(NCE Insane Musings) Hentai D&D 3.5: Seven Worlds

Started by Muse, July 07, 2009, 10:23:19 PM

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Bayushi

Let's try this.

Name: Anghdyn'inelani
Age: 18
Sex: Female
Race: Aasimar
Class: Warmage 5
Alignment: What?


STR11+1
DEX14+2
CON14+2
INT18+4
WIS16+3
CHA20+5
APP21+3

HP: 45/45
Init: +2
Speed: 30'

AC: 14 (10 + 2 Dex + 2 Defence)
-Flat 12
-Touch 10


FORT+3
REF+3
WILL+7

BAB: +2
-Melee +4
-Range +4

FEATS & SPECIAL ABILITIES:
Armored Mage-Light(Ex)Normally, armor of any type interferes with an arcane spellcaster's gestures, which can cause his spells to fail(if those spells have somatic components). A warmage's limited focus and specialized training, however, allows him to avoid arcane spell failure as long as he sticks to light armor and light shields. This training does not extend to medium or heavier armors, nor to heavy shields. Nor does this ability apply to spells gained from a different spellcasting class.

At 8th level, a warmage learns to use medium armor with no chance of arcane spell failure.

Warmage Edge(Ex)A warmage is specialized in dealing damage with his spells. Whenever a warmage casts a spell that deals hit point damage, he adds his intelligence bonus(if any) to the amount of damage dealth. For instance, if a 1st-level warmage with 17 Intelligence casts magic missle, he deals 1d4+1 points of damage normally, plus an extra 3 points of damage due to his Intelligence bonus. The bonus from the warmage edge special ability applies only to spells that he casts as a warmage, not to those he might have by virtue of levels in another class.

A single spell can never gain this extra damage more than once per casting. For instance, a fireball deals the extra damage to all creatures in the area it affects. However, if a 3rd-level warmage casts magic missle and produces two missles, only one of them(of the warmage's choice) gains the extra damage, even if both missles are directed at the same target. If a spell deals damage for more than 1 round, it deals this extra damage in each round.

Scrolls scribed by a warmage doe not gain any benefit from warmage edge. Scrolls activated by a warmage also gain no benefit from warmage edge. The same is true for most other magic items, such as wands and potions. However, staffs activated by a warmage not only use the warmage's caster level but also gain the benefits of the warmage edge, if applicable.

Advanced Learning(Ex)At 3rd, 6th, 11th, and 16th level, a warmage can add a new spell to his list, representing the result of personal study and experimentation. The spell must be a wizard spell of the evocation school, and of a level no higher than that of the highest-level spell the warmage already knows. Once a new spell is selected, it is forever added to that warmage's spell list and can be cast just like any other spell on the warmage's list.

Daylight(Sp)An aasimar can use daylight once per day as a 1st-level caster or a caster of his class levels, whichever is higher.

DarkvisionAasimar can see in the dark up to 60 feet.

Special QualitiesAasimar have resistances to Acid 5, Cold 5, and Electricity 5.

Combat Casting[General]You get a +4 bonus on Concentration checks made to cast a spell or use a spell-like ability while on the defensive or while you are grappling or pinned.

Sterile[Sexual]Due to a biological quirk from birth or an injury, you are unable to reproduce.

Benefit Though you can have and enjoy sex, you can never get pregnant(if female) or make someone pregnant(if male).

If from a species that goes through a period of heat or rut (see Pregnancy and Childbirth in Chapter 1: Love, Sex, and Roleplaying), you do not go into heat.

Consecrate Spell[Metamagic]You can imbue your spells with the raw energy of good, by the grace of a celestial power.

Prerequisites Any good alignment.

Benefit A spell you modify with this feat gains the good descriptor. Furthermore, if the spell deals damage, half that damage(rounded down) results from divine power and can't be reduced by resistance or immunity to energy-based attacks. For example, if a consecrated lightning bolt cast by a 7th-level wizard deals 24 points of damage, 12 points of that is electricity damage and the 12 points is not. Thus, a nongood creature immune to electricity still takes 12 points of damage if it fails its Reflex save.

A consecrated spell uses up a spell slot one level higher than the spell's actual level.

Dauntless[Regional]Benefit You gain +5 hit points

SKILLS:
SkillSkill ModAbility ModRanksOther
Concentration725
Craft945
Intimidate1055
Listen7.032.02
Knowledge: Arcana945
Knowledge: History945
Profession835
Search6.546.5
Spellcraft945
Spot7.032.02


SPELLS:

Spell LevelSpells per Day
1st6
2nd6
3rd4
EQUIPNumber ofLocation
Short Spear8Quiver on Back
Rest as yet Undetermined

iridum248

Hmmm, I think I'd go with the classic: Elven Ranger, Longbow-based. Now, I just have to find a picture...

Zaer Darkwail

Hi folks, I PM'ed Muse about this already and he so far appeared approve my idea me working as co-GM who controls some of the monsters what girls will encounter.

Just present idea is that you can beat most common minions, sometimes the more skilled agents, but in end there will be the 'master mind' behind the scenes who leaps in and defeats chosen maiden :).

At least this provides me chance playtest some stuff which has murked in my head (PrC's, builds, race+class combos etc).

Katina Tarask

I am so in.

Hm... Decisions, decisions.  This could be a good chance to give the Rake or Sacred Prostitute PrCs a go, but a more "innocent maiden" style class could be fun, too.  Perhaps going so far as Divine Celibate.  Or perhaps something else entirely...

Hm... I'm thinking an innocent halfling Bard, who doesn't know she can cast the fun spells yet and doesn't know the extent of her fun skills.  *Ponders.*

By the way, any restrictions on first-party sources?  And do you mind some shuffling of racial mods?  Particularly shifting the +2 bonus hin get to Dex over to Cha instead?

Muse

bows*  pleased to meet you, my lady, and welome aboard. 

A variant halfling race that was more charismatic than agile, or that had -2 Str, -2 Wis, +2 Dex, +2 Chrs would b lovely. 

Either way I see such a race as having +2 App racialy.  (Now use the felid template to make them a cat girl...) 

;) 

Thus far i have not encoutnered a first party source i had issues with.  I miht even be okay with a bit of Eberon type stuff if we fit the setting to it coretcly. 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Muse

By the way, I see two opening scenarios now. 

in one of them, Chloe's charecter will recieve a relic that will help her gain revenge on the man who made her a hemophrodyte, but is all what it seems? 

In the other, various girls are getting grabbed by minions of a centaur general. 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Katina Tarask

Quote from: Muse on July 24, 2009, 10:05:02 PMA variant halfling race that was more charismatic than agile, or that had -2 Str, -2 Wis, +2 Dex, +2 Chrs would b lovely. 

Either way I see such a race as having +2 App racialy.  (Now use the felid template to make them a cat girl...) 
Hm... that works "well" with the idea I was considering.  A Bardic Sage (assuming, of course, it's acceptable).  Half-pint kitty professor!  *Huggles.*

So, a felid charming halfling's final mods would be -4 Str, +4 Dex, -4 Wis, +2 Cha, +4 App?  Fun.

I think I'll actually use this... though I may have some trouble finding a pic I like.  I rarely stash nekos.

Also, do you mind the use of flaws?  I'm thinking of going with 4 Wisdom and Weak Will to get a ridiculously pathetic Will Save.  Also, mind if I use Strongheart Halfling (FR Campaign Setting, page 18) as the base for the charming halfling?  They trade in their Lucky bonus for a bonus feat, as a human, meaning another hit to Will.

Chloe Milev

So class's base Will - 6?  Nice, even my fighter will be able to out-clever you.  Unless you got Force of Personality, then zoom!  Will-saves out the yin-yang.
Ons and Offs
Discord chloe milev
FFXIV Sargatanas

Katina Tarask

Lessee.  Level 6 Bard means +5 Will, -3 Wis mod, -3 from Weak Will, maybe another -1 from a trait (assuming they're allowed), means -2 Will.

And I'm not picking up Force of Personality; it would defeat the point of the super-low will.  Though with 4 Wis and 20 Cha, it could be a +8 to Will.  More at later levels.

Muse

*smiles* 

The way I do Appearence, that would be +4 Charisma, +6 Appearence. 

However your base appearence i generated from the average of your base Constitution and Wisdom. 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Katina Tarask

+4 charisma?  Did you give the felid template an extra +2 Cha?

And was that a yes to Bardic Sage, traits, and flaws?

Muse

*smiles* 

Yes to all 4. 

I'm going on GM (not player) hiatus 'til wensday to prepare for my player fix and my table top. 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Katina Tarask

Oh, gold!  Standard wealth by level (13,000g)?  I'm working on my sheet.

Thorn14

#38
Rose
Female Human Paladin 5 / Kensei 1
Lawful Good

Strength 18 (+4)
Dexterity 14 (+2)
Constitution 14 (+2)
Intelligence 13 (+1)
Wisdom 14 (+2)
Charisma 16 (+3)
Apperance 17 (+3)

Total Hit Points: 44
Speed: 20 feet [armor]
Armor Class: 19 = 10 +8 [full plate] +1 [dexterity in armor]
Touch AC: 11
Flat-footed: 18
Initiative modifier: +2 = +2 [dexterity] 
Fortitude save: +9 = 4 [base] +2 [constitution] +3 [paladin charisma] 
Reflex save: +3 = 1 [base] +2 [dexterity] -3 [poor reflexes] +3 [paladin charisma] 
Will save: +8 = 3 [base] +2 [wisdom] +3 [paladin charisma] 

Attack (handheld): +9 = 5 [base] +4 [strength] 
Attack (unarmed): +9 = 5 [base] +4 [strength] 
Attack (missile): +5 = 5 [base] +2 [dexterity] -2 [shaky] 
Grapple check: +9 = 5 [base] +4 [strength] 


Languages: Common Draconic 


Naginata [1d10, crit x3, 12 lb., two-handed, slashing]

Heavy Lance [1d8, crit x3, 12 lb., two-handed, piercing]

Full plate armor [heavy; +8 AC; max dex +1; check penalty -6; 50 lb.]

Feats:

Combat Expertise 
Mounted Combat 
Rideby Attack 
Spirited Charge 
Poor Reflexes [flaw]
Shaky [flaw]
Celestial Mount
Weapon Focus x1 Naginata
Foe Hunter - Demon



Appraise Int 1 =  +1   
Balance Dex* 2 =  +2   
Bluff Cha 3 =  +3   
Climb Str* 4 =  +4   
Concentration Con 9 =  +2 +7 
Craft_1 Int 1 =  +1   
Craft_2 Int 1 =  +1   
Craft_3 Int 1 =  +1   
Diplomacy Cha 12 =  +3 +9 
Disguise Cha 3 =  +3   
Escape Artist Dex* 2 =  +2   
Forgery Int 1 =  +1   
Gather Information Cha 3 =  +3   
Handle Animal Cha 12 =  +3 +9 
Heal Wis 2 =  +2   
Hide Dex* 2 =  +2   
Intimidate Cha 3 =  +3   
Jump Str* -2 =  +4  -6 [speed 20] 
Listen Wis 2 =  +2   
Move Silently Dex* 2 =  +2   
Perform_1 Cha 3 =  +3   
Perform_2 Cha 3 =  +3   
Perform_3 Cha 3 =  +3   
Perform_4 Cha 3 =  +3   
Perform_5 Cha 3 =  +3   
Profession Wis 6 =  +2 +4 
Ride Dex 12 =  +2 +8 +2 [handle animal] 
Search Int 1 =  +1   
Sense Motive Wis 3 =  +1 +2 
Spot Wis 2 =  +2   
Survival Wis 2 =  +2   
Swim Str** 4 =  +4   
Use Rope Dex 2 =  +2   


* = check penalty for wearing armor

Non Spell casting Paladin:

Aura of Good

Detect Evil

Smite Evil (2x/day; add +3 to melee attack roll, paladin levels to damage)

Divine Grace (level 2)

Lay on Hands (level 2)

Aura of Courage (level 3)

Divine Health (level 3)

Turn Undead (level 4) (6x/day)

Special Mount (level 5)

Remove Disease (level 6)

Blessed Weapon (level 6)


Kensei

Hit dice d10

Average increase in attack bonuses

Slow increase in fortitude saves

Slow increase in reflex saves

Fast increase in will saves

Base 4 skill points per level

Signature Weapon


Class HP rolled 
Level 1: Paladin 10 
Level 2: Paladin 5 
Level 3: Paladin 3 
Level 4: Paladin 7 +1 to dexterity
Level 5: Paladin 6 
Level 6: Prestige Class 1 


WIP

iridum248

Whew, it's finally up. Here's the cleric's stats: I'm visualizing someone like the DQ cleric. ^_^

Name: Elisia L'lendre
Age: 19
Sex: Female
Race: Human
Class: Cleric 6 (Phoenix)
Alignment: >_<

STR   16   +3
DEX   12   +1
CON   15   +2
INT   14   +2
WIS   20   +5
CHA   16   +3

APP   17   +3

HP: 49/49
Init: +1
Speed: 30' (20' in Armour)

AC: 20 (10 + 8 Armor + 2 Shield)
-Flat 20
-Touch 10

FORT   +7  = 5 (Base Save) + 2 (Ability Mod)
REF   +3  = 2 (Base Save) + 1 (Ability Mod)
WILL   +10 = 5 (Base Save) + 5 (Ability Mod)

BAB/Grapple: +4/+7
-Melee +7

Silver Heavy Mace + 1: +9 ATK

1d8 + 4 (20/X2)

-Range:

Sling: +7 ATK

1d4 + 3 (20/X2)


FEATS:
Weapon Focus (Heavy Mace)
Spell Penetration
Augment Healing
Consecrate Spell

Armor Proficiency (medium)
Armor Proficiency (heavy)
Armor Proficiency (light)
Shield Proficiency
Simple Weapon Proficiency

Languages:

Celestial
Abyssal
Elven
Common

Clerical Abilities:

Turn or Rebuke Undead

SKILLS:
Diplomacy + 10
Heal + 12
Knowledge (religion) + 9
Knowledge (arcana) + 9 
Spellcraft + 12
Concentration + 11

SPELLS:

Level 0:

DC: 15
5 + 1 Spells Per Day

Level 1:

DC: 16
3 + 2 Spells Per Day

Level 2:

DC: 17
3 +  1 Spells Per Day

Level 3:

DC: 18
2 + 1 Spells Per Day

EQUIP:

Half-Plate + 1
Darkwood Shield, Large, wooden (Masterwork)
Gauntlets of Ogre Power
Periapt of Wisdom + 2
Silver Mace, heavy + 1
Wand of Cure Light Wounds X2

Silver Holy Symbol
Sling
Bullets, Sling (50)
Backpack
Spell Component Pouch
Waterskin

GrinningHound

Room for more?  I can play a female character if you like.  I'm not necessarily into the sexual aspect, but I think the game could be fun to roleplay.

Muse

Quote from: Katina Tarask on July 26, 2009, 09:13:34 PM
Oh, gold!  Standard wealth by level (13,000g)?  I'm working on my sheet.

13,000 indeed.
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Muse

A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Celestial Goblin

Is there a feat that lets you start with more gold (or otherwise better items) for a noble-born character?

Katina Tarask

Yes and no.

There is no "gimme money" feat, in any form.  There are feats that allow you to make items of your own at a reduced price.  Most notably, Artificers from Eberron can get several such feats.

kongming

There is a feat that gives you a large sum of money to be spent on building a stronghold (and only that + furnishing it + traps + guards etc.) But that's about it
Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam.

I have a catapult. Give me all the money, or I will fling an enormous rock at your head.

Ons/Offs:
https://elliquiy.com/forums/index.php?topic=9536.msg338515

Myrleena

And that feat is a) 3.0, and b) funds matching only.