Brave New World (a Post-Skyrim game) [1 female spot open]

Started by Wargtass, August 25, 2012, 11:16:34 AM

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Wargtass






The concept is as this: this is a game where everyone would be able to play their favorite Dragonborn with a new turn on things. None of the players will be the original Dragonborn, but rather the companions that fought with him in the Blades. As such we all have a Shout or two but none of us are this great hero of legend. The scenario itself will take place many years after the game. The continuity is as follows:

The Dragonborn rebuilds the Blades while not yet decided on what to do with Paarthurnax. Finally he is pressured by Esbern and Delphine to do the deed and he kills Paarthurnax without telling the rest of the Blades. Blind-Eye (my character) was opposed to this, seeing as he shared many of Paarthurnax ideals and looked to unite the Graybeards and Blades against Alduin. Upset with the Dragonborn's decision he promptly gave him a clock in the face and left. While the Blades succeeded in defeating the World-Eater, the organisation soon fell apart as the Dragonborn refused to take sides in the growing civil war.

The civil war ended in Imperial triumph, General Tullius decapitating Ulfric in his last stand at Windhelm. The rebellion died out over the next couple of decades and those few that remained fled to the mountains and deep forests. Meanwhile Blind-Eye served in the Legion, erradicating such pockets wherever they were found before he joined a joint expedition into the depths of Black March together with his argonian kin. He returned alone, scarred by the experience.

The Blades in the meanwhile was hunting down the last of Alduin's generals. It was straining under a schism however, many of its members siding with Blind-Eye or rather having their own problems with it. Finally the Emperor once again ordered the disbandment of the Blades at their greatest triumph, after having slain the last of Alduin's kin. The Dragonborn died shortly afterwards in his bed, some say because of the sorrow in his heart.


Now the above letter arrives by courier to the former Blades (or their next of kin). There are many possibilities here. Either you can play as a former Blade or as a descendant of the former Blade. As the first, one must consider the character's feelings about the Blades and about Blind-Eye (can he be trusted, did we get along, what were your thoughts about the Dragonborn and the other Blades). The latter has an whole other consideration: did you know that your close relative used to be a member of the Dragonborn's Blades? What did you think about it or does it somehow change your percieved image of him/her?

A rather obvious problem for a former Blade is his/her age. There are several ways that they might have been able to avoid the grasp of old age (elves in particular)such as pacts with Daedric entities, necromantic arts or some sort of unknown artefact. But if nothing comes to mind Blind-Eye has the answer. He returned from Black March a bit more rejuvenated than before he entered. Truth is he found a Fountain of Youth, from which he drank and from which he brought back several potions. One such was gifted to the Emperor, but he kept several for himself. The potion returns the imbiber to their percieved peek of strength and youth. Of course results may varry depending on what the person believes to be their peek.

Whatever path you pick, you probably already have good idea for what your character is. Let's move on then!




Former Blade


[b]Name:[/b]
[b]Age:[/b]
[b]Race:[/b]
[b]Height:[/b]
[b]Weight:[/b]
[b]Appearance:[/b] (You don't have to use a picture, a detailed description will be fine.)
[b]Sexual orientation:[/b]

[b]Back story:[/b]

[b]Major skills[/b]
[b]1:[/b]
[b]2:[/b]
[b]3:[/b]

[b]Shout:[/b]

[b]Main weapons/spells[/b]



Descendant of Blade


[b]Name:[/b]
[b]Age:[/b]
[b]Race:[/b]
[b]Height:[/b]
[b]Weight:[/b]
[b]Appearance:[/b] (You don't have to use a picture, a detailed description will be fine.)
[b]Sexual orientation:[/b]

[b]Back story:[/b]

[b]Major skills[/b]
[b]1:[/b]
[b]2:[/b]
[b]3:[/b]
[b]4:[/b]

[b]Main weapons/spells[/b]



Each character has a set of major skills. These are the skills in which they excel. It doesn't mean it is the only ones they possess but rather that they have mastered these. The Former Blades have one less that the Descendants, but instead they get a shout. It can be any shout other than Dragonrend and it is implied that the character knows all words of the Shout. These Shouts they learned from the Dragonborn during their time with the Blades. Former Blades must be at least 70 years old, but as explained above their apparent age may be altered.

EDIT: Realized there were some other shouts other than Dragonrend that might be a bit too much! Here's a revised list of Shouts not allowed:

Dragonrend
Call Dragon
Call of Valor
Slow Time
Storm Call


Any questions or suggestions are welcome. I might have forgotten something along the way...  ::)




IC-thread - https://elliquiy.com/forums/index.php?topic=151027.0
OOC-thread - https://elliquiy.com/forums/index.php?topic=151019.0




UPDATE!: 1 more female spot open, I'd prefer a mer of any sort.
O/O

Wargtass

Yeah, I totally bummed the ending of the backstory, got a deadline pushing my spleen.  :P



Name: Blind-Eye Corvinus
Age: 78
Race: Argonian
Height: 6'10"
Weight: 220 lbs
Appearance: While most argonians at least keep a somewhat slender build, Blind-eye have become a massive slab of tendons and muscle. His peculiar preference to unarmed combat and physical background in working the docks and smithing has shaped him accordingly, creating a rather large argonian who have won many a staring competition against nord and orc alike. As his name implies, he is blind on his left eye, being a milky white in contrast to his clear blue right eye. His scales might be mistaken as black, but are rather a very dark shade of green, something which becomes more apparant when the lighting reflects the dark green hue. His jaw and brow is lined with the bony spikes that are common in argonians, but he has no horns, his head covered in deep red feathers instead. His scale is also occasionally broken up with some red streaks, especially n his back and around his facial features. He prefers to wander clad in steel and fur, donning a thick cloak as the winds and snow picks up around him. Lately he has tried to smith some proper gauntlets to put some metal between his knuckles and enemies, but so far his tremendous strength has shown the weakness of ordinary steel, which has lead him on a hunt for stronger materials.

He is a pretty rowdy individual, loud and open with his opinions. So far none has been able to knock him to the ground for his offensive comments (imagined or otherwise) and even if that day would come it wouldn't stop him from standing up and saying it again, louder and prouder than before. To put it frankly his stubborness so far knows no bounds. It remains to be seen if he has a softer side to him, but so far none has been successful in luring it out.

Sexual orientation: Heterosexual

Back story: Blind-Eye was the only one born from a clutch in the Argonian Assemblage to a gentle mother and a very strict father. At his hatching his eyes wouldn't open up, staying a milky white. Realizing he could barely feed himself and his wife, let alone a blind child with no real future, he took the hatchling out into the cold night with the intent of drowning it in the freezing murky waters of the Windhelm docks. But as he lowered the child towards the cold water it clutched around his arm with unpredicted strength, holding onto its father. As he pulled the child up again he saw its right eye had opened up, a blue eye with thin slit looking back at him. While his left eye never lost it's milky white he at least had a chance at becoming a productive mouth to feed.

Blind-Eye as the child was named started working at an early age, helping his father with the workload, even earning the occasional coin from the rare kind sailor. All the while he was told stories by the argonian community about the Black Marshes and tales of argonian heroes. His ancestral pride grew with every story and he especially liked the stories his father told him about the Shadowscales. In his eight year his mother hatched a single egg which resulted in his sister, Kirala, being born under the sign of The Shadow. His parents spoke much about the Shadowscales after that, his mother sitting by Kirala's crib night after night waiting for some shadowy figure to come and steal her away.

When Kirala reached the age of five and still hadn't been taken away in the night, their father started spending time with her, training her with bow and arrow on the banks around Windhelm. Blind-Eye was by then an apprentice to an elderly argonian smith, learning the trade of crafting tools, weapon and armor. It was during this time that he also started to venture into the Grey Quarters with his friends to fight with the dunmer kids, shouting names of Black Marsh heroes as they did so. The bitter irony of these little gang wars was not lost on the adults, kicking up the ancient rivalry between the two races. While Kirala got all the attention their father had to spare, Blind-Eye took out his frustration and jealousy on the dunmer, earning a reputation as a fierce street brawler.

As he grew older his bitter contempt shifted from the dunmer to the Nords. After all both dunmer and argonians were little more than slaves under the nords, toiling in the docks or living in squalor in the ghettos. By now he was quite an impressive specimen, stronger even than most of the nord guards of Windhelm. Many were the nights when he and his argonian and dunmer "bretheren" took to the streets to pick fights with drunken nords and belligrent city guards. Both his father and sister despised his behavior, while he in turn despised the close kinship the two had with each other. But all changed over a cold winter night in his 21st year. Having become drunk and brave with mead and wine, the bretheren wnet out into the streets, finding a group of four guards, as drunken with the same coction of spirits. A fight errupted, more brutal than ever before, ending up in one of the guards drawing his sword. In that moment Blind-Eye's father stepped in from the shadows to interrupt the fight, only to be cut down by a strike meant for Blind-Eye. Driven to franzy, the young argonian threw himself at the shocked guard, ripping out his throat with his bare hands and lifting him over his head to drop him back first over his knee. Leaving the guard dead and his comrades fleeing in terror, he picked up his dying father and carried him back to their home. Even with his dying breath he would only speak to Kirala, which drove Blind-Eye to a fit of anger, cursing both his father and sister as he disappeared into the night, making his way over the frozen water and away from the city.

Unable to return to Windhelm, having a bounty for four dead guards on his head for some reason, Blind-eye began to wander the width of Skyrim, taking work as a smith in villages all over the land and even making some good coin and fame in arena-fights with his unequaled martial skill. He often travelled with the Khajiit, becoming very fond of the cat-folk. He always tried to help fellow argonians, dunmer and khajiit in his travels, giving them coin or protection when no other would. He was unable to see anything other than bad things in the nords and other human races, driving his dispise of them even further.

Then he met the Dragonborn. It was on the road between Windhelm and Dawnstar, he was helping a caravan of khajiit along when they were attacked by a band of rogue Stormcloaks. They were badly outnumbered, Blind-Eye and the caravan guard fought on bravely but were losing fast. A sudden crack of thunder and a strong gust of wind threw the bandits backwards as a stranger in iron armour jumped down among them from above and cut into the enemy. Their strength renewed the two beastkin rejoined once more, hacking and pummeling the remaining thugs to death. The mysterious stranger followed them to Dawnstar, telling them of the return of the dragons and how he had found his soul set ablaze by an inner purpose. Once arrived the argonian agreed to accompany the Dragonborn on his journeys.The rest of the tale is stuff of dreams and legends.

Major skills
1: Heavy Armor
2: Smithing
3: Block

Shout: Disarm (ZUN HAAL VIIK)

Main weapons/spells
Blind-Eye generally use his fists or feet backed up by massive muscle. Even after he retired he has preferred to carry his Imperial armor, feeling rather naked and vulnerable without it.
O/O

Question Mark

I'm totally in with this.  I'll post my character tomorrow!

LeSane

I shall be typing mine later tonight I am interested.
'Life is an unreasonable game in which winning was impossible from the start. Even so spread your wings and fly straight into the sun! If the world threatens to swallow you whole crush it under your heel.'

Question Mark

Before I post my character, I want to know how long it's been since the events of Skyrim.  I'm assuming 50 years or so given Blind-Eye's sheet, but I'm hoping for a definitive number.  Thanks.

Wargtass

50 is correct! You win the virtual cake.
O/O

Shjade

A couple of questions, since you're open to them:

- So the goal, at least as far as non-Blind-Eye characters have been informed, is just founding an Imperial colony of the northern coast? No specific natives to oust in the process or hostilities in the way, just "make a colony here?" I'm wondering why the letter seems to suggest what sounds like a diplomatic/domestic mission is likely to be ripe for adventure, at least compared with what the Dragonborn and his compatriots were doing on their last well-known adventure.

- How many folks are you hoping to round out a group for this?

- What content category (as in Light, Non-Con, Extreme, etc.) are you aiming for with this?
Theme: Make Me Feel - Janelle Monáe
◕/◕'s
Conversation is more useful than conversion.

Question Mark

#7
Sounds good War.  Here's my character, Rold Ironwing.  Hope you don't mind, but I added a few categories to the character sheet.


Name: Rold Ironwing

Age: 66

Race: Nord/Breton mix

Height: 210 cm

Weight: 85 kg

Appearance: Soon.

Sexual orientation: Hetero

Bio: Rold was born in the western city of Markarth, to a Nordic armorsmith and a "reformed" Breton Forsworn.  He grew up in a hostile environment.  His parents often had pitched arguments that frequently came to blows, and he spent many a childhood evening wandering the city's outskirts alone to avoid their ire.  Despite their tempers, Rold's parents took him seriously.  His father raised him half inside his forge, instructing his son not only in the art of blacksmithing, but also the mechanics of wearing armor and wielding weaponry.  His mother often took Rold on weeks long journeys throughout the Reach, where the pair would live off the land and explore the crumbling ruins.  He would later learn that she was also smuggling information to the Forsworn during these trips, but Rold nonetheless learned much about survival in the wilderness.  She also tutored him in combat, primarily two-handed weaponry, and taught him some basic magic used by the Forsworn.

By the time he entered puberty, Rold was a large boy.  He stood a meter and a half at the age of 12, and by 14 he had reached his full height, towering over his peers.  When Rold was 13, his mother was revealed to be a Forsworn spy, and accused of murdering nobles by poisoning their food.  She fled into the Reach.  He never saw her again, and never found out if she truly had killed those people.  Despite their constant fighting, Rold's parents were genuinely in love.  Constantly accused of being a Forsworn sympathizer, and reeling from his wife's sudden disappearance, Rold's father quickly drowned himself in alcohol.  He became abusive, constantly berating Rold with words and fists, and Rold would fight back.  All out knockdown fistfights were a common occurrence.

One day, when Rold was 15, his father sold the forge.  He told Rold he was going into the Reach to find his lost wife, and apologized for his abuse.  After buying a pittance of supplies, he left Rold the rest of the money from selling the forge.  Like his mother before him, Rold's father vanished into the Reach, never to be seen again.

Abandoned, Rold decided to travel to Whiterun.  He knew his size gave him strength, and he intended to use it to join the Companions.  Using the jerky, feinting style his mother had taught him, Rold held his own in the trials, and eventually became a Companion.  Within weeks, Alduin sacked Helgen, and the Dragonborn slew Mirmulnir outside of Whiterun.  At the same time, Rold learned that many of the Companions were actually werewolves.  Repulsed, he left them behind and struck out in pursuit of the Dragonborn.  He was a hero worth idolizing, a powerful dragonslayer!, not a shapeshifting mongrel at Hircine's beck and call.  Rold eventually caught up to the Dragonborn, and even more awed by him in person, was sworn in as a Blade.

Although possessing no inborn talent, Rold nonetheless struggled to master his Voice.  In doing so, he came to respect Paarthunax nearly as much as he respected the Dragonborn, and wished to meet the dragon face to face.  Before he could, the Dragonborn slew Paarthunax.  Rold was dismayed, but he was not a man to abandon oaths, and he remained at the Dragonborn's side as a Blade.  After Alduin's defeat, Rold helped the Blades seek out the remaining dragons, even after they were officially disbanded.  It was during this time that Rold slew a dragon nicknamed Ironwing, and took its moniker as his own name.

By his 40s, dragons were a slowly fading memory, and Rold turned towards mercenary work, bouncing between all nine holds of Skyrim working any job he could find.

Major Skills
Two-Handed Weapons - Rold wields a dai-katana, a traditional weapon of the Blades.  His style emphasizes quick strikes and feints to throw an opponent off balance, combined with jerky, unpredictable movement to avoid counter attacks.
Heavy Armor - He's worn plate armor his entire life.  It's practically a second skin, and he can move relatively deftly despite its bulk.  He knows how to take a hit, allowing the armor to absorb the damage.
Restoration - The first spell Rold ever learned was Restoration.  He likes to combine ferocious and reckless attacks with in-combat healing.  Imagine the panic on an enemy's face when the man he just stabbed gets up, fully healed.  He can heal serious injuries on himself and others in seconds, but can only do so for short periods of time before becoming exhausted.

Minor Skills
Smithing - Rold knows just enough to repair and maintain his armor.  He's no natural either; his handiwork is inelegant, but effective.
Illusion - He uses these spells for intimidation: making his voice louder, making himself appear larger, inspiring fear amongst enemies.
Block - He occasionally parries or outright blocks attacks using his blade.

Shout: Wuld Nah Kest (Whirlwind Sprint)

Weapon
Oathkeeper - Rold commissioned this dai-katana of daedric metal after Paarthunax's death.  In his eyes, it served two purposes: first, to serve as the ultimate weapon in his war against the dragons.  Secondly, and more importantly, it was a physical reminder of the oath he swore as a Blade, so that he may never forsake his duty.

Armor: Rold wears a set of steel half-plate, sacrificing some protection for extra mobility.  It's stylized to evoke the Forsworn "aesthetic," painted brown and green, and adorned with various items, including dragon's teeth, elk antlers, carved taproot figurines, sections of bear and troll pelt, and a dried, long-dead briarheart.  They're ornamental and serve no purpose beyond intimidation, but are placed in such a way that they won't interfere with combat.

Spells
Healing - Can heal serious injuries on himself or others, but can only manage it several times before needing to restore magicka.
Illusion/Alteration - Small spells that make him more frightening.  Stuff like making his eyes appear to be full of fire, appearing as tall as a giant, or enhancing his voice to great volumes.

Wargtass

Quote from: Shjade on August 26, 2012, 10:51:02 PM
A couple of questions, since you're open to them:

- So the goal, at least as far as non-Blind-Eye characters have been informed, is just founding an Imperial colony of the northern coast? No specific natives to oust in the process or hostilities in the way, just "make a colony here?" I'm wondering why the letter seems to suggest what sounds like a diplomatic/domestic mission is likely to be ripe for adventure, at least compared with what the Dragonborn and his compatriots were doing on their last well-known adventure.

- How many folks are you hoping to round out a group for this?

- What content category (as in Light, Non-Con, Extreme, etc.) are you aiming for with this?

- As far as the letter states the goal is to establish a colony/outpost on a small island off the Skyrim Coast. Braving the Sea of Ghosts and the wrath of the Padomaic Ocean should prove a pretty good adventure.

- The number of folks would number pretty large once the colony is established. The island will be big enough to roam in split up groups. At the moment though, no more than 8, no less than 5.

- Category is always something I have a hard time pinning down, so I usually ask people once I have a fair number what they would consider appropriate for the adventure. I am open to all though, so no obstacle there.


Also that's a big breton! I could see him and Blind-Eye sparring out in the Sky Haven courtyard, that would probably split some flagstones!
O/O

Question Mark

I'd say Light, personally, for the category.  But I'm good with whatever; it's not really a big deal for me.

As for Blind-Eye and Rold...  He was pretty pissed at Blind-Eye for walking out on the Blades and the Dragonborn, but with age comes wisdom, and Rold has come to realize that honor and unbreakable oaths are not options for everyone.  In a way, he holds a grudging respect for the Argonian.  He's going on this adventure as much to reunite with Blind-Eye as he is to experience some fresh adventures.

DeviantMunster

#10
Name: Alise Dawnblade
Age: (Apparent: 21) 28
Race: Nord (Vampire)
Clan: Volkihar
Height: 5'7"
Weight: 132
Worship: Talos (Strongly beginning to lean towards Dibella, though Talos was her father's God)
Appearance: Deep blonde hair, sapphire eyes that take on a golden sheen at times, porcelain flesh. She's lithe and athletic, though has a "gifted" form. Certainly not one to be seen as capable of trotting about in heavy armor or slicing enemies apart.
Sexual orientation: Bi-Curious (Spending time in a Dibellan temple for any amount of time tends to affect even the most conservative mind)
Back story: Alise Dawnsword was born into the Dawnsword family line - one which was essentially created by her father. Isaac Dawnguard was a powerfully built man, a true warrior and son of Skyrim. So when the Dragonborn rose up to defend the kingdom against the threat of monsters of the air, he too answered the call, fighting alongside him and eventually becoming a hard-as-nails Blade. Yet the drabonborn, however good a warrior he might have been, never was able to keep the group together, to create a lasting impression that would give the renewed Blades purpose. There were falling outs, and several lonesome drinks later her father ended up on the street with naught but what he could carry to his name.

He had been there during the last battle, had survived yet at the cost of an arm and a permanent limb in his leg. Skyrim was a harsh land and honor could get you far, but when one couldn't even refer to oneself as a Blade for fear of the Thalmor, that ended up meaning very little to her father. He sold his armor, his sword, everything he could to start up a new life as a gloryless, but honorable farmer. And eventually he met Eleanor, a young and naive, but carrying woman whom he started a life with. And for a time life was good, crops were decent, and Alise was born. Her father even had a lasting friendship with an old sword-buddy of his, a man Alise had come to call Blind-Drunk when she was a child still. Yet as the saying goes, all good things must come to an end.

When Alise was but 9 years of age, her mother was kidnapped by bandits. To be exact, they'd come for their usual toll from the Elder of their little village and weren't satisfied with the month's coin. In a blind rage her father chased after them, trailing them, and eventually slaughtering them. Yet he was old, injured, and simply not fast enough: by the time he got there she'd already been raped and killed. Alise was hurt, but her father was devastated. He tried to keep things together but debt kept piling up. Despite the joy of his daughter, each year he became worse until eventually heartache took him to leave Alise an orphan at the age of 13.

Life went on even when Alise could not, eventually selling her farm and taking what coin she could as far as it could get her. Which wasn't far. She was practically starving by the time the Priestess' of Dibella found her, claiming her to be their new Sybil, and soon carted her off to a land and hold she'd never known. She was spared death it would seem, brought into a place of luxury, of warmth, of even love. The arts and skills she learned there, the rituals to communicate with a Divine she began to actually see and hear helped sooth her raging heart. And yet she only stayed but 3 years, the call for more, for adventure, the ache to become her father's daughter led her away (in the dark) from the comforts she'd known. Thankfully, Dibella's priestess' are not skilled trackers and she seemed to have escaped for the time being.

Life in Skyrim is hard for a lone woman, especially one wishing to be like her father, both strong and brave. Weapons were never her strong suit, barely able to lift a sword with both arms, so naturally the intellectual arts called to her - and soon she found herself at the College of Winterhold. She studied rigulously, trained until time and again she'd passed out from using too much of her life force. And yet she continued to push herself during her time there. Despite her gentle soul, however, she drove herself into arguments with her teachers, some genuinly worried over her health, and it was quite often that she found herself banned from lessons, which in turn only made her more frustrated. It wasn't long before she began to leave on her own little "expeditions," one of which led her into the Southern-most parts of Skyrim.

How she became a vampire she will not say. She's quite tight-lipped about this particular topic, though it obviously had to do with something called the "Dawnguard" and a little place just North west of North Watch Keep, in lands ruled by monstrous creatures that were claimed to be able to slide through the ice at ease. What one can eventually tell, however, is that her turning wasn't entirely willing - and that she was on the run, but for what reason, she will not tell.

Major skills
1: Destruction - Alise's most widely used school of magic, she can hurl great bolts of lightning, ice, or fire down upon her enemies. She's a tad of a pyromaniac (despite a vampire's natural aversion to such) and is known to burn her enemies to cinders - even if it does disturb her at times.
2: Conjuration (Necromancy) - As any vampire worth their void salts might tell you, controlling the dead is as natural as breathing. Perhaps started in a hope to somehow control vampires themselves, she is quite adept and bringing the dead back to life, or summoning thralls from the beyond to fight at her side.
3: Alteration - The school of magic directly linked to manipulating one's body and the natural world around them, Alise has studied intently in this field of magic to both better protect herself, and her allies. .
4: Vampire Lady - When Alise was brought into the fold of the cursed Volkihar clan, she received a terrible gift that took root strongly in her body. Capable of changing into a true monster of the night, she has near mastered her vampire abilities, giving her incredible power over Bloody magic and her own body. She might seem like a frail mage, yet she can easily tear a man in half if the need arises.

Minor skills
1: Enchanting - Alise has dabled in this school, though she's hardly an artisan. Utilizing her skill in Alteration, she combines this with novice enchanting to craft certain, magical arrows for a bow she happened to plunder.
2: Restoration - Believe it or not, vampires have discovered a way to use Restoration to heal the undead, even if it is a lost art. Alise, however, mainly learned this for a single purpose: warding. The mage essential in a duel between mages.
3: Speech - Alise is not persuasive, nay. She doesn't bat an eyelash or pose suggestibly. She doesn't even possess a great affinity with speech. No, instead she has a nigh supernatural charm that makes it difficult to say no to her, an animal magnitism that makes her words hard to discount and all the more appetizing. Though it doesn't help that she's also beautiful.

Main weapons
Silver Sword - A weapon acquired in her travels past Riften, this weapon is the direct bane of werewolves. Furthermore, in popular Folklore silver stopped other monstrous creatures, though if these stories are true, they are yet to be proven.
Royal Vampire Armor- A regal set of foreign armor that offers a good deal of protection while still giving room for movement. Snug around the body and bearing a corset that can't help but accentuate her features, it certainly gives off a feminine charm despite its ability to protect.
Auriel's Bow - Blatanly having stolen this from the Inner Sanctum of some ancient burial sight, this particular bow is quite mighty against the undead. Yet she uses it for much different reasons - particularly when Bloodcursed arrows are added to it.
Spells
Lesser Ward
Flames, Firebolt, Frost Rune, Chain Lightning, Frost Cloak, Fire Wall, Firestorm
Flaming Familiar, Soul Trap, Summon Arvak, Command Daedra, Expell Daedra, Dread Zombie, Conjure Wrathman
Equilibrium, Detect Life, Telekinesis, Transmute, Detect Dead, Ebony Flesh, Dragon hide
Gear
Bloodcursed Elven Arrows - Custom enchanted elven arrows that, when fired from Aureil's bow, temporarily blot out the sun in the likeness of a solar eclipse - allowing the full range of vampiric abilities for a limited amount of seconds.
Small Sheep-skin pack - Carrying misceleneous gear can be difficult, and certainly taxing whatever the strength of the user. So she's taken up a small pack for 'adventuring', one that contains her essential, and non essential goodies.
Waterskin - Naturally every adventurer requires water - or at least needs to pretend to.
Alchemical Potions - An utter lie. Preserved human blood via a small trick she learned. In case of emergencies.
Bedroll - Self explanatory. The ancestor of the sleeping bag.
Oil Lantern - "May it be a light to you in dark places, when all other lights go out."
Dragon-Bone Earrings - Rather harmless in and of themselves, she as two dragon teeth (either carved out of a child, or simply chipped off the mammoth tooth of one) given to her from her father, a gift that once belonged to her mother.

Wargtass

Blind-Drunk approves, Dev! With four thumbs up for all three of you... *hic*
O/O

TheRaven

#12
Name: Sollys Vareth
Age: 31
Race: Dunmer (Dark Elf)
Height: 5'11"
Weight: 160 lbs.
Appearance: Possessed of a the usual ashen skin tone and bright red eyes of the Dunmer, Sollys is possessed of a medium-sized frame with enough muscle to deliver quick strikes, but not enough to make him less maneuverable. His black hair is done up in a topknot, and his beard is tied up in a similar way.
Sexual orientation: Heterosexual

Back story: The son of a Dunmer Blade specializing in reconaissance and stealth, Sollys had an upper hand growing up, given that he largely stayed a step ahead of his competition for just about anything, thanks to his father's training him. A chance meeting between the Dragonborn and his father led to the jobless (and at the time, thieving) Dunmer joining the Blades. After the death of Alduin, his father stayed in Skyrim rather than return to Morrowind. Nineteen years later, after marrying another refugee from Windhelm, and Sollys was born.

The child immediately took after its father's talents, and his father eventually decided to train the boy in his craft. He spent several years learning with his father and working odd jobs in Windhelm before spreading his wings at the age of 17 and going out to see the world, or at least parts of it. He visited the blackened countryside of Morrowind, the Ratway in Riften, the Imperial City, and his personal favorite, spent about a year in Elsewyr with Renrijra Krin rebels. While there, he developed a rather addictive taste for skooma and moon sugar. Since the stuff is rare in Skyrim, it's usually a personal policy of Sollys' to play nice with any Khajit merchants he meets.

Eventually returning to Skyrim, Sollys found in his possession via courier a note bearing a black handprint, and the words "Look for us." So, he started to ask around in a few taverns about the Dark Brotherhood. He wasn't sure if this was bravery or suicidal behavior, but he was doing it anyway. Sollys was recruited into the Brotherhood a few weeks later. He spent several years as an assassin, still exchanging letters with his father, who had no idea of his involvement with the group. However, this involvement turned deadly for Sollys' parents when the brother of a target, who had seen  him doing the deed and remained hidden started to look for a way to get revenge. What better way to burn down his parents' little home in the Grey Quarter, right?

Since then, Sollys has put his other work with the Brotherhood on hold to track down this man, who has gone to ground and is hiding somewhere in Skyrim. Sollys pulled the scorched letter addressed to his father from the wreckage and originally stashed it for safekeeping. A month later with still no leads on the man he's hunting, Sollys started the journey to Helgen to join up with Blind-Eye's caravan.

Major skills
1: Sneak
A given, both from his father and due to his career choices. Sollys is a natural at this, flitting from shadow to shadow and not drawing attention to himself in a crowd.
2: One-Handed (Daggers)
Sollys knows exactly how long his daggers are, how much force to apply to punch through various materials, and exactly how to clamp his hand over a victim's mouth so they don't cry out when he slits their throat.
3: Alchemy
If it's not knives, it's poison. Sollys is an excellent alchemist, particularly when it comes to poisons. Some of his travels took him to Stros M'kai, where he harvested plenty of jarrin root to smuggle back to Skyrim.
4: Lockpicking
One can't let doors stand in the way of a kill, after all. Another talent necessary in his line of work, and taught by his father.

Minor skills
1: Light Armor
Sollys prefers not to be hit at all, but if he's wearing armor, it'll let him move freely.
2: Pickpocket
A practiced thief, it's not uncommon for Sollys to steal a few coins now and then, but he knows that he's not a fantastic enough pickpocket to attempt more on an awake and lucid target.
3: Illusion
Nothing wrong with a little magical help sneaking, right? Sollys dabbles in the Illusion school of magic to supplement his abilities, usually through Invisibility and Muffle, but he knows how to cast spells of Fear, Frenzy, Calm, and Rally if he needs to.

Main weapons/spells
Two daedric daggers
Invisibility
Muffle
"Hey," said Shadow. "Huginn or Muninn, or whoever you are"
The bird turned, head tipped, suspiciously, on one side, and it stared at him with bright eyes.
"Say 'Nevermore,'" said Shadow.
"Fuck you," said the raven.

Wargtass

While both Destruction and Illusion are Magic, they are two separate disciplines and, as such, skills. Which brings Aeren's Major Skill count to five, one more than the allowed.

Also two sneaky Dunmer are a bit too much for one group. If none of you feel that you can change your minds, I will pick one and discard the other. Sounds tough, but I am trying to keep us a little diverse. Which reminds me, I'll allow two more humans and one more "warrior"-class.
O/O

sweets

Hope you are still looking for more people.

Name:  Ashlin, tends to go by Ash
Age: 23
Race:  Bosmer on her fathers side, mother is questionable.
Height: 5'2"
Weight: 105lbs
Appearance:
Sexual orientation: Heterosexual.

Back story: It was Ashlin's uncle, Thaernd that had become a blade and worked with the Dragonborn. Thought it was before her time Ashlin could easily inform anyone to the events that happened. From the Dragonbord starting the Blades a new to Bind-eye leaving, to the Blades dissolving, for those were her bed time stories, the tales that when she could not sleep that her Uncle would tell her. He had been young in that time though he could still recount every detail for Ash's young questioning mind. Though he may have left out a few details that a young lady such as she did not need to hear.

She  came to live with her Uncle when she was five after the death of her own parents. Her father and Thaernd had not spoke in some time, in fact Thaernd did not even know that his brother had married or had a child for that matter. Never having settled down with a woman and having his own children Thaernd was happy to have Ash though. He is guilty of giving Ash her nickname. As well as her quiet nature, they were very similar in the fact that they both would keep to themselves. Ash remembers her own parents very little, though she dose remember that her mother had been beautiful and use to sing to her.

Thaernd died almost two years ago while away on a quest, word came that an old friend was calling in a favor for one. He left and simply did not return. Ash was sent his bow with a letter expression sorrow. Apparently the quest had taken a turn for the worse because of bad intel. Thaernd had been greatly out numbered and had been killed along with the man who had been there to supply back up.

Ash from that pointed lived in her Uncle's house having no other home to go to. She kept the skills her Uncle had taught her sharp. When the letter came from Blind-eye she was curiouse to meet the Argonian that Thaernd had spoken so fondly of.

Major skills
1: Archery
2: Light Armor
3: Sneak
4: Enchanting

Main weapons/spells: Ash uses her Uncle's enchanted bow as her main weapon, the bow deals a rather impressive amount of shock damage.

Spells: Command Animal, healing and flames tend to be her spells of choice.

LeSane

#15
I hope this will work.


Name: Khaled Uhban
Age: Twenty four
Race: RedGuard [Werewolf]
Height: Six feet two inches tall
Weight: One hundred and sixty-six pounds
Appearance:
Werewolf form
Sexual orientation: Heterosexual

Back story: Khaled is the first and only son of the Finor Uhban. A family line that had once been seen as a noble revered in Hammerfell for there skills , but it had faded away when his great grandfather fled during the invasion of their homeland in hopes to protect his family and future line. It was seen as a disgrace. One that followed there name dragging it through the mud as they say all the way to Skyrim. It was there that Finor the third son was born, yet the still bound by the culture of his homeland was set into age by training with his father to become the warrior that most of his people were. The years past and the opression of any other race besides Nords grew obvious to the every growing lad. The times were hard, and the climate harder on his body making him a true man of Skyrim.

At the age to seventeen his father left to make a name for himself becoming a mercenary that would fight for honor and glory. Though his style of doing things from a distance, and being precise made it to easy to win favor with those he became companions with. Much time passed, and Finor was more then set in his age no longer being paid to be a mercenary. In his many travels he'd found a Nord woman that took him away from his adventuring after tending his wounds from a battle. He decided to stay with her in Whiterun. When he was at the age of Twenty-Six the dragons returned, bringing the next Dragonborn. Finor had missed his first chance to aid him when the man went out to slay the foul beast. It was not until many a month later when his wife had became sick and died that he went to peruse the saviour thanks to his wife's dying words, and the rest is is history. The defeat of the dragon serge, and the upcoming 'peace' of Skyrim.

Khaled was born much later after Finor took his second wife a Redguard that had came from Hammerfell in hopes of starting a new. The young boy was told of  the many tales of the mighty warrior and his time with the Blades. He'd been told of the more secret things as well that most children should not of known. Things of adults mindsets and choices made. He hoped that it would spur his son into wanting to became a great man, if only he knew what was his future he'd think other wise.

His son looked up to the Companions though not knowing what they were predators of the wild, savage, and feral. Nothing like the former companions during the civil war. He strived to become like them and in time he did though it had been through a badly hurt by a newer recruit of their circle, and had elt pity for doing so. The Werewolf companion spilled its own blood to restore the young child of eleven forever turning him into one of them. At sixteen rumors of Khaled being moonkin had came to the ears of The Silverhand and as there duty to eradicate there kind they took it upon themselves to come within the walls of Whiterun demanding his son. He refused and went out in the middle of the night to deal with them. Finor was fatally wounded and died quite some distance away from Whiterun.

Since then Khaled had taken it upon himself to take revenge on any Silverhand members that thought it worthy to kill his father without mercy using his 'gift' with no hesitation to show his vengeance. Dedicating his life to his cause be it bad in the eyes of others. It was only when a letter from the many tales he was told as a child was given to him did he start questioning what he should do.





Major skills
1: Archery
2: One handed
3: Lycanthropy
4: Light armor

Minor Skills
1: Restoration Magic
2: Destruction Magic
3: Sneak

Main weapons/spells
Scimitar - A unique version called Windshear. It grants a unique enchantment that allows bash attacks a chance to knock the opponent down. It also staggers the target with every hit.
Ebony Bow (Enchanted with Paralyses)- It was his fathers during his time with the Blades. It served him well when needing to strike a foe at long distances and it shows. It has marks from sword, and signs of repair work done.
Healing- A simple healing spell nothing more. He uses it outside of battle instead of in it.
Sparks- A last resort since he detests using magic like this. He sees it as to easy since his race is naturally good at magic that destroys.

Gear
Hammerfell Garb- It is due to Khaled being a Redguard he feels entitled to wear such such since it is part of his culture, and it is seen as an ordinary thing.
Alik'r Hood - It is quite different from other hoods since most show the entire face. Instead it only shows the most upper part revealing his eyes. This gives him the concealment needed when doing more serious matters.
Glass armor variant of a Galerus & Manica  - It was the only remains of his fathers old armor before his untimely demise in battle. It was one of four pieces found the night after his death by his only son. There are glass spikes jutting out. It is normally used for blocking when in close combat since it is light weight it does not hinder his movements.
Glass armor variant of Greave & Ocrea  - The second part of his fathers old armor found. They serve to block off most lock attack on his person though it only protects the front it is flexible, and durable.
Glass armor variant of Lorica squamata - It is the Third part of his armor, and it is normaly hidden underneath his clothing. It is basically the plated armor meant to stop attacks on his chest and stomach. It is light, smooth, and fits to his body type.
Neck Bracer -  Made of steel. The last item used by his father, and a very important one though simple as it maybe. It protects his neck from swords and daggers simple as that.
'Life is an unreasonable game in which winning was impossible from the start. Even so spread your wings and fly straight into the sun! If the world threatens to swallow you whole crush it under your heel.'

Question Mark

Looks like my character is the only Blade left aside from Blind-Eye.

Interesting.

LeSane

I was going to make a Orginal Blade, but then it would of been a bit rough since I can't find old Redguard pictures.
'Life is an unreasonable game in which winning was impossible from the start. Even so spread your wings and fly straight into the sun! If the world threatens to swallow you whole crush it under your heel.'

InvertedAgony

((OOC: I'd appreciate any help on fixing this character up since I have never tried to play a Khajiit. Also, would his low-light vision count as a major/minor skill or no since it is a natural thing? ...If I did something wrong please PM me and point it out. Thanks ^~^))

Name: Khajier (mispronounced as 'casmere')
Age: 25
Race: Khajiit (Cathay breed)
Height: 5ft, 10in
Weight: 160lbs
Appearance:
> Light brown fur, upright pointed ears, and a long tail.
> Stout, brawny male who is still slim enough to be agile and stealthy
> Plantigrade (walk flat-footed and have a skeletal structure akin to Men and Mer)

Sexual orientation: Heterosexual

Back story:

Born in the Khajiit land of Elsweyr, Khajier was raised around the Tenmer Forest in the southernmost part of Elsweyr until he was ten. Upon his turning, his father moved him and his mother to Skyrim where they lived around the woods of Riverwood, though almost always with a caravan of other Khajiit just to make some coin to get by and added protection.

Khajier heard many stories of past events, both historical and recent. One such story was the one about why his father joining the Blades. He was told that his father, Jir'lazo, met the Dovakiin, or Dragonborn, in a time of crisis. Not only was the Stormcloak Rebellion happening but the World-Eater Alduin, a dragon of death, had been resurrected and was seeking to engulf all of Skyrim and kill everything. It was during this that his father met the once-renowned Blades and joined them in their efforts to help the Dovakiin put Alduin down once more. Learning that the World-Eater had indeed been laid to rest it was told that Jir'lazo returned home once more then two-years later, perished mysteriously; the specifics unknown.

Turning into a man at eighteen, Khajier said goodbye to his mother and headed out to explore Skyrim and make a life all his own. On his travels he heard many a tale about the Downfall of Alduin and of the Blades who aided the Dovakiin. But on one fateful day Khajier overheard two Argonians speaking ill towards one Blade in particular: Jir'lazo. Khajier's father. Already having a hatred for the Argonian kind through years of ill speak towards them and learning the history behind such spiteful hatred, Khajier confronted both inside the Bee & the Barb only to be met with them attempting to kill him. He barely survived the assault had it not been for a Breton and Bosmer who stood up in his stead. Before the Argonians left, they both laughed and spit on Khajier, their last words burning into his very being like Jarinroot extract flowing through the sleeping man's veins: "Jir'lazo was killed by the strongest Argonian in all of Skyrim."

Knowing not whom this Argonian was named and now twenty-five-years-old, Khajier decided that he would seek out the murderer and avenge his father's death -- even if he, too, died in the process. In this time he had since perfected his way of interacting with others, stealthiness, hand-to-hand combat, one-handed swordplay (including dual-wielding daggers at times), and fighting while dressed in light armor (though rarely).

Major skills
1: Stealth (natural liking, but not always the wisest choice)
2: Speech (took interest in talking a lot to get places in his life)
3: One-handed (fast, light weapons that can be wielded in either hand or both he was agile and quite capable of lightning fast attacks and movements)
4: Light armor (leather) (if needed, he'd choose light armor to keep his mobility and flexability)

Minor Skills
1: Alchemy (has some knowledge other than the basic though his potions are unstable and are known more for blowing up, having negative side effects, or just not working at all. Also has horrendous tastes)
2: Archery (never was much for long-range; he preferred getting into the fray or dealing with things up close & personal)

Main weapons
1. Bare hands (claws and CQC)
2. Ebony dagger (enchanted with the ability to cast fireballs, 50/50 uses remaining)
3. Ebony sword (enchanted with the ability to cast lightning bolts, 50/50 uses remaining)

AngelicBlade

Hey, I don't know if there is still room or not however I saw this Pic and thought of Blind-Eye. . .

Spoiler: Click to Show/Hide

Wargtass

Looks a bit too lightly armored for Blind-Eye, but I'm kind of used seeing him in Dragon Plate and Legion armor...

There i one more spot open for this first part of the adventure, would be nice to have another female in here if you are up for it.
O/O

AngelicBlade

I am, I have a pic and everything. :3 I'll work on a sheet

AngelicBlade

Name: Eariyn Nightshadow (She goes by Shadow)
Age: 247 (Looks 34)
Race: Imperial
Height: 5'8
Weight: 142
Appearance: She has extremely pale skin for an Imperial do to the fact she hardly ever takes her armor off except to bathe. She shoulder length raven black curly hair. Her eyes are the color of pearls. She has a long straight scar going from the right side of her face to the left going across her nose. She's slim but also has a very well toned body.
Sexual orientation: Heterosexual

Back story: Shadow was born in time of peace in Tamriel she was the daughter of one the Blades, she grew up at Cloud Ruler Temple, and began her Blade training at a young age. She completed her training at the age of twenty. Shadow traveled around the lands of Cyrodiil she camp upon the statue of Nocturnal and was spoken to by Nocturnal. Nocturnal  tasked Shadow with retrieving the artifact 'Eye of Nocturnal'. She hunted the thieves down and killed the brigands under Nocturnal's command. When she returned the Eye of Nocturnal to the Shrine Nocturnal spoke to her again. Nocturnal asked Shadow if she wished to serve Nocturnal even more. Shadow being young and easily influenced agree to serve Nocturnal with her life. Nocturnal gifted Shadow with the Skeleton Key and the artifacts Nocturnal's Kiss And Nocturnal's Silence as well as the first set of Nightingale Armor. Shadow returned to Cloud Ruler Temple after the death of Emperor Uriel Septim VII.

Shadow served the Blades during the hellish oblivion crisis. She fought valiantly by Champion of Cyrodiil's side. Following him into the depths of Oblivion until the reckoning at the Imperial City. After the bloody battle Shadow left the Blades and followed the Champion until one day her body began to ache greatly and pain wracked through her. Nocturnal eventually summoned Shadow to her Shrine again and tasked her to travel to Skyrim and shape the Nightingale Hall.  After shaping the hall and following Nocturnal for many years Shadow began to die of old age. Shadow afraid of death's cold embraced begged Nocturnal to save her life. Nocturnal signed a contract with Shadow and cursed her with everlasting Youth in exchange for Shadow's eternal service in life. Shadow's looks were returned to when she was at her prime. Shadow trained the new Nightingales and decided to travel around the lands once again.

Eventually she rejoined the Blades just before the war between Dominion and the Empire. She fought beside the blades then and was at the battle for the Imperial City once again. She was forced to flee and returned to Skyrim. She lived a quiet life in the mountains for a while before deciding to wander once more. While in her travel she came across the legendary Dragonborn. She was again called to serve the Blades and slay dragons. She was relatively distant from all the other blades and hardly talked to anyone.  She only spoke to people after being spoken to. After Alduin was slain Shadow returned to Nightingale Hall and fixed it up with the two Nightingales that were inside. Without purpose Shadow stayed inside the Hall guarding it, and only leaving when Nocturnal demanded it.

After she received the letter Shadow gathered her weapons and headed for Helgen. She shared Blind-Eye's beliefs about Paarthurnax. And Nocturnal's voice has begun to silence in her mind. The new land might yet get Shadow purpose once more. And Blind-Eye was one of Blades she actually enjoyed.

Major skills
1: One Handed
2: Marksman
3: Light Armor

Shout: Drain Vitality ( Gaan Lah Haas )

Main weapons/spells
Nightingale Blade - A unique Nightingale Blade named Nocturnal's Kiss
Nightingale Bow - A unique Nightingale Bow named Nocturnal's Silence
Agent of Subterfuge


((If this has anything wrong in it let me know and I'll change it up to fit.

DeviantMunster

Something I forgot to ask - given the Imperials won, that essentially means the Thalmor presence is stronger? They were actively hunting down Blades, as I recall - which brings up the question as to why Blind Eye is allowed anywhere near an Imperial Colony. Do the Thalmor simply not know? If not, will they be involved in this Campaign at all?

Question Mark

My character certainly has an axe to grind with the Thalmor.  I hope they're included!

AngelicBlade

Quote from: Question Mark on August 30, 2012, 10:03:01 PM
My character certainly has an axe to grind with the Thalmor.  I hope they're included!
Agreed Damned Thalmor

InvertedAgony

Quote from: AngelicBlade on August 30, 2012, 11:44:51 PM
Agreed Damned Thalmor

Ha-ha! Oh if the Thalmor are in this so much is gonna go down all over Skyrim (more than before, of course) XD

Wargtass

Tss, the Thalmor, why would they be in this campaign, they are our friends, remember?  ::)

It seems we are up for the kicks, just got a few more details to throw around before I post the beginning post. For instance, what category would you think best for the story?
O/O

Question Mark

Since the emphasis seems to be on action, exploration, and possibly romance, I'd suggest Light: Exotic (to accommodate Argonians/Khajitt/Orcs).

InvertedAgony

Quote from: Question Mark on August 31, 2012, 01:25:36 AM
Since the emphasis seems to be on action, exploration, and possibly romance, I'd suggest Light: Exotic (to accommodate Argonians/Khajitt/Orcs).

I motion that suggestion

(Even though I personally would throw it in the utmost highest classification on E just because then I know I'd have all bases covered should something posted break any rules -- like if a post is taken to be something more than allowed in Light)

Also, with you being a GM Warg, you'd have final say in this even if we all come to a consensus (yes, I totally used that word xD it's a full moon ._.)

~Cannot wait to get the RP rolling~ I love new experiences ^~^

sweets

Well Ash is kind of slightly cannibalistic, if that comes up it could put the game in the more extreme category. I could always gloss over any people eating though.

DeviantMunster

Quote from: sweets on August 31, 2012, 02:22:52 AM
Well Ash is kind of slightly cannibalistic, if that comes up it could put the game in the more extreme category. I could always gloss over any people eating though.
She must be part of a reclusive cannibal cult.

Dawnguard jokes ahoy!

DeviantMunster

Somehow I imagined the Blades to be more melee oriented! Soooo many thieves!
I'm loving the single crafting ability for each character. We've got the full list: Alchemy, Smithing, Enchanting
But we've definitely doubled up on Speech and a -lot- of sneak, archery, and one-handed weaponry! *pouts*

I believe I'll go ahead and switch to Mage instead due to this!

Wargtass

We have three Warrior types. (Rold, Blind-Eye, Alise)

We have four Thief types. (Eariyn, Khajier, Ash, Sollys)

One borderline Warrior/Thief. (Khaled)

Clearly a gap where the Mage type should be, as Dev pointed out. Question is if anyone is willing to change or if perhaps I should let in a 9th player willing to be the Mage type. I feel it is counter-productive to let another Warrior go to fill up that gap. If a Thief would be willing it would be better for balance, otherwise I'll just try to lure another player in.
O/O

DeviantMunster

*waves hand erratically* I got it. Someone else can go warrior/thief/thing. I totally got this.
*puts on serious glasses*

Wargtass

O/O

DeviantMunster

Well... there we have it I suppose! Not entirely sure how many spells there should or shouldn't be. Hmm.

sweets

Quote from: DeviantMunster on August 31, 2012, 03:44:13 AM
She must be part of a reclusive cannibal cult.

Dawnguard jokes ahoy!

Naw, the Bosmer just have the Green pact.

Question Mark

#38
My two "original" Dragonborns were 1.) A conjurer/destruction mage who had fled from Cyrodill, and 2.) A supernaturally good bowman who had a serious case of kleptomania, and ended up leading the Thieves Guild.  I never really explored the third branch, "in-yo-face-bashing," so I decided to go that route with Rold.

Also Deviant, the original Blades may very well have been a group of sword-wielding, heavily-armored badasses.  Most of this group are descendants of the Blades.  Perhaps the Blades being disbanded inclined them towards a life of secrecy and roguishness?

Although we do have a lot of vampires/werewolves/immortals walking around, which I love.  The look on Rold's face when he finds out...

AngelicBlade

If you'd like I could change Shadow to be more of half mage. And shadow isn't really good at sneaking around, she's more of a warrior type person. Nocturnal mainly used her for retrieving her artifacts or training nightingales so she's mainly a warrior in light armor.

Laughing Hyena

Quote from: Wargtass on August 31, 2012, 04:45:01 AM
We have three Warrior types. (Rold, Blind-Eye, Alise)

We have four Thief types. (Eariyn, Khajier, Ash, Sollys)

One borderline Warrior/Thief. (Khaled)

Clearly a gap where the Mage type should be, as Dev pointed out. Question is if anyone is willing to change or if perhaps I should let in a 9th player willing to be the Mage type. I feel it is counter-productive to let another Warrior go to fill up that gap. If a Thief would be willing it would be better for balance, otherwise I'll just try to lure another player in.

Need someone who can make a magical nuke? ^_^

Laughing Hyena

#41
Name: Azarel
Age: 24 (Age Eqivilent)
Race: Dunmer
Height: 5'8"
Weight: 163 lb
Appearance: This Dunmer stands with a kind of pale ash complexion and his hair is a contrast of jet black. The most striking thing about the Dunmer and him included are his blood red eyes. He prefers tow ear fine clothes as opposed to armor. His clothes consisting of a long robe of dark silks with red-brown fur laced into the arms and the chest. There is a hood he can draw up in case he needs to withstand the chill of Skyrim but beyond that there is little else. He carries a decent sword upon his back strapped tight by means of a leather strap. Upon his waist is a decent looking belt with possibly silver buckles holding it in place along with a fine looking belt pouch. Most onlookers would see him constantly in deep thought though to others who have been around the Dark Elf, he has acute awareness of his surroundings.
Sexual orientation: Straight

Back story: Originally Azarel was a practicioner of magic in the Mages Guild of Vivec City and was from Morrowind. Patient in his studies he devoted himself to learning all he could of magic. He left it quickly enough heading for Tamriel. He had thought to settle in Tamriel and become a member of their Mages Guild and for a while he was happy with that but then the war with the Thalmor came. Rather then stick around he headed for Skyrim's colder territories in order to avoid the war. Making his home in one of the remaining Hamlets of Winterhold he soon came to regret his choice with the paranoia of the Nords and their views of magic. It wasn't without merit as the The Great Collapse devastated Winterhold to a mere shell of its former self and since the Mage's Guild was in need of new members after the event and fearing a lynching by the Nords, he joined the Mage's Guild of Skyrim located in the College of Winterhold.

During this time he involved himself further with his studies but after a while he grew bored and began his own personal adventures. Of which he will often refrain from talking about. But the latest adventure and endeavor he ever took part in was during the Dragon's return to the world. The endeavor in question was to defend his home from Thalmor Influence. When the mage Ancano made his appearance Azarel had his suspicions of course and took part in the events surrounding The Eye of Magnus. In truth he was the one who stopped Ancano from completing his mad ambitions of power by means of the Staff of Magnus. His magic and wits proved themselves superior. It was his first and last act as Archmage of the College of Winterhold as he had no such desire for a position. It interferes with his own studies as he claimed and went back into his own research.

During this same event he encountered whom he appointed in his stead the new Archmage, Aranea Ienith the priestess of Azura. It was through his endeavors that the Star was restored and when she had no more purpose in her endeavors, he took her along during his journey surrounding the Eye of Magnus. Upon their conclusion after finishing off Ancano, Azarel made the choice to give the priestess of Azura a new purpose which was to become the next Archmage. She would appreciate the title and the purpose more then him and treat it with more attention to boot.

Satisfied that he had reach the status quo, fate eventually conspired that he be appointed ironically by the new Archmage stating that "Blind Eye" specifically asked for Azarel by name. Cursing his ill luck Azarel reluctantly agreed to this task. The reason why "Blind Eye" sought him was that during the Oblivion Crisis, his grandfather was a Blade who lost his life during those times.

Major Skills
1: Destruction
2: Restoration
3: Alteration
4: One-Handed

Minor Skills
1: Conjuration
2: Enchanting
3: Block

Equipment and & Magic
1: Skyforge Steel Sword
2: Staff of Firebolts (37/50 charges remain)
3: Enchanted Robes (Expert Destruction and Regenerate Magicka)

AngelicBlade


Laughing Hyena

Sorry. Seriously, did I steal your thunder or such?  :'(

AngelicBlade

No, this way I don't have to change around shadow and a bit of her back round.

Laughing Hyena

Well thats good news. Im amazed no one from the brotherhood is in this game nor formerly of the brotherhood.

AngelicBlade

Yeah I was kinda thinking that as well, but I can officially say, Shadow's the oldest person in out group!  ;D

Laughing Hyena

#47
How old is she? Two Hundred and Forty Seven eh? Im not sure but I think the mage has ya beat.

AngelicBlade

Well my character's a human, you're an elf. ._.

Laughing Hyena

Oh well by that perspective yeah she would be the oldest.

Question Mark

Poor Rold.  He feels older than anyone else in this game, except possibly Blind-Eye.  All you wacky people with your artificial longevity and mer genes.  *mutter mutter*

:P

AngelicBlade

Mine was cursed with youth but she some times feels as old as she is. ._.

Laughing Hyena

And to set the mood... One of my favorite bards in reality sings the triumph of the Dragonborn.

Tale of the Tongues - Skyrim Cover

AngelicBlade

Odd, I never heard that song before. ._.

Question Mark

It can only be sung by two bards in Skyrim (that blonde guy in Riverwood and someone else), and it can only be sung after Alduin's death.

So ya.

My personal favorite is:
Miracle Of Sound ft. Malukah - Legends Of The Frost (Original Skyrim song)

Wargtass

So, another processor later I am back!

Welcome LH, good to see you're fine and well! Azarel will be the ninth addition to the group!

I've taken your recommendations in consideration and decided on an Exotic Light for our little adventure. I am at work posting the IC as we speak! But for now you can huddle around the fire at Trygg's Inn in Helgen at the OOC here: https://elliquiy.com/forums/index.php?topic=151019.0
O/O

Kaisude

Dang missed the chance to join. Though I have to say some really good reading when it came to all of your characters. Well done. If a spot opens up feel free to pm me Warg.

And when Savngarde beckons every one of us dies.

Wargtass

More spots will open up as they arrive at the Island, since it will become more of an open adventure with a red thread. IC done now, hope you enjoy the drunken shenanigans that Blind-Eye have in store!

https://elliquiy.com/forums/index.php?topic=151027.0
O/O

azzmeister89

is it to late to join? if not here is a character sheet


Name: Tristan darkfang

Age: 18

Race: Nord

Height: 6ft

Weight: NA

Appearance: his hair is pitch black and shoulder length however due to its wavey curls it looks shorter, his eyes however are pale blue like moonlight due to his mother being a hag raven (yes his father was a bit twisted) he has one small scar running along side his left eye

Sexual orientation: Heterosexual

Back story: His father was a bandit who's father had been a member of the blades that joined the stormcloaks, when the war was lost Tristan's father ran away from home and became a bandit, twisted by his hate for the empire he allowed a deadric prince to corrupt his mind making him take a hag raven to bed, he was found by a group of priests of Standar who slaughtered him but took pity on the baby that had just been born.

he was taken to whiterun and given to the local blacksmith who taught him everything he knew of working metal, Tristan grew to be a master smith and even learns how to enchant weapons and armors from the court wizard, he is the one who creates the first dragon bone armor and weapon sets after he found a cave the dargonborn used to store the bones of killed dragons.

Major skills
1: smithing
2: enchanting
3: one handed weapons
4: block

Main weapons/spells Tristan does not use magic in combat but knows every enchantment, he fights with a sword made of dragon bone


Wargtass

As said above, more spots will open up in the future. Sorry for any inconvenience/soul-rending pain this may cause.  ;D
O/O

Wargtass

Drops this early? I'd never!  :P

Recruitment is reopened, 4 spots open.
O/O

azzmeister89

I would like to join with the character i have already given

sweets

You should shoot that Kaisude guy a PM Wargtass, he seemed pretty good.

Ironwolf85

I have an argonian up for approval, I've been wanting to do one of these for a long time.
Silverscale is mildly based on my dragonborn, more of a magical tank, and "explorer who has to unlock every magical secret".

Name: Silver-scale Arvess
Age:30
Race: Argonian
Height: 6'2"
Weight: 213
Appearance:

Sexual orientation: Bi-sexual

Back story: Silverscale grew up on the docks of Windhelm, not even a twinkle in his mother's eye when the dragons were slain. Silverscale was born into the Skyrim Civil War. As nordic cultural pride and patrotisim flourished, fit to burst under Ulfric. He heard talk of war, of battle, he saw Stormcloaks training on a daily basis. Silver-scale's mother died of disease when he was 7 causing, leaving the young Argonian to eventually be sent by family to Honorhall orphanage. He blamed Ulfric and his followers for her death, and the neglect of the docks, the predjuice, and the poverty that prevented them from buying a potion.
It did not help at all when the cruel mistress of the orphanage, was murdered by an armored figure, and conditions improved...
Like the rest of the orphans he made a living stealing, and doing work for The Guild, or The Blackbriars. His magical talent for distruction allowing him to escape on multiple occasions, or fight back against riften's corrupt guards. The city only went downhill after the end of the civil war ended and Maven, eventually her son Sibbi, came to power.
He began adventuring at the age of 16, taking out his fustrations and rage on the various bandits, Drauger, and trolls, supplimenting his income working the forge with metals for he brought back and selling the jewlery to Modesti. He shiften blame for his problems with poverity from Ulfric and the nords, to just Sibbi and Riften, and so he went on holding grudges. A prime target for deadra, especally the tainted wispers of Morag-Bal.
What changed him was running into another argonian named Delves Deep, the haggard wretch of a woman shoved a cube of dwemer metal into his hands, The Lexicon. It called to him, gave him purpose, it wispered with the minds of millions, and wracked his brain. Even forcing him to sleepwalk in a single direction. Yet he could not throw it into the lake.
He followed it, using Clarvoyance to delve into a massive dwemer ruin overcoming traps, Falmer, and dwemer automons. Eventually the young adventurer came face to face with a dwarven weapon three times his height, made of steam, steel, and possessed of a wicked cunning. He destroyed it, returning the Lexicon, and as a reweard he imparted Dwemer knowlage to him, cramming knowlage of metalworking and armor training into his mind.
He went into the ruin an angry, spiteful mage. He came out a heavily armored hero. He has devoted the next ten years of his life to delving into dwemer and nordic ruins, (often on payroll of the mage's guild or Calcemo a famed dwemer scholar) and plunging into the depths of the underground. His ultimate triumph came when he was contacted to help discover how the dwemer dissapeared. After two years of research he and the mage he was working with succeded in replicating the process. Throwing the mage out of existance, and sending Silverscale plunging into the depths of Oblivion. He shifted back to Mundis a week later with his hand buried in the heart of one of Morag Bal's servants, bringing the corpse with him.
He seculded himself within the ruined forgeworks of Winterhold off the coast, and for a month worked tirelessly, scaring locals and mages alike with the colored fires bursting from the old forge. It was only the courier who interupted him, to deliver the letter.

When the letter arrived he learned his mother who died all those years ago was a Blade. for the first time it wasn't hate, or instinct, that drove him. It was pride, it was looking towards a brighter dawn.

Major skills
1: Destruction
2: Heavy Armor
3: Smithing
4: Sneak

Sign: The Steed

Main weapons/spells
Often prefering fire and electricity he carries a heavy mace as backup, however he has a varied repitore of spells. His armor is the ultimate expression of his metalurgical and distructive magical knowlage.
Prudence, justice, temperance, courage, faith, hope, love...
debate any other aspect of my faith these are the heavenly virtues. this flawed mortal is going to try to adhere to them.

Culture: the ability to carve an intricate and beautiful bowl from the skull of a fallen enemy.
Civilization: the ability to put that psycho in prision for killing people.

Wargtass

It's a hard decision to make. On one hand we already have one smith so far, but the overabundance of humans are gone as well. We have two beast-folk of each kind, both males, taking on a third would tip the balance the other way. But in the end I enjoyed the backstory of Silver-Scale, it served well in weaving in his choices. I'll have to take a moment to think this over, haven't had coffee all day.  :P
O/O

Ironwolf85

I can rearrange his skills, for whatever you need. In general he's towards the investigate and "explore because it's there" spectrum.
Prudence, justice, temperance, courage, faith, hope, love...
debate any other aspect of my faith these are the heavenly virtues. this flawed mortal is going to try to adhere to them.

Culture: the ability to carve an intricate and beautiful bowl from the skull of a fallen enemy.
Civilization: the ability to put that psycho in prision for killing people.

kingmaster1

#66
HI! I just found this and was hoping I could toss my hat in, I've been playing a massive amount of skyrim recently :-)
So, hopefully I don't get this wrong so I'm posting my character here ;D

Name: Fenrir Jorrvaskr
Age: 85 (will take youth potion to return him to 24)
Race: Redguard
Height: 6"5'
Weight: 285
Appearance: http://colautumnsovercoat.deviantart.com/art/Skyrim-Redguard-Marcellino-329257998?q=boost%3Apopular%20skyrim%20redguard&qo=54
Sexual orientation: Bi (though very picky about the men)

Back story: Fenrir had been one of the first new members to the blades after the rediscovery of the dragon born. After seeing many dragons killed he felt he'd be on the side of the blades when the death of paarthurnax was questioned. But he couldn't get behind them. Paarthurnax was an honorable dragon and his death could have been avoided.

Though bitter he maintained his rank in the blades, wanting to rid Skyrim of the dragons entirely. He wasn't the closest person to blind-eye but he held respect for the Argonian, and didn't question his leaving. He stayed with the blades until the very end, but at that point he was too old to continue fighting, he was reassigned to strategy with Esberne who was near death to say the least.

When the time finally came and the blades were disbanded once again he took up brief residence in Whiterun, having bought a house there soon after the dragonborn had passed away. The blades may have disbanded but he still had fight in him which made him become a member of the companions, earning him the blood of the wolf and the respect of other companions.

On one such expedition with Aela he was confronted by the Daedric prince, Sanguine and earned his favor after a drinking game. With this favor he was given the gift of youth, leaving him in his best state over the many years. with this gift he lived with the companions in Jorrvaskr for a long, long time. He loved the life of an adventurer but his old comrades from the blades were creeping into his mind and he wished to see them once more.

Major skills
1: Two-handed
2: Heavy armor
3: Conjuration

Minor skills
1. Archery
2. Destruction
3. Enchantment

Equipment
1. Ebony warhammer (stamina damage)
2. Ebony bow (frost damage)
3. Ebony armor

Shout: Unrelenting Force

Ironwolf85

or maybe have him not simply as a blacksmith, but as a structural engineer, somebody has to put the buildings togeather
Prudence, justice, temperance, courage, faith, hope, love...
debate any other aspect of my faith these are the heavenly virtues. this flawed mortal is going to try to adhere to them.

Culture: the ability to carve an intricate and beautiful bowl from the skull of a fallen enemy.
Civilization: the ability to put that psycho in prision for killing people.

Armand


Armand

Name: Akil Muk'Min
Age:21
Race:Redguard
Height:5'11"
Weight:190 lbs.
Appearance:
Spoiler: Click to Show/Hide
Sexual orientation:Heterosexual

Back story: Akil was born into a peaceful,free, and prosperous Hammerfell. With the defeat of The Dominion the Redguard were free to do as they pleased away from Imperial 'order' and the two classes of people in their lands became one. Akil was born into the Muk'Min, translating to 'True Believer', a tribe of Yokudan who were equivalent to the Vigils of Stendarr combined within The Twin Lamps. Most of the group on the outskirts into more Orc inhabited land where they were free from judgement to practice schools of magic and enchanting. As a child, he lived with his three older brothers, and grandmother. All of them soldiers, with the brains of mud-crabs, which made him stand out to his grandmother. Akil wasn't as strong or fierce as the others, he was even more quiet, but his intelligence and natural ability to hone magic made him a prime candidate to spread the glory of the Muk'Min. While the others would spar and venture into the wilderness in packs as animals, Akil would elevate himself in trees and read books, while others would strike down a weak stag, he would heal them, instead of trampling flowers he would gently pick them and replant them or study there uses. He was different in many ways, and figured out early he could persuade people to follow him or listen to his ideals. When his brothers had become of age, they joined the army, representing and protecting free Yokudans, yet when he was older, his grandmother an elder healer gave him something unique.

"Akil my child, you make me proud, you're a nurturer, a protector, a thinker, your horizons are broad, the painting you see is of a larger landscape than most. You befriend the wild[animals and orcs], you embrace the earth [herbs and magic], You must go."

Akil was startled upon hearing so, yet he understood. She reached out to him and handed him a scroll of conjuration, one she had always told him was no good and that he wouldn't need, a school looked down upon by his people, a scroll she knew only he among his kin would take seriously.

"Travel to the land of the Nords, and use this, to join the school of magic, you possess a unique gift from your father......Raan."

She whispered walking away from him as he sat next to a fire atop a pillow. He wasted no time, stood and began his journey. She wouldn't have steered him wrong, he wouldn't second guess, he was after all, 'A True Believer'.

Major skills
1:One Handed Weapons
2:Destruction
3:Enchanting
4:Speech

Main weapons/spells
Scimitar[x1][Fine]
Fireball[Adept]
Close wounds[Adept]
Hammerfell Garb


Shout
Raan Mir Tah [Not Yet] - Animal Allegiance

Wargtass

Silver Scale is welcome among the ranks. In this case I felt he was better presented than Tristan and decided thusly.

kingmaster, I'd ask you to review the character creation guide and make changes accordingly.

Armand, what connection does Akil have to the Blades? If you have any other connection in mind or if you would like to join the caravan along the way as a colonist, that is acceptable as well.

O/O

Charlemagne

If there are still 4 spots open, I'm looking to join.

I do have a few questions though.

I saw that some character pictures are not from Skyrim, and I like that. When it comes to weapons/character pictures, we can use things from other games/sites right?

I have a few ideas I'd like to use from Demon's/Dark Souls. I just want to okay it first. And also, I didn't read everything, but up above I noticed something about males/beasts/humans...and I need to know:

Are you still accepting human players? I'd prefer to RP a human, I just always do.

I'll see what goes down after I'm done with Uni today.

Armand

Quote from: Wargtass on October 10, 2012, 02:44:40 PM
Silver Scale is welcome among the ranks. In this case I felt he was better presented than Tristan and decided thusly.

kingmaster, I'd ask you to review the character creation guide and make changes accordingly.

Armand, what connection does Akil have to the Blades? If you have any other connection in mind or if you would like to join the caravan along the way as a colonist, that is acceptable as well.

His grandfather was meant to be a blade, which was why his grandmother told him of the gift of the voice. I'm sorry I wasn't clear enough about it in the back story. Akil is really on an aimless quest in the world of skyrim to gain knowledge of magic and the voice, until he had met up with your group I was thinking, maybe they knew of his grandfather and all that.

Armand

Also you know Hammerfell is seperate from the empire and there is distrust, so he wouldn't be part of an imperial caravan he'd be frowned upon.

Wargtass

Quote from: Armand on October 10, 2012, 03:34:20 PM
Also you know Hammerfell is seperate from the empire and there is distrust, so he wouldn't be part of an imperial caravan he'd be frowned upon.

I'm well aware, but Blind-Eye doesn't believe in distrust anymore.  :P

It's fully possible that the Blades would have met his grandfather, after all it was pretty much a Knights of the Round Table thing until the Paarthurnax debacle.

And of course, in light of that, welcome to the game!
O/O

Ironwolf85

Prudence, justice, temperance, courage, faith, hope, love...
debate any other aspect of my faith these are the heavenly virtues. this flawed mortal is going to try to adhere to them.

Culture: the ability to carve an intricate and beautiful bowl from the skull of a fallen enemy.
Civilization: the ability to put that psycho in prision for killing people.

Armand

So how will he know of the meeting? Maybe blind-eye knew of his grandfather and arranged for his grandmother to have him travel to skyrim?

Wargtass

Quote from: ItsOzone on October 10, 2012, 03:22:00 PM
If there are still 4 spots open, I'm looking to join.

I do have a few questions though.

I saw that some character pictures are not from Skyrim, and I like that. When it comes to weapons/character pictures, we can use things from other games/sites right?

I have a few ideas I'd like to use from Demon's/Dark Souls. I just want to okay it first. And also, I didn't read everything, but up above I noticed something about males/beasts/humans...and I need to know:

Are you still accepting human players? I'd prefer to RP a human, I just always do.

I'll see what goes down after I'm done with Uni today.

So long as the pictures fit in with the general vision of the Elder Scrolls series I welcome pictures of all kinds.

For now we have quite the over abundance of males, humans and beastmen. I'd like to see some more mer and females at the moment. I'll have to check through the roster now though to see what numbers we are playing by now.

Quote from: Wargtass on October 10, 2012, 02:44:40 PM
Silver Scale is welcome among the ranks. In this case I felt he was better presented than Tristan and decided thusly.

As said, Ironwolf, he's very much in.  :P

Quote from: Armand on October 10, 2012, 03:53:09 PM
So how will he know of the meeting? Maybe blind-eye knew of his grandfather and arranged for his grandmother to have him travel to skyrim?

Very possible, Blind-Eye have kept his eye out for the former Blades even since he left them. Another possibility could be to have them meet by chance on the road and Blind-Eye recognizing something in Akil that reminded him of his grandfather.
O/O

Armand

That's cool Wartgass, his grandmother could have used clairvoyance to make them cross paths as well, so, let's get to it, what idea do you want to go with so I can post. =D

Ironwolf85

Prudence, justice, temperance, courage, faith, hope, love...
debate any other aspect of my faith these are the heavenly virtues. this flawed mortal is going to try to adhere to them.

Culture: the ability to carve an intricate and beautiful bowl from the skull of a fallen enemy.
Civilization: the ability to put that psycho in prision for killing people.

Wargtass

Quote from: Armand on October 10, 2012, 04:00:48 PM
That's cool Wartgass, his grandmother could have used clairvoyance to make them cross paths as well, so, let's get to it, what idea do you want to go with so I can post. =D

I like that clairvoyance one actually. She could have been all mystic about it too. "You will find a drunken basterd Argonian in Helgen! Ask him about gramps!"
O/O

Armand


Wargtass

Here's the statistics so far:

Humans: 3
Bosmer: 1 (half-human, but I'll count it!)
Argonians: 2
Khajiits: 1

Out of these there are two (2!) females. I will hereby close access for males of any race. I will allow females of any sort to a certain degree (no more than +1 human female or beastwoman).
O/O

Armand


Ironwolf85

Prudence, justice, temperance, courage, faith, hope, love...
debate any other aspect of my faith these are the heavenly virtues. this flawed mortal is going to try to adhere to them.

Culture: the ability to carve an intricate and beautiful bowl from the skull of a fallen enemy.
Civilization: the ability to put that psycho in prision for killing people.

Wargtass

Quote from: Armand on October 10, 2012, 04:35:06 PM
What bout me. ;______;

You're a human! *points to the 3* no matter what the Nords or Imperials say!  ;D
O/O

Armand

True! I don't understand it. Breton too, I mean i see some resemblance to the 'human' races to real life people but how their humanity is viewed is a blurr to me lol

kingmaster1


Wargtass

Better, but males have been restricted for now. I will only accept females until further notice.
O/O

kingmaster1


Charlemagne

Quote from: Wargtass on October 10, 2012, 03:56:54 PM
So long as the pictures fit in with the general vision of the Elder Scrolls series I welcome pictures of all kinds.

For now we have quite the over abundance of males, humans and beastmen. I'd like to see some more mer and females at the moment. I'll have to check through the roster now though to see what numbers we are playing by now.


Alright, never mind then.

Thanks for the quick reply.

Wargtass

Kingmaster opened up his own recruitment thread of this one (with another story) where males are welcome so far. You can find it here: https://elliquiy.com/forums/index.php?topic=154230.0
O/O

kingmaster1

Yeah, but it seems the male overpopulation could appear over there as well :P

Charlemagne

Alright, I'm just gonna keep looking or kind a 1x1. Thanks for the info though.

Question Mark

How do you people think about making a dedicated Character Thread?  I've never been a fan of sifting through other forums for the sheets.

Also, bump!

Wargtass

Excellent idea! I usually do, but apparently I'm an idiot!  ;D
O/O

Question Mark

Quote from: Wargtass on October 21, 2012, 05:13:53 PM
Excellent idea! I usually do, but apparently I'm an idiot!  ;D

Don't be ridiculous, you're not an idiot.

You're a dumbass!  ;D

Sara Nilsson


Wargtass

O/O

Sara Nilsson


Name: Ilfhild Shieldmaiden
Age: 28
Race: Nord
Height: 5'10''
Weight: 190 pounds
Appearance: Her golden mane is usually tied into pigtails to keep the long unruly hair out of her eyes when out traveling or when she expects danger, when relaxing she literally tends to let her hair down and quite enjoys the feeling of just sitting by a fireplace just brushing the silken strands in silence. While perhaps not as muscular as most of her male companions she none the less have strong muscles hidden under her fair skin and very little fat on her body. Her lips are quick to curl into genuine smiles that reach her pale blue eyes and that combined with her happy go lucky attitude make her seem smaller and less muscular then she really is and usually a closer examination will reveal her calling as a swordswoman (unless of course her armour and sword gives it away). Her right arm have a long rather ugly scar along the forearm where a shard of her old broken sword imbedded itself and with no healing potions available she had to tend to it herself.

Sexual orientation: Bisexual. While she is more attracted to men a few years ago she found herself having a short and stormy relationship with a fellow female guard that taught her to be ware of being intimate with those you work with.

Back story: Having grown up as the daughter of one of Skyrims noblest heroes who singlehandedly (with a little help) saved the Empire; or at least to hear him tell the tale; wasnt very easy but she isnt one to let adversity stand in her way. Truth to be told Thorgar Bullroarer never was much of a hero, rather his part in the events that would shape Skyrim and beyond was far more modest. A braggart, and unabashed lech he may be, but he is also one of Skyrims most talented armoursmiths and it is in this fashion the Dragonborn and his more courageous companions would use his talents. But being seen along with such noble heros people just assumed that Thorgar was one of them and he wasn't late in cashing in on that. As things settled down Thorgar married a tavern wench; their their daughter Ilfhild is pretty sure her mom did most of her work on her back; and he settled in Windhelm where they had one daughter (much to Thorgars open disgust as he wanted a son). Ilfhild would grow up with her father working in the smithy and much to her fathers surprise she showed to have a talent for wielding the weapons he was making, and so she would grow up. First when little she would help her mother out in the tavern and then as she got older and stronger she would lug coal and metals for her father until her talent started emerging when he would reluctantly teach her what he knows in the art of wielding one of the heavy nordic swords. The many years of helping him in the smithy has tempered her body and muscles so she took to the blade naturally and soon surpassed anything he could teach her and with a suprisingly heavy heart he gifted her with a set of armour that he had made for her and while she quite loudly questioned the design she couldn't blame the end product, while leaving more then one area open to attack the inborn enchantment seems to extend to her exposed skin helping it turn a blade as easily as the fine steel would. Thus armed she joined the city guard and there would receive a more complete education in weaponry from a teacher that wasnt constantly trying to oogle her curves as they did interesting things inside of the padded practice armours.

Major skills
1: One handed weapons
2: Heavy Armour
3: Block
4: Archery

Main weapons/spells
She wears an old nordic sword at her side at almost all times, the handle well worn and fits her callused hand perfectly, the edge still as sharp as the day she wrested it from a Draugr after her old sword had shattered on his shield. From the same barrow she also retrieved an old bow that she has since become at least moderately proficient in.

Wargtass

That's a good one, Sara, welcome in. Not sure how heavy that armor is though, perhaps her father cheated her on the metal. ;p

I have most probably lost another one so I'll keep the two spots open for now until we know for sure. If two more tumbles in I'll shut the suspected dropout off the adventure and continue with the story.
O/O

Sara Nilsson

Quote from: Wargtass on October 25, 2012, 10:29:24 PM
That's a good one, Sara, welcome in. Not sure how heavy that armor is though, perhaps her father cheated her on the metal. ;p

I have most probably lost another one so I'll keep the two spots open for now until we know for sure. If two more tumbles in I'll shut the suspected dropout off the adventure and continue with the story.

of course he did. the old lecher

Wargtass

I just advanced the story, but I see no reason why Ilfhild couldn't meet up with the caravan on the road or such. It has just departed Helgen and the fearless commander is having a fit of withdrawal.
O/O

Sara Nilsson


Wargtass

UPDATE!: 1 more female spot open, I'd prefer a mer of any sort.
O/O