Interest Check [Pathfinder -Skull & Shackles]: Casting Complete.

Started by Callie Del Noire, July 10, 2012, 06:18:37 PM

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Callie Del Noire


I've been considering this for a while. I want to GM a Pathfinder game (Initially I was tempted to do a one shot like 'We be Goblins' first) but figured that I'd go whole hog instead.

Quote from: Paizo
Skull & Shackles
There's adventure to be had on the high seas when a group of press-ganged strangers seizes a ship and becomes embroiled in the plots and politics of the Shackles—an infamous island chain dominated by pirate warlords. But as these new swashbucklers make names for themselves, rival scalawags, enemy navies, legendary sea monsters, and the infamous Hurricane King himself seek to see them walk the plank. Who will survive when there's glory to plunder?

Setup:
Character Creation: 25 Point Buy, starting out as 1st level PCs. Max Hp for 1st level. Starting Wealth: Random.
Advancement: Medium
Character Races: Any of the Core Races, MOST of the Featured Races and talk to me about the Uncommon. (Drow, Fetchling, Goblins/Hobgoblins are out). Racial Abilities/Traits/Archetypes will be discussed on a case by case basis.
Alignments: No Evil alignments and given the players will be pirates Lawful types will have a very very hard time justifying.
Classes: Most are allowed, no summoners please. Ask about Archetypes.
Traits: 2, look into the Skull & Shackle's Player Guide for campaign setting specific types.
Skills to Consider: Profession (Sailor), Bluff, Diplomacy, Intimidate. (All good 'piratey' skills). Knowledge (Engineering), Craft (sails), (ships), (siege weapons), Knowledge (local), Profession (Cook), (Siege Engineer) and Swim (are all good choices).

Suggested Sources: Pathfinder SRD, Skull & Shackle's Player's Guide (It's free on the paizo site)

NO 3rd PARTY Sources.


I'm looking for 5 to 6 players, and would like some characters that could mesh and no SILLY types. Feel free to add in a backstory on the players wound up in Port Peril in the Shackle Isles.


Quote from: Skull & Shackles Player's GuideSkull & Shackles Characters
Characters of almost any race or class can be found in the melting pot of the Shackles, so long as they have a reason to embrace a life of piracy. In fact, the only class that is probably not a good fit for the Skull & Shackles Adventure Path is the paladin, whose alignment restriction and code of conduct are in direct opposition to the themes of piracy and plunder in this campaign.

Archetypes: A number of archetypes are especially suitable for use in the Skull & Shackles Adventure Path. The following archetypes from the Pathfinder RPG Advanced Player’s Guide are all good choices: aquatic druid (druid); rake, swashbuckler, thug (rogue); sea singer (bard); and water elementalist (wizard). The tempest druid archetype from Pathfinder Player Companion: Inner Sea Magic is also a good fit, while Pathfinder Player Companion: Pirates of the Inner Sea offers the buccaneer (bard), corsair (fighter), freebooter (ranger), and smuggler (rogue) archetypes. From Pathfinder RPG Ultimate Combat, the cad (fighter), daredevil (bard), pirate (rogue), and sea reaver (barbarian) archetypes all complement the themes of this Adventure Path, as do the sea witch (witch), shark shaman (druid), and storm druid (druid) archetypes from Pathfinder RPG Ultimate Magic.
Bloodlines: The elemental (water) bloodline is a solid choice for a sorcerer in the Skull & Shackles Adventure Path, as is the aquatic bloodline or stormborn bloodline from the Advanced Player’s Guide.
Domains: Clerics, druids, and inquisitors that have some connection to the sea make a perfect fit for the Skull & Shackles Adventure Path. Details on Besmara—goddess of piracy, strife, and sea monsters—can be found in Pathfinder Adventure Path #55. Good domain choices include Charm, Liberation, Luck, Travel, Trickery, Water,and Weather, and useful subdomains include Curse, Deception, Oceans, Revolution, Storms, and Thievery. In addition, druids might be interested in the aquatic terrain domain from Ultimate Magic.
Favored Enemies and Terrains: Good favored enemy choices for rangers in the Skull & Shackles Adventure Path include aberration, humanoid (giant), monstrous humanoid, and in particular, humanoid (human). For favored terrains, water would be the obvious choice.

Additional Rules:

Firearms: We are at the Emerging Guns level. That is.. Early Firearms are available but advanced firearms are rare.

Party:
Players:
-Katherine Hayes (apostateCourier): Human(Chelaxian) Female, Alchemist 1, Job:
-Ionnia Tivalt (Muse): Human (Taldan) Female, Wizard(Evoker) 1, Job:
-Berianna Brown (vim26m): Half Orc Male, Monk 1, Job:
-Jacob Howl (Isengard): Human (Chelaxian) Female, Gunslinger(Buccaneer) 1, Job:
-Lantis Everleaf (Blinkin): Half-Elf Male, Rogue (Swashbuckler)
-Umiko (Katina Tarask): Kitsune Female, Witch (Hedge Witch) 1, Job:
-Mahle Odhiel (Ixy): Half Orc Female, Druid (Aquatic) 1, Job:



Game Threads:
Character Thread
Skull & Shackles: OOC
Skull & Shackles: Book 1


Callie Del Noire


vin26m


Isengrad

I would be interested in this as well, I will look over the classes and get back to you.

original artwork by karabiner

Blinkin

I may be interested, if you'll have me. lol

Full HP at first level?
"I am a Southern Gentleman, which means that I'm a rogue and a scoundrel. When I'm not kissin' the hands of married women, I'm slipping off their wedding rings."
My Ons' & offs'
Absenses & Apologies (Updated 3/02/23)
Blinkins' Thinkin's (Story Ideas)
Yes, I really am blind.
Being Literate is the ability to read and understand a language. When you ask for literate, what you are looking for is Verbosity, which is the ability to use lots of words without actually saying very much... like politicians. I consider myself both literate and verbose.

Callie Del Noire

#6
Quote from: Blinkin on July 10, 2012, 07:51:53 PM
I may be interested, if you'll have me. lol

Full HP at first level?

Oh if I must.  (yes)

Innocence

Interested!!
I want to have another try at pathfinder since our last game died.

Muse

Oooh!  I am interested as well! 

In my experience it's hard to run through an adventure path without covering the 'core four rolls'.  Let me see what I can come up with.  :) 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Isengrad

I think I have narrowed down what i would like. Was thinking of a Gunslinger, make him the siege engineer. Basic concept but I wanted to run the class by you first.

original artwork by karabiner

apostateCourier

Sold.  I'd gladly make a Human Alchemist for your high seas adventure!

Blinkin

Thinking a human swashbuckler. I looked at the type and kinda like it. I'll work up a character today and send it off.
"I am a Southern Gentleman, which means that I'm a rogue and a scoundrel. When I'm not kissin' the hands of married women, I'm slipping off their wedding rings."
My Ons' & offs'
Absenses & Apologies (Updated 3/02/23)
Blinkins' Thinkin's (Story Ideas)
Yes, I really am blind.
Being Literate is the ability to read and understand a language. When you ask for literate, what you are looking for is Verbosity, which is the ability to use lots of words without actually saying very much... like politicians. I consider myself both literate and verbose.

Callie Del Noire

Quote from: Isengrad on July 11, 2012, 01:16:54 AM
I think I have narrowed down what i would like. Was thinking of a Gunslinger, make him the siege engineer. Basic concept but I wanted to run the class by you first.

Gunslingers are allowed but I need to thinkon the gun scarcity. ADVANCED Firearms will be quite rare. (As the only source is thousands of miles to the east of you)

apostateCourier

#13
Here we go:
Katherine Hayes, Chaotic Good Human Alchemist<Grenadier> 1
Traits: Buccaneer's Blood, World Traveler (diplo)
Favored Class: Alchemist

STR 13 +1 BAB +0
DEX 14 +2 AC 14 = 10 + 2 dex + 2 armor
CON 14 +2 HP 10
INT 18 +4 Init +2
WIS 12 +1
CHA 10 +0

FORT +4 = +2base +2con
REF +4 = +2base +2dex
WILL +1 = +0base +1wis

Skills(4+int+human+favor)Total Ranks Mod Class Misc
Acrobatics 3 1 +2
Craft(alchemy) 8 1 +4 +3 <+1>
Craft(siege engine) 8 1 +4 +3
Diplomacy 5 1 +0 +3 +1
Disable Device 7 1 +3 +3
Knowledge(arcana) 8 1 +4 +3
Knowledge(engineering) 5 1 +4
Perception 5 1 +1 +3
Profession(sailor) 6 1 +1 +3 +1
Spellcraft 8 1 +4 +3
Use Magic Device 4 1 +0 +3

Feats
Point-Blank Shot
Precise Shot

Class Features
Alchemy
Bomb 1d6+4
Martial Weapon Proficiency(Boarding Axe)
Mutagen
Throw Anything

Discoveries

Formulae (+ prepared | - used)
1st level (2/day)
|Crafter's Fortune
|Cure Light Wounds
|Expeditious Retreat
|Jump
|Polypurpose Panacea +
|Touch of the Sea +

Languages
Common, Elven, Goblin, Dwarven, Giant

Equipment (100gp)
Alchemist's Kit (25 gp)
Formulae Book
Leather Armor (10 gp)
Boarding Axe (6 gp) 1d6|20 x3|P or S|Light
Light Crossbow (35 gp) 1d8|19 x2|P|Ranged 80ft
100 bolts (10 gp)
Dagger (2 gp) 1d4|19 x2|P or S|Light 10ft
Backpack (2 gp)
Trail Rations x5 (5 gp)
Alchemist's Kindness x5 (5 gp)
Explorer's Outfit (free)


"short version" Backstory incoming:

Katherine Hayes was born at sea, on a near-wrecked galleon flying black colors.  Her mother (rest her soul) weren't nothing but an “interest” of her father's (whom was himself the grandson of a somewhat infamous Captain Hayes), and he weren't nothing but a sea-born scallywag himself.  Now, her papa was cold-hearted and practical most times, but Katherine's mother was special enough to him that he sent his daughter off to live on land with her mother's family in accordance with her wishes.

She took the family alchemy trade at the ripe old age of eight, proving to be something of a prodigy when it came to the mixings of errant chemicals- she made her first (intentional) explosive at 10- that she was sent away once more to a prominent seaside university to further her studies at the age of 16.  Of course, her tendency to get into fights over (real and perceived) injustices and set fire to the neighbor's overly aggressive dog might have influenced that decision as well.  She spent three years learning the ins and outs of alchemy, and discovering several practical uses for it down on the docks and in the bars she felt called to.  She paid off her tuition in hangover cures, and fried a mugger or two- until she was expelled for brawling on campus.

Divest of diploma, with the sea air close at hand, she decided then and there to make her way back down to the docks.  By the gods she did, and she spent the next year learning the hard way how to live on the high seas.  She went from ship to ship, working as a deckhand to pay her way.  she made some money on the side with her alchemy trade- sailors always need more Alchemist's Kindness- and did occasional mercenary work when she couldn't get hired on “for fare.”  Occasionally, her great-granddad's name would grant her the foot on the deck she needed to gain passage from A to B, as it did when she traveled to Port Peril...

Edit: Decided "Intimidate" matched the character more than "Bluff," and figuring that we haven't started yet I swapped the skill point and the Trait class skill gain.

Edit: Forgot about bonus languages from INT.  They're in now.  Oh, and I recorded the starting outfit as well, just in case <_<;;

Edit: Found a trait that fit the story much better.  I didn't want to give up Intimidate, but World Traveler makes more sense than Convincing Liar based on the backstory I wrote.

Isengrad

Quote from: Callie Del Noire on July 11, 2012, 10:19:31 AM
Gunslingers are allowed but I need to thinkon the gun scarcity. ADVANCED Firearms will be quite rare. (As the only source is thousands of miles to the east of you)

I had no expectation of advanced firearms. this is piracy, I expected a flintlock pistol or a pepperbox. If we get high enough I would be able to craft my own advanced firearm with the proper mats.

original artwork by karabiner

Blinkin

If you think about it historically, the flintlock was a fairly advanced weapon. It was advanced enough that it had few improvements between it's introduction and it's replacement, the breach loader that appered in the mid 19th century. For all intent and purposes, the Flintlock was virtually the same weapon that faught the American war of Independence and saw service in the American Civil war.
"I am a Southern Gentleman, which means that I'm a rogue and a scoundrel. When I'm not kissin' the hands of married women, I'm slipping off their wedding rings."
My Ons' & offs'
Absenses & Apologies (Updated 3/02/23)
Blinkins' Thinkin's (Story Ideas)
Yes, I really am blind.
Being Literate is the ability to read and understand a language. When you ask for literate, what you are looking for is Verbosity, which is the ability to use lots of words without actually saying very much... like politicians. I consider myself both literate and verbose.

Callie Del Noire


Blinkin

I'm playing a half-elf swashbuckler and one of the alternative racial traits is a spell-like ability. Can I take that trait and if so, can someone explain how it works?

Thanks
"I am a Southern Gentleman, which means that I'm a rogue and a scoundrel. When I'm not kissin' the hands of married women, I'm slipping off their wedding rings."
My Ons' & offs'
Absenses & Apologies (Updated 3/02/23)
Blinkins' Thinkin's (Story Ideas)
Yes, I really am blind.
Being Literate is the ability to read and understand a language. When you ask for literate, what you are looking for is Verbosity, which is the ability to use lots of words without actually saying very much... like politicians. I consider myself both literate and verbose.

Callie Del Noire

Quote from: Blinkin on July 11, 2012, 07:34:46 PM
I'm playing a half-elf swashbuckler and one of the alternative racial traits is a spell-like ability. Can I take that trait and if so, can someone explain how it works?

Thanks

Which alternate trait are you looking at?

Innocence

Just a note... International talk like a pirate day is on the 19th of September
Let's hope the roleplay lasts that long =3

On another note
I'm making an elf Oracle
Is that ok?
Here's her character sheet in the making
Lamina

Callie Del Noire

Quote from: Innocence on July 11, 2012, 08:13:58 PM
Just a note... International talk like a pirate day is on the 19th of September
Let's hope the roleplay lasts that long =3

On another note
I'm making an elf Oracle
Is that ok?
Here's her character sheet in the making
Lamina

Can't see it. What curse you taking? (I personally dislike them but curse aide they seem balanced)

Innocence

That's weird....
perhaps try again it might have been coz I was editing some things before
anyway I chose the Legalistic curse
is that ok?

Isengrad

you need to make the sheet publicly view able innocence

original artwork by karabiner

Callie Del Noire

Quote from: Innocence on July 11, 2012, 08:48:38 PM
That's weird....
perhaps try again it might have been coz I was editing some things before
anyway I chose the Legalistic curse
is that ok?

You need to make it publicly viewable

Blinkin

Spell-like ability replaces Adaptable and Multi-talented racial traits. I would like to take the spell like ability instead of the other two, but I'm not sure how to select the spell ike effect or what would be acceptible. A level 1 spell? something else? Is it restricted to wizard like spells, or can it be clerical/druidic?
"I am a Southern Gentleman, which means that I'm a rogue and a scoundrel. When I'm not kissin' the hands of married women, I'm slipping off their wedding rings."
My Ons' & offs'
Absenses & Apologies (Updated 3/02/23)
Blinkins' Thinkin's (Story Ideas)
Yes, I really am blind.
Being Literate is the ability to read and understand a language. When you ask for literate, what you are looking for is Verbosity, which is the ability to use lots of words without actually saying very much... like politicians. I consider myself both literate and verbose.