Modern Dark Fantasy - [EX]

Started by Atlus, July 04, 2009, 05:03:36 PM

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Atlus

Why extreme? Because I don't like knowing how a story ends before cracking the spine. What I propose is a no limits game. No ons and offs, no nada. Only the site rules and what the characters would do will be the guideline. I would like a no limits game or collaborative story in which everyone makes a character, we establish the setting, and then we see where we land. Extreme things might not even occur, or it might be one giant gore fest. It might be humorous in tone or dark, all the characters might live or everyone might need to create a new character before we hit page three. There will be as much or as little sex as the story demands. Who's with me?

I tend not to play the system games but this sort of thing demands a certain level of absolute arbitration. If two people both want their characters to come out on top in a conflict there needs to be a way to determine who wins. I'm open to suggestion on this front. The simpler the solution the better. I'm also open with regard to the setting/genre. I eagerly await your suggestions.
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OldSchoolGamer

What kind of genre and topics would you want this story to explore?

Atlus

I've not a clue on topic. That would come down to what characters people made. I was hoping to find people that were interested in such a game and then discuss. Currently my picks for setting are modern, cyberpunk, and sword and sorcery (by sword and sorcery I don't mean any particular brand of magic + swords, just a general concept).
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AKunoichi

Quote from: Atlus on July 04, 2009, 07:30:43 PM
I've not a clue on topic. That would come down to what characters people made. I was hoping to find people that were interested in such a game and then discuss. Currently my picks for setting are modern, cyberpunk, and sword and sorcery (by sword and sorcery I don't mean any particular brand of magic + swords, just a general concept).

I'd be up for fantasy.

Playing the daughter of a war god and a love goddess who wanders the planes looking for random sex and exciting battles.

Atlus

I'd like to nail down the details of the setting before we hit character creation. Also, I'm hoping for something more story centric than random sex and exciting battles.
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Atlus

I'm still open to suggestion but I'm starting to lean towards modern dark fantasy. There is still plenty of room within that category for wiggle though. The source of magic, are there non humans, etc. Keep the thoughts coming guys (and gals).
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Darkpoet

I'd be interested in joining, especially a fantasy setting.

I've been having a dry spell in terms of settings for a while now, but I do have a couple old ideas that could be adapted. 

For something fantasy, I think a "world the Gods have forgotten" concept would be interesting.  Something along the lines of: Gods of some world create it as a prison plane, and then lose interest for whatever reason.  Eventually, it forms its own source of magic, and basically an entire separate plane comes into existence from the original people that had been sent there  Eventually, some beings would take notice of the world again (Gods/Goddesses, Devils, Angels, etc.) and would soon be competing for power on that world...and would have to compete with whatever mortals had come to power there. 

HairyHeretic

Are you familiar with the old Ravenloft D&D setting? An adaptation of that might be something along the lines of what you're suggesting.
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Darkpoet

I've read things set in Ravenloft, but I've never played anything in it.  I always feel more comfortable saying I'm "familiar" with a setting after playing at least one game in it. 

HairyHeretic

Never played in it myself, just remember it from reading Dragon for years. :)
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Darkpoet

It certainly has the "dark fantasy" part down as far as settings go. 

Atlus

Quote from: Darkpoet on July 05, 2009, 01:44:57 PM
I'd be interested in joining, especially a fantasy setting.

I've been having a dry spell in terms of settings for a while now, but I do have a couple old ideas that could be adapted. 

For something fantasy, I think a "world the Gods have forgotten" concept would be interesting.  Something along the lines of: Gods of some world create it as a prison plane, and then lose interest for whatever reason.  Eventually, it forms its own source of magic, and basically an entire separate plane comes into existence from the original people that had been sent there  Eventually, some beings would take notice of the world again (Gods/Goddesses, Devils, Angels, etc.) and would soon be competing for power on that world...and would have to compete with whatever mortals had come to power there.

I'm liking this concept. It's similar to some concepts I've been playing around with in my own writing but different enough to make everything new again. As far as Ravenloft goes, I've heard of it but I'm completely unfamiliar with the details. Also, while I've played DnD several times in the past I'm really not versed enough to run a game (not to mention I don't have a ravenloft book). If it's the kind of thing where not everyone needs a book and someone else can run the numbers then I'm game.
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GabrielM

I might be interested then again I am interested in almost any thing -smiles-

LadyDiscord

Sounds chaotic. So a mix of dark fantasy, cyberpunk and the like. Reminds me of Luis Royo type thing. I'd be interested.
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Atlus

QuoteCurrently my picks for setting are modern, cyberpunk, and sword and sorcery (by sword and sorcery I don't mean any particular brand of magic + swords, just a general concept).
I actually meant this to be more of a list of possible ideas then one long description. Though now that you mention it a blending of these elements could be a lot of fun. I'm really liking where this is heading.
And now I must look over my Royo collection (books, not the original paintings) for inspiration.
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LadyDiscord

Well I'm glad I could be of service and I'm even more glad that you knew who I was talking about because this actually put me in the mind of him. Imagine all the possibilities if you could blend all these particular elements.
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Darkpoet

I really like the concept.  I haven't spent too much time in cyberpunk land, but just the sheer number of characters that could come out of a blend of those two settings is fantastic. 

GabrielM

Cyber Punk is most always dark and can have magic and the likes in it. So maybe a city that at night is a totally different place because the night has been taken over by the underground.
Maybe a story were all the characters live two lives much like the story Penny Dreadful.

LadyDiscord

I think I'll go look at some Royo shots to, but the underground idea sounds nice.
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Thufir Hawat

Quote from: Atlus on July 04, 2009, 05:03:36 PM
Why extreme? Because I don't like knowing how a story ends before cracking the spine. What I propose is a no limits game. No ons and offs, no nada. Only the site rules and what the characters would do will be the guideline. I would like a no limits game or collaborative story in which everyone makes a character, we establish the setting, and then we see where we land. Extreme things might not even occur, or it might be one giant gore fest. It might be humorous in tone or dark, all the characters might live or everyone might need to create a new character before we hit page three. There will be as much or as little sex as the story demands. Who's with me?

I tend not to play the system games but this sort of thing demands a certain level of absolute arbitration. If two people both want their characters to come out on top in a conflict there needs to be a way to determine who wins. I'm open to suggestion on this front. The simpler the solution the better. I'm also open with regard to the setting/genre. I eagerly await your suggestions.
I wholeheartedly support that idea ;D!

Now, whether I will join, depends on the setting, system and genre you decide to use, so I haven't decided it yet. But I'll make sure to follow this thread, and if I'm interested in what you want to play, I can write a character real fast!
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Indigo

Quote from: LadyDiscord on July 05, 2009, 06:49:15 PM
Sounds chaotic. So a mix of dark fantasy, cyberpunk and the like. Reminds me of Luis Royo type thing. I'd be interested.

Mmm, an very good base to start building an RP from...for then all manner of things can occur, and/or be. Add to that the structure it would need so that it could have a solid 'system' to rule it, and you have something that could be rather interesting.

...underground sewars that lead to cathedrals, where cisterns and soaring, fungus riddled, rusting steel girders rule.  Tall, spindly towers that house commerce of both mundane and dark variety. 

If there are 'gods/demons' or Whomever created and abandon the place, then have come back, they would be  met by a fantastical plethora of beings who far exceeded even their imagination and ability to create.  A love/hate relationship, and of course, conflict galore.

/just a brainstorm

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OldSchoolGamer

Here's an alternate take on the whole world within a world thing:

Out in the country, there's this stretch of fens and forest known as The Outwoods.  It's uninhabited, and from the air doesn't appear remarkable in any way.  Locals, however, have a slightly different perspective.  It's known that people tend to get lost in the Outwoods.  Compasses act rather queerly, and there's an area of four or five square miles where they just spin lazily around and are of no use at all. 

Cell services get erratic near the edge of the Outwoods, and within, there's no coverage.  Around the edges, you might get a radio station from two states away, but not the FM station six miles away.  Or nothing at all, especially once inside.

Locals avoid the area, as it has a bad reputation, though no one really knows why.  Rumors abound.  However, there ARE those who know more about the Outwoods.than the general public.  There was the woman who wandered into the Outwoods, and came out scratched, bruised...and pregnant.  The birth was...severely deformed, and currently is  enbalmed in a large jar at the state university in a secret location...

Indigo

...or both!

The 'outworld' which is also it's own world, where caverns are great, jewel encrusted domains and really, nothing is what it seems...wicked, haunted trees where the roots lead to elaborate labyrinths and traps, and intelligent fauna try to consume the unwary tresspasser....and of course...those much darker, seeking to ravish those not from the 'outland', so that their seed might spread beyond the shadow where they reside.  Also perhaps 'attacks' from the outworld, where people are stolen, or houses destroyed, as the 'outworld/forest' seeks to gain more of a foothold.  Of course, the city or village dwellers are hard veterans of this, and well verse on how to 'stay off' such episodes.

So then...you have a superstitious city, or village, even if technologically advanced, superstition still rules, but tech is king! Innate magic some can do, along with good, technical savvy, yet due to the  'outworld' and the deep, massive magic and technology there which the 'villagers' can never hope to match, but are intrigued, lured...or repelled by it.

/another brainstorm

OldSchoolGamer

I think we're getting warmer here.  Maybe I'll try mapping some of this ouit, write a little backstory.

Question Mark

#25
Loved the philosophy you expressed int he first post.  Count me in.

I like the Outwoods idea.  And the cyberpunk one.  And the dark, alternate-reality city one.  So...  I'll go along with anything you guys decide!  :D

LadyDiscord

This does sound very good. Perhaps there are beings that are both organic and machine that are involved here.
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OldSchoolGamer

I'm thinking that thousands of years ago, two tiny black holes collided at the Earth's surface.  The explosion, while not massive in conventional terms, reached into multidimensional space, opening up a rift in the space-time continuum.  The area is stable...mostly...but events such as solar flares and tectonic activity can cause telluric currents that open up, at least for a time, connections between our world and others...as well as between our world and versions of Earth that might have been (alternate histories).

Because the area is away from commercial air traffic routes, and sparsely populated, its properties haven't been investigated--yet.  The locals avoid it because of some unexplained events there, like the woman who was found, as well as cattle mutilations.  There's a local legend of a tall, greenskinned bipedal creature with a piggish snout, a little like a localized Sasquatch, but the story hasn't gained wide enough circulation to have many folks coming to look.  And then there's the fact about fifty souls have disappeared in that stretch of woods over the two hundred years or so the area has been inhabited...

Indigo

#28
Hah! I like it.

My mother was raised in a small, valley mountain, superstitious 'village', really (less then 200 people) I own land there and this reminds me of there....as there is something 'unnerving, beyond, other' about the place.

Might be just me, but I can easily see(TyTheDnDGuy)'s idea as quite workable, depending on tweaks to make it good for everyone...maybe some localized, 'tech ranch', where a bunch of savvy folk like their fresh, unpolluted air, but want all the benefits of big city 'connection', so someone spent good money to have stable internet and a barn full of random technical equipment.  Of course, opposite that would be the 'ritualists', or those who like their own plot of land free of tech, but maybe with small groves of trees...like aspens or 'fairy rings/mushroom circles' where they do their own thing...then there are the rest that think the previous two kinds of people are insane and never invite them to their bbq's.   :P

...everyone though...is wary of the stretch of woods which lie dark and deep, just beyond their perimeter

Question Mark

Quote from: TyTheDnDGuy on July 07, 2009, 06:31:07 PMI'm thinking that thousands of years ago, two tiny black holes collided at the Earth's surface.  The explosion, while not massive in conventional terms, reached into multidimensional space, opening up a rift in the space-time continuum.  The area is stable...mostly...but events such as solar flares and tectonic activity can cause telluric currents that open up, at least for a time, connections between our world and others...as well as between our world and versions of Earth that might have been (alternate histories).

Because the area is away from commercial air traffic routes, and sparsely populated, its properties haven't been investigated--yet.  The locals avoid it because of some unexplained events there, like the woman who was found, as well as cattle mutilations.  There's a local legend of a tall, greenskinned bipedal creature with a piggish snout, a little like a localized Sasquatch, but the story hasn't gained wide enough circulation to have many folks coming to look.  And then there's the fact about fifty souls have disappeared in that stretch of woods over the two hundred years or so the area has been inhabited...

Brilliant!  Brilliant!  I wholeheartedly support this idea!

Quote from: Indigo on July 07, 2009, 10:23:41 PMHah! I like it.

My mother was raised in a small, valley mountain, superstitious 'village', really (less then 200 people) I own land there and this reminds me of there....as there is something 'unnerving, beyond, other' about the place.

Might be just me, but I can easily see(TyTheDnDGuy)'s idea as quite workable, depending on tweaks to make it good for everyone...maybe some localized, 'tech ranch', where a bunch of savvy folk like their fresh, unpolluted air, but want all the benefits of big city 'connection', so someone spent good money to have stable internet and a barn full of random technical equipment.  Of course, opposite that would be the 'ritualists', or those who like their own plot of land free of tech, but maybe with small groves of trees...like aspens or 'fairy rings/mushroom circles' where they do their own thing...then there are the rest that think the previous two kinds of people are insane and never invite them to their bbq's.   :P

...everyone though...is wary of the stretch of woods which lie dark and deep, just beyond their perimeter

And this one as well!  I'd be one of the tech-savvy people.

Hey, these ideas are so frikken' awesome, we should totally make a roleplay out of it.  liek, srsly

Atlus

Below is an attempt at blending several elements and genres described previously. It approaches the outwoods idea from a cyberpunk angle. Here goes nothing..

Resources waned, population sizes boomed, and then the world ended. But no one really seemed to notice. There was no fire or plague, just a certainty that what was old would never be new again. As the population began to dwindle science set about the task of making the world a better place. Great leaps in telecommunications, man-machine interfaces, and nanotechnology were made. But it was too little too late.
Centuries later, mankind lives in the ruins of it's former glories. Sprawling cities that once supported millions now hold thousands or less. The technology of days gone by enables the inhabitants to survive but only barely. And everyday one of science's greatest follies closes in.
Originally the nanites (we can think of a better name later) were meant to convert garbage into useful enzymes and fertilizers. This worked for a time but not quickly enough to produce crops. The program was then expanded to produce larger, faster maturing livestock. This worked as well but not well enough to feed even half the people. It was at this point that the scientists decided to allow the nanites to intuitively search out new resources and report back. This worked, until there was no one to report back to.
Now centuries later, the nanites conduct their own experiments. Any sparsely inhabited area is a potential nanite experiment. Some are benign. Occasionally these experiments even bestow abilities on those exposed. Other nanites have produced flora and fauna both beautiful and deadly. Others still have produced horrors before unknown by man or beast. The end goal of these experiments is the betterment of mankind. But what does a machine consider "better"?


That was longer than intended. Long story short. Humans in ruins of cities. Cities surrounded by horrors in woods. Humans have tech. Some humans have magic. Horrors have...whatever the hell they want. Did I mention that what made the nanites go crazy was magic?
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LadyDiscord

I love it when do we start!. Wait but what is the purpose..what would be our characters reasons to existing..will some be these farmers and others horrors? Maybe both? Will the cities have like a 'dark city' feel to it...no sunlight? More night than day?
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Indigo

*claps her hands*

I'm there, wherever 'there' may be...

Question Mark

Your idea is cool, Atlus, but I'm finding myself liking TyTheDnDGuy's and Indigo's concepts more.   :-\  I like the idea of a (relatively) normal and stable world, in which exists a small area where everything just isn't right.  There's something wrong in this little patch of forest, something unnatural.

That idea always sends shivers down my spine.

Atlus

Quote from: LadyDiscord on July 08, 2009, 12:21:50 AM
I love it when do we start!. Wait but what is the purpose..what would be our characters reasons to existing..will some be these farmers and others horrors? Maybe both? Will the cities have like a 'dark city' feel to it...no sunlight? More night than day?

I love Dark City and while I wasn't going for that vibe consciously there are definite similarities. I can't really think of a good reason for their to be more night than day unless the particular city we play in happens to be geographically located so as to get very little sunlight.
Whether or not PCs can be horrors still needs discussing, as does the purpose. One possible concept is that a means of controlling the nanites has come to light. It would then be up to individual characters whether they would shut them down at the cost of the potential reemergence of mankind, destroy the means of control so that man can proceed towards the machine ideal of betterment, or take control of them and effectively achieve godhood.
This is just one possible story push though. Suggestions are welcome.
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Atlus

Quote from: Question Mark on July 08, 2009, 12:34:07 AM
Your idea is cool, Atlus, but I'm finding myself liking TyTheDnDGuy's and Indigo's concepts more.   :-\  I like the idea of a (relatively) normal and stable world, in which exists a small area where everything just isn't right.  There's something wrong in this little patch of forest, something unnatural.

That idea always sends shivers down my spine.

I tried to incorporate as much of that as I could and still keep the cyberpunk and magic elements alive. One of the reasons I lean away from a big stable world is that it leaves too many places to run to. Haven't you ever been watching a horror movie about some haunted place and thought "Why in the hell don't they just stick a for sale sign in the yard and leave town?" Sure once you're stuck inside you're stuck. But once you're inside it doesn't really matter that there's a whole big world out there.
I understand that arming humans magically takes a little of the creep factor out. It's a bit like the difference between Night of the Living Dead and Resident Evil. Sure the zombies are the same but in resident evil you play as a heavily armed special ops trooper. I have a bazooka, why should I be scared? To this end I think that the magic that the humans possess should be limited, and that those humans who possess great magic are typically a part of the problem as opposed to the solution.
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GreenHavok

I have read everything posted so far, and i am very interested, regardless of how the world turns out. I don't have any input at this time other than to show my interest, but if anything comes to mind, i'll be sure to share it :)

Question Mark

What if...  We start off in Ty and Indigo's world, then a group of us for one reason or another winds up in that little patch of forest.  We slip through the tear in reality, and when we finally manage to exit the outwoods, we come out to Atlus' world.

It's a rough idea, and can be refined a lot.  But that's the basic premise.

OldSchoolGamer

Quote from: Question Mark on July 08, 2009, 11:26:48 AM
What if...  We start off in Ty and Indigo's world, then a group of us for one reason or another winds up in that little patch of forest.  We slip through the tear in reality, and when we finally manage to exit the outwoods, we come out to Atlus' world.

It's a rough idea, and can be refined a lot.  But that's the basic premise.

That's pretty much what I had in mind...hence all the disappearances I mentioned.  The area is, at times, a nexus to these other worlds and alternate universes.  Sometimes what is There, comes Here.  And, sometimes, what is Here wanders into the Outwoods and ends up...There.

Atlus

I think we're getting closer to a solidified idea. I'm not tied to the setting I proposed though I still don't quite follow Ty's either. Is the main division between the two the fact that there is a stable world to run to or is there something else? Is it a matter of relatability to characters that come from a world similar to our own? What say you all? Another thing that will impact or decision is the means of arbitration i.e. the system. Now that we know generally what we want it's time to figure out what rules will give it to us. Suggestions?
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Thufir Hawat

#40
Quote from: Atlus on July 08, 2009, 09:51:08 PM
I think we're getting closer to a solidified idea. I'm not tied to the setting I proposed though I still don't quite follow Ty's either. Is the main division between the two the fact that there is a stable world to run to or is there something else? Is it a matter of relatability to characters that come from a world similar to our own? What say you all? Another thing that will impact or decision is the means of arbitration i.e. the system. Now that we know generally what we want it's time to figure out what rules will give it to us. Suggestions?
I get the impression that it's going to be a gritty game, or at least the proposed settings imply that from what I can read.
If we have basically two different settings/planes linked together, a generic system seems to be the obvious option. I'm familiar with GURPS and BRP, and they are both a good fit for a gritty game (and with optional rules, they can be made even more or considerably less gritty).
Oh, and there are legal, free and shortened variants of both on the web, in case someone doesn't own the books ;).

Now, I might have misread the intended tone of the game. For a setting without firearms, but with deep-burning passions, the free quickrules of The Riddle of Steel are a good fit - or NEMESIS, if you want to underline the fear and despair. For a pulp story, Spirit of the Century is probably best, but it's long, but I really don't think anyone wants pulp-level super-characters.
Well, these are my suggestions - there are lots of them, but it will impact the game significantly, so I decided to give you more choices... ;D
Maybe we/you should start discussing not only the setting, but what genre you want to play and how you imagine the tone of the game (these can be rather different things)?
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Atlus

Very good points Thufir. I should have time tomorrow to look over some of the systems you mentioned. As for tone, it hasn't been discussed but I think it's been implied. Given the current settings I think gritty and fear soaked are our tone. If I've gauged that wrong let me know. Genre, I think, is where the two settings we have differ. For the most part they're the same setting but one has more of a sci-fi spin on it. I don't want to lose the feel of isolation from the sci-fi version. Other then that I'm open.
I hesitate to go with the falling from one world to the other idea mostly because it'll be hard to manage. Getting all the characters to a point where they can meaningfully interact is hard enough with just one plane of existence. With some planning I think it might be possible to play through the version in the woods as the fore story for what will happen in the future. The pacing would have to be fairly brisk to keep things interesting but I think it could work. We may even cause the future story to occur. Thoughts?
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Thufir Hawat

Work it backwards. Tell the players to create characters that can interact meaningfully from the beginning!
Of course, killing someone is also a form of interaction, so you might want to be more precise in the wording if that is to be a team game... ;D
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Atlus

So far I'm leaning towards NEMESIS. It's a bit more involved then I was looking for, but it's precise and quick and has all the mechanics we'll need. More updates as they occur.
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Thufir Hawat

Yes, NEMESIS is using Greg Stolze's ORE system. With just one roll for anything, it ought to be fast, which is a big bonus for forum games ;).

Everybody, if you have different suggestions, feel free to offer them before the GM picks a system!
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Indigo

I am not familiar with much beyond GURPS, but am a quick learn, so I can see no issue for me using the above suggested.  Does anyone have any links for NEMESIS? I will go browse to see what I can find...

Also...I wouldn't mind playing more then one character as befitting and/or needed.  That way, if death comes for one, I still have another.

Callie Del Noire

definitely sounds like a fun idea (or rather ideas) I would enjoy a modern fantasy or cyberpunk game.

Anyone check out the 'Nightside' series by Simon R. Green. All sorts of overlap there.

Thufir Hawat

Indigo, I only offered free systems for obvious reasons, so here is a link for NEMESIS.
http://www.nemesis-system.com/what-is-nemesis.html
It's also a free download, so you can look up the rules from this link. I guess we might not be allowed to use spells, at least not in the beginning, and it might be a bad idea even if we are, but you've got to ask the GM about this... ;)
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Indigo

Ah...thanks for the link. 

...lovely...I'm liking it already.

Question Mark

Quote from: Indigo on July 14, 2009, 11:24:28 AMI am not familiar with much beyond GURPS, but am a quick learn, so I can see no issue for me using the above suggested.  Does anyone have any links for NEMESIS? I will go browse to see what I can find...

Also...I wouldn't mind playing more then one character as befitting and/or needed.  That way, if death comes for one, I still have another.

Yup.  What she said.

Thufir Hawat

Quote from: Indigo on July 14, 2009, 12:17:53 PM
Ah...thanks for the link. 

...lovely...I'm liking it already.
You are welcome ;).
Yeah, it's a nice game. These are some of the games I like most, and I have reasons to like each and every one listed!
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precious


OldSchoolGamer

So where are we going with this?  I can write some backstory for the wormhole/portal area if y'all like.

Question Mark

Quote from: TyTheDnDGuy on July 06, 2009, 11:03:27 PMI think we're getting warmer here.  Maybe I'll try mapping some of this ouit, write a little backstory.

I think I'll do that too.

Chat Noir

I'm interested, by the by. Once a system is settled upon I will need some help getting the hang of it because I've not played much for system games but I'm sure I can pick it up.
If you've been missing me please see my thread here.

"Sticks and stones may break my bones...
...but whips and chains excite me."

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LadyDiscord

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Thufir Hawat

If the GM picks a system from my list, both of you can PM me with any questions ;).
No, I'm nto going to make your characters for you :P. Questions are fine, though.
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LadyDiscord

Wouldn't ask you to. :P But thanks! It shouldn't be to hard to grasp.
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Thufir Hawat

No, it shouldn't >:). I took care to only recommend systems that are not only free and work well for such a kind of game, but also are short enough to be grasped fast.
Oh, and you are welcome :P!
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Atlus

NEMESIS is the system. It's got what we need and is flexible enough to grow with the game. Look for a solidified setting in the near future (not tonight, I need sleep). I'm shooting for a weekend start date. Those of you writing setting background can send it to me via pm and we'll discuss.
How profound such profanity can be.

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Thufir Hawat

How many dice do we get to create characters >:)?
Also, what kind of solidified setting are you looking for? I might know something free that fits it, too.
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Indigo

-if this is still on the table-

To expand on Thufir Hawat's question on character creation, will we be permitted to make more then one?  I asked earlier, but never had that clarified.  Also, I will send a few thoughts on setting background to you, Atlus, as you requested, as soon as I write them out.

Chat Noir

I'm gonna need someone to give point me in the right direction for where to go on the NEMESIS website to find a character sheet/create a character when this all starts. I'm totally system-retarded when it comes to going it all alone.
If you've been missing me please see my thread here.

"Sticks and stones may break my bones...
...but whips and chains excite me."

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Indigo

#63
Quote from: Thufir Hawat on July 14, 2009, 11:55:58 AM
Indigo, I only offered free systems for obvious reasons, so here is a link for NEMESIS.
http://www.nemesis-system.com/what-is-nemesis.html
It's also a free download, so you can look up the rules from this link. I guess we might not be allowed to use spells, at least not in the beginning, and it might be a bad idea even if we are, but you've got to ask the GM about this... ;)
I quote what Thufir Hawat linked up above.  :-)  (please note edit below)


--edit, also, you don't have to download, just 'view', when your looking through things, if you wish.  It's a PDF format that way

--another edit!
To be more specific on your questions;
QuoteI'm gonna need someone to give point me in the right direction for where to go on the NEMESIS website to find a character sheet/create a character when this all starts. I'm totally system-retarded when it comes to going it all alone.
Character sheet click Here
Rules/how to create a character/stats click Here

Thufir Hawat

Chat Noir, just ask and you'll get an answer... :P

Atlus, I think that besides the number of dice, we also need to know whether the "supernatural" advantage is allowed in play ;). It tends to make a real difference... ;D
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Chat Noir

Thanks for the more direct links, it's what I was trying to ask for, lol.

I might not be able to figure out building a character on my own. I might just be too system retarded for this ^^;

Assuming I can slog through the character creation and not cock it up massively I'm all for it though
If you've been missing me please see my thread here.

"Sticks and stones may break my bones...
...but whips and chains excite me."

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Question Mark

Quote from: Chat Noir on July 31, 2009, 09:49:49 PMThanks for the more direct links, it's what I was trying to ask for, lol.

I might not be able to figure out building a character on my own. I might just be too system retarded for this ^^;

Assuming I can slog through the character creation and not cock it up massively I'm all for it though

Everything she said pretty much applies to me as well.

Thufir Hawat

#67
Nobody here is "too much system-retarded"!
How do I know this? You are all successful with using a personal computer, or you wouldn't be posting here ;). A computer is a much harder system to operate, you're just more familiar with it.
As I said, ask for directions, I'm here to help. I find that most people just never had anyone to explain them the "how" and "why" of using a system.
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Callie Del Noire

I'd like to play a d20 Modern 'Shadows' game of some sort. Never seem to pool interest into it on the local game store level.

I think it would be fun to be a teifling/drow(or half-drow elf) growing into his/her abilities and come down to the big city chasing after a father the character never knew and finding a whole new 'darker' world.

Thufir Hawat

You can certainly play that concept, if Atlus allows it, but the system for this game would be NEMESIS. It's no big deal to create a dark elf with this system.
I guess we are waiting for GM's input... ;)
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Callie Del Noire

Quote from: Thufir Hawat on August 01, 2009, 01:48:18 PM
You can certainly play that concept, if Atlus allows it, but the system for this game would be NEMESIS. It's no big deal to create a dark elf with this system.
I guess we are waiting for GM's input... ;)

Never used it. ;d And to be honest I thought the dark elves/teiflings got the short stick for their LA penalty.

Thufir Hawat

I don't see a point in discussing LA penalties, since we won't be using D&D anyway. In NEMESIS, your dark elf is not penalized for being of a particular race, at least not by the game itself.
Now, in the setting, dark elves might have something of a bad reputation, since they usually do, but it's up to the GM... ;D
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