The Order of the Jewels (Anime/Fantasy) (Open!)

Started by Tokyorose627, August 26, 2021, 02:37:10 PM

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Tokyorose627

So sorry for the wait! Been extremely busy this last week, but here’s the character sheet! Please fill it out and post it here before letting me look it over, and asking if any changes need to be made.

————

Name:

Age:

Gender:

Race (Human, Halfling, Orc, Fairy, etc.):

Sexual Orientation:

Personality (Please be descriptive):

Weapon/Magic (What weapon do you wield? Can you cast magic?):

Background (What has lead you to where you are today?):

Strengths (Must have 3):

Weaknesses (Must have 3):

Sexual Preferences:

Likes:

Dislikes:

Gardsorm

Ah, excellent. I will get to work writing up the sheet soon. ^^

Gardsorm

#27
All done!


Name: Hartmut Velkier

Age: 30

Gender: Male

Race: Therion (Beastfolk)

Sexual Orientation: Heterosexual

Personality: Hartmut is a crass, brutish, ill-tempered man to most he meets nowadays, and is far from the sort to hide those personality flaws in his day-to-day work and life. His life in the stockades has done little to nothing to dull the edge of his tongue, and even less to keep him from his usual aggressive and violence-laden actions now that he is out. Despite these negative connotations, he is surprisingly capable of working with others and, shockingly, being nice when he wants to be. However, it doesn't matter who he talks to, civilian or warrior, peasant or nobility, man or woman, he communicates with all the same way... For better or worse. People who don't have thick skin or the capability to keep from taking offense to his crass speech and mannerisms may want to avoid him.

Some will gather, however, that he isn't always like this, but those who know this are likely the only people Hartmut will ever let get close enough to understanding him. Even his closest allies are forced to go through dealing with his negative behaviors for the sake of their own goals, but know of the life and tales of the wolf from kinder, nicer times. Likewise, Hartmut shows his capability to be nicer to knows who earn his acceptance the most, but certainly doesn't make it any harder for everyone to keep him at arms length. One thing that can be counted on is that... Even if you don't like him, few can question his dedication to accomplishing the goals set out for him, by himself or others... Almost to single-minded degrees.

Weapon/Magic: Hartmut simply comes armed with a thick Iron Battleaxe, heavy and unbalanced enough to require most normal people to lug it and attack with two hands while he can simply do it with one. As far as magic is concerned, he possesses a ghastly control over magic pertaining to his own blood, itself a twisted subset of his races' control of the element of Water. However, rather than cast from mana, Hartmut supplements with his own health as one can expect, coincidentally leaving him exhausted more rapidly the more he uses it. The runes required for this shine through the axe and parts of his body, with spoken phrases often prefacing his use of abilities.

Background: Hailing from the far north of Lesallum, past treacherous icecapped mountains protecting an eternally cold region, Hartmut and his tribe exist and thrive alongside other Beastfolk species and traders from regions all over. Leader of a small group of other Beastfolk who have been abandoned by their tribes, Hartmut led others in acts of banditry and general criminal activity, raiding caravans coming from the South or relieving travelers of their belongings simply to survive. Hartmut had no care for outsiders, especially when they simply sought to take what they wanted from the North Regions without giving anything in turn. Though his own and other Tribes tried to foster positive relationships with outsiders, the forceful ways he and his allies used often caused more harm than good, but as long as no one wanted them, this was the way of things.

Thievery was their sole means of survival, and so the wolf and his pack stayed the course and survived as best as they could, in the hopes that one day they could find their own place in the world to exist, for themselves and others who were no longer wanted. Hartmut knew this life would not be easy and tried to keep everyone together, but many others who worked with him felt this was a doomed cause as everything they did only made things worse for others, from outsiders to even their own people. Aa ragtag as his group was, taking in all sorts without a home had come with mixed results, gathering not just innocents but also more violent undesirables by the rest of their society. This all came to a head when one of Hartmut's trusted assistants, a fellow Therion named Veris, instead turned on him and seized control over their group, spouting nonsense about using the legend of the Jewels, fabled artifacts that could grant untold power, to instead make the world a place for them to live in without fear of hiding. With these, they could make people worship them as legends, and allow them to maintain their own place in the world. With the ability to create and forge stronger Bloodstones, they could use them as stepping stones to sway the minds and hearts of others, and ultimately use the Bloodstones themselves to recreate the legendary jewels themselves on their terms.

Knowing full well their fortunes were not good, but seeing this act of lunacy for what it was, Hartmut could do little to persuade the minds of those who were fed up with the state of things. Feeling their leader had led them on a dead end, Hartmut had been deposed by his own allies and forced to wander the region alone and unwanted. The man would admit his mistake once all of this came to pass, but he knew the man now leading them would lead the group down a dark and violent road far beyond anything their forerunners could do, and if it continued, not only would his close friends lose their lives, but potentially the whole world would be in jeopardy. Already, Veris' mad plan was underway as the region saw a rise in unearthly creatures no doubt caused by the empowered Bloodstones Veris had forged and exposed others to.

This went far beyond simply trying to find their own place in the world, but Hartmut couldn't figure out what Veris' ploy in the grand scheme of things was. All Hartmut could do was fight the monsters spawned from the man's madness and try to find and kill him before it was too late. However, Hartmuts' misdeeds caught up with him before long, recognized as the discarded Sinner of the Therion Tribe, who led others into criminal acts and werr wanted all over the Northern Regions. With this setback, all Hartmut could do was await his execution, dying with no hope of ever being able to fix some of the mistakes he allowed to happen.

... Or at least, that would have been the case were it not for the presence of a single figure: A woman who sought a means of seeing the end of the very same person he wanted dead, before his plans of assumed world domination were allowed to come to fruition. Made aware of what happened between the outcasts of his tribe and the Vanlith Tribe, Hartmut realized Veris was a much greater danger to his allies and the world than he originally realized if he was willing to use the very monsters his Tribe wanted to distance themselves from to bring the people of the world to their knees... Yet despite this, Hartmut couldn't find the logic in Veris scheme, as he had originally planned to use the legend of the Jewels to weave his plot. With the knowledge that Veris' underlings had approached the Vanlith tribe for their cooperation, and the violence that erupted, he could only theorize that they intended to corrupt and sacrifice the Beasts for their blood in creating the Simulacrums that would invoke the legends of the Jewels.

With the choice between restricted servitude to the young Vanlith woman or a public execution, Hartmut leaves his life in her hands, and together they wander the realm looking for any sign of Veris and his slowly growing followers and monsters, intendng to thwart any sinister plots and intents as their journey continued. The trail has currently taken them away from the far north, and toward the Kingdom of Lesallum in search of new tracks and leads.

Strengths:
-Observant: In combat and out, Hartmut takes the time to try and examine as many details as possible before making a given move or course of action. Everything from muscle reflexes to facial twitches, beading sweat and an altering scent, these details and more usually help him get through what might happen next... Usually.

-Raw Power: Hartmut looks, acts, and is built like a monster, with no qualms about who sees and knows this. Wood, stone, and even steel have been known to crumple under the hardest of attacks from him, and often times it seems like even his very body and the armor he wears is designed to be a weapon. Despite this, he won't needlessly waste other valuable weapons on demonstrations, preferring to show actual results in the midst of real combat.

-Creative: One of his greatest strengths, between his raw power and his ability to use some degree of magic despite it. While using magic in combat isn't entirely taxing (its negative effects on his health notwithstanding), he's been known to invoke it to get through obstructions and delays in an environment, or even defend others if it suits his fancy.

Weaknesses:
-Bloodthirsty: A far cry from what he used to be, Hartmut shows a level of violence and bloodthirst often seen only in the most deranged of maniacs. In battle, he will often deliberately take the most violent and bloody course in destroying his enemies, and even his speech and spiels make money fort to hide this. The man enjoys dancing with violence, and encourages others to do the same to make things more enjoyable.

-Foul-mouthed: Even uglier than him are the very words and sentences he can speak. Expect strong curse words and negative remarks to escape his lips when he feels like it, no matter who he's speaking to. As a result, he often has ton force himself to remain silent and let his allies do all of the talking for him, as he knows his inability to censor himself otherwise will do them no favors.

-Tainted Blood: Hartmut, like many other Therions specifically of his tribe, bear a history of using the blood of the vile creatures and demons that pervade the most dangerous regions of the far north for a myriad of uses by way of Bloodstones and other dark rituals. Considered savages and barbaric by other noble Therions, this leaves Hartmuts' acceptance of others outside his tribe tumultuous at best. 

Sexual Preferences: Hartmut naturally enjoys the fairer sex, in all colors, shapes, and sizes. Small to large breasts are enjoyed in rising preference (leaning more to large), although there are sizes far beyond his limits that he considers unenjoyable. He enjoys his women more adventurous and mischievous, whereas completely naive and shy ladies tend to be overlooked. He has a natural predilection toward women who don't mind playing with larger sizes and, more importantly, don't mind being attacked by an animal in bed (figuratively speaking, of course).

Likes: Large meals, the ocean, cold weather, and women.

Dislikes: Unnerving silence, jail, complicated plans, and being treated like a dog.   

Extra: Hartmut stands at a decent 6'6, with a weight of around 240lbs, he considers himself built solid in most regards. Many scars line his body, various knife and sword wounds that he wears with distinct pride.

Levi

Name: Taldrinti, Lady Of The Blue

Age: 29.....thousand

Gender: Female

Race: Dragon Kin

Sexual Orientation:  Bi - Sexual

Personality (Please be descriptive): Taldrinti, is an odd little dragon, and that is a fact to be taken very seriously when discussing the oddness of a dragon. Usually Dragon kin are either aloof, mysterious loners, or man killing, gold hording and viscous. Tandi falls into neather of these she is inquisitive about everything to a point where older dragon kin question her age as she still acts like a hatchling.

Tandi adores human kind, elf kind and every other kind of beast and creature.  She has many friends and is happy to strike up conversation on just about every conceivable topic. Despite the fact that she carries a sword of great and nobel history she has rarely used it and classes herself as more of a guardian of the weapon should it fall into the wrong hands.

Weapon/Magic (What weapon do you wield? Can you cast magic?):

Storm Weaver - A Legendery weapon of great value. Stories tell that the true wealder would be able to control the very waves themselves. However Tandi has only been able to command a light rain three times. She wasn't sure if it came from the sword or was simply luck.

Shape Shifter - Natural dragon kin ability where she can turn into a full size dragon....if still on the small side
Dragin form


Background (What has lead you to where you are today?): Tandi is like most dragon kin, born into a clutch of hatchling 200 strong. However from birth dragon kin battle each other and in her younger days Tandi was a lot more vicious. Only she and two other hatchlings survived the first year. Their mother abandoned the nest upon the first egg hatching  but both she and her two brothers sport the blue toned scales declaring them to be Amirathian the Bold's hatchlings.

As soon as they could fly the young hatchlings set off in search of their own caves. For the first 100 years or so Tandi lived as a dragon bloodthirsty, gold hording, she fit the bill for typical dragon behaviour. However  after a very fateful meeting everything changed. The village that lived closest to Tandi's lair decided in a fit of desperation to sacrifice a human to the great beast in hopes it would no longer set their village a flame. However instead of eating the human Tandi and the girl Mirith became friends and it was Mirth who told Tandi about the diffrent races.

Upon Mirth's passing Tandi took a human form and began wanding from place to place. She would earn money as wanding magician or simply as extra sword for hire. She has learnt much on her travels and is constantly looking for the next adventure

Strengths (Must have 3):
Friendship Tandi is the most unbiased dragon kin a person could hope to meet. This can help in the most tense and uncivil environments.

Knowledge Tandi know a great deal about a variety of subjects and will happily offer her opinion when asked. Her council has been sought by kings over the centuries.

Flight In her Dragon form Tandi can fly for days on end without rest. She can even carry up to four companions  with ease.


Weaknesses (Must have 3):

The call of Gold No matter how long its been Tandi still has an obsessive need to collect gold. She can be easily distracted by even the smallest coin.

Innocence Despite everything there are still some things that Tandi doesn't know or understand...this can lead her to following people who aren't always what they appear and has gotten her into trouble more then once.

Dragon Slayers Tandi has only once been up against a dragon slayer and she barely escaped but has a long scar over her belly where the Slayer nearly split her in two.

Sexual Preferences: Tandi has no experience in this area.

Likes: Water, Gold, talking and making friends

Dislikes: Slayers, Gold, deceit
A Working Progress.             Posting responses are: Slow.    Updated

AidenWhite

Saw the interest thread a bit late so I wasn't able to respond before, I hope I can still join. Here's a sheet I came up with.

Character Sheet

Name: Dainir

Age: Unknown, but he's lived in Lesallum for five years

Gender: Male

Race: High Elf

Sexual Orientation: Heterosexual

Personality: Dainir is, for the most part, withdrawn. He has a one-track mind and tends to go at his own pace; usually shutting out the world when he has his nose inside one of his many books. He is calm and patient whenever he has to attend to or help people at the library he works at. He enjoys the quiet environment of the library, much preferring it to the hustle and bustle of the city at large. Dainir has interests in a wide arrange of subjects, from plants and animals, to magic and foul monsters, all the way to people themselves. As a way to regain what he has lost, he also tries to learn as much as he could about his condition and see if he could return his memories or if he could at least find a trigger that might unlock them.

Dainir is the type to talk and discuss issues rather than resort to violence. However, if one were to ask him what would happen if the life of his benefactor or someone he found important were at risk, even he wasn't sure what he would end up doing.

He isn't a charismatic leader or someone who could sway the masses' opinion with his words, he would much rather be a follower or in the background. Dainir isn't showy or boastful about his abilities as he'd rather keep them hidden to avoid seeming arrogant or full of himself; he'd also like to avoid the responsibilities one has with the powers that he holds. Dainir is very much unsure of himself, a lot of it attributing to his amnesia.

Weapon/Magic: Dainir retained the muscle memory he had with staves, but clearly not the experience of using them, and he wields magic but feels like he barely remembers a sliver of whatever he once knew. For now, Dainir is able to use fire magic, taught to him by his benefactor.

Background: The distinct smell of old musty books was what jarred him from his deep slumber. He woke up in bed in a strange room surrounded by books while a dark-haired woman sipped tea as she read. He moved to sit up but a sharp pain ran across his temple causing him to reel back. Showing no sign of worry on her face, her eyes still glued to the book she was reading, all she said was, "Finally up? Took you a while." After recovering from his brief sense of pain, he looked up at her once more. She closed her book and removed her glasses, allowing him to see her sharp crystal blue eyes that looked as if they could see right through him. Her hand brushed her long black hair behind her ear as she recrossed her legs, her tight black robes shuffling as she did so. "Where am I?" A voice left his mouth that was odd to hear. Was this how he sounded like? Why couldn't he remember anything? Another brief sharp pain rang in his head. "My library. Now my turn. Who are you and why were you unconscious in the alleyway by my library?" Was that what happened? He couldn't remember. He opened his mouth but he couldn't find an answer that would satisfy her; all he could respond with is: "I can't remember." A deep sigh left her thin lips as she scratched the back of her head. "Well, what do you remember?" What an odd question, he thought at first. It was difficult to say what he could remember, his mind was in a heavy daze, a haze clouding his thoughts, guarding the memories he wasn't even sure he had any more. "I-I'm not sure." Immediately she responded, "Your name?" He attempted to scan his thoughts one more, maybe even a single memory would come to him. "N-no. I'm not sure I can remember anything besides how to speak." Another heavy sigh left her mouth as she was now left with questions that might never be answered. "Well, you must've gone through something traumatic or maybe had a spell cast on you... but it's pointless to conjecture at the moment... you can stay here for as long as you'd like or until your memory comes back, whichever comes first. But I will be putting you to work." Without elaborating further, she stood up and walked to the door, opening it. Before leaving, she turned back and said one last thing, "By the way, my name is Amelie."

He was found in the alleyway next to her library a month prior, so she had taken care of him that entire time. He often wondered why she wasted so much time on someone she didn't know but he never asked her. Amelie spent all her time at the library and, as he was obligated, he helped her out organizing books, dealing with customers and orders, and he even took over the cooking and cleaning. A couple of weeks passed by before it came to her once more that she was still calling him "elfboy" or "you" so she decided to bestow a name upon him: Dainir. It was derived from an elf in a story she read a long time ago, it was the first thing that came to her mind. Dainir accepted this name humbly.

Years went by and his memory still didn't return, so he slowly started to accept this new reality of his. At first, he wanted his memory to return but he slowly became afraid to regain his memory. There was a chance that once he remembered them, he'd forget about the last five years or he might revert to the person he was before and he was afraid that he might not like who he used to be. He shared these insecurities with Amelie and she just waved them off, believing them to be silly and baseless. Dainir could only hope that was the truth. 

Strengths:
- Quick learner: Whether it is something as mundane as cooking, to something complex as magic, Dainir has found himself to be quick at learning and picking up all manners of tricks and abilities. This led him to believe more and more that he probably used to be someone powerful or at least prodigious.
- Patient: Dainir is not sure if being patient had to do with him being an elf or just a characteristic he had personally. He is able to wait as long as needed for whatever and Amelie attributes his level of patience to be that of a saint's, so much so that he has him deal with the more problematic customers that show up at the library.
- Calculative: He also found that he was rather shrewd but again wasn't sure if he was naturally shrewd or if it was something he picked up from Amelie. He is also able to come up with complex plans that have many moving pieces or even conjecture another's plans accurately. Though, Amelie puts him to shame in this regard.

Weaknesses:
- Hesitant: An attribute stemming perhaps from his patience and his insecurity about his true nature. He is often unsure of what path to take ahead him and would rather wait until forced to pick one.
- Naïve: Dainir lost the many years of lessons he learned and as such he has developed a naivety bordering that of a child's. His kindness can be taken advantage of and he wouldn't even know it was happening even if someone told him.
- Hemophilic: Through an accidental experiment involving broken glass bottles, Dainir and, consequently, Amelie learned that he had hemophilia, making any cuts, shallow or deep, turn potentially dangerous without swift treatment.

Sexual Preferences: Dainir is not sure of this, for obvious reasons. (As for my own, just check out my O/O page in my signature)

Likes: Reading, quiet, cool breezes, nature, magic, games involving strategy, involved discussions and debates

Dislikes: Unneeded violence, unwarranted destruction, rudeness, nonsense brutish behavior
My Request Thread + info about me!
My O/O's ~ AidenWhite O/Os - UPDATED: 08/01/2024 (dd/mm/yyyy)
My availability for One on One's (Solos): Available! PM at your own risk.

Tokyorose627

Quote from: AidenWhite on September 11, 2021, 05:58:40 PM
Saw the interest thread a bit late so I wasn't able to respond before, I hope I can still join. Here's a sheet I came up with.

Character Sheet

Name: Dainir

Age: Unknown, but he's lived in Lesallum for five years

Gender: Male

Race: High Elf

Sexual Orientation: Heterosexual

Personality: Dainir is, for the most part, withdrawn. He has a one-track mind and tends to go at his own pace; usually shutting out the world when he has his nose inside one of his many books. He is calm and patient whenever he has to attend to or help people at the library he works at. He enjoys the quiet environment of the library, much preferring it to the hustle and bustle of the city at large. Dainir has interests in a wide arrange of subjects, from plants and animals, to magic and foul monsters, all the way to people themselves. As a way to regain what he has lost, he also tries to learn as much as he could about his condition and see if he could return his memories or if he could at least find a trigger that might unlock them.

Dainir is the type to talk and discuss issues rather than resort to violence. However, if one were to ask him what would happen if the life of his benefactor or someone he found important were at risk, even he wasn't sure what he would end up doing.

He isn't a charismatic leader or someone who could sway the masses' opinion with his words, he would much rather be a follower or in the background. Dainir isn't showy or boastful about his abilities as he'd rather keep them hidden to avoid seeming arrogant or full of himself; he'd also like to avoid the responsibilities one has with the powers that he holds. Dainir is very much unsure of himself, a lot of it attributing to his amnesia.

Weapon/Magic: Dainir retained the muscle memory he had with staves, but clearly not the experience of using them, and he wields magic but feels like he barely remembers a sliver of whatever he once knew. For now, Dainir is able to use fire magic, taught to him by his benefactor.

Background: The distinct smell of old musty books was what jarred him from his deep slumber. He woke up in bed in a strange room surrounded by books while a dark-haired woman sipped tea as she read. He moved to sit up but a sharp pain ran across his temple causing him to reel back. Showing no sign of worry on her face, her eyes still glued to the book she was reading, all she said was, "Finally up? Took you a while." After recovering from his brief sense of pain, he looked up at her once more. She closed her book and removed her glasses, allowing him to see her sharp crystal blue eyes that looked as if they could see right through him. Her hand brushed her long black hair behind her ear as she recrossed her legs, her tight black robes shuffling as she did so. "Where am I?" A voice left his mouth that was odd to hear. Was this how he sounded like? Why couldn't he remember anything? Another brief sharp pain rang in his head. "My library. Now my turn. Who are you and why were you unconscious in the alleyway by my library?" Was that what happened? He couldn't remember. He opened his mouth but he couldn't find an answer that would satisfy her; all he could respond with is: "I can't remember." A deep sigh left her thin lips as she scratched the back of her head. "Well, what do you remember?" What an odd question, he thought at first. It was difficult to say what he could remember, his mind was in a heavy daze, a haze clouding his thoughts, guarding the memories he wasn't even sure he had any more. "I-I'm not sure." Immediately she responded, "Your name?" He attempted to scan his thoughts one more, maybe even a single memory would come to him. "N-no. I'm not sure I can remember anything besides how to speak." Another heavy sigh left her mouth as she was now left with questions that might never be answered. "Well, you must've gone through something traumatic or maybe had a spell cast on you... but it's pointless to conjecture at the moment... you can stay here for as long as you'd like or until your memory comes back, whichever comes first. But I will be putting you to work." Without elaborating further, she stood up and walked to the door, opening it. Before leaving, she turned back and said one last thing, "By the way, my name is Amelie."

He was found in the alleyway next to her library a month prior, so she had taken care of him that entire time. He often wondered why she wasted so much time on someone she didn't know but he never asked her. Amelie spent all her time at the library and, as he was obligated, he helped her out organizing books, dealing with customers and orders, and he even took over the cooking and cleaning. A couple of weeks passed by before it came to her once more that she was still calling him "elfboy" or "you" so she decided to bestow a name upon him: Dainir. It was derived from an elf in a story she read a long time ago, it was the first thing that came to her mind. Dainir accepted this name humbly.

Years went by and his memory still didn't return, so he slowly started to accept this new reality of his. At first, he wanted his memory to return but he slowly became afraid to regain his memory. There was a chance that once he remembered them, he'd forget about the last five years or he might revert to the person he was before and he was afraid that he might not like who he used to be. He shared these insecurities with Amelie and she just waved them off, believing them to be silly and baseless. Dainir could only hope that was the truth. 

Strengths:
- Quick learner: Whether it is something as mundane as cooking, to something complex as magic, Dainir has found himself to be quick at learning and picking up all manners of tricks and abilities. This led him to believe more and more that he probably used to be someone powerful or at least prodigious.
- Patient: Dainir is not sure if being patient had to do with him being an elf or just a characteristic he had personally. He is able to wait as long as needed for whatever and Amelie attributes his level of patience to be that of a saint's, so much so that he has him deal with the more problematic customers that show up at the library.
- Calculative: He also found that he was rather shrewd but again wasn't sure if he was naturally shrewd or if it was something he picked up from Amelie. He is also able to come up with complex plans that have many moving pieces or even conjecture another's plans accurately. Though, Amelie puts him to shame in this regard.

Weaknesses:
- Hesitant: An attribute stemming perhaps from his patience and his insecurity about his true nature. He is often unsure of what path to take ahead him and would rather wait until forced to pick one.
- Naïve: Dainir lost the many years of lessons he learned and as such he has developed a naivety bordering that of a child's. His kindness can be taken advantage of and he wouldn't even know it was happening even if someone told him.
- Hemophilic: Through an accidental experiment involving broken glass bottles, Dainir and, consequently, Amelie learned that he had hemophilia, making any cuts, shallow or deep, turn potentially dangerous without swift treatment.

Sexual Preferences: Dainir is not sure of this, for obvious reasons. (As for my own, just check out my O/O page in my signature)

Likes: Reading, quiet, cool breezes, nature, magic, games involving strategy, involved discussions and debates

Dislikes: Unneeded violence, unwarranted destruction, rudeness, nonsense brutish behavior

Oooooo they look so cool!!!

Tokyorose627

#31

Name: Weiss

Age: 18

Gender: Female

Race (Human, Halfling, Orc, Fairy, etc.): Human

Outfit


Sexual Orientation: Heterosexual

Personality (Please be descriptive): Weiss is a young woman that despite her upbringing before she came, is someone that is known to many as light and jovial. To many she meets, she is a kind woman, who does her best to help others when they need it, yet also knows not to be a push over. While some may think of her as weak, Weiss does her best to keep herself upbeat, and from time to time, has been known to be quite spunky and cocky to others in the face of doubt from those that think ill of her.

In the wake of potential threats of monsters and lurking evils, Weiss does her best to stay positive in light of danger, and cheers others on when the time comes for it. While at times she maintains an up attitude to keep spirits up, there are times that get the best of her, knowing that having an upbeat attitude may not always be the best in some situations. Despite this, she knows that deep down, a kind nature is what helps during the darkest of times.

At times however, Weiss feels like something has been missing in her life. While she has lived a life of semi-comfort, there has always been this feeling of not belonging with those around her. A sense of freedom and longing for more has always been with her, but unknowingly, she can never place why she has had such emotions despite having freedom for herself. Decision making for herself comes hard at times, when those close to her worry for her safety, her adoptive mother in particular.

Weapon/Magic (What weapon do you wield? Can you cast magic?): Weiss has learned how to use small forms of magic, using a staff in battle.

Background (What has lead you to where you are today?): Weiss has always been alone, ever since she had found herself near a village nearby Lesallum. While she has been there for quite some time, she herself doesn’t remember what had even brought her there. To those that ask her, all she knows was that whatever happened when she was a child, was nothing good. At first, she was a shy young woman, afraid to really speak out or talk to others. Worried that she would be seen as an outsider, she did her best to work with the local townspeople, doing whatever odd jobs that she could to be seen as someone in their eyes.

After a year of being there, Weiss slowly but surely came out of her shell, and even more so, gained a trust in the village people. One older woman in particular, Nora, took pity on her, and offered her food and shelter when Weiss had first arrived. While Weiss has a much more upbeat attitude on life, becoming one of the more well known locals of the village, others can’t help but notice how Weiss doesn’t seem bothered by her sudden appearance her.

While she is still curious about where she really came from, who her family is, and what got her to where she was today, Weiss doesn’t let the worry of it get to her constantly.

———

Strengths (Must have 3):

History of Lesallum and the Jewels: Weiss has been known to read books in chances she gets, especially during her time to herself. However, what one may not know is that Weiss knows quite the history of the Kingdom of Lesallum, and of the story of the Jewels. More so known to children as a bedtime story, she still finds the tale fascinating.

Knowledge of plants and herbs: Weiss loves the outdoors and the flora that grows along the woodlands. She has been known to take flowers and other roots to create potions and other remedies for things such as injuries or sicknesses. Her skills have become quite well known, as she is known to peddle small remedies and herbs in the town square to make extra payment.

Map Reader: Weiss has traveled a lot in her time, and has become accustomed to drawing maps of areas she has been to remember landmarks. In a group, she is the one to help direct towards the next town, village, or landmark which needs to be journeyed towards.

Weaknesses (Must have 3):

Past: Weiss has blank spaces within her memory, and unfortunately, to her knowledge, she may never recover them. Her time before she came to the village is all but a mystery, and at times, her mind kept help but want to know. While the past is far behind her, the pull of knowing, wanting more, coaxes her towards curiosity. If there is potential for her to know more about herself, and who she is, who she was, than she may be willing to find out.

Inner Turmoil: While Weiss is jovial and upbeat, internally she has many worries that she keeps to herself. While Weiss at times will bring herself down all for the sake of a joke to make others feel better, at times, Weiss can’t help but feel these ways about herself personally. She has doubts that not many hear or see, but she keeps them deep down, knowing that she wouldn’t want others to have to listen.

Nightmares: Her time before Lesallum is all but haze, and yet, some things never seem to stop plaguing her mind, even in dreams. When Weiss sleeps, she get glimpses of something. Something long forgotten, of something not real; it haunts her to no end. She worries of something coming, something that seems equally dangerous, yet equally familiar… and comforting.

Sexual Preferences: Please check O/Os

Likes: Sweets, The changing seasons (Spring being her favorite), music, time to herself.

Dislikes: Danger towards innocent people, lying, sour foods, pushy or overbearing people.

Tokyorose627

Please note to all that have turned in a character sheet, or plan to; please let me know when you are finished and would like for me to review it!!

I will PM you with any details regarding changes or concerns; thank you!

Tokyorose627

Dainir is accepted!

Quote from: AidenWhite on September 11, 2021, 05:58:40 PM
Saw the interest thread a bit late so I wasn't able to respond before, I hope I can still join. Here's a sheet I came up with.

Character Sheet

Name: Dainir

Age: Unknown, but he's lived in Lesallum for five years

Gender: Male

Race: High Elf

Sexual Orientation: Heterosexual

Personality: Dainir is, for the most part, withdrawn. He has a one-track mind and tends to go at his own pace; usually shutting out the world when he has his nose inside one of his many books. He is calm and patient whenever he has to attend to or help people at the library he works at. He enjoys the quiet environment of the library, much preferring it to the hustle and bustle of the city at large. Dainir has interests in a wide arrange of subjects, from plants and animals, to magic and foul monsters, all the way to people themselves. As a way to regain what he has lost, he also tries to learn as much as he could about his condition and see if he could return his memories or if he could at least find a trigger that might unlock them.

Dainir is the type to talk and discuss issues rather than resort to violence. However, if one were to ask him what would happen if the life of his benefactor or someone he found important were at risk, even he wasn't sure what he would end up doing.

He isn't a charismatic leader or someone who could sway the masses' opinion with his words, he would much rather be a follower or in the background. Dainir isn't showy or boastful about his abilities as he'd rather keep them hidden to avoid seeming arrogant or full of himself; he'd also like to avoid the responsibilities one has with the powers that he holds. Dainir is very much unsure of himself, a lot of it attributing to his amnesia.

Weapon/Magic: Dainir retained the muscle memory he had with staves, but clearly not the experience of using them, and he wields magic but feels like he barely remembers a sliver of whatever he once knew. For now, Dainir is able to use fire magic, taught to him by his benefactor.

Background: The distinct smell of old musty books was what jarred him from his deep slumber. He woke up in bed in a strange room surrounded by books while a dark-haired woman sipped tea as she read. He moved to sit up but a sharp pain ran across his temple causing him to reel back. Showing no sign of worry on her face, her eyes still glued to the book she was reading, all she said was, "Finally up? Took you a while." After recovering from his brief sense of pain, he looked up at her once more. She closed her book and removed her glasses, allowing him to see her sharp crystal blue eyes that looked as if they could see right through him. Her hand brushed her long black hair behind her ear as she recrossed her legs, her tight black robes shuffling as she did so. "Where am I?" A voice left his mouth that was odd to hear. Was this how he sounded like? Why couldn't he remember anything? Another brief sharp pain rang in his head. "My library. Now my turn. Who are you and why were you unconscious in the alleyway by my library?" Was that what happened? He couldn't remember. He opened his mouth but he couldn't find an answer that would satisfy her; all he could respond with is: "I can't remember." A deep sigh left her thin lips as she scratched the back of her head. "Well, what do you remember?" What an odd question, he thought at first. It was difficult to say what he could remember, his mind was in a heavy daze, a haze clouding his thoughts, guarding the memories he wasn't even sure he had any more. "I-I'm not sure." Immediately she responded, "Your name?" He attempted to scan his thoughts one more, maybe even a single memory would come to him. "N-no. I'm not sure I can remember anything besides how to speak." Another heavy sigh left her mouth as she was now left with questions that might never be answered. "Well, you must've gone through something traumatic or maybe had a spell cast on you... but it's pointless to conjecture at the moment... you can stay here for as long as you'd like or until your memory comes back, whichever comes first. But I will be putting you to work." Without elaborating further, she stood up and walked to the door, opening it. Before leaving, she turned back and said one last thing, "By the way, my name is Amelie."

He was found in the alleyway next to her library a month prior, so she had taken care of him that entire time. He often wondered why she wasted so much time on someone she didn't know but he never asked her. Amelie spent all her time at the library and, as he was obligated, he helped her out organizing books, dealing with customers and orders, and he even took over the cooking and cleaning. A couple of weeks passed by before it came to her once more that she was still calling him "elfboy" or "you" so she decided to bestow a name upon him: Dainir. It was derived from an elf in a story she read a long time ago, it was the first thing that came to her mind. Dainir accepted this name humbly.

Years went by and his memory still didn't return, so he slowly started to accept this new reality of his. At first, he wanted his memory to return but he slowly became afraid to regain his memory. There was a chance that once he remembered them, he'd forget about the last five years or he might revert to the person he was before and he was afraid that he might not like who he used to be. He shared these insecurities with Amelie and she just waved them off, believing them to be silly and baseless. Dainir could only hope that was the truth. 

Strengths:
- Quick learner: Whether it is something as mundane as cooking, to something complex as magic, Dainir has found himself to be quick at learning and picking up all manners of tricks and abilities. This led him to believe more and more that he probably used to be someone powerful or at least prodigious.
- Patient: Dainir is not sure if being patient had to do with him being an elf or just a characteristic he had personally. He is able to wait as long as needed for whatever and Amelie attributes his level of patience to be that of a saint's, so much so that he has him deal with the more problematic customers that show up at the library.
- Calculative: He also found that he was rather shrewd but again wasn't sure if he was naturally shrewd or if it was something he picked up from Amelie. He is also able to come up with complex plans that have many moving pieces or even conjecture another's plans accurately. Though, Amelie puts him to shame in this regard.

Weaknesses:
- Hesitant: An attribute stemming perhaps from his patience and his insecurity about his true nature. He is often unsure of what path to take ahead him and would rather wait until forced to pick one.
- Naïve: Dainir lost the many years of lessons he learned and as such he has developed a naivety bordering that of a child's. His kindness can be taken advantage of and he wouldn't even know it was happening even if someone told him.
- Hemophilic: Through an accidental experiment involving broken glass bottles, Dainir and, consequently, Amelie learned that he had hemophilia, making any cuts, shallow or deep, turn potentially dangerous without swift treatment.

Sexual Preferences: Dainir is not sure of this, for obvious reasons. (As for my own, just check out my O/O page in my signature)

Likes: Reading, quiet, cool breezes, nature, magic, games involving strategy, involved discussions and debates

Dislikes: Unneeded violence, unwarranted destruction, rudeness, nonsense brutish behavior

Kissa

Sorry I haven't posted the char yet. I'm working on it, but I suddenly had to be hospitalized and I will be here at least till tuesday. Just to let you guys know I haven't forgotten this or ghosted : )

Amarlo

 :'( Why must you tempt me so?

Is there anything in particular we appear to be shorter on?

Seduce my mind and my body will follow.
Amarlo's O&Os
Absences and Apologies

Tokyorose627

Quote from: Kissa on September 17, 2021, 01:30:39 PM
Sorry I haven't posted the char yet. I'm working on it, but I suddenly had to be hospitalized and I will be here at least till tuesday. Just to let you guys know I haven't forgotten this or ghosted : )

Your ok; as long as you let me know your all good :D

Tokyorose627

Quote from: Amarlo on September 17, 2021, 03:24:34 PM
:'( Why must you tempt me so?

Is there anything in particular we appear to be shorter on?

Your ok to make a character, I was just about to open it up again! :D

Tokyorose627

Hello everyone! I will be opening up interest for a bit more as I’ve been getting people requesting to join; as well I will be working in life and folklore for this world, and may even add small things to the world to make it more enjoyable, as well as show its growth and progression as of now!

Please look forward to it! :D

Gardsorm

Well, short of the Sexual Preferences, my sheet is done.

Looking forward to what you have in mind though. :3

Tokyorose627

Quote from: Gardsorm on September 19, 2021, 11:06:27 AM
Well, short of the Sexual Preferences, my sheet is done.

Looking forward to what you have in mind though. :3

I’ll check it out when I have time today!

Tokyorose627

Hartmut is accepted!

Quote from: Gardsorm on September 11, 2021, 04:19:32 AM
WIP for now!

This Pain in the Ass


Name: Hartmut Velkier

Age: 30

Gender: Male

Race: Therion (Beastfolk)

Sexual Orientation: Heterosexual

Personality: Hartmut is a crass, brutish, ill-tempered man to most he meets nowadays, and is far from the sort to hide those personality flaws in his day-to-day work and life. His life in the stockades has done little to nothing to dull the edge of his tongue, and even less to keep him from his usual aggressive and violence-laden actions now that he is out. Despite these negative connotations, he is surprisingly capable of working with others and, shockingly, being nice when he wants to be. However, it doesn't matter who he talks to, civilian or warrior, peasant or nobility, man or woman, he communicates with all the same way... For better or worse. People who don't have thick skin or the capability to keep from taking offense to his crass speech and mannerisms may want to avoid him.

Some will gather, however, that he isn't always like this, but those who know this are likely the only people Hartmut will ever let get close enough to understanding him. Even his closest allies are forced to go through dealing with his negative behaviors for the sake of their own goals, but know of the life and tales of the wolf from kinder, nicer times. Likewise, Hartmut shows his capability to be nicer to knows who earn his acceptance the most, but certainly doesn't make it any harder for everyone to keep him at arms length. One thing that can be counted on is that... Even if you don't like him, few can question his dedication to accomplishing the goals set out for him, by himself or others... Almost to single-minded degrees.

Weapon/Magic: Hartmut simply comes armed with a thick Iron Battleaxe, heavy and unbalanced enough to require most normal people to lug it and attack with two hands while he can simply do it with one. As far as magic is concerned, he possesses a ghastly control over magic pertaining to his own blood, but rather than cast from mana, supplements with his own health as one can expect. The runes required for this shine through the axe and parts of his body, with spoken phrases often prefacing his use of abilities.

Background: Hailing from the far north of Lesallum, past treacherous icecapped mountains protecting an eternally cold region, Hartmut and his tribe exist and thrive alongside other Beastfolk species and traders from regions all over. Leader of a small group of other Beastfolk who have been abandoned by their tribes, Hartmut led others in acts of banditry and general criminal activity, raiding caravans coming from the South or relieving travelers of their belongings simply to survive. Hartmut had no care for outsiders, especially when they simply sought to take what they wanted from the North Regions without giving anything in turn. Though his own and other Tribes tried to foster positive relationships with outsiders, the forceful ways he and his allies used often caused more harm than good, but as long as no one wanted them, this was the way of things.

Thievery was their sole means of survival, and so the wolf and his pack stayed the course and survived as best as they could, in the hopes that one day they could find their own place in the world to exist, for themselves and others who were no longer wanted. Hartmut knew this life would not be easy and tried to keep everyone together, but many others who worked with him felt this was a doomed cause as everything they did only made things worse for others, from outsiders to even their own people. Aa ragtag as his group was, taking in all sorts without a home had come with mixed results, gathering not just innocents but also more violent undesirables by the rest of their society. This all came to a head when one of Hartmut's trusted assistants, a fellow Therion named Veris, instead turned on him and seized control over their group, spouting nonsense about using the legend of the Jewels, fabled artifacts that could grant untold power, to instead make the world a place for them to live in without fear of hiding. With these, they could make people worship them as legends, and allow them to maintain their own place in the world. With the ability to create and forge stronger Bloodstones, they could use them as stepping stones to sway the minds and hearts of others, and ultimately use the Bloodstones themselves to recreate the legendary jewels themselves on their terms.

Knowing full well their fortunes were not good, but seeing this act of lunacy for what it was, Hartmut could do little to persuade the minds of those who were fed up with the state of things. Feeling their leader had led them on a dead end, Hartmut had been deposed by his own allies and forced to wander the region alone and unwanted. The man would admit his mistake once all of this came to pass, but he knew the man now leading them would lead the group down a dark and violent road far beyond anything their forerunners could do, and if it continued, not only would his close friends lose their lives, but potentially the whole world would be in jeopardy. Already, Veris' mad plan was underway as the region saw a rise in unearthly creatures no doubt caused by the empowered Bloodstones Veris had forged and exposed others to.

This went far beyond simply trying to find their own place in the world, but Hartmut couldn't figure out what Veris' ploy in the grand scheme of things was. All Hartmut could do was fight the monsters spawned from the man's madness and try to find and kill him before it was too late. However, Hartmuts' misdeeds caught up with him before long, recognized as the discarded Sinner of the Therion Tribe, who led others into criminal acts and werr wanted all over the Northern Regions. With this setback, all Hartmut could do was await his execution, dying with no hope of ever being able to fix some of the mistakes he allowed to happen.

... Or at least, that would have been the case were it not for the presence of a single figure: A woman who sought a means of seeing the end of the very same person he wanted dead, before his plans of assumed world domination were allowed to come to fruition. Made aware of what happened between the outcasts of his tribe and the Vanlith Tribe, Hartmut realized Veris was a much greater danger to his allies and the world than he originally realized if he was willing to use the very monsters his Tribe wanted to distance themselves from to bring the people of the world to their knees... Yet despite this, Hartmut couldn't find the logic in Veris scheme, as he had originally planned to use the legend of the Jewels to weave his plot. With the knowledge that Veris' underlings had approached the Vanlith tribe for their cooperation, and the violence that erupted, he could only theorize that they intended to corrupt and sacrifice the Beasts for their blood in creating the Simulacrums that would invoke the legends of the Jewels.

With the choice between restricted servitude to the young Vanlith woman or a public execution, Hartmut leaves his life in her hands, and together they wander the realm looking for any sign of Veris and his slowly growing followers and monsters, intendng to thwart any sinister plots and intents as their journey continued. The trail has currently taken them away from the far north, and toward the Kingdom of Lesallum in search of new tracks and leads.

Strengths:
-Observant: In combat and out, Hartmut takes the time to try and examine as many details as possible before making a given move or course of action. Everything from muscle reflexes to facial twitches, beading sweat and an altering scent, these details and more usually help him get through what might happen next... Usually.

-Raw Power: Hartmut looks, acts, and is built like a monster, with no qualms about who sees and knows this. Wood, stone, and even steel have been known to crumple under the hardest of attacks from him, and often times it seems like even his very body and the armor he wears is designed to be a weapon. Despite this, he won't needlessly waste other valuable weapons on demonstrations, preferring to show actual results in the midst of real combat.

-Creative: One of his greatest strengths, between his raw power and his ability to use some degree of magic despite it. While using magic in combat isn't entirely taxing  (its negative effects on his health notwithstanding), he's been known to invoke it to get through obstructions and delays in an environment, or even defend others if it suits his fancy.

Weaknesses:
-Bloodthirsty: A far cry from what he used to be, Hartmut shows a level of violence and bloodthirst often seen only in the most deranged of maniacs. In battle, he will often deliberately take the most violent and bloody course in destroying his enemies, and even his speech and spiels make money fort to hide this. The man enjoys dancing with violence, and encourages others to do the same to make things more enjoyable.

-Foul-mouthed: Even uglier than him are the very words and sentences he can speak. Expect strong curse words and negative remarks to escape his lips when he feels like it, no matter who he's speaking to. As a result, he often has ton force himself to remain silent and let his allies do all of the talking for him, as he knows his inability to censor himself otherwise will do them no favors.

-Tainted Blood: Hartmut, like many other Therions specifically of his tribe, bear a history of using the blood of the vile creatures and demons that pervade the most dangerous regions of the far north for a myriad of uses by way of Bloodstones and other dark rituals. Considered savages and barbaric by other noble Therions, this leaves Hartmuts' acceptance of others outside his tribe tumultuous at best. Furthermore, it can affect him inversely in battle should he overtax himself by using magic and sacrificing his life too much, sending him into bloodthirsty frenzies that can even be directed at allies.

Sexual Preferences:

Likes: Large meals, the ocean, cold weather, and women.

Dislikes: Unnerving silence, jail, complicated plans, and being treated like a dog.   

Extra: Hartmut stands at a decent 6'6, with a weight of around 240lbs, he considers himself built solid in most regards. Many scars line his body, various knife and sword wounds that he wears with distinct pride.

Kissa

Took some time, but here it is : )

Foxy Anjira
Name: Anjira Vanlith      

Age: 26

Gender: Female

Race: Kitsu (Beastfolk)

Sexual Orientation: Demisexual

Personality: Others call people of the Northern Regions wildlings, and not in a good way. They consider northern people as dirty and uncivilized brutes who are violent and unpredictable. They aren’t completely wrong.

Anjira is a fearless hunter and fighter. She can be stubborn and patient, which combined together with her short temper makes her a complex creature. Anjira gets bored easily and she is quick to jump from words into action, without thinking of the consequences. If something annoys her, she will tell it openly and her short temper makes her get angry at the drop of a hat. To outsiders, Anjira might come off as rude… Though she isn’t rude on purpose, there is a cultural difference between the people of the north and the south. She is tactless and blurts things meaning to be honest, but it’s often seen as being inconsiderate or rude. The kitsu is a curious personality and she is awfully loyal to those she considers as her own people.

Weapon/Magic: Anji’s weapon of choice are twin swords. She is great at shooting with a bow and arrow too, but most of the time she uses swords. She is familiar with other types of weapons, like glaives and spears, but she is mediocre at best at using them.

Anjira’s clan is known for both physical and magical prowess. The field of magic Anjira is specialised is intangibility magic. With her magic she is able to both pass through physical obstacles (both living and inanimate) as well as make objects incorporeal for a short duration of time. Using the magic for a longer time comes with huge drawbacks. If Anjira uses the intangibility magic more than in short bursts she risks becoming temporarily blind. There are horror stories of those who used the magic for too long and became living ghosts as they couldn’t finish the spell anymore. 

Background: Anjira was born into the Vanlith Clan as a shameful memento of her mother’s rape. Despite that, Jukan (the husband of Anjira’s mother) took Anjira into the clan as her daughter. Anjira had two older siblings, Gare and Indira who were born in the marriage. Some people disliked her, openly or secretly, but there were good people who thought she should be judged by her own actions, not by who she was. Anjira’s brother and sister loved her and in return Anjira adored them.

The people of the north had more problems than cold environment that made farming almost impossible and killed those who got lost in hypothermia; foul and unearthly beasts invoked by ancient and forbidden rituals, and the lesser creatures that followed in their wake. Monsters roamed the frigid woods, icy plains, and arctic caverns all over the region. The Vanlith clan had been known as monster hunters for generations and as such they were highly respected. Naturally, Anjira became a monster hunter just like her siblings and father. She learnt how to use magic, how to track, how to hunt, how to survive in the wilderness and most importantly, how to kill monsters.   

Anjira wanted to marry for love, but she was unlucky in her love life. The man who promised to marry her fell in love with another woman and abandoned Anjira without a second thought. Soon after that the lonely kitsu found a new companion as her third Calling succeeded. The Calling was an ancient ritual, where a young hunter followed her inner calling to find and tame a beast, who would bond with her for life. Anjira bonded with Mesmerz, a great draglacer, a beast that was considered powerful and rare.

A few years later a group of hunters, including Anjira and Indira, met a group of Therions. They thought they were a real tribe and they had tried to persuade the Vanlith clan in alliance with them, but they were just a bunch of lowly criminals with goals seemingly beyond their scope and understanding. The meeting of the two groups soon escalated into a fight. In that fight Anjira lost her dear sister and her beloved beast Mesmerz among other clan members. The loss fueled her hatred and will to seek revenge on the people who were responsible for the death of her loved ones.

Ultimately, these negative feelings led Anjira to Fort Geruska, where she found out about a Therion who was waiting for his execution in the Stockade. The Therion had been involved with the group that was behind the murder of Indira, at least prior to these events. He told Anji many things, many of them she believed were just lies to preserve his life… Nevertheless, she arranged to release the man from prison in exchange of becoming her slave and helping her to find the culprits. They had a mutual goal of killing the leader of the group to put a stop to their plans, but neither could have forseen the chaos that would arise from their plots until it was too late.

Strengths: Huntress - Anjira is an experienced hunter. She is especially familiar with how to tread in colder terrains. She has the basic survival and hunting skills any decent hunter should have.

Beast Master - To be a great hunter one must know her prey. Anjira has a vast knowledge of different kinds of beasts and monsters. In addition she might be able to gain a beast ally, if she would try to perform the Calling ritual again.

Survival of the Fittest - The harsh environment has made Anji tough as nails. She has admirable endurance and she can run long distances. The kitsu is strong for her size and agile as a little monkey.

Weaknesses: Ignorant - Anjira has lived her whole live in the Northern Region. She knows much about the terrain, creatures and people there, but her knowledge of the world outside is pretty much like a void. Anjira is ignorant of the history and culture of the world outside her home region.

Possessive - Anjira doesn’t share. She is very possessive of her belongings. What is hers, is hers and she is extremely reluctant to lend or give away something she considers as hers.

Reckless - Anjira’s recklessness together with her short tempered personality is a volatile combination. When she loses her nerves and goes on a war path, she doesn’t care how big or dangerous her enemy is. Anjira is reckless enough to tackle opponents she can’t win.

Honorable - One might wonder how being honorable is a weakness. To Anjira honor as her clan sees it means the world. She cannot lie and if she makes a promise she must keep it no matter what.

Sexual Preferences: Ons IC:(Cock)teasing, cuddling, plot twists, masculine chars (of others), funny and awkward moments, rough play, S&M. OOC: Communication, trust (We rp together. If there is something one wishes or has a problem with, my DMs are always open and I’m ready to work to make things work for us). Making smaller or bigger plots together.
Offs: Pure non-con, extremes, starfish. If unsure about something don’t be afraid to ask.  OOC: Backstabbing, ghosting, mirror posting

Likes: Drinking, good food

Dislikes: Betrayal, snobs

Levi

A Working Progress.             Posting responses are: Slow.    Updated

Amarlo

Quote from: Tokyorose627 on September 17, 2021, 07:14:42 PM
Hello everyone! I will be opening up interest for a bit more as I’ve been getting people requesting to join; as well I will be working in life and folklore for this world, and may even add small things to the world to make it more enjoyable, as well as show its growth and progression as of now!

Please look forward to it! :D

I am really looking forward to seeing more about the folklore and information about the setting. I think I will wait before creating a character until then. ^^

Seduce my mind and my body will follow.
Amarlo's O&Os
Absences and Apologies

Tokyorose627

Quote from: Amarlo on September 20, 2021, 02:56:00 PM
I am really looking forward to seeing more about the folklore and information about the setting. I think I will wait before creating a character until then. ^^

No problem Amarlo!

CurvyKitten

Hmmm I have a fairy idea percolating lol. I will try see what I can come up with :)

Winds Of Lust

#47
Lash 'Zephyr' Gildedheart
Name: Lash 'Zephyr' Gildedheart

Age: 30-ish

Gender: Female

Race: Common Elf

Sexual Orientation: Pansexual

Personality: There is a fire to her personality she is impulsive, combative, and can be rough around the edges. In fact, you may be surprised to learn that her fiery persona of nowadays is a rather controlled heat compared to her past. She doesn't do anything by halves. When she commits to an idea or a job she sees it through come success, failure, or broken bones. She has powerful confidence in herself given her many trials and tribulations she has survived. While this doesn't exactly help her get close to or trust others, it can take a lot to get past her initial emotional defenses, she is so self-assured that she finds it relatively easy to work with others. It won't matter if they fail or coward out, she is sure she can survive well enough on her own if they do. That being said, if you manage to get past her hard shell, you'll find a young elf who hasn't had a lot of experience dealing with softer emotions and can be easily confused and flustered by rather simple signs of affection from the people she truly comes to care for and trust.

Weapon/Magic: Their fists and feet are their primary weapons, thanks to her raw talent and years as a brawling pit fighter being refined by a true master of hand-to-hand combat she has become a spectacular practitioner of unarmed battle. her fighting style has been further complimented and specialized thanks to her innate talent for wind magic. Using it to add to her speed and mobility as well as coming in handy for mid-ranged attacks and defense against projectiles if she acts quick enough.

Background: The Coup of Uruk's throne had many ripples large and small. And though the ripples that hit Lash were among the smaller in the grand scale of the world, to her they seemed an all-consuming wave.  She was still just a child when Her parents had been city guards who unfortunately fought and died on the losing side. Her uncle briefly took up her care, what little care he had to spare. He was a harsh, hateful man with a variety of vices that had no time in his life for a heartbroken child. It wasn't too long before she was sold to some underground gang leader to settle gambling debts.

Now in a sense, Lash was lucky. A tender young girl sold off to a hardened criminal could have ended poorly for her in a variety of ways that don't bear describing. That being said, the fate that awaited her was hardly a pleasant one. You see the man she was sold to ran an underground fighting pit, where slaves fought slaves and beasts fought beasts, or sometimes a mix thereof. She was tossed in with little more than a rusty dagger to face half-starved desert wolves. This was expected to be a bit of light slaughter, some bloody spectacle to whet the sick appetites of the patrons of the battle pit. Terrified and cornered she didn't have much of a choice, she fought for her life...and she survived much to everyone's surprise. Leveraging what combat basics her parents had taught her and an innate talent for wind magic she was able to survive each time she was tossed into the pit.

Years pass, the small girl becomes a young woman, and one of the star attractions of the pit. By now she was a fierce brawler, a bare-knuckle fighter, light on her feet and brutal in her blows. She assumed that this was just going to be her life forever now. Surviving from fight to bloody fight. Then one day everything changed. She was sitting in her room, if you could call the cramped cell with hardly large enough for her rickety little cot a room, tending to her wounds from rather a rough fight with an orc almost twice her size when her owner showed up with a human she had never seen around the holding cells of the pit before. It was explained that this man had purchased her, and she was to go with him.

She had just assumed she was fighting for a new pitmaster, maybe a private slave owner and gambler who brought their own pets to fight for coin. You can imagine her surprise when the man took her to a secluded space and asked her to come at him with all she had. You can imagine her even greater surprise when the middle-aged human defeated her with extreme ease. As she lay on the ground tired and bruised from what had turned into hours of her trying to land a solid blow on the stranger who had bought her from the pit, he took a seat beside her and finally introduced himself. His name was Sid, and as far as he was concerned he had bought her freedom explained, she had no obligation to follow or listen to him now that their sparing session was done. She could go out and see what life she could make on her own. "That being said," he continued "you have now seen what I am capable of, and I think you could be capable of the same thing".  He said he was a mercenary and a monk, some shady co-worker from his last job had brought him down to the pit as a thank you for saving his life, and while he found the whole display rather disgusting, and he had been impressed by her talent for empty-handed combat. He spent a great deal of his money to free her because he was hopeful that she would be willing to become his apprentice.

"Now I can't imagine the life you lived that put you in that terrible pit. I will not force you to learn my ways...but if you want strength like mine, I will gladly share it with you."

It didn't take long for Lash to decide yes. Freedom and strength to defend that freedom were more than she ever dreamed to ask for. From there she spent the next decade of her life traveling with Sid, working mercenary jobs and training under his wing. Now she travels on her own, Sid has decided to retire from the mercenary life and open up a little dojo in a small town somewhere.

Strengths (Must have 3):
Determined: Lash takes to tasks with a fiercely competitive nature, she likes to excel, she likes to receive praise, and to that end, she will work hard even through a rough and frustrating situation

Well Traveled: Thanks to their time as an apprentice to their master they did a lot of traveling for various mercenary jobs around the world, they knew more than a bit about just about all the major cities and the roadways between them.

Seedy upbringing: Thanks to growing up enslaved to the criminal underbelly of her home city she knows more than she'd like to about how criminal organizations work. She has a talent for spotting shady people up to no good which she enjoys, she also is good at getting in contact and striking deals with criminal types if she really needs to, which she normally dislikes. but she will admit it has come in handy before.

Weaknesses (Must have 3):
Stubborn: The flip side of her determination is this. She can be stubborn to a fault, her inability to let go of an idea or a grudge has often been the biggest source of conflict in her life.

Unrefined: She is not exactly known for her patients or her manners. Her diplomatic skills are all but non-existent.

Emotionally stunted: Given their trauma and history they have a great deal of trouble forming long-lasting emotional bonds. She is more comfortable with the brief transactional relationship of business than anything that comes out of affection or love.

Sexual Preferences: A verse switch who has something of a service vibe. When in dominant situations she tends to be very much about their partner's pleasure rather than their own, usually comfortable with most of what their partner might want to try out. Similarly in a sub situation, she surrenders herself to her partner's pleasure, riding the waves of their enjoyment of her body.

Likes: Hot food, warm bath, soft bed

Dislikes: Criminals, slavers, being hungry

-----EDIT------

Okay I think I got it done?

Gardsorm


Winds Of Lust

Lol yeah I could see those two having less then friendly sparing matches that turn into less than friendly competitive not-quite-hate sex xD