Apocaleptika: Modern Supernatural Roleplaying (Open Recruitment)

Started by Kathyan, October 19, 2022, 01:57:56 PM

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Kathyan



It is a sign of the times, the fact that a city in America is named Apocaleptika.
Sinners and Saints alike have fled to this area, and this has become the battleground for the soul of this nation, although very few are aware of this fact.

There is much more to this world than meets the eye.
Many types of beings stalk the shadows, with abilities, rules and heritage that is not the same as that of humanity.
A Vampire could work at your local blood bank. A Shifter might be your veterinarian.
A Witch might run your local church. Fae roam around being playful and playing pranks.
And Demons are fighting Angels in a war right alongside of humankind.
Humans remain none the wiser, or most of them anyway.

Will you reside in Apocaleptika, trying to make your home in this place if you know that the place has a secret?
Or if you do not know, can you maintain your ignorance for long?

Enter our domain and find out.


Apocaleptika is a supernatural roleplaying world happening in modern times that is very heavily inspired by White Wolf's World of Darkness. It's not that particular system but it is a home brew system instead that was originally created by Esoterica while I have just recently started helping. Carly has also joined us recently and will be helping us with a subplot.

Plot
The game is meant to be sandbox in nature so things will be more character driven that GM driven but there will still be some plots.
Characters do not have to get involved into these plots and can freely ropleplay among them.
The game will take place in the extreme section of the site. Not all plots have to include extreme stuff, and some will not, but be aware that some will.
The game will take place in the extreme section of the site. Not all plots have to include extreme stuff, and some will not, but be aware that some will.
All threads have to include [Apoleptika] in the title to be identified as part of this.

    These will be the starting plots but characters are not forced to join them and can create others on their own:
    • Rise of the technology: (GM Esoterica) A mad scientist has found a way to bestow supernatural abilities to humans
    • Consideration for humans: (GM Kathyan) Otherkin have exploited humans since everyone can remember, now a group of Otherkin want to befriend humans instead and will protect them from other Otherkin. Not all humans trust them though and some will even take advantage of their good will.
    • New Eden: (GM Carly) The archdemon of lust has gathered a group of followers among demons and angels in order to create a twisted mix between heaven and hell.
      Extreme kinks: hermaphrodites, futanari, bestiality

Character Creation
We didn't want to limit characters with race/subrace/class rules but instead wanted to give freedom to create just anything you can come up with. If you have a concept in mind but have no clear idea of what abilities to choose feel free to ask for suggestions.
Most non-human supernatural beings are referred to as Otherkin whether they are Vampires, Shapeshifters, Witches, Angels, Demons or Fae; or if they purebred or hybrids. Don't feel tied by races, hybrids exist, so there could be a demon that had angelic appearance.

  • Otherkin can have up to 8 abilities (but can choose less) that can be chosen from the list of abilities of their own race, the general otherkin abilities list, and the human abilities list. If they want to choose powers from a different race they must pick the blood sorcery ability first so yes there could be angels with demonic powers and so on.
    The base supernatural abilities listed on each Otherkin race are free
  • Humans can have up to 6 abilities (but can choose less) that can only be chosen from the list of human abilities
There are some Otherkin that do not belong to the races already mentioned which are known as Enigma. Enigmas are considered as lesser Otherkin by the main Otherkin races and do not get any representation in any Otherkin organization, they are on their own.

  • Enigma can have up to 5 abilities (but can choose less) that they can chose from any list of abilities.
    They do not get any free supernatrual powers and their weaknesses vary from one individual to another.

Vampire

Base Supernatural Abilities: blood feeding, faster healing
Supernatural Weaknesses: Silver, Witch Blood, Werewolf’s Bite, Sunlight, Stake through the heart

  • Domination: the ability to take control of another character. Requires Command.
  • Reverie: The ability to cause someone to wander aimlessly, not able to find where they are actually heading.
  • Mist shape: the ability to turn into mist.
  • Meld Into the earth: the ability to meld with the walls or the ground.
  • Blood extraction: The ability to feed from a target with a single touch.
  • Bat shape: the ability to turn into a bat, granting flight to the vampire.
  • Blood addiction: the ability to make another character addicted to your blood, or to feed from you, to the point where they will become sick without it.
  • Poison Claws and Fangs: The individual possessing this power has a poisonous scratch and bite that will debilitate the target.
  • Creatures of the night: the ability to summon nocturnal animals.
  • Feed Regeneration: the ability to self-heal immediately but only after feeding from another character.
  • Blood healing: the ability to heal others with their blood.
  • Improved Regeneration: Most vampires heal in a matter of days to weeks, but these vampires can heal in a matter of hours.
  • Inflict wounds: These vampires are able to cause flesh wounds without actually touching a target.
  • Hemophilia: These vampires are able to keep others from healing properly with just a touch.
  • Wither: the ability to feed from the energy within plants, causing them to wither and die, or conversely, taking your own energy to renew dying plants causing flowers to bloom and plants to flourish.
  • Shadowwalk: the ability to meld into the shadows.
  • Hyper Reflexes: the ability to dodge bullets and other projectiles.
  • Lightning Strike: the ability to always hit your target when you attack.
  • Shadow illusion: the power to create an illusion which seems completely real to the one who sees it.
  • Vampire spawns: the ability to summon undead.

Shifter

Base Supernatural Abilities: transform into one kind of animal, supernatural sense: smell (you can replace smell for another sense that fits better your chosen animal like sight for eagle shifters or hearing for werebats)
Supernatural Weaknesses: Silver, Witch Blood, Vampire’s Bite, Moon madness

  • Animal shifting: the ability to transform into another kind of animal. Can be acquired multiple times.
  • Monstrous shifting: The ability to transform into an animal form that is twice the size of the normal animal form that one normally does.
  • Hunting Ground: the ability to trap someone within your territory, causing them  to hit an invisible wall when they try to leave.
  • Spirit shifting: the ability to transform into the ethereal form of one animal or chimera form your character shifts into. While in this form, your character cannot be harmed but they cannot attack either, only move and travel in this form.
  • Commune with the land spirits: the ability to speak with and learn the future from Earth Spirits.
  • Devour knowledge: the ability to gain knowledge from an animal or person whose flesh you have consumed.
  • Ancient shifting: The ability to transform into an Animal Form that is Extinct.
  • Poison blood: the ability to poison those who drink their blood, causing fever and flu-like symptoms to those who consume it.
  • Poison Claws and Fangs: The individual possessing this power has a poisonous scratch and bite that will debilitate the target.
  • Camouflage: the ability to remain invisible, silent and untraceable to all senses. You cannot attack or move while in this state.
  • Scentless: the ability to remain undetectable by scent.
  • Elemental breath: choose an elemental, you have the ability to inhale such element and use it as a weapon.
  • Hunter’s trap: the ability to trap anyone that steps into a prepared trap for a period of time.
  • Unnatural Speed: these creatures have the ability to wield super speed far beyond other Shifters.
  • Rabid frenzy: the ability to fill someone with rage or madness.
  • Animal lord: the ability to summon animals.
  • Mask of the beasts: the ability to manifest animal appendages or characteristics of one animal that you can transform into. Can be acquired multiple times.
  • Hyper Reflexes: or the ability to dodge bullets and other projectiles.
  • Lightning Strike: the ability to always hit your target when you attack.
  • Chimera:the ability to mix different forms into one, either 2 animal forms or one animal form and your regular form to turn into a hybrid.

Witch

Base Supernatural Abilities: witches’ brew (can create one type of potion, either healing or protective)
Supernatural Weaknesses: Iron, Belladonna, they need to speak to cast spells, having at least one free hand to cast spells, spells require time be cast

  • Improved teleportation: your teleport ability now includes any place or any time that you wish. Requires a teleport ability.
  • Immovable: the ability to become invulnerable. You cannot attack or move while invulnerable but you cannot be harmed either.
  • Divination: The ability to tell the future. Your character can attempt to change the future that they have seen, but this may or may not be possible.
  • Safeguard: the ability to make someone else Invulnerable for a brief period of time.
  • Time freeze: the ability to Alter Time by temporarily freezing everything around you. You can interact with people and your surroundings but cannot harm them.
  • Summon elements: choose one element, you can make that element appear out of nowhere within your line of sight. Can be acquired multiple times.
  • Control elements: choose one element, you can control that element while within your line of sight. Can be acquired multiple times.
  • Elemental barrier. This barrier both protects your character and then does damage to those who try to attack the character. It does not harm those who mean you no harm.
  • Summon elemental. requires an elemental ability.
  • Unconquered: the ability to have otherkin children without the use of an Originator. Without this ability and without an Originator it is only possible to have human children.
  • Childless: the ability to curse someone and make them barren.
  • Control nature spirit: these individuals have power over elemental nature spirits and similar creatures. Requires an elemental ability.
  • Raise dead: The ability to raise someone else from the dead. You and the one brought back are left without energy for 3 days.
  • Medium: The ability to speak with the dead.
  • Undead mastery: These individuals have powers over the dead including vampires. Requires raise dead or Medium.
  • Animal mastery: these individuals have powers over animals, including those summoned by others, and Shifters. requires control over animals.
  • Mastery over heaven and hell: These individuals have powers over Demons and Angels. Requires having protection versus evil or good respectively.
  • Mastery over Enigmas: These individuals have powers over the Otherkin known as Enigma.
  • Exorcism: The ability to drive any spirit out of a possessed person.
  • Summon: choose one type of creature you can summon. You don't gain control over summoned creatures unless you have another ability to do so. Can be acquired multiple times.
  • Break Curse: can undo the effects of any one ability you choose. Can be acquired multiple times.
  • Cure wounds: these individuals have the ability to heal those that they physically touch.
  • Invisibility: the ability to turn invisible, can't be perceived with normal sight.
  • Hellraiser: the ability to briefly open a chasm that leads to and from hell. Requires low humanity and the ability to take someone to hell.
  • Ability concoction: the ability to temporarily grant one of your abilities to another individual. Can be acquired multiple times.
  • Forbiddance: the ability to forbid one course of action from a target.
  • Chastity: the power to cool off the lust and passions of someone for a temporary period of time. Makes it harder to get an erection or to get in the mood when under the influence of this power.

Fae

Base Supernatural Abilities: deceiving nature (choose one ability that detects or grant information about you, you have protection against it and can also give false information to the person who that used it)
Supernatural Weaknesses: Symbols of faith and anti-faith, angelic and demonic sigils, iron

  • Faery ward: the ability to trap anyone that steps into a prepared ring for a period of time.
  • Delicacy: The ability to trap someone who has eaten food you have prepared into a trance.
  • Traveler fairy: The ability to travel to the Faerie Realm, and to take one person along with you for the ride.
  • Dusty form: transform yourself into a Cloud of Faerie Dust, making you temporarily invulnerable.
  • Tangible illusion: the power to create an illusion which seems completely real to the one who sees it.
  • Slumber: The ability to put someone you touch into a deep nightmare filled with slumber.
  • Uncontrollable laughter: The ability to make something sound completely hilarious, to the point where the amusement is debilitating to the target, causing them to eventually become sick and unable to attack.
  • Childless: the ability to curse someone and make them barren.
  • Faery size: The ability to shrink into a tiny sized version of yourself.
  • Flash freeze: the ability to stop others with a blinding light.
  • Faery weaponry: the ability to create magical projectiles such as bullets and arrows.
  • Commune with nature: The ability to sense the conditions of the land around the individual Fae. This gives the Fae knowledge of the needs of the land so they can help the land grow.
  • Trickster chant: the ability to speak in riddles which give the person hearing them headaches and pain for a short period of time as they feel compelled to find an answer. It lasts until they either answer the question, or until an hour has passed whichever comes first.
  • Summon: choose one type of creature you can summon. You don't gain control over summoned creatures unless you have another ability to do so. Can be acquired multiple times.
  • Child swap: The ability to replace human children with the offspring of the fae, leaving a Changeling behind.
  • Invisibility: the ability to turn invisible, can't be perceived with normal sight.
  • Fairy dust: the ability to temporarily affect another individual with one of your abilities. Can be acquired multiple times.
  • Antigravity: A Fae is able to hover above the ground for a short duration of time, or use magic to make their own weight lighter so that movement such as jumping and climbing is easier and more nimble. Antigravity uses a mid-sized amount of a Fae’s.
  • Mask of the beasts: the ability to manifest animal appendages or characteristics of one animal. Can be acquired multiple times.
  • Control elements: choose one element, you can control that element while within your line of sight. Can be acquired multiple times.

Angel

Base Supernatural Abilities: wings, angelic appearance that can be hidden
Supernatural Weaknesses: Symbols of anti-faith, demonic sigils, iron

  • Exorcism: the ability to drive any spirit out of a possessed person.
  • True resurrection: the ability to raise someone else from the dead.
  • Ascension: The ability to travel to heaven, taking one person along with you for the ride.
  • Slumber: The ability to cause someone to collapse into unconsciousness for a period of time.
  • Light form: transform yourself into light, making you temporarily invulnerable.
  • Tangible illusion: the power to create an illusion which seems completely real to the one who sees it.
  • Confessor: The ability to cause great contrition in a target, to the point where they become physically ill from regret, immobilized, or unable to attack.
  • Childless: the ability to curse someone and make them barren.
  • Cure wounds: these individuals have the ability to heal those that they physically touch.
  • Flash freeze: These angels have the ability to stop others with a blinding light.
  • Celestial weaponry: These angels have the ability to summon weapons out of nowhere and, given enough time, to craft unbreakable weapons
  • Break Curse: can undo the effects of any one ability you choose. Can be acquired multiple times
  • Safeguard: The ability to make someone else Invulnerable.
  • Medium: the ability to speak with the dead.
  • Sanctify: these angels have the ability to sanctify one place, no harm can be done within such a place.
  • Immortal: the character cannot be killed. They can still be damaged and knocked unconscious for undefinity time.
  • Invisibility:  the ability to turn invisibility, can't be perceived with normal sight.
  • Armored skin: the ability to ignore damage from attacks that are not specifically made against them (i.e.potions, unholy weapons). Requires ignore pain.
  • Divination: The ability to tell the future in the form of omens and prophecies Your character can attempt to change the future that they have seen, but this may or may not be possible.
  • Forbiddance: the ability to forbid one course of action from a target.

Demon

Base Supernatural Abilities: demon pact (grant one ability to another character for as long as they serve the demon), demonic appearance that can be hidden
Supernatural Weaknesses: Symbols of faith, angelic sigils, iron

  • Depravity: the Power to induce lust in someone else.
  • Demonic possession: the ability to possess someone else.
  • Down to hell: the ability to travel to hell, and take someone along with you.
  • Shadow form: the ability to transform into a shadow and become invulnerable for a short period of time.
  • Shadow Illusion: the power to create an illusion which seems completely real to the target.
  • Confessor: The ability to cause great contrition in a target, to the point where they become physically ill from regret, immobilized, or unable to attack.
  • Childless: the ability to curse someone and make them barren.
  • Torture: these individuals have the ability to cause pain and torment to those they physically touch.
  • Nightmare the ability to put those they touch into a nightmare plagued sleep.
  • Darkness: these individuals have the ability to envelop others in dark shadows.
  • Bait: These individuals have the ability to cause temptation that most are unable to resist.
  • Demonic weaponry: These individuals have the ability to summon weapons out of nowhere and, given enough time, to craft unbreakable weapons.
  • Bilocation: the power to be in two places at the same time. Can be acquired multiple times
  • Camouflage: the ability to remain invisible, silent and untraceable to all senses. You cannot attack or move while in this state.
  • Domination: the ability to take control of another character. Requires Command.
  • Shadow puppets: the ability to animate shadows and give them physical strength.
  • Shadow meld: the ability to meld into the darkness.
  • Immortal: the character cannot be killed. They can still be damaged and knocked unconscious for undefinity time.
  • Armored skin: the ability to ignore damage from attacks that are not specifically made against them (i.e.potions, holy weapons). Requires ignore pain.
  • Hellraiser: the ability to briefly open a chasm that leads to and from hell. Requires low humanity and the ability to take someone to hell.

General Abilities


  • Curse of Agony: The target is in excruciating pain which none except the Caster or a Healer can end.
  • Race Mastery: the power to exert a certain amount of control over those of your own race. Members of the sire line and younger individuals are affected the most.
  • Teleportation: The ability to teleport yourself to any place within your line of sight, or that you have been in the world.
  • Forced teleportation: The ability to teleport another character or object from any place within your line of sight, or that you have been in the world, to another one.
  • Haste: the ability to move quickly from place to place.
  • Augmented senses: Raise one of your senses to supernatural levels.
  • Wings: This character has the ability to sprout a pair of retractable wings. The appearance is up to the player.
  • Herculean strength: Possess strength beyond that of an ordinary mortal.
  • Superior Endurance: possess physical resistance beyond that of an ordinary mortal.
  • Superior flexibility: possess flexibility beyond that of an ordinary mortal.
  • Telepathy: the ability to speak telepathically to others, sending messages in their minds.
  • Night vision: The ability to see clearly in total darkness.
  • Spirit Sense: the ability to sense when a Spirit is nearby.
  • Lie Detection: or the ability to tell whether someone is telling the truth or not.
  • Supernatural link: choose another character, you have the ability to know where that person is and how they feel at every moment. You can also use your powers on them no matter the distance.
  • Thought reading: The ability to read the minds of other individuals.
  • Memory reading: The ability to read past memories, even those that have been blocked through trauma or with another power.
  • Eagle Sight: the ability to psychically project yourself to a distant place and see what is happening in that area.
  • Animal Control: the ability to control an animal, excepting those summoned by others. It also allows you to see through the animals eyes.
  • Mask of many faces: the ability to change your basic appearance and gender.
  • Presence: the ability to induce fear.
  • Command: The ability to use a one word order to force someone to obey you.
  • Soothing voice: The ability to calm someone with the simple sound of your voice.
  • Suggestion: The ability to plant an idea in someone else's mind.
  • Amnesia: The ability to make someone forget a single thing, or at higher levels, to give someone total amnesia.
  • Blood Sorcery, allows the character to buy a power of another race, but must pay its cost as well. Can be acquired multiple times.
  • Pain tolerance: the ability to ignore pain and continue to function or attack in the midst of it.
  • Share senses: the ability to  make one character perceive through the senses of another.
  • Alternate feeding: The ability to feed on a single emotion such as lust, fear, anger, guilt, etc.
  • Shared pain: The ability to make one character share the pain of another.
  • Limb Regeneration: The ability to regenerate limbs, and return to a former state after being maimed.
  • Nature finds a way: the ability to get anyone pregnant that you sleep with. This works regardless of the genders of the target and the character.
  • Protection: can't be affected by any one ability you choose. Can be acquired multiple times.
  • Identify abilities: the ability to tell otherkin powers if you feed from them.
  • Mimic: the ability to temporarily copy one power of one otherkin you feed upon. Requires the ability to tell their powers.
  • Dream traveler: the ability to enter someone’s dreams.
  • Overcome weakness: you can ignore one weakness of your race.
  • Environment adaptation: Choose one type of environment, the character can survive and adapt to that environment and its conditions (like temperature, pressure, moisture, breathing, etc.) with little or no discomfort.
  • Luring voice: the ability to attract those who listen to your voice and make them go where you are.

Human Abilities


  • Low Humanity: you are an evil person and can’t have high humanity. Works as a requirement.
  • High humanity: you are a good person and can’t have low humanity. Works as a requirement.
  • Exorcize evil spirits: The ability to drive any evil spirit out of a possessed person. Requires High humanity.
  • Exorcize non-evil spirits: The ability to drive any non-evil spirit out of a possessed person. Requires Low humanity.
  • Summon Demon is the ability to call a demon to yourself. You do not gain control over them. Requires Low humanity.
  • Summon Angel: is the ability to call an Angel to yourself. You do not gain control over them. Requires High humanity.
  • Summon Fae: The ability to call a Fae to yourself. Fae are not easy to communicate with and they often communicate in riddles when they do give the answers to problems and other information that is sought.
  • Summon Enigma: The ability to call an otherkin known as Enigma to yourself. You do not gain control over them. Enigmas are varied so it's impossible to known who will answer this call.
  • Poison Handling: the ability to use and create one type of poison, that affects both Otherkin and humans, without being affected by it. Can be acquired multiple times.
  • Creation of potions for healing and protection against Otherkin. One type of Potion per Ability Slot.
  • Protection vs. Good: Requires High or Low humanity, choose one ability that can be used by angels, your character gains immunity to it when an angel uses that ability on them. Can be acquired multiple times. You cannot have Protection vs. Evil at the same time as this power.
  • Protection vs Evil: Requires High or Low humanity, choose one ability that can be used by demons or vampires, your character gains immunity to it when a demon or vampire uses that ability on them. Can be acquired multiple times You cannot have Protection vs. Good at the same time as this power.
  • Protection vs Nature: Requires either High or Low humanity, choose one ability that can be used by shifters or Fae, your character gains immunity to it when a Shifter or Fae uses that ability on them. Can be acquired multiple times.
  • Iron will: Your character has a resilient mind that is not easily influenced by powers such as dominate, or others that are meant to mentally control them.
  • True Faith: The ability to wield items of Faith or Anti Faith and use them as a weapon, Requires either High or Low humanity respectively.
  • Hunter Mastery: Your character is well trained in combat versus a specific species. Whether this is Vampire, Shifter, Witch, Angel, Demon, or Fae, they are formidable opponents for these Otherkin.
  • Magnetism: The ability to be enticing to the Otherkin, to where they are drawn to the character like a magnet. The Otherkin find them more desirable for sex, feeding, or just to be around.
  • True Sight: The ability to determine that someone is Otherkin simply by looking at them. It is impossible to tell this on sight without this ability.
  • Servant of the otherkin: choose one otherkin race, that race can’t cause you any direct harm as long as you serve them. Can be acquired multiple times.
  • Empathic: the ability to read the emotions of other people.
  • Originator: The ability to allow an Otherkin to have Otherkin Offspring. The Originator doesn’t have to be involved in the coupling, they just need to be present. Without this ability Otherkin can only have human children.
    - The Otherkin can tell an Originator by sight alone, allowing them to hunt down and find Originators more easily. Humans cannot tell an Originator just by looking at them however, even if they have the power to tell Otherkin on sight.
(can also be taken by Otherkin)

Character sheet
[hr]
[float=right][img height=350]place your Face claim image here[/img]
[center][b]Face Claim: [/b]Name of your face claim[/center][/float]
[size=18pt]the name of your character goes here[/size]
[b]Age: [/b] real age (apparent age, in case of Otherkin that are very old)
[b]Species: [/b]
[b]Gender: [/b]
[b]Sexuality: [/b]
[b]Height: [/b]
[hr]
[b]Demeanor: [/b] basically Good/Neutral/Evil but you can elaborate
[b]Nature: [/b] Righteous/Ordinary/Dark
[b]Humanity: [/b] High/None/Low (you need to get an ability to have either high or low humanity)

[b]Place of Birth: [/b]
[b]Ethnicity: [/b]
[b]Citizenship(s): [/b]
[b]Current Residence: [/b] Where does your character lives. Apartment, house, owned, rented, a hotel room, etc
[b]Education: [/b] Highest level of education.
[b]Wealth: [/b] What class would you deem your character? Upper class, middle class, or low class?
[b]Occupation: [/b]

[b]Affiliations: [/b] to any already existing groups, or you can create your own
[hr]
[b]General Description: [/b] Here is where you describe your character’s overall appearance, eyes hair, complexion, physique, tattoos, birthmarks, etc. You can also include clothing style and jewelry or other accessories.

[b]Personality: [/b] What is your character like?

[b]Psychological Quirks: [/b] Do they have mannerisms that some may consider strange or unusual?

[b]Likes: [/b] What the character likes.
[b]Dislikes: [/b] What the character dislikes.
[b]Ons/Offs: [/b] What the player likes/dislikes
[hr]
[center][img height=250]ADDITIONAL IMAGE 1[/img][img height=250]ADDITIONAL IMAGE 2 [/img][img height=250]ADDITIONAL IMAGE 3[/img][/center]
[hr]
[b]Backstory: [/b]
[hr]
[b]Major Mundane Skills: [/b]
(Pick 4 skills, these are mundane skills that are in professional levels. Example: Mechanic, Chemistry, First Aid, Martial Arts, etc.
you don't need to have a particular skill to be able to do something, i.e. you don't to have driving to be able to drive a car or cook to prepare dinner but having it would mean you are a professional driver or a chef.)
[list][li]One[/li]
[li]Two[/li]
[li]Three[/li]
[li]Four[/li][/list]
[b]Base Supernatural Abilities: [/b] (these are the base abilities of your chosen race and do not count towards the eight abilities you can choose)
[b]Supernatural Weaknesses: [/b]
[b]Abilities: [/b] (Describe the abilities you have. You can add slight variations or limitations to further personalize the abilities)
[list][li]One[/li]
[li]Two[/li]
[li]Three[/li]
[li]Four[/li]
[li]Five[/li]
[li]Six[/li]
[li]Seven (if Otherkin)[/li]
[li]Eight (if Otherkin)[/li][/list]
[hr]
[b]Connections: [/b] You can list here any character connections you make.


Character Sheet Example




Face Claim: Niece Waidhofer
Melissa Blumberg
Age: 24
Species: Human
Gender: Futanari
Sexuality: Pansexual
Height: 6'1"


Demeanor: Evil
Nature: Dark, she is daughter to a Vampire
Humanity: Low

Place of Birth: Austria
Ethnicity: Caucasian
Citizenship(s): Austrian
Current Residence: She owns a one floor apartment at the downtown, the first floor one. Under it there is are secret underground levels that she uses as headquarters for her vampire hunting asociation.
Education: Highschool
Wealth: Middle class
Occupation: Journalist, BDSM Dominatrix, Vampire hunter

Affiliations: Leader of the Vampire Hunter Futanaris


General Description: She's gorgeous and she knows it and always looks for ways to enhance her beauty. Despite of her height Melissa loves wearing high heels which make her even taller, usually reaching around 6'6" and making her look even thinner than she already is. She's got an hourglass figure, natural big heavy breasts and an ass tight as a drum, Perhaps she inherited the unnatural beauty that vampires have and that attracts both human and otherkin. She also got an unusually large cock which she uses to subdue the otherkin she fights. She always wears silver jewelry since it can also be used as a weapon against vampires and has tattooed an angelic sigil and an unholy symbol on her crotch.

Personality: open minded, aggressive and dominant.

Psychological Quirks: Narcissism, she loves herself, she loves watching herself and loves others to watch her.

Likes: Lookin at herself in the mirror, Rave parties, Rough sex, Being dominant, Vampires (in a sexual way)
Dislikes: Being alone, Serious relationships, Feeling restrained, Being told what to do, Vampires
Ons/Offs: https://elliquiy.com/forums/index.php?topic=244069.0


Backstory: After inheriting the position as the head of the Vampire slayer futanaris Melissa has dedicated herself to hunting vampires on her own, training old futanari members, looking for some fresh new ones and turning the place she received into a proper headquarters although the latter has been taking her more time than expected with her limited resources. Given how inclined she is to turn vampires into her sexual slaves rather than killing them Melissa has also been considering setting up a sort of sex dungeon in her basement as well. That way she can keep the vampire sex pets she already owns at home and have them ready for her own personal usage or for that of her guests at any moment.


Major Mundane Skills:
  • One
  • Two
  • Three
  • Four
Abilities:
  • Low Humanity: Melissa is an evil person and can’t have high humanity. requirement for other skills
  • Protection vs Evil (Shadow Illusion): Melissa gains immunity to Shadow Illusion when a demon or vampire uses that ability on them.
  • Iron Will: Melissa has a resilient mind that is not easily influenced by powers such as dominate, or others that are meant to mentally control them
  • Hunter Mastery (Vampires): Melissa is well trained in combat versus Vampires. She is a formidable opponents for these Otherkin.
  • Magnetism: Melissa is enticing to the Otherkin, to where they are drawn to the character like a magnet as they find her more desirable for sex.
  • True Faith (anti-faith): Melissa has the ability to wield items of Anti Faith and use them as a weapon


Connections:
-Alyson Bouchard (Melissa has gained control over this succubus and has made her slave)
-Luna Hardt (Melissa rescued her once and is training her, both as a vampire hunter and as a sex pet)
-Melosa Blumberg (Melissa's twin sister is not a human like she is but an angel thanks to her mother)


Esoterica

Hello everyone, Esoterica here, and I have a few addendums to this Request Thread which are now being included here for information purposes.

Our in character threads have grown since we opened in October, the list now includes the threads listed below as well. While many of the original threads were F/F, some of them are also M/M now.

Night of Judgement (Esoterica and Rosenrot, Ended)
Brother's Keeper: (Esoterica and Graves of Chaos, Ended)


Shattered Dreams (Esoterica and Tales of a Nekomata, Active)
Rite of Vengeance (Esoterica and Did2009), Active
Backed in a Corner (Esoterica and Vael the Destroyer. Active)

Domming Mia Chen:
1. (Opale and Esoterica)
2. (Opale and Carly)
3. (Opale and Kathyan)

Rise of the Technology, Chapter Two (Technology Unleashed)
Consideration for Humans, (Interlude)


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Esoterica




Face Claim: Jerome Kutscher
Jason Warner
Age: 25 years old
Species: Half (Angel)
Gender: CIS male
Sexuality: Bisexual
Height: 5'9 inches tall


Demeanor: Good
Nature: Righteous
Humanity: High

Place of Birth: Hell
Ethnicity: Caucasian
Citizenship(s): America and Heaven
Current Residence: He lives in Pine Knoll apartments
Education: College
Wealth: Upper Middle Class
Occupation: Barista at Starbucks

Affiliations: Member of the Angelic Court by blood inheritance


General Description: He is always polished and perfect looking, like a model, and sometimes he is mistaken for a model. The only time he is not in upper class clothing, because of working at a job he does not need to, is when he is at work.

Personality: He is calm cool and collected except for in the heat of battle.

Psychological Quirks: He rolls his eyes a lot when he gets irritated or pissed off, or thinks someone is saying something stupid.

Likes: Religion, Sex, Sacrilege
Dislikes: Demons, and his brother especially
Ons/Offs: I have quite a few kinks such as Female on Hermaphrodite/Futanari, Male on Hermaphrodite/Futanari, Female on Female, Male on Male, Golden Showers and Beastiality, when I happen to be in the mood.


Backstory: Jason Warner has a half brother, Nathan Hansen. Both brothers are half human, and were born to the same mother, as fraternal twins, after she was intimate with both an Angel and a Demon at the same time.
Their mother died in childbirth, and each of the children were adopted to different families.
Because Jason was exposed to David's powers in the womb, he became immune to one of them, his ability to torture others. Unfortunately though the same ended up being true for David, as he has found his enemy is immune to his Confessor power which means one of Jason's biggest weapons against his enemies.

Jason hates David because David killed one of his lovers, a Shifter that had Poison Blood, to harvest her blood to sell on the Black Market. Ever since then, he has hunted and tried to kill the man in revenge.


Major Mundane Skills:
(Pick 4 skills, these are mundane skills that are in professional levels. Example: Mechanic, Chemistry, First Aid, Martial Arts, etc.
you don't need to have a particular skill to be able to do something, i.e. you don't to have driving to be able to drive a car or cook to prepare dinner but having it would mean you are a professional driver or a chef.)
  • Blacksmith
  • Archery
  • Dancing
  • Artist
Base Supernatural Abilities: Base Supernatural Abilities: wings, angelic appearance that can be hidden
Supernatural Weaknesses: Supernatural Weaknesses: Symbols of anti-faith, demonic sigils, iron
Abilities:
  • One: High humanity: you are a good person and can’t have low humanity. Works as a requirement
  • Two: Confessor: The ability to cause great contrition in a target, to the point where they become physically ill from regret, immobilized, or unable to attack.
  • Three: Protection vs Evil: Immune to the Demon power, Torture: these individuals have the ability to cause pain and torment to those they physically touch.
  • Four: Protection vs Evil: Immune to the Vampire power, Reverie: The ability to cause someone to wander aimlessly, not able to find where they are actually heading.
  • Five: Protection vs Nature: Immune to the Shifter power: Poison Claws and Fangs: The individual possessing this power has a poisonous scratch and bite that will debilitate the target.
  • Six: Protection vs Nature: Immune to the Fae power, Trickster chant: the ability to speak in riddles which give the person hearing them headaches and pain for a short period of time as they feel compelled to find an answer. It lasts until they either answer the question, or until an hour has passed whichever comes first.
  • Seven: Flash freeze: These angels have the ability to stop others with a blinding light
  • Eight: Celestial weaponry: These angels have the ability to summon weapons out of nowhere and, given enough time, to craft unbreakable weapons


Connections: You can list here any character connections you make.
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Esoterica




Face Claim: Andrew Biernet
David Hansen
Age: 25 years old
Species: (Half)Demon
Gender: CIS Male
Sexuality: Bisexual
Height: 5'9


Demeanor: Evil
Nature: Dark
Humanity: Low

Place of Birth: Hell
Ethnicity: Half English
Citizenship(s): American English and Hell
Current Residence: He squats wherever he can and has no permanent residence
Education: He has taken 'Understanding your Angelic Brethern 101' in the school of hard knocks.
Wealth: Middle Class
Occupation: Assassin

Affiliations: Member of The Demonic Court through blood inheritance.


General Description: He usually has dark and somewhat messy hair and wears jeans and a tee shirt. He has a few scars on his chest from battling with angels and other demons, but it seems to add to his good looks instead of distracting from them.

Personality: If you had to sum up his personality in one word, ego would be the word I would choose. He has a big ego, and he thinks he is the sexiest scariest and best at everything he does. He is often humbled by other Demons he deals with. He is good at what he does, but he is not as flawless as he thinks.

Psychological Quirks: He really enjoys pain. It might not be unusual for a Demon, but it is one of his biggest quirks. He is quite the sado-masochist.

Likes: Sex, Blasphemy, and Blasphemous Sex
Dislikes: Angels and his brother especially
Ons/Offs: I have quite a few kinks such as Female on Hermaphrodite/Futanari, Male on Hermaphrodite/Futanari, Female on Female, Male on Male, Golden Showers and Beastiality, when I happen to be in the mood.


Backstory: David Hansen has a half brother, Jason Warner who is half Angel. His mother had the two of them as fraternal twins after being intimate with an Angel and a Demon at the same time.

Their mother died in childbirth, and each of the children were adopted to different families.

Because Jason was exposed to David's powers in the womb, his brother became immune to one of them, his ability to torture others. Fortunately though the same ended up being true for David, as he has found that he is immune to Jason's Confessor power. This immunity does not extend to anyone elses Confessor power, whether Angel or Demon, he is only immune to Jason's Confessor ability.

One would expect Angels to hate a Demon, and it happens quite often to him, but there is another race of Otherkin that hate him just as much as any Angel. The Shifter. David is immune to the Shifter power, Poisonous blood. Because of this, he hunts Shifters collecting their blood hoping to find some with this ability, so he can sell their poisoned blood on the Black Market.

This is how Jason and David came to hate each other and came to blows and became mortal enemies. A Shifter that Jason was in love with was David's target. David hunted her down, and murdered her, draining her of her Poisonous Blood so that he could sell it for profit. Jason never forgave him for that.


Major Mundane Skills:
(Pick 4 skills, these are mundane skills that are in professional levels. Example: Mechanic, Chemistry, First Aid, Martial Arts, etc.
you don't need to have a particular skill to be able to do something, i.e. you don't to have driving to be able to drive a car or cook to prepare dinner but having it would mean you are a professional driver or a chef.)
  • First Aid
  • Torture
  • Interrogation
  • Linguistics
Base Supernatural Abilities: demon pact (grant one ability to another character for as long as they serve the demon), demonic appearance that can be hidden
Supernatural Weaknesses: Symbols of faith, angelic sigils, iron
Abilities:
  • One: Low Humanity: you are an evil person and can’t have high humanity. Works as a requirement
  • Two: Torture: these individuals have the ability to cause pain and torment to those they physically touch.
  • Three: Protection vs Nature: Immune to the Shifter power: Poison Claws and Fangs: The individual possessing this power has a poisonous scratch and bite that will debilitate the target.
  • Four: Protection vs. Nature: Immune to Shifter power: Poison blood: the ability to poison those who drink their blood, causing fever and flu-like symptoms to those who consume it.
  • Five: Demonic weaponry: These individuals have the ability to summon weapons out of nowhere and, given enough time, to craft unbreakable weapons
  • Six: Empathic: the ability to read the emotions of other people.
  • Seven: Depravity: the Power to induce lust in someone else
  • Eight: Shadow meld: the ability to meld into the darkness.


Connections: You can list here any character connections you make.
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Kathyan

Quote from: Esoterica on October 21, 2022, 07:00:34 AM
As an FYI, I am making a pair of CIS males for this plot. I know there are a lot of women in the game, but I am rolling some men so do not feel this is a F/F game because we are open to men too.
Oh yes indeed we are open to all genders and sexual identities. :)

Naiah

Im a newb to group games, so please bare with me! The abilities they can have, do they have to have the number listed? Like humans 6. And how are they used? Like DnD kind of way, or just used however a person sees fit?

Esoterica

Hiyas Naiah. If you want to have less abilities for some reason, there is no reason I see that that would not be possible. If it makes sense for your character. It wont work like Dnd its more ambigious like that. Basically as you said, you would use the powers as you see fit.

For instance as example imagine that you wanted to use the power of dominate. You might say your character has to make eye contact to use it, or you might say they have to touch someone. But there is not hit points and dice rolls in this game.
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Naiah

So if the other player didnt want it to "land" they would then avoid the eye contact or touch? (or have some ability to negate it)

Esoterica

Yeah if the other player did not want it to work, it could be a fluke and just not work or one of the things you said.
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Kathyan

Indeed, in the examples made they would have to avoid making eye contact or being touched, or have some means to avoid it. Perhaps you don't have an ability to negate it but you could turn off the lights to negate eye contact.

Writers can agree before handed on how deal with situations or they can just flow with what happens and see the most sensible way to determine the outcome of a determined circumstance.

Naiah


Esoterica

Well let us know any questions you have and we will answer them for you. And dont worry about how much you know about group games, we can help you out.
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Naiah


Lovely Complex

Hello, everyone! Posting here to show my interests and let everyone know that my face claims are Omari Hardwick, Madelaide Petsch, and Tyler Hoechlin. :D

Kathyan

Hello and welcome Lovely Complex. We will be awaiting to hear about and your character ideas soon, in the meantime we will be reserving your face claims. :)

Lovely Complex


Naiah

Hot dang.. *wants a scoop of each of those..*

I havent decided how many or who to play yet, but can I please reserve Jamie Dornan/Joe Manganiello (havent picked one yet, dont judge! They are both too yummeh. Though if someone wants one of these, prepare to be drooled on) and Irina Shayk

Esoterica

I am going to call dibs on models Jerome Kutscher and Andrew Biernet for the two CIS males I am rolling for the game.

The people you want to reserves Naiah are yours.
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Lovely Complex

By the way, going for a Demon(been a minute since I wrote one), Shifter, and either a Witch or Fae. c:

Esoterica

Oh that sounds really cool L.C Look fowards to seeing what you two come up with.
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Esoterica




Face Claim: Gal Gadot
Rebecca Malone
Age: 24 years old
Species: Human
Gender: Female
Sexuality: Pansexual
Height: 5'9 inches tall


Demeanor: Rebecca is wicked, often a cold calculated and emotionless seeming individual
Nature: Dark
Humanity: None

Place of Birth: Apocaleptika, back when it was known as Los Angeles
Ethnicity: Caucasian
Citizenship(s): American
Current Residence: Rebecca lives in a house within Apocaleptika
Education: Associates Degree
Wealth: Upper Class
Occupation: Bounty Hunter and Assassin

Affiliations: Pentex, Doctor Venom


General Description: Rebecca is a tall slender woman with long dark hair and dark eyes. She wears colored contacts and changes up her appearance often with wigs and makeup when the need arises.

Personality: Rebecca comes across as emotionless. She always has aimed to have perfect control over her emotions and is also a bit of a sociopath.

Psychological Quirks: Rebecca is a pacer. She has a hard time sitting still for very long and it is because of the Genetic Manipulation. She has a bit of a tick sometimes jerking her head from side to side as a result of the experiments done on her.

Likes: Rebecca really enjoys pain. It is a big part of who she is, and she gets involved in some weird and kinky stuff on the side with Doctor Venom and others.
Dislikes: Rebecca does not like Otherkin. She feels they do not deserve their abilities and that they should have been sharing their powers with humanity all along.
Ons/Offs: I have various kinks and few limits but do not have to have all of them included in my roleplay. Scat is a hard no for me and aside from Snuff that is really about it.




Backstory: Rebecca was one of Doctor Venom's patients. She was dying of cancer which he cured for her, but there were....side effects. Rebecca was given a blood transfusion when she was in bad shape and near death. It cured her but a whole lot more than that. The blood used was Shifter blood, and it changed her DNA. She was no longer human, and this was how he discovered the existence of the Otherkin.

Rebecca started to become Doctor Venom's lover and follower after this, and she began hunting down Otherkin so he could experiment on them, an kidnapped humans so they could be transformed into the Abominations that resulted.

Rebecca was nicknamed Acid Rain by those that she hunted down, and she is hated an feared by the Otherkin community for everything that she does.


Major Mundane Skills:
(Pick 4 skills, these are mundane skills that are in professional levels. Example: Mechanic, Chemistry, First Aid, Martial Arts, etc.
you don't need to have a particular skill to be able to do something, i.e. you don't to have driving to be able to drive a car or cook to prepare dinner but having it would mean you are a professional driver or a chef.)
  • Interrogation
  • Torture
  • Martial Arts
  • First Aid
Base Supernatural Abilities: As Rebecca is not a true Otherkin, she has no Base Abilities.
Supernatural Weaknesses: Her main weakness is that in spite of her alterations, she is not immortal.
Abilities:
  • Creation of Potions: Rebecca knows how to make an antidote to the Poison she makes out of the blood of Shifters with Poison Blood.
  • Poison Handling: Rebecca is immune to Poisonous Shifter Blood which she knows how to turn into a Crippling or potentially deady Poison she uses in her job as a Bounty Hunter and Assassin.
  • Rebecca has an Iron Will, and is not easily affected by powers meant to control her mentally.
  • Rebecca has True Sight, the ability to tell someone is Otherkin simply by looking at them.
  • Rebecca is an Originator, and is able to cause an Otherkin to give birth to children with Magical powers, essentially Otherkin DNA.
  • Rebecca is Empathic, and has the ability to read the emotions of other people, something she had before her transformation and something that remained afterwards.
  • Hyper Reflexes granted from the use of Genetic Manipulation of several types of Otherkin DNA.
  • Camouflage granted to her from the use of Genetic Manipulation with Shifter DNA.


Connections: You can list here any character connections you make.
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Carly

Naiah, Lovely Complex,

Were either of you interested in the New Eden subplot ?
(It does have some extreme kinks so it may not suit - but I thought I should check anyway).




Lovely Complex

I haven't even gotten started on my characters yet. been in a runt Still interested though and still have to check everything out.

Apologies for the wait D':

Carly

Players telling the gm's which subplots their interested in helps a great deal :) When your ready though.

This idea has three gm's doing three different ideas, so do keep that in mind.

Also there is a method to request other plots if your particularly inspired.

Some plots do not suit everyone, and if you don't like the look of any of course you don't have to play them
- and just play what interests you.