Wander's new characters (M seeking all partners)

Started by wander, January 03, 2017, 02:14:24 PM

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wander

Thank you for clicking into my thread!
Lords, Ladies and Lieges are all welcome here to have a look around!




Just some quick info before getting into the requests;

I play as male characters (below you'll see some profiles for characters and their stories of which I'm interested in playing) and whilst gender of your character isn't so important to me, I prefer a more feminine appearance for your character. This is just what I happen to find attractive, so please keep that in mind going in!

As always, please PM me if interested in anything, do not reply here! PM me because it makes this thread cleaner and easier to keep organised.

Each game can be freeform or use a system. If you are interested in using the latter for a game, I have included character sheets for each of my characters in the requests.




I have another solo request thread that's a hub filled with all kinds of things (all ideas there are still available, so take a look!), you can find it by clicking HERE




Games I am After...

Warhammer 40K;
"He's more Machine than Man now..."

In the 41st millennium, the technology of mankind is now overseen in this Time of Ending, moreso even placated by the tech-priests of the Ordo Mechanicus, a group that has given a mythos to the science of the bygone millennia. Any who would go against the ever growing stagnant teachings of this transhumanist order in experimentation or invention of technology are declared Hereteks... A grave crime, punishable in many cases by death.

Here in these days walks the Heretek Tech-Priest known as Mantik, an explorator of the galaxy on the Path of Tzeentch. Tzeentch opposes stagnation, change and manipulation of fate is his godly purview. Mantik's goal though? To seek out interesting life and learn how it works to creat their legacy; curing death itself! In the far future where the Imperium of Man struggles against all fronts in a time of war in an age far past the golden days of noble and bright exploration of the galaxy, a dark future awaits... Will your character be a partner to this Heretek, spreading chaos through the galaxy? Or will you play sexual victim (willing or unwilling) to their ever-increasing research into the slowly forgotten science of Biologis? The Heretek seeks both in their path of corrupted hope and fate!
Due to being such a nice open premise (the game would mainly be character driven) I am open to all character types and the setting of the game will be based on a variety of different planets and star systems (whether Imperial or Xenos based) and of course, alien xenos races and technology. Ideally I'd like a 'Planet of the Week' styled game where our characters could get into all sorts of complications, though I'm also partial to more personal tales too.

Ideally, I'd love for Mantik and your character to game in the worlds of the homebrewed Tiji Sector, of which is detailed here and filled with worlds and npcs for all kinds of stories;
https://1d4chan.org/wiki/Setting:Tiji_Sector

Heretek of Tzeentch; Mantik Khihsor
Mantik, Heretek Acolyte of Tzeentch

WS 38
BS 40
S 29
T 29
Ag 37
Int 41
Per 34
Wil 39
Fel 39
--
Infamy: 24.
Corruption: 5.

Skills;
Logic, Common Lore (mechanicus, tech), Tech use, Parry, Tech Use +10, 1x Forbidden Lore (Xenos),
Scholastic Lore (astromancy).
Added known skills (1000xp): Inquiry, Scrutiny, Sleight of Hand, Stealth, Trade (Rememberancer).

Talents;
Die Hard, Technical Knock, Weapon Training (Las, Primary, Shock), Weapon Training (choose 1: bolt, plasma, power),
Mechadendrite Training (Utility), Meditation, Weapon-Tech, Lesser Minion of Chaos (Servitor), Enemy (Adeptus Mechanicus).

Heretek's Wounds = 15/15.

Chosen Path: Tzeentch.

FAILINGS;
Pride; Logic.
Disgrace; Regret (special: enemies gain +10 Intimidation bonus vs. Mantik)
Motivation; Legacy.

GEAR;
Best Craftsmanship Lascarbine (2.5kg)
Good Craftsmanship Great Weapon (Axe) (7kg)
Light Carapace Armour (15kg)
Best quality Cameleoline Cloak (1kg)
Cybernetics;
Best quality Mechanicus Assimilation (Rank 1)
Good quality Optical mechadendrite
Good quality Synthmuscles
Utility Mechadendrite (loaded with x1 ligature oil)
Maglev Coils.

Total carried: 25.5kg.




Cloaked Scouting Servitor;

WS: 01
BS: 01
St: 10
T: 10
Agi: 23
Per: 21
Int: 23
Wil: 01
Fel: 10

Skills (all Trained, +10 bonus to rolls): Awareness, Dodge, Security, Stealth.

Talents: Heightened Senses (visual, hearing), Mimic, Total Recall, Unremarkable.

Traits; Hoverer (4), Machine (2), Size (3).

Gear; Auspex, Pict Recorder.

Mantik's Gear Carried by Servitor's Cloak (2kg);
0) Combi-Tool (1kg)
0) Dataslate (0.5kg)
0) 2x lascarbine magazines (0.25 each = 0.5kg)

Encumberance: 4kg / 4.5kg

Loyalty = 39.


Star Wars (Edge of the Empire, circa Episode 4 era);
The Galaxy is on the verge of Civil War! In these times of burgeoning rebellion, in the systems and trade routes of the Outer Rim, from Hutt Space to Wild Space there are those who still seek to get by and turn a profit, right under the Empires watchful eye!

I'm looking for someone to play alongside my character, an adventuring Rodian (Greedo's race, pictured to the left) named Ginga. He is a Free Trader and has links going all the way to the Black Sun criminal organisation. Whilst coming off as a social astrogator and font of knowledge of the trade routes and underworld, he also happens to be obligated as essentially a space mob hitman and is an accomplished sniper. Always motivated by the cause of equality, he has no love for the Imperials.
I'd be looking for a partner to pilot the ship that Ginga would be aboard. Your character could be a free trader or other type of fringer, or Ginga has got himself involved with the Rebellion and your character is a partner he has been assigned to. You may play canon characters (such as Aphra, Jyn Erso or maybe one of the Rebels like Sabine? Maybe even an Imperial like Mara Jade?). Effectively I am stating here if you'd like to play a Star Wars game, I will play with you and here is my character! (Background available on request)  ;D

Ginga Tetsu
Rodian Explorer

Obligation: Favors (20)
Motivation: Freedom.

Brawn 2, Agility 3, Intellect (3 = 30xp), Cunning 2, Willpower 1, Presence 2.
Wound threshold = 12.
Strain threshold = 11.

Defence: 0.
Soak: 2 (3 in Heavy Clothing).

Explorer class skills:
Astrogation (Int) 1 (ooo)
Cool (Pre) 1 (oo)
Knowledge: Lore (Int) 1 (ooo)
Knowledge: Outer Rim (Int) 0 (ooo)
Knowledge: Xenology (Int) 0 (ooo)
Perception (Cun) 0 (oo)
Piloting (space) (Agi) 1 (ooo)
Survival (Cun) 1 (oo)
==
specialisation class skills:

Trader
Deception (Cun) 1 (oo)
Knowledge (Core worlds) (Int) 0 (ooo)
Knowledge (Underworld) (Int) 1 (ooo)
Negotiation (Pre) 0 (oo)

Assassin (30 xp)
Melee (Bra) 0 (oo)
Ranged (Heavy) (Agi) 2 (15xp) (ooo)
Skulduggery (Cun) 0 (oo)
Stealth (Agi) 2 (15xp) (oooo)

Talents (10xp):
=Expert Tracker: remove 1 black square of difficulty from checks to find or follow tracks. Survival Checks made to track
others take 50% less time than normal.
=Stalker: add 1 blue square die to all coordination and stealth checks.
=Lethal Blows: Add +10 to any Critical Injury rolls inflicted on opponents.

Gear;
Encumberance Value 7 (11 with backpack)

Slugthrower Rifle (250 credits) 5 weight.
Heavy Clothing (50 credits), when worn: 0 weight.
Combat Knife (25 credits) 1 weight.
comm-link (hand-held) 25 creds.
Recreation: Sabbac Deck: 40 creds.
Survival: Breath Mask (25 credits) 1 weight.
Extra Reload x1 (25 each) 1 weight.
Glow rod (10 credits) 1 weight.
Backpack (50 credits)


Street Fighter;
Street Fighter is a setting and game series I grew up with and loved. I adore many of the women fighters across this franchise and would love to work out scenes and stories that ideally include my character in the spoiler tag below. You don't need to know the ins and outs of the lore of the series, basic knowledge of one of the games works for me.
Shaw, Drunken Monkey Kung-Fu fighter

Attributes;
Physical; Strength ooxxx Dexterity ooxxx Stamina ooxxx
Social; Charisma oooxx Manipulation ooxxx Appearance oooxx
Mental; Perception oooox Intelligence oooxx Wits oooxx

Abilities;
Talents; Alertness ooxxx, Insight (evaluating opponents) oxxxx, Interrogation oxxxx, Intimidation ooxxx, Streetwise X, Subterfuge ooxxx
Skills; Blind Fighting oxxxx, Drive X, Leadership X, Security X, Stealth ooxxx, Survival oxxxx
Knowledges; Arena X, Computer ooxxx, Investigation oxxxx, Medicine ooxxx, Mysteries ooxxx, Style Lore ooxxx

Backgrounds (Basic 5, plus 3 freeby adds)
Allies oo, Arena oo, Fame o, Resources o, Sensei oo.

Techniques (8 plus 1 freeby = 9 dots)
Punch ooxxx, Kick ooxxx, Block ooxxx, Grab X, Athletics oooxx, Focus X.

Basic Moves;
Punches;
Jab: Spd 4, Damage 3, Move 3.
Strong: Spd 2, Damage 5, Move 3.
Fierce: Spd 1, Damage 7, Move 2.
Kicks;
Short: Spd 3, Damage 4, Move 3.
Forward: Spd 2, Damage 6, Move 2.
Roundhouse: Spd 0, Damage 8, Move 2.

Block: 6 Speed, no damage or Move occurs (adds Block rating (+2) to Stamina for Soak and get +2 Spd next turn).
Move (do nothing but run): 5 Speed, no damage, Move = 6 hexes.

Special Manouvres (7 basic + 1 freeby spend = 8 Power Points);
((combos give following round move of that combo a +2 to Speed))

X Flying Knee Thrust (2pts): Spd 3, 6 damage, Move 4. (aerial maneuvre, costs 1 willpower to use).

X 'Monkey Revenge Dash' Combo (Block -> Flying Knee Thrust) (1pt): spd 6, xd -> spd7, 6d.

X Air Smash (2pts): Spd 1, 9 damage, Move 2. (special: counts as aerial, for avoiding projectiles. Must be
performed in the same hex the enemy is standing in, like a grab)

X 'Monkey Back-Break Trap' Combo (Block -> Air Smash) (1pt): spd 6, xd - spd5, 9d.

X Drunken Monkey Roll 5 spd, dmg none. Move 5. (Can evade projectiles just like Jump below. Useable for getting
quick distance between character and the enemy if at risk of projectiles, otherwise when not at risk, Run is a better
basic move for sheer making a gap between fighters). (1pt)

X Jump (1pt); 5 spd. dmg none. Move 3. Can attempt to dodge ranged attacks. May be used with basic Moves:
use their modifiers but allow projectile defence. Character rolls dex + athletics (5d10) vs. attacker's Focus to dodge
a projectile after making an interrupt (9 ft high jump).

Style: Kung Fu.
Initial Chi: 4
Initial Willpower: 4.

Permanent Honor: 1
Temp Honor: 0

Permanent Glory: 2
Temp Glory: 0

Health: 10.

15 Freeby Point spends;
1pt: +1 Willpower
5pts: +1 Technique
4pts: +1 Power Point
2pts: +1 Alertness
3pts: +3 Backgrounds


The Legend of Zelda
Seeking adventure in the world of Hyrule.
Character coming soon!


Wander's World of Darkness

Beast: The Primordial
In the beginning there was the Dark Mother, in legend she goes by many names, Tiamat, Lilith, Echidna... To teach early humanity the dangers of what slunk about the dark she gave birth to all kinds of beasts, all the monsters of legend can track their lineage back to her. Now in modern times humanity has advanced and peeled back the curtains of the darkness surrounding them... They have grown complacent. However the children of Dark Mother still dwell in the dark recesses of the minds of humanity and her pure children, the Beasts dwell in the dark to teach the lessons that humanity forget today. A Beast is someone who has been haunted by a Horror of the dream realm only to realise this is their rightful face in the dark.

Johnny is one of these Beasts, walking a wolf in sheep's clothing and yet the Beast needs to feed. The Horror that makes up his soul is kept alive by the punishment of mortalkind for their trangressions and locked behind the astral veil, Johnny is the one who has to feed it... In this world of darkness, vampires, werewolves, mages, fae, demons and other monsters, kin to the Horrors walk amongst the mortals hidden by their own masquerades. It is the goal of Johnny to teach humanity that there is a reason why they hid from the darkness and why it's still dangerous to venture within it alone. Through the hunting of his kin Johnny sates the Beast, teaching mankind by example of what happens when they think nothing of these old wive's tales...

Now the question is, who will you be? Kin or Meat?

Johnny's Character Sheet
Name: Johnny Dante
Concept: All Knowing Stalker
Legend: Judgemental
Life: Loyal

Family: Ugallu
Ugallu Birthright: Johnny can once per chapter place the Confused Condition on someone.
Horror Form:
Johnny's Horror is that of a lithe muscled and a murkily ashen skinned Manticore. The Manticore has a horrifying taunting rictus grin on it's face and
a plume of sheer black greasy hair for a mane. It can dislocate it's jaw to cause horrific damage on those it attacks. It has tattered bat wings coming
forth from it's shoulders that wrap around it's body like a cloak and it can move on all fours along with being bipedal. It has a similar build to a human,
whilst it is slightly longer it hunches over when atop it's back legs, it's arms swinging like pendulums making it roughly the same size as a human though
it is a rapacious, carnivorous and ego-bound thing.

Hunger: Nemesis (Punishment)
Kinships: ??
Lesson: Johnny teaches a lesson of humility, to appreciate close ones and ones self. He has a disdain of those who fish for sympathy and those who
think they are beyond reproach. For those who seek attention thinking they are or should be the centre of the world, or those who put themselves at
risk believing they are untouchable, Johnny is watching. For those with something to hide, whether in human form or through the summoned Lair of his
Horror, Johnny will bring his lessons of humility.

Intelligence 3
Wits 3
Resolve 2

Strength 2
Dexterity 2
Stamina 2

Presence 2
Manipulation 2
Composure 3

Mental Skills
Academics 2
Computer 1
Crafts 2 (Drawing)
Investigation 1
Medicine 1
Occult 2
Politics x
Science 2

Physical Skills
Athletics x
Brawl x
Drive x
Firearms 1 (Called Shots)
Larceny x
Stealth 2
Survival x
Weaponry 1

Social Skills
Animal Ken x
Empathy 2
Expression 1
Intimidation 1
Persuasion 1
Socialize 1 (carousing)
Streetwise x
Subterfuge 1

Merits (10 dots)
Allies (Assorted Friends and Family) (1)
Alternate Identity (1)
Encyclopedic Knowledge: Science (2)
Beast: Guilty Pleasure (degrading the haughty) (1)
Improvised Weaponry (1)
Beast: Killer Instinct (1)
Resources (1)
Sympathetic (2)

Speed: 9.
Initiative: +5.
Defence: 2.
--
Willpower: 5
Health: 7

Nightmares:
o All Your Teeth are Falling Out.
Intellect + Satiety vs. Stamina+Supernatural Tolerance.
Penalises physical actions and potentially any physical merits (such as Striking Looks) the target may have.

o You Deserve This.
Presence + Satiety vs. Composure+Supernatural Tolerance.
Inflict an unremoveable Guilty Condition on the target (reduces social defences) for the current scene and may spread to penalising physical defence.


Atavisms:
o From the Shadows (Perception rolls to notice Johnny fail when standing still or in a crowd of 10+ people, including photography and videos, though
not supernatural perception methods
).
o Needs Must (Add Lair (1) to Perception rolls and ignore penalties up to same number. Johnny will also instinctively know when a potential meal is near
that can Sate his Hunger, though no info about what the person has done is given, nor does this sixth sense penetrate supernatural obfuscation
).

Current Satiety: 5/10 (+1 if joined by another Beast).
Current Condition: Sated.

Lair
1/10 (2 Lair traits; 1 trait active per scene).
Johnny's Lair is made of his Heart Chamber and a burrow that connects to a second Chamber.

The Heart takes the shape of the upper floor of a long deserted house, the landing has an ominous presence to it, even when Johnny's Horror is
elsewhere in the Lair. The lighting is stuck in a barely lit twilight and on closer inspection the wallpaper is peeling and a musky scent pervades through
it. Stark shadows paint areas in sheer darkness like German expressionist art. Windows in this Chamber look out to nothing but pitch black night sky
and any who may try to exit through them will find themselves falling down a flight of stairs of the Burrow.
The Burrow is entered when taking the Heart's stairs from the landing downward (or trying to exit via window as mentioned above), though it also
connects from the second Chamber and leads to the Heart. From the Heart, the carpeted stairs of that chamber slowly shift to a tiled floor and the
walls and ceiling shift from the wallpapered home to the stark and overbearing tiles of an ancient subway tunnel. The tunnel seems to get either worse
lit or the surroundings get more filthy and in more urban decay depending on Johnny's whim. Going from the Chamber below to The Heart has this in
reverse, though the worn carpet and yellowed and torn wallpaper replacing the tiles gives no more comfort to those within than heading downward.
The Second Chamber resembles a lengthy tunnel one might find under a bridge or a length of subway tunnel under city streets. It is filled with the
squalor one may find in a tunnel that has been occupied by the homeless, though the Chamber is barren of life to anyone but those who have been
caught in it and the Beast. The design is not of a modern city, it has a dated look to it. There are lights near the ceiling though they flicker out and
come across as being pretty unreliable, casting wide shadows through the area. What seems like a twilit village at the other end cannot be reached,
there is only the tunnel, however a person in this Chamber may go towards the stairs at the other end (that now lead downward) to end up back at
the Heart as mentioned above through the Burrow.
Lair Traits:
o Poorly Lit: (characters will suffer -2 to perception rolls including ranged combat rolls, rising to -3 at medium range and -4 at long range)
o Diseased: (characters will pick up a moderate sickness from breathing in the musk or coming into contact with the filth of this trait when activated;
characters will suffer a -1 to all combat rolls, the penalty increasing by 1 for every other two turns of exertion, to a maximum of -5.
)

Johnny's Equipment
Leather Jacket (1/0 armour, protects torso and arms)
Fandom T-shirts (+/-1 to social pools)
Suit (+/-1 to social pools, not always worn)
Digital Recorder (1 dot version)
Mobile Phone
Multi-Tool
Laptop (+1 to computer pools)
Cash on Hand (1 dot of availability)
Housing (which holds assorted useful items, 1 dot)




I'm looking for someone who writes 2-3 paragraphs for posts ideally... I do not believe a person is literate based purely on the quantity they write, that's verbosity! They're totally different! ^^;
Explaining actions in an understandable fashion is most important to me and posts that allow me to respond to at least something. I prefer to avoid filler and aspire for quality content over empty quantity. Roleplays are my escapism, so lets make something light and yet fun together... *nods*