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Author Topic: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)  (Read 8101 times)

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Offline BlackestKnightTopic starter

The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« on: August 22, 2012, 05:42:17 PM »
The story of Draco Edge begins!


"Are you fired up yet?"-Natsu Dragneel

The entire world is known as Earth Land
In the west lies the penninsula, Fiore.


In the country of Fiore, many organizations exist to facilitate those with talents in the magic arts,  these organizations are called guilds . These guilds once served as respected keystones that enriched the lives of the people they served and strengthened communities they inhabited , though that time has long since past. Now it seems that these guilds have taken it upon themselves to enforce their rule upon the oppressed masses of Earth land and no guild is more oppressive in its mistreatment of people than Fairy Tail. How could this happen? Fairy Tail was among the most heroic guilds in all of Fiore, then the great mage war came. The deaths of Happy, Lucy, Juvia, Gildartz, Laxus , Mirajane  forever hardened Natsu and the other fairy tail mages, Somewhere along the line, Natsu lost himself in his own pursuit of ultimate power.

 Now is the era of the mad emperor Natsu Dragneel who reigns over Fiore with a brutal fiery fist. The most tyrannical figure Fiore has ever known. Natsu along with his generals Gray Fullbuster, Gajeel Redfox, Elfman and Wendy Marvell spare no quarter to those whose magic they deem "inferior". To be weak is an offense worthy of death. "Might is Magic!" is the mantra of the dragon emperor.

Lamia Scale, Blue Pegasus, Sabretooth, Fairy Tail all once prestigious guilds that stood for the people of Earth Land now have fallen from grace . Though today, a new guild stands in opposition to fairy tail and all other oppressive magical regimes. That guild is named Draco Edge.


Origins of Draco Edge

Ironically, Draco Edge found its beginning from the ashes of a Dark Guild that Fairy Tail defeated.



In the year X784; a Dark Guild Phantom Lord planned to use the ancient dark magic to destroy Fairy Tail headquarters and the surrounding Magnolia Town. Their plan was to force Fairy Tail into an all-out battle  in home territory in hopes  that it would inevitably destroy their guild hall and cripple their dominance as a guild , though this was just a ruse to capture Lucy Heartfilia of the wealthy Heartfilia family. A Famous Mage, Erza Scarlet, from Fairy Tail overheard their plotting. She returned to Fairy Tail and brought with her the four renown mages; Natsu Dragneel, Gray Fullbuster, Elfman and Lucy Heartfilia. Together, the team of five working under Guild Master Makarov thwarted Phantom Lord's Plan. Through the power of Fairy Law,  they ultimately prevailed over the Dark Guild and saved the town of Magnolia in the process.  The Magic Council immediately reacted disbanding Phantom Lord and incarcerating its leader, Jose.

10 years later, with help from the magic council a new guild was established in the place of Phantom Lord. This Guild was thereby known as Draco Edge. The Guild was stationed in Oak Town as a protectorate for the (resuming) Regular Meeting for Provincial Guild Masters. From there, the Guild was formerly established and the not so very famous mage; __________ became the Guild Master.



Enter the Age of Draco Age.

Guild Members

Guild Master-(1 max)

Guild Ace-Malik Caesar

S-Rank Mages- Mayumi, (2 more)


Supernova's-(Rookie mages with the potential for S-rank) Eiskalt Kaiser, Lustra Valentine


A-Rank Mages- (No Limit)


B-Rank Mages- Alice Deschain


C-Rank Mages- Lustra Valentine,


D-Rank Mages- (No Limit)


Proficiencies/Stats
Before a prospect mage can be allowed to practice their magic on a team , they must first have their skills evaluated by a peer group in the form of an aptitude test, the results of the test determines their placement on teams as well as their class and rank, they are issued grades based on their proficiencies. Grades range from D, C, B, A, and S. S represents the highest talent, D the lowest. + and - are considered.

Strength:
Agility:
Speed:
Durability:
Senses:
Spirit:(Potency of Magic)
Intelligence:
Dexteriety:(skill with objects, most notably weapons)







Please follow the character sheet as it is intended.

Code: [Select]
[center][b][size=20pt]Full Name: Nickname, Age(16+ please) then Gender
Alias (A fancy name your character might be known by, usually gained with great renown. This ain't a nickname, but a name that has a meaning. Something that resembles your character in some way.), _ (D, C, B, A, or S.  ) Rank Draco Edge Member[/size][/b][/center]

[center][size=15pt][b]~ Physical Info ~[/b][/size][/center]

[left][img]http://image or description goes here[/img][/left]
[center][b]{Appearance}[/b]
(Appearance)

[b]{Tattoo}[/b]
(Where is your Draco Edge Tattoo Located)

[size=15pt][b]~ Mentality ~[/b][/size]

[b]{Personality}[/b]
(Personality)[/center]

[left][b]{Quirks}[/b][/left] [right][b]{Phobias}[/b][/right]
[left][color=#0E90AA][b]%[/b][/color] Quirk1[/left] [right]Fear1 [color=#6612B4][b]@[/b][/color][/right]
[left][color=#0E90AA][b]%[/b][/color] Quirk2[/left] [right](Opt.) Fear2 [color=#6612B4][b]@[/b][/color][/right]
[left][color=#0E90AA][b]%[/b][/color] Quirk3 (Opt.)[/left]

[center][size=15pt][b]~ Ability Statistics ~[/b][/size]

Proficiencies/Stats

[center]
Strength:
Agility:
Speed:
Durability:
Senses:
Spirit:(Potency of Magic)
Intelligence:
Dexteriety:(skill with objects, most notably weapons)
[/center]

[b]{Magic-Types}[/b]

Magic Type 1 ~ Magic Type 2 (Opt.) ~ Magic Type 3 (Opt.) ~ Magic Type 4 (Opt.)

[b]{Signature Spell}[/b]
[u]Spell Name[/u] - (Description)

[b]{Spell List}[/b]
~Spell-Type 1
~Spell-Type 2
~Spell-Type 3
~Spell-Type 4

[b]{Non-magic Skills}[/b]
[b]#[/b] Non-magic Skill1
[b]#[/b] Non-magic Skill2
[b]#[/b] Non-magic Skill3
[b]#[/b] Non-magic Skill4 (Opt.)


[size=15pt][b]~ Personal Background ~[/b][/size]

[b]{Biography}[/b]

(Biograhpy)[/center]

If you follow the blueprint, your profile will look something like...
http://www.roleplaygateway.com/roleplay/the-new-mage-guild-draco-edge/characters/mordecai-cezaero

Jobs for Those who Want Them!

~1st Volunteer: Guild Master-
 Guild Master is a term used to refer to a Mage who is the head of the Guild that he or she is affiliated with, effectively acting as the Guild's leader and highest authority. As the rulers of their respective Guilds, they have virtually complete authority over their subordinates, and can thus dictate their actions. Guild Masters are also tasked with smoothing relationships between Guilds in every province, something achieved through the various provincial leagues of Guild Masters, gathering from time to time in regular meetings, where each Master reports about his Guild.
Salary: 3000 jewel weekly


~2nd Volunteer: Guild Ace-Taken
A Guild Ace is usually the strongest Mage in a guild. A guild Ace's responsibilities usually entails promoting the interest of the guild abroad and taking on secretive high-profiled missions unavailable to even other S-ranked mages, SS-rank missions . Guild Ace's typically do their  work behind the scenes and are a bit of a mystery to the other guild members . It is not uncommon for a Guild Ace to operate outside the guild for extended periods of time, even years.  In the likelihood that a Guild Master dies or is unable to perform in their duties to the guild, it is the Guild Ace that usually takes on the responsibilities of the Guild Master.
Salary: 2500 jewel weekly


~3rd Volunteer: Draco Edge Job Board Supervisor-
 All you gotta do is make jobs for the roleplay and post them on the jobboard: You'll need to include Rank and Reward and Details. This is a good job to have because you will have first dibs on the missions that matter most to you.

  • Guild Supervisor: Open
  • Guildboard Advisor 1: Open
  • Guildboard Advisor 2: Open
Commision: 200 jewel per Posting.



~4th Volunteer:Guild Event/Party Planner - Mayumi
Plan Events such as the S-Class Wizard Promotional Trial, Promotion Parties and such.

Salary: 1,000 jewel per Event.


~5th Volunteer: Rule Enforcer (Prefer S or A Ranked Member) - [/b]Basically make sure people follow the Guild Rules; i.e. Non S-Ranked Members stay away from S-Rank Job Board. (You can still take missions obviously, but you generally keep an eye on trouble makers)

Salary: 1,500 jewel per week.



~6th Volunteer: Medical Advisor -
 Your job is to make sure everyone is healthy and when they're sick you treat them, etc. (Again, you can obviously take missions, it's just a job for when people need to be healed/treated)

Physician 1: Mayumi
Physician Assitant 2:
Physician Assistant 3:

Salary: 2000 jewels per weekly, 1000 per weekly for Physician Assistants.

~7th Volunteer: Bartender -
Self-explanatory, tends to the bar. Also handles all meal preparation.

Salary: 1000 jewels per weekly.


~8th Volunteer: Specialist Instructor -
(Preferrably A or S) Simply someone who mentors another guild member(often rookie mages) in a specialized magic form, much like a teacher or student mentor would.

Salary: 1500 jewels per weekly
« Last Edit: August 30, 2012, 03:29:01 PM by BlackestKnight »

Offline Gekido

Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #1 on: August 22, 2012, 10:51:40 PM »
Sounds interesting, however do you have the code for that profile so I can make it?.

Offline CurvyKitten

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Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #2 on: August 25, 2012, 01:37:36 AM »
Oh so tempting, I had a friend wanting to start a BESM game with a Fairy Tale setting but ended up not doing it. And I have had a water dragon slayer poking around my head ever since. Her quirk is when she isn't around water or actually wet she is a total Klutz. But when she is near water (beach,lake, pool, fountain, rain, or is completely soaked herself. A cup of water doesn't work of course.) she is amazing graceful and that much stronger.

I'll have to keep an eye on this one and see what happens.

Offline Cold Heritage

Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #3 on: August 25, 2012, 01:40:20 AM »
Sort of a work in progress. Will see how things go.

Spoiler: Click to Show/Hide
Eiskalt Kaiser: Eizel, 17 Male
White Mountain, Rank C (Supernova) Draco Edge Member

~ Physical Info ~

{Appearance}
Eiskalt is fair in colour. His hair is white, his skin is pale and like marble, and his eyes are a light grey. The young man is clean shaven, and keeps his hair short. Possessed of a singular body as a gift from God, Eizel lacks many of the inhibiting factors that most human bodies have that restricts size and muscle growth. Combined with long years of intense physical labour, Eizel possesses a frighteningly huge muscular body more fit for a monster than a man. His height is an impressive 214cm, and he may grow a bit more - his size belies his youth, though his face tells the truth of it. And, to those gifted in such things, his youth and inexperience is visible in many subtle ways that can be read in his eyes, his heart, and his spirit.
more images




{Tattoo}
Left trapezius, upper portion

~ Mentality ~

{Personality}
Eizel is somewhat cynical. He does not easily trust in his comrades. When he teams up with someone, he will say it is just because they both gain something from it. Deep down, he does not believe that the Dragon Emperor can be defeated, and because of this - and because he does not want to die - his loyalty is uncertain: if given the chance to join the Dragon Emperor, it is believed there is a 50% chance he would defect from Draco Edge; his skill is not enough that he can be considered 'great' in this world. He vacillates between wanting revenge on Fairy Tail and wanting to join them, believing that the victories of Fairy Tail and their position of power and prominence proves their 'right.'
However, having lived much of his life alone, he does not want to return to isolation. Not simply because it increases his chances to being killed . . . but because he likes human companionship even though his cold exterior and brusque manner make it seem as though interacting with others is undesirable and burdensome to him. Although not hot-blooded, he is not very much given to in-depth planning or strategy, lacking the intelligence for either.
Although Eizel does not want to die, he is not afraid of death. There is just nothing in this world he thinks is worth laying down his life for. However, he does not have vices as men might: he eats for nourishment, not pleasure, avoids alcohol and narcotics, and he has never known the touch of a woman or tried to get into one's bed.

{Quirks}
{Phobias}
% Likes Eating Gemstones
Facing The World Alone @
% Infrequent Use of Contractions
Admitting This Fear To Anyone @
% Infrequent Errors of Perspective (e.g. a small object mistaken for far away and vice versa)

~ Ability Statistics ~

Proficiencies/Stats

Strength: A+
Agility: B
Speed: B
Durability: A+
Senses: B
Spirit: B+
Intelligence: C
Dexterity: C+ (with mining tools; in other circumstances C)

{Magic-Types}

Earth Dragon Slayer Magic

{Signature Spell}
Earth Dragon Body - Covering the skin in a dense layer of stone stronger than the wall of a fortress, Eizel becomes incredibly resilient against all forms of attack. Even though his body is covered in stone, he is still able to move around. Thanks to his powerful muscles, he is not slowed or inhibited by the stone exterior. While the spell is in effect, the user's bones are also transmuted into stone, so if the outer layer is cut, the user will not lose limbs as the internal bones are also reinforced.

{Spell List}
~Earth Dragon's Roar: a strong tornado is unleashed that contains sharp fragments of stone that are launched at great speed from the caster's mouth.
~Earth Dragon Hammer: The fist and arm or foot and leg of the caster is transformed into stone, dramatically increasing striking power. The stone formed in this manner can be extended to strike at range.
~Earth Dragon's Shield: Manipulating the earth to form a physical shield that rises up from the ground to block attacks. Can be formed to the user's will. May be formed from the ground itself and a source external to the user, or may be combined with Earth Dragon's Hammer and formed from it.
~Earth Dragon Shining Claws: The user's nails are transformed into diamonds whose structure is optimized for cutting. Although possessed of incredible sharpness and increased toughness relative to normal diamonds, they remain fragile and are likely to break under significant stress, requiring the spell be re-cast.

{Non-magic Skills}
# Miner
# Pugilism & Pankration
# Freeform Eating
# Powerlifting


~ Personal Background ~

{Biography}

Raised in his formative years alone in the mountains by the Earth Dragon Rokenrolla. Rokenrolla remained hidden in the mountains after the other dragons left in x777, remaining hidden by sleeping in the lava of an active volcano. The plaintive wails of baby Eiskalt woke the dragon, who raised the baby, teaching the baby to read, write, lift heavy objects, and freeform eating, along with the Lost Magic, Dragon Slayer Magic, reflecting Rokenrolla's own element. Eventually, urgent dragon matters drew Rokenrolla away, and Eiskalt was left alone. He did not initially search for human companionship, surviving in the mountain alone on a diet of stone, plants, forage, and gemstones he dug up. Eventually prospectors came to the mountain, and Eiskalt, not really understanding the value of what he had, shared his 'food' with them, not understanding that normal humans did not eat diamonds, rubies, and other gems. In time a mining town sprang up, with humans coming and building buildings to extract metal ore and gemstones. Eiskalt was initially furious about others coming, but once he formed bonds of friendship with the kindly miners and learned their trade, he was on to a happy life for himself. He became part of the community, and learned pugilism and pankration from the men, using their teachings to wrestle bears. A small mage guild even set itself up in town to handle the problems that normal people could not, such as monsters or illnesses.

Eventually, Fairy Tail's wizards came to town, and ruthlessly crushed the small local guild and seizing the mines because Lacrima were found in the mine (and just generally to assert their strength). One elderly miner fled the town during the fierce fighting, and was severely wounded. He warned Eiskalt, who was in the mine, and urged the young man to flee. Eiskalt did not, and though he fought bravely, he was easily crushed and left for dead, not even worthy of a conclusive finishing blow. But he survived and fled, living again in the wilds eating plants and stones. When he came down from the mountains following the river, he had difficulty adjusting to flat ground; he initially assumed he had come into a land where everything was microscopic and tiny, eventually learning that things were just far away.

Oak Town was nearby, and he met people there. For a while he lived in a cave he made by eating the stone of a nearby hill, hollowing out a living space. One of the wizards of Draco Edge eventually found him after some scared locals mistook him for a monster, and entreated him to join the Draco Edge guild. He was lured in by promises of protection and revenge, and although Eizel will not admit it, seeing the camaraderie of the guild members was powerfully tempting.
« Last Edit: September 01, 2012, 04:18:23 PM by Cold Heritage »

Offline CurvyKitten

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Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #4 on: August 25, 2012, 03:01:20 AM »
Question when writing up the grades for our characters, if I am going with the Klutz flaw when away from water. Should I make two sets of grades or just right them up as her best tested grades when within her element?

And would you like anime or real pictures?
« Last Edit: August 25, 2012, 04:29:38 AM by CurvyKitten »

Offline Gekido

Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #5 on: August 25, 2012, 11:44:15 PM »
Why does everybody want to do a dragon slayer?. If I were to join I would not use it or make a rp I would forbid the use of dragon slayer magic

Offline CurvyKitten

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Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #6 on: August 25, 2012, 11:48:53 PM »
I'm sorry....just had the idea for months now. ~shrugs~ I liked the fun concept of her personality and so forth. More so then the powers they have.

Offline Cold Heritage

Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #7 on: August 26, 2012, 12:01:41 AM »
I'm sorry....just had the idea for months now. ~shrugs~ I liked the fun concept of her personality and so forth. More so then the powers they have.

Why are you sorry? You shouldn't feel like you have to apologize for what you want to play.

Offline Gekido

Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #8 on: August 26, 2012, 12:06:47 AM »
lol you misunderstood me Curvy forgive me.
What I meant is that I would not play what everybody plays thats all. If I were being the st I would just not allow it since then everybody want to make it. I didn't mean you or Cold, it was just a observation so please don't take it personally?

Offline CurvyKitten

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Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #9 on: August 26, 2012, 12:20:25 AM »
No offense taken Hun, and if she hadn't been eating my mind so much I'd play a requiper one with shoes. Cause a girl always loves her shoes. :P may save her on the back burner.

Offline BlackestKnightTopic starter

Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #10 on: August 26, 2012, 03:57:05 PM »
Question when writing up the grades for our characters, if I am going with the Klutz flaw when away from water. Should I make two sets of grades or just right them up as her best tested grades when within her element?

And would you like anime or real pictures?

Anime works better for this roleplay.

Offline BlackestKnightTopic starter

Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #11 on: August 26, 2012, 04:50:12 PM »
Malik Caesar, 25 Male
Godhand, S-Rank(Guild Ace)  Draco Edge Member

~ Physical Info ~

Spoiler: Click to Show/Hide
{Appearance}
Malik Caesar stands at about 6'2" and weighs around 193lbs making him solidly built though practical as far as heavyweights go. Malik seems to be very committed to exercise and maintaining an ideal physique which earned him recognition in Wizard Weekly's annual "Best Male Wizard Bod" contest. Malik's most notable features aside from his physique are his dreadlocks which at full length stop just short of his backside , this along with his dark complexion, gives him a bit of an exotic appearance in contrast to most native Fiorians ,  hinting at his Islander background.

 
(Appearance)

{Tattoo}
Left Shoulder Blade

~ Mentality ~

{Personality}
(Personality)

{Quirks}
{Phobias}
% Hands constantly in pockets
Not being able to restrain himself.  @
% Clothes unintentionally melting in the heat of battle
Growing Old @
% Speaks with an Islanders Accent
Getting Fat @
% Un-prompted compulsive exercising habit. 


~ Ability Statistics ~

Proficiencies/Stats

Strength: S+
Agility: S
Speed: S+
Durability: S
Senses: S-
Spirit:S+
Intelligence:S
Dexteriety:S

{Magic-Types}

Deconstruction Magic ~ Reconstruction Magic ~ Equip: The Gunner  ~ Caster Magic

{Signature Spell}
Nuclear Flare - A large scale nuclear explosion that destroys all in its immediate radius. Very destructive.

{Spell List}
~Bullet Magic
~Crash
~Meteor
~Nuclear Magic

{Non-magic Skills}
# Wilderness Training
# Emphatic Charm
# Marksmanship
# Repairmanship
# Natural Athleticism


~ Personal Background ~

{Biography}
To be added later.

(Biograhpy)
[/color]
« Last Edit: August 27, 2012, 01:46:23 PM by BlackestKnight »

Offline CurvyKitten

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Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #12 on: August 26, 2012, 05:53:56 PM »
Mayumi: Yumi for short, never had a last name. , 17 Female
Transcendence Hope, S Rank Draco Edge Member

~ Physical Info ~

{Appearance}

More of Yumi through the years.




Zahara who she hasn't seen in years but still searches for.


{Tattoo}
On her right hip.

~ Mentality ~

The words that come to mind are, caring, thoughtful, witty, playful, calming, skilled, klutzy, honest, hopeful, and countless others. Yumi is always ready with a soft smile, that has been known to light up the world around her. She has a care taking nature that comes out in the way she watches over those around her. Cooking for them, listening to them, healing the, inspiring them when they need it, and always worrying about them. The people around her have become friends...no more so they have become family. They try to watch over her because of her sweet nature, she tends to be a bit to trusting at times. But they also respect her skill, as it may not seem it but Yumi is incredibly skilled. She tends to be a klutz...the likable sort but a klutz none the less when away from what seems to be her element. She doesn't seem to take anything personal, and shrugs off most things said about her. There isn't much that can keep her down.

She is known to have animals all around her to get along with them. But that was probably because of her soft heart that always took them in when they needed help or healing. Yumi never judges, you never know what kind of person you'll meet or get to know if you judge them by how they look. Some of her best friends were rather scary looking after all. And in the end Yumi never pretends to be something she isn't, she has an honest and hopfull heart and a strong will that never seems to fail her. And it is because of that she earned her second name,Transcendence Hope.

{Personality}

{Quirks}
{Phobias}
% When away from water she is an utter klutz
Losing those she cares about again@
% Has an unbelievable love for sweets
Spiders because they are in fact the creepiest things EVER! @
%

~ Ability Statistics ~

Proficiencies/Stats

Strength:D

Agility:A
Greatly decreases when away from water.

Speed:C

Durability:B
Her actual durability but due to her healing she has a great survival rate.

Senses:A

Spirit:S

Intelligence:C+
Yumi tries she really does but modern things through her off still. Having grown up in by the sea in a very meager way.

Dexteriety:A to S
When within range of water. When away from water D

{Magic-Types}

Water Dragon Slayer Magic

{Signature Spell}
Water Dragons Tsunami The true strength of the dragon is unleashed as the full force of the unrelenting water is unleashed. It is said water can be strong enough to move mountains....lets pray you are not the mountain. (has only been seen once or twice.)

{Spell List}
Water Dragons Restoration: Yumi can heal using this gift, the water she controls can sooth and restore a person body. (Healing)
Water dragons cold hearts touch: The blizzard and storm surround her as ice comes forward, attacking the target countless shards of ice.
Water dragons protection: Zahara always promised to protect Yumi, and with this ability he always will. The water acts on it's own will shielding and protecting her from attacks.
Water Dragons Melody: Most dragons have a powerful unrelenting roar. But Yumi's voice can carry the purest of emotions within it, she can inspire hope, strengthen allies, make you feel as if your greatest fear has come alive, lull you to sleep, let you feel the pain you have caused....(only one emotion at a time, and her own emotion when strong enough can effect this ability)

{Non-magic Skills}
# Herbologist
# Cooking
# Swimming like a fish to water
# Music
# Survivalist


~ Personal Background ~

{Biography}

((Still fine tuning and open to any BG links just ask or pm!))

Yumi doesn't know who her parents are, but that never really bothered her. She had a mother Zahara that raised her since the day she was found. The tiny baby with a head full of blonde curls, who knew a dragon could raise a baby. But she did, and taught her everything from how to walk, talk, read, write, survive, and how to fight. Growing up by the sea all her life, Yumi never felt out of place or alone. She had her mother and all the animals around them that she found as friends.

She started to grow up into a beautiful young woman, graceful, caring, quick witted, strong will with a free spirit that could bring the world alive around her. The only time she ever felt out of sorts was when she was away from water. When away from any type of water she would become all out of sorts. Like a fish out of water as the saying goes. Yumi becomes a total klutz, stumbling over her own feet, being a butter fingers with everything she does. It just feels like she isn't where she belongs. But when she is near or in water or covered in it, Yumi has such grace, such form and confidence about her. 

Then came the night that Zahara brought Yumi to the guild, apparently Zahara knew them. Saw the potential they had and the role that Yumi would one day have to play. The young girl cried that night, not wanting her mother to leave. Wish that there was some way that she could stay with her. But Zahara said that there was some place she to had to go. But promised that she would be taken care of here, and that they would one day meet again. When Yumi was grown and strong and ready for the next step. Yumi didn't understand and was scared that she would never be strong enough. Zahara told Yumi that she had more strength that she had more strength then she knew. That all Yumi had to do grasp it was believe that she could, and do her best. Yumi promised to do just that, and with one last goodbye Zahara was gone.

Yumi was said for a few days after that, but with the help of those around her she found her smile again. And started her training once again. She worked hard, studied even harder. Often she was found having fallen asleep over her books, or against a wall just resting for a moment but her body told her different. During that time she grew to truly care for those around her. They became her family and she did her best to take care of them. Earning her place within the guild as an S class member, despite what most would think Yumi was indeed stronger then even she thought.

The person that gave her the name Transcendence Hope was Ko. It was after a mission she still will never forget. She and Ko were sent after a lost dog. It was an odd mission to send two S class members on. But it was into the Web Vally, so she just figured it was more a just in case sort of thing. But in the end they both found out something was very wrong. They got attacked by Fairy Tale, she tried her best but there was only so much the two could do against the numbers sent against them. It seem there had been a trap set for whom ever had taken this mission.  Yumi kept fighting kept pushing but it was clear they were in trouble. And despite not wanting him to do it, Ko had to fall back into his other self.

And she watched as he took out those that were sent against them. Ko dropped from injury and exhaustion at the end of the battle. And Yumi did the only thing she could do. She kept him alive, took care of him till help came and got them back home. Even then she didn't leave his side, not wanting him to be alone when he woke up. She was so happy when he did, she cried a bit and hugged him. Just happy he had come back to them all. And that is when he gave her the name, it fit her and made her smile. So Yumi kept it and still does to this day. She will never for get that day, never forget what happened what she saw. And has been training harder ever since.

« Last Edit: September 03, 2012, 06:25:02 PM by CurvyKitten »

Offline Annie

Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #13 on: August 27, 2012, 12:34:38 PM »
Hi! Since it seems I have a little more of free time, I got interested in this one. I have a character from another fairy tail game that sadly didn't go on. I'll leave her here to see if suits your game and I'll adpat her sheet to your model later.


Name: Alice Deschain

Age: 16

Magic: The gunner (requip + guns)

Magic Type: Hold

Weapon: She have a little arsenal of magic guns on her pocket dimension - 5 revolvers, 10 rifles and a sniper rifle.

Spells:

Bullet Cyclone: She summons all of her guns (except the sniper rifle) and with a help from a ribbon of her clothes, she fires all of them on a quick rate, while spins her body. Of course this is not so accurate, but the high rate at she fires her guns creates an interesting AoE spell.
 
Homing Shot: After locking onto her enemies with her Magic Sniper Rifle, she charges up a shot which homes in on the target(s) and explodes on contact.

Elemental Shot - She can fire magic bullets with these elemental properties: fire, ice, earth or lightning.

Location of Guild Mark: no Guild Mark yet. If she receive one, it would be on the right arm.

Before: She had no guild before. She was born on a small village, with no perspective on life. When she was 10, a lone gunslinger appeared on her village. It was her first contact with magic. Seeing this like a chance to change her life, she decided to run away from home and follow the gunslinger to learn his techniques.

The gunslinger, a freelancer mage only known by Angel´s Eyes, relutanctly accepted Alice as a pupil. But she was good enough to learn his magic, and soon she became a good partner to complete his missions.

Only six months earlier, he said to her that he had nothing more to teach her. Angel´s Eyes told to Alice to look for her own path, maybe joining a Guild and find new friends. When they meet again, they would compete to see who was the best gunslinger.

Appearance:

Spoiler: Click to Show/Hide


Other pics (nsfw): 1 - 2 - 3 - 4 - 5 - 6 - 7

Offline BlackestKnightTopic starter

Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #14 on: August 27, 2012, 01:01:56 PM »
Hi! Since it seems I have a little more of free time, I got interested in this one. I have a character from another fairy tail game that sadly didn't go on. I'll leave her here to see if suits your game and I'll adpat her sheet to your model later.


Name: Alice Deschain

Age: 16

Magic: The gunner (requip + guns)

Magic Type: Hold

Weapon: She have a little arsenal of magic guns on her pocket dimension - 5 revolvers, 10 rifles and a sniper rifle.

Spells:

Bullet Cyclone: She summons all of her guns (except the sniper rifle) and with a help from a ribbon of her clothes, she fires all of them on a quick rate, while spins her body. Of course this is not so accurate, but the high rate at she fires her guns creates an interesting AoE spell.
 
Homing Shot: After locking onto her enemies with her Magic Sniper Rifle, she charges up a shot which homes in on the target(s) and explodes on contact.

Elemental Shot - She can fire magic bullets with these elemental properties: fire, ice, earth or lightning.

Location of Guild Mark: no Guild Mark yet. If she receive one, it would be on the right arm.

Before: She had no guild before. She was born on a small village, with no perspective on life. When she was 10, a lone gunslinger appeared on her village. It was her first contact with magic. Seeing this like a chance to change her life, she decided to run away from home and follow the gunslinger to learn his techniques.

The gunslinger, a freelancer mage only known by Angel´s Eyes, relutanctly accepted Alice as a pupil. But she was good enough to learn his magic, and soon she became a good partner to complete his missions.

Only six months earlier, he said to her that he had nothing more to teach her. Angel´s Eyes told to Alice to look for her own path, maybe joining a Guild and find new friends. When they meet again, they would compete to see who was the best gunslinger.

Appearance:

Spoiler: Click to Show/Hide


Other pics (nsfw): 1 - 2 - 3 - 4 - 5 - 6 - 7

I'm glad to hear that you've taken an interest in my game. A gunslinger too? I think I all ready like you.

Offline Annie

Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #15 on: August 27, 2012, 09:39:19 PM »
I'm glad to hear that you've taken an interest in my game. A gunslinger too? I think I all ready like you.

Thanks!! I'm 'translating' her sheet right now!

Offline Annie

Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #16 on: August 27, 2012, 11:23:32 PM »
Alice Deschain, 17, female
Bullseye Beauty, B Rank Draco Edge Member

~ Physical Info ~


Other pics (nsfw): 1 - 2 - 3 - 4 - 5

{Appearance}

Height: 5' 3"   Weight: 121 lb

Blonde, with peach eyes and a sexy body. Alice can draw attention from most men with her appearance, something that she is aware and she will take advantage of. She will often use clothes that make her look cute, frail and that highlights her body's best features: her bust.

{Tattoo}
Right forearm.

~ Mentality ~

{Personality}
Alice is cheerful, talkative, smart and confident. Although she's competitive, she can work well in a group. She will do almost anything to help her friends. She holds no grudge to anyone who makes something bad to her, but things change when it comes to the ones she care about.

She loves money and will take advantage of any chance to make a extra profit. And the easier way to do that is by gambling. Alice loves such games and the money she can make from them. Using her looks to distract the other players, she will cheat to win. And, by habit, she uses this strategy to almost everything in her life. Alice will try to seduce anyone to earn an advantage, even the slightest ones. Acting all sweet and innocent while insinuating herself, she can drive the most weak-minded crazy. And she got a fondness of doing that.

Things change, however, when she have a crush on someone. From the confident, seductive woman, she becomes a shy, sweet and clumsy girl. This is even more true when her crush actually flirts with her.

{Quirks}
{Phobias}
% Loves gambling games (especially the ones she can win cheating)
Being caught while cheating in a gambling game @
% Have a growing collection of guns
To be alone @
% She becomes very shy when a cute boy she likes actually flirts with her

~ Ability Statistics ~

Proficiencies/Stats

Strength: D
Agility: C+
Speed: B+
Durability: D+
Senses: B-
Spirit:(Potency of Magic) C-
Intelligence: C
Dexterity: B+ (any type of guns)

{Magic-Types}

The gunner (requip + guns), Hold

{Signature Spell}
Dead Eye Shot - A short/mild range spell. She aims at her target and fires 7 bullets with a great amount of magic power, in such a speed that few can notice more than just one shot. The bullets are guided to hit her target, but they doesn't work like homing missiles: they can't change their route entirely, just make some smooth curves. While she can fire at a target behind some shelter, for instance, she can't fire at the oposite direction and hope to hit the target. Of course this spell relies on her dexterity with a gun to take advantage of its effect.

{Spell List}
Bullet Cyclone: She summons all of her guns (except the sniper rifle) and with a help from a ribbon of her clothes, she fires all of them on a quick rate, while spins her body. Of course this is not so accurate, but the high rate at she fires her guns creates an interesting AoE spell.
 
Homing Shot: After locking onto her enemies with her Magic Sniper Rifle, she charges up a shot which homes in on the target(s) and explodes on contact.

Elemental Shot - She can fire magic bullets with these elemental properties: fire, ice, earth or lightning.

{Non-magic Skills}
# Marksmanship
# Prestidigitation (usually used for cheating in gambling games)
# Seduction (using cuteness and fragility)
# Repairmanship (restricted to firearms)
# Survival


~ Personal Background ~

{Biography}

She was born on a small village, with no perspective on life, and was a orphan since she can remember. When she was 10, a lone gunslinger appeared on her village. It was her first contact with magic. Seeing this like a chance to change her life, she decided to run away from home and follow the gunslinger to learn his techniques.

The gunslinger, a freelancer mage only known by Angel´s Eyes, relutanctly accepted Alice as a pupil. But she was good enough to learn his magic, and soon she became a good partner to complete his missions. They traveled a lot and Alice got used to the harshness of life on the road. And that when she began to learn some tricks to cheat in gambling games. Angel's Eyes taught these to teach her how to earn a quick profit in a emergency. Meanwhile, during this time together with him, Alice got aware of the tirany of the dragon emperor and the suffering it brought to the people of Fiore. Touched, she swore to make anything in  her power to change this scenario.

Only one year earlier, he said to her that he had nothing more to teach her. Angel´s Eyes told to Alice to look for her own path, maybe joining a Guild and find new friends. When they meet again, they would compete to see who was the best gunslinger. Traveling alone, she met the Draco Edge and got touched by their goal to withstand the emperor. She promptly joined them.

Offline Gekido

Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #17 on: August 27, 2012, 11:59:16 PM »
What do you need in terms of characters?

Offline DeviantMunster

Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #18 on: August 28, 2012, 08:21:59 PM »
So, a few questions:
Is Draco Edge an official guild? Will we be taking on missions etc? Or is it a dark guild? IE: rebels against Natsu openly?

What of the Celestial spirits? Are they still the same ones?

Offline CmdrRenegade

Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #19 on: August 29, 2012, 08:25:00 AM »
A story line where Fairy Tail becomes the very thing they fought so hard against? Color me interested. I'll have a character up later today.

Offline BlackestKnightTopic starter

Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #20 on: August 29, 2012, 02:45:47 PM »
So, a few questions:
Is Draco Edge an official guild? Will we be taking on missions etc?
Yes, to this. Draco Edge is pretty much the only neutral guild in fiore, because of their neutral status, they haven't been purged like the resisting "dark"  guilds, this of course has its advantages and disadvantages , though that could change.  I never thought of it that way but "dark guilds" would be the heroes  resisting the tyrannical "normal" guilds. 

 
Quote
Or is it a dark guild? IE: rebels against Natsu openly?
Not yet open, more like a guild that commits itself to a neutral stance sort of like Switzerland or Canada, though gradually moving away from that. I intend to focus more on this relationship when the roleplay starts.

Quote
What of the Celestial spirits? Are they still the same ones?

I guess they can be the same if you need them to be, I don't care either way.

« Last Edit: August 29, 2012, 02:52:19 PM by BlackestKnight »

Offline CmdrRenegade

Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #21 on: August 29, 2012, 07:25:08 PM »
Considering Lucy is out of the picture can this potentially mean that the Celestial Spirit Keys are up for grabs again? I'm considering a male Celestial Spirit Mage.

Offline Annie

Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #22 on: August 29, 2012, 11:07:10 PM »
So, Alice is approved? How many players do you expect to get this one started?

Offline DeviantMunster

Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #23 on: August 29, 2012, 11:40:37 PM »
Lustra Valentine: Lux, 21 Female
Lucifer, C Rank Draco Edge Member

~ Physical Info ~

{Appearance}
Height: 5'7"     Weight: 133 lb
Blonde, Green Eyed, possessing a lithe frame, and quite nimble though she seems largely frail to those that do not know her well

{Tattoo}
Left Shoulder

~ Mentality ~

{Personality}
Lustra is a sweet, kind, and seeming shy invidual. She loves reading, chatting with people that can draw her out of her more withdrawn shell, and is a very curious person that likes to know as much as she can about, well, everything. She's easily frightened and tends to dislike violence - even if she does tend to be quick to react in such situations.
Yet, in truth, she really isn't like how she normally behaves. Being the Lion, the Queen of the Jungle and leader of the constelations, she's quite arrogant and prideful, despite the mask of humility she places up. She's very outgoing in reality, quick to anger, and yet loyal to a fault, always following her ideals with little to no compromise. She very much envisions herself as a Knight of yore and a protector of the weak as taught to her by the previous ruler of her sign.

{Quirks}
{Phobias}
%Hides her true-self
Not being able to fill Loke's shoes @
%Tends to adjust her glasses too many times
Being discovered as a Spirit@
%Seemingly dislikes Celestial Mages

~ Ability Statistics ~

Proficiencies/Stats
Apparent Stats (Actual Stats)
Strength: C- (A)
Agility: B (S)
Speed: C (S)
Durability: D (A-)
Senses: B (A)
Spirit: D+ (S+)
Intelligence: A (S)
Dexteriety: D- (A-)

{Magic-Types}

Ring Magic~ (Celestial Magic)~ Seal Magic~(Solar Magic)

{Signature Spell}
Finales Funkeln - A name apparently stolen from another mage, so she claims. She charges her ring for a duration of time before firing of a giant beam of light that incinerates, and blinds everyone infront of her. A very rigid attack with no ability to change its path. In truth, it is simply a highly charged Regulus beam which she claims is created by Zosma.
(Sol Invictus) - (Lux's actual signature technique, it is a magic she created utilizing the two opposite rings of Regulus and Denebola supercharged by her own Celestial Spirit magic. She literaly joins the "elements" of fire and light together to recreate the sun in magic form, which she calls "Solar Magic." When both rings are joined from opposite hands, she creates a giant explosion from the center outwards, incinerating everything in its path, mimicing the form of the Sun for several brief moments.

{Spell List}
~(Regulus) - (Gifted to her when ascending to the title of Leo, it gives her incredible power over Light. Her spells are weaker and fewer than Loke's own. given she's still learning to access these powers.) She never uses this ring, and claims it has no magic.
~Denebola - Lux's fire magic generating ring. She uses it to wreath herself in fire or fire small flame blasts. (As Leo, her powers are largely more destructive, and she engages in melee combat.)
~Algieba - Her magic ring of "Sealing" magic. She basically creates small letters and symbols that ever-so-slightly boost abilities, or add elemental properties. She can also create tiny shields to protect herself, though rarely effective against stronger magic. (As Leo, she can create the Seals of Nachiel and Sorath, drawing out the power of the Sun.)
~Zosma - Her fourth ring attributed to utilizing her signature move. (Eclipse ring, or Lunar ring, used in creating "black light". Used to steal and control the "Light" of others.)

{Non-magic Skills}
# Creating Celestial Clothing
# Amazing Reading Skillz
# Masking her spiritual power


~ Personal Background ~

{Biography}
Lustra was born a celestial spirit, her nature aligned to that of the constellation of Leo. As such she was proud, vain, and yet honestly protective of the other spirits around her. Yet she wasn't all kindness and honor at one point, soon coming to hate and despise humans, even suggesting that they tear their attachments to the mortal world. Yet Loke and Lucy showed then the error of their ways, that humans were capable of true, honest goodness, and that both could exist together in harmony.

She always held Loke up in high regard, always striving to be like him. But with Lucy's death he was emotionally devastated, and the fall of Fairy Tail came just as hard to him. It was no surprise when he decided to resign from his position, and soon she was entrusted in continuing on as the Leo.

She hated seeing him like that, seeing the one person she'd held so high completely broken, and the one Celestial Spirit mage that they all had cared for dead. She vowed to herself to do something about it, to once again restore the human world to a place of peace, and with great difficulty she transitioned into the mortal realm, despite the intense pain it caused her.

Over time she grew accustomed to it much as Loke had, though she periodically departed to the spirit realm to re-cooperate her strength, hoping to slowly be able to stand the mortal realm more and more. She poses as a young, naive, and shy woman - something relatively easy to do due to her decreased powers and general nervousness around humans. Despite her intentions however, she was genuinly lost on how to accomplish her initial goal - which in turn led her to the boistorous guild of Draco Edge.
« Last Edit: August 30, 2012, 03:37:48 PM by DeviantMunster »

Offline CurvyKitten

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Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #24 on: August 30, 2012, 01:27:46 AM »
is it ok if I throw Yumi in for Medical Advisor  as a physician since that is already one of her main things it would really fit the care taker part of her. Willing to be an a Guild Event/Party Planner as well. Since that is just one of those when you actually plan one type things and Yumi is very much for helping out the guild and holding events for moral and so forth.

Offline Zaer Darkwail

Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #25 on: August 30, 2012, 07:04:58 AM »
I voice interest for this game. But a question; what happened to Erza Scarlet from Fairy Tail?

Offline BlackestKnightTopic starter

Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #26 on: August 30, 2012, 03:33:19 PM »
I voice interest for this game. But a question; what happened to Erza Scarlet from Fairy Tail?

It's a bit of a mystery.

Offline DeviantMunster

Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #27 on: August 30, 2012, 03:38:49 PM »
So was the character sheet good enough?

Offline BlackestKnightTopic starter

Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #28 on: August 30, 2012, 03:53:52 PM »
Guild Housing - two 'dorms' one for males the other for females, you don't have to live there. - Same as Fairy Tail Essentially.
Guild Layout -1st floor will contain at least; bar and dancefloor scene, general job boards and a library. Second level contains Guild Master's room, a conference room (for teams) and the S Rank Job Board.
IMPORTANT Teams - I've figured a method to arrange teams. Everyone needs to pm me a list of 3 people their character likes and three their character dislikes ~Simple enough? This'll provide me with the option to set teams that'll get along and are well balanced. I'm telling you now; no more than one S-rank will be allowed on a team. Teams will also consist of no more than 4 members. Each team will have a designated team leader, it is up to the team leader to come up with a name for their team.   
« Last Edit: August 30, 2012, 03:59:51 PM by BlackestKnight »

Offline DeviantMunster

Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #29 on: August 30, 2012, 04:01:55 PM »
H-hold on.
There's currently: Eizel, Yumi, and Alice (+my character)
There's only three characters to choose from! (assuming the Guild Ace isn't an allowed pick)
Should we wait for more people before PMing you?

Offline BlackestKnightTopic starter

Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #30 on: August 30, 2012, 04:06:09 PM »
So was the character sheet good enough?

If there was something wrong with it, I would tell you. Don't mistake my silence as disproval.

Offline PoisonousKitty

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Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #31 on: August 30, 2012, 04:12:05 PM »
I'm more than tempted to join :) i'll look into it here within the next 24 hours

Offline BlackestKnightTopic starter

Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #32 on: August 30, 2012, 04:14:30 PM »
H-hold on.
There's currently: Eizel, Yumi, and Alice (+my character)
There's only three characters to choose from! (assuming the Guild Ace isn't an allowed pick)
Should we wait for more people before PMing you?

You can count, I think what's most important right now is letting people know about the team function right now so that they can evaluate who they might want to work with in the future, even if they don't have a lot to choose from right now. I expect a lot more people  to join  between now and when the roleplay officially starts but before then, it's important to understand the governing concepts that make up the roleplay universe.
« Last Edit: August 30, 2012, 04:16:50 PM by BlackestKnight »

Offline Annie

Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #33 on: August 30, 2012, 06:44:51 PM »
I voice interest for this game. But a question; what happened to Erza Scarlet from Fairy Tail?

Good to see you around, Zaer! ;D

Offline coolhands

Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #34 on: August 31, 2012, 04:51:24 AM »
Hello
Is there still room in this game.  I was thinking of making some one who uses take over magic

Offline DeviantMunster

Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #35 on: August 31, 2012, 04:55:04 AM »
Seems so, as the BlackestKnight was pointing out. He's planning on way more characters showing up, so go ahead.

And yes, I can count! One, two, three, five, eight, number-after-eight. Dozen. See?

Offline Zaer Darkwail

Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #36 on: August 31, 2012, 05:23:34 AM »
Seems so, as the BlackestKnight was pointing out. He's planning on way more characters showing up, so go ahead.

And yes, I can count! One, two, three, five, eight, number-after-eight. Dozen. See?

Roflmao! Anyways I have one idea for guild master and one for either supernova, S rank or rookie the second char. Will see what I roll after school is over and looked for pics.

Good to see you around, Zaer! ;D

Nice see you around also :).

Offline Zaer Darkwail

Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #37 on: August 31, 2012, 12:04:54 PM »
Here are my three candidates. Vote which one is coolest or okay with you guys by listing them in priority order :).

Guildmaster Candidate
Richardo Armando, Ricky, Age 58, Male
Diablo Espada (devil's sword), +S Rank Draco Edge Member (Guildmaster)

~ Physical Info ~

{Appearance}
Height: 6'0"     Weight: 200 lb
Dark brown hair, short sharp tipped beard and sharp tipped moustaches, steel grey colored eyes, very well toned body, looks younger than age would hint at

{Tattoo}
In chest

~ Mentality ~

{Personality}
He is quiet confident man who does not have need reason to brag about his achievements, similarly he is hard man to impress but when he gives praise it is always for genuine reasons. He feels overly fatherly towards all guild members, try consider his members as part of big non-blood related family and he holds everyone in firm disciplined but not hard hand. He may lecture a lot but he rarely punishes his guild members in transgression from rules and most cases punishments are more painful in emotional level than physical (or plain exhausting). He has keen interest in everyone's dreams and goals and can offer advice but never manipulates or force someone off their path, even if choice taken is bad one in his own opinion. He is headstrong and quietly proud of his guild and is ready take almost any measures to protect it and it's inhabitants. He has high sense for honor and is in general man of high morals. He may at times make disapproving comments on way how men behave towards women or how women dress (when they go over the top sexy). Through magazine interview it was once asked what woman type he fancies and he shortly described it by saying; 'Classy woman who is strong by heart and sharp by mind who has ideals which she never would give up, not even to me. Also one who can kick my ass in any given moment'. Many had tried tempt and seduce him but as cool headed as he is, he seems not shocked or embarrassed even on most audacious display or affected by so called 'female charms' what most men seem fall victim to.

{Quirks}
{Phobias}
% Hymn simple tune when observing pretty women when thinking no one sees his interest
Anyone in guild dying during a dangerous mission @
% Sulks in silence when he is seriously mad at someone, growls at most replies
Loosing himself to darkness or straying from his path @
% Counters most people asking his advice with a counter question if possible

~ Ability Statistics ~

Proficiencies/Stats

Strength: S
Agility: S
Speed: +S
Durability: -S
Senses: S
Spirit: +S
Intelligence: S
Dexterity: ++S

{Magic-Types}

Sword Magic ~ Lost Magic ~ Caster Magic ~ Holder Magic

{Signature Spell}
Esfera de Reversión (Sphere of Reversal) - Using long lost Balefire magic Richardo can conjure sphere of golden fiery light which can reverse all events by burning fabrics of time and stretching burn off void between two times together again. Yesterday becoming a tomorrow. It is taboo act with Balefire to affect both in such massive scale and secondly not erase anyone or anything but time and events themselves. Everyone who experienced the events will remember them but more as if a bad dream but know the things experienced were not dreams. Richardo will become 'lost' in void between time for unknown amount of days (even weeks) which keep increasing longer and longer each time he uses this power and he returns as if no injuries have not healed nor recovered (and exact time depends on many factors; actual size of zone, number of people involved and number of unwanted events). It's said using this technique too much will eventually erase Balefire user himself as backfire effect. Not to mention the same risks what comes
with using balefire normally and it's likely user burns off ability use magic before facing eternal banishment to void beyond time and space.

{Spell List}
~Balefire Blast - Richardo can focus to form sharp thin tendril of golden fiery force which is manifestation of ancient lost magic art; balefire. It's ultimate destructive magical force which does not destroy whatever it hits....but simply put erases it out of existence. It can burn extra brighter with extra expendency of eternano from user which can erase person even past of time. It can result events which person did in short time frame to be reversed as if they had never occurred. It does not burn memories of the people of said events but actual deeds which ask physical action which haves a physical change. Balefire is considered in itself a taboo magic completely because it's said that balefire hastens arrival of end of times and has potential wipe permanently parts of universe and so increase instability in reality and also for having extreme harmful effects on user. Using balefire henceforth is strictly forbidden in all societies of magic with threat of death penalty or exile. Using balefire is taxing on both on user's body and eternano. Uses of balefire temporally diminish reservoir of eternano from user but it has risk in extreme releases reduce it permanently, even go so far as burn talent use magic at all.

~Seoul Rasga Onda - a.c.a Soul Ripping Wave is special dark magic wave attack coming from dark blade what Richardo possess. It unleashes torrent of magical energy which rips deep into spiritual essence of the targets and rips off great amounts of eternano (magic energy) ripped from their bodies and as result will have extreme harmful effects on their bodies which are connected with the reservoir of eternano inside their bodies. Beings with absolute zero of eternano are unaffected. It can demolish buildings which had been created or enchanted with eternano (magic).

~Ruina - A lesser version of Soul Ripping Wave, Ruin is concentrated ball of dark energy which Richardo can fire off in stream of short bursts from his blade.

~Seoul Bebida - this wicked taboo technique from the dark sword drinks soul from victim who is impaled by the sword. It starts suck both blood and eternano from victim and fuel the user of the dark sword. Targets of this technique start wither, age and then die and crumble into dust into wind overtime which depends how much eternano the user had. This sucking besides refueling eternano reservoirs and healing from even deadly wounds will expand user's lifespan variable amount of years and preserve youth longer. Death caused by this blade is extremely painful to experience and most have no stomach watch it happen.

~Hechizo Corte Huelga - This strike which is known also as Spell slicing strike is one oldest signature moves what Richardo knows. He makes a simple cut with his sword towards incoming spell towards him or someone and his blade simply severs eternano woven in the spell and dispels it smoothly. Shocking fact with this 'spell' is that it's not a spell at all. But pure manifest of Richardo's understanding of magic and it's structure and instinctively know where strike with his sword to dispel a spell with physical force than spending any eternano from himself. Only ancient and lost magic spells or some weird alien magic he cannot dispel as their structures are either too unknown or grand for him to grasp. Also spells which travel faster than his body he cannot attempt dispel.

~Eternano Recubierto Hoja - This technique coats his sword with his personal eternano to increase both cutting edge and power of his sword and increase reach of his cuts slightly longer and wider.

~Fiel Espada - Richardo has performed ritual to bond with his dark sword despite his dislike to darkness of the blade which craves blood and sucking life out from foes. With such bond he can call the blade anywhere onto his hand and no one can ever disarm him from his sword nor shatter the blade so long he has eternano left in his body even a drop. Nor anyone's will overcome his regarding control of his own sword.

~Hoja Prisa - a.c.a Blade Rush this technique speeds up Richardo's body movement and attack so fast he appears as golden purple lined flash to most people's vision. This spell can be used both for offense and defense of a ally.

~Black Iron Maker Magic - Richardo has learned and mastered a black iron maker magic. Which in essence means conjuring things of black iron. May it be shields, pillars, spikes, chains or cages or even constructs. Compared to regular iron the black iron is resilient towards eternano and actually reinforced further with expenditure of eternano onto iron itself which it absorbs to reinforce itself. But against normal feats of strength it is lot weaker than regular iron before it gets infused with eternano. Black Iron does not drain eternano from contact on skin nor if user empowers their own bodies with eternano but any eternano expenditure gets snuffed by black iron.

~Utility Magic - Richardo has dozen simple utility spells to handle retrieval of unattended objects, light up candles to writing letters for him. All these minor tricks every mage can mimic and do with practice.

{Non-magic Skills}
# Swordcraft
# Lore and theories about magic
# Blacksmithing
# Strategic mind


~ Personal Background ~

{Biography}

Richardo started his life out as simple blacksmith mage who specialized in iron maker magic in forty years ago. He was adept in magic then under tutelage of his master. However a black guild, Phantom Lords, started mass recruitment by force and Richardo's master was listed in their list as 'must have' personal because of his maker magic and his skill in enchanting magical weapons and armor. Master refused, not having interest to become slave dog for man like Josa Porla and it resulted in his master forcibly kidnapped and send to slave work on their castle and add it's dreadful cannon weapon in and do other underground bad conditioned work in workshop where he withered and suffered until Fairy Tail defeated Phantom Lords. Richardo in age of thirteen was ignored in rude manner and he went out in journey to learn more magic so he could help defeat Dark Phantoms for sure.

He traveled, using his iron maker magic which he overtime modified mimic anti-magic metal and use swordcraft what he had studied from his master. As blacksmith he had to understand how to wield and use tools what he made so he had all solid basics which were sharpened and refined on his life on road as rogue mage. He then stumbled upon ancient ruins where he found a dark sword; Dark Fang. Dark Fang is actually sentient sword, a soul of dark knight bound inside his own sword. Richardo in his vendetta and needing more power he took the blade with him and he became then renown for wiping out entire dark guild sectors. They were small but numbers were shockingly high in his wandering age and he got his present alias name from those times. He had his own reservoir of eternano but his dark sword has it's own reservoir also, meaning he had two reservoirs of eternano which gave him reputation for having monstrous reservoir of eternano and outlasting his foes in magic endurance contests. When in truth he had two and also his sword has peculiar hunger and erasing effect on opponents own reservoirs.

In his travels in later age he came across long forbidden knowledge of Lost Magic by defeating a dark guild master; Johan Kaine. Johan Kaine had caused manslaughter and suffering in deeper southern lands beyond main contingent in name of research of Lost Magic which he sought to master; Balefire. A ultimate destructive magic of unequaled power which left nothing left from victims...even presence from past itself. Richardo fought him fiercely in his fortress base filled with S-ranked mages which he defeated with his mixed dark magic from sword, black iron maker magic and his own extraordinary eternano empowered sword magic. Johan Kaine had murdered lots of people for sake of doing necromantic dark magic ritual to conjure former user of balefire from void of time, use raw essence of eternano to breach the barrier and then pull the said soul back to this world under his command.

Richardo defeated Johan Kaine by sucking his eternano and blood and let his blade feast on his remains and it triggered the ritual to complete unintentionally. Then soul of the former balefire user, Dhalia Brightstar, manifested. She begged Richardo to accept her dreadful power, because as she was summoned back it means balefire once more exists in the world and without a living vessel store it, anyone can grasp it from her and she cannot pass on final rest until new user of Balefire presents itself (as Johan Kaine had planned). Richardo then swore become guardian of dreadful secrets of horrible magic and so Dhalia Brightstar's ghost bestowed him ability use Balefire. In essence balefire was essence of unmaking which first user of balefire pulled beyond the void and imbued itself with it and eversince it has got undying cycle of passing from user to user. Only times when balefire has got lost was when latest user, Dhalia Brightstar, threw herself use it to extend which send her to beyond time and space and wander as ghost in the void. Thinking it as safer place than die and essence then wander and choose host randomly as it does otherwise. So there is limit that there is only one balefire user at time in the world if not count Lost Magic level copying or someone else pull essence of unmaking beyond veils of void of nothingness.

After that battle Richardo traveled back mainland, planning to unleash his revenge after twelve years traveling and preparations and then he heard Phantom Lords had been defeated by Fairy Tail and there was need for new guild to take care of Oak Town. So he volunteered to found the guild Draco Edge. He reunited with his master one last time and he showed what he had learned in iron making magic and finished his studies finally. He never learned enchanting secrets from his mentor and they were friends until he passed away in incurable lung cancer which he got in working with Phantom Lords. He ruled in fair hand and brought security to Oak Town and then Mage Wars came and he was back in serious action for a time until Fairy Tail, once noble guild, turned their coats and became merciless tyrants. Since then Richardo had done careful struggle maintain balance with his sense of honor and dignity but bow head to flaming fisted tyrant to keep his guild 'official' altough he sees now that roles of dark guilds and official guilds have been reversed and it disgusts him to no end and he is carefully bidding his time and planning for revolution in his own part. Matter is not would he do revolution, but more is his guild members capable yet handle titans like Natsu, Gray Fullbuster, Windy Marvell and Elfman without his aid or not and of course timing is crucial.

S rank mage candidate
Dain Eleshtan, 'D', Age 20, male
Grimjaw, S Rank Draco Edge Member

~ Physical Info ~

{Appearance}

Height: 5'6"     Weight: 170 lb
Dark brown hair, red iris eyes, toned bodybuild, wears black leather jacket, pants and boots and wears skull shaped silver buckle in his belt. He has fingerless gloves where in back of hands is golden plates which depict grinning skulls and eye sockets are filled with large emeralds.

{Tattoo}
In left bicep

~ Mentality ~

{Personality}
Dain is cynical, cold, rude and arrogant mage. He believes on that without power and will you cannot shape your own destiny and if you lack it you should not cry over whatever life throws at you. He speaks as if he never laughs, smiles nor cries. He respects strength and power for most and despises weakness, both physical and emotional. Those who lacks in mental department gets mock pity and sarcasm. However he despises most abuse of power. He never bullies anyone and he hates bulliest the most. This is key factor what has made him stick in the guild than join Natsu Dragneel's camp even if he recognizes might Natsu and his crew has and has distant respect for their prowess. But he does not forgive bullies and tyrants who abuse their power instead using it when necessary. It also results he never bothers use his powers on those who are far weaker than him and if persistent about it, he considers them asking for beat down.

{Quirks}
{Phobias}

% Never removes his bone jaw mask (Kakashi syndrome)
Becoming a soft/kinder than he is now @
% When irritating people try talk to him he puts on his earplugs to listen metal/rock music and ignore them
Get his artistic music hobby discovered @
% Doubts any pretty woman's actual strength and openly voices it out in form of degrading regard to her own talent/skill compared to her 'assets'

~ Ability Statistics ~

Proficiencies/Stats

Strength: B
Agility: A
Speed: A
Durability: A
Senses: B
Spirit: +S
Intelligence: S
Dexterity: B

{Magic-Types}

Illusion Magic ~ Shadow Magic

{Signature Spell}
~Mind Illusion - Besides normal illusions Dain can create illusions which exist only one invindual's mind. It's mind affecting spell which conjures false images and can twist and warp information from all five senses. Example make person think he raises left arm when in truth he is raising right hand.

{Spell List}
~Mirror Clones - Dain is able conjure illusion clones of himself which break when attacked and the said illusion cannot do anything expect move and talk. Clone cannot pick up objects as it is a illusion. Dain can see through his mirror clone and control his mirror clone, he uses this as even form of communication as he can conjure mirror clones out of visual sight to any location which he has been personally present long time.

~Shadow Clones - Dain can conjure with shadow stuff a partially real clone which holds spark of his life force which he can command telepathically. Unlike mirror clones the shadow clone can cast any spells Dain knows and is able to fight in same expertise as he does but it cannot stand any direct hit or any effect which vaporizes eternano. Loss of shadow clone weakens Dain so he does not create too many at one time as each lost clone is same as one tenth of attack connected to him. Unlike Mirror Clones the shadow clones must come out from Dain's own shadow and so bright enough illumination which leaves no shadows render this spell useless.

~Illusions - Dain can create varied sized illusion with varied depths of detail and complexity. Some illusions can trick even sense of touch but those asks more eternano from him. But none illusions are lethal in nature and are weak to break into fine blue crystal when facing brute force when they mimic physical substance feel.

~Shadow Walk - Dain is able to teleport between shadows by stepping into shadow and exit from another shadow in around mile range.

~Shadow tendrils - Dain is able to use shadows as form of binding and tentacles to squeeze and harm, form magical bindings which are unbreakable to brute strength which is less than his spiritual power. This spell works only in places of deep shadow.

{Non-magic Skills}
# Streetwise
# Personal vechile ace (motorbikes/cars/personal aircrafts)
# Violin Music artist


~ Personal Background ~

{Biography}

Dain Eleshtan is a street thug from Oak Town, he was never strong brute sort thug but the more manipulative sort. He was considered 'weak' by Phantom Lords to even notice in magical talent but it was the way he liked it. As he disliked Phantom Lords as they were responsible why he became orphan as child; as one guild members collapsed and burned down building where he lived and where his parents died. He quietly hungered for vengeance for years until Fairy Tail robbed said chance from him. He faced many harsh brutal hardships as six year old in streets which shattered many noble ideals from him and virtues. He became tougher, harder and colder as years passed and he studied from a criminal mage arts of illusion magic and shadow magic was speciality which he self-studied to make his illusions more potent.

In street life he picked a bone jaw mask and donned it on and has worn it eversince. As his visage inspires fear and fear is one good defensive and even offensive tools available. When Draco Edge was formed he joined in, climbed in ranks when he joined missions which mostly dealt with defeating some bandits or monsters which he defeated easily with his magic and outsmarting his opposition with clever tactics. He passed S rank exam and became S ranked mage and since then his ego has been grown overtime along with his confidence. He seeks becoming strongest mage in the world, but same time he seeks no power to dominate or cause misery (expect those who anger him). He seeks power for power's sake, no noble goals or the like. He hates weakness in others and himself. His parents deaths haunt him even to this day and feel of loss and weakness is intense in that memory. Whenever these softer emotions tries surface he express them with violin music play which he intents no one to listen sound of his soul.

A rank mage (Bartender)
Eliot Bloodbrand, Age 27, male
Blood Count, (B)A(S) Rank Draco Edge Member

~ Physical Info ~

{Appearance}
Height: 5'8"     Weight: 180 lb

A albino with pale hair, pale skin and red eyes Eliot is slim build man with natural smooth grace in his movements and looks frailer than he is actually

{Tattoo}
In backside between shoulder blades

~ Mentality ~

{Personality}
Eliot Bloodbrand is bit aloof at times thanks his nobleman origins but in a kind way of a mage who is often found insomniac and sleepy during daytime while at night he is found all refreshed and wake than during day time. He is absolutely not found during morning times and if kicked wake during those hours he is very annoyed and grumpy. He is considering himself a bit of lecturing big brother to most rookies until they achieve B rank or higher rank in the guild or until they prove their worth. He has bravado and at times can be foolhardy in combat for sake of impressing a pretty woman.

{Quirks}
{Phobias}
% Asks always one point pretty/beautiful/sexy woman marry him despite nature of their past and present relationship
Facing serious fight during daytime @
% Send often gifts to women which he admires, romantic sort gifts
Getting turned down from his marriage proposal @
% Sleeps in a coffin, feels uncomfortable sleep anywhere else

~ Ability Statistics ~

Proficiencies/Stats

Strength:B
Agility:A
Speed:A
Durability:C
Senses:B
Spirit:(E=Day)A=Evening(+S=Night)
Intelligence:A
Dexterity:A

{Magic-Types}

Vampire Magic ~ Blood Magic

{Signature Spell}
Dark Moon Transformation - Eliot Blood count's ultimate spell, his trump card, works only during nights when there is no moon in sky and when moon had been waning last night. When he activates this transformation he becomes a S-ranked monster; vampire lord, at night until dawn. It asks a willing blood sacrifice from someone which he has positive feelings for to trigger the transformation. When he feasts he transforms and then all his traits become equal to his Spirit trait which at this point is +S as usual at night. In addition gaining flight mode with cape made from blood and wield claymore in one hand which pulses in crimson unholy energy. When dawn breaks, Eliot suffers burning from sunlight and must avoid it until next night when his transformation ends.

{Spell List}
~Glyph of Blood - By using existing or self-caused injury Eliot can form a magical barrier glyph shields from his own blood mixed with eternano. The strength, integrity and density of said shields varies by hour of the day. In morning/noon it is weak as glass. In late evening it's hard as sturdy steel. At night it's magical forcefield able deflect attacks of less than his magical power. Glyphs can be up to large tower shield in size.
~Leeching Fangs - Eliot can replenish his eternano supplies and cure injuries by leeching health and eternano from others. It does not need be injury causing bite. It can be gentle as kiss or hard as throat tearing bite. This spell is needed for Dark Moon Transformation.
~Symphony of Blood - Eliot can during morning/noon cause someones blood feel colder or warmer by meeting their gaze and control focus of blood flow. In late evening his gaze can cause both charm or heart pounding fear. At night he can completely dominate weak willed victims like a puppet under his control or make them faint.
~Blood Swarm - At morning/noon Eliot can conjure single bat made from his blood which flies two hundred miles at hour and flies deliver message for him by repeating his words exactly with faint beeping sound. Late evening he can conjure swarm which cloaks one invindual with biting and distracting bats. At night he can conjure grand swarm which covers several invinduals. Each injured/killed bat gives one hundredth the harm done to him. Invindual killed bats cause minor stab wounds appear while half of grand swarm means half of his body becomes coated in blood from several scars appearing around his body.
~Nightwalker - His normal senses are dull in morning/noon and late evening but at night they become supernaturally sharp; hearing, sight and taste get same rank as his spirit rank at night and allows sonar hearing and night vision/heat detection and able smell blood from miles as optional sharpened mode.
~Blood Lash - When his blade is coated in blood, Eliot can send short range spectral scarlet energy slashes towards his foe. Morning/noon the slashes cause only minor scratches (paper cuts), late evening they can cause same harm as his normal sword swing. At night slashes become one rank category stronger than normal slashes.

{Non-magic Skills}
# Gothic poetry
# Noble training (social standards, fashion, heraldry, noble related history etc)
# Finances
# Bartender


~ Personal Background ~

{Biography}

Eliot Bloodbrand is from noble house of Del'brando from country of Seven. Reason why he is so far from home is that he departed from noble family as he was found to be affected by ancient family curse; which is mild form of vampirerism which matured when he was young teenager. He was reviled, hated, disgusted and then exiled by his home by his parents and whole family behind them. He considered his heritage a curse and he felt miserable for it. His natural affinity and powers for blood, including hunger for it, started manifest and he feared the curse can grow worser which can result him blooming into creature of the night! A ancient horror known as vampire! He departed to Fiore where his family wide influence is not touching much and he appeared to Oak Town. In there he lived in isolation in his apartment and at late nights he worked on as bartender who picked up girls whom he drugged and gently sucked their blood to replenish himself. As his cursed condition renders him completely dependable on human blood diet. Sum does not need be great so long he does not get injured or use blood magic.

However, then Draco Edge was founded and hearing they pay handsomely for bartender he became then bartender in the guild. He is counted as member as part of contract and he was marked. Guild master had noticed his lurking talents in magic, potent ones even and asked him become a regular member and do even quests. But Eliot refused and guild master demanded explanation for it and pressured him until he told nature of his magic and curse what he bears and his more and less bit dirty handed tactic to get supply of blood. He expected to be expelled from guild but instead he was welcomed open arms by being what he was. But guild master asked him cease his drugging practice and in return get fresh human blood by donors across Fiore for him as part of his salary. He accepted the arrangement and he had worked as late night shift bartender, cooks taking care of morning foods according his written instructions until around after noon he wakes up and starts his day in late evening working as bartender and mixing drinks for Draco Edge members and continue his flirts but this time with genuine intention for company. He is trying seek ultimate happiness which this case he considers marriage being one (as it was taught so in his youth). He is slightly possessed about it but he can have no-strings attached companionship but most his partners can already expect marriage proposals and romantic gift bombardment from him.

However because nature of his magic he is permanently assigned as A rank mage in guild. As most hours it is either weak or mediocore but at night his magic explodes in magical power level. Because of this shifting guild master took closest mediocore sum of his talents and placed him on single rank. But until he can learn be strong in all hours at day or somehow able use night time power level during day he is stuck in A rank. It's something which he does not mind at all nor much cares for advancement in rank and power in guild as he is happy as bartender.

Offline Annie

Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #38 on: August 31, 2012, 12:25:30 PM »
My vote: Richardo Armando, Eliot Bloodbrand, Dain Eleshtan.

Offline PoisonousKitty

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Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #39 on: August 31, 2012, 02:06:01 PM »
My opinion 3 2 1 on the characters

Offline BlackestKnightTopic starter

Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #40 on: August 31, 2012, 02:22:55 PM »
Well done, we have our guild master and what an impressive one he is.

Offline Zaer Darkwail

Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #41 on: August 31, 2012, 06:35:52 PM »
I am honored if I am accepted in as guild master :). But as said it's put on vote altough BlackestKnight's opinion may weight lot. But as other players are interacting with guild master so he should be okay to most players opinion wise.

Offline CurvyKitten

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Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #42 on: August 31, 2012, 06:38:32 PM »
I think he looks great as do your other characters, I was actually wondering if you wanted to work out some BG ties.  That actually goes for everyone too, if anyone wants to work out some Back ground ties just let me know.

Is it bad that I have like two more characters bouncing around my head. :P

Offline Zaer Darkwail

Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #43 on: August 31, 2012, 06:44:49 PM »
I would not mind PM pounce some background ideas. Considering your S-ranked mage and it asks guildmasters approval to even enter S-rank test. Also my guild master would had known Zahara (at least enough know she was a dragon).

Anyways as note he could have also taught some magic, you may not share spells but he has high 'arcane' lore so he can give advices how master varied fields of magic (at least non-Lost and non-ancient kind magic). Also I would not mind if someone learned iron maker magic (black iron is his own specialized variant from it) from him.

Offline Acid Lips

Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #44 on: August 31, 2012, 06:46:14 PM »
Are you still looking for a new character? I was thinking a new member in the guild?.

Offline Zaer Darkwail

Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #45 on: August 31, 2012, 06:59:00 PM »
So far as I know this game is looking for new characthers :).

Offline Acid Lips

Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #46 on: August 31, 2012, 07:00:00 PM »
What ranks do you guys need?

Offline Zaer Darkwail

Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #47 on: August 31, 2012, 07:06:08 PM »
We got likely guild master (one my chars). But I think we need more people in A or less rank list. We got S ranked folks and supernovas (strong potential S ranked guys). Plus guild ace.

Offline CurvyKitten

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Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #48 on: August 31, 2012, 07:16:23 PM »
I would not mind PM pounce some background ideas. Considering your S-ranked mage and it asks guildmasters approval to even enter S-rank test. Also my guild master would had known Zahara (at least enough know she was a dragon).

Anyways as note he could have also taught some magic, you may not share spells but he has high 'arcane' lore so he can give advices how master varied fields of magic (at least non-Lost and non-ancient kind magic). Also I would not mind if someone learned iron maker magic (black iron is his own specialized variant from it) from him.

PM coming your way!

Also I was tempted to make another character at lower rank as I find it fun to still be learning stuff.

Offline coolhands

Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #49 on: August 31, 2012, 09:42:59 PM »
Ok im working on my character, i think i will make him an A rank.  he will use monster take over magic. What level of skill is appropriate for an A rank guild member, could he use the full body take over or only transform parts of his body.  Im also toying with the idea of a multi take over where he could transform diffrent limbs from diffrent monsters.

Also for the take over magic to work i will have to pick some new monsters, i dont know what all exists in earth land.

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Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #50 on: September 01, 2012, 01:31:03 AM »
Bookmarking for now. I might make a comical  'D' rank mage with Mimic magic later. Since there are so many high ranks already.

Offline Zaer Darkwail

Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #51 on: September 01, 2012, 06:02:18 AM »
Bookmarking for now. I might make a comical  'D' rank mage with Mimic magic later. Since there are so many high ranks already.

I had thought give one my char concepts; Dain mimic magic. A 'D' ranked mage who specializes for mimic others spells could be interesting in sense as he can try mimic S ranked mages own spells. I had myself thinked it does not copy full magic category of a person but invindual spells and able memorisize them and use them later times. Altough storage space should be limited in return for flexibillity.

Offline ReijiTabibito

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Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #52 on: September 01, 2012, 09:16:12 AM »
I am aware of Fairy Tail (though not an absolute follower of it, I check in from time to time), and anime RPs always interest me.

I do have a question, though.  Abilities are ranked from S+ to D-.  What would be considered human average of these abilities?  I can't find that...

Offline Zaer Darkwail

Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #53 on: September 01, 2012, 09:23:08 AM »
I think average is B. C means 'weak' while D is 'pathetic' (or it is C). A is above average and excelent overall while S is suppreme and +S (or ++S with guildmaster) are further higher up.

Offline ReijiTabibito

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Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #54 on: September 01, 2012, 09:26:10 AM »
Alright.  I'll have to keep that in mind, then...

Offline DeviantMunster

Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #55 on: September 01, 2012, 11:26:06 AM »
Are you sure?
Technically speaking, there's no human average here. Mages > normal people in Fiore, pretty much.
D rank people are essentially normal, average humans joining Draco Edge and first learning magic. I'd say D rank is the normal human average, with anything higher requiring intense training or magic to push up.

On top of that, recall that recently when Fairy Tail went to the magic games, they first had to unlock that second heart or whatever! Only Erza was really S rank in that group. Certainly everyone else isn't that close to being normal, average humans!

Offline Zaer Darkwail

Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #56 on: September 01, 2012, 01:34:36 PM »
Well, not sure how the definition goes but if we make standard that D stands for average people and anyone with Spirit rating in D means they cannot use magic at all (no talent shortly speaking). C would stand then for 'pitiful' magic performance, B for average performance, A for excelent and S for 'monster' level of magic display.

Offline DeviantMunster

Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #57 on: September 01, 2012, 02:23:26 PM »
Again, nooope.
*places on geek glasses and clears throat*
When they went to Edolas (the other Earth Land) it turned out that entire world did not possess any magic, and instead they used lacrima and whatever magic 'bled' to their world to to utilize it (through weapons and the like). When they cut off Edolas from Earth Land all the non Edolas people were expelled because they were born innately with magic in their own bodies, something the people of Edolas did not possess, including Mystogan. He explained it all throughout the ark!

Thusly, every person in Fiore is capable of magic, though some are born with inherently large supplies of magic, or created with such like Ultear was. Obviously, to become a mage, someone has to train constantly to increase their spirit.

Thusly, D -would- be the default stage of most people across the land. Furthermore, the Japanese are weird - in English, our ranking systems definitely mean F and D for below average, poor. C for average. B for good, and A for excellent. In the D, C, B, A, and S ranking, which is commonly found in most Animes, D really is the starting point, along with C. B and A are extremely good/difficult, and S is plain legendary.

/rant

Of course, we should probably wait for the BlackestKnight to make a statement.

Offline Zaer Darkwail

Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #58 on: September 01, 2012, 02:32:49 PM »
Ouch, my bad. So yeah, D would be default mode where person has drop of eternano inside him and reservoir can be expanded with training like muscle growth.

Anyways let's see what BlackestKnight says about this.

Offline BlackestKnightTopic starter

Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #59 on: September 01, 2012, 02:48:35 PM »
S+ - God-like

S- Legendary

A- Elite

B- Average/Adept

C- Average/Below Average

D- Inept

I hope that clarifies things for people.
« Last Edit: September 01, 2012, 02:50:12 PM by BlackestKnight »

Offline Zaer Darkwail

Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #60 on: September 01, 2012, 02:59:34 PM »
It clarifies, thanks :). Anyways where S++ would stand? As guild master has such level amount in Dexterity to show off his swordplay prowess.

Offline CurvyKitten

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Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #61 on: September 01, 2012, 03:30:08 PM »
Ok folks I need some help and opinions I  am working on a second character. She is a requiper as one of her abilities using boots or shoes as her equipment. Need some ideas for spells she can work with them.

Offline Zaer Darkwail

Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #62 on: September 01, 2012, 03:35:14 PM »
Magical boots/shoes? Well I can imagine varied mobility uses and also offensive kicking based attacks (or stomp things). Another version is mix of magical shoes and dancing arts (which is bit silly but could be cool if someone breaks into riverdance styled steps to conjure fireballs and ligthning).

Offline CurvyKitten

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Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #63 on: September 01, 2012, 03:40:56 PM »
Well I was thinking a concoction wave type one, and an elemental one. Beyond that I was thinking maybe something like speed and shadow stepping ability to hide and strike quickly?

Offline ReijiTabibito

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Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #64 on: September 01, 2012, 03:43:31 PM »
For shoes/boots related type stuff, check out Lenalee Li from the anime D.Gray-Man.  Her superpowers come from her boots/footwear.  Just a suggestion.

Offline Zaer Darkwail

Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #65 on: September 01, 2012, 03:57:02 PM »
Also in Bleach there was woman who got stronger and quicker depending how dirty her boots were.

Offline CurvyKitten

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Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #66 on: September 01, 2012, 04:11:13 PM »
Nods~ Looking up lenalee Li now, I sort of thought about her when I created the character but didn't know if it would be cheesing it but duplicating some of her powers.

Thanks for the help!

Offline Cold Heritage

Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #67 on: September 01, 2012, 04:18:46 PM »
On further thought, changed my mind about participating. Best wishes to all.
« Last Edit: September 01, 2012, 07:44:06 PM by Cold Heritage »

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Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #68 on: September 01, 2012, 10:56:32 PM »
Sorry, I am still here. I just.. Passed out today and only worked on a 'small' bit of template today while I was awake.. Well.. Between the few portions I was awake and at comp. v.v

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Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #69 on: September 01, 2012, 10:58:32 PM »
Is it ok if we use aspect from the game in PC backgrounds? Like a dark guild or something like the  Bureau of Magical Development.

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Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #70 on: September 02, 2012, 02:30:31 AM »
Incomplete D Rank Member
Ryuu Matsumoto, Sixteen, Male
Deadbeat, D Rank Draco Edge Member

~ Physical Info ~

{Appearance}
Height: 5’3” / Weight: 135Llbs

{Tattoo}
Lower back.

~ Mentality ~

{Personality}
It is Ryuu’s personality that causes many to not want to partner with the young man. He has a habit to shrug off a lot of things and generally lives a carefree life. Outwardly he is outgoing and generally his voice may be heard first above all others. He also has a natural knack at annoying his fellow guild members and sometimes even inspiring Caster types to plain out assault him with a spell through various, clownish or even perverse actions. It isn’t a typical, all occasion thing though, Ryuu only does this if he sees something that interests him and wishes to learn it into his growing database. He isn’t shy to beg others for monies or even mooch off of others for food whenever the bartender may grow irritated at Ryuu’s constantly growing tab.

Despite Ryuu’s possible bad quirks, he is typically a nice and funny guy. His methods of chivalry may seem a bit unorthodox; even amongst his teammates. Many take him as extra luggage on their missions, but Ryuu is always silently gauging out the dangers and the capabilities of his fellow teammates. He is always the first to innate failure by putting himself in harms way if he doesn’t believe his current team can handle it. Ryuu also never shows his Guild his actual skills, the only times he does toss aside the façade of a ’silly loser’ is when he may be separated from his allies or his allies being incapacitated in a fight; or if push comes to shove, in the most rarest of conditions, an all out life or death situation that he may not be able to avoid to show his true character. The latter fortunately has yet to happen. 
Ryuu‘s favorite quote: “Why so serious?”

{Quirks}
{Phobias}
% Sleeps a lot.
His actual magic type being discovered. @
% Has a constantly growing tab at the bar.
Commitment @
% Has a low mission success score.
% Can‘t take anything seriously.

~ Ability Statistics ~

Proficiencies/Stats

Assumed Stats (Concealed Stats)
Strength:  D ( C- )
Agility: D ( S+ )
Speed: D ( B )
Durability: D ( C )
Senses:  C -  (  A  )
Spirit:(Potency of Magic) D (S)
Intelligence: C ( A )
Dexteriety: D ( D? )

{Magic-Types}
Assumed Type (Concealed Type)
Dispelling Magic  (Mimic Magic)

{Signature Spell}
Imprint - Ryuu is capable of imprinting a huge variety of caster base magic abilities. Although there are also a few requirements for him to successfully make an exact copy of the spell once it is in his memory bank. Primary, he has to experience it first hand, whether being caught in an area effect of it or directly being damaged by the spell to better calculated the magical properties involved within it. He can still freely create similar spells by visually experiencing the ordeal, but they will not be as powerful.

Ryuu cannot imprint holder magic abilities.

{Spell List}
~Break - Ryuu is capable of creating glyphs that would negate most properties of an oncoming spell attack. He can also control the size of the glyphs, however most of the time he keeps them small for quicker casting. The further they are from his body the longer they are to create, Ryuu has a preference to combine Break with his own Meelee Combat skills; although generally many don’t get to see the full extent of ‘break’ or Ryuu’s martial art potential as he often uses a mixture of both to make himself appear defeated in a battle when in actuality he may not take any damage whatsoever.

N/A (Will update when things are ‘learned.’)
{Non-magic Skills}
# Meelee Combat
# Survival
# Mooching (Beggary is a skill!)
# Dancing


~ Personal Background ~

{Biography}
Pending

Will finish rest later. *Sleepeh*
« Last Edit: September 02, 2012, 08:02:55 PM by Drake Valentine »

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Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #71 on: September 02, 2012, 02:38:21 AM »
Mooching (Beggary is a skill!)

Snickers~ something tells me Yumi falls for it every time too :P

Offline Laughing Hyena

Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #72 on: September 02, 2012, 03:11:06 AM »
Hello Annie! =^.^=

Offline Annie

Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #73 on: September 02, 2012, 12:55:34 PM »
Hello Annie! =^.^=

Hyena! Will you join this one? :)

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Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #74 on: September 02, 2012, 06:14:29 PM »
Lena Blackthorn
Lena Blackthorn : L or Thorn, Jynx  (does not have deed or alias name yet.)18 female
, C Rank Draco Edge Member

~ Physical Info ~

{Appearance}
Image 2
Image 3
Image 4
Lena's body is one found after years of training, her legs being her strongest asset. They are long, well toned, and seemingly untouched by the tragedy that has marked the rest of her body. Skin as white as snow, and her once dark hair turning to ocean blue do to the saturation of magical energy. And hangs down to nearly below her butt when left to hang lose. Her eyes a crystal blue the left has been seen to have the overflow of magic come forth as a blue aura from it. Her body after years of training has become lean and cut, the only curve and softness left seems to be her heart shape ass and the swell of her breasts. One would think she was simply built for speed, but they would be surprised when they feel the strength of her strike. The only thing that she seems to hate and hide about herself are the scars left behind by the incident that changed her life. Marks of blades are found on various places on her torso.

{Tattoo}
Right thigh

~ Mentality ~

{Personality}
 Lena doesn't talk much still, her mentality due to her years of being held. She tends to be untrusting, to those around her and bottles most of her emotions up. Though quick to anger sometimes, specially when people think she is to weak to do something. She never wants to be weak again, thinking that she was the reason her village was burned and everyone she cared about died. She still seems to be looking over her shoulder as waiting for something to come and get her. She has been known to go for days with out sleep. Oddly enough it doesn't seem to affect her due to the unknown energy within her system. She doesn't seem to understand the way some things work. And sometimes that can come across as her being a bitch or anger. But the walls she has built up over the years seems to keep anyone from getting deeper. Seems to stop anyone from seeing who she really is. And part of her believes it is safer that way.


{Quirks}
{Phobias}
%Always wear something to cover her torso up, to hide her scars
Fear of losing control of her power@
% can be seen doodling all the time
Being taken again. @
%Photographic memory

~ Ability Statistics ~

Proficiencies/Stats

Strength: B
Agility:A+
Speed:A+
Durability:B
Senses:S
Spirit:Unmeasurable as she is unstable still.
Intelligence:S
Dexteriety:S
despite her unstable magical ability her skill with weapons and other objects is above par

{Magic-Types}

Requiping magic (Enhanced Speed: Even without her Boots activated, Lena is extremely quick and agile. This, of course, is only enhanced when her boots are activated)
Nullification Magic (A Magic that allows the user to nullify the effects of other Magics. Unstable as of yet seems to happen more on instinct )
Unknown (explained in back story)



{Signature Spell}
Spell Name
The spell that was used the night she was found. A dead zone all around her as she seemed to be summoning changing or becoming something more. Though it was stopped so no one truly knows what would have happened or what her true power really is. Has not been seen since that night.

{Spell List}
Untamed Wind Her boots stirs up a destructive tornado with a whirling kick of her boots.
Elemental strike~ With these boots she has the ability to use or work with the elements around her. ( Example she has the ability to work with water, enabling her to walk on liquid surfaces. Air allows her to fly, earth allows her to do things like never leave a trail and sensing where things are through the ground, fire most unstable allows her to never get burned while also delivering a flame strike.)
Shadow step~ With these she can surpass her already heightened speed along with hiding in any shadows present.
Falling Blades:Boots produce a mesh Dark Blades, carrying an extremely high weight. She has been known to have the force of a meteor with this strike.
Sounds release: Her boots become able to interface with sound waves, solidifying the sound of each step into a surface, which allows her to travel at the speed of sound.
{Non-magic Skills}
# Art
# Parkor
# melee combat
# dancing
# stealth


~ Personal Background ~

{Biography}
Back Ground warning tiss long. :P
Lena has seen far to much for her young eyes, she was taken at a young age due to the heritage that is rumored to run in her very veins. She seemed to have more magical energy then should have been able to contain at such a young age. Yet it was locked away from her or anyone else from accessing. Something had left the young girl marked, she was a vessel for something beyond her control. The only question was, what was it and how could they be used. Or at least that was how a small group, a dark guild that used to work with  Bureau of Magical Development. A few of the members branched off and wanted to continue they're work.

The young girl had only her father, her mother dying during child birth. In truth the young man had no idea how to raise a child much less a girl. But he did the best that he could do. He was a fighter and worrier by trade, taking on missions to pay the bills and survive. He would leave the small child with an elderly woman, a local artist that let the girl learn from her. Letting her play with the paints and brushes, Lena always had a picture waiting for her father when he got back. And he always came back, always found a way to see his little girl. Even if he did come back a bit beat up each time.

When she was ten years old is when things in her happy live changed.There was the mission he didn't come back from when he said he would. Lena sat waiting for him at the front windows. Sat waiting for him to come back and hug tell her everything was ok. Days past and she kept being found further and further away from the house. Spending hours calling out to him begging him to come home. Till the night her whole world changed and she realized that the monster she heard about were real.

That was the night that she went out even against the elder woman's orders. Lena went out further then she ever had. And while she was gone the village was raided, someone that was after the her had finally come. They torn through the town like it was nothing but paper that burned in the flames. Lena saw the smoke rising and the fear she felt told her that everything was suddenly going very wrong. Trying to run back to the village, she came upon the site of her own home burning. The timber falling to the ground as her world started to shatter with it. She was so distracted Lena didn't see the large man that was approaching her. There was no warning when she was grabbed, only her scream filled the air as she struggled against the grip. But the small girl didn't have a chance, and the last thing she saw was once called home falling to the ground. Her friends dead or dying and the sound of her voice scream for the father that wouldn't come.

 She had no idea when she had past out, but Lena woke up in a cold room. A cell that had metal walls, enforced with bolts in their lower parts, seemed to be closed by bars, and contained a metal bowl, similar to those used to feed animals. The bowls had subject L writen on it, and Lean was trapped. A small child trapped in the mad world of Dark mages seeking power. It seem someone had brought her to a place to try and figure out what it was that was trapped and held within the small girl. Could the access the energy or her powers? Could the make her work for them or simply steal the energy? These questions and more were asked as the experimented on the girl. Magic and science coming together once again, trying to figure out what made this girl tick.

While Lena was stuck in this horrible world her father barley alive made it back to his home town. Only to find everything he loved taken from him. It took all his friends strength to contain his rage in that moment. The man wanted blood for the lives and love taken from him. It was only when someone found tracks leading away from the village with Lena's favorite doll dropped on the trail they found. Did they even start to think the little girl survived. Her father was nearly mad with the need to find and protect his little girl. The only light left in his life, he had to get it back.

As her father searched and fought his way to finding her, as Lena found herself the subject of a a dark guilds interest. Everyday they'd poked and prod at her trying to figure out why L was made in such a way. They spoke about her being a vessel, or possible a conduit, tried to figure out what the magical energy could do. Hours turned to days, days turned into weeks, weeks turned into months, and painfully those months turned into years.

During this time her father search nearly going mad from the idea of someone having taken his daughter. Some said she was dead, but he refused to except. No more so he couldn't except it, except that he had failed the woman he loved and lost their child. It all came to a head when he finally got close. Closer then he ever had, he had actually made it to where they were holding her. And for the first time in years Lena hear her father calling her name. It nearly was nearly to much to take, thinking he was still alive still looking for her. She just kept yelling for him till she heard finally saw him. Breaking through the last wall that held them apart. But as he reached for her the monster of her nightmares reappeared and grabbed him. Lena tried to help, tried to make a difference. But in the end she only got in the way, her father took a hit that would have hit her fully against his back. Tears fell down her cheeks as he fell before her feet. And no matter how much she tried to get him to move her wouldn't. And again she was taken away from him.

Ricky and a few other comrades of her father found him dying not moments after she was taken. A few ran after her, they yelled at him for not waiting till they got there. But he just smiled he didn't want to keep his little girl waiting any longer then he had already. He made them promise to find her, and with his last breath he let his apology be carried on the wind. He wasn't able to get to her, to hold her and tell her everything was going to be ok. He just prayed that his friends would one day be able to do that for him.

But that wouldn't happen till she was 16 that a team was sent after a magical item. They just had no idea that the item was in actuality her. They found her strapped into some machine. Cords and tubes in her body, and runes that glowed seeming to try and drain her of energy. Thinking that if they drained her life force and kept her under control  with the machine. That they could break the seal within her system and get to what they had been after for so many years.  A fight breaks out, and somewhere during the struggle the system was turned on. But something went wrong and something inside her was released. Suddenly the magic from the area was nullified in the area around her. The only source of energy was coming from her. And it was nearly to much for her young and weak body to handle.  Thankfully the team was able to contain her under strains of their own. She dropped unconscious and unmoving, and after neutralizing the threats around them they brought her to the guild.

She didn't wake for nearly two months, her body was ravaged from what happened to her. From there they simply tried to help her control what was in her. Still not sure what it was that was held within her. The magic fussing with her very system there was no way of separating the two. So they simply found a way to help her control it till more could be learn. They taught her how to requip, her chosen style being boots. She is still a lower ranking mage due to her having to learn from the begining and the unstable energy within her.  On nights where things get to much she is known to disappear on long runs into the woods. The longest and one Ricky had to go find her on was when they told her about her father. But at the moment she is just fine with that, she is simply trying to find her way, now that she was no longer some ones experiment. Lena tried to find her way in life within the guild.








« Last Edit: September 03, 2012, 01:06:29 PM by CurvyKitten »

Online Drake Valentine

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Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #75 on: September 02, 2012, 08:03:49 PM »
Updated Ryuu's personality, still need to finish up on other things. *Has to go to works nows.* T_T

Maybe I'll have him done when I get home.

Offline Laughing Hyena

Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #76 on: September 02, 2012, 10:10:12 PM »
Hyena! Will you join this one? :)

Not sure if Im able to with the stuff on my plate though with MAWD gone now I might be able to squeeze it in.

Offline Annie

Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #77 on: September 02, 2012, 10:20:16 PM »
Not sure if Im able to with the stuff on my plate though with MAWD gone now I might be able to squeeze it in.

That would be great!! ^^

Offline Kaisude

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Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #78 on: September 03, 2012, 01:55:01 AM »
Konnor Leof: Ko ,24 male Flame Handler, S Rank Draco Edge Member

~ Physical Info ~

{Appearance}
Height: 6'2  Weight: 224lbs
Tattoos are as seen. Slender build but athletically tuned. 

{Tattoo}
On the inside of his bottom lip

~ Mentality ~

{Personality}
Konnor is hard headed and very steadfast in his decision making. Once he has decided something there's no going back on it. He's also a bit too confident in himself, and comes off as a conceited. He's very outgoing and tends to be rather blunt about his feelings towards others ideas or opinion.

Despite the negativity of his personality Konnor means well, and just has a hard time sugar coating himself. He's a leader by example, and tries to be exact when giving lessons. From time to time though Konnor can become lazy and feel that life is unnecessary and that action is not necessary.

Konnor finds that breaking any rule is a crime only punishable by death, but wouldn't actually go through with killing another member unless it is really necessary.   

{Quirks}
{Phobias}
%Slight Exhibitionist
Losing his flames @
%Sometimes overly dramatic
His guild members turning their back on him @
%Hates being left out

~ Ability Statistics ~

Proficiencies/Stats

Strength: S
Agility: S
Speed: +S
Durability: S
Senses: A
Spirit: +A
Intelligence: A
Dexteriety: B

{Magic-Types}

Flame Magic ~ Gravity Change Magic ~ Transformation Magic ~ Magic Type 4 (Opt.)

{Signature Spell}
Raging Flames - Ko embodies himself in his flames and as a result he can channel it through himself and disperse it through a shock wave. He can only disperse two flames at a time. The wave spreads through out an eight foot radius and any in the radius are hit by the effects of the flames.

{Spell List}
Purple Flame - When used it gives Konnor the ability to absorb or sap others magic as long as the flame is touching the opponent.

Red Flame - When used Konnor gains the ability to manipulate fire. I.E shooting fire balls or directing a flamethrower towards his opponent.

Blue Flame - The blue flame is a more of a defensive flame which gives Konnor the ability to slowly heal himself. Though the bigger the wound the longer it would take to heal.

Green Flame - The green flame is more of a gas than anything. If touched or inhaled it paralyzes the foe. Inhaled is full body paralysis. Being touched is temporary paralysis to the touched body part.

Note: The flames all generate around his hands when being used.

Reverse - Konnor changes back in to his former self which is a much darker version of himself, giving him more use of his magic ability. Doubling maybe even tripling the effects of his power.
Spoiler: Click to Show/Hide
Minus the staff of course.

{Non-magic Skills}
# Martial Arts
# Carpentry
# Ambidextrous
# Silver Tongue


~ Personal Background ~

{Biography}
A native of Joya Konnor grew up no ordinary boy, but with talents beyond his understanding. His father and mother had seen a monster in their son, but were only scared for his concern. His powers as he had grown older were growing more and more erratic. Though he would only use his powers for the right cause he tended lose control and in the end do more harm than anything. At four his parents had no other option but to send Konnor to Fiore where he would live with his grandfather a retired mage of high standing.

While with his grandfather Konnor was trained to control his magic and was taught other magic as well. Though as he grew stronger like his parents Konnor's grandfather noticed what his parents had seen once, and not wanting his grandson to become an enemy to the land he cast a spell on Konnor which transformed him physically in to a different person, changing him entirely. Konnor's grandfather taught him the transformation spell to return to his original self, but was warned to only use it when things were dire.

Given a new life and direction Konnor left his grandfather in search of a guild to join. He had heard of several guilds from his grandfather, but none of them had seemed to fit his desire. Fairy Tail was his destiny but after learning of their switch to the dark side Konnor felt that he wouldn't be joining the guild any longer. Changing his direction Konnor had stumbled upon Draco Edge a guild that was aiming in the right direction, also standing up against Fairy Tale and all that it stood for.

Quickly finding himself in the mix of the guild Konnor set out to become a leader and a known mage in the guild and throughout the land of Fiore. With time passing by Konnor had gained the name of flame handler due to his ability to use a multitude of flames. After several years Ko decided to take an S - Rank mission with his fellow member Yumi. They both thought that the mission was too easy as it was only a retrieval mission, finding a rich man's lost dog. The pay was going to be great, and after the set off both still found it odd that they only had to find a lost dog. Their travel had taken them to Web Valley the last known direction the dog had been headed in.

Web Valley a place most wouldn't travel to it's random sense of direction. Ko and Yumi ventured in only to find themselves being ambushed by the members of Fairy Tail. Outnumbered Ko and Yumi fought but the Fairy Tail wizards were strong and even with two S-Ranked mages the fight surely became one sided. Given no other choice Ko transformed in to his original form and fought off the rest of their foes but was badly injured and weak. Passing out from exhaustion he left Yumi to fend for the both of them. Awaking back at the guild after several days, he recognized Yumi even though his vision was blurry. After he healed he gave Yumi the nickname Transcendence Hope after learning that she had stayed by his side the entire time he was asleep. He took the initiative in becoming the guilds bartender serving his fellow guild members as a part time when he isn't away on a job.
« Last Edit: September 03, 2012, 05:03:11 PM by Kaisude »

Offline CurvyKitten

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Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #79 on: September 03, 2012, 01:28:58 PM »
Oh nice character Kaisude, we have a lot of nice additions to the game. I can't wait to get started!

If anyone wants to make a link with Yumi or Lena let me know. Here or PM.

I gave lena her name since she pulls a lot of her powers from Lenalee li. Thanks for the info by the way guys! Hopefully you all like her. Sorry for the long BG it kind of got away from me. :P


Offline Kaisude

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Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #80 on: September 03, 2012, 03:26:56 PM »
Thanks Curvy :P.

I think I will be making some revisions to him. I'm not sure yet though.

« Last Edit: September 03, 2012, 03:32:16 PM by Kaisude »

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Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #81 on: September 08, 2012, 05:08:59 PM »
Is this still happening?

Offline Annie

Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #82 on: September 09, 2012, 06:55:19 PM »

Offline Zaer Darkwail

Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #83 on: September 10, 2012, 12:39:37 AM »
Hoping the same.

Offline Kaisude

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Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #84 on: September 11, 2012, 01:43:32 PM »
I hope it does. I am looking forward to this rp.

Offline Kaisude

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Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #85 on: September 20, 2012, 01:32:01 AM »
Hey guys gonna be without internet for a while, so have fun see ya around.

Offline Zaer Darkwail

Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #86 on: September 20, 2012, 01:46:21 AM »
Ok, Cya and hopefully this game starts roll by time you return :).

Offline CurvyKitten

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Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #87 on: September 23, 2012, 04:29:34 PM »
I'd hate to say it but I don't think this one is going to get started. Guess the GM lost interest.

Offline Annie

Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #88 on: September 23, 2012, 04:53:22 PM »
I already lost my hope. ;P

Offline BlackestKnightTopic starter

Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #89 on: September 23, 2012, 05:26:50 PM »
Sorry, I wrote myself into a wall with this roleplay. For any of this to work, I need someone to Co-GM this and people to play the original fairy tail characters, as well as fill the vacant positions in the guild like boardmaster.

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Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #90 on: September 23, 2012, 05:35:59 PM »
So wait are you saying that the original idea was scrapped and we are meant to play original characters instead of the ones we created?

Offline BlackestKnightTopic starter

Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #91 on: September 23, 2012, 05:53:41 PM »
So wait are you saying that the original idea was scrapped and we are meant to play original characters instead of the ones we created?

No, Not exactly.  I'm explaining why the roleplay is unlikely. I wrote more roles than I have characters for and I'm not going to play Natsu, Erza, Gajeel, Elfman, Grey, Wendy. Are you?

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Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #92 on: September 23, 2012, 09:01:03 PM »
Basically you need people willing to play NPC's for you?

Offline Zaer Darkwail

Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #93 on: September 24, 2012, 01:39:12 AM »
Perhaps make a new recruit thread where there is spots for both in Draco Edge and to roleplay as original chars but in much darker/evil theme than they are presently in Fairy Tail.

Offline Annie

Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #94 on: September 24, 2012, 04:54:46 PM »
Well, roleplay OC's isn't my thing. For the other NPC's, I think all the players could take control of them in their posts, if you need.