(NCE Insane Musings) Hentai D&D 3.5: Seven Worlds

Started by Muse, July 07, 2009, 10:23:19 PM

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Muse

Once upon a time, Snake, the god of earth, made love to Phoenix, goddess of Sky.  They made love with long and hard passion, knowing pleasures neither had ever dreamed of before.  Snake planted his seed in Pheonix's womb to plant the race of metalic dragons.  They lay intwined together then, dreaming happy dreams, and from their dreams five worlds were born, Yume the Sweetest Dreams, Berakala the Endless Mountains, Aeden the Perfect Garden, Atlantia the Endless Ocean, and Sylvainia the Eternal Forest, seperating Sky from Sand. 

Their happy love was short lived, for when the metalic dragons were born, Phoenix lost focus on her love with delight at caring for her beautiful babes.  Snake was by nature laid back and without malice, but this lust that had been awakened in his was a new thing, and he did not know how to control it.  For many moons he dreamed of the pleasure of Phoenix's body, 'til at last he could stand it no more.  Trapping his beloved in his coils, he ravished her for seven days and seven nights.  Before his lusts were sated, the seed of evil dragonkind was planted in Phoenix's womb.  Torn between the lust for him he forced on her and the fear of helplessness in his coils, Phoenix knew not what to do when her most trusted servant, Tenshi the heaven-person, struck Snake with his spear and demanded the freedom of his goddess.  Snake released her, load of seed unspent, to strike at Tenshi, and the angel stabbed again.  Snake's blood and seed spilled across the seven worlds as he tumbled back to the sands. 

Terified, confused, and enraged by her unfulfilled lust, Phoenix lashed out at Tenshi with a burning feather, searing the right half of his face.  The angel too fell to the bottom of the seven worlds and landed on the sand with snake.  Poisned with hatred and rage, he battled Snake again, but was driven away when Snake poisoned him. 

Slowly, the battles cooled and the three dreamed.  From dreams, spilled seed, spilled blood, and tears Phoenix wept for the two men she loved the most, all life in the seven worlds began.  Those born of Snake's blood are natural beigns, without malice, but able to be unhinged by extreme circumstances, they lack the intelegence to participate in good or evil.  They eat.  They love.  They give birth.  They die and are in turn eaten. 

Where Phoenix's tears mingled with Snake's seed and Snake's blood, more complex creatures were born, part animal, part god, gifted with reason, art, and mortality. 

But nightmares created the most horible things.  Creatures born only of hatred, fear, lust or remorse.  These monsters are terible indeed, but they lack the power of the mightiest of beings, those born of Phoenix's most conflicted nightmares, those where she submits to the lust of the man she loves against her will, and seethes with anger at him for it.  These monsters are the most cunning, the most cruel, and most skilled and organizing lesser monsters. 

Snake and Phoenix forgave themselves and went back to thier old lives, Snake basking in the sun, eating and excreting.  Phoenix soaring through the heavens, dying and being reborn.  Tenshi alone thirsted for vengence, delving deep underworlds that opened into the nether places between worlds, then capturing women of Yume to bring their and poison with his seed creating the fiendish races.  He eventualy discovered, though, that they were inferior minions to the descendents of Phoenix's nightmares of lust.  In them would he find his captains and generals. 

He began his conquest slowly, and like a pebble rumbling down a hill, kicking up an avalance, the invasion speeds. 

Always he searches for the one thing forever beyond him, the keys to heaven.  The secret acess to the highest world where he may claim his righteous reward and at last make Phoenix his own. 

In the mounain fortress of Khagashi, the minotaur king Agali has found those keys...  Beautiful young women, strong in fighting spirit, who, if defeated as Phoenix was defeated, will yeild a key to Phoenix's own desire to be conquered again. 

This is a game of D&D 3.5 for 7-9 female charecters of level 6 who would enjoy their defeated charecters being ravished more than their being killed.  So far, I have a Sorceress.  Now open for recruitment. 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

kongming

Quick question, dood. Is this going to be solely/mostly m/f? Or are a number of our foes-intent-on-ravaging going to be female?
Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam.

I have a catapult. Give me all the money, or I will fling an enormous rock at your head.

Ons/Offs:
https://elliquiy.com/forums/index.php?topic=9536.msg338515

iridum248

Hmmm...This sounds *fun*. I think I'll play a fighter, or a fighter-monk...I'll need more details, though. Love the idea of defeated girls being ravaged by monsters. ^_^

I'll like to know what to expect, of course. ^_^

Muse

Hiya, Zae-chan! 

I hadn't thoguht of that.  Certainly Pheonix's nightmares could creature female hentai monsters, and if some charecters prefered to be ravished primarly by girls, then I could write the reality so that the birth of the keys to Sky is resulting from a purely psychological 'impegnation', no seed required.  Still, if a charecter was going to competly freak out at guy-girl--or girl girl--dealing with that would be rather more Deus Ex Machina than i would want. 

Hehe.  Okay, I'm probalby overstating the case there.  I don't mind some Deus Ex Machina to keep my players happy. 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Muse

Quote from: iridum248 on July 08, 2009, 03:16:49 AM
Hmmm...This sounds *fun*. I think I'll play a fighter, or a fighter-monk...I'll need more details, though. Love the idea of defeated girls being ravaged by monsters. ^_^

I'll like to know what to expect, of course. ^_^

*bows to Iridium*  What would youlike to know? 

Oh, I'm more than happy to work with people on class substitutions, especialy those that let girls run around unarmored if they feel like it.  Likewise, I have no objection in tis story to alling a metal bikini armor.  ^_6 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

kongming

I won't run away in terror if dickings occur, my preference just lies with the rose garden rather than the cucumber patch.

Currently batting a few ideas around - a grapple-wizard elf, a human duskblade and even a hexblade, possibly.
Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam.

I have a catapult. Give me all the money, or I will fling an enormous rock at your head.

Ons/Offs:
https://elliquiy.com/forums/index.php?topic=9536.msg338515

Myrleena

I could be interested as well, though I have no idea what type of character, aside from them being an elf.

Muse

*bows*  how about a cleric of phoenix the, Myrleena?  Or a favored soul? 

Do you prefer female monsters exclusively, or is that angle covered for you by your other game? 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Myrleena

I don't know why, but I don't like things with penises, though for some reason I don't mind tentacles, dildos, or such.  Dunno why, but...it's how I am.

For character, I'm actually pondering a bard or rogue.  Maybe Beguiler, but that's iffy.

Muse

A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Myrleena

One question, what Character Generation rules?  It'll help me decide.

Muse

A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Myrleena

Yep!  I think I'll go with a Beguiler, with those stats.

Darkforged Dove

Quote from: kongming on July 10, 2009, 03:47:07 AM
I won't run away in terror if dickings occur, my preference just lies with the rose garden rather than the cucumber patch.

Currently batting a few ideas around - a grapple-wizard elf, a human duskblade and even a hexblade, possibly.

The Grapple-Wizard elf is no mere idea. Now... is it General?

Hope you have fun.
Pretendy fun time games is good, but I tend to want as much of the real, original and undiluted as possible. A paradox, I know.

Sayles

#14
This game sounds like it would be a lot of fun. Would you mind if I Cross-played a female character? I've done it before in DnD games.

If not that's fine. If so though, I might role up a Crusader (assuming ToB is allowed.)

Also, just a thought, you might already be aware of its existence, but if you want to facilitate minimal clothing but not tanking ACs, there's always the Class based defense system.

Muse

Quote from: Sayles on July 14, 2009, 10:26:40 PM
This game sounds like it would be a lot of fun. Would you mind if I Cross-played a female character? I've done it before in DnD games.

Please do! 

i haven't reviewed the rules you mentioned, I was working more along the lines o substituting armor for a monk-liek onus to AC, charisma based, increasing based on perform ranks. 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Myrleena

Hmm...suddenly thinking about playing an Imagist instead...

Bayushi

I am also quite interested.

HI MYRLEENA!  :-*

Anyways, I would likely also play an elf... mayhaps related to Myrleena's elf? A twin, maybe?

;D

Lirliel

D&D Check 3.5 Check. Game Over Ravish CHECK!

I'm game man! :D

I'll probably go for a female human monk if your cool with that idea?
"Jealousy would be far less torturous if we understood that love is a passion entirely unrelated to our merits."

"A minute of perfection was worth the effort. A moment was the most you could ever expect from perfection."

HotTaMolly

Ooh, I would absolutely LOVE to play in this game! I would like to play a female human wizard, probably transmutation specialist if you're allowing the spell compendium and complete mage/arcane.

I promise not to power game that much, since the point of the game is more or less to lose... ;)

Chloe Milev

Would anyone object to a man cursed into hermaphrodite as one of the adventurers?  Thinking an elf bitter at the wizard who changed and took advantage of him/her, and has become an Occult Slayer, becoming adept at hunting arcanists.
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kongming

#21
Well, Muse, here is my character sheet:

Name: Souhou Akino
Age: 20
Sex: Female
Race: Human
Class: Duskblade 6
Alignment: I don't care and neither should you.


STR17+3
DEX14+2
CON14+2
INT18+4
WIS8-1
CHA14+2
APP16+3

HP: 48/48
Init: +2
Speed: 30' (20' in Armour)

AC: 18 (10 + 2 Dex + 6 Defence + 1 Deflection - 1 Penalty)
-Flat 16
-Touch 18


FORT+7
REF+4
WILL+4

BAB/Grapple: +6/+9
-Melee +9
-Range +6

Attack:
Normal w/ Greatsword, +10 (2d6+5 19-20/x2, +5d6 Electricity + 8d6 Fire)
Normal w/ Greatsword, PA for 3, +7 (2d6+11 19-20/x2, +5d6 Electricity + 8d6 Fire, + DC 16 Fort vs -2 to hit)
Charging w/ Greatsword, PA for 4, +8 (2d6+21 19-20/x2, + 5d6 Electricity + 8d6 Fire, + DC 26 Fort vs -2 to hit)

FEATS:
Power Attack
Leap Attack
Flay
Fiery Burst (2d6 DC 17)
Obtain Familiar
Improved Familiar

FLAWS:
Shaky
Vulnerable

SKILLS:
Concentration +15
Jump +12
Know: Arcana +13
Know: Nature +13
Ride +11
Sense Motive +08
Spellcraft +15

FEATURES:
Arcane Attunement - Dancing Lights, Detect Magic, Flare, Ghost Sound, Read Magic ( )( )( )( )( )( )( )
Armoured Mage (Light, Medium)
Combat Casting
Arcane Channeling
Quick Cast 1/day ( )
Spell Power +2

SPELLS:
Cantrips: 6/day,  DC 14 [*Acid Splash, *Disrupt Undead, *Ray of Frost, *Touch of Fatigue]
( )( )( )( )( )( )
1st Level: 7/day, DC 15 [Blade of Blood, *Chill Touch, Colour Spray, *Shocking Grasp, True Strike]
( )( )( )( )( )( )( )
2nd Level: 4/day, DC 16 [Spider Climb, *Scorching Ray]
( )( )( )( )

EQUIP:
+1 Spellstoring Greatsword (Stored: Scorching Ray)
4 Potions of CLW
300 GP of usual gear
Amulet of Vermin (Wasp)    ( )
Green Steel Fangs for HH
Light Chain Barding
+1 Ring of Protection

FAMILIAR: Ash Hound of the North (counts as Hell Hound)
Medium Outsider (Native, Fire)
6 HD, HP: 24/24
Init +1
Speed: 40'
AC: 20 (+1 Dex +5 Nat +4 Armour), Touch 11, Flat 19
BAB/Grapple: +4/+6
Bite +6 Melee (2d6+4 plus 1d6 Fire)
Darkvision 60', Immunity to Fire, Scent, Vulnerability to Cold
Fort +5 Ref +5 Will +4
Str 14 Dex 13 Con 13 Int 6 Wis 10 Cha 6
Track, Entangling Breath, Improved Natural Attack: Bite
Hide +13, Jump +13, Listen +7, Move Silently +13, Spot +7, Survival +7
Breath Weapon: 10' cone 1/2d4 rounds, 1d6 Fire + Entangle, Ref half DC 14
Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam.

I have a catapult. Give me all the money, or I will fling an enormous rock at your head.

Ons/Offs:
https://elliquiy.com/forums/index.php?topic=9536.msg338515

Muse

Coolies!  But coudl you please break down the elemental damage on the sword for me? 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

kongming

Electricity: channeling the Shocking Grasp spell with the class feature
Fire: unleashing the spell-stored Scorching Ray (so it's a 1/combat thing).
Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam.

I have a catapult. Give me all the money, or I will fling an enormous rock at your head.

Ons/Offs:
https://elliquiy.com/forums/index.php?topic=9536.msg338515

Muse

Ah.  *nods*  The word "nomal" apended to that is confusing.  ^_^;; 

Sounds good then.  :) 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Bayushi

Let's try this.

Name: Anghdyn'inelani
Age: 18
Sex: Female
Race: Aasimar
Class: Warmage 5
Alignment: What?


STR11+1
DEX14+2
CON14+2
INT18+4
WIS16+3
CHA20+5
APP21+3

HP: 45/45
Init: +2
Speed: 30'

AC: 14 (10 + 2 Dex + 2 Defence)
-Flat 12
-Touch 10


FORT+3
REF+3
WILL+7

BAB: +2
-Melee +4
-Range +4

FEATS & SPECIAL ABILITIES:
Armored Mage-Light(Ex)Normally, armor of any type interferes with an arcane spellcaster's gestures, which can cause his spells to fail(if those spells have somatic components). A warmage's limited focus and specialized training, however, allows him to avoid arcane spell failure as long as he sticks to light armor and light shields. This training does not extend to medium or heavier armors, nor to heavy shields. Nor does this ability apply to spells gained from a different spellcasting class.

At 8th level, a warmage learns to use medium armor with no chance of arcane spell failure.

Warmage Edge(Ex)A warmage is specialized in dealing damage with his spells. Whenever a warmage casts a spell that deals hit point damage, he adds his intelligence bonus(if any) to the amount of damage dealth. For instance, if a 1st-level warmage with 17 Intelligence casts magic missle, he deals 1d4+1 points of damage normally, plus an extra 3 points of damage due to his Intelligence bonus. The bonus from the warmage edge special ability applies only to spells that he casts as a warmage, not to those he might have by virtue of levels in another class.

A single spell can never gain this extra damage more than once per casting. For instance, a fireball deals the extra damage to all creatures in the area it affects. However, if a 3rd-level warmage casts magic missle and produces two missles, only one of them(of the warmage's choice) gains the extra damage, even if both missles are directed at the same target. If a spell deals damage for more than 1 round, it deals this extra damage in each round.

Scrolls scribed by a warmage doe not gain any benefit from warmage edge. Scrolls activated by a warmage also gain no benefit from warmage edge. The same is true for most other magic items, such as wands and potions. However, staffs activated by a warmage not only use the warmage's caster level but also gain the benefits of the warmage edge, if applicable.

Advanced Learning(Ex)At 3rd, 6th, 11th, and 16th level, a warmage can add a new spell to his list, representing the result of personal study and experimentation. The spell must be a wizard spell of the evocation school, and of a level no higher than that of the highest-level spell the warmage already knows. Once a new spell is selected, it is forever added to that warmage's spell list and can be cast just like any other spell on the warmage's list.

Daylight(Sp)An aasimar can use daylight once per day as a 1st-level caster or a caster of his class levels, whichever is higher.

DarkvisionAasimar can see in the dark up to 60 feet.

Special QualitiesAasimar have resistances to Acid 5, Cold 5, and Electricity 5.

Combat Casting[General]You get a +4 bonus on Concentration checks made to cast a spell or use a spell-like ability while on the defensive or while you are grappling or pinned.

Sterile[Sexual]Due to a biological quirk from birth or an injury, you are unable to reproduce.

Benefit Though you can have and enjoy sex, you can never get pregnant(if female) or make someone pregnant(if male).

If from a species that goes through a period of heat or rut (see Pregnancy and Childbirth in Chapter 1: Love, Sex, and Roleplaying), you do not go into heat.

Consecrate Spell[Metamagic]You can imbue your spells with the raw energy of good, by the grace of a celestial power.

Prerequisites Any good alignment.

Benefit A spell you modify with this feat gains the good descriptor. Furthermore, if the spell deals damage, half that damage(rounded down) results from divine power and can't be reduced by resistance or immunity to energy-based attacks. For example, if a consecrated lightning bolt cast by a 7th-level wizard deals 24 points of damage, 12 points of that is electricity damage and the 12 points is not. Thus, a nongood creature immune to electricity still takes 12 points of damage if it fails its Reflex save.

A consecrated spell uses up a spell slot one level higher than the spell's actual level.

Dauntless[Regional]Benefit You gain +5 hit points

SKILLS:
SkillSkill ModAbility ModRanksOther
Concentration725
Craft945
Intimidate1055
Listen7.032.02
Knowledge: Arcana945
Knowledge: History945
Profession835
Search6.546.5
Spellcraft945
Spot7.032.02


SPELLS:

Spell LevelSpells per Day
1st6
2nd6
3rd4
EQUIPNumber ofLocation
Short Spear8Quiver on Back
Rest as yet Undetermined

iridum248

Hmmm, I think I'd go with the classic: Elven Ranger, Longbow-based. Now, I just have to find a picture...

Zaer Darkwail

Hi folks, I PM'ed Muse about this already and he so far appeared approve my idea me working as co-GM who controls some of the monsters what girls will encounter.

Just present idea is that you can beat most common minions, sometimes the more skilled agents, but in end there will be the 'master mind' behind the scenes who leaps in and defeats chosen maiden :).

At least this provides me chance playtest some stuff which has murked in my head (PrC's, builds, race+class combos etc).

Katina Tarask

I am so in.

Hm... Decisions, decisions.  This could be a good chance to give the Rake or Sacred Prostitute PrCs a go, but a more "innocent maiden" style class could be fun, too.  Perhaps going so far as Divine Celibate.  Or perhaps something else entirely...

Hm... I'm thinking an innocent halfling Bard, who doesn't know she can cast the fun spells yet and doesn't know the extent of her fun skills.  *Ponders.*

By the way, any restrictions on first-party sources?  And do you mind some shuffling of racial mods?  Particularly shifting the +2 bonus hin get to Dex over to Cha instead?

Muse

bows*  pleased to meet you, my lady, and welome aboard. 

A variant halfling race that was more charismatic than agile, or that had -2 Str, -2 Wis, +2 Dex, +2 Chrs would b lovely. 

Either way I see such a race as having +2 App racialy.  (Now use the felid template to make them a cat girl...) 

;) 

Thus far i have not encoutnered a first party source i had issues with.  I miht even be okay with a bit of Eberon type stuff if we fit the setting to it coretcly. 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Muse

By the way, I see two opening scenarios now. 

in one of them, Chloe's charecter will recieve a relic that will help her gain revenge on the man who made her a hemophrodyte, but is all what it seems? 

In the other, various girls are getting grabbed by minions of a centaur general. 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Katina Tarask

Quote from: Muse on July 24, 2009, 10:05:02 PMA variant halfling race that was more charismatic than agile, or that had -2 Str, -2 Wis, +2 Dex, +2 Chrs would b lovely. 

Either way I see such a race as having +2 App racialy.  (Now use the felid template to make them a cat girl...) 
Hm... that works "well" with the idea I was considering.  A Bardic Sage (assuming, of course, it's acceptable).  Half-pint kitty professor!  *Huggles.*

So, a felid charming halfling's final mods would be -4 Str, +4 Dex, -4 Wis, +2 Cha, +4 App?  Fun.

I think I'll actually use this... though I may have some trouble finding a pic I like.  I rarely stash nekos.

Also, do you mind the use of flaws?  I'm thinking of going with 4 Wisdom and Weak Will to get a ridiculously pathetic Will Save.  Also, mind if I use Strongheart Halfling (FR Campaign Setting, page 18) as the base for the charming halfling?  They trade in their Lucky bonus for a bonus feat, as a human, meaning another hit to Will.

Chloe Milev

So class's base Will - 6?  Nice, even my fighter will be able to out-clever you.  Unless you got Force of Personality, then zoom!  Will-saves out the yin-yang.
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Katina Tarask

Lessee.  Level 6 Bard means +5 Will, -3 Wis mod, -3 from Weak Will, maybe another -1 from a trait (assuming they're allowed), means -2 Will.

And I'm not picking up Force of Personality; it would defeat the point of the super-low will.  Though with 4 Wis and 20 Cha, it could be a +8 to Will.  More at later levels.

Muse

*smiles* 

The way I do Appearence, that would be +4 Charisma, +6 Appearence. 

However your base appearence i generated from the average of your base Constitution and Wisdom. 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Katina Tarask

+4 charisma?  Did you give the felid template an extra +2 Cha?

And was that a yes to Bardic Sage, traits, and flaws?

Muse

*smiles* 

Yes to all 4. 

I'm going on GM (not player) hiatus 'til wensday to prepare for my player fix and my table top. 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Katina Tarask

Oh, gold!  Standard wealth by level (13,000g)?  I'm working on my sheet.

Thorn14

#38
Rose
Female Human Paladin 5 / Kensei 1
Lawful Good

Strength 18 (+4)
Dexterity 14 (+2)
Constitution 14 (+2)
Intelligence 13 (+1)
Wisdom 14 (+2)
Charisma 16 (+3)
Apperance 17 (+3)

Total Hit Points: 44
Speed: 20 feet [armor]
Armor Class: 19 = 10 +8 [full plate] +1 [dexterity in armor]
Touch AC: 11
Flat-footed: 18
Initiative modifier: +2 = +2 [dexterity] 
Fortitude save: +9 = 4 [base] +2 [constitution] +3 [paladin charisma] 
Reflex save: +3 = 1 [base] +2 [dexterity] -3 [poor reflexes] +3 [paladin charisma] 
Will save: +8 = 3 [base] +2 [wisdom] +3 [paladin charisma] 

Attack (handheld): +9 = 5 [base] +4 [strength] 
Attack (unarmed): +9 = 5 [base] +4 [strength] 
Attack (missile): +5 = 5 [base] +2 [dexterity] -2 [shaky] 
Grapple check: +9 = 5 [base] +4 [strength] 


Languages: Common Draconic 


Naginata [1d10, crit x3, 12 lb., two-handed, slashing]

Heavy Lance [1d8, crit x3, 12 lb., two-handed, piercing]

Full plate armor [heavy; +8 AC; max dex +1; check penalty -6; 50 lb.]

Feats:

Combat Expertise 
Mounted Combat 
Rideby Attack 
Spirited Charge 
Poor Reflexes [flaw]
Shaky [flaw]
Celestial Mount
Weapon Focus x1 Naginata
Foe Hunter - Demon



Appraise Int 1 =  +1   
Balance Dex* 2 =  +2   
Bluff Cha 3 =  +3   
Climb Str* 4 =  +4   
Concentration Con 9 =  +2 +7 
Craft_1 Int 1 =  +1   
Craft_2 Int 1 =  +1   
Craft_3 Int 1 =  +1   
Diplomacy Cha 12 =  +3 +9 
Disguise Cha 3 =  +3   
Escape Artist Dex* 2 =  +2   
Forgery Int 1 =  +1   
Gather Information Cha 3 =  +3   
Handle Animal Cha 12 =  +3 +9 
Heal Wis 2 =  +2   
Hide Dex* 2 =  +2   
Intimidate Cha 3 =  +3   
Jump Str* -2 =  +4  -6 [speed 20] 
Listen Wis 2 =  +2   
Move Silently Dex* 2 =  +2   
Perform_1 Cha 3 =  +3   
Perform_2 Cha 3 =  +3   
Perform_3 Cha 3 =  +3   
Perform_4 Cha 3 =  +3   
Perform_5 Cha 3 =  +3   
Profession Wis 6 =  +2 +4 
Ride Dex 12 =  +2 +8 +2 [handle animal] 
Search Int 1 =  +1   
Sense Motive Wis 3 =  +1 +2 
Spot Wis 2 =  +2   
Survival Wis 2 =  +2   
Swim Str** 4 =  +4   
Use Rope Dex 2 =  +2   


* = check penalty for wearing armor

Non Spell casting Paladin:

Aura of Good

Detect Evil

Smite Evil (2x/day; add +3 to melee attack roll, paladin levels to damage)

Divine Grace (level 2)

Lay on Hands (level 2)

Aura of Courage (level 3)

Divine Health (level 3)

Turn Undead (level 4) (6x/day)

Special Mount (level 5)

Remove Disease (level 6)

Blessed Weapon (level 6)


Kensei

Hit dice d10

Average increase in attack bonuses

Slow increase in fortitude saves

Slow increase in reflex saves

Fast increase in will saves

Base 4 skill points per level

Signature Weapon


Class HP rolled 
Level 1: Paladin 10 
Level 2: Paladin 5 
Level 3: Paladin 3 
Level 4: Paladin 7 +1 to dexterity
Level 5: Paladin 6 
Level 6: Prestige Class 1 


WIP

iridum248

Whew, it's finally up. Here's the cleric's stats: I'm visualizing someone like the DQ cleric. ^_^

Name: Elisia L'lendre
Age: 19
Sex: Female
Race: Human
Class: Cleric 6 (Phoenix)
Alignment: >_<

STR   16   +3
DEX   12   +1
CON   15   +2
INT   14   +2
WIS   20   +5
CHA   16   +3

APP   17   +3

HP: 49/49
Init: +1
Speed: 30' (20' in Armour)

AC: 20 (10 + 8 Armor + 2 Shield)
-Flat 20
-Touch 10

FORT   +7  = 5 (Base Save) + 2 (Ability Mod)
REF   +3  = 2 (Base Save) + 1 (Ability Mod)
WILL   +10 = 5 (Base Save) + 5 (Ability Mod)

BAB/Grapple: +4/+7
-Melee +7

Silver Heavy Mace + 1: +9 ATK

1d8 + 4 (20/X2)

-Range:

Sling: +7 ATK

1d4 + 3 (20/X2)


FEATS:
Weapon Focus (Heavy Mace)
Spell Penetration
Augment Healing
Consecrate Spell

Armor Proficiency (medium)
Armor Proficiency (heavy)
Armor Proficiency (light)
Shield Proficiency
Simple Weapon Proficiency

Languages:

Celestial
Abyssal
Elven
Common

Clerical Abilities:

Turn or Rebuke Undead

SKILLS:
Diplomacy + 10
Heal + 12
Knowledge (religion) + 9
Knowledge (arcana) + 9 
Spellcraft + 12
Concentration + 11

SPELLS:

Level 0:

DC: 15
5 + 1 Spells Per Day

Level 1:

DC: 16
3 + 2 Spells Per Day

Level 2:

DC: 17
3 +  1 Spells Per Day

Level 3:

DC: 18
2 + 1 Spells Per Day

EQUIP:

Half-Plate + 1
Darkwood Shield, Large, wooden (Masterwork)
Gauntlets of Ogre Power
Periapt of Wisdom + 2
Silver Mace, heavy + 1
Wand of Cure Light Wounds X2

Silver Holy Symbol
Sling
Bullets, Sling (50)
Backpack
Spell Component Pouch
Waterskin

GrinningHound

Room for more?  I can play a female character if you like.  I'm not necessarily into the sexual aspect, but I think the game could be fun to roleplay.

Muse

Quote from: Katina Tarask on July 26, 2009, 09:13:34 PM
Oh, gold!  Standard wealth by level (13,000g)?  I'm working on my sheet.

13,000 indeed.
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Muse

A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Celestial Goblin

Is there a feat that lets you start with more gold (or otherwise better items) for a noble-born character?

Katina Tarask

Yes and no.

There is no "gimme money" feat, in any form.  There are feats that allow you to make items of your own at a reduced price.  Most notably, Artificers from Eberron can get several such feats.

kongming

There is a feat that gives you a large sum of money to be spent on building a stronghold (and only that + furnishing it + traps + guards etc.) But that's about it
Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam.

I have a catapult. Give me all the money, or I will fling an enormous rock at your head.

Ons/Offs:
https://elliquiy.com/forums/index.php?topic=9536.msg338515

Myrleena

And that feat is a) 3.0, and b) funds matching only.