Fable: Ruling Albion - Need a King or Queen in particular~!

Started by Primarch, October 19, 2013, 10:12:09 PM

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Primarch

Fable: Ruling Albion

Greetings again Heroes, so the threat of the Crawler has come and gone. You have lead Albion through its darkest hour. Keeping your promises to those who put you where you are and your kind rule has earned you the love of the people. Your benevolence was not without a price, the Royal Treasury is utterly depleted and half a million people were killed in the attack on Albion. There are other threats that cannot be forgotten, the Hollow Men plague the people of Mourningwood, Hobbes control the cave network linking Mistpeak & Millfields and rumours have spread of them emerging from the caves at night. Perhaps worst of all the Balverines have grown even bolder, attacking Silverpines and Millfields while also making traveling through Mistpeak Valley too dangerous for traders.

You have already achieved great things, but can you rebuild what has been broken? Can you protect the people that even now cheer your name? Or shall the Kingdom you protected against a threat its people did not even understand succumb to what remains after the Crawler? 


*****

This game is set very shortly after the events of Fable III but set in something of an AU universe where along the way the Hero of Bowerstone gathered allies in the form of other Heroes (one for each settlement in the game to be precise, including Understone from the DLC, and Bloodstone which while didn't appear in the game, seems to still exist as a place in the Lore). The Hero of Bowerstone became King/Queen, while the other Heroes were elected into the leaders of their respective communities, becoming Mayors and Governors. The collection of Heroes now form what might be called a ruling council.

The idea of this game has a couple of elements, firstly the group will discuss how to deal with issues brought up in the daily 'Agenda' which will force the group to try do what is best for the people of Albion while also dealing with what that means for the treasury. I will be GMing the game and will generate a daily Agenda sheet with various matters of state to be discussed by the group before the Hero of Bowerstone makes a final decision on the matter. When a full 'day' is done there shall be a little timeskip and you shall be informed what has changed (or rather what has happened to Albion) due to the decisions made, for better or worst. It is also important to keep in mind, while the Hero of Bowerstone is ultimately making the decisions and responsible for protecting Albion as a whole, the other Heroes are required to look out for what's best for their particular cities. The Hero of Silverpines for instance, is free to add to the daily agenda that pesky Balverine problem. 

While often the group will be sitting in Bowerstone Castle resolving matters of state, I hope for the party to get out and do that Hero thing once in a while, taking the fight to a horde of Hollow Men personally or dealing with some bandits. I would also encourage people to make their own under the table deals to achieve their personal ends. Ultimately this would ideally be an ongoing game with different matters coming up, occasionally threats that are bigger and more important than the day to day matters of state. Perhaps that Reaver will finally do what we're all waiting for him to do. 

For now I shall see what interest there is for a game set in the tongue-in-cheek Industrial-fantasy setting of Fable III. While I intend for the game to be freeform, I have something in mind for the character creation process to provide a means for players to highlight their characters strengths and weaknesses (this will likely involve 'you have X guild seals to spend on abilities'). This will however only serve as a guideline. 

Hero of Bowerstone (King/Queen): Open
Hero of Aurora: Open
Hero of Bloodstone: Open
Hero of Brightwall: Primarch
Hero of Driftwood: Open
Hero of Dweller Camp: Open
Hero of Knothole Island: Reserved for Carlissa
Hero of Mercenary Camp: TheHangedMan
Hero of Millfields: Open
Hero of Mourningwood: Open
Hero of Oakfield: Open
Hero of Understone: Open

So as you can see straight off the bat this game is open to nine players beyond myself. While I'm certainly not against players taking up characters that are not a Hero or a part of the advising council, for the sake of what the game needs to function I prefer if we at least had a Hero of Bowerstone and three or four other Heroes (not counting myself) before we introduce other characters (although I would certainly be delighted to see Ben Flinn or Page make an appearance).

So....yes. If anyone is interested I would be delighted to hear it, if you already know which location you would like your character to be the Hero of feel free to reserve. If you have any questions, comments or suggestions I would also be glad to here. Cheers folks!

Character Creation
[b]Name:[/b]
[b]Title:[/b] <A nickname or moniker the people of Albion know the Hero by>
[b]Age:[/b]
[b]Hometown:[/b] <This is also the region your character is responsible for>
[b]Current Place of Residence:[/b] <If you wish to select one of the 'canon' potential homes simply name it, otherwise a name a short description will suffice>
[b]Family:[/b] <Your characters family, if any. Feel free to arrange marriage with another player if you are interested>

[b]Appearance:[/b] <A single image of your character here, other images can be placed in a spoiler tag found below>

[b]Weapons:[/b] <The melee & ranged weapon of choice of your character, if they choose to use any. Feel free to select a weapon found in Fable III, select the features of a 'Hero Weapon' or simply describe what he/she uses>
[b]Abilities:[/b] <This section will dictate the abilities & resources of your character, devised by spending Guild Seals. Please see the 'Guild Seals' spoiler tag at the base of this post. Each character has 1000 Seals to spend>

[b]Dog:[/b] <Every Heroes most loyal companion, any information about your Dog here>
[b]Personality:[/b]
[b]Backstory:[/b] <The story of your characters life before becoming a Hero, during the rebellion against Logan, the battle against the Crawler and now>
[spoiler=Other Images]<Any additional images you with to use for your character, if there are none feel free to remove this>



Guild Seals
Guild Seals
Use this section to construct the abilities of your characters. As mentioned above, all Heroes have 1000 seals to spend.

Main Hero Attributes
These dictate your characters raw capability with three main spheres of a Hero, Strength (Melee), Cunning (Ranged) and Will. There are usually physical characteristics that go along with varying degrees of this abilities, a Hero of high Strength tends to develop powerful muscles, heroes of Cunning are taller and Heros of Will glow with mystic runes. Please note, you only need to select one 'rank' from this selection, not everything up to your desired level. A character would purchase Rank I or Rank II, not both to achieve a rank II character.

Hero of Strength
Melee Rank I: 20
Melee Rank II: 60
Melee Rank III: 120
Melee Rank IV: 200
Melee Mastery: 300

Hero of Cunning
Ranged Rank I: 20
Ranged Rank II: 60
Ranged Rank III: 120
Ranged Rank IV: 200
Ranged Mastery: 300

Hero of Will
Will Rank I: 20
Will Rank II: 60
Will Rank III: 120
Will Rank IV: 200
Will Mastery: 300

Hero Magic
The Spell Gauntlets a character can use. Please note at least 'Will Rank I' is required to purchase and use any of these and the higher the rank purchased the larger and powerful the effects will be.

Spell Weaving: 50
Fireball Spell: 1
Shock Spell: 40
Ice Storm: 40
Vortex Spell: 40
Force Push: 40
Blades Spell: 40

Hero Wealth
Hitting a Hobbe with your sword and blasting a Balverine with your Will is all well and good, but a Kingdom runs on wealth! This section works slightly differently. While in general there is a set price for an ability, this section represents a Heroes income in the form of rent from homes owned or profit from business owned. For every Guild Seal placed into one of the traits here a character will generate 1000 gold pieces that may be spent on funding projects in the daily Agenda or other opportunities that arise. Any unspent gold will roll over to the next 'day' when we timeskip to the next period. There is no difference (mechanically speaking) to investing in any, it is merely for flavour and may aid in how people see your character. The Crown will receive a base 100,000 to represent 'taxes.' 

Landowner:
Entrepreneur:
Crime:
Blacksmith:
Pie-Maker:
Lute Player:

Hero Reputation
This section is also a tad different. While in game 'Expression Packs' allow a character to perform certain actions, for this RP they will actually dictate how NPC's respond to the presence or actions of your character. Every character must purchase at least one. Characters with multiple will be seen by the people based on the selection. A 'lover-bully' might be seen as a badboy that excites the ladies, while a 'Joker-Good Parent' might be known for the finest 'Dad Jokes' in all of Albion.

Friendly - The Hero is considered approachable and sociable by the people of Albion: 10
Lover - Tales of the Heroes amorous escapades are gossiped about far and wide: 10
Family - The Hero is one half of one of the most celebrated power couples in Albion: 10
Joker - It is well known that where this Hero travels, the laughter of the people follows: 10
Bully - Not content with picking the wings from insects, this Hero is known to torment the people: 10
Good Parent - The Hero is both a figurative parent figure to the people, and a beloved literal parent: 10
Scary - Despite the valiant defeat of Logan, this Hero is known as 'The Terror of Albion' for a good reason: 10



zenpai

I heard joke once: Man goes to doctor. Says he's depressed. Life seems harsh, and cruel. Says he feels all alone in threatening world. Doctor says: "Treatment is simple. The great clown - Pagliacci - is in town. Go see him. That should pick you up." Man bursts into tears. "But doctor..." he says "I am Pagliacci." Good joke. Everybody laugh. Roll on snare drum. Curtains.



Rorschach's Journal. October 12th, 1985: Dog carcass in alley this morning, tire tread on burst stomach. This city is afraid of me. I have seen its true face. The streets are extended gutters and the gutters are full of blood and when the drains finally scab over, all the vermin will drown. The accumulated filth of all their sex and murder will foam up about their waists and all the whores and politicians will look up and shout "Save us!"... and I'll whisper "no."

Florence

Tentative interest :O I'm curious to see how this goes.

I'm tempted to submit a character for a will-based hero lady.

Possibly a little older than my usual female characters.

Hmm... guess I'll think about it :>
O/O: I was going to make a barebones F-list as a rough summary, but then it logged me out and I lost my progress, so I made a VERY barebones F-list instead: Here.

Carlissa

Wow. This is actually the first Fable themes game I've seen on this site. Too bad it takes place in the setting of Fable III though. :/

As for the list of towns, how about Oakfield and Knothole Island to the list? Both have interesting points of interest (Golden Oak and weather problems), so they have potential to form compelling story lines.
"Damn kids doing work. Back in my day we worked 18 hours a day and still had time for 12 hours of fun before a solid 8 hours of sleep in 24 hours".

AndyZ

Dunno what I'd play but posting interest.
It's all good, and it's all in fun.  Now get in the pit and try to love someone.

Ons/Offs   -  My schedule and A/As   -    My Avatars

If I've owed you a post for at least a week, poke me.

Primarch

Quote from: zenpai on October 19, 2013, 10:30:57 PM
King me!

You got it, although as the most important character in the game I'll be expecting a better app than for other characters. :P

Quote from: Carlissa on October 19, 2013, 11:14:18 PM
Wow. This is actually the first Fable themes game I've seen on this site. Too bad it takes place in the setting of Fable III though. :/

As for the list of towns, how about Oakfield and Knothole Island to the list? Both have interesting points of interest (Golden Oak and weather problems), so they have potential to form compelling story lines.

I can add those.

Quote from: Finn MacKenna on October 19, 2013, 10:32:15 PM
Tentative interest :O I'm curious to see how this goes.

I'm tempted to submit a character for a will-based hero lady.

Possibly a little older than my usual female characters.

Hmm... guess I'll think about it :>

A Will Hero would be great.

Quote from: AndyZ on October 19, 2013, 11:44:33 PM
Dunno what I'd play but posting interest.

Very good!

Primarch

#6
Character template in OP. Please fill in and post here, my own is incoming to give an example!

*****
[/font][/size]

Name: Richard Lancaster
Title: The Bull of Brightwall
Age: 28
Hometown: Brightwall
Current Place of Residence: Brightwall Manor, despite the name the Manor is more like a Castle-Fortress, constructed atop a hill in Brightwall over looking the Academy and Marketplace. Its constructed was funded entirely by Richard's own wealth.
Family: None

Appearance:

Weapons: His weapons of choice are the two handed Hero Hammer 'Godbreaker' and later acquired the pistol 'Briar's Blaster.' His extensive mastery of Melee combat has made his Hammer a particularly potent weapon.   
Abilities:
Melee Mastery: 300 - Even among other Heroes, Richard is one of the finest close quarters combatants in the world.
Ranged Rank I: 20 - Better than your average soldier at least, but against most Heroes Richard makes a poor sharpshooter.
Will Rank III: 120 - Just being able to use Will makes him better than most, but among the Heroes Richard is average.
Force Push: 40 - Though a blast of his Force Push will knock one out of Godbreaker's reach, it provides him some breathing room when the Hollow men are swarming.
Total: 300 + 20 + 120 + 40 = 480

Landowner: 200 (200,000gp per Day)
Entrepreneur: 300 (300,000gp per Day) - Some Heroes can use a gun or spell in ways Richard can only dream, but between his land owning and business enterprise few can compete with Richard in the economic arena.
Total: 200 + 300 = 500

Friendly: 10
Scary: 10 - Beloved friend to his allies and terrible fiend to his foes, Richard holds one hand open in friendship and the other hand a tight fist. Those that fail to repay a loan beware! 
Total: 10 + 10 = 20
Full totals: 480 + 500 + 20 = 1000

Dog: Richard's loyal canine is a Boxer by the name of 'Caesar.' He follows him everywhere.
Personality: Richard is a man of different sides, as the Hero of Brightwall he is a fearless warrior ever ready to charge the enemy be they Logan's Elite Guard, the Balverines or hordes of the Hollow men. At the same time however he appears to have certain expectations of others when it comes to battle. When some rebels attempted to flee the battle of Bowerstone he executed them for their cowardice. As a businessman he invested a small fortune into the Crown to help keep the promises he and the other Heroes made to the various leaders that supported them and to fund an army to protect Albion from the Crawler. At the same time he has aggressive expanded his business empire and has been rather ruthless in dealing with those that have been unable to repay a loan. He has used his wealth to build up the economy of Brightwall and even  smothered out competition, leaving them forced to allow him to buy them out cheaply or face ruin. His particularly ruthless business actions are reserved for businesses he acquires outside Brightwall however.

Backstory:  Richard's father was a Blacksmith in Brightwall, his mother was originally from Oakfield. It was unknown to Richard for most of his life, but through his mother he descends from the Hero of Oakvale which is the source of his Heroic blood. When the Hero of Bowerstone arrived in Brightwall, Richard was entirely unaware of his destiny but was already a renowned business man, owning several stalls in the marketplace and the 'Ye Quill & Quandry' tavern. It was under the Academy in the Reliquary that Richard discovered he was a Hero and unlocked the power flowing in his veins. He acquired the hammer 'Godbreaker' and traveled with Sir Walter Beck and the other Heroes.

As they traveled through Albion (and when he wasn't breaking the backs of his foes with his hammer!) Richard kept an eye out for opportunities to increase his cash flow, knowing a rebellion would be expensive business and they needed all the assistance they could get. Eventually they reached Bowerstone and met Page. The group spent time winning over the hearts of the people and Richard did just the same, donating coin to the poor and performing tasks for others to make their lives easier. Eventually the Heroes saw their ally Major Swift executed by Logan's Elite Guard and knew they had to move fast. Swift's last piece of aide led the party to Aurora, where they discovered the threat of The Crawler and met Kalin, the leader of a community Logan had hid the existence of. When the group returned from Aurora the time had come to launch their attack on Bowerstone.

While Page led the rebels up the western path and Sabine led his Dweller's up the eastern path, Richard was in the group that charged the center. With Godbreaker in hand he smashed aside dozens of Logan's Elite Guard. During the last push against the Castle, Richard saw several rebel soldiers losing heart, drop their weapons and try flee the fighting, he pulled out his pistol and shot them all down. It was not a popular move. Regardless the battle was won and Logan was arrested. The Hero of Bowerstone was crowned and a new era had begone for Albion, an era that started under the shadow of the Crawler. Immediately after the fighting Richard used the confused and panic to his benefit, performing a massive land grab and acquiring great amounts of property.

With the Hero of Bowerstone on the throne Richard returned to Brightwall, his actions during the war had made him a hero to many but especially in his home. He was elected Mayor and has held the position ever since. During he year leading up to the Crawler's attack Richard continued as a loyal ally to the Monarch. There were hard decisions to be made and many of the promises that were kept were aided by his financial contributions to the Royal Treasury. When the Crawler eventually attacked, Richard did what he always did when the Heroes needed to fight. He took up Godbreaker and started fighting. The day was won and the Crawler was killed, if so too was Sir Walter Beck, a loss felt by all. Thought the group had done their best to protect Albion, of the six and a half million people that made up the population of Albion half a million were dead. The treasury was exhausted and the monsters and creatures that inhabited the dark places of Albion had grown confident while the Heroes had focused on the threat of the Crawler. Now there is more work to do and Richard is ready to provide his advice, his hammer and if needs be loan the Crown his coin.   

Primarch

Example up!

If anyone has suggestions for what would make appropriate additions to our selection of abilities/traits feel free to suggest.

Carlissa

Another question: You mentioned that this RP takes place in an alternate universe, where the Hero of Bowerstone gathered other heroes to fight The Crawler. My question is did this gathering of heroes somehow change any of the events of the second half of the game?

Spoiler: Click to Show/Hide
For example, maybe the addition of a few heroes in the battle in Bowerstone somehow prevented the death of Walter? Or maybe with the re-appearance of heroes Logan began to train in the ways of the hero as well, and became a hero himself?

And what about the pre-existing heroes that are still alive, such as Garth and Scythe (and perhaps Rose, depending on what ending Fable II had)? Did they have any hand in the battle?
"Damn kids doing work. Back in my day we worked 18 hours a day and still had time for 12 hours of fun before a solid 8 hours of sleep in 24 hours".

Primarch

Quote from: Carlissa on October 20, 2013, 03:55:38 PM
Another question: You mentioned that this RP takes place in an alternate universe, where the Hero of Bowerstone gathered other heroes to fight The Crawler. My question is did this gathering of heroes somehow change any of the events of the second half of the game?

Spoiler: Click to Show/Hide
For example, maybe the addition of a few heroes in the battle in Bowerstone somehow prevented the death of Walter? Or maybe with the re-appearance of heroes Logan began to train in the ways of the hero as well, and became a hero himself?

And what about the pre-existing heroes that are still alive, such as Garth and Scythe (and perhaps Rose, depending on what ending Fable II had)? Did they have any hand in the battle?

As it stands the AU only serves to provide a number of additional 'Heroes' so the group can be on even footing, each get to have their bit of the sunshine and the glory. As opposed to a single Hero (The King/Queen) and everyone else be a 'normal' soldier/warrior/rebel.

QuoteWalter would have still been possessed by The Crawler and thus killed and Logan did not inherit the ability to be a 'Hero' so those two are unlikely
Other characters would be a case-by-case basis, as not all Heroes have long life. Garth would very likely be a very old at this point, perhaps even passed on. Scythe on the other hand might still be around. If there is something in particular you have in mind feel free to contact me.

Carlissa

Quote from: Primarch on October 20, 2013, 04:33:05 PM
As it stands the AU only serves to provide a number of additional 'Heroes' so the group can be on even footing, each get to have their bit of the sunshine and the glory. As opposed to a single Hero (The King/Queen) and everyone else be a 'normal' soldier/warrior/rebel.

Understandable. I guess I was thinking a little too deeply into the matter. xD

I do that a lot...

Quote from: Primarch on October 20, 2013, 04:33:05 PM
Garth would very likely be a very old at this point, perhaps even passed on.

Well, the reason I brought Garth up was that there was actually a Fable book released a year ago that took place after Fable III, and Garth was alive and well. He actually trained the King in Will, and led Albion's army while the King was doing something else.

Not saying that you should take the book into account as canon though. Actually, I would prefer that you don't. It was stupid. Hell, I don't even think anyone considers it canon. I just brought it up because Garth was in it. No need to worry about adding this to the story or anything. Just wanted to point out that Garth was alive is all.

Don't hurt me...

QuoteIf there is something in particular you have in mind feel free to contact me.

Nothing in particular per say, at least at the moment. I could see him coming into the picture if there is a part in the story that involves The Void or something. There's a lot of speculation about Scythe being William Black, so maybe the heroes could dig deeper into that if the time calls for it.

I wouldn't see a need for him to be willingly involved in current day affairs (because if he did, I doubt the events of Fable II and III would have happened the way they did, if they would have happened at all), but maybe the heroes could seek him out for one reason or another.
"Damn kids doing work. Back in my day we worked 18 hours a day and still had time for 12 hours of fun before a solid 8 hours of sleep in 24 hours".

Primarch

Quote from: Carlissa on October 20, 2013, 04:56:03 PM
Nothing in particular per say, at least at the moment. I could see him coming into the picture if there is a part in the story that involves The Void or something. There's a lot of speculation about Scythe being William Black, so maybe the heroes could dig deeper into that if the time calls for it.

I wouldn't see a need for him to be willingly involved in current day affairs (because if he did, I doubt the events of Fable II and III would have happened the way they did, if they would have happened at all), but maybe the heroes could seek him out for one reason or another.

If I was to bring in Scythe I imagine it would not be in a very important role, I'm more interested in letting the player-characters be the heroes of the story.

Carlissa

Of course. He could be nothing more than a person who has information, or perhaps even a damsel in distress. As I said before, he probably isn't interested in worldly affairs.

Speaking of Scythe, the Northern Wastes would be an interesting place to visit in the RP. Not sure if it could be part of the selection of towns because of how far away it is from Albion, but it could be a place of interest thanks to the Oracle...
"Damn kids doing work. Back in my day we worked 18 hours a day and still had time for 12 hours of fun before a solid 8 hours of sleep in 24 hours".

Primarch

Quote from: Carlissa on October 20, 2013, 07:33:45 PM
Speaking of Scythe, the Northern Wastes would be an interesting place to visit in the RP. Not sure if it could be part of the selection of towns because of how far away it is from Albion, but it could be a place of interest thanks to the Oracle...

Maybe somewhere down the line, there's a fair bit to take care of down in Albion first. :P

Vaulera

I would be interested in this. I LOVED Fable 1 and enjoyed Fable 2. Wasn't too wild about Fable 3, but I haven't played it. I would be interested in something like this however.

Keelan


Primarch

Quote from: Vaulera on October 20, 2013, 08:58:51 PM
I would be interested in this. I LOVED Fable 1 and enjoyed Fable 2. Wasn't too wild about Fable 3, but I haven't played it. I would be interested in something like this however.

Quote from: Keelan on October 20, 2013, 09:14:55 PM
Holy shit voicing interest!

Very good! At this point I'm looking for character apps so by all means, submit here when you get the chance!

Carlissa

Quote from: Primarch on October 20, 2013, 07:38:07 PM
Maybe somewhere down the line, there's a fair bit to take care of down in Albion first. :P

Alright.

Quote from: Vaulera on October 20, 2013, 08:58:51 PM
Wasn't too wild about Fable 3, but I haven't played it.

How can you be not "too wild" about the game if you haven't played it?
"Damn kids doing work. Back in my day we worked 18 hours a day and still had time for 12 hours of fun before a solid 8 hours of sleep in 24 hours".

Keelan

Oh, question, in terms of erotic/sexual content in this game, how much should we limit it to for both char-design and IC behavior?  I ask since I tend towards very sexual characters and saw no notable mention about O/Os etc.

Vaulera

I have seen it played, and from the way everything looked, and the direction it seemed to have taken, it didn't make a good impression upon me, so I wasn't too wild about it.

Carlissa

Well, you arn't missing much, unless you REALLY like loading screens and broken combat.

I personally didn't like the direction they went with for Fable II. While I did enjoy the game a lot, I thought that jumping several hundred years into the future from the first game was a bad idea. They took away a lot of what made the first Fable great (or severely dumbed it down), like the level up system, magic, Heroes Guild, character customization, and other things.

I can understand Lionhead didn't want to make Fable II too similar to the first, but I think they went at it he wrong way. Just my opinion though.
"Damn kids doing work. Back in my day we worked 18 hours a day and still had time for 12 hours of fun before a solid 8 hours of sleep in 24 hours".

Vaulera

Well, I was alright with jumping in time, but they didn't transfer the beauty of what made Fable Fable. There was no running desperately through the dark woods, fending off Balverines. In Fable 1, the humour took a side-element, and was never intended to be obvious, but in Fable 2, they emphasized it more than they needed to. In 3 they went full on dumb, with farting in people's faces, and characters that were intended from day 1 to just be a joke. But enough, this thread isn't the place for these things >.>, it's a recruitment thread, and should be used for that.

zenpai

I wonder the queen could be a hero and if so any takers? I want to make a king with a lot of bastard children but only two heirs. lol
I heard joke once: Man goes to doctor. Says he's depressed. Life seems harsh, and cruel. Says he feels all alone in threatening world. Doctor says: "Treatment is simple. The great clown - Pagliacci - is in town. Go see him. That should pick you up." Man bursts into tears. "But doctor..." he says "I am Pagliacci." Good joke. Everybody laugh. Roll on snare drum. Curtains.



Rorschach's Journal. October 12th, 1985: Dog carcass in alley this morning, tire tread on burst stomach. This city is afraid of me. I have seen its true face. The streets are extended gutters and the gutters are full of blood and when the drains finally scab over, all the vermin will drown. The accumulated filth of all their sex and murder will foam up about their waists and all the whores and politicians will look up and shout "Save us!"... and I'll whisper "no."

Primarch

Quote from: Keelan on October 20, 2013, 09:34:46 PM
Oh, question, in terms of erotic/sexual content in this game, how much should we limit it to for both char-design and IC behavior?  I ask since I tend towards very sexual characters and saw no notable mention about O/Os etc.

Albion as a society is pretty comfortable about sex, the big taboo of their society is infidelity. So your character is pretty much free to do what you want and the people under you won't question. Just don't cheat if you are married.

On another note, Knothole Island has been reserved for Carlissa. If any of you wish to reserve a particular location, please say so.

TheHangedOne

I want to be the Hero of the Mercenary Camp.  ;D Gonna boot up my copy of the game, and dress up a character... hehe.
A&A's and O&O's *Status: Here and there | Games: Aiming for punctuality*
"In prosperity, our friends know us; in adversity, we know our friends."
"In the ocean of knowledge, only those who want to learn will see the land."
"Before you roar, please take a deep breath."
Check out my poet tree!

TheHangedOne

#25
Name: Erik Snyder
Title: 'Wild E'
Age: 26
Hometown: Mercenary Camp
Current Place of Residence: Has his own yurt-esque dwelling in the Mercenary Camp
Family: No living relatives.

Weapons: Wild E prefers to use Ol' Malice, liking not only the name and reputation behind it, but for the fact that he likes to keep his enemies at range. When the time calls for it, though, he also has the sword Mr. Stabby, which he's not too shabby with.
Abilities:
Melee IV (200)
Ranged Mastery (300)
Will III (120)
Magic

Spell-weaving (50)
Fireball (1)
Force Push (40)
Wealth

Landowner: 12
Entrepreneur: 225
Crime: 32
Blacksmith: 0
Pie-Maker: 0
Lute Player: 0
Scary-Joker (20)
Dog: Actually a wolf he's  been raising since it was a cub. The wolf is named Ripper, and has well-earned its name. However, it is amazingly obedient. Ripper is at least partially responsible for the 'scaryness' associated with Wild E.
Personality: Not the nicest of people, but his heart is (some times) in the right place. He is fond of grim humor of all sorts, and can be found laughing at many things; even when he's on the losing side of a fight. He seems easy-going, but also runs a tight ship. He can be headstrong at times, but at other times, has been pretty good at getting people to compromise.  He considers himself warrior first, and businessman second. Some times known to gamble. Capable of being honorable, but only to those whom he respects; those he does not should be careful.
Backstory: Wild E served Captain Saker as a sort of adjutant in many ways. He was pretty good at leading troops in battle, and the best rifleman in the entire organization. After Captain Saker's defeat at the hands of the Hero, many of the mercs were no longer willing to follow him; Saker was like a wolf who had lost its fangs. Saker willingly stepped down into second-in-command, with Erik taking control. It was soon after taking the mantle of leader, that Erik's Hero talents began to manifest themselves, and he went from being "pretty damn good" to "fuckin' awesome".

During the rebellion he held out for a large sum of gold to aid the rebels; and later on, when the Crawler showed up, he actually did something very uncharacteristic: He gave out a freebie. He rallied the mercenary forces, and guided them in a (semi-successful) attempt to guard the citizens of Albion. When asked why, he said "Dead people have no need for mercs. It's in our best interest."  During the fight with the Crawler, Saker was reported killed in battle.

After the Crawler incident, he took his surviving men back to their Camp. After licking their wounds and taking stock of their supplies and equipment, he restructured the organization. He began recruitment and training, mostly of the young men--even women--that were down on their luck. He even took in kids that had been orphaned because of the rebellion and Crawler incidents; and not all of them ended up as soldiers, either. Some of them became cooks, or weapon makers/repairers, or bed-warmers... He gave them shelter, sustenance, steady work, a sense of belonging; it was so much better than living on the streets.

In addition to his mercenaries, whom deal with a wide variety of activities--some of questionable legality-- the Mercenary Camp produces its own sets of light armor and decent weaponry, which it sells to travelers. They also provide an inn service (with more than  a few loose women to help keep those beds warm), and in recent weeks, Wild E has actually begun working with some other businessmen to produce:

Wild E Trail Rations! A line of spicy smoked meats, seasoned flat breads, and other food that last long, travel well, and taste good (if you like strong spice). And what goes better with some bread'n'jerky than a bit of Wild Whiskey? Nothing, that's what. All produced in limited quantities at the Camp, it's only just begun to return on the investment.
A&A's and O&O's *Status: Here and there | Games: Aiming for punctuality*
"In prosperity, our friends know us; in adversity, we know our friends."
"In the ocean of knowledge, only those who want to learn will see the land."
"Before you roar, please take a deep breath."
Check out my poet tree!

Primarch

Welcome to the party HangedMan!

Erik looks fine for the most part. Although I believe you may need to re-direct some Seals to pay for his personality traits (a grand total of 20 seals in total). I've generally been running with the set-up that as many 'good' options were taken as possible so it might be more likely that after Wild's 'Hero' powers manifested Captain Saker stepped aside. He'd make a pretty cool right hand at least. :P

Or Wild E might have killed him, that's an option too. He's your character after all.

TheHangedOne

Whoops. I'll do that. I'll also edit the history a bit.
A&A's and O&O's *Status: Here and there | Games: Aiming for punctuality*
"In prosperity, our friends know us; in adversity, we know our friends."
"In the ocean of knowledge, only those who want to learn will see the land."
"Before you roar, please take a deep breath."
Check out my poet tree!

Primarch

Looks good in my book. Once we get one or two more apps in and approved I'll set up a thread to store the character apps.

Until that point, more character sheets would be great. :P

Carlissa

Having a little trouble with my sheet. Hope to get it up today though.
"Damn kids doing work. Back in my day we worked 18 hours a day and still had time for 12 hours of fun before a solid 8 hours of sleep in 24 hours".

Primarch

Quote from: Carlissa on October 25, 2013, 08:59:14 AM
Having a little trouble with my sheet. Hope to get it up today though.

Cheers! If you need help with anything just send me a PM.

kckolbe

I really like the idea of this, and would like to play a lesser hero, but only played the first Fable.  How ineligible does that make me?
Ons/Offs  A/A  Oath of the Drake
(From the Penis Game) Dr. Strangelove or: How I Learned to Stop Worrying and Love the Penis
I love a wet nymph.  "Letting some guy have [her] just to have another woman is a losing trade"

Buffy: The Vampire Slayer(IC#2)
Intro Thread

Primarch

Quote from: kckolbe on October 25, 2013, 09:17:42 AM
I really like the idea of this, and would like to play a lesser hero, but only played the first Fable.  How ineligible does that make me?

Having only played the first game isn't really a problem once you make yourself a little familiar with the setting (which is about 550 years later I think? Give or take). Magic is less common but technology has gotten to the point where guns are a factor. There's a wiki page on Fable III there if you fancy a quick glance. You should be mostly safe if you just pick a location for your character to represent at the King's Council table and follow the character creation. If you need any help feel free to PM me.

Carlissa

Quote from: kckolbe on October 25, 2013, 09:17:42 AM
I really like the idea of this, and would like to play a lesser hero, but only played the first Fable.  How ineligible does that make me?

Ehh... A lot has changed from Fable/TLC and Fable III...

Nothing a boat load of research couldn't help. We'll point something out if you get something wrong though.
"Damn kids doing work. Back in my day we worked 18 hours a day and still had time for 12 hours of fun before a solid 8 hours of sleep in 24 hours".

kckolbe

Great, will read up a little this weekend.  Also, I noticed that it is possible to max out on all 3 areas and have points left over.  I was planning on creating a somewhat weak "jack of all trades" type, but hate leaving so many points on the table.
Ons/Offs  A/A  Oath of the Drake
(From the Penis Game) Dr. Strangelove or: How I Learned to Stop Worrying and Love the Penis
I love a wet nymph.  "Letting some guy have [her] just to have another woman is a losing trade"

Buffy: The Vampire Slayer(IC#2)
Intro Thread

Primarch

Well you certainly can max out all 3 skills, although it would leave less Guild Seals to spend on the actual magic spells, or the characters wealth. While many problems can be solved by personally beating someone/something up, there will be times where if the party can't generate the money to solve a problem, something bad will happen to Albion in some shape or form.

The second part of Fable III was largely about trying to keep promises to the people that helped you get on the throne and make life better for the common person in Albion, all the good-morality options cost money however. Doing the evil stuff like breaking promises and making life worst would line your pockets with gold...but was you know, evil. In this game I'll be challenging the team to be just, benevolent leaders. Some problems will be solved personally, some problems will require coin.

kckolbe

#36
I see now.  Plenty of work to do.  Currently working up a ranged character of a somewhat small town that dabbles a bit in both might and magic,  but that is more local hero than legend.  He will pretty much own the entire town as a landlord (any idea of how many points in landlord to represent a small town?)  He will be known as a lover of women (though generally the women are paid for) and for being a source of laughter (sometimes the butt of the joke rather than the source).  Thoughts?

EDIT:  Also, any reason why Westcliff isn't listed?  That one seems perfect.
Ons/Offs  A/A  Oath of the Drake
(From the Penis Game) Dr. Strangelove or: How I Learned to Stop Worrying and Love the Penis
I love a wet nymph.  "Letting some guy have [her] just to have another woman is a losing trade"

Buffy: The Vampire Slayer(IC#2)
Intro Thread

Primarch

Quote from: kckolbe on October 25, 2013, 10:10:51 AM
I see now.  Plenty of work to do.  Currently working up a ranged character of a somewhat small town that dabbles a bit in both might and magic,  but that is more local hero than legend.  He will pretty much own the entire town as a landlord (any idea of how many points in landlord to represent a small town?)  He will be known as a lover of women (though generally the women are paid for) and for being a source of laughter (sometimes the butt of the joke rather than the source).  Thoughts?

The 'Heroes' as individuals capable of special abilities have largely died out, with small numbers of people becoming Heroes will, as it seems to be, something triggers the 'magic' in their blood. Contact with a guild seal seems to be a fairly reliable means. I'm not sure what you had in mind for your characters 'origins' but its worth noting that you can't just train to be a 'Hero.' It comes down to people discovering they inherited the ability to be one and then developing that power.

As for the small town your character is from, perhaps Mourningwood?   

Carlissa

Quote from: Primarch on October 25, 2013, 09:46:01 AM
The second part of Fable III was largely about trying to keep promises to the people that helped you get on the throne and make life better for the common person in Albion, all the good-morality options cost money however. Doing the evil stuff like breaking promises and making life worst would line your pockets with gold...but was you know, evil. In this game I'll be challenging the team to be just, benevolent leaders. Some problems will be solved personally, some problems will require coin.

As long as we can't save Albion by playing a lute...

Quote from: kckolbe on October 25, 2013, 10:10:51 AM
EDIT:  Also, any reason why Westcliff isn't listed?  That one seems perfect.

Well, Westcliff didn't appear in Fable III, so that's probably why it wasn't listed. I can see it making a re-appearance, although what it would bring to the table among the alliance of villages is beyond me.

It probably changed a lot during the 50 year time skip between Fable II and III. Could have been completely leveled and replaced by a huge industrial factory for all we know (although that's unlikely, as Westcliff was mentioned in Fable III a couple times by villagers).
"Damn kids doing work. Back in my day we worked 18 hours a day and still had time for 12 hours of fun before a solid 8 hours of sleep in 24 hours".

Primarch

Aye, didn't put in Westcliff because it doesn't appear in Fable III. But I'm not against adding it.

Carlissa

Question regarding Westcliff: Did the Westcliff Development quest happen in this timeline or is it still the #1 hotspot for bandits and prostitutes?
"Damn kids doing work. Back in my day we worked 18 hours a day and still had time for 12 hours of fun before a solid 8 hours of sleep in 24 hours".

kckolbe

If I am running it, prostitutes galore and a minor bandit presence.
Ons/Offs  A/A  Oath of the Drake
(From the Penis Game) Dr. Strangelove or: How I Learned to Stop Worrying and Love the Penis
I love a wet nymph.  "Letting some guy have [her] just to have another woman is a losing trade"

Buffy: The Vampire Slayer(IC#2)
Intro Thread

Carlissa

Ooookay. No development it is then. xD
"Damn kids doing work. Back in my day we worked 18 hours a day and still had time for 12 hours of fun before a solid 8 hours of sleep in 24 hours".

kckolbe

Well, some development.  The economy will have improved, and there will be stores and houses not filled by bandits (which really will be rare), but it's not like that will have disappeared.  Also, he's a fondness for women, so prostitution is still allowed there.
Ons/Offs  A/A  Oath of the Drake
(From the Penis Game) Dr. Strangelove or: How I Learned to Stop Worrying and Love the Penis
I love a wet nymph.  "Letting some guy have [her] just to have another woman is a losing trade"

Buffy: The Vampire Slayer(IC#2)
Intro Thread

Carlissa

So... he's kind of like a pimp?
"Damn kids doing work. Back in my day we worked 18 hours a day and still had time for 12 hours of fun before a solid 8 hours of sleep in 24 hours".

kckolbe

Ons/Offs  A/A  Oath of the Drake
(From the Penis Game) Dr. Strangelove or: How I Learned to Stop Worrying and Love the Penis
I love a wet nymph.  "Letting some guy have [her] just to have another woman is a losing trade"

Buffy: The Vampire Slayer(IC#2)
Intro Thread

Primarch

Quote from: Carlissa on October 25, 2013, 11:39:06 AM
Question regarding Westcliff: Did the Westcliff Development quest happen in this timeline or is it still the #1 hotspot for bandits and prostitutes?

Quote from: kckolbe on October 25, 2013, 11:40:16 AM
If I am running it, prostitutes galore and a minor bandit presence.

Well the 'Mercenary' camp is probably the #1 spot for Bandits at the moment...as the game doesn't really seem to differentiate between the two. But it can be the number one spot for prostitutes!

Quote from: kckolbe on October 25, 2013, 11:46:17 AM
Well, some development.  The economy will have improved, and there will be stores and houses not filled by bandits (which really will be rare), but it's not like that will have disappeared.  Also, he's a fondness for women, so prostitution is still allowed there.

I should point out that your character doesn't have supreme power over the location, he doesn't own the city just a leader figure.
I'm rather sure prostitution is allowed every where in Albion. You can even open a Brothel in Fable III when you're King/Queen.

Primarch

Just been in PM contact with Zenpai, he no longer wishes to play the King but is still interested in being a part. So if anyone wants to take up the Hero of Bowerstone, as a King or a Queen it would be great!

Carlissa

"Damn kids doing work. Back in my day we worked 18 hours a day and still had time for 12 hours of fun before a solid 8 hours of sleep in 24 hours".

Primarch


Bloodied Porcelain

Ahh... this is tempting. *eyes her games list and debates whether or not she can handle another*
I want no ordinary lover. I want a storm. I want sleepless nights and endless conversations at four a.m. I want passion, I want madness.
I want someone who's able to make my whole body shiver from a distance and also pull me close to make sense of all my bones.

~ Bizarre, Beautiful, And Breathtaking ~
~ O/O ~ Seeking ~ A/A ~ Mirrors and Masks ~ Poetry ~
She walked with the universe on her shoulders and made it look like wings.

Primarch

Quote from: Bloodied Porcelain on October 25, 2013, 06:53:32 PM
Ahh... this is tempting. *eyes her games list and debates whether or not she can handle another*

I have no intention of this being a particularly fast paced game. My usual approach is to put up a GM post and give everyone a few days to make a reply. There's no strict posting order, everybody posts when they get the chance and after everyone has made a post I'll put up another GM post. Then a new post cycle starts. There will usually be 5 days or even a round 7 between GM posts.

If that helps make a decision.

Bloodied Porcelain

That seems pretty fast, if you're saying you're going to start a new day on every GM post o.O Or did I misread that?
I want no ordinary lover. I want a storm. I want sleepless nights and endless conversations at four a.m. I want passion, I want madness.
I want someone who's able to make my whole body shiver from a distance and also pull me close to make sense of all my bones.

~ Bizarre, Beautiful, And Breathtaking ~
~ O/O ~ Seeking ~ A/A ~ Mirrors and Masks ~ Poetry ~
She walked with the universe on her shoulders and made it look like wings.

Carlissa

Quote from: Bloodied Porcelain on October 25, 2013, 07:14:19 PM
That seems pretty fast, if you're saying you're going to start a new day on every GM post o.O Or did I misread that?

I think he meant to move the Rp along, not start a new day.
"Damn kids doing work. Back in my day we worked 18 hours a day and still had time for 12 hours of fun before a solid 8 hours of sleep in 24 hours".

Primarch

Quote from: Bloodied Porcelain on October 25, 2013, 07:14:19 PM
That seems pretty fast, if you're saying you're going to start a new day on every GM post o.O Or did I misread that?

Oh heavens no! A GM post might just be something as simple as Hobson providing the days Agenda or commenting on the groups decision thus far. There shall be quite a bit more time in between the start and end of each day!

Quote from: Carlissa on October 25, 2013, 07:20:37 PM
I think he meant to move the Rp along, not start a new day.

Something more along those lines, yes.

Bloodied Porcelain

I'm looking at possibly taking the hero of Bloodstone. Do we have to have a character from the game? My game is on the 360. =/
I want no ordinary lover. I want a storm. I want sleepless nights and endless conversations at four a.m. I want passion, I want madness.
I want someone who's able to make my whole body shiver from a distance and also pull me close to make sense of all my bones.

~ Bizarre, Beautiful, And Breathtaking ~
~ O/O ~ Seeking ~ A/A ~ Mirrors and Masks ~ Poetry ~
She walked with the universe on her shoulders and made it look like wings.

TheHangedOne

A&A's and O&O's *Status: Here and there | Games: Aiming for punctuality*
"In prosperity, our friends know us; in adversity, we know our friends."
"In the ocean of knowledge, only those who want to learn will see the land."
"Before you roar, please take a deep breath."
Check out my poet tree!

Primarch

Quote from: Bloodied Porcelain on October 25, 2013, 07:56:37 PM
I'm looking at possibly taking the hero of Bloodstone. Do we have to have a character from the game? My game is on the 360. =/

Doesn't need to be from the game. So long as the character looks appropriate.

Bloodied Porcelain

Quote from: TheHangedMan on October 25, 2013, 07:57:18 PM
Wooo. Hey, BP.  ;D

Hey handsome. :)

Quote from: Primarch on October 25, 2013, 07:59:47 PM
Doesn't need to be from the game. So long as the character looks appropriate.

I'll look and see what I can come up with.
I want no ordinary lover. I want a storm. I want sleepless nights and endless conversations at four a.m. I want passion, I want madness.
I want someone who's able to make my whole body shiver from a distance and also pull me close to make sense of all my bones.

~ Bizarre, Beautiful, And Breathtaking ~
~ O/O ~ Seeking ~ A/A ~ Mirrors and Masks ~ Poetry ~
She walked with the universe on her shoulders and made it look like wings.

Carlissa

Quote from: Bloodied Porcelain on October 25, 2013, 07:56:37 PM
I'm looking at possibly taking the hero of Bloodstone. Do we have to have a character from the game? My game is on the 360. =/

I'm doing mine by text, since I don't even have the game. It's one of the reasons why my profile is taking so long.

And besides, if we all used pictures from the game than our characters would eventually look alike...

"Damn kids doing work. Back in my day we worked 18 hours a day and still had time for 12 hours of fun before a solid 8 hours of sleep in 24 hours".

Bloodied Porcelain

By "appropriate" in looks, I assume you're talking about steam punkish type stuff?
I want no ordinary lover. I want a storm. I want sleepless nights and endless conversations at four a.m. I want passion, I want madness.
I want someone who's able to make my whole body shiver from a distance and also pull me close to make sense of all my bones.

~ Bizarre, Beautiful, And Breathtaking ~
~ O/O ~ Seeking ~ A/A ~ Mirrors and Masks ~ Poetry ~
She walked with the universe on her shoulders and made it look like wings.

Primarch

Something along those lines. Bowerstone is certainly rather Industrial England, Millfields is almost....Victorian I suppose? But it is the 'Upper Class' area. The outfits of Aurora or the Dwellers Camp are certainly of their own flavour. So it depends on where the character comes from I suppose, or how they want to be seen now that they are in a respectable leadership position. Probably rich and famous too.

Bloodied Porcelain

Well Bloodstone wasn't in Fable 3, but the wiki for 2 has them looking very piratey... so that's what I'm looking at right now.
I want no ordinary lover. I want a storm. I want sleepless nights and endless conversations at four a.m. I want passion, I want madness.
I want someone who's able to make my whole body shiver from a distance and also pull me close to make sense of all my bones.

~ Bizarre, Beautiful, And Breathtaking ~
~ O/O ~ Seeking ~ A/A ~ Mirrors and Masks ~ Poetry ~
She walked with the universe on her shoulders and made it look like wings.

Primarch

Nothing in Fable III suggests Bloodstone is any different now, as far as I can recall. Its only been 50 years.

kckolbe

Quote from: Primarch on October 25, 2013, 11:53:54 AM
Well the 'Mercenary' camp is probably the #1 spot for Bandits at the moment...as the game doesn't really seem to differentiate between the two. But it can be the number one spot for prostitutes!

I should point out that your character doesn't have supreme power over the location, he doesn't own the city just a leader figure.
I'm rather sure prostitution is allowed every where in Albion. You can even open a Brothel in Fable III when you're King/Queen.

Well, I was thinking my character bought most of the property (since I was gonna dump a lot of points into Landowner) which put a lot of money into the town to start up real businesses.  It still has the heritage of crime, but now that there is the significant tourist income (according to the wiki) I imagine that the level of crime would drop a lot.

I know he wouldn't rule them, just have a high level of influence and control due to his holdings there and mild badassery.
Ons/Offs  A/A  Oath of the Drake
(From the Penis Game) Dr. Strangelove or: How I Learned to Stop Worrying and Love the Penis
I love a wet nymph.  "Letting some guy have [her] just to have another woman is a losing trade"

Buffy: The Vampire Slayer(IC#2)
Intro Thread

Carlissa

Quote from: Primarch on October 25, 2013, 09:13:27 PM
Nothing in Fable III suggests Bloodstone is any different now, as far as I can recall. Its only been 50 years.

"It's only been 50 years."

You say that like that isn't a very long time lol.

A lot has changed in Albion since Fable II, and I don't think it even took 50 years for the industrial revolution to start up. If my memory servers me right, it was Logan that made most of the changes to the Albion we knew, and that was in a span of a few years.

But you're right. There isn't much that the game suggested changed. Of course, you need to consider that Reaver ran the place in Fable II, and left it at the end of the game. That leaves a lot of space for changes, especially in the span of 50 years...

Quote from: kckolbe on October 25, 2013, 09:37:26 PM
Well, I was thinking my character bought most of the property (since I was gonna dump a lot of points into Landowner) which put a lot of money into the town to start up real businesses.  It still has the heritage of crime, but now that there is the significant tourist income (according to the wiki) I imagine that the level of crime would drop a lot.

I know he wouldn't rule them, just have a high level of influence and control due to his holdings there and mild badassery.

Wouldn't it make more sense for him to have the majority of his points invested into business? I'm not trying to tell you how to make your character or anything, but if he is the head honcho of Westcliff, I would imagine he would control most if not all of the prostitution business there. Prostitution is a pretty big business after all...
"Damn kids doing work. Back in my day we worked 18 hours a day and still had time for 12 hours of fun before a solid 8 hours of sleep in 24 hours".

kckolbe

Quote from: Carlissa on October 25, 2013, 09:58:06 PM
Wouldn't it make more sense for him to have the majority of his points invested into business? I'm not trying to tell you how to make your character or anything, but if he is the head honcho of Westcliff, I would imagine he would control most if not all of the prostitution business there. Prostitution is a pretty big business after all...

Landowner: 299
Entrepreneur: 140
Crime: 10
Total: 449

I was currently thinking of something like this for the breakdown, but very willing to re-order.  I figure that while he makes a ton of money off of prostitution, it is also his biggest expense.  As for the businesses, I assumed most just paid him rent for the buildings, which is why I don't have entrepreneur as high.
Ons/Offs  A/A  Oath of the Drake
(From the Penis Game) Dr. Strangelove or: How I Learned to Stop Worrying and Love the Penis
I love a wet nymph.  "Letting some guy have [her] just to have another woman is a losing trade"

Buffy: The Vampire Slayer(IC#2)
Intro Thread

Carlissa

I see.

But wouldn't the expenses of prostitution be less significant if the prostitutes were say... Slaves? I mean, slaves do exists in Albion at this point, so using slaves as prostitutes isn't a complete stretch. And it would be business smart, considering prostitutes who want to be prostitutes need to be paid, and slaves don't...

But it really depends on the enlightenment of your character. If he was evil, I would imagine he wouldn't mind using slaves. But if he was more neutral, he might not want to, or at least find a reason why it wouldn't be a good idea.
"Damn kids doing work. Back in my day we worked 18 hours a day and still had time for 12 hours of fun before a solid 8 hours of sleep in 24 hours".

kckolbe

Ons/Offs  A/A  Oath of the Drake
(From the Penis Game) Dr. Strangelove or: How I Learned to Stop Worrying and Love the Penis
I love a wet nymph.  "Letting some guy have [her] just to have another woman is a losing trade"

Buffy: The Vampire Slayer(IC#2)
Intro Thread

Carlissa

"Damn kids doing work. Back in my day we worked 18 hours a day and still had time for 12 hours of fun before a solid 8 hours of sleep in 24 hours".

Carlissa

Primarch, quick question. In the first post you constantly refer to the Hero the reveled against Logan as "The Hero of Bowerstone." Don't you mean the Hero of Brightwall?
"Damn kids doing work. Back in my day we worked 18 hours a day and still had time for 12 hours of fun before a solid 8 hours of sleep in 24 hours".

Primarch

Quote from: Carlissa on October 29, 2013, 10:07:57 AM
Primarch, quick question. In the first post you constantly refer to the Hero the reveled against Logan as "The Hero of Bowerstone." Don't you mean the Hero of Brightwall?

Yes and no. In the actual game the character is in fact the 'Hero of Brightwall' however for the purpose of the game (that is, numerous Heroes and one from each settlement) he/she is being re-branded as the Hero of Bowerstone as the character is from and rules from Bowerstone while Brightwall has been left for someone (well me I guess?) to make a character from and ruling Brightwall.

LamentingQuill

I might be persuaded to be the hero of Bowerstone, I loved the Fable games. played 2 and 3.

Carlissa

Quote from: Primarch on October 29, 2013, 10:31:18 AM
Yes and no. In the actual game the character is in fact the 'Hero of Brightwall' however for the purpose of the game (that is, numerous Heroes and one from each settlement) he/she is being re-branded as the Hero of Bowerstone as the character is from and rules from Bowerstone while Brightwall has been left for someone (well me I guess?) to make a character from and ruling Brightwall.

Okay... But what does that make the old Hero of Bowerstone? Maybe the new on so slime, "Hero of Bowerstone the Second" or something?...

Quote from: LamentingQuill on October 29, 2013, 12:09:03 PM
I might be persuaded to be the hero of Bowerstone, I loved the Fable games. played 2 and 3.

Didn't play the first one or TLC? Those were the best ones.
"Damn kids doing work. Back in my day we worked 18 hours a day and still had time for 12 hours of fun before a solid 8 hours of sleep in 24 hours".

Primarch

Quote from: Carlissa on October 29, 2013, 12:39:37 PM
Okay... But what does that make the old Hero of Bowerstone? Maybe the new on so slime, "Hero of Bowerstone the Second" or something?...

The previous Hero of Bowerstone being the character of Fable II? Well that character is deceased. So the mantle is passed.

Carlissa

Well, I was referring to how he would be remembered in he record books... I know people called him the Old Hero King in Fable III, but I doubt he'll be remembered as that in the records because it's a little vague...
"Damn kids doing work. Back in my day we worked 18 hours a day and still had time for 12 hours of fun before a solid 8 hours of sleep in 24 hours".

Primarch

Quote from: Carlissa on October 29, 2013, 12:56:01 PM
Well, I was referring to how he would be remembered in he record books... I know people called him the Old Hero King in Fable III, but I doubt he'll be remembered as that in the records because it's a little vague...

Once we know the identity of the King/Queen in this game we can develop a name for the Hero of Fable II.

Carlissa

UUUHHHGGG... My profile is done. Finally. I wrote a lot of this when I was tired, so I may come back to edit some things if i find something wrong with it. It's really long too, so you don't need to read it all if you don't want to.

And before you say it, I know my description doesn't look like the reference picture. I just have the reference picture there just in case you have a harder time imagining what she looks like. Just add all that fancy stuff in the description to the picture and you should be good. I hope.

EDIT: Not even 30 seconds up and I'm already editing! WOO FUCKING HOO.

EDIT II: Oh yeah and I forgot to mention that I was aiming for something a little different from what was asked, so if you think the character strays too much away from the original idea, then I'll change her up.

Name: Delilah Silk
Title: None yet. She has very little renown, so no one really calls her anything at this point.
Age: 23
Hometown: Knothole Island
Current Place of Residence: Warrior's Rest House
Family:
Father: Tomas Silk, 99 (Deceased)
Mother: A Bowerstone noble. Not present in Deliliah's life.
Tens, if not hundreds, of half brothers and sisters scattered across Albion

Appearance: The historian and fledgling Hero Delilah is a woman that blends the looks of a book worm and a poster girl into one slightly misleading look. Standing at a towering 6'0 (at least compared to most women in Albion), Delilah has a slim but healthy build, boasting smooth curves and a firm stature. Her skin is tanned a healthy chestnut color thanks to the harsh sunlight that berates her island during certain times a year (Delilah developed this tone early on in her life when the island went a couple years without changing weather thanks to her father's absence, and never seemed to be able to lose the tan since. Many of the older townsfolk would say that before she developed the tan, Delilah's skin was sheet white). While most of her body is rid of scars thanks to her lack of battle experience, Delilah's hands and feet have become very rough from all the years of digging and traveling in rough terrains when she went on her personal expeditions to discover more about Albion's history.

Delilah has somewhat of a baby face. She has round eyes colored a deep blue, and a small mouth that always seems to be slightly puckered. Her features are soft and calm, making her look youthful but composed. She has thick, wavy blonde hair that compliments her tan skin. She wears her hair in a bob-like style, with the sides of her hair curving widely around her head, ending an inch below her jaw line. Her bangs are cut neatly in a blunt-like style, but otherwise the ends of her hair are rough and somewhat crudely cut. Her hair is usually unkempt despite its clearly thought out cut, but Delilah makes sure to straighten it out before important meetings.

While her outfit varies between the constantly changing seasons, Delilah is almost always seen wearing thick, circular glasses with no frames. When visiting the mainland for either personal or political business, Delilah wears fine, good quality outfits, fulfilling the need for both a presentable outfit for diplomacy and politics as well as the much needed freedom of movement for exploring and fighting that is essential for a Hero to have. She usually wears a sleeveless leather bodice with a white bustier, along a golden-colored cloth short skirt trailing a few centimeters away from the knees. She also wears brown opaque leggings under her skirt, and leather ankle high boots.

Reference Picture

Weapons: Delilah's father possessed an extremely spectacular collection of weapons when he was alive, gradually collected over time during his adventures across Albion and its surrounding islands. From longswords to maces, bows to guns, Tomas Silk practically had his own personal armory of legendary weapons that any hero would be envious of. Unfortunately for Delilah, she is completely incapable of wielding any of them.

Still new to the Hero life, Delilah is no warrior. She doesn't have the Strength to swing the giant maces and hammers from the old days of Heroes, nor the Skill to accurately shoot a gun or a bow. And while she does have access to all of her father's collection, she is incapable of making any use of the powerful weapons. Instead, Delilah wields a basic Hero longsword and a Hero pistol, two weapons her father got for her on her 8th birthday. While very primitive and weak in nature compared to the plethora of weapons she has at her disposal, Delilah dreams of one day evolving her weapons to be of legendary status in their own right.

Abilities:

Melee Rank I: 20 - Despite her father being well known as a master of Strength, Delilah apparently inherited none of his physical prowess and melee vigor. While not particularly talented at any of the three traits of a Hero, Delilah is by far the worst at Strength. On top of her non-existent experience with a sword, Delilah is not physically strong, made apparent my her slim frame. Her naturally clumsy nature also hinders her skills with a blade, as it takes a great deal of concentration and caution just to prevent herself from accidentally cutting an arm off. But one cannot simply be bad with a sword when she is the daughter of a great Hero known for smashing skulls with hammers and maces twice his size, so perhaps in time she will make for a fine swordswoman yet.

Ranged Rank I: 20 - Where Delilah lacks in physical combat, she makes up for in ranged combat. While not very good with guns either, Delilah not only has the most experienced with range weapons but also finds herself at home many yards away from the opponent. In her youth Delilah would often play with toy guns with her friends, so shooting things from a distance will naturally come easier for her than hitting someone with a sword. However, playing with toys and shooting someone in the head for 50 meters away are two different things, and Delilah is far from being a respectable shot. Her skills with a gun are below par, even compared to a rookie soldier with only 2 weeks of training. She rarely hits what she's aiming at when she shoots, and is slow with aiming and reloading. This is to be expected for someone new to the Hero life though, so it's too early to count her out as a potential master of Skill. With enough experience, she could become one of the best sharpshooters Albion has ever seen... Or not...

Will Rank I: 20 - Possessing no magic gauntlets to harness her Will power, Delilah has no way of using Will as an option for combat. Her father, while always preferring to smash a bandit with a mace than blow him up with a fireball, was one of the last Heroes to be able to use Will unaided by gauntlets, and therefore owned none to pass on to his daughter. Delilah does have a great interest in Will however, as it holds an important part in Albion's history. She hopes to somehow tap into her hidden powers and learn how to use Will without the assistance of gauntlets, and revive many of the spells and techniques of the era of Heroes. After all, if Heroes are to fully return to Albion, someone needs to resurrect the old ways of Will. Heroes can only rely on gauntlets for so long until Will completely disappears from Albion forever...

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Landowner: 20 - The community of Knothole Island is not a wealthy one, as it has changed very little from its backwater days when it was first visited by the Hero of Bowerstone over 50 years ago. While now an official part of the Kingdom of Albion once again, the industrial revolution and development of the economy has failed to reach the shores of the island for the most part. Factors such as the island's limited space, small population, and most importantly the ever changing weather has restricted the community's growth, and therefore remains fairly primitive compared to most of Albion.

While Delilah inherited all of her father's assets when he passed away, she gains almost no revenue from owning buildings on Knothole Island. Any buildings he did own were on the mainland of Albion, and still produce a small amount of revenue for the colony. But Tomas was no businessman, and had little interest in money he didn't earn with his bare hands. Delilah hopes to expand his landowner business for the good of the colony, so she can develop a more up to date economy for the community.

Entrepreneur: 10 - Most of the gold that Delilah earns from business comes from the Island's interactions with outside sources, such as pirates, wandering traders, and formerly her father's earnings when he traveled Albion. While trade with the mainland has begun, it hasn't been bringing in as much revenue as Delilah would like, as there is little her Island has to offer in regards to crops and materials (thanks to their peculiar weather situation). Therefore, Knothole Island relies on the products they get from external sources to obtain wealth. Acting as a sort of middle man, Knothole island collects rare and useful items (such as potions, weapons, and clothing) and sells it to the people on the mainland, obtaining a small but steady profit. While still a small cog in an already small system, Delilah hopes that this trading method will grow and make Knothole Island both wealthier and popular.

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Friendly: 10 - Delilah is a good lass, for she really has no reason to be otherwise. She has a fairly good reputation among her people as being both an intellectual and a kind, respectful person, something which is a rarity among the other people of Albion. She takes pleasure in helping people with their problems, and enjoys doing good in society. She does her best to be kind to everyone she encounters, even though she may not go out of her way to be nice to complete strangers.

Good Parent: 10 - While not having any little tykes of her own (being sexually abstinent will do that for you), Delilah loves children, and seems to feel more comfortable around them than she does adults. She has a lot of experience caring for children thanks to the large amount of youth on the Island, and tries to act kindly to most children as if they were her own. Now the Chieftain of Knothole Island, Delilah goes out of her way to be a good role model for the children, as the future of their colony rests on their shoulders. And besides, children are adorable. How could she dislike them?


Dog: Delilah doesn't have a dog. Dogs are hard to find on Knothole Island. Probably because there are none.

Personality: One subject in which Delilah fails at excelling is making a good first impression, as she does little to hide her… less sophisticated side. Despite her appearance giving her an air of composure in public, the newbie Hero is clumsy, bumbling, and a little disorganized. At times her mind moves too fast to process the things around her, and gets distracted easily from her thoughts. She likes to move fast and efficiently, but doesn’t seem to have the best motor skills to match. Delilah has shown the ability to move carefully and competently, but only seems to do so when she’s around historical things, like artifacts, ruins, or books. It’s like a switch in her head that turns off her clumsiness that’s triggered by historical studies, but turns on again whenever Delilah is doing something else.

As the newly appointed Chieftain of Knothole Island, Delilah tries her best to act the part of a respectable leader, despite being young and inexperienced. While a smart girl at her core, Delilah is somewhat of an incapable leader, as she isn’t very charismatic or strong, both physically and emotionally.  Normally she comes across as somewhat timid and outspoken, and obviously lacks self-confidence as both a Hero and a Chieftain. This most likely is due to her living in her father’s shadow all her life, never having to stand up for herself or learn how to be strong because her father always did it for her. And even when her father wasn’t around, Delilah always had someone protecting her or willing to stand up for her, always protecting her from danger she couldn’t handle by herself. But now that her father is gone and there is no one else to look after her, Delilah is forced to face the world by herself, and is quite intimidated by it. This doesn’t mean she’s a coward though, as she loves to explore the world and discover new things, as she’s been doing such ever since she was a child.

Delilah does have a strong side to her, although buried under her regular demeanor. She’s a very intelligent lass and therefor very reliable when it comes to problems that require brainpower. She’s a very good debater and stands by her position when she strongly believes in it. She always keeps her promises, no matter how hard they are to keep. She also loves helping people, and is willing to put herself in harm’s way if it means someone else can be saved.

One of Delilah’s true passions in life is studying history. Being a self-proclaimed historian of Albion, Delilah takes every opportunity to study the history of the great nation, which has hundreds of years’ worth of history to learn. From the Old Kingdom to the days of the Heroes Guild, Delilah studied it all. She views Albion’s history as a sort of puzzle, as the country has developed so much over time and yet not everything in the textbooks makes sense. She loves discovering old things like books, artifacts, or legendary weapons, and enjoys adding them as pieces to the puzzle that may never be finished. Delilah hopes that, with enough research and new discoveries, she’ll be able to change the world by understanding Albion’s roots to the soil, and maybe discover something that will change the face of Albion forever.

Delilah seems to have a closeted distain for the common citizens of Albion. She looks down them, viewing them as incompetent human beings. Their severe lack of intelligence and backbone is the source of Delilah’s contempt, as they never seem to have anything good to say and come across as very cowardly and dependent.

Backstory:

Tomas Silk

Delilah Silk has always lived in the shadow of her father, who was a man of many talents. Known for his amazing strength and vigor at such an old age, Tomas Silk was a Hero and an adventurer that never grew old, even if his body began to wither and grey. The man would travel all across Albion, searching for new adventures to partake and new rivals to concour. He lived without fear and went about every day like a new opportunity to surpass his limits. He was a mighty warrior as well, and was substantially acquainted with the disciplines of a Hero. A master of Strength and adept at Will, Tomas used his

Born on Knothole Island, an island far off the coast of Albion well known for its peculiar weather problems, Tomas was raised in an isolated and relatively weak society. Being a rambunctious child raised on stories of Heroes and warriors of old, Tomas dreamed of being a Hero himself, traveling Albion while slaying monsters and ridding the land of evil. He would often wander off near the Weather Shrines to play and explore, reenacting the old warrior traditions of the Island. But unfortunately for Tomas, the warriors he heard about in stories did not exist on the small island, and there were no men he could turn to learn the disciplines of war, thus making his dreams

Realizing that there was little on Knothole Island for him, Tomas took the first opportunity to leave the island when pirates visited the island by chance. He joined a crew and there learned how to fight and survive in the harsher world outside of his home island. After many adventures he left the crew to make a name for himself by becoming an adventurer and mercenary on the mainland of Albion, where there was plenty of trouble and adventures awaiting him. Through his journeys across the mainland Tomas went on many quests, fought many enemies, and slept with many women. By the time he was in his late 20's, Tomas had already become a fierce warrior with a respectable reputation across Albion.

Eventually Tomas's adventures led him back to Knothole Island, only to find that the community was in a bit of a calamity. While the snow he grew up with had turned into rain (meaning someone finally managed to collect the weather totems), the Chieftain had been banished from the island, and the community was without a proper leader. Jessica, who was acting as representative of the people, vouchered for Tomas to be the next Chieftain, as he had the most experience with the outside world and had the makings of a leader, traits that no one else on the island could boast. While flattered with the nomination, Tomas temporarily refused the position, as he felt he was not ready to take on such responsibilities (in actuality, he really didn't want to be tied down to a position of power when he would prefer to adventure more). He promised that he would return someday however, and would take up the mantle of Chieftain when the time was right.

Of course, while he never stayed on the island for very long, Tomas still acted as a leader for his people, even when he refused the mantle of Chieftain. By the time he was 55 years old he officially became the leader of the tribe, but still refused to stop adventuring on the mainland. Over time he became more powerful and renowned, going so far as to serve under the Old Hero King for a time, as well as picking up some skills in Will, thus proving he was a Hero (although rumors of Tomas being a Hero were around for many years). Even as he got older Tomas showed no signs of slowing down, and only seemed to get more youthful as time went on. His laid back and reckless ways never faded from his being, as he was always looking for a fight or chasing women wherever he went. Despite all that he was a good man, helping people with their problems and never stepping outside the law. He was a good citizen, even though he had some moral problems.

And while most of the townsfolk were aware of his violent, womanizing ways, none were expecting him to bring such problems into the Island, where he made an effort to be a positive role model for his people. After returning from one of his adventures on the mainland, the 77 year old Hero returned to the Island carrying a small child, who was no more than 1 year old. Apparently, the child came from Bowerstone, and her mother accused Tomas of being the father, thus making the Hero obligated to take her. The child's mother, a Bowerstone noble, was a young woman that hailed from a noble family, and thus couldn't keep the child as it would ruin her chances of marrying into another noble house. Using their plethora of resources, the family tracked down Tomas and forced him to take responsibility for the child, thus forcing him to take the child to Knothole Island to raise her on his own.

Despite appearing to be a spry Hero with little sense of duty, Tomas was no man to go back on his responsibilities. The child needed a home and a parental figure, and as the person who brought the child into the world, he was responsible for taking care of her. Reluctantly deciding to "act more his age", Tomas postponed his adventures to raise the child as well as take up his duties as Chieftain of the tribe. Such a commitment was a hard one for him to make, but being a man of his word Tomas had to take it. He could only run from getting old for so long...

Of course, he never stopped being a Hero completely. There would be times he would go off to the mainland to chase new adventures and explore new places. Keeping in touch with the mainland was important after all, as any current nationwide problems or tragedies could possibly affect Knothole Island. And it wasn't long before those fears came near into actualization with the rise of King Logan's tyranny across Albion, several years after the Old Hero King's death. Tomas caught wind of Logan's surge of power when on one of his adventures, where he had a fateful encounter with a few ragtag warriors who claimed to be part of "The Bowerstone Resistance", a rebel group fighting to free Albion from Logan's rule. Saving the soldiers from a brutal death by Hollow Men (these rebels weren't very adept at combat), Tomas learned about Logan's rule after he escorted the rebels to safety. While shocked that such a drastic change in government could happen over the short time span that he was gone from the homeland, Tomas didn't show much interest in joining the Resistance at first. But upon hearing that other Heroes were a part of the Resistance, as well as a few convincing words from Sir Walter Beck, Tomas threw his hat into the struggle.

While not playing a huge part in the battle, Tomas was one of the first men to arrive on the battlefield, and one of the last to leave. Not a part of any platoon in particular, the old Hero had only one job to fulfill: kill every royal soldier he saw. The 97 year old Hero fought platoon after platoon of soldiers, never faltering from fatigue or injury. While this battle was the bane of many soldier's existences, Tomas had the time of his life. Never before had the opportunity came to him to go all out against his opponent, and with so many people out for his head, he was nothing less of challenged by the ordeal. Using his hammer, mace, and cleaver, Tomas racked up a total of 147 kills, refraining from using any guns or Will, as melee weapons were "much more fun".

After the Battle for Albion was won, Tomas returned to Knothole Island, only to be called back to the mainland one more time to face an even bigger menace threatening Albion. With the appearance of The Crawler and his army of darkness, the entire world became endangered by the bloodthirsty corrupters, including Knothole Island. Tomas contributed everything he can to the kingdom's cause of stopping The Crawler, from money to weapons and, when the final battle came, his muscle. While the battle at Bowerstone made the Battle for Albion look like a stroll through a field of daisies, Tomas had the fight of his life, and made sure to enjoy every second of the bloody battle. For the first time since he was a young man Tomas felt like he was fighting for his life, which excited him to his very core. He fought until The Crawler was killed by the Hero of Bowerstone, where the Darkness was destroyed from the face of Albion forever.

After the battle Tomas returned to Knothole Island, where he resumed his duties as Chieftain. There Knothole Island officially became a part of the Kingdom of Albion, and Tomas became a member of the ruling council. Unfortunately, Tomas died of a sudden heart attack before he could attend the first meeting. After he died he left all of his belongings and responsibilities to his daughter Delilah, who was less than thrilled to take her father's place...

Delilah Silk

Delilah Silk, the bastard child of the Hero Tomas Silk, is the only Hero on Albion's ruling council to have played no part in the revolution against King Logan's reign, as well as the battle against the Crawler. The inexperienced Hero was forced into the position of Chieftain of her home island, Knothole Island, after her father suddenly died of a heart attack.

Born in Bowerstone but raised in Knothole Island since she was an infant, Delilah was the only child of the Chieftain of the village, who was well known both for being a Hero and a womanizer. Ever since she arrived on the island many rumors and speculations have arisen about the Chieftain's go getting ways, and that there may be many more bastard children of their Hero leader still scattered around Albion. The rumors had little impact on her reputation however, at least directly, but she was always known as a motherless child, and was constantly teased with the fact that she would never know what it would be like to be held by one.

Her motherless life didn't matter too much to Delilah however, as her father was both a great Hero and the leader of the village. Having a father of such social status proved beneficial to Delilah, as her father would often pamper her with luxuries such as chocolate and toys from Albion’s mainland, something most kids in the village could never have. She also was one of the few that was privileged with the chance to leave the island and explore the world outside the small community.

Some of the best times of her life was exploring Albion with her father. While never getting into any real danger, Delilah’s adventures with her father across Albion were filled with excitement and peril. She experienced the thrill of adventuring without the danger of getting killed, which led to some very fun experiences. She was exposed to many kinds of landscapes, cultures, and even time periods (not time travel, but rather old ruins and the like), broadening both her imagination and interest in the world outside of Knothole Island. And doing all of this with her father, a youthful old geezer, made the experience much more fun.

Over time Delilah’s interest in history developed, and soon became a passion for her. Ever since she was little Delilah had a strong interest in the Heroes of old, as her father would tell her stories about his adventures as a Hero. Her father’s large collection of ancient and legendary weapons also fueled her interest about Heroes, and motivated her to learn more about them. She began by researching the history of Knothole Island, which had an impressive history in and of itself. She read the multiple volumes detailing the history of the island and its people, and explored the old weather Shrines outside the village. This only satisfied her taste for history for a time, as she eventually learned all there was to know regarding Knothole Island and wanted to learn more.

Delilah spent a lot of time in the mainland with her father looking for new ways to study the history of Albion. She would beg her father to explore ruins or places with history, hoping to learn more about the mysterious past of Albion. With her father they discovered many artifacts hundreds of years old, from old weapons to forgotten books and lost records. She began to collect these objects of old and bring them back to Knothole Island, and over time built an impressive collection of old things.

As she grew older Delilah’s knowledge of Albion grew ever greater, so much that she began to surpass other historians on the mainland. When she became old enough Delilah ventured off into the mainland without her father, going on private historical excavations in places with unrevealed history. When she wasn't on her excavations Delilah found enjoyment in sightseeing and people watching, and even kept up to date with current events both locally and in the country as a whole. She even followed politics, which she had a strong dislike for.

By the time King Logan’s reign as king turned for the worse, Delilah was already a highly capable historian, having superior knowledge on Albion’s past than the majority of Albion’s greatest scholars (which isn't saying a whole lot, since most of the people of Albion are incredibly dull). But to her father’s distress, she showed very little interest in fighting or becoming a Hero, something which she had shown potential in being ever since she was a child. While not completely against the idea of being a Hero, Delilah found researching the history of Heroes to be more important, as there were already a few Heroes scattered around Albion.

But not everything goes according to plan, especially when one has Hero blood flowing through her veins. With the rise of the Bowerstone Resistance came an unexpected gathering of Heroes, led by the Hero of Bowerstone. Delilah's father was recruited into their ranks while adventuring Albion, and seeing how this was a good opportunity for his daughter to learn what being a Hero is all about, forced her to join the Resistance as well. Despite being a reluctant member of the Resistance, Delilah enjoyed the opportunity to meet other Heroes besides her father, which turned out to be an insightful experience. She didn't get too close to the other Heroes, as she was "along for the ride" and tended to stay in her father's shadow, but she did got to know some of the Heroes just by observing them or through short conversation. She even managed to pick up a trick or two by observing the other Heroes fight.

But even though she may have learned a couple new things, Delilah was still a mediocre combatant. Following closely by her father into battle, Delilah was in the leading charge in the Battle for Albion. Even though she's seen her father kill plenty of bandits and monsters, and has seen her share of life-threatening situations, being in the heart of a battlefield was a terrifying thing to experience. While her father was enjoying himself killing Logan's elite soldiers, Delilah was fighting for her life. It took every ounce of courage she had to not turn tail and abandon the battlefield, and even more to push herself into harms way. She kept her distance from the real danger, using her pistol to provide covering fire for troops trying to advance. Only when it was completely safe would she move up and continue with her cowardly strategy.

The battle seemed to last forever, but it was over in a matter of hours. Delilah survived the battle with barely a scratch on her (although she did very little close quarters fighting), but a kill count that was extremely mediocre compared to the other Heroes. Even most of the regular soldiers did more than her in the battle! But the important thing was that they won, and that she was alive! It was a good day, despite most of it being a complete nightmare.

After the battle Delilah and her father returned to Knothole Island, but it wasn't long before more trouble brewed in Albion. An army of darkness led by an evil entity known as The Crawler were coming to attack Albion, and would arrive in a year's time. Delilah's father eventually leave the island to help fight The Crawler in the mainland, but Delilah decided to stay on Knothole Island since it was far too dangerous for a rookie like her to fight such a dangerous enemy. Thankfully The Crawler was defeated, and Tomas returned to Knothole Island once again, this time bearing noticeable battle scars earned in the fight with The Crawler's army. Seeing these scars Delilah made her father promise to give up on the Hero life and start taking care of the island like he was supposed to do as Chieftain. He reluctantly agreed, and life finally seemed to settle down and go back to the way it was before the Revolution.

But tragedy struck, as Delilah’s father died unexpectedly from a heart attack, only a day before his 100th birthday. His death had a heavy impact on Delilah, and not just emotionally. Not only was all of his belongings, properties, and other assets passed down for Delilah to manage, but all of his political duties as Chieftain as well. Being the only Hero on the island and by far the smartest, as well as having the most experience in the mainland, Delilah was forced to take on the position of Chieftain in place of her father, something which she has very little experience in performing.

Now a part of the ruling council for Albion, Delilah is faced with a significant task: to become a strong Hero worthy of the council’s respect, as well as lead her people to prosperity and safety in the new kingdom.
"Damn kids doing work. Back in my day we worked 18 hours a day and still had time for 12 hours of fun before a solid 8 hours of sleep in 24 hours".

Primarch

While I don't mind a character being a bit off the track of what I asked for, if you could at least have her involved in the revolution against Logan I'd appreciate it. I want the characters to have a certain amount of shared history and unity from that.

Carlissa

"Damn kids doing work. Back in my day we worked 18 hours a day and still had time for 12 hours of fun before a solid 8 hours of sleep in 24 hours".

Primarch

As mentioned earlier we're treating the 'Hero of Brightwall' as the 'Hero of Bowerstone' for the purpose of the game, but after that wee edit I'd say the character looks solid.

Carlissa

"Damn kids doing work. Back in my day we worked 18 hours a day and still had time for 12 hours of fun before a solid 8 hours of sleep in 24 hours".

Primarch

IC will be coming tomorrow, if anyone else wishes to be involved you would be entirely welcome.

TheHangedOne

I didn't think this game was going to go on. I've actually lost interest, sorry.
A&A's and O&O's *Status: Here and there | Games: Aiming for punctuality*
"In prosperity, our friends know us; in adversity, we know our friends."
"In the ocean of knowledge, only those who want to learn will see the land."
"Before you roar, please take a deep breath."
Check out my poet tree!

Primarch

Well I think its safe to say this will not be happening.

Carlissa

"Damn kids doing work. Back in my day we worked 18 hours a day and still had time for 12 hours of fun before a solid 8 hours of sleep in 24 hours".