Deathwatch Campaign - Recruitment Closed

Started by Primarch, August 06, 2012, 01:34:43 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Triggvi

#50
Assault Marine Sergeant Cornillius Thurmon


Name:Sergeant Cornillius Thurmon
Nick Name:Core
Chapter:Novamarine
Specialty:Assault Marine
Chapter Demeanour: Honour the Codex
Sex:Male
Personal Demeanour:Gregarious
Rank:1
Past:Tyrannic War Veteran
Description:
Sergeant Cornillius is a rugged, friendly, hard fighting novamarine. Don’t let his friendly face and easy disposition fool you he is a hard-nosed space marine that doesn’t suffer fools gladly. When it comes to duty he is all business and his armor and equipment show the dedication he has for his duties. The condition in which he maintains his Armor and weapons would make a spit and polish, rainbow farting ultramarine green with envy. He wears the mark of the gold trimmed iron skull proudly on the face plate to his helmet. His Mk6 “Corvus” Armor is inspection ready clean, black (except for the shoulder plate with the gold trimmed inverted omega symbol of the Novamarines and the other baring the Deathwatch Seal. On his armor are tags from the various battles he has been in. Most notably is the mission that got him promoted to sergeant against the Tyranids.

Attributes



StatScore   CB   Adv1Adv2Adv3Adv4Total
WS 50    +5 +5 +0 +0 +0 60/70 armor
BS 400    +0 +0 +0 +0 +0 40
ST 30    +5 +5 +0 +0 +0 40/70 Armor
AG 45    +0 +5 +0 +0 +0 50/60 armor
T    40    +0 +0 +0 +0 +0 40
INT 40    +0 +0 +0 +0 +0 40
PER 35    +0 +0 +0 +0 +0 35
WP 40    +0 +0 +0 +0 +0 40
FEL 50    +0 +0 +0 +0 +0 50/55 armor
[/u]


SkillCommonTrained+10   +20   Total   
Acrobatics(AG)       No     No                       0      
Awareness(PER)      Yes    Yes                        35    
Barter(FEL)              Yes    No                            25    
Blather (FEL)      No   No                         0          
Carouse (T)      Yes   No                          20   
Charm (Fel)      Yes   No                          25   
Chem-Use (Int)   No   No                          0          
Ciphers (Int)      
    Chapter Runes      No   Yes          40   
_____________________No            0   
Climb (S)         Yes   Yes         40   
Command (Fel)      Yes   Yes         50   
Common Lore (Int)   
    Adeptus Astartes   No    Yes         40   
    Deathwatch      No    Yes         40   
    Imperium      No    Yes         40   
    War         No   Yes         40   
_____________________No   No         0   
Concealment (Ag)   Yes   Yes         50   
Contortionist (Ag)   Yes   No         25   
Deceive (Fel)      Yes   No         25   
Demolition (Int)      No    No         0   
Disguise (Fel)      Yes   No         25   
Dodge (Ag)      Yes   Yes         50/60 Armor   
Drive (Ag)      
    Ground Vehicles   No   Yes         50   
_____________________No   No         0   
Evaluate   (Int)      Yes   No         20   
Forbidden Lore (Int)   
    Xenos         No   Yes         50**   
_____________________No   No         0   
_____________________No   No         0   
Gamble (Int)      No   No         0   
Inquiry (Fel)      Yes   No         25   
Interrogation (WP)   No   No         0   
Intimidate (S)      Yes   Yes         40
Invocation (WP)      No   No         0   
Lip Reading (Per)      No   No         0   
Literacy (Int)      No   Yes         40   
Logic (Int)      Yes   No         20   
Medicae (Int)      No   No         0   
Navigation (Int)      
   Surface         No   Yes         40   
_____________________No   No         0   
Performer (Fel)      
_____________________No   No         0   
Pilot (Ag)         
    Personal      No   Yes         50   
_____________________No   No         0   
Psyniscience (Per)   No   No         0   
Scholasic Lore (Int)   
    Codex Astartes      No   Yes            40   
_____________________No   No         0   
_____________________No   No         0   
Scrutiny (Per)      Yes   No         17   
Search (Per)      Yes   No         17   
Secret Tongue (Int)   
_____________________No   No         0   
_____________________No   No         0   
Security (Ag)      No   No         0   
Shadowing (Ag)      No   No         0   
Silent Move (Ag)      Yes   Yes         50   
Sleight of Hand (Ag)    No   No         0   
Speak Language (Int)   
   High Gothic      No   Yes            40   
   Low Gothic      No   Yes            40   
_____________________No   No         0   
Survival (Int)       No   No         0   
Swim (S)         Yes   No         20   
Tactics (Int)      
    Assault Doctrine    No   Yes         40   
_____________________No   No         0   
Tech-Use (Int)       No   No         0   
Tracking (Int)       No   Yes         40   
Trade (Int)      
_____________________No   No         0   
Wrangling (Int)       No   No         0   
_____________________No   No         0   

Special Abilities/Talents
Wrathful desent
Favored Son
** +10 of Forbidden Lore (Xenos) Rolls
Air of Authority
Swift Attack

Basic XP= 12,000
+
Spent xp =1000
Total Xp=13,000

Spent XP on

Second in command400
     Air of Authority
     Command
     Iron Skull Honour
ST Advance 1200
AG Advance 1200
WS Advance 1100

Honours
Iron Skull



Powered Armor
Mk 6 “Corvus”
+20 ST
+15 Auto Sense
+10 Agility
8/9 AP

Powered Armor History:
1. Gauntlets of Xirion: Gloves replaced with Mk4 version (AP7). +10 WS, +5 Fel bonus when dealing with anyone loyal to the Imperium
   
2. Thy strength be legend (+10 to Strength)
Hit Locations

HeadR. ArmL. ArmChestR. LegL. Leg
1-1011-2021-3031-7071-8586-00
AP8AP7AP7AP9AP9AP9

Chainsword

ClassDamageTypePenRangeRate of FireClipReload
Melee1d10+14   x     3 ---   --/--/-------
   Special: Balanced, Tearing   
   
Astartes Bolt Pistol

ClassDamageTypePenRangeRate of FireClipReload
Bolt1d10+9   x     4 30m   S/2/--14full
   Special: Tearing   
               
Astartes Combat Knife

ClassDamageTypePenRangeRate of FireClipReload
Melee1d10+10  R     2 ----  ---  -------
   Special:
                     
Krak Grenadesx3

ClassDamageTypePenRangeRate of FireClipReload
Thrown3d10+4   x     6 30m   S/--/---------
   Special:
                     
Frag Grenadesx3

ClassDamageTypePenRangeRate of FireClipReload
Thrown2d20+2   x    0 30m   S/--/---------
   Special: Blast (4)   
                  
Repair Cement               
               
Adamantine Inlays   (+3 to parry)               

Fate 4
Wounds 21


Movement

half         5/7*
full        10/14*
Charge15/21*
Run      30/42*
*Movement in powered armor (+1 Powered Armor &+1 to move(+10 to Agility) because of the mk6 "Corvus")

Basic Space Marine Talents& Traits
Ambidextrous
Astartes Weapon Training
Bulging Biceps
Heightened Senses (Hearing, Sight)
Killing Strike
Nerves of Steel
Quick Draw
Resistance (Psychic Powers)
True Grit
Unarmed Master
Unnatural Strength (x2)
Unnatural Toughness (x2)
Deathwatch Training
Unarmed Warrior      
The unbowed Core

Triggvi

#51
Quote from: HairyHeretic on August 12, 2012, 11:59:49 AM
Name: Einarr
Chapter: Space Wolves
Specialty: Tactical Marine / Wolf Scout
Demeanor: Proud
Chapter Demeanor: The Sons of Russ
Rank: 1
Experience: 13,000
Experience Banked: 0


Hi, I am the guy playing the Novamarine Tactical marine. The wolf scout seems like an awesome idea. I can see a scout being of great utility on missions. I was looking at your sheet and I was wondering if I am reading it wrong. It seems all your skills are at stat+10 instead of being simply trained which would be stat?

Really cool concept.
Triggvi

Triggvi

#52
Quote from: Muse on August 10, 2012, 11:20:59 AM
Character Name:   Uriel
Player Name:      Muse
Chapter:        Ultramarines
Chapter Demeanor:   Honor the Codex
Past Event:      
Personal Demeanor:   Gregarious
Specialty:      Deathwatch Tactical Marine
Rank         1
Power Armor History:   Helm of Mordicus (+5 B.S., +10 Comand, +5 Fellowship)
Description:      
EXP:         13,000/600



Weapons: 
Astartes Bolter with Fire Selector: 
--Range 200 M
--Attack 65%
--Damage 2d10+7 X
--Penetration: 5
--Clip 24
--Reload: Full
--Special: Accurate, Tearing
--Weight:  17

Is it my imagination or did you put down the stats for a weapon that is a cross between a stalker pattern bolter and a goldwyn pattern bolter? It might be fun  to sit down with you and talk about the how we are going to handle the relationship between my character and yours. I am playing a novamarine tactical marine. The novamarines are an offshoot of the ultramarines.

looking forward to hearing from you
Triggvi

ShadowFox89

 Trig, please don't quote the entire character sheet >.<'
Call me Shadow
My A/A

Triggvi

#54
Quote from: ShadowFox89 on August 13, 2012, 08:48:31 PM
Trig, please don't quote the entire character sheet >.<'

I should have thought of that, my apologies. I went back and modified the posts.
Triggvi

Muse

I think that's the factored characteristics for my astartes bolt gun with standard amo, Trig.  I just factored in my training ability.  Did I do it wrong? 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Triggvi

Quote from: Muse on August 14, 2012, 05:59:23 AM
I think that's the factored characteristics for my astartes bolt gun with standard amo, Trig.  I just factored in my training ability.  Did I do it wrong?
The stats for a goldwyn patterned bolter are
damage 1d10+9x
Pen 4
Rof S/3/-
Clip 28
Rld full

apostateCourier

Quote from: Triggvi on August 14, 2012, 09:18:15 AM
The stats for a goldwyn patterned bolter are
damage 1d10+9x
Pen 4
Rof S/3/-
Clip 28
Rld full
Maybe for the cut down human model, but a Space Marine Goldwyn Pattern Bolter most certainly is 2d10+5 X base.  The Dark Heresy numbers are for "human scale" weapons, rather than weapons made and sized for Space Marines.

Primarch

1d10+9 X is the errata damage, which this game is using.

Triggvi

Do we want to start the character approval process and fo armor history? Oh great primarch

HairyHeretic

Quote from: Triggvi on August 13, 2012, 07:15:09 PM
Hi, I am the guy playing the Novamarine Tactical marine. The wolf scout seems like an awesome idea. I can see a scout being of great utility on missions. I was looking at your sheet and I was wondering if I am reading it wrong. It seems all your skills are at stat+10 instead of being simply trained which would be stat?

Really cool concept.
Triggvi

Some are at +10, but not all. It's been a long time since I read throught the rules though, so it's possible I've written something wrong.
Hairys Likes, Dislikes, Games n Stuff

Cattle die, kinsmen die
You too one day shall die
I know a thing that will never die
Fair fame of one who has earned it.

Triggvi

Quote from: HairyHeretic on August 14, 2012, 01:22:25 PM
Some are at +10, but not all. It's been a long time since I read throught the rules though, so it's possible I've written something wrong.

It just looked like the trained skills you had a +10. the progression is common (half stat), Trained (full Stat), Stat +10, Stat+20
hopefully this helps. If you want i can read up on the space wolf scout class for a double check. An extra set of eyes is always helpful.

Triggvi

HairyHeretic

That may well be my mistake then. I'm about to head out to work, but I'll check again when I have some time. If I've just shifted them one catagory over, it's an easy fix though.
Hairys Likes, Dislikes, Games n Stuff

Cattle die, kinsmen die
You too one day shall die
I know a thing that will never die
Fair fame of one who has earned it.

Triggvi

Quote from: HairyHeretic on August 14, 2012, 02:26:41 PM
That may well be my mistake then. I'm about to head out to work, but I'll check again when I have some time. If I've just shifted them one catagory over, it's an easy fix though.

Easy Mistake to make.

ShadowFox89

 What does our cast look like so far? I'd still like to make a character, but I don't want to step on any toes.
Call me Shadow
My A/A

Triggvi

Quote from: ShadowFox89 on August 14, 2012, 05:08:34 PM
What does our cast look like so far? I'd still like to make a character, but I don't want to step on any toes.
Flesh Tearer Assault Marine
Space Wolf Scout
Novamarine Tactical Marine
Ultramarine Tactical Marine
Dark Angel Devastator Marine

Cold Heritage

Depending on how Primarch decides to deal with First Aid, it might be prudent to get an Apothecary.
Thank you, fellow Elliquiyan, and have a wonderful day.

Primarch

I didn't have much time today and I won't tomorrow, but the day after we'll go about getting things rolling. I'll set up a character thread & an OOC thread and do the rolls for armour history. If you guys want to check over each others character sheets thus far, make sure everything is counting up right & takes the errata in t'would be great.

ShadowFox89

 I'll try and get my character in >.<

Probably an Ultramarine Devastator.
Call me Shadow
My A/A

Cold Heritage

I'm going to change to be a Techmarine or an Apothecary. There's too much firepower to hang with a chainsword.
Thank you, fellow Elliquiyan, and have a wonderful day.

Triggvi

#70
Quote from: Cold Heritage on August 14, 2012, 08:11:37 PM
I'm going to change to be a Techmarine or an Apothecary. There's too much firepower to hang with a chainsword.
Dude the assault marine puts down more stuff that a devastator. Chainswords do a lot of damage. Stay with the assault marine, please.

Triggvi

#71
Quote from: ShadowFox89 on August 14, 2012, 07:55:56 PM
I'll try and get my character in >.<

Probably an Ultramarine Devastator.

shadowfox we could really use a techmarine or medic over another slow shooter.

Also if anyone wants the coding I used for my character sheet I am happy to share.

Triggvi

ShadowFox89

 I've never played Deathwatch though and I thought tech/healers were harder to play... >.>
Call me Shadow
My A/A

Cold Heritage

Healers are incredibly hard to play because the rules for First Aid are the most impenetrable, arcane things ever.
Thank you, fellow Elliquiyan, and have a wonderful day.

ShadowFox89

Call me Shadow
My A/A