Champions Interest Check (all OC Superheroes campaign)

Started by Empyrean, October 19, 2013, 10:40:22 PM

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Empyrean

Yugi: Would you be able to play if we switched to a more freeform style of character creation?

Yukina

I'd be alright with that. Would you like to know my character idea?


Empyrean


Yukina

A meek girl who can grow up to eight meters tall and project energy (basically a human kaiju). Though when she grows, her clothes obviously are ripped to shreds.


apygoos

#54
she needs hulk-like sports bra and bikeshorts!
might i  suggest that you note in the title that its a [all oc] super hero RPG? some may not have an even remote idea of what champions is.

Muse

  I'd really prefer to use the game system, but I'd be happy to do the numbers on someone's concept for them.  :) 

  If I have the points, is it okay to have a mage who also has found his physicality heightened? 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

apygoos

while im not a fan of systems, on that regard, me personally, i wouldn't mind it, mages should be strong in both body and mind.

Empyrean


Yukina



Yukina

Spoiler: Click to Show/Hide
Character Name: Kaijuda
Alternate Identities: Miyoko Suzumiya
Player Name: Yugishogun

CHARACTERISTICS
Val   Char   Base   Points   Total   Roll   Notes
10   STR   10   0   10/60   11- / 21-   HTH Damage 2d6/12d6 END [1/6]
10   DEX   10   0   10   11-   OCV 3 DCV 3
10   CON   10   0   10   11-   
10   BODY   10   0   10/20   11- / 13-   
15   INT   10   5   15   12-   PER Roll 12-
10   EGO   10   0   10   11-   ECV: 3
10   PRE   10   0   10   11-   PRE Attack: 2d6
20   COM   10   5   20   13-   
2   PD   2   0   2      2 PD (0 rPD)
2   ED   2   0   2      2 ED (0 rED)
4   SPD   2.0   20   4      Phases: 3, 6, 9, 12
4   REC   4   0   4      
40   END   20   10   40      
20   STUN   20   0   20/30      
6"   Running   6   0   6"      
2"   Swimming   2   0   2"      
2"   Leaping   2   0   2"/12"   40   Total Characteristics Points
CHARACTER IMAGE
EXPERIENCE POINTS
Total earned:   0
Spent:   0
Unspent:   0
Base Points:   200
Disad Points:   20
Total Points:   193
MOVEMENT
Type   Total
Run (6)   6" [12" NC]
Swim (2)   2" [4" NC]
H. Leap (2")   2"/12"
V. Leap (1")   1"/6"

DEFENSES
Type   Amount
Physical Defense    2
Res. Phys. Defense   0
Energy Defense   2
Res. Energy Defense   0
Mental Defense   0
Power Defense   0
   
COMBAT INFORMATION
OCV:   3   DCV:   3

Combat Skill Levels:
COMBAT MANEUVERS
Maneuver   Phase   OCV   DCV   Effect
Block   1/2   +0   +0   Block, abort
Brace   0   +2   1/2   +2 vs. Range Mod.
Disarm   1/2   -2   +0   Can disarm
Dodge   1/2   --   +3   Abort, vs. all attacks
Grab   1/2   -1   -2   Grab two limbs
Grab By   1/2   -3   -4   Move and Grab
Haymaker   1/2*   +0   -5   +4 DC attack damage
Move By   1/2   -2   -2   STR/2 + v/5
Move Through   1/2   -v/5   -3   STR + v/3
Set   1   +1   +0   Ranged Attacks only
Strike   1/2   +0   +0   STR or weapon
Basic Strike   1/2   +1   +0   4d6 / 14d6 Strike
Defensive Block   1/2   +1   +3   Block, Abort
Offensive Strike   1/2   -2   +1   6d6 / 16d6 Strike
Grappling Block   1/2   +1   +1   Grab One Limb, Block
Grappling Throw   1/2   +0   +2   4d6 / 14d6 Strike; Target Falls; Must Follow Grab
Joint Break   1/2   -1   -2   Grab One Limb; HKA 1d6 +1 , Disable
Shove   1/2   +0   +0   25 STR / 75 STR to Shove
Takeaway   1/2   +0   +0   Grab Weapon, 20 STR / 70 STR to take weapon away

COMBAT MODIFIERS
Range   0-4   5-8   9-16   17-32   33-64   65-128
RMOD   0   -2   -4   -6   -8   -10
Targeting shot   OCV   Hit Location
Head shot (Head to Shoulders)   -4   1d6+3
High shot (Head to Vitals)   -2   2d6+1
Body shot (Hands to Legs)   -1   2d6+4
Low shot (Shoulders to Feet)   -2   2d6+7
Leg shot (Vitals to Feet)   -4   1d6+12

Character Name: Kaijuda
Alternate Identities: Miyoko Suzumiya
Player Name: Yugishogun

SKILLS
Cost    Name
6   CuK: Japanese 15-
3   Language: Japanese (completely fluent)
5   Analyze: Combat 13-
14   Total Skills Cost
TALENTS
Cost    Name
9   Ambidexterity (no Off Hand penalty)
9   Total Talents Cost
   
POWERS
Cost    Power   END
50   Henshin!: Growth (+50 STR, +10 BODY, +10 STUN, -10" KB, 102,400 kg, -6 DCV, +6 PER Rolls to perceive character, 16 m tall, 8 m wide)   5
15   Kyun Kyun Laser: Energy Blast 3d6   1
30   Kyun Kyun Impact: Killing Attack - Hand-To-Hand 5d6 (5 1/2d6 / 9d6 w/STR) (75 Active Points); Increased Endurance Cost (x4 END; -1 1/2)   28
95   Total Powers Cost

MARTIAL ARTS MANEUVERS
Cost    Maneuver
3   Basic Strike: 1/2 Phase, +1 OCV, +0 DCV, 4d6 / 14d6 Strike
5   Defensive Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort
5   Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, 6d6 / 16d6 Strike
5   Grappling Block: 1/2 Phase, +1 OCV, +1 DCV, Grab One Limb, Block
3   Grappling Throw: 1/2 Phase, +0 OCV, +2 DCV, 4d6 / 14d6 Strike; Target Falls; Must Follow Grab
5   Joint Break: 1/2 Phase, -1 OCV, -2 DCV, Grab One Limb; HKA 1d6 +1 , Disable
4   Shove: 1/2 Phase, +0 OCV, +0 DCV, 25 STR / 75 STR to Shove
5   Takeaway: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, 20 STR / 70 STR to take weapon away
35   Total Martial Arts Cost

Character Name: Kaijuda
Alternate Identities: Miyoko Suzumiya
Player Name: Yugishogun

DISADVANTAGES
Cost    Disadvantage
20   Normal Characteristic Maxima
20   Total Disadvantages Cost

I was able to transfer my sheet! :)


apygoos


Yukina

Shall I explain the characteristics to you, Apygoos?


apygoos

you need to start from the top because as it stands right now, my eyes go completly crosseyed just looking at it and trying to figure it out blindly. like i said im waiting to see what else comes about too to determine which character i put in.

Yukina

I will start with that as well then.

Name: Your superhero name
Alternate Identities: Your character's name and any other alias s/he has
Player Name: Your name
Val: Base stat
Char: which characteristic it is
Base: Average stat
Points: How many points you had spent to raise the Base to Val
Total: Same as Val, but includes modifiers (such as my character's growth power)
Roll: What you have to roll UNDER to succeed in using it
Notes: Details that apply to a characteristic.

I will explain the characteristics in half an hour.


Muse

Oh, Empyrean. Did we wind up going with 200 point characters or 400?
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Yukina

Now for characteristics

Strength: Your power to lift and use physical attacks.
Dex: Basically how dexterous and good with a ranged weapon you are
Con: How well you take hits
Body: Your secondary hit points. If this goes to 0, you are dead
Int: How smart you are
Ego: How good you are against mental attacks
Pre: How good you with talking and conversing
Com: Your physical attractiveness
PD: Your defensive against physical attacks
Ed: Same as PD, but for energy attacks
Rec: How much End you recover per round with a rest action
End: You spend this to use powers. Think of it as a battery for your powers
Stun: What people would mainly think of as hit points. If you have 0 stun, you go unconscious. Then the attacks go against Body

Running, Leaping, and swimming are self-explanatory.



Muse

  Thanks. 

  Yugi, you might say something about the scale of the attributes, what the numbers represent.  Does a typical modern human have 10 strength?
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Yukina

Quote from: Muse on November 01, 2013, 01:10:40 PM
  Thanks. 

  Yugi, you might say something about the scale of the attributes, what the numbers represent.  Does a typical modern human have 10 strength?

*nods* The base stats represent an average human. Obvious, a human who has worked out a lot easily has more strength than the average human.


Muse

Oh.  ^_^;;  I see thta in this editon none of the characteristics are derived any more. 

Emperyan, what sort of erotic content--if any--do you want from this game? 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Muse

  If I can help anyone stat their concepts, send me a PM or a Skype. 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

apygoos

Quote from: Yugishogun on November 01, 2013, 12:41:39 PM
Now for characteristics

Strength: Your power to lift and use physical attacks.
Dex: Basically how dexterous and good with a ranged weapon you are
Con: How well you take hits
Body: Your secondary hit points. If this goes to 0, you are dead
Int: How smart you are
Ego: How good you are against mental attacks
Pre: How good you with talking and conversing
Com: Your physical attractiveness
PD: Your defensive against physical attacks
Ed: Same as PD, but for energy attacks
Rec: How much End you recover per round with a rest action
End: You spend this to use powers. Think of it as a battery for your powers
Stun: What people would mainly think of as hit points. If you have 0 stun, you go unconscious. Then the attacks go against Body

Running, Leaping, and swimming are self-explanatory.
yes but what is the base stats? do those base stats come out of those 400 points? what are the scales for stat values and whatnot?

Empyrean

Muse: I actually hadn't considered the erotic content. It would depend on what the players were comfortable with. I figured the game would be more about what these new supers are doing and how they're defining themselves as the first generation of supers than about lots of sex.

Yukina

Quote from: apygoos on November 01, 2013, 02:25:33 PM
yes but what is the base stats? do those base stats come out of those 400 points? what are the scales for stat values and whatnot?

The starting stats is the Base value. The starting stats are not included in the points as they are average. Boosting the stats past the Base dies cost points though. As for scaling of point costs, I will look that up today.


Muse

In the case of everything down to Comeliness--assuming that still exists, I can't find it, just a pressence modifier--the average is 10. 

Apygoos, you want to do a girl who has growth and energy blast powers?  I can build that for you if you like.   
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)