Sins of the Fallen (Pathfinder RPG, Custom World, NC:E possible)

Started by Myrleena, June 26, 2011, 08:42:17 PM

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Genbu83

This is Orion

A work in progress. I assume we are doing wealth by level?

Myrleena

Nothing says you couldn't build a full PC and say that you're his cohort/pupil, hmm?  I prefer to have the full funding, at the very least.

KaitlynKay

I think that that was basically what we were intending. :)

Myrleena

*points up at Chargen rules to Genbu*  States up there.  33,000 gp (standard for 8th), plus one item worth up to 10,000 gp that must be a bequest from an NPC in your character history.

ShamshielDF

Hewwo!  So people are aware, there is a Shammie shuffling about the thread now.  Sort of headachey and blitzed after a long/chaotic work day (and weekend), but here.  Well...here-ish.  We'll go with that...hereish.

I've been helping Myr brainstorm the world.  She throws out ideas, I complicate them, she goes "hrrrrmmm..." and then simplifies my concepts back to something that makes sense to normal brains.  Now I need to work on a character concept.  One that she'll let me build, at least...bribes may be in order...
Ons and offs!
President of the CharlieSariel fanclub ^_^
A&A

Genbu83

80 percent done. Need to pick spells and maybe switch a trait.

myrleena. If my story item is a weapon...would I gain proficiency in that weapon? Or do you allow for the beta playtest of humans beign proficient with one weapon?

The item in question is the bastard sword I built as sort of his plotline.

Genbu83

Quote from: Myrleena on June 27, 2011, 11:36:50 PM
*points up at Chargen rules to Genbu*  States up there.  33,000 gp (standard for 8th), plus one item worth up to 10,000 gp that must be a bequest from an NPC in your character history.

Sorry I read that, just had a brainfreeze. I'm working on my own campaign while jumping into your's. If it's any consolation, the citadel inspired me to build a very adaptable inquisitor.

Myrleena

Hehe.  Not a problem.

Now, if you choose a weapon as your bequest, you do not gain automatic proficiency with it.  If you really want to be proficient, you have a feat at 1st level.  Sorry if it's not ideal, but...*shrugs* That's how I'm running it.

Genbu83

Quote from: Myrleena on June 28, 2011, 10:01:02 AM
Hehe.  Not a problem.

Now, if you choose a weapon as your bequest, you do not gain automatic proficiency with it.  If you really want to be proficient, you have a feat at 1st level.  Sorry if it's not ideal, but...*shrugs* That's how I'm running it.

That's ok, i was just checking. I'm actually going to backdoor it, and take the Heirloom weapon feat, just so I'm proficient with that individual weapon, and I'll add a little gold to the value of it to make it silvered for free. That was my original plan anyhow.

TheGlyphstone

Question on aging:

Quote from: Elves
They take care of their surroundings, being forced to take a long view with a lifespan that extends beyond three-quarters of a century.

Is 'century' a typo, or are elves the only species whose natural lifespan is longer than 75 years? I had assumed aging categories/maximum ages were unchanged, but this makes me wonder.


Also, you've mentioned portals a few times, that connect the terraces to their neighbors. Presumably, the 'down' portal is in a different location than the 'up' portal for each level, but is that the only means of planar travel? Or can beings with the ability to Plane Shift still do so?

Both of these questions are highly relevant to my background, so hopefully you can answer them soon.

Myrleena

Gah, typo!  Meant a Millennium. >.<  I'll fix it in a bit.  And actually, they're going to be longer lived than normal elves.

As for portals, correct.  They are in different places.  Thus, the massive fortress cities of Last Stand and Citadel Windspire were built on the locations where Jewel and Lylaen meet.  Cindersedge is on the site of the portal to Heaven's Scar, and frequently changes hands.

And plane shifting is covered under Magic...or was it Spells?  It is in there, though.

KaitlynKay

I am still working on my character sheet but I definitely am interested.  I should have it all done tnight if I don't have a meltdown from unreated things going on today.

TheGlyphstone

Whoops. I'll go read up on the spells then, as I eagerly await the clarification on ageing.

Myrleena

Well, I'll say that elves will be able to hit about 1000~ years, give or take.  It's still old for them, but they can.  And dwarves live about 400-550 years as well.  Don't have exact mechanics yet.

And not a problem, Kait.  I haven't said whom is in the game for certain, aside from my PM player. >.>

Foxfyr

Finally got my character completed!  :D  Please let me know if there is anything I need to change or edit, especially in the way of history (though I think I kept true to the RP's background for the most part.)  You may need to review the price of my magical weapons, because I wasn't entirely sure how to work the table on the Pathfinder SRD. 

For the bow I got (400g base plus str increase + 300g masterwork price + 2,000g for (+1) + 8,000g to make it Holy = 10,700g)

For the Curve Blade I got (80g base price + 300g masterwork price + 2,000g for (+1) + 2,000g to make it Keen = 4,380g)

If I overlooked something, please let me know so I can make any necessary corrections.  Also, I am using the Action Points box to keep track of my Ki Pool, so don't let that confuse you. :-)




Kitai Ingenui Aldrick
-Half-Elf Zen Archer


Description
Kitai has a lean body with the tight muscular build of a large hunting cat, which only makes her canted emerald eyes more piercing.  The platinum white hair upon her head is cut in a way that most closely resembles that of a horse the way the sides of her head is shaved clean but the abundant length from the top of her head down to her neck drapes down to make it less noticeable.  This style also helps to accent her slightly pointed ears that expresses the Elven blood flowing through her veins.  Her stance and stride both reflect her strong sense of self assurance while at the same time suggesting a persistent contemplative state of mind.

History
Kitai was one of the thousands who had become orphaned at very young age by the demonic blight that stalked the land.  She was much too young to remember what had happened to her family, but it was through pure chance that the infant half-elf had made it to The Monastery of Saint Aldrick.  From what she had gathered through the years of living side-by-side with the very monks who took her in, she was found amongst a bed of blankets in the saddlebag of a riderless horse when she was no more than a few months old.  The blood that was heavily spattered across the mount had not yet dried when the night watch had spotted it in the dusk.  Naturally, the benevolent monks took her in until somebody came to claim her; though it had come as no surprise when nobody did so as the weeks passed.  Jewel had always had its trouble with the profane creatures, but times were so bad back then that even the land surrounding hallowed ground was not entirely devoid of the occasional hunting party of Abyssal horrors.  It had been years before Lord Kalvert had begun his rally to cleanse the land of the abominations and most were content with simply protecting their own fortifications.

With nobody else to raise her, the society of monks filled the vital role in her life as parental and spiritual guides.  There had been nothing upon the mount that suggested the child’s identity, so the temple bestowed her with the name and title Kitai Ingenui Aldrick, the forename was her own, but her surnames roughly translated to: ‘born free within the house of Aldrick’.  Kitai lived as a temple oblate until she was old enough to enroll as a candidate.  From there, she devoted her life to meditation as a means of seeking enlightenment through clarity of mind.  As followers of the Goddess of Patience, the core of their lessons were based upon mastering their thoughts to refine their focus and expand their reasoning.  From day one candidates practiced their kata meticulously, motions performed in such slow rhythm that it became a form of meditation in of itself as the students learned every minute detail of the maneuvers.

This particular monastery was unique not only because it was the largest site dedicated to Numina, but also because the avatar of Saint Aldrick resided within the commune's walls to assist in the teachings of their patron deity.  During the years of her training Aldrick took an interest in her development, for reasons only those gifted with supernatural foresight could grasp.  It was nothing especially overt, typically showing in the most subtle context of select lessons that gave her the impression that he had been addressing her specifically despite professing among a few dozen.  Kitai also suspected that he had been responsible for the gradual shift in her educational progress that focused more upon archery rather than the generalized training.  Such specializations were customarily pursued by the personal preference of the candidate; it is extremely uncommon for them to be directed towards it by another, even through subtle means.

When Kitai came of age and graduated to monkhood, her suspicions were validated as Aldrick took a more hands-on approach to her continued training.  At this point, Monks of the Bow were trained specifically to defend the siege walls surrounding the city.  These individuals were the first line of defense against enemies that had grown bold enough to lead an assault upon the monastery.  A modestly sized group of Zen Archers could unleash missiles at such a rate that the resulting swarms of arrows were capable of felling adversaries faster than they could travel up the inclined earth leading to the walls.

For reasons only known to him, Aldrick saw it fit to prepare Kitai for a different path of service.  Her combat training was focused upon conflicts in open ground rather than from behind the stone fortifications.  Saint Aldrick taught her wider fields of study that included the arcane arts and the workings of the various planar terraces.  She had begun implementing her study of magic shortly before Lord Kalvert's missive was sent across Adena to rally forces in his crusade to purge the Fallen from the mortal coil.  Kitai believed that this was the moment Saint Aldrick had been preparing her for, but had been surprised when her mentor had forbade her from joining the group who left to do battle.  Most would have been outraged at that, but Kitai had long since learned that the avatar of Numina never acted without carefully considering matters.  If he thought it better for the realm to remain out of the fight, then that was almost guaranteed to be the case.

Months later, word had returned about the disaster that had befallen the unified might of Adena's mortal nations and Kitai realized that Aldrick had deduced the outcome of the conflict.  Though the loss to mankind was great, Kitai had long since trained herself to block out all emotions from such thoughts so that she may analyze situations objectively.  From the accounts of the battle, it had been the lack of restrain of Kalvert's emotions that had led to his downfall .  From her lessons and experience, those were common tactics that the devils used to strip tactical advantages from their adversaries, leaving them vulnerable to attack or corruption.  Upon hearing of the events during and following the battle, Aldrick locked himself in his meditation chamber where he remained for three days.  Upon the fourth, he sent for Kitai to join him.

It was there that he informed her that she was to prepare herself for a lengthy, perilous journey that will begin in Amethyst.  He had not given her any details regarding whom to meet or what she will be doing, only that his lessons had been preparing her for this quest and that she would know what to do once she got there.  Before dismissing her, Aldrick gave her a symbol of her time at the monastery and her specialized training that would aid her in her travels.  She had seen similar headbands before, but this one had ornate carvings of runes and sigils that were icons of Numina's dominion.  There was little doubt in her mind that her mentor had made that specifically for her with his own skill.  Kitai accepted the gift with great pride and promptly set about preparing herself for what lies ahead.

Myrleena

Reading it over, have some commentary, but I'll wait until I'm done reading...

First, good history...but there are a number of flaws to it.  Primarily that Jewel has never had a major demonic attack upon it.  The only demons (or devils, for that matter) who live in Jewel are those who were bound there when the Dark Gods were created, or those that can Plane Shift.  And the latter take 4 negative levels while they're that far from the Abyss, which makes things even harder for them.  Plus, if their Caster Level is insufficient for Plane Shift after coming to Jewel, they're trapped.  Thus, very, very few devils or demons risk it.

Additionally, I saw the Adventurer's Sash and Durable Arrows on your sheet.  I don't believe that any of those are on the approved list I put on the first page.  If I remember right, the Sash is from Seeker of Secrets, and Durable Arrows...I think those are all the way from Elves of Golarion, which was a 3.5 product.  Oh, and I'm assuming you paid for the additional spells in your spellbook?

Sorry if it seems nitpicky...I have a tendency to look for things that stand out, and those stood out to me. *shrugs*

Foxfyr

Quote from: Myrleena on June 28, 2011, 09:38:52 PM
Reading it over, have some commentary, but I'll wait until I'm done reading...

First, good history...but there are a number of flaws to it.  Primarily that Jewel has never had a major demonic attack upon it.  The only demons (or devils, for that matter) who live in Jewel are those who were bound there when the Dark Gods were created, or those that can Plane Shift.  And the latter take 4 negative levels while they're that far from the Abyss, which makes things even harder for them.  Plus, if their Caster Level is insufficient for Plane Shift after coming to Jewel, they're trapped.  Thus, very, very few devils or demons risk it.

No problem, that would be an easy fix.  I guess I got a more epic visual in my mind when you stated "This realm, more than any other short of Lylaen, knows of the dangers of the Abyss, for they have to guard the portal to Lylaen against the threat of the lower terrace falling to darkness."

QuoteAdditionally, I saw the Adventurer's Sash and Durable Arrows on your sheet.  I don't believe that any of those are on the approved list I put on the first page.  If I remember right, the Sash is from Seeker of Secrets, and Durable Arrows...I think those are all the way from Elves of Golarion, which was a 3.5 product.

Another easy fix, I'll go ahead and take care of that now. I guess I got a little too carried away with the SRD that I forgot to check its source.  :-[

QuoteOh, and I'm assuming you paid for the additional spells in your spellbook?

Indeed I did, just shy of 1,000g worth of extra spells.  Since I don't get spells with Arcane Archer levels, I figured I might as well stock up now rather than wish I would be back in civilization to get the ones I need once I can use them.  ;)

QuoteSorry if it seems nitpicky...I have a tendency to look for things that stand out, and those stood out to me. *shrugs*

No worries, it's your god given right to be nitpicky with your own story.  I'm more than happy to accommodate what you're looking for in your RP.

Also, the crafting information is rather limited and I wanted a bit more clarification rather than make assumptions.  Would Craft Bowmaking/Fletching allow me to make arrows myself as long as I have the artisan tools for it?

TheGlyphstone

Quote from: Myrleena on June 28, 2011, 09:38:52 PM
First, good history...but there are a number of flaws to it.  Primarily that Jewel has never had a major demonic attack upon it.  The only demons (or devils, for that matter) who live in Jewel are those who were bound there when the Dark Gods were created, or those that can Plane Shift.  And the latter take 4 negative levels while they're that far from the Abyss, which makes things even harder for them.  Plus, if their Caster Level is insufficient for Plane Shift after coming to Jewel, they're trapped.  Thus, very, very few devils or demons risk it.

Hm. This spawns a new question - what is the minimum caster level needed to use a SLA, for you? A number of demons and devils have the ability to Greater Teleport at will, despite having a nominal CL for the ability equal to their HD and less than the CL11 necessary to cast Greater Teleport as a spell. Are such demons prohibited from teleporting outside the Abyss?

Myrleena

Nah, I'm not doing it for Greater Teleport.  And as for Plane Shift, I'm only doing it for the minimum caster level of Plane Shift.  Meaning, caster level 9 is the minimum I'm setting it at.

KaitlynKay

I am not goign to get anything done tonight after all.  I got the baby to sleep and the 5 year old starts puking.  The baby has a specialist to see int eh morning then I will be able to get back to work. :)

Myrleena


Genbu83

I need to pull off my sash as well. sorry been using them too long, sort of reflex.

...and I sort of accidently posted in your world thread. i'm reading both as I finish up Orion...sorry.

Foxfyr

I've made the revisions to my character that you have mentioned thus far.  Let me know if there is anything else that needs to be done.  :-)

TheGlyphstone

If we take item creation feats, can we benefit from them pregame?

Myrleena

Okay, let's mention several more things...or answer questions, as it were.

Now the situation with the Sash was meant to be an example.  If things look within reason from other sources, I'll allow them, but you have to ask me first.  Honestly, the sash is perfectly fine.  I was just wondering to myself if people would notice the line about other power levels.

As for item creation feats...I don't think I will allow such.  The sacrifice, in my view, of item creation is the time it takes to craft it.  That has no meaning when you create a character whole-cloth.  If I were running a higher level game, I might allow it, but I want everyone to start on an approximately equal footing for now.

As an aside, since the leveling comment came to mind...I'll be adding rules on experience shortly.  In short, I'm modifying xp.  To reach any given level, you need 3 xp.  So you'll start with 24 xp, and level to 9 at 27 xp.  At 60 xp, you'll be level 20.  Makes my life easier, and is slightly more sane online, I think.