Dark Heresy: dark pursuits (40k rpg, Interest thread!)

Started by wander, February 12, 2018, 05:03:43 PM

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Eobelle

I'm having difficulty with this system and making the character I really want to play, plus it looks like there are more than enough players, so I'm going to bow out of this one.

firepyre

#51
I think I'll go with the buy. Probably used all my luck on the last set. Still need to spend XP too.

Lucius Havelock

Voidborn Adeptus Mechanicus Seeker

Seconded to the inquisiton, Lucius comes from an arm of the martian priesthood known as Factors, the liasons between the adeptus mechanicus, and the imperial nobility. Ambasadors, if you will. As such, Lucius studies human mannerisms, in much the same way most techpriests study machines. He is able to seamlessly interface with humans of many different walks of life, pick lies from the truth, and provide many other useful forms of analysis. Also a highly capable assassin, he specialises in indirect methods, and can engineer situations to achieve all manner of outcomes, from an accident with a faulty airlock, to a "chance" encounter with a vagabond in a  dark alley.

Stats
WS 25
BS 25
S 20
T 30
Ag 30 
Int 40
Wp 30
Per 40
Fel  40
Inf 32

Fate 3
Wounds 11

Aptitudes
Intelligence, Knowledge,Fellowship, Willpower, Perception, Social, Tech

Skills


Awareness,
Common Lore(Adeptus Mechanicus),
Logic,
Security,
Tech-Use
Scrutiny
Inquiry
Decieve
Charm
Linguistics(high gothic)
Linguistics (techna lingua)




Talents and Traits

Mechanicus implants
Mechadendrite Use (Utility),
Weapon Training (Solid Projectile)
Strong Minded
Keen Intuition
Jaded
Peer(nobility)
Peer(adeptus nechanicus)

Special Abilities
Child of the Dark: A voidborn character starts with the
Strong Minded talent, and gains a +30 bonus to tests
for moving in a zero gravity environment.

Replace the Weak Flesh: An Adeptus Mechanicus
character counts the Availability of all cybernetics
as two levels more available (Rare items count as
Average, Very Rare items count as Scarce, etc.).

Nothing Escapes My Sight: In addition to the normal uses of
Fate points (see page 293), a Seeker character may spend
a Fate point to automatically succeed at an Awareness
or Inquiry skill test with a number of degrees of
success equal to his Perception bonus.

Gear

hand cannon, optical mechadendrite, Imperial robes,
2 vials of sacred unguents
Memorance Implant
MIU
Calculus Logi Upgrade

XP Log
Scrutiny 100
Charm 100
Decieve 100
Inquiry 100
Linguistics (high gothic) 100
Linguistics (Techna lingua) 100
Peer (nobility) 200
Peer (adeptus mechanicus) 200


Galanthor

Vetinari!

Quote from: JoanieSappho on February 17, 2018, 11:07:37 AM
We also do get one reroll, but have to keep the second result no matter what.

Edit: My rolls
Character: Higborn Adeptus Administratum Sage
Rolls

- Stat (Toughness): 11
+ Stat (Fel/Inf): 16
+ Stat (Fel/Inf): 19

Regular stats
14
5
11
7
13
5
2 (Rerolled)

Reroll: 13

Emperor's Blessing (10+): No
Wounds (9+1d5): 12

Divination: 5,8: Violence Solves Everything: WS or BS +3, Agility or Intelligence -3
Those rolls are amazing.
wait...
does that mean you have 49 Influence as base line?

kinda makes me want to roll too now...and i know that will end horribly.

LizzieV

Inf from what I know is a stat you can't increase with xp so the cap on it is 40

Point buy would let you get to 35 then boosted to 40 with the world trait

Rolling would get you at best 3d10 drop lowest capping at 20 on the dice then with 20 added baseline to 40.


Anyway, got my character up https://elliquiy.com/wiki/Aurelia-LizzieV
O/O

JoanieSappho

Quote from: Galanthor on February 17, 2018, 12:38:40 PM
Vetinari!
Those rolls are amazing.
wait...
does that mean you have 49 Influence as base line?

kinda makes me want to roll too now...and i know that will end horribly.

Stats are 20+roll, so I'm afraid not. And yeah, Inf is very hard to increase. (Although the Peer talent does raise it by 1 each time it's taken. Also, my character has Peer: Administratum)  :P
40 is, pretty much, as high as it is possible to have, especially at creation, though.
Compared to Vetinari's stats my lowest stats are generally higher, but my highest ones aren't quite as high. More or less the same, overall. (I have, with the help of a talent, 1 stat at 40. They have three.

LizzieV

My stats were way out of wack and I had to lower them down. I just noticed I did a copy paste somewhere and ended up with way higher than what is possible to get. It should be fixed now although I'm still redoing some fatigue and carry weight stuff.
O/O

firepyre

Really didn't expect you guys to pick up on the reference that easily. Might have to change the picture...

Point buy does work out much stronger than originally expected. Also note ppint buy allows you to go to 40, not 35, if you want to tweak. The plus/minuses don't wind up having much effect.

Also, you guys might notice I have zero combat potential. When shit hits the fan, I will be diving for cover. And staying there.

LizzieV

The only reason I mentioned 35 rather than 40 with point buy was a subtle poke at not being able to upgrade to 45 using the +5 characteristic from the planet.

I wouldn't worry about not having much combat potential though, it makes up for people like me with nothing but combat and combat related things under their belt. If we have to depend on my social or knowledge skills things are going very poorly indeed.
O/O

JoanieSappho

Two last questions from me. The Admin's Master of Paperwork applies to starting gear picks, right?

Copied from the book
Master of Paperwork: An Adeptus Administratum character counts the Availability of all items as one level more available (Very Rare items count as Rare,
Average items count as Common, etc.).

As most of my starting gear rather needs that to be so.  :P

Also,  how are we doing character images? All drawn, or is a mixture of that and photos allowed as while looking for a fitting image of the former, I instead found one of the latter.

Galanthor

#59
I've read like...20 Discworld novel and am listening to one right now...you had no chance firepyre.

Also...I really like the idea of doing a wiki page for character sheets!

Anyways...got a first draft for the char, still need to roll  divination and wounds. Also might juggle around some some things, kinda wanna sleep over it.

Kind of feel like he is too combat heavy for his and really didn't have an idea what else to do with the 10 points i put in influence or what talents to buy for my role really. Requisitioning Amasec feels like a bit of waste, but...well feel like it's important for the character, kinda would like a second higher vintage bottle he keeps for the moment when he finds "the asshole that burned down his church", but using two bonuses is just hamstringing myself i feel

So yeah...any opinions or sage advice is welcome




EDIT: Removed old sheet

LizzieV

You could get a red-dot on the revolver. It's +10 BS to hit with a single shot ranged weapon.
O/O

firepyre

#61
I'd reccomend picking up command over one of the other skills you have. You have leadership, so you might as well.

If anyone has extra acquisitions left over, I'd appreciate a combitool. An auspex or stummer might be useful to the group as well. Would also like a multikey, but it's rare, so might have to aquire one later.

I went for an MIU, a memorance implant, and a calculus logi upgrade for my items. Might as well make use of the ad mech bonus.

Galanthor

Quote from: LizzieV on February 17, 2018, 02:15:56 PM
You could get a red-dot on the revolver. It's +10 BS to hit with a single shot ranged weapon.
Erm...what requisition should i ditch for that?

Quote from: firepyre on February 17, 2018, 02:47:37 PM
I'd recomend picking up command over one of the other skills you have. You have leadership, so you might as well.

If anyone has extra acquisitions left over, I'd appreciate a multitool. An auspex or stummer might be useful to the group as well. Would also like a multitool, but it's rare, so might have to aquire one later.

I went for an MIU, a memorance implant, and a calculus logi upgrade for my items. Might as well make use of the ad mech bonus.
I have command...do you mean I should've put it to level 2 instead of charm? Is it more useful? I see us asking questions or trying to get people on our side more likely than rallying a mob  that's why i didn't increase it.




Ok...kinda get the feeling you guys think i picked the amasec because i had leftovers? Because...I really didn't...I gave up on getting an additional mod or tool because i felt a drunk priest should have something to drink.

firepyre

Was the way you talked aboit the amasec being a waste. Also realized I had my multikeys and my combitools muddled in that last post. Fixed now.

Galanthor

ah...thanks.

...thing is...i'm not sure if fluff is really worth essentially throwing away an acquisition, which could have gone into rather powerful tools...

Zenkai

There is no such thing as a character useless in combat. Laying down suppressive fire, grenades, and some other things are not strictly tied to combat skill, but still immensely benefit the team. Just make sure to have cover and armor.

I for one will rely on our team acquisition specialist for ammo and stuffs. My weapons are all pretty common so I should be bathing in ammo. And I forgot all about red dot. Ehh.

wander

Lizzie; Your character looks great, you're approved and good to go! ^^

Joannie: Yes for your character it works out your requisitioned items for you will be one step more rare, given your ability. I am fine for drawn images or photos for character images, whatever the player's preference. There does seem to be mostly drawn images for this game if you'd like your character to match everyone else, though honestly I don't mind what people do to get a character image. :)




I am very glad y'all have been discussing options as I've been away from keyboard and helping to get your character sheets ready. ^^ I'm feeling that maybe tomorrow I'll post up an OOC thread to move character generation discussions and other game related chat there. If things keep going at the pace they have been, we should be starting at some point this week!  ;D

Oh! Also I was wondering which board this would be good for? Feel free to vote/discuss that below for me! :)

JoanieSappho

That's definitely an interesting question.
Non-con kinda makes sense, but I'm on the fence about it personally.

Also,I've seen plenty of times how inconsistent 40K can be about certain things, and one of those things kinda affects the initial idea I had for my character. I can do her a different way easily enough, but I'm somewhat attached to the first.
Basically, how possible would it be for a semi-random Administratum lady to have run into cultists and an eldar in a spaceport? Her following and not entirely ineffectual attempts to gather information to use against both having led to the two Forbidden Lore skills, and the Inquisition's attention, her ability to get information and desire to use it to protect the Imperium enough to stop her from just getting immediately blammed for finding out what she did.
And for the secret thoughts she keeps having of the eldar lady. Those are probably double heretical.

Some sources would claim there's no way that would happen, other sources have a half-eldar being the chief astropath in service to the Ultramarines, so, fair amount of room for interpretation in there.
Also, assuming this is pre-8th edition and Cadia's still in one piece, Papa Smurf isn't back and the galaxy's not been split in half, right?

And thinking back to Rogue Trader kinda makes me want to play the granddaughter or whatever of that one infamous inquisitor in there.
Because the legacy of Inquisitor Obi-Wan Sherlock Cleusseau must never be forgotten! (No, that was actually a real thing. Honest. Really.)
Maybe if Admin Girl dies, idk.

firepyre

I don't think it's a big deal where the game goes. 40k is brutal, but usually pretty non-sexual for the most part. Non-con seems as good as anywhere.

So long as the group is radical alien ties shouldn't be a problem. With a highborn background, there's some room for clout coming into play too. Guess it depends on what the gm prefers. Inquisitors are know to use criminals as well... if you want to go more heretical, you could probably strap on an explosive collar and play that out.


Galanthor

#69
K...think I figured it out, thanks for the input, you guys.




About the changes:
Took away both Influence and the amasec.
We already have someone for requisitions and i'd need commerce to be good at it anyways. Willpower on the other hand seems to fit my role.
As for the amasec...even an alcoholic doesn't necessarily run around with a bottle of booze.
I also swapped second charm for command since i realized that it can be used in combat and is generally more useful than i thought.
Then there is the thing about the 35 stat points, 3 acquisitions and 400 xp i sank into making him a worthwhile melee fighter...Now I COULD have taken away the weapon skill aptitude and toughness and gotten intelligence for some fun stuff. But...truth is...I just really want to make jokes about him swinging a huge hammer.

Rolls:
At 2018-02-18 00:11:54, Galanthor (uid: 14292) rolls: 1d5 Result: 4
At 2018-02-18 00:17:49, Galanthor (uid: 14292) rolls: 1d100 Result: 69




Name: Raphael Azazel Ignatius Leviathan Tyranus Megas Van De Luitvegen III
Home World: Highborn
Background: Adeptus Ministorum
Role: Hierophant

Never did he sin or curse, nor smoke or drink for he was strong in faith and knew: The Emporer protects. The Emporer was with him.
He didn't when he was pampered by his fathers servants, a life without any hardships and absolvement for any misstep in reach.
He didn't when he joined the Ecclesiarchy, so filled with religious fervor, that he threw away his easy life.
He didn't when he was send his fathers weapon and a note that he died far away at home.
He didn't when they put him on a backwater planet to preach in a small church.
He didn't when more and more came to hear his sermon.
He didn't when they stopped coming.
He didn't when he heard the names of strange gods praised.
He didn't when he alone defended the steps of his church from heretics.
He didn't when a strange man asked for his help searching for sinners.
Then he saw the his church in devoured by flames. He muttered a curse and downed a bottle of Amasec. The Emporer didn't protect him that day. The Emporer wasn't with him. There was just the man that asked his help and now helped him, by introducing himself and offering a new purpose.

Stats


   
       
       
       
       
       
       
       
       
       
       
       
       
       
Charakteristic Base Value Allocated Points Training Sum
Weapon Skill 25 15 5 45
Ballistic Skill 25 0 0 25
Strength25 0 0 25
Toughness 20 20 40
Agility 25 0 25
Intelligence  25 0 0 25
Perception 25 0 0 25
Willpower 25 15 0 40
Fellowship 30 10 5 45
Influence 30 0 0 30
Fate Threshold:   4 0 0 4
Wounds: 9 4 13

Skills


   
       
       
       
       
       
       
       
Skill Base Value Training Sum
Deceive0 1 1
Charm 1 1 2
Scrutiny 1 0 1
Command 1 1 2
Common Lore (Adeptus Ministorum) 1 0 1
Linguistics (High Gothic) 1 0 1

Aptitudes

Fellowship         
Leadership         
Weapon Skill         
Offence         
Social         
Toughness         
Willpower         

Talents

Weapon Training (Low-Tech, Solid Projectile)
The character can fire lightning out of his ass, duh.

Hatred(Heretical Cult)
A group, organisation, or race has wronged the character in the
past, fuelling this animosity. When fighting opponents of that group
in close combat, the Acolyte gains a +10 bonus to all Weapon Skill
tests made against them. He also finds it difficult to back down
from a fight with his hated foe, and must make a Challenging (+0)
Willpower test to retreat or surrender when fighting them, unless
suicidally outnumbered or outclassed

Devastating Assault
The Acolyte launches a furious attack on his foe, the rage of the
Emperor powering his assault. Once per turn, after resolving an
All Out Attack action that successfully hits, the character may make
a second All Out Attack action against the same target as a Free
Action, with the same bonuses and penalties as the first.

Equipment

Warhammer (Mono, Tox Dispenser)
Stub revolver
Imperial robes
Imperial Guard Flak Armour
Backpack
Glow-globe
Monotask servo-skull (laud hailer)

Divination

A suspicious mind is a healthy mind.
Increase this character’s Perception characteristic by 2. Additionally, he may re-roll
Awareness tests to avoid being Surprised

Bonuses

Breeding Counts: A Highborn character reduces Influence losses by 1, to a minimum loss of 1.   
Faith is All: When spending a Fate point to gain a +10 bonus to any one test, an Adeptus Ministorum character gains a +20 bonus instead.   
Sway the Masses: In addition to the normal uses of Fate points, a Hierophant character may spend a Fate point to automatically succeed at a Charm, Command, or Intimidate skill test with a number of degrees of success equal to his Willpower bonus.

Expenses

Items
Mono and Tox Dispenser Warhammer Mods
Imperial Guard Flak Armour
Amasec
Exp:

   
       
       
       
       
       
       
       
Devastating Ass. 300
Deceive(Level 1) 100
Weapon Skill 100
Fellowship 100
Command (Level 2) 200
Charm (Level 2) 200
Total 1000

firepyre

Added an xp log and spent my points. Wound up spending the majority on fluffy skills. High gothic, techna lingua, and peer ad mech and nobility.I find it somewhat odd that the seeker seems to be better at social interaction than perception based investigative stuff...

HairyHeretic

Fluff has changed a lot from Rogue Trader days, and most people aren't going to be aware of Imperials as anything other than pure xenophobics. Having thoughts about an elder would be definitely heretical, but there are always going to be people with outlandish tastes, perhaps particularly among the rich and powerful.

I'm not too fussed what board we go in though.

I'll try and get at least the first draft of a sheet up tonight. 11 hour days and a 5.30am wake up are still in the process of being adjusted to :)
Hairys Likes, Dislikes, Games n Stuff

Cattle die, kinsmen die
You too one day shall die
I know a thing that will never die
Fair fame of one who has earned it.

Galanthor

Quote from: firepyre on February 18, 2018, 01:02:08 AM
Added an xp log and spent my points. Wound up spending the majority on fluffy skills. High gothic, techna lingua, and peer ad mech and nobility.I find it somewhat odd that the seeker seems to be better at social interaction than perception based investigative stuff...

Honestly...I think your character might be better at being a Hierophant than mine.  :-\
Ah well...he can still boop things with his hammer.

firepyre

Right now they seem about the same. I plan on specialising more inquiry and scrutiny than charm and command though since they're the seeker's speciality.

Galanthor

#74
ah...good point, lemme switch something around then.

EDIT: Ok, switched the second rank in inquiry against charm to actually cover my role more closer. Fits the character better anyways.