Game of Thrones, Risk, etc. (edited, READ!)

Started by GrinningHound, July 31, 2009, 07:09:39 AM

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GrinningHound

Okay, I want to play a game where characters are all up to something, trying to become a ruler, vengeance, treasure, something.  The kingdom is in turmoil, and there are plenty of opportunities to seize your goals.

However, everything has repercussions.  I want things to get complex, characters to die, alliances to shift, etc etc.

Freeform, using more or less common sense rules and fun to determine outcomes.

NekoBoy89

Okay I will join in with the Bishop, Reginald the Purehearted. XD

GrinningHound

Lul, okay.

Anyone have ideas for strategic powers for each piece to have?

They should all have ONE.  Maybe the queen has two.  :)

NekoBoy89

Well you said the Bishop was some kind of wizard like character, maybe it should be some magics or so?  :D That is basic.

GrinningHound

Sure, bishops are magical characters.  Well, anyone can be if you wanna play like a half demon or whatever  (you tell me!).

Hmm, lets brainstorm.  This doesn't have to be a complex game with layers of intricate mastery, just something light and fun to RP with.

Pawns:  Can kill someone only if they are with another character.  They die if the other character dies.  If they kill three people, they may take the position of a piece that died.

Knights:  DEFEND:  While with a knight, a piece cannot be killed. (This is true for PAWNS, not for other Knights)

Bishop:  JUDGEMENT:  A bishop kills a piece that kills another piece, once, no matter where they are.  He is magic.

Rook:  CASTLE:  Any character in their castle cannot be killed.  The Rook may move to kill one other character, but then it falls.

Queen:  The Queen is beef.  The first time she is killed, she is not killed.  After that, she kills someone when she dies.


So, every once and a while, while we write out the story, I will say TURN!  And everyone takes a turn.  Your turn may be to move (like your Knight travels to the carnival, where the enemy bishop is).  One team goes first, then the next.

In KILL RANGE you may choose to kill.  Depending on who else is within KILL RANGE you are vulnerable to their counterattack.  You RP out the battle.


The point is to have fun playing your characters, but also to slaughter eachother.  A battle may not occur every time the characters are together.  Maybe the Knight catches the enemy Bishop sleeping with his Queen, and sentences him formally in court, and he is hanged.  Part of the game is the surprise at when you are killed, and in planning your kill so that you can get away, or maybe come back as a new character able to take advantage of the situation to kill more guys!


GrinningHound

The chess type thing is just an interesting way to keep the game dynamic.

Doomsday

Huge Game of Thrones fans here, I'm kind of busy at this very second but I'm stating my interest now and will read OP from start to finish in a couple hours.

GrinningHound

Ah, so you know what I mean when I say the story feels like a chess game with all the characters getting one up on eachother through Xanatos Gambits.  :D

Doomsday

When you play the game of thrones, you win or you die. There is no middle ground.

GrinningHound

Any ideas for the rules?

I'm thinking players go clockwise deciding their actions.  They can get into range of another piece, or out of range, or take them if they are in range.  You gotta use the pieces powers to work together with your team to take out the other team's pieces, losing the fewest.


You get to decide which order you want to play, meaning what your new piece is for your next character, each team will have a different strategy.

Something like being 'in range' might mean all the characters are at a party, and if someone decides to go for a piece, there will be a battle, resolved by your pieces individual power and placement.

So, characters can last for a while and build relationships and stuff.  It'll be that much funner when they die.

GrinningHound

It sounds wierd, but it will basically be a regular RP with a fun twist.

Any ideas for characters of the two kingdoms?  I'd like three players on each team.

GrinningHound

How about no rules per se, just common sense?  I want a game where the factions are fighting with subtlety and politics, and occasional force of arms.