Skull & Shackles: Pirates of the Skies [Pathfinder | Now closed]

Started by Heady Dionysus, November 29, 2017, 02:46:03 AM

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Mister Ugly

Quote from: Zaer Darkwail on December 05, 2017, 11:28:21 AM
Ninja pirate?! Don't you think you miss some stuff from that?



darn Titch needs to get a robodino now as a familiar!
Hey He is a ninja and soon to be pirate sooo... there fore...Ninja Pirate!!

;D ;D
and the groups needs a rogueish type! of course all Titch will say is he is a doctor and knows how to fight  O:)

MU
"You have to learn the rules of the game. And then you have to play better than anyone else."
"The difference between stupidity and genius is that genius has its limits"
Albert Einstein

What makes the ugly feel pretty ...

kingmaster1

Quote from: Mister Ugly on December 05, 2017, 11:33:22 AM
darn Titch needs to get a robodino now as a familiar!
Hey He is a ninja and soon to be pirate sooo... there fore...Ninja Pirate!!

;D ;D
and the groups needs a rogueish type! of course all Titch wills at is he is a doctor and knows how to fight  O:)

MU

Can he provide piggy back rides to a busty halfling? :-P

TFcommando


Name: Novia Praxis
Age/Gender/Race: Human Female, 22
Class/Level: Gunslinger (Musket Master) 1
Concept: Archaeologist sniper
Personality: Novia acts more refined than the “typical” adventurer thanks to her noble upbringing, polite and almost never crude in word or deed.  Except for her means of dress, which is pretty brazen.  It’s part of her desire for attention and recognition.  She’s quite passionate about history and will speak at length on it to anyone who shows some interest.  She also has a bit of a noblesse oblige streak and will want to help people in need before her, though she’s far from a crusader seeking out wrongs to right. She does think about her interests more than the consequences of pursuing them, which is why there are several locales she’s staying away from. She carries herself with dignity, but is not the least bit staid, having a good sense of humor (something that helped her through her difficult upbringing). Nor is she very prudish, steeped in Taldan decadence. 
PC's casual Ons: Exploring old ruins, pouring through old books, working with guns.
PC's casual Offs: Cruelty
PC's sexual Ons: Casual sex, exhibitionism, multiple partners
PC's sexual Offs: Injury/severe pain, scat, feet, being bound.
Background: Born in Oppara, Novia was fathered on the wrong side of the sheets by a prominent Taldor wizard nobleman and an exotic dancer.  He was a doting man if not a wise one and she was raised in the household, her mother having moved on, her father’s wife treating her almost as well as her own daughter (of which, she had none).  Illness took her when Novia was 10 or so and her father remarried not long after, to an ambitious and shrewish woman from a lesser house, always looking to better herself.  She was able to provide the lord with children and saw Novia as a threat to their inheritance.  And let her know it in many ways.  Things came to a head not long before her majority birthday and ended with her being paid to go her own way.  Far away.  Not her first choice in life, but it did get her out of a stifling and hostile household and perhaps her father would be happier. 

Novia had the same bug for ancient Azlanti history that so many Taldans have and pursued it around the Inner Sea nations, picking up the secrets of firearms while in Arkenstar… her own “magic,” that she’d been lacking.  She’s spent time there and in Nex.  She’s also spent a lot of time on ships looking for lost Azlanti ruins in the Inner Sea.  Hoping to find some information on the rise of Azlant from the cyclops empire that predated it (And to put some distance  between her and certain people in Arkenstar), she’s headed to the Shackles, where she encountered the delightful local custom of press ganging.

Quote: “Oh, my, darlings.  So many gentleman callers are coming over the rail.  Let’s give them a warm welcome. *cocks rifle*

Stats


Human Gunslinger Musket Master 1

Alignment: CG

Stats
 
0 Str 10 0
10 Dex 18 +4
2 Con 12 +1
5 Int 14 +2
5 Wis 14 2
-2 Cha 8 -1

HP 11

BAB +1


AC 16
Fort +3
Ref +6
Will +2

Deeds:
Deadeye
Quick Clear
Steady Aim


Feats:
Gunsmith
Rapid Reload
Point-Blank Shot (Human)
Precise Shot (L1)

Grit 2

Languages:
Common
Draconic
Elven
Cyclops

Skills 
Acrobatics 1/+8
Sense Motive 1/+7
Perception 1/+6
Knowledge (Local) 1/+7
Craft (Alchemy) 1/+6
Climb 1/+4
Diplomacy 1/+7

Background: 
Knowledge- History 1/+7
Knowledge- Engineering 1/+6

Traits
Clever wordplay (Diplomacy)
World traveler (Diplomacy) 
Ancient Explorer

Favored Class Gunslinger +1/4 Grit 
 
Equipment
- Musket 9
- Explorer’s Outfit
2 Dagger  1
10 Leather Armor 15
26 Gunslinger’s Kit 31
2 20 bullets
20 20 doses black powder
3 Second powder horn
120 20 alchemical paper cartridges
2 GP


Behold!  My O&Os
Highly interested in
Canon Character Roleplay and System-based Roleplay

TFcommando

On a busty note, I was using a Golarion name generator for ideas and "Titia Mammula" came up as a suggestion.  It was very tempting. :)
Behold!  My O&Os
Highly interested in
Canon Character Roleplay and System-based Roleplay

kingmaster1

Quote from: TFcommando on December 05, 2017, 12:31:01 PM
On a busty note, I was using a Golarion name generator for ideas and "Titia Mammula" came up as a suggestion.  It was very tempting. :)

Oh, that would've been great XD

RobyntheWitch

Quote from: TFcommando on December 05, 2017, 12:31:01 PM
On a busty note, I was using a Golarion name generator for ideas and "Titia Mammula" came up as a suggestion.  It was very tempting. :)

Use that name for a thick goddess figured native shaman character, its too good to pass up!

kingmaster1

Quote from: RobyntheWitch on December 05, 2017, 02:51:20 PM
Use that name for a thick goddess figured native shaman character, its too good to pass up!

Oh god that would be awesome XD

RobyntheWitch


kingmaster1


Zaer Darkwail

A thick native shaman? Well, some use playing DMM Aigis then as it has immense roster of chars to pick from then; plus hentai scenes in the game


kingmaster1

Quote from: Zaer Darkwail on December 05, 2017, 03:54:28 PM
A thick native shaman? Well, some use playing DMM Aigis then as it has immense roster of chars to pick from then; plus hentai scenes in the game



Ohohoho fuuuuuuuck >:)

Mister Ugly

For my own convenience I wanted to see the characters all in one place...let me know If I have missed someone!!

Zaer/Reynald/Inquisitor

Name: Reynald Bo'roscoe
Age/Gender/Race: 18 male half-elf
Class/Level: Inquisitor of Besmara 1
Concept: A divinely inspired devotee of Besmara
Personality (1-2 paragraph minimum): Reynald is carefree spirit who thirsts for adventure and has once felt Besmara's influence save his life (or feel she did) and thus is strongly inspired by her and doghma her faith preaches about. He is charmer, even quite bit womanizer who does not get attached too much on his liasons. He holds ambittion to become a great pirate, perhaps part of pirate council and then maybe Hurricane king himself. He is daredevil, willing take risks despite consequences of being wrong, a gambler.
PC's casual Ons: Freedom, Travel, Ocean, Women (in general) and Wealth. Along side exciting adventure to tell.
PC's casual Offs: Restrictions, Imprisonment, Rude People, Whiners and Cold Weather. Also dislikes random acts of evil and cruelties but not opposed if he has been provoked (as means to do a example).
PC's sexual Ons: Public spaces (do it discreet manner), Orgies, women with curves than boards, Dominant, non/dub-con (check my ons/offs more about player ons).
PC's sexual Offs: Mutilation (himself or others), scat, vore, painful torture.
Background (2-4 paragraphs minimum/max): Reynald Bo'roscoe was result of lusty affair between seadock barmaid and sailor, his mother grew him up in docks of his home city which is in Ilizmagorti, he grew up familiar with local politics and landscape which overall is pretty plain for locals but foreign to foreigners. Overall government is scam ran by Red Mantis and everyone knows it but there is no proof of it. None the less besides high risk living in city with no laws he early on learned be careful on his dealings and when needed to be swift on his feet. However in one occassion he was in wrong place and time; a discreet meeting between Red Mantis and client in one tavern rooms where he stumbled in uninvited and they had just told they planned on a assassination....and for Red Mantis silence of clients desires are absolute and so Reynald was chased by deadly assassin, until by random chance a pirate who was drunk and who was aiming to shoot a tankard from air with pistol shot, the pistol misfired and fired prematurely and it's bullet flied straight on Red Mantis head! Killing the man chasing Reynald in random lucky occurence.

Or was it lucky or more divine intervention? Reynald next nervous night saw dream of ocean and pirates and then he became fervently believer on that Besmara herself had interfered on his life....and that he is destined to become a pirate. Not just any pirate but a damn great pirate! He had admired pirates freedom before, but he now embraced his ideals and he educated himself on Besmara's ways on Besmara's House (get robbed in coin along the process for receiving tutelage) and then he worked for time on ship's crew, was damn excellent sailor, but he desired not sailor's career but helped pay bills for the 'lessons' in the Besmara's House. Since his 'graduation' from the Besmara's House (learning channel divine magic) he has tried get accepted into a pirate crew (not much success as if you call honest sailor a pirate you get seriously pummeled even accusing one as such and real pirates are wary of strangers). Instead of getting pummeled every night he instead has told inspiring funny tales of piracy in taverns in city and hoping someday earn trust of the elusive pirate crews....

Vergil/Arianna/Fighter


Name: Arianna Crow
Nicknames: “Crow,” “Ari,” “Bitch.”
Sex: Female
Age: 70

Race: Tiefling
Class: Fighter, Corsair
Alignment: Chaotic Good

Level: 1
EXP: 0

Basic Appearance:
You might say that Ari was born lucky, in that her Tiefling blood wasn't exceptionally strong in her family. Some Tieflings are born with dark red skin and long fangs, huge batlike wings and cloven hooves – making them the obvious target for ignorant discrimination – but Ari was blessed in that besides a few small details, she appears mostly human. Beyond her long, sinuous tail and her swept-backwards black horns sprouting from her head, she could almost be human in dim light. It also helps that she's – in a word – gorgeous. She stands at around 5'7” tall, with a pair of brilliant golden eyes – more leftovers from her Demonic heritage, she reckons – and long, silvery-blonde hair falls about her gently angled, gracefully feminine face, and thanks to a lifetime of exercise and work, her figure is a well toned, hourglass affair with wide hips, slender stomach and a large chest. She might not be the most charismatic of individuals, but men tend to stop listening if you hint that they might get inside your top, no? Of course, that's in casual wear. Whilst her outfit is a little more sexy than full platemail, it's still functional more than stylish, with subdued hues of blue and red accentuating the fabric sections, and the armour itself being a dull gold colour. She wears a short blue skirt and brown leather straps for the sake of mobility (though she also owns a pair of tight trousers, just in case) and a pair of sturdy leather boots.


Personality:
Loud, boisterous and perpetually in a good mood, Ari would be the stereotypical sailor, were she in possession of testicles instead of ovaries. She can drink with the best of them, not only joins in but encourages the bawdy songs in the bar, and is more than willing to get into a fistfight with somebody if they cheat her, disrespect her, or just fancy a good-natured rough and tumble out in the yard. She's been on or around the seas for her entire life, so she has a Sailors tongue and a Pirates temper and she is not one to bullshit. She tends to cut straight to the chase, preferring straight talk and directness over subterfuge and doublespeak. Though she appreciates the need for stealth and caution in some instances, she never likes it, and will at least make a token effort to argue against it. And if she wants to fuck you? Well, she won't go around seducing you. You'll know pretty quickly what her intentions are, and if you think you're dealing with a meek, submissive little blonde thing...prepare to be surprised. Despite the bravado and bluster and sailors directness, she has a good heart somewhere inside her ample bosom and generally speaking tries to do right by people...or at the very least, she makes sure the victims of her piracy and thuggery are people who deserve it. She's relentless with her foes and a diehard loyalist to her friends, and if she gives you her word, there is no legal contract more iron clad than that.


Basic Background
Arianna was born in the docks of Ilizmagorti to a middle-of-the-wrung whore who worked in one of the quayside brothels that had been erected to service the many sailors, pirates and merchants who went through the surrounding waters. She grew up alongside prostitutes, sailors, soldiers and criminals alike, giving her a very unique perspective on life. Since she was different to most of the other kids, of course she ended up being victimised by the kids who decided that they weren't big and tough enough on their own, so they'd obviously have to bully the nearest “Freak” to prove that they had fucking stones. Well, some kids might have run or hidden or just tried to meekly go along with it until they got bored and walked away, but Arianna was not exactly like other girls her age. Her mother had taught her to never take shit from anybody – a valuable lesson that all young girls should learn! - especially not little guttersnipes who didn't have the balls to pick a fight with somebody they thought could take them. Therefore, when she decided that his teasing and bullying had crossed a line, she took a short plank of wood to his kneecaps, and threatened to cave his fucking skull in if he so much as looked at her funny after that day. Needless to say, the kid was terrified of this previously apathetic, tiny girl being so prone to violence, and agreed to leave her alone. Pretty quickly, the other younger kids – who'd been to afraid to approach her for fear of provoking the assholes wrath – started to wander over to her in the street, and began striking up friendships. Oh, they probably wanted protection as well – she wasn't completely naïve – but they were good kids, and she had a social circle now...so who cared?

She grew up like that, running with her small group of friends, bugging the dockworkers and sailors who came passing through, learning bits and pieces from various people in exchange for local knowledge, the odd bit of manual labour, the works, and whenever her mother couldn't make ends meet she'd sometimes pinch some bread from a nearby stall. Life was decent...but she hungered for more. She was consumed by a sense of adventure and curiosity burning inside her, and every time she stared out to the sea, she felt as if it was calling her. It was odd, obviously, a Tiefling feeling such a magnetic pull to the sea, but...well, could you blame her? She'd spend her entire life living on its edge, hearing the stories of the weird, dangerous, wonderful shit that happened out there on the deep blue, and after twenty years of the same wooden shacks and grey stone buildings, of the same routine of stealing, running and heckling day after day...well, she wanted something more. Something new. And honestly...well, she was a woman and she had needs, and there were not many even half decent men or women knocking around her neck of the woods. Surely there were more interesting people, more exciting places than just by the docks?

So as soon as she could, she joined up with an outgoing crew – mostly as a deckhand – and never looked back. Of course, several of the men tried things on with her. Some, she decided to happily take to bed – they were cute! - and others...well, they got politely rejected, and if that didn't work, they went to bed with a fork where their cocks should be. It wasn't easy, but she was able to claw herself up the ladder and get to a position of reasonable respect on the ship, learning everything anybody would teach her. She'd serve on one ship for a year, learn whatever they could pass on, then hop across to a new ship with her skills and knowledge to further them there instead. It wasn't a stable life – some weeks she ate, some she didn't – but it was a damn exciting one, and she found her place on the sea. She found that she was exceptionally good at hitting things – which came in handy whenever she had to fight pirates, lawmen or the guards to some corrupt nobles ship – and soon honed her skills with her axe and club, learning the sway and roll of the ocean, how to fight on deck and how to stand shoulder to shoulder with her crewmates against desperate odds. She isn't the best, but damnit, she's good...and her thirst for adventure has not yet been slaked. She's been all over the seas, and still she hungers for more. Well...this little adventure seems to be something new, at least! There she was, singing bawdy songs with the sailors all night before staggering out of the tavern to find her bed before her new crew shipped off in the morning, and before she knew it, bamn, ambushed by like...ten, twenty guys! Musta been guys. And the way they snuck up on her, oof, they had to be like ninjas or something. Either way...here she is, in the hold of some rat-ass ship with a whole buncha other goobers. Ah well. These things happen...only thing to do is go where the tide takes her. She'll be alright; she always is!

Short Term Goals: Get Free and find out what the fuck is happening!
Long Term Goals: Get a ship and crew, and keep on sailing!


Theme Song:



The Stats and Saves, Overview:

Spoiler: Click to Show/Hide

Stats:
HP: 12 / 12
Str: 16 (+3)
Dex: 12 (+1)
Con: 15 (+2)
Int: 10 (+0)
Wis: 12 (+1)
Cha: 11 (+0)

Senses: Darkvision 60ft

Attack Options:
Greataxe +4 (1d12 + 4) (S)
Greataxe +4 (1d12 + 7) (S) [Power Attack]
Greatclub +4 (1d10 + 4) (B)
Greatclub +4 (1d10 +7) (B) [Power Attack]

CMB: +4

AC: 19
TAC: 11
FFAC: 18
CMD: 15
Resistances: Fire 5

Fortitude Save: +4
Reflex Save: +1
Will: +1
Initiative: +3

Max Weight, Light: 76lbs
Starting Wealth: 185gp

Skills:
Profession Sailor: +5
Sense Motive: +6


Skills, Feats and Class Features:

Spoiler: Click to Show/Hide
Skills:
(2 + Int ( 0 ) ) = 2 / Level

Languages: Common, Infernal

Class Skills:
Profession Sailor (Wis) (1), Sense Motive (Wis) (1)


Racial Bonuses:
- Stats: +2 Dex, +2 Int, -2 Cha

- Size: Medium

- Speed: 30ft

- Type: Outsider (Native)

- Languages: Common, Infernal

- Scaled Skin: Fire Resistance 5, Natural Armour Bonus +1

- Skilled: +2 Bluff and Stealth

- Spell-Like Ability: May use Darkness once per day as a SLA. CL = CHL

- Prehensile Tail: Has a Prehensile Tail that can be used to retrieve a small stowed item as a Swift Action.


Class Bonuses:

- Proficiency: All Simple and Martial Weapons, all Armour and all Shields.

- Bonus Feat: At 1st, 4th, 6th, etc levels, bonus Combat Feat.

- Pirate Weapons: When selecting a group of weapons for Weapon Training, may choose the “Pirate” weapon group (Crossbow, Cutlass, Dagger, Hook Hand, Rapier, Short Sword).


Traits:

- Reactionary: +2 Initiative

- Defender of The Society: +1 AC when wearing Medium or Heavy armour.

Ilizmagorti Native: +1 Sense Motive, Sense Motive is Class Skill. May make Untrained Knowledge: Local checks regarding pirates or the region of The Shackles.


Feats:

- Power Attack: -1 Attack, +2 Damage. +50% if using Two Handed Weapon. Every +4 BaB, penalty increases by 1 and bonus increases by 2.

- Furious Focus: When using Power Attack, ignore the penalty for the first attack each round.


Inventory:

Spoiler: Click to Show/Hide

Magic Item Slots:

Head:
Headband:
Eyes:
Shoulders:
Neck:
Chest:
Body:
Belt:
Wrists:
Hands:
Ring 1:
Ring 2:


Complete Inventory:

Starting Wealth: 185gp
Max Light Weight: 76lbs

- Greataxe (20gp, 12lbs): 1d12, Slash, x3 Crit.
- Greatclub (5gp, 8lbs): 1d10, Bludg, Crit x2

- Chainmail (150gp, 40lbs): +6 AC, +2 Max Dex, -5 ACP, 20ft Speed.

- Rations x6 (3gp, 6lbs)
- Bedroll (1sp, 5lbs)

End Wealth: 6gp 9sp
Total Weight: 72lbs

kingmaster/Cammy/Witch


Name: Camilla Valerius
Nickname: "Cammy" "Foxxy"
Sex: Female
Age: 22

Race: Changeling, Halfling
Class: Witch
Allignment: True Neutral
Familiar: Fox

Level:1
EXP:0

Basic appearance:
Like all Halflings Camilla is short, standing at 4'2" with a long dash of white in her brown hair. With a pretty face and well curved body she gets no shortage of attention from men and women alike in terms of attraction. She walks with an ample chest, many would think too ample for a woman with her size, holding a solid DD cup chest, with a plump behind that tends to bounce when she walks.  Her eyes are Heterochromatic, one being a deep purple color, the other being a dull grey coloration. Like all with a magical acclimation she wears a robe loose enough for constantly comfortable movement and walks about with a large, hand carved, wooden staff with a glowing, blue tip from the magic trees of the forest.

Personality:
Bratty, haughty, lusty, and quick to pout, Camilla is quite the spoiled girl. Her adoptive father made sure his princess recieved everything and anything she wanted which has left her rather ditzy and lost when it comes to taking care of herself. She's self centered, intelligent despite her clumsiness, and often completely helpless when it comes to things like cooking for herself. Despite her natural disposition for herself Camilla can show a far softer side when in the presence of someone she finds attractive, typically enjoying a soft pair of breasts to press her face into when she is stressed or afraid.  Her biggest friend would be her familiar Fox which she named Nippy, a fine creature that is often resting between Camilla's own impressive set of boobers, well at home sandwiched between. She wears a grass crown with antlers on it due to her affinity towards nature and animals.

Background:
As a changeling Camilla was not raised by her hag birth mother, instead she was dropped at the door of a wealthy Halfling family. She was taken in and adopted into the Valerius family and accepted as one of their own with nary a thought. Her life was happy, her appearance growing to fit into the Halfling biology and going along just like her brothers and sisters. She adored her father and mother, the both of them never seeing Camilla as anything other than their own child. She spent her childhood days running around with her brothers and sisters, getting into troubles and little adventures, coming home and getting clean, welcomed by a large halfling feast every single night.

The troubles only started when Camilla hit puberty and the strangeness came. She began hearing a hummed melody. A woman's strange humming would haunt the poor girl every single night. Eventually it even bled into her daily life, making her paranoid and skitish. She had no clue what was causing this, all she knew was that it drew her out of her home, deeper into the woods than she ever would have gone otherwise. It was then that she finally asked her parents about what might be happening to her, with somber faces the both of them admitted that her lineage wasn't as she'd thought. The news of her true nature was a hard blow for Camilla to take, having thought herself a pure halfling like the rest of her family. She was a changeling, the daughter of a hag and some unfortunate fellow, abandoned at the Valerius doorstep soon after her birth.

Her father, having been a well traveled merchant, had heard stories of Changelings. Their innate abilities and strange phisiology was clear to see when Camilla was first given to them. Despite the strange circumstances her soon-to-be parents couldn't just leave a baby to parish in the cold.

As the news of her changeling origins setlled in Camilla realized she couldn't just sit about and mope, she still had a loving family and a happy home. She decided to embrace this side of herself and began studying witch magics, ignoring and denying the call to find her hag mother. She didn't need a second "mother" by any means, her current one was certainly enough. On her own gumption she began her studies into magics, realizing she had quite the affinity for it. It wasn't long before she was gifted by a patron and even found herself her foxxy familiar.

As time went on her family split up, brothers and sisters going along on their own adventures and starting their own families, Camilla was the very last of her kin living with her parents at that time. This would prove to be an issue regarding her father's business. He was a trader, had been for years, and, until then, she and her siblings would always assist him in the transportation and distribution of his goods. Now that it was only Camilla things took longer and were far more difficult so the aged halfling was forced to hire additional assistance. Three large men joined them on their trip, passing along the coast into the port town of Peril.

Her father was trusting but Camilla couldn't sit well with these three, they were rugged and rough, hard men who'd lived hard lives. She'd caught them staring at her several times in ways that turned her stomach. She never left the comforting side of her father for the entire trip down to the coast, she couldn't.

Despite her wishes the three men talked her father into stopping for drinks to celebrate their halfway point. This was where the true trouble began. Camilla entered the bar and, despite her worried mind, she was able to enjoy herself with the music and jovial tone of the place. As the night went on she even began to regail people with stories she'd heard from her father in her youth, of sea faring adventure and magical beasts of the deep ocean. She'd almost forgotten about their strange tripmates in her drinking. However, things got hazy after just a few drinks, the girl had a few too many and so did her father. Then everything went black with a painful blow to her head, the only noise she could make out would be the angry barking of her familiar then absolute silence until she came to a foggy consciousness to the sound of waves crashing against wood.

Short term goals: Find her fox, burn this ship down
Long term goals: Find her father, supplies, and the three men she knows betrayed them


Spoiler: Click to Show/Hide
Score (Mod)   Temporary (Mod)      
Strength      8   -1               Movement:   30
Dexterity      14   +2
Constitution   10   +0
Intelligence   16   +3               
Wisdom      12   +1               Initiative:      +2
Charisma      16   +3

Hit Points:      7

Armor Class:   13 [17]   ([Armor +4], Dexterity +2, Natural +1)
--Armor:   [Mage Armor Spell]
Special Defenses:

Saving Throws:     B.   A.   Nat.   Magic   =Total
Fortitude         0   +0   +0   +0      =d20+0
Reflex         0   +2   +0   +0      =d20+2
Will            2   +1   +0   +0      =d20+3


Base Attack Bonus:   +0
Melee:      d20-1
Missile:      d20+2
CMB:         d20-1
CMD:         11

Attacks: 
Unarmed
   Attack Roll      d20+2, d20+2
   Damage Roll   d4
   Critical      20x2
   Type         Slashing

Class Features: 
Cantrips
Concentration: d20+4
Favored Class: +1 hit Point
Hex: Slumber
Witch’s Patron (Animals)
Wich’s Familiar (Fox)

Feats:
Weapon Finesse

Languages: 
Halfling, Haldane (Common), +2

Skills: 
Bluff            1   +0   +3   +0   +0   =d20+4 (+5)
Craft: Cook         1   +3   +3   +0   +0   =d20+7
Diplomacy         1   +0   +3   +1   +0   =d20+5 (+6)
Kn. Nature         1   +3   +3   +0   +0   =d20+7
Perform: Oratory      1   +3   +3   +1   +0   =d20+8
Profession: Sailor   0   +0   +1   +0   +0   = ----
Spellcraft         1   +3   +3   +0   +0   =d20+7
Use Magic Device   1   +3   +3   +0   +0   =d20+7

Traits
Adopted: Helpful
Barroom Talespinner
Charming

Arcane Spells:
Prepared
1st Level
1.   
2.   
Cantrips
1.   
2.   
3.   

1st Level
Charm Animals, Cure Light Wounds, Ear Piercing Scream, Mage Armor, +3
Cantrips
   All Common Witch Cantrips



Stuff:
Magic Items:  Hand carved wooden staff

Containers:  one backpack and a belt pouch (cleavage can double as wallet)

Clothing:  leafy robe and Lacy panties

Gear:  A backpack, a bedroll, a belt pouch, candles (10), chalk (10), a flint and steel, ink, an inkpen, an iron pot, a mess kit, soap, a spell component pouch, torches (10), trail rations (5 days), and a waterskin.

Coin: 84 gold coins

Changingsaint/Cho/Summoner

Name: Jericho Graves
Nickname: ‘Cho’
Sex: Male
Age: 25

Race: Human
Class: Summoner
Alignment: NG

Basic appearance
image hereBelying an inner strength and fortitude, Jericho isn’t the most physically imposing of men. A little more on the slender and handsome side, he almost appears a little bookish, though of course he’s strong enough to fend for himself in battle when necessary. A man who obviously takes care of his appearance, he has his own charms – if one goes for someone of a glasses wearing persuasion.

His Eidolon however, is a beastly thing. A monster in every sense of the word, clad in dark fur and looking like a hound straight from the depths of hell, it is sleek, elegant, and its eyes burn with amber flame. However, the beast seems loyal to its master, obeying his word and whim - acting much the part of a loyal dog rather than the vicious hound of hell it looks like.


Personality
A good man, Jericho combines a natural curiosity and wonder of the world alongside a desire to explore, do good, and fight a more righteous – if not quite ‘lawful’ fight. Of course, he has a natural desire to compete and show himself to be the best in his particular profession, and the instinct to showboat at times can be a little overwhelming. Such narcissism can quickly fade however, leaving him a little flustered as hit own desires to showboat at times. At the end of the day, Jericho is loyal to friends and allies, and quick to defend them with spell or a command to his summoned being. Death holds little fear to him aside from pain - as he already knows what awaits him beyond.

Background
Born and native to Port Peril itself, Jericho was the child of merchants who had decided to ‘retire’in the city, though rumor has it that they had settled in the city to escape some deal or foul bargain they had bailed on – Jericho was never told the reasons why! Only that they seemed relatively happy with their life within the city. And they expected him to follow in their stead – or at least live a peaceful and quiet life within a city full of sin, piracy, and riches to be had. Of course he’d want to lead the life of a pirate, why wouldn’t he? Of course he himself lacked heavily in brute strength, or rogueish wiles while growing into a fine young man.

What he did not count on was a deathly sickness catching hold of him as a child. For days he fought against a debilitating illness that threatened to take his life, a fever that did not break or give respite, and a deathly pallor that gave him the look of one ready to be buried. His parents sought everything in their power to heal him, from magic that did little, to medicine that seemed to just stave off the inevitable. For two weeks and a day, Jericho fought to stay alive, and every time he sensed his life ebbing... It seemed there was something there to comfort him. To soothe him. A beast - not unlike a wolf or hound stayed close to his side, visible only to him. It did not harm or hurt him, instead laying its head against his hand as he sought to pet and caress the beasts smokey fur. At the end when it seemed Jericho was lost... He made a miraculous recovery, lurching forward with a brow covered in sweat, and bloodshot eyes that had seen death itself. His parents called it a miracle from the gods, and well... The young man did not quite agree, yet he knew it was a miracle all the same. Whatever the illness did to him, it breathed into him the spark of magic, and more. He knew the beast that had stayed with him to the end was a creature of death. Yet it was not hostile, and it seemed to like him - like him enough to tether itself to him somehow. Through the years, Jericho has kept his magic hidden (At times very riskily), and the beast has grown strong at his side all the while. Now a talented mage and summoner, Jericho knows that whatever lies beyond the mortal coil is not to be feared, and to that end he seeks to embrace and embellish life as much as he can. The life of a pirate is perfect for that, to be free and travel, to be beholden to no nation or cause but your own and that of your fellow crew. To enjoy life with a pure zest! And should any seek to strike him down before he is ready, they will find that while he is not quite afraid of death... Others should be, for a sliver of it trods along side him.
---

Whew! Okay, major revision!

Muse/Amariel/Cleric

Amariel Rainbowwing

   A long time ago, there was a golden haired waif growing up on the docksides.  She sang for her supper, or begged when singing didnt' get enough copper in her bowl.  A slip of a girl who never seemed to grow older than nine, even though people could remember her there from twenty years ago, the bullyboys quickly learned that she carried brass knuckles and had a mean right hook. 

   The only name she had at the time was Punchy. 

   Some sixty years ago and change Raven, a young priestess of Shelyn, saw the gold in the wild mop of hair, the brilliant shine in saphire eyes beneath the grime on her face, and heard the haunteing beauty in her song.  She adopted the girl, giving her the name Amariel Rainbowing. 

   Amariel's beauty--within and wihtout--proved to be just as great as the priestess believed.  Though Amariel seemed to age only a year or two every decade, Amariel loved her dearly, as did the whole of the temple.  They nurtured Amariel's beauty--within and without--'til she was a gentle hearted healer and peacemaker... 

   But she still kept a pair of gloves with heavy steel plates.  When the inocent suffered, their opressors would eventualy learn that the girl carried a glaive, and she still had a mean right cross.

Kathyan/Sharrihe/Vigilante


Name: Shanna Goldenbrook / Sharrihe character sheet in progress
Sex: Female
Age: 19

Race: Skinwalker (Seascarred)
Class: Vigilante
Alignment: social NG / vigilante CN

Background:
Born to a merchant that brought his good overseas the details of Shanna's born had been kept a mystery to her by her parents, thing like know she was conceited or that she had been on the sea where subjects unknown to her and she didn't know that she was not a human most of her life or why would she would feel more confortable at sea than and on land nor why the fish seemed to do whatever she wanted whenever she sailed but she did know there was something different in her.

It came so suddenly that she couldn't just believe, one day just out of nothing she was all alone on the deck looking at her reflection on the sea when she noticed a menacing shark looking at her. Scared as she was something else got her attention and prevented her from fleeing, this shark was wearing clothes and not just any clothes but ones that looked exactly like hers...It was then that she looked at herself and realized that she had been looking at her own reflection. How could this be, was this why her parents never spoke about her early childhood? She run to speak with them and they told her the truth or at least part of it, the part they knew, that she had marked for a greater destiny by the goddess of the sea. They hadn't told her because they hoped this would never come to be truth and because they wanted to protect themselves from whatever it could mean.

Wanting to find out more about what she had been told but also with the desire to keep her parents safe Shanna decided that she wouldn't let anyone find out about this and developed a secret identity.

Personality:
Shanna is a curious but shy girl who wants to find out about her destiny, abandoning her home and rather comfortable way of living she told her parents not to worry about her and and in order to protect her parents from whatever she could do she decided to develop a secret identity. She isn't too smart but still managed to learn several useful things that would be helpful to her, she was always watching how her father's men were sailing and, being a little of a voyeur, liked to sneak unnoticed into the cargo where her desire to know its contents lead her to learn how to bypass its locks. She does prefer to avoid trouble though and to that end she would always do what she is told though it seems she always getting into trouble anyway.

On the contrary her other persona, Sharrihe is strong headed and rebellious and likes to do whatever she pleases. She likes taking a direct approach at problems but also loves messing up with people and fooling them out either making them uneasy by showing them her teeth (quite literally when she is in her hybrid shark form) or by teasing them out be it a regular maid in a bar or the hardiest of the sailors. Not demure at all she also likes to drink and eat without moderation and is pretty confident in her abilities and is not afraid to go through with whatever happens to her.


Will finish my character sheet later

Ziether/Garren/Bloodrager

Name: Garren Bladreg
Age/Gender/Race: 63 (barely adult)/Male/Tiefling (Demon-Spawn variant heritage)
Class/Level: Bloodrager 1 (Abyssal bloodline)
Concept: Orphaned Innocent Fortune Seeker
Personality:
Spoiler: Click to Show/Hide
Garren is a fairly friendly young man, and will seek to ingratiate himself into any group. His words are honeyed, yet sincere, and he will talk a person's ears off given the chance. He is loyal to those who show themselves as allies, but can become very bitter towards anyone who gives him disdainful looks or worse. He is obsessed with women, and has a passing fancy for feminine men, but wouldn't know where to start on acting on it. Despite his knowledge that his anger gives him great strength, Garren is terrified of hurting people he cares about when lost to the call of his blood.

Garren has a strong stomach for blood, but cannot abide cruelty. A clean death is expected, and drawing out the killing blow or torturing a victim is unforgivable to him. Garren has great respect for his elders, whether truly older than him or simply those with demonstrable wisdom, and he goes to great lengths to show that honor to them.

PC's casual Ons: Freedom, financial stability, adventure
PC's casual Offs: Brutality, undue restrictions, racism
PC's sexual Ons: Well, getting some. He has only experienced masturbation.
PC's sexual Offs: He doesn't have any yet.
Background:
Spoiler: Click to Show/Hide
The life of those whose blood is touched by the children of Hell or the Abyss is doomed to be difficult under normal circumstances, and Garren’s childhood was no different. Nobody knew who his father was, and that was honestly the most likely avenue for the tainted blood to enter the Kellid tribe into which the boy was born in southern Numeria. His mother was disfigured by the childbirth but survived, at least long enough to feed the child until he could be weaned. The very act of cutting off the infant’s access to his mother’s teats was responsible for manifesting his additional heritage, as deadly claws sprouted from his fingertips in a fit of utter rage. The baby could barely crawl, but in that moment of fury was able to rend his mother’s body from neck to the juncture of her thighs, flaying sections of her abdomen and turning the entire tent into a pool of blood. It took twelve hours to calm baby Garren sufficiently to remove him from his grip on the corpse.

The intervening decades of development managed to pass without Garren slaughtering any more of his tribesmen, although there were injuries every few years at the boy’s claws. He grew large and strong, although in normal situations he had no undue lust for blood. Only when roused to anger would he fly off the handle and swing his claws at whoever had managed to earn his ire. He learned the ways of the tribe and joined the raiding parties that took down Technic League enforcement teams roaming the landscape or Taldane caravans loaded with supplies. It wasn’t stealing in his mind, merely the only way his people knew to survive. That he killed others held no power over his conscience, as long as he did not slay one of his kin by accident. Garren learned skill at arms, and swathed his body in stolen steel, as by the time he began puberty he was the size of the average grown Kellid.

Puberty was quite the issue, however. Garren’s status as having been touched by the lower planes held no influence over his membership in the tribe. His strength and pleasant disposition were valuable, after all. What was an issue, however, was the potential for him to pass on his taint to future generations. As such he was forbidden from copulating with the females of the tribe, and was also forbidden from learning how to do so. He was not completely unaware, but without any demonstrations, he knew that any attempts would be fumbling at best.

Garren knew that his life among the Kellid barbarians was doomed to be unfulfilling, and as such he took his leave before reaching full manhood. With nothing more than preserved food, a few weapons, and his armor, Garren struck south and west across Avistan to seek his fortune. Skirting the orcish Holds of Belkzen, he eventually found his way to port. Without any formal training as a sailor, he was forced to fall back on his strength and blades. The call of piracy was strong, and Garren held no moral objection to the practice. Learning the proper discipline to respect his captain despite that captain lacking the proper bloodlines of leadership would be difficult, but Garren fully believed that a few years at sea would be perfect for him, and teach him much that his life in Numeria denied him.

Ixy/Shissan/Ranger

   
Shissan Qua'ath
Level 1 Aquatic Elf Ranger
Chaotic Good

Bio: Far from the depths of the coldest trenches, Shissan's tribe enjoyed the warmth of the Endless Seas' long stretches of warm currents and volcanic jetties, where the surface land was too sparse for civilization to be founded above.  They thrived where the rocky shoals, like great teeth, forbid ships' passage and provided defensible fortresses from natural enemies. 

Her mother rose to the surface to enjoy sunbaked isles and subtropical shores, revering the beauty of untouched nature to commune with Yuelral's and Ketephys' creations on land, never forgetting that their ancestors came from the land as naturally as they took to the sea.  She was born as night brought Desna's dark above like the dark below there in the shoals-- the kin knew its peace and protection was for them, no matter what plague or swarm came, and they drifted from sea to sea as nomads, their city shifting with them, the whole of the ocean their kingdom.  They named her Shissan Qua'ath for the sound the waves made gently cresting and lapping at the shore.

For decades, they swam the temperate depths and currents, and the girl learned to hunt and commune with her people.  Sometimes they spoke with their Sylvan cousins via shared thoughts and rites at the undersea temples, and over many years she learned their tongue.  They shared relics and knowledge retrieved from the depths for those of the surface, and thus remained as they should; beings of the surf, washing ashore through their cousins, basking in the sun but returning to the depths, their homes, where they belonged. 

But Shissan was precocious and too curious, and her father scolded her for her fascination with the surface-creatures she collected, carrying underwater in bubble-filled shells to study before returning them to shore.  They could sting, they could bite, and there were dangers up there.  But those things-- the great wooden-bellied ships that carried men and elves, that they were warned carried thieves and murderers?  They were slow, and unwieldy, and could be easily watched from afar, could they not..?

So she traded stories with merfolk, she made friends among others of the tribe who had walked the sands for days, weeks, even months-- and she learned all she could of other beings in that world above.  She began to mentor as an adolescent with an explorer named Chal'eth, who showed her the wonders of humankind, who could forge metal and kiln clay in fires, who wrote words on sheaves of paper so thin and stacked so closely they could be bound together in thousands of 'pages', who drank liquid concoction, slept in the air, who drowned and sailed ships and spoke strange words with only air and lived in the same towns their whole lives sometimes.

Chal'eth became her first and only lover, her patience and adoration for the young elf's enthusiasm striking a semblance of narcissism in herself, perhaps... but in the end it was that desire to impress her young paramour that led to her downfall.  Too close to pirates, it seems... the tribe's nomadic ways had entered dangerous waters in the Shackles, but Chal'eth thought she was up to this challenge and took Shissan to view the pirate ships and villages of free-folk-- of so she'd heard-- where anything could be bartered for.  Chal'eth and Shissan were to be taken captive by a slave-raiding ship that, even in the Shackles, was operating outside the law of the land, but Chal'eth would not yield, and was murdered in defense of her young friend's escape.

Ten years later, Shissan's kin have accepted that her mourning is at its end, and released her to seek her revenge.  With the guidance of a human cleric devoited to the Angels Empyreal, she has shunned the old gods and devoted herself to Arshea in the hopes of liberating slaves and destroying slavers in the Shackles, and asking the aid of Calistria she is set upon the path of revenge... only to find herself ironically forced into pressed service herself.

Personality: Shissan has the strange, aloof air of her species due to her captivated curiosity with the surface world.  She is silent and reserved about her 'greater mission' of revenge, but dedicated entirely to it... still, her kind's determination for purpose is less about emotive communication than task-oriented mindfulness.  When she has a strong emotion, she simply acts upon it-- without preface, but not without plan.  Humor delights her, but subtleties of common language escape her grasp.  Strongly empathetic, she is easily duped by emotional demonstration, though primal in her reactions to simple emotional displays such as intimidation or jests.

Description:  With long, thick violet hair and angular, alien features, Shissan is clearly not like surface elves of any species.  Her skin is a dusky-turquoise that gleams slightly with moisture in the light, seeming always slick to the touch and eerily smooth.  Though petite of stature and frame, every muscle is taut from constant swimming and exertion, and her compact body yields shocking strength.  Natural markings of violet striations pattern her legs, back, mid-chest, and forehead, masking the native outline of her body in the water and naturally obfuscating the sensitive gills that seamlessly line her respiratory tract.

Types of adventures sought: She wants to build a wildly successful small army that, while outside the law, has its own code of what is right, and will liberate the oppressed-- especially seeking to crush those whose ambitions for wealth value the part and parcel of human lives to make coin.

Intimate desires: She desires adventurous, attentive, and passionate lovemaking with men and women of other species.  She's never been with a man, but she knows the touch of one woman with whom she was once in love.  To relive that sense of adoration for another and physical pleasure would make her feel more complete, but she doesn't want one lover... she desires many, and perhaps to explore them at once.

Vergil/Arianna/Swashbuckler/2nd Verison




Name: Arianna Crow
Nicknames: “Crow,” “Ari,” “Bitch.”
Sex: Female
Age: 23

Race: Human
Class: Swashbuckler / Fighter (Planned Progression)
Alignment: Chaotic Good

Level: 1
EXP: 0

Basic Appearance:
Ari is, in a word, gorgeous. She stands at around 5'7” tall, with a pair of deep, chocolate brown eyes and long, silvery-blonde hair falling about her gently angled, gracefully feminine face. Further, thanks to a lifetime of exercise and work, her figure is well toned and athletic, which long with her ample pillowy breasts gives her and enviable hourglass figure with a decent chest, wide hips, tight stomach and long, slender legs. She might not be the most charismatic of individuals, but men tend to stop listening if you hint that they might get inside your top, no? Her outfit helps with this, of course. Whilst being mostly practical with belts and loops for most things and a decent amount of armour considering her need for dexterity over platemail, it's still tight and low cut enough to show off her frankly amazing figure and has helped her get what she wants from most men without a fight. Of course, she had to lie on her back for some of that, but hey...when you're a sailor, sex is always welcome to break up the routine a little! Nothing like working up a sweat to get you in the mood for a different type of swewat, no? In any case, her outfit is mostly whites and blues with subdued hues of red separating the ensemble. Beyond that, she wears a pair of skintight leggings for warmth and safety, and a pair of sturdy sailors leather boots.


Personality:
Loud, boisterous and perpetually in a good mood, Ari would be the stereotypical sailor, were she in possession of testicles instead of ovaries. She can drink with the best of them, not only joins in but encourages the bawdy songs in the bar, and is more than willing to get into a fistfight with somebody if they cheat her, disrespect her, or just fancy a good-natured rough and tumble out in the yard. She's been on or around the seas for her entire life, so she has a Sailors tongue and a Pirates temper and she is not one to bullshit. She tends to cut straight to the chase, preferring straight talk and directness over subterfuge and doublespeak. Though she appreciates the need for stealth and caution in some instances, she never likes it, and will at least make a token effort to argue against it. And if she wants to fuck you? Well, she won't go around seducing you. You'll know pretty quickly what her intentions are, and if you think you're dealing with a meek, submissive little blonde thing...prepare to be surprised. Despite the bravado and bluster and sailors directness, she has a good heart somewhere inside her ample bosom and generally speaking tries to do right by people...or at the very least, she makes sure the victims of her piracy and thuggery are people who deserve it. She's relentless with her foes and a diehard loyalist to her friends, and if she gives you her word, there is no legal contract more iron clad than that.


Basic Background
Arianna was born in the docks of Ilizmagorti to a middle-of-the-wrung whore who worked in one of the quayside brothels that had been erected to service the many sailors, pirates and merchants who went through the surrounding waters. She grew up alongside prostitutes, sailors, soldiers and criminals alike, giving her a very unique perspective on life. Since she was the smallest of the other kids, of course she ended up being victimised by the kids who decided that they weren't big and tough enough on their own, so they'd obviously have to bully the nearest “weakling” to prove that they had fucking stones. Well, some kids might have run or hidden or just tried to meekly go along with it until they got bored and walked away, but Arianna was not exactly like other girls her age. Her mother had taught her to never take shit from anybody – a valuable lesson that all young girls should learn! - especially not little guttersnipes who didn't have the balls to pick a fight with somebody they thought could take them. Therefore, when she decided that his teasing and bullying had crossed a line, she took a short plank of wood to his kneecaps, and threatened to cave his fucking skull in if he so much as looked at her funny after that day. Needless to say, the kid was terrified of this previously apathetic, tiny girl being so prone to violence, and agreed to leave her alone. Pretty quickly, the other younger kids – who'd been to afraid to approach her for fear of provoking the assholes wrath – started to wander over to her in the street, and began striking up friendships. Oh, they probably wanted protection as well – she wasn't completely naïve – but they were good kids, and she had a social circle now...so who cared?

She grew up like that, running with her small group of friends, bugging the dockworkers and sailors who came passing through, learning bits and pieces from various people in exchange for local knowledge, the odd bit of manual labour, the works, and whenever her mother couldn't make ends meet she'd sometimes pinch some bread from a nearby stall. Life was decent...but she hungered for more. She was consumed by a sense of adventure and curiosity burning inside her, and every time she stared out to the sea, she felt as if it was calling her. And could you blame her? She'd spend her entire life living on its edge, hearing the stories of the weird, dangerous, wonderful shit that happened out there on the deep blue, and after twenty years of the same wooden shacks and grey stone buildings, of the same routine of stealing, running and heckling day after day...well, she wanted something more. Something new. And honestly...well, she was a woman and she had needs, and there were not many even half decent men or women knocking around her neck of the woods. Surely there were more interesting people, more exciting places than just by the docks?

So as soon as she could, she joined up with an outgoing crew – mostly as a deckhand – and never looked back. Of course, several of the men tried things on with her. Some, she decided to happily take to bed – they were cute! - and others...well, they got politely rejected, and if that didn't work, they went to bed with a fork where their cocks should be. It wasn't easy, but she was able to claw herself up the ladder and get to a position of reasonable respect on the ship, learning everything anybody would teach her. She'd serve on one ship for a year, learn whatever they could pass on, then hop across to a new ship with her skills and knowledge to further them there instead. It wasn't a stable life – some weeks she ate, some she didn't – but it was a damn exciting one, and she found her place on the sea. She found that she was exceptionally good at hitting things – which came in handy whenever she had to fight pirates, lawmen or the guards to some corrupt nobles ship – and soon honed her skills with her axe and club, learning the sway and roll of the ocean, how to fight on deck and how to stand shoulder to shoulder with her crewmates against desperate odds. She isn't the best, but damnit, she's good...and her thirst for adventure has not yet been slaked. She's been all over the seas, and still she hungers for more. Well...this little adventure seems to be something new, at least! There she was, singing bawdy songs with the sailors all night before staggering out of the tavern to find her bed before her new crew shipped off in the morning, and before she knew it, bamn, ambushed by like...ten, twenty guys! Musta been guys. And the way they snuck up on her, oof, they had to be like ninjas or something. Either way...here she is, in the hold of some rat-ass ship with a whole buncha other goobers. Ah well. These things happen...only thing to do is go where the tide takes her. She'll be alright; she always is!

Short Term Goals: Get free, get her shit, find a gun and find out what the fuck is happening!
Long Term Goals: Get a ship and crew, and keep on sailing!


Theme Song:



The Stats and Saves, Overview:

Spoiler: Click to Show/Hide

Stats:
HP: 12 / 12
Str: 10 (+0)
Dex: 16 (+3)
Con: 13 (+1)
Int: 10 (+0)
Wis: 12 (+1)
Cha: 16 (+3)

Attack Options:
- Rapier +5 (1d6 +3, Pierce)

Panache: 3 / 3

CMB: +1

AC: 17
TAC: 13
FFAC: 14
CMD: 13

Fortitude Save: +1
Reflex Save: +5
Will: +1
Initiative: +5

Max Weight, Light: 33lbs
Starting Wealth: 185gp

Skills:
Bluff: +9
Diplomacy: +9
Perception: +5
Sense Motive: +5


Skills, Feats and Class Features:

Spoiler: Click to Show/Hide
Skills:
(4 + Int ( 0 ) ) = 4 / Level

Languages: Common

Class Skills:
Bluff (Cha) (1), Diplomacy (Cha) (1), Perception (Wis) (1), Sense Motive (Wis) (1)


Racial Bonuses:
- Stats: +2 Dex

- Size: Medium

- Speed: 30ft

- Type: Human

- Languages: Common + Int

- Silver Tongued: +2 Bluff and Diplomacy. May shift a creatures mood three steps intsead of two.

- Bonus Feat: May take a Bonus Feat at Level 1.


Class Bonuses:

- Proficiency: All Simple and Martial Weapons, one handed firearms, Light Armour and Bucklers.

- Panache: Gains Panache = to Charisma Modifier. Regain Panache by killing an enemy or confirming a Crit with a One handed piercing weapon or one handed firearm.

- Deeds: Used by Panache.
   - Derring-Do: Spend 1 Panache Point on Acrobatics, Climb, Escape Artist, Fly, Ride or    Swim. +1d6 to that result. Natural 6, +1d6 up to Dex Mod.
   - Dodging Panache: If target of Melee Attack, Immediate Action spend 1 Panache Point    to move 5 feet away. Gain Cha Mod to AC Vs that attack. Provokes AoO against other    opponents.
   - Melee Shooter: May spend 1 Panache Point. Avoid AoO on one ranged attack with    pistol this turn.

- Two Weapon Finesse: Gain the benefit of Weapon Finesse with light or OH piercing melee weapons. Also gains Two Weapon Fighting when using OHPW and one handed firearm. Counts as Two Weapon Fighting and Weapon Finesse for the purposes of feat qualification.


Traits:

- Reactionary: +2 Initiative

- Roving Range: Ranged Increments increased by 5 feet.

Ilizmagorti Native: +1 Sense Motive, Sense Motive is Class Skill. May make Untrained Knowledge: Local checks regarding pirates or the region of The Shackles.


Feats:

- Swashbucklers Finesse: Weapon Finesse with Light or One Handed Piercing Weapons. Counts as Weapon Finesse.

- Two Weapon Finesse: Gain Two Weapon Fighting (-2 / -2 Penalties) when using a one handed firearm and OHPW.

- Weapon Focus Rapier: +1 Hit with Rapier

- Fencing Grace: Dex to Damage with Rapier


Inventory:

Spoiler: Click to Show/Hide

Magic Item Slots:

Head:
Headband:
Eyes:
Shoulders:
Neck:
Chest:
Body:
Belt:
Wrists:
Hands:
Ring 1:
Ring 2:


Complete Inventory:

Starting Wealth: 185gp
Max Light Weight: 38lbs (Backpack)

- Rapier (20gp, 2lbs): 1d6, Pierce, 18-20 x2 Crit, May use with Finesse.

- Chain Shirt (100gp, 25lbs): +4 AC, +4 Max Dex, -2 ACP, 30ft Speed.

- Masterwork Backpack (50gp, 4lbs): Treat Strength as +1 for Carrying.


- Rations x6 (3gp, 6lbs)
- Waterskin, Water (1gp, 4lbs)
- Waterskin, Wine (2gp, 4lbs)
- Bedroll (1sp, 5lbs)

End Wealth: 8gp 9sp
Total Weight: 46lbs / 38lbs (27lbs W/O Backpack)

ReZL/Elin/Shifter



Elin Feathersong
Elf Shifter Level 1

Profile



Height:  6' 2"
Weight:  125 lbs
Skin Color:  Light olive tan
Hair Color:  White
Eye Color:  Brown
Age:  38
Gender:  Female
Sexuality:  Pansexual
Alignment:  Neutral Good

Description



Not necessarily shy, but Elin has learned to keep mostly to herself.  She prefers careful observation from a distance over directly involving herself in situations if she doesn't have to.  Of course, much like any wild animal, if she's backed into a corner or forced to fight she can unleash a fury unlike what might seem natural for her.  She is kind-hearted despite her distance from others, letting simple actions speak for themselves.

She is exceptionally tall and remarkably slender, which the traditional pointed ears of her race, and hair as white as bleached bone.  Her clothes are more utilitarian than anything else, with an array of pockets or leather straps to hang various tools, weapons, or equipment from.  The large pupils of her eyes seem to cast a remarkably sharp glance, making it appear as if she's very intently studying whatever it is she's looking at.  Her features are somewhat angular, even moreso than some of her fellow elves, perhaps due to the bird-like qualities she's adopted.

Background



Native to the cluster of islands, Elin has lived in Ilizmagorti most of her life.  She showed great attunement both to the waters, as well as to the spirit of nature itself, manifesting itself as a curious ability to channel the energy of the wild through her blood.  Perhaps for that very reason she felt more at home in the wilds rather than within the city itself, not that the city was very hospitable at the best of times.  Even the wilds were especially dangerous, but she made her way through life lurking through the jungles, even escorting others, or helping to fend off the occasional dinosaur attack.  Her primary source of income in the city was through fishing, she was quite good either with a hook or a spear and had learned a handful of secluded areas that she could fish in peace, bringing her catch back to the city to sell from time to time.

Eventually the repetitive nature of the work got to be something of a rut, which sparked a wanderlust within her.  She began to save a few coins now and then so that she could earn passage on a ship away from the city.  The destination wasn't too important to her, she simply wanted to see something new.  Perhaps it was that reason that eventually let her guard drop.  She'd grown up around the cutthroats, brigands, buccaneers, and scallywags of the area, so she knew that it was best to simply avoid them, but the promise of escape was enough to help her "look the other way" as it were.  The first port they stopped at was unfortunately not the best place she could have ended up.

Port Peril was perhaps the most aptly named place that she could have ended up.  While certainly formidable in her own right, it was off-putting to be somewhere new surrounded by would-be pirates.  Perhaps ironically she ended up at the Formidably Maid to spend a little time relaxing.  There was much going on, stories being told, songs being sung, lovers--or would be lovers--flirting with one another.  Of course there were a few less savory sorts as well, but she ignored them which she'd learned was often the best course of action.

She left after having perhaps one drink too many.  Perhaps someone from inside followed her, or maybe she just looked like an easy target for some random alleyway rats.  She was quickly struck and knocked out
"You have to learn the rules of the game. And then you have to play better than anyone else."
"The difference between stupidity and genius is that genius has its limits"
Albert Einstein

What makes the ugly feel pretty ...

Mister Ugly

continuing!!


CallieDelNoire/Kyrie/Paladin

Name: Kyrie Ebonblade
Concept: Vindictive 'tainted' Paladin
Race Female Human (Chelexian)
Age: 18 Height: 5' 1" Weight: 125


Background:
Some folks are born under bad signs, Kyrie was born under the sin of bad blood. Her great great-grandfather was a pirate, a very successful one. A pirate captain and landed noble courtesy of the plunder he had earned on the waves. By the time Kyrie was born, all that was gone. The land and titles taken by the Thrune monarchy and the money followed soon enough.  She grew up knowing her family's past in Andoran,  her father having paid for their move there with his life against long time family enemies.

She was apprenticed to a paladin who was a member of the Steel Falcons, and trained to be a envoy and to counter piracy attacks from Andoran to the Shackles. She wasn't his only apprentice, and Edgar loathed her at first meeting. He continually berated her and brought up her 'heritage'. Her master pointed out that she hadn't been the one that earned the reputation and to give her a change.

This had gone back and forth over years as she grew up thru her teenage years. Till they were cut off from the rest of their team while trying to retake a slave ship, unfortunately they were losing. Pinned under fallen rigging, she watched Edgar look her in the eye..then vanish into the smoke of the burning ship. She woke up on a smoking hulk, miles from shore. Months passed as she worked her way across the inner sea trying to get back home. Part of that time was spent in the hands of slavers, but the time she got ahold of a shiv, she had been their prisoner's for weeks.

Weeks later she sailed into the port of Almas with a dozen slaver heads in a barrel of brine and three dozen half starved ex-slaves. Two nights later, Edgar was found hanging from the balcony of his apartment and she vanished. Anger and passion rule her now, the grace of paladinhood has lapsed but she carries some part of that grace with her still. She left Andoran to look into her family's legendary namesake weapon.

Spoiler: Click to Show/Hide
Kyrie Ebonblade (Elliquiy Skulls & Shackles)
Female human (Chelaxian) paladin (vindictive bastard) 1 (Pathfinder Player Companion: Antihero's Handbook 14)
CG Medium humanoid (human)
Init +1; Senses Perception +5
--------------------
Defense
--------------------
AC 16, touch 11, flat-footed 15 (+4 armor, +1 Dex, +1 shield)
hp 13 (1d10+3)
Fort +4, Ref +1, Will +2
--------------------
Offense
--------------------
Speed 30 ft.
Melee bastard sword +4 (1d10+3/19-20)
Ranged shortbow +2 (1d6/×3)
Special Attacks vindictive smite 1/day (+2 attack and AC, +1 damage)
Paladin Spell-Like Abilities (CL 1st; concentration +3)
   1/day—locate creature (only to find ally)
--------------------
Statistics
--------------------
Str 16, Dex 13, Con 14, Int 12, Wis 10, Cha 14
Base Atk +1; CMB +4; CMD 15
Feats Endurance, Exotic Weapon Proficiency (bastard sword)
Traits buccaneer's blood, seeker, shackles seafarer
Skills Diplomacy +6, Intimidate +3, Perception +5, Profession (sailor) +5, Swim +5
Languages Common, Skald
Other Gear lamellar (leather) armor[UC], light steel shield, arrows (20), bastard sword, shortbow, 25 gp
--------------------
Special Abilities
--------------------
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Vindictive Smite (1/day) (Su) +2 to hit, +1 to damage, +2 deflection bonus to AC when used.

Hexed/Olu/Monk

Name: Olu Ridmeld
Age/Gender/Race: 20/Female/Changeling
Class/Level: Scalefist Monk 1
Concept: Beat-em up pirate daughter
Personality: Humble, focused, and regal as any dragon trained monk should be. Or at least that's what she tries for but her natural energy and cheerfulness tends to overwhelm that. Wishes to be a pirate very much both to honour her father as well as find out what happened to him. Fond of cute things and open water with a dislike of silence and cramped spaces. Having been among pirates and secluded monks most of her life her behavioral ideas sometimes tend to be rather lacking in common norms.

Background: The captain of a ship must be ready for many things upon the sea but even still finding a baby outside your door out at sea is not something one can be prepared for. But it's what Captain Ridmeld had to deal with one day after a heavy fog. The child, named Olu was raised at first upon the pirate vessel itself but such a place has no room for such a young one and so her father took her to a hidden monastery. If an island slightly off the shipping lanes can be called hidden. There she was taught of the nobility of the dragons and the fierce unarmed style meant to mimic them. During her yeas of training a call, faint and almost unheard as it was came from out past the water but with a pirate for a father was believed to simply be the call of wanderlust and a yearning for a deck beneath her feet. Her father's frequent visits and tales of adventure fanned the flames of wanderlust as he visited through the years, visits that suddenly came to an abrupt halt. As soon as her training was claimed satisfactory she packed up her few belongings and boarded one of the few supply ships that came to the island. Seeking information on a pirate, doesn't lead well to safe travels but for the most part her fists and feet served well enough in protection. Till they weren't and she found herself hauled off onto a pirate ship.



It's a monk. A dragon trained monk.  Little shy on details but I got tired of staring at the text file trying to put things in words. :)

eBadger/Arietta/Skald

   
Arietta Blackwing
Aasimar Skald

Concept: A vain harpy on a quest for vengeance

"By fuck I'll use my voice alone to gut that worthless shit Erick and claw his dick off with my talons."

The harpy bird-women of the Golden Cliffs, where the vertical yellow stone rises above the salt sea and gazes over the broken crags of the Witch's Teeth, are well known - particularly among themselves - to be the most lovely of all mortal creatures.  They are envied for their beauty, hated and hunted for their perfect plumages, lithe forms and dulcet voices.  Some captives claim it's simply the bird-maidens' fondness for human flesh and intense desire to kill everyone they see, making them a foul scourge upon passing ships, but that's a poor excuse. 

Arietta, princess of the Golden Harpies, was the most beautiful, skilled and intelligent, possessed of the finest voice, by her own admission.  Her wings were the color of a storm at midnight.  She was a quick and deadly huntress.  Her voice tempted many sailors to their doom, urging them to steer closer to the deadly crags or foolishly run the narrow maelstrom-littered channel in the constant poor weather and mist.  The fools would dash themselves upon the rocks, drown in the cold sea and wash ashore with their treasures, trinkets and wreckage. 

But Arietta held a dark secret from her mother, Tritania, and her sisters and cousins, a perversion which they would never understand.  Unlike a proper harpy, she was fascinated by humans.  She admired them for their inventive bric a brac and was delighted to unravel the purpose of each strange piece of flotsam, aided by an albatross she'd befriended on her solitary escapades, Hackett, who had once been the familiar of a powerful wizard. 

The end began during a storm that raged so powerfully even the other bird women stayed in their nests.  Arietta, however, saw it as the perfect chance to seek out some crew and spy upon them in voyueristic fascination.  She was rewarded with the sight of a massive gilded galleon, a warship far more impressive than any other she'd ever seen, captained by a young and fearless prince who laughed at the raging of the waves.

Arietta fell in love with him instantly. 

She watched the ship for hours as the mad, drunken crew struggled through the murderous straight; but in the end, the task was impossible.  Caught in a spinning maelstrom and tossed by the wind, the galleon righted itself only to smash upon the unyielding stones.  The waves bludgeoned it, crushing the ship like a toy.  The crew spilled out into the water, struggling for every breath.  They failed, though, and all hands were lost - save one.  Arietta braved the winds and surf to pluck the handsome captain from the waves and carry him far from the Golden Cliffs.  As the storm abated, she left him washed upon the shore, startled away by an armed patrol.

She returned to her cliffs, but couldn't forget the chiseled features and wild ferocity of the man she'd rescued.  Her fantasies ran rampant, imagining a future at sea with the man; he would be honored to have her at his side, obviously, should she deign to be his lover.  Hackett knew of him; the man was an infamous warlord, a dread pirate who bathed the ocean in blood and would soon set sail with a new ship and crew. 

Arietta saw her chance.  She fled her mother and clan to wing to port, using a spell to disguise herself and steal aboard the Bloody Rake as a crewman.  It wasn't until they were at sea that she revealed herself, standing on the rolling deck to display her onyx wings and offer to wed their captain's.  It did not go as she'd expected.  They attacked her, beating her down with clubs and hooks, pinioning her wings and dragging her before Erick the Devil.  He didn't look upon her with love; his heart was as vile and empty as his name suggested.  He demanded a night of feasting with Arietta as entertainment, then made sport of her.  Her wings were torn and maimed, her coal black feathers taken as trophies.  She was beaten and raped; her body was broken, made to dance upon broken feet, her tongue cut out to silence her screams and songs.  As the night ended she was stabbed and thrown overboard, sinking weighted by chains into the chill and silent depths. 

But as she drowned she learned the Witch's Teeth were named so for a reason.  In a dark grotto lay the Sea Witch, an immortal creature of darkness and great power who had also suffered at the hands of the dread pirate and sought his death.  The witch offered the dying harpy a chance at life and revenge - at a price.  The girl would have to give up her soul; it would only be returned to her if she took Erick's within a year and a day, else the harpy would turn to sea foam.  The Witch would get her aboard a ship, but Arietta would have to work among the lesser mortals to hunt the pirate down. 

With little choice and little thought, Arietta agreed.  She drank a foul tasting potion and felt her soul pulled from her throat even as her body began to change into something different and, for the most part, to heal.  Her wings would never be the same; she gathered feathers while crying tears of pain and loss into the salty depths, swimming desperately to the surface before exhaustion and suffocation overtook her.  She washed upon the shore, half dead, and barely stirred as she was dragged off by a press gang, the first step on her path to revenge. 


Personality: Arietta is a vain narcissist.  Her moods are mercurial, sudden and massive shifts between rage and joy or friendliness and hostility.  She swears constantly, is loud, rowdy and carnal, and quick to anger.  Despite a certain amount of bloodthirst, though, she's more ambivalent than predatory toward most others, quick to make friends and loyal to a fault.  She enjoys interesting and unique things more than simple treasure. 

Sexuality: After her experiences aboard the Bloody Rake, Arietta has little use for men.  Women are an altogether different situation, however, and she has ample experience from her all-female clan.

RobyntheWitch/Nisha/Magus


Name: Nisha Umberbrine
Race: Tiefling
Class: Magus (Bladebound)
Age: 22
Height: 4'5
Weight: (You don't ask a lady that)
Alignment: NG
Sexuality: Pansexual


Personality: Nisha is a woman of extremes, she can do nothing in half measures, her blood simply does not allow it. If she swears something, she will do all she can to honor it. If she is enraged, she will do all she can to crush what made her mad. If someone has given her true kindness, she steadfastly aims to protect and repay said kindness. Sadly this can make her seem naive and gullible due to her sheltered past, as well as look bipolar with her moods. She knows that being a tiefling is a difficult thing in this world, but she still wants to experience all she can. Nisha is a devout worshipper of Shelyn, and this also makes her want to see the beauty, art, music and love of the world where ever she goes.

Background: Nisha is a first free born child from escaped Chellix slaves, and because of this she knew nothing of the world. Whilst she fled with them for so long, they feared being hunted by slavers, she met a priestess of Shelyn who sang of such beauty in the world. Being with her parents, she had never seen it for all they knew was fear, and she wanted more. The priestess told her only she can find what she seeks in the world, handed her a tome of the Songbird a long with some gold and told her to see it all. Nisha felt bad for what she was going to do, but she couldn't stop, she needed to go on her own. With purchasing some questionably covering armor with her gifted gold and a sword, she planned. Her father trained her well with the sword, her mother magic, and with determination she stowed away on ship that dropped her off at the Shackles. She was truly on her own for the first time, and she couldn't wait to met new friends and see great things! She was a bit thirsty though, and that looks like a lovely tavern!

The Good Stuff

Stats:
HP: 9
Str: 16 (+3)
Dex: 12 (+1)
Con: 12 (+1)
Int: 17 (+3)
Wis: 12 (+1)
Cha: 10 (+0)

Saves-
Fort: 3
Reflex: 1
Will: 3

BAB: 0
CMB: 3
CMD: 14
Init: +3

Attack: (+3) Damage: 1D10 Bastard Sword (+3)
Defense-
AC: 17
Touch: 11
Flat: 16

Skills: (2+Int (3))
SpellCraft: 7
Swim: 8
Knowledge (Arcana): 7
Climb: 7
Acrobatics: 6

Inventory-

Gold: 210(Starting)/ 60 Remaining

Bastard Sword (35 G)
Haramaki: (3 G)
Silken Ceremonial: (30 G)
Lamellar Leather: (60 G)
Magus Starting Kit: (22 G)

Feat: Weapon Prof. Bastard Sword
Traits: Reckless and Dispelled Battler, Touched by the Sea



Racial-
Dark Vision
Spell Like Ability: Darkness
Fiendish Resist: Cold/Elec/Fire 5
Skilled: +2 to bluff and stealth
Prehensile Tail

Languages: Common, Infernal, Elven, Abyssal,

Class:
Arcane Pool: (4)
Cantrips
Spell Combat


Spells-
0-level (3):
Prestidigitation
Arcane Mark
Detect Magic

1-Level (2):
Burning Hands
Magic Missile

Tell me what you think!

Edit: Added defense!
EDIT 2.0 Made her a BB/K

Edit 3.0: Fuck. Just... Fuck. Basic is nice.

TFCommando/Novia/Musket Master

Name: Novia Praxis
Age/Gender/Race: Human Female, 22
Class/Level: Gunslinger (Musket Master) 1
Concept: Archaeologist sniper
Personality: Novia acts more refined than the “typical” adventurer thanks to her noble upbringing, polite and almost never crude in word or deed.  Except for her means of dress, which is pretty brazen.  It’s part of her desire for attention and recognition.  She’s quite passionate about history and will speak at length on it to anyone who shows some interest.  She also has a bit of a noblesse oblige streak and will want to help people in need before her, though she’s far from a crusader seeking out wrongs to right. She does think about her interests more than the consequences of pursuing them, which is why there are several locales she’s staying away from. She carries herself with dignity, but is not the least bit staid, having a good sense of humor (something that helped her through her difficult upbringing). Nor is she very prudish, steeped in Taldan decadence. 
PC's casual Ons: Exploring old ruins, pouring through old books, working with guns.
PC's casual Offs: Cruelty
PC's sexual Ons: Casual sex, exhibitionism, multiple partners
PC's sexual Offs: Injury/severe pain, scat, feet, being bound.
Background: Born in Oppara, Novia was fathered on the wrong side of the sheets by a prominent Taldor wizard nobleman and an exotic dancer.  He was a doting man if not a wise one and she was raised in the household, her mother having moved on, her father’s wife treating her almost as well as her own daughter (of which, she had none).  Illness took her when Novia was 10 or so and her father remarried not long after, to an ambitious and shrewish woman from a lesser house, always looking to better herself.  She was able to provide the lord with children and saw Novia as a threat to their inheritance.  And let her know it in many ways.  Things came to a head not long before her majority birthday and ended with her being paid to go her own way.  Far away.  Not her first choice in life, but it did get her out of a stifling and hostile household and perhaps her father would be happier. 

Novia had the same bug for ancient Azlanti history that so many Taldans have and pursued it around the Inner Sea nations, picking up the secrets of firearms while in Arkenstar… her own “magic,” that she’d been lacking.  She’s spent time there and in Nex.  She’s also spent a lot of time on ships looking for lost Azlanti ruins in the Inner Sea.  Hoping to find some information on the rise of Azlant from the cyclops empire that predated it (And to put some distance  between her and certain people in Arkenstar), she’s headed to the Shackles, where she encountered the delightful local custom of press ganging.

Quote: “Oh, my, darlings.  So many gentleman callers are coming over the rail.  Let’s give them a warm welcome. *cocks rifle*

Stats


Human Gunslinger Musket Master 1

Alignment: CG

Stats

0 Str 10 0
10 Dex 18 +4
2 Con 12 +1
5 Int 14 +2
5 Wis 14 2
-2 Cha 8 -1

HP 11

BAB +1


AC 16
Fort +3
Ref +6
Will +2

Deeds:
Deadeye
Quick Clear
Steady Aim


Feats:
Gunsmith
Rapid Reload
Point-Blank Shot (Human)
Precise Shot (L1)

Grit 2

Languages:
Common
Draconic
Elven
Cyclops

Skills
Acrobatics 1/+8
Sense Motive 1/+7
Perception 1/+6
Knowledge (Local) 1/+7
Craft (Alchemy) 1/+6
Climb 1/+4
Diplomacy 1/+7

Background:
Knowledge- History 1/+7
Knowledge- Engineering 1/+6

Traits
Clever wordplay (Diplomacy)
World traveler (Diplomacy)
Ancient Explorer

Favored Class Gunslinger +1/4 Grit

Equipment
- Musket 9
- Explorer’s Outfit
2 Dagger  1
10 Leather Armor 15
26 Gunslinger’s Kit 31
2 20 bullets
20 20 doses black powder
3 Second powder horn
120 20 alchemical paper cartridges
2 GP



Captain Whitebread/Aper/Ranger

Name:Aperahama (ah peh rah HAH mah).
Age/Gender/Race: 19 Male Human
Class/Level: Ranger 1
Concept: Pearl Diver
Personality (1-2 paragraph minimum):
Aperahama is normally a calm and cheerful young man, the product of a languid lifestyle.  Beneath the surface is a warrior born of a thousand years of conquest.  A temper as savage as a hurricane lies under the still water and when it is raised, he fights like a howling storm, holding nothing back until his fury blows out.

He is a loyal friend and he makes friends quickly.  He protects those who he feels are weaker than he is.  He is stubborn and it is difficult to get him to change his mind once he's made it.  He enjoys throwing weapons of all kinds (knives, axes and clubs) and considers it a point of pride that he can use a kukri in either or both hands.

PC's casual Ons: Sunshine and calm seas, diving, swimming, oysters
PC's casual Offs: Stormy seas, sharks
PC's sexual Ons: Agressive women.  Submissive women.  Atheletic women.  Biting.
PC's sexual Offs: Bondage, Bathroom play.
Background (2-4 paragraphs minimum/max):
Life was peaceful for Aperahama. The old tribes had been conquered so long ago that only a handful knew of their past as fierce warriors. He wasn't even aware that his name meant 'father of a mighty nation'. He, like most of his family had forgotten their heritage, even their language. Only his great grandfather, old, blind and senile, remembered anything of the old ways. It was he who insisted that Aperahama be given the name he was given and the 'old' wise woman, decades younger than the old man, saw something in his clouded eyes that made her refuse to gainsay him.

Aperahama and his family made a comfortable living pearl diving. The bay they lived on was rich with oyster beds. Aperahama enjoyed the sun on his skin, the wind on his face and the cold water caressing his body as he dove for more pearls. He knew nothing of the warrior heritage his family had abandoned. He knew nothing of the Gods they'd walked away from. He only knew the pleasures of life.

Aperahama had just come up with a promising looking basket of oysters. Hungry, he opened one to grab a quick meal. Inside he found a perfect black pearl.  Knowing the value of such a find, he didn’t bother opening the others.  He immediately headed for shore.  The family rejoiced and made the decision to take the season’s pearls to market early.  Having found the most valuable pearl of the season, Aperahama was invited to come along.

Armed with a
kukri
the traditional weapon of the warriors of his people and a suit of
armour
fashioned from the skin of a shark, he was more than happy to guard his family as they took the pearls to sell to the jewelers.  Afterwards, he relaxed his guard and he went to get a drink.  It was a mistake…..

Mister Ugly/Titch/UNC Ninja

Name: Titch
Age/Gender/Race: 20/ Male/ Half-orc
Height/Weight/eye/hair/skin: 6' Tall, 180 lbs, Brown eyes, brown hair, tawny skin color and small ivory tusks at each corner of his mouth
Class/Level: UNC Ninja 1
Concept: Stoic Healer and pirate ninja
Personality (1-2 paragraph minimum):
Being a half orc has never been easy. Everyone assumes the orc side is the main one and all he wants to do is kill...pillage...plunder. Well those things can be fun. Titch leans toward the quiet side. He says little and normally grunts or mutters acting like most would think an orc would. Titch has a dry sense of humor and wit, he has a great laugh and a whiskey sounding voice that many females find very attractive [think James Earl Jones].
Titch is careful and does not talk about his abilities. He can be cold blooded when needed. Normally though Titch tries to stay in the 'shadows'.
Titch does not let anyone close emotionally but will keep his word of honor, something he almost never gives. He does understand the value of groups since he cannot do many things. Titch has no problem working with others and a team or group.

PC's casual Ons: well made blades, special materials, obscure poisons
PC's casual Offs: dumb actions, bigots, orcs
PC's sexual Ons: long legs and tight asses, a sexy smile, virgins, being the dominate one
PC's sexual Offs: being bound, oversized proportions, orcs

Background (2-4 paragraphs minimum/max):
  Titch never knew his parents, all he knows is that he was left as a baby, barely able to crawl, near a run down temple. He was taken in by the so called monks and trained as a shadow warrior. Even there he felt an outsider.
  Titch was trained in killing and using the shadows...the monks felt he could not understand their teachings but they needed a warrior/ninja that could handle things they could not. He learned stealth, weapons, and how to fight. Burying his emotions he keeps the hurt and pain walled away. Outwardly he often acts like his orcish half...he was taught healing as well as poisons and has taken too using his skills of healing and claims to be a doctor/healer.
  Titch was wandering acting as a ships doctor/carpenter when he found himself in the shackles and even someone as stealthy as he is found out about being press ganged. He figures he is as nasty as any of the 'pirates' and has skills most don't. First he will act as healer and carpenter...then he will see what offers itself.


music

beg for mercy---Dangerous!
https://youtu.be/x2ZRoWQ0grU

Zaer/Iorthir Icesong/Viking

Name: Iorthir Icesong
Age/Gender/Race: 20 male half-elf
Class/Level: Viking 1
Concept: A viking warrior from Lands of the Linnorm Kings
Personality (1-2 paragraph minimum): Iorthir is all around typhical Ulfen male; a competitive, red blooded male and a thirsty for ale and battle! He inspires to live up to his ancestors legends and become one himself so he can be welcomed at eternal battlefields and feast hall of Valenhall. However his elven heritage shows with respect of the elements, spirits and fey and he quietly give offerings to whimsical fey whenever he passes their territory or feels to do so based on mysterious signs taught by his mother. But besides these traits he inherited much from Ulfen human culture and his heritage rarely comes to his own mind. Despite how much heavy toll his mother paid for it.
PC's casual Ons: Warriors, Songs&Tales, Ale, Good food, Battles, Duels, Competitions, Strong and Beautiful Women
PC's casual Offs: Cowards, People disrespecting Ulfen or the Fey, People without honor, People without sense of humor, Weak/Pitiful people
PC's sexual Ons: Dominance, Roughousing, Curvy women, Bondage (done on others), then mostly player ons
PC's sexual Offs: Bondage (done to him), Scat, Vore, Mutilation (himself or others), mostly player's offs
Background (2-4 paragraphs minimum/max): Iorthir Icesong was born to Ireena Icesong, a snowcaster elf who was since birth touched by the spirits of the wind and felt great urge to wander. She became willingly a twilight speaker for her tribe. She bonded with a griffon whom became her companion and friend and then used him as mount and fly to Ulfen lands, both to sort spy for trouble, trade with humans for supplies for her tribe and fulfill her own natural curiosity of outside world. She served many years devoted manner as twilight speaker for her tribe, until she came across a clever retired skald who fancied her exotic beauty. He tricked her for causing a serious crime at Ullerskad, interrupting local Gorum ceremony which was meant for city's protection and blessing. Crisis was averted but she was deemed to be punished; so thus she was made into thrall which is sold in auction to highest bidder (to pay damage she had done).

The cunning skald used subtle bardic magics to influence crowd so he won the bid, not cheaply but won the none the less. Then her servitude (which lasted a human male's remaining life time) begun. She served the old cunning skald for fifteen years, after five years he managed seduce her and fall to his charms (that long she hated him for tricking her and skald, albeit using trickery, was man of honor and would not force himself upon her despite she was his thrall). She simply fell in love to old man over the years and then during remaining years she became pregnant, gave birth to her child Iorthir and then early youth Iorthir's father passed away in age of seventy and Ireena's servitude as thrall ended with his life.

Ireena tried reason with her tribe, but there was no exception; she and Iorthir were viewed been 'tainted' by outside world and thus unfit to live in snowcaster society. So as snowborn Iorthir only met his elf relatives only once before he and mother returned to Thanelands. Ireena sought work and her talents as aerial rider was recognized and she joined local wind sisters and started carve her own life among Ulfen people. Iorthir likewise started carve his own life, raised both by his mother and his father's relatives he was trained as warrior early age and became connected to Gorum fate and proud Gorumite. His father's relatives (most remarkably his uncle) prepared for his future journey and adventures in giving best armor, shield and weapons before he set out for long sea journey for trade (and potential pillage).

However ship he sailed in was struck on by storm, he fell overboard and he struggled in open ocean and thanks only his skills as swimmer he survived, swimming non-stop one day and following guidance of stars he found land and wound up at one pirate port cities by following seagulls. This story in itself had earned him few drinks locally (more so as local fisherman were shocked to see a armored half-elf swimming from ocean onto docks!). he has worked then as guard for various trade vessels, embrace life of adventure and having good time in tavern drinking when he was joined by lovely corsair, pirate and challenged for arm wresting! He won but as he took drink from ale he felt passing out despite it was just third flagon he had drink that evening.....

Theme Music:
https://www.youtube.com/watch?v=pewxK1CmZhQ








This should be all of the characters so far!!

Whhhhooohh! that took a bit

MU
"You have to learn the rules of the game. And then you have to play better than anyone else."
"The difference between stupidity and genius is that genius has its limits"
Albert Einstein

What makes the ugly feel pretty ...

kingmaster1

You missed Camilla's bestest friend and bossom buddy that Robyn is playing!!! D:

Only one half of the squish hammock is represented!

Mister Ugly

"You have to learn the rules of the game. And then you have to play better than anyone else."
"The difference between stupidity and genius is that genius has its limits"
Albert Einstein

What makes the ugly feel pretty ...

RobyntheWitch

Quote from: kingmaster1 on December 05, 2017, 04:17:48 PM
You missed Camilla's bestest friend and bossom buddy that Robyn is playing!!! D:

Only one half of the squish hammock is represented!

I was missed! Oh no!

Quote from: Mister Ugly on December 05, 2017, 04:19:12 PM
GRRRRRRR!!!

let me find her!!

MU
Page 8 Sweetie.

Quote from: Zaer Darkwail on December 05, 2017, 03:54:28 PM
A thick native shaman? Well, some use playing DMM Aigis then as it has immense roster of chars to pick from then; plus hentai scenes in the game



I have saved her and I will use her!

Mister Ugly

She got cut off when then fist post ran too many character...I forgot ...being old and ugly... to check and add her back in...

after all who needs a magus anyway!  ;) ;)

Found and added I hope that helps ya all as much as it does me to find what all the characters are!!

MU
"You have to learn the rules of the game. And then you have to play better than anyone else."
"The difference between stupidity and genius is that genius has its limits"
Albert Einstein

What makes the ugly feel pretty ...

TFcommando

And me, Novia's even on this very page. :)

Wasn't someone doing a sorceress with a draconic bloodline?
Behold!  My O&Os
Highly interested in
Canon Character Roleplay and System-based Roleplay

kingmaster1


Mister Ugly

Quote from: TFcommando on December 05, 2017, 04:28:26 PM
And me, Novia's even on this very page. :)

Wasn't someone doing a sorceress with a draconic bloodline?


OKay Okay...I found her as well...geez demanding huzzies...next I will make all that an IM just to me...myself...and Harry!

MU
"You have to learn the rules of the game. And then you have to play better than anyone else."
"The difference between stupidity and genius is that genius has its limits"
Albert Einstein

What makes the ugly feel pretty ...

Mister Ugly

"You have to learn the rules of the game. And then you have to play better than anyone else."
"The difference between stupidity and genius is that genius has its limits"
Albert Einstein

What makes the ugly feel pretty ...

kingmaster1


Mister Ugly

you mean Titch!! Though at my age I may forget me now and again!!

Pleasee no more I don't think I can fit another character without a new reply!

MU
"You have to learn the rules of the game. And then you have to play better than anyone else."
"The difference between stupidity and genius is that genius has its limits"
Albert Einstein

What makes the ugly feel pretty ...

kingmaster1

Quote from: Mister Ugly on December 05, 2017, 04:39:37 PM
you mean Titch!! Though at my age I may forget me now and again!!

Pleasee no more I don't think I can fit another character without a new reply!

MU

Hahaha, I think you got them XD

RobyntheWitch