Young Justice: Ascendance - Closed

Started by Cold Heritage, August 14, 2019, 11:51:44 PM

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Cold Heritage

Hello fellow Elliquiyan! Thanks for taking the time to check this out!

The short of it is yet another game based on the DC Universe characters! Now get ready for the Wall Of Text!!!!!

This game, set in the Light: Exotic forum of Elliquiy, will feature the formation of a team of superheroes who are relatively new within the context of this game's universe to the crime-fighting scene. These characters would be part of a new team called Young Justice, and while these characters may have had adventures on their own or with a mentor in the past, this game is about them stepping up to the next chapter of their career and taking on new challenges and bigger threats as part of a newly formed team.

How new? New car smell new. The game will open up with the team's inauguration and introduction to a headquarters just for them located in Happy Harbour, USA. After some socializing, plot will happen and the consequences will result in comic book hype hyberbole. Insert your favourite.

There's a handful of characters that I am going to say are off-limits to play: Superman, Aquaman, Batman, Wonder Woman, (one of) the Flash(es) [it's not Jay Garrick, but otherwise . . . uh, assume it's whoever's generally the first one], the Green Lantern (Hal Jordan), Zatara, Cyborg, The Phantom Stranger, the Spectre, The Question (Vic Sage) and John Constantine. Superman, Aquaman, Batman, Wonder Woman, (one of) the Flash(es), the Green Lantern (Hal Jordan), Zatara, and Cyborg are in the Justice League. They have had various (unspecified) adventures, and have saved the world together and in some cases alone. Let us say that they have been active for at approximately ten years in the public eye, although for someone like Wonder Woman we can pretend she was doing spy stuff in WW1 and WW2 and so on if it suits someone's fancy, Zatara's probably been around for a really long time but he was doing secret magic stuff behind a veil of magical mystery, and Batman may have been tooling around in Gotham doing his thing for twenty years.

It is fairly safe to imagine that the major villains of these characters have made an appearance - like Lex Luthor, General Zod, the Joker, Two-Face, Ares, Sinestro, and so on. If in doubt, ask. Darkseid and the New Gods of Apokolips have not been encountered by the heroes or villains of Earth yet (although perhaps your character is aware of G. Gordon Godfrey, a podcaster of skyrocketing popularity - though not that he is anything more than a highly charismatic proselytizer whose views and subscribers continue to rise despite even the Dalai Lama calling him a crackpot). The Phantom Stranger and the Spectre exist but are enigmatic figures who show up in moments of dire import, cosmic significance, and so forth. John Constantine is off being an insufferable wanker, typically in the UK, but sometimes he shows up in places like Gotham, where he is also an insufferable wanker, only he is two, three or even four times more insufferable than when he is at home (on at least three non-consecutive occasions John has used a sharpie to draw a knob on the Batman's face when the Batman was incapacitated - that's canon in this game. It happened). The Helmet of Nabu currently has no bearer and the Tower of Fate stands unoccupied.

If there is some specific adventure you want to have transpired, please ask. However, none of the huge crossover multiversal adventures that have something like "Crisis" in the title should be considered to have happened.

The game will take place in 2020. The world is largely recognizable as our own, although you have LexCorp, LuthorCorp, WayneCorp, and Queen Industries are major players in various industries. So a character may be listening to their music on a smartphone made by LuthorCorp and some punk may be using a machine pistol made by Queen Industries in place of the familiar iPhone or Mac 10. I would encourage writers to include these flourishes in their posts, but it is optional and largely only for flavour and immersion purposes. I promise not to screw anyone over if they have their character using a LexPhone Platinum.

I do want to restrict players from creating original characters. There are a lot of characters available and I feel it defeats the purpose of playing in the DC setting to allow original characters. However, with that caveat in place, I do allow fairly free rein to players to take a character and put their spin on it. Maybe there is a version of a character you like that has been lost in continuity or retconned away. This is an opportunity to bring that version back and tell all of the stories you wanted with them. You could also take a character, strip them down to the core, and then build up from there - for example, you might take Richard Grayson, keep the name and history of being trained by the Batman, and remove the circus element to be replaced by some other athletic background, make the character trans, make the character poly, and have the character have a warm, untroubled relationship with the Batman that is still close, personally and professionally.

Some limits apply, of course - it would be unfitting, I think, to take Richard Grayson and give them the powers of Kryptonian because of a formula developed by a psychotically paranoid Batman that included none of the weakness a Kryptonian is subject to. That is dirty pool, in my book. However, if you wanted, say, to have Richard Grayson acquire peak human physical capabilities and mildly superhuman recuperative abilities because of exposure to a Lazarus Pit in order to explain how someone who is 'only human' can put their bodies through abuse that would sideline a professional athlete, then I am amenable to something like that (or if you just do not want to bring up that part I am amenable as well - I can believe man a can fly, I can suspend disbelief enough that the Bat-family do not all have blown out knees after a month). Some tweaking of powers is alright, to a degree - Mr. Freeze shooting fire is out of bounds.

Key takeaway: no original characters; fairly broad latitude to work with canon characters. Canon characters are a foundation.

In terms of how long the player characters can be active, I would put an upper limit of something like ten years in place, and as a guideline most characters should have maybe half that. A character like Richard Grayson, who in most incarnations began their career as a costumed crimefighter at a very young age, is an example of a character who would reasonably be at the higher end of the experience spectrum. But within that experience, Richard Grayson's adventures were probably Batman-centric ones that took place generally within Gotham and against organized crime and antagonists specific to Batman rather than stories on the scale of the Justice League itself - Richard got left at home when the Batman had to engage in League business. This game is about when Richard would finally get to step up to that level.

Some rules, to be formal:

1) Be cool to each other. We are all here to have fun. It is okay to have differences of opinion, but it is not okay to attack someone over them. Remember to express yourself thoughtfully and with respect to your fellow writers.

2) Respect everyone's ownership of their character. Ask for their permission if you want to have their character do something or react a certain way.

3) Sell the story. To me, there is very little difference in the end between Batman dodging a bullet from a conventional 9mm pistol wielded by Henchman #4 and Superman letting it bounce harmlessly off of his chest. In the end, neither character is harmed and within the context of the narrative, neither were really in any danger to begin with from Henchman #4. The sort of thing is not a fight proper and seldom really the purpose of the scene anyway. But if Sinestro shows up with a bunch of Yellow Lanterns that is a serious situation, and it may very well be that your character does not know to be afraid and that is something each author can decide for their character, but each writer should depict the battle in a manner that conveys the gravity of the situation. Sell their attacks. Get hurt. Get caught unaware. Get your character in a sticky situation and leave an opening for a team mate to help them out. Set up a stick situation for one of the Yellow Lanterns so that you and another character can use team work to overcome the Yellow Lantern.

4) Your characters do not have to be friends, or even like each other, but they should basically be allies and the sort of people who can put aside any animosity they might have for another player character in the name of the greater good. Please consider carefully before you make a lone wolf character - I have fallen into that pitfall myself numerous times and it is not always a fun place to be. With that said, if you do aim to make a lone wolf character, please consider making it a story arc that they become less of a loner - reach out to other writers and try to find some common ground to work on, but do not place the whole burden on other writers to be the ones to get your character out of their shell.

5) I do not know if more rules are needed. I hope not, but just in case: rules subject to change.

With regards to sexual content, a gentle reminder that this will go into the Light: Exotic section. No NC stuff, and nothing super hard that belongs in Extreme. Consent and respect for other writer's O/Os is the name of the game. Characters may be of any gender or sexuality. A writer may have 2 (two) characters to start with.

Here's a sheet! I think I covered everything. If I missed something, let me know! If you just want to add something, go ahead.

[b]Name:[/b]
[b]Codename/Nomme de Guerre:[/b]
[b]Age:[/b] Characters should generally fall within the 18 to 21 year age range, with caveats for aliens, clones, and so forth. Regardless, they must meet site requirements - i.e. General Site Rule #3 - "physically and mentally mature."
[b]Species:[/b]
[b]Sex:[/b] (or whatever you want/need this field to be to best express your character's identity)
[b]Gender:[/b] (or whatever you want/need this field to be to best express your character's identity)
[b]Sexual Orientation:[/b]

[b]Appearance:[/b] Pictures (can be real people images and/or from comics), text, whatever you like. Be mindful of site rules regarding images.
[b]Faceclaim:[/b]

[b]History:[/b]

[b]Personality:[/b]

[b]Powers:[/b] This is for super powers. Stuff like being faster than a speeding bullet, stronger than a locomotive, able to leap tall buildings in a single bound and so forth.
[b]Special Qualities:[/b] For indelible qualities about your character. A Green Lantern's willpower is an example, as is Batman's singular dedication to crime-fighting, or John Constantine being an insufferable wanker.
[b]Abilities:[/b] Cool stuff you know how to do. Can your character pick a lock hanging upside down? Goes here. Also, mundane stuff, like being fluent in multiple languages, driving a standard transmission. And things that just rare, like specialized academic or niche knowledge.
[b]Special Equipment:[/b] Stuff like the Batman's utility belt or Wonder Woman's lasso of truth - a character can be safely assumed to own a conventional smart phone or lap top without much fuss. Also probably stuff like mega-bucks if your character is wealthy (it could also go under Powers; your call, really).

[b]Limitations/Weaknesses:[/b] You may not really need to put anything here if you do not want to. I mean, Batman does not really have any weaknesses. You could put down something like "one bullet could kill my character. Like, LITERALLY ONE BULLET" if your character is an unpowered human but honestly, how likely are you to get killed by one bullet in the course of the game? For the record, I do not think that is necessary and dying from one bullet is highly contextual on the coolness scale. But like if you are going to be a Martian or a Kryptonian or a Green Lantern or something it behooves you to have the canon weaknesses that go along with that. Otherwise, only put something here if, you know, you are actually interested in engaging with it and having it matter in the story.

[b]Ons:[/b] Your choice on how to do this. You can link to an existing O/O thread you have, refer someone to your roleplay preferences if those are set up, write them here.
[b]Offs:[/b] Your choice on how to do this. You can link to an existing O/O thread you have, refer someone to your roleplay preferences if those are set up, write them here.

[b]Character Theme:[/b] Purely, highly optional.
[b]Plot Seeds:[/b] Also purely, highly optional, but if you have things you want to do, throw them here for me and other writers to see! It is easier for us all to work together if we have somewhere to start from!





If you want a character, let me know and I can reserve them for you!

CURRENT RESERVED/TAKEN CHARACTER LIST:

- Lor Zod

- Starfire

- Ronny Raymond Firestorm 

- Geo Force

- Someone like Shazam

- Kara Zor-El

- Timothy Drake

- Huntress

- Miss Martian

- Zachary Zatara

- Superboy

- Icon

- Damian Wayne

- Artemis

- Vixen

- Rocket

- Lightning

- Aqualad

- Static

- Stargirl




OTHER GAME THREADS:

Accepted Character Thread

Mission Thread

Random Happenings

Secret Sanctuary Rooms and Chambers

Romance & Erotic Thread
Thank you, fellow Elliquiyan, and have a wonderful day.

Sye

#1


Name:Koriand'r, "Kori" for short
Codename/Nomme de Guerre: Starfire
Age: 156 (18 years human equivalent)
Species: Tamaranean
Sex: Female
Gender: Female
Sexual Orientation: Will discover over time

Appearance:Bright orange hair that changes color when she is flying that ranges from orange to red. When power is fully active her entire eye is green, otherwise the sclera is white.
Faceclaim: Bec of Hearts

History:



Koriand’r was born the younger of two daughters to King Myand’r and Queen Luand'r of planet Tamaran. Because her older sister, Komand’r, suffered from a childhood defect that deprived her of the Tamaranean ability to process sunlight for flight and thus was deemed unfit to rule so instead Koriand’r became first in line to the Tamaran throne. In all honesty, she wanted to hand over the throne to her little brother or give it back to her older sister Komand'r. Instead Koriand'r eluded her studies that were academic and political, focused on just the physical exercises and courses since it allowed her to be free. Only after a few threats of being sent away, losing her title, that she settled down and began to follow the rules. Take her academics seriously... well semi-seriously.

It wasn't until her 146 birthday that it was announced that her sister Komand'r would take the throne, much to Koriand'r's excitement. However that joy of future freedom was dashed when it was also announced that each of them, Komand'r, herself, Ryand'r had betrothed. Each of them marrying prominent royals that will strengthen alliances and resources. Komand'r was going to marry Prince Karras to seal a peace treaty. Ryand'r was going to marry a princess from another solar system to enable trade. Then there was her, to be married to General Ph'yzzon of the Tamaranean people. By her 156th birthday, she was to wed the General and instead ran away. "Borrowing" a merchant vessel that came to deliver goods as she made her grand escape as Koriand'r wasn't ready to be tied down. Unsure where to go except away from the current situation, she jumped randomly from system to system unaware of her destination.


Personality:
Vivacious, naive, hot-tempered, and carefree are the best words to describe her. She doesn't like being bored and is always interested in learning new things that look like fun, but dislikes meetings and "formal education". For her, life is about being having fun and living each day to the fullest!

Powers:


Tamaranean Physiology: Starfire's alien physiology constantly absorbs ultraviolet radiation and converts it to energy.

Energy Absorption: She can also absorb the ultraviolet radiation from other lifeforms. She once used this application of her power to weaken a group of Kryptonians who otherwise required ultraviolet radiation to maintain their superhuman abilities.

Flight: Starfire possesses flight capability which leaves a distinctive energy contrail behind, looking as if it is coming directly from her hair. Starfire has also been stated to have flown light years through space in short amounts of time. 


Starbolts:The solar absorption experiments performed on her by the alien Psions granted her the amazing power and ability to channel and project that same energy into destructive blasts called "starbolts". Hyperion described Starbolts as highly concentrated solar energy that possessed incredible power. Starfire also has the power and ability to unleash all her stored energy into a pseudo-nova blast. It is suggested to be as hot as the sun itself, and so only uses this in dire situations.

                             Concentrate heat to melt metals

                             Using solar energy to create shields


Self-Sustenance:She also doesn't need to eat, drink, sleep and doesn't require an atmosphere to breathe, though she has to if she is low on ultraviolet energy.

Superhuman Durability:When angered, Starfire can go into a berserker state, granting her even greater strength, invulnerability, and immunity to many forms of damage. She is highly resistant to injury and can even survive unharmed in the cold vacuum of space.

Superhuman Stamina

Superhuman Strength:Starfire possesses great superhuman strength despite her pin-up girl looks. Starfire has at least class-100 strength as well, though her strength level has never been accurately quantified.

Linguistic Assimilation: She is also capable of assimilating other languages through physical contact with another person.

Special Qualities:
Able to find a silver lining

Abilities:


Hand-to-Hand: Advanced 

Swordsmanship

Aviation

Special Equipment:
None

Limitations/Weaknesses:
To use her powers and superhuman abilities, she needs the solar radiation otherwise she feels sluggish and weak. Her temper can get the best of her in some situations that might make her go... Overboard and exert energy that she should conserve.

Ons:
Fairly open and experimentation helps one figure out what they like.

Offs:
Refer to players Off's

Character Theme:
Burn by Ellie Goulding

Plot Seeds:
Maybe in the future have the betrothed appear and try to convince her to come home to perform her duties. Don't want any intergalactic war or anything horrible like that! I'm sure things can be handled nicely and they can part as friends!!!!
  

Bowen

#2
Name: Prince Brion Markov
Codename/Nomme de Guerre: Geoforce
Age: 21
Species: Mutagenic Human
Sex: Male
Gender: Male
Sexual Orientation: Heterosexual


Appearance:
Faceclaim: Cody Christian


History
Brion Markov first assumed the role of Geo-Force when his native country, Markovia, was invaded by the forces of the marauder Baron Bedlam. Brion's father, King Viktor, was killed in this conflict, and Brion's older brother, Gregor, ascended the throne of Markovia. In an attempt to save his country, Brion was instilled with his powers by the scientific discoveries of Dr. Helga Jace. Dr. Jace originally intended to give super-powers to both Brion and his older brother, Gregor, but Gregor openly scoffed at Dr. Jace's researches. During the invasion, Brion also encountered the costumed adventurers Batman, Metamorpho, Black Lightning, Katana, and Halo. After the invasion was repelled, Brion decided to travel to America to learn how to use his powers under the tutelage of the Batman. together he and the others made up the costumed super-team known as the Outsiders.

Personality:
Brion is a hot-headed, conflicted young man. Despite the risk, he volunteered to activate his Meta-Gene in order to be Markovia's self-proclaimed savior, only to wind up banished instead. Brion can be deeply obsessive, especially in regards to family or his country.


Powers
Gravity Manipulation Brion is able to manipulate the gravitational field of Earth itself.
  Density Control He can increase the gravity around and within an object to make it extremely heavy or he can decease the gravity around or within an object to make it extremely light.
     Superhuman Strength While his feet are planted on the ground he can give himself an immense amount of boosted strength. He has exchanged blows with the likes of The Eradicator and The Olympian.
     Superhuman Durability While his feet are planted on the ground he can give himself an immense amount of boosted durability.
  Force Field He can create a gravitational field around people or a wall of gravity in front of an area to make it impassable. He also uses this ability to create bridges or a separating force.
  Flight By nullifying gravity around himself he can levitate himself and coupling that with his pyrokinesis he can use fire for propulsion.

Geokinesis Brion is able to manipulate the Earth itself by vibrating and transforming its crust (the ground). He can use this power to create earthquakes, tap into lava flows, and levitate or create shapes out of solid rock.
  Accelerated Healing He can immerse himself in earth and waves of lava to heal himself from grave wounds.
  Molecular Reconstruction Geo-Force placed his hands on Black Lantern Terra and was able to turn her body into stone. The "how"s about his doing so remains unexplained, but he did do it.

Pyrokinesis Brion is able to manipulate fire and lava from its source within the Earth.
  Energy Projection He can channel the heat from the Earth through his hands causing blasts of intense heat, fire and lava.

Self-Sustenance If Brion immerses himself in earth, he can stay underground for days on end without needing air or nourishment.

Earth Link Brion has a connection to earth. Through this connection, he was able to sense what was buried underneath it. For instance, he was able to know that some bodies were underground because the earth "told him." Through this connection, Brion can also determine the types of minerals found in any sample of earth he is focusing on.

Special Qualities:
Nobility Brion is first and foremost a noble. His character somewhat resembles that of a mythical knight in shining armour. He is fond of making valiant speeches and he believes in truth, liberty and justice above all else. Brion is almost completely without fear and would not hesitate to give his life to save one of his friends or an innocent. When confronted by a particularly strong injustice he can become enraged
Very Wealthy Batman level rich...because he's a fricken prince, but he's not snobby about it.

Abilities:
Politician/Noble Brion was raised in one of the richest political families in Europe, as such he is a trained diplomat, knowledgeable about civics, political institutions and about global markets, as well as more trivial matters such as which knife to use and what to call your aunts cousin.
Leadership He is also a skilled leader of teams, military forces and once of a country.
Aviation
Equestrian
Strong Personality Brion is a very social fellow. He can be very charming and persuasive. He has to keep state secrets and has been known for employing subterfuge and when he's annoyed he's very intimidating.
Bi-lingual able to speak English and Romanian.
Martial Arts Trained by Batman and Black Lightning (although not in their league)
History With an emphasis in Markovian history.

Special Equipment:
-Costume can deal with his powers without burning up/disintegrating.

Limitations/Weaknesses:
Burden of Duty Brion feels that it is his duty to be a protector, and may be torn between his duties as a hero, as a ruler, and as a friend.
Earthbound Brion’s powers come from the Earth; if he spends too much time in space he will weaken and eventually die.

Ons/Offs Bowen's O/O's.

Character Theme: Purely, highly optional.
Plot Seeds: Also purely, highly optional, but if you have things you want to do, throw them here for me and other writers to see! It is easier for us all to work together if we have somewhere to start from!

Norsegod1839

I'd be interested in playing Dick Grayson if no one's picked him up yet.

JFD99

I'm interested :)

Is Supergirl (Kara Zor-El) available or off-limits?

Cold Heritage

@Saika & Bowen: let me know when things are finalized and I'll give your bios the once over!

Quote from: Norsegod1839 on August 15, 2019, 01:30:22 AM
I'd be interested in playing Dick Grayson if no one's picked him up yet.

I will mark the character down as reserved for you.

Quote from: JFD99 on August 15, 2019, 07:25:12 AM
I'm interested :)

Is Supergirl (Kara Zor-El) available or off-limits?

She is available. I will mark the character down as reserved for you.
Thank you, fellow Elliquiyan, and have a wonderful day.

Bowen


Phelan8801

I'm interested but I'm honestly swamped with work and I doubt my ability to stay engaged in the RP enough to play as part of the core team.

Would Batman as a periphery character that occassionally shows up to help or glare at people be available?

If not, I'd be really happy to take Tim Drake.

Cold Heritage

#8
Quote from: Bowen on August 15, 2019, 08:12:28 PM
I think I'm done.

Looks good! Do you want to still have a dibs on Firestorm?

Quote from: Phelan8801 on August 15, 2019, 08:16:17 PM
I'm interested but I'm honestly swamped with work and I doubt my ability to stay engaged in the RP enough to play as part of the core team.

Would Batman as a periphery character that occassionally shows up to help or glare at people be available?

If not, I'd be really happy to take Tim Drake.

I am afraid that Batman is not available for someone to play, good sir. I will mark down Tim Drake for you, however.
Thank you, fellow Elliquiyan, and have a wonderful day.

Bowen

I'd love to play him as well. I just wasn't sure if there was a character limit. I'll come up with a cs

Cold Heritage

Two character limit to start. Maybe in the future it can be relaxed, but two for now!  :-)
Thank you, fellow Elliquiyan, and have a wonderful day.

Norsegod1839

I'm thinking on a second character myself!

Sye

  

Bowen

Name: Ronald Roy "Ronnie" Raymond
Codename/Nomme de Guerre: Firestorm
Age: 20
Species: Altered Human
Sex: Male
Gender: Male
Sexual Orientation: Heterosexual

Appearance:
Faceclaim: Robbie Amell

History:
The original Firestorm was distinguished by his integrated dual identity. High school student Ronnie Raymond and Nobel Prize-winning physicist Martin Stein were caught in a nuclear accident that allowed them to fuse into the "nuclear man" Firestorm. Due to Stein's being unconscious during the accident, Raymond was prominently in command of the Firestorm form with Stein a voice of reason inside his mind. Banter between the two was a hallmark of their adventures.

After the accident that created him, Firestorm took to defending New York from such threats as Multiplex (created in the same nuclear accident that produced Firestorm) and Killer Frost.

Personality:
Ronnie was brash and fun-loving. He didn’t take having the Firestorm powers very seriously at first, but eventually grew to the responsibility. Martin provided a balance to Ronnie’s energetic personality, preferring to analyze the situation and think through any problems. Together, they made a very effective team.



Powers:
Firestorm Matrix
*Density Control: Elements tied to the Firestorm Matrix have complete control over molecules and as such can change the density of solids, liquids and gases to as light as hydrogen or as heavy as uranium.
*Eidetic Memory: Also called "Matrix Memory Recall", elements tied to the Firestorm Matrix can access the memories of each and every single being that has ever been fused into the Matrix. New elements are allowed to automatically download surface information.
*Energy Absorption: Elements tied to the Firestorm Matrix can absorb massive amounts of energy as well as being able to absorb many different types of energy including kinetic. Most commonly the elements and energies associate with life and the human body are absorbed. Also solar energy is a possible source of energy that can work as a "emergency battery" for elements out of power.
*Energy Projection: Elements tied to the Firestorm Matrix can project massive amounts of different amount of energies. Naturally occurring energy projected by Firestorm are "Nuclear Blasts" however elements can project a number of different energies at will.
*Enhanced Vision: Also called "Quark Vision", elements tied to the Firestorm Matrix have access to enhanced vision due to their nuclear nature. Different visions experienced are X-Ray Vision, Microscopic Vision, and Thermal Vision.
*Flight: Elements tied to the Firestorm Matrix can soar through the sky at amazing speeds. At first it may be difficult to achieve flight through Firestorm's nuclear nature though most master it quickly. Firestorms have been clocked at over 600mph theoretically they can fly much faster.
*Molecular Reconstruction Elements tied together into the Firestorm Matrix to create Firestorm have one main ability which all other stem from. Their "atomic fusion" or "nuclear nature" stem from nuclear physics tempering with the user's mixture of psychic energies as well as physical properties. Users accessing Firestorm or the Firestorm Matrix are called "elements" as they individually make up the Matrix. Firestorms can break down and reapply subatomic particles as well as break up the molecular structure of elements and rearrange them. To do this the element must know the exact elemental make-up of the object or human. Most Firestorms cannot affect living tissue but it is possible though very unstable.
*Phasing: Elements tied to the Firestorm Matrix can phase their bodies through solid objects. Although they have direct control over an object's density they can use this ability on themselves and only themselves and affect living tissue to pass through objects.
*Psychic Link: Sometimes called "floating heads", elements that embody the Firestorm Matrix appear mostly as floating heads to represent their psychic link to the other human being or other element in the Matrix. They can be represented however they'd like but the Matrix defaults them to a disembodied head. Even disconnected an element may have latent psychic traces of the previous user.
*Regeneration: Though a majorly untested power as well as being as much a reaction from shape-shifting and a direct result of molecular reconstruction; nonetheless, Firestorm elements can regenerate large sections of misplaced or destroyed physical properties.
*Self-Sustenance: Elements tied to the Firestorm Matrix can survive in space unaided, never need to eat to sustain life and never truly need another element to be processed or broken down by their bodies. Although users may feel these needs and would enjoy producing such bodily functions it is unnecessary.
*Superhuman Durability: Elements tied to the Firestorm Matrix receive an increased amount of physical resistance and durability. They can survive bullets and stab wounds as well as the physical damage of exploding constantly.
*Superhuman Strength: Elements tied to the Firestorm Matrix receive an increased amount of physical strength and muscle mass. Certain elements can tap into this energy and become large hulking entities however such strength can be quite destructive to the host if not used sparingly.
*Transformation: Elements tied to the Firestorm Matrix can transform from their "normal" human forms into Firestorm, the Nuclear Man. However other entities may take whatever form they want; such as, Black Lantern Firestorm and Fury. Furthermore, elements can transform their body or body parts at will with concentration with an unknown level of restraint.
*Pyrokinesis: Elements tied to the Firestorm Matrix can generate and engulf themselves in nuclear flames. They are also able to manipulate this fire at will and project them as fiery streams from their hands.

Special Qualities:
Gestalt Being Having a Nobel winning nuclear physicist in your head, helping with fights and assisting in solving problems is pretty unique.

Abilities:
Acrobatics
Athletics
Advanced Hand to Hand
Intuitive
Science
Nobel Level Physics Only if Stein is part of the Firestorm matrix

Special Equipment:
None

Limitations/Weaknesses:
Identity: Firestorm’s identities are secret from the public.
Motivation: Doing Good: Firestorm and those that join together to make him are good people interested in helping however they can.
Power Loss: The two beings who merge to create Firestorm have no powers when they separate into their normal forms.

Ons/Offs Bowen's O/O's.

Character Theme: Purely, highly optional.
Plot Seeds: Also purely, highly optional, but if you have things you want to do, throw them here for me and other writers to see! It is easier for us all to work together if we have somewhere to start from!

Vlexia

MWAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA— I found you, Saikaaaaaaaaa!!

Going to attempt Huntress. She looks fucking cool...

If you cannot honor a No, then you certainly could never honor a Yes.

Norsegod1839

Quote from: Vlexia on August 16, 2019, 07:56:09 PM
MWAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA— I found you, Saikaaaaaaaaa!!

Going to attempt Huntress. She looks fucking cool...

Welcome aboard Vlexia!

Vlexia

#16
I’ll suspect I’ll have to change some things. Damn, it’s been awhile since I’ve done this type of character....open to suggestions from you nerds who know the comics muuuuuch better than I do lol



Name: Helena Rosa Bertinelli
Codename/Nomme de Guerre: Huntress
Age: 21
Species: Human
Sex: Female
Gender: Female
Sexual Orientation: Heterosexual

Appearance:
Height: 5’10”
Weight: 140 lbs
Faceclaim: Marie Avgeropoulos

History:
Helena Bertinelli grew up, for the most part a normal child, at least while she was young and naïve. She had no clue her family was in the Mafia, nor did she suspect that her father, Guido Bertinelli, was one of the ’big ones’ in New York’s mob scene.

Guido Bertinelli was a ruthless and murderous mafioso, but despite his desire and attempts to protect his daughter from the violence of his world, He failed. When she was 6 years old, Helena Bertinelli was kidnapped by a rival mobster and molested. Haunted by the assault, ashamed, and stripped of her sense of safety, Helena became a quiet, obedient, and withdrawn child.

When she was around 8, yet another catastrophe befell her. On an evening with dinner with her family, a masked man entered her home and slaughtered everyone. Helena was left alone and unexpectedly unharmed – physically, at least. The good natured Salvatore “Sal” Asaro, her uncle, took Helena back to her ancestral home in Sicily. Seeing a familiar, friendly face helped the child come back to life a little after weeks of being numb and in denial. Her curiosity, drive, and eventual emotional breakthrough led to Sal training her in many of the martial art forms and weapon abilities seen today. Years later had her returning to New York alone, debuting herself as Huntress.


Personality:
Brash with a quick witted and snippy attitude. She’s passionate about justice but has very little faith in those who say they “uphold” it, so she has come to rely on herself to get things done. She sometimes steps over the edge and says impulsive things, but her heart is in the right place and it shows.

Helena refuses to be judged by anyone. It is her story, her pain, her family, and nobody should even pretend to understand that. She maintains she has every right to act in the way that she does, and the righteous moral superiority of anyone infuriates her. She also hides behind her mask emotionally, fearful that anyone would merely see that terrified little girl from so long ago.


Powers:
None

Special Qualities:
She was a faithful Catholic, but has since lost her faith and and can now  easily justify the taking of lives. She tries to only kill those “who really deserved it” and
vents her anger by mercilessly stalking and beating up criminals, but she isn’t perfect. She is the Huntress, and they are her prey.
She fights recklessly, throwing around deadly weapons and never hesitating to take hotheaded, impulsive, potentially lethal actions. She also greatly enjoys using psychological violence – mostly intimidation and interrogation through intimidation.

Her obviously violent outlook, fighting prowess, and very sharp weapons help her considerably in that respect. The Huntress is emotional, full of passion and is not afraid of letting her emotions instead of her intellect dictate her moves.

Abilities:
   Archery: Huntress carries her trademark crossbows on her at all times. Whether they're dual mounted mini-crossbows or one large crossbow is up to her as she has proficiency to use both. She's once used a single bolt to split a bullet in two.
   Criminology: Huntress grew up in a criminal environment and later spent a few years surrounded by gangs and criminals. If there ever was a street-wise hero who stayed on the straight and narrow it would be Huntress.
   Driving: Huntress is an effective driver, able to pilot her own vehicle in high stress and combat situations, as well as her own motorcycle at varying degrees of above-average driving situations, ie: being shot at, accelerating to high speeds and over semi-separated bridges.
   Firearms: Over the years Huntress realized that firing and reloading bolts at armed individuals may not be the most effective even if they were the most non-lethal. She's adapted her arsenal over time to include various firearms.
   Martial Arts: Huntress was very much a street fighter before honing her skills in martial arts. She spent many years getting into intentional fights just to prove and test her mettle. She has since fine-tuned her skill after years of work with Sal. She learned various disciplines of martial arts as follows:
   ▪   Boxing
   ▪   Dragon Style Kung Fu
   ▪   Karate
   ▪   Muay Thai
   ▪   Bo Staff: Although she prefers to use her martial arts and hand-to-hand combat when it comes to close quarters, there have been many occasions where Huntress has used her Battle-Staff to take on multiple enemies.
   Multilingualism: She can speak both English and Italian fluently.
   Peak Human Condition: The woman works hard to keep her body in peak physical condition.
   Stealth: Huntress can be very stealthy when she needs to. With her specially outfitted suit and various toys in her utility belt she can sneak into a facility and learn whatever information she desires although she sometimes prefers to fight her way in.


Special Equipment:
Full sized battle crossbow with pistol trigger.
A CO2 projector on her wrist, shooting lighter crossbow bolts.
Night vision/ heat sensing lenses that can flip down over her mask holes
Utility Belt from WayneCorp contains:
   ▪   Grappling Gun: fires a cable allowing one to ascend, descend, stop a fall and swing across the skyline without the need of noisy transportation.
   ▪   Smoke pellets: Anesthetic versions to knock out criminals or suspects as well as tear gas and visual hiding.
   ▪   Caltrops: For boobytrapping her escape, as well as shredding automobile tires to prevent criminal getaways.
   ▪   Knives
   ▪   Gas mask: For breathing in toxic, contaminated atmosphere.
   ▪   Battle-Staff: A collapsible, combat metallic staff
   ▪   Lock picks
   ▪   Bolas: For capturing and tying up criminals simultaneously. Often attached to a rope or line, permitting Huntress to reel in the criminal after she has caught them.
   ▪   Explosives: for demolishing obstacles or handling threats tougher than she is.



Limitations/Weaknesses:
She’s human and thus subject to human weaknesses. Brash; acting without thinking. Over-confident in times of extreme danger.


Ons/Offs Can discuss, will be pretty open.

Plot Seeds: Definitely want a female roommate. Definitely want to explore her struggle with her darker, more violent desires with vigilante justice. What else....what else.....Oh! I want to be captured by the “bad guys” and in need of rescue!  ;D

If you cannot honor a No, then you certainly could never honor a Yes.

JFD99

#17
Name: Kara Zor-El, Kara Danvers (fake identity)
Codename/Nomme de Guerre: Supergirl
Age: 18
Species: Kryptonian
Sex: Female
Gender: Female
Sexual Orientation: Heterosexual, Bi-curious

Appearance:

Faceclaim: 
Brittany Leanna "Britt" Robertson

History:

Kara Zor-El was born on Krypton just like her cousin Kal-El. When Krypton was about to be destroyed, she was also put in a vessel bound for Earth. Unlike Kal-El, however, her ship was knocked off-course and she stayed in suspended animation for many years until she finally made it to Earth. Kal-El, who was a baby when they left Krypton, was now an adult and had taken the mantle of Superman.

Her first few months on Earth were difficult. Due to a case of kryptonite poisoning, she had no recollection of Krypton’s destruction and the circumstances of her departure from Krypton. As Kal-El was still a newborn baby in her memory, she could not believe Superman’s claim that he was Kal-El and thought him to be a liar and an enemy. Confused, angry, and hunted by  strangers on a strange world, Kara constantly seems to jump out of the frying pan into the fire.

It was not until she found a portal to the Kryptonian city of Argos and saw it in ruins floating around a blue star that she finally faced the truth and began to see Earth as her new home and sought to defend it, slowly repairing her relationship with her cousin in the process.

Kara was put under the care of the Danvers family and assumed the identity of high-school student Kara Danvers. Still suffering from Survivor’s Guilt and PTSD, she spends the remainder of her teen years attempting to adjust to life on Earth as well as finding her place in this alien world.


Personality:

Kara is a sweet and kind girl at heart, but the loss of her homeworld, her family and difficulty adjusting to a completely alien world has greatly affected her, causing her to experience periods of depression and bouts of rage.

Whether it is due to their difference in upbringing or her fiery temperament (or both), Kara does not hold back nearly as much as her cousin does in battle. Her aggressiveness also manifests itself in other ways, such as through snark remarks when coupled with her immaturity.

When out of costume, Kara is kind and passionate, desperate to make friends and more than a little nerdy. She is easily approachable, but her shyness and difficulty adjusting tends to hinder her social skills.

Like her cousin, she has a deep sense of duty and honor, and an insatiable desire to do good and help others. 


Powers:
-Flight
-Partial invulnerability (bullets bounce off, but a rocket might cause an ouchie)
-Superstrength
-Heat vision
-Enhanced vision (X-Ray vision, Telescopic/microscopic vision, infrared vision)
-Solar sustenance: Supergirl draws energy from yellow sunlight and doesn't need to eat, drink, sleep or breathe as long as she has enough stored solar energy or is actively sustained by the sun
-Superspeed
-Super-breath
-Super-hearing

Special Qualities:

-Kryptonian upbringing : Kara lived much of her formative years in Kryptonian society and is a member of the house of El. This gives her an optimistic outlook on life and a sense of honor and duty common to members of this noble house.

Abilities:

High intelligence and Advanced scientific knowledge : Having been educated on a world intellectually thousands of years ahead of Earth makes Kara’s kindergarten seem like a college degree to earthlings. This is both good and bad, as it adds to Kara’s difficulties in fitting in her new home.

Languages: Kryptonian, English (fair).

Special Equipment:

-Streaky the cat
-Kryptonian protective uniform (House of El)

Limitations/Weaknesses:.

-Kryptonite: Like all Kryptonians, Kara is susceptible to kryptonite poisoning, which, depending on types of kryptonite, can have multiple effects, from weakening her, causing personality and mood changes or flat-out killing her.

-Magic: Kara has no special defense whatsoever against magical attacks and effects. It affects her exactly the same way as it affects any regular human.

-Psionics: Kara is not particularly strong against psionic powers. Just like any human, only her strength of will can protect her against those powers.

-Red sun radiation: The rays of a red sun, similar to the star that shone over Krypton, will rob her of her powers for as long as she is under its influence.

-Inexperience: Kara is still a young woman and may be naive in many respects. This can cause lapses in judgement her adversaries can take advantage of.

-Home sickness/PTSD: Kara goes through episodes of depressive mood and anger brought up by memories of her lost home planet.

Ons/Offs: https://elliquiy.com/forums/index.php?topic=309072.0

Character Theme: Purely, highly optional.
Plot Seeds: Also purely, highly optional, but if you have things you want to do, throw them here for me and other writers to see! It is easier for us all to work together if we have somewhere to start from!


BlackStone

Did the "Death of Superman" happen in this game's continuity?  I am asking as I am debating taking up Conner Kent and want to know how to map his back ground to fit the narrative of the game.

VoluptuousVixen

== Character Bio ==

== Personal Information ==
Legal Name: Megan Morse, (human name)  M'gann M'orzz
Alias: Miss Martian
Age: 53 in human years, but a young adult according to martian standards
Sexuality:Pansexual with a leaning heavily towards humanoid males.

== Physical Description ==  Being a martian shapeshifter means physical appearance is nothing to her.  The body is simply clothing for the mind, but that's not to say she doesn't have a preferred shape and body type.  Usually standing at about five feet five inches in height, M'gann has short red hair, amber eyes, and freckles on her face regardless if she's trying to pass herself off as human or not.  Her breasts are a moderate D sized, her body is slender in shape, but she's had enough combat training to have attained some muscle for her body.

== Persona ==  M'gann is a compassionate, caring individual when she's not on a mission.  She can be friendly, if a bit socially awkward at times since she hadn't been on Earth long when she snuck onboard her uncle's ship several years ago.  That said, her lapses in social norms are few and far between, and that's not mentioning her attitude when she's on a mission.  That's when her white martian traits tend to come to the front.  She's confident, cool, calm, and often in complete control of her emotions, almost to the point of appearing cold and ruthless to her enemies, willing to resort to extreme measures to accomplish the mission with little remorse later.  She cares about her teammates, but with the recent death of the entire League and her uncle, she has distanced herself slightly from those around her.  Only when she's emotionally shaken does her control of her powers suffer.

== Key Skills == Shapeshifting - Like all martians, white or green, M'gann can change her shape, skin color, body shape, and anything else she desires with a mere thought.  Cells are elongated or shrunk down, gills can be created to allow underwater breathing, extra arms can be created, basically the only thing she's limited by is her imagination and body mass which can only be stretched so far.  That said, her power of shapeshifting is substantial.

Telekinetic power - Like all martians, M'gann is able to lift, crush, and otherwise manipulate objects many times her size with ease.  And because she's far more powerful than her uncle, she can keep the telekinesis coming a lot longer than most of her kind.  Her time with the teams of heroes on Earth, her power has only grown more refined and precise.

Telepathic ability - All martians are able to talk without saying a word.  It's the preferred method of communication among their race, and so secrets are rarely kept from each other.  That said, M'gann has spent enough time on Earth to understand the need for true privacy, but she's powerful enough she can forcibly extract information from her enemies, leaving them in a vegetative state that might not end without outside help.  Some could argue that death would be preferable to being left in a coma, but that doesn't stop her from doing what she must to ensure a mission is completed and her friends return home safely.  This also doubles as a means to keep her friends psychically linked with each other, and also provides automatic translation regardless of the native language of those around her.

Martian camo -  Like her shapeshifting, M'gann can become almost completely invisible to the naked eye.  While she can't mask her heat signature, making heat vision and its electronic variants effective against her, she can slip about enemy territory with relative ease.  Notably perceptive people can also see through her camouflage, but by and large, most people can easily be fooled by this technique.

Density shifting - Able to walk through walls, or fly right through an opponent, M'gann has an unfair advantage with this skill alone that allows her to phase through virtually any solid mass.  Sticking her hand into someone's chest to crush their heart or to help restart one is just the tip of the iceberg of what she could do with this power.

== Advantages == Superhuman strength - While she's not anywhere near the Man of Steel's level of strength, M'gann is no pushover.  She's strong enough to dent and destroy metal with her bare hands unassisted in any way.

Superhuman stamina - Martians are naturally stronger than their human counterparts, and white martians are especially resilient due to their warrior like tendencies that thousands of years of oppression by the green martian majority hasn't completely changed that fact.

Flight - Psychically assisted as it might be, M'gann can fly with some level of speed that can easily keep her on par with her less speedy companions.

== Disadvantages ==  Physiological weakness to fire - Whether it's a natural response or a psychic imprint forced on every white martian by the majority green martian population thousands of years ago isn't clear, but the fact remains that M'gann can't stand intense heat.  Fire is a sure way to bring her down.

Does not like her true shape and form - While she's come to terms with her white martian ancestry for the most part, M'gann does not make it a habit of walking around as she was born.  Forcing her to reveal her true form will likely garner an extreme emotional response from her, ranging from deep seated shame to explosive, blinding rage.

Camouflaged doesn't mean invisible - Heat vision or electronic means of the same can pierce through the illusion, and notably perceptive individuals can also see the slight distortion in the air martian camo creates.

Emotions effect powers - If she's been emotionally shaken up or she loses her focus for any reason, her ability to fight also suffers.

Greatest strength is greatest weakness - Other, more experienced or powerful psychics can be a danger to M'gann if she's not prepared for them.  Psimon, a natural rival of hers, has gotten the drop on her many times in the past.  As he once said to her, an open mind is a dangerous thing, especially if it's linked to other people.  A psychic attack through a telepathic link can cause a ripple effect, hitting everyone equally regardless of distance from the source of the attack.

Astral Plane vulnerability - When battling another psychic, it's common for them to fight on the Astral Plane, where they can literally shape reality around them as the need arises.  Dragging up painful memories, creating illusions, psychic blasts, the works, but the physical body is left vulnerable during the fight.  A death in the physical world destroys the astral projection since the body can't survive without the mind and vice versa.  Simply disrupting such a fight can also have far reaching repercussions.

Ruthless - When provoked to rage or she deems a situation requires an extreme solution, M'gann has a tendency to take things too far and utterly destroys her enemy's mind, leaving them in a vegetative state.  Some would find such behavior too dark for their liking, but if it keeps her teammates alive, she feels little remorse for her actions more times than not.

Family - Her uncle Maritain Manhunter as well as members of the Team and Superboy could all be used against her. They are her greatest weakness given her love for them means she would do anything for them. Maybe even kill if she had no other option.

== Background == Born on Mars to a white martian father and a green martian mother, M'gann M'orzz had a very lonely childhood growing up since she was born a white martian.  As the minority among the population, and because of their war like pasts thousands of years ago, white martians are commonly oppressed by the green martian majority.  She had few friends outside her family, and her only solace was often found in the transmissions her uncle J'onn sent back to Mars from his new home on Earth.  It was he that inspired her to become a hero, to become a force for good, and to seek a way to take control of her life, away from Mars.  So one day, having decided she had had enough, M'gann left her world behind.

Several years ago, M'gann snuck aboard her uncle's ship and found her way among the young side kicks of the Justice League.  She found many friends and allies among them, and despite a few minor hiccups along the way, largely due to her social awkwardness in trying to adapt to a new planet and its societal norms, she quickly grew into a confident, capable young woman, at least by martian standards since human biologically speaking, she was in her early fifties. 

= Face Claim:

Rachel Nichols
Spoiler: Click to Show/Hide

Ons: Gentle lovemaking, sensuality, men, anal, oral (receiving and giving), curious about new things, women.   

Offs:  Roughness, being tied down/used against her will, watersports, scat, guro, mutilation, death, bloodplay, dirty talk, incest, baby talk, diaper play, etc.

Vlexia

 So many good characters! I am tempted to create Vixen, but I think I just need to calm down a minute LOL

If you cannot honor a No, then you certainly could never honor a Yes.

Cold Heritage

Alrighty. Going through the sheets that I assume are complete:

@Bowen: Everything looks fine to me on both Geoforce and Firestorm. Consider them accepted.

@Vlexia: I don't see anything that I consider to require changing. Consider Huntress accepted. I'll mark down Vixen as reserved in case you decide to go through with her.

@JFD99: Everything looks okay to me. Consider Supergirl accepted.

@VoluptuousVixen: You mention "She cares about her teammates, but with the recent death of the entire League and her uncle, she has distanced herself slightly from those around her." in the Persona section for M'gann. It's okay if you want to say that J'onn is dead, but I want the League to still be alive when the game starts. If you could kindly clean that up, please, I don't have any other issues and M'gann is accepted.

Quote from: BlackStone on August 17, 2019, 03:59:15 AM
Did the "Death of Superman" happen in this game's continuity?  I am asking as I am debating taking up Conner Kent and want to know how to map his back ground to fit the narrative of the game.

The "Death of Superman" did not happen in this game. Thanks for asking. If you want help on background mapping please feel free to ask more questions here or in PMs.
Thank you, fellow Elliquiyan, and have a wonderful day.

Norsegod1839

#22
Nightwing

The Basics
Legal Name: Richard Grayson-Wayne
Alias: Formerly Robin
Affiliation: Bat Family, Titans
Age: 23
Gender: Male




Physical Description
Height: 6'0
Weight: 175 lb
Face Claim: Matt Bomer
General Appearance: Dick primarily dresses in a suit or in a training gear. When he's training You'll either find him in costume or in a simple pair of athletic training shorts. When he's out and about he dressed in nice tailored suits. He likes to dress nice less of a black T shirt and jean kind of man and more of a nice suit or a simple pant shirt vest combo.




Personality and History

Personality

Dick Grayson unlike his mentor and adopted father tends to be a bright happy individual. He's been doing this for a long time and has fallen into a certain kind of persona as Nightwing that is more or less the same as when he was Robin. He likes to joke and laugh and builds a rapport with the criminals he goes against while also beating them up. He's well known for being a calm level headed leader who isn't afraid to take charge while also doing his best to be nice to everyone. He makes a point of being an optimist and trying to see the best of everyone.

Biography

The youngest in a family of acrobats known as the "Flying Graysons", Dick watches a mafia boss named Tony Zucco kill his parents in order to extort money from the circus that employed them. After the tragic murder, Batman (Bruce Wayne) takes Dick in as his adopted son and trains him to become his crime-fighting partner Robin. He was Batman's first crime-fighting partner, Dick establishes himself as the leader of the Teen Titans, a team of teenage superheroes. As a young man, he retires as Robin and takes on his own superhero identity to assert his independence, becoming Nightwing. As Nightwing, he continues to lead the Teen Titans and later the Outsiders. He also becomes the protector of Blüdhaven, Gotham's economically troubled neighboring city during this time.

Recently the following event has taken place in Nightwings life

In his civilian identity he is attacked by an assassin named Saiko who insists that he is the fiercest killer in Gotham. Dick inherits the deed to the circus from a dying C. C. Haly and begins a relationship with his childhood friend acrobat Raya Vestri. Saiko tortures Haly for information on Nightwing's secret identity, and the old man dies in Dick's arms after telling him the circus holds a terrible secret. Investigating leads, he tracks down a supervillain named Feedback, who used to be a childhood friend, but does not learn anything. Following Haly's clues, he finds a mysterious Book of Names in the circus that has his name on the last page. Later the circus announces they will be doing a memorial show on the anniversary of the night Dick's parents were murdered, and Saiko attacks by detonating a massive explosion.

It is then revealed that the circus has been training assassins for years, and Saiko was a childhood friend using Raya as an accomplice. Grayson had been selected to become a new Talon for the Court of Owls, but when Batman adopted him, Saiko took his place. The killer plummets to his death and Raya turns herself in. Returning to the Batcave, Bruce reveals to Dick that the current Talon is his great-grandfather William Cobb. During the Night of the Owls event Dick faces Cobb, who was revived while protecting Mayor Hady. Following the event, Dick decided to keep Haly's Circus in Gotham and plans to invest in turning an abandoned amusement park into their new location without Bruce's money. He works with Sonia Branch, the daughter of Tony Zucco, the crime boss who murdered Dick's parents, into getting a loan for this plan by investing his entire trust fund despite being a high-risk due to Saiko's recent attack. The problems arise because of the guilt Sonia feels towards her father's actions, and many members of the circus are afraid for their lives because of the previous disasters and accuse Dick Grayson of being a flake, making it hard for those who choose to stay





Superpowers & Equipment
Powers:

Peak Human Agility: Dick Grayson is a prodigious natural athlete, expert acrobat, and aerialist possessing a peak level of agility and acrobatic skills. At a very young age, he trained in acrobats as a stage performer with his parents, and he is regarded as the greatest acrobat in the DC Universe. He is the only human on Earth who can do the quadruple somersault (formerly one of three, the other two being his parents).

Equipment:

Nightwing Suit: Dick Grayson's Nightwing costume was made of a version of the Nomex fire-resistant, triple-weave Kevlar-lined material. It was an excellent protection against damage, and was also insulated against electricity. Specifically tailored to his style of fighting, Nightwing's costume had fewer body-armor inlays than Batman, anticipating a decreased need for shock absorption and an increased capacity for motion. Against opponents both fast and strong, Nightwing had supplemental body-armor overlays he could attach to his gauntlets, boots, shoulders, and mask. Instead of a black cape to keep him hidden, which Grayson dislikes wearing, the suit was light sensitive, darkening when there was more light in the area. The mask, in the form of his symbol, was fixed in place with spirit gum, and included a built-in radio transmitter/receiver and Starlite night vision lenses.




Skills

Unarmed Combat Training: As Nightwing, Grayson is skilled in various forms of unarmed combat. Primarily he uses twin Eskrima sticks made from an highly resistant polymer. He also carries several dozen modified batarangs (called wing-dings) along with de-cel jumplines and gas capsules. Having had the finest education as Bruce Wayne's ward, he is fluent in French, Spanish, Russian, Mandarin, Cantonese, conversant in American Sign Language, Italian, Persian, and Kikuyu, and his native language is English.

Strategist & Leader: He is also a brilliant and experienced strategist with superlative leadership skills, having served as leader to the Titans, the Outsiders. Additionally, Dick's interpersonal skills and efforts to remain in contact with other heroes makes him a master at rallying, unifying, and inspiring the superhero community, a skill in which he has surpassed his mentor; his word carries weight and Superman himself has noteted that Dick Grayson vouching for someone carries the highest weight.

Wealth: Besides his resources as Bruce Wayne's adopted son and heir, Dick's parents also left him a trust fund which Lucius Fox turned into a small fortune. Although it is not comparable to Bruce Wayne's wealth, it has been enough to maintain his Nightwing equipment, purchase the rights to Haly's Circus (saving Dick's former home from financial troubles), and secretly buy his Blüdhaven apartment building at 1013 Parkthorne Avenue.




Other






Let me know if that history works for you boss! If not I can change it.

Cold Heritage

@Norsegod1839: Minor quibble overall - I'm okay with allowing Richard Grayson having led the Titans and Outsiders, but not with leading on the Justice League. As a general thing, Richard should not be assumed to have prior adventures with the Justice League, although being part of Batman & Superman: World's Finest style team ups is generally okay. Big theme is that for our player characters it's their first time stepping on the Justice League tier stage. If you could amend that for me please everything is otherwise good to go.

Though I have to appraise you that Starfire is going to be arriving on Earth for the first time in the scene that kicks off our game, so Richard knowing Tamaranean is going to be something he learned from the Bat-Computer or something along those lines and Starfire would not have been part of the iteration of the teams Richard led nor have any history with him or any characters.




As a general aside, does Matt Bomer bear something of a resemblance to Henry Cavill, or is it just me?
Thank you, fellow Elliquiyan, and have a wonderful day.

Norsegod1839

Quote from: Cold Heritage on August 17, 2019, 04:57:41 PM
@Norsegod1839: Minor quibble overall - I'm okay with allowing Richard Grayson having led the Titans and Outsiders, but not with leading on the Justice League. As a general thing, Richard should not be assumed to have prior adventures with the Justice League, although being part of Batman & Superman: World's Finest style team ups is generally okay. Big theme is that for our player characters it's their first time stepping on the Justice League tier stage. If you could amend that for me please everything is otherwise good to go.

Though I have to appraise you that Starfire is going to be arriving on Earth for the first time in the scene that kicks off our game, so Richard knowing Tamaranean is going to be something he learned from the Bat-Computer or something along those lines and Starfire would not have been part of the iteration of the teams Richard led nor have any history with him or any characters.




As a general aside, does Matt Bomer bear something of a resemblance to Henry Cavill, or is it just me?

Technically the sheet was a hold over from the last time I ran a titan game! I just loved what I did there so much that I saved it for a future use. I figured it was going to need one or two minor edits which is what I wanted to figure out with you.

Let me adjust those things then. Do you want there to have been a titans? Cause I could easily ditch that to.

He does doesn't he?! No relations (so far as I know!)