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Author Topic: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)  (Read 3607 times)

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Offline wanderTopic starter

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Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« on: September 25, 2017, 11:12:21 AM »
With the humble bundle for WFRP 2nd edition, I wondered if there was someone out there who'd like to run a continuing game of the rpg? There's a good few published adventures and campaigns out there for the system for longevity.

I'm pretty open though on what the plot is and who the characters are, it's more for giving the system a whirl and doing some fun adventuring that I'd be after, maybe see some different sights across as the Old World as we go.

That's it for now. Let me know any interest you have below and hopefully we can get a circle together. :)

Offline Muse

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Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #1 on: September 25, 2017, 02:46:31 PM »
  i don't have any more space on my GMing plate right now, but I'd love a chance to play this. 

Offline Quasar

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Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #2 on: September 25, 2017, 04:53:20 PM »
Count me in as an interested player!

Offline wanderTopic starter

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Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #3 on: September 25, 2017, 06:16:15 PM »
Woo, interested players is a start!  XD

I'd very likely go with a Human character when rolling one up, myself.

I'd actually welcome a GM who only has the corebook (though having some supplement books would also be good), as the 'Through the Drakwald' adventure at the end of the corebook seems like it could be a nice 'in' to the rest of the world, though I'll be happy with whatever a GM would like to do to kick things off.

Online Drowdeviant

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #4 on: September 25, 2017, 11:12:47 PM »
What about acceptance of fan material? I have some things that could be interesting things to include and that don't introduce really OP stuff (except for slann and the whole thing about elf mages eventually being able to utilize high magic). Hell it even allows you to play a grail damsel and possibly for mages to learn more than one lore (with escalating risks in exchange obviously).


I'd love to play a skink, saurus, necromancer or other spell caster. :3
« Last Edit: September 25, 2017, 11:15:48 PM by Drowdeviant »

Offline Quasar

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Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #5 on: September 26, 2017, 04:50:36 AM »
I'd like to use some Grail Knights material, but I'm perfectly fine with just the baseline core book.

Offline wanderTopic starter

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Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #6 on: September 26, 2017, 08:19:01 AM »
I'd say if the GM has access to the Bretonnian's book and is okay to use stuff from that, that's all cool with me (As would be stuff from pretty much the whole range of supplements). I actually like quite a few of the Bretonnian careers myself. Sad they didn't include Athel Loren wood elves though.

I'm a bit lax on fan stuff though, as it's unknown how playtested and how well it gels. I'd also hope to keep in the random roll-up for a character, just to keep the party varied, interesting and give a bit of a potential challenge to rp as someone you may not been expecting to play.

Online Drowdeviant

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #7 on: September 26, 2017, 12:03:33 PM »
I'd say if the GM has access to the Bretonnian's book and is okay to use stuff from that, that's all cool with me (As would be stuff from pretty much the whole range of supplements). I actually like quite a few of the Bretonnian careers myself. Sad they didn't include Athel Loren wood elves though.

I'm a bit lax on fan stuff though, as it's unknown how playtested and how well it gels. I'd also hope to keep in the random roll-up for a character, just to keep the party varied, interesting and give a bit of a potential challenge to rp as someone you may not been expecting to play.
Liber Fanatica actually has made a fan supplement for the wood elves Wander. :3

But yes the grail careers are interesting, though the addition of a grail damsel might be a wise choice since from what I see they act as very good support for knights while still being impressive in and of themselves. :3

Offline RubySlippers

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #8 on: September 28, 2017, 11:37:31 AM »
I'm in the roll randomly camp and see what you get, nothing like starting out as a nothing Camp Follower and work your way up to some lofty height or dying trying to get there. IMHO

I have the rules and will play though under this philosophy for my character what is the fun if everyone is perfect an Apprentice Wizard or skilled Swordsman part of the charm is chance and fate deciding your starting role which is how the real world is save maybe doing two rolls for starting career and picking one that is okay.

Offline wanderTopic starter

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Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #9 on: September 28, 2017, 05:28:17 PM »
As the game let's you choose your fantasy race, there's a little bit of directing if you know what races have what talents and occupations.  :-)

There's also Shallya's Mercy, where you can trade a single low roll for a characteristic for the average of that one for the race you chose.

Though yes, I think random rolling gives you an opportunity for rping a character you may not have considered before and trying new things. It's fun stuff for sure. First character I rolled for in this game was a Zealot and I'm such the opposite of that!  :D

And... WFRP is a pretty fatal game, we're probably going to need to roll new characters if the game lasts long enough... Though I find games like that (like Call of Cthulhu being another that comes to mind), it's not the victory that's the fun bit, it's finding out just how the character meets their end!  ;D

Offline Jezabelle

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #10 on: September 28, 2017, 05:31:26 PM »
I'm always a huge fan of this game, posting for interest.

Offline Muse

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Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #11 on: September 29, 2017, 01:39:15 AM »
*smiles*  Now we just need a GM! 

Offline Featherfall

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #12 on: October 03, 2017, 01:59:02 PM »
Well um...this is fortuitous.

I was one of those who purchased the Humble Bundle packages, and I've been itching to run/play a game in the Warhammer Fantasy setting (also [full disclosure] to get me regularly active in Elliquiy once more). So if you are all willing to have me, I'd be willing to step in and GM/DM.

Since they were all available for Humble Bundle purchase (and most of the books are available through less-than-legal avenues and have been for years) I would allow any and all player texts; that includes the main book, Bretonnia, Kislev, Tome of Corruption, Tome of Salvation, Realm of Sorcery, ALL that good stuff (which means I have access to all the bad stuff to throw at you; MU-WHAHAHAHA!). I'm also, if the players wish, open to allowing material from Liber Fanatica (http://www.liberfanatica.net/), as they have a brilliant Wood Elf supplement and expansions into Necromancy that I myself might be tempted to use (DM's only allowed to use what players have access to as well in some form or fashion). Finally, I'd be willing to ignore certain established lore to accommodate character-concepts (I might allow a woman to advance to Grail Knight, for example, despite it clearly saying the Lady will not be fooled by a disguise). Just discuss and clear with me first.


Now, assuming you all would be happy with me as a DM, would you prefer me to stick with the premade started in the Core Book as has been suggested, or to veer off and create an entirely unique story? Also, what style of game are we looking for, Khorne, Tzeentch, Nurgle, or Slaanesh? Now I know what your asking; "Featherfall, what the hell do you mean by that?" Easy:

Khorne: Combat-focused: sieges and battles and grand armies and such.
Tzeentch: Intrigue and subterfuge, hidden deals and backstabbing abound.
Nurgle: Despair and doom: emphasizing grimdark where nothing seems to go right for you lot.
Slaanesh: Do I really need to say what this is?  :P "Take them to the dungeons of Marcher Fortress!" (Seriously though; how kinky do you want your game, and what perversions would you like to await your character?)

Basically, a cute little system where you can tell me what you'd like more of in the game. You can choose any four in any combination you desire (saying 'yes please' to all four is an acceptable answer :D).

I'll leave that at there for now, as it's already a lot (especially since you guys still haven't given me the okay  :-[ ) but just let me know what you all think. ^^

Offline RubySlippers

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #13 on: October 03, 2017, 04:36:15 PM »
I prefer pick a race and roll away, what's the challenge starting out ideally what you want when realistically it would be what a parent did or who they got to apprentice you or being forced into some life by chance and then you can claw your way up the fun way. And there are tiny cheats to give one a tad more choice. If your letting people choose then the hard core random dice rollers should get more advancements to start IMHO.  :P

Offline Featherfall

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #14 on: October 03, 2017, 06:04:22 PM »
The Career Compendium has pretty much all the careers listed out, along with extended rules to roll to select from these careers. The procedure is essentially the same as seen in the core book; you would just roll a d1000 for your career instead of a d100.

If people wanted a bit more control, they can let me know if they wanted to choice their career by Party Role (Academic, Commoner, Criminal, Ranger, Warrior) and we can do it that way. There are also options for rolling for starting careers by Region (Empire, then N/S/E/W of Empire) or by Environment (Urban, Rural, Coast, Wilds) but I find those two to be significantly more limiting in options.

Offline RubySlippers

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #15 on: October 03, 2017, 07:05:55 PM »
Is there something wrong with the basic core rulebook only, since most of us are poor and can't afford ton of fancy rules and I for one don't see the need for them?

In short no way in hell am I rolling a d1000 and go for lots of odd careers with likely skills and feats I don't have reference to in hand its cruel to expect me to ,as a disabled person, to keep track of all that I will play a basic game if anyone cares to run one or if this bundle of books is available for free via open gaming license and even then likely would say no.

You all can play under the bunch of crazy rules if you want but its going to too complicated and hard for me since I'm happy with a more basic character, I don't want to do more than that well unless this extra stuff is available free on line like I said but the only book I own is the core book for 1st and 2nd editions hardback.

Offline Featherfall

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #16 on: October 03, 2017, 07:36:59 PM »
If people would prefer a basic game straight from the core, that is perfectly fine with me.  :-)

I don't want to do more than that well unless this extra stuff is available free on line like I said but the only book I own is the core book for 1st and 2nd editions hardback.

Almost all of the extra books are available online for free; just type in their names in the google search bar (Tome of Corruption, for example) and you can find them easily. (A great source is http://khorne.ru/2nd/, though they aren't all the best quality of pdfs. Both the PDFs and their titles are in English, so don't be put off by the Russian.)

Online Drowdeviant

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #17 on: October 03, 2017, 07:47:04 PM »
...I'm sorry people. xD

Human Stat rolls before assignment and modifiers as well as additions from first career
At 2017-10-03 18:34:15, Drowdeviant (uid: 54292) rolls: 2d10 Result: 14

At 2017-10-03 18:34:35, Drowdeviant (uid: 54292) rolls: 2d10 Result: 10

At 2017-10-03 18:34:54, Drowdeviant (uid: 54292) rolls: 2d10 Result: 19

At 2017-10-03 18:35:22, Drowdeviant (uid: 54292) rolls: 2d10 Result: 13

At 2017-10-03 18:35:40, Drowdeviant (uid: 54292) rolls: 2d10 Result: 12

 At 2017-10-03 18:35:53, Drowdeviant (uid: 54292) rolls: 2d10 Result: 19

At 2017-10-03 18:36:12, Drowdeviant (uid: 54292) rolls: 2d10 Result: 15

At 2017-10-03 18:36:55, Drowdeviant (uid: 54292) rolls: 2d10 Result: 13

Human Random Talent aside from Birth Sword~ At 2017-10-03 18:43:25, Drowdeviant (uid: 54292) rolls: 1d100 Result: 6=Ambidextrous

Starting Fate Points~ At 2017-10-03 18:47:50, Drowdeviant (uid: 54292) rolls: 1d10 Result: 6= 3 fate points

Starting Wounds~ At 2017-10-03 18:50:03, Drowdeviant (uid: 54292) rolls: 1d10 Result: 8= 12 wounds

Feather I have a question for you: Would there be a possibility of people becoming vampires somewhere in the far future if we so desire? I know to some of us the transformation seems a little OP, but mechanically it doesn't make you too much more powerful...plus I love the von carsteins. Regardless I'm leaving it up to your decision as the GM, just think it might be a fun idea to ponder is all. x3

Starting Career At 2017-10-03 18:31:18, Drowdeviant (uid: 54292) rolls: 1d1000 Result: 50= Apprentice Wizard

Also everyone I need your help, give your thoughts on what sort of wizard you think would be fun for us to have lore-wise. I'm currently pondering these lores for what they'll become when they advance to journeyman wizard: Shadow, Fire
« Last Edit: October 03, 2017, 07:57:35 PM by Drowdeviant »

Offline Featherfall

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #18 on: October 03, 2017, 08:11:50 PM »


Feather I have a question for you: Would there be a possibility of people becoming vampires somewhere in the far future if we so desire? I know to some of us the transformation seems a little OP, but mechanically it doesn't make you too much more powerful...plus I love the von carsteins. Regardless I'm leaving it up to your decision as the GM, just think it might be a fun idea to ponder is all. x3

In the far future of the game? Maybe. The problem is that Vampires are (rightfully) about as well regarded as warlocks and Daemons in Warhammer; that is, they're hated by everyone. If the player characters don't immediately want to kill you, every town you ever go into will.

Online Drowdeviant

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #19 on: October 03, 2017, 08:46:48 PM »
In the far future of the game? Maybe. The problem is that Vampires are (rightfully) about as well regarded as warlocks and Daemons in Warhammer; that is, they're hated by everyone. If the player characters don't immediately want to kill you, every town you ever go into will.

0-0 you do know that those towns will need a very perceptive wizard to know one is a vampire right? Right off the bat vampires get an ability that makes it harder to figure out what they are (aside from the side effects of weaknesses obviously).

Pass for Human
You can retract your claws and fangs and soften your features, enabling you to appear Human. In this form, you lose the Frightening and Terrifying Talents if you have them. Switching back and forth between appearing Human is a free action.

This is the only true way of telling one is a vampire outside of one or two exceptions...and even then it isn't perfect.

Witchsight
Yet another method of detecting the presence of a Vampire is through viewing them with Magical Sense. A magister who makes a successful Magical Sense Test sees dark tendrils of both Shyish and Dhar surrounding a Vampire. Of course, such an aura might also surround one under the Vampire’s thrall, or a necromancer, or indeed an Amethyst magister, or a priest of Morr who often deals with the Undead. The Winds are rarely clear or easily interpreted. Those who work
with Shyish are better able to detect its subtleties, and those individuals gain a +10% bonus to this test.

Now it is relatively hindering and kind of a hassle to play at times normally cause of the common sunlight weakness, but I think it could make for interesting rp oppurtunities. Plus we can always use alternative weaknesses if people want to become vampires (night's Dark Masters has substitutes for just this thing, one being the tears of the innocent, sawdust amongst others) xD
« Last Edit: October 03, 2017, 09:07:31 PM by Drowdeviant »

Offline Featherfall

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #20 on: October 03, 2017, 09:13:34 PM »
*Smacks forehead* completely forgot about it. Like I said, I'm iffy but open to the idea, and regardless it will be a while before you have the chance to engage with those powers, so let's take a 'wait and see' approach.  :P

Online Drowdeviant

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #21 on: October 03, 2017, 09:16:35 PM »
*Smacks forehead* completely forgot about it. Like I said, I'm iffy but open to the idea, and regardless it will be a while before you have the chance to engage with those powers, so let's take a 'wait and see' approach.  :P

Ok. Just think it could be fun is all. :3

Also if people don't want me being a wizard I can roll for something else. :3

Offline Muse

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Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #22 on: October 03, 2017, 11:21:02 PM »
  Ooh!  :) 

  STill got space for me? 

  And we're rolling careers?  Sunds like fun.   

  1/2 Khorne, 1/2 Slanesh Please. 

Online Drowdeviant

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #23 on: October 03, 2017, 11:24:38 PM »
  Ooh!  :) 

  STill got space for me? 

  And we're rolling careers?  Sunds like fun.   

  1/2 Khorne, 1/2 Slanesh Please.

I'm for 1/3 Slannesh, 1/3 Khorne and 1/3 Tzeentch personally. Vampire counts tomfoolery ftw! xD

Offline Jezabelle

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #24 on: October 04, 2017, 12:16:06 AM »
In the far future of the game? Maybe. The problem is that Vampires are (rightfully) about as well regarded as warlocks and Daemons in Warhammer; that is, they're hated by everyone. If the player characters don't immediately want to kill you, every town you ever go into will.

You're the DM but the book does explicitly say no Vampire PCs for some really good reasons--they have ridiculous ups and downs.

Anywho, DD, should we really be making characters?  I'm eager but I don't wanna jump the gun either.

Online Drowdeviant

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #25 on: October 04, 2017, 12:20:39 AM »
You're the DM but the book does explicitly say no Vampire PCs for some really good reasons--they have ridiculous ups and downs.

Anywho, DD, should we really be making characters?  I'm eager but I don't wanna jump the gun either.

...I'm currently waiting on other games to revive and kind of needed something to do in the mean time Jez. ^_^;
« Last Edit: October 04, 2017, 12:23:24 AM by Drowdeviant »

Offline Jezabelle

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #26 on: October 04, 2017, 12:24:52 AM »
...I'm currently waiting on other games to revive and kind of needed something to do in the mean time Jez. ^_^;

Sry, meant to address Featherfall with that one.  And on the Vampire note, I only know this b\c one of my friends looked into WFRP2e vampyrs during one of our campaigns and informed me of it.  Perhaps a different book offers a pc solution.

Online Drowdeviant

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #27 on: October 04, 2017, 12:59:42 AM »
Sry, meant to address Featherfall with that one.  And on the Vampire note, I only know this b\c one of my friends looked into WFRP2e vampyrs during one of our campaigns and informed me of it.  Perhaps a different book offers a pc solution.

Well again there are legit rules for alternate weaknesses for vampires.

Also I think Liber Fanatica actually has some expansion stuff for Thousand Thrones explaining possible ways for vampires to kind of over come weaknesses without wasting blood gifts either through alchemy (angled toward necrachs) or undertaking quests (like a blood dragon, but I don't see why Lahmians or von carsteins can't do it as well). xD

...Liber Fanatica is my favorite fan site by the way, especially cause it gave me new shit to love for necromancy (both shit for the normal lore of necromancy and the lore of Nagash which they both made better than they were orginally)...also it gave us more undead beasties to play with and anything that does that greatly pleases me. We have tomb guard, Ushabti and TOMB SCORPIONS! >:3
« Last Edit: October 04, 2017, 01:01:47 AM by Drowdeviant »

Offline Muse

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Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #28 on: October 04, 2017, 01:54:51 AM »
*sighes* 

DD, are you sure you're not asking to play a bloodsucking souless monster?  The kind who's friends will weep for the decent living being he once was while we drive a stake through his hert and burry him at the crossroads? 

Online Drowdeviant

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #29 on: October 04, 2017, 02:08:15 AM »
*sighes* 

DD, are you sure you're not asking to play a bloodsucking souless monster?  The kind who's friends will weep for the decent living being he once was while we drive a stake through his hert and burry him at the crossroads?

...What the hell sort of people do you think the vampire counts are Muse? Yeah most of them think humans are basically cattle for them to feed off of, but others know how useful mortals can be as well as how much potential they can have. Look at Helman Ghorst, Manfred made that boy a proper and awesome ass necromancer cause he knew that boy had talent and took his depressed orphaned ass under his wing. :3

Also the blood kiss doesn't brainwash you. Just make you...different is all...and also possibly immortal. Aside from becoming somewhat more pompous and like the aristocracy you're still 95% the person you were beforehand. Also you get to learn necromancy and lead the charge in the skeleton war's old world theatre! xD

Offline Featherfall

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #30 on: October 04, 2017, 02:28:02 AM »
You're the DM but the book does explicitly say no Vampire PCs for some really good reasons--they have ridiculous ups and downs.

Oh trust me, I know.

Quote
Anywho, DD, should we really be making characters?  I'm eager but I don't wanna jump the gun either.

Go ahead and roll up if you want; I'll probably wait a day to see if everyone who expressed interest still wants to play, then move this over to the group session if we still need a few more bodies before we get started.  :-)

Online Drowdeviant

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #31 on: October 04, 2017, 02:38:14 AM »
Oh trust me, I know.

Go ahead and roll up if you want; I'll probably wait a day to see if everyone who expressed interest still wants to play, then move this over to the group session if we still need a few more bodies before we get started.  :-)

I'm sorry but I couldn't resist. X3


Offline Thufir Hawat

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #32 on: October 04, 2017, 05:35:50 AM »
*sighes* 

DD, are you sure you're not asking to play a bloodsucking souless monster?  The kind who's friends will weep for the decent living being he once was while we drive a stake through his hert and burry him at the crossroads?
FWIW, that's how it reads to me, as well.

Offline Muse

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Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #33 on: October 05, 2017, 12:32:18 AM »
  *Waves and smiles* 

  So, im currently toying with two concepts. Both human--though I suppose the first could be a halfling girl isntead. 

  If we want to start with some or all of our characters not optomised for adventure, I'd like to do a Racantuer.  (Sigmars Heirs 121-122.)  She'd be a young maiden from a prosperous farm in the more propserous parts of the empire.  So well known for her ready skill with a tale growing up that her friends called her The Story Girl. 

  (Maybe she had a mute friend named Kilminee who played a violin nad who's family owned an apple orchard.  ;)  )

  Wonder if anyone gets either refrence.  ^_^;; 

  Anyways, the more martial idea is for an Estalian Deistro.  In this case, I'm torn between a young woman claiming to be married to her sword and a cassanova swordsman.  The second used to be slightly more greedy with his skills and services, but realized that women admired heroes far more than mercinaries.  :)

Offline Muse

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Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #34 on: October 05, 2017, 01:16:53 AM »
Tenatively building on the cassanova deistro.  Let me know what ou think: 

Character Generation Stuff Here
18, 15, 14, 12, 8, 7, 6, 5

*laughs*  Wow!  That's downright average!  :)  I wonder if the dice bot would have been as nice to me as it was to D.D. 

I'll use Shaila's Mercy on the five.  18, 15, 14, 12, 8, 7, 6, 5

18, 15, 14, 12, 11, 8, 7, 6



Offline Muse

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Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #35 on: October 05, 2017, 04:01:31 AM »
Character Aplication

History at the bttom.  I hope you like.  : )

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Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #36 on: October 05, 2017, 04:15:41 AM »
Definitely interested!  I will work to draft up a character as soon as I get a free moment.

Offline wanderTopic starter

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Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #37 on: October 05, 2017, 07:01:35 AM »
Is Featherfall for sure GMing this then?

I'd pick 1/2 Nurgle and 1/2 Slaanesh myself. Though I would like some Khorne combat rolls in the game too. Basically think the setting to 'Berserk' and that's what I'd really be after. I don't want to play a Guts equivalent though, some Imperial schmuck is fine with me.

On the subject of Vampires; the book they're in clearly states that Vampires should not be PCs due to being OP (read: broken). If the whole party were Vampires that's different. I however wouldn't want to play in a game where one of the PCs is a Vampire and I don't want to play one myself either. If a PC gets turned into a Vamp, that's stated in the book that it should be character retirement time.

I'll probably roll a character up later then, using the 2nd Corebook. It'll be a pain in the ass with languages to play a Bretonnian and they reuse many of the corebook careers anyway.

Offline Featherfall

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #38 on: October 05, 2017, 11:47:05 AM »
  *Waves and smiles* 

  So, im currently toying with two concepts. Both human--though I suppose the first could be a halfling girl isntead. 

  If we want to start with some or all of our characters not optomised for adventure, I'd like to do a Racantuer.  (Sigmars Heirs 121-122.)  She'd be a young maiden from a prosperous farm in the more propserous parts of the empire.  So well known for her ready skill with a tale growing up that her friends called her The Story Girl. 

  (Maybe she had a mute friend named Kilminee who played a violin nad who's family owned an apple orchard.  ;)  )

  Wonder if anyone gets either refrence.  ^_^;; 

  Anyways, the more martial idea is for an Estalian Deistro.  In this case, I'm torn between a young woman claiming to be married to her sword and a cassanova swordsman.  The second used to be slightly more greedy with his skills and services, but realized that women admired heroes far more than mercinaries.  :)

Well, as a long-time fan of swashbuckling adventures, Errol Flynn flicks, and virtually every incarnation of Zorro ever (except Espada y la Rosa; fuck that show) the more Estalian Deistros the better. ^^ However, the idea of a Racantuer would certainly be interesting! Though I see you rolled for your Don Juan already, and...yup, those are some pretty average stats.  :P If you are happy with Paolo, then he looks good to me!



Definitely interested!  I will work to draft up a character as soon as I get a free moment.

Awesome stuff!


Is Featherfall for sure GMing this then?

Looks like.

Quote
I'd pick 1/2 Nurgle and 1/2 Slaanesh myself. Though I would like some Khorne combat rolls in the game too. Basically think the setting to 'Berserk' and that's what I'd really be after. I don't want to play a Guts equivalent though, some Imperial schmuck is fine with me.

Noted.

Quote
On the subject of Vampires; the book they're in clearly states that Vampires should not be PCs due to being OP (read: broken). If the whole party were Vampires that's different. I however wouldn't want to play in a game where one of the PCs is a Vampire and I don't want to play one myself either. If a PC gets turned into a Vamp, that's stated in the book that it should be character retirement time.

Between my own reservations and everyone else's concerns, I'm going to have to put the ke-bosh on PCs becoming Vampires and remaining PCs. Sorry, DD!

Quote
I'll probably roll a character up later then, using the 2nd Corebook. It'll be a pain in the ass with languages to play a Bretonnian and they reuse many of the corebook careers anyway.

Sounds good. Just remember that if you DO play a Bretonnian, some of the core classes don't have a clear equivalent for Bretonnia (like Apprentice Wizard, for example).

Online Drowdeviant

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #39 on: October 05, 2017, 03:43:56 PM »
Between my own reservations and everyone else's concerns, I'm going to have to put the ke-bosh on PCs becoming Vampires and remaining PCs. Sorry, DD!

...I'll likely be changing my first career to something non-mage then. Not really worth playing a mage if they can't get corrupted and become a vampire in the future. :P

Also everyone else I don't mean to sound bitter, but I didn't think I was asking for something really OP to be honest. PC Vampires after all take a fair long while before they really get to be anything really that powerful (especially if you choose to sacrifice most of your only 6 blood gifts just to nullify the steep weaknesses that comes with being a vampire in the first place). ^_^;
« Last Edit: October 05, 2017, 06:49:09 PM by Drowdeviant »

Offline Jezabelle

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #40 on: October 05, 2017, 05:39:01 PM »
1/4th Khorne, 2/4th Slaanesh, 1/4th Nurgle is my vote for content.

My options are overwhelming, I've only rarely gotten to be a player with WFRP2e.  I'll consider for a bit.

Offline Thufir Hawat

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #41 on: October 05, 2017, 06:20:02 PM »
I call "Nurgle" just "Warhammer Refereeing 101", so 35% Tzeentch, 15% Khorne and 50% Slaanesh sound about right for my tastes.
Which is to say, like everyone else's, it seems ;D!

I'm planning to roll everything if I find the time to actually sit down and make a character :P.

Offline wanderTopic starter

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Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #42 on: October 05, 2017, 07:52:14 PM »
Human Character... Alright, let's do this! I'll post a suitable pic for whatever I roll downthread or something. I have no idea what's gonna come from this.

Roll Result: wander rolled: 1d100
Comment: human male name
Result: 87

Name: Ulrich!

rolls for stats, used in order
Roll Result: wander rolled: 16d10
Comment: Characteristics
Result: 6, 7, 8, 4, 10, 4, 2, 10, 6, 1, 2, 10, 6, 10, 1, 7

Roll Result: wander rolled: 1d10
Comment: starting wounds
Result: 6,
Total: 6

Roll Result: wander rolled: 1d10
Comment: fate points
Result: 10,
Total: 10

In Order;

Characteristics

WS: 33
BS: 32
S: 34
T: 32
Ag: 27 > 31 *shallya's mercy* > 36 (free career advance).
Int: 32
Wil: 36
Fel: 28
-
Att 1
Wounds: 11
SB: 3
TB: 3
Move: 4
Magic: 0
Insan: 0
Fate Points: 3

Starting Career:
Pit Fighter
Roll Result: wander rolled: 1d100
Comment: starting career
Result: 58


Skills:
Common Knowledge (The Empire), Dodge Blow, Gossip, Intimidate, Speak Language (Reikspiel).

Talents;
starting traits: Marksman and Resistance to Disease
Roll Result: wander rolled: 2d100
Comment: random starting talents
Result: 37, 50

Disarm, Quick Draw, Specialist Weapon Group (Flail), Specialist Weapon Group (Parrying), Specialist Weapon Group (Two-Handed), Strike Mighty Blow, Strong-Minded.

Trappings: Flail, Knuckle-Duster, Shield, Medium Armour (Mail Shirt and Leather Jack).
Common Clothing, Tattered Cloak, dagger tucked in belt.
slingbag/backpack containing; blanket, wooden tankard and cutlery set, a hand weapon.
Purse containing 14 gold crowns
Roll Result: wander rolled: 2d10
Comment: starting crowns
Result: 6, 8,
Total: 14


Personal Details.

Height: 5'11
Roll Result: wander rolled: 1d10
Comment: height
Result: 7


Weight: 130 lbs (9 stone 4)
Roll Result: wander rolled: 1d100
Comment: weight
Result: 17,
Total: 17


Black Hair and Copper Eyes
Roll Result: wander rolled: 2d10
Comment: hair and eye colour
Result: 10, 5


Distinguishing Mark: Distinctive Gait
Roll Result: wander rolled: 1d100
Comment: distinguishing mark
Result: 80


4 siblings
Roll Result: wander rolled: 1d10
Comment: siblings
Result: 8


Star Sign: The Broken Cart, sign of pride
Roll Result: wander rolled: 1d100
Comment: star sign
Result: 78


Age: 30
Roll Result: wander rolled: 1d100
Comment: age
Result: 72


Birthplace: Ostland, Pig/Cattle Farm
Roll Result: wander rolled: 1d10
Comment: human birthplace
Result: 6

Roll Result: wander rolled: 1d10
Comment: human birth settlement
Result: 8
« Last Edit: October 07, 2017, 07:41:16 AM by wander »

Offline Quasar

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Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #43 on: October 06, 2017, 07:07:24 AM »
For myself, the ideal general ratio would be: 10% Khorne, 40% Tzeentch, 10% Nurgle, 40% Slaanesh.

Results: 9, 1, 8, 3, 3, 7, 6, 10, 10, 3, 10, 1, 2, 1, 5, 10

WS: 9+1=10=30
BS: 8+3=11=31 (36 w/ Marksman)
S: 3+7=10=30
T: 6+10=16=36
Ag: 10+3=13=33
Int: 10+1=11=31
WP: 2+1=3 (Shallya's mercy) 11=31
Fel: 10+5=15=35 (40 w/ Suave)

Race: Human
Starting Wounds (result 4): 11
Fate Points (result 6): 3
Human Random Talents (result 37 & 83): Marksman & Suave

Starting Career (result 20): Charcoal-Burner

Height (result 3): 5' 7"
Distinguishing Marks (result 90): Large mole
Star Sign (result 100): The Witchling Star
Siblings (result 5): 2
Age (result 4): 16

Question: Will we absolutely need to roll appearance?  I haven't done so in the above, namely as it would take forever for me to find a picture claim I'd like to use, lol

I'll complete the rest of the sheet after, but thought I'd get the stat rolls out of the way whilst I have a free moment!

Offline Featherfall

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #44 on: October 06, 2017, 11:33:04 AM »
Seeing a wide variety of which of the Ruinous Powers shall dominate our game (except Slaanesh, who maintains a healthy appearance everywhere...you perverts. :p). So I'll have to do some mix-and-matching clearly.

Also Quasar, you do not have to roll your appearance if you do not want to.

Offline TheLaughingOne

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #45 on: October 06, 2017, 12:12:37 PM »
Well... I to bought the humble bundle thing, and would like to play some WH fantasy as well!!

Though... which char gen is being gone with? Completely "lol Random" or can i actually make decisions on how my character is based..?

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Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #46 on: October 06, 2017, 12:58:41 PM »
Rolls Made
Results: 9, 1, 8, 3, 3, 7, 6, 10, 10, 3, 10, 1, 2, 1, 5, 10

WS: 9+1=10=30
BS: 8+3=11=31 (36 w/ Marksman)
S: 3+7=10=30
T: 6+10=16=36
Ag: 10+3=13=33
Int: 10+1=11=31
WP: 2+1=3 (Shallya's mercy) 11=31
Fel: 10+5=15=35 (40 w/ Suave)

Race: Human
Starting Wounds (result 4): 11
Fate Points (result 6): 3
Human Random Talents (result 37 & 83): Marksman & Suave

Starting Career (result 20): Charcoal-Burner

Height (result 3): 5' 7"
Distinguishing Marks (result 90): Large mole
Star Sign (result 100): The Witchling Star
Siblings (result 5): 2
Age (result 4): 16


ANDRIC VAULBAN (W.I.P)
Male Human  |  Charcoal-Burner
Height: 5' 7"  |  Weight: 155 lbs  |  Age: 16
Religion: Taal & Ulric  |  Star Sign: The Witchling Star
Birthplace: Middenland (Holzbeck village)
                                                                               
WS
BS
S
T
Ag
Int
WP
Fel
35
36
35
36
33
31
31
40
A
W
SB
TB
M
Mag
IP
FP
1
11
3
3
4
0
0
3

Advances: WS +5 (free)
Skills: Common Knowledge (the Empire), Concealment, Drive, Gossip, Haggle, Outdoor Survival, Perception, Scale Sheer Surface, Search, Secret Signs (Ranger), Speak Language (Reikspiel)
Talents: Flee!, Marksman, Suave, Very Strong
Trappings: Common Clothing, Dagger, Backpack, Blanket, Hatchet, Torch (x3), Purse (w/ 17 gc), Tinderbox, Sword, Wooden Cutlery Set, Wooden Tankard

Description:

Personality:

Background:

Offline wanderTopic starter

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Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #47 on: October 06, 2017, 02:27:17 PM »
Just edited my post adding in the common trappings everyone gets and the random rolled starting crowns going in. Due to the availability checks and how they can be modified, I'll wait until Ulrich is actually in-game before spending any of those coins. Also need to pick a hand weapon and figure how encumbered he is. Otherwise pretty much done.

Offline Featherfall

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #48 on: October 06, 2017, 04:58:56 PM »
Well... I to bought the humble bundle thing, and would like to play some WH fantasy as well!!

Though... which char gen is being gone with? Completely "lol Random" or can i actually make decisions on how my character is based..?

As everyone else is doing 'random', I think it is only fair we keep going in that direction (and to be honest I always found that to be part of the fun), though if others who have already rolled say they don't mind I would be willing to allow it.


Just edited my post adding in the common trappings everyone gets and the random rolled starting crowns going in. Due to the availability checks and how they can be modified, I'll wait until Ulrich is actually in-game before spending any of those coins. Also need to pick a hand weapon and figure how encumbered he is. Otherwise pretty much done.

Noted! It should also be said that I will be borrowing heavily from the Corebook's premade and the subsequent trail of adventure 'Paths of the Damned' (with heavy modification based on player choices/extended adventures/kink times) so the time-line is after Archaon never got anywhere close to the Empire was "barely beaten back" at the Walls of Middenheim.

So for characters that have been (almost) completed we have:

Ulrich (wander)
Andric Vaulban (Quasar)
Paolo (Muse)

With potential characters from DD and LaughingOne. Quite the sausage-fest we got going on here. :P

Offline RubySlippers

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #49 on: October 06, 2017, 05:04:35 PM »
Self styled:

Fleur Decontasta

Raconteur

What kind of gamer would I be to be scared from some new rules, bring it on, bitches ...  >:)
Okay I'm a drama queen sometimes gaming and pout, I always stand by my gamers and you need me in this game I'm motivated.

Spoiler: Click to Show/Hide
Roll Result: DianeK rolled: 2d10, adding 20 to the total
Comment: Human WS
Result: 9, 4,
Total: 33
 
Roll Result: DianeK rolled: 2d10, adding 20 to the total
Comment: Human BS
Result: 1, 1,
Total: 31  (blessing time)

Roll Result: DianeK rolled: 2d10, adding 20 to the total
Comment: Human S
Result: 7, 3,
Total: 30

Roll Result: DianeK rolled: 2d10, adding 20 to the total
Comment: Human T
Result: 6, 9,
Total: 35

Roll Result: DianeK rolled: 2d10, adding 20 to the total
Comment: Human Ag
Result: 5, 3,
Total: 28

Roll Result: DianeK rolled: 2d10, adding 20 to the total
Comment: Human Int
Result: 5, 8,
Total: 33

Roll Result: DianeK rolled: 2d10, adding 20 to the total
Comment: Human WP
Result: 2, 8,
Total: 30

Roll Result: DianeK rolled: 2d10, adding 20 to the total
Comment: Human Fel
Result: 3, 8,
Total: 31

Attacks (A)  1
Wounds  11
Strength Bonus (SB)  3
Toughness Bonus (TB)  3
Movement (M)  4
Magic (Mag)  0
Insanity Points (IP)  0
Fate Points  3

Birthplace Wissenland/Market Town


Starting Career Raconteur

I'll get a sheet done ASAP this weekend, going to see Bladerunner 2049 tonight in IMAX so sorry geekiness needs geeking, and they better NOT fuck this up or I'll be a mad geek.
« Last Edit: October 06, 2017, 05:06:52 PM by RubySlippers »

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Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #50 on: October 06, 2017, 06:14:19 PM »
  OOh!  A raconteur.  That's awesome, Ruby.

As everyone else is doing 'random', I think it is only fair we keep going in that direction (and to be honest I always found that to be part of the fun), though if others who have already rolled say they don't mind I would be willing to allow it.

Oh, oh...  I thought you had decided it was acceptable to pick your first class.  Mine wasn't random.  ^_^;; 

Offline Featherfall

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #51 on: October 06, 2017, 06:36:00 PM »
Self styled:

Fleur Decontasta

Raconteur

What kind of gamer would I be to be scared from some new rules, bring it on, bitches ...  >:)
Okay I'm a drama queen sometimes gaming and pout, I always stand by my gamers and you need me in this game I'm motivated.

Spoiler: Click to Show/Hide
Roll Result: DianeK rolled: 2d10, adding 20 to the total
Comment: Human WS
Result: 9, 4,
Total: 33
 
Roll Result: DianeK rolled: 2d10, adding 20 to the total
Comment: Human BS
Result: 1, 1,
Total: 31  (blessing time)

Roll Result: DianeK rolled: 2d10, adding 20 to the total
Comment: Human S
Result: 7, 3,
Total: 30

Roll Result: DianeK rolled: 2d10, adding 20 to the total
Comment: Human T
Result: 6, 9,
Total: 35

Roll Result: DianeK rolled: 2d10, adding 20 to the total
Comment: Human Ag
Result: 5, 3,
Total: 28

Roll Result: DianeK rolled: 2d10, adding 20 to the total
Comment: Human Int
Result: 5, 8,
Total: 33

Roll Result: DianeK rolled: 2d10, adding 20 to the total
Comment: Human WP
Result: 2, 8,
Total: 30

Roll Result: DianeK rolled: 2d10, adding 20 to the total
Comment: Human Fel
Result: 3, 8,
Total: 31

Attacks (A)  1
Wounds  11
Strength Bonus (SB)  3
Toughness Bonus (TB)  3
Movement (M)  4
Magic (Mag)  0
Insanity Points (IP)  0
Fate Points  3

Birthplace Wissenland/Market Town


Starting Career Raconteur

I'll get a sheet done ASAP this weekend, going to see Bladerunner 2049 tonight in IMAX so sorry geekiness needs geeking, and they better NOT fuck this up or I'll be a mad geek.

No worries; we all have our moments, and I'm super-glad to have you aboard. As for Bladerunner, let us know how they ruin a beloved franchise!  :P

  OOh!  A raconteur.  That's awesome, Ruby.

Oh, oh...  I thought you had decided it was acceptable to pick your first class.  Mine wasn't random.  ^_^;;


.....


.....*shifts eyes to the left. Shifts eyes the right.*


As I was saying, LaughingOne, it is totally cool to pick your starting career if you have a firm idea in mind. No problem at all. No double-standards here so the Estalian Diestro concept that Featherfall loves can stay in the game. No sir-ee!


Spoiler: Click to Show/Hide
*Deep Voice* None of you saw anything!

Offline wanderTopic starter

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Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #52 on: October 07, 2017, 07:45:05 AM »
Just edited in how much stone Ulrich's weight would be into that bit of personal description. Figured it would help me find a suitable pic as I can visualise stones better than the smaller lbs. He'd have a BMI of 18.1, which is underweight... Though I'm picturing him as a more agile pit fighter. I rolled fairly well looking at him, the only issue he may have really compared to others is with his Fellowship score.

Offline TheLaughingOne

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #53 on: October 07, 2017, 10:35:49 AM »
Character Name: Lalisa Lanlend
Race: Human
Career: Coachman
Gender: Female
Eyes: Brown
Hair: Ash Blonde
Star Sign: The Gloaming
Distinguishing Marks: Interrogation Scars

Weapon Skill:35 (30 base +5 warrior born)
Ballistic Skill:36 (31 base, +5 advance)
Strength:35
Toughness:35
Agility: 35
Intelligence: 30
Willpower:31
Fellowship:36

Attacks: 1
Wounds: 10=13
Strength Bonus: 3
Toughness Bonus: 3
Movement: 4
Magic: 0
Insanity Points:
Fate Points: 10=3

Skills: Animal Care, Drive, Haggle, Ride, Navigation, Perception, Secret Signs (Ranger), Speak Language (Breton), Common Knowledge (the Empire), Gossip, Speak Language
(Reikspiel)

Talents:
HRT1: 97 Warrior Born
HRT2: 32 Luck
Quick Draw
Specialist Weapon Group (Gunpowder)

Trappings:
Blunderbuss with powder/ammunition enough for 10 shots,
Medium Armour (Mail Shirt and Leather Jack),
Instrument (Coach Horn),
Common clothing consisting of a shirt, breeches, and worn boots,
a tattered cloak,
a dagger tucked in belt,
a sling bag containing a blanket,
a wooden tankard,
a wooden cutlery set,
a hand weapon (Bastard Sword),
and a purse containing 13 Gold Crowns.


thank Sigmar for a end week shift that allows for time to sit back, actually take breaks, and get most everything worked out..
« Last Edit: October 07, 2017, 12:38:40 PM by TheLaughingOne »

Offline RubySlippers

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #54 on: October 07, 2017, 12:29:10 PM »

NAME: Fleur Decontasta
Race: Human
Gender: Female
Eyes: Dark Brown/Green Flecks
Hair: Dark Brown
Height: 5 ft./6 in.
Weight: 135 lbs.
Age: 18
Career: Raconteur
Current Career: Raconteur
Birthplace Wissenland/Market Town
Number of Siblings: 3
Star Sign: The Limner's Line /  Sign of Precision
Distinguishing Marks: Earing, Cute Little Mole
Deity Venerated: Morr (Reason: Death and Dreams Comes to All Mortals and Life is a Gift to Cherish)

CHARACTERISTICS
Weapon Skill (WS)  33 /  Career Adv. +5% = 33%
Ballistic Skill (BS)  31%
Strength (S)  30%
Toughness (T)  35%
Agility (Ag)  28 / Career Adv. +5% = 28%
Intelligence (Int)  33 / Career Adv. +10% = 33%
Willpower (WP)  30 / Career Adv.  +10% = 30%
Fellowship (Fel)  36 / Career Adv. +10% [Taken +5%] = 41%
Attacks (A)  1
Wounds (W)  11 / Career Adv. +2 = 11
Strength Bonus (SB)  3
Toughness Bonus (TB)  3
Movement (M)  5
Magic (Mag)  0
Insanity Points (IP)  0
Fate Points (FP)  0

SKILLS: Blather, Charm, Common Knowledge (Elves), Common Knowledge (the Empire), Gossip [+20%], Performer (Comedian), Performer (Storytelling), Read/Write, Speak Language (Eltharin), Speak Language (Reikspiel)

TALENTS: Etiquette, Fleet Footed, Public Speaking, Seasoned Traveller, Suave

TRAPPINGS: Best Clothing, Common Clothing, Outrageous Hat, Dagger, Backpack, a Blanket, a Wooden Tankard, a Wooden Cutlery Set, a Sword, Purse, 4 gc

EXPERIENCE POINTS: 0
« Last Edit: October 07, 2017, 12:42:16 PM by RubySlippers »

Offline Thufir Hawat

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #55 on: October 07, 2017, 12:55:25 PM »
OK, I'm amazed at my rolls. In fact, they're the kind that put people in doubt about one's integrity.

Boleslaw
Boleslaw (OK, technically, Konrad if I roll for it...)
Human, Hetero Male
Height: 5'10''
Weight: 160 pounds
Hair: Dark Brown
Eyes: Black
Marks: Scar
Siblings: 3
Sign: The Drummer
Age: 18
Birthplace: Poor Village in Hochland

WS 31 (Advance: +5, no matter which career)
BS 38
S 36
T 29
Ag 34
I 34
WP 24
F 33
A 1
W 11
SB 3
TB 2
M 4
Mag 0
IP 0
FP 3


WTF? If I also use Shallya's Mercy, I get a WP of 31...and I'd have only one stat below the human average!
In fact, my character would almost be a decent elf, stats-wise.

Skills:
Common Knowledge (the Empire)
Gossip
Speak Language (Reikspiel)
Talents:
Strong-Minded
Coolheaded


Career: Deepwatcher (with GM permission, can substitute it for Militiaman)!
Wait, I'm a professional dungeoncrawler... in Warhammer >:)?

Trappings & Equipment
Common   clothing: shirt, breeches, worn boots, tattered cloak, dagger in belt, backpack with blanket, wooden tankard, wooden cutlery set, sword, purse with 13 Gold Crowns
One of:
Uniform, Halberd, Light Armour (Leather jack and leather skullcap)
Or, if Referee permission is NOT obtained:
Leather Jack, Lantern, Lamp Oil, 10 yards of rope.

I guess I need to re-roll, because I used analog dice. I was writing them as I went, though, and when I realized I'd have to re-roll him, I already wanted to immortalize the character ;D!


I'll re-roll later.
« Last Edit: October 07, 2017, 01:03:17 PM by Thufir Hawat »

Offline RubySlippers

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #56 on: October 07, 2017, 01:03:30 PM »
I say let him keep the rolls.  ;D

Offline wanderTopic starter

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Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #57 on: October 07, 2017, 03:36:23 PM »
I love Fleur's pic, she looks like a young Emily Booth.  :-)

I'm gonna read up some more on Ostland and the Empire to get more of a feel for the setting, though in the meanwhile whilst I may possibly change it, I felt this made a brilliant pic for Ulrich;

https://i.pinimg.com/736x/e9/6f/b9/e96fb982fe93139389b05aa9d73e1d8c--fantasy-male-fantasy-rpg.jpg

Offline RubySlippers

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #58 on: October 07, 2017, 04:51:30 PM »
Well good looking women rarely need to spend much money if any, especially good when one prefers not to actually work hard.  ;D

Online Drowdeviant

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #59 on: October 07, 2017, 07:10:14 PM »
W.I.P!

Also sorry Ruby but Fleur now has a rival in regards to being most attractive woman in the party! xD

Name: Genevive Delacroix
Alias: Cinder
Age: 19
Height: 5'8
Weight: 150
Hair Color: Dark Brown (Black in places)
Eye Color: Copper (leaning towards yellow)
Distinctive Mark: Curious Smell(Ginger)
Number of Siblings: 2
Birthplace: Carcassone(Ex-patriate since birth)
Star Sign: The Piper, Sign of the Trickster

Character Rolls
Starting Career At 2017-10-03 18:31:18, Drowdeviant (uid: 54292) rolls: 1d1000 Result: 50= Apprentice Wizard


At 2017-10-03 18:34:15, Drowdeviant (uid: 54292) rolls: 2d10 Result: 14

At 2017-10-03 18:34:35, Drowdeviant (uid: 54292) rolls: 2d10 Result: 10

At 2017-10-03 18:34:54, Drowdeviant (uid: 54292) rolls: 2d10 Result: 19

At 2017-10-03 18:35:22, Drowdeviant (uid: 54292) rolls: 2d10 Result: 13

At 2017-10-03 18:35:40, Drowdeviant (uid: 54292) rolls: 2d10 Result: 12

 At 2017-10-03 18:35:53, Drowdeviant (uid: 54292) rolls: 2d10 Result: 19

At 2017-10-03 18:36:12, Drowdeviant (uid: 54292) rolls: 2d10 Result: 15

At 2017-10-03 18:36:55, Drowdeviant (uid: 54292) rolls: 2d10 Result: 13

Random Talent~ At 2017-10-03 18:43:25, Drowdeviant (uid: 54292) rolls: 1d100 Result: 6=Ambidextrous

Starting Fate Points~ At 2017-10-03 18:47:50, Drowdeviant (uid: 54292) rolls: 1d10 Result: 6= 3 fate points

Starting Wounds~ At 2017-10-03 18:50:03, Drowdeviant (uid: 54292) rolls: 1d10 Result: 8= 12 wounds

Weapon Skill: 44= 20+19 (+5 from Warrior Born)

Ballistic Skill: 33= 20+13

Strength: 34=13+20

Toughness: 40= 20+15(+5 from Very Resilient)

Agility: 35=15+ 20

Intelligence: 31=11+20

Willpower: 39= 19+20

Fellowship: 32= 12+20

attacks: 1

Wounds: 12

Strength Bonus: 3

Toughness Bonus: 4

movement: 4

Magic Rating: 2 (1+1 free advance for chargen)

Intelligence Bonus: 4

Fellowship Bonus: 4

Talents: Aetheryic Attunement, Ambidextrous, Petty Magic (Arcane), Very Resilient, Warrior Born

Skills:Academic Knowledge (Magic), Channelling, Common Knowledge (Bretonnia), Gossip,Magical Sense, Perception, Read/Write, Search, Speak Arcane Language (Magick), Speak Language (Breton, Reikspiel)

Trappings: Sword, Quarter Staff, Backpack, Printed Book, Common clothing consisting of a shirt, breeches, and worn boots, a tattered cloak, a dagger tucked in a boot or belt, a sling bag containing a blanket, a wooden tankard, a wooden cutlery set, a purse holding 12 Gold Crowns (gc),

Misc. Rolls
Starting money~ At 2017-10-03 19:21:19, Drowdeviant (uid: 54292) rolls: 2d10 Result: 12

Distinctive Marks: At 2017-10-07 19:45:29, Drowdeviant (uid: 54292) rolls: 1d100 Result: 84, Curious Smell(Cinnamon)

Eye Color: At 2017-10-07 19:48:20, Drowdeviant (uid: 54292) rolls: 1d10 Result: 5= Copper (leaning more towards yellow)

Hair Color: At 2017-10-07 19:50:08, Drowdeviant (uid: 54292) rolls: 1d10 Result: 9= Dark Brown (almost black in places)

Weight: At 2017-10-07 19:51:36, Drowdeviant (uid: 54292) rolls: 1d100 Result: 48= 150 pounds

Height: At 2017-10-07 19:52:51, Drowdeviant (uid: 54292) rolls: 1d10 Result: 4= 5'8

Number of Siblings: At 2017-10-07 19:54:17, Drowdeviant (uid: 54292) rolls: 1d10 Result: 4= 2 Siblings

Star Sign At 2017-10-07 19:56:42, Drowdeviant (uid: 54292) rolls: 1d100 Result: 67= The Piper, Sign of the Trickster

Age: At 2017-10-07 20:00:33, Drowdeviant (uid: 54292) rolls: 1d100 Result: 20= 19 Years Old
« Last Edit: October 27, 2017, 05:52:18 PM by Drowdeviant »

Offline Featherfall

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #60 on: October 07, 2017, 07:54:25 PM »
Thufir, you can keep your rolls my man. I trust you, and sometimes people get lucky. :p Here's the deal-o, I will let you change your career to militiaman if you'd rather; it would be thematically appropriate (especially since Deepwatcher being more of Tilean career than an Empire) and easier to explain why you are around the Middenheim area.


Drow, that looks good (always appreciate Morrigan wizard-types). Just a question; where is Birth Sword coming from?

Offline RubySlippers

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #61 on: October 07, 2017, 08:00:23 PM »
Militiaman equals cannon fodder, but gives one a reason to run off and adventure. I do it to get stories to tell and avoid real work in the game until my other skills like cutting down people with a sword gets better.   >:(

Online Drowdeviant

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #62 on: October 07, 2017, 08:10:29 PM »
Thufir, you can keep your rolls my man. I trust you, and sometimes people get lucky. :p Here's the deal-o, I will let you change your career to militiaman if you'd rather; it would be thematically appropriate (especially since Deepwatcher being more of Tilean career than an Empire) and easier to explain why you are around the Middenheim area.


Drow, that looks good (always appreciate Morrigan wizard-types). Just a question; where is Birth Sword coming from?

...Well technically she's bretonnian (from Carcassone to be exact) by birth, my angle is her family fled to the empire soon after her birth cause of a massive iron orc attack that had very few surviors.

Carcasonnian nobles usually give birth swords to sons, but do give them to daughters if a male heir isn't birthed. Gen is the first of three sisters and was the only one to show any inclination towards swordplay before the family accidentally discovered her magical nature when she was around 14. Presently she's an apprentice to a local wizard.

If you don't want to allow it I can always roll up another birthplace for her. :P

She's likely to go for lore of fire once she becomes a journeyman...mind you her flames will be azure rather than the regular crimsons or oranges. xD
« Last Edit: October 07, 2017, 08:23:49 PM by Drowdeviant »

Online Drowdeviant

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #63 on: October 07, 2017, 08:13:08 PM »
Militiaman equals cannon fodder, but gives one a reason to run off and adventure. I do it to get stories to tell and avoid real work in the game until my other skills like cutting down people with a sword gets better.   >:(

Well Fleur has a sword sister in Gen. She might be a wizard, but papa didn't raise no dainty flower! xD

Offline RubySlippers

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #64 on: October 07, 2017, 08:15:24 PM »
A hand weapon is automatic my girl just picked up some decent sword and well carries it, wizards get one, but a Birth Sword isn't automatic since its not listed.

Online Drowdeviant

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #65 on: October 07, 2017, 08:17:14 PM »
A hand weapon is automatic my girl just picked up some decent sword and well carries it, wizards get one, but a Birth Sword isn't automatic since its not listed.

Birth swords come from a provincial talent if you hail from Carcassonne(it's from the Knights of the Grail sourcebook) xD

Basically birth swords only differ from normal hand weapons by doing SB+1 damage and granting +5% to fear tests to their destined wielder. :3

« Last Edit: October 07, 2017, 08:21:28 PM by Drowdeviant »

Offline RubySlippers

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #66 on: October 07, 2017, 08:40:21 PM »
Well missus fancy pants.  ;D


Online Drowdeviant

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #67 on: October 07, 2017, 08:42:15 PM »
Well missus fancy pants.  ;D

She isn't that fancy Ruby...also she might be bisexual and a bit of a tease if she likes people. I feel like her and Fleur might get along quite well. xD

Offline RubySlippers

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #68 on: October 07, 2017, 08:44:44 PM »
Not really your gal works way to hard, she might be a bad influence.  :-*

hee, hee, hee ...

Online Drowdeviant

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #69 on: October 07, 2017, 08:56:29 PM »
Not really your gal works way to hard, she might be a bad influence.  :-*

hee, hee, hee ...

...Work hard how? xD

Offline RubySlippers

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #70 on: October 07, 2017, 09:00:34 PM »
Well how much effort is needed to master even basic magic?  ;)

Offline Featherfall

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #71 on: October 07, 2017, 09:07:20 PM »
Here's the thing, Drow. Birth Swords are for people who hail from Carcassonne who are MALE and NOBLE. It doesn't say anywhere about giving them to women if there are no male heirs (and indeed that runs contrary to Bretonnian philosophy in regards to the fairer sex). Add to the fact that it says Birth Sword (if Noble and Male) or Warrior Born, and I'm going to rule that you have to take Warrior Born. Your character is otherwise fine (and indeed I like the angle of a Bretonnian wizard who might otherwise have become a Damsel)

EDIT: It, in fact, DOES mention how a woman may acquire the Birth Sword, but it would require you to be raised from birth as a boy...which still doesn't apply to you. :p Sorry Drow.
« Last Edit: October 07, 2017, 09:50:20 PM by Featherfall »

Online Drowdeviant

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #72 on: October 07, 2017, 09:21:45 PM »
Here's the thing, Drow. Birth Swords are for people who hail from Carcassonne who are MALE and NOBLE. It doesn't say anywhere about giving them to women if there are no male heirs (and indeed that runs contrary to Bretonnian philosophy in regards to the fairer sex). Add to the fact that it says Birth Sword (if Noble and Male) or Warrior Born, and I'm going to rule that you have to take Warrior Born. Your character is otherwise fine (and indeed I like the angle of a Bretonnian wizard who might otherwise have become a Damsel)

Meh, She'll be from Couroune then. Horse friends ftw! xD

edit: nevermind, it would take away ambidextrous. Also I misunderstood what warrior born does. XD
« Last Edit: October 07, 2017, 09:40:12 PM by Drowdeviant »

Online Drowdeviant

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #73 on: October 07, 2017, 09:42:29 PM »
Well how much effort is needed to master even basic magic?  ;)
Depends really, some people can do the basics very easily. Learning an actual full lore is a different matter however.

Offline Featherfall

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #74 on: October 08, 2017, 12:26:21 AM »
Okay! So we have a pretty sizable group, and everyone has their character sheets more or less made out. We'll be ready to start in the next couple of days. Before that, however, does anyone have any questions and/or concerns that have not been addressed as of yet?

Offline Jezabelle

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #75 on: October 08, 2017, 12:44:42 AM »
Okay! So we have a pretty sizable group, and everyone has their character sheets more or less made out. We'll be ready to start in the next couple of days. Before that, however, does anyone have any questions and/or concerns that have not been addressed as of yet?

Can we have a thread somewhere in recruitment in addition to OOC?  Or nawh?  It's kind of what I was w8ing for to roll up my character but at this point I guess I should just hit the Career Compendium and get krackalackin'

Online Drowdeviant

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #76 on: October 08, 2017, 12:54:28 AM »
Okay! So we have a pretty sizable group, and everyone has their character sheets more or less made out. We'll be ready to start in the next couple of days. Before that, however, does anyone have any questions and/or concerns that have not been addressed as of yet?

*begins to raise hand to ask about vampires again but quickly puts his hand down again* x3

Any idea where we might be starting things off in terms of an imperial province? xD
« Last Edit: October 08, 2017, 12:56:06 AM by Drowdeviant »

Offline Jezabelle

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #77 on: October 08, 2017, 01:06:57 AM »
random rolling gives me a...

Le Sheet

... dwarf rogue ::)

edit: 12 base wounds +1 to 13 from muh free adv, didn't enter cause I'm a dingus.  I know I should've just used Silverghost but this is a mo' reliably editable format.
« Last Edit: October 08, 2017, 01:44:01 AM by Jezabelle »

Online Drowdeviant

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #78 on: October 08, 2017, 01:15:04 AM »
random rolling gives me a...

Le Sheet
[img=https://i.imgur.com/NT8VbSL.png]https://i.imgur.com/NT8VbSL.png[/img]

... dwarf rogue ::)

edit: 12 base wounds +1 to 13 from muh free adv, didn't enter cause I'm a dingus.  I know I should've just used Silverghost but this is a mo' reliably editable format.

...Well it bodes well when our wizard apparently knows how to handle weapons about as well as a dwarf. xD

Offline Featherfall

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #79 on: October 08, 2017, 02:32:18 AM »
Any idea where we might be starting things off in terms of an imperial province? xD

You'll be starting in Untergard, a small town not too far from Middenheim.

Offline Jezabelle

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #80 on: October 08, 2017, 02:35:22 AM »
You'll be starting in Untergard, a small town not too far from Middenheim.

>Untergard

That feel when you've read the book and played the game too much to not know exactly where this is going.

I'll play it off as my 6th Sense trait lmao

Online Drowdeviant

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #81 on: October 08, 2017, 02:48:22 AM »
You'll be starting in Untergard, a small town not too far from Middenheim.

0-0 Well then...*pushes the beefier members of the party in front of Gen so she is protected*

Spoopy ghost town is spoopy! Gen can't set it all on fire yet even! Dx
« Last Edit: October 08, 2017, 02:49:34 AM by Drowdeviant »

Offline Thufir Hawat

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #82 on: October 08, 2017, 04:50:12 AM »
Thufir, you can keep your rolls my man. I trust you, and sometimes people get lucky. :p Here's the deal-o, I will let you change your career to militiaman if you'd rather; it would be thematically appropriate (especially since Deepwatcher being more of Tilean career than an Empire) and easier to explain why you are around the Middenheim area.
That's great, because I was just going to post that I couldn't get to the computer with my PDFs before Monday, and I intended to roll a whole new character ;D!
Either way, thank you for the confidence vote. And, well, the wizard is still better at arms than my militiaman, which is a relief :P!

Offline RubySlippers

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #83 on: October 08, 2017, 05:15:15 AM »
Well Elves are naturals at magic if they have decent aptitudes for it, humans its usually more effort, but they also have to pay dues to the Guild and work harder to get the proper fear from common mortals plus of course the character is supposed to use your magic to defend the Empire from darkness. And if they tip over to the dark side well then get the honor of being hunted by all manner of folks including their own kind. I'd rather have my gal work on divine magic a bit its easier to get away using since then you deal with deities people tend to respect that magic.

My plans in the game are to start a group who worships the Lord of Death as a being they thank for not taking them and to revel in life while on Earth, and savor Dreams in the actual and metaphorical sense reveling is all that is alive for someday it will be the grave and the underworld.

Offline wanderTopic starter

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Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #84 on: October 08, 2017, 06:26:12 AM »
Cheerfully it seems my farm raised Pit Fighter from Ostland with a suitably northerner sounding name seems to fit fairly well in with the lore! Because Ostland is at the northern point of the Empire and so with villagers clearing the Forest of Shadows to make way for farms and Chaos warband invasions being mainly a day to day thing, someone with some combat experience makes a fair bit of sense.  ;D

I'm very likely going to have Ulrich have become a Pit Fighter due to being captured by some of the Chaos vikings under Archaon's invasion and this gives him a good excuse to be down south from the Middle Mountains as the warbands likely took him down with them as a slave when they weren't making him fight death matches.

Offline RubySlippers

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #85 on: October 08, 2017, 07:53:43 AM »
Better than my market town raised nere-do-well of the family since for her work is kind of silly over telling a nice story for a meal and ale, maybe some coins, there is nothing to say she can't give entertainment to children and families for coins. I suppose entertaining children would be more acceptable to her folks.

Offline TheLaughingOne

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #86 on: October 08, 2017, 08:06:14 AM »
Hahah, Lalisa moved her way out middenheim wise with her father before the caravan they guarded was attacked. They felt they needed some place a little less exciting. Which is relatively easy as she grew up at mordheim..

Online Drowdeviant

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #87 on: October 08, 2017, 09:24:37 AM »
Well Elves are naturals at magic if they have decent aptitudes for it, humans its usually more effort, but they also have to pay dues to the Guild and work harder to get the proper fear from common mortals plus of course the character is supposed to use your magic to defend the Empire from darkness. And if they tip over to the dark side well then get the honor of being hunted by all manner of folks including their own kind. I'd rather have my gal work on divine magic a bit its easier to get away using since then you deal with deities people tend to respect that magic.

My plans in the game are to start a group who worships the Lord of Death as a being they thank for not taking them and to revel in life while on Earth, and savor Dreams in the actual and metaphorical sense reveling is all that is alive for someday it will be the grave and the underworld.
Divine magic also can get you into trouble depending on where you venture Ruby. People who oppose Morr would more than likely relish getting their hands on Fleur, both for her beauty and her usefulness as an ingredient in their profane necromatic or chaotic rituals. Or there are places where Morr's servants are spat upon because of the dominion of their god (thankless work is that of those who serve the god of death). >:)

Why must you be so anti-necromancy Ruby? Gen would use her powers for good! Liber fanatica even has spell lists where you don't even summon undead at all, just mainly bolster yourself and use necromancy as a weapon in combat. Tomb kings 2017! xD
« Last Edit: October 08, 2017, 10:29:16 AM by Drowdeviant »

Offline RubySlippers

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #88 on: October 08, 2017, 10:38:50 AM »
I'm not planning to become a clergy she respects her god as a patron of life by embracing it over death and to savor dreams however becoming a clergy she is not included to do over a lay follower but I could see her being a non-spellcasting clergy for a time to get the blessing of the church on her endeavors and well if she can find some cool item of magic it could use, as a token of her esteem, and a gift to Morr so much the better.

And heck most realms of death like his aren't bad Hades just oversaw the souls of the dead, Elysium and well yes the Greek bad place but wasn't a bad sort she could expect a decent afterlife considering and well it could be as bad worshipping other powers where they have more enemies.

Anyway that's a long term goal if she ever gets serious enough to do more than adventure, bed people, party and bed people and perform and bed people ... well its all good.

Online Drowdeviant

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #89 on: October 08, 2017, 10:52:12 AM »
I'm not planning to become a clergy she respects her god as a patron of life by embracing it over death and to savor dreams however becoming a clergy she is not included to do over a lay follower but I could see her being a non-spellcasting clergy for a time to get the blessing of the church on her endeavors and well if she can find some cool item of magic it could use, as a token of her esteem, and a gift to Morr so much the better.

And heck most realms of death like his aren't bad Hades just oversaw the souls of the dead, Elysium and well yes the Greek bad place but wasn't a bad sort she could expect a decent afterlife considering and well it could be as bad worshipping other powers where they have more enemies.

Anyway that's a long term goal if she ever gets serious enough to do more than adventure, bed people, party and bed people and perform and bed people ... well its all good.

Well Gen is much the same way. Really she would see becoming undead more as a way to continue serving the empire and all that is good in the world (kind of like the more good natured von carsteins like Vlad and Manfred). She likely does admire Morr in a way, never easy being the death god. xD

Honestly I could see Gen going down a kind of tomb kings-esque path, using both fire and bone to serve her great nation as best she can. She'd likely only raise skeletons and or wights when absolutely necessary, and even then she'd more than likely release them afterwards so their mortal remains can rest in peace (might even re-bury them to show her respect).

death buddies ftw! xD

Offline RubySlippers

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #90 on: October 08, 2017, 11:00:51 AM »
Then witch hunters and vampire killers hunt you down, and the mighty mages of the Empire etc.

Online Drowdeviant

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #91 on: October 08, 2017, 11:59:52 AM »
Then witch hunters and vampire killers hunt you down, and the mighty mages of the Empire etc.

...You do know there is Sylvania to flee to. Also it takes a good bit to even know one is a dark wizard (wizards can't even confirm it totally, mainly cause the aethryic signs can also mean one is a member of the grey/shadow order). xD

Gen won't be a stupid face! That bag of tricks will only be used when it's reasonably safe to. xD

Hell she might not even go Necromancer even. *eyes hippogriffs and them being dangerous flying beans with all sorts of sharp bits...also it's potential as a good bodyguard and familiar for his currently fairly squishy wizard*.  :3
« Last Edit: October 08, 2017, 04:44:15 PM by Drowdeviant »

Offline wanderTopic starter

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Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #92 on: October 08, 2017, 05:16:16 PM »
Quote
...You do know there is Sylvania to flee to. Also it takes a good bit to even know one is a dark wizard (wizards can't even confirm it totally, mainly cause the aethryic signs can also mean one is a member of the grey/shadow order).

You do realise you're talking as if you're not a party member in a group adventure campaign, right? ^^;;

If that kind of thing happens (running off to live with the Vampire Counts), then you're pretty much writing your character out of the game when there's more fun ways to do that, like getting an infection from a rusty pitchfork from a disgruntled villager!

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Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #93 on: October 08, 2017, 05:42:29 PM »
You do realise you're talking as if you're not a party member in a group adventure campaign, right? ^^;;

If that kind of thing happens (running off to live with the Vampire Counts), then you're pretty much writing your character out of the game when there's more fun ways to do that, like getting an infection from a rusty pitchfork from a disgruntled villager!

Well who says we'll always be traveling together? I would imagine there would be periods where we all go our separate ways, meeting back up at some time after we've either gone into a new career or shit like that. xD

Also I might not be going necromancer so unless y'all are unwilling to put up with my pusuit of acquiring and rearing a hippogriff chick for use as a mount I think there won't be much of a problem in our merry little band. xD

Offline wanderTopic starter

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Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #94 on: October 08, 2017, 05:44:15 PM »
I'd love to see how Momma Hippogriff deals with that...  :D

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Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #95 on: October 08, 2017, 05:54:06 PM »
I'd love to see how Momma Hippogriff deals with that...  :D

...Hippogriff hate most everything Wander...even other Hippogriffs! xD

Offline Jezabelle

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #96 on: October 08, 2017, 06:12:40 PM »
You do realise you're talking as if you're not a party member in a group adventure campaign, right? ^^;;

If that kind of thing happens (running off to live with the Vampire Counts), then you're pretty much writing your character out of the game when there's more fun ways to do that, like getting an infection from a rusty pitchfork from a disgruntled villager!

While there are many good reasons explicit in the books to not allow Vampires in a non-Vampire party, to be fair, look at Insanity and Corruption: both will absolutely fuck with other players, but in an interesting and dare I say "Balanced" fashion.

Anyway, it's very far off even if it does happen so I will stop playing the backseat DM here.

edit:
Spoiler: Click to Show/Hide

Rule Zero, DMs decide ultimately, but uh, Drow seriously consider the game that lets you play Skaven says becoming a Vampire means losing control of your character.
« Last Edit: October 08, 2017, 06:20:14 PM by Jezabelle »

Offline RubySlippers

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #97 on: October 08, 2017, 06:18:33 PM »
True the typical insane favored career are the most crazed undead hunters for a comparison I for one don't wish to go that far off.

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Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #98 on: October 08, 2017, 06:20:19 PM »
While there are many good reasons explicit in the books to not allow Vampires in a non-Vampire party, to be fair, look at Insanity and Corruption: both will absolutely fuck with other players, but in an interesting and dare I say "Balanced" fashion.

Anyway, it's very far off even if it does happen so I will stop playing the backseat DM here.

Exactly. It would at the earliest happen during the time we're likely entering or half way through third career or roughly around there. If it does happen it will only be once my gal has gotten enough arcane might and prestige to potentially attract a prospective sire. XD

...Though I will give getting a hippogriff as a mount a try. Especially since I might try to make it Gen's familiar at some point in the far future. XD

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Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #99 on: October 08, 2017, 06:21:49 PM »
While there are many good reasons explicit in the books to not allow Vampires in a non-Vampire party, to be fair, look at Insanity and Corruption: both will absolutely fuck with other players, but in an interesting and dare I say "Balanced" fashion.

Anyway, it's very far off even if it does happen so I will stop playing the backseat DM here.

edit:
Spoiler: Click to Show/Hide

Rule Zero, DMs decide ultimately, but uh, Drow seriously consider the game that lets you play Skaven says becoming a Vampire means losing control of your character.
well that's cause vampires get a little OP upon entering their second career of "vampire count" Jez. I never said I didn't get why it's being prohibited, I just was arguing that there is a bit of a price to pay for vampiric power which in my mind kind of balances them out. xD

Don't tempt me with Skaven Jez. I actually rolled up a grey seer before I made Genevieve. Was gonna try and make my dreams of a sneaky stab stab rat wielding both the lore of the warp and the lore of stealth a reality...but that's kinda hard in party that's walking around the empire (the nation who's official national opinion is that the Skaven are a fucking myth!) XD
« Last Edit: October 08, 2017, 06:35:18 PM by Drowdeviant »

Offline Featherfall

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #100 on: October 08, 2017, 06:57:35 PM »
Alright, that's it; as of now we are officially a...

Spoiler: Click to Show/Hide


Next person who says a word that so much as begins with the letter 'v' gets a stake hammered into the naughty bits. :P

Offline wanderTopic starter

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Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #101 on: October 08, 2017, 07:03:59 PM »
As much as I love the Skaven myself, it does also say in their book that they're suited for Skaven only games. Like I think they were statted for a good mix of npcs for when delving underground so pretty much everything the tabletop Skaven have is covered, whilst also having the potential for a fun one-shot or two.

Also sorry if it seems I've been backseat GMing with these comments, I'm just really against the Mary Sue-ish special snowflake character builds out there that wouldn't normally work when you think about it (like a Skaven travelling with a bunch of Imperial folk when the former is in lore a knowledge actively suppressed by the Empire and they're fucking chaos rat beastmen who eat radioactive moon-dust and backstab everybody including their own nan!).

I do love the Skaven though. Hopefully Ulrich can crack a few rat skulls in-game. ;D

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Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #102 on: October 08, 2017, 07:17:13 PM »
Alright, that's it; as of now we are officially a...

Spoiler: Click to Show/Hide


Next person who says a word that so much as begins with the letter 'v' gets a stake hammered into the naughty bits. :P

VEGeTABLES! xD
« Last Edit: October 08, 2017, 07:56:57 PM by Drowdeviant »

Offline TheLaughingOne

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #103 on: October 08, 2017, 07:50:04 PM »
.. Vulva?

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Offline TheLaughingOne

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #105 on: October 08, 2017, 08:20:45 PM »
Verily!

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Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #106 on: October 08, 2017, 08:24:49 PM »
Verily!

Well I'm sure our voluptuous vixens will get on very vigerously. ;)
« Last Edit: October 08, 2017, 08:37:42 PM by Drowdeviant »

Offline RubySlippers

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #107 on: October 08, 2017, 09:33:38 PM »
Voluptuous vixen with a vital vulva verily vexes her vulval vitals with violating vibrations of her vibrating vibrators vibes.  :-*

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Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #108 on: October 08, 2017, 09:39:19 PM »
Voluptuous vixen with a vital vulva verily vexes her vulval vitals with violating vibrations of her vibrating vibrators vibes.  :-*
Indeed. I'm sure our dear girls will all get on like a house on fire. xD

Offline Featherfall

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #109 on: October 09, 2017, 01:12:03 AM »

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Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #110 on: October 09, 2017, 01:18:11 AM »

...Vampires verily vexing valiant voluptuous vixens via vigorously vast villainy. >:)

Also Hades best husband and greek god 2017!
« Last Edit: October 09, 2017, 01:19:21 AM by Drowdeviant »

Offline Muse

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Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #111 on: October 09, 2017, 01:47:45 AM »
0-0 Well then...*pushes the beefier members of the party in front of Gen so she is protected*

Spoopy ghost town is spoopy! Gen can't set it all on fire yet even! Dx

  I thought you were the beefiest? 

Offline Thufir Hawat

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #112 on: October 09, 2017, 02:01:38 AM »
Actually, yes, she's on par with the dwarf, and way better than my militiaman! So I'd hide behind her >:)!
Dying is very much an equal opportunity affair, I'd say 8-).

Offline wanderTopic starter

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Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #113 on: October 09, 2017, 04:45:10 AM »
Someone's playing a Dwarf? I never noticed!

Also, how are we deciding on beefiness? ^^ Because everyone's WS, S & T's I figure would factor in, though I suppose BMI might also. If you wanna go FATAL with it all.  ::)

Offline Thufir Hawat

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #114 on: October 09, 2017, 06:11:46 AM »
Someone's playing a Dwarf? I never noticed!

Also, how are we deciding on beefiness? ^^ Because everyone's WS, S & T's I figure would factor in, though I suppose BMI might also. If you wanna go FATAL with it all.  ::)
I simply compare the Toughness attribute, and the highest are tied between Genevieve and the dwarf :P!

Offline wanderTopic starter

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Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #115 on: October 09, 2017, 01:13:58 PM »
Who's the dwarf? I can see an entire human party from all the sheets so far. ^^;;

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Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #116 on: October 09, 2017, 02:00:44 PM »
Who's the dwarf? I can see an entire human party from all the sheets so far. ^^;;

Jez's character is our Dwarven rogue Wander. xD

Offline Jezabelle

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #117 on: October 09, 2017, 02:11:38 PM »
Who's the dwarf? I can see an entire human party from all the sheets so far. ^^;;

Dwarf Rogue, I randomly rolled for race and background.

Offline PassionateDesire

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #118 on: October 09, 2017, 06:14:02 PM »
Hey. Hi.

I only just noticed this thread now. Have you started something out or can I be a part of this?

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Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #119 on: October 09, 2017, 06:34:54 PM »
Hey. Hi.

I only just noticed this thread now. Have you started something out or can I be a part of this?

Don't know, ask Featherfall if you can still join cause he's gonna be our GM. xD

Also I'd roll up a character if you're allowed cause we're only a few days from starting last thing I remember.
« Last Edit: October 09, 2017, 06:55:38 PM by Drowdeviant »

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Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #120 on: October 09, 2017, 07:41:28 PM »
Dwarf Rogue, I randomly rolled for race and background.

So you did, I completely missed that post, that's my fault for skim-reading.  ;D

Your sheet's image seems clipped at the bottom though.

Offline RubySlippers

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #121 on: October 10, 2017, 11:08:26 AM »
Good we have a pet dwarf, I'm not going to take them for walks and clean up their messes, just so you know.  :D

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Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #122 on: October 10, 2017, 11:38:22 AM »
Good we have a pet dwarf, I'm not going to take them for walks and clean up their messes, just so you know.  :D
Well I'm sure our gals will come to appreciate their dwarven pet for other reasons. xD

Offline Jezabelle

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #123 on: October 10, 2017, 01:31:24 PM »
Good we have a pet dwarf, I'm not going to take them for walks and clean up their messes, just so you know.  :D

racist grumbling about the superiority of muh proud Dwarfish race

oblique mention of runes

furthering descent into alcoholism

etc

Offline TheLaughingOne

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #124 on: October 10, 2017, 01:51:03 PM »
*raps the dwarf on the helmet and shares some Mordheim whiskey and boiled & fried saltpork*

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Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #125 on: October 10, 2017, 01:54:18 PM »
racist grumbling about the superiority of muh proud Dwarfish race

oblique mention of runes

furthering descent into alcoholism

etc

Gen: *pulls the precious drunk Dwarf into her lap, letting his head rest on her bosom* "There there dear, I for one enjoy your company...amongst other things about you."

Offline Featherfall

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #126 on: October 10, 2017, 02:54:36 PM »
Hey. Hi.

I only just noticed this thread now. Have you started something out or can I be a part of this?

You can join in and roll-up a character, however because there are a LOT of people already here, after PassionateDesire I'm going to say admissions are CLOSED. Even modifying the pre-made to help out, it will be a bit much. Luckily there will be plenty of opportunities for people to split the party, figure separate things out, then meet together and possibly put the puzzle pieces together.

That having been said, we will have a tentative opening post of THIS FRIDAY. (it is mid-terms for me right now, so I'll be a sporadically available) So I would appreciate a quick role-call from everyone who has made a character and is still in this to just post a quick 'here' and PM me their finished character sheet (just so I don't have to go hunting through the thread  :P)

Offline TheLaughingOne

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #127 on: October 10, 2017, 03:02:31 PM »
Here! The Laughing One playing Lalisa Lanlend!!

Online Drowdeviant

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #128 on: October 10, 2017, 03:34:50 PM »
Here! I'll pm you Gen's sheet asap.

Offline wanderTopic starter

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Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #129 on: October 10, 2017, 11:01:53 PM »
Here! Shall be PMing you Ulrich's character sheet soon. :)

Offline Jezabelle

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #130 on: October 10, 2017, 11:07:24 PM »
here~

Offline RubySlippers

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #131 on: October 10, 2017, 11:43:11 PM »
<>Here<>

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Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #132 on: October 11, 2017, 12:00:56 AM »
Work has been kicking me a little, but still here.

Offline Muse

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Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #133 on: October 12, 2017, 02:11:30 AM »
  Present and ready to roll.

Offline Thufir Hawat

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #134 on: October 12, 2017, 07:17:43 AM »
Work has been kicking me a little, but still here.
I can say the exact same thing ;D!

In fact, I'm considering whether I should drop or not, and leave a slot for someone else. But for now, I think the worst case scenario is that I'd take two days to answer, which should be doable, I hope!

Offline Featherfall

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #135 on: October 14, 2017, 06:42:09 PM »
I apologize for the delay; I may have to push this back until after this coming Tuesday, when my biggest test is. Just updating to let you know this isn't forgotten nor will be shunted to the side. Sorry again, and thank you all for being understanding.

Offline Muse

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Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #136 on: October 15, 2017, 12:57:53 AM »
  Nothing to apologize for, but thanks for letting us know. 

Offline wanderTopic starter

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Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #137 on: October 15, 2017, 03:13:37 AM »
No worries on my end, still here and pretty eager to start whenever all is good to do so. :)

Offline Thufir Hawat

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #138 on: October 15, 2017, 04:34:26 PM »
Tests are important, man, take care!

Offline Chrisking777

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #139 on: October 25, 2017, 07:49:07 AM »
i would love to be in on this too. if possible.

Offline Thufir Hawat

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #140 on: October 25, 2017, 05:56:42 PM »
That would depend on Featherfall, once he's done with his RL issues.

Offline Featherfall

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #141 on: November 02, 2017, 01:10:13 AM »
UPDATE!

1) Not Dead

2) Still intend to run this, just as soon a RL let's up a little bit! :(

3) Thank you for your patience!

Offline Muse

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Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #142 on: November 02, 2017, 02:16:47 AM »
  Yay! You're alive! 

  Thanks for sending  aline.  hope your life is managable! 

Offline wanderTopic starter

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Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #143 on: November 02, 2017, 03:33:16 AM »
Still here and eager!

Hopefully RL lets up a bit soon! ^^

Offline Thufir Hawat

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #144 on: November 04, 2017, 04:04:36 AM »
No problems, I keep checking the thread at random intervals :P!

Offline wanderTopic starter

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Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #145 on: November 11, 2017, 08:02:38 AM »
Bumping as it's been a week and I'm fairly eager to play some Warhammer RP.

#novampires.

Online Drowdeviant

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #146 on: November 11, 2017, 08:44:00 AM »
Bumping as it's been a week and I'm fairly eager to play some Warhammer RP.

#novampires.

*boops wander's snoot*

Offline wanderTopic starter

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Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #147 on: November 11, 2017, 08:39:10 PM »
Drow, I may regret this post, though I can't sleep and I'm hoping this will help.

I'm actually super annoyed in regards to the Warhammer RP stuff and you're being cute with me after you called me an asshole for having concerns over your hippogriff riding vampire wizard.

I'm annoyed at a previous statement from yourself that amounted to 'well you're not the GM so your viewpoint is null' about said concerns, which even after calling me an asshole was pretty disrespectful in saying my point of view was completely voided after I tried to get everyone together for the game and get us a GM to begin with. I wasn't even alone with the issues, which should have clued you in a bit that what you wanted was someone others may not have found agreeable. As I said myself, if it was a solo game, go do whatever you want, though in a group adventure party, the group party should have some value and merit.

I just need to get off my chest... That I feel like I'll never be able to play a really promising game of Warhammer RP without your Mary Sue character coming in and trying to get vampirised and overshadowing whatever the GM may have planned for the party. My only respite comes from knowing that your premade character doesn't have an animal handle skill, so she would probably be mauled by the hippogriff they'd go seek as a mount.

Good gaming Drow.

Offline DeviantMunster

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #148 on: November 11, 2017, 10:12:07 PM »
To maybe relax on the top point - and certainly not putting my hat in! - since I don't know a thing about the system... Are vampires terribly broken for a reason? I mean, my only knowledge of Warhammer Fantasy comes from Total War, and... I-I really loved Sylvania and the Romanian accents and the Blood Kiss. And the Lahmian envoys. And there was even that tech that let you send in vampiric envoys to improve r-relations!

In terms of the system, are they not a playable race normally? And completely unable to blend in? Read some of "The Vampire Genevieve", but not very far, admittedly! It was an impulse buy. Ahem.

Online Drowdeviant

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #149 on: November 11, 2017, 10:22:23 PM »
Drow, I may regret this post, though I can't sleep and I'm hoping this will help.

I'm actually super annoyed in regards to the Warhammer RP stuff and you're being cute with me after you called me an asshole for having concerns over your hippogriff riding vampire wizard.

I'm annoyed at a previous statement from yourself that amounted to 'well you're not the GM so your viewpoint is null' about said concerns, which even after calling me an asshole was pretty disrespectful in saying my point of view was completely voided after I tried to get everyone together for the game and get us a GM to begin with. I wasn't even alone with the issues, which should have clued you in a bit that what you wanted was someone others may not have found agreeable. As I said myself, if it was a solo game, go do whatever you want, though in a group adventure party, the group party should have some value and merit.

I just need to get off my chest... That I feel like I'll never be able to play a really promising game of Warhammer RP without your Mary Sue character coming in and trying to get vampirised and overshadowing whatever the GM may have planned for the party. My only respite comes from knowing that your premade character doesn't have an animal handle skill, so she would probably be mauled by the hippogriff they'd go seek as a mount.

Good gaming Drow.

^_^; Wander I wasn't being cute with you. Your opinion is just as valuable as mine, we're just both lower on the totem pole than Zorro. All I was asking was respect for what he as the dm chooses to allow in this game and his right to make such decisions. I came into tabletop with one simple law: No matter what it is if it has to do with game mechanics then DM has final say on it and you damn respect his decision lest he rain hell on your ass in the form of some uber beastie.

Realize that 75% of my ideas for Gen are purely hypothetical. I'm fully ok with any of them not being allowed to happen if a DM says they can't.

Also the asshole comment was a knee jerk reaction from me feeling like I was being ganged up on by you and Ruby. But then again I apologized to the both of you and have tried to put it behind me since then in the name of get along to go along.

Lets just agree to bury the hatchet now before this thing spirals out of control, ok? :T
« Last Edit: November 11, 2017, 10:28:42 PM by Drowdeviant »

Offline TheLaughingOne

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #150 on: November 11, 2017, 11:11:18 PM »
To maybe relax on the top point - and certainly not putting my hat in! - since I don't know a thing about the system... Are vampires terribly broken for a reason? I mean, my only knowledge of Warhammer Fantasy comes from Total War, and... I-I really loved Sylvania and the Romanian accents and the Blood Kiss. And the Lahmian envoys. And there was even that tech that let you send in vampiric envoys to improve r-relations!

In terms of the system, are they not a playable race normally? And completely unable to blend in? Read some of "The Vampire Genevieve", but not very far, admittedly! It was an impulse buy. Ahem.

I think the thing is more a view of scaling, minis, vampires and them are just flat out more powerful then normal humans, and... well quote-unquote, evil. Its as if someone wanting to play a space marine in 40k, its so powerful it renders normal pcs superfluous, and there is likely enough info out there, or witch hunters familear and paranoid enough to look, it would draw that danger down on the party, which is fine if your playing some renegade thing... but imperials...? Nah. No good.

Offline DeviantMunster

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #151 on: November 11, 2017, 11:17:31 PM »
Really? Fluff wise, Stirland had no idea the Counts returned, and it seemed pretty secretive. And the Lahmian consorts seemed... well. Quite able to blend in high-life easily.

They also aren't liked by Chaos and are almost perfectly hated enemies! So suggesting they couldn't play into a party seems a stretch. There's also the original Blood Knight, Abhorash whom seemed to feel regret. And Jerek. And Gen in the fluff.

Of course, they're mostly evil, but I think it's important to remember PCs aren't NPCs - they're not there to fill the world, they're supposed to be your special snowflakes.

But if they're actually as strong as Space Marines, even if newly created, that's a strong point! And makes sense. I think it's just a shame that World of Darkness seems to have the only respectable vampires for system gameplay! Huff.

Anyway, carry on!

Offline TheLaughingOne

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #152 on: November 11, 2017, 11:54:17 PM »
Ill admit fluff wise i dont know much vampire wise...

But seemed to me that people knew something of them being about and the fact they feed on human blood amd raise undead or such puts a heavy negative light on them...

And as for evil... nothing saying you have to play a good human. Warhammer is about the moral greys of the world rather then dnds black and white morality.  But the thing to remember is nobody is likely to beleive in a good vampire, its like a peaceful ork. So thats going to draw extra conflict and issues to group.

And while special snowflake is onething, its another to make them your special avalanche by pushing them into mary sue territory by how special, wonderful, amazing and good they are.

And im not sure if they are as powerful as a space marine, i meant the analogy as a scale thing, its Like wanting to play a marine in a human only game, completely overshadows the pcs to the point the book flat out saying "no vampire pcs."

And yeah, kinda a shame, but most these fantasy games vampires are big threat creatures, not suitable for characters.

Offline RubySlippers

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #153 on: November 12, 2017, 01:07:58 PM »
Well I'm a BIG role-player for me its trying to survive and have an interesting life Sailor works into Rogue then into some fun options and learning criminal skills if I want to jump careers should be easy enough or I might jump and be a student there are enough scholarly sorts to dabble in that for a bit. I am not generally a min/maxer in this game.

Offline Jezabelle

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #154 on: November 12, 2017, 06:01:22 PM »
To maybe relax on the top point - and certainly not putting my hat in! - since I don't know a thing about the system... Are vampires terribly broken for a reason? I mean, my only knowledge of Warhammer Fantasy comes from Total War, and... I-I really loved Sylvania and the Romanian accents and the Blood Kiss. And the Lahmian envoys. And there was even that tech that let you send in vampiric envoys to improve r-relations!

In terms of the system, are they not a playable race normally? And completely unable to blend in? Read some of "The Vampire Genevieve", but not very far, admittedly! It was an impulse buy. Ahem.

It explicitly says to not use them as player characters, they're built to be boss monsters.  Aside from being far beyond the power level of a WFRP2e campaign, they are rigged up with silly weaknesses to exploit and horrible powers to avoid.  If one was running around with a bunch of other PCs, they'd quickly be turned into a bulldozer and the only things that would threaten them--especially at beginning careers--would steam roll anyone else.

This is a system where dying in your first combat encounter is not really off the table, so lots of us are apprehensive about anything that might up the difficulty level.  It is not simply "muh immersion" and it's not that I do not want people who are into vampires to have fun or something, but it would require a lot of trickery on the DM's part to make them work as-written in a campaign (i.e. putting things on Total Warhammer-level thing, like those peasant militia and shit you see getting thrown at each other and dying in the hundreds?  Those are the PCs of WFRP2e, fragile and swiftly forgotten).

Online Drowdeviant

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #155 on: November 12, 2017, 06:10:59 PM »
It explicitly says to not use them as player characters, they're built to be boss monsters.  Aside from being far beyond the power level of a WFRP2e campaign, they are rigged up with silly weaknesses to exploit and horrible powers to avoid.  If one was running around with a bunch of other PCs, they'd quickly be turned into a bulldozer and the only things that would threaten them--especially at beginning careers--would steam roll anyone else.

This is a system where dying in your first combat encounter is not really off the table, so lots of us are apprehensive about anything that might up the difficulty level.  It is not simply "muh immersion" and it's not that I do not want people who are into vampires to have fun or something, but it would require a lot of trickery on the DM's part to make them work as-written in a campaign (i.e. putting things on Total Warhammer-level thing, like those peasant militia and shit you see getting thrown at each other and dying in the hundreds?  Those are the PCs of WFRP2e, fragile and swiftly forgotten).

0-0


Offline Thufir Hawat

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #156 on: November 14, 2017, 03:54:02 PM »
To maybe relax on the top point - and certainly not putting my hat in! - since I don't know a thing about the system... Are vampires terribly broken for a reason? I mean, my only knowledge of Warhammer Fantasy comes from Total War, and... I-I really loved Sylvania and the Romanian accents and the Blood Kiss. And the Lahmian envoys. And there was even that tech that let you send in vampiric envoys to improve r-relations!

In terms of the system, are they not a playable race normally? And completely unable to blend in? Read some of "The Vampire Genevieve", but not very far, admittedly! It was an impulse buy. Ahem.
More or less yes, they aren't meant to be a playable race. There's nothing "grey" about them, either, and having them in the party presumes a lot about the other PCs, which in turn removes a lot of interesting questions the game poses.
Like, a lot of times the question is "how many compromises you are willing to do".
If you don't have a vampire in the party, it is a real question. Putting up with, say, a corrupr noble actually tells us something about the player characters, and it ain't nice, but it's something we didn't know. Similarly, deciding to draw the line there also tells us something.

If you do have a vampire in the party? No such questions!
Well, the noble sure isn't as bad as one of the PCs that we put up with already. So of course we're going to let the noble do whatever, and get the benefits of having a noble on our side!
And it tells us nothing. Because the party already had a vampire.
Similarly, drawing the line tells us nothing, except that the PCs are being arbitrary. I mean, working with a vampire to stop a corrupt noble is like tolerating people shooting Snuff Movies in order to prevent marijuana deals.

So the reasons aren't just mechanical, vampires simply don't fit the genre. They are boss monsters, and while they are the way they are, it is the only possible niche.
Them being able to fit in with the High life is a commentary on the way the high life is presented in the genre, not any kind of proof that they can fit with humans.

Offline RubySlippers

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #157 on: November 14, 2017, 04:04:31 PM »
Here is my characters theory when meeting a vampire, its a complex plan - grovel and grovel harder hoping it won't kill my gal. They seem from my limited research kind of decent if you give them loads of respect.

Online Drowdeviant

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #158 on: November 14, 2017, 04:14:16 PM »
...Well I think I'm gonna pull out of this one then. Kind of starting to get the feeling I'm no longer welcome. ^-^;

Good gaming everyone. ;)

Offline RubySlippers

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #159 on: November 14, 2017, 04:32:19 PM »
Nooooo your the only normal sized woman my gal can bed, and we need you to unleash lightning and fire all over the hordes opposed to us.

Online Drowdeviant

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #160 on: November 14, 2017, 04:45:45 PM »
Nooooo your the only normal sized woman my gal can bed, and we need you to unleash lightning and fire all over the hordes opposed to us.

Sorry Ruby, it's just the abrupt tone shift kind of the conversation has zapped me of interest for this one.

I get everyone's concerns, but there's a way to voice them without it all sounding like I'm trying to mary sue my character and that my silly little ideas for me get taken to mean I'll whine like a little bitch if I don't get my way. I get the tone of the old world 100%, still doesn't mean I can't hope for the best mind you. :P

I'll stop now lest someone think I'm calling them an asshole. Good day everyone.

Offline Thufir Hawat

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #161 on: November 14, 2017, 04:47:01 PM »
I'm not saying anything about your current character. But I felt that I had to explain my opposition to bloodsuckers in the party.

Online Drowdeviant

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #162 on: November 14, 2017, 05:07:38 PM »
I'm not saying anything about your current character. But I felt that I had to explain my opposition to bloodsuckers in the party.

Thufir becoming a bloodsucker was a possible idea for my character so...Kind of can't talk about one without making mention to the other. ^_^;

Offline Muse

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Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #163 on: November 17, 2017, 10:04:03 PM »
*waves to Wander*  Did we scare you away? 

Offline Thufir Hawat

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #164 on: November 18, 2017, 11:59:44 AM »
Thufir becoming a bloodsucker was a possible idea for my character so...Kind of can't talk about one without making mention to the other. ^_^;
Then consider this my statement on why I believe this idea sucks, and unlike many others, sucks for the other PCs as well.

*waves to Wander*  Did we scare you away?
That's possible, I'm afraid.
« Last Edit: November 18, 2017, 12:01:44 PM by Thufir Hawat »

Offline Muse

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Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #165 on: November 19, 2017, 12:12:39 AM »
  Gah.  Feathfall hasn't been around for sixteen days.  Probably ran screaming to the far side of the net.  *Sighes* 

Offline Thufir Hawat

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #166 on: November 20, 2017, 01:31:26 PM »
  Gah.  Feathfall hasn't been around for sixteen days.  Probably ran screaming to the far side of the net.  *Sighes*

And now we really have to get you to run something... >:)

Online Drowdeviant

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #167 on: November 20, 2017, 01:37:15 PM »
And now we really have to get you to run something... >:)

xD Well then hope no one drops off the map Thufir, Muse has the habit of stopping things if someone is absent.

*hugs Muse and tries to whisk him away before these people add another game onto his already overfilled GM plate*

Offline Jezabelle

Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #168 on: December 11, 2017, 03:57:28 AM »
I've got years of experience running this system but cannot commit during the holiday season.  Still, it's insane the interest thread for this is still alive.

So if we make it to a month from now and nobody else steps up just OK me until I run it.

Offline Muse

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Re: Warhammer Fantasy RPG 2nd edition (seeking GM and other players)
« Reply #169 on: December 12, 2017, 12:42:11 PM »
  AWesome!  :)