Fantasy Heroine Academy (NC-Exotic, D&D 3.5) Interest Check

Started by ivygrowth, December 06, 2011, 10:12:45 PM

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yesiroleplay

I'd certainly be interested in this, and 1/day posting is just my speed
I'll work on a character and see how it goes...

Laughing Hyena

Anyway ivy growth, would you care for me to PM you the details of those spells or post them here?

Videospirit

I'll finish this later, I have to go somewhere today and still need to think about the important details.

QuoteName: Rinoa Fletcher
Player: Videospirit
Race: Human
Alignment: CG
Deity: Ehlonna
Size: Medium
Age: 19
Gender: Female
Appearance:

STR: 14 (+0)
DEX: 16 (+0)
CON: 10 (+0)
INT: 10 (+0)
WIS: 12 (+0)
CHA: 10 (+0)

HP: 8/8
              ARM   SHD   DEX   SIZ   NAT   DEF   MSC
AC: 18 = 10   +4    +1    +3    +0    +0    +0    +0
Touch AC: 13
Flat AC: 15

Speed: 30
Initiative: +3

BAB: +1

            BAS   ABL   MAG   MSC   TMP
FORT: +2  = 2    +0     +0    +0    +0
REFX: +5  = 2    +3     +0    +0    +0
WILL: +0  = 0    +0     +0    +0    +0

Spell Resistance: 0

Grapple: +3

Languages: Common

  SKILLS
Appraise (INT):           +0
Balance (DEX):            +3
Bluff (CHA):              +0
Climb (STR):              +2
Concentration (CON):      +0
Craft (INT):              +0
Decipher Script (INT):    +0
Diplomacy (CHA):          +0
Disable Device (INT):     +0
Disguise (CHA):           +0
Escape Artist (DEX):      +3
Forgery (INT):            +0
Gather Information (CHA): +0
Handle Animal (CHA):      +0
Heal (WIS):               +1
Hide (DEX):               +7
Intimidate (CHA):         +0
Jump (STR):               +2
Knowledge(Nature) (INT):  +4
Knowledge(Dungeoneering): +4
Listen (WIS):             +5
Move Silently (DEX):      +7
Open Lock (DEX):          +3
Perform (CHA):            +0
Profession (WIS):         +1
Ride (DEX):               +3
Search (INT):             +0
Sense Motive (WIS):       +1
Sleight of Hand (DEX):    +3
Spellcraft (INT):         +0
Spot (WIS):               +5
Survival (WIS):           +5
Swim (STR):               +2
Tumble (DEX):             +0
Use Magic Device (CHA):   +0
Use Rope (DEX):           +3


  FEATS

1: Point Blank Shot
H: Precise Shot
R: Track

  SPELLS
1: 0

  EQUIPMENT
48 gold
Chainshirt
Buckler
Longbow
40 arrows

  BACKGROUND[/tt]

Koyume

(Added a "class" section for clarity ;) )

QuoteName: Yumi'li of Moonhome
Player: Koyume
Race: Human
Class: Wizard (Transmuter) 1
Alignment: NG
Deity: None
Size: Medium
Age: 17
Gender: Female
Appearance: Slender and petite, standing at about 5'2"; while not particularly strong, her lithe, toned physique suggests a certain amount of athleticism. She has pale skin, sea-green eyes, and hip-length white hair. 
Spoiler: Click to Show/Hide


STR: 10 (+0)
DEX: 14 (+2)
CON: 12 (+1)
INT: 16 (+3)
WIS: 10 (+0)
CHA: 10 (+0)

HP: 5/5
              ARM   SHD   DEX   SIZ   NAT   DEF   MSC
AC: 12 = 10 +0     +0     +2     +0     +0     +0     +0
Touch AC: 12
Flat AC: 10

Speed: 30 ft
Initiative: +2

BAB: +0

            BAS   ABL   MAG   MSC   TMP
FORT: +1 = 0   +  1   +  0   +  0   + 0
REFX: +2 = 0   +   2  +  0   +  0   + 0
WILL: +2 = 2   +   0  +  0   +  0   + 0

Spell Resistance: 0

Grapple: +0

Languages: Common, Elven, Draconic, Sylvan

SKILLS*
Appraise (INT):           +3
Balance (DEX):            +2
Bluff (CHA):              +0
Climb (STR):              +0
Concentration (CON):      +5 (+4 ranks, +1 CON)
Craft (INT):              +3
Decipher Script (INT):    +3
Diplomacy (CHA):          +0
Disable Device (INT):     +3
Disguise (CHA):           +0
Escape Artist (DEX):      +2
Forgery (INT):            +3
Gather Information (CHA): +0
Handle Animal (CHA):      +0
Heal (WIS):               +0
Hide (DEX):               +2
Intimidate (CHA):         +0
Jump (STR):               +4 (+2 ranks, +2 Acrobat feat)
Knowledge (Arcana) (INT):          +7 (+4 ranks, +3 INT)
Knowledge (Nature) (INT):          +7 (+4 ranks, +3 INT)
Listen (WIS):             +0
Move Silently (DEX):      +2
Open Lock (DEX):          +2
Perform (CHA):            +0
Profession (WIS):         +0
Ride (DEX):               +2
Search (INT):             +3
Sense Motive (WIS):       +0
Sleight of Hand (DEX):    +2
Spellcraft (INT):         +7 (+4 ranks, +3 INT)
Spot (WIS):               +0
Survival (WIS):           +0
Swim (STR):               +0
Tumble (DEX):             +6 (+2 ranks, +2 DEX, +2 Acrobat feat)
Use Magic Device (CHA):   +0
Use Rope (DEX):           +2
*All skills with undefined bonuses have that bonus purely from their relevant ability score.


  FEATS

1. Eschew Materials, Acrobatic, Scribe Scroll (B)

  SPELLS
Prohibited schools: Necromancy, Conjuration

Level 0: Light, Detect Magic, Prestidigitation, Mending (B)
Level 1: Sleep, Protection from Evil, Feather Fall (B)

Spellbook: all 0-level, Sleep, Protection from Evil, Feather Fall, Magic Missile, Shield, Burning Hands
  EQUIPMENT
Dagger
Familiar (Raven)
18 gp
  BACKGROUND
Yumi'li, sometimes called Yumi for short by those who know her, grew up in a prominent observatory in a small, academic town in the north called Moonhome. Her father was a wealthy and reclusive lord, and an accomplished astronomer and mage; Yumi's mother died when she was very young, leaving her father to raise her alone. She had a somewhat lonely childhood, with her strange hair color, the result of a miscast spell as a child, and her status as the daughter of a lord estranging her from the few other children in the town. Her father doted on her, tutoring her in magic and the physical sciences, and she spent most of her adolescent years assisting him with research. As she matured though, she grew a bit restless in the isolated environment, and she and her father began to grow apart as he became increasingly involved with his work. Finally, when he felt she was old enough, her father sent her away to the Heroine Academy in the hopes that she could further her studies of magic, and finally get some of the socialization her childhood had so lacked.

Yumi'li is a calm, studious, and reserved girl, accustomed to spending most of her time alone. Her only companion is a small, albino raven named Aura, the familiar she summoned when she turned seventeen, shortly before departing for the academy.[/tt]



Snake


ShadowFox89

There's a lycanthrope monster class in the WotC archives.

Would you allow a homebrew class? Link: http://www.giantitp.com/forums/showthread.php?t=153536
Call me Shadow
My A/A

ivygrowth

Quote from: Laughing Hyena on December 09, 2011, 07:43:41 AM
Anyway ivy growth, would you care for me to PM you the details of those spells or post them here?

You can PM them to me.

Quote from: Koyume on December 09, 2011, 01:07:31 PM
(Added a "class" section for clarity ;) )

I knew I forgot something :P  Everyone who has posted a sheet (and everyone working on one), please add your class as well.  Thanks :-)


Quote from: Snake on December 09, 2011, 01:24:48 PM
Quesiton would something like lycanthropy be allowed?

I might consider it, depending on what you had in mind.

Quote from: ShadowFox89 on December 09, 2011, 01:45:20 PM
There's a lycanthrope monster class in the WotC archives.

Would you allow a homebrew class? Link: http://www.giantitp.com/forums/showthread.php?t=153536

No homebrew classes, sorry.

ivygrowth

Haztur, looks good though I believe you are missing one skill rank (you have 11 instead of 12).  Skill Focus would give you a +3 bonus, not +2. 

Koyume, could you divide your skill bonuses by what gives them (rank, ability, etc).  Forgot to include that in the sheet.  Thanks :-)  Otherwise looks good I believe.

Koyume

Quote from: ivygrowth on December 09, 2011, 09:37:34 PM
Koyume, could you divide your skill bonuses by what gives them (rank, ability, etc).  Forgot to include that in the sheet.  Thanks :-)  Otherwise looks good I believe.

Done and done. :D Let me know if you see anything else missing or that needs to be changed, etc.

Haztur

Quote from: ivygrowth on December 09, 2011, 09:37:34 PM
Haztur, looks good though I believe you are missing one skill rank (you have 11 instead of 12).  Skill Focus would give you a +3 bonus, not +2.

Thanks, fixed, the missing point went to Sense Motive and with the extra +1 from skill focus the skill goes to +9, for first level Jordan is pretty good seizing people's motives and skills. :D
"When we remember we are all mad, the mysteries disappear and life stands explained"
-Mark Twain

Muse

Name:  Michelle Niobe
Player:  Muse
Race:  Human
Class:  Wizard (Generalist)
Alignment:  Neutral Good
Deity:  Pelor
Size:  medium
Age:  16
Gender:  Female
Appearance:

STR: 10 (+0)
DEX: 12 (+0)
CON: 10 (+0)
INT: 16 (+0)
WIS: 10 (+0)
CHA: 14 (+0)

HP: 4/4
              ARM   SHD   DEX   SIZ   NAT   DEF   MSC
AC: 11 = 10 +0    +0    +1    +0    +0    +0    +0
Touch AC:  11
Flat AC:  10

Speed:  30
Initiative:  d20+1

BAB:  +0

            BAS   ABL   MAG   MSC   TMP
FORT: +0 =     0+     0+    0+     0+
REFX: +1 =     0+    1+     0+     0+
WILL: +2 =     2+    0+     0+     0+

Spell Resistance:  0

Grapple: +0

Languages:  Common, Draconic, Elven, Giant

  SKILLS
Appraise (INT):           +XX
Balance (DEX):            +XX
Bluff (CHA):              +XX
Climb (STR):              +XX
Concentration (CON):   4+0=d20+4
Craft (INT): Alchemy      4+3=d20+7
Decipher Script (INT):    4+3=d20+7
Diplomacy (CHA):          +XX
Disable Device (INT):     +XX
Disguise (CHA):           +XX
Escape Artist (DEX):      +XX
Forgery (INT):            +XX
Gather Information (CHA): +XX
Handle Animal (CHA):      +XX
Heal (WIS):               +XX
Hide (DEX):               +XX
Intimidate (CHA):         +XX
Jump (STR):               +XX
Knowledge: Arcana (INT):  4+3=d20+7
Knowledge: The Planes (INT):  4+3=d20+7
Listen (WIS):             +XX
Move Silently (DEX):      +XX
Open Lock (DEX):          +XX
Perform (CHA):            +XX
Profession (WIS):         +XX
Ride (DEX):               +XX
Search (INT):             +XX
Sense Motive (WIS):       +XX
Sleight of Hand (DEX):    4+3=d20+7
Spellcraft (INT):         +XX
Spot (WIS):               +XX
Survival (WIS):           +XX
Swim (STR):               +XX
Tumble (DEX):             +XX
Use Magic Device (CHA):   +XX
Use Rope (DEX):           +XX

  FEATS

1.  Scribe Scroll
1.  Point Blank Shot
1.  Precise Shot

  SPELLS
Memorized: 
--Detect Magic
--Disrupt Undead
--Prestidigitaiton

--Mage Armor
--Sleep

Spellbook: 
All Cantrips
Charm Person
Identify
Mage Armor
Magic Missile
Mount
Sleep


  EQUIPMENT
Snug Explorer's Outfit with Skirt
Quarterstaff
Light Crossbow
Spell Component Pouch
Acid X3
Sun Rod X3
Tinder Twig X6


  BACKGROUND


Forthcoming
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Laughing Hyena

#36
Since this character is a teacher I felt it best to withhold certain information as he IS a Teacher. But if anyone really wants to know then everything is in the character sheet linked below. So don't let your head explode.

Name: Aramis Leiath
Player: Laughing Hyena
Race: Human
Class: Wizard
Alignment: Neutral Good
Deity: None
Size: Medium
Age: 27
Gender: Male
Appearance:
Spoiler: Click to Show/Hide
Character Sheet: http://plothook.net/RPG/profiler/view.php?id=9877

  SPELLS

What spells???

  EQUIPMENT

Aramis' Spell Book - The Teachers Spellbook is quite unique in it's design and supposedly custom made by the wizard himself. Bound in the durable yet light weight metal of Mithril, with a frame of Ivory to help hold it together the pages are made of bronze. The reason for this is obviously durability to the harsh lifestyles that occur for a wizard whether from mishaps or throwing a spell improperly. However there is decent security upon the spell book to prevent theft by unsavory thieves that would have use of such an amazing book. The very first defense deals with an amazing lock binding the book shut to prevent prying eyes from gleaming the information from the wizards spell book. No one at the academy has been foolish or brave enough to try and bypass the lock yet... (Need to discuss with the GM on the specifics...)

Ivory Wand - Like all wizards the Teacher of Magic at the Heroine Academy has a primary weapon of choice and it is his wand. A focus of power or so he claims and also capable of channeling magic. Said to have been taken from a large predator that was struck by lightning during a storm and killed, the wizard painfully crafted it into the gold rune inlaid ivory wand of eleven inches. Aramis rarely uses this wand save to clean up a big magical mishap. Those with more experience are able to tell what kind of magic is within the wand itself.

  BACKGROUND

Koyume

Forgive me if this was already mentioned somewhere, but how many players/characters were you hoping for before starting?

ivygrowth

Unfortunately, due to my own personal issues, I will be dropping out of the site.  I apologize for wasting everyone's time and someone else is welcome to take over if they are so interested.

Zaer Darkwail

Quote from: ivygrowth on December 11, 2011, 02:07:23 PM
Unfortunately, due to my own personal issues, I will be dropping out of the site.  I apologize for wasting everyone's time and someone else is welcome to take over if they are so interested.

Awww, sad see you leave :(. Why your leaving if it's not too personal to answer it?

Anyways, seeing the potential and interest in the game I will pick it up and try run it but I am quite stretch thin atm so co-GM would be warmly welcomed.