Battletech Clan Invasion (free form RP, LGBT friendly) still recruiting

Started by Sara Nilsson, February 17, 2018, 10:09:56 AM

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Sara Nilsson

ooc found here https://elliquiy.com/forums/index.php?topic=283334.0


The year is 3050, the location the Inner Sphere, the business is war, and business is good. With the sudden emergence of a new foe the Inner Sphere is in desperate need of troops and the various mercenary companies are all scrambling to pick up the slack. Even the smaller units that previously struggled to get a job are now inundated with jobs, of course the trick is to pick the ones that are not suicide jobs.

One such unit is Vixen's Raiders, formed many years ago it has seen its share of glory and humiliating defeats. Right now it is still trying to rebuild after a rather disastrous last contract where their employer left them hanging in the wind costing the company its commander as his mech was cored by a Gauss round. The second in command had the misfortune of having her mech set on fire burning her horribly and ending her career as an active pilot but she has instead taken over the overall command, if need be she has a trio of Manticore Tanks she can personally take command of but in general she likes to remain behind trusting her second to deal with battlefield decisions.

With arms crossed behind her back the commander stands stoically watching the mechs get loaded, the heavy ones are already safely tucked into the cargo hold and the last of the scouts are marching up the massive loading ramp with earth shaking strides. Even a Raven weighs in at 35 tons after all, after that her trio of tanks and then they are ready. She can't believe how quickly things have been moving, it feels just like the other day they where limping home with the tail between their legs. Her face is still itching like mad hence her new posture of keeping her hands firmly behind her back to allow it to heal. Time, time has run out for them all it seems these days. The Clan invaders are ploughing into the Inner Sphere with a speed no one could expect. So even units like hers that are not fully used to the new blood are being thrown into the grinder in a desperate attempt to slow the advance. Well, she doesn't mind. The unit need to stop grieving the dead, the men and women need to get over the horrible beating and dole out some of their own. Her eyes look across the loading to where her second in command is ticking off the list of mech pilots and support personnel, a thumbs up shows they are all onboard even as the tank engines let out a low growl and they start up the ramp as well.







Welcome.

If you don't know what Battletech is, well it is basically big stompy robots controlled by human pilots waging war across the futuristic battlefield. With the “recent” Mechwarrior Online game you can easily go to youtube and get some videos to look at that will give you an idea of what the battlefield looks like.
Even the smallest mech carries many tons of armour and impressive firepower, battles are not quick and easy but more of endurance fights. With mechs trading fire melting or tearing of tons of armour with each hit until the enemy has nothing else. The big danger is the massive fusion reactor that powers these behemoths, if that blows the pilot has little chance of surviving. But also it generates massive amounts of heat and couple that with the heat from the weapons most mechs need to try and not fire constantly or they will overheat and frankly cook the pilot.

If you want more details about the various mechs, how the myomer muscles work etc google is your friend as well as http://www.sarna.net/wiki/Main_Page. The wiki page if you want information on a mech.




Mechs for newbies
The Internal Stucture is the skeleton in the 'Mech, keeping the construct together and distributing the weight. It makes up most of the bulk of a 'Mech. Internal Structure come in standard and Endo-Steel, which is lighter, stronger but more expensive to buy and maintain.

Actuators are the joints of the 'Mech, artificial "musculature" consisting largely of myomers, bundles of polymer fiber which contracts in the presence of electrical currents. As such, just like in our own bodies, the myomers contract and relax to move the Internal Structure.

Engines are without exception (in the scope of what you will encounter at least) fusion reactors which powers the actuators and weapons of the 'Mech. Yes, nuclear fusion, be glad you are properly shielded in your cockpits.

The Gyro makes sure weight is properly balanced and distributed when the 'Mech is in motion. Without it the 'Mech and its pilot would land on their pretty faces.

Added to this is of course armor plates, weaponry and heatsinks. Weapons are attached to hard points allocated so that weight balance is maintained as much as possible. Armor comes in standard and Ferro-Fibrous, which is lighter and tougher but more expensive, just like the Endo-Steel internal structure. Armor plates are discarded and replaced when damaged. Heat sinks reduce and expel the heat building up in the engine from using weapons and moving the 'Mech around. Heat sinks can be damaged by excessive heat and if a 'Mech overheats it is usually put in a powered down mode until the heat sinks can expel enough heat for the 'Mech to function without failing.

There is also a cockpit for the MechWarrior, the pilot of the 'Mech. Much like its counterpart in an airplane it contains a myriad of instruments and controls as well as a Neurohelmet, a device which allows the MechWarrior to control the balance of the 'Mech. It uses the human brain's instinctual sense of balance to control the gyro. It also displays a HUD as well as allowing the MechWarrior some control of the 'Mech's visual input, giving him overviews and 'Mech perceptions that are otherwise a nuisance at best to aquire from within the cockpit.

'Mechs come in four classes. Light, Medium, Heavy and Assault.

Light that are mostly used for recon and hit and run tactics and spans from 20 to 35 tons. Their greater speed and agility makes them very much suited for this task, but they can only carry a limited amount of weaponry.

Mediums are the most numerous class weighing in at 40 to 55 tons. They fall between the Light and Heavy classes and are generally considered the infantryman of the BattleMechs, a sentiment reinforced by the fact that most military powers sport these as a majority of their forces.

Heavy 'Mechs are those designed for frontline combat duty, and weigh in between 60 and 75 tons. Their slower speed is countered by an impressive arsenal. Most often used to break through lines and give support to their lighter brothers and sisters.

Finally the Assault 'Mechs are the centerpieces of any 'Mech Company. They weigh in at between 80 and 100 tons and often sports half their weight in weaponry. There are not many that exceeds 50 km/h, which means they often slow down any advance to a crawl. When it get there however, they dominate the battlefield. Commanders often take seat in these as they carry superior armor, important when you are the one coordinating the attack and giving orders.

Weapons
The weaponry commonly used in BattleMechs come in three categories; Ballistic, Energy, Missile. Ballistic Weapons fire high-speed, unguided projectiles designed to inflict kinetic and/or explosive damage. When compared to Energy Weapons, ballistic weapons produce far less heat, but are generally bulkier and dependent upon limited ammunition. Energy Weapons deal damage by directing a concentrated beam of particles or radiation against a target. Unlike Ballistic Weapons, energy weapons are extremely light and compact and when linked a fusion reactor are ammunition free, but produce very large amounts of waste heat. Missile Weapons are Rockets and Missiles that are fired from tubes and include an engine in the projectile. Some of these weapons travel a flat trajectory, others have an arcing trajectory that allows them to clear terrain features.

Personal arms like pistols, machineguns and assault rifles are all ballistic weapons, as well as the Autocannons that the 'Mechs and other vehicles are armed with. They are often classified as AC/x where x=damage in the tabletop wargame. While it doesn't make much sense in the setting, they are still classified as such. The most common types are the AC/2, AC/5, AC/10 and AC/20. Three more exotic variants in the Inner Sphere are the Ultra AC/5 (UAC5), which has a higher rate of fire but more prone to jamming than the regular AC/5, the LB 10-X AC (LBX10), which is basically a large caliber shotgun which delivers devastating damage at close range but it deteriorates the farther away the target is, and the Gauss Rifle, which shoots a small projectile through magnetic coils, projecting it at supersonic speeds to cause devastating damage. The actual calibers of the different autocannons vary depending on manufacturer but generally range from 30mm (AC/2) up to 203mm (AC/20).

Energy weapons generally come in three variants. Lasers, flamers and Particle Projection Cannons (PPC).

Lasers come in three sizes as well, small, medium and large. As a point of comparison with ballistic weapons, Small Lasers do 3 points of damage in tabletop, Medium Lasers 5 and Large Lasers 8. The larger the laser the more heat it produces and the longer recharge rate it has. Lasers also come in Pulse format in the same sizes. Pulse Lasers differ from traditional laser weaponry, in that instead of firing one powerful beam, they maintain several laser beams fired off in quick succession. While offering an overall increased rate of fire, the heat output also increases accordingly. Pulse lasers increase damage because they allow vaporized armor to dissipate from the location of damage. This allows subsequent pulses to reach the target area without being diffused by the vapor. Point of reference: Small Pulse Lasers 4, Medium Pulse Lasers 6, Large Pulse Lasers 9.

Flamers are simply flamethrowers, but instead of being fueled by gases or volatile fluids it is powered by the fusion engine. Flamers are mainly used as anti-infantry weapons and won't do much damage to 'Mechs.

The Particle Projector Cannon is a unique energy weapon. PPCs fire a concentrated stream of protons or ions at a target, causing damage through both thermal and kinetic energy. As such, despite being an energy weapon, it produces recoil and very high heat levels. The lethality of the weapon rivals that of a higher-caliber autocannon; just three shots from a PPC will vaporize two tons of standard military-grade armor. Targets hit by multiple, simultaneous PPCs can also suffer electrical side-effects, such as overloaded computer systems or targeting sensors. The ion beam also extends to much farther ranges than autocannon fire, though PPCs generate large amounts of waste heat. PPCs are equipped with a Field Inhibitor to prevent feedback which could damage the firing unit's electronic systems. This inhibitor degrades the performance of the weapon at close ranges of less than 90 meters. Point of reference: 10 points of damage.

Missile Weapons generally come in three variants. Long Range Missiles (LRM), Short Range Missiles (SRM) and Streak Missile Launchers (Streak SRM or just Streaks). Missile weapons, like ballistics, are denoted with a number, but denotes number of missiles fired in a volley rather than damage. LRMs come in groups of 5 (LRM 5, 10, 15 and 20) while SRMs come in groups of 2 (SRM 2, 4 and 6). Streaks come only in 2. All these launcher types has an automatic reload system which means the Mech can fire several volleys before running out of ammunition.

Long Range Missiles are designed to engage the enemy at great distances at the expense of damage dealt, these missiles are capable of indirect fire and disperse over a smaller area than Short Range Missiles. LRM launchers achieve this range by firing at a ballistic launch angle, making them less accurate at close range.

Short Range Missiles are direct-fire missiles that sacrifice range for hitting power, these missiles are less sophisticated than Long Range Missiles and particularly effective against infantry and combat vehicles. The unguided nature of the missile means it comes in a natural spread like a shotgun effect, which often means several missiles in the volley may miss. SRMs also come as an Infantry support weapons, technically a shoulder mounted SRM 1 without autoloader.

The Streak SRM Launcher is relatively similar to the standard SRM launcher but linked to a unique fire control system. This system is designed to guarantee a hit against any target onto which the pilot can get a lock, a special feature of this system preventing the weapon from firing at a target when there is no lock-on, saving ammunition by preventing shots that would miss.

Factions
Capellan Confederation: The Capellan Confederation is the smallest Successor State, ruled by the Chancellor, the leader of House Liao. The Capellan Confederation started out as collection of states united for common defense & well-being, but over hundreds of years, through the influences of certain schools of philosophy and the leadership of House Liao, it has evolved to become an autocratic state with a controlled economy. The lives of the regular Capellans are dystopian, were citizenship is not given at birth but rather earned through worth of skill and ability in an exam given as the young come of age. Should an applicant fail several times they become indentured servants of the state. A majority of the population are of Chinese and Russian heritage.
Cultural Influence: Soviet Union, People's Republic of China

Draconis Combine: The Combine is ruled by the Coordinator, the head of House Kurita. Unlike most Successor states it is a military dictatorship guided by the warrior codes of Bushido and each soldier is dedicated to the point of death to the Coordinator. It still operates on the basis of a feudal system however, so most governmental apparatuses are roughly similar. The main difference for the common person is that they have no rights, only duties. Enlistment in the Draconis Combine Mustered Soldiery is seen as the fastest way to get ahead in the world, as every person in the military, even a lowly rifleman, is respected. A majority of the population are of Japanese heritage.
Cultural Influence: Imperial Japan, Tokugawa Shogunate

Federated Suns: The Federated Suns is the most powerful and largest of the Successor States, ruled by House Davion. It could best be described as a hereditary and constitutional monarchy. Officially the High Council, a group of both democratic, hereditary, and other officials chosen by the leadership of the member-worlds of the Federated Suns, presided over the nation. It is however nothing more than a "rubber stamp" used by the First Prince. The Suns have very few allies since they have aggressively expanded in to the Capellan Federation and made enemies of House Kurita. They do however have a strong ally in the Lyran Commonwealth due to the Federated Commonwealth Alliance and intermarriages between the two. A majority of the population are of British and French heritage.
Cultural Influence: British Empire, French Empire

Lyran Commonwealth: Perhaps the most BattleMech-heavy of all states due to its powerful industrial capabilities, the Commonwealth is ruled by House Steiner. The Lyran Commonwealth is renowned for its strong economy, powerful nobility, and its military policy of promotion based on pedigree as well as talent. It is basically a feudal monarchy with an assembly that served in a largely advisory capacity. This does not mean, however, that the people do not have rights and freedoms. The Steiner Archons have traditionally been rather liberal rulers, allowing their people the right to assembly, freedom of speech, and freedom of the press. Indeed, occasions in which these rights were taken away have been cause for crisis in and of themselves. A majority of the population are of German heritage.
Cultural Influence: Holy Roman Empire, German Confederation.

Free Worlds League: The League is ruled by a Captain-General, leaders of House Marik. The Free Worlds League is notable as the first successor state founded in the Inner Sphere. It is multicultural, with strong European, Oriental, American and Hindu influences. It also traditionally offered great autonomy to its component regions. The government of the Free Worlds League is a representative democracy operating under martial law. The League is generally looked down upon by the other Successors because of its "unruly" population. There is some truth in it of course, as secessions and civil war is an everyday occurance in the League. There are no real racial majority in the Free Worlds League.
Cultural Influence: United States of America, Middle and South American states.

Free Rasalhague Republic: The Free Rasalhague Republic is a nation born in the wake of the Fourth Succession War were the Draconis Combine and Lyran Commonwealth convinced by ComStar to grant the Rasalhagueans independence. All positions of power and responsibility are either directly or indirectly elected by the people, even the Nobles and Prince of the realm. No position is hereditary save if the son of the current holder impresses the electoral population and is raised to the parent's honors. The majority of the population are of Scandinavian heritage.
Cultural Influences: Scandinavia.

St.Ives Compact: The Compact is a secessionist of the Capellan Confederation and protectorate of the Federated Suns, ruled by Prime Minister Duchess Candace Liao. The Compact was formed in 3029, as a direct result of the Fourth Succession War. Duchess Candace Liao fell in love with Justin Xiang Allard, a Federated Suns spy. Rather than stay in the Capellan Confederation with a double-agent who helped the Suns conquer a third of it, she fled the Confederation and took the St. Ives Commonality with her. The majority of the population are of Chinese heritage.
Cultural Influences: Taiwan, Thirteen Colonies.

ComStar: Not really a true nation but rather a telecommunications-company turned semi-religious sect, ComStar nonetheless enjoys massive influence over the Inner Sphere due to their monopoly on the knowledge of the workings and maintainence of the HyperPulse technology that enables interstellar communication. They often use this as an "encouragement" against particularly ambitious and aggressive Successor States to maintain a status quo between the factions and keep peace in the Inner Sphere, when it suits their own purposes of course. They are based out of Terra, which is the only world under their direct control.
Cultural Influences: Knights Templar if they were a telephone company.

Note: Yes I did borrow that from Wargtass (I asked him permission a few years ago but never did get around to starting up this game until now.








[font=arial black]Pilot[/font]
[float=right][img height=400 padding=8]link to pic goes here[/img][/float]
[b]Name:[/b]
[b]Sex:[/b]
[b]BattleMech:[/b]
[b]Homeworld:[/b]
[b]Original Faction:[/b]

[b]Description:[/b] A brief description

[b]Background:[/b] A paragraph or two is fine.

[b]Personality:[/b] A few sentences how the character acts and behaves

[b]Speciality Skills:[/b] Mech skills, ie. Particularly good shot, able to keep footing on rough ground etc

[b]Sexual On:[/b] just a few brief main things your char likes.

[b]Sexual Offs:[/b] Well, obviously the main offs.


A few things. This isn't a systems game, it is free form focused on good storytelling. As such I won't really care if your smaller mech survives that furious assault from an Atlas at point blank range unless you start taking the piss. I will trust that each player can in his head just keep a track on how the mech is doing, and can instead of keeping track of numbers just write out that it has lost several tons of armour, the heat is spiking dangerously to the point the pilot is starting to fade in and out instead of having a counter on a sheet saying Damage taken. I have deliberately sidelined my own character from piloting a mech so I can more focus on the enemies without having to write my fingers off. ^^ When it comes to combat my plan is, I will describe the location. Known enemy contacts and then you the players can do the rest. If need be I will describe what the enemies do but each player is allowed to do a fair bit with them. If you have your mech peek around the corner you are allowed to have them fire at you, you can shoot them and write out you do damage etc. The goal is to write a story together.

As for the various positions within the company, fill them out as you see fit. Only the overall commander is taken (to help me as a GM). If two or more people want the same role just discuss it among yourselves as adults. And if you want to be say a doctor or chief engineer that is fine.

Lastly if you want to be a special snowflake (tongue in cheek) ie have a special rare old mech, go ahead. Just please write out how its always a struggle to keep it in shape etc. Make an effort. :) I am flexible.

Oh and lastly lastly, peoples on and offs are to be respected 100%. No discussion about that, and of course the Gm's word is law. I never lead a group game on E before so.. eh bear with me? I been a game master in pen and paper for more years than some on here have been alive however ^^

Questions? Other than, go to heck Sara we all hate you. Because that isn't a question that is a statement. ^^

Sara Nilsson

Pilot
Name: Michelle Gardner
Sex: Female
BattleMech: Unable to pilot one. Can be found in a tank if need be.

Homeworld: None, she grew up with her parents who being pilots themselves where constantly moving as such there is no place she can call home.
Original Faction: Lyrian

Description: Short hair like most pilots though in her case it is also because of the horrible burn damage she sustained in the last campaign. Half her face is a mess of half healed scar tissue, the doc has assured her that in time they can have it replaced but such a cosmetic surgery is low on the list of priorities and right now she doesn't really care about such things. She stands almost six feet tall in dress shoes and is often found wearing her new uniform as if trying to take some reassurance from it.

Background: She grew up in a mercenary company, military life is all she has known as such she finds herself constantly confused by civilians. At an early age she would find herself in the hangar watching the engineers repair and rearm the massive mechs, and from that she slowly picked up how they work and once she hit her teens no one was surprised when she picked up tools and pitched in to help. That naturally led to her learning how to pilot them and she would go on to pilot a series of light mechs leading up to having her Raven burned out from under her.

Personality: Despite her rather scary look these days she remains an optimistic person at heart, still playfully flirting with people even if her new rank makes any physical liaisons impossible. A hard worker she doesn't shy away from spending half the night working either with battle plans of by being elbow deep in a mech that needs repairs.

Speciality Skills: She is good at quickly reading scanner readouts, her old ability with the Raven of finding ambushes was well known in the company. Thankfully that is a skill she can still put to use.
Sexual On: When it comes to the bedroom she takes on a far more submissive role, perhaps to get some relief from her days of barking orders. As such she adores a good spanking, straps and gags. It is no secret among the company that she likes both men and women.
Sexual Offs: Non con.

Meet the commander. The bio doesn't have to be longer than that.

Thorne

*plants interest flag*

... I have a recon pilot here someplace. Yes, I do.
Writer of horrors, artist of mayhem.

Currently available, frequently lurking.
Ons and Offs
Absences and Apologies
Ideas and inspirations: small groups

Sara Nilsson


RegretNot


Sara Nilsson


Rebelle

I'm going to take a peek and figure out a concept.

I love mechs...

One of my favorite homebrewed games made from White Wolf's system was a mecha game my friend made :D

So definitely interested ^.^

Sara Nilsson


Thorne

Usually, statting the !@$! things out.

Turns out that actual 'Mech combat via the rules (at least, by Time of War rules) is a right pain in the rear - super tedious, if you're doing more than one 'Mech per side.
That, at least, we can sidestep...
Writer of horrors, artist of mayhem.

Currently available, frequently lurking.
Ons and Offs
Absences and Apologies
Ideas and inspirations: small groups

Sara Nilsson

LOL! well there is that. I only used the old tabletop rules and honestly they where not too bad.

Phaia

well well what fun Bteach!

hear is an opening idea for ya Sara!

Spoiler: Click to Show/Hide
Spoiler: Click to Show/Hide

Phaia

Sara Nilsson


espendabelle

I am very interested. Thank you!

(And I have a character concept too... just never picked a Mech)

Sara Nilsson

Quote from: espendabelle on February 18, 2018, 05:13:32 AM
I am very interested. Thank you!

(And I have a character concept too... just never picked a Mech)

welcome :) plenty of mechs to pick from and we can always help if you are feeling overwhelmed.

vin26m

Pilot
Name: Hiro Kagekaze
Sex: Male
BattleMech: Spider SDR-5D
Homeworld: Shionoha, Dieron District
Original Faction: Draconis Combine

Description: Hiro is of Asian descent and stands a bit over 6 feet tall with a lean, muscular build.  His straight, black hair is cut short and he changes up his facial hair from clean shaven to a goatee to something in between.

Background: Hiro is from the Dieron District of the Draconis Combine.  He grew up poor, but managed to break through the barrier caused by not being a member of the privileged class.  He was skilled enough to enroll in the Dieron District Gymnasium (DDG), which graduates 15 to 20 mech pilots per year with a complete disregard for the students' political and philosophical leanings. 

Like almost all of his fellow DDG graduates, Hiro was recruited to the 2nd Dieron Regulars, a veteran unit with questionable loyalty specializing in mountain combat and emphasizing honor through victory - in other words, they strived to win by any means necessary.  Ambushes, false truces and "playing dead" were all viable tactics.  Also, the atmosphere was one of constant backstabbing among its troops, which kept everyone on their toes.

Hiro's commanding officer (CO) had the resources to ruin careers and the willingness to do so.  After another member of his unit tricked Hiro into sleeping with the CO's daughters, Hiro got caught.  The CO booted him from the front-line unit to a garrison one.  Soon after, Hiro left the Draconis Combine Mustered Soldiery (DCMS), but used some DCMS contacts to get to Solaris VII and try out for an arena team before heading to Outreach and getting a spot with a mercenary unit called Vixen's Raiders.

Personality: Hiro is a trickster and a goofball in times of peace.  He acts aggressively and impatiently in times of war.  He doesn't always consider the consequences of his actions, yet he manages to come up with sound combat tactics when it really matters.  He fights dirty, and plays dirtier.

Speciality Skills: Hiro's piloting skills, particularly while using his mech's jumpjets, are extraordinary, but this is balanced by his gunnery skills, which are average at best.  Due to Hiro's childhood in a rough neighborhood and training in a combat-oriented school, outside of a mech he is skilled in unarmed combat (particularly jiujitsu), armed combat (especially with swords), and usage of small arms (paired pistols).  He is also stealthy, athletic, acrobatic and perceptive.

Sexual Ons: Hiro loves women and loves dominating them.  He is into all aspects of BDSM, especially spanking and other forms of impact play (paddles, floggers), using gags, and tying up or tying down a girl.

Sexual Offs: NC/Extreme stuff.


Sara Nilsson


vin26m


Sara Nilsson


espendabelle

This is my draft character thus far. I hope it's okay.




Pilot
Name: Sonja Blackstone
Sex: Female
BattleMech:
Homeworld: Erdvyn
Original Faction: Periphery/None

Description: Sonja’s external image suggests her rough, fringe origins. Her face is dominated by a rough scar down the left side which cuts across one of her striking green eyes and mars her otherwise attractive features. Her red hair is worn in a series of messy dreadlocks that cascade down her back like a mane, giving her a wild, almost feral look. She sports several more minor scars across her body (including an ugly burn on her right shoulder), the result of her rough upbringing and background.

Background: Officially, the planet Erdvyn is listed as ‘dead’ on interstellar maps. The truth of the matter is somewhat different. Central authority on the planet collapsed long ago, with its cities left in ruins and its infrastructure devastated. But its people remain, the descendants of its former glory left to eke out a living among the remnants of the past. This was the life that Sonja was born into, the child of scavengers who made their living by picking through the ruins of the planet’s fallen cities. Her early life was rough enough, living off whatever scraps her family could find or trade for. Form an early age, Sonja grew used to going hungry or living rough in whatever shelter they could find. It was not an easy life, and one she yearned to escape.

When she was eighteen, a band of pirates called the Black Fang Legion made the dead world their home. The Legion were the only power on the planet, their Battlemechs able to easily destroy anyone able to resist them and allowing them to impose their control by force. Most of the population soon learned to accept their new overlords, doing their best to avoid the pirates or incurring their wrath. However, Sonja saw them as a way off the into a better life.

She bartered her way into the Legion using her knowledge of scavenging to lead them to a cache of high tech equipment from a long-destroyed Battlemech factory. That was enough to impress them and earn her a shot. Within a year, a combination of talent and bartering through other ‘discoveries’ had seen her assigned to pilot an ancient, reconditioned Battlemech in their raiding team. This was not the end of her plan, however.

After several raids to other Periphery planets, Sonja’s first ever attack on an Inner Sphere planet took her and the rest of her Raiding team to a nearby Lyran Commonwealth world. Once on world, rather then hitting her assigned target, Sonja instead deserted from her team. Turning against them, she bartered a place for her and her Battlemech on a cargo ship against information that helped the planetary defenders to hunt the raiders down. After burning the last bridge to her past, Sonja made her way to the mercenary planet of Outreach, hoping to find legitimate employment.

Personality: Outwardly. Sonja appears to be cool, collected and to the point. She will focus on the objective and what is needed to get it done. Her approach tends towards the practical and functional, opting for sensible tactics while ensuring that she does a thorough job. This is a result of her upbringing, and the necessity for survival in a rather unforgiving environment where even the basics were hard to come by. She is used to roughing it, and has an ability to make herself comfortable under even the most unlikely conditions. For example, she could just as easily sleep in her Battlemech’s cockpit or a crude shelter as she could in a comfortable bed.

Inwardly, she lacks self-confidence and has low self-esteem. She is often awkward around unfamiliar people and has a lot of trouble opening up to strangers. She doesn’t like to let this side of herself show, feeling that it could hamper her attempts to integrate into a more normal life and Inner Sphere society. Likewise, she tries not to let her origins show through, feeling that coming from the Periphery would be seen as ‘backwards’.

Sonja is not proud of her past and how she came to be a Mechwarrior, and will try to avoid talking about it. If asked directly, she prefers to answer in a roundabout way.

Speciality Skills: Sonja is a good shot and good at keeping cool under fire, or when her ‘Mech is overheating/damaged. Her upbringing and background has taught her a lot about survival, finding resources and water, scavenging and dirty fighting.

Sexual Ons: Sonja is straight and dominant-leaning, but relatively vanilla. She particularly enjoys receiving oral sex.

Sexual Offs: Rape, receiving anal sex, anything to do with body fluids/gore/etc




Sara, I haven't picked a BattleMech as yet, but there's several I've seen that I liked (Although I don't know enough about the game to know exactly how they perform). They were the Marauder, Black Knight, Crab, Uziel and Grasshopper. Would there be anything wrong with me picking one of them?

Sara Nilsson

The uziel hasn't been built yet (3065). But other than that they are all ok. From what I can tell from a quick glance as I am at work still they would all perform a similar role of a heavy mech. Energy based hard hitters, so heat is always an interesting factor in them. Most would be centered around a hard alpha strike and then let the mech cool. All good dependable mechs to stand toe to toe with most other ones.

Good choices so pick whichever you like or if you want me to describe them each in more detail how they would work holler. Sorry if I am short, i just came home from a long day at work and am exhausted:)

Captain Whitebread

3025 tech:  Marauder 75 ton  and Grasshopper 70 ton.

2750 tech: Black Knight 75 tons and  Crab 50 tons

One of my favourite Battletech information sites is http://www.sarna.net/wiki/Main_Page  It's all there.....

Three possible concepts: 

Former Laio aerospace pilot who is currently in a Warrior H-7C VTOL Scout  or Karnov UR Transport Quartermaster/Supply pilot

Federated Commonwealth Mechwarrior piloting a Griffon called the 'Drunker Sailor'

Manticore Heavy tank crew - firm believers in living to fight another day.
There are nights when the wolves are silent and it the moon that howls.

Thorne

Here, have a teaser. I'm on the hunt for a slightly more accurate .. er.. image. >.>

Name: Ailis Ciarach
Sex: Female
Callsign: Babh
BattleMech:  Hussar HSR-200Db  Grisel
Homeworld: Somewhere in Skye Province
Original Faction: Lyran Alliance

Description: Physically, Ailis is easily overlooked - literally overlooked, by most people. She's small, deceptively cute, with short red haired, golden-tan skin spangled with freckles, and delicate. Her normal dress, either loose fatigues and a snug t-shirt, or a moderately grubby coverall, does little to remove the initial impression. Neither does the ubiquitous boot-knife, the leather and wire choker with a wolf's tooth focal, or the matching arm-band.

Personality: There is a lot of attitude packed into that tiny frame, tied up with a thick brogue and a cocky little grin. The only thing missing is the arrogance that some claim typifies the Mechwarrior - Ailis makes up for it with a code of honour that makes her something of an oddity amongst many of her peers.

Background: Ailis' career could be accurately described as eccentric. Trained in the School of Hard Knocks, she spent a year or two with a small mercenary company. Since a nasty run in that largely gutted that company, she's been looking for other work.
Her 'Mech, nicknamed Grisel, was picked up as salvage from the aftermath of her first battle. It's a mash of parts, and Ailis always has an eye peeled for upgrades.
Writer of horrors, artist of mayhem.

Currently available, frequently lurking.
Ons and Offs
Absences and Apologies
Ideas and inspirations: small groups

Andi

Planting my interest flag here for the moment. I have an idea running around, but he hasn't sat down and told me his story yet.

Captain Whitebread

There are nights when the wolves are silent and it the moon that howls.

espendabelle

Quote from: Sara Nilsson on February 18, 2018, 08:26:40 PM
The uziel hasn't been built yet (3065). But other than that they are all ok. From what I can tell from a quick glance as I am at work still they would all perform a similar role of a heavy mech. Energy based hard hitters, so heat is always an interesting factor in them. Most would be centered around a hard alpha strike and then let the mech cool. All good dependable mechs to stand toe to toe with most other ones.

Good choices so pick whichever you like or if you want me to describe them each in more detail how they would work holler. Sorry if I am short, i just came home from a long day at work and am exhausted:)

Okay, so Uziel is out, others are good. Thanks.

The others are basically rugged and tough by their weight/category standards, right? Though from what I read and what you said, they'd basically be at a 'burn hard and fast then try to cool off' type approach, and all would rely more on armour then mobility to keep alive. It seems that the Black Knight is the toughest of them from what I gethered, but the Maruader does look cool in an alien-ish kind of a way

(Also I assumed that we're not using 'Clan' Mechs given the story/setting)

Captain Whitebread

Marauder has a larger weapon heat load than it can handle if you fire everything all the time but if you fire the weapons reasonably you’ll be fine   The Grasshopper is a brilliant design, built to handle going full bore without building too much heat debt. Weapons are a little light for a mech its size but it has max armour or close to it. Marauder has less armour despite being bigger.

Not familiar enough with the BK or Crab without checking stats they venture an opinion
There are nights when the wolves are silent and it the moon that howls.

Sara Nilsson

Thorne: i like the concept. The Hussar is a fun little thing. Flimsy but fun :) Seems like made for the pilot, small, scrappy but fun ^^

Andi: welcome :)

espendabelle: yeah invasion just started so no clan mechs captured yet. they are still kicking all sorts of ass. I wouldn't worry too much about the specific details if one has a few tons of armour more or less. Focus on which design looks good to you. They are very similar as Captain said.

To add to what he said, the BK has 13 tons of armour which is respectable to say the last. However with only single heat sinks it suffers badly from heat buildup. But it has superiour communications and was often used as a command mech.

Crab. Much lighter than the previous ones. So less of a stand and take it mech. Dependable long range scout/hunter mech. With all energy weapons no need to worry about ammo. And I personally adore the design. ^^

Captain: Firestarter eh? someone likes to live dangerously ^^ welcome

Captain Whitebread

Quote from: Sara Nilsson on February 19, 2018, 06:54:51 AM
Captain: Firestarter eh? someone likes to live dangerously ^^ welcome

A little research has discovered that it is one of your favourites.  It was mentioned mildly tongue in cheek.  I'm actually leaning more towards either the VTOL pilot or the tank crew. 

Are we doing single characters?

There are nights when the wolves are silent and it the moon that howls.

espendabelle

So it looks like all my choices are about cooking myself. I love it.

So far it looks like everyone else is a light 'Mech, so I'll take one of the heavies then.

Captain Whitebread

You wouldn't cook yourself in a Grasshopper.

22 heat sinks

Max weapon heat (aka hitting the big red button) 22 heat

Only movement or jumping would put you on the heat scale.  Don't use the missile system and you can fire all day without issue unless you jump.  It's a solid mech.  Just lightly armed for its size.
There are nights when the wolves are silent and it the moon that howls.

Sara Nilsson

Well I.. hadn't thought of if people wanted more than one char. I am leaning to one each but.. what do you all think?

Captain Whitebread

There are nights when the wolves are silent and it the moon that howls.

Captain Whitebread

I hate it when I get 11 million ideas for characters.

Now I'm looking at a Soar or Kestrel medevac crew or a Chaparral mobile artillery crew
There are nights when the wolves are silent and it the moon that howls.

Sara Nilsson

Quote from: Captain Whitebread on February 19, 2018, 10:18:05 AM
I hate it when I get 11 million ideas for characters.

Now I'm looking at a Soar or Kestrel medevac crew or a Chaparral mobile artillery crew

lol you been having around Karma too long I think ^^

Captain Whitebread

I only come up with concepts.  I don't create the characters.

As always, I'm trying to fill holes in the unit.

Aerial scout

Mobile artillery

Medevac - I'm looking for the Wombat stats.

Supply (Kharnov escorted by a pair of Warriors)

Most people will create mechwarriors.  I'm looking for something a little more unique.
There are nights when the wolves are silent and it the moon that howls.

Sara Nilsson

Well so far we are light on.. most things ^^

Any of those ideas could work fine.

Im opening up the discussion to all. One or multiple chars? I can see a main char and a secondary if you have a char that isn't used much. like someone who will sit back at HQ and wait for the injured and damaged to limp back to start healing/repairing. But.. what do you all think?

Thorne

For a start, I am good with one; if this blossoms out, I might build a second, but I'd stick with one to start.

Ailis is ten pounds of trouble in a five pound package, and she's mostly good at finishing what she starts; if not always in the way someone expects. An odd 'Mech suits her, and it /was/ my first choice. ^^;
Writer of horrors, artist of mayhem.

Currently available, frequently lurking.
Ons and Offs
Absences and Apologies
Ideas and inspirations: small groups

TheGlyphstone

Good to see the old gang back together :-) - I'm always up for another shot at some Battletech RP.

Should I go dust off Alroy again and see if we can make this iteration of the story stick? Or will we be better off leaving the old King Crab behind and making someone new?

Sara Nilsson

hey glyphy. Your call :) I made a new char due to Gming and i don't remember my old one that well ^^ laughs.

TheGlyphstone

Ol' Crabcakes it is, then, since no one seems to have expressed interest in playing a Heavy slot. He'll be a bit of an oddball amidst all the Light/Recon pilots, but that's half the fun. ;D

Sara Nilsson

well espendabelle is leaning towards a heavy :) but two heavies wont be a prob.

TheGlyphstone

Heavy and Assault technically, but that just lets us play anvil and hammer, which is never a poor strategy when you've got plenty of Lights running around to be bird-dogs.

Sara Nilsson

fair enough yes :) I always tend to lump them into "slow lumbering monsters".. does my tendency to love the light mechs shine through? ^^ lol

TheGlyphstone

Light mechs are more fun in general, yeah. But I do want to try and give Alroy a chance to actually tell his story, which is pretty inextricably interwined with KGC#079.

I fully expect your Commander to share your own bias towards Light mechs, which will make it even more fun. ;D The slow lumbering monsters might be necessary sometimes, but she doesn't have to like having them around.

Sara Nilsson

Well they are handy to have around so the enemy doesn't shoot at the lighter ones :) Or the cute tanks. *pets one of the tanks* who is a good tank.. oh yes you are!! let the mechs get all the glory, we are the ones that get shit done..

eh.. nevermind me ^^

oh I expect her to complain about the cost in new armour all the time. "think you can be hit less next time? these things are not cheap!"

Thorne

*snert* I think she's going to have a reason to yell at most of the crew. Ailis has exotic hardware, the heavies keep losing their protective shells, nobody pays attention to the tanks ... she won't lack for targets.

And Marauders are nasty customers. *sage nod*
Writer of horrors, artist of mayhem.

Currently available, frequently lurking.
Ons and Offs
Absences and Apologies
Ideas and inspirations: small groups

Captain Whitebread

If I went with the Warrior, that would give us an augmented  recon lance with some SERIOUS back-up.

Hussar, Spider, Raven VTOL Harrior for air support and a King Crab, Marauder and a Manticore company to close the trap when the recon lance falls back....
There are nights when the wolves are silent and it the moon that howls.

Sara Nilsson

just laughs.

Man I need to phone my military friends and ask for some good insults to throw around at this pace ^^

Shaping up well so far :) I am pleasantly surprised people where interested. Ill get to work on some more writing on it all tomorrow and see if I can get an OOC up and running. I think a short before action intro where we can have a chat and have the last few people finish up their chars and join us

Captain Whitebread

There are nights when the wolves are silent and it the moon that howls.

TheGlyphstone

Quote from: Captain Whitebread on February 19, 2018, 01:53:43 PM
If I went with the Warrior, that would give us an augmented  recon lance with some SERIOUS back-up.

Hussar, Spider, Raven VTOL Harrior for air support and a King Crab, Marauder and a Manticore company to close the trap when the recon lance falls back....

You know Ive played too many Mechwarrior vidja games when I can see this being rendered as a pregame cinematic. Lights fleeing through terrain with an angry Clan star in pursuit, 'retreat' into a dead end defensive position. Clanners take the bait, heavies power up under camo behind them.

Sara Nilsson

Quote from: Captain Whitebread on February 19, 2018, 02:09:19 PM
Can we drop in NPCs?

yupp. as long as it isnt anything too out there. Katrina Steiner won't show up to say hi ^^

Captain Whitebread

Even if she's a cousin?

I had a character who had in his history the fact that he made a pass at her in an officer's club because he didn't recognize her.  He turned eight shades of crimson when she introduced herself.

I was thinking more of co-pilots etc...
There are nights when the wolves are silent and it the moon that howls.

Sara Nilsson

co pilots, nurses, engineers, annoying reporters, hookers, etc are of course all fine :)

Captain Whitebread

There are nights when the wolves are silent and it the moon that howls.

Sara Nilsson

Quote from: Captain Whitebread on February 19, 2018, 02:30:25 PM
Annoying hooker-reporters who pretend to be nurses?

LOL!!! sure ^^ If you can make that work.. then yes :)

Captain Whitebread

There are nights when the wolves are silent and it the moon that howls.

Sara Nilsson


Captain Whitebread

There are nights when the wolves are silent and it the moon that howls.

Sara Nilsson


Captain Whitebread

Pilot
Name: Angelo "Angel" Angelino
Sex: Male
BattleMech: Warrior H-7C VTOL "Double Angel"
Homeworld: Redfield
Original Faction: Federated Commonwealth

Description: Angel is well tanned and usually sports several days grown of beard, unless he's been ordered to shave.  He has hazel eyes that seem to look into your soul.  He's frequently shirtless, if the weather allows.  He has a shrapnel scar on right hip, where he was impaled by a shard of armour during the battle that led to his court martial.
Faceclaim: Theo Theodoridis

Background: Angelo Angelino was an up and coming officer in the Federated Commonwealth mobile artillery.  In command of a squad of Chaparral artillery tanks, he made the mistake of  disobeying an order to retreat and not only survived but held the position long enough for reinforcements to arrive and stabilized the line.  Instead of being commended for his bravery in the face of overwhelming odds, he was court martialed for disobedience.  Embarrassing high ranking officers was not a way to win friends but it certainly influenced people.  He was dishonourably discharged after serving a very short sentence in a military prison.

He was able to join a mercenary unit as part of their supply division, where he piloted a Ferret or a Karnov to resupply front line troops.  When the supply depot was overrun, Angel climbed into a Warrior and tied up the advancing enemy long enough for the majority of the supply troops  to escape.  The mercenary unit never recovered, so Angel took the Warrior and joined Vixen's Raiders.

Personality: His court martial left Angel with a bitter taste in his mouth when it came to the upper echelon but he still has faith in the lower ranks.  He still has some trace of his old discipline but it does not show often.  He does his job as ordered but the urge to do his best still burns brightly.  He will go out of his way to protect his allies in they are in danger, even to the point of disobeying orders.  His court martial and prison term taught him that the upper echelon cared more about their reputation than their men.

Off duty, he prefers to relax and will either be found tinkering with his Warrior or looking for a poker game.  He has no family or at last no family that will recognize him and he doesn't expect to survive the war.  His job is to fight and he expects to die doing exactly that.  He's just not going to make it easy for the enemy to kill him.

He sees all warriors as equals, whether they be mechwarriors, tank jockeys or infantry.  Any mechwarrior who expects preferential treatment is in for a disappointment.  He's far more into casual encounters than a long term relationship; he doesn't want to leave a devastated lover behind, should he not return from a mission.   

Speciality Skills: Angel can make his VTOL dance the way few pilots even dare.  He is on record performing an outside loop and a barrel roll in a Ferret Light Scout VTOL, an attempt to evade fire from an aerospace fighter.  He was able to lure the superior craft into the field of fire of an company of Partizan Heavy anti-aircraft tanks and escaped the encounter with his Ferret intact.

Sexual On: Angel enjoys the prelude as much as he enjoys the act.  Extended foreplay is a huge turn on for him.  He's experimented with bondage and doesn't mind it.  He likes flavoured lubes and drives a mean vibrator.

Sexual Offs: Quickies aren't on his playlist.  If you're going to do something, take the time to do it right.   He doesn't like scat or golden showers.  Dirty sex is one thing.   They are something else.
There are nights when the wolves are silent and it the moon that howls.

Sara Nilsson

welcome onboard :) LRM-10 .. yikes thats kinda nasty on such a quick machine

Captain Whitebread

Lose a little range dropping the AC 2 but I'll take the extra damage thanks.

Stay at long range and there will always be something better to shoot at.  Stay high enough and it takes other aerial assets to take you out and are the Clans going to dedicate an aerospace lance for a single VTOL?

Too bad the Yellowjacket won't be around for another few years.
There are nights when the wolves are silent and it the moon that howls.

Marie Reynolds

Hi I might be interested. Would you allow pilots from Mercenary units, Like the Eridani Light Horse?

Sara Nilsson

Quote from: Marie Reynolds on February 19, 2018, 06:29:26 PM
Hi I might be interested. Would you allow pilots from Mercenary units, Like the Eridani Light Horse?

as long as the time period is right I don't see why they couldn't have been in those units before joining the Vixens

Marie Reynolds

Yep they are  around and get  to witness the death of there dream. When Kerenskys descendants return and instead of  bringing back the  Star League they bring nothing but death.

Captain Whitebread

There are nights when the wolves are silent and it the moon that howls.

Thorne

Ailis, too. Staying employed might not be her major driver, but it's up there.


Writer of horrors, artist of mayhem.

Currently available, frequently lurking.
Ons and Offs
Absences and Apologies
Ideas and inspirations: small groups

Andi

Not quite ready yet to set up a sheet, but throwing thoughts out there as <character> tells me - maybe some of you guys want to hook into some of that.

* "Cousin" Katrina? With the way noble lineages work out, she might be. Third or fourth cousin, several times removed, from a political marriage a century or two ago.
* Former LCAF 'Mech pilot, quit after the unification with the Federated Suns - when he joined, being a minor noble's brat was enough to earn a Colonel's eagles and a cushy posting somewhere out of the way. In an AFFC RCT, he'd have to risk his life for that - for a leader he does not even consider his liege. <Character> is definitely a Lyran loyalist and does not support the union with the Suns.
* Somehow ended up in the arenas on Solaris VII after he quit the army. Haven't quite worked out how that happened yet
* Has all the affectations of a stuck-up noble, but does not actually believe any of that any more. It is simply a way to put the opposition of balance, provoke them, get them to do something ill-advised.

Captain Whitebread

The Unification was 25 years ago, so he'd be in his mid to late 40s.

You might want to consider Outreach, rather than Solaris.
There are nights when the wolves are silent and it the moon that howls.

Andi

Yupp, familiar with the numbers. Do not remember the Inner Sphere placed an age limit on MechWarriors (leaving aside that a certain Wolf was on active combat duty well into her 80s.)

TheGlyphstone

Name: Alroy Fletcher Yoshikawa
Sex: Male
BattleMech: King Crab
Homeworld: Solaris VII (Xolaras Suburbs)
Original Faction: Marik


Description: In his mid-to-late 40's, Alroy in many way resembles the antique Mech he drives - squat and barrel-chested, with the powerful arms of a wrestler. He wears his black hair shaved close, sporting a mustache and neatly trimmed beard to complete the ensemble. Wound scars line his torso and right arm, with assorted marks and smaller scars decorating the rest of his body.


Background:
Born to a pair of Free Worlds League ex-patriates, grew up in Solaris City watching Mechwarrior duels and working in scrap and salvage yards. Lacking the patronage to become a professional duelist, he signed on with a mercenary regiment and shipped off-planet. His career from that point was long and varied, but unexceptional, serving in campaigns for every major House and across a good portion of the Inner Sphere.

His luck changed - somewhat - on the Kuritan world of Toriuchi while serving with the Iron Devils mercenary company. Hired by the planet's authorities to defend against pirates, the cushy contract turned out to be poisoned fruit. The pirates' strength was far greater than presented, the Kuritan officials clearly intending the foreign ronin to be cannon fodder bleeding the pirate forces down to a more manageable size. The skill and determination of the Devils was greater than either the pirates or the treacherous Kuritans had anticipated, though; they waged a savage defensive battle against the raiders against overwhelming odds. When the smoke cleared, seven crippled Iron Devil Battlemechs still stood out of fifty, having brought down almost a hundred pirate 'Mechs in the process. The final battle had taken place less than a kilometer from the home and lands of an elderly Kuritan nobleman, Lord Yoshikawa, who had watched the fight and seen in the mercenaries true samurai spirit. Already in disfavor with the Kuritan court for his interests in foreign ways of war, he saw the governors of Toriuchi trying to cheat the surviving mercenaries of their pay through legal loopholes and obscure contract subclauses, and would not permit his own honor sullied after having his life directly saved. Six of the survivors would never fight again, and he paid them generous purses from his own pockets. The seventh was Alroy Fletcher, whom Lord Yoshikawa took the unprecedented step of formally adopting and naming his heir.

The move shocked and angered many on Toriuchi, but none were more infuriated than the extendd Yoshikawa clan. Lord Yoshikawa had been wealthy despite his diminished social status, but prized among his possessions was a King Crab KGC-000 Battlemech with which he had earned fame and glory in the Kuritan military. The antique Assault 'mech had been passed down through his line for generations, and the rest of the family had waited eagerly for the childless lord to die off and revert ownership to them. They would not accept being thwarted at this late stage, and certainly not by a foreign mercenary. While lawyers challenged the new will in court, assassins were sent against Alroy. He had only a short time to adjust to his sudden change in status before again being forced to flee for his life - this time wrapped in the shell of a mighty Mech dwarfing the Shadow Hawk he had abandoned.

Since then, he had drifted from contract to contract, seeing work with any mercenary group capable of paying the upkeep on his King Crab. With the death of his adoptive father, Alroy is technically and secretly the Lord of the Yoshikawa estates but unable to return there or even communicate to rule them in absentia without bringing yet another set of assassins against him. Only the Yoshikawa clan's notorious spendthrift nature has protected him to this point, as they prefer killers who work cheaply over more skilled (and expensive) hitmen.

Personality: Jovial and friendly, but reserved. He has a tendency towards introspection, making cryptic comments and perfectly content to sit staring into space and reliving old memories for long stretches of time. Fending off a smattering of bargain-budget but commendably enthusiastic assassins over the years courtesy of his 'adoptive family' have left him with a lingering distrust of anyone visibly of Kurita heritage, though he tries to hide it.

Speciality Skills: Years of practice with the King Crab have taught Alroy every quirk and quibble of the ancient machine. While nothing in his skill stands out to a noticeable degree, he can reliably coax out a few percentage points of performance even beyond the factory specs. Necessity has made him a master mechanic specifically for the countless issues inherent to the temperamental 'Mech, with very limited experience fixing any other design.

Out of the cockpit, he does his best to live up to the supposed ideals of his empty title. Already a practiced brawler and knife-fighter, he practices with his inherited sword almost religiously, though the need to do so in privacy limits him to form drills without substance. He writes poetry with middling skill, and has a fair hand at calligraphy.

Sexual Ons: He is capable of taking a dominant role with women, and most tend to expect such from his build and demeanor. Underneath, though, he has a carefully guarded and hidden submissive streak.

Sexual Offs: Any sort of restraints, impairment (drugs, alcohol, etc.) or other physical vulnerability. One experience with a kunoichi disguised as a prostitute is enough; he doesn't mind tying a partner up, but will never stand for being immobilized himself.

espendabelle

Sonja's from the middle of BF nowhere. So I can disguise my lack of universe knowledge with her simply being a hick.

Captain Whitebread

Quote from: Andi on February 19, 2018, 11:41:40 PM
Yupp, familiar with the numbers. Do not remember the Inner Sphere placed an age limit on MechWarriors (leaving aside that a certain Wolf was on active combat duty well into her 80s.)

No age limit. Several canon mechwarriors are in their 50s. (Snord’s Irregulars spring to mind)
There are nights when the wolves are silent and it the moon that howls.

Sara Nilsson

Quote from: espendabelle on February 20, 2018, 06:24:45 AM
Sonja's from the middle of BF nowhere. So I can disguise my lack of universe knowledge with her simply being a hick.

of course :) That could be quite fun even.

Quote from: Andi on February 19, 2018, 08:43:27 PM
Not quite ready yet to set up a sheet, but throwing thoughts out there as <character> tells me - maybe some of you guys want to hook into some of that.

* "Cousin" Katrina? With the way noble lineages work out, she might be. Third or fourth cousin, several times removed, from a political marriage a century or two ago.
* Former LCAF 'Mech pilot, quit after the unification with the Federated Suns - when he joined, being a minor noble's brat was enough to earn a Colonel's eagles and a cushy posting somewhere out of the way. In an AFFC RCT, he'd have to risk his life for that - for a leader he does not even consider his liege. <Character> is definitely a Lyran loyalist and does not support the union with the Suns.
* Somehow ended up in the arenas on Solaris VII after he quit the army. Haven't quite worked out how that happened yet
* Has all the affectations of a stuck-up noble, but does not actually believe any of that any more. It is simply a way to put the opposition of balance, provoke them, get them to do something ill-advised.

As said, no real age limit. I think the stuck up noble could be amusing, most of the pilots so far are the classical mercs so I think that could add quite a bit of character to our roster.

Ollumhammersong

Hi i'm a polymorphic alien who has taken the form of this signiature to have sex with your pupils, and by the smile on your face I can tell your enjoying it.

Sara Nilsson


Ollumhammersong

I like it. It has personality for a light mech, more so than the jenner or the locust or other generic skirmish types which all tend to be too similar in their particulars for my liking.
Hi i'm a polymorphic alien who has taken the form of this signiature to have sex with your pupils, and by the smile on your face I can tell your enjoying it.

Sara Nilsson

Did a quick google on it and it looks ok. I am at work so can't spend too long reading about mechs ^^ But I see no prob with it

TheGlyphstone


Sara Nilsson

Quote from: TheGlyphstone on February 20, 2018, 10:58:26 AM
But we already have a Thorne! ;D

lol

ill have the ooc and character threads up when I get home from work today. promise *crosses heart*

Thorne

Writer of horrors, artist of mayhem.

Currently available, frequently lurking.
Ons and Offs
Absences and Apologies
Ideas and inspirations: small groups

Sara Nilsson


Ollumhammersong

Pilot
Name: Jasmine Wong
Sex: Female
BattleMech: Thorn “THE-S”
Homeworld: Capella
Original Faction: Capellan Confederation

Description: compact and trim. Standing 5'5" tall with a trim & fit little figure with Soft, distinctly mixed asian features, skin tone and dark hair. She may never be the most imposing figure in the room but she can certainly vye for being the most spry. And the most flexible *wink wink*

Background: Jasmine grew up to parents who themselves were mercenaries who earned their slice of fame and fortune (along with citizenship) fighting for the CCAF at the tail end of the last successions war, and the resulting instability and fallout. Growing up alongside two brothers in such a military setting and raised on countless war stories from her parents. A future military career was all but a certainty for this young woman.

She was originally  supposed to accept a commision as a sub-commander (lieutenant) to be purchased by her parents, but instead decided to follow in their footsteps more literally by striking off herself as a soldier of fortune. Giving up her old life, and nearly her Capellan citizenship in the process.

The mech she owns is the most inexpensive one she could afford, even then she was not able to make such a purchase without becoming indebted to her new contract holders for fronting the money(and repaying her parents for the wasted commission).  But at least it is “hers” and its a decent enough starting point.

Personality: Despite her penchant for personal freedom Jasmine doesn’t dislike or have any strong objections to the Confederacy or their society. (A lifetime of state indoctrination and propaganda have done their job well) and she still is technically a citizen of said state, even though she will almost certainly have to answer some questions and possibly undergo state ‘re-education’ should she try and return.
She enjoys doing what she wants to do. She likes the idea of being part of a team but has a tendancy to let her own excitement get the better of her. She views Mech piloting  as the best kind of competition. And growing up with two brothers in the Confederation where ones performance and education means everything for their future lot in life, She can be a very competitive person.  With the highest stakes possible and when your matched tonne for tonne or even outmatched but you still come out on top, she knows its because she was just better than they were. And the thrill from that kind of victory is almost intoxicating.
Consequently she takes very poorly to the idea of losing. And will likely push herself farther than she should if her blood starts to run hot.

Speciality Skills: Still Fairly new in regards to true combat experience, A few scrapes here and skirmishes there. Most of her piloting was done in her academy days as a CCAF cadet. She has certainly never been a part of something as massive as the clan invasion.
She is still very much moldable by the events and experiences she will take part in and has yet to find herself a niche.

Sexual On: switch, light bondage (receiving or giving), Fucking in the shower, rough, physically fit partners. 

Sexual Offs: Non-con, extreme anything.
Hi i'm a polymorphic alien who has taken the form of this signiature to have sex with your pupils, and by the smile on your face I can tell your enjoying it.

Sara Nilsson

[float=right][img height=400 padding=8]https://pre00.deviantart.net/0bf2/th/pre/f/2014/246/b/e/tutorial_char_fte2_by_mitchellmohrhauser-d7xuugj.jpg[/img][/float]

Fixed the image code for you use that :) looks good welcome. just fill in the last bits and come on in

Ollumhammersong

Hi i'm a polymorphic alien who has taken the form of this signiature to have sex with your pupils, and by the smile on your face I can tell your enjoying it.

Sara Nilsson


Ollumhammersong

Hi i'm a polymorphic alien who has taken the form of this signiature to have sex with your pupils, and by the smile on your face I can tell your enjoying it.

Captain Whitebread

There are nights when the wolves are silent and it the moon that howls.

Sara Nilsson


Captain Whitebread

There are nights when the wolves are silent and it the moon that howls.

Thorne

At which point, the rest of us will start in, and no one will be safe. >_>
Writer of horrors, artist of mayhem.

Currently available, frequently lurking.
Ons and Offs
Absences and Apologies
Ideas and inspirations: small groups

Captain Whitebread

Oh, have I discovered someone else who thrives on pun-ishment?
There are nights when the wolves are silent and it the moon that howls.

Thorne

Once in a while, yes. I have been known to drop the odd pun on an unsuspecting group.
Sometimes they even get them.
Writer of horrors, artist of mayhem.

Currently available, frequently lurking.
Ons and Offs
Absences and Apologies
Ideas and inspirations: small groups

Captain Whitebread

There are nights when the wolves are silent and it the moon that howls.

Sara Nilsson

OOC thread and IC thread up. But anyone can still join in. "sorry my mech didn't want to start, had to make some quick repairs" :)

Andi

Posting this here for now, since he does have an unusual 'Mech. Sara, let me know if this is all right to move to the OOC and IC threads?

Pilot
Name: Dietrich von Lindenfels
Sex: Male
BattleMech: Warhammer WHM-7A
Homeworld: Firenze
Original Faction: Lyran Commonwealth

Description:
Dietrich presents, for all intents and purposes, a distinguished older nobleman. Betweene grey, almost white hair (with some traces of the original black remaining), a matching full beard and mustache, and a preference for old-fashioned, formal clothes, he can certainly play the part. Deep blue eyes look out from under bushy eyebrows; for all that, he is lean, fit and powerfully muscled.

Background:
Dietrich was the youngest of six children born to the Baron von Lindenfels, ruler of Firenze and his wife. Seeing no chance of inheriting (without engaging in political maneuvering and crime against his own family), he instead petitioned his father to be granted the family's WHM-7A; in return, he proactively declined any claim to rank and title by inheritance and joined the Lyran Commonwealth Armed Forces in the early 20s of the 31st century. He has not been home since.
Reevaluating his odds of amounting to anything in a Federated Suns style military as Hanse Davion attempted to create after the unification (to Dietrich, annexation) of the Lyran Commonwealth, Dietrich left the service in 3028, becoming first a gladiator with a moderate amount of success, then a mercenary. Surviving his last unit's destruction during the early Clan invasion, he made his way back to towards the Inner Sphere's center, looking for new employment.
At this point, his 'Mech is no longer in prime condition - availability of spare parts for the LosTech in it has led to the Artemis IV system failing completely, the left PPC being finicky and the rest of the fire control being somewhat unreliable. To compensate, he has learned to use the Mk. I eyeball to frightening effect.

Personality:
Dietrich affects to be the stereotypical stuck-up nobleman, looking down his nose at 'commoners' and those of lesser station than himself. While this outlook may have been based in conviction thirty years ago, nowadays, it is an act, designed to throw people off balance; it has served him well, although his diction and code of honor seemed to be very confusing to the Clan warriors he encountered during the early invasion.

Speciality Skills:
Duelist, "Gunslinger"

Sexual On:
ORal, loud girls, can be a bit of a cradle-robber

Sexual Offs:
Anal, bondage, excessive force

Sara Nilsson

dont think I ever seen anyone pick that one. Had to read up on it but its fine. As I said before, I am easy going with the mechs. Could you make a note on the sheet though with the final loadout though so its easier to remember since that variant is quite different from the standard.

So approved.

Captain Whitebread

Skilled at firing by eye.  Nice trait to have. 

<offers several rolls of duct tape to help hold the almost  500 year old mech together>
There are nights when the wolves are silent and it the moon that howls.

Thorne

Gonna need a little more than duct tape ... Ailis might have some bailing wire in her sack of odd parts ..?
Sadly, she's generally fresh out of chewing gum.
Writer of horrors, artist of mayhem.

Currently available, frequently lurking.
Ons and Offs
Absences and Apologies
Ideas and inspirations: small groups

Andi

Hey, if all else failes, that finicky PPC still makes a decent club.

Sara Nilsson


Captain Whitebread

There are nights when the wolves are silent and it the moon that howls.

Relikai

Placing interest here :)

Might have a male/female pilot of the Draconis Combine... unless i can find a mercenary company for her to formerly be part of :D

Am looking at the Bushwacker mech. Will look at making one at the Mechlab and posting if I have the time!

Sara Nilsson


TheGlyphstone

Bushwacker wouldn't be an option for us right now, since it won't be invented until 3053.

Relikai

Oh okay, will take a look again :D is there a Mechwarrior game which takes place during this event? Was taking inspiration from MW4 which I know is far after the clan invasion :D

TheGlyphstone

I think Mechwarrior 2: Mercenaries is the last Mechwarrior game pre-Clan Invasion.

http://www.sarna.net/wiki/Main_Page   is the best wiki resource available.

http://www.sarna.net/wiki/Inner_Sphere_'Mechs  will give you a list of all the 'Mechs built pre-Clan, under the headings "2750, 3025, and 3050 Technical Readouts".

Sara Nilsson


Captain Whitebread

It looks like I’m not the only Bushwacker fan. I’d have been piloting one if they were available.
There are nights when the wolves are silent and it the moon that howls.

Relikai

Honestly I only follow the Bushwacker because its what I'm (Or players) are stuck with for most of MechCommander 2, and I often make them specialised units with Lasers and Ballistics instead of Missiles  ;D

Sara Nilsson

I never switch out loadouts myself. I found it is waaaay to easy to make overpowered mechs that way.

Captain Whitebread

Any online game will have people trying to max out their damage capacity.  It is why I won't play it. 

That and I don't play well with others.
There are nights when the wolves are silent and it the moon that howls.

Thorne

Give me an ER PPC and enough maneuverability to take advantage of it, and I'm happy. Mebbe a few missiles to soften my target a little, but I really don't ask for much, honest....

And I've never played any of the games, for all I find the setting fascinating. I'm not as interested in the hardware as I am in the people that run it. *shrug*
Writer of horrors, artist of mayhem.

Currently available, frequently lurking.
Ons and Offs
Absences and Apologies
Ideas and inspirations: small groups

Sara Nilsson

Quote from: Thorne on March 02, 2018, 10:01:15 PM
Give me an ER PPC and enough maneuverability to take advantage of it, and I'm happy. Mebbe a few missiles to soften my target a little, but I really don't ask for much, honest....

And I've never played any of the games, for all I find the setting fascinating. I'm not as interested in the hardware as I am in the people that run it. *shrug*

Makes sense tbh. I like the single player games, the multiplayer always turns so toxic. :(

Captain Whitebread

There are nights when the wolves are silent and it the moon that howls.

Marie Reynolds

I have hit a writers block wall so I am afraid I have to withdraw sorry everyone.

Sara Nilsson

No worries, hope the block eases soon and thanks for the interest and for letting us know :)