What are you playing? [SPOILER TAGS PLEASE]

Started by Sabby, May 31, 2009, 12:45:35 PM

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Capone

I'm gonna switch this topic before I start going into a murderous rage for people claiming FF6 was worse/more ridiculous than 8.

I started Bastion today, and it's pretty good thus far. It's strange, the narrator isn't really annoying at all. He just adds to the experience in his own way. I feel like this is just the sort of game the industry has been missing for some time. It's got old skool style to it, but is still evolved. I feel like I'm playing the natural evolution of a Super Nintendo game rather than a nostalgic retro throwback.

Inkidu

Played through Bulletstorm another time. Still a very fun game for the toilet-humor minded. Some of the skillshots are really annoying. Heck, as far as I know there's only one place to get the Ding Dong one, and you'd miss it if you weren't looking for it.

My problem is we're at the end of it all. The year is over and I don't see anything worth interest until Mass Effect 3 hits shelves in the spring. I keep trying to find a game I don't remember the story to, so that I can play it again. I know Skyrim would have my back, but I want to use it sparingly less it devolve into a repetitive slog-fest.
If you're searching the lines for a point, well you've probably missed it; there was never anything there in the first place.

Capone

I wish Bulletstorm didn't have a story. That you just crash-landed on a crazy planet and needed to find a way out, and in-between you did all that crazy shit. No cut-scenes, no horrible dialogue, no attempts at character depth, nothing. Just you and the gameplay.

As for what's coming out in 2012, my interests lie in:

- Bioshock Infinite
- Resident Evil: Revelations
- Kid Icarus: Uprising
- Mass Effect 3
- Aliens: Colonial Marines
- Far Cry 3
- Luigi's Mansion 2
- Paper Mario 3DS
- Prey 2
- Silent Hill: Downpour
- South Park: The Game
- Dragon's Dogma
- Xenoblade Chronicles

Inkidu

I guess I just don't care about Nintendo much anymore. My Wii got stolen, they're trying to sell the 3DS on a gimmick that might not even work on my vision-troubled eyes, and the Wii U just feels like its playing catch up. I just don't have the money to get back into Nintendo. :\

God I hope one of my rentals gets here soon! X_X *twitch*
If you're searching the lines for a point, well you've probably missed it; there was never anything there in the first place.

Capone

...gimmick?

Oh yeah! It does 3D!

I keep forgetting, as I have it switched off so I can just sit back and enjoy the games.

Inkidu

Quote from: Capone on December 27, 2011, 08:48:45 PM
...gimmick?

Oh yeah! It does 3D!

I keep forgetting, as I have it switched off so I can just sit back and enjoy the games.
I guess I'm an old believer of if you're bothering to throw the gimmick at me n the first place the price better fit.

Plus with the way its going all I have to do is wait a few months and Nintendo will just slash the price down to $99.99.

Japan in general isn't going so hot in the video game markets. Square-Enix and Nintendo posted losses this year, substantial losses.
If you're searching the lines for a point, well you've probably missed it; there was never anything there in the first place.

Sabby

Bored, got Dead Island and Prototype on Xbox.

Inkidu

Quote from: Sabby on December 28, 2011, 08:28:07 AM
Bored, got Dead Island and Prototype on Xbox.
I rented Dead Island. I'm just hoping it will supplement my time suckage. I'm also thinking about picking up Command & Conquer: Generals again.

Tiberium is over
It's a little too soon for the next Red Alert
So that leaves Generals. I like it. Plus, Bioware Victory is working on C&C Generals 2.

Just when you thought you saw your last Overlord tank!
If you're searching the lines for a point, well you've probably missed it; there was never anything there in the first place.

Sabby

Dead Island still annoys me -.- it's like I saw a gigantic layer cake with extremely smooth icing and cream and rich moist yumminess all through it, and I go omg want! and buy it, open the box and find they just took a piece of that cake and mashed it up with some custard into a trifle.

Yeah, I can't say it's a bad trifle... it's not. Some of the stuff thrown in isn't blended up right, but it tastes just fine. But where's the cake I was promised?! >:

Inkidu

Quote from: Sabby on December 28, 2011, 09:34:00 AM
Dead Island still annoys me -.- it's like I saw a gigantic layer cake with extremely smooth icing and cream and rich moist yumminess all through it, and I go omg want! and buy it, open the box and find they just took a piece of that cake and mashed it up with some custard into a trifle.

Yeah, I can't say it's a bad trifle... it's not. Some of the stuff thrown in isn't blended up right, but it tastes just fine. But where's the cake I was promised?! >:
I'm still waiting for the serious lone-survival zombie epic. I know your pain. This is why Dead Island, she is a rental.
If you're searching the lines for a point, well you've probably missed it; there was never anything there in the first place.

Sabby

They could have at least used it to flog the shit out of their patented face peeling technology, but they just replaced it with the Soldier of Fortune method (constructing heads out of ham triangles that disappear when you touch them(Yes, even with blades, which should leave a clean slice)). Though, some of the detail was promising. Breaking arms or partially sawing through the elbows was pretty gruesome. Just wish they'd have worked on that one element while whoring out the whole project to Dead Rising and Borderlands. I swear, they saw Borderlands, thought it was the most inventive and unique shit ever and predicted that in a years time first person shooter RPG's would be all the rage and decided to toss in some floating numbers and perks as quickly as they could.


Inkidu

Quote from: Sabby on December 28, 2011, 09:55:46 AM
They could have at least used it to flog the shit out of their patented face peeling technology, but they just replaced it with the Soldier of Fortune method (constructing heads out of ham triangles that disappear when you touch them(Yes, even with blades, which should leave a clean slice)). Though, some of the detail was promising. Breaking arms or partially sawing through the elbows was pretty gruesome. Just wish they'd have worked on that one element while whoring out the whole project to Dead Rising and Borderlands. I swear, they saw Borderlands, thought it was the most inventive and unique shit ever and predicted that in a years time first person shooter RPG's would be all the rage and decided to toss in some floating numbers and perks as quickly as they could.
I just need something to do. I'm replaying Mass Effect right now, but you know, alien side-boob only gets you so far.
If you're searching the lines for a point, well you've probably missed it; there was never anything there in the first place.

Capone

I grabbed X-Men: Destiny from Amazon for $25 and played through the first level. It definitely feels like a flawed game, not the largest budget, but I'm having fun. Then again, I enjoyed Too Human, the previous Silicon Knights game. So maybe I'm not trustworthy.

I do wish the character felt more blank-slate, though. The way she talks (the one I chose, at least, the least generic seeming character) it seems like the game intended for her to be an X-Man the whole time. Which is a shame, because I figured based on her appearance and the power I figured would fit her best, I wanted her to go Brotherhood (not that the game has given any moral dilemmas yet).

Still playing Bastion, which feels like a SNES game's natural evolution. And Metroid: Fusion.

Inkidu

If you're searching the lines for a point, well you've probably missed it; there was never anything there in the first place.

Capone

Was sick and stuck at home during New Years, so I beat X-Men Destiny. It wasn't bad, but it really felt like Silicon Knights brought an idea for a game to Activision, and it was decided that the prototype was good enough and to build the remaining levels. Should have been released at a $30 price point instead of $60.

Plugged in Vanquish next, and Holy Hell, how didn't I play it sooner? I've had the game sitting in my pile for almost a year. It's just the sort of shooter I've been wanting all year, in fact. It's hectic, fast-paced, lots of shit going on, and just plain fun. It requires you to think just enough to keep you on your toes, while not forcing you to think too much.

Such a fun game.

Brandon

I got Dark souls and Space marine for christmas but Ive been playing dark souls mostly. Very tough game but fun and rewarding in its own way. I like the old school feel of every person, insect, and blade of grass trying to kill you. Its just a refreshing change of pace from RPGs that are more widely accepted today

Brandon: What makes him tick? - My on's and off's - My open games thread - My Away Thread
Limits: I do not, under any circumstances play out scenes involving M/M, non-con, or toilet play

Inkidu

Quote from: Capone on January 03, 2012, 08:57:11 PM
Was sick and stuck at home during New Years, so I beat X-Men Destiny. It wasn't bad, but it really felt like Silicon Knights brought an idea for a game to Activision, and it was decided that the prototype was good enough and to build the remaining levels. Should have been released at a $30 price point instead of $60.

Plugged in Vanquish next, and Holy Hell, how didn't I play it sooner? I've had the game sitting in my pile for almost a year. It's just the sort of shooter I've been wanting all year, in fact. It's hectic, fast-paced, lots of shit going on, and just plain fun. It requires you to think just enough to keep you on your toes, while not forcing you to think too much.

Such a fun game.
Really? I thought it was pretty derivative. The upgrade system was random, and half the guns are useless. Gamer pro tip: Don't even bother with the disk launcher, multi-missile thingy, or the LFE Gun. They're next to useless. I suppose I could have played it on a harder difficulty, but I'll be surprised if you feel the same way after getting to the part with the giant green things. Not only do they invoke a radical shift in gameplay, you better bring all the EMP grenades you can.

I only say this because its the same people who did Bayonetta. My brother got it, so it's not my dime. I doubt I'll be able to stomach it. It just smacks of using wacky and a Crystal Dragon Jesus plot to make up for uninteresting writing and really badly done juvenile humor. I think fifty percent of the game is out the window on me because I don't think the titular protagonist is attractive, and her accent is pretty bad. What has really got me just set against the game though is the Japanese lust for story gameplay segregation.

Case in point: The game starts you out fighting randomly on a broken piece of clocktower. At this point they have the narrator from Cathrine explain the plot. Now keep in mind they have not divulged any controls, mechanics, or anything. Now you can't die, but you look terrible doing all this. Okay though, I got a taste and the gameplay isn't too terrible, I can't wait to do more of it. It's like God of War on super crack. The game, reading my thought goes. "Gameplay? Nope sit through at least ten minutes of opening cutscene." I promise you it's like ten minutes of Bayonetta being more badass in the game than you will ever be... ever. Not only is it a long cutscene though, but it explains nothing! I'm not joking.

Now I'm going to give you some games that did some of these elements better.

For the teaser gameplay straight to cutscene we have Dragon Age II. It lets you play around as a super Hawke for a while, but notice that the next cutscene and dialogue are fairly short (and at least engage the player). Then you're back to fighting dark spawn at least. The game never shows you up and goes on with the cutscene porn.

On the looking bad-ass in cutscenes vs. real gameplay I present Assassin's Creed: Revelations. The (as far as I know only AC game to start out with a pre-rendered cutscene (not the idle scenes from AC 1 and 2). Has Ezio kicking ass. Now, it's not 100% accurate to a T, Ezio in the cutscene is rolling over dudes and disarming on the fly, but at least with the kill-chain mechanic you can replicate the scene to about eighty percent accuracy I would say.

Oh, but it's not like Bayonetta could even keep up the cutscenes either. most of them are sepia film strips where things barely move, and the characters never talk.

So honestly, Vanquish is probably the better game all around. I'll hold off on finalizing that, but I'd have to beat Bayonetta first.
If you're searching the lines for a point, well you've probably missed it; there was never anything there in the first place.

Sabby

Quote from: Inkidu on January 03, 2012, 09:46:11 PM
Really? I thought it was pretty derivative. The upgrade system was random, and half the guns are useless. Gamer pro tip: Don't even bother with the disk launcher

Psh xD It's one of the most useful guns in the whole game when you use it properly. Have it as your secondary weapon, switch to it to cripple or disarm an enemy, and it gives you FREE MELEE! No cool down.

Sabby

#4543
Huh, have a sudden urge to play a 3D platformer >.< no idea why. But I'm looking for one with momentum. I already know Sonic (who doesn't) but I don't like the idea of playing a game primarily about running and jumping when you're at a fixed speed :/ what's the point?

Edit: OH GOD NOT SUPER MEAT BOY >: and I've already played N to death xD

Capone

Oh, Vanquish isn't a PERFECT shooter, but it's scratching a particular itch at the moment. Plus, EMPing a huge ass mech before sliding in and kicking it in the FACE is a very satisfying moment in gaming life. :)

As for Bayonetta, I agree with you on that one. I actually hated that beginning because they're delivering the exposition in a moment the player isn't focused on it. Chances are, the player's attention will purely be on trying to fight all the monsters and all the scenery going on, with little to no attention going to the narrator (and the loud combat sound effects only help to drown him out as well).

I was, on the whole, not very impressed with the game. Half the time it felt like the challenge simply came from the game being unfair, allowing enemies to suddenly stop getting knocked back and strike at Bayonetta no matter what sort of attack combo you were in the middle of. I used to joke about old NES games cheating as a kid (well, shout loudly about it), but Bayonetta felt like it was literally programmed to cheat and just called it "challenge".

I prefer Ninja Gaiden 2's style for action games, except that game is TOO hard on its default difficulty. I know Ninja Gaiden 3 seeks to be "more casual friendly", which is a good and bad thing, but I'm still not sure I like the look of it. Evidently you won't be chopping off the limbs of enemies like in Ninja Gaiden 2, which was one of my favorite aspects of the game (especially since it changed the A.I.).

Inkidu

Actually I haven't found the gamplay of Bayonetta too hard, unless you're probably going for Japan level platinum. I do think they could have done more to put your combos together. Seriously, I jump up after a guy and because I'm one inch higher or lower I don't hit with any of my attacks. A little fudging would not have hurt someone.

On the thing with rankings. Who's freaking idea was that. Now I know in Japan S is apparently better than A, but come on it's got to stop. The Olympics have used bronze silver and gold for about a hundred years now. What's wrong with that. Otherwise, the scoring is just going to go up and up.

Bronze, silver, gold, platinum, um... paladium, titanium, iridium, adamantium, unobtainium, Koreainium. I mean because if someone could get platinum why could they do better?
If you're searching the lines for a point, well you've probably missed it; there was never anything there in the first place.

That Blue One

Let's see... was playing Persona 3: FES before the holidays, and then got handed Zelda: Skyward Sword, Skyrim, and Persona 4.  I've been working on Skyward Sword, trying to beat it before I start Skyrim (mostly because I'm just going to mess with the character builder for a long time the first time I play it).

I'm trying not to think about Persona 4.  I'm saving it for my next three-day weekend.

Inkidu

Playing Dungeon Siege III. It would be what Diablo would be if Diablo cared about story.  :\
If you're searching the lines for a point, well you've probably missed it; there was never anything there in the first place.

Capone

I played the demo to that, enjoyed it well enough. However, I found out that the co-op is pretty much the same as in Fable 2, which is basically that someone makes a pre-made class and doesn't really keep much of what they get during the game. Which, y'know, is what caused everyone and their mom to bitch about Fable 2's co-op sucking. I cannot imagine why they'd make such a choice.

It's a shame, Sacred 2 would actually be an ideal co-op RPG game for my friends and I, but the net code on console is total ass. I was hoping Dungeon Siege 3 could be a decent replacement, but alas, it was not meant to be.

Here's to hoping that Capcom's Dragon's Dogma will be what Fable 2, Sacred 2 and Dungeon Siege 3 could not in terms of fantasy co-op.

Inkidu

Quote from: Capone on January 05, 2012, 08:58:24 PM
I played the demo to that, enjoyed it well enough. However, I found out that the co-op is pretty much the same as in Fable 2, which is basically that someone makes a pre-made class and doesn't really keep much of what they get during the game. Which, y'know, is what caused everyone and their mom to bitch about Fable 2's co-op sucking. I cannot imagine why they'd make such a choice.

It's a shame, Sacred 2 would actually be an ideal co-op RPG game for my friends and I, but the net code on console is total ass. I was hoping Dungeon Siege 3 could be a decent replacement, but alas, it was not meant to be.

Here's to hoping that Capcom's Dragon's Dogma will be what Fable 2, Sacred 2 and Dungeon Siege 3 could not in terms of fantasy co-op.
I equate co-op to those people who steal the pizza when my wizard needs food badly.

(To all of those who get those two references, you're welcome.)
If you're searching the lines for a point, well you've probably missed it; there was never anything there in the first place.