Empire of the Indigo Star -- Sci Fi political intrigue freeform original setting

Started by Niferbelle, November 10, 2015, 08:12:06 PM

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Giantmutantcrab

Quote from: CShades on November 22, 2015, 02:55:03 PM
Oi. Like those stories where the king invites the whole family to a party and no one leaves alive. I SEE

Pack your best costume, CShades.

Y'know, the one with the combat shotgun in the dinner jacket.

Just in case.
                        

CShades


"The next time I kill you, I promise you the labyrinth that consists of a single straight line that is both invisible and endless" ~Jorge Luis Borges.

Giantmutantcrab

Quote from: CShades on November 22, 2015, 05:25:16 PM
And the brown pants. Gotcha!

How about the body double?  Because, you know...  Big dinners with minimal security around the table, with no one able to check how, exactly, stuff was made and with what ingredients?

Ziegfried?

Yes, sir?

Get dressed, you're going to a dinner tonight.

Yes, sir.
                        

Caela

Quote from: Niferbelle on November 22, 2015, 03:27:36 PM
*laugh* Something like that.

Niffs...just do us all a favor and remember you're NOT Gearge RR Martin and you don't want to  be!!!

Giantmutantcrab

Quote from: Caela on November 22, 2015, 08:02:22 PM
Niffs...just do us all a favor and remember you're NOT Gearge RR Martin and you don't want to  be!!!

Lol, red wedding.

"Ok, so everyone died...  Guys, make new characters!

...

...guys?"
                        

CShades


"The next time I kill you, I promise you the labyrinth that consists of a single straight line that is both invisible and endless" ~Jorge Luis Borges.

Amelita



RP Etiquette ~ Tumblr ~ Mumbler
~ There is nothing to writing; all you do is sit down at a typewriter and bleed ~
Ons & Offs ~ Post Tracker ~ Ladies in Red

Giantmutantcrab

Well, if my character dies, at least I could make a stand-up comedian.  :D
                        

Giantmutantcrab

Serious question though...

We're going to play in a space-faring world with dozens, possibly hundreds of planets.

What kind of weapons are we talking about?  Something like Star Wars, with vibro-weapons, energy weapons, laser guns, force shields, etc?

Something like Warhammer 40k?  Gothic-decorated chainswords blessed by bald, blind priests and carried by dead babies with mechanical wings and an unnatural smile?

Or are we going somewhere different, like Dune?  Big, chunky personal shields that protect from blaster fire but is useless against slow weapons like knives?

Or...  Sticks and stones?
                        

Swashbuckler


Aiden

I decided to go a little more into detail about House Chainer, its lands and political structure.

WIP- But I will be updating, so you all can get an Idea on House Chainer.


Volcas - Home of Guid Ferra


Titan's Bane - The Largest Platform
within Chainer Space


House Chainer doesn't have other Houses under its banners like other Houses in the Empire. They are broken down into "guilds". Guilds are mini factions under Chainer rule that specialize in different skills.

Guild Terra - Are the guild of Miners and Engineers who are responsible for mining comets, planets and anything they can land a "Suicide" jet on. Currently a Chainer holds rank as Head Engineer.

Guild Ferra - "The Foundry"- This guild is a collective of Welders, Smelters and Iron Workers who take the rich ore from the Terra guild and smelt it down into the rich Steel that will eventually be used by the Vulcan Guild.

Guild Vulcan - "The Smiths" This guild are the elite craftsman who take Steel and turn it into plating for space ships and other projects.

Guild Chanaan - The Merchants and traders of House Chainer, typically the most intelligent (education wise), this guild is responsible for keeping the Economy of House Chainer in the black and its trades and alliances healthy. Duke Chainer sits on the board of the Chanaan Guild but he is wise to trust his advisers in the economical matters of his house.

Guild Guarra - The Military of House Chainer, Duke Chainer is the acting Commander but has relinquished all power to his eldest son and current Admiral of the Fleet.

Smaller Guilds - Arts, Music, Drama etc (Smaller guilds, a "renaissance" is blossoming within House Chainer as cultures from other houses linger and are adopted, creating a artistic movement within its people.)

---

Expectations of Women, Children and the Elderly -

All children are expected to serve Guild Guarra if capable for a minimum of 4 years entering their 15th year. In this time, their skills and abilities are sorted into the others guilds or are given the option to make the military a life long career. Men and Women train side by side, equal in every way despite the laws of the empire.

Women who chose to raises family are given the full support of the empire and given other jobs, from medical to administrative duties. The elderly or disabled also serve in these positions if capable.

----


"High Castle"  Chainer's Royal Palace

Deadman's Port

Chainer land holds various planets with very little hospitable space, massive cities stand in their place but the majority of the population live and thrive on the growing space platforms that orbit the various planets. Chainer's Castle is a Platform/Orbital Station that serves as a military station.  The various Space Platforms, Ships and Space Stations of House Chainer are always moving within their air space/territory. The volatile part of the galaxy has a constant influx of comets and meteor showers which requires constant vigilance. While other houses may boast pilots and/or navigators.  Pilots from House Chainer are known to be the most "insane" or "damn right stupid" due to their reputation of steering into danger and never away from it.

"Piracy, Smuggling and all the fun things in life"

Piracy and Smuggling is a way of life in the empire, more so for House Chainer. While they do not officially endorse these criminal acts, House Chainer has been known to look in the other direction. Smugglers of high reputation know to pay "taxes" to House Chainer and in return are allowed to operate in their space.

"Official" Smugglers and Pirates have been known to work exclusively for House Chainer when diplomacy and trade agreements go south. The majority of smugglers operating within these lands happen to be veterans or former guild members. Some retired guild members or veterans have been known to join a crew to keep things "interesting", speaking to the hard working mindset of people in this part of the Galaxy.

Official Trade Convoys of House Chainer are always well protected and only fools consider attacking a Chainer Trading Vessel as that would result in the fleet responding with extreme prejudice.

For those looking to hide, trade their illegal (in other parts of the galaxy) goods or just in the mood to misbehave, Deadman's Port might be the destinations for you. The large space colony/station that was carved around orbiting land masses in the center of the rings that surround the planet Mors (a dead desolated planet that was harvested in the early days of the Empire) make it the best place to hide out or get lost if that is what you desire. Extra goods/weapons and contraband flood black markets of  Deadman's port. While there is no official government or ruling structure, a smuggler/pirate has taken control of the port and those who come to port know who is boss.

Rumors claim a Chainer is the "mysterious pirate king". Rumors resurfacing after few learned that Tiberius himself was a pirate in his youth after his service to the military when his brother was alive and expected to take the title of Duke. (Before the Guild Wars)

The Royal Family

Tiberius Kane Chainer

Tiberius Chainer

The only surviving son after the brutal "Civil Guild Wars" decades earlier. Tiberius claimed absolute control of House Chainer after his brothers went to war with one another after the death of their father decided who decided to split his holdings among all his children equally. Former pirate and seat holder of Guild Chanaan, he took control and reorganized the guilds and their structure so none could assemble their own armies/navies after seizing control and initiating a decadea long peace and is credited with its current cultural growth (compared to its stagnation during the "old ways").

Clint Kane Chainer

Clint Chainer
Tiberius's first son, he was raised like his father before him. He was sent to Guild Guarra like all other children at the age of 15th. His name was stripped and he was given a number like the others and lived, trained and fought with them. Clint saw plenty of combat dealing with pirates, smugglers and an occasional contract from the other houses when they called in for military support. Choosing to reenlist for life (the only way to become an officer), he quickly proved himself a leader and capable captain. Before age 30 he was captain of his own Behemoth Class cruiser, a few years later he became A Fleet Admiral with more than half a dozen war ships under his command.

After proving himself further, his father stepped down as commander-in-chief in of Guild Guarra and promoted his son to the rank, effectively making him the next duke. Guild Guarra is run by the Commander, 4 Fleet Admirals, 2 Generals of the Army and 2 Generals of the Air Force.

Raynor Tyranus Chainer

Raynor Chainer

The Second son, Raynor, like his siblings before him, was sent off to Guild Guarra at 15. Unlike his older brother, he was a mediocre solider but outmatched him as a navigator. With his interest leaning towards mining and space exploration, he transferred to Guild Terra and became an apprentice miner. His ability as a navigator began to shine during this time, when combined with his fascination in geology he fit in with the other guild members who devoted their life to mining and surviving the constant dance with death. Raynor became Head Engineer of the Guild a decade earlier and has structured the organization to streamline more apprentices in an effort to prevent casualties and increase their operations.

Dubbed "the silent son", Raynor is a practical and happily married man who prefers to work and tend to his family when he is not out on an expedition. While not overly close with his other siblings, he tends to be the one they all go to when they need help as he did not inherit Tiberius's temper.

Jeska Chainer - Koka - Wip
Tychus Chainer - Aiden's Char - Wip

Ontan

Quote from: Giantmutantcrab on November 23, 2015, 09:01:03 PM
Serious question though...

We're going to play in a space-faring world with dozens, possibly hundreds of planets.

What kind of weapons are we talking about?  Something like Star Wars, with vibro-weapons, energy weapons, laser guns, force shields, etc?

Something like Warhammer 40k?  Gothic-decorated chainswords blessed by bald, blind priests and carried by dead babies with mechanical wings and an unnatural smile?

Or are we going somewhere different, like Dune?  Big, chunky personal shields that protect from blaster fire but is useless against slow weapons like knives?

Or...  Sticks and stones?

There’s also the Mass Effect option, for that matter: small arms that are largely comparable to today’s weapons, but with a selection of high-tech ammunition; personal shields that can stop bullets, but collapse under sustained gunfire; melee weapons that are energized and extremely potent if you can get in close.

Regardless of which one we go with, my preference would be a level of technology where both guns and melee weapons are equally viable choices for head-on combat (presumably because armour or shields somewhat diminish the lethality of ranged weapons).   

Crash

I would guess that ship boarding actions would be mostly small arms and close combat to keep damage to a minimum.

"Sorry, you must survive at least 3 games with me before we can chat like this."
Congratulations, you've unlocked Flirtatious Crash! - Envious

Giantmutantcrab

Quote from: Crash on November 24, 2015, 09:41:00 AM
I would guess that ship boarding actions would be mostly small arms and close combat to keep damage to a minimum.

Quote from: Ontan on November 24, 2015, 09:36:17 AM
There’s also the Mass Effect option, for that matter: small arms that are largely comparable to today’s weapons, but with a selection of high-tech ammunition; personal shields that can stop bullets, but collapse under sustained gunfire; melee weapons that are energized and extremely potent if you can get in close.

Regardless of which one we go with, my preference would be a level of technology where both guns and melee weapons are equally viable choices for head-on combat (presumably because armour or shields somewhat diminish the lethality of ranged weapons).   

See, these are reasons why I'm asking those questions.  :D

                        

Niferbelle

Quote from: Giantmutantcrab on November 23, 2015, 09:01:03 PM
Serious question though...

We're going to play in a space-faring world with dozens, possibly hundreds of planets.

What kind of weapons are we talking about?  Something like Star Wars, with vibro-weapons, energy weapons, laser guns, force shields, etc?

Something like Warhammer 40k?  Gothic-decorated chainswords blessed by bald, blind priests and carried by dead babies with mechanical wings and an unnatural smile?

Or are we going somewhere different, like Dune?  Big, chunky personal shields that protect from blaster fire but is useless against slow weapons like knives?

Or...  Sticks and stones?

I'm tempted to say sticks and stones just because it would be amusing :P

Big question, GMC. And an important one.

There are a wide variety of weapons. There is a wide variety of armor. There are slug throwers, laser pistols, sonic weapons, 'microwave cannons' (great for slaughtering large groups hard for anyone to get their hands on outside the Imperial House). Melee weapons are just as varied, however, most spacefarers when aboard ship carry just plain old fashioned blades for one reason. Ships can only travel long distances via wormhole which can be a tricky business. A ship's hull has to be very carefully designed and constructed to withstand the forces in a wormhole. It requires a balance of physical, chemical, and harmonic properties that must remain intact. If enough damage is done to the hull, the ship will not be able to jump. Therefore the crew of a ship would never pull a ranged weapon of any sort inside their ship except as a very last resort. Of course a boarding party that doesn't care about the integrity of the ship will bring anything they want, however, in the close quarters of a ship, smaller, more accurate weapons seem to perform the best.

As for armor, there is no one armor that will stop everything. The trick is knowing how to 'dress for the occasion'. There are personal force fields as well which will stop any attack to a point (as in Dune, a close attack with a melee weapon can get through though in my version, it takes some strength to force it through -- an average person with no physical conditioning would lack the strength to force a blade through the field). The problem with force fields is that they require so much energy that they are always finite. How long they last depends on the quality of the generator and the strength of the attack. A cheap field might only stop one or two attacks before it needs to be recharged, the most expensive ones might last a 12-15 or so of your average attack. There is no science to when the shield will fail however -- more powerful weapons will drain it faster. Armor, on the other hand, will condition to ameliorate damage as long as it's physically intact but it doesn't provide the total protection a shield does. As a player, what this means for you is that when you describe your character putting on armor, please include a brief mention of the kind of damage it's meant to protect from (or if you'd rather not reveal that to everyone, you can just PM the GMs). If your character has a field and enters into fight, we will try to give you an idea what your remaining field charges are as it proceeds (unless your character isn't versed in such things and we don't think he/she would have any idea what the status is).

Pride is very much a factor in the weapon that a man carries. Elaborate designs are common with an emphasis coming up with something unique. Some emphasis things that look intimidating while others are designed to be hidden by looking like something else. You can find just about anything at all. We only ask if you're thinking of anything too overly powerful, you PM us first so we can have some input into it.

I hope all this makes sense!

Quote from: Swashbuckler on November 24, 2015, 08:39:49 AM
Oooooo, a Niferbelle game?  How very interesting....

*peruses*

Swashie! Yay!

Aiden, loving all the Chainer information coming out.

Giantmutantcrab

Quote from: Niferbelle on November 24, 2015, 11:41:04 AM
I'm tempted to say sticks and stones just because it would be amusing :P

Big question, GMC. And an important one.

There are a wide variety of weapons. There is a wide variety of armor. There are slug throwers, laser pistols, sonic weapons, 'microwave cannons' (great for slaughtering large groups hard for anyone to get their hands on outside the Imperial House). Melee weapons are just as varied, however, most spacefarers when aboard ship carry just plain old fashioned blades for one reason. Ships can only travel long distances via wormhole which can be a tricky business. A ship's hull has to be very carefully designed and constructed to withstand the forces in a wormhole. It requires a balance of physical, chemical, and harmonic properties that must remain intact. If enough damage is done to the hull, the ship will not be able to jump. Therefore the crew of a ship would never pull a ranged weapon of any sort inside their ship except as a very last resort. Of course a boarding party that doesn't care about the integrity of the ship will bring anything they want, however, in the close quarters of a ship, smaller, more accurate weapons seem to perform the best.

As for armor, there is no one armor that will stop everything. The trick is knowing how to 'dress for the occasion'. There are personal force fields as well which will stop any attack to a point (as in Dune, a close attack with a melee weapon can get through though in my version, it takes some strength to force it through -- an average person with no physical conditioning would lack the strength to force a blade through the field). The problem with force fields is that they require so much energy that they are always finite. How long they last depends on the quality of the generator and the strength of the attack. A cheap field might only stop one or two attacks before it needs to be recharged, the most expensive ones might last a 12-15 or so of your average attack. There is no science to when the shield will fail however -- more powerful weapons will drain it faster. Armor, on the other hand, will condition to ameliorate damage as long as it's physically intact but it doesn't provide the total protection a shield does. As a player, what this means for you is that when you describe your character putting on armor, please include a brief mention of the kind of damage it's meant to protect from (or if you'd rather not reveal that to everyone, you can just PM the GMs). If your character has a field and enters into fight, we will try to give you an idea what your remaining field charges are as it proceeds (unless your character isn't versed in such things and we don't think he/she would have any idea what the status is).

Pride is very much a factor in the weapon that a man carries. Elaborate designs are common with an emphasis coming up with something unique. Some emphasis things that look intimidating while others are designed to be hidden by looking like something else. You can find just about anything at all. We only ask if you're thinking of anything too overly powerful, you PM us first so we can have some input into it.

I hope all this makes sense!

So a nice, round, fist-sized rock for throwing and a branch for in-close combat.

My character is set to take over the Empire, one slow-moving, unarmed and unarmored opponent at a time.

*confident nod*

Let's do this.
                        

Niferbelle

I know I have a few sheets outstanding and I don't want to rush anyone. Would there be interest in me opening a thread where people with approved characters can post little vignettes about their characters or act out scenes that occurred before the start of the game?

Ontan


Giantmutantcrab

                        

Cyrano Johnson

Quote from: Niferbelle on November 24, 2015, 07:51:43 PM
I know I have a few sheets outstanding and I don't want to rush anyone. Would there be interest in me opening a thread where people with approved characters can post little vignettes about their characters or act out scenes that occurred before the start of the game?

Sure, I'm in.
Artichoke the gorilla halibut! Freedom! Remember Bubba the Love Sponge!

Cyrano Johnson's ONs & OFFs
Cyrano Johnson's Apologies & Absences

Cyrano Johnson

Quote from: Giantmutantcrab on November 24, 2015, 12:28:48 PM
So a nice, round, fist-sized rock for throwing and a branch for in-close combat.

My character is set to take over the Empire, one slow-moving, unarmed and unarmored opponent at a time.

*confident nod*

Let's do this.

That's the spirit!  XD
Artichoke the gorilla halibut! Freedom! Remember Bubba the Love Sponge!

Cyrano Johnson's ONs & OFFs
Cyrano Johnson's Apologies & Absences

Giantmutantcrab

Quote from: Cyrano Johnson on November 25, 2015, 12:18:12 AM
That's the spirit!  XD

So long as no one is attacking him or hindering him in any significant way, he will rule over all. :)
                        

Flower


Giantmutantcrab

Quote from: Flower on November 25, 2015, 07:17:57 AM
Is there a deadline for character sheets? If so, when? Thanks! :)

Yeah...

...and if someone could be nice enough to remind me where I can actually find the character sheets and such, that would also be cool.

So I could...  y'know...  actually fill out a character sheet.

.__.
                        

Crash

Quote from: Giantmutantcrab on November 25, 2015, 07:51:50 AM
Yeah...

...and if someone could be nice enough to remind me where I can actually find the character sheets and such, that would also be cool.

So I could...  y'know...  actually fill out a character sheet.

.__.

Third post of this thread.  ;)

"Sorry, you must survive at least 3 games with me before we can chat like this."
Congratulations, you've unlocked Flirtatious Crash! - Envious