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Author Topic: Village  (Read 4216 times)

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Offline Apple of ErisTopic starter

Village
« on: December 12, 2007, 12:16:28 AM »
So I was watching the movie The Village again, and I was thinking about a game based on that story, but not holding entirely true to it. I was thinking more along the lines of a human settlement of about a hundred people in a clearing somewhere in the middle of an isolated forest; except the monsters, this time they are real. The original settlers, now the few living Elders struck a bargain with 'those of whom we do not speak.' The humans keep to their village, and the monsters stay in the forests. But something has angered the creatures, and the first signs of their displeasure are discovered when some of the cattle are found mutilated.

While the creatures are real in the idea, I'd rather not get all carried away with some crazy fantasy setting. Maybe there is magic, but it'd be extremely rare and barely understood, otherwise lets not get all elf/dwarfy and everyone has chain mail and a broad sword stuff with this one.

I'd really rather find someone to run a game like this for a small number of players or even just myself, than try and run it myself, so if anyone is interested, let me know.

Offline Stevej101

Re: Village
« Reply #1 on: December 12, 2007, 10:32:32 AM »
The monsters for the most part some earthly like critter (bear, Bigfoot, something like that) that can operate on more then instinct?

What level of erotic are you looking for?  Nothing happens, something between the villagers, something between a villager and the beasts (think virgin sacrifice, I know I do :D )

I'd be interested for player at least, though as a GM I would not mind with a little help.

Offline Apple of ErisTopic starter

Re: Village
« Reply #2 on: December 12, 2007, 10:43:21 AM »
Well they kind of reminded me of those whatever you call 'ems I remember from D&D (Gnolls, had to look that up) but I think more along the folklore lines rather than the silly D&D variety (in folklore they're vile hyena-men things). I'd assume they'd have some level of intelligence (they wear those red cloaks) and are really rather cuning.

I don't really care how erotic it would be, but I'm thinking there would definately be a strong horror element though.

Offline Stevej101

Re: Village
« Reply #3 on: December 12, 2007, 01:19:11 PM »
Oh man, was really looking forward to the virgin sacrifice, but if you insist we keep away from it...I'd still be interested in the game, could be fun I think.

Offline Caustic

Re: Village
« Reply #4 on: December 12, 2007, 05:06:16 PM »
And, depending on availability, I really like the idea too.  Let me know if I can assist, participate, or just ogle from the sidelines.

Offline Tsume

Re: Village
« Reply #5 on: December 12, 2007, 06:17:02 PM »
I'd also be interested in participating as a player, depending on availability.

Offline Apple of ErisTopic starter

Re: Village
« Reply #6 on: December 12, 2007, 09:38:24 PM »
Steve, if you want to have some virgin sacrifices that's fine. I don't really care about the level of eroticism in the game, I'm game for pretty much anything within my limits :)

And it looks like a couple others might want to play too. I could help GM, I suppose. I don't know how much I could help since I doubt I'm very good at it, but I can maybe help with ideas.

Offline Brandon

Re: Village
« Reply #7 on: December 12, 2007, 10:21:55 PM »
This is just something that crossed my mind but after reading over this I got an idea using the Werewolf: The Forsaken setting. It starts off with a village member going out into the woods to do some hunting, cut down a tree, or something like that then he experiences his first change and finds out that all those rumors about beasts and danger in the woods is really a spirit choir using the humans to create a village ripe with fear and xenophobia.

The rumors of a dangerous beast are really him out fighting or foiling the spirits and while normal people need sex an uratha needs even more to sate their appetite so not only are their rumors of violence and threatening howls (which would be him keeping people away from dangerous spirits/areas) there would also be rumors of him taking advantage of women (to sate his lust and try to get more Uratha in the village)

Anyway, as I said it was only an idea that crossed my mind. I understand your looking for something thats likely more mundane which is fine and at the same time interesting. Ild be interested in playing if theres going to be some actual writing partners to interact with

Offline Apple of ErisTopic starter

Re: Village
« Reply #8 on: December 13, 2007, 12:54:05 AM »
Yeah, I definately want it to be more mundane than that, but I'm certainly interested and some others are, so hopefully this can get up and running once we have a definate GM/moderator type. Though maybe mr. steve is still interested in that post, hopefully. *puppy dog eyes*

Offline Stevej101

Re: Village
« Reply #9 on: December 13, 2007, 09:25:06 AM »
Still here and interested, can do the GM with help as to keeping me with the story.

Apple we should do a little planning for this in PM if you would and we can iron out the details.  Oh and the payment plan for me helping you  ;)

Offline OldSchoolGamer

Re: Village
« Reply #10 on: December 14, 2007, 01:53:53 AM »
I'd be interested in playing a female villager...or male monster...give me a few days to slog through the backlog of RL leftover from a project I just undertook, and PM me with anything I need to do.

Offline VandalSavage

Re: Village
« Reply #11 on: January 21, 2008, 10:57:18 PM »
I am giving this a bump, in that I and another player are interested in the idea.

Should a Storyteller for it present themselves, that would be splendid, especially considering that so many talented persons are on the list of those who've taken an interest.

That having been said, we may consider doing this entirely freeform.  That is to say, in keeping with the themes in 'The Village', we can all develop the Lore of the story together, without necessarily consulting one another or coming up with a set backstory.  This would create the kind of writing environment in which the story develops entirely organically, like folklore, feeding off of itself and branching off in new paths.

Any interest in that kind of an exercise - one where we develop the legend as we go?

Offline Apple of ErisTopic starter

Re: Village
« Reply #12 on: January 21, 2008, 11:36:02 PM »
Well since I originated this and then it sort of died before going anywhere, I'd probably hop on board. Though I'm pushing the edges of utter burnout, so I can't say I'm a definate go.

Offline VandalSavage

Re: Village
« Reply #13 on: January 22, 2008, 11:52:44 AM »
...Though I'm pushing the edges of utter burnout, so I can't say I'm a definate go.

It seems there are a number of threads that move slowly, and many more with hardly a post in them.  Given this, I figure what harm in opening a game thread?  I too am rather busy, but would not mind poking away at this setting when convenient.

Before we open one, what are some specific concepts you have in mind for this story, beyond the milieu of a village isolated within a landscape of secretive monsters?

Offline Apple of ErisTopic starter

Re: Village
« Reply #14 on: January 22, 2008, 12:17:57 PM »
Well, I had been planning on drawing rather heavily from the concepts of the movie. The original settlers (the elders now) went there because they had been hurt etc etc, and the monsters were stirring because of something one of the villagers had done. It never really got further than just a general idea unfortunately. Damn life for interevening.

I had some other notes somewhere so if I find them I'll shuffle them off to you.

Offline VandalSavage

Re: Village
« Reply #15 on: January 22, 2008, 12:32:20 PM »
I had some other notes somewhere so if I find them I'll shuffle them off to you.

I look forward to them.  Anything specific about time period?  Size of population?  Nature of the monsters?

True to form, I see this working well in an Ancient setting.  Perhaps this is due to my love of history, perhaps due to my contempt for the Amish, but the specific time period setting in the film does little for me. 

On the other hand, in 1,500 BC Judea, or 400 AD Arabia, 1st Century BC Armenia, or even 12th century Crusader-era Canaan!  Well, the ideas just pour.

Basically, would a medieval or bronze age setting work?

Offline Valerian

Re: Village
« Reply #16 on: January 22, 2008, 01:17:08 PM »
Oh, I'd forgotten this topic, though I was hoping something would come of it so I could at least read along... I was rather too busy myself at the time the idea was first proposed.

But it is very intriguing, and certainly doesn't need to be restricted to the 19th-century-ish level of the film, in my opinion (though this being apple's idea, I wouldn't want to step on any toes there).  Since I know more about medieval life circa the 13th and 14th centuries than 19th century life, though, I guess that's the direction I would lean.

Really, the overall idea has always seemed so psychological to me that the exact setting doesn't make a great deal of difference...

Offline Stevej101

Re: Village
« Reply #17 on: January 22, 2008, 01:21:49 PM »
Apple my dear, we had been talking about this and I am still more then willing to help as needed.

Offline Apple of ErisTopic starter

Re: Village
« Reply #18 on: January 22, 2008, 01:22:16 PM »
Oh totally, I'm not huge on any specific Era, though I was thinking originally on something around middle ages, year one thousand type of setting.

The location I had notes on (somewhat derived from the film, yes I was that bored and nerdy one night) which are somewhere in my apartment and I'll look for later, but I had moved the village into a forested valley that resembled the area around the pocono mountains. But honestly, any area which meets the basic idea would do.

Offline VandalSavage

Re: Village
« Reply #19 on: January 22, 2008, 02:48:29 PM »
How splendid to see Valerian and Steve involved.  I have enjoyed both of your work quite a bit.

How is this for a basic setting:

Location: A lost quarter of the forested hills in the Land of Canaan

Date:  Circa 1098 AD

Society:  Insular and clannish locals who have lived there for hundreds of years or a new colony of pilgrims who settled here some generations ago.

Rules:

  • Never go over the hills.
  • Never go into the woods at night.
  • Never answer the calls that come from the woods at night.
  • All women must be married by the age of 16.

« Last Edit: January 22, 2008, 02:49:53 PM by VandalSavage »

Offline Stevej101

Re: Village
« Reply #20 on: January 22, 2008, 03:02:56 PM »
How splendid to see Valerian and Steve involved.  I have enjoyed both of your work quite a bit.

I'm starting to get worried, thats the second time in a week someone said they read my stuff and admit it!

I like the set up and as I said early on in this thread that I would be more then happy to be the evil denizens, (as long as the occasionall lovely lady dosen't follow the rules), a member of the village and, if apple needs assistance, help her out as well.

and thanks VS for the compliment.

Offline Apple of ErisTopic starter

Re: Village
« Reply #21 on: January 22, 2008, 03:11:36 PM »
Whoa... don't expect me to be a moderater for this. I'm barely functional as a player right now! ;)

But... I'd be happy to join in a shared story type thing as Vandal suggested.

I'm okay with the rules except I really dislike the marriage one. The village I picture is a bit more... enlightened than that. Though it may be customary for women to marry young, I dislike the idea of that being forced.

As per my inspiration, I figured the only real 'rule' (more like custom than anything hard or fast) of courting is that a younger daughter (or son!) may not marry or whatever until their elder siblings have married.

Offline Valerian

Re: Village
« Reply #22 on: January 22, 2008, 03:19:04 PM »
How splendid to see Valerian and Steve involved.  I have enjoyed both of your work quite a bit.
Uh, oh.  People are starting to figure out who I am.  Obviously I need a lower profile.

*ahem*  Anyway, yes, perhaps early marriage is strongly encouraged rather than actually required.  And maybe there's also some sort of coming of age ritual... not necessarily a dramatic or even dangerous thing, as sometimes happens, though it could be; or perhaps it's something more like the old English tradition of 'coming out'.  After that happens, courting begins, and the older children are expected to be married or at least engaged before too many of the younger children come of age.

I'm just curious about what sort of calls there are coming from these woods...

Offline VandalSavage

Re: Village
« Reply #23 on: January 22, 2008, 04:19:09 PM »
I'm just curious about what sort of calls there are coming from these woods...

Quote from: appleoferis
I'm okay with the rules except I really dislike the marriage one. The village I picture is a bit more... enlightened than that. Though it may be customary for women to marry young, I dislike the idea of that being forced.

Delightful!  Two rule breakers already!

How about you and I Co-Moderate, Steve?  That way, if we would also like to play, we could torment one another. 

I have a pretty good idea of the setting and mythology I would like, and figure that as intriguing as playing initially was, Storytelling has seized my interest.  Still, I would love to have some playing role in this, and could certainly use assistance, should Steve be offering.

Offline Stevej101

Re: Village
« Reply #24 on: January 22, 2008, 05:33:18 PM »
I will certainly assist as much as I can, again as long as there is a character, preferably of the beast persuasion, in it for me :)

As far as the 'calls from the woods', the beasts would perhaps be able to mimic somewhat?  Your friend lost withing the edge of the wood calling you to come help them.  That may be enough incentive to lure someone into the forbidden territory.

Offline VandalSavage

Re: Village
« Reply #25 on: January 22, 2008, 06:35:18 PM »
I will certainly assist as much as I can, again as long as there is a character, preferably of the beast persuasion, in it for me :)

Yes, as I was imagining it, you and I would manage the beasts and other NPCs.  I might want to play a townsperson as well.

As far as the 'calls from the woods', the beasts would perhaps be able to mimic somewhat?  Your friend lost withing the edge of the wood calling you to come help them.  That may be enough incentive to lure someone into the forbidden territory.

Indeed.  I was thinking that between those four rules, someone would find some reason to break them.

The curious voices.  The urge to sneak out at night.  The marrying young.

On the latter point, let us make it '18'.  It is less realistic for the reason that the rule exists - which will be revealed later - but more compliant with site rules and modern customs.

Offline VandalSavage

Village Come To Meetin'
« Reply #26 on: January 22, 2008, 06:47:23 PM »
Might we get a 'role call'?

I have Steve down for beastliness, and Valerian and apple as strong possibilities to play curious cats.  Is that about right?

Anyone else?

Offline Airindel

Re: Village
« Reply #27 on: January 22, 2008, 07:01:35 PM »
I must admit that I find the idea very appealing and tempting, and I'm deeply considering playing if the lot of you have room.

Offline VandalSavage

Re: Village
« Reply #28 on: January 22, 2008, 07:07:20 PM »
I must admit that I find the idea very appealing and tempting, and I'm deeply considering playing if the lot of you have room.

We most certainly do.  Welcome to the Village.

Offline Valerian

Re: Village
« Reply #29 on: January 22, 2008, 07:13:03 PM »
Be seeing you... No, wait, wrong village.  Oops.

Anyway, yes, that is correct; I would like to play a villager.  And I suppose she'll end up being a curious villager, given the plot.  Heh.

Offline Airindel

Re: Village
« Reply #30 on: January 22, 2008, 07:34:28 PM »
We most certainly do.  Welcome to the Village.


Most excellent then. Consider the village to have another citizen, more than likely curious too, and drawn to darker things...
From reading the thread, and those whom are interested, does this mean we are a village full of women? (Considering how one is to be married at a younger age)

Offline VandalSavage

Re: Village
« Reply #31 on: January 22, 2008, 07:43:36 PM »
From reading the thread, and those whom are interested, does this mean we are a village full of women? (Considering how one is to be married at a younger age)

A married woman, a girl of 18 who's yet to find a suitor or a rule breaker - a woman who is over 18 but has not yet been married.  After all, someone needs to break the rules if the monsters are to be riled.

I will be setting up some setting information soon, once I confer with the good Mr. Steve.


Offline Airindel

Re: Village
« Reply #32 on: January 22, 2008, 08:31:43 PM »
As it is, I'm thinking of playing a younger woman, 17 years, being courted although depending on the information that is set up after you confirm details with Steve, that could alter slightly when I draw up the character.

Offline VandalSavage

Re: Village
« Reply #33 on: January 22, 2008, 09:54:43 PM »
As it is, I'm thinking of playing a younger woman, 17 years, being courted although depending on the information that is set up after you confirm details with Steve, that could alter slightly when I draw up the character.

I am certain that will work fine.  Here are some cursory details about our Village - "the Settlement":

The Settlement is old, countless generations old.  It is isolated up in forested, steep hills.  The climate is Mediterranean.  The technology level is medieval, equivalent to the heights of Roman development.  The style of the culture is Phoenician, Sidonese, Syrian.

There is no religion.

Offline Valerian

Re: Village
« Reply #34 on: January 23, 2008, 09:48:56 AM »
Literally no religion at all?  Or just nothing remotely organized?

Also, how large is the village?  Isolated as it is, that may cause some interested problems with intermarrying...

And while we're on that subject, perhaps some of our characters should be sisters (or brothers).  There could be a bit of rivalry between a younger but more outgoing sister who's anxious to marry and an elder sister who's being slow to find a husband, for instance.

Offline Airindel

Re: Village
« Reply #35 on: January 23, 2008, 09:52:52 AM »
Val, if you are interested in working out a background together as you just suggested, and it was something that I thought of last night, then by all means, please feel free to drop me a line.

Offline VandalSavage

Re: Village
« Reply #36 on: January 23, 2008, 10:56:49 AM »
Literally no religion at all?  Or just nothing remotely organized?

Literally no religion at all.  Rather suspicious, I admit, though people raised in such an environment may not realize that.

Also, how large is the village?  Isolated as it is, that may cause some interested problems with intermarrying...

And while we're on that subject, perhaps some of our characters should be sisters (or brothers).  There could be a bit of rivalry between a younger but more outgoing sister who's anxious to marry and an elder sister who's being slow to find a husband, for instance.

The Settlement is about eight hundred to one thousand people in size.  I would imagine that it is clannish in structure, and prone to as large families as environmental sustainability and hazards allow.

By all means, come up with clan names for yourselves, and share a heritage.

Offline Stevej101

Re: Village
« Reply #37 on: January 23, 2008, 11:01:57 AM »
If I remember correctly there was something in the movie about the younger sister wanting to marry earlier then the older, though I believe it was the boyfriend who wanted to marry the younger and the the older wanted to marry him.  Something like that anyway, so I see no problem with whatever back story you would like to have.

Talking with VS with this in PM I am waiting for him to read my replies and I think we will have the rough of the opening post placed here for discussion with all of you.

Please stand by.  :D

Offline VandalSavage

Setting Secrets
« Reply #38 on: January 23, 2008, 11:12:51 AM »
I discussed the background of the Settlement last night with Steve, and he noted the idea of presenting some of that information to you for approval.

Whereas I would agree in part that you should know some of what you might be getting into - or what might be getting into you - I would refrain from giving you the history of the place.  After all, the mystery of the monsters is a main element of the atmosphere.

So, in order to respect the notion of limits while not pulling back the veil, as it were, I'll present you this explicit warning:

The monsters are really monsters of some kind.  They want to drag you back to their lairs and do unsightly things to you.  Said things most assuredly involve sex.

Bearing that in mind, I hope everyone wants to continue.  I will establish a thread in NCEF entitled 'The Settlement [Home]' and another, 'The Settlement [OOC Discussion]' for those purposes.

Offline Valerian

Re: Village
« Reply #39 on: January 23, 2008, 11:16:43 AM »
Darn.  No Sidonese names, and precious few others, but here's what's listed in my database, if they're any help to anyone (in spite of the bad formatting):

Genos    Phoenician  Male    Sun worshipper 
Hannibal Phoenician  Male    With the grace of God  Variants: Anibal, Hanibal 
Tanith    Phoenician  Female Goddess of love          Variants: Tanitha 

Adar   Syrian Male Ruler, prince 
Aram  Syrian Male High, exalted 
Ashur  Syrian Male The god of war 
Eljon  Syrian Male Going up, rising

And Airindel and I are plotting...

Offline VandalSavage

Re: Village
« Reply #40 on: January 23, 2008, 11:22:14 AM »
Plotting is good.  I am always in favor of plotting.

Hebrew names would also work.  Hittite, and Egyptian.  Possibly even old Greek.

I will open those game threads forthwith.

Offline Airindel

Re: Village
« Reply #41 on: January 23, 2008, 11:25:46 AM »
I was going with an Arabian name of some sort myself. Is that suitable?

Offline Valerian

Re: Village
« Reply #42 on: January 23, 2008, 11:27:08 AM »
Egyptian, in even worse formatting, unfortunately:

Amenti African---Egyptian Female Goddess of the west 
Ammon African---Egyptian Male Hidden, secret Amon, Amun 
Asenath African---Egyptian Female Thorn bush Acenath 
Geb African---Egyptian Male Earth   
Hathor African---Egyptian Female Love (Goddess of love) Hathora 
Horus African---Egyptian Male God of the sky   
Isis African---Egyptian Female Spirit, supreme goddess 
Keb African---Egyptian Male Earth (Egyptian god) 
Kiki African---Egyptian Female Castor plant   
Mishiki African---Egyptian Male From the east   
Neco African---Egyptian Male Unseeing, blind   
Nefertiti African---Egyptian Female The beautiful one approaches   
Neith African---Egyptian Female Goddess of the home Neit 
Nen African---Egyptian Male Water spirit 
Nenet African---Egyptian Female Goddess Neneta 
Osiris African---Egyptian Male God of rebirth and resurrection   
Qadesh African---Egyptian Female Goddess Qadesha 
Rameses African---Egyptian Male God of the sun   
Sed African---Egyptian Male Savior, rescuer   
Sef African---Egyptian Male Yesterday 
Sekhmet African---Egyptian Female Mighty, strong   
Sesheta African---Egyptian Female Goddess of the stars Seshat 
Tafne African---Egyptian Female Goddess of light   
Thoth African---Egyptian Male God of the moon and wisdom   
Toeris African---Egyptian Female Great, powerful Toerisa 
Zahi African---Egyptian Female ?

I'm not going to copy and paste all the Hebrew names.  :-P  They are available for the curious at http://incompetech.com/named.

Offline Stevej101

Re: Village
« Reply #43 on: January 23, 2008, 11:44:55 AM »
Chuckles at Vals lists of names.

sorry love, but I remember when we were working on the bunker you thought it was amusing that I could show you a site where you could buy one, it seems we both enjoy some research for the sake of reality :)

Offline Valerian

Re: Village
« Reply #44 on: January 23, 2008, 11:53:44 AM »
*blush*  Yeah, yeah... Heh.  Well, I did all that work compiling, I might as well share the wealth, so to speak...

Offline VandalSavage

Re: Village
« Reply #45 on: January 23, 2008, 11:57:28 AM »
I was going with an Arabian name of some sort myself. Is that suitable?

Most certainly.

If you care to search names by meaning and culture, check out www.behindthename.com


Offline VandalSavage

Update
« Reply #46 on: January 23, 2008, 12:49:38 PM »
I have posted a brief setting description to open the game thread. 
« Last Edit: January 23, 2008, 01:38:04 PM by VandalSavage »

Offline Airindel

Re: Village
« Reply #47 on: January 23, 2008, 01:17:05 PM »
Is there anything you are specifically looking for in a character sheet, my dear man?

Offline VandalSavage

Re: Village
« Reply #48 on: January 23, 2008, 01:29:34 PM »
Is there anything you are specifically looking for in a character sheet, my dear man?

Nothing comes to mind, my fine woman.  I would expect a basic background, perhaps a rough sketch of their personality and proclivities, but so far as my interests are concerned, I am satisfied with the characters being developed over the course of the story.  Naturally, since you are intending to have your character related to another player character, you will need to write some manner of background.  But I can think of no real qualifications for the sheet.  I rather enjoy things being presented in the course of the narrative.

Steve?  Anything you would like developed ahead of the game play in terms of the characters?

Offline Stevej101

Re: Village
« Reply #49 on: January 23, 2008, 02:18:26 PM »
Brief background, age, maybe a little bit of a description.  Other then that I agree, I would much rather let the story develop as it goes.

As it appears that VS and I are the GM's and characters my stand is that I'll let the game move as it will, GM there for conflict resolution only, but having either writen with or at least read everyone that has shown interest I think the GM position is going to be a relatively simple task.

Offline Apple of ErisTopic starter

Re: Village
« Reply #50 on: January 24, 2008, 02:28:28 AM »
It's almost four am and I can't sleep!

Anyway, I've been thinking and I'm going to stay out of this for now. I just honestly don't have it in me to think of a character or try and post in any more games right now. I already have to force myself to try and keep up with some of the ones I'm in and I really don't think I can handle another right now. Maybe I'll be a late joiner, but as of right now, I think I'd have a nervous breakdown if I try.

Sorry...

Offline VandalSavage

Re: Village
« Reply #51 on: January 24, 2008, 11:23:25 AM »
It is most unfortunate to hear that you will be unable to enjoy the fruits of your imagination, apple.

Nevertheless, know that there is always a space for you to enter.  You planted the seeds; we're just tending the tree.

Take care.

Offline Stevej101

Re: Village
« Reply #52 on: January 24, 2008, 12:01:10 PM »
Agreed, I feel a little guilty that we hijacked this idea.

And VS said apple, you are of course more then welcome to join in if your posting schedule permits.  I would love to have  you...umm..in the story I mean.  :)

Offline Apple of ErisTopic starter

Re: Village
« Reply #53 on: January 24, 2008, 01:25:18 PM »
It's quite all right you two running the story, I feel confident it'll be in good hands. I'm just feeling really overwhelmed right now. I think it was the third job that did it. :)

Offline Silvester

Re: Village
« Reply #54 on: January 25, 2008, 08:43:17 AM »
This sounds pretty cool. I haven't watched the show (or even heard of it), but I'd like to give this a shot? Could the GM PM me if this thing takes off and a new character is welcome?

Offline Airindel

Re: Village
« Reply #55 on: January 25, 2008, 08:53:36 AM »
It is unfortunate Apple that you are heavily bogged down with work. I was hoping that you'd be a mutual friend of the sisters...and hopefully once life settles down, you may be able to join us especially given that this was your idea. *snugs*

Silvester, this is based on a really cool movie. Here's a link for the trailer (and I hope I'm allowed to do this by site rules). http://www.apple.com/trailers/touchstone/the_village/trailer/

Offline VandalSavage

Re: Village
« Reply #56 on: January 25, 2008, 08:54:38 AM »
This sounds pretty cool. I haven't watched the show (or even heard of it), but I'd like to give this a shot? Could the GM PM me if this thing takes off and a new character is welcome?

Welcome, Silvester.

You are indeed most welcome.  If you review the thread, you can determine what manner of character we're looking for - either one of the villagers or one of the mysterious "monsters" that threaten to plague their lives should The Rules be violated.  Then PM Steve and myself with information as to your basic character concept and we will proceed from there.

As for the show in question, the basic theme of a mysterious village with mysterious rules was found in the movie appleoferis mentions at the beginning of the thread: "The Village" by director and writer M. Night Shayamalan.  To be candid, I did not think all that much of the film, but the elements of isolation and mysterious rules remain compelling and inspiring, as this writing effort evidences.

And as for the show Valerian referred to when she said, "Be seeing you," that is the incomparable Television production, "The Prisoner," by producer-writer-director-lead actor Patrick McGoohan.  For television as an art form, there has been nearly nothing like it, save perhaps David Lynch's "Twin Peaks."

In any event, I look forward to your PM

Offline Valerian

Re: Village
« Reply #57 on: January 25, 2008, 09:02:58 AM »
And as for the show Valerian referred to when she said, "Be seeing you," that is the incomparable Television production, "The Prisoner," by producer-writer-director-lead actor Patrick McGoohan.  For television as an art form, there has been nearly nothing like it, save perhaps David Lynch's "Twin Peaks."
Ahh, I was afraid no one had caught that.  I loved every confusing minute of that series.  And Patrick McGoohan and I have the same birthday.   :)

Offline VandalSavage

Re: Village
« Reply #58 on: January 25, 2008, 09:12:29 AM »
Ahh, I was afraid no one had caught that.  I loved every confusing minute of that series.  And Patrick McGoohan and I have the same birthday.   :)

Yes, not to digress too far from the purpose of this thread, but I must say I thoroughly adore "The Prisoner."  Television is such a commercial venture that the concept of using it as a medium for abstract - even surrealist to some degree - art is a rare and astounding thing.  "The Prisoner" does it with a unapologetically bold excellence.  It was one of my first purchases of a TV show on tape.

And Patrick McGoohan I also think the world of.  I wanted him to win when he was Edward Longshanks in "Braveheart."

Offline Nothing

Re: Village
« Reply #59 on: February 07, 2008, 12:41:22 AM »
Do you guys have room for yet another female villager? *shy smile*

Offline VandalSavage

Re: Village
« Reply #60 on: February 11, 2008, 06:35:13 PM »
Most certainly, Nothing.

Might you send some character ideas to Steve and me?  We will work to get you citizenship posthaste.

Offline RubySlippers

Re: Village
« Reply #61 on: February 11, 2008, 10:30:19 PM »
Ummmmm, you said marriage I didn't see anywhere in the rules that HAD to be a man and a woman, I might consider playing an apprentic to the healer that is really into other girls. So she might marry another woman, hell the monsters did just say married in the bargain not what that combination had to be as far as I can tell.

Unless you kabosh this idea but the game sounds kind of fun. I'm in a few free forms on RPOL and think I'm getting the hang of it now.