Fallout: Vault 5 [Fallout Sandbox][Seeking 5 Serious Players]

Started by GloomCookie, May 05, 2016, 08:31:29 PM

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GloomCookie



War... War never changes.

The Heartland of America, it was once called, home to hardworking people who fed the voracious appetite of America with endless waves of grain.  Yet hidden in these gentle plains was an atomic apocalypse that was unleashed on a fateful day in October, 2077.  Hundreds of missiles emerged from their hiding places to bombard far away cities in China and Russia, leaving the citizens behind to face Armageddon alone.

The atomic fire that followed wiped away the endless waves of grain and filled the mighty rivers with radioactive mud.  Yet this was not the end of the American heartland, for life continues to struggle on.  From the ashes come new peoples, some wanting to once again feed their fellow Americans.  Others see the potential of the glowing rivers for trade and commerce.  And still others... their motivations are as mysterious as a person can be. 

But if there's one thing that hasn't changed since the bombs fell, it's that war... war never changes.





Welcome to the world of Fallout, where the entire world has gone to Hell in a handbasket and you're along for the ride.  My name's Linna and I'll be your GM.  My main goal is to create a fun and positive experience for everyone as you explore the vast midwest of the former United States, trying to figure out if it's safe for you and your comrades back in Vault 5 to emerge and where it'd be safe to settle, if it's even safe to do so.  You'll be drawn into events beyond your character's control as you explore the good, the bad, and the ugly of the post-apocalypse and figure out the secrets just behind the facade of normalcy.  Religious cults, corrupt businessmen and officials, mad inventors, family grudges that last generations, and all of it while coming across the bizarre, strange, and downright hilarious.  As the game expands, I'll happily take more people to join the party or even take them on as villains, so this is truly a free-form open system where the game only ends when the players quit.

The Game Manual can be acquired here.  Please read and reply with your character sheet, and as soon as we have enough, we'll begin.  If you have questions or comments, please leave them here so I can get back to you.


Updates:
1) 7 May 2016 - Updated Core Rulebook to include initial skill values.
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Hobbes1266


GloomCookie

Quote from: Hobbes1266 on May 05, 2016, 08:40:33 PM
Would our characters need to all be from vault five?

To begin with, yes.  As we go forward, if a character falls or we find room for you, you can be from elsewhere, even if it hasn't been visited by the group.
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Hobbes1266

Alright. I already had a character rolled up for the system but I think I'd need a new one for this.

Hobbes1266

Name: Linda Carter
Age: 19
Gender: Female
Race: Human Caucasian
Height: 6ft
Weight: 132lbs
Eyes: Brown
Hair: Brown



Linda grew up in vault five as happily as could be expected in the strict society. She made friends with a boy named Will, the son of one of the guards. Over the years they spent a lot of their time together, though Linda slowly grew more distant as Will became more possessive of her. When they took the G.O.A.T. Linda was assigned to work on the power generator and Will became a guard like his father. Not long after Will forced Linda to marry him, being more than slightly abusive and possessive, but keeping her out of the worst of the oppression of the other guards. Once the revolt began, Linda took a pistol from the armory, shooting her husband in his sleep.

ST 5
PE 9
EN 5
CH 4
IN 5
AG 7
LK 5

AP 8
AC 7
HP 30
Heal rate 1
Carry weight 150lbs
Critical chance 5%
Melee damage 1
Party limit 2
Poison resistance 25%
Radiation resistance 10%
Sequence 18
Skill rate 15

Small Guns 26
Big Guns 24
Energy Weapons 28
Unarmed 34
Melee Weapons 20
Throwing
First Aid 20
Doctor 20
Sneak 24 +
Lockpick 28
Steal 22
Science 20 +
Repair 20 +
Pilot 24
Speech 18
Barter 18
Gambling 24
Outdoorsman 20

GloomCookie

Looks good, Hobbes :)

If anyone else needs help building a character, please let me know.  I'll be glad to help anyone who needs it.
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TheBlazinDragon

Interesting idea here, I'm quite interested in joining and will probably be making a character once I figure out how I want to play here. I do have a question though. I've played new Vegas and fallout 4 (and a bit of fallout 3, but didn't get far before new Vegas came out), and I'm curious on the crafting portion of this game. Will it be more free form with the ability to craft whether we want as long as we have the idea and skill rank to do so or will it be stream lined with only creation things to be crafted throughout the entire game?

GloomCookie

Quote from: TheBlazinDragon on May 07, 2016, 11:51:24 AM
Interesting idea here, I'm quite interested in joining and will probably be making a character once I figure out how I want to play here. I do have a question though. I've played new Vegas and fallout 4 (and a bit of fallout 3, but didn't get far before new Vegas came out), and I'm curious on the crafting portion of this game. Will it be more free form with the ability to craft whether we want as long as we have the idea and skill rank to do so or will it be stream lined with only creation things to be crafted throughout the entire game?

Kind of a mix of the two.  There are standard recipes that are common throughout the wasteland, but there will be opportunities to build awesome new things over time.  If you can find the materials and put them together right, you're only limited by your imagination.
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TheBlazinDragon

Sounds good enough for me :)
Time to make my character now

TheBlazinDragon

#9
Name: Alexander Jordan Graff      Age:  24
Gender: Male                                Race: Human, Caucasian
Height: 5'7"                                  Weight: 155lbs
Eyes: Hazel Green                        Hair: Light blown/Dirty Blonde



Life in a Vault, it was the only thing that Alexander knew so he couldn't compare it to life before the bombs fell. The early years were fine as he was mostly care free and relatively normal. It was during his late teens where his carefree personality slowed down. He still enjoyed a good time, but knew that his responsibilities were just going to grow and grow. And after taking the G.O.A.T he knew he was correct in his assumptions as he was assigned to the medical bay. At the beginning, it was just looking at minor injuries... the small stuff really. Over the years though, he became more confident with his medical knowedge to the point where he could work on everything with confidence. It was soon after this point in his career in which everything changed.... the revolt had begun. Not wanting to become caught in any crossfire, he became the spokes person of the medical bay to keep them out of the fire. It had worked for a little while, but in the end his words were just not enough to keep them from the conflict. Most of the time, Alexander would be involved with the conflict trying to make sure that deaths were kept to a minimum when he could. The only time where he became violent was when some of the more brutish participants that was following the previous overseer. One of them tried to assault another medic, however Alexander stepped in and used a scalpel and carved open two over the major arteries (One in the neck and the other in the armpit). Unfortunately he was beaten pretty bad for that, but saved by some other dwellers. After the revolt ended, the new overseer said a team would go and explore the serface, hopefully finding out if it was inhabitable. Feeling the uneasy nerves still in the vault, he volunteered himself as themedic for thegroup while hoping that life outside would be better then what had just happened.


Strength     - 4
Perception  - 7
Endurance  - 4
Charisma    - 6
Intelligence - 9
Agility          - 6
Luck            - 5

AP - 8
AC - 6
HP - 27
Heal rate - 1
Carry weight - 85 lbs
Critical chance - 5%
Melee damage - 1
Party limit - 3
Poison resistance - 20%
Radiation resistance - 8%
Sequence - 14
Skill rate - 23

Small Guns - 29
Big Guns - 12
Energy Weapons - 12
Unarmed - 45
Melee Weapons - 60
Throwing - 24
First Aid - 38 (Tagged)
Doctor -  23(Tagged)
Sneak - 31
Lockpick - 26
Steal - 26
Traps - 26
Science -  43(Tagged)
Repair - 29
Speech - 37
Barter - 32
Gambling - 25
Outdoorsman - 26

Perks
- Bloody Mess
- Small Frame (+1 Agility, Carry Weight = [25+Strength*15])

GloomCookie

I feel like an idiot.  I forgot to include skills, but that's been fixed.
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Hobbes1266

No worries. It can still be found on the wikia page even if you didn't update it.

GloomCookie

Going to toss some art and appropriate background material your way.  Think you'll enjoy it :)



The Hotel Finlen

Located on the outskirts of Joplin, Missouri, the Hotel Finlen is a partially collapsed grand hotel from the prewar days owned by the mysterious Mr. Greene.  A thick metal barrier keeps most outsiders at bay until they are personally escorted by the hotel's permanent guards into the hotel, where they are required to personally hand over all weapons to Mr. Greene to be locked inside.  From there, they pay for the privilege of staying in what is called the 'finest hotel left in Joplin', with a jazz band of ghouls who play every night during meal services provided by Mrs. Denise, who often serves her 'spicy chicken stew' to anyone willing to give it a try.



Johnny's "I FIX YOUR SHIT" Garage

Little more than a shack on the edge of a junk yard near highway 20 outside Claremore, Oklahoma, Johnny's I FIX YOUR SHIT Garage is a common stop for junk dealers and mechanics in the Tulsa area.  Johnny is a prewar ghoul who works with his two main pickers, Freddy and Danny, to find just about anything in the junk piles he's accumulated since the war ended.  He's one of the few in the area to own an actual car that runs, though it's little more than a frame with bins in the back for hauling junk around the place, and Johnny has fended off plenty of raiders who thought it'd be a funny idea to try and take his car.



Swanson's Fish Shack

Located near Cape Girardeau on the Mississippi south of St. Louis lies a shack with a blue light visible both day and night.  Pulling in via boat or approaching via land, an old black man sits with a lever-action rifle, a crow that pecks and eats any scraps of food around, and a large securitron robot, guarding the shack.  This is old man Swanson, and he deals in fish and only fish caught from the river.  He's an honest sort, willing to trade for cheap and even gives out fish to anyone who is willing to do him a favor or two, which mostly involves carrying food to nearby cabins and shacks, though for the right sort he's asked the sort of favors that earn lifetime supplies.  How he keeps so many fish around is a mystery, but he is good at what he does, and always has plenty of food for the right price.



Abernathy Farm

The Abernathy Farm is little more than a shack in the middle of nowhere.  Little is known about the Abernathy's except they come to town on occasion to trade, but beyond that they might as well be mysteries.



Springfield Metro

Hidden under the bulk of Springfield is the Metro, home to almost anything immoral and frightening.  Some stations are home to stubborn raiders that refuse to die, even with the might of Gatekeepers, while others are infested with hordes of feral ghouls that overwhelm anyone unlucky enough to wander down.  If the stations were ever cleared out, it would make travel faster throughout the city, but it's currently too dangerous.
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GloomCookie

Given the lack of real interest for the story so far, what I'm going to do is relax the requirement for 5 players and instead take the two I have starting Tuesday, May 10, will begin the game.  To make up for the lack of players, I'll add in a sort of GM character to make it 3 and we'll see how things go.  New players will still be allowed but they'll need to contact me and we go from there to determine where they'll jump in.
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Miroque

I have totally missed this game... making character now..

Hobbes1266


GloomCookie

I have the first companion character lined up but that's the only hint you get.
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LeSane

I had interest in joining though would it be possible in joining as someone who isn't from the vault that assists those who have?
'Life is an unreasonable game in which winning was impossible from the start. Even so spread your wings and fly straight into the sun! If the world threatens to swallow you whole crush it under your heel.'

Miroque

Name:  Amanda Willworth             Age:  18
Gender: Female                           Race: Human, Caucasian
Height: 5'3"                                Weight : 102 lbs
Eyes: Grey                                   Hair : Long Silver Blond

G.O.A.T. Day finally reached her. Amanda had been pampered for it, and now it was here. All in the Vault 5 knew her physical perfectness. It irked most females, mostly because it caused adoration from menfolk. Not only was there allready a lottery being drawn by the men in vault, who might marry her off, when her G.O.A.T.  was
over. Amanda being direct descendant form the first vault overseer, had given her everything in silverspoon, another thing that irked those around her, but that was not said openly.

Amanda´s GOAT was tricked. It show'd she was fit for security, as one of the older women had tricked it. Older woman was wife of the Overseer, man that had lusted after young Amanda from her early teen years. When the revolt happened, Amanda hid into one of the forgotten storerooms, armed with LasPistol, unknown to her, it was unloaded and as she was found out by two bloodcrazed guards, she started to scream, while they ripped her vaultsuit. As she screamed, she started to bash the first guardman with the gun, not stopping before the second man ran from the sight of his friends head bashed in, his brains and blood all over young Amanda.

Hours later, when she became to her senses, she was laying on a bed in medical, wrapped tightly into the binders.

Finding her hands bloody, new Overseer made sure she was part of the Exploration Party, as GOAT had put her into Security, even it was trick from now dead woman.

Amanda still holds to the LasPistol she saved herself with. She even named it "Maiden Guard"

Strength       - 3
Perception     - 4
Endurance     - 6
Charisma       - 10
Intelligence   - 4
Agility           - 4
Luck             - 6

AP - ?
AC - ?
HP - ?
Heal rate - ?
Carry weight - ? lbs
Critical chance - ?
Melee damage - ?
Party limit - 5
Poison resistance - ?
Radiation resistance - ?
Sequence - ?
Skill rate - 13

Small Guns - 9
Big Guns - 0
Energy Weapons – 0 (Tag)
Unarmed - 36
Melee Weapons - 49
Throwing - 6
First Aid - 49
Doctor -  34
Sneak - 29
Lockpick - 24
Steal – 24 (Tag)
Traps - 24
Science -  33
Repair - 24
Speech – 60 (Tag)
Barter - 55
Gambling - 30
Outdoorsman - 20

Perks
Sex Appeal
Good Natured

GloomCookie

Quote from: LeSane on May 10, 2016, 07:57:45 AM
I had interest in joining though would it be possible in joining as someone who isn't from the vault that assists those who have?
I'm not sure I follow.  Are you like a Vault Survivor therapist?  I ask because that is a very specific role, one that I'd be highly suspicious of.  I'm not saying it's impossible, but between the Vault experiments, odd survival rates, etc., it might be years between a Vault opening, and there's no guarantee they'll even be close... one might open on the East Coast and the other on the West Coast. 

Now, if you're talking just a random joe who shows up and helps out the survivors?  Then yeah, that's totally doable.  I need more specifics so I can place you appropriately.  What does your character do?  How does your character either earn a living, either by earning caps, performing services, or by farming?

Miroque, I'm not opposed to your character, I just want you to keep in mind that as a GM, I am NOT a fan of characters getting raped to establish a character, and I'm not an overly sexual one either.  So please keep this in mind that while I know your character killed the two guards, your taking of the Sex Appeal perk will only get more people staring at your breasts, but not much else.
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GloomCookie

Miroque, please change your character's age to 18+ please.
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Miroque

Age changed.

About LeSanes "char" : there might be an hovel/small town build on top of the vault exit... and there might be people living there..

I have GMd one game , where that was the case. Those living on top of hte vault doors, were worshipping the vault as portal to "heaven". And whent he vault doors first opened , big pile of bones clashed at the vault dwellers... as the guys living on top of the hole burried their dead by dumbing them into the hole...

LeSane

I was thinking more of a character that was like the courier from New Vegas type deal. He's doing an odd job for one of the NPC's when the vault opens. I could see him a bit more suprised to the vault open up and find living people inside.
'Life is an unreasonable game in which winning was impossible from the start. Even so spread your wings and fly straight into the sun! If the world threatens to swallow you whole crush it under your heel.'

GloomCookie

Quote from: LeSane on May 10, 2016, 10:38:39 AM
I was thinking more of a character that was like the courier from New Vegas type deal. He's doing an odd job for one of the NPC's when the vault opens. I could see him a bit more suprised to the vault open up and find living people inside.
Vaults are, by nature, out of the way of most population centers, so you'd likely encounter them in a nearby town.  I'm fine with the courier idea, I just suggest you look at a population center to start in or between two and they can encounter you along the way.  It just might take a while depending on where you decide to show up.
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GloomCookie

First post is up, please feel free to contribute if you are part of the original group.  Players who are joining separately, please wait until you receive a message from your GM for where you will be starting.

Oh, and sorry for you guys in non-America, but Fallout uses Imperial numbers and such, so expect that a lot. 

Also, since distances are measured in miles, it will take approximately 20 minutes per mile to walk.  I won't include running or jogging or anything, that's just a standard baseline number to travel long distance.  So if it's 20 miles away, it's going to take you 6 hours, 40 minutes to walk that distance.  Keep this in mind so you don't just poof there.  However, once you arrive at a city, I'll be switching over to Google's hiking distance thingy.  So if you start in one city heading for a destination, I'll use that number instead.
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