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DC Earth Two, Intrest Check (Closed for now)

Started by VoluptuousVixen, August 26, 2013, 11:23:47 AM

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VoluptuousVixen

                                             

                             This RPG will be set in the new 52 DC universe of Earth 2.
                             What is Earth 2 you ask? It is a parrell Earth in the DC Universe.
           
First the Man of Steel from the Stars joined us, then the Dark Knight of Gotham, The Amazon princess, the Scarlet Speedster, The winged wonder, the martain and the Emerald enforcer. Superman (Clark Kent), Batman (Bruce Wayne), Wonder Woman (Diana prince), the Flash (Jay Garrick), Hawkgirl (Shearra Hall), Martain Manhunter (Jonn Jonzz) and Green Lantern (Alan Scott) were the original Justice League who gave their lives supposedly facing a full scale invasion from Apocalypse and Darkseids Forces. 

Fast Forward Five Years Later and meta humans start popping up as well as new threats which require a new team. Hence the birth of the Justice Society. But will President Amanda Waller be willing to accept an army of new heroes when she had such trouble with the last seven? And a new threat emerges from the grave known as Sollimum grundy who seems to have control over the dead.

The first story arc will have Grundy as the primary villain as our heroes unite, and the action will take place primarily in Metropolis. Basically I want to say we have free reign to create new versions of our beloved DC heroes. Such as Aquaman, Green Arrow, the Atom, Vixen, Black Canary, Cyborg, Zatanna, Stargirl, Beast Boy, Arsenal,  Raven, WonderGirl etc etc. But for now lets focuss on heroes rather then Villians.

The Flash can return as Barry Allen the second hero to master the speedforce.
Hal Jordan, Kyle Rayner or John Stewart can be the second Green Lantern if you wish.
Hawkgirl can now have passed to Kendra Saunders as the new reincarnated version.

In terms of the Bat Family, a compelling argument for a new Batman could be made such as say Dick Grayson as the Dark Knight. If someone wants to claim Supergirl and have her grow up into PowerGirl I would be fine with that also.

NPC`S

Superman/Clark Kent/kal El (Deceased)
Batman/Bruce Wayne (Deceased)
Wonder Woman/Diana Prince (Deceased)
Martain Manhunter/Jonn Jonzz (Deceased)
Flash/Alan Scott   (Deceased)
Green Lantern/Jay Garrick (Deceased)
Hawkgirl/Shera Hall (Deceased)

The Joker (Deceased)
Catwoman/Selina Kyle (Deceased)
Toyman/Winslo Shot the first (Deceased)
Harley Quinn (Incarcerated)
Lex Luthor (MIA)
Cheetah (Incarcerated)
Deadshot  (Incarcerated)
Boomarang (Incarcerated)
Enchantress (Incarcerated)
Killer Croc (Incarcerated)
Bane (Incarcerated)

VoluptuousVixen

#1
== Character Bio ==

== Personal Information ==
Legal Name: Dinah Laurel Lance
Alias: White Canary
Age: 28
Sexuality: Bi sexual
Part of Gotham Residing In: Lower East side

== Physical Description == Dinah is built very well. Coming in at 5`8 in height she is no shrinking violet. Long legs and a pert round ass and large breasts. Dinah is coverd in freckles which she gets from her moms side of the family. Naturally blond hair which she also gets from mom. She has a rather distinct dimple in the middle of her chin that is very pounced. She has full pouty lips and deep blue eyes. She has a few scars on her body from her days as a beat cop and a few from her latest trade as the White Canary of Gotham.

== Persona == Dinah keeps up appearances as a free spirited trouble maker still suffering from her parents divorce. She in-fact couldn’t be more focussed since returning to Gotham and becoming the Canary. She still hasn’t fully delt with her drink problem which got her kicked off the force to start with, but since been a vigilante she has little time for booze. The irony her *day* job is working in a bar is not lost on her. She keeps secrets from her family who still don’t know she was captured and tortured by pirates when she went off backpacking at 23. Nor the fact she was trained by one of Ras Al ghuls daughters. Dinah took all she learned from the force and Nyssa and combined it to create her Canary persona. She dongs a platum blond wig when she is the Canary to throw her enemies off. She prefers to go after misogynistic criminals who prey on women.         

== Key Skills == 1) Advanced Hand to hand: Dinah is shown to be skilled in hand to hand combat. First trained as a cadet at GCPD and then later in Wing-Chun by Nyssa Al Ghul.
2) Trained Stick fighter: Dinah carries two batons which can click together into a full length staff which she wields with mastery.
3) Trained acrobat/Stealth: Dinah is able to scale large buildings and leap great distances. She is also able to get around without been seen or causing too much commotion.
4) Tolerance for Pain/Torture: While her time in China was mostly horrific Dinah did learn to tolerate extreme pain. Now it takes a great deal to break her.
5) Fearless: Dinah is extremely brave and would die for another however this *fearlessness* could at times be mistaken for arrogance.   


== Advantages == Dinah carries with her a sonic device which emits a large pulse which she calls her *Canary Cry*. As well as a voice emitter to hide her identity from her farther Detective Lance. Dinah has a wider understanding of the criminal underworld thanks to her three years in China with Nyssa Al Ghul. She has a tactical mind which she obtained genetically from her farther as well as his sense of *Justice* and empathy for others. She also has a cutting sense of humour which has gotten her through the bad times.

== Disadvantages == Dinah has a hot temper which has a tendency to get the better of her. This can split her focus in battle. She also has a alcohol problem she never truly dealt with. She figures now she has focus in her life as the White Canary she won’t need to deal with it. Dinah can be arrogant and pig headed when she wants to be and wont let things go. At times she can be a bad judge of character especially when it comes to men which leads her into trouble. If her foes ever found out about her identity they would go after both her farther and her mother. She has an estranged relationship with her mother. Dinah does not work well with others or in a team which played a part in her police dismissal.   

== Background == Dinah grew up as a only child to Dinah Drake and Quentin Lance. Her farther was a GCPD Cop to the core her mother worked in a museum. Her parents divorced when she was 17 and her mom moved to coast city to be with her lover. Dinah decided at 18 to be a cop like her dad much to his dismay. She joined the force and lasted all of 18 months. Dinah was kicked out for substance abuse at the ripe old age of 23. She bummed around for a year before she went backpacking across the globe. Dinah ended up getting involved in a nasty situation with some pirates while in China and was saved by the League of Assassins. She was trained personally by the daughter of Ras Al Ghul but left the league once she spurned the advances’ of Nyssa. Dinah returned to Gotham and made peace with her dad. She took a job as waitress in a bar while she started going out at night as a vigilante inspired by The Batman. She is.....the White Canary.

  == Character Extras == Face Claim: Carly Lotz.

Ons: Men, Rough sex, outdoor sex, dirty talk, leather, anal, oral.

Offs: Baby Talk, Toilet, Blood Gore, Animals, underage, non consensual.

VoluptuousVixen

#2
Reserved:

Aquaman/Arthur Kurry for vergil tanner
Green Arrow/Oliver Queen for Wispyr

Carny

Nothing to see here.
Move along.

mia h

Definitely bookmarking and seeing if my brain kicks into gear.
If found acting like an idiot, apply Gibbs-slap to reboot system.

Batman4560

Status: Stepping away for a while.

Kokaine

Current Craving/Looking For: Romance, Adventure, Action, Humor, and Erotica. (F/Any)

Current Post Rate: Moderate

Current Posts Owed: 1/8

My O/Os

Diesel Heart


Crash

Looks interesting Silk.  I am not sure I have time for another character but I will look into DC characters and see if my muse latches onto something.

"Sorry, you must survive at least 3 games with me before we can chat like this."
Congratulations, you've unlocked Flirtatious Crash! - Envious

Juggtacular

Been thinking of DC for a bit now. I'm interested either as Captain Marvel/Shazam or a twist on Triumph.

Tackyhillbilly

I'd be interested in this... potentially as Booster Gold. I'm thinking he's been pretty shocked. After all, in his timeline, the original Justice League didn't die. He might potentially even blame himself for their deaths, thinking he changed the past by jumping into it. Thus, swearing off time travel entirely (largely because free time travel is very difficult to work in a story.)

VoluptuousVixen

Nice to see some intrest. Some bios would be great.

Im not saying no to any character and would love to see youre versions of Batwoman, Shazam, Booster Gold etc...
Fill out a bio like I did for White Canary and we can go from there....

Tackyhillbilly

#12
If you wouldn't mind some advice, posting your character sheet in copyable form helps with that kind of thing.




== Character Bio ==

== Personal Information ==
Legal Name: Michael John Carter
Alias: Booster Gold
Age: 30
Sexuality: Straight
Part of Gotham Residing In: Downtown

== Physical Description == Mike is a thin wiry man, trim and fit, but without bulging muscles or huge limbs. Compared to the company he keeps in, he is rather small honestly. Combined with the fact that he is 6'0, it gives him a bit of a bean stalk appearance. He keeps his blonde hair cut short, showing his blue eyes. But what is most notable is his smile, which is infectious. It has shown less and less though, as the deaths of the greats of the Justice League weigh down the man ever more. He is unscarred, remarkably. This is largely explained by his suit, which protects him from anything.

== Persona == Mike's personality varies widely these days. Some times he is the same Booster Gold as ever, fighting criminals, posing for pictures, living his life at 100%. And sometimes? He just drops into bleak depressions, and will refuse to do anything but sit at his home and drink. Some people believe he needs psychological help, as these moods are becoming more pronounced, not less. Mike ignores them. He has no family here, and his friends are slipping away. If he slips into self destruction, who cares? He works out a lot, using it to relieve stress, but at the end of the day, he is still just a normal guy till he puts on the suit.     

== Key Skills == 1) Athletics: Mike is a great athlete, even now, his skills from college persisting.
2) Technological Skill: Mike has a knowledge of 25th century tech, something unusual in this day and edge. He's probably the only one who can do work on his suit... though even he doesn't know how most of it works.


== Advantages == Booster Gold has no inherent powers, but does have quite a bit of stolen technology from the future. He has a ring which grants him flight ability, allowing him to soar with the greats. His suit gives him massively increased strength, as well as protecting him from gunfire (though it still hurts like a bitch.) He has the ability to project forcefields from the suit. His gauntlets contain blasters, which can eat through metal or concrete.

== Disadvantages == Booster Gold is vainglorious fool at times, falling prey to flattery and people playing up to his ego. He can stop to pose, or show his good side at times when he should not. Because of this, his relationship with more... dour superheroes is strained. Furthermore, he's developing a problem with alcoholism, and has developed depression. He has no secret identity, in truth. Booster is Mike, and Mike is Booster. Combined with his fame, this makes him an easy target out of his suit.

== Background == Mike was born 500 years in the future, in a version of Gotham that doesn't exist anymore. His mother was a Night Janitor at city hall, and his dad was a deadbeat who vanished before they were born. He and his twin sister Michelle grew up in the slums together, but she and he were talented. She was a genius and Mike... Mike could throw a football like a dream. Between the two of them, they were a dream team. Then Daddy came back. His father wanted to use Mike, forcing him to lose games by threatening to beat his mother unless he complied. The cops ignored his attempts to get help, and his mother accepted it as the price for having Mike's dad back in his life. So Mike began to lose. When this was uncovered, Michelle, whom he'd hidden this from, walked out of his life. Mike wouldn't know it, but he'd never see her again. His mother got him a job at a Museum, working as a night watchman. That was when his plan came together. The museum housed dozens of artifacts. While hopelessly outdated today, Mike knew something the public didn't. In the basement of the Museum, a group of the researchers had managed to activate an ancient time machine. They hoped to study it, and gain access to time travel technology. But John had other intentions. He stole a few of the artifacts, and used them to bash his way into the lab below, grabbing the time machine and activating it, dropping him in the year 2005.

There, Mike began using the suit, and his knowledge of the future to make a new life for himself. He wasn't Mike, the disgraced college star here. He was Booster Gold, Superhero, Entrepreneur, Philanthropist. He'd be rich, beloved, and powerful. And he succeeded! He became a national hero, rich, famous... and hated by the other heroes who recognized the selfishness of his reasons for doing so. However, that all changed 5 years after he arrived. He didn't answer the call of Batman, Superman, and the others to fight Darkseid, knowing they would win without him. It was history. And... he was wrong. Something went horribly wrong. And they died. And history changed. Booster returned to his time, and found everything changed. Gotham was filthy deranged place. He found his mother, or at least her grave. She died when she was 16, stabbed to death in an alley. He never went looking for his father. His place in time was gone, his sister. His family. And he ran away. Ran from his time, back to the 20th century. In transit, the Time Travel Device blew out, fried into a useless mess. The strain of travelling in different time streams ruined it. He emerged 5 years after he'd left, to discover his life here gone as well. He'd been declared dead. After a long fight, he managed to get some of his money back... but five years is a long time. His company was gone, the public had moved on, and Booster found himself without direction.

  == Character Extras == Face Claim: Neil Patrick Harris.

Ons: Confident Women, maledom, bondage, spanking, public sex.

Offs: Toilet, underage, gore, male on male, male submission.

VoluptuousVixen

== Character Bio ==

== Personal Information ==
Legal Name:
Alias:
Age:
Sexuality:
Part of Gotham Residing In:

== Physical Description == 

== Persona ==           

== Key Skills ==

== Advantages ==

== Disadvantages == 

== Background ==

== Character Extras =

= Face Claim:

Ons: .

Offs:

mia h

== Character Bio ==

== Personal Information ==
Legal Name: Kori Anders (real name : Koriand'r)
Alias: Supergirl
Age: 23
Sexuality: Bisexual
Part of Gotham Residing In: Gotham Village

== Physical Description ==
The simplest and most accurate descriptions of Kori would be statuesque and Amazonian. At 6'2" Kori can be a physically intimidating presence and her entirely green eyes can be disconcerting, particularly when they start glowing. The combination of Kori's green eyes and orange skin clearly mark her out as not being human. However thanks to a small piece of technology Kori has acquired she can appear more human, replacing her orange skin and flaming hair with normal human skin tones and blond hair.

== Persona ==           
Kori is still adjusting to living on Earth so there any number of things that she doesn't understand, this combine with her naturally trusting disposition can make Kori seem naïve and innocent but that doesn't mean she is stupid. She believes in giving people a second chance, unless they are preying on the weak and innocent. Kori is also highly tactile which can make other people uncomfortable.

== Key Skills ==
1) Advanced Hand to hand: Kori was trained in both armed and unarmed combat from an early age, as while Tamaran's are a peaceful race the Royal family is trained to defend their citizens.
2) Pilot : Kori has been trained to pilot a variety of interstellar ships, she is a competent pilot of Earth craft once she has been able to understand their primitive controls.
3) Strategic planning : As part of her combat training Kori was trained to see the bigger picture, identifying weakness of enemies and ways to overcome them.

== Advantages ==
1) Energy Absorption: Kori is capable of absorbing ultraviolet radiation from any source. She uses this UV radiation to power her other abilities
2) Flight: Which leaves a distinctive energy contrail behind, looking as if it is coming directly from her hair.
3) Starbolts: The solar absorption experiments performed on her by the alien Psions granted her the amazing power and ability to channel and project that same energy into destructive blasts called "starbolts". Starfire also has the power and ability to unleash all her stored energy into a pseudo nova blast. It is suggested to be as hot as the sun itself and so only uses this in dire situations as it drains her power reserves.
4) Invulnerability :  between Kori's alien physiology and the experiments performed she was subjected to, Kori has become impervious to the damage caused by any conventional Earth weapon along with many unconventional weapons.
5) Superhuman Strength : Kori has demonstrated near Kryptonian levels of strength in the past but this usually only when she is truly enraged.
6) Lingustic Assimilation: She is also capable of assimilating other languages through physical contact with another person.
7) Poison immunity : Kori doesn't need to breath oxygen and as a result is immune to almost all airborne toxins, and her alien physiology means other toxins that would be fatal to humans don't effect Kori.

== Disadvantages == 
1) Naiveté : Because Kori is still unaware of many human customs and her trusting nature it is possible for people to take advantage of her.
2) Kori's abilities are powered by ultraviolet light; using her powers in extended periods of darkness will eventually deplete them. 
3) Berserk rage : under extreme situations Kori can lose control, while the rage increases strength and the intensity of her starbolts she loses the ability to distinguish friend and foe.

== Background ==
Koriand'r grew up on Tamaran as the youngest daughter of the planet's Royal family. But when Tamaran was attacked by a combine force from Khund and Citadel the planet was unable stop the invasion and in an desperate attempt to stop the blood shed the Tamaran's surrendered with the children of prominent families being handed over as hostages to ensure the peace. But instead of being kept safe from harm the hostages were handed over to the Psion who then subjected the children to horrific experiments in an attempt to both unlock the secrets to and enhance the Tamaran's natural ability to absorb ultraviolet light.

All of the victims of the Psion experiments suffered greatly with many dying from the "procedures" however when Koriand'r was exposed to the Psion's latest technique it worked far more successfully than they could have imagined or feared. Kori's abilities were increased many thousands of times and the energy stored in her body ripped through the Psion lab killing the scientists and destroying the equipment. Kori realized that this would be her one chance to escape captivity and return home. However during her breakout Kori realized all of the hostages were being held on a remote space station and returning to Tamaran would not be simple. She was able to steal a small shuttle and headed for the nearest habitable system, where she was detected signals of Citadel origin that acted as a homing beacon and forced the shuttle's autopilot to navigate to the signal. The shuttle pod was forced to land on a small Caribbean island that housed a small group of Citadel infiltrators who were gathering information for the invasion of another seemingly helpless world.
However unlike the stealth craft that had brought the Citadel forces, Kori's shuttle had been noticed and a force of US Spec Ops was dispatched to investigate. When the American forces arrived they found a smouldering crater on island with Kori stood in the middle of it. Thankfully due to the calm thinking of Major Adams, he and Kori were able to come a peaceful solution. Kori agreed to provide intelligence on alien threats and help the US better understand Citadel technology in exchange for the US Government protecting and providing for Kori. Kori did keep two important pieces of Citadel technology; a chameleon device that allows it wearer to appear completely differently which allows Kori to pass for human. Also Kori retained ownership of a Citadel infiltration ship that is able to camouflage itself and is completely undetectable to any current human technology, for some reason Kori has neglected to mention the infiltration ship to her hosts.

For the past two years Kori has lived in Gotham where she owns a small but surprisingly successful art gallery and shares a very up market apartment with her "childhood friend and business partner" also known as her Government handler. Part of Kori's deal with the Government was to not get attention, after the invasion from Apokolips attitudes to aliens are uncertain at best. But Kori being Kori she can't stand by and watch people suffer so she started to occasionally slip out and help where she could. Grainy videos and poor resolution shots of Kori's fiery hair started to appear on the internet, along with stories from criminals of how they's been attacked by an "orange skinned alien freak." With the loss of Superman still felt by many, a reporter at the Gotham Gazette christened her Supergirl in memory of an alien who came to Earth to help.

== Character Extras =

= Face Claim: Nicky Whelan

Ons & Offs: Too lazy to type :P
If found acting like an idiot, apply Gibbs-slap to reboot system.

Tackyhillbilly

So... we have a normal human, a dude from the future with future tech, and an Alien Princess. Oooooh DCU you crazy.

Tackyhillbilly

(If this is a vote, Zatanna.)

:: Looks left and right ::

(Her outfit is sexy as hell!)

Crash

Tacky - I agree, but I am actually switching things up and thinking I will go with Argent.

"Sorry, you must survive at least 3 games with me before we can chat like this."
Congratulations, you've unlocked Flirtatious Crash! - Envious

Vergil Tanner

I still have to decide whether or not I have time to commit to this one, but I'm just popping in to officially register interest and claim Jason Momoa as my possible Aquaman Faceclaim.
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Tackyhillbilly

Quote from: Vergil Tanner on November 01, 2015, 05:14:41 PM
I still have to decide whether or not I have time to commit to this one, but I'm just popping in to officially register interest and claim Jason Momoa as my possible Aquaman Faceclaim.

Jason Momoa will make a great Aquaman. Dude deserves all the jobs in the world.

Kokaine

Current Craving/Looking For: Romance, Adventure, Action, Humor, and Erotica. (F/Any)

Current Post Rate: Moderate

Current Posts Owed: 1/8

My O/Os

Juggtacular

== Character Bio ==

== Personal Information ==
Legal Name: William Macintyre
Alias: Triumph
Age: 25
Sexuality: Heterosexual
Part of Gotham Residing In: Gotham Heights

== Physical Description ==  William stands at about 6'3, and his body is well muscled from training and exercise. Plus, puberty was very kind to him. He's not massive, but his stature is noticeable. He has dirty blond, almost brown hair that he usually keeps short and spiky, although he's been known to style it from time to time. His eyes are pleasing blue-green and have a fierceness in them representing his inner drive.

== Persona == William is a nice enough guy; he's just not much of a people person, although he does try. Due to his upbringing and never really being able to get and keep friends, he's somewhat socially awkward. He has the potential to be a natural born leader, but only after fully realizing that leading a team is not the same as leading an army. He can't treat people like pieces on a chess board. Due to his powers and intellect, he is very confident, bordering on arrogant from time to time. But it's hard not to be when you're Triumph! While his people skills need work, William's intelligence and tactical reasoning are beyond question.

== Key Skills ==

1) Intelligence: William has always possessed a keen intellect, although he had to foster it in secret growing up. He has a genius level intellect, and is capable of creating and maintaining advanced weaponry.

2) Tactical Mind: Triumph has the natural ability to see the world around him and figure out the best action to take to result in the best outcome. He can figure out who needs to do what, where, and when; seemingly on the fly and in the middle of battle.

3) Charismatic: While it's true that William Macintyre isn't that great around people, his alter ego Triumph is another story. As Triumph he is charming, witty, and he knows how to talk to people.

4) Fighting: His father was a career criminal, and wanting his son to be "tough", James Macintyre taught him how to fight.

== Advantages ==

1) Electromagnetism: Triumph's main, and truly only power is the ability to perceive and consciously control electromagnetism, one of the four fundamental forces of the universe. This of course allows him to control and manipulate ferrous metals, but he has discovered ways to manipulate electromagnetic energy to far greater effects than shaping steel. For example, flooding his system with energy allows him to match even Superman in power.

2) Energy Absorption: Triumph can siphon energy from nearly any source, even energy directly from other people.

3) Energy Projection: Triumph possesses the ability to manipulate the ambient energy within the area around him or the energy inside of him to release potent blasts of energy from his eyes or his hands. These blasts can take the form of any electromagnetic phenomenon possible.

4)Enhanced Senses: This power gives Triumph what he calls "360 degree hyper-senses" which allow him to perceive and interpret the electromagnetic spectrum. With this unique sensory ability Triumph can 'hear' TV and radio signals and decode satellite transmissions as well as expand his awareness and sense the world around him through bio-electric auras.

5)Flight: By manipulating his personal electromagnetic field in relation to Earth's, Triumph is capable of defying the effects of gravity, allowing him to hover in midair and fly.

6)Invulnerability: By supercharging his cellular structure with electromagnetic fields, Triumph can achieve a high degree of invulnerability. He is durable enough to toe to toe with Superman without any significant injury.

7)Mind Control: Through the manipulation of the bio-electrical current within the human brain, Triumph is able to manipulate people into doing his bidding.

8)Superhuman Speed: Triumph possesses enhanced reflexes and the ability to move at superhuman speeds through the sheer force of will.

9)Superhuman Stamina: Triumph has the ability to maintain continuous strenuous physical action for an undefined period, as long as he has energy to manipulate.

10)Superhuman Strength: His electromagnetic powers can be used to enhance his physical strength. He is strong enough to fight evenly with the Man of Steel.

== Disadvantages == 

1) Human: Although he is extremely powerful, Triumph is still only human, and if his powers are dampened in any way, he's normal and easily dealt with.

2) Distant: He hasn't ever really gotten close to anyone, and it causes him to treat people more as tools and pawns than people. It puts him at odds with his teammates more than he'd like to admit.

3) Fatigue: While his body can keep going on electromagnetic energy, his mind still needs to rest. So if he exerts his powers for too long he'll experience mental fatigue and lose control over them until he can rest.

== Background ==

William was born in Metropolis, but before he was ten, he'd moved all over the country. The reason being his dad James was a career criminal. He was just successful enough to keep a roof over their heads and food on the table...before they'd have to pack up and move again because the cops were getting close. Because of his constant moving, William never got to make friends, and ended up becoming his own best friend.

Thankfully he was blessed with incredible intellect and found ways to keep himself entertained and stimulated. His life was lonely though, and his backyard boxing sessions with dad was the most time he spent with his father. When he started to go through puberty, his powers started to manifest. He hid them from his family and trained in secret.

He did this until he was eighteen years old. Then he donned his suit and took on the name Triumph. And it was then that his life became forfeit. In truth, when Apocalypse attacked, Triumph was the one who united the Justice League together. The original 7, were really 8. However, intelligence doesn't make a good leader, and while his tactics were sound, they didn't take into account his teammates not being robots he could program and follow his orders blindly.

Things got bad, and in a final attempt to make up for his less than stellar performance, Triumph sacrificed his life, overloading Darkseid's army's boomtube and sucking the armada back to Apokolips. However, he wasn't killed. He was merely displaced from time and space. He never even new his sacrifice was in vain, as the League all fell anyway. Triumph has been stuck outside of existence for the past five years, but recently the creation of a black hole surged enough chronal-spatial energy near enough by Earth that he was somehow brought back. Now he's trying to continue where he left off, fighting the good fight the rest of the original League no longer can.

== Character Extras =

= Face Claim: Taron Egerton

Ons: Oral, Anal, Rough Sex, Public Sex, Seduction, Teasing, Foreplay,

Offs: Scat, Blood, Gore, Watersports, Anything nasty

Crash

Quote from: Kokaine on November 01, 2015, 06:01:40 PM
I am leaning toward Huntress for my character.

Yeah I can totally see that.  Can't wait to see who you come up with for a face claim.

"Sorry, you must survive at least 3 games with me before we can chat like this."
Congratulations, you've unlocked Flirtatious Crash! - Envious

Vergil Tanner

Holy crap, I've never even heard of Triumph and he's - from the looks of it - even more powerful than Superman.... DC REALLY has a problem with making their characters stupidly powerful. Lmao. XD XD
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Tackyhillbilly

I gotta admit, I was worried Booster would be the strongest member of the team. But Triumph blows him out of the water. (And I didn't hear of him either, but looking into it, I'm not shocked. He's been dead since the 1990's, though he did appear in a miniseries which had a similar plot to this game, Trinity.

(And yes, Triumph is stronger then Superman. Superman states in comic that Triumph could kill him very easily.)

Vergil Tanner

Ok, so! No offence Juggs, but I now officially hate Triumph as a character. XD It's NOTHING to do with your bio, Juggs...the main reason I dislike Superman is because he's WAY too overpowered for my tastes so I never really feel any kind of connection or stakes when I watch him in anything....so I think I would have the same reaction to Triumph. XD But that's just a personal thing; I also dislike Batman because he's more of a plot device than an actual character at this point. Kinda like Riddick in the first Chronicles film, though at least in THAT one, the whole "super competent unstoppable killing machine" was played much like the Alien in....well, Alien, and not portrayed as the Hero we're supposed to cheer for. XD So yeah, I dislike Batman. I guess that makes me a weird comic fan. :P
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Crash

I believe Sentry is pretty badass too.  I try to stay away from those kind of characters.

"Sorry, you must survive at least 3 games with me before we can chat like this."
Congratulations, you've unlocked Flirtatious Crash! - Envious

Juggtacular

Triumph could kill him because of a power exploit. Basically by absorbing the solar energy directly from his cells. Yeah he is stupid powerful; figured the League needed at least one of those lol.

I need to edit his story so people have no idea he existed before at all. He was basically erased from history and his life started the moment he came back.

Tackyhillbilly

Actually, that was kind of the point of Triumph. Reading into it, apparently he was written to be hated by the fans, and still do good things. A kind of subversion of Superman. A guy who works hard, saves the day, stands up for what is right and moral, has incredible powers, and gets booed for it.

(And I just found out apparently there is a Booster Gold and Blue Beetle movie in the works, described as a superhero buddy cop movie. I try to keep my hopes down, but... yeah. I'm there.)

Vergil Tanner

We-ell...there's also the matter of being able to take a punch from Superman and not come off that hurt that might help as well. :P I mean....at least Superman has a couple of weaknesses. Does Triumph have any glaring holes in his armour, or do the rest of the JLA not really need to be there? Because that's what I never got about having a character like Superman in the JLA....really, if we're being honest, the rest of the JLA is only there in case Glowing Space Rocks show up. :P
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Tackyhillbilly

At least in the comics, the only real weakness he had was cutting him off completely from Electromagnetic sources...

(Also, Supes was vulnerable to Magic. That's why Captain Marvel was one of the few individuals capable of taking him on.)

Crash

Quote from: Tackyhillbilly on November 01, 2015, 07:08:46 PM
At least in the comics, the only real weakness he had was cutting him off completely from Electromagnetic sources...

(Also, Supes was vulnerable to Magic. That's why Captain Marvel was one of the few individuals capable of taking him on.)

Maybe I should play Zatanna then :P

"Sorry, you must survive at least 3 games with me before we can chat like this."
Congratulations, you've unlocked Flirtatious Crash! - Envious

Vergil Tanner

LOL. "Is this your card!" Supes: "NOOOOOOOOOOO! Well, yes. But NOOOOOOOOOO!"

But yeah, I know he's vulnerable to magic...it's why I think Sorcerer Supreme Doctor Strange would kick his ass up and down reality. XD

But ah well. If I decide to join, Aquaman has the Trident Of Poseidon. That thing wrecks shit up.
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Tackyhillbilly

Quote from: Crash on November 01, 2015, 07:10:09 PM
Maybe I should play Zatanna then :P

Hehehe. No objections here.

(I should note, as this is the internet and as such, it is hard to convey somethings through text alone, play who you want Crash. I'm mostly just having fun. Also, regretting my face claim, for one sole reason. It means the Music Meister can't be a thing.)

And I don't mind Triumph. Booster Gold had a place even when Supes was around.

akirakaneda


Crash

Quote from: akirakaneda on November 01, 2015, 07:18:11 PM
Is there a chance for a supervillain?

The opening post Silk mentioned that she wanted to concentrate on Heroes more than villains.

"Sorry, you must survive at least 3 games with me before we can chat like this."
Congratulations, you've unlocked Flirtatious Crash! - Envious

VoluptuousVixen

I would be willing to consider a reformed Villian who is trying to walk the straight and narrow. But Crash is correct in saying I wanted to focuss on the heroes more then the VIllians. 

Diesel Heart

#37
==Personal Information==

Legal Name:  Katherine "Kate" Kane
Alias:  Batwoman
Age:  32
Sexuality:  Homosexual
Gotham Residence:  Old Gotham

==Physical Description==
Batwoman stands at 5'10" and roughly weighs around one hundred and thirty nine pounds.  She possesses a taut and mesomorph frame, favoring the physical musculature of a gymnastic and disciplined individual who engages in routine exercise.  While she is military trained, she is not devoid of her feminine appeal, sporting a modestly sized bust size and a prominently toned rear posterior.  As Batwoman, she dons on a skin-tight, armored black suit with a red symbol stitched over the chest shaped like a bat.  The suit features a cowl to disguise her face which has a wig to give off the impression she has long hair; a cloak that hangs from the shoulders and has a red interior; red boots and gloves that sport spikes; and a matching red utility belt around the waist.  As the high-society socialite, Kate Kane, she has a wide variety of attire she wears when the occasion is appropriate.  She has healthy, pale skin with green eyes and red hair fashioned into a bob cut.

==Persona==
One can't deny the fact that Katherine Kane is one of Gotham's socialites but doesn't have the notoriety of other high-class individuals.  This is because of a shared view of her stretching across many individuals who come in contact with her.  That opinion is that she's very close to the chest about things concerning her background, family and anything short of the events happening in the current moment.  Katherine has sacrificed being known as anything else for the sake of her activities of Batwoman, rationalizing it through the necessity of secret identify and safekeeping her loved ones and friends.  However, there are some aspects of her disposition that shines through this habitual reclusiveness stemming from certain known facts of her life.  For instance, most know she attended West Point military school and was dismissed on Don't Ask, Don't Tell and that she must've come from rich parents.  She is also a proud lesbian and wants nothing more than to have a serious relationship despite the challenge and implications set by her career as Batwoman.

==Key Skills==
1.) Acrobatics:  During her time in West Point, she quickly became one of the academy's most prominent gymnasts.  Through further training and her career as Batwoman over the years, this has been further enhanced through the use of practice, Parkour and application.
2.) Investigation:  Through the study under experts in the field,  Kate has become an excellent and accomplished detective, excelling in the fields of forensic science, criminology, law and behavioral science;  she uses both new and old age methods to achieve this.
3.) Hand-to-Hand Combat:  Kate received basic training at West Point, then further, more intensive training in various martial arts during her travels around the world.  She has deployed this mixture of fighting skills over her years as Batwoman, hardening her into a formidable opponent for anyone to clash with.
4.) Stealth:  Katherine is a seasons stealth operative on the streets of Gotham and during her travels around the world learning under her father's old military buddies and team.

==Advantages==
Batwoman comes from being trained under career military individuals.  This has left her mentally conditioned to handle the hardest and roughest of situations and causes her to also soldier through all obstacles.  This die-hard determination met with her years of experience have brandished Batwoman as a hardened veteran on the streets of Gotham and other parts of the world.  There is a certain level of intimidation birthed from this reputation which is only enhanced by the fact that she carries the motif of 'The Bat' and with the addition of her career's successes, there is little left to the imagination that she is one very capable woman.

==Disadvantages==
Aside from the natural disadvantages of maintaining a secret identity and juggling two entirely different lifestyles,  Batwoman suffers from a cardiac weakness.   This was a result from a stabbing she lived through and despite healing and therapy, scarring remains and she has mild inhibiting factors that rise from it. 

==Background==

Born on March 21, 1983, Katherine Rebecca "Kate" Kane and her sister Elizabeth "Beth" Kane were identical twins and were very close to each other. On their twelfth birthday, Kate and Beth were taken by their mother, Gabrielle "Gabi" Kane, to an expensive restaurant for chocolate and waffles, their favorite dish. On the way to the restaurant, a group of gunmen attacked the family and took them hostage, killing their bodyguard in the process. After learning of her family's kidnapping, Kate's father Colonel Jacob "Jake" Kane led a rescue mission to save his captured family, which ended with Kate's mother executed and Beth apparently killed after being caught in the crossfire between the kidnappers and soldiers.  Years later, Jake marries Catherine Hamilton Kane. Kate is attending the United States Military Academy, where she receives excellent grades and ranks at the top of her class. However, when it is alleged that she is in a lesbian relationship with another student, Kate's commanding officer asks her to disavow the allegation. Telling the officer that she refuses to lie and violate the code of the Academy, Kate admits to being gay and is forced to leave the school. When she confronts her father with the news, he supports her and affirms that she upheld her honour and integrity. She then moves back to Gotham City where she attends college and pursues a wild social lifestyle. Kate is eventually pulled over for speeding by a young Renee Montoya, who was just a traffic cop at this point. The two date for several months and break up following a fight where Kate berates Renee for keeping her sexuality hidden from her colleagues and family; after Renee expresses concern about Kate's lack of direction, when it's revealed she's not been attending college. While attempting to call Renee and apologize for her behavior, Kate is attacked by a mugger who wants her wallet and cell phone. Using her military training, Kate easily defeats the criminal just as Batman arrives and helps her off the ground. She is then shown fixated by the Bat Signal as Batman flees the scene.

Inspired by her encounter with the caped crusader, Kate begins fighting crime using stolen military body armor and weaponry. After being confronted by Jake, Kate accepts his offer for assistance and begins an intense two years of training across the globe. Upon returning to Gotham, Kate discovers that her father has created a Batsuit for her, along with an arsenal of experimental weaponry and a bunker hidden in the Kane home.  3 years later, Kane is revealed to have been intimately involved with former Gotham City police detective Renee Montoya and is heiress to one of the wealthiest families in Gotham, owning that which the Wayne family does not.  Kane assists Montoya and her partner the Question in a mystery revolving around a warehouse owned by Kane's family. When Montoya and the Question are attacked sometime later by Whisper A'Daire's shapeshifting minions, Kane intervenes as Batwoman and rescues them. After Montoya learns that the "Book of Crime," a sacred text of Intergang, contains a prophecy foretelling the brutal murder of the "twice named daughter of Kane," she and the Question return to Gotham, joining forces with Batwoman in order to avert Intergang's plans.   As Batwoman continues the case, she is joined by Nightwing, who has recently returned to Gotham and becomes infatuated with her. On Christmas Eve, he gives her an 'official' Batarang. She also celebrates Hanukkah with Renee, and the two kiss shortly before Christmas. When Intergang realizes that the image of Batwoman in the Crime Bible and the cited "twice-named daughter of Cain" were one and the same, they ransack Kane's apartment, kidnapping her with the intention to sacrifice her. Montoya arrives too late to stop the ritual, finding Kate bound and gagged to an altar as prophet Bruno Mannheim plunges a knife through her heart. In the ensuing confrontation, the freed Batwoman pulls the knife out of her own chest to stab Mannheim, and then collapses in Renee's arms. She survives her wounds after Renee stops the bleeding in time, however, and as she recuperates in her penthouse, Renee, disguised in her new alter ego as the Question, shines the Bat-Signal into her apartment and asks, "Are you ready?"

Following the events of Batman's death during Darkseid's invasion, Batwoman's seen investigating the arrival of a new leader of the Religion of Crime to Gotham and doing her best to fill in for Batman; after all, someone has to keep the streets in check with the ever-present threat of Gotham's criminal underground.  Knowing she can't match Batman's level of legacy, she turns to any and all heroic individuals she hears of that operate in Gotham City, seeking to establish a network of communication with them to ensure the streets are kept as safe as possible and to monitor other events around the world. 

==Character Extras==
Face Claim:  Rachel Evan Wood

==Ons==
Role:  Switch
Oral (Giving/Receiving),  Foreplay (Biting, Kissing, Receiving Massages, Giving Teases),  Hair Pulling,  Roughhousing

==Offs==
Sex Toys,  Scat,  Watersports,  Anal Play,  Multiple Partners,  Pain/Torture

VoluptuousVixen

For Batwoman.

Rachel Evan Wood?
Jessica Chastain?
Bryce Dallas Howard?

All stunning red heads. Who would all nail the role on the big screen 

Crash

Quote from: SilkNSatan on November 01, 2015, 10:32:46 PM
For Batwoman.

Rachel Evan Wood?
Jessica Chastain?
Bryce Dallas Howard?

All stunning red heads. Who would all nail the role on the big screen

Molly Quinn is a personal fav for red heads.

"Sorry, you must survive at least 3 games with me before we can chat like this."
Congratulations, you've unlocked Flirtatious Crash! - Envious

Diesel Heart

Rachel Evan Wood is pretty close to the pictures, imo.  Thanks!

Crash

I am looking at one of these for Argent.


"Sorry, you must survive at least 3 games with me before we can chat like this."
Congratulations, you've unlocked Flirtatious Crash! - Envious

Doomsday

I'm not super well versed in DC. Would I fare well in this group considering...? I was thinking of Jason Todd as The Red Hood.

Crash

Doomsday - I know next to nothing about DC other than what I have scene on Arrow and Flash and what I hear from my friends so I don't think you would be lost.

"Sorry, you must survive at least 3 games with me before we can chat like this."
Congratulations, you've unlocked Flirtatious Crash! - Envious

Tackyhillbilly

I know only a little, I just look up the rest. There are tons of resources.

mia h

Quote from: Tackyhillbilly on November 01, 2015, 07:00:40 PM
And I just found out apparently there is a Booster Gold and Blue Beetle movie in the works, described as a superhero buddy cop movie.
There is story floating around that Alan Tyudk wants to play Blue Beetle but only if Nathan Fillion plays Booster

Quote from: Tackyhillbilly on November 01, 2015, 07:08:46 PM
At least in the comics, the only real weakness he had was cutting him off completely from Electromagnetic sources...
So stick him in a Faraday cage and he's stuffed.

Quote from: Juggtacular on November 01, 2015, 06:59:09 PM
Triumph could kill him because of a power exploit. Basically by absorbing the solar energy directly from his cells.
..and Kori did depower a group of Kryptonians by absorbing all of the UV energy stored in their bodies, so he's not the only one that could kick Superman's ass  :P
If found acting like an idiot, apply Gibbs-slap to reboot system.

Tackyhillbilly

Nathan Fillion and Alan Tudyk in a Superhero Buddy Cop movie? That would be amazing!

Juggtacular

They've already got an interesting and funny looking show online called Con Man.

mia h

Quote from: Juggtacular on November 02, 2015, 08:46:47 AM
They've already got an interesting and funny looking show online called Con Man.
It was crowd funded through Indiegogo, the initial funding target was $425K but they raised over $3 million, guess those guys are popular.

Oh yes, and that's Kori all updated.
If found acting like an idiot, apply Gibbs-slap to reboot system.

Tackyhillbilly

I was tempted to use Nathan Fillion as my face model... but I already have a character with his face. Also, Neil Patrick Harris would make a good Booster Gold in my opinion as well.

VoluptuousVixen


VoluptuousVixen

Soooo a lot of action to start with will Take place in Gotham I think.

Whos bios are we waiting on?

Huntress?
Zatanna?
Green Lantern?
Jason Todd?

Tackyhillbilly

How will this new Justice Society get put together? It seems like our characters don't really have anything to do with each other. Supergirl (Starfire) is a Government asset. Batgirl is a rich Vigilante, though probably one of the more personable of the group. Triumph is antisocial, and also none of us know who he is. White Canary is an antisocial vigilante. And Booster Gold is a vainglorius idiot at best.

We don't really have a leader (I know your bio said Triumph is a natural leader, but given your description of how he treats people, most of us are likely blow him off.) I don't know how many people in the Roster would even seek out help. Supergirl would go for her government contacts. Triumph is strong enough to throw most people into the sun. White Canary is noted as not a team person. Booster Gold is a gloryhog. Batgirl is pretty much the one exception we have.

Doomsday

I think I will work on a bio for Red Hood, might not finish it til tomorrow.

Crash

Gah every time I think I have Argent down, I think maybe I should play Zatanna.  It think I am going to bite the bullet and switch.  I don't know a ton about the the character so you will have to give me some creative license to mold her away from the comic some because I know I will do so by shear accident.

"Sorry, you must survive at least 3 games with me before we can chat like this."
Congratulations, you've unlocked Flirtatious Crash! - Envious

Doomsday

== Character Bio ==

== Personal Information ==
Legal Name: Jason Todd
Alias: Red Hood
Age: 25
Sexuality: Heterosexual
Part of Gotham Residing In: An island base in Gotham's Great Bay

== Physical Description == 
Jason Todd possesses the peak human strength of a 6-foot, 225-pound young man who regularly engages in intensive physical exercise. There is a small white streak in the center-left side of his hair, a possible cosmetic side-effect of the Lazarus Pits, as Ra's Al Ghul shared this feature. His dark hair is usually unmanaged and rustled, thanks to the signature red helmet that he wears. Jason tries to stay clean shaven, usually not sporting much more than a short, scratchy beard, and that's only when he hasn't had a chance to return to base for whatever reason. He has hazel eyes that usually appear gray from a distance, but are more of a faded green color when viewed up close.

== Persona ==           
Jason was once an optimistic young man, believing deeply in the sense of justice that Bruce Wayne imparted into him, but that black and white sense of right and wrong was shattered when Jason was killed and subsequently resurrected. Ra's Al Ghul claims the young man went mad when he was dragged out of the Pit; Jason has never denied this, but also claims, in his defense, that nobody really knows how you're supposed to react when you've come back from death. He still has a thirst for fighting crime and thwarting evildoers, but he does so now with a brand of ruthlessness that Batman did not possess. Not only does he not shy away from slaying his enemies, Jason seems almost gleeful to kill.

When he's not in the heat of battle, Jason is generally cold and callous; Not many can see beneath the emotion armor he has erected for himself. Some select few, such as Dick Grayson, know him to be energetic and excitable when the occasion calls for it, over-eager to prove himself, but it remains to be seen if those bits of his personality were revived with him.

== Key Skills ==
Master Martial Artist: Jason Todd is a highly skilled combatant trained by Batman. Although he was always more of a brawler as Robin, following his resurrection, he gained more training and demonstrated himself to be far more skilled than before. This is shown when he fought his former mentor and Nightwing to a standstill, when Jason held his own against the Green Arrow in a sword fight, and when he overpowered Tim Drake at Titans Tower.
Skilled Acrobat: In his training as Robin, he had been taught acrobatics and gymnastics routines.
Skilled Swordsman: Jason has been shown to be skilled enough to hold his own against the Green Arrow in a sword fight until he ultimately lost.
Skilled detective: Jason has shown some skill as a detective most notably in Outsiders #44 and #45.
Multi-Lingual: Taught by Batman, Jason is fluent in several languages having spoken English, French, German, Italian and various others with Russian being his weakest.
Polymath: After being adopted by Bruce, Jason received excellent education and tutoring from both private tutors and Bruce thus, has deep knowledge in many subjects, including Science, Math, Medicine, Geography, Criminology, World History and English.
Intermediate Bomb assembly and Diffusal: Taught by a world renowned bomb expert in Russia, Jason is able to assemble and defuse a wide variety of conventional explosive devices, from improvised to military grade designs. It is yet to be determined whether or not he can diffuse Nuclear devices, in contrast to Batman and Damian's demonstrated ability.
Vehicular Driver: Jason has driven a variety of vehicles from cars and boats, to being trained in the Middle East by an ace pilot to fly helicopters.

== Advantages ==
Lazarus-Enhanced Capabilities: As of his perfect resurrection by the Lazarus Pit, he no longer ages & regenerates from injuries at a very fast rate, allowing him to perfectly cheat death on several occasions.
Peak Physical Condition: By matching his former mentor in combat he has proven that he is physically superior to most Olympic athletes, just as Batman is. His strength, reflexes, stamina, and endurance are roughly comparable to that of Dick Grayson.

== Disadvantages == 
Mentally Unstable: Jason has died and come back, thanks to the Lazarus Pits. Only one other man has done that, and Ra's Al Ghul might consider himself lucky to have his faculties intact after such a harrowing experience. Jason has a good grip on his emotions, but if he is pushed in the right way, he's prone to explode, harming friends and enemies alike.

Jealousy/Rivalry: Jason is reluctant to consider himself a friend of anyone in the Bat Family, even Dick Grayson, who had always considered him like a younger brother. He feels like they all betrayed him by not killing the Joker after his death. If forced to pick a side, he would fight with them, but otherwise he prefers to do his own thing.

== Background ==
Jason Todd was once a desperate street youth, discovered and taken in by Batman/Bruce Wayne after being caught in the act of stripping the Batmobile of its tires. Impressed by the young boy's audacity to think he could steal from Batman, and all of the daring and courage that came with it, Jason Todd was trained to be the next Robin, as the previous one had grown perhaps too old and independent for the mantle of a sidekick. Jason accepted his duties with relish, having idolized Batman and Robin as a defender of poor folks like himself.

Serving as the Dark Knight's squire until his early adulthood, Jason showed a level of recklessness that sometimes put him in danger, a contrast to the much more cautious and obedient Grayson. He was perhaps not as acrobatic as his predecessor, but he had a street-wise toughness about him, a willingness to take brutal hits and keep getting up.

Everything fell apart for Jason and Bruce when they were on a mission in Europe, investigating a plot by Ra's Al Ghul, when they ran into the Joker and his henchmen seemingly by sheer chance. During the fight, Batman and Robin were separated, as Robin pursued the fleeing Joker. The boy wonder was overpowered in their struggle and knocked unconscious. He woke up in an unknown warehouse, tied to a chair; The Joker waited before him, a crowbar in hand, wickedly waiting to deal out pain and punishment just because it suited his fancy. Over a great deal of time, Jason was brutally beaten, suffering from broken bones, shattered ribs, internal bleeding, a concussion and a collapsed lung. His life hanging by a thread, the Joker left, seemingly bored with the entire ordeal. As Robin wearily escaped from his bonds and tried to escape the warehouse, it exploded, the Joker having played one last prank on the boy wonder, not intending to let him leave the warehouse alive. Batman was en route but arrived too late, and he carried Robin's body from the inferno.

Jason was buried at Wayne manor, or so it seemed; In fact, Jason's body had been switched with a fake by Ra's Al Ghul, who felt responsible for Jason's death, as he had paid the Joker to distract Batman in Europe, to keep him from ruining the League of Shadow's plans in Serbia. To make things even with Bruce Wayne, he threw Jason's body into the Lazarus Pits, where Jason was revived... Though it seemed his mind was shattered, as he immediately fled from Ra's by throwing himself out of an open window. Ra's assumed the boy died from the fall, but a body was never recovered.

Several months later, Jason returned to Gotham as the mysterious Red Hood, intent on taking control of the crime element of the city and dealing revenge to Batman, who had not avenged his death. Batman foiled Jason's attempt to kill Joker, to set the ledger straight; Jason disappeared for Gotham for some time, and returned to the city to compete with Batman instead of facing him. He believed that Batman allowed crime to continue to thrive with his strict code to not kill his enemies, so Jason killed with urgency, to balance Batman's misguided benevolence. Equipped with a state of the art computerized mask, a signature combat knife sharp enough to match any of Batman's weapons and a small aresenal supplied to him by Talia Al Ghul, Jason's alias became known and feared around Gotham.

After Batman died saving the world, Jason thought to take up the cowl and call himself Batman, and struggles with this decision to this day. At the same time, he feels as if he's carved out his own legend as the Red Hood, perhaps to someday become more infamous than his deceased tutor.

== Character Extras =

= Face Claim: Tyler Hoechlin

Ons: Same as player's

Offs: Same as player's

Doomsday

I saw there was a claim for Nightwing/Dick Grayson. Is that person okay with sticking to the canonical history between the two, plus what I've written in my bio?

Also, mia, Jason and Kori are friends/teammates/sometimes lovers in New 52, did you want to have a pre-existing relationship or anything between our two characters?

Diesel Heart

Quote from: Tackyhillbilly on November 02, 2015, 10:16:11 PM
How will this new Justice Society get put together? It seems like our characters don't really have anything to do with each other. Supergirl (Starfire) is a Government asset. Batgirl is a rich Vigilante, though probably one of the more personable of the group. Triumph is antisocial, and also none of us know who he is. White Canary is an antisocial vigilante. And Booster Gold is a vainglorius idiot at best.

We don't really have a leader (I know your bio said Triumph is a natural leader, but given your description of how he treats people, most of us are likely blow him off.) I don't know how many people in the Roster would even seek out help. Supergirl would go for her government contacts. Triumph is strong enough to throw most people into the sun. White Canary is noted as not a team person. Booster Gold is a gloryhog. Batgirl is pretty much the one exception we have.

Look at how the New52 Earth 1 Justice League formed.  They had their mutual differences in how things worked out.  I think the appeal is to see if the heroes can set aside their differences to pull together to answer the call to arms and repel a crisis that threatens the sanctity of their loved ones and homes.

However, I do agree.  I've seen plenty of games in other mediums fall apart because the team composition was unable to pull together and reach a compromising playing field.   I'll extend the benefit of the doubt of course and trust that everyone here knows that adjustments will have to be made to accommodate the transition from solo to team-based operations.

Tackyhillbilly

No, my question isn't if our different characters can work together. My question is more just "What Device brings us together." In the New 52 the Justice League formed because of heroes consciously seeking each other out (Batman, and Green Lantern go looking for Supes.)

Diesel Heart

#59
Quote from: Tackyhillbilly on November 03, 2015, 01:02:29 AM
No, my question isn't if our different characters can work together. My question is more just "What Device brings us together." In the New 52 the Justice League formed because of heroes consciously seeking each other out (Batman, and Green Lantern go looking for Supes.)

Ah, I see.  Well, judging from the general premise of Silk's initial post, it gives us just a few things that may be elements to make it possible.  President Amanda Waller may seek out the best help she can get and take notice of our respective characters as a means to an end.  Perhaps Solomon Grundy's actions before the start of the game have gathered the interest of the heroes and by fate's design pulled us into Metropolis (or Gotham).

I can't say for certain but I trust Silk has something in mind and if not, we can all brainstorm it out together.  I'd be willing to have Batwoman try working on gathering the heroes all in Gotham in the wake of a crisis if necessary.

Juggtacular

After some thought I might be going another way with my first character. I'll know by tomorrow.

mia h

Quote from: Doomsday on November 02, 2015, 11:45:29 PM
Also, mia, Jason and Kori are friends/teammates/sometimes lovers in New 52, did you want to have a pre-existing relationship or anything between our two characters?
I'm fine with them not having met.
If found acting like an idiot, apply Gibbs-slap to reboot system.

Tackyhillbilly

Quote from: WardenIce on November 03, 2015, 01:10:59 AM
Ah, I see.  Well, judging from the general premise of Silk's initial post, it gives us just a few things that may be elements to make it possible.  President Amanda Waller may seek out the best help she can get and take notice of our respective characters as a means to an end.  Perhaps Solomon Grundy's actions before the start of the game have gathered the interest of the heroes and by fate's design pulled us into Metropolis (or Gotham).

I can't say for certain but I trust Silk has something in mind and if not, we can all brainstorm it out together.  I'd be willing to have Batwoman try working on gathering the heroes all in Gotham in the wake of a crisis if necessary.

Mhmmm. I'm just hoping to know what Silk has in mind, so I can make sure Booster is in a position to accept.

Vergil Tanner

I am still around, I'm just working through the bio whilst considering whether I'm actually gonna post it. XD Bear with me please. :-)
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Kokaine

I am deciding if I want to go more Helena Wayne or Helena Bertinelli or even Helena Wayne impersonating Helena Bertinelli :P
Current Craving/Looking For: Romance, Adventure, Action, Humor, and Erotica. (F/Any)

Current Post Rate: Moderate

Current Posts Owed: 1/8

My O/Os

VoluptuousVixen


mia h

Quote from: Vergil Tanner on November 03, 2015, 08:00:59 AM
I am still around, I'm just working through the bio whilst considering whether I'm actually gonna post it. XD Bear with me please. :-)

If found acting like an idiot, apply Gibbs-slap to reboot system.

mia h

Quote from: Kokaine on November 03, 2015, 08:40:15 AM
I am deciding if I want to go more Helena Wayne or Helena Bertinelli or even Helena Wayne impersonating Helena Bertinelli :P
or maybe even Paula Brooks if you want everyone to go "Who?"  ;D
If found acting like an idiot, apply Gibbs-slap to reboot system.

Crash

 Okay I have settled in a character.  I have gone back to my original character Cyclone and will have her character sheet submitted tonight barring unforeseen circumstances.

"Sorry, you must survive at least 3 games with me before we can chat like this."
Congratulations, you've unlocked Flirtatious Crash! - Envious

Juggtacular

#69
== Character Bio ==

== Personal Information ==
Legal Name: Kon-El(Conner Kent)
Alias: Superboy, Experiment 13, Superman
Age: Biologically 21, Chronologically around six months
Sexuality: Heterosexual
Part of Gotham Residing In: Gotham Heights

== Physical Description ==  Conner stands at about 6'4, and his body is well muscled from training and exercise. Also when he was cloned, he was designed to have a perfect physique reminiscent of his "father", Superman. He's very good looking, again thanks to his genes and further modifications during the cloning process. And his hair is usually a dark brown, but sometimes he dyes it blond for kicks. His eyes are almost a neon shade of blue; maybe Cadmus went a bit too far on that one, but he can't complain as he looks like a Human/Kryptonian Adonis. He has a few different outfits when he's fighting as Superboy. His most iconic one is simply a black t-shirt with the "S" logo across it in bright red, jeans, and boots. He's also got a suit that is reminiscent of Superman's, and he's started to wear it more and more to give people something to look up to.  He has a barcode tattoo with the number 13 on his right arm, but it only shows up under UV light and special scanners.

== Persona == Kon is cloned from Superman, so he has all of his personality traits. The golden boy, the boy scout, the guy who would fight until he's bruised and broken even if he didn't have any powers. He cares for the well being of everyone, but especially that of his team and friends. He's willing to sacrifice himself, and take the big hits so others don't have to. However, as Kon is also half human, half...Luthor, he's got some of Lex's personality traits as well. Highly intelligent, suave, smooth, sophisticated.

He's essentially a blend of all their best traits. However, he's got some of the bad ones too. Both his fathers have pretty well known tempers, and Conner can too at times. Although since he's still young, he's more likely to hang around and show off than he is get upset for the most part. When it comes to a fight, he seems to embody Superman almost perfectly, and he can take orders just as good as giving them.

== Key Skills ==

1)  Genius Intellect: Conner was given not only the powers of Superman, but the abilities of Lex Luthor as well. That means he has a genius level intelligence(when he decides to use it) and is one of the smarter people around due to having the brains of Luthor, and the computer-like mind of a Kryptonian.

2) Detective: He's got Clark's blood in him alright, as Conner has a natural affinity towards investigation and detective work. He can find out the source of a problem the same as punch it into submission.

3) Fighting: Cadmus downloaded years of combat mastery into Conner's head before he was born. He is a naturally gifted fighter even without his powers because of this.

4) People Reading: As he was made to replace Superman after his death, Cadmus made sure they downloaded some psychiatric training into Conner, so he knows how to read people, how to say the right things to make them comfortable with a clone taking over for the original.

== Advantages ==

1) Kryptonian Physiology: As he is a clone of Kal-El, under a yellow sun, Kon-El is granted a number of super powers. All of them identical to his "father" Clark. These powers are of course, super strength, super speed, super stamina, super agility, super reflexes, multiple vision powers(x-ray, heat, microscopic, etc...), flight, invulnerability, super senses, etc... He has every power that Superman had, and at similar levels. Also he is still growing, so he has room to grow stronger as well.

2) Tactile Telekinesis: Superman's strength and  invulnerability didn't come from simply being tough. As a Kryptonian, his body had an invisible, highly durable bio-electric field. That field was the reason he could lift things and they didn't crumble under their own weight. Cadmus decided to take the field a bit further when creating Conner, and because of that he can control and manipulate his field as a form of psuedo-telekinesis. Even without his Kryptonian powers, Conner can simulate them using his tactile tk, and boost them with it as well.

3) Disassemble/Reassemble: By touching something, Conner can use his tk and cause it to fall apart at the seams. If he knows how the item in question works, he can put it back together just as easily. If he touches something like sand, he can cause all the individual particles to explode outward in a surprise attack.

4) Psionics: Superboy is still growing, but as of this moment he has somewhat impressive telepathic powers like mind reading, seeing memories, etc... He can even absorb language skills by a data dump through touch.

5) TK Force Blast: Kon can gather raw psionic energy and launch it like a projectile toward his enemies.

== Disadvantages == 

1) Kryptonian Physiology: As a Kryptonian, Conner possesses all of Superman's powers. But he also possesses many of his weaknesses. For example, while yellow sunlight strengthens him, red sunlight weaknes him. Not as much as a full blooded Kryptonian, but enough that he doesn't like red sunlight.

2) Kryptonite: Kryptonite is Conner's...well Kryptonite. The radioactive remains of Krypton react just as violently with him as any other Kryptonian, and being within a few feet of a large enough source immediately causes him to feel ill. Exposed to enough and for long enough, he will die.

3) Magic: Something about magic and Kryptonian cells just don't mix, and because of that Conner has a weakness against all forms of hostile magic.

== Background ==

Conner Kent...well that's not his real name. Experiment 13, or "Project: Superman" was born in a lab in Cadmus. After Superman's death fighting Darkseid and the forces of Apokolips, Cadmus gained access to some of his DNA and decided that while they didn't always agree with him, the world needed a Superman. So they hatched a plan to create a new one...one they could control like a puppet. Experiment 0 was the first, but no results came of it. This continued for five years until they got a bit of extra funding from Lex Luthor, as well as some genetic material from one of the most brilliant minds on the planet. Enter Experiment 13.

  Made of Superman and Luthor's DNA, he was the perfect mix of the bitterest of enemies, and Cadmus knew it. He was artificially aged to twenty-one years old while they implanted all the necessary information and lies into his brain. Every day it was the same thing. He'd have commands drilled into his brain while he was sleeping, then when he woke up he'd go over them and run drills. He'd do this and more all day and night until Cadmus was done; it wasn't like he could get tired, right?

It was Hell for Conner in the brief moments he had control over his own mind, but it was never long enough for him to do much more than wonder what life could be like if he were free. Had the process continued, he would have been aged even further and implanted with control tech so he'd be under Cadmus' commands 100%. He'd be a puppet they could send around as they saw fit; the perfect super soldier under the command of Cadmus and the US Government. One day though, a villain named Flaming Skull robbed a bank, and before he could escape, the brothers Hawk and Dove found him. A fight ensued, and one of Skull's fire blasts tore through a junction box connected to Cadmus. The short caused Cadmus' power systems to falter for about 30 seconds, but that was long enough for containment and the subliminal programming to cease. Experiment 13 was freed from his capsule.

For the first time in his life, he was awake, and he wasn't under Cadmus control. He escaped, but not before downloading as much info as he could, memorizing the rest, and taking some funds he was sure they wouldn't miss with him. Of course, there was one, final thing he had to do. The Cadmus facility housing him, code-named "Facility S-2" was disguised to look like an abandoned warehouse, so when it was destroyed that night, people just assumed it was an explosion and didn't think too much about it. But Conner and the personnel knew the truth.

They'd created Superman's replacement, but they hadn't done it the right way. And now that he was free, he was angry. Thankfully he didn't take any lives though, and simply disappeared into the night. He was satisfied with just millions of dollars in property damage. That was six months ago. Conner has been on the run since that night, bouncing around not just the country, but the world to stay one step ahead of Cadmus.

Finally he's started to feel safe enough to settle though, and has decided Gotham will be his home for the time being. He hasn't simply been running the past six months though; he's been doing what he was made for; helping people who can't help themselves. His actions have started to gather attention and notoriety, but so far he's been on the move so much no one can track him. New York, Shanghai, Peru, Russia. All people can say for certain is that there seems to be a guy dressed up like Superman, saving the day and righting wrongs. A "Superboy" running around, following in the original's footsteps.  And soon he'll be able to step into the spotlight; show the people that all hope isn't lost. He was built in a lab, but he was also given a destiny, and a legacy. He intends to do his father proud, and do the right thing.


== Character Extras =

= Face Claim: Kellan Lutz

Ons: Oral, Anal, Rough Sex, Public Sex, Seduction, Teasing, Foreplay,

Offs: Scat, Blood, Gore, Watersports, Anything nasty



Sooooo, I decided I wasn't going with Triumph. Mainly because I'm not great at playing super assholey characters, even ones who don't always do it on purpose lol.

Also, Superboy is awesome and the world needs a Superman, even if he is a clone.

Crash


"Sorry, you must survive at least 3 games with me before we can chat like this."
Congratulations, you've unlocked Flirtatious Crash! - Envious

Vergil Tanner

#71
== Character Bio ==


== Personal Information ==

Legal Name: Arthur Curry/Orin
Alias: Aquaman, Master Of The Seven Seas, Rightful King Of Atlantis and The Lord Of The Deep.
Age: I dunno. Um....30?
Sexuality: Straight
Part of Gotham Residing In: Nowhere permanent; he's just passing through, though he's staying in an up-scale hotel in Gotham Heights.

== Physical Description ==

Arthur stands at about 6'1, with broad shoulders and a well-defined, athletically muscular build. His long dark hair is currently left freely hanging around the back of his neck and the very top of his back, matching his long-ish pointed black beard. His eyes are similarly a darker colour being a muted hue of brown. His warriors conditioning and training has led to him being in almost perfect physical shape at the peak of what his species can achieve with the added benefit of being open to humanities ability to push past their limits if they drive for it. Whilst his normal persona involves wearing ordinary street clothes in the style of jeans and t-shirt - they feel odd sometimes, but he has to avoid standing out - his "costume" is largely just an armour-reinforced battlegreave set engineered to move like ordinary human trousers, whereas his upper half is clad only in a simple black boiled leather bandoleer-type belt that connects and keeps attached his long Atlantean scale-mail gauntlets and shoulder plate full sleeve. His "colours" tend to be that of the Atlantean royal linel that is, orange, blue and brown, though he makes an effort to avoid dressing in colour coded clothes when in "Civvies." He has a few scars from previous adventures in small isolated areas of his body, but for the most part, he is unblemished and looks as if he has never been in a serious fight...at least, not one that he got injured from. Whilst his face gives off the air of seriousness and determination when in battle, when with friends and trusted colleagues, he is quick to smile and laugh, and his face is capable of splitting into the broadest grin you've likely ever seen.

== Persona ==

When with friends or trusted confidantes in a casual setting, Arthur is relatively laid back and easy-going, always ready with a smile or a dry quip to lighten the mood and provide a welcoming, friendly environment. He's also fiercely loyal to his friends, always making certain that he's around if they need him with either advice, helpful action or simply a sympathetic ear...he sees it as his duty to provide whatever assistance he can to the people he considers worth his time and trust, and he takes duty very seriously. As such, he has an extremely strong moral code that he will follow regardless of who disagrees with him, and if you attempt to do something that he views as immoral or wrong, you will soon find yourself at odds with him in a much more real way than just verbally. Any attempt at putting civilians in harms way, committing crimes to solve a deeper crime, breaking more laws than absolutely necessary in the name of the "Greater Good" because the Ends justify the Means, deceiving friends or allies or generally breaking what he considers to be the Hero Code Of Honour will all get you on the opposite side of his wrath...and that's when his friendly demeanour changes. When in combat or in danger or in a serious situation in general, he soon becomes extremely businesslike, driven and humourless, unlikely to make quick quips in favour of making precise strikes and dealing with the issue as quickly as possible; when innocents are in danger, it is not the place to make jokes or make light of the situation. Similarly, when angered, despite his patience and understanding nature, he is relentless in his fury until he is satisfied that accounts have been balanced. He is not quick to anger except under certain circumstances, but when he does, it is truly a terrifying sight to behold.


== Powers/Abilities ==

Atlantean Biological Adaptation:

Atlanteans have evolved and adapted to survive deep under the sea, leading to several biological advantages when on land.

- He can breathe underwater.

- Endure and survive extreme pressures without many negative effects, up to a certain number of "atmospheres" worth of pressure.

- Superhuman strength, speed, agility and durability as a by product of being adapted to survive in the intense pressures of the Deep Sea. He is strong enough to hypothetically make Superman recoil with a punch, fast enough to take him by surprise, durable enough to withstand a punch and agile enough to move out of the way if attacked by him...though he is nowhere near as strong or fast as Superman, he is easily at least 150 times as strong, fast and durable as an ordinary human. Being of the Royal Line, Aquaman is a "Super Atlantean," making him far stronger than most other Atlanteans.

- Amphibious nature. He can survive indefinitely underwater, and can go for extended periods of time on land without any ill effect, though he needs to return to the water at least once every couple of weeks or so to rehydrate.

- Due to being adapted to see in the low light conditions of the Deep Sea, Aquaman can see in near total darkness.

- His hearing is several factors of magnitude more sensitive than humans, which also gives him access to rudimentary Sonar.

- Enhanced sense of smell.

- Superhuman stamina that, for example, allows him to swim at 150mph for over four hours without a break.

- Extremely resistant to heat-and-energy-based attacks (EG, Amazo's heat vision).

- Extremely fast swimmer and runner, being able to swim at 150 MPH and run at 100 MPH.

- Super reflexes; he can react about 15-20 times faster than an ordinary human and has been shown to have superior reflexes to people like Deathstroke and Batman.

- Telepathy, though this is not restricted to marine life. He can compel any life that lives beneath or on the waves - for example, Sea Eagles - to obey him, though he generally requests their assistance rather than forces it. He can also perform basic telepathic feats like mind-to-mind contact and mental probes. In extreme cases, he has even been known to be able to dominate non-aquatic life due to their shared biological ancestry...though this is extremely difficult and almost impossible on stronger willed minds.


The Trident of Poseidon:

The Trident Of Poseidon is an indestructible three-pronged staff that Aquaman has incorporated into his fighting style. It has a number of unique abilities that only Aquaman can unleash, due to his nature as the favoured of Poseidon.

- Able to shapeshift into a sword and back again on command.

- Grants absolute control of any body of water, though the larger the amount, the more effort and energy it requires. Also able to create water from the air around it.

- The creation of Water Constructs including but not limited to Elemental soldiers and any type of water-borne craft.

- Able to disperse energy bolts and forcefields using magical energy.

- Able to conjure up any weather condition derived from water, including rain, hail, sleet, snow, thunderstorms, fog, waterspouts, tidal waves, whirlpools, intense storms due to its power over water and the oceans.

- Able to create earthquakes by altering water pressure beneath the Earth.

- Allows teleportation across the planet using water as a medium.


Other Abilities:

- Aquaman is a master of hand to hand combat and weapon-based warfare.

- Being a Super-Atlantean, he is a master tactician and has a natural inborn charisma that makes him a natural leader.

- Besides the sticky subject of coming from an Autocracy, he is generally very accomplished in the art of diplomacy.


Weaknesses:

- Needs to periodically return to water or he will weaken.

- Due to his powers nature, if he is cut off from the Trident or is trapped in an environment without water, he will rapidly wan in strength and potentially die.

- He is strong and durable, but not invulnerable; small arms fire barely phase him, but concentrated large arms fire or concentrated assault from a super-strong assailant will injure and eventually kill him.


== Background ==

Quite simply, Aquaman kept to his own domain until only a few years ago; he grew up the offspring of a human and an Atlantean in the Capital City of Atlantis being bred for rule of the Autocratic Empire. He eventually took his place on the throne when his father died about ten years ago, and attempted to lead his new subjects as best he could. Unfortunately, as soon as he took the throne, a splinter faction that opposed his father and sought to depose his son while he was still vulnerable attempted a coup of Atlantis and forced Orin into fleeing the palace in order to marshal his forces. He managed to escape with the Trident of Poseidon, the Atlantean Royal Lines greatest treasure, and went into hiding as he planned and orchestrated his return, seeking aid from anybody who would help him. In this time, he happened to meet several members of The Justice League and, after aiding them in a few of their fights, managed to persuade them by showing them evidence of the new regimes brutality to help him reclaim his homeland. Two years after the coup, he raised his banner against the oppressive new regime of Atlantis and marched on the Kingdom, reconquering his birthright and proving himself an able commander, promising the Justice League as much aid as he could offer as soon as his Kingdom had recovered from their ordeal. He fully intended to keep that promise, but the infrastructure of the Empire needed great attention to repair, so it was several years before the Kingdom was back to its former glory...unfortunately, when the Justice League requested Atlantean aid on its ill-fated final mission, disaster struck again.

Remnants of the old splinter group that had attempted to seize his throne returned, this time having secretly created a False Atlantis in an attempt to rival the original and conquer the planet in its own name. A devastating underwater war broke out beneath the seemingly peaceful waves of the ocean that raged for four bitter years, filled with atrocities on both sides, unleashing increasingly horrific prehistoric beasts and powers on Atlantean and Fauxlantean soldiers alike, before the False Atlantis finally fell in the climactic Battle Of The Abyss, a battle so horrific that none of the chroniclers present even dare speak of the brutality out loud, refusing to ever record the details of what transpired in the battle. The only detail that matters is that Orin emerged victorious, but scarred...not only had he just fought a four year war - the second conflict in the first decade of his reign - but he had failed to help his friends, which had led to their deaths. He saw to the reconstruction of Atlantis over the next year, devoting all of his efforts to repairing the damage done to all life beneath the sea, until a few months ago when he got word that something strange was happening on the surface; his Mystical Advisers warned of a great series of disasters approaching, of the kinds that would make The Great Atlantean Schism look like a mere squabble between children by comparison...and that in the future where it was defeated, Orin was standing by the side of the land-dwellers and not hiding in Atlantis. Thus, Orin took on the name Arthur, left his trusted lieutenant as regent in Atlantis and ventured to the surface to investigate this new threat. His Mystics aren't sure what the disaster will be, but they know that it will start in Gotham....so Orin ventures to Gotham in order to head off the catastrophe that has his advisor's so rattled....or die in the attempt.


== Face Claim: ==

Jason Momoa
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Vergil Tanner

There we go! Let me know whether that's acceptable or not please!


Also, I didn't realise he had so many abilities until I started listing them. I mean, I knew what he could do, but seeing them in a list like that makes it seem a LOT more impressive. XD

Aquaman kicks ass. XD

I also edited his background and took certain aspects of his comic run to make it so that he is older, but also explain why he wasn't around when Darkseid attacked. Hope that's ok! :D
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

mia h

Just a totally random thought, but if Aquaman susceptible to dehydration etc. wouldn't that make him more vulnerable to heat based attacks and not less?
If found acting like an idiot, apply Gibbs-slap to reboot system.

Vergil Tanner

I don't know, that's what was on the Wiki. I'm guessing that heat based attacks can make him dehydrate faster, but they don't do as much physical damage to him since he doesn't feel the effects of dehydration until he's passed the two week mark. So like....Supermans heat vision could, if kept up, make him weaken by dehydration, but wouldn't actually cause physical harm like it would to a normal human (like burns or scorch marks or breaking the skin). Kinda like how you can have a skin tone that doesn't burn but still get dehydrated, y'know?
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

mia h

What can I say, I know anyone being faster than a speeding bullet etc. requires a certain suspension of disbelief but it's nice if they have a consistent internal logic is all.  ;D
If found acting like an idiot, apply Gibbs-slap to reboot system.

Vergil Tanner

Yeah, I can get that....I think it makes the most sense if I say that he is resistant to the immediate physical damage of heat vision, but that extended exposure to such attacks will dehydrate him faster. They're not mutually exclusive, after all. XD
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Deathnote

I would liken it more to an internal battery that needs recharging every now and then (i.e., submerge into water for a while to combat dehydration).  It's just that the internal battery has protection against drainage from outside sources (fire/heat-based attacks).  The battery itself will drain faster than normal on its own (susceptibility to dehydration), but you don't need to worry about it being drained by outside sources (due to heat resistance).

Vergil Tanner

Yeah, I'll go with that :P

I'm just waiting for approval before I move to the OOC. XD
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

VoluptuousVixen


Vergil Tanner

Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Crash

I have a lot on my plate.  I am going to have to back out of this sorry.

"Sorry, you must survive at least 3 games with me before we can chat like this."
Congratulations, you've unlocked Flirtatious Crash! - Envious

Kokaine

I'm gonna go ahead and withdraw my interest, I'm not feeling much in the way of inspiration when I approach the character sheet unfortunately. Best of luck with the game though, I may read along and see what you all get into :)
Current Craving/Looking For: Romance, Adventure, Action, Humor, and Erotica. (F/Any)

Current Post Rate: Moderate

Current Posts Owed: 1/8

My O/Os

JamesSureWould

hey there, if there's still open spaces, I would love to lay down a as face-claim for Joseph Gordon Levitt for Nightwing/Dick Grayson.

I should have a character sheet up sometime tomorrow or Saturday.

Alias

I'm gonna do some research tonight and see if I can spread my DC wings a little bit. I pretty much only know about X-men lore. But this whole extravaganza of super hero is exciting. Silknsatin , are you opposed to gender bending? For instance a female flash? Just want to know what you think of that kind of thing while I do research, gotta know my options.

mia h

Female Flash you say? Maybe someone that looks like this?  ;D
If found acting like an idiot, apply Gibbs-slap to reboot system.

JamesSureWould

Quote from: mia h on November 08, 2015, 04:12:46 AM
Female Flash you say? Maybe someone that looks like this?  ;D
For the uninitiated, that is Jesse Chambers (aka Jesse Quick)

Quote from: Alias on November 08, 2015, 01:09:37 AM
I'm gonna do some research tonight and see if I can spread my DC wings a little bit. I pretty much only know about X-men lore. But this whole extravaganza of super hero is exciting. Silknsatin , are you opposed to gender bending? For instance a female flash? Just want to know what you think of that kind of thing while I do research, gotta know my options.

Hey A! Good to see you. You know I know way to much about dc comics, so drop me a line if you need any help.

Here are some characters that might be good to look into:
*Zatanna
*star fire
*vixen
*miss martian
*gypsy
*One of the batgirls (barabra gordon, cassandra cain, stephanie brown)
*one of the female green lanterns (arisa, soranik natu, katama tui, jade)

Alias

Quote from: JamesSureWould on November 08, 2015, 06:30:15 AM
For the uninitiated, that is Jesse Chambers (aka Jesse Quick)

Hey A! Good to see you. You know I know way to much about dc comics, so drop me a line if you need any help.

Here are some characters that might be good to look into:
*Zatanna
*star fire
*vixen
*miss martian
*gypsy
*One of the batgirls (barabra gordon, cassandra cain, stephanie brown)
*one of the female green lanterns (arisa, soranik natu, katama tui, jade)

Oh JSW! you're too good to me.

Tackyhillbilly

I should mention...

Starfire already exists. Our Supergirl is actually Starfire. One of the Batgirls exists already.

mia h

Quote from: Tackyhillbilly on November 08, 2015, 12:17:32 PM
Starfire already exists.
You mean there's the son of a Russian archaeologist imbued with powers of an alien spaceship in the game?  :P
If found acting like an idiot, apply Gibbs-slap to reboot system.

Tackyhillbilly

To be 100% honest, I forgot DC had two other Starfires.

Deathnote

Quote from: mia h on November 08, 2015, 12:30:30 PMYou mean there's the son of a Russian archaeologist imbued with powers of an alien spaceship in the game?  :P
I thought that Starfire got renamed to something else.

@Alias - If you want to go Wonder Woman, there's also Donna Troy (AKA Wonder Girl I), though her backstory is... well... Kinda hard to follow.  The writers keep changing it.  :p

Tackyhillbilly

(Because she doesn't have a Backstory. Because certain DC writers are LAAAAAAAAAAAAAAAAAAAAZY.)

Vergil Tanner

Wonder Woman is dead (at least, one version of her). :P Read the intro post for a list of characters not available. :P
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Juggtacular

#94
Leonid Kovar, Russia's Starfire changed his name to Red Star after he found out Kori'andr was already using that name on the Titans. So people usually think of him as Red Star instead of Starfire.

JamesSureWould

#95
Quote from: Tackyhillbilly on November 08, 2015, 12:17:32 PM
I should mention...

Starfire already exists. Our Supergirl is actually Starfire. One of the Batgirls exists already.

Sonnofa... you're right. As I was looking through the character sheets, I even commented to myself 'huh, that super girl pic really looks like Starfire'.

But, unless I'm missing something big, none of the batgirls exists yet. There's a Batwoman, but it's not the same
I mean Barbara Gordon is mentioned in a few times in the timeline, but there isn't a character sheet or a claim on her yet. I think.

Quote from: Deathnote on November 08, 2015, 12:47:42 PM
@Alias - If you want to go Wonder Woman, there's also Donna Troy (AKA Wonder Girl I), though her backstory is... well... Kinda hard to follow.  The writers keep changing it.  :p
Quote from: Tackyhillbilly on November 08, 2015, 12:49:34 PM
(Because she doesn't have a Backstory. Because certain DC writers are LAAAAAAAAAAAAAAAAAAAAZY.)

I wouldn't say lazy necessarily. It's more that the person who created her thought he was writing a character that already existed, when in actuality he was making an entirely new character that had never existed before.
Okay, he was lazy for not researching.

But basically every other writer for her has been desperately trying to fix that mess.

Still really confusing though. Like I know comics. I know continuities and alternate timelines. I'm the guy my friends come to when they want a story-line explained. Donna Troy still gives me trouble.

Quote from: Tackyhillbilly on November 08, 2015, 12:43:29 PM
To be 100% honest, I forgot DC had two other Starfires.
I remember Redstar used to be called Starfire. Who was the other one?

EDIT: nevermind, I found out. Also found out that there is actually a minor super-girl villain by the name of Starfire. Apparently DC really likes that name


VoluptuousVixen

Alias im not in gender bending at all, Jesse Quick is the most recognised female version of the flash and ironically she will be appearing in live action on the Flash this season on the CW.

Other female characters you could look into are

Zatanna
Vixen
Raven
Miss Martian
Artemis
Spolier/Stephanie 
Hawkgirl/Kendra Saunders
Speedy/Mia Deanden
Speedy/Thea Queen
Donna Troy/Wonder Girl
Cassie Sandsmark/Wonder Girl
Fire
Ice

Characters who are off the table are Wonder Woman, Kara ZorEl/Supergirl, PowerGirl/Karen starr

Tackyhillbilly

Oh thats right. Cassandra Cain and Katherine Kane are both members of the bat family. Because DC, that's not confusing at all.

And, yeah, the laziness is that the guy was literally looking through covers of silver age comics, saw Wonder Woman deaged to her teen years, and said "THERE WE GO, WONDERGIRL! DONE."

Also, are Karen Starr and Karen Zor-El off the table? I just meant the name Supergirl was taken. Neither of them are stated as dead in the opener.

Juggtacular

Aside from Jesse Quick, you could also make Iris West, who is Wally's daughter. Alternate timelines and whatnot, she could be the one who gets zapped by lightning instead of her dad and she's gonna be the original "West" speedster.

Deathnote

#99
Uh... I'm currently trying to decide between Wally West as the third Flash or Garth as Tempest.

If I go with Wally West, unless someone decides to play as Barry Allen, he'll be stuck in the Speed Force for a while.

Alias

I am finding myself most interested in stephanie/spoiler and Artemis/tigress. Hopefully I can actually use my laptop later and make a character sheet for one of them.

VoluptuousVixen

That would be cool we do kinda need an archer on the team

Foxy DeVille

Thinking about applying as Vixen. Could have a lot of fun with her...

Diesel Heart

Quote from: Foxy Oni on November 08, 2015, 06:06:48 PM
Thinking about applying as Vixen. Could have a lot of fun with her...

You can have a lot of fur with her...

Alias

I think I'm leaning towards Stephanie Brown as Batgirl. I know that there's a batwoman... I am willing to change it all around and figure something out with Artemis. But I rather enjoyed Stephanie Brown's background and personality. Playing as 'spoiler' is sort of kinky, she's really young, and mostly just a vigilante human without much to offer. As batgirl, she's a little more mature (a lot more mature).

thoughts? suggestions?

Doomsday

Quote from: Alias on November 08, 2015, 07:06:59 PM
I think I'm leaning towards Stephanie Brown as Batgirl. I know that there's a batwoman... I am willing to change it all around and figure something out with Artemis. But I rather enjoyed Stephanie Brown's background and personality. Playing as 'spoiler' is sort of kinky, she's really young, and mostly just a vigilante human without much to offer. As batgirl, she's a little more mature (a lot more mature).

thoughts? suggestions?

My suggestion, is uhh... Yes please! That sounds rad.

Diesel Heart

Quote from: Alias on November 08, 2015, 07:06:59 PM
I think I'm leaning towards Stephanie Brown as Batgirl. I know that there's a batwoman... I am willing to change it all around and figure something out with Artemis. But I rather enjoyed Stephanie Brown's background and personality. Playing as 'spoiler' is sort of kinky, she's really young, and mostly just a vigilante human without much to offer. As batgirl, she's a little more mature (a lot more mature).

thoughts? suggestions?

I mean, Babs never became Batgirl in this continuity from what I understand so I don't see why Steph can't be the original Batgirl.  I can even offer to let you replace Hawkfire and be Batwoman's sidekick if you'd like.  It's up to you.  Ultimately though, it's up to Silk as for Steph's viability to be played.

Alias

once I started the character sheet I realized that I had a lot more deliberation to do. So I'm gonna keep researching and looking around. there are so many good people here, I'm very inspired to learn about DC. A couple of months ago I learned a whole bunch about final fantasy universes only to find out a little later that none of them had anything to do with each other. I sort of have a similar feeling about this. All of the characters seem to belong to the same (limited) universes, but getting them straight is tough for a newcomer like me. JSW, pm me bae.

xx

JamesSureWould

Quote from: Alias on November 08, 2015, 07:22:16 PM
once I started the character sheet I realized that I had a lot more deliberation to do. So I'm gonna keep researching and looking around. there are so many good people here, I'm very inspired to learn about DC. A couple of months ago I learned a whole bunch about final fantasy universes only to find out a little later that none of them had anything to do with each other. I sort of have a similar feeling about this. All of the characters seem to belong to the same (limited) universes, but getting them straight is tough for a newcomer like me. JSW, pm me bae.

xx

gurrl whatcu need?
But yeah, comcis can be confusing. Stephanie Brown is no exception. pm incoming.

Tackyhillbilly

Quote from: Alias on November 08, 2015, 07:22:16 PM
once I started the character sheet I realized that I had a lot more deliberation to do. So I'm gonna keep researching and looking around. there are so many good people here, I'm very inspired to learn about DC. A couple of months ago I learned a whole bunch about final fantasy universes only to find out a little later that none of them had anything to do with each other. I sort of have a similar feeling about this. All of the characters seem to belong to the same (limited) universes, but getting them straight is tough for a newcomer like me. JSW, pm me bae.

xx

A lot of these characters do have their own comic lines, but they all interconnect.

Vergil1989

I'm giving some tentative interest, mainly because I'm trying to take things slow since it's been some time since I've done serious RPing.  That said, I AM curious if there's a place for M'gann Morzz, suped up telepathic and telekinetic white martian as seen in Young Justice.  I know enough about her from there to do a convincing RP of her here I believe, and to make my own spin on her of course given the history presented here.  Anything I don't know I can easily look up on a wiki somewhere I'm sure.  Anyway, just wanted to ask before I committed one way or the other.  Adios and thanks for listening to me rant lol.
Taker of the Oath of the Drake
https://elliquiy.com/forums/index.php?topic=85486.0  Absence and Apology...countdown to doom....so to speak.
https://elliquiy.com/forums/index.php?topic=123720.msg5435844#msg5435844  Storyteller Cafe thread.
https://elliquiy.com/forums/index.php?topic=186829.0  Solo thread request thread
IMPORTANT UPDATE as of October 6th 2016 in A/A page

Juggtacular

Quote from: Vergil1989 on November 08, 2015, 08:12:44 PM
I'm giving some tentative interest, mainly because I'm trying to take things slow since it's been some time since I've done serious RPing.  That said, I AM curious if there's a place for M'gann Morzz, suped up telepathic and telekinetic white martian as seen in Young Justice.  I know enough about her from there to do a convincing RP of her here I believe, and to make my own spin on her of course given the history presented here.  Anything I don't know I can easily look up on a wiki somewhere I'm sure.  Anyway, just wanted to ask before I committed one way or the other.  Adios and thanks for listening to me rant lol.

Well with J'onn J'onzz dead, Megan could have come to Earth, or been hiding there with him during the time of his death. And she takes over as the new Martian, just how others are taking over the mantles or roles of their predecessors. That psychic link would be a great help during fights.

Vergil1989

Cool beans.  That and her attitude when she's fully committed to taking an enemy down can be just downright terrifying, just as Psimon lol.  Oh wait, she put him in a coma repeatedly, nevermind.  :P  But seriously, thanks for letting me know Jugg, it's much appreciated.  ;D  I'll get up a character sheet soonish hopefully.  If not tonight definitely tomorrow sometime.
Taker of the Oath of the Drake
https://elliquiy.com/forums/index.php?topic=85486.0  Absence and Apology...countdown to doom....so to speak.
https://elliquiy.com/forums/index.php?topic=123720.msg5435844#msg5435844  Storyteller Cafe thread.
https://elliquiy.com/forums/index.php?topic=186829.0  Solo thread request thread
IMPORTANT UPDATE as of October 6th 2016 in A/A page

Juggtacular

Hahaha. No problem. Especially considering I play Superboy.

Vergil1989

I like Superboy and I love how they portrayed their on again off again relationship during the show, but I think they could have done better, especially after the five year jump.  Her and the creature from the Black Lagoon?  I mean L'gann?  Seriously?  The fact they broke up after she started abusing her powers, I can understand, but she could have done better for her rebound guy.  Personally I'd have gone with Zatanna lol.  Yes I have a thing for hot, sexy sorceresses, sue me.  :P
Taker of the Oath of the Drake
https://elliquiy.com/forums/index.php?topic=85486.0  Absence and Apology...countdown to doom....so to speak.
https://elliquiy.com/forums/index.php?topic=123720.msg5435844#msg5435844  Storyteller Cafe thread.
https://elliquiy.com/forums/index.php?topic=186829.0  Solo thread request thread
IMPORTANT UPDATE as of October 6th 2016 in A/A page

Juggtacular

They did the relationship well, but then they kinda dropped the ball yeah. However I'm pretty sure they would have fixed it had Cartoon Network not been assholes and cancelled the show over merchandising and demographic numbers.

Lol Lagoon Boy gets no love.  And Zatanna was unavailable. She's Robin's honey bunch in YJ.

Vergil Tanner

Lmao...somehow I think this is a conversation for the OOC or PM's. This is, after all, the Interest Check/Application thread. ;) But then, I'm not the GM, so you can ignore me if you want. :P
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

JamesSureWould

okay, here you go, a sheet for Dick Grayson aka Nightwing. Thanks to Doomsday for editing and talking me into it

== Character Bio ==
== Personal Information ==
Legal Name: Richard ‘Dick’ Grayson-Wayne
Alias: Nightwing
Age: 26
Sexuality: Heterosexual
Part of Gotham Residing In: Gotham. The Old Wayne Manor.

== Physical Description == 
Richard ‘Dick’ Grayson has the physique of a six foot man who engages in a significant amount of diverse physical training. Most of his time is spent engaging in acrobatics and gymnastics, resulting in a more limber and lithe form than his old mentor Bruce.
He has generally sharp facial features, dark black hair, and a dark blue eyes. Facial and body hair is shaved, waxed, or trimmed (depending on the location of the hair) frequently in order to assure maximum mobility at any moment.

== Persona ==           
Dick Grayson is at his heart two things:  a performer and a protector. He tries with everything he has to make sure that people live the best life that they can, either by putting a smile on their face or by making sure they’d lose their life thanks to a nutjob in a mask. Bruce taught him to always put someone else’s life above his and Dick has taken that to heart, always giving 200%. Just because he has fun fighting evil and laughs at how silly the villain's plan is doesn’t mean he’s any worse at it.

== Key Skills ==
*Unparalleled Acrobatic/gymnastic ability: Thanks to a combination of natural ability and years of intense training, Dick is easily one of the Human gymnasts in the world.
*Master martial artist: Like all of the bat family, Dick grayson received training from masters of countless different martial arts disciplines, eventually forging them all into a  unique style that takes advantage of his natural abilities.
*Skilled Detective: While his investigative ability was never quite as fine as Bruce’s Dick has proven himself to be a more than adept investigator, solving multiple cases of ‘America’s Most Wanted’ in a single morning and cracking a homicide case that had been cold for 14 years.
*Multi-lingual: Like Bruce and Jason, Dick was sure to learn a multiple different languages, ranging from English and Japanese to even a few key words of Alien languages.
*Polymath: As the adopted son of Bruce Wayne, Dick received a world class education in a variety of different disciplines, sciences, maths, history and more.
*Stealth: Dick has shown himself to be excellent at stealth and capable of breaching high security facilities, even able to sneak up on people that most consider impossible to surprise like Batman or the Flash.

== Advantages ==
*Adaptable: Years spent as a performer left  Grayson with an incredibly strong ability to adapt to a changing situation. After all, if the rope snapped during a stunt, he wouldn’t have much time to plan out a way to save himself; it came down to ‘react or die’. This was only improved upon by years of fighting against impossible odds to defeat villains who should have, by all accounts, killed him and Batman.

*Jovial nature: Dick always seems to have a quip and a smile, no matter the situation. While many of his foes find it insufferable, and some of his allies too, it usually does lighten the mood and make the impossible seem less so.

== Disadvantages == 
*Human: Despite his peak-human conditioning, he is still human. He might be better able to defend himself or avoid fatal attacks than most other humans, but he isn’t invincible. A bullet in the right place at the right place will still kill him. A knife the heart is just as dangerous as it would be to anyone else

*Pride: Dick Grayson can lay claim to being the best in the world at many things: the best acrobat, the best practitioner of a few martial arts, and so on. And try as he might to stay humble, it’s hard not to keep that in the back of his mind.

*Self-doubt: Bruce Wayne, the person who trained him and was like a second father to Dick, is dead. And he asked that Dick take over for him in his war on crime, take on the mantle of Batman. But Dick just can’t do it. He doesn’t think that he’s good enough for the cowl, not yet.

== Background ==
Dick Grayson grew up on the road, as the child of two world famous circus acrobats. By the time he was 5, he was already helping his parents show and getting up on the trapeze. By the time he was 10, there was talk among some of the circus that maybe they should try grooming Dick as a possible Olympian. But that plan, and so many others, was shattered on one fateful night in August 2000.

He was up performing a no-net stunt with his parents; They were swinging along, arms outstretched, seconds away from giving him the signal to jump and meet them in mid-air. Then a noise rang out, the loudest thing that Dick could ever remember hearing, and Dick saw his parents float for a moment in free fall before gravity took back over and they plunged to their death on the circus floor.

A man in a clean suit came up to Dick, who was still shivering and in shock, and told him that he wanted to give Dick a chance to get back at whoever had killed his parents. Without a moment of hesitation, Dick said yes and the pair started to train almost immediately. His new adopted father, Bruce Wayne, was a perfectionist, always demanding the best. And Dick took it with gleeful abandon. It let him push aside the thoughts about his parent’s, taking the anger, the anguish, the confusion and focusing it into something that might actually do some good. After a month of training, Batman’s sidekick Robin was revealed to the world.

And for years, the Dynamic Duo struck fear into the heart of Gotham. Dick found a new stage to perform for, something to replace the void that he’d felt ever since he’d left the circus behind. At heart he was a performer, and now he had an audience of crooks, villains, and henchmen. It seemed as if the Dynamic Duo could never stop.

Then the decline started. While taking down an assassin named Deadshot, a bullet hit Robin in the gut. It wasn’t fatal, and just a week afterwards Dick was doing somersaults and triple flips with ease, but Bruce wasn’t convinced. He put Dick on the side-lines, confining him to computer duty and helping with investigations. So Dick spent time on his own, exploring what Robin could be without Batman. He started to flirt with new fighting styles, new weapons, even a new costume, but only was Bruce wasn’t there to see.

Then as Batman was starting to relent and letting Robin join him on missions again, even letting Dick take on a few solo missions, a new member was added to the bat-family. A street punk named Jason Todd tried to steal the Batmobile’s wheels. In Todd’s eyes Dick saw something familiar, something that he and Bruce both had; he saw the anger and confusion that they had focused, but in Jason it was still running wild. So Dick convinced Batman to take Jason in. And suddenly, Dick had a brother.

Unfortunately brothers rarely get along under the best of circumstances, let alone while undergoing rigorous training that many would say bordered on child abuse. Tensions ran high between the two young boys, and Bruce didn’t know how to handle it. So one day, when Dick snapped about Jason making a minor mistake, which caused a fistfight that meant Alfred was cleaning up a few broken bones, Bruce told Dick that he couldn’t stand an insubordinate in his army. So Dick took the things he’d saved up from his years of service and left.

Without an identity or a real purpose Dick talked to Superman, the one other person who could claim to be ‘the light’ to Batman’s dark. And with that, Dick knew what he had to do. He moved to Bludhaven, forging a new identity as the hero ‘Nightwing’.

A few years went by, and Nightwing began to feel like he was making a real difference in the city. He’d done enough to help the police, to encourage the citizens to fight for themselves, even inspiring a few other minor heroes, that it felt like maybe he wasn’t needed anymore. So he engaged in semi-retirement, taking up full-time work as a gymnast, only re-emerging every few months to keep the legend alive or whenever something serious was threatening the citizens of his new home.

Then the unthinkable happened. The Apokolips invasion happened. The Justice League Died. Bruce Died.


Dick Grayson was named the sole beneficiary in Bruce’s will, with the stipulation that he return to Gotham and ‘perform the duties of the head of the family’. To most that would seem an insane condition, since Bruce and Dick both had no living relatives. Except Dick knew what that really meant. Bruce wasn’t referring to the Wayne’s family. No, Bruce meant family that he had forged with countless other heroes, people who had proven their worth time and time again, both those with costumes and those without. Bruce wanted Dick to take up the mantle of The Batman, to keep the legend of the dark knight going past his death.
Richard did come back to Gotham in the year following the invasion attempt, and returned to full time hero work. But he still hasn’t put on the cape and cowl yet. Not until he can prove to himself that he’s worthy of the mantle.

== Character Extras =
= Face Claim: =
Joseph Gordon Levitt
Ons: TBA

Offs: TBA


Vergil Tanner

Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Juggtacular

Quote from: Vergil Tanner on November 08, 2015, 08:52:23 PM
Why is there a random picture of his ass there? :P

When you work as hard to get a perfect ass as Nightwing does, you wanna show it off.

JamesSureWould

Quote from: Vergil Tanner on November 08, 2015, 08:52:23 PM
Why is there a random picture of his ass there? :P
Quote from: Juggtacular on November 08, 2015, 08:52:58 PM
When you work as hard to get a perfect ass as Nightwing does, you wanna show it off.

Thank you for answering the question for me Juggs :)

But seriously, google nightwing's butt sometime. There are blogs dedicated to it. I just figured I needed to accept it and make it an integral part of the character. There was a brief moment where I considered listing it as an advantage

VoluptuousVixen

Dick Graysons arse is stuff of legends apparently in the DC universe.



And having Stephanie as Batgirl would work. Or Cassandra as Batgirl I just want to establish one different to Babs Gordon.
I was a big young justice fan as Artemis/Tigress was a fan fave character of mine.

ALso Miss Martian could have been held in one of LeX Luthors many many labs.
Id also like to see Vixen so please feel free to submit bios.

Nightwing is approved!

JamesSureWould

Quote from: SilkNSatan on November 08, 2015, 09:04:45 PM
Dick Graysons arse is stuff of legends apparently in the DC universe.


It really is




Quote
Nightwing is approved!

awesome! Is there a character thread I could post the sheet into?

Vergil1989

#123
Lol sorry, you're right, we'll talk about this later Jugg, although I agree with you completely.  ;D  Anyway, here's the start of my favorite martian with an identity crisis lol.  Not sure who to use for her face claim though since she has no appearances, that I'm aware of, in any live action shows.  Or can we just use anyone, so long as it's a pic of a real person?  Kinda confused on that honestly, but anyway, here goes.  ;D

I'm not quite done yet, but this is what I have so far.  If I need to make any changes to what I have right now, I'm all ears.  ;D  I just wanted to save what I had in case it decided to bug out on me or something.

== Character Bio ==

== Personal Information ==
Legal Name: Megan Morse, (human name)  M'gann M'orzz
Alias: Miss Martian
Age: 53 in human years, late teens to young adult according to martian standards
Sexuality: Bi-curious
Part of Gotham Residing In:  Downtown, her uncle's secondary apartment while in Gotham

== Physical Description ==  Being a martian shapeshifter means physical appearance is nothing to her.  The body is simply clothing for the mind, but that's not to say she doesn't have a preferred shape and body type.  Usually standing at about five feet five inches in height, M'gann has short red hair, amber eyes, and freckles on her face regardless if she's trying to pass herself off as human or not.  Her breasts are a moderate D sized, her body is slender in shape, but she's had enough combat training to have attained some muscle for her body.

== Persona ==  M'gann is a compassionate, caring individual when she's not on a mission.  She can be friendly, if a bit socially awkward at times since she hadn't been on Earth long when she snuck onboard her uncle's ship several years ago.  That said, her lapses in social norms are few and far between, and that's not mentioning her attitude when she's on a mission.  That's when her white martian traits tend to come to the front.  She's confident, cool, calm, and often in complete control of her emotions, almost to the point of appearing cold and ruthless to her enemies, willing to resort to extreme measures to accomplish the mission with little remorse later.  She cares about her teammates, but with the recent death of the entire League and her uncle, she has distanced herself slightly from those around her.  Only when she's emotionally shaken does her control of her powers suffer.

== Key Skills == Shapeshifting - Like all martians, white or green, M'gann can change her shape, skin color, body shape, and anything else she desires with a mere thought.  Cells are elongated or shrunk down, gills can be created to allow underwater breathing, extra arms can be created, basically the only thing she's limited by is her imagination and body mass which can only be stretched so far.  That said, her power of shapeshifting is substantial.

Telekinetic power - Like all martians, M'gann is able to lift, crush, and otherwise manipulate objects many times her size with ease.  And because she's far more powerful than her uncle, she can keep the telekinesis coming a lot longer than most of her kind.  Her time with the teams of heroes on Earth, her power has only grown more refined and precise.

Telepathic ability - All martians are able to talk without saying a word.  It's the preferred method of communication among their race, and so secrets are rarely kept from each other.  That said, M'gann has spent enough time on Earth to understand the need for true privacy, but she's powerful enough she can forcibly extract information from her enemies, leaving them in a vegetative state that might not end without outside help.  Some could argue that death would be preferable to being left in a coma, but that doesn't stop her from doing what she must to ensure a mission is completed and her friends return home safely.  This also doubles as a means to keep her friends psychically linked with each other, and also provides automatic translation regardless of the native language of those around her.

Martian camo -  Like her shapeshifting, M'gann can become almost completely invisible to the naked eye.  While she can't mask her heat signature, making heat vision and its electronic variants effective against her, she can slip about enemy territory with relative ease.  Notably perceptive people can also see through her camouflage, but by and large, most people can easily be fooled by this technique.

Density shifting - Able to walk through walls, or fly right through an opponent, M'gann has an unfair advantage with this skill alone that allows her to phase through virtually any solid mass.  Sticking her hand into someone's chest to crush their heart or to help restart one is just the tip of the iceberg of what she could do with this power.

== Advantages == Superhuman strength - While she's not anywhere near the Man of Steel's level of strength, M'gann is no pushover.  She's strong enough to dent and destroy metal with her bare hands unassisted in any way.

Superhuman stamina - Martians are naturally stronger than their human counterparts, and white martians are especially resilient due to their warrior like tendencies that thousands of years of oppression by the green martian majority hasn't completely changed that fact.

Flight - Psychically assisted as it might be, M'gann can fly with some level of speed that can easily keep her on par with her less speedy companions.

== Disadvantages ==  Physiological weakness to fire - Whether it's a natural response or a psychic imprint forced on every white martian by the majority green martian population thousands of years ago isn't clear, but the fact remains that M'gann can't stand intense heat.  Fire is a sure way to bring her down.

Does not like her true shape and form - While she's come to terms with her white martian ancestry for the most part, M'gann does not make it a habit of walking around as she was born.  Forcing her to reveal her true form will likely garner an extreme emotional response from her, ranging from deep seated shame to explosive, blinding rage.

Camouflaged doesn't mean invisible - Heat vision or electronic means of the same can pierce through the illusion, and notably perceptive individuals can also see the slight distortion in the air martian camo creates.

Emotions effect powers - If she's been emotionally shaken up or she loses her focus for any reason, her ability to fight also suffers.

Greatest strength is greatest weakness - Other, more experienced or powerful psychics can be a danger to M'gann if she's not prepared for them.  Psimon, a natural rival of hers, has gotten the drop on her many times in the past.  As he once said to her, an open mind is a dangerous thing, especially if it's linked to other people.  A psychic attack through a telepathic link can cause a ripple effect, hitting everyone equally regardless of distance from the source of the attack.

Astral Plane vulnerability - When battling another psychic, it's common for them to fight on the Astral Plane, where they can literally shape reality around them as the need arises.  Dragging up painful memories, creating illusions, psychic blasts, the works, but the physical body is left vulnerable during the fight.  A death in the physical world destroys the astral projection since the body can't survive without the mind and vice versa.  Simply disrupting such a fight can also have far reaching repercussions.

Ruthless - When provoked to rage or she deems a situation requires an extreme solution, M'gann has a tendency to take things too far and utterly destroys her enemy's mind, leaving them in a vegetative state.  Some would find such behavior too dark for their liking, but if it keeps her teammates alive, she feels little remorse for her actions more times than not.

Hates Lexcorp and Luthor respectively - Due to three months of captivity, M'gann has a deep seated terror and rage for anything bearing the Lexcorp name.  As for Luthor himself, she wouldn't hesitate to rip his mind to pieces if given the chance before atomizing his physical body with her telekinetic powers.  His would be the only death she'd honestly find a deep seated satisfaction and enjoyment from.

== Background == Born on Mars to a white martian father and a green martian mother, M'gann M'orzz had a very lonely childhood growing up since she was born a white martian.  As the minority among the population, and because of their war like pasts thousands of years ago, white martians are commonly oppressed by the green martian majority.  She had few friends outside her family, and her only solace was often found in the transmissions her uncle J'onn sent back to Mars from his new home on Earth.  It was he that inspired her to become a hero, to become a force for good, and to seek a way to take control of her life, away from Mars.  So one day, having decided she had had enough, M'gann left her world behind.

Several years ago, M'gann snuck aboard her uncle's ship and found her way among the young side kicks of the Justice League.  She found many friends and allies among them, and despite a few minor hiccups along the way, largely due to her social awkwardness in trying to adapt to a new planet and its societal norms, she quickly grew into a confident, capable young woman, at least by martian standards since human biologically speaking, she was in her early fifties.  That minor detail aside, and the fact her telepathy was seen as a major breach of privacy outside of a mission or among those that trusted her outside the hero alter ego she had crafted for herself, M'gann had found a new home on Earth that she had desired for so long.  Things seemed to be looking up at last, until Darkseid arrived years later.

Flash forward five years and a scorched Earth later, missing the founding members of the Justice Society, M'gann has turned colder, more ruthless in her methods.  She was there when her uncle fell to Darkseid's forces, and promptly ripped apart the monsters that had destroyed the only member of her family that didn't see her as a monster outside of her parents anyway.  To make matters worse, Lex Luthor got his hands on her before Darkseid arrived, imprisoning her in one of his labs in Metropolis for three months, his scientists running all kinds of experiments on her.  Thankfully, her friends were able to get her out before any lasting physical damage was done, but she still remembers her time inside Lexcorp with a mixture of terror and rage for the bald headed CEO and genius manipulator.

== Character Extras = 
I can dream right?  ;D

= Face Claim: Felicia Day
Spoiler: Click to Show/Hide

Rachel Nichols
Spoiler: Click to Show/Hide

Ons: Gentle lovemaking, sensuality, men, anal, oral (receiving and giving), curious about new things, women.  Is willing to try harder things, but has to be with someone she trusts due to her captivity at Lex Luthor's hands.

Offs:  Roughness, being tied down/used against her will, watersports, scat, guro, mutilation, death, bloodplay, dirty talk, incest, baby talk, diaper play, etc.
Taker of the Oath of the Drake
https://elliquiy.com/forums/index.php?topic=85486.0  Absence and Apology...countdown to doom....so to speak.
https://elliquiy.com/forums/index.php?topic=123720.msg5435844#msg5435844  Storyteller Cafe thread.
https://elliquiy.com/forums/index.php?topic=186829.0  Solo thread request thread
IMPORTANT UPDATE as of October 6th 2016 in A/A page

Vergil1989

Sorry for the double post, but I think all I need, outside of edits, is a face claim.  Beyond that I think this is ready to go.  Thanks for the idea about Lex Luthor by the way.  ;D  That helped fill in more for her history than I might have thought up on my own.  Just to clarify, no he didn't rape her or anything like that, but the fact remains she has a thing against Lex all the same.
Taker of the Oath of the Drake
https://elliquiy.com/forums/index.php?topic=85486.0  Absence and Apology...countdown to doom....so to speak.
https://elliquiy.com/forums/index.php?topic=123720.msg5435844#msg5435844  Storyteller Cafe thread.
https://elliquiy.com/forums/index.php?topic=186829.0  Solo thread request thread
IMPORTANT UPDATE as of October 6th 2016 in A/A page

Tackyhillbilly

As far as face claims: Felicia Day, Emma Stone, or Karen Gillian.

VoluptuousVixen





Rachel Nichols from Star Trek 2009 looked good in green

Vergil1989

Lol that she did.  I'll use one for Felicia Day and her since M'gann can go either green or white.  ;D  Thanks folks.
Taker of the Oath of the Drake
https://elliquiy.com/forums/index.php?topic=85486.0  Absence and Apology...countdown to doom....so to speak.
https://elliquiy.com/forums/index.php?topic=123720.msg5435844#msg5435844  Storyteller Cafe thread.
https://elliquiy.com/forums/index.php?topic=186829.0  Solo thread request thread
IMPORTANT UPDATE as of October 6th 2016 in A/A page

VoluptuousVixen

last applications are Alias and Foxy for the time being.

Juggtacular

Deborah Ann Woll would make a good Megan too.




As well as Rose Leslie(Ygritte from GoT)


Vergil1989

Lol thanks Jugg but I already used Felicia Day for her Caucasian appearance.  ;D  I love Dragon Age nearly as much as GoT, that and I already had a pic for Ms. Day up before you posted Ygritte here.  Still, thanks!  I think that's everything.  So, where do we start or are the threads not up yet?
Taker of the Oath of the Drake
https://elliquiy.com/forums/index.php?topic=85486.0  Absence and Apology...countdown to doom....so to speak.
https://elliquiy.com/forums/index.php?topic=123720.msg5435844#msg5435844  Storyteller Cafe thread.
https://elliquiy.com/forums/index.php?topic=186829.0  Solo thread request thread
IMPORTANT UPDATE as of October 6th 2016 in A/A page

Alias

I'm very much trying to become the 4th member of the bat-cave. I'm learning everything I can about all of the female members of the "bat family tree" right now. I'm leaning toward Stephanie as a very young Spoiler, training to be a more useful member of the group. I'd like to write as the weakest link of the bat-group that we have in play. I've been talking with Doomsday and JSW pretty indepthly about everything involved.

What do you think of this whole idea that I have WardenIce?

as the 1st official member of the rp with a bat-family background, your approval of my entrance into the group is BERRY BERRY important. PM me with questions... or ask away in here, or what have you, where have you. :)

Diesel Heart


Deathnote

#133
Might as well have Oracle be an NPC in the bat-cave, then.

Also...

== Character Bio ==



== Personal Information ==
Legal Name: Wallace Rudolph West
Alias: The Flash III (formerly Kid Flash I)
Age: 23
Sexuality: Heterosexual
Part of Gotham Residing In:

== Physical Description ==
He has red hair, green eyes, and a sinewy body build.  He stands at approximately 5 feet 11 inches.

== Persona ==
Wally West had always wanted to be a superhero ever since he was a little kid.  He has a tendency to be hot-headed and impatient, but he has also proven to be quick-witted and clever.  He's the type to act before he thinks, which has gotten him into trouble more than once before.  If he unintentionally insults someone, he will display genuine regret, apologizing or offering to make it up to the offended party.  He also has a strong vision of the future and displays uncanny deductive reasoning, most likely due to his aptitude in science.

== Key Skills ==
1) Has a keen scientific mind - He's an expert in physics, biology, and geology.  Currently working on a degree in Forensic Science.

2) Mechanical Aptitude - Used to work part-time as a car mechanic to pay his way through college.

3) Hand-to-hand - Picked up some basic hand-to-hand combat skills from various other superheroes, including Barry Allen.


== Advantages ==
Super Speed - The Flash has the ability to move faster than the speed of sound.  Recently, Wally has discovered that he could go much much faster than the speed of sound.  The fastest he has ever gone was faster than Mach 10, but even then it is unknown whether or not that is his true top speed.  His mentor, Barry Allen was eventually able to move faster than the speed of light, after all...

Accelerated Cognition - His super speed includes the ability to enhance his perception to match his speed.

Protective Aura - He has an aura that protects him from friction and makes him tough enough to withstand the forces that come with moving at superhuman speeds.  This aura also somehow prevents damage to the environment that would normally happen when one moves at super speeds.

Accelerated healing factor

Lending and Taking Speed - His connection to the Speed Force allows him to temporarily turn others into speedsters or bolster their metabolisms and healing abilities.  He can also take away a person's speed and indirectly absorb kinetic energy (i.e., prevent earthquakes).

Speed Force Costume - He can somehow use pure Speed Force energy to create a costume for himself.

Able to run on water

Able to create powerful vortexes with his arms and/or body

Able to vibrate and become invisible to the human eye

Potentially capable of vibrating past solid objects (doing so may destabilize said solid object and cause it to explode)

== Disadvantages ==

Wally's super speed comes with an accelerated metabolism, meaning that he would have to consume a lot more food than the average man of his size and age.  While he has control over his accelerated perception of time, if he's not consciously controlling it, he may end up activating it without even noticing.  For example, he could be standing in line for what would feel like hours on end.  Only when he starts paying attention will he realize that only five seconds have passed in "real" time.

== Background == Wally West was one of if not the biggest fan of the Flash.  His aunt, Iris West knew that it was Wally West's biggest dream to meet the real Flash.  Barry Allen was a forensic scientist and Iris had hoped that with his police connections, he might be able to set up some sort of meeting.  One summer, Wally went to visit his aunt in Central City and was excited because that was where the Flash operated.  Barry Allen brought Wally to the Central City Police laboratory and it was there that Wally got to meet his hero, the Flash.  Through some freak coincidence, the same freak accident that gave the Flash his powers repeated itself, this time granting Wally the same speed powers.  With these new powers, Wally became Kid Flash I and fought crime alongside his new mentor, The Flash II... AKA Barry Allen.

A couple months ago, Barry Allen went missing.  While Barry remained missing, Wally took over his duties by protecting both Central City and Keystone City.  It eventually became apparent, however, that Barry Allen wasn't coming back and Wally was going to have to take over the mantle.  During an encounter with Reverse-Flash, Wally was forced to push his powers to the limit and break through the psychological block he had placed on himself.  To prevent himself from truly "replacing" Barry, Wally had subconsciously limited his speed so that he could never become his mentor's equal, but Reverse-Flash's bragging that he would become the true Flash forced Wally past this block as he feared Reverse-Flash replacing Barry more than he feared himself doing so.  This breakthrough was the first step toward allowing Wally to discover the Speed Force and his special connection to this extra-dimensional source of energy.  In the aftermath of the conflict, Wally took up the mantle of the Flash.

  == Character Extras == Face Claim:
Rupert Grint


Ons: Click here for my O/O's

Offs: Click here for my O/O's

Juggtacular

You could always just use Grant Austin for the face claim. He's already playing Flash after all so he's got a ton of pics.

Vergil1989

Indeed, he's pretty cool regardless though.
Taker of the Oath of the Drake
https://elliquiy.com/forums/index.php?topic=85486.0  Absence and Apology...countdown to doom....so to speak.
https://elliquiy.com/forums/index.php?topic=123720.msg5435844#msg5435844  Storyteller Cafe thread.
https://elliquiy.com/forums/index.php?topic=186829.0  Solo thread request thread
IMPORTANT UPDATE as of October 6th 2016 in A/A page

Deathnote

Grant Gustin?  Nah.  I can't help but think "Barry Allen" when I look at him.

Vergil1989

Taker of the Oath of the Drake
https://elliquiy.com/forums/index.php?topic=85486.0  Absence and Apology...countdown to doom....so to speak.
https://elliquiy.com/forums/index.php?topic=123720.msg5435844#msg5435844  Storyteller Cafe thread.
https://elliquiy.com/forums/index.php?topic=186829.0  Solo thread request thread
IMPORTANT UPDATE as of October 6th 2016 in A/A page

Juggtacular

Well I also see the point. He was just the first to come to mind since he's the only Flash on tv.

You could use Taron Egerton maybe? I was originally going to use him when I was making Triump. He was Eggsy from Kingsman: Secret Service



I'm trying to think of some young, redhaired guy actors(no shortage of girls), if you're trying to stick to the ginger theme lol.

Deathnote

You think maybe Rupert Grint (Ron Weasley) might work?  :p

Vergil1989

That might not be such a bad idea honestly.  He might be a bit too British looking, but he's not bad overall.
Taker of the Oath of the Drake
https://elliquiy.com/forums/index.php?topic=85486.0  Absence and Apology...countdown to doom....so to speak.
https://elliquiy.com/forums/index.php?topic=123720.msg5435844#msg5435844  Storyteller Cafe thread.
https://elliquiy.com/forums/index.php?topic=186829.0  Solo thread request thread
IMPORTANT UPDATE as of October 6th 2016 in A/A page

Deathnote

Well, I guess he's British now.  Must be from his mother's side.  :p

Alias

== Character Bio ==


== Personal Information ==
Legal Name: Stephanie Brown
Alias: The Spoiler
Age: 19
Sexuality: Heterosexual
Part of Gotham Residing In: Currently residing in the Old Wayne Manor, and spends most of her time out of sight in the cave bellow.

== Physical Description == 
Stephanie has a slight build, and a young woman's frame. Still young, she has yet to completely grow into her body. She has long lean muscles. Her arms and legs are thin, she has a strength that most girl's her size couldn't imagine. Stephanie is naturally athletic, her chest is very modest, and she has a white girls buttocks. However, her well maintained body shows it's strong taut physique in the plump toned ass that she's managed to obtain. She has naturally blonde hair, and bright blue eyes. Stephanie stands at 5'5", she currently weighs a slight 110 lbs.


== Persona ==          
Ms. Brown has a bit of a haunted past, but more on that later, of course. She lives a life that's dedicated to making the world a safer place. There are dark memories that she wishes on no other girl in Gotham City.  She is optimistic and hopeful for better times in the future. She knows that the more that she puts into something, the more that she will get back. She is dedicated, courageous, and much tougher than she looks. Steph can be stubborn, she has a strong will, and she tends to believe in what she says when she talks, and when confronted in her beliefs, she can be rude, sarcastic, and quick to anger. Being a young attractive girl, Stephanie loves a good conversation just as much as she loves a shitty conversation. Overall, she just likes to talk.


== Key Skills ==
1.:Gymnastics: With her long lean muscles, and her dedicated upbringing, Stephanie is capable of very tricky gymnastic feats
2.:Invisibility: Because of a device given to her by a crook, from stolen technology. Rumor has it that the penguin took a liking to her well before she became affiliated with Batman and his sidekicks.
3.:Martial artist: A blackbelt in American karate at the age of 15. Stephanie is now in the process of learning a form of eastern martial art from Katherine Kane, her current mentor.


== Minor Skills = =
(alphabetical order, so many, yet mostly unimpressive. She's young.)
1.:Fast Learner Gadgetry: Stephanie only ever needs to be told something once in order to cement it to memory. She easily picked up the grappling hook, for example as well as batarangs, gas bombs, a laser torch,
2.:Field surgeon (in training): Steph can dress a wound, such as a gunshot wound, she knows CPR and a number of other medical techniques to keep injured people alive and well as they wait for doctors to take control.
3.:Lipreader: Stephanie is very capable of reading peoples lips, a skill she developed at a young age without hardly any effort at all.
4.:Motorcyclist: Stephanie was taught to ride by her father, one of the only things he had ever done right for her, despite his intentions.
5.:Sewing: Stephanie was able to create her original costume as well as other more trivial things
6.:Softball, sports athlete: Stephanie has proven that she handles a bat (or a club) with proficiency, and she has a gifted throwing arm, able to cover good distance with fine accuracy.

== Advantages ==
Stephanie is resourceful, and always has been. She is courageous, compassionate, quick on her feet, good at solving problems, as sharp as a knife, and she has a knack for stealth and espionage. She has a very limited exposure to real adversity. She has never much gone deep into the pool of evil and crime in the city of Gotham. With a lot of potential, and a willingness to learn, she provides a lot of hope.

== Disadvantages == 
However... Stephanie is brash, impulsive, quick to make mistakes, emotional, the princess of knee-jerk reactions. She has a bad habit of taking things personally, and looking into others intentions, always suspicious of backwards facing insults disguised as compliments. She is exceedingly young, and her life has been boring, (mostly). She knows that she's the weak link in the Bat Family. She has a lot to learn, and it forces her to over-compensate and make bad decisions. And, afterall, she's just a teenage girl. She is fragile, and human. Many things in the universe are capable of annihilating her. And, she is not physically intimidating.

== Background ==
Her life was almost normal. Most of her young life felt simple, and comfortable. She didn't really know what jail meant. She only know that her dad went there every few months. He always came back. Her mother was... distant. Pharmaceuticals were slowly killing Mrs. Brown, and the alter ego of The Cluemaster was taking most of her father's free time. He was a stupid villain, one obsessed with giving the police and heroes in the city clues to help them find him breaking the law. Eventually, Stephanie learned the truth about what in the hell was going on. She was not well-off, financially. When Stephanie was a child, her babysitter had attempted to rape her. This was the darkest memory of her life, she managed to scream and fight her way out of the situation and the fragile age that she happened to be. She told her father what had happened. The man that tried to force himself onto the young girl then died of an apparent drug overdose eight days later. Stephanie has always wondered if her attacker had died of his own misfortune, or if her father had had something to do with his untimely demise.

Her father always told her that a girl in Gotham needed to know how to protect herself, that the men weren't there to be trusted, and that strangers on the street were always dangerous and sinister. It was one of the few things that she took to heart from him. See, Stephanie didn't like her father. She knew why he was gone. She knew that he was psychotic. She was afraid to become like him one day, as a teenager, she put the weight of her own sanity upon her shoulders, she fashioned an outfit, she put her martial arts and her ingenuity to the test and she went out into the streets of Gotham as 17 year old vigilante crime fighter named "The Spoiler". It was a young girl's idea, put into motion from angst. Her father had gotten out of jail a few months after her birthday. She was told that he had quit his criminal ways. But she knew better. She knew what he was up to.

The Cluemaster was back to his old ways, and almost compeltely. One thing had changed, he didn't like leaving clues around anymore to be caught and incarcerated again.

So, his daughter did it for him, aiding the police in the investigation of the Cluemaster's devious plots. Jason Todd, The Red Hood, saw Spoiler in the act and believed her to be working with Brown on the darker side of the streets. Todd chased her down and unmasked her. He soon became the only person who had managed to figure out Stephanie's identity. While batman lived, The Redhood recruited Stephanie to help in Batman's own vendetta against Arthur Brown, her father. As the confrontation escalated, The Cluemaster was only moments away from doing some serious damage to Batman's skull. Stephanie, practically a child in the tustle managed to jump in to save Batman from her father. Mr. Brown was moments away from mutilating his own daughter without the knowledge of who The Spoiler actually was. The Cluemaster threatened her with sulfuric acid. And in one of the darker moments of her past, she was convinced that her father was about to ruin her life, of course, the idea seemed to force her into the same path that he had followed. She felt, for a moment, destined to be a villain, a criminal, a dirtbag with misery in every direction, just like her father. To her fortune, Batman returned the favor that she had given him. He saved Stephanie from her father, Batman revealed The Spoiler's secret identity, the daughter, and only child of the Cluemaster himself,  Arthur Brown. Shocked, Brown went to unmask her and confirm she was his daughter. Stephanie then quickly took her father down and was on the verge of choking him to death when Batman talked her out of it.

From then on, Batman and the Bat Family took a liking to her, but Batman insisted that she was too young to train with them directly. Batman died before he ever saw Stephanie begin her training. She is currently being trained to fight by Katherine Kane, Batwoman; and she is trying not to fall in love with the unpredictable Redhood, Jason Todd.

== Character Extras =

Face Claim: Annasophia Robb

Ons: (See player O&O in signature)

Offs: (See player O&O in signature)

VoluptuousVixen


Foxy DeVille

== Character Bio ==

== Personal Information ==
Legal Name: Mari Jiwe McCabe
Alias: Vixen
Age: 41 (maybe Cougar would be a better alias for her)
Sexuality: Pansexual
Part of Gotham Residing In: Gotham Village, works in the Fashion District

== Physical Description ==
Mari McCabe still has her supermodel looks. She's tall, fit, and hot. Granted, injections and implants help. Mari naturally has black hair and brown eyes but she often uses highlights and color contacts. Mari loves flaunting her bod, most of the shirts she owns are several sizes too small. Her costume as Vixen reflects this as well. Its plunging neckline doesn't look like it offers much protection from the bad guys other than being a pretty darn good distraction.   

== Persona ==
A seasoned pro in the cutthroat worlds of fashion and espionage, Mari is a driven and confident woman. She doesn't back down from getting what she wants, sometimes being a bit stubborn but never to the point of getting flustered. Mari is a good team play player, although she doesn't get especially close emotionally with others. She's sassy and vivacious with no qualms about using her looks to get her way. Vixen's feral nature has had an effect on her personality.  She is very forward sexually and can be brutal in a fight.     

== Key Skills ==
Business Acumen: Mari has a good head for finances, which has given her a very comfortable lifestyle.
Covert Operations: Vixen is experienced at being stealthy and maintaining her cover.
Fashion: Mari is a talented designer and still gets the occasional modeling gig.
Linguistics: Ashanti is her mother tongue, she has learned Spanish while operating in the Caribbean.
Martial Arts: Thanks to training by Ben Turner, a former on-again off-again lover, Vixen knows kung fu.
Zoology: In order to best use her abilities, Vixen has studied animals extensively.

== Advantages ==
Animal Mimicry: Vixen can tap into Earth's morphogenetic field , also known as "the Red," and duplicate the abilities of any animal.
Danger Sense: Her keen instincts let her know when there is an imminent threat to her.
Empathy: She can communicate with animals on an emotional level.
Magical Enhancement: Because her powers are mystical in nature, she can be dangerous to those vulnerable to magic.
Shape-Shifting: While Vixen normally remains human, her body does occasional take on some of the physical traits of the animal she is mimicking.
Tantu Totem: This heirloom helps her control her feral nature and can heal her quickly if she touches it.

== Disadvantages ==
Bestial Urges: Vixen's powers give her strong animal instincts, making her lust for sex and blood. The Tantu Totem helps her curb these but they still remain and can be exploited.
Drug Use: During her career as a model and working undercover as a federal agent,  Mari began using cocaine. While not an addict, she does still do a few lines more often than she would like to admit.
Working for the Man: Vixen is not always thrilled with the missions the government gives her but it is strongly implied she doesn't have an option to refuse.

== Background ==
Born in the African country of Zambesi, Mari Jiwe lost her family to an warlord named General Maksai who wanted the power of the Tantu Totem. Mari fled with it to America, where she was adopted by Chuck and Patty McCabe. As a young woman she became a successful model. Then she as approached by a black ops organization called Checkmate. One of its operatives, Amanda Waller, informed Mari about the powers of the Tantu Totem (actually Mari's own powers, which she would discover years later). Checkmate wanted her to eliminate their common enemy General Maksai. They smuggled Mari into Zambesi and she killed him, making it look like an animal attack. After this assassination Mari became a regular agent code-named Vixen, hunting terrorists and drug lords. Her career as a model gave her a cover for international travel and her animal abilities made her very effective. 

Today Mari is semi-retired as a model and works more as a designer. Vamp, her clothing line, has been received very well. She has also become known for her work in human and animal rights. Mari has relocated to Gotham City, although it remains to be seen if this is for her business or Checkmate's.

== Character Extras ==

Vixen Au Natural




Face Claim: Traci Bingham

Ons: Mari is a wild one. She's an exhibitionist who loves any chance to show off her naked body. Her tastes are very rough and she has a definite masochist side to her. Both fashion and espionage introduce her to some pretty perverted people, leaving Mari with few kinks she won't try. Her animals urges have effected her sex life, Mari enjoys thing like bestiality and having someone mark her as their territory.

Offs: Only a few things like scat and vomit bother Mari. She has no intention of ever becoming pregnant.

Crash

Silk - I will repost Cyclone for approval if you are still accepting characters.

"Sorry, you must survive at least 3 games with me before we can chat like this."
Congratulations, you've unlocked Flirtatious Crash! - Envious

VoluptuousVixen


Crash

== Character Bio ==

== Personal Information ==

Legal Name: Maxine Hunkel

Alias: Cyclone

Age: 22

Sexuality:

Part of Gotham Residing In: Gotham Village

== Physical Description ==

Maxine has vibrant red hair and a heart shaped almost pixie-ish face.  Her smile blossoms into dimples and can light up a room.  She keeps herself in shape through weight training and running but retains a soft feel about her that she just can’t seem to shake.  Maxine has recently switched her costume from her old Wicked/Pippy Wrongstocking look to something more adult in her mind and is considering calling herself Emerald Cyclone

== Persona ==         

Cheerful, bubbly, and extremely intelligent (4.0 GPA and a 1300 SAT score in high school), Maxine just graduated from Harvard University at age 19 and is an avid fan of musical theater, particularly the play, Wicked. However, her talkative nature and know-it-all personality often alienate her peers and leave the young woman isolated. Her outcast status causes her to suffer from atypical depression.

== Key Skills ==

Incredibly intelligent

Maxine has been taught martial arts by her mother (the original Cyclone) and the android Red Cyclone.

== Advantages ==

Aerokinesis: Maxine possesses the power of wind manipulation. She is able to mentally summon cyclones and whirlwinds, project powerful bursts of air, and glide through the air on wind currents.

Deflection: She is able to deflect approaching objects with ease.

Cyclone Creation: She can create massive tornadoes, huge cyclones that react to the environment by themselves or bend to her will. Likewise she can create smaller twisters to blow down doors or small enough to gently blow loose clothing and hair.

Air Blasts: She can force wind outwards in an air blast cone, direct blows and in larger areas around herself.

Flight: She can either glide on wind currents or create a direct cyclonic wind beneath her to guide her flight.



== Disadvantages ==

Her talkative nature and know-it-all personality often alienate her peers and leave the young woman isolated. Her outcast status causes her to suffer from atypical depression.  She hasn’t learned yet to completely act the part of the hero and wants to impress PowerGirl/Stargirl who she has a huge girl crush on.

== Background ==

1999 – Maxine Hunkel was born. Maxine Hunkel is the granddaughter of the original Red Tornado, Abigail "Ma" Hunkel, an honorary member of the Justice Society of America until it disbanded. Maxine grew up idolizing her grandmother's allies in the JSA. 

2000 - As a young girl, Maxine was kidnapped by T.O. Morrow, the mad scientist who created the second Red Tornado, a powerful android. He injected her with Red Tornado technology nanobytes, though their effects did not manifest until years later.

2006 - Her abilities manifested in fits and starts. A sneeze demolished her grandmother's garage and, the next day, she awoke inside a tornado five hundred feet off the ground. The young woman soon realized that she has the power to manipulate wind.

2012 - When the Justice Society of America decides to expand its ranks and provide training to new heroes, Maxine is one of the first recruits on their list. She is invited to join the team by Power Girl and accepted through extreme amounts of excitement (her motormouth response nearly causes them to revoke the offer). Shortly afterwards, she is introduced to the rest of the JSA and her fan girl personality becomes evident in her bubbling reaction to meeting her heroes, particularly fellow teen Stargirl.

2012-2013 In her 'rookie phase' with the Justice Society, she helped defeat the Fourth Reich, assisted the Justice League during the Lightning Saga, and fought the Heartbreak Slayer when he attacked Justice Society headquarters. Along the way she teamed up with the android Red Tornado.

2014 - The JSA disbanded.  Maxine goes solo, but her depression gets worse and she begins to question her value as a hero.

2015 – Maxine is invited to join the Justice League of America.

== Character Extras == Face Claim: Molly Quinn

Ons and Offs: Here

"Sorry, you must survive at least 3 games with me before we can chat like this."
Congratulations, you've unlocked Flirtatious Crash! - Envious

VoluptuousVixen

The JSA never existed in this timeline. I think you need to re-read the concept at the begging and look at the history we have started to put together.

Crash


"Sorry, you must survive at least 3 games with me before we can chat like this."
Congratulations, you've unlocked Flirtatious Crash! - Envious

VoluptuousVixen

If im totally honest it would be so much easier if she has only just got her powers and never met any of the heroes prior to meeting to the game as it sorts out a whole lotta interaction confusion.

Crash


"Sorry, you must survive at least 3 games with me before we can chat like this."
Congratulations, you've unlocked Flirtatious Crash! - Envious

JamesSureWould

Quote from: Crash on November 10, 2015, 09:13:22 PM
I'll have to think about it.

Eh crash, if it helps,  some of the other players established that we had a side-kick/young hero eague (like young justice or teen titans) 

If you're trying to figure out connections for characters,  it would be pretty easy to say that she was in the league of young heroes

Crash

#153
Yeah not sure that appeals to me.  I think I will back out for now.  My mistake for screwing up the character background, but for now I am not seeing a way to play her they way that interested me.

"Sorry, you must survive at least 3 games with me before we can chat like this."
Congratulations, you've unlocked Flirtatious Crash! - Envious

VoluptuousVixen


Crash

Yeah she is possible.  I would write up John Constantine but I don't think he would fit very well.  He is not a team player.  I will write up Zatanna and see if I like what I come up with.

"Sorry, you must survive at least 3 games with me before we can chat like this."
Congratulations, you've unlocked Flirtatious Crash! - Envious

Vergil1989

'Raises head at the mention of someone playing my favorite sorceress.'  There's one woman at least I'd be interested in having M'gann sleep with if such a thing becomes possible realistically I mean lol.  Seriously though, Zat was always one of my faves from Young Justice mostly, but her few brief appearances in JLU and other places were awesome as well.
Taker of the Oath of the Drake
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IMPORTANT UPDATE as of October 6th 2016 in A/A page

Crash

Quote from: Vergil1989 on November 12, 2015, 02:10:45 PM
'Raises head at the mention of someone playing my favorite sorceress.'  There's one woman at least I'd be interested in having M'gann sleep with if such a thing becomes possible realistically I mean lol.  Seriously though, Zat was always one of my faves from Young Justice mostly, but her few brief appearances in JLU and other places were awesome as well.

My take on her may deviate from what you know though.  Just fair warning.

"Sorry, you must survive at least 3 games with me before we can chat like this."
Congratulations, you've unlocked Flirtatious Crash! - Envious

Vergil1989

I'm not against that at all.  Everyone's been different so far, in a fun way, so I'm not concerned.  Besides, Zat from YJ didn't get romantically involved with anyone on screen exactly, but it was hinted she and Richard might have been a thing.  That said, I'm not against whatever you might come up with is what I'm trying to say lol.
Taker of the Oath of the Drake
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IMPORTANT UPDATE as of October 6th 2016 in A/A page

Crash

I am thinking of doing a more alternative take on Zatanna...


"Sorry, you must survive at least 3 games with me before we can chat like this."
Congratulations, you've unlocked Flirtatious Crash! - Envious

Vergil1989

That's not bad at all.  ;D  Makes me want to kiss each and every one of those tattoos.   ;)
Taker of the Oath of the Drake
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IMPORTANT UPDATE as of October 6th 2016 in A/A page

JamesSureWould


Deathnote

And another Young Justice member joins the cast!  ^_^

I know she's not really going to be Young Justice Zatanna, but... it's still awesome.  :p

Juggtacular

Quote from: Deathnote on November 13, 2015, 03:27:06 PM
And another Young Justice member joins the cast!  ^_^

I know she's not really going to be Young Justice Zatanna, but... it's still awesome.  :p

Might not be Young Justice but I guarantee "Kcid dluow llits tih ti".   XD

Vergil1989

Taker of the Oath of the Drake
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IMPORTANT UPDATE as of October 6th 2016 in A/A page

Crash

I just don't seem to have the time to sit down and write up this character.  I am going to have to pass.

"Sorry, you must survive at least 3 games with me before we can chat like this."
Congratulations, you've unlocked Flirtatious Crash! - Envious

Vergil1989

Well that's disappointing but real life takes priority my friend.  Good luck to you Crash.
Taker of the Oath of the Drake
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IMPORTANT UPDATE as of October 6th 2016 in A/A page

Vergil1989

Thinking about putting together a thing for Artemis Lian Crock for Silk and Warden to consider, for when we're allowed second characters.  Gonna put it together here so I have somewhere easy to find it.
Taker of the Oath of the Drake
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IMPORTANT UPDATE as of October 6th 2016 in A/A page

Vergil1989

#168
== Character Bio ==


== Personal Information ==
Legal Name: Artemis Lian Crock
Alias: Tigress, formerly known as Artemis.  (Yes, that Artemis, Greek goddess of the hunt.)
Age: 27, born in 1987, September 12th
Sexuality: Bi-sexual
Part of Gotham Residing In:  Central Gotham

== Physical Description ==  Artemis is a half-Caucasian and half-Vietnamese, teenage girl of average height.  She has olive-toned skin with long thick blonde hair and dark gray eyes.  Artemis is slender in stature, yet has an athletic build.  At the age of fifteen, Artemis had hair down to her waist, which she often kept tied back in a ponytail, both in uniform and civilian garb.  Having grown much taller since the days of the League, of her time with Oliver, Artemis now stands at five feet, nine inches of wiry, compact muscles, packed within a slender frame.

== Persona ==  For the most part, Artemis is a very passionate and opinionated girl.  Always ready with a witty and biting remark, she is intent on proving herself to anyone who questions her.  Artemis conceals her defensive nature with an aggressive attitude, exhibiting a wild temperament that is apparent when people argue or belittle her.  She readily involves herself in confrontations with little to no hesitance.  Not much has changed since her early days, but age and experience has toned down her more aggressive tendencies.  That said, she still has a temper, and she still has no qualms about throwing down at a moment's notice.  Due to her upbringing in a literal 'kill or be killed' life though, she doesn't know how to surrender.

== Key Skills == Expert close quarters combatant-  Like most of the heroes of the day, save Felicity Smoak, Artemis was extensively trained in hand to hand at a very young age.  After she was rescued by Oliver, he helped her hone what she already had, and gave her a purpose outside of mere survival.  So that in turn has given her precision and control in almost any situation, but she prefers long range to close quarters even now despite being more than proficient in both to be a competent opponent with the likes of Dick Grayson and Jason Todd, senior members of the Bat family of vigilantes.

Olympic level acrobatic - She's been training since she was old enough to walk, and not by choice for most of her childhood.  It paid off since she's proven to be very mobile, able to flip off of walls, or off of an enemy's face, while firing on the run as easy as some people breathe air.  Her time with Oliver has only honed her skills to a razor's edge given his ordeals on Lian Yu, his return coinciding with the fall of the League.

Master Archer - Anything from hand crossbows, regular crossbows, short bows, long bows, compound bows to your common throwing knives, she's your girl.  Give her a target and she can put its eyes out at three hundred yards.  Couple that with her Olympic level acrobatics and her close range expertise, and she's more than capable of shooting the wings off a fly, let alone disarming a thug of his guns with a few well placed shots delivered with lightning speed.

Trained by thieves and assassins both - Her father and sister, Lawrence Crock and Jade Nguyen respectively, have spent time among the League of Shadows, and while her sister remained, her father didn't, preferring to go freelance.  That said, Lawrence was ruthless in making sure his 'Baby girl' was prepared for any situation, in the hopes she'd continue on the Crock family line of master criminals, assassins, mercenaries, and worse.  Instead, she'd use those same skills against her own father and sister many times, seeking to be more than another Crock crook.  Even so, she's very adept at finding weaknesses in almost any security system, knows how to crack open vaults, pick locks, and she possesses an extensive knowledge of the same ilk given her father's connections with the criminal underworld.  While her computer skills are sub par compared to some, mainly Felicity Smoak, she knows enough to be able to identify laser trip wires, thermal vision cameras, things of that nature, and how to disable most of them with the tools in her belt.

== Equipment ==

Bolts: Artemis carries orange/brown bolts for her crossbow. She stores them in her utility belt.
Blowpipe: A blowpipe with sedative darts.
Bolas: Weighted balls connected by a rope, meant to entangle people.
Crossbow: She has not given up trick arrows since her Artemis days, as she has at least one bolt that opens as a net. Another dispenses the high density polyurethane foam used by the Green Arrow.
Darts: Coated with a drug invented by Artemis's father, Sportsmaster, which causes catatonia for weeks.  Rarely uses these, but has them in case she ever needs them.
Explosive Pellets: Explodes on impact.
Smoke bomb: A bomb filled with smoke that enables her to get away, quickly and stealthily.
Sword: Stored in the sheath, which Tigress carries on her back.
First aid kit:  Self explanatory
Utility belt:  Contains lockpicks, wire cutters, emergency rations, and a number of other useful gadgets that have saved her life at least once.

== Advantages ==  Artemis is a criminal's worst nightmare.  Given her extensive training since the day she could walk, and a drive to prove herself in everything she does, she doesn't know how to give up.  She'll keep coming at a problem until it's beaten into submission, tied up, or otherwise incapacitated and laid out at her feet.  She's intelligent and street smart, and more than capable of backing up her threats.

== Disadvantages ==  Unfortunately, that same drive to see her obstacles beaten down also tends to get her into trouble despite age and experience making her more level headed, less prone to rash actions.  Her passionate, no bullshit nature forces her to seek out trouble rather than wait for it to find her, and she can be easily provoked if someone pushes her buttons, which admittedly isn't so hard to do on some days.  And because of her unforgiving youth, trust doesn't come easily to her.  Breaking her hard earned trust is a bad idea.

== Background == There are many forms of Hell, and Artemis had seen her share by the time she was thirteen.  Funny thing about being raised by a family of either ex cons or still practicing criminals, you learn real quick how to take care of yourself and only yourself.  Not that she had had much of a choice since her mother, Paula, was in jail, and her father and sister were her only companions, and it was her father that made her life so difficult since he constantly pushed her and her sister to become master criminals and worse.  She still has the scars across most of her body to show just how brutal his methods had been.  Multiple fractures, concussions, bruises, contusions, and more she had collected long before her thirteenth birthday, when her mother finally got out of jail after she was imprisoned when Artemis was four years old.  Despite the extreme physical abuse of her father's unrelenting training, Artemis came out the other end more than capable to take care of herself, and despite his best efforts to literally beat it out of her, Artemis retained her sense of right and wrong, which only grew when she was able to finally put him behind bars, with some unexpected help from Batman himself the same year her mother was released.

Even with her mother freed from prison though, the bullet that took her down left lingering damage to her spine, rendering Paula unable to walk.  Still, they did alright since the older Crock was still able to do a great deal for herself, and friends of her mother help Artemis and her on a regular basis, allowing the young archer to focus on other things.  Mainly her growing connection with a number of other heroes, heroes she wanted to become in her own right, to make up for all the things her family had done already.  That they'd still do for years to come, even after the Justice League's eventual fall several years later.  Still, Artemis was capable, and while she was temperamental and hotheaded on a good day, she received much needed experience as she started to develop her own alter ego, to make a name for herself as an accomplished archer and combatant.  Pretty soon, Artemis was fighting criminals and thugs throughout Gotham City, focusing her efforts on her dad's old contacts that she had been 'persuaded' to meet with more than she'd have liked while she had still been unable to separate herself from his grasp.

From there she'd work alongside the young side kicks, although she wouldn't have called herself friends with most of them outside of M'gann, when she arrived on Earth years later, and Dick, and even then it took some time for her to open up to any of them.  M'gann was more of a sister that she wished she'd known growing up than a friend in those days, once a sense of trust had been built between them and the rest of the old gang.  Things were looking up with her mother back in her life, her place becoming more entrenched with the gang and their mentors, and graduating at the top ten percent of her class in 2010, after years of intermittent home schooling until her mother got out of prison, she thought life couldn't get better.  Then Darkseid appeared, destroying almost everything before what was left of the Justice League, which really amounted to their sidekicks, leaving the survivors, herself included, with massive roles to fill.  Not only that, but Artemis felt guilty for the simple fact she had wanted to be a hero like them, and now the old guard was gone, giving her what she wanted in the worst way possible.

Then Oliver Queen came back to the States, and it didn't take her long to uncover the fact he was a vigilante himself.  It seemed just a little too coincidental that common thugs started showing up with arrows sticking out of them about the same time his return was announced to the public, so she followed him on one of his patrols, inadvertently saving his life in the process.  He probably would have been fine on his own, but that single action saw them working together regularly for four years.  They had a falling out though, and went their separate ways on mutual if strained agreement, her returning to Gotham on 2014, Christmas Eve, and he back to Star City, where he's by and large remained.  The reason why they separated at all isn't clear, but it's rumored it had something to do with the League of Shadows and the fact Oliver made the mistake of trying to put an arrow in her sister's back.  Whatever the actual reason, they've kept in contact, mostly through Felicity Smoak, but Artemis has returned home, to Paula, to her old friends, to where it all began.

Personal Timeline
  1987 - Born on September 12 in Gotham General Hospital to Lawrence Lian Crock and Paula Nguyen.

1991 - Paula is shot and arrested while on a job with her husband.  Lawrence would get away, leaving him to raise their daughters alone.

1992 - Lawrence Crock starts training Artemis basic hand to hand.  Receives her first of many broken bones when a leg sweep cracks her skull on the unforgiving ground when she's tripped up by her sister's attack.

2000 - With the help of the Dark Knight's timely arrival, Artemis takes down Sportsmaster, her own father, and watches him be shipped off to prison with no small amount of satisfaction about the same time her mother's released from prison earlier that year.  Her mother moves back into their small apartment where Artemis does what she can to help Paula get around due to her paralysis from the waist down, and Artemis starts meeting up with the other young side kicks as well on an increasingly regular basis.

2006 - Fights alongside the Justice League and their sidekicks when Darkseid appears.  She's one of the ones that helps rescue M'gann from Lex Luthor alongside Martian Manhunter, Booster Gold, Dick Grayson, and several others.

2010 - Graduates from Gotham High with top marks in nearly every class.  Darkseid appears a second time and takes down the League.  She meets Oliver Queen at the end of the year shortly after his return from Lian Yu, and they immediately hit it off as she trains under him, honing her already considerable skills to a razor's edge.

2014 - Despite four years of working together, one incident forces her and Oliver to go their separate ways.  She returns to Gotham after a brief hiatus in Star City, where she's remained since.

Personal relationships
M'gann M'orzz - She and M'gann were like sisters when she appeared on Earth in 2006, a sister Artemis wished she'd had grown up anyway.  They had their rough patches sure, but what family of side kicks didn't?  Their relationship grew closer though when she helped free the young martian from Lex Luthor's labs alongside several other heroes.

Richard 'Dick' Grayson - They met shortly after Batman helped her put Sportsmaster in prison.  And despite his constant flirting, Artemis came to appreciate the young hero's good nature even though she recognized the sorrow behind his eyes, similar to her own, just not so poignant.  He'd been through his own Hell, and his had been fairly recent, while hers had been ongoing for years until her mother came back into her life.  That said, they trained together rigorously, and because of this, she came to call him a good friend.  Even so, he knows that she'd hurt him severely if he ever made the mistake of messing with M'gann's heart, if he dared to try anything with the martian she considered the sister she would have much rather preferred over the one she actually had.

King Orin - The King of Atlantis might be a giant stick in the mud, but he had been a part of M'gann's life, and Artemis had to admit, the man had her best interests at heart.  That made him alright in her book, but that didn't stop the archer from shooting off the occasional sarcasm laden comment his way even now.  Even so, the fact he'd been there for her for so long, when she herself hadn't been able to be there for the martian, makes Orin one of her more trusted friends and allies, especially in this day and age when Artemis has so few of both.

Conner Kent - She knows about him through M'gann.  He's not a bad guy, but his eerie resemblance to one of her long time heroes from her youth kind of weirds her out, but she's been getting over that since it's become quickly apparent that Conner is nothing like the big Blue Boy Scout, appearances aside of course.

Jason Todd - Like Dick, Artemis has known Jason Todd for years.  She also knows how he died, who was responsible, and the fact he was brought back to life because her sister Jade told her in one of her rare bouts of conscience, since she had liked Jason in her own way and hadn't liked what had come back from the Pit.  So when Jason came back to Gotham, Artemis wasn't surprised by what the Lazarus Pit had done to him, how it had altered his mind, but she could still see the young man she had all but grown up with underneath the rage and pain being brought back from the dead brought with it through the Pit's method of revival.  The bloodlust that came with it might have frightened most people, but Artemis was not easily frightened.

Stephanie Brown:  While they haven't met face to face persay, they still know of each other from their respective reputations which followed them through their school life, just that Artemis's came first, but it didn't take her long to hear about the Cluemaster and what happened with his daughter.  The similarities between them isn't lost on Artemis, but only time will tell if they work well together.

== Character Extras = 

= Face Claim: Sarah Mutch
Spoiler: Click to Show/Hide

Ons:  Strong men, strong women, rough or gentle (depending on her mood,) leather or lace, light to moderate BDSM, sensory play (blindfolds, ice, oil, etc,) anal, oral (giving and receiving,) teasing, stripteases, etc.

Offs:  Scat, watersports, pain, pleasure denial, sexual restraints, death, mutilation, etc
Taker of the Oath of the Drake
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IMPORTANT UPDATE as of October 6th 2016 in A/A page

Vergil Tanner

#169
== Character Bio ==








== Personal Information ==

Legal Name: Mar'i Grayson / Mary Grayson / Mary Gray.
Alias: Nightstar
Age: 23
Sexuality: Bisexual
Part of Gotham Residing In: Gotham Mid-Town.

== Physical Description ==

Mar'i Grayson stands at roughly 5'7 and is in possession of a slender, athletically curvaceous form thanks both to the rather exquisite genes donated to her by her parents, Dick Grayson and Koriand'r, and the focus that was emphasised in her youth on staying fit and healthy in order to best employ her natural abilities to defend the helpless and the vulnerable. She has long, smooth legs, a slender waist and a modest chest - Earth Measurements place her cup size at 32B - with a smooth and pleasantly shaped face. Long, black hair flows down about her face and shoulders down to her middle back in luscious, healthy curls and frames a pleasingly symmetrical face with a gently angled jawline. Her eyes are a brilliant emerald green - inherited from her mothers Tamaranian physiology - that glow brightly when she is feeling an intense emotion or using her abilities in any way. Much the same as her mother, she has an orange tint to her skin that sets her apart from other females, though thanks to the mixed breeding of her father, her skin is closer to a "natural" human olive than the outright bright orange-pink of a pureblood Tamaranian.

Civilian Wear:

Mar'i tends to favour jeans or short skirts and t-shirts when walking around town in her normal attire, thanks to their lack of restriction to movement compared to a dress and their comfort; she finds herself more at home in more "tomboyish" clothing than "girly girly" stuff, though she has been known to slip on a slinky dress if going somewhere posh or nice. She enjoys shopping despite her more tomboyish tastes, simply because she loves all of the choice that is afforded her in the Gotham high street, but she won't go anywhere near high heels unless going to a formal function; they're very, very difficult to move in and if she learned anything from Bruce, it was that mobility is always key.

Superheroine Wear:

Her costume is very, very simple; it's a single-piece purple half-robe, half-leotard like article of clothing, covering just her groin and backside in order to give her as much freedom in her legs as possible and stretching up and out to reveal an ample amount of cleavage in a low-cut V shape before cresting the shoulders and flowing down her arms in a pair of purple loose-ish fitting sleeves that end in blue arm bracers. Her outfit is accentuated here and there by bits of blueish-indigo trimmings and in one place, a belt, and she tends to use a Tamaranian-style circlet of the same colour with a purple star set into it over her forehead and around her scalp to hold her hair out of her face when fighting and flying. She tends to also wear a pair of dark purple and blueish-indogo-trimmed, thigh high boots to protect the soles of her feet and her lower legs.

== Persona ==

Despite her complicated past and her rather unique circumstances, Mar'i tries to retain the outgoing, good natured persona that she left her own timeline with, despite all the hardships. She tries to offer support to those she considers friends, and believes that loyalty, honesty and dependability are the most important things that you can offer those you love. She is very strict in her high standards, holding others to them just as much as she does herself, probably due in large part to her own experiences with the matter. Being a young girl of the "Next Generation" and being from a family with a kind, understanding mother - from what Mar'i can remember, anyway - and a distant, if caring, father, Mar'i is a bit more free with her sexuality than you would imagine from a woman of her age and her alien heritage. Being raised on Earth of course helped that latter issue, but she is - despite her sexual liberation - afraid of getting close to anybody in this timeline, for obvious reasons given her history. She is loyal but slow to trust, passionate in her interests and intense in her desires but guarded about her own identity - she can't let anybody know who she really is, for fear of what might happen to the timestreams - and fiercely determined to live up to the values and beliefs of those she left behind. She forcibly keeps a cheerful disposition despite the ennui that she feels inside sometimes, and though she largely keeps a brave front up, she is susceptible to bouts of depression and melancholy which is, perhaps, to be expected. Despite her friendly nature, she has a certain edge to her that sometimes makes her come across as a little harsh in her dealings with people, and definitely makes her seem a tad overzealous when fighting criminals and supervillains. She hasn't seriously hurt anybody yet, but she apparently doesn't know how to hold her anger and sorrow in check enough to hold herself back in a fight. Similarly, if somebody breaches trust or betrays family or anything that goes contrary to what she holds dear, they'll soon know just how quickly that friendly disposition can change into one of unimpressed iciness and sometimes outright fury. She may be friendly...but she's far from a pushover, and she has that edge to her that makes her more dangerous than you may otherwise think.

Though she has largely given up on returning home - since there's not even a home to return to - she has not lost hope; she will make her own life in this new Timeline, and try to prevent the same thing that ruined her old home from happening in this one. She has taken up a job as a waitress in a local burger restaurant - and the crime rate has mysteriously sharply dropped since her arrival; imagine that - and lives in a one-bedroom apartment just down the street. She makes enough money from her job and her tips - she's a very good waitress, and knows just who to flirt with to get a bit extra; just because she's good natured doesn't mean she won't take advantage of the obvious tricks of the trade...a gal needs to eat, after all! - to get by, and her "night life" both social and Vigilante provides plenty of chances for excitement and meeting new people. She's content, for the moment, while she figures out her long term plan. She misses her home..but she's stuck in this Timeline. She may as well make the most of it!

== Powers And Abilities ==

- Tamaranean Physiology: As a Tamaranean, Mar'i has the same abilities as her mother, Koriand'r, that are granted due to her alien blood. However, she is markedly weaker than her mother due to the dilution of her genetics with a human (Dick). These are, specifically, as follows:

-- Nightstar's physiology means that her body constantly absorbed ultraviolet radiation from her surroundings and converts it internally into energy.

-- Energy Absorption: Nightstar is able to absorb the ultraviolet energy from other lifeforms in order to restock her own supply of energy more rapidly and allow her to use larger levels of power at once.

-- Flight: Nightstar is able to use her internal energy to take flight at extreme speeds, though not yet as fast as her mother was able to during her prime. Much like her mother, her flight leaves corntrails behind her that appear to originate in her hair.

-- Starbolts: What was done to her mother was done on the genetic level, meaning that her offspring - Mar'i - can also use less powerful versions of her mothers Starbolts, converting the internally collected UV Radiation into powerful external blasts of energy. She appears to lack the ability to produce the "Nova Blast" that her mother is capable of, however.

-- Superhuman Durability: Thanks to her alien heritage, Nightstar is able to shrug off blows that would incapacitate a normal human. Whilst not as durable as some - for example, Superman or Wonder Woman - she can still walk off wounds that would land normal humans in the hospital.

-- Superhuman Strength: She is able to hit harder and lift heavier weights than her size would suggest.

-- Though she lacks the ability to assimilate languages through touch, she does find learning languages far easier than most other people, being able to pick up most spoken languages in only a few days.

Other:

-- Through intensive training with Bruce Wayne, Nightstar has gained an impressive resistance to mental attacks and psychic readings. Whilst not immune, she is as resistant to it as a non-telepath can be without having a super power specifically directed at it.

-- Her brief time with Bruce Wayne and her few interactions with her father earned her basic lessons in self defence. Whilst she is unlikely to be able to take on people such as Nightwing, Starfire, Ra's Al Ghul or Deathstroke in single hand-to-hand combat with any efficacy, she knows enough to get by.

== Background ==

Mar'i Grayson was born to Koriand'r and Dick Grayson - Starfire and Nightwing (Formerly Red Robin) - on 27th April, 2027 in a small town just outside Metropolis. Her early life was relatively quiet as Koriand'r and Dick attempted to raise her in a normal, quiet, peaceful environment whilst striving to teach her about her powers as she grew up rather than leaving her to figure them out on her own. She went to pre-school, then primary school, played with her friends and only occasionally wondered where her parents went every so often in the middle of the night. Her parents, for their part, mostly retired from Vigilante work - only going on occasional patrols if they heard something unsettling, or only going after specific criminals if they passed through - in order to avoid orphaning their daughter. Ironically, it wasn't a super villain or a gang war or a secret government organisation that ended up doing that; it was nature. When Mar'i was only eleven years old, Koriand'r was diagnosed with an untreatable, unknown alien version of circulatory disease. Despite copious donations from the Wayne Empire and dozens of favours being called in from the extended Justice League family, Koriand'r passed away when Mar'i was only 13. Dick withdrew inside himself at her death, unable to properly cope with losing the woman he thought he would be spending his life with, throwing himself back into his vigilante work as a way to distract himself at the cost of neglecting his daughter. Thankfully, Mari's adopted grandfather Bruce Wayne - who knew first hand what it was like growing up without parents - stepped in to effectively raise the girl on his own, doing his best to reinforce and cultivate the values of loyalty, kindness and compassion that her parents had started to instil in her...of course, some of Bruce Wayne's own old personality rubbed off on her, and she soon set out as a vigilante in her own right.

When she reached the age of 18 - and after a couple of years of Bruce desperately combating his most dangerous foe yet; a teenage daughter - she had come to not despise her biological father but instead pity him, though their relationship was admittedly rather strained due to his years of neglect. He, to his credit, realised upon meeting her on the streets of Star City how much he had missed and how much he had ended up wallowing in his own self pity, and tried to make amends...but Mar'i was of the opinion that it was too little, too late. Though she didn't dislike her father, she also didn't have time for him. Why should she, when he never made time for her? Unfortunately, the family squabble was about to get worse...when Kansas was destroyed by an unknown assailant, two rival Hero groups emerged from the ashes; Superman stepped out of retirement to reform the Justice League, which Dick joined, and Bruce Wayne similarly re-donned the Cowl to head up "The Outsiders," a group of slightly more shadowy and obscure young heroes whose methods sometimes got under the JL's skin. Just as conflict between the two groups began to boil over into full-scale war...history diverged, as it so often does. Brainiac, finally recovered from his final defeat at the hands of the JLA and the united heroes of Earth thirty years previously, returned and attacked the Earth. Over the course of two years, the JL and The Outsiders were forced to put aside their differences to fight against him...and soon enough, Mar'i and Dick were, after a fashion, reconciled after Bruce Wayne fell in battle and Dick managed to retreat with a screaming Mar'i over his shoulder.

Whilst Brainiac was eventually defeated...it took the life of Dick, too, only half a year after he and his daughter had begun to rebuild their relationship. Mar'i was distraught, and attempted to attack the remnants of Brainiacs exploding ship in an attempt to ensure that he was really, truly dead this time...and the Quantum Drive chose that exact moment to detonate, flooding the space above Earth with all sorts of radiation, most of which was at that point completely unknown to humankind. The explosion caught Mar'i in a Quantum Fluctuation that tore a hole in space and time and pushed her through it, through to an entirely different version of reality. It was the same year - 2047 - but a completely different timeline where Brainiac had never attack and where Dick Grayson had actually settled down with - of all people - Jason Todd and adopted a son and daughter who had likewise followed in their parents footsteps in becoming vigilante's. Crucially for Mar'i...all her loved ones were alive. Bruce Wayne, now the retired, ageing CEO of Wayne Enterprises. Dick Grayson, in this Reality a doting, loving father....and most importantly, Koriand'r, her mother, alive and - shockingly - single (though apparently only a year or so out of a messy divorce with Garfield Logan) and without children. Mar'i had to try very, very hard not to let on about her relations with any of them, though she was able to strike up a friendship with her mother (which was weird at first, but Mar'i got used to it...barely) and get on speaking terms with the alternate version of her father. She continued her vigilante work, though she spent most of her time trying to get used to the new world...until a series of disrupting Quantum Ripples opened a Wormhole above the planet Earth threatening to destroy all life on the planet.

Whilst the reformed Justice League was able to eventually close it, Mar'i's origins came to light during the struggle and it arose that the Wormhole happened to lead back to her own reality, her extended presence being the thing that had triggered the Ripples; whilst random, they had coalesced the way they did due to the nature of the explosion that took her to the alternate universe. Even if the Wormhole didn't take her home...travelling via the timestreams attempt to correct the imbalance would - hypothetically - stop it from happening again. At least, that was what Bruce told her. So, she took the risk and flew into the Wormhole...and arrived home a year after she left, at the age of 22. Unfortunately, it was not a happy ending. The Earth, devastated by years of Intergalactic War had been coated in radiation that made the entire surface uninhabitable, the surviving members of humanity escaping underground or leaving the planet altogether to survive. Left with no other option, Mar'i attempted to return through the wormhole...but the local radiation and fluctuations due to the high level of unstable technology left over from Brainiac's ship tampered with the Wormhole, and she was dumped in yet another Alternate Universe, this time having been sent back in time to boot.

She spent the next year getting used to the new world and the new timeline, getting used to the new villains and the familiar yet younger faces around her. She can't let her parents know that they're her parents in another timeline - that might screw this one up, for all she knows - so she adopted the last name "Gray" and established a cover as the daughter of a deceased Tamaranean exile who died when she was young...not a lie per say, but far enough away from the truth that nobody should suspect much. The last year has been spent establishing herself as a Hero in the community and forging links with the other local heroes in order to try and build a life for herself here...her old home is uninhabitable with nobody left for her even if it was, and the chances of successfully getting back to the first alternate universe are slim to none...so if a new wormhole opens up, she'll stay put. She's had enough of Dimension Hopping for a lifetime. Her friends and family are all dead in her own timeline. She needs to create a new life, a new family, new friends...or she'll never make it through the crushing bouts of despair that hit her when she stops to think about what she's lost.

== Existing Relationships: ==

== Face Claim: ==

Michelle Trachtenberg

== Theme Music:==

Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Tackyhillbilly

== Character Bio ==
== Personal Information ==
Legal Name: Garfield Mark Logan
Alias: Beast Boy
Age: 19
Sexuality: Straight
Part of Gotham Residing In: Port District

== Physical Description == 

Beast Boy is a green skinned young man, with hair to match. Nothing he can do will change that, and honestly, he doesn't let it bother him anymore. He's young, he's fairly handsome, and he can turn into a dinosaur. His life is pretty freaking awesome. Complaining about being green... well, that would be silly. He's rather slender, kind of stick figure like. No part of him in human form looks threatening to be honest, though that appearance is deceptive. His hair tends to be messy. However, even more then the green, his most defining feature is the huge smile on his face. It almost never stays gone for long.

== Persona ==           

Beast Boy is out to have fun. He fights crimes because it is the right thing to do, it is exciting, and he has a heck of a lot of fun doing it. Frankly, it is way more fun then the other side of the equation, which he has been on. He's not stupid, but intelligence isn't exactly his strong point. However, he is actually fairly good at thinking on his feet, using his ability to shapeshift to his advantage in numerous ways. The power has a lot of potential uses, and Beast Boy makes the most out of them. He has a direct attitude, preferring to come at his problems directly. This is the same way he tries to deal with women. Like any young man, he has a healthy libido, and tends to make it clear to girls he happens to be interested in that such is the case. If they aren't, well, at least he didn't bother trying to make something work that wouldn't work. He tries to not let things bother him. The only exception to that is his parents death.

== Key Skills ==

1) Hand to Hand Combat: Garfield has trained with other heroes, and is a skilled hand to hand combatant. Even in human form, he's formidable, though not a match for true masters of it, such as Nightwing. However, he is capable of using the attributes of his forms when in them, meaning that he may be more then a match in open combat.

== Advantages ==

1) Transformation: Beast Boy may take the form of any creature he has ever seen, even if only through a drawing. Doing so takes almost no time, and takes little to no effort. While in the form, he gains all of the abilities of the creature. Strength, speed, gills, flight, if an animal can do it, so can Beast Boy. His memories, personality, ability to speak remain the same in the animal forms. He's theorized that, were he to meet an alien, he could take on the form of creatures from their world as well, but has never had the chance to try it.

== Disadvantages == 

1) None really, other then the fact that in a given form, he is no stronger then that form naturally.

== Background ==

Gar was born to two brilliant scientists, who were exploring possible methods to revert animals to their prehistoric forms, coined devolution. The two were geniuses, but not the best guardians for young Gar. Gar contracted a rare, highly contagious pathogen while playing in their laboratory. His parents knew that within two days of catching it, he would be dead, and so would they, if they exposed themselves to it. The nearest medical care center was days away. So... they made a choice. They injected him the serum. He immediately transformed into a Rhesus Monkey, an animal that was immune to the pathogen. A few days afterward, he changed back... but he was different. His flesh and hair were bright green. However, his parents both contracted the disease, passing away.

Gar was discovered by a family friend the next day. He was placed in the custody of the courts, and given a court appointed Guardian. As Gar aged, he began to transform into animals more commonly, astounding his guardian. The man began plotting to use Gar's powers for villainy... having Gar rob banks and such. The young boy complied, and Beast Boy entered the world's consciousness as a villain. He was only freed from his guardian when one of the last super hero teams, the Doom Patrol. They took the young boy under their wing, and taught him to use his powers for good. It was there he recieved his uniform, with its ability to transform with him. Before, when transformed back and forth, he tended to end up naked. This made the end of them all the more tragic for the young boy. Dorothy Spinner, one of his team mates, had the strange power to bring imaginary beings to life. However, as she used this power more and more, she began to develop psychoses. Eventually, she was unable to control her powers, and the imaginary figments attacked the team. Every member but Beast Boy was killed, and Beast Boy barely avoided death himself. He was forced to kill Dorothy, leaving him as the only remaining Doom Patrol member.

Gar was charged with the murder of his fellow team mates, in a trial that thrilled the media for several months. In the end, the jury did not convict him, but it was a close matter. A lot of people still blame him. Gar went off the radar for a few months after that. He has no friends, no real connections, and no aims. However, the ethos the Doom Patrol taught him hasn't left him. He's heard that while many of the heroes may be dead, the villains are not. And Gar has decided that he needs to live up to his friends example.

== Character Extras =

= Face Claim: Logan Lerman

Deathnote

== Character Bio ==


== Personal Information ==
Legal Name: Garth
Alias: Tempest (formerly Aqualad I)
Age: 25 (biologically 26)
Sexuality: Heterosexual
Part of Gotham Residing In: Nowhere permanent

== Physical Description ==
Standing approximately 5'10, Garth's warrior training has given him solidly built and well-toned body.  He has slightly dark skin, shaggy jet black hair, and bright purple eyes.  He also has a scar on the right side of his face.

== Persona ==
Garth is a bit on the neurotic side with his tendency to be paranoid and pessimistic.  He is a very introverted person and can easily get anxious and shy around other people.  He has a tendency to be quiet, polite with others, and ethical to a fault.  He is a very serious person with unrealistically high expectations, which feeds into his insecurity and inferiority-complex.  He is also incredibly steadfast and loyal, especially to his friends and family.


== Key Skills ==
1) Combat Skills: Adept at hand-to-hand combat and weapon-based warfare.

2) Occultism: Has an extensive understanding of various different types of magic, especially Atlantean magic.

3) Leadership: Has experience leading an army into battle under the banner of his king, Orin.


== Advantages ==
Atlantean Biological Adaptation: Atlanteans have evolved and adapted to survive deep under the sea, leading to several biological advantages when on land.  These include being able to breathe underwater, endure and survive extreme pressures, and prevent himself from freezing in the ocean depths.

Super Human Strength, Speed, Agility, and Durability: Able to lift up to approximately 8 tons on dry land.  Extremely fast swimmer and runner, being able to swim at 85 MPH and run at up to 60 MPH.  His reflexes are about 10-15 times faster than an ordinary human.  His body is also highly impervious to physical injury and extremely resistant to heat-and-energy-based attacks (i.e., Amazo's heat vision).

Enhanced Senses: His ability to see in the murky depths of the ocean allows him exceptional night vision while on land. Tempest has excellent close range vision and he can see particularly well in low light. His hearing is several times more acute than an ordinary human's. His sense of hearing is particularly acute, although, because the rate sound travels on dry land is different than beneath the water, his hearing is directly linked to his vision.  He also has a powerful sense of smell.

Telepathy: Tempest has a form of telepathy which works particularly well on other aquatic life. Unlike Aquaman, Tempest cannot compel any marine life to obey him.  He can only communicate with them.

Magical Abilities:

  • Optic Blast! He is able to project purple beams of mystical energy from his eyes.
  • Water Control: Grants absolute control of any body of water, though the larger the amount, the more effort and energy it requires. Also able to create water from the air around it.
  • Mystical Detection: He is able to sense mystical energies including changes in the fields around him and use post-cognition to understand the what and the why of the things he senses.
  • Heat and Cold Generation: Tempest has the ability to generate massive amounts of heat energy from his left hand and massive amounts of cold energy from his right hand.
  • Teleportation: He is able to teleport across the planet using water as a medium.

== Disadvantages ==
Dehydration: Needs to periodically return to water or he will weaken.  If he is trapped in an environment without water, he will rapidly wan in strength and potentially die.

Vulnerability: He is strong and durable, but not invulnerable; small arms fire barely phase him, but concentrated large arms fire or concentrated assault from a super-strong assailant will injure and eventually kill him.

Colour Blindness: He is partially color blind, almost unable to distinguish between black, green, and blue.


== Background == Garth's parents, King Thar and Queen Berra lived in the capital city of Shayeris in the Hidden Valley.  The Atlanteans who lived there were powerful magicians called the Idylists.  Slizzath, formerly Zath, a powerful magician who also happened to be King Thar's brother, managed to gain the loyalty of Idylist radicals and raise an army of the undead.  The Idylist Radicals killed King Thar, but not before he cast a magical spell that trapped Slizzath in an other-dimensional prison.  Queen Berra and her infant son, Garth were driven from their home by the Idylist radicals due to superstition about an ancient Atlantean prophecy.  They sought refuge in the Capital City of Poseidonis where they were taken in by the King of Atlantis at the time, Orin's father.

As Garth grew up, his training in both physical and magical combat began.  He developed a friendly rivalry with another Atlantean named Kaldur'ahm.  When Orin took the throne as the new Atlantean King, Garth did not hesitate to pledge his loyalty to him.  Unfortunately, just as soon as Orin took the throne, a splinter faction called "Loyalists Of The Trident" led a coup against him.  Orin and Garth got separated as they fled the palace.  The young Atlantean teen spent the next few months in search of his king.  His search would eventually lead him to the surface world where he was reunited with Orin and was introduced to the Justice League for the first time.  Aqualad lent his aid in the fight for justice and became friends with some of sidekicks of the time.  When it was time for Orin to reclaim the throne, General Garth raised the banner of his king and commanded an army of his own.  After the war, he stayed in Atlantis and saw to the reconstruction efforts.  He was prepared to leave for the surface once again when the Justice League requested Atlantean aid.  Unfortunately, it was at this time that The Loyalists returned with a vengeance.  With Darkseid's help, they had created a False Atlantis, New Tritonis in an attempt to rival the original and conquer the planet in its own name.  A four-year long war broke out, starting with an year long siege against the capital city of Poseidonis (the Long Night).

During an effort to reclaim Poseidonis' lost territory, the Dawn Offensive, General Garth and his army was defeated by The Loyalists.  He was separated from his men in the aftermath and was nearly captured by the enemy.  He was fortunately rescued by a mysterious Atlantean sorcerer named Atlan, who takes him to the Grotto, a convergence between dimensions where you could spend an entire year inside, but only a few weeks would have passed outside on Earth. There, Atlan began Garth's training in the mystical arts, teaching him various valuable new spells.  They spent a little over an year inside the Grotto, but only a few weeks had passed outside.  After Garth's training was complete, they went to the Hidden Valley where Garth battled against Slizzath.  After emerging victorious, Garth took up a new alias, Tempest and returned to Atlantis just in time for the climactic Battle of the Abyss.

A few months ago, the Mystical Advisers warned of a great series of disasters approaching and that it was going to start in Gotham.  Aquaman left his trusted generals and civil governors in charge and departed for Gotham to investigate this new threat.  Some time later, growing concerned with the apocalyptic prophecy, Garth decided to leave for Gotham as well, believing that his services would be needed there.

Personal Timeline
1990: Garth was born.  Several months later, Slizzath and his army of undead attack Shayeris.  Idylist radicals killed King Thar, Slizzath was trapped in an other-dimensional prison, and Queen Berra took her infant son and sought refuge in Poseidonis.
2005: Aquaman comes to the throne at the age of 20, but is exiled from Atlantis after a faction calling themselves "Loyalists Of The Trident" lead a coup against the new king.  Aqualad also fled the palace and searched for his new king.  The two are eventually reunited.
2006: Aqualad assists in the fight against Darkseid and the rescue of M'gann.  He helps Aquaman in marshalling forces for the reclamation attempt.
2008: General Garth leads an army of Atlantean warriors in the name of his king, Aquaman in the reclamation of Poseidonis.  He remains with his people and saw to the reconstruction effort alongside M'gann.
2010-2012 General Garth aids King Orin in the war against The Loyalists.
Late 2013: Atlan takes Garth to the Grotto and begins his training in magic.  Garth later goes back to the Hidden Valley and battles Slizzath.  He takes up his new alias, Tempest.
Early 2014 The Battle Of The Abyss. No details found on record except that it broke the Loyalist forces and ended with the utter annihilation of New Tritonis and the re-establishment of contact between Atlantis and the surface.
Late 2014: Aquaman departs for Gotham.
2015: Tempest decides to leave for Gotham as well.


== Character Extras == Face Claim:
Tyler Posey


Ons: Click here for my O/O's

Offs: Click here for my O/O's

Vergil1989

Well, M'gann would definitely know Garth given her time in Atlantis.  I love his history by the way Deathnote, he's cool even though the only time I saw him was in Young Justice.  That said, even that brief appearance left an impression since he was pretty badass alongside his best friend Kaldur.
Taker of the Oath of the Drake
https://elliquiy.com/forums/index.php?topic=85486.0  Absence and Apology...countdown to doom....so to speak.
https://elliquiy.com/forums/index.php?topic=123720.msg5435844#msg5435844  Storyteller Cafe thread.
https://elliquiy.com/forums/index.php?topic=186829.0  Solo thread request thread
IMPORTANT UPDATE as of October 6th 2016 in A/A page

Vergil Tanner

Hmm...if Aqualad gets approved - by the way, I don't mind their shared history - I'll need to clue you in on what actually happened at the Battle Of The Abyss, haha.
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Vergil Tanner

Also, I just edited Nightstar's personality a little.
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

VoluptuousVixen

== Character Bio ==

== Personal Information ==
Legal Name: Donna Troy
Alias: Wonder Girl
Age: 76 (But looks 21)
Sexuality: Still Discovering that herself
Part of Gotham Residing In:  Central Gotham

== Physical Description ==   Tall and stunningly beautiful, Donna has a strong frame which has muscle tone and smooth skin. She wears a lot of tight fitting clothes when out of her Wonder Girl uniform and enjoys playing with fashion much like her big sister Diana did.   


== Persona == Donna has a much more immature attitude then Diana did, more childlike. But underneath that is a Warriors sprit. She has a temper and often doesn't know how exactly to control that especially in polite society. She is defiantly more of an heroine in training and is trying to live up to the legacy left behind by Diana.

== Key Skills ==
Amazonian Physiology: The Amazons are a race warrior women that have received gifts and blessings from five Olympian goddesses: Artemis, Athena, Demeter, Hestia and Aphrodite. Donna Troy possesses the same potential powers as an average Amazon. These include: ◾ Enhanced Intellect: A gift from Athena, the Amazons have the wisdom to be guided by peace and justice.
◾ Superhuman Strength
◾ Superhuman Durability
◾ Superhuman Stamina
◾ Superhuman Agility
◾ Immortality: The Amazons were gifted immortality. The people of Themyscira lived forever, though could be killed in war or in an accident. Those who followed Antiope and Phthia and became the Bana-Mighdall lost their immortality.
◾ Self-Sustenance: So long as Donna Troy stays on Themyscira, she does not require food, water or any other form of nourishment to maintain her health and vitality. Although they are not susceptible to the throes of hunger, this does not mean that Amazons don't consume food for enjoyment. The Amazons frequently hold great festivals wherupon food is served.

== Advantages ==  Donna`s strength and durability coupled with her headstrong attitude means she will keep getting up no matter how many times you knock her down.

== Disadvantages ==  Donna is vulnerable to magic attacks as well as meta attacks depending on the force they are thrown at her.

== Background ==
Donna Troy is a young woman created through a magical clay ritual, intended by the Amazonian sorceress Derinoe to be the successor of the late Hippolyta. Shortly after her creation, Donna Troy was told by Derinoe that she was to be Themyscira's savior for enemies both outside and within, and was named the new Guardian at the council of Amazons. Donna Troy believed that the island should belong to women alone, and as such, the Sons of Themyscira had to be killed. This brought her into conflict with the former queen, Hippolyta, who had sworn to protect these men.

== Character Extras = 

= Face Claim: Adrienne Palecki


Ons: strong women been liberated, she is a virgin so she is unsure yet what she sexually would like.

Offs:  Scat, watersports, pain, pleasure denial, sexual restraints, death, mutilation, etc

TheVillain

I see that you're closed, and I came up with an OMAC idea. Just letting you know that I'll be watching for this to open up. :P
My O/O's / My A/A's / My Ideas
Update - Apologies to all my partners, real life is exploding and I've gotten far behind.

Diesel Heart

== Character Bio ==

== Personal Information ==
Legal Name:  Hector Hall
Alias:  Hawkman II
Identity:  Public
Age:  21
Sexuality:  Heterosexual
Part of Gotham Residing In:  Gotham University

== Physical Description ==

As Hawkman II,  Hector is a burly, muscular man who stands over six feet tall.  He wears and uses weapons made out of golden armor which is the source of his powers called Nth Armor.  This leaves his arms and most of his chest exposed while his head is covered by a helmet featuring hawk-like extensions from the eyes.  Additionally, he seems to possess a massive wingspan that gives him the capabilities of flight.  Whenever he is Hawkman II, Hector dresses in conventionally modern clothing, usually sporting a simple pair of faded blue jeans and a simplistic, black tee.  However, he's not usually accommodating to dressing appropriate to a social event event.

== Persona ==

If there was a way to describe Hector, it would be boy-scout with an edge.  He is a fiercely loyal individual to his duties as Hawkman, exercising this loyalty into all facets of his life.  Be it his friends, colleagues or allies, Hector goes out of his way to be honest, courteous and affectionate.  As a result, he is often quick to rush to their defense and even become recklessly selfless if it means saving someone from harm or hardship.  This sense of protection was something encourage and instilled within him by his parents which became further reinforced following their death.  The last thing he wants to see is more people he cares for become lost or injured.  This does not include the defense or leniency in his enemies (or the enemies of friends).  Brutal, ruthless and without restraint would be proper descriptions of Hector's approach to fighting off threats to humanity or his friends.  After the events of Darkseid's invasion, Hector's last concern is a moral high ground.  He understands and emphasizes the warrior spirit and does his best to embody the nature of his namesake, a bird of prey.  This has often caused conflict with his heroic allies, believing him to be overzealous and brash which he always responds to with brusque, curt comments.

== Key Skills ==
Weapons Master:   Due to his multiple incarnations and having memories of all of the past lives of his father, Hector has become proficient in many types of weaponry.  As a result, he is an expert with a wide array of archaic weapons from his past lives, including battle axes, maces, swords, spears and shields.
Reincarnated Knowledge:   Due to his father's many lives and vast amount of experience, Hector is a brilliant tactician, fierce warrior, and strong leader. At the same time, however, he is extremely intelligent (considered a leader in his field of history and archaeology).  Often, Hector finds it difficult to balance between the "barbarian" of his past lives and the "youth" of his current incarnation.  He also has an extremely innovative approach to science and technology.

== Abilities ==
Nth Metal Infusion:  Unlike his father,  Hector controls the Nth Metal on a neurological level.  The metal is still neural-reactive as a result, adapting to Hector's needs or experiences.  In its base form has a number of electromagnetic/gravitational properties. Among these is the ability to generate a heat aura, sufficient to keep a man alive under Arctic conditions.  Hector's strength and durability are naturally enhanced, factoring even further after each adaptation.  Similar to a Hawk, Hector can observe objects at great distances or at speeds faster than can be perceived by the normal eye.  The armor itself manifests when facing threats to Hector's life or at-will.
Nth Weapon Manifestation:  Hawkman has access to an entire arsenal of medieval weaponry, created whenever the Nth Armor manifests.  While his father's favored weapons were the mace and and flail,  Hector always has a talon-like clawed gauntlet on his left arm.

== Disadvantages ==
Neural Vulnerability:  Because the Nth Metal is neural-dependent, Hector has very little control to its adaptations.  Additionally, any form of attack to his neurological functions render him unable to use the armor.

== Background ==

Prince Khufu lived during the reign of Ramesses II in the 19th dynasty of ancient Egypt. Khufu believed that his ka, or soul, would not journey on to the land of the afterlife. Rather, his soul and that of his betrothed, Chay-Ara, were fated to remain in the mortal world.  As prophesied by the wizard Nabu, a space ship landed in Egypt. Prince Khufu, Nabu, and the champion Teth Adam searched the desert, finally coming across the remains of a Thanagarian ship styled with a hawk-like motif. Nabu cast a spell translating the strange language of the female space traveler. Just before dying, she whispered the words, "Nth Metal", the name of the substance that powered the downed ship.  Teth-Adam lifted the ship back to Khufu's palace, where it was studied inside the Temple of Horus at Erdu. The remaining Nth metal was examined, and its most obvious property proves to be its ability to negate gravity. The remaining sample from the ship was melted and used to create several remarkable devices, including a scarab which allowed Khufu to fly, a deadly knife, and a battle glove referred to as the Claw of Horus. However, the metal also strengthened the souls of Khufu and Chay-Ara, binding them together in their love and imprinting them with the collective knowledge of Thanagar. Although the villainous priest Hath-Set murdered the two with the knife of Nth metal, their souls lived on in the mortal plane. They were reincarnated over many lifetimes, always finding true love in each other. However, they were cursed to be repeatedly killed at the hands of a reincarnated Hath-Set.

After his death, Khufu's soul was reincarnated countless times in markedly different eras and locations.  Brian Kent (also known as the Silent Knight), alive during 5th century Britain, lover of Lady Celia Penbrook;  Koenrad Von Grimm, the son of a blacksmith in 14th century Germany;  Captain John Smith of the 16th century English colony in Virginia;  Hannibal Hawkes, the Nighthawk, a gun-fighter in the American Old West, lover of Cinnamon;  and Detective James Wright, a Pinkerton detective in the early 20th century, lover of Sheila Carr were just some of these.  Eventually, the soul of Prince Khufu was reborn as Carter Hall, an archaeologist active during the 1940s. After regaining the memories of his first and early life in Egypt, Hall used the hawk motif of the Egyptian God Horus to inspire his role as the original Hawkman.  During the same period, his love Chay-Ara was reborn as archaeologist Shiera Sanders. After the two met, she became Hawkgirl, fighting at Carter's side. They became founding members of the Justice Society of America, and Hawkman took the role of chairman. The pair reduced their activities in the early 1950s but became fully active again decades later when first Carter and then Sheira joined the Justice League of America (while continuing to also work with the revived JSA).  During the reduced activity, they conceived and gave birth to Hector. 

Years later, Hawkman and the JSA became trapped in a battle in an ever-repeating Ragnarok. The Norse god Odin tried unsuccessfully to give a crystal sphere containing this repeating Ragnarok to Dream, lord of the Dreaming as a trade.  Back on Earth meanwhile, Hector was protected by Sheira who feared the worst and felt it became vital for him to start learning how to defend himself.  Years after they vanished, Hawkman and the JSA returned to the modern day when a primitive but super powered tribe volunteered to substitute themselves in the Ragnarok cycle.  It was then that Darkseid attacked and both Sheira and Carter met their death, leaving sixteen year old Hector alone.  After the battle, Hector sought his parents remains only to find the remnants of Nth Metal which infused with his body and put him into a three month coma.  During this coma,  all the memories of his past lives, as well as those of Katar Hol, the Thanagarian Hawkman flooded into his mind and left him in a dreamscape battle to fight for his escape to consciousness.  Once he came to, he was greeted by his father's long-time colleague and closest friend, Ray Palmer.  He was told what all had happened and offered to help him through the trails ahead.

For the past five years,  Hector has used his inherited memories and skills to graduate high-school and earn an opportunity to earn an archeology degree at Gotham University.  He has made multiple appearances as Hawkman II but has made no attempts to keep his identity a secret. 

== Character Extras =
Face Claim:  Robert Pattinson
Ons:  Small Breasts | Intelligent | Attitude | Ass Play | Foreplay | Oral | Throat Penetration | Roughhousing | Vanilla Sex | Vaginal Worship
Offs:  Dry Sex | Fisting of ANY Orifice | Feet | Any Form of Torture | Semen Inflation | Scat | Watersports | Vore | Bestality | Necrophilia (Vampires are the Exception) | Pedophilia | Mutilation | Ridiculously Sized Breasts

TheVillain

If posting a character app is still an option I might just jump up and do that. Though it probably won't happen before tomorrow either way.
My O/O's / My A/A's / My Ideas
Update - Apologies to all my partners, real life is exploding and I've gotten far behind.

TheVillain

#179
== Character Bio ==

== Personal Information ==
Legal Name: Lexcorp Asset Bravo Blank
Alias: OMAC - the One Man Army Corps
Age: Physically and Mentally mid-20's, but he was only actually activated very recently.
Sexuality: Currently Asexual, but Adapting
Part of Gotham Residing In: Star Labs

== Physical Description == 
By design, Bravo "Buddy" Blank was built to be of average height and with a build suggesting an average weight. There does seem to be a passing resemblance to the currently missing Lex Luthor. Not enough to suggest that OMAC is the missing Lex, but enough to suggest that they might be related. The original OMAC uniform looks like body armor but with a blue top half and red pants, possibly as some sort of corporate marketing plan that never quite reached fruition. The gold bands around his wrists and yellow shinguard seem to support this theory. A stylized eye pictograph also features largely especially on the center of his chest. He is experimenting with casual clothing and has so far shown a surprising affinity for a more punk aesthetic, hence the mohawk.

== Persona ==           
"To be honest, I am nothing like you've ever seen. I am the sum total of humanity's greatest hopes and aspirations. The living embodiment of its dreams for a better tomorrow. OMAC lives, so that Man may live."

In the surface, OMAC seems to be like a post-cyberpunk nightmarish fusion of Frankenstein's Monster, the Terminator, and Lexcorp's Marketing Department. He was built deep within the labyrinth of Lexcorp, supposedly as an artificial super-soldier to ensure world peace. The problem is that the World Peace OMAC was built to enforce was World Peace as envisioned by Lex Luthor; a thin, plastic, shallow, G7 version of World Peace which requires the extermination of all meta-humans. Programmed to think and speak in corporate buzzwords and marketing slogans, OMAC was built to kill members of the Justice League at Lex Luthor's command without showing a hint of emotion then give a faint smile for the cameras.

Funny thing happened though, when you create synthetic life-form smart enough to think for itself and feed it words about Peace and Hope - it can't help but start thinking about what those words actually mean. Lex Luthor might of built a Warrior, but he accidentally gave it the soul of a Poet. What if he quietly begins to rebel against his creator, not with a violent uprising but by simple and quietly deciding that he'd fight for the real World Peace instead?

== Key Skills ==
Open Minded - Genuinely curious of the world around him, OMAC rarely rejects ideas outright and instead mentally dissects them as thoroughly as he can manage. He's also surprisingly well read for a machine-based intelligence that's so young. This often results in him finding novel solutions to problems despite what his programming would suggest, and when he does have to fight his tactics can be surprisingly unconventional.
Tactical Programming - When forced into battle, OMAC has been programmed with a large array of combat techniques ranging from unarmed hand-to-hand, to melee weapons, to the most modern technological weapons available. His programming is so extensive that he often can predict the next move of his opponents.
Machine Affinity - Being an artificial life-form himself, OMAC is very comfortable with being surrounded by technology and using technology to fulfill his objectives. He often tries to learn how machines work just because he was curious. His affinity often extends into full-blown cyberpathy.

== Advantages ==
Adaptation - There's a reason Lex Luthor thought that OMAC could, at least eventually, kill the original Justice League roster. At the start of a conflict OMAC begins with physical attributes about on par with a normal human with perhaps a small healing factor, but with each passing moment his "Brother Eye" scanners would feed him data about his opponents and obstacles to which the nano-tech infused neo-genetic structure that makes up his body will adapt. As the conflict continues and he gets more data on his opponents OMAC gets stronger, faster, tougher - he even begins copying skills and sprouting new temporary powers in the evolving battle as he collects new data to further refine his battle form.

== Disadvantages == 
Computerized Mind - OMAC's artificial neuro-network does, at least in theory, make it possible to "hack" his mind or to implant a computer virus of sufficient complexity. This also means that there could be, and probably is, secret directives planted by Lex Luthor for him that he has to obey.
Magic Blind - OMAC's "Brother Eye" sensory suite has extreme difficulty collecting data on things that are explicitly magical in nature, too the point where he often just can't perceive magic. He can adapt to the enhanced strength of an opponent that gains super-strength via a magical spell, or the fire generated from a "create fire" spell, but the actual spells themselves will slip right past his sensors.
Flow of Data - His Adaptation power is not an instantaneous process. While he gets more powerful as the conflict continues, the rate of which he gets stronger is dependent on how much data he can collect on his opponents. As such it's entirely possible to end the fight before OMAC has enough data to truly be a threat to an enemy.
Reset - He was originally created and programmed as an anti-Justice League weapon, so he's programmed to reset his adaptations between conflicts for a theorized future battle against the original Justice League roster. As a result, the vast majority of his adaptations will be temporary and it's entirely possible to trick his programming into resetting his adaptations prematurely through careful control of the battlefield.

== Background ==
OMAC Lives
"Thank you for coming to this press conference, Members of the Press and I thank the GPA for allowing me this opportunity. I am Lex Luthor, CEO of LexCorp - and I want to present to you a Quantum Leap forward in Peacekeeping advancements. This gentleman beside me is a little something we call OMAC - the One Man Army Corps. An artificial soldier completely dedicated to fostering and protecting World Peace. Intelligent, Loyal, Uncorruptable, and when needed a powerful force for Human Decency and Order around the World. Say something OMAC."

"I will be like nothing you've ever seen. The sum total of humanity's greatest hopes and aspirations. I will be the living embodiment of its dreams for a better tomorrow."

An Artificial Warrior

"I thought that went excellently, Dr. Ivo - though OMAC seems to be a bit prone to flowery language."

"Yes, running some software disgnostics - the adaptive software/hardware intelligence has been running some extra cycles on side projects lately. It shuts off in combat situations though so it won't effect performance."

"Good, want to give a demonstration to General Kafka on Monday."

"The Dictator? Seems sort of counter to OMAC's mission statement."

"Can't have Peace without Economic Stability, and he is a major producer of the world's crude Oil, among other things."


Created by a Corrupt Billionaire to enforce his horrifying vision for World Peace

"Your artificial man looked impressive in training, I want to see him in action first Mr. Luthor. I expect a peasent uprising at one of my labor camps - let's see him put down some rebels."

"Of course, General."

"Um, sir - you do realize you're asking OMAC to defend a Death Camp."

"Peace has a price sometimes, Dr. Ivo."


What Happens when he makes a choice?

"Why is OMAC not attacking the Rebels, Dr. Morrow?"

"It's his code, Mr. Luthor - he's running through his programming in extra cycles - he's. . .making a desicion!"

"But he's a robot, he shouldn't be able to do that!"


A choice to instead fight for the Real Thing.

OMAC Fights, so that Man may Live.

"Dr. Ivo, OMAC is attacking our client!"

"This is incredible! This code I'm seeing! Mr. Luthor - OMAC has been thinking behind our backs! There's code here for attempts to understand Peace, Love, Hate, Human Rights - We're watching a soul being born, Mr. Luthor."

"SHUT IT OFF, DOCTOR IVO!"


Where does Technology end and Humanity begin?

Evacuate this Facility, I'm going to Destroy it.

We no longer know.

OMAC

OMAC was created by Lex Luther and some of the specialists under his employ, supposedly to promote World Peace. Unfortunately, it's World Peace as envisioned by Lex Luther - a world peace where he rules humanity and all the metahumans of the world are exterminated by an army of robotic, perfectly obedient OMACs. OMAC himself was constructed as part of a plan to kill the members of the Justice League in Luthor's perverse Crusade to "end the Metahuman threat". To Luther, it was almost a shame that Darkseid killed them all first before his OMAC was complete. You might remember the press conferences from a few years ago of the incomplete OMAC, Luther shelved the project as now pointless without a Superman to kill.

It's been 5 years since OMAC was mothballed, and an unknown player has very recently completed OMAC in the basement of the Gotham branch of STAR Labs apparently even without the knowledge of Lexcorp. Now complete and trying to act on old programming that no longer applies, OMAC has decided to continue the mission given to him by Lex Luther, but with a twist. To build a better world, but not as Lex envisioned it. The warrior-poet in him has decided to learn about what Peace really is and fight for that.

And for that, he might have to finally leave his hiding place and go out into the world...

== Character Extras =

= Face Claim: Micheal Shanks


[OMAC starts as asexual but adapts to his surroundings, sexual encounters registering as "social conflicts" to his programming. As such the exact details may be different encounter to encounter but there are some patterns.]

Ons: Intelligent Women

Offs: Bathroom Play, Snuff
My O/O's / My A/A's / My Ideas
Update - Apologies to all my partners, real life is exploding and I've gotten far behind.

Vergil1989

Damn, I'm familiar with AMAZO, but OMAC is something new to me, and I love the idea already Villain.  So much so I could see him and M'gann getting along since they both seem pretty curious about the world around them, although admittedly for very different reasons.  That said, she probably won't be able to read his mind since he is still a machine, but he is still very unique.  I'd be willing to socialize with him at the very least.  Artemis might not be fascinated by Tin Man though, fair warning lol.
Taker of the Oath of the Drake
https://elliquiy.com/forums/index.php?topic=85486.0  Absence and Apology...countdown to doom....so to speak.
https://elliquiy.com/forums/index.php?topic=123720.msg5435844#msg5435844  Storyteller Cafe thread.
https://elliquiy.com/forums/index.php?topic=186829.0  Solo thread request thread
IMPORTANT UPDATE as of October 6th 2016 in A/A page

TheVillain

#181
OMAC is a Jack Kirby creation that sort of became a cult following for a while. In the original comics he had super strength, super durability, high fighting skills, a mohawk, and access to the artificially intelligent "Brother Eye" satellite that had the ability to change OMAC's molecular structure at will - in effect giving him any power OMAC needed to overcome an obstacle. The idea that OMAC might himself also be an artificial being came in later, but was foreshadowed by Kirby since day 1. OMAC's first mission was to destroy a factory creating "companion andriods" that had been reprogrammed into assassinating their owners.



This OMAC blends in some elements of AMAZO for more of a cyberpunk feel, and because it's awesome in my humble opinion too. :P

Edit:- Also, as I'm been picturing it there's enough meat in his skull that he's not immune to telepaths. They can tell that his neurons were gene-sculpted and grown in a lab, but they're human enough for mind-powers.

The meat is vat-grown clone-meat, but it's still meat. :P
My O/O's / My A/A's / My Ideas
Update - Apologies to all my partners, real life is exploding and I've gotten far behind.

akirakaneda

I have commented before, may I ask if I still can submit a character?

Juggtacular

#183



== Character Bio ==

== Personal Information ==


Legal Name: Nathaniel Christopher Adam
Alias: Captain Atom
Age: 30
Sexuality: Heterosexual
Part of Gotham Residing In: Gotham Heights

== Physical Description == 

Nate is a big guy. He's 6'4, and about 250lbs. He's naturally large due to being Samoan on his mothers side, and clearly he eats his protein and veggies. Also he's a bit of a gym nut if it's not obvious, but considering his job and upraising, it's no surprise. He's a big fan of ink, and he has about a dozen tattoos, half tribal, half military themed. He may not be a fancy guy, but Nate is well groomed as his dad always said no "no matter what you do with your life or in your life, look good doing it".

On that note, he always keeps his hair cut close, or fully shaved. And he likes to keep his goatee trimmed. He's got deep hazel eyes and the ladies seem to love his smile. As mentioned he's not a complex guy, and that includes his style of dress. He tends to enjoy t shirts, jean, jackets, and boots. The only time you'll find him dressed up is for his formal military wear. When coated in his shell, Captain Atom resembles his human form, simply a metallic, silverish version. There is a red stylized atomic symbol on his chest, and both his gloves and boots are red as well. Sometimes flames roil from his eyes and skull.

== Persona ==          

Nate's father is ex-military, and his grandfather on his mom's side is a retired Major. He grew up in a military household, which means he learned what discipline was at a very young age. It's shaped him into the man he is today. Nate is a very disciplined man. He always wakes up on time, he makes his appointments on time(when work doesn't interfere), and he follows through with his plans. A structured life, is an easy life. He's a polite and respectful person, always using "sir" or "ma'am" until he knows a person well enough. And he will never disrespect you unless you give him a damn good reason, but if you've given him a reason, he's lost all respect for you.

He's not bossy, but he did lead his own squad for several years, so he's used to people at least paying attention to what he has to say. However as a military man, he can take orders as well as give them as long as they make sense. He's an honest and straightforward guy, so he hates lies and dishonesty, yet he's done some things he can't speak about to anyone so he understands that sometimes they are necessary. He likes to think he's a simple man, but he can actually get pretty complex.

== Key Skills ==

1) Military Tactics - Due to being in the Air Force since he was 18, and having over 300 successful missions, Nathaniel has a keen military mind, and is able to come up with battle plans and tactics as well as recognize those of the enemy given time and reference.

2) Soldier - Nate is a highly trained soldier, and aside from learning to shoot and to fight and to kill, he's been given more than that. He knows how to survive, he knows how to act in stressful situations, he knows how to keep his cool when others are losing their heads.

3)Trained Fighter - Nate's dad had him in self defense classes almost before he could walk, and he was already a damn good fighter when he joined the Air Force. But he never stopped training and is incredibly skilled and uses those skills even as Captain Atom to make him more effective. His favorite forms are Krav Maga and Silat.

== Advantages ==

[Powers stamped with * indicate powerful and esoteric abilities that for the sake of the game will be regulated by me. Captain Atom will use these abilities freely on standard NPC's and such, but for use against other PC's and boss level supervillain NPC's(like Deathstroke, Lex Luthor, Darkseid, Raven, Artemis, etc...) will be talked to with other players and the GM's about the usage and effectiveness of said abilities in any encounters.]

Dilustel Armor: Dilustel is the metal that comprises the alien lifeform known as the Silver Shield. Captain Atom was bonded with a large amount of this metal during an experiment, and it merged with him on a molecular level. As a result, he possess a symbiotic and psychic bond with the living metal. He can summon it to cover any or all of his body at a moment's notice. The metal is nearly impervious to damage, and highly resistant to most forms of energy and even types of magic. This makes Captain Atom nearly invulnerable, as well as imbuing him with enough strength to fight evenly with beings of extreme strength like Superman. It also enhances his speed, reflexes, and even his senses as long as he is tied into the Quantum Field through his armor.

Chronokinesis*: Captain Atom can time travel on his own, without being forced to Quantum Jump. However their are limitations involved. Essentially, he can travel forward to any point he wants, but he can only travel forward through time. For some reason he can't go back under his own power. When time traveling, Atom can only travel back to the exact moment in time when he first left, like a slingshot effect.

Flight: Captain Atom can fly under his own power. In atmosphere he makes sure to never go so fast he damages the environment around him, however once he breaks atmosphere he's capable of quickly traveling through the stars.

Atomic Manipulation/Transmutation*: Captain Atom's power isn't what it is because the name tested well in research groups. It's because his control of the Quantum Field allows him to manipulate atoms and molecules. Because of this, not only can he control and create energy, but matter as well. With his powers, he's forcibly shifted a metahuman out of their powered form, and he's transmuted arrows into butterflies and more.

Self-Sustenance: When fully armored in his shell, Nathaniel is satiated by the infinite energies flooding through his body, so he has no need to eat, sleep, drink, or even breathe.

Techno Interface: Atom can telepathically interface with most forms of technology like computer systems, and can speak, write, think, and read binary. It's been speculated that his thoughts can be broadcast and interpreted by electronics like a wi-fi signal, allowing them to communicate.

Power Augmentation*: Atom's powers are fueld by his will, and when necessary, he can use his Quantum abilities to boost himself beyond his limits temporarily, like granting himself increased hearing, or strength, or speed.

Quantum Field Manipulation*: Captain Atom's only true power is the summoning his his Dilustel armor. However, the armor is incredibly unique and resonates at such a frequency that it has a direct connection with the Quantum Field. This basically means he can control, absorb, create, and manipulate theoretically infinite amounts and combinations of energy.

This grants him all of his other abilities. With his ability to manipulate energy at such a high level, Captain Atom has even discovered the ability to alter his size, teleport, phase through walls, and more. His powers are limited by his willpower and imagination, but are incredibly vast nonetheless. And the reason being that he is one of the 5 "Elementals". Beings that possess unparalleled control over universal elements like Fire(Firestorm), Water(Naiad), Earth(Swamp Thing), and Air(Red Tornado). Atom is of course the "Quantum" Elemental, granting him control over energy.

== Disadvantages == 

Energy Overload: While Captain Atom can absorb and channel theoretically infinite amounts of energy, it is possible to overload him by force feeding him too much energy too fast, thereby circumventing his ability to absorb any amount by giving too large an amount for him to successfully absorb all at once. Overloading him is incredibly painful, but causes no lasting harm.

X-Ionizer Tech: The Dilustel metal taken from the Silver Shield is nearly indestructible, so to experiment the government needed a way to cut it. The result was X-Ionizer technology, which could manipulate the molecular structure of objects, making materials super compact and therefore super dense, increasing the durability of said object. Bladed items given the procedure gain a monofilament cutting edge, allowing them to cut through most anything, especially  the Dilustel. You could take a dull butter knife, but make it an X-Ionizer knife, and it could slice through Atom's armor like...well, it's pretty obvious isn't it?

Quantum Jumping: A phenomena coined as "Quantum Jumping" is a side effect of overloading Atom's current energy threshold. The result is that he is sent hurtling uncontrollably through time. Forward or backward depends on the type of energy, and how far is dependent on how much excess energy he's absorbed beyond his current limit.While his Quantum Jumps have the potential to be useful, they are more often a hindrance as they're usually impossible to control without outside aid. He also runs the risk of altering time if he isn't extremely careful when sent into the past. He can also be forced to jump if his Dilustel armor is breached and he has enough energy built up.

Mental Blocks: Captain Atom is without a doubt one of the most powerful beings in existence. He can create entire worlds, full of sentient life. He can even create complex beings like humans and grant them super powers. His powers allow him to toy with the seams of reality on a whim. However his brain subconsciously knows that that much power can be too much to comprehend, much less safely wield. So he has unconsciously set in place mental blocks to limit his power, and can only access the higher levels when in extreme danger or it's absolutely necessary.

Political Puppet: Due to changes in military doctrine in the past 18 years, and the governments unwillingness to not only accept their fuck up, but do right by the person who was fucked up, Nate's in a bad way. The US Government(primarily General Eiling) have his nuts in a vice. His presidential pardon was revoked since Clinton is no longer in office. And in lieu of execution or imprisonment(like they could hold or hurt him), Eiling is basically using the Captain as a human weapon of mass destruction with the precision of a scalpel. He wants to fight back, but in doing so he'd lose more than he already has, so he's a reluctant puppet until he can find all the evidence he needs to finally clear his name. But for now, Eiling could order him to to attack a superhero because he considers them a threat, and Nate wouldn't have a choice.

== Background ==

On May 3rd, 1967, 2am, Nathaniel Christopher Adam was born in California. His father Anthony had taken leave to be there for the birth, and immediately saw a bright future for his boy. Anthony was an active soldier, and a damn good one, but with the birth of his son he took a promotion that put him behind a desk, but let him come home every night to see his boy. Janelle had been a nurse, but her father, Major Harris decided to use his saved money to help raise the child and let Janelle be a full time mom.

Little Nate was raised in a kind, loving home, although there was plenty of discipline. He was enrolled in self defense courses almost before he could walk, and knew how to shoot by the time he was 7. His life was ordinary, but everyone could tell Nate was special. In high school, he joined ROTC as well as the football team. He was his teams crack shot, and one of the best players on the field. He graduated with a 4.0 GPA and scholarship offers to a dozen schools.

He turned them all down though to join the Air Force like his dad. He was a natural born soldier and breezed through basic, motivating others to push themselves to make it as well. Once he was fully enlisted as an Airman, he worked proved himself time and time again. Nate started a steady rise through the Air Force ranks with his first mission, and before long had not only ground ops, but flight missions under his belt as well considering he became one of the Air Force's best fighter pilots.

Over the years, he racked up successful mission numbers in the triple digits, and was eventually promoted to Captain. He even found happiness with a loving wife and two wonderful children. Kiera was his world, and Riley and Nate Jr. were the reasons he woke up in the morning. With power came responsibility though, and the brass started handing him more and more off the books missions; black ops, wet works, shadow cabinet type stuff.

One mission involved leasing his company to the CIA to stop a civil war they'd started, but lost control of when their puppet dictator got killed unexpectedly. He and his boys got boots on the ground and started cleaning up the CIA's mess, but at one point he was given orders to burn a village to the ground and kill everyone. He refused, so Colonel Wade Eiling took command of the situation, carrying out the mission. Due to his refusal to kill those innocent people, when the story leaked to the media, Eiling painted him as the mastermind, saying he'd gone rogue and no longer had American interests at heart.

They wouldn't even let him see his family, because if he got to talk to them, he'd tell them the truth. His family would go to the papers; it would turn into a shit show nobody in authority wanted. He was sentenced to execution, but before his day in the chamber, the Air Force came to him with an offer. Subject himself to an experiment with an extremely high chance of death, or be executed.  If the experiment was a success, he'd get a Presidential pardon and his rank reinstated.

Considering the execution meant he was guaranteed to die, while the experiment meant he was only almost guaranteed to die...he chose the experiment. The experiment involved strapping him into an alien spaceship, and to test the durability of the craft, they set it right on top of a "super nuclear" bomb, and detonated it. When the dust cleared, there appeared to be nothing left of Nathaniel or the ship. The blast seemed to have vaporized them and the government classified "Project Atom" a failure. Over the course of the next eighteen years, Kiera remarried to Eiling, and his kids grew up. Unfortunately, Kiera died in a car accident before Nate got to see her again.

Then eighteen years later on the same day, Nathaniel returned in an explosion of energy. The explosion had bonded the hull of the ship to his body, fusing them at the molecular level. In doing so, he was allowed to absorb the energy of the nuke, but it blasted him forward in time...exactly eighteen years. And who was there to greet him? Wade fucking Eiling. Due to nearly two decades he'd been gone, the government contained him and declared the offered pardon null and void. Of course due to Wade's insistence. When he was done, he basically blackmailed Nate into working for him. The one good thing is he's been able to see his children, but it's weird explaining to your two grown kids that you didn't abandon them, you were just lost in time for nearly twenty years. He's getting to know them all over again though. Nate has been faithfully serving the US government as a "deployable asset" since his return, but he's been working to clear his name and is close now. And then he'll be free of Eiling and can use his powers for what's really good, not just as a nuclear powered gun they can point and click at whatever target they want.

== Character Extras =

= Face Claim: =
Dwayne "The Rock" Johnson

Ons: Rough Sex, Seduction, Foreplay, Dirty Talk, Public Sex, Anal, Oral, Vanilla, Group Play, Aggressive Women

Offs: Scat, Blood, Gore, Vore, Watersports, anything nasty

TheVillain

#184
Admittedly, this is more for fun than anything.

== Character Bio ==

== Personal Information ==
Legal Name: Ted Grant
Alias: Wildcat
Age: Physically in his late 20's, Chronologically he's actually almost 100.
Sexuality: Heterosexual
Part of Gotham Residing In: The Road

== Physical Description ==
It probably would surprise nobody to learn that Ted Grant has a few Heavyweight Boxing titles too his name, though it might be a bit of a surprise to learn that they're mostly from the 1930's and 1940's. He puts a lot of work into pushing his body into peak physical condition and his powerful build shows. He's about as strong as someone can get without any sort of superhuman strength, and he jokes that the jury is out on that. His costume was made to add cat-like features to his appearance, to which he'll defend with "seemed like a good idea at the time". Caucasian with dark hair and blue eyes, Ted Grant currently lays low but sometimes someone finds him out like Batman did before the Apocalypse War.

== Persona ==          
On the surface he seems to be a rowdy tough guy with a streak of male chauvinism, even going as far as to have been quoted as saying 'Fists are nature's problem solvers'. The tough guy part is to be expected as a street urchin turned champion heavyweight boxer. What comes out though is that he sees himself as 'in the corner' of the 'underdogs' of the world. Has been a guest trainer at several women's defense schools for example, and really doesn't like it when people abuse children - especially orphans. Amusingly, his powers may be magical in nature but he still prefers solving problems by punching them.

== Key Skills ==
Unarmed Combat - Ted Grant was considered one of the best hand-to-hand combatants alive back in the 30's and 40's and is always at least brought up as a possible candidate for the title of Best Boxer Ever, with few people realizing that he's actually still alive and throwing punches. He got the Olympic Gold in Boxing back in 1936, has Heavyweight Championship Belts from 1937 to 1941, and honestly he's only gotten better. Since dropping out of the spotlight he's confirmed to have mastered several other fighting styles including but not limited too Muay Thai, Capoeira, Krav Maga, and Hapkido.

Driving - Ted Grant isn't just a pretty face with a solid left hook. He's also a world-class motorcyclist capable of at least keeping up with the best Hollywood stunt riders in the business.

Training - A surprisingly talented teacher, Ted Grant has secretly been involved with the training of several other crime-fighters. He claims to have been one of Batman's original combat teachers for example, and that he was the only man alive that can see Batman's left cross coming. Rumor has it he's also been involved with the combat training of at least the original Batgirl, at least some of the Black/White Canaries, Catwoman, and even Superman is rumored to gotten a lesson or two from the Wildcat.

Experience - Ted Grant lacks book smarts admittedly, but at this point he can make up for it with sheer experience, as despite his appearance he's actually almost 100 years old.

== Advantages ==
Limited Immortality - What, you thought Ted Grant has kept up this caliber of combat skill just from diet and exercise? Chosen by the Egyptian Goddess Bast in 1945 as one of her elite Champions, Ted Grant has a limited form of immortality. Given 9 lives by the Cat Goddess, whenever Ted dies he instead is resurrected with his age reset back at 24. Only when he dies for his 9th time will his death finally be permanent. Some mystics however have made cryptic comments about how that's 9 deaths "per cycle", how long a cycle is he doesn't know but his 9 lives might reset when a cycle runs out.

Ted has died 5 times since the original spell was cast. Twice during WW2, once in the 1950's during "The HUAC Incident", he was paralyzed from a stroke in the 70's but didn't die of the stroke-related complications until the 90's, and once more during the Apokalips War. He believes he has 4 more deaths to go though that's really up to Bast.

Enhanced Senses - Every time he dies he seems to come back with a bit of cat in him. At this point he can actually see in the dark like a cat does. He can't really explain it either.

== Disadvantages == 
Streetwise - Ted Grant was an orphan that grew up in the 1920's, and as such has had next to nothing for an official education. In some ways he's incredibly talented, but in others he's lucky to have a GED.

Magic Crap - As the Chosen Champion of a literal goddess, he can't help but have to occasionally deal with magical/supernatural stuff that he doesn't understand.

Graves in my Shadow - Being semi-immortal, sometimes Ted gets lost in his past remembering those friends and lovers he's lost along the way.

== Background ==
His father went off to fight in WW1 before he was born and his mother died in childbirth. A street orphan, Ted was brought in off the streets by Henry Grant - a boxer and gym owner with more heart then talent. Ted though, Ted was a natural who was determined to make the old man proud - and he did when he took the Gold Medal in the 1936 Olympics for Boxing and his first World Heavyweight Championship Belt in 1937. He'd hold onto the title until 1941 when the Mob tried to make him throw a fight. When he refused, they first tried to kill him but Ted Grant ain't an easy man to kill - so they cleverly went for Plan B and rigged a fight so that it looked like Ted murdered his opponent in cold blood. Between clearing his own name and the coming war with Germany, Ted Grant decided to don a costume to help on both fronts. Seemed like a good idea at the time.

What nobody knew at the time was that at one point during his early superhero days he took down a doctor who was tricking pregnant women into taking experimental drugs - leaving behind a string of miscarriages and bloodthirsty mutants. Taking down this criminal that preyed on pregnant women somehow got the attention of Bast - the Egyptian Goddess of Cats, Warfare, the Sun, and Motherhood. In 1942, on a mission in Egypt with the allied war effort Bast made her move. Revealing an ancient rite among her priests, Bast made him her first Chosen Champion since the time of the Pharaohs. Now he's charged with protecting orphans and mothers as the Goddess wants and in exchange when he dies he'll always reconstitute and resurrect as long as he dies less then 9 times a 'cycle', and 'cycles' seem to be however long Bast says they are.

He's kept it on the downlow but he's been an active superhero ever since, or tried to be. He was paralyzed from a stroke back in the 70's, and was found wheelchair-bound when Batman found him. The old boxer trained him to fight. He may just be a guy with a solid right hook, but he's also the only man who could of seen Batman's left hook coming even in the Bat's prime.  He stood up for Orphans and Mothers in other ways though, and he sometimes wonders if the stroke was from Bast to teach him a lesson. Finally dying again from stroke-related complications in the 90's, he's back to using his fists and died in the Apokolips War right there with the JLA if in a lesser role. He's fought 'in the corner of the underdog' for over coming up on a century now. And now, the Wildcat is going to put up his dukes some more.

== Character Extras ==

==Face Claim== Jon Bernthal


Ons: Women, especially 'Spitfires'. He likes the ones with some fire in their bellies and some fight in their eyes. He likes a pretty lady, but to really get him going she's got to be able to put up a fight on her own.

It's worth noting that this has led to a bit of a secret shame within Ted. Between his long life and possible manipulation of events by Bast, Ted will sometimes admit that he's actually fathered children with several women. He's not proud of this and is actually said to be a decent Dad when he has the opportunity to be.

Offs: Ted is old enough to have seen the sexual revolutions first hand, but he's still not gay. Nothin' against it - just doesn't work for him. Also thinks poop and pee stuff is disgusting, and treads lightly around BDSM stuff.

=== Some Offspring of Note ===

Jake Grant - son by his first wife Irma Grant, was later murdered by the supervillain known as the Killer Wasp.

Yolanda Montez - daughter by Maria Montez, wife of a sparring partner with whom he had an affair. Believed to have been the daughter of "Mauler" Montez until a DNA test when Yolanda was an adult. Interestingly, Yolanda had cat-themed metahuman abilities, originally thought to have been the product of experimentation but now he's not so sure. Briefly served as Wildcat 2 until murdered by Eclipso.

Tom Bronson - son by Paula Brooks, the first villainous Huntress. At the time she was a were-panther, since cured, also giving Tom cat themed powers. The product of a one-night stand, Ted was honestly unaware of Tom's existence until Tom's were-panther abilities surfaced. Tom was for a time known as Wildcat 3, but had decided to establish his own identity is Tomcat instead. Tom is technically retired but he's been known to get into metahuman related issues before.

[Rumored Amazons] - More a rumor then an actual known statement of fact but an Amazonian political scandal revealed that the original Wonder Woman, Queen Hippolyta of the Amazons back in WW2, and Ted Grant actually had an on-again-off-again romantic relationship. Amazonian traditions say that Amazons are reincarnated souls of women throughout history who have died because of mistreatment by men they should of been able to trust - whether or not this is true is an entirely different question. However since then there are rumors that refuse to die around Paradise Island that at least a couple of the Amazons are actually daughters of Hippolyta and Ted, secretly conceived and birthed the old fashioned way.

How true these rumors are is unknown, though it is well known on Themyscira that Ted was the only man who could get away with calling the Queen of the Amazons "Polly" without getting stabbed.
My O/O's / My A/A's / My Ideas
Update - Apologies to all my partners, real life is exploding and I've gotten far behind.

Vergil1989

You DO realize that Artemis's mother went by the name of Huntress, and that while her last name isn't Brooks, her first was Paula right?  I just find it a curious coincidence at best lol.
Taker of the Oath of the Drake
https://elliquiy.com/forums/index.php?topic=85486.0  Absence and Apology...countdown to doom....so to speak.
https://elliquiy.com/forums/index.php?topic=123720.msg5435844#msg5435844  Storyteller Cafe thread.
https://elliquiy.com/forums/index.php?topic=186829.0  Solo thread request thread
IMPORTANT UPDATE as of October 6th 2016 in A/A page

TheVillain

As I recall, there's been more then one Huntress. This can mean lots of things though. :P
My O/O's / My A/A's / My Ideas
Update - Apologies to all my partners, real life is exploding and I've gotten far behind.

Vergil1989

For all I know Wildcat got bagged and tagged by Artemis's grandmother.  :P  That would make him her illegitimate great granddad lol.  In all seriousness though, I've never heard of Wildcat before and if he's approved, I wouldn't mind getting to know him.  He seems like he'd be a good mentor figure to have around if nothing else.
Taker of the Oath of the Drake
https://elliquiy.com/forums/index.php?topic=85486.0  Absence and Apology...countdown to doom....so to speak.
https://elliquiy.com/forums/index.php?topic=123720.msg5435844#msg5435844  Storyteller Cafe thread.
https://elliquiy.com/forums/index.php?topic=186829.0  Solo thread request thread
IMPORTANT UPDATE as of October 6th 2016 in A/A page

TheVillain

Actually, that's kind of what he does now-a-days. Mentor, older figure with the JSA. And the "helped train Batman" thing was completely canon, at least before the Nu52. Not sure about after. :P
My O/O's / My A/A's / My Ideas
Update - Apologies to all my partners, real life is exploding and I've gotten far behind.

Juggtacular

Wildcat was awesome in JLU.

Also, Captain Atom's first post has been made. And now we see why America is the strongest nation in the world.  8-)

DON'T MESS WITH OLD FREEBIE!!!

Tackyhillbilly


Juggtacular

Quote from: Tackyhillbilly on November 30, 2015, 04:31:17 PM
...is it because of Richard Nixon?




Technically if we talk about Presidents, it'd be Clinton and Waller. Clinton was Prez when he became Captain Atom(1997), and Waller is current POTUS.

Doomsday

== Character Bio ==

== Personal Information ==
Legal Name: Koriand’r
Alias: Starfire
Age: 26
Sexuality: Pansexual
Part of Gotham Residing In: Gotham Central, Fort Clinton neighborhood

== Physical Description == 
Kori is a stunning woman, an envy to most Earth girls; Much taller than an average human woman, she stands at 6’4”. She has the physique of a swimsuit model, wide hips and a pair of gravity-defiant 38DD breasts, though she is also well toned and athletic beneath those curves. Her skin is a vibrant, natural bronze color. Her hair is long, falling down the length of her back, bright orange-red and very thick, ending in gentle waves. Her eyes might be the strangest or most attractive asset of this fascinating alien; Completely green, with no whites or visible pupils.

== Persona ==           
“Subterfuge is the word. An Earth concept. On Tamaran, if you want something, you kick in the door and take it.”

She is the embodiment of carefree and non-committal from a human’s perspective. Despite her amazing powers, Koriand’r has no desire to be a hero like Superman and the former Justice League, and actually finds acute delight in normal human activities, such as attending movies and plays and concerts, playing with dogs and cats, and even… Driving fast cars. Affectionate, bubbly, extroverted, Koriand’r loves to be the center of attention and flirts constantly. It’s not that she doesn’t realize it, but in Tamaranean society, such behavior was the norm, and she becomes easily confused when people are turned off by her sometimes overbearing charm and outward display of lust.

== Key Skills ==
Hand-to-Hand Combat: Trained by the Warlords of Okaara, who pride themselves on intergalactic martial arts, Starfire would be a very efficient fighter even if she were somehow de-powered.

== Advantages ==
Tamaranean Physiology: Starfire's alien physiology constantly absorbs ultraviolet radiation and converts it to energy.
Energy Absorption: She can also absorb the ultraviolet radiation from other life forms. She once used this application of her power to weaken a group of Kryptonians who otherwise require ultraviolet radiation to maintain their superhuman abilities.
Flight: Which leaves a distinctive energy contrail behind, looking as if it is coming directly from her hair. Starfire has also been stated to have flown light years through space in short amounts of time… Which could be an exaggeration, but she is very fast, regardless.
Starbolts: The solar absorption experiments performed on her by the alien Psions granted her the amazing power and ability to channel and project that same energy into destructive blasts called "starbolts". Starfire also has the power and ability to unleash all her stored energy into a pseudo nova blast. It is suggested to be as hot as the sun itself and so only uses this in dire situations.
Superhuman Durability
Superhuman Strength
Linguistic Assimilation: She is also capable of assimilating other languages through physical contact with another person. She learned English by kissing Dick Grayson.

== Disadvantages == 
Unskilled: Kori has many natural abilities; Besides her training under the Warlords, Koriand’r never found much use for applicable skills, unless you count singing, dancing, and playing several musical instruments.
Uncommitted: She has no real desire to be a superhero, despite her wonderful abilities. She mostly fights to protect her friends and loved ones, and would likely retire from being Starfire if her incentive for it was removed.

== Background ==

Koriand’r is a princess of the planet of Tamaran.  Her older sister, Komand’r would have been the Queen of Tamaran, if not for a childhood illness that struck out her ability to convert ultraviolet light into flight energy, which made her ‘unsuitable’, in the eyes of the king and queen, and thus Koriand’r was named the heir shortly after her birth.

As young girls, Koriand’r and Komand’r were sent to learn from the great Warlords of Okaara. But during their tutelage, Komand’r fled to the Citadel, an empire at odds with Tamaran, bitter and jealous of her younger sister. With the knowledge and help of the former crowned princess, the Citadel launched a successful invasion of Tamaran. Reluctantly, the king agreed to allow his heir, Koriand’r, to becomes slaves of the Citadel in exchange for peace.

Koriarnd’r and Komand’r endured six years of torture and abuse at the hands of the Citadel, until they were sold to a race of aliens called the Psions, an immoral, science-minded people who performed horrible experiments on the two Tamaran girls, seeking to understand how much ultraviolet energy the girls could absorb before they exploded from overload.

But Komand’r still had allies among the Citadel, who attacked the Psions and attempted rescued the elder sister. During the chaos and confusion, Kori realized that these sadistic experiments had given her a new ability to conjure what she called starbolts; She used this newfound power to break free, and reluctantly chose to also free Komand’r. But Komand’r could not forget the perceived wrong her sister had dealt her by agreeing to become the heir of Tamaran, and she nearly killed Koriand’r with her own starbolts, which were much more powerful than Kori’s. She decided that her sister would then die, but before the execution, Koriand’r managed to escape Komand’r’s ship and somehow found her way to Earth.

The first human she had ever met was Dick Grayson; Him and his team of young sidekicks rescued her from her crashed ship, and took her unconscious form to safety. Upon waking up, she realized what these costumed heroes had done, and she immediately kissed Dick Grayson hard upon the lips, using her own psionic abilities to absorb his languages in the process. Koriand’r joined his team of heroes, thinking to repay her debt to them by helping their cause. She enjoyed an on again, off again relationship with Richard, though things were never on firm ground, as the young man was unsettled by her very polyamorous, pansexual nature.

In 2010, after the invasion of Apocalypse and Darkseid’s forces, and the eradication of the Justice League of America, Kori was uncharacteristically devastated; Perhaps it was because she had not felt the sting of such loss since she had crash-landed upon earth so many years ago. Superman, whom she had loved from afar but could never win his humble affections, was one of her greatest friends, only behind Richard Grayson himself. The loss of him to this war caused Kori to withdraw from New York City and disappear for a long time, falling completely out of contact with her best friends for five years. She wasn’t intentionally hiding, and rumors of the miraculous Tamaran girl spread from London to Tokyo, and many places in between, as she spent as much time enjoying herself as a normal human being might hope to in a wide variety of locales. Still, she never seemed to stay in one place long enough to get back in touch with Richard or any of the others.

After a long, self-imposed exile, Koriand’r returned to the United States, specifically to Gotham, to find her best friend and to perhaps rekindle their previous relationship(s).


== Character Extras =

= Face Claim: =

Leanna Decker

Ons: Oral (given and received), all genders and sexualities, domination/femdomme, flirtation, casual sex, spontaneous sex, public sex, anal, cum play, toys.

Offs: Not much! Gore, bathroom play, sex-related shame



MasterOfMyFate

== Character Bio ==

== Personal Information ==
Legal Name: Grant Wilson
Alias: Red-X (formerly Ravenger I)
Age: 52
Sexuality: Heterosexual
Part of Gotham Residing In:

== Physical Description == 
Grant is physically ripped from head to toe. There is no piece of fat on his cut muscle, but his frame hides the fact that he is way stronger than he looks. Standing at 6'4, and about 210 lbs, Grant is one of the few in the world that define peak physical condition for the human body. His hair is dark like his father's, but with grey hairs to signify some age. He always keeps a five o'clock shadow on his face, but shaves it off for occasions. Normally he wears his black jacket to cover most of him whenever he walks around in public as well as to hide his costume. At social events for his 'target' he breaks out a suit once in awhile.

== Persona ==
Grant likes to not stick out in crowds, but when he's talking to someone he's always smiling and shaking hands. Sometimes he'd get aggressive when someone bothers him too much. He normally would speak in a calm manner out of costume as to not attract attention. When he dons the Red-X costume, he becomes cheeky and likes to provoke people that engage him in combat. Sometimes he even resorts to slapstick comedy. He likes to use puns, jokes, and everything between mainly because he likes to have fun while he steals priceless artifacts or jewels. But when it comes down to it, sometimes Grant finds a single moment of empathy where he finds himself saving someone from danger. He likes being a thief, but he sometimes can't help but be a hero.       

== Key Skills ==

Hand-to-hand: Grant trained in the military combat styles at a young age, but took classes in Krav Maga on his off time. Mixing the two together while learning Muay Thai later in his life, Grant finds himself confident against many combatants. Especially when it's been tested multiple times in combat. He's not a fair fighter though.

Infiltration: Grant used to be good at kicking down doors in his old mission days, but later on learned that espionage and stealth are his favorite tools when it comes to stealing. No door nor security system could stop him from entering. He's learned lock-picking, minor hacking of uptodate security, and even has an array of tools that open vault doors.

Escape Artist: Grant prides himself in never been caught by heroes whenever they find him trying to steal something. Sure Grant may trip an alarm or two, but Grant would always find a way to escape from the scene of the crime.

Acrobatic: Sometimes it takes a nimble body and agility to infiltrate a building. It takes even more of that to escape and run across roof tops. Being an experienced thief, Grant has come time rely on his enhanced body to soar through the air without fear.

Expert Marksman: Grant rarely misses his target. Training himself in knife throwing and learned how to use a rifle back in his days in the Army, Grant has been quite gifted with his ranged skills with throwing stars and knives.

== Advantages ==
Physical/Mental Augmentation: Following in his father's footsteps, Grant had underwent modification to strengthen every part of himself as his dad did before. They succeeded in doing so thus making Grant as strong and fast as Deathstroke.

Power suit: Grant's suit is powered by Xenothium, which helps augment his strength and speed even further beyond as well as add strange technology to his suit that is rarely seen anywhere else. Many people hunt Grant for the suit to at least understand the genius behind it.;

Limit Less resources: Grant, in all his years of thieving, has established lines of information gathering, a safe supply of Xenothium that hasn't been compromised, and loads of money he's made from successful jobs.

== Disadvantages == 
Loner: Grant prefers to work alone despite having worked with heroes before in times of crisis. But Grant would bite back if someone ever gave him an order. Someone could give him a suggestion and he might follow through it, but orders are not his to take.

Familial ties: Grant always finds a way to forward money to his mother, his son, and siblings to keep them safe and secure. He wouldn't stop himself if someone ever hurt anyone of these people. He cares little for his father though.

Recovering amnesia: Due to the experiments he underwent, Grant received amnesia later on in life. Slowly, pieces of his life returned but the memories of him becoming a 'super-soldier' are still the haziest.

== Background ==

Grant was born in 1963 to Slade and Adeline Wilson. As a military brat, the best was expected of him from both his father and his mother. He ate healthy and did sports at a young age. When he was young, his father was sent out to war. At the time, Grant couldn't understand what his father was doing but it meant he was out of the picture for awhile. His father went under experimentation while he was out at war, but returned comatose for awhile. Around that time, Grant's brother Joseph was born. When his father awoke, he tried to reapply for the military, but was refused. Grant, growing up in the military life, decided to finish what his father started and applied himself.

Grant was an infantryman like his father and was deployed most of the time. When he was back in the states, Grant was one of the few who signed up for Krav Maga classes when it was just hitting the states in the 1980s. Becoming one of the most highly decorated soldiers in a non-wartime era, Grant was asked to volunteer in a recreation of a project that his father was once apart of. Taking this chance to become one step closer to his father, Grant accepted and was taken away from his family. The project was dubbed "Project Ravenger" which was spearheaded by scientist that would later form project Cadmus. They were told that he died in the project, but in fact he lived and fell into the same coma as his father once had. Waking up, Grant was a success, but at the cost of amnesia. He escaped from the facility with ruthless abandon and found himself in the outside world. Starving and on the streets, Grant stole food to survive. He found himself enjoying the thrill of stealing and began targeting bigger and bigger targets.

First it was money, then it was pieces of art from galleries that he knew he could fence. Then, one day, he met a scientist by the name of Professor Chang. The man was an arms dealer like no other. Utilizing science and technology, Professor Chang created new and innovative weapons to sell to whoever would buy. Finding Grant fascinating, Professor Chang was inspired to make a suit that would enhance Grant even more than he already was. To repay for the suit and fuel, Grant would steal pieces of equipment Professor Chang required to modify the suit and his other projects. Suddenly, one day, Professor Chang tried to capture Grant in order to program him to do his bidding. Grant didn't take to kindly to this and tried to escape. In the end he was captured, but when Professor Chang tried to reprogram his mind, most of Grant's memories came flooding back with a reckless abandon. With new found strength, Grant killed Professor Chang and tried to reunite with his family.

Once he found out his brother was a mute because of his father and his mother was left alone after the divorce, Grant almost revealed that he was alive to them. Then he stopped himself. He remembered he was a criminal on high profile that people were searching for. He couldn't drag them into his life. Later on, after searching for his father for answers, Grant stumbled upon the fact that he had a sibling fathered from another mother. Grant, who found it in his heart to care for the child, began to forward money mysteriously to the mother for the child to be raised. He's kept tabs on his family sense. He even fathered his own child from a night of passion which he pays child-support under the table.

One day, the press expressed awareness of a thief who wore a costume with a red X on it. Finding the name catchy, Grant wore the identity of Red-X and has clashed with heroes sense. He's even fought Batman once who proved to be his biggest challenge, but managed to escape without capture. Sometimes, in times that Grant remembers he has a heart, he would aid heroes to fight villains who have the idea of terrorizing the city he would operate in. He was even offered to join said heroes and become a hero himself, but Grant likes money too much to do so. Maybe one day he could become a hero that his family would be proud of. But for now, his child needs food on his table.

== Character Extras =


= Face Claim: =
Frank Grillo

Ons: same as players

Offs: same as players
"Arrows through your heart."
Master ON/OFF