The Flow Coma

Started by princeben07, September 21, 2010, 10:15:55 PM

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princeben07

The Flow Coma Character Sheet:


© The Flow Coma, 2007/2008, Loose Imagination/The DCN
Any other intended use is a waste of keyboarding time!!

The following list is a list of the characters that are available for Roleplay in the storyline, “The Flow Coma.” Each one is unique in every way, has ONE special ability and is able move around like any other normal person.


I. The Flow Coma and its intended targets.

Well, just about anyone can be a target for the Flow Coma. Only in that, it depends on your cooperation with your fellow RP’ers to make that crucial evidence stick, or that power keeps the force itself from engulfing you whole and possibly ending your roleplay permanently.

Anyways, here is the list of playable characters and each one’s SPECIAL ability.



1.
Jason Dunning, born September 23rd, 2070. Special Ability: Psychic. Jason noticed the Flow Coma after his father got absorbed while they played in the park one day. He then vowed to used his powers of the mind to try to find out just where this thing came from and why it is obsessed with consuming the entire planet of Earth. (+2 Points in RP)

2.
April Rayes, born on November 3rd, 2071. Special Ability: Psionic Manipulation. April is Jason’s betrothed, but they spend so much time arguing, you would not think the two wanted to be married. Well that all changed when the Flow Coma killed her mother. (+2 Points in RP)


3.
Royal Bhaggs, (Ro-ro For short), born on October 20, 2080. Special Ability: Water manipulation. Ro-ro is well-known for her ability to manipulate water and even ice. Lately though, she has been acting like a female Hermit, only coming out when the Flow Coma isn’t around her part of the beach. You’d wonder why, right? (+3 Points in RP)

4.
Maniah Plain, Born on July 20, 2069. Special Ability: Psionic Manipulation. Maniah, April and Jason all grew up in the same Foster Home together, making them quite inseparable, well into their teen years. After Maniah watched in horror as her closest friends from the Foster home turn into power-hungry freaks of nature, she relied on Jason and April’s support to see her through. (+1 Point in RP)


5.
Hiro Matsuwanatabe, born on June 12th, 2077. Special Ability: Pyromancer. Hiro is an upbeat kind of guy that like to set things on fire! He wants peace and one day perhaps, freedom from this thing that threatens the planet.

6.
Dinah Sade Winters, born on January 12th 2000. Special Ability: Cannot Age. That is self-explanatory. Dinah has seen many people die at the absorption of the Flow Coma, so she hasn’t an interest in everyone’s stories, she just wants to find a way to STOP it.

7.
Jurai “Money” Vasquez, born on February 12th, 2009. Special Ability; Indestructible Skeleton. Ju-Ju or “Money” is what they call her, for the simple fact that this girl can rob someone and play it off like nothing ever happened. However, her indestructible skeleton has a lot of politicians talking, even the government…..

8.
Lunasol “Loonie Toon” Hughes, born on April 1st, 2060. Special Ability; Can Scream at decibels to over 2, 000. Lunasol talks to herself QUITE often, often wearing no shoes and must sit in a chair with her knees brought up to her chin so she can rest her hands on them to drink some tea. She wasn’t always like this, but after seeing how much damage the Flow Coma could do to someone, she had finally lost it, and wants to scream loud enough to kill it. Uhm can we say strange?

9.
Dawn “Sunshine” Moores, born on December 30th, 2040. Special Ability; Healing. Dawn is an exceptional girl. She can heal anyone hit by the Flow Coma in light cases, but can’t figure out how to bring them back from the brinc of death.


10.
Raven X., born on September 21st 2013, died the same year, then was reanimated on October 21st 2019, died that year, then reanimated again on April 4th, 2090. Special ability: Reanimation. Raven has a very nasty and clumsy habit of being killed by the Flow Coma. But for some unknown reason, she always seems to wake up inside of her own home a few weeks or even months later, not remembering what the hell happened. In 2090, she’s fallen behind on the times and is just looking for a place to hide from the evil of the Flow Coma. (+4 Points in RP)

11.
“Whiskers”, unknown birth, unknown date. Special ability; Acidic Vomit that can eat through Diamond. Whiskers has 4-foot fingernails that cannot and will not stop growing, no matter how much he gets them cut. Once they got to the point where his nerves began growing into them, he just gave up. He does, however own a cutting and tool shop that MIGHT be useful for anyone that uses weapons…..


12.
Flora Kenyatta Jones, born on August 2nd, 2069. Special Ability: Cannot Age. Flora used to own a 21, 000, 000 Square Foot Botannical Garden, until The Flow Coma digested and consumed almost 70 percent of her staff. She now wants to find out more about this force and find a way to put a stop to it.

13.
Kenya “Mickey” Johnson, born on September 19th, 2075. Special Ability; High Rushes of Adrenaline give her inhuman strength when she is scared, threatened, or nervous. She can’t get too angry in fear of the Flow Coma. Kenya watched her Grandmother, Grandfather, Mother, Father and her own Son get ripped into pieces by the Flow Coma, simply because she did NOT fall INTO a Coma caused by the evil force. Some say that her Adrenaline was so high, she couldn’t have fallen to sleep. (+3 Points in RP)

14.
Rick “The Deal” Wells, born on October 4th, 1999. Special ability; Reanimation. Rick used to own a car dealership, working right next to his mother, until she fell ill with the Flow Coma. When came out of the Coma, some 8 weeks later, she had totally lost her memory of her own son and now serves the Flow Coma, bringing more and more quarries to IT. He’s hoping to run into a shop to get weapons made so he can find a way to get his mom back.

15.
Mitsou Ho, born on September 17th, 2045. Special Ability; Weapons Expert. There isn’t much that “Sue” can’t make into a weapon. She hates being called by her last name, being Chinese. Her home in China was attacked and destroyed by the Flow Coma, so she came to the United States for help. There aren’t any weapon shops in China anymore, so she had heard about a weapons maker who could cut through Diamond with his spit……hm……….

16.
Rekiah Jones (Flora’s Foster Sister), born on August 15th 2077. Special Ability; Electronics expert and Computer hacker combo. (+2 Ability points in RP) Rekiah can hack ANYTHING!! She used to build remote-controlled robots for Japanese Robot battles when she was in just the eighth grade. The Flow Coma ruined
the tournament, killing the judges and her mother. She then vowed to get all of the technology she could get to in order to find an answer to the powers of the sadistically real Flow Coma.


17.
Cutting Shop Employee, NPC. This guy can cut certain items for you and even help you if you are injured. He carries a small Hourglass around his neck, in hopes that it will have some kind of effect on the Flow Coma……….(+1 point in RP)

18.
Mitochondria Eversong, born on January 1st 1970. Special ability: UNKNOWN. Mitochondria is the strangest character in this story. He doesn’t travel a lot, but seems to be able to get to a lot of places in a few short days. Noone knows if he walks, flies, or simply can teleport to anywhere. However, his Special ability is just
what it is. Perhaps it can blend with OTHER abilities……..(+5 Points in RP, plus +3 points if you can match his ability up with any ELSE’s)

19.
Professor Jennifer Ronah-Stamos, born on May 21st, 2055. Special Ability: Pyromancer. Her curiosity in the Flow Coma has taken her closer to the life form, but she cannot seem to burn it. Even at full power, her reach simply isn’t enough to force it back. (+2 Combo with Fire Elemental)

20.
Invid “Petal” Rhinestone II, born on February 23rd, 2049 Special Ability: Water Manipulation. Invid might be in her late 40’s, but this girl can still kick butt. Many spawns of the Flow Coma have tried to infect her, but she won’t let them near her, being able to summon vast amounts of water at her very whim. She also has OCD. If you can play THIS girl, you might walk out of this RP in ONE piece. (+7 points in RP. +1 per hit on Flow Coma or any of its minions)

21.
Micheal “Moosehead” Washington, born on May 15th, 2071. Special ability: Inhumane
strength. Moosehead’s father was crushed by the Flow Coma, then absorbed. Moosehead wants answers and why noone was told about this thing steadily growing out of control over this long period of time. (+3 points in RP. +1 per hit on Flow Coma ONLY)


Posting Order: There IS none. You post and do something that helps the storyline along, I will post your tallied points at the end of each RP break. The scores are tallied up and we continue.
Those who have the most points at the end of EACH RP break will be able to add ONE new ability or a weapon. Those who don’t will have to keep trying as the story moves along. If you mess up, the Flow Coma MIGHT absorb YOU too!! BUWAHAHAHAHAHAHAHAHAHAH!!!

Special Weapons List:

1.
Anti-gravity Boots (For walking to hard-to-reach places not affected by the Flow Coma)

2.
Flow Coma Anti-serum (Good for two turns) If a person has been overexposed to the Flow Coma, one good injection of this will temporarily cancel the effects of the Coma-like symptoms until that person can be moved yo safety. (50 CC’s)


3. Flow Coma Anti-serum (Good for two turns) See Number 2.

4.
Colt Python, Special, with Flow Coma Anti-serum Bullets (Box of 250) If a person is in full rage with the Flow Coma, and you cannot face them with your special ability, then this gun, which can be found in various places, can be armed with special bullets that have the exact same concentration of Anti-serum as the prescribed data in numbers 2 & 3. Use them sparingly though. If you are able to hit of the “Quarries” with a bullet from this gun pack, you should be able to bring them out of the trance-like state temporarily.

5.
Anti-matter Energy Blade (Permanent Weapon) Even though the powers of the Flow Coma are most certainly feared, there is however a special weapon that can weaken the state of the Flow Coma, perhaps allowing just enough time to escape…..The Theory on Anti-matter is a very heavy issue, so you might want to do some research first before you find this particular weapon.

6.
Hourglass Trinkets (Rare) Scattered throughout certain parts of the planet are trinkets that emanate a strange glow. It is strange because, no matter where this item is placed, the Flow Coma will NOT touch the surrounding area of up to 1000 feet in circumference. What kind of energy do these Hourglasses have?

7.
Hourglass Trinkets (Rare) Scattered throughout certain parts of the planet are trinkets that emanate a strange glow. It is strange because, no matter where this item is placed, the Flow Coma will NOT touch the surrounding area of up to 1000 feet in circumference. What kind of energy do these Hourglasses have?

8.
Hourglass Trinkets (Rare) Scattered throughout certain parts of the planet are trinkets that emanate a strange glow. It is strange because, no matter where this item is placed, the Flow Coma will NOT touch the surrounding area of up to 1000 feet in circumference. What kind of energy do these Hourglasses have?

9.
Hourglass Trinkets (Rare) Scattered throughout certain parts of the planet are trinkets that emanate a strange klow. It is strange because, no matter where this item is placed, the Flow Coma will NOT touch the surrounding area of up to 1000 feet in circumference. What kind of energy do these Hourglasses have?

10.
Fresh Water (12-pack) Most of the Water on the planet is badly contaminated by bodies of dead lifeforms, but there are a few places that have temporary storehouses that stocked up on Fresh Water. Look around for them.