Avernum: Escape from the Pit(pathfinder seeker thread)

Started by NicciKotor, July 02, 2012, 08:31:17 PM

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NicciKotor

#75
Quote from: Sethala on July 04, 2012, 01:19:46 AM
Ok, character sheet in progress:

http://plothook.net/RPG/profiler/view.php?id=10951

One potential issue... characters are missing equipment, so anyone that focuses a lot on weapons (our thief and cleric) is nerfed, and spellbooks and holy things are also taken away, nerfing wizards and clerics, but myself and the monk don't seem to be missing a whole lot by losing equipment.  Anything planned to keep us from being too strong?

You've be spending a few weeks in dungeons before getting tossed into the portals, so they will know full well that the monk and sorceress can do. Nothing a good pair of manacles on your arms and legs and short chains cannot fix. Without a thief tool kit, getting through locks becomes very difficult.

And yes, you need a divine focus to cast divine spells. No holy symbol means no spells. What you have memorized when the game starts is what you will have until you can gnaw a rock into something resembling your symbol.

The monk and the sorceress will have their paws shackled behind their backs to prevent any silly business, where as the two others will simply have shackles and chains out front. And naturally the two kittengirls will get raped silly while in prison.

So yes, your first combat is going to be very amusing for everyone.
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AKunoichi

* AK47 puts all her points into lockpicking and escape artist.

Is it too late to swap con with int?

NicciKotor

Also make sure to get yourselves pictures and to make 64 by 64 pixel pictures of them as well. That way I can upload them into gametable and go from there.

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NicciKotor

Quote from: AK47 on July 04, 2012, 01:30:57 AM
* AK47 puts all her points into lockpicking and escape artist.

Is it too late to swap con with int?

Nope. I allow tweaks up to the first battle, since naturally people want to fine tune their builds once we have begun.
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Metalzephyr

Well got a full sized pic for now (will get you a 64x64 before game start):



And just finishing up naming/detailing his Deity, then char sheet will be ready!

Sethala


AKunoichi

http://www.dndsheets.net/view.php?id=37825 here's my sheet for now. I decided not to swap int and con because Rogues already have all the skills forever.

I still need to pic feats. Can I spend a feat to have a natural weapon?

NicciKotor

Quote from: AK47 on July 04, 2012, 01:56:02 AM
http://www.dndsheets.net/view.php?id=37825 here's my sheet for now. I decided not to swap int and con because Rogues already have all the skills forever.

I still need to pic feats. Can I spend a feat to have a natural weapon?

Permission denied!

Also it is called improved unarmed strike. Use the monk dmg tables for unarmed strike for your clawing damage.
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Metalzephyr

Here you are Nicci, and editing up that character pic for you shortly (will send link on IM):

http://plothook.net/RPG/profiler/view.php?id=10950

AKunoichi

Okay so I took improved unarmed and then took weapon fennese and weapon focus as rogue talents. I think I'm pretty dangerous with a sneak attack and 20 dexterity.

NicciKotor

Quote from: AK47 on July 04, 2012, 02:23:05 AM
Okay so I took improved unarmed and then took weapon fennese and weapon focus as rogue talents. I think I'm pretty dangerous with a sneak attack and 20 dexterity.

You still need one more feat.
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NicciKotor

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NicciKotor

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Metalzephyr

Looks like the IC thread is up, and so is my first post!


NicciKotor

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NicciKotor

You forgot to add your con modifier per level into hit points. So you should have 22+12 hit points.

Also in pathfinder you can add, per level, either one more hit point or one more skill point for your favored class.
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NicciKotor

Also you don't have your BAB down or you attack rolls typed out or your speed. And  you put no ranks in sleight of hand.
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Metalzephyr

Oh right the favoured class thing, what is that for humans? I haven't added such a bonus on the char sheet :S

NicciKotor

It's the same for all races. Either you put one point into hit points or skill points each time you level in your favored class, which you selected at the start of the game.

Human's get a bonus +1 point per level to skill points for being human.
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AKunoichi

Quote from: NicciKotor on July 04, 2012, 12:13:35 PM
Also you don't have your BAB down or you attack rolls typed out or your speed. And  you put no ranks in sleight of hand.

Okay thanks!

Sethala

Quote from: NicciKotor on July 04, 2012, 12:32:38 PM
It's the same for all races. Either you put one point into hit points or skill points each time you level in your favored class, which you selected at the start of the game.

Human's get a bonus +1 point per level to skill points for being human.

Most classes have other benefits they can pick as well, depending on your race.  For humans clerics, you can get +1 to your caster level check to overcome spell resistance of outsiders, for instance; halfling or dwarf clerics could get +1/2 uses of their level 1 domain power (i.e. they get one extra use of it for every two times they pick that benefit).

Metalzephyr

Hrmm okay, I'll hop back on the char sheet and edit up those favored class elements!

and AK47 or Sethala, either of you can be on Zayne's back, just go ahead and name him in your post (left it vague in mine so either of you could do as you like!).

Metalzephyr

Modifying char sheet, added 4 more skill points for favored class (I keep liking the Pathfinder system more and more!)

Also added his god's alignment (LN, he is LG, one step away), and realized I forgot to add a language so threw in Nephilim (not sure what their language would be).
Oh and uh, since the OOC thread is up, maybe we should move discussions there?"

Wheresmycow

#99
Character Sheet


Iki
Male Kitsune Monk 4
LG Medium Humanoid
Init +5; Senses: Low-light vision; Perception +9
--------------------
DEFENSE
--------------------
AC 19, touch 19, flat-footed 13
HP 31
Fort +6, Ref +9, Will +6
+2 against enchantment spells and effects.
--------------------
OFFENSE
--------------------
Base Speed 30 ft, +10 Fast Movement
Melee Unarmed Strike +8 (1d8+2/20/x2)
Flurry of Blows +7/+7 (1d8+2/20/x2)
Bite +8 (1d4+2/20/x2)
--------------------
STATISTICS
--------------------
Str 15, Dex 20, Con 15, Int 14, Wis 15, Cha 16
Base Attack +3; CMB +6; CMD 23 (+2 against grapples)
Ki Pool: 4
Feats:Combat Expertise, Dodge, Fox Shape, Improved Grapple, Weapon Finesse

Skills: Acrobatics +3(+13), Bluff +4(+7), Disguise +4(+7), Perception +4(+9), Perform +1(+7), Sense Motive +4(+9), Stealth +4(+12)
Languages: Common, Draconic, Elven

--------------------
SPECIAL ABILITIES
--------------------
AC Bonus (Ex)
Agile (Ex)
Change Shape (Su)
Evasion (Ex)
Fast Movement (Ex)
Flurry of Blows (Ex)
Ki Pool (magic) (Su)
Kitsune Magic (Ex/Sp)
Maneuver Training (Ex)
Natural Weapon (Ex)
Slow Fall (20 ft) (Ex)
Still Mind (Ex)
Stunning Fist (Ex)
Unarmed Strike

--------------------
SPELL-LIKE
--------------------
Dancing Lights - 3/day

There, done and done.  Did some minor tweaks.  Will do up a post after work.
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