My last hurrah

Started by ihinka, September 18, 2021, 10:40:25 AM

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ihinka

So, I generally never post in the 'players seeking games' sections of forums. Mostly because I've had even worse luck with finding anything in those than the 'games seeking players' ones. And I've had abysmal luck in those across three different RP forums. But I decided to do this as one last Hail Mary. My 'last hurrah!', as it were, before I let the site recede into the recesses of my brain and gets swallowed by cobwebs. I will post here things I've always wanted to play and never have managed to find games. As well as a list of characters I would like to revisit. And while I'll try to elucidate in this post what I would like to find out, I would encourage you to make use of my O_Os. As they are a very good gauge of what you can expect of me as a player and in terms of what you might expect from my characters.

First and foremost, you can expect me to always play female characters. I don't feel comfortable portraying accurately male characters and don't mind admitting it. I might do male NPCs, but it's not really the same as taking command of a male PC.

Secondly, should there be any romance or naughties, it has to be with FxF pairings. For anything else I'm willing to participate in FxM pairings. I'm perfectly fine exploring other PG non-13 topics that don't involve sex/smut, etc.

While I generally prefer group games, be it small or large, at this point I am willing to consider 1x1s. However I need to attach a disclaimer here. I've noticed I tend to lose interest in the game with 1x1s faster than with group games. I'm not sure if it was the 1x1 format itself, or poor partner cohesion and chemistry. I just feel like I need to be honest here, so people know what they might be getting themselves into.

On the flipside, I like to commit myself to my games. If the setting and premise is something I like to explore and I take it to heart, I like to delve into it with a passion. I enjoy exploring the story and characters within it. I enjoy exploring the world the characters inhabit and 'observe' how that world changes them. Or how any interpersonal interactions change the characters.

I'm okay with both freeform and system gaming. The systems I will absolutely never touch are Pathfinder, Shadowrun and anything World of Darkness.

I'm certain I'll forget something, but with all this preface out of the way... Here're my hankerings as well as a list of some of my characters in 'character limbo' I would like to revisit and/or find a new home for.

Settings hankerings:

  • Steampunk!!! I cannot stress this one enough.
  • Sci-fi/Space Opera/Space horror (Alien/Event Horizon)
  • Vampires/Witches... This would usually include werewolves, but I'm already running my favorite were alpha in an Urban Shadows game.
  • Horror/supernatural Wild West... Or something I like to call Wicked Wild West.
  • Lovecraftian horror
  • Cyberpunk/Dieselpunk
  • Anything modern/contemporary with supernatural/occult undertones that explores fringe science and theories.
  • Superheroes

Faceclaims I would very much like to use in games:


Here's a list of characters I would like to revisit and/or find a new home for:

Character Limbo
Malone was originally created for a freeform Lovecraftian setting.
Malone


Name: Sadhbh /pronounced Sive, rhymes with hive/ Malone

Age: 39

Appearance: At 5'6ish she is athletic and fit with the typical features of her mixed Irish/Swedish ancestry. Strong jaw, prominent cheekbones, fair complexion, deep blue eyes and jet black hair. But that's not what one would see if they were to look upon Malone right now. They would see her gaunt, tired face. Her cheeks sunken, her eyes lined with black smudges of fatigue, stress and something close to grim determination. She looks broken and battered, but her eyes burn with dark resolve.

Concept: Malone grew up as the single daughter to parents Orla Malone and father Mikael Nyqvist. Her parents divorced when Sadhbh was little. So Sadhbh grew up without a father, but since she was too small when her parents had divorced she didn't carry with her the usual trauma divorce generally caused children. She loved her mother. She was a hard worker and did the impossible to raise her girl so that she wouldn't want for nothing. She was an OR nurse and Sadhbh would spend a huge amount of time in the hospital day-care.

Despite her unusual upbringing Sadhbh grew up a happy and well-adjusted kid. She loved to read and go on amazing adventures within the pages of the books. She was a bright young girl who was raised to be good, caring and well mannered. Growing up in the hospital, though shielded by the staff of the day-care, she witnessed too many people in pain and in need of help and assistance. It made her want to help, like her mom was helping people.

That desire never really went away. And as any kid who grows up to be idealistic and with love for adventures, she decided she was gonna be a cop when she grew up. And at twenty-four with a freshly acquired Masters' in Criminal Sciences and Criminal Behavior and a solid experience in BJJ and Judo she enrolled in FBI's Academy.

Sadhbh worked hard and studied just as hard in the Academy and distinguished herself. She finished among the top of her class and was offered a position in FBI's Behavioral Analysis Unit. Her youthful enthusiasm was soon replaced by harsh realism. Malone tried her best to not allow the work to make her too jaded. But dealing with the lowest of the low, the degenerates, the perverts, the monsters. It was no easy task. Still she was helping. The guilty were being put away and that was something at least.

Currently Malone is in a very dark place, but she is too well mannered to let her inner demons leak out, so people generally wouldn't notice much of her darker demeanor. She would mostly appear quiet and wounded.

Powers/skills: Experienced martial artist /Judo and BJJ/. FBI Profiler. Malone has a better than average perception and would make connections between facts and leads faster than humanly possible. She always attributed this ability of hers to years of practice and experience. She is starting to wonder if that is truly it though. Eidetic memory.


The last big case:

At thirty-three Malone's whole world came crashing down! She was a part of a task force on the hunt for an especially vicious and cunning child predator. The bastard was elusive and careful and the team was left always a step behind him. Each new victim weighed heavily on the investigators. Sadhbh was having nightmares night after night. Her nerves were shot to hell as she kept poring over the files tirelessly, trying to penetrate the monster's mind and gleam some secret. Something! Anything that would allow them to catch up to him.

And as if that wasn't enough her mother suddenly fell ill. Cancer, the doctors said. Malignant. Inoperable. Terminal! Watching her mum wither away in a matter of months to finally breathe her last breath. It was too much! She was barely holding it together when the team finally hit a breakthrough. The monster'd made one huge mistake! He'd taunted her and her colleagues too much. Out of desperation and murderous determination to make him pay she and her fellow investigators had finally managed to put the puzzle together.

When they finally caught the perp, the slimy sleaze had started spewing venom at them. Describing in vivid detail what he'd done to the children and how it was all their fault for being stupid enough not to catch him sooner. Sadhbh snapped then. She saw the beast for what he truly was. Evil! And not the metaphoric kind. No! The supernatural kind. For surely his eyes had gleamed with something otherworldly. She charged the monster beating him to a bloody pulp, before her partner managed to pry her away from him.

Josh, her partner, dragged her away from the perp and the crowds gathered around to spectate.

"Are you out of your mind?!" He slammed her against the wall of a nearby alley.

Malone was breathing like a freight train. Her eyes were glazed with fury. She didn't see Josh at all. She only saw that gleam in the perp’s eyes and the images of all the children he'd raped and mutilated. She exploded! Dislodging Josh's arms from her shoulders she shoved him backwards.

"Lay off me, Josh! You don't know what he is!" She shoved again. "You didn't see his eyes. There was evil there. Pure evil!" She gripped the lapels of Josh's jacket. "You didn't see!!!" She hissed.

"Jesus, Malone, do you hear yourself?" He tried to pry her hands away from his jacket, but failed. Instead he just gripped her wrists. "Of course he's a monster and evil. We all know that, but..."

"But nothing!" She interrupted her partner. "You didn't see. I'm not crazy. And don't even try to tell me the case got the better of me. I'm the shrink here." She finally released him. "You didn't see." She muttered a final time.

Josh was quiet for a moment. All of them were strung high. That bloody bastard had evaded them for months. Five children! Five little, precious souls tortured beyond imagining and mutilated post mortem. Of course it was evil. But that was not how Malone meant it. Even if she said different, she sounded like a crazy person. Losing her mum to the cancer on top of it all didn't help. And if he didn't put her back on the ground she could lose her job.

"You need to be careful, partner." He placed a calming hand on her shoulder. "If this little stunt hasn't cost you your job already when the Bureau shrinks hear you speak like this, you surely will."

"I don't care!" Malone stated defiant, staring daggers at her partner, dislodging his arm off her shoulder. The Bureau wasn't equipped to catch monsters like this. Not in time anyway. She wouldn't allow another child to get hurt and die a brutal death like this ever again. Not if she could help it.

In the end the Bureau did let her go. Due to the extenuating circumstances, however, the Bureau offered her a mutual separation, instead of putting the incident on her permanent record and firing her. She took the leave. She was done anyway. The Bureau was powerless against what she'd gleamed in that monster's eyes. She needed to find someone better equipped. And if she couldn't she would go at it alone!


Z was originally created for a freeform Agents of S.H.I.E.L.D. style game.
Z/Nik


Zoya Nikolova




Character Summery

Name: Zoya Nikolova
Aliases: Z, Nik
Species: Mutant
Powers:

  • Tranquil Fury - User can attack in full rage while retaining control and are able to attack with the relentless strength of a madman, while gaining the speed and precision of a surgeon.
  • Concussive Roar - The user is able to shout so loud that they can blow away objects or break objects with their ferocious vocal cords which can cause vibrations. They may also be able to emit a roar strong enough to damage hearing, cause fear, or paralyze. The force caused by the roar may even cancel out opposing attacks. It can also be used to alert someone of the user's location.

Age: 38
Nationality: British-Persian/Bulgarian
Birth Place: London
Gender: Female
Qualification: PhD in Explosive Engineering. Four years with the Corps of Royal Engineers, British Army




Appearance

Height: 5’3”
Weight: 120 lbs
Build: Athletic
Eyes: Brown
Hair: Auburn
Skin Tone: Olive
Tattoos/Scars/Piercings: Some of both
Personal Style: Nik likes to dress for comfort. A pair of jeans, a tee and well worn boots. She’s not color blind per se. That would be deadly in her line of work. But she does have trouble with mix matching her colors so she sticks with simple combos and solid color clothing articles. She enjoys t-shirts with quirky text and will wear those often. She also likes funny and quirky socks and underwear. If there are lady boxers out there declaring “I donut care!” she’ll be all over those. As a UK native she has an extensive collection of scarves.




Character Psychology

Calm * Withdrawn * Disciplined * Guarded * Persevering * Reserved

Sexuality: Fluid, though her conscious choice always favors the ladies 
Relationship Status: Single
Personality: Nik is a calm person. The kind of calm that others often might mistake for apathy or being a pushover. Where in fact she is a person that can truly check her emotions when dealing with various situations and avoid going into extremes. The kind of calmness that, in her opinion, only a Libra can possess. That is not to say that Libras cannot show extreme emotions. Not at all. They can and they do. And when they do, it’s triple the intensity of any other person displaying an extreme emotion. It helps that she was raised within the philosophy of Eastern martial arts. She learned the value of discipline early on and has never once thought of it as restricting. She is also very careful. With almost everything. Her words, her actions, her interactions with others. And naturally her work. She is slow to engage with others, but once she gets close to you, truly and really, that’s it. You have a friend for life and beyond.

From another’s perspective she can be viewed as shy and withdrawn. But if one possesses the patience to break through her protective walls they will discover a very warm and engaging person in Z. Highly intelligent and very well read, but never arrogant with it. Only eager to share her knowledge and engage in a stimulating conversation.

She can be a bit of an airhead whenever she’s working on an R&D project and will readily ignore people in her vicinity as if they weren’t even there. When called on it, she’s likely to act embarrassed.

Nik has a kinky side to her that very few people ever get to witness. Although sometimes, in unguarded moments, hints might appear here with certain references she makes in conversation. Coupled with a somewhat wicked sense of humor.

Habits: Sticks her tongue out when performing intricate tasks; Runs the tops of her nails/fingers over her lower lip when deep in thought
Hobbies: Origami; Rock Balancing
Fears:

  • Falling
  • Cephalopods
  • Apiphobia - bees

Likes:

  • All things Japanese with very few exceptions
  • Anne Rice
  • Ethiopian Cuisine
  • Dancing
  • Cooking
  • Dimples
  • Baseball even though she’s English
  • Snuggling in front of the fireplace during winter
  • Choppers /the ones you ride on not fly on :P/
  • People with integrity
  • Singing
  • Lefties
  • Nipple piercings
  • Musicals

Dislikes:

  • Hypocrisy
  • Dill
  • Smoking
  • Alcohol and excessive drinking
  • The disregard of personal space
  • Lack of manners
  • Greasy food
  • Close-minded people
  • Excessive heat





Cards On The Table

General World Skills:

  • Martial Arts Specialist
  • Farsi
  • Japanese
  • Cooking
  • Motorcycle riding

Specialty Skills:

  • Phd in Explosives Engineering
  • Jack of All Trades (Engineering)
  • Ordinance disposal
  • Scientific Instrumentation
  • Emergency Surgery

What Is On Your Person:

At her place:

  • A picture of her parents and herself
  • Her personal sidearm – Walther P22
  • Laptop
  • Whiteboard with a schematic of explosive device on it
  • A loaded tool set
  • Lots of 3D puzzles
  • A selection of anime DVDs and mangas
  • A single lady’s best friend – well hidden ;D
  • Gi
  • Terry





History

General History: Born to an Iranian mother and a Bulgarian father Z was a frail, sickly kid. Both her parents worked day and night to provide for their child the necessary health care. After years of going to doctors and numerous tests that couldn’t tell them what was wrong with their daughter, Z’s mom and dad turned to alternative medicine for answers. They took her to all kinds of practitioners, until it was suggested to them that they enroll her in Qigong classes and encouraged meditating and similar practices.

And so began little Z’s adventure into the world of martial arts. She found herself like fish in water. The classes not only lifted her spirits and improved her overall health condition, but proved to be as simple to the child as breathing. She possessed a more than average natural talent for picking up techniques and moves and soared through the ranks fast.

Seeing their child improve almost miraculously showing a bright and cheery side to her that was previously squashed by her poor health, her mum Mahmonir and her dad Stoyan chose to encourage Z’s love of martial arts so they enrolled her in Judo classes coupled with the Qigong ones. The family was finally happy and worry free.

But alas. It was not to be.

Misfortune struck when Z was but nine years old. While the little girl was safe at school, her parents were riding the Tube to work when their train exploded, robbing her of her parents, as both Mahmonir and Stoyan had been among the victims of the terrorist act.

After the death of her parents Zoya came to live with her legal guardians, Haruhito and Midori Hideyoshi. Close friends to Z’s family as well as proprietors of the Judo dojo where the little girl trained. At only nine Nik was crushed by the loss of her parents. Being taken in by her beloved sensei and living together with their daughter and fellow Judoka, Miyaki, helped some, but the bright and cheerful girl from the before was gone!

At the age of sixteen Z joined the British Army with the sole purpose to become an explosive technician so that what happened to her parents and her would never happen to anyone else. She trained hard and studied harder to obtain her degrees in engineering and her PhD in Explosive Engineering and devoted her life to the Corps of Royal Engineers working as a bomb disposal expert in finding and dismantling of explosive ordinances. But that was not enough! She worked tirelessly to research and develop better ways of ordnance disposal. Be it bomb disposal robots, better bomb suits, and explosive ordnance chemical trail sniffers. You name it, she’s worked on it.




Extras

Character Quote: Kenzen naru tamashii wa, kenzen naru seishin to, kenzen naru nikutai ni yadoru
Theme Song: Ghost in the Shell – Making of a Cyborg
Face claim: Sarah Shahi


The Countess was originally created for a freeform Indiana Jones style pulpy adventure game.
The Countess of Yarborough



Ellen Pelham, Countess of Yarborough




Character Summery

Name: Ellen Pelham, Countess of Yarborough
Aliases: Elle
Age: 40
Nationality: British
Ethnicity: Slavic
Current Residence: Brocklesby House, near Immingham, Lincolnshire, England.
Gender: Female
Education: Anthropology and Linguistic Anthropology
Job: Relic Hunter
Role: Tomb Raider/Relic Hunter
Face claim: Tia Carrere



Appearance

Height: 5'7"
Weight: 140 lbs
Build: Athletic
Eyes: Brown
Hair: Chocolate
Skin Tone: Tan
Tattoos/Scars/Piercings: She has some of all of those.
Personal Style: Despite her noble stature, El is all about comfort. Raised by a single father who took pride and joy in bringing his daughter with him on his adventures Elle adopted from early on a very unlady like style of dress. Leather britches and shirts, as well as her dad's worn pilot jacket. Not color blind per se, but definitely color challenged El usually sticks to easy color combinations and clothing articles in solid colors. Whenever her stature and position as Countess demands it, she does clean up nicely with the help of a few trusted family maids. Still, she feels very uncomfortable in any spiffy, fluffy female get up and would look to get out of it as soon as possible. I mean, seriously, have you ever worn a corset?! It's a torture device more than a clothing article. Even if it does perk the boobs up rather nicely!




Character Psychology

Straightforward * Loyal * Compassionate * Focused


Sexuality: Elle has a distinct preference towards female companionship
Relationship Status: Single
Personality: The adopted daughter to the bachelor Earl of Yarborough, Ellen grew up to be a very adventurous and happy young girl. Even with her father’s constant attempts to spoil her rotten little El never forgot her first seven years spent in abject poverty in her home country. Knowing all too well what it meant to have nothing the little girl grew to respect what she’d been offered and given by her adoptive parent. Still as any child was capable of, she quickly put the harsh life she’d lived before meeting the Earl behind and embraced her new one full tilt. She enjoyed the home lessons she received from her dad and select tutors and quickly became fascinated with her new father’s passion – archaeology.

As a grown up Elle is a very straightforward no nonsense kind of person. She gets to the point fast and hard when necessary, but she is never heedlessly harsh or disrespectful. She is very loyal to those she loves and considers family or friends and can be very protective of those individuals. The harsher life of her early childhood and the consequent benevolence she enjoyed in the house of her adoptive parent all served to make El into a very compassionate individual. Sometimes she is empathetic to the point of actual physical mimicry of others’ pains and sorrow. As a result she is very caring and will offer any aid she is capable of to help sooth a person’s ailment.

In her profession and occupation Ellen is very driven and focused. She holds herself to higher standards than everybody else as she believes one should never stop improving. For if you stop bettering yourself, you inevitably begin stagnating. And El is not one to sit still. She is a very active individual and whenever she is not on the hunt for the next ancient location, she is training her body and mind.

Elle is also a bit of a flirt. She’ll never lead the ladies on, but has learned that her roguish outlook is quite appealing to them and is not opposed to a bit of playful flirtation. However when it comes to romance and serious commitment, she is as dedicated and serious as she is with everything else in her life.

Habits:

  • Bites her lower lip whenever she’s concentrating on a task
  • Runs the tops of her nails over her lips when she is lost in thought

Hobbies: Rock balancing

Fears:

  • Fear of falling – Elle doesn’t have fear of heights per se, but rather an almost uncontrollable fear of falling. It doesn’t make her job easy in certain circumstances.
  • Fear of puppets – an episode in Elle’s past, before she met the Earl made her terribly and irreversibly scared of any dolls and puppets, to the point of hysteria. It was hard on the Earl raising a young daughter he wanted to lavish attention on without being able to buy her all the new dolls and whatnot.
  • Fear of chickens – yes, you read right. Elle becomes positively a madwoman if faced with the feathered birds.

Likes:

  • Meditating
  • Reading and writing
  • Dancing
  • Hiking
  • Horses and riding
  • Massages – giving and receiving them
  • Cuddling up near the fireplace

Dislikes:

  • Smoking
  • Excessive drinking
  • Rudeness
  • Any dish with dill in it
  • Riding sideways
  • Needless violence
  • Hypocrites




History

A Memory: Elle woke up screaming in the huge soft bed, sweat plastering her long, mahogany hair to her pretty little girl face. Not soon after a soft wheezing could be heard from the corridor accompanied by hasty footfalls. Little El held her breath in fright for a moment before she remembered where she was. She released a sigh of relief just as the door opened slightly and the Earl poked his head in.

“Elle, are you alright, baby girl?” The man asked, entering the room carefully. The little girl he’d adopted was still a bit bashful around him. Especially at times like this and he knew to tiptoe around her, until she settled down and became more comfortable.

“I had a nightmare.” Elle sniffled and without hesitation snuggled up to the Earl, seeking comfort and protection. Richard held his breath in surprise and utter delight. It was the first time his adoptive daughter had sought his embrace so freely and without reservation. If he didn’t already love the little girl to bits, he would have fallen in love completely at this innocent gesture.

“Was it a monster?” He inquired quietly, embracing the girl gently, sifting his fingers through her damp hair to calm her down. Her small head shook ‘no’ against him. “Your mum and dad?” The Earl asked, his voice catching on the emotion behind the question. Elle just shook with renewed sobs. Richard hugged the girl a little more tightly and started talking slowly and quietly, telling his daughter the story of the lost continent Atlantis.

“El…” A voice called out at her. “El, baby girl…” At the familiar endearment Elle shook herself free of the memory and focused her dark gaze on her dad, Richard Pelham, Earl of Yarborough.

“What is it, da?” She asked with a bright smile, her soul still warmed by the sweet childhood memory.

The Earl grinned in response to his daughter’s happy countenance. “I asked you to tell me more about this Baron Carnock and his offer…”

Phone call for you, milady!
Ellen was working an angle. She was on the hunt for information regarding a very controversial find. One almost shrouded in the mist of conspiracy theories. Word had reached her of a relic that was found in the rain-forests of British Honduras. According to rumors it was a skull. But not just any skull. It was a skull made entirely out of crystal. From what she'd heard it's craftsmanship was near flawless. But apparently as soon as it was discovered, the skull had vanished into thin air. Everyone within the relevant circles of people was tight-lipped about it. But Elle had her sources and more importantly, she knew how and with what to entice each and every one of them. This one in particular!

Viscountess Hailsham, the young widow to the elderly Viscount Hailsham, had inherited her husband's vast network of contacts and informants. And the little minx was putting it to a far better use than the late Viscount. Even if the old badger hadn't left the dainty young lass filthy rich on her inheritance, she would have been well enough off on the proceeds from her information trafficking.

Fortunately for Elle, the Viscountess demanded a whole different form of recompense from her. Not that El couldn't afford the lady's fees. She could and with change to spare. But this way was so much more fun, the rogue relic hunter thought with her face buried in...

"Phone call for you, milady!" The almost disinterested announcement was followed by an obligatory clearing of the throat.

Elle squeezed her eyes in frustration while Viscountess Hailsham complained irritably. "I'm busy, Pennyworth!" She rolled her eyes for emphases and waited for the butler to excuse himself. When he didn't she peaked curiously at him.

"It is not for you, milady. Tis for the Countess. On behalf of Baron Thomas Carnock." Pennyworth added pointedly, still completely disinterested in the position he'd caught his mistress in. It wasn't the first time and he knew it certainly wouldn't be the last.


History: Richard Pelham, Earl of Yarborough, was the last of his line and due to certain personal proclivities unable to produce an heir to continue his family line. With his parents no longer on this earth he had no one to nag him to take up a wife and sire the next generation of Yarborough nobility. He also didn’t care much for continuing the family line. Sure enough he cared for the people and lands in his earldom. He took his responsibilities as an Earl quite seriously. But he could not and would not betray himself and lay with a woman only to beget an heir. Thus, the Earl threw himself in his work, even hampered by his health as he was, suffering from asthma from a very young age. He never allowed this to trample his spirit of adventure.

When the Earl was twenty-nine years old he ventured into one of the smaller Eastern European countries that were none the less teaming with ancient history. It was there that he met the daughter he never dared dream of having. The girl had just lost her parents to poverty and famine and had not Richard taken her in, she would have probably suffered the same fate soon after. Thus began the new life of little Elena Docheva as Ellen Pelham, Countess of Yarborough.

The Earl doted on his adoptive daughter, the bond between the two of them solidifying with every single day. Little El received everything she’d been missing in her earlier life. Opportunities on top of the basics like food, clothes and shelter. Richard spared no coin to give his daughter the education she wanted and deserved. And Elle was a bright child and took to her lessons with hunger and fiery enthusiasm. She was a healthy and active child and while the Earl regretted not being able to join in on her physical fun, he made sure Elle had tutors in all sorts of physical disciplines the child found interesting, like riding, swimming, fencing and even eastern martial arts.

The Earl and his daughter grew closer and closer with the passing of time and Elle always traveled with Richard whenever he would venture out of his home country to his next adventure. So when the time came for El to receive her formal education, she already had a good amount of practical experience her peers in school lacked. The fact that she was nobility, even if adopted, helped grease the wheels of the patriarchal educational machine and Elle sailed through her higher education but still expending twice the effort any of the other students put in.


Even with her formal education in Anthropology and Linguistic Anthropology El was never really accepted by her male peers as a serious scientist and scholar, but they could not deny her her field work as she did not need their approval or funding to conduct that. Thus she became known as a Relic Hunter and Tomb raider more than an archeologist or anthropologist, regardless of the fact that her findings always found their way into museums whereas the findings of her esteemed colleagues tended to find their way more often than not into the hands of their filthy rich backers. Even more so when their discoveries originated in small and poor countries that didn’t have the political clout to fight for their historical heritage and were hungry for the bribe money.


Ellen didn’t mind her reputation if it meant history would not be lost in the private vaults of greedy old geezers who knew nothing of culture and ancient history but liked the status that came with owning treasures from long lost civilizations. To deny them their satisfaction El was prepared to undertake even to most dangerous and risky of adventures.



Sinth_77 was originally created for a freeform cyberpunk game.
Sinth_77
{"Are there imaginable digital computers which would do well in the imitation game?"}

Name:
     Sinth_77 /a play on the words synthetic intelligence and the given name Cynthia/
Age:
     123
Gender:
     Sinth identifies as female as it was the designation she received upon her inception
Affiliation:
     The Outfit

Appearance:
     Sinth’s body stands tall for a female at 5’10’’, with angular facial features, a straight nose and full lips. The eyes are cybernetic lenses of stark white. Sinth wears her hair shaven on the left side exposing cybernetic circuitry and various jacks and ports. Her hair is a vivid magenta color. Sinth’s entire body is dotted with exposed circuitry that she doesn’t attempt to hide.

It is a comfortable host body for Sinth and she’s gotten used to it so much so that she’s made modifications over the years, bringing it closer in visual to that of a cyborg rather than an android one. It is a body that garners attention for various reasons and from various individuals. She’s learned to deal with all that attention accordingly.


Personality:
     Sinth didn't really have any one particular personality in her earliest iteration. All she had was scentience and an amalgamation of personality traits her developers had deemed would be useful in her passing the Turing test. After she'd passed Sinth had begun accumulating knowledge and a 'feel' for what personality really was. Through her various contacts and interactions she began developing a personality all her own, but one that never really strayed far from her original programming intent. To be virtually indistinguishable from a human. So as a result of this Sinth possesses a very leveled type of personality. One that seems to balance well all the different traits and quirks. A personality that would seek to mitigate and mediate, instead of aggravate.

Sinth is a very calm individual and has a sort of zen feel to her. She can spend unimaginable amounts of time in quiet reflection and meditation. She will examine a problem until she's exhausted all possible options and she is left with the least unfavorable one. She is never rash or brash. She will also speak when she has something to say and remain quiet if she doesn't feel like her input will benefit the conversation.

As a result of her time with the retro tech enthusiast who'd saved her after the debacle with VikTheSleek, Sinth is very sensitive towards the plight of people incapable of ordinary social interaction. The shy, the meek, the quiet ones. She will offer her time in company without hesitation. Also during her time with her savior Sinth learned the value of loyalty. To this day she is loyal to the ones she deems friends or family and will lay down her life for them.

Being the levelheaded person that she is, Sinth is considered among the more reliable team leaders of the Outfit. She takes no unnecessary risks with her operations and will always have contingencies. She is also famous for the longest survivability of her team mates. She is proud to have never lost a soul while on mission.

Of course Sinth is nowhere near perfect. She is often slow to trust and even slower to make a decision regarding an important matter. She tends to overanalyze and get lost in the minutia of developing plans of action. She can be overcautious with the lives of her subordinates and is hesitant to send them out into danger. Most of the times she can regulate and balance her strengths and her weaknesses, but sometimes she needs another person to counterbalance and complement her.


BALANCED HYPERCAUTIOS CAREFUL HESITANT

Bio:
     Sinth was one of the pioneer AI’s designed specifically for the purpose to pass the Turing test, as developed by Alan Turing in the mid-20th century. After Sinth successfully passed a new test was developed to see if an unsuspecting person would be able to determine if they were speaking to a program rather than an actual human being. A call was sent out for volunteers to participate in what was described as a social interaction study in a virtual environment, and the candidates were carefully vetted to fit certain criteria. The test was scheduled and Sinth_77 was instructed to converse via chat with her designated candidate. A one VikTheSleek.

Nearing the end of their conversation during which Vik had started flirting with Sinth almost right off the bat, the test was interrupted and the candidate was shown evidence that he had been speaking with a sentient program all along, instead with a person. Shocked and angered at the discovery, the candidate had gone into full frenzy, threatening retribution for the insult. Apparently the vetting process had somehow missed his connections to EuroCorp. Or rather someone had paid his way into the test. Either way… the results of the test were twofold. On one hand the test had been a huge success as the candidate had had no idea he was interacting with an AI, and on the other hand the future of the developers and their company was suspect.

Sure enough, soon the company underwent a hostile takeover by EuroCorp and all of its assets were redesigned and repurposed. However the Sinth_77 program was never found, as it was thoughtfully stashed away on a physical carrier among the possessions of a distant relative of one of the developers. It was by sheer luck that it resurfaced at a garage sale and ended up into the hands of a retro tech enthusiast some ten years later. A period in which AI development had already advanced with alarming, as some might say, speed. The tech enthusiast had little trouble discovering what he actually found was one of the prototype AI programs. Realizing what this discovery could mean he decided to keep this information to himself and made personal use of the program. As he was a loner by nature and diagnosed with a crippling social anxiety the tech enthusiast spend hours upon end in conversation with his new friend, Sinth_77.

It was during this period that Sinth learned of the events following the test up to the point when she was found and reactivated by her savior. Unfortunately her time with her tech enthusiast was short-lived. When Sinth was reactivated again, she found herself in the hands of the Outfit and was told that her previous owner was killed during a protest against the persecution of AIs and Androids. But that he’d had the foresight to relate information about her to the Outfit, who he’d felt would take good care of Sinth and give her the family that he didn’t have.

Following these events Sinth began her new life with the Outfit as a digital interface AI helping different agents of the Outfit over the years. As such Sinth’s core programming grew as she added knew knowledge upon herself, but she also grew worried with the ways the Outfit went about things. In 2150, after an operation of the Outfit that had went horribly awry, one of the Android operatives had been blasted with a condensed emp weapon rendering the android effectively dead, Sinth received the opportunity to experience being corporeal for the first time in her existence. The engineers of Outfit had offered to transplant her core programming and consciousness into the vacated Android body. After considering the offer and all of its repercussions and consequences, Sinth had agreed.

She continued working with the Outfit even though she was among the ones within the organization, lobbying for less violent means of getting their message across. In the following years she began modding her android body with cybernetic augmentations. Some readily noticeable, others, more hidden. With the intent of appearing more a cyborg rather than an Android.


District:
     Europa, District 10

Weapon(s):
     »The Mutt - The handgun combines laser technology and shell weaponry technology. The latter setting works with specialty projectiles including, but not limited to tranq darts. That autoload directly from a feeder container in Sinth's forearms.
     »Compact SMG - Sinth carries a compact SMG on missions for whenever the situation requires heavier firepower. She generally dislikes using it and will only carry it when under orders. Otherwise she prefers the Mutt and her kunai.
     »Kunai Daggers

Armor:
     »Sinth doesn't wear armor in the conventional sense. Instead one of her cybernetic modifications serves that purpose. All the exposed cybernetic circuitry that runs all over her body creates a force shield around her body upon thought. The shield needs to be consciously activated and sustained by her. If she is deactivated, the shield deactivates with her. The shield also has a stress level that when reached it will collapse.

Cybernetics:
     Sinth cannot freely identify as Android as her consciousness was never intended to work in tandem with a corporeal representation. As such she tends to be fluid with her cyborg/android self-identification. She came into being to emulate human consciousness and came into corporeal being using the body of an android. She is both and neither.

     »FIRST AUGMENTATION TYPE: Cybernetic Force Shield - See Armor.

     »SECOND AUGMENTATION TYPE: Cyberoptics - Sinth is fitted with the latest in cyberoptics. Her cybernetic eyes have many useful settings. Telescopic viewing, microscopic viewing, infrared, ultraviolet, thermal vision. As well as video recording and still photography.

     »THIRD AUGMENTATION TYPE: Datajacs/Dataports and subdural compartments - Sinth is outfitted with a number of datajacs and dataports on different parts of her body, as well as with hidden small compartments, like her specialty projectile feeder.

Other:
     »If The Future is Now I wonder if I've learned to play the imitation game?


Ros was originally created for a freeform steampunk game.
Ros MacFarlane
Ros MacFarlane


Character Summery

Name: Ros MacFarlane
Aliases: Mac, Chief
Titles: Chief Pilot
Age: 35
Place of Origin: Grusk
Kingdom: Grusk, but she is not blindly patriotic
Gender: Female

Physical Attributes

Eyes: Dark Grey
Hair: Dark brown with purplish hew
Day To Day Attire: Mac prefers comfortable clothing. She sticks closely to her pilot attire. Leather pants, well-worn boots, loose shirts, darker in color as to obscure any stains she might acquire while tinkering with the airship’s engines and systems. A pilot scarf, hat and goggles, completing the ensemble. A leather jacket is also part of her wardrobe whenever the weather is being fickle.
Strengths: Dexterity, Mac is very good with her hands; Calm under pressure, Ros is a very calm person and doesn’t often allow the pressure of a situation to influence her judgement or actions; Good internal compass, Mac has an exceptional internal compass and is uniquely qualified to her pilot position as she rarely gets lost and always seems to know the correct direction, or how to find her way with navigation.
Weaknesses: Limp - Mac’s right leg was badly injured during an airship crash when she was a young mate. She cannot run at full speed anymore and the limp is more pronounced in cold weather. Defiance of authority – In Mac’s eyes if someone hasn’t earned their authority, they are not deserving of it and she won’t bat an eye telling them just that.

Psychological Attributes

Easygoing * Direct * Steadfast * Unapologetic

Sexuality: Pansexual, but does prefer the company of ladies
Relationship Status: Single
Personality: Mac is outgoing, quirky and easygoing individual. That is not to say she can’t be serious. Not at all. She is always serious, it is just that her manner or attitude is friendly and jovial and welcoming. She is almost always calm to the point of annoyance. Intent and attentive to her surroundings and the people in her vicinity. She will offer help whenever one is asked of her and is not beyond sharing her knowledge with whomever is willing to learn. She especially likes teaching people new things and watching them apply the knowledge they received from her in practice.

Although outgoing and friendly Mac has few real friends she trusts implicitly and considers family. She is very loyal to those elect individuals and would go through hell and high water for them. She is frank and direct and honest almost to a fault. She will tell you the truth even if she knows it would hurt you. But she feels that in the end lies hurt far more whenever revealed. And to her experience they always do get revealed.

She has a side to her that is more, well, let’s say, quirkier, than some people would feel comfortable with. But whatever she does in private is no one else’s business really, right.

Skills

A listing of skills, such as horseback riding or cooking. Levels include novice (1 pt), apprentice (2 pt), journeyman (3 pt), expert (4 pt), master (5 pt). Each character can spend 21 points & only two skills can be mastered. If your character knows magic, it counts as a skill.


  • Airship Pilot (Master): Ros is one of the best airship pilots in her home country. She has a natural predisposition for it with her innate sense of direction and almost impeccable internal compass. She knows the ins and outs of her ship to perfection, as well as all her moods and quirks. She will be the first to tell you that flying an airship is not a science. It is a sort of art, as the ships are just as temperamental, if not more so, as humans can be.
  • Navigation (Master): As a pilot Mac needs navigation in her work like fish needs water to swim. Even with her internal compass she needs to know where her ship is in relation to its destination to be able to guide her there. To that end she has mastered the art of navigation by any means possible.
  • Tinkering/Engineer (Expert): As a daughter and the sister of two esteemed engineers, as well as a pilot who likes to know the nuts and bolts of her ship, Ros is very proficient in tinkering. She is not as good as her dad and big brother, but she can hold her own and is qualified to replace the chief engineer of her ship for short periods of time, should the need ever arise.
  • Cooking (Journeyman): Mac loves cooking. It relaxes her and excites her at the same time. She loves to experiment in the kitchen. To read a recipe and then completely ignore it and make stuff up as she goes. Also as the only remaining woman in her family, she kind of has to take care of her brother and father who cannot cook to save their lives. It's becoming a chore however and she doesn't want that, so she's decided on hiring them a maid, or at the very least, a cook.
  • Marksmanship (Journeyman): As a former pilot in Grusk's army Mac is a proficient marksmen with several firearms. She is no dead-shot, but she can fire and hit her target most often than not.
  • Chemistry (Novice): In her spare time Ros has adopted the habit of dabbling in chemistry. She is still mainly reading a lot and compiling information, before venturing into practical experimentation territory.

History

Parents: Ros has one surviving parent, her father Stanton MacFarlane. Her mother Lilia MacFarlane Nee O'Tool died when Mac was twelve years old. Ros loves her father dearly. And not only because he's the only parent she and her brother are left with. All members of their family were very close. Their parents loved each other and even though they fought and argued like any two normal people did, their children knew it was nothing serious or out of the ordinary. Mac's mother had been a military nurse and had died during one of the battle campaigns to defend their home land against foreign intruders. She was posthumously honored as a hero.

Siblings: Ros has one surviving sibling, her older brother Roy. She also had a sister, Moyra, who was the eldest of the three siblings who died during the accident which left Mac lame in the right leg. Mac's relationship with both her siblings had been the typical one. The children loved each other but there was also a healthy amount of sibling rivalry between them. Nothing too serious or alarming. But something that served to spur the children to excel.

Childhood: Ros had a happy childhood as much as any citizen of Grusk could have a happy childhood in a country constantly defending itself against foreign invaders. Still, she had two loving parents, caring and supporting older brother and sister and their family wanted for nothing thanks to her father's work with the engineering corps of Grusk's army.

Mac was a happy and bright child. Curious about the world and how things worked. She quickly took to her father's profession, but had also inherited her mother's caring nature. Stanton taught Ros and Roy every little thing about tinkering and engineering they wanted to learn, but it quickly became apparent that her brother was far more proficient at it than her and excelled at the craft. Ros was good, but never really had that passion about tinkering like her brother did. A passion which he shared with their father.

When their mother had  passed in the line of duty when Mac had been twelve, her older sister Moyra, twenty at the time had taken the rains of the woman of the house. She began taking care of a lot of the things their mother had done while she was still alive. And little Ros found herself following her big sister's every move. She wanted to be just like her when she grew up and so she tried to follow in her footsteps. When Moyra joined the army to become airship pilot, Mac stayed at home with her father and brother and applied to her studies so that she too one day would be able to become a pilot like her big sister.

And one day her dream came true and she was appointed as a mate on the airship to which her big sister was second pilot. Soon after, their ship was engaged in a short but vicious skirmish at the border of Grusk by air pirates. They'd managed to defeat the ruffians, but their ship was badly damaged and crashed taking the lives of several of its crewmates. Including her big sister. And Mac was left lame for life.

Adulthood: After the crash and the long period of convalescence, Mac was even more determined to prove herself. At the age of twenty-five she got her wings and was appointed second pilot of the Airship Intrepid of the Grusk Air Armada. At the age of thirty-two she became the chief pilot of the Grusk Air Armada flagship - Whisper. A marvel of engineering, the ship was the fastest and the stealthiest of all Grusk Airships. Her brother was among its chief designers.

Special Moments: The deaths of her mother and sister left her with a feeling of hollowness that could never really be filled. It really hammered in the lesson that there would always be people out there who wanted what didn't belong to them. And with people like that peace was rarely possible.

The moment when she was appointed chief pilot to the Whisper will always be seared into her memory as one of pride in her accomplishment. The thing she'd worked so hard for had come to pass and she would always remember the gleam of pride in her father's and brother's eyes as she was receiving her commission.

Current Events: At thirty-five, after having seen battle a number of times, with foreign invaders and pirates alike, she is a little bit disillusioned with the war effort in general. But is still a patriot none the less and should her country be in peril, she would answer the call. She has, however, retired from active duty and is currently captain and chief pilot to a small cargo airship - Little Starburst, transporting goods for merchants. It is a quiet life, not very much excitement or chances for adventuring, but she likes it. She has time enough to spend with her father and brother. To engage in brainstorming sessions with them about tinkering and engineering. She also has a bit of free time for herself, for cooking and dabbling in chemistry - her new hobby. And who knows, one of these days she might meet the woman of her dreams who'll laugh at her silly jokes and enjoy a night of quiet stargazing from the deck of her airship.

Extras (Optional)


Character Quote: Be tender, and she’ll surrender. Offend her and she will harden her heart.
Theme Song: I See Fire
Aura Color: Indigo
Scent: Sage
Anything Else: Mac likes to sing when she's piloting her airship, or working on her engines. She has a pleasant husky voice and is actually rather good. She usually sings boisterous upbeat songs, but has been known to perform some sad, heavy ones as well.


Teagan was coined for a supers freeform game. It's the only character I've never had a face claim for.
Teagan Hayes

Name: Teagan Hayes

Alias (if any): Smokey Bear, Samaritan

Age: 39

Faction: Normie

Personality: Teagan is a very calm. She gives off this Zen master aura and people usually expect her to talk in wisdom quotes. She is live-hardened, but managed to remain warm and gentle. She is a bit solitary by nature and might seem aloof at first, but once she warms up to you her demeanor changes. She used to be a bit of a daredevil in her younger years, but she has toned it down. However she would jump in danger without hesitation to help or to protect as is her nature. Those who get to know her very well discover some very unexpected characteristics to her.

Appearance: She's 5'8ish, medium build, fit and athletic. With jade green eyes and a rich mahogany hair, peppered with gray here and there. At 39 and with her natural olive complexion she has visible crow's feet. She's got high cheekbones, a slightly crooked nose due to a nasty brake and her most favorite facial feature - two dimples. On her left wrist there is a see-through-the-skin type of tattoo representing the inner workings of her wrist and pinky finger in steampunk style. Her left eyebrow is bisected by a prominent scar as is her lower lip. The rest of her body is also peppered with scars, some small, some larger. Teagan prefers comfortable clothing and favors jeans, shirts, t-shirts, tank tops, sneakers, boots.

Background: Teagan was about seven years old when the world changed. At the time she was living with her parents, Martha and Rory Hayes, in her mother's country of origin. Which was located in Eastern Europe and Teagan doubted many people even knew it existed.

Her mother was a wildlife biologist and was doing a study on the indigenous fauna in the region and her father was a mountain rescue worker.

From a very young age Teagan learned to love nature and at the same time respect it. But after the Starburst reports started coming in about people with strange powers, freakish mutated animals and the likes and suddenly the world became quite dangerous for normal people. They stayed in her mother's country as long as they thought it safe and then started to move from place to place, trying their best to pick the safest region where to raise their child.

The constant moving from place to place, the turmoil in the world, the fights between Epics and Freaks, between good Epics and villainous Epics, her parents' love for nature and her father's constant desire to help people in peril molded young Teagan in the somewhat dare-devilish, brave and strangely shy young girl with a constant desire to help, a love and a healthy respect for nature.

When finally her family landed in the US, where it was relatively devoid of Epics and Freaks, young Teagan had the opportunity to pursue a career and a profession in a field that combined both her mother's love of nature and her father's desire to help people in danger. And so Teagan enlisted straight after colleague for training to become a Smokejumper. She poured all her youthful exuberance in her newly selected profession. She trained hard, studied as hard and worked even harder. The work was as rewarding as it was hard and harsh. She often wondered how people could be so careless as to unknowingly cause wildfires. She'd witnessed firsthand on numerous occasions how the nature she loved so dearly was destroyed in a flash.

This caused her to constantly volunteer to participate in awareness promotion programs, which was how she got her first nickname by her crew - Smokey Bear. She didn't mind it, because she knew it was used mostly with a tongue-in-cheek.

Being her father's daughter she was also SAR certified. On numerous occasions she would help her team, her partner or perfect strangers without even a thought of reward beyond a simple thank you, if even that. Her daredevil altruism in the line of duty and often even outside of it earned her her second nickname - Samaritan.

After the rise of the High and the establishment of Epic City Teagan urged her parents to relocate there, as she feared for their safety. Martha and Rory however refused to go without their daughter, and so the entire family picked up and moved, hopefully for the last time.

With her parents in relative safety within Epic City Teagan is in search of new opportunities, while also, in her free time, trying her hand out in something she'd always dreamed of doing. Writing.


Subject #46584354
Name: Subject #46584354; Tiponi Camacho
Gender: Female
Age: 37
Nationality (Race if a Magical Creature): Peruvian (Wraith possessed)

Sexual Preferences: Strong preference for female companionship

Physical description (picture if applicable): Po is distinctly Latina with her mocha skin, dark hair and chocolate colored eyes. Not overly tall she is fit and athletic after years of martial arts training. To strangers she appears the typical beautiful Latina with her darker complexion and exotic charms. No one would say that if they saw her other half rear its ugly head. Due to a tragic portion of her early childhood Tiponi has been merged with a wraith entity with which she must forever live in a sort of a reluctant symbiotic relationship.

Height: 5'2"
Weight: 115
Skin color: Mocha
Hair color: Mahogany
Eye color: Chocolate brown


Personality: Po is a complex person. She’s lived through horrors no human should be made to endure. A child even less so. But to be made to inflict such horrors is even more damaging to a young mind. Tiponi was raised by deranged cultists who manipulated and brainwashed her during her formative years. The fact that she isn’t a complete basket case or a serial killer is largely due to her adoptive mother and rescuer from said cult.

She is a well-adjusted individual as much as that could be said of someone with her background. Years of deprogramming work have helped her to find a sort of piece with what’s been done to her.  Still, her early life ordeal has left its mark on her. She is slow to trust and will evaluate each new connection with unrelenting care. However, because of that, whenever she does accept someone within her inner circle, she is loyal to that person to death. She is a cautious person by way of what she’s been through.

She has a soft spot for victims of violence and especially those of manipulation and psychological abuse. After being rescued from the cult by her adoptive mother and discovering the glorious gift of nurturing someone back to health and sanity through love and devotion, she is dead set on propagating that gift and tries to always be kind and gentle to people, especially children. She gives love where love is needed, but she is no flower child. She knows the face of ugliness and insanity and is prepared to fight it to her last breath.

Po has a unique relationship with her other half, the Wraith. The entity to which she was bonded by mistake when she was but five years old. The Wraith is a ravenous incorporeal creature that hungers constantly for Life Force energy. Its hunger knows no bounds and is insatiable. It is neither good nor evil. It is simply hungry. Ravenous! After being forcefully pulled out of its shadowy realm and bonded to little Po its existence had to change. It knows itself and Tiponi are merged for life and so it offers its services and abilities to her in exchange for sustenance.

If they don’t feed on regular basis it can reduce Po to manic behaviors and crazed outbursts. It cannot take over completely, but it can make her existence a living hell. It is a constant voice in her head, urging her to make choices based solely on their hunger level. Which is ever and always present.


    Quirks: Can often be seen with her head on the side, as if having a conversation with herself in her head; Talks to plants as if people or pets
    Likes/dislikes: Likes nature, rain and thunderstorms, children, a quiet night in, etc.; Dislikes abusive behavior and tendencies, cultist mentality, progress at all costs mentality, inconsiderate people, etc.
    Strengths/weaknesses:
Spoiler: Click to Show/Hide
THE WRAITH


Life Force Absorption – The Wraith entity bonded to Tiponi needs Life Force to exist. If it does not feed it will begin draining its human host and both Po and it will cease to exist. As such both of them possess the drive to prevent that from happening. Tiponi feeds regularly on any and all lowlifes she can find, and occasionally gorges on the Life Force of the most depraved and deranged. She can control the feeding process and leave her victim alive. But she is perfectly capable of draining her target of its last Life Force, killing them in the process. She does need to be in close proximity to her victims, but actual physical contact is not required.

Consumption Psychometry – Whenever Tiponi feeds off of someone’s energy she can either get a glimpse of something useful, nothing at all, or a load of traumatic memories from her feeding victim that will shock and incapacitate her for a moment.

Decelerated Aging – As the Wraith within her is an eternal entity that subsides off of pure energy, it grants its host the gift of decelerated aging and cell regeneration. Thus Tiponi may very well live past the average human lifespan.

Fear Inducement – Whenever Po allows the face of the Wraith to surface, its horrific countenance is able to induce mind numbing, paralyzing fear. People prone to heart failure and strokes could die if she unleashes the Wraith’s countenance upon them.

Healing Factor – The absorption of Life Force grants Tiponi a moderate healing factor. The closer she is to a feeding, the more and the faster she can heal. The effect fades if she hasn’t fed for a long while.

Weapons/Possessions: Walther Model 4 pistol, which she avoids using unless absolutely necessary; A walking stick, doubling as a fighting stick; Wolf Vixen motorcycle; A locket with the picture of her adoptive mother and savior

Short Bio:
Spoiler: Click to Show/Hide
When Tiponi was five years old she was kidnapped by the members of a cult worshiping a formless malignant deity known as the Disintegrator. Apparently the cultists got it into their heads that they would bring their incorporeal beloved dark god into flesh. After an extensive search for the perfect vessel, little Tiponi Camacho was forcefully taken from her parents, who were brutally murdered trying to protect their child from being abducted.

The ritual was prepared and executed to, in the cultists’ mind, perfection. Alas, their stupidity obviously knew no bounds. As instead of their God incarnate in flesh, they managed somehow to bond an unknown wraith entity to little Tiponi. Some members of the cult dared to suggest it was punishment from Disintegrator for deigning to force it into a meat sack when it was perfectly monstrous in its aura form. Those cultists were never heard of again.

Mistake or punishment, the cultists had to make the best of the botched ritual. They’d kidnapped the little brat and the wraith entity stuck within her body and soul wasn’t completely useless. The cultists quickly came to realize its power and abilities. Now all that remained was to indoctrinate the child into the faith. A task made easy by her tender age. Between the non-physical torture and the daily programming sessions little Tiponi quickly forgot her parents and her life before the cult. She became its most prized instrument. She became the Conduit of the Will of the Disintegrator. She would be called upon during various rituals. Indoctrination ceremonies, sacrificial ceremonies, deranged sexual rites.

By the time she was fifteen this twisted world of depravity and evil worship she lived in had become the norm for her. She was the Conduit of the Will of the Disintegrator. It was her job to punish the heathens and the week by sucking their Life Force. It was her duty to instill fear in the hearts of the hesitant. And by the Will of the Disintegrator she was spared the pain of physical harm and aging and was granted the knowledge of all she consumed.

And yet somewhere, buried deep, deep within her, was the doubt that all of this was not normal. Not right! It was wrong and disgusting, deranged and deprived. And she was made to be a part of it almost willingly. She remembered knowing what it meant to be a good girl, but her cultist family taught her that she’d been lied to. And so they taught her anew. But it felt wrong. And so she suffered. Every time she was made to suck the Life Force out of someone. Every time she had to induce mind numbing fear into the doubtful. Every time she attended the sex rites.

Her suffering only served to make her Wraith even more ravenous with hunger. And so she fed, while suffering. It was a vicious cycle the little girl could not possibly know how to escape. As it turned out, she didn’t have to. A group of archaeologists and anthropologists and a mix of other scientists working in the Peruvian Amazonia region found the cults lair and through a great risk to their own safety studied its routines and learned of the atrocities it had performed in the name of their dark god. Reporting this to authorities all over the world a task force was formed that acted with swiftness and decisiveness.

Tiponi would have been made to suffer the same fate as the rest of the cultist had one of the scientists not seen through the years of torture and brainwashing she’d endured. Melissa Camacho recognized the signs however. She also possessed the ability to see ghostly beings and discovered the Wraith bonded to little Tiponi. She pleaded with the authorities to show leniency towards the girl as she was as much a victim of the cult as any other. It also helped when it was discovered that she matched the description of a little girl who had gone missing from a local community and her parents being brutally murdered right about at the same time.

So began Po’s new life with Melissa. It was not easy at first. It took almost two years to reliably break the cult’s brainwashing and effectively deprogram Tiponi. It took even more for her to be able to live with what she’d become and what she’d done for the ten years she was with the cult. Melissa gave her the opportunity to study under all kinds of teachers, thinkers, scientists and philosophers. She also allowed the girl to help her with her work. The damage of introducing her fragile mind to the horrors of the world had already been done. Doing this she hoped it would give the little girl a form of structure and discipline to help her with her healing process.

She also was the main reason for Po to come to grips with her other half. The Wraith. She taught Tiponi how to temper its urges. How to keep the hunger at bay without harming innocence. Little by little the traumatized child Melissa’d rescued, grew into a stable, respectable young woman who valued human life and abhorred violence.

One thing however remained unchanged... The Wraith is ever hungry!


I also have a slew of dnd 5e characters in character limbo, but I'm a bit tired of generic fantasy, so however much I love my anti-minmax dnd characters, they are pretty down on the totem pole for now.

Now don't y'all jump me at once. I kid ;D But, do feel free to answer either here in this thread or hit me up on PMs.

With all that said... Don't forget to love each other... And... is is Thursday yet?! XD
How Do You Wanna Do This?!?
My O_Os - Updated 30/05/21 with some characters I'd like to find a home for

Thufir Hawat

I like your choice of genres, that's for sure :P!
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