered handsome, but that was a few years and a few hundred bottles of whiskey ago.   With a square jaw, permanent five o' clock shadow, and brooding stare, he looks like he has been ripped right out of some pulp detective novel, and perhaps he has. 

          Personality: Haunted, jaded, cynical, and stoic, Drake has often been described as "like a dead man walking, except that he simply hasn't gotten around to falling over yet."  Ever the pessimist, eager to assume the worst in everything and everyone that he meets, he seems to exist solely for the purpose of hunting down and killing monsters, a purpose which he clings onto with grim determination.

          History:  Once, Drake had a happy life.  He had a wife, a promising career as a forensic scientist, and a little house in the suburbs, complete with white picket fence.   Unfortunately, his wife, who was his high school sweetheart, suffered from bipolar disorder and severe depression, and at the tender age of twenty-eight she killed herself.  Wracked by guilt, desperate to find some meaning in the tragedy, Drake neglected to take care of himself, and started a pattern of bad choices which ultimately cost him his job and his house.  On the verge of skid row, he turned to any odd job he could find, eventually settling on the seedy world of private investigation.   It was about then that his wife's ghost appeared and began haunting him.  Desperate to ease her torment, Drake spent all his spare time researching the world of the supernatural.  Although ultimately unsuccessful in putting her spirit to rest, he unwittingly launched a new career as a monster hunter. 

          After receiving a tip that strange things are happening in Nightwood Falls, he comes to the town, ready to do battle with the forces of evil.

          Quirks: Must have 2+ and be equal to Flaws. These are positive characteristics that can help your character survive. There is where you would list weapons.


          • Resilient: Drake has shrugged off more than his share of slings and arrows, and has always gotten back on his feet.  Bloodied, bruised, just when it seems like something should put him down for the count, he keeps right on going.
          • Cool-headed:  He has borne witness to some really weird shit, the kind of shit which would make a full grown man gibber and howl.  Rarely surprised by anything anymore, he can keep his head in a crisis and does not panic.
          • Weapons:

            • twin .45 automatic pistols
            • .357 revolver, his weapon of choice.  Silver bullets optional.
            • sawed-off shotgun, 12 gauge
            • various religious accoutrements--vials of holy water, copies of the holy books of the major religions, religious symbols, etc.


          Flaws: Must have 2+ and be equal to quirks. These are negative characteristics which could lead to harm for your character.


          • Alcoholic: Drake has been slowly and steadily killing his liver with booze for the last eight years.  This often impairs his ability to interact with others or make informed judgments.
          • Clinically Depressed: Drake suffers from low morale at the best of times, and suffers from almost paralyzing depression at the worst. 
          • Psychoses: Drake suffers from several psychoses which can be manipulated by his enemies.  Is he really tortured by the ghost of his dead wife, or is it all in his head? 

          Link your O&O: https://elliquiy.com/forums/index.php?topic=49645.0

          Specify Ons:  Some psychological horror would be nifty. 

          Specify Hard Offs: Be Specific - Character death.  I fully expect him to be torn, stabbed, mauled, and impaled.  But I'd like be able to continue to write him.

          Sexuality: Hetero.  Sex is a funny thing; even when the mind has been pushed to the edge of what it can handle, the body still screams "SEX! SEX! SEX!"

          Content Level: - Nightmare

          Death? (Y/N) Degree of Death? (Normal, Nightmare, Hell): Can your character die? I'm going to say no.  For now.

          Face Claim?: Josh Brolin

          Surprise GM Events?: Yes, please!

          Connections?: None at the moment.  Open to possible connections.

          Rel Mayer

          Quote from: Remiel on September 13, 2016, 11:52:45 PM
          Submitted for your approval.

          Name: Drake Holland

          Age: 38

          Character Type: Main Character

          Occupation:  Private investigator.  Monster Hunter.  Odd job man. 

          Physical Description: Drake Holland is a collection of scars and psychoses loosely wrapped up in skin.  Once, he might have been considered handsome, but that was a few years and a few hundred bottles of whiskey ago.   With a square jaw, permanent five o' clock shadow, and brooding stare, he looks like he has been ripped right out of some pulp detective novel, and perhaps he has. 

          Personality: Haunted, jaded, cynical, and stoic, Drake has often been described as "like a dead man walking, except that he simply hasn't gotten around to falling over yet."  Ever the pessimist, eager to assume the worst in everything and everyone that he meets, he seems to exist solely for the purpose of hunting down and killing monsters, a purpose which he clings onto with grim determination.

          History:  Once, Drake had a happy life.  He had a wife, a promising career as a forensic scientist, and a little house in the suburbs, complete with white picket fence.   Unfortunately, his wife, who was his high school sweetheart, suffered from bipolar disorder and severe depression, and at the tender age of twenty-eight she killed herself.  Wracked by guilt, desperate to find some meaning in the tragedy, Drake neglected to take care of himself, and started a pattern of bad choices which ultimately cost him his job and his house.  On the verge of skid row, he turned to any odd job he could find, eventually settling on the seedy world of private investigation.   It was about then that his wife's ghost appeared and began haunting him.  Desperate to ease her torment, Drake spent all his spare time researching the world of the supernatural.  Although ultimately unsuccessful in putting her spirit to rest, he unwittingly launched a new career as a monster hunter. 

          After receiving a tip that strange things are happening in Nightwood Falls, he comes to the town, ready to do battle with the forces of evil.

          Quirks: Must have 2+ and be equal to Flaws. These are positive characteristics that can help your character survive. There is where you would list weapons.


          • Resilient: Drake has shrugged off more than his share of slings and arrows, and has always gotten back on his feet.  Bloodied, bruised, just when it seems like something should put him down for the count, he keeps right on going.
          • Cool-headed:  He has borne witness to some really weird shit, the kind of shit which would make a full grown man gibber and howl.  Rarely surprised by anything anymore, he can keep his head in a crisis and does not panic.
          • Weapons:

            • twin .45 automatic pistols
            • .357 revolver, his weapon of choice.  Silver bullets optional.
            • sawed-off shotgun, 12 gauge
            • various religious accoutrements--vials of holy water, copies of the holy books of the major religions, religious symbols, etc.


          Flaws: Must have 2+ and be equal to quirks. These are negative characteristics which could lead to harm for your character.


          • Alcoholic: Drake has been slowly and steadily killing his liver with booze for the last eight years.  This often impairs his ability to interact with others or make informed judgments.
          • Clinically Depressed: Drake suffers from low morale at the best of times, and suffers from almost paralyzing depression at the worst. 
          • Psychoses: Drake suffers from several psychoses which can be manipulated by his enemies.  Is he really tortured by the ghost of his dead wife, or is it all in his head? 

          Link your O&O: https://elliquiy.com/forums/index.php?topic=49645.0

          Specify Ons:  Some psychological horror would be nifty. 

          Specify Hard Offs: Be Specific - Character death.  I fully expect him to be torn, stabbed, mauled, and impaled.  But I'd like be able to continue to write him.

          Sexuality: Hetero.  Sex is a funny thing; even when the mind has been pushed to the edge of what it can handle, the body still screams "SEX! SEX! SEX!"

          Content Level: - Nightmare

          Death? (Y/N) Degree of Death? (Normal, Nightmare, Hell): Can your character die? I'm going to say no.  For now.

          Face Claim?: Josh Brolin

          Surprise GM Events?: Yes, please!

          Connections?: None at the moment.  Open to possible connections.

          Really loving the faceclaim! Totally approved! Post him up in the Character Sheet thread and get to plotting! :P

          Rel Mayer


          Biles

          I know I haven't made my first post and it's due to incoming stuff I need to do and it's kept me too occupied. However, just to let everyone know, I will be unsubbing just this recruitment thread only for now, but I will be keeping tabs in other relevant threads.
          [tr][td]
          Denai Academy
          Student: Amara Yochumaru[/td][/tr][tr][td]Zootopia: Hybrid Theory
          Animal: Mocha[/td][/tr][tr][td]The Run
          Hunted: Xuna Bladereaver[/td][/tr][/table]