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Gestalt D&D 3.5

Started by ulthakptah, December 12, 2010, 06:24:59 PM

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ulthakptah

Intrest thread
In character thread
Sheets/OOC thread

So yeah I kinda wanna DM a game. It's not normally my thing, but I think it could be fun. For starting levels I was think somewhere between 3-8. No less than three because I want players to be able to use races/templates with level adjustments, and anything above eight is high for a Gestalt game. Stat generation would be kinda weird. Roll 7d10 and drop the lowest then add 8 to each roll and those are your stats, or if that's too strange for you there is the alternative of 36 point buy. The way I like to do level adjustments in Gestalt is that for your level adjustment you just have one class, so if you were a catfolk fighter/rogue your starting level would be the same except for one of the levels you were either just a fighter or just a rogue. Base attack, and save are fractional and with good save you don't get the 2-1/2 every time you pick a new class with a good save just once.

Setting wise I like the great wheel so I'll use that for cosmology, and the material plane would be one a large world where different campaign settings would be in different regions So feel free to use any books, magazines, or web articles from wizards to make you character. I would also like to have a wide verity of races and class in this group so don't be afraid to get creative and use some esoteric race, template, prestige class,  class variant, spells, magic items from Dragon magazine. 4-8 players is preferable and it's not a hard 8 either I will accept more, and if more than 8 people have already expressed interest don't be afraid to post your interest as well. A lot of people will probably flake anyway

Primarch

I've been wanting to do a gesalt campaign, colour me interested.

lorcan

Hmm i think id be interested in this

Primarch

QuoteBase attack, and save are fractional and with good save you don't get the 2-1/2 every time you pick a new class with a good save just once.

What do you mean here? Wouldn't a gesalt character usually take his BAB, skills, HP and saves from whichever is giving the highest bonus?

ulthakptah

you were to multiclass or take a prestige class that has a good save that is already a good save of yours you would just get 1/2 a point instead of 2 1/2 points. Example If you were going rogue/wizard your good saves are ref and will then you take a level of rogue/mind binder in your will save would go up by 1/2 not 2 1/2, because if I let this happen you could just take one lvl of every different spellcasting prestige class and get a will save of 42 with full spellcasting at level 20. But if your question is about fractional saves good saves give 2 1/2 points then 1/2 a point each level after. Poor saves give 1/3 every level. Base attack comes in good, average, and poor which are 1, 3/4, and 1/2 respectively. It's just an easier way of understanding base bonuses when you multiclass.

ulthakptah

Ok, three people have expressed interest so far, one by PM. Anyone of you want to chime in about starting level? Or maybe some other suggestion, want, or question?

Primarch

Anywhere from six up would be cool by me.

ulthakptah

Ah, sixth level. Where you get another feat, and most take the first level of a prestige class, good choice. Now the choices of starting level are 6, 7, and 8.

Primarch

I suppose at 6 we're high enough to have enough levels and feats to make interesting characters, but not so high that what we fight needs to be super tough to challenge our gesalted characters. We'll also be leveling at a decent enough rate.

What would starting gold be?

ulthakptah

Ok starting level six it is. Starting gold will be standard for sixth level (13,000gp)

NicciKotor

#10
Level 6 is quite fine with me as well.

Hm... gestalt. So many choices.

I think I shall be going for duskblade/wizard. Because nothing is more fun then channeling a lightening bolt through a katana into a baddie. With the katana having spell storing a well, so two lightening bolts smacking someone in the face.

Duskblades are hilarious with spell storing weapons.
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ulthakptah

Cool, so if Lorcan is still in that makes four, and I will definitely be going through with the game, so start making your characters.

Still accepting more people as well.

NicciKotor

#12
Yeah I am going human too. I need the extra feat to get eschew materials. Carrying around a bag of bat poo is not fun at all.

I sank so much money into getting a spellstoring sword that my AC is only 18. Well mage armor can fix that in a hurry!
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lorcan

Im still in and level six is good with me you got yoursefl a human fighter rogue here

ulthakptah

If your interested you could do the flaw thing on page 91 of unearthed arcana for an extra feat, and If you really need more feats we could do feats like pathfinder so it's at every two levels instead of three.

NicciKotor

#15
Julia Al'Thor



Level 6 Immediate Wizardess/Duskblade
Ability scores: 16-16-15-18-14-12
Hp: 49
AC: 18 = 10+3 dex + 5 armor
Touch AC: 13
Flat footed: 15
Saves: 7/5/7
BAB/grapple: +6/+1;+9
Attack: +11/+6; +1 katana with spellstoring; 1d10+5+spell
Skills: climb+9, concentration +11, craft wondrous items +12, decipher script +4, jump +12, know arcane +10, listen +3, spot +3, search +4, ride +5, sense motive +10, spellcraft +10, swim+5

Feats: Craft wondrous items, combat casting, weapon focus(katana), weapon expertise, eschew materials, extra spell(2nd)

Special ability:
Spell stored- Combust
counter fire
arcane attunement
(dancing lights, detect magic, flare, ghost sounds, read magic: 7/day)
arcane channeling
armored mage
quick cast 1/day

Equipment:
+1 mithril chainshirt - 2100gp
+1 spellstoring katana - 8350 gp
handy havorsack - 2000 gp
bedroll - 1sp - 5
blanket - 5sp - 3
candle - 1 cp
ten flask - 10 sp
manacles,master work - 50 gp - 2
mirror - 10 gp - .5lb
ink - 8 gp
paper - 12 sp 4 sheets
rope, silk - 10 gp- 5
soap - 5 gp - 1 lb
water skin - 1 gp - 1 lb
tent - 5 gp - 10 lb
naughty gear - 100 gp

350 gp left

languages: common, elvish, dwarfen, gnomish, underdark

Spells:
School focus: Evocation:
Prohibited schools: necro and divination

Spells known: all/7/5/4 - wizardess
spells known: 4/6/2- duskblade

0: acid splash, disrupt undead, ray of frost, touch of fatique
1: jump, kelgores fire bolt, ray of enfeeblement, true strike
2: cat's grace, touch of idiocy

0: all
1: mage armor, shocking grasp,  disguise self, unseen sevant, charm person, shield, feather fall
2: invisibility, combust, resist energy, bulls strength, protection from arrows
3: fireball, fly

Per day:
Duskblade: 6-7-4
Wizard: 4-4-4-3

0: ray of frost(4)
1: kelgores fire bolt(3), ray of enfeeblement(2), jump, true strike
2: cats grace(2), touch of idiocy(2)

0: light(4)
1: mage armor, unseen servant, feather fall, shocking grasp, shield
2: combust, invisibility, resist energy, bulls strength, protection from arrows
3: fly, fireball(2)

If you want something dead and fast, Julia is the girl to go too. Once per day, for a single attack, she can deal 1d10+5+12d8 damage. That is 58 points of damage on average, on top of catching whomever pissed her off on fire.
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lorcan

Nicci Kotor um just to point something out its not underdark it undercommon .

lorcan

Hmm what if the  prestige class im looking at has two good saves do i chose one or the other to give the  half  point to or no?

Primarch

If we're taking a template that adds a level adjustment, does that affect both or just one class?

ulthakptah

Quote from: lorcan on December 13, 2010, 04:55:06 PM
Nicci Kotor um just to point something out its not underdark it undercommon .
and it's commonly placed under common :P. Anyway the sheet looks good another problem is you have is that the damage on your katana is 1d10+4 in one place and 1d10+5 in another when it should be 1d10+5 in both.

Quote from: lorcan on December 13, 2010, 05:09:38 PM
Hmm what if the  prestige class im looking at has two good saves do i chose one or the other to give the  half  point to or no?
you take the best of your two classes for that level. Just think of it like this after you have gotten 2 1/2 in a save it will either increase by 1/2 or 1/3 depending of if you have a good save or poor save for that level

Quote from: Primarch on December 13, 2010, 05:11:15 PM
If we're taking a template that adds a level adjustment, does that affect both or just one class?
Just one

Everyone:
I don't require you to have any background history for your character, but I would like to know things like their wants and desires, or your wants and desires for your character. It will help me steer the story in the right direction.

NicciKotor

Yeah half way through making that I remember how I get to add 1.5 times my str to dmg if I am using a one handed weapon with two hands. I'll fix things around later.
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ulthakptah

Quote from: NicciKotor on December 13, 2010, 05:37:41 PM
Yeah half way through making that I remember how I get to add 1.5 times my str to dmg if I am using a one handed weapon with two hands. I'll fix things around later.
Just notice this your missing an alignment

NicciKotor

Yeah I make my alignment when I post. This sort of character isn't reliant on alignment class restrictions, so no big loss. I just need to feel out which personality I want to use when things start up, and I go from there.
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NicciKotor

QuoteEveryone:
I don't require you to have any background history for your character, but I would like to know things like their wants and desires, or your wants and desires for your character. It will help me steer the story in the right direction.

Going to make her a fun loving CG arcane caster. Out in the world for the hell of it, looking for treasure and sexual conquest. Very much enjoys an exciting romp with other girls, the more naughty the better, and likes her men to be assertive and not cringe from her mightly power.

Gonna have to find a new picture though, that one is just too mean.
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Crovonovin

I might be interested in this sort of thing.  Gestalt is when you take two class levels per level up, correct?

Have you decided between rolling for stats or a point buy system?

And while I'm peppering you with questions anyway, do you already have an idea of what you want to accomplish with this game in terms of plot?  I'm a bit leery about games with too many vagaries about them, particularly when the characters involved will be quite a step above the usual adventurer progression.

NicciKotor

#25
Gestalt games are hilarious, and this is coming from myself that ran a live gestalt game. Having the DM being vague about what is going to happen only adds to the suspense, and I just love it when DMs keep everything close to their chests.


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Crovonovin

I suppose what I mean to say is that some hints might help with the creation of a character.  Without really knowing the state of the world we're to be playing in, it can be a bit difficult to give a race, class, or individual any real meaningful context.

Then there are the little mechanical things, such as whether certain enemy types will ever make an appearance.  There are a few classes in the Book of Vile Darkness, for example, that deal with slaying and combating Aberrations, which becomes rather useless if the campaign never encounters any.  Of course, that could simply raise some interesting moments of its own--how will a warrior dedicated to hunting a single type of foe adapt to being faced with ones he has no experience with?

A bit of perspective might make things easier, is all.

NicciKotor

Those sorts of questions are best asked via private message. It would only be proper to want to know of certain enemy types will at least make a appearance. I just like to make characters that can appear anywhere, and that helps the DM start off more easily.
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Crovonovin

Fair enough.  Ultha, if you could shoot me a message with any pertinent details that you're willing to share I would be profoundly appreciative.

However, I feel a basic outline of the setting would be important for everyone to know, so at the very least we know which races or classes are liable to simply be run out of town and adjust or prepare accordingly.  Context is very important for every game, and while generalized characters that are versatile enough to fit into any storytelling niche can be useful, wanting to build a character out from the foundation that the setting provides is equally valid.

NicciKotor

Almost forgot my picture again. I have well over 30 of just this one katana wielding girl.



Muwhahahaha.
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ulthakptah

Quote from: Shihong on December 13, 2010, 09:50:18 PM
I might be interested in this sort of thing.  Gestalt is when you take two class levels per level up, correct?

Have you decided between rolling for stats or a point buy system?

And while I'm peppering you with questions anyway, do you already have an idea of what you want to accomplish with this game in terms of plot?  I'm a bit leery about games with too many vagaries about them, particularly when the characters involved will be quite a step above the usual adventurer progression.
Gestalt is more like you take the best parts of two classes when you level up. you don't get like 2 base attack each level if you went fighter/barbarian just the better which in this case is 1. I should have bee more clear about stats. It's you choice individually some players can roll other can use the point buy. they both are about the same in power it's just rolling is more fun and make it more random.

Quote from: Shihong on December 13, 2010, 10:32:26 PM
I suppose what I mean to say is that some hints might help with the creation of a character.  Without really knowing the state of the world we're to be playing in, it can be a bit difficult to give a race, class, or individual any real meaningful context.

Then there are the little mechanical things, such as whether certain enemy types will ever make an appearance.  There are a few classes in the Book of Vile Darkness, for example, that deal with slaying and combating Aberrations, which becomes rather useless if the campaign never encounters any.  Of course, that could simply raise some interesting moments of its own--how will a warrior dedicated to hunting a single type of foe adapt to being faced with ones he has no experience with?

A bit of perspective might make things easier, is all.
Ah, context of the world was cover slightly. Basically what I was trying to say is everything exists. Somethings might be localized to certain areas or planes, but nothing is really that out of the ordinary. Example: say your a changeling which is from the Eberron setting. An area in the material plane has the setting of Eberron, but we might not start there. However people in other areas still know what changelings are. A dialogue from a NPC about you being a changeling might go something like this "Ah, so your a changeling. We don't get many of those around here... I think, it's hard to tell with them changing their faces and whatnot."

As for what type of monster to expect I'm not telling, so expect everything :P

NicciKotor

Geez, I am still the only one with a character up? Where is everyone?

Also more Julia!

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ulthakptah

#32
Quote from: Shihong on December 13, 2010, 10:42:22 PM
Fair enough.  Ultha, if you could shoot me a message with any pertinent details that you're willing to share I would be profoundly appreciative.

However, I feel a basic outline of the setting would be important for everyone to know, so at the very least we know which races or classes are liable to simply be run out of town and adjust or prepare accordingly.  Context is very important for every game, and while generalized characters that are versatile enough to fit into any storytelling niche can be useful, wanting to build a character out from the foundation that the setting provides is equally valid.
Being run out of town depends on what and where you are. Most people will be wary of monster races, but you won't get run out of a town for that. The only time I see a player being excluded from a town for only his race/class is if that town is made up of a race that has a particular problem with them. Like trying to enter a Illumain cabal as a Githyanki

Edit:I thought of a better way of expressing my thoughts...
MAKE WHATEVER THE HELL YOU WANT! THINGS WILL WORKOUT FINE!! TRUST ME!!!

Crovonovin

So what you're saying is that the world itself is essentially a gestalt as well, of all the various D&D realms?  Alright, I can work with that.

Now how about plot?  Obviously I'm not asking you what the plot is, but knowing that the DM has some sort of plan beyond meeting up in a tavern and winging it from there is generally reassuring.  A sandbox game is good in theory, but as online campaigns already have a sad reputation of not getting off the ground I'm afraid that it might just fizzle out before it gets a chance to pick up steam.

NicciKotor

Which is why you over party at the start, since there will be people who will never show up or be terrible. Best to weed out the silly people at first and get down to the lean after a few pages.

Also this:


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ulthakptah

Quote from: Shihong on December 13, 2010, 10:58:52 PM
So what you're saying is that the world itself is essentially a gestalt as well, of all the various D&D realms?  Alright, I can work with that.

Now how about plot?  Obviously I'm not asking you what the plot is, but knowing that the DM has some sort of plan beyond meeting up in a tavern and winging it from there is generally reassuring.  A sandbox game is good in theory, but as online campaigns already have a sad reputation of not getting off the ground I'm afraid that it might just fizzle out before it gets a chance to pick up steam.
Fine here the first plot hook:
Targas is a small sea town but plays an important role in importing exotic goods from the east. As it's the only place for a harbor on this side of the continent. Most of the east coast is high cliffs, or cut off by mountains. Through the Targas' port was the safest was to import from the east, or it was. There used to be safe travels through a forest that laid between two mountain ranges. But as of late strange monsters have been appearing in these woods cutting off trade and travel.

Crovonovin

Excellent!  I can definitely do something with that.  I'll get back to you in private about my character once I cook something up.

NicciKotor

#37
Quote from: Shihong on December 13, 2010, 11:19:45 PM
Excellent!  I can definitely do something with that.  I'll get back to you in private about my character once I cook something up.

Faster man, faster! You know that I got the double arcane caster all well and done. If things need killing I can get that done super fast.

Whee!



(hint: She doesn't wear any panties.)
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ulthakptah

Quote from: NicciKotor on December 13, 2010, 11:22:37 PM
(hint: She doesn't wear any panties.)
Important game changing information there

Primarch


NicciKotor

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ulthakptah

Quote from: NicciKotor on December 14, 2010, 03:28:34 PM
Ewww, a smelly dwarf!
A bit racist wouldn't you say? Not all dwarfs are smelly, though being a saint of Kord so he probably smells like he just worked up a sweat from wrestling five bears while chugging a keg of ale.

NicciKotor

Quote from: ulthakptah on December 14, 2010, 03:52:47 PM
A bit racist wouldn't you say? Not all dwarfs are smelly, though being a saint of Kord so he probably smells like he just worked up a sweat from wrestling five bears while chugging a keg of ale.

At the same time.
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Primarch

Quote from: NicciKotor on December 14, 2010, 03:28:34 PM
Ewww, a smelly dwarf!

You're just jealous that your character, with her measly constitution, couldn't possibly last as long in the sack as St. Codin. :P

Crovonovin

Out of sheer curiosity, how large would you say a Gargantuan weapon is?

NicciKotor

Quote from: Primarch on December 14, 2010, 06:32:47 PM
You're just jealous that your character, with her measly constitution, couldn't possibly last as long in the sack as St. Codin. :P

I wouldn't annoy her too much, she can one hit kill anyone in this party. Even you with your 71 hp. Can you even use your psionics while in rage? It is a neat gestalt combo, just not as hilarious as duskblade/wizard.
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ulthakptah

Quote from: Shihong on December 14, 2010, 07:48:49 PM
Out of sheer curiosity, how large would you say a Gargantuan weapon is?
It depends on the weapon, but usually when you increase the size of a weapon it gets X1.5 bigger. The book that goes over oversized weapons the best, in my opinion, is the Arms and Equipment Guide.

Mayna

Dwarves are awesome - never used in ERP enough I think :) 

ulthakptah

2/6 sheets are finished so far, but feel free to take your time. I'll just come up with more fun combat encounters while I wait. On an unrelated note, the Tarrasque is in the first monster manual, right?

NicciKotor

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Crovonovin

Quote from: ulthakptah on December 15, 2010, 12:38:27 AM
On an unrelated note, the Tarrasque is in the first monster manual, right?

If I didn't know any better, I'd say that sounded like a threat!

Oh well.  So long as you make it interesting.  XD

Crovonovin

#51
After much deliberation, checking and rechecking of books, finagling around with possible builds and skills, I think I've finally settled on a character concept that should prove quite fun!

Berma the Heavyhanded

Mostly fighter, with a few other surprises thrown in.   ;)

Primarch


Primarch

By the way, are we allowed use stuff from the Mongoose "Quintessential" books?

ulthakptah

Quote from: Primarch on December 15, 2010, 04:53:13 PM
By the way, are we allowed use stuff from the Mongoose "Quintessential" books?
I've read a few things in there not very balanced, so I would prefer that you didn't.

Primarch

Quote from: ulthakptah on December 15, 2010, 04:58:17 PM
I've read a few things in there not very balanced, so I would prefer that you didn't.

Yes...some of the stuff can be quite imbalanced, especially the Quintessential Samurai, very imbalanced indeed.

lorcan

Im almost finished with mine.

NicciKotor

Geez, I had to do a double arcane caster, and I was still faster at making her then everyone else. You cannot get anymore complicated then double arcane! You saw my spell list, its two pages long!
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lorcan

Well for me i started this character creation process on a duty week.

Primarch

Yeah, I'm in a project heavy college course at the end of my semester. :/

Mayna

I have no idea what I'm doing (or what to make so it's a little slow here) :)

NicciKotor

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PhantomPistoleer

Aw, man.  Please tell me that there's still room.  :k
Always seeking 5E games.
O/O

ulthakptah

"that there's still room.  :k" Anyway, yeah I said 4-8 and only 6 people in it so far. Be fast about your sheet though. There's a certain someone with a sharp sword loosing her patients...

NicciKotor

Quote from: ulthakptah on December 16, 2010, 12:09:23 AM
"that there's still room.  :k" Anyway, yeah I said 4-8 and only 6 people in it so far. Be fast about your sheet though. There's a certain someone with a sharp sword loosing her patients...

faster dammits!

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Primarch

Would you mind stopping with the pictures? There's like 9 pictures of your character up now and they're all in a separate post. Its practically spam at this point.

ulthakptah

Quote from: Primarch on December 16, 2010, 05:57:46 AM
Would you mind stopping with the pictures? There's like 9 pictures of your character up now and they're all in a separate post. Its practically spam at this point.
Does it even matter? This is the interest thread for the game. Once I post the ooc/character thread you won't need to look at this thread ever again. Also I don't have a problem with her posting multiple picture of her character. With seeing all those pictures, I now have a pretty good image of her character in mind, so it's a good thing.

Crovonovin

Just a slight suggestion:  Perhaps Nicci could edit the posts now that we've seen them and turn them into url links?  Not that the pictures aren't nice to look at, but they do tend to clutter things just a bit.

Primarch

#68
Well I have to look at the thread now, and I think we all got a good idea what she looked like 5 pictures ago. I'm not asking anyone to stop posting at all, but remaining images can be put up as links so if people want to see they can just click the link. Anyone still interested can still see the pics, and the rest of us don't have to see additional images of the same character every couple of posts.

Edit: Precisely as Shihong says. Nicci, this isn't supposed to be an attack on your or anything, I'm excited to finally get to start into a D&D rp with you (we're still waiting on FF's game to start :P)) but all the images are just getting to be a bit much.

NicciKotor

I'm just bored and waiting for something to happen. I also like to share when I can, nothing wrong with that now is there? Also it is just good fun to tease people with individual pics when I can just do this:

http://img9.imageshack.us/gal.php?g=f506825b40306c3e7e2b27c.jpg
Turn on and off thread: https://elliquiy.com/forums/index.php?topic=69638.0

Give me toys and anime figures and I'll let you spank me as often as you want!

Discord: NicciKotor#8672

Tumblr page: https://www.tumblr.com/blog/freyathemagicalfoxy

ulthakptah

Alright no more waiting. I've posted the other threads and you can start. Just don't go off and run into the forest yet, and keep the OCC chit-chat in here until people get their sheets posted. I want all the sheets to be on the first page.

Intrest thread
In character thread
Sheets/OOC thread

ulthakptah

Hey as DM I will make some of your rolls in secret it's just more fun that way. Example if someone is lying to you I will roll their bluff against your sense motive and only mention it if you win. This okay with everyone?

Primarch

Makes perfect sense. Will you be handling all rolls? We just call what we want to do and supply what our modifiers are and leave the actual roll to you?

ulthakptah

I probably will but if you know that your making the roll you can, like when your attacking, or identifying a spell that was cast

inflatetress


Crovonovin

By the way Ultha, that was me making a Listen check to hear Layla struggling for help, if you're rolling things behind the scenes.

Pretty in Pink

Hey, anyone want a Tibbit Battledancer/Scout?  Is there still room?
[FLOATLEFT][/FLOATLEFT]O.O ~{=}~ Ideas ~{=}~ A&A[FLOATRIGHT][/FLOATRIGHT]

I've taken the Oath of the Drake for Group RP

ulthakptah

#77
Yes still lots of room especially with a few of my players going missing.

Edit: there's no more healer, so if anyone wants to make a healer of some sort that would be good.

Pretty in Pink

Okay.  I'll go ahead and take the Cleric then.  Something Cleric/Warmage.
[FLOATLEFT][/FLOATLEFT]O.O ~{=}~ Ideas ~{=}~ A&A[FLOATRIGHT][/FLOATRIGHT]

I've taken the Oath of the Drake for Group RP

ulthakptah

You don't have to. I was just saying that for in anyone else that wants to join. Make your Tibbit Battledancer/Scout like you want to.

Pretty in Pink

#80
Either way, okiedokie.  One melee combat movement machine, coming up.

EDIT:  Okay.  Slight change of plans.  Hope you guys don't have a rogue.  Heading over to post her into the character thread, but here she is!

Maylea
Female Chaotic Good Tibbit Gestalt Scout/Rogue, Level 6, Init +12, HP 66/66, Speed 30
AC 17, Touch 17, Flat-footed 12, Fort +5, Ref +12, Will +5, Base Attack Bonus 4   
Flaming +1 Flaming Dagger +11/+6 (1d3 + 1d6 + 2 +1, 19-20/x2)
Composite +2 Str, Frost +1 Frost Shortbow (40 Arrows) +11/+6 (1d4 + 1d6 + 2 + 1, 20/x3)
  Bracers of Armor (+5 Dex, +1 Size, +1 Deflect)
Abilities Str 14, Dex 20, Con 16, Int 17, Wis 17, Cha 16
Condition None
FEATS:
Lightning Reflexes
Weapon Finesse
Quick Reconnoiter (+2 init, spot and listen as free actions)
[FLOATLEFT][/FLOATLEFT]O.O ~{=}~ Ideas ~{=}~ A&A[FLOATRIGHT][/FLOATRIGHT]

I've taken the Oath of the Drake for Group RP

Zaer Darkwail

Well, if there are players missing I could make char myself also. But question; do you approve ir disapprove book of nine swords or weapons of legacy?

Xillen

Which characters are still there and which have gone missing?

I could roll up a Gestalt character.

ulthakptah

#83
A healer and a fighter type went missing, and we gained a fighter and a rogue type. Other than that there is a Wizard/Duskblade, Barbarian/Psion, and a Bard/Rogue. Also in the original thread I said any published by wizards is fine, just so you know Glyphstone just made a Knight/Crusader .

Xillen

A heald and a fighter type, ehh...

What about a Cavalier 6/Cloistered Cleric 6?

ulthakptah

Sounds great how fast can you make your sheet, and do you think you can post at least once a day?

Xillen

#86
During weekdays I can post daily. I can't guarantee the same during all weekends.

I got a raid in a bit. I doubt I can fix my character before then, but I could fix it after.

What alignment are you looking for?

Is there a sumup for character generation rules?

ulthakptah

alignment, don't care just remember that the world will react negatively to evil and illegal actions.

Anyway, Level 6 gestalt, stat gen roll 7d10 and drop the lowest then add 8 to each roll, or 36 point buy players choice.

Xillen

#88
7d10, drop the lowest, add 8? That would give me scores in the 40-50 range. I must understand you wrong.

Edit: NM, it's 7 times 1d10+8, and then drop the lowest, providing me with scores ranging from 9-18, netting me an average of 14.5.

I think I'll go with that and see what I end up with.



Roll ID   Owner ID   Time Rolled   Roll Summary
21463   Xillen   2011-01-10 11:08:27   At 2011-01-10 11:08:27, Xillen (uid: 1202) rolls: 1d10a8 Result: 13
21462   Xillen   2011-01-10 11:08:24   At 2011-01-10 11:08:24, Xillen (uid: 1202) rolls: 1d10a8 Result: 9
21461   Xillen   2011-01-10 11:08:20   At 2011-01-10 11:08:20, Xillen (uid: 1202) rolls: 1d10a8 Result: 18
21460   Xillen   2011-01-10 11:08:17   At 2011-01-10 11:08:17, Xillen (uid: 1202) rolls: 1d10a8 Result: 15
21459   Xillen   2011-01-10 11:08:13   At 2011-01-10 11:08:13, Xillen (uid: 1202) rolls: 1d10a8 Result: 13
21458   Xillen   2011-01-10 11:08:10   At 2011-01-10 11:08:10, Xillen (uid: 1202) rolls: 1d10a8 Result: 12
21457   Xillen   2011-01-10 11:08:04   At 2011-01-10 11:08:04, Xillen (uid: 1202) rolls: 1d10a8 Result: 15

So 18, 15, 15, 13, 13, 12, probably knocking a 15 to 16 at level 4.

Isengrad

One question, will you allow psionics and dragon magazine? cause I have a mental armory i would like to bring into the game.. and gastalt means he can bring a lot more to the table.

original artwork by karabiner

Zaer Darkwail

Quote from: ulthakptah on January 10, 2011, 10:14:38 AM
A healer and a fighter type went missing, and we gained a fighter and a rogue type. Other than that there is a Wizard/Duskblade, Barbarian/Psion, and a Bard/Rogue. Also in the original thread I said any published by wizards is fine, just so you know Glyphstone just made a Knight/Crusader .

Oh damn! That was exact concept I had in mind! A ultimate figther tank :P.

Also as Xillen is making the cleric it makes now 5 party members rigth? So far it seems folks are quite melee heavy and one is devoted arcanist, other is cleric, one use psionics and bard is kinda weird mix but has all scoundrel factored in thanks rogue side.

I roll stats and see what I could make up for 'wild card';

At 2011-01-10 11:19:32, Zaer Darkwail (uid: 14) rolls: 1d10a+8 Result: 9
At 2011-01-10 11:19:19, Zaer Darkwail (uid: 14) rolls: 1d10a+8 Result: 14
At 2011-01-10 11:19:10, Zaer Darkwail (uid: 14) rolls: 1d10a+8 Result: 13
At 2011-01-10 11:18:57, Zaer Darkwail (uid: 14) rolls: 1d10a+8 Result: 17
At 2011-01-10 11:18:47, Zaer Darkwail (uid: 14) rolls: 1d10a+8 Result: 15
At 2011-01-10 11:18:38, Zaer Darkwail (uid: 14) rolls: 1d10a+8 Result: 15
At 2011-01-10 11:18:28, Zaer Darkwail (uid: 14) rolls: 1d10a+8 Result: 9
At 2011-01-10 11:17:53, Zaer Darkwail (uid: 14) rolls: 1d10a+8 Result: 12

So, stat range is (when lowest dropped off); 17, 15, 15, 14, 13 and 12.

Now, would GM be okay if I make a fey'ri (faerun specific 'tiefling elf' subrace) ranger/arcane archer sorcerer? As specifics I want use pathfinder class featured arcane archer instead core one, as it's more balanced and overall better without being too OP I think. Link to it; http://www.d20pfsrd.com/classes/prestige-classes/arcane-archer .

Also additional; plan use races of wild elven ranger sublevels instead normal ranger levels. Mostly to get a cooshie (pic from one; http://s996.photobucket.com/albums/af84/Kazzaroth_photos/Game%20pics%20one/?action=view&current=ElvenHoundbyLarryMacDougall.jpg&newest=1 ). A magical beast which is actually just big strong dog with little extra traits to make excelent runner and some elf alike qualities.

Anycase build would be;
Sorcerer 5/Arcane Archer 2
Ranger 5/fey'ri template+2

ulthakptah

Zaer, your race, substitution levels, and cooshie are fine. As for the pathfinder if you want to switch the Enhance arrows version from 3.5 to pathfinder I'm fine with that, but you won't be getting the extra Spells per Day.

Zaer Darkwail

Can I ask reason why you do not allow the spells cast per day increase with the PrC? It has unformula structure; it gives only +7 more CL in 10 levels. But if your not okay give full BAB progressing PrC almost full CL progressing how sounds if we change it so you progress in each pairless level in the PrC? Meaning +5 total CL progress. So far as I know all classes which ask specific CL also give progress in splatbooks and such. Or plain own spellcasting progression with own lists and such.

Anycase reason why I liked Pathfinder version is because it takes into account that in single classed progress (non-gestalt) by the time you qualify you do not know much at all area effect spells besides 1lvl ones. So for 10 levels the only spell what arcane archer would use would be obscuring mist and burning hands? Not much for 'legendary' archer if asking me consider most rest special stuff is limited by daily stuff. With 'half CL' progress you can eventually reach to cast some more better area spells (like fireballs or fiery burst if take other sources). Ofc in benefit for gestalt I can take 5 levels of sorc before entering the PrC so I can send fireball through my bow on target. Why? Well, if you want fireball inside a stronghold with locked doors and windows but you see target with clairvoyance then imbue arrow fireball with phase arrow is very nice way blast people up inside buildings......

Anycase waiting your reply regarding reduced CL, consider this is gestalt at all so the present CL may be bit too much. But if you disagree then I could take sorc levels along with arcane archer then to get needed caster level to launch spells (just instead knowing spells as 6 lvl sorc I know them 5 lvl instead in start until I get level).

ulthakptah

Yeah, basically the added spells per day makes the class too much for gestalt, but you can still take levels of sorcerer with arcane archer.

Zaer Darkwail

Ok, just loose bit in ranger class features then. Anyways make charsheet asap once done with daily stuff in WoW.

Xillen

#95
Hmm, I didn't realize there was already a Crusader. I'll switch to Paladin/Cloistered Cleric of Pelor.

Quote from: Primarch on December 13, 2010, 05:11:15 PMIf we're taking a template that adds a level adjustment, does that affect both or just one class?

Quote from: ulthakptah on December 13, 2010, 05:23:10 PMJust one

Make that an Aasimar Paladin/Cloistered Cleric of Pelor

ulthakptah

Quote from: Xillen on January 10, 2011, 03:47:43 PM
Hmm, I didn't realize there was already a Crusader. I'll switch to Paladin/Cloistered Cleric of Pelor.

Make that an Aasimar Paladin/Cloistered Cleric of Pelor
cool

Zaer Darkwail

Here is my char;

http://www.myth-weavers.com/sheetview.php?sheetid=239226

As side notes; I know I am slightly over 13K budjet for 6th level char, but I beg little leeway as a lot cash sinked to my arrows and I do not want waste them so I got quiver of ehlonna keep my precious arrows recoverable. But if you do not approve I could get rid of the quiver and buy some potions (or reduce my armor enchant by one and suffer 10% spellcasting failure). Second sorcerer class from core book is very dread barren empty for features. So if you allow I picked sorcerer from Pathfinder, with abyssal bloodline (suitable for fey'ri sorcerer have that bloodline). But if not I will edit my charsheet but ask would you okay house rule sorcerers get at least eschew materials as bonus feat in first level? It makes much sense with their class anyways.

Link for pathfinder sorcerer; http://www.d20pfsrd.com/classes/core-classes/sorcerer
Link for abyssal bloodline for sorcerer; http://www.d20pfsrd.com/classes/core-classes/sorcerer/bloodlines/bloodlines-from-paizo/abyssal

ulthakptah



Xillen

#100
Quote from: ulthakptah on December 13, 2010, 03:36:47 PM
If your interested you could do the flaw thing on page 91 of unearthed arcana for an extra feat, and If you really need more feats we could do feats like pathfinder so it's at every two levels instead of three.

I guess Flaws like Murky-Eyed or Shaky would not be permitted for a Melee oriented character?

Also, I'm going for Paladin6/Cloistered Cleric 5 due to the level adjustment. Would that mean I have to use Paladin as the class that gives 4x skills at level 1?

ulthakptah

Quote from: Zaer Darkwail on January 10, 2011, 04:32:41 PM
Exactly 924. Almost 14K.
Quote from: Xillen on January 10, 2011, 04:34:12 PM
I guess Flaws like Murky-Eyed or Shaky would not be permitted for a Melee oriented character?
both are fine. what's 1k, I gave one of the player (who left) a +5 manual of gainful exercise for Christmas, and isn't it natural for a person bad at ranged combat to fight up close?

Xillen

Shaky it is then.

Also, I'm going for Paladin6/Cloistered Cleric 5 due to the level adjustment. Would that mean I have to use Paladin as the class that gives 4x skills at level 1?

ulthakptah

Quote from: Xillen on January 10, 2011, 04:39:50 PM
Shaky it is then.

Also, I'm going for Paladin6/Cloistered Cleric 5 due to the level adjustment. Would that mean I have to use Paladin as the class that gives 4x skills at level 1?
yes that is exactly what it means.

Zaer Darkwail

Well, he asked about the flaw because some GM's rule example any flaws which reduce attack rolls in ranged and close combat for casters example. As they do not feel much of flaws at all for casters while for people who use those rolls more often they would be.

Anycase posted my char already in OOC section of your game so tell me when I enter in if my charsheet/background is okay.

ulthakptah

Quote from: Zaer Darkwail on January 10, 2011, 04:41:34 PM
Well, he asked about the flaw because some GM's rule example any flaws which reduce attack rolls in ranged and close combat for casters example. As they do not feel much of flaws at all for casters while for people who use those rolls more often they would be.

Anycase posted my char already in OOC section of your game so tell me when I enter in if my charsheet/background is okay.
You're fine I'll have all the new people come together on a boat that came in this game day.

Xillen

How does Turn Undead work when both my classes have it? I guess since I have it as a Cloistered Cleric, I do not get it as a Paladin as well?

ulthakptah

Quote from: Xillen on January 10, 2011, 04:55:30 PM
How does Turn Undead work when both my classes have it? I guess since I have it as a Cloistered Cleric, I do not get it as a Paladin as well?
yep

Zaer Darkwail

Quote from: ulthakptah on January 10, 2011, 04:46:28 PM
You're fine I'll have all the new people come together on a boat that came in this game day.

Ahaa, okay. Give note when you make such entrance post.

Xillen

Hmm, just checked. I thought Going Aasimar would be cheap, but I lose:

1 bonus feat
25 skill points
1 cleric caster level

Oh well, it befits the character :)

Xillen

Would the following work? I need to check on the OOC and perhaps the IC thread for background, and I gotta find an image that fits him.

Player: Xillen
Name: Candalor Sunspeaker
Gender: Male
Race: Aasimar

Class: Paladin/Cloistered Cleric
Level: 6/5
Alignment: Lawful Good
Patron Deity: Pelor

Age: 28
Length: 1m91 / 6'4"
Weight: 122kg / 268lb
Skin: Golden
Hair: Blonde
Eyes: Gold

Background:
####

Appearance:
####

Strength: 18 (+4), 20 (+5) with Gauntlets
Dexterity: 13 (+1)
Constitution: 15 (+2)
Intelligence: 12 (+1)
Wisdom: 17 (+3)
Charisma: 18 (+4), 20 (+5) with Cloak

Size: Medium
Movement: 20 ft
Hit Points: 50
Initiative: +1 (+1 dex)

Armor Class: 26 (10 +9 armor +6 shield +1 dex)
Touch Armor Class: 11 (10 +1 dex)
Flat-footed Armor Class: 25 (10 +9 armor +6 shield)

Fort Save: +12 (+5 base +2 con +5 misc)
Ref Save: +8 (+2 base +1 dex +5 misc)
will Save: +12 (+4 base +3 wis +5 misc)

Base Attack Bonus: +6/+1
Grapple: +11/+6 (+6/+1 bab +5 str)
Melee Attacks: +11/+6 (+6/+1 bab +5 str)
Ranged Attacks: +5/+0 (+6/+1 bab +1 dex -2 misc)

Unarmed:
Attacks: +11/+6 (+6/+1 bab +5 str)
Damage: 1d3 +5
Crit: 20/ x2

Masterwork Longsword with Tower Shield:
Attacks: +10/+5 (+6/+1 bab +5 str -1 misc)
Damage: 1d8 +5
Crit: 19-20/ x2

Masterwork Greatsword:
Attacks: +12/+7 (+6/+1 bab +5 str +1 misc)
Damage: 2d6 +7
Crit: 19-20/ x2

Ride 9
Handle Animal 5
Knowledge Religion 5
Diplomacy 9
Sense Motive 9
Heal 5

Skills: 47
Appraise: +1 (+1 int)
Balance: -13 (+1 dex -14 acp)
Bluff: +5 (+5 cha)
Climb: -9 (+5 str -14 acp)
Concentration: +2 (+2 con)
Craft (Other): +1 (+1 int)
Diplomacy: +18 (9 ranks +5 cha +4 misc)
Disguise: +5 (+5 cha)
Escape Artist: -13 (+1 dex -14 acp)
Forgery: +1 (+1 int)
Gather Information: +5 (+5 cha)
Handle Animal: +10 (5 ranks +5 cha)
Heal: +6 (5 ranks +3 wis)
Hide: -13 (+1 dex -14 acp)
Intimidate: +5 (+5 cha)
Jump: -9 (+5 str -14 acp)
Knowledge (Nobility and Royalty): +6 (5 ranks +1 int)
Knowledge (Religion): +6 (5 ranks +1 int)
Listen: +5 (+3 wis +2 misc)
Move Silently: -13 (+1 dex -14 acp)
Ride: +12 (9 ranks +1 dex +2 misc)
Search: +1 (+1 int)
Sense Motive: 12 (9 ranks +3 wis)
Spot: +5 (+3 wis +2 misc)
Survival: +3 (+3 wis)
Swim: -23 (+5 str -14 acp -14 acp)
Use Rope: +1 (+1 dex)

Languages: 3 (2 base +1 int)
Common
Celestial
Draconic

Feats:
Divine Armor
Divine Justice
Mounted Combat
Shaky
Shield Specialization

Racial Abilities:
+2 Wisdom, +2 Charisma (included above)
Outsider (native)
Darkvision: 60 feet
Daylight: 1/day
Acid Resistance: 5
Cold Resistance: 5
Electricity Resistance: 5
+2 Listen, +2 Spot (included above)
Level Adjustment: +1

Class Abilities:
Aura of Courage
Aura of Good
Detect Evil
Divine Grace (included above)
Divine Health
Knowledge Domain: Divination spells at +1 caster level
Lay on Hands: 30/day
Lore: +6
Remove Disease: 1/week
Smite Evil: 2/day
Special Mount
Strength Domain: +5 strength for 1 round 1/day
Sun Domain: Greater Turning 1/day
Turn Undead: 8/day, level 5, +7, 2d6+10 damage

1st Level Paladin Spells: (2 per day, DC 14)
* Bless: Allies gain +1 on attack rolls and +1 on saves against fear.
Bless Water: Makes holy water.
Bless Weapon: Weapon strikes true against evil foes.
Create Water: Creates 2 gallons/level of pure water.
Cure Light Wounds: Cures 1d8 damage +1/level (max +5).
Detect Poison: Detects poison in one creature or small object.
Detect Undead: Reveals undead within 60 ft.
Divine Favor: You gain +1 per three levels on attack and damage rolls.
Endure Elements: Exist comfortably in hot or cold environments.
Magic Weapon: Weapon gains +1 bonus.
Protection from Chaos/Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Read Magic: Read scrolls and spellbooks.
Resistance: Subject gains +1 on saving throws.
* Restoration, Lesser: Dispels magical ability penalty or repairs 1d4 ability damage.
Virtue: Subject gains 1 temporary hp.

0th Level Cloistered Cleric Spells: (5 per day, DC 13)
* Create Water: Creates 2 gallons/level of pure water.
Cure Minor Wounds: Cures 1 point of damage.
* Detect Magic: Detects spells and magic items within 60 ft.
Detect Poison: Detects poison in one creature or object.
Guidance: +1 on one attack roll, saving throw, or skill check.
Inflict Minor Wounds: Touch attack, 1 point of damage.
Light: Object shines like a torch.
Mending: Makes minor repairs on an object.
* Message: Whispered conversation at distance.
Purify Food and Drink: Purifies 1 cu. ft./level of food or water.
* Read Magic: Read scrolls and spellbooks.
Resistance: Subject gains +1 on saving throws.
Virtue: Subject gains 1 temporary hp.

1st Level Cloistered Cleric Spells: (4 per day, DC 14)
Bane: Enemies take -1 on attack rolls and saves against fear.
Bless: Allies gain +1 on attack rolls and saves against fear.
Bless Water M: Makes holy water.
Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.
Command: One subject obeys selected command for 1 round.
Comprehend Languages: You understand all spoken and written languages.
Cure Light Wounds: Cures 1d8 damage +1/level (max +5).
Curse Water M: Makes unholy water.
Deathwatch: Reveals how near death subjects within 30 ft. are.
Detect Chaos/Evil/Good/Law: Reveals creatures, spells, or objects of selected alignment.
Detect Undead: Reveals undead within 60 ft.
* Divine Favor: You gain +1 per three levels on attack and damage rolls.
Doom: One subject takes -2 on attack rolls, saves, and checks.
Endure Elements: Exist comfortably in hot or cold environments.
Entropic Shield: Ranged attacks against you have 20% miss chance.
Erase: Mundane or magical writing vanishes.
Hide from Undead: Undead can’t perceive one subject/level.
* Identify: Determines properties of magic item.
Inflict Light Wounds: Touch deals 1d8 damage +1/level (max +5).
Magic Stone: Three stones gain +1 on attack, deal 1d6 +1 damage.
Magic Weapon: Weapon gains +1 bonus.
Obscuring Mist: Fog surrounds you.
Protection from Chaos/Evil/Good/Law: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
* Remove Fear: Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.
Sanctuary: Opponents can’t attack you, and you can’t attack.
* Shield of Faith: Aura grants +2 or higher deflection bonus.
Summon Monster I: Calls extraplanar creature to fight for you.
Unseen Servant: Invisible force obeys your commands.

1st Level Cloistered Cleric Domain Spells: (1 per day, DC 14)
Detect Secret Doors: Reveals hidden doors within 60 ft.
Endure Elements: Exist comfortably in hot or cold environments.
* Enlarge Person: Humanoid creature doubles in size.

2nd Level Cloistered Cleric Spells: (3 per day, DC 15)
Aid: +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).
Align Weapon: Weapon becomes good, evil, lawful, or chaotic.
Augury M F: Learns whether an action will be good or bad.
Bear’s Endurance: Subject gains +4 to Con for 1 min./level.
Bull’s Strength: Subject gains +4 to Str for 1 min./level.
Calm Emotions: Calms creatures, negating emotion effects.
Consecrate M: Fills area with positive energy, making undead weaker.
Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10).
Darkness: 20-ft. radius of supernatural shadow.
Death Knell: Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 level.
Delay Poison: Stops poison from harming subject for 1 hour/level.
Desecrate M: Fills area with negative energy, making undead stronger.
Eagle’s Splendor: Subject gains +4 to Cha for 1 min./level.
Enthrall: Captivates all within 100 ft. + 10 ft./level.
Find Traps: Notice traps as a rogue does.
Fox’s Cunning: Subject gains +4 Int for 1 min./level.
Gentle Repose: Preserves one corpse.
Hold Person: Paralyzes one humanoid for 1 round/level.
Inflict Moderate Wounds: Touch attack, 2d8 damage +1/level (max +10).
Make Whole: Repairs an object.
Owl’s Wisdom: Subject gains +4 to Wis for 1 min./level.
* Remove Paralysis: Frees one or more creatures from paralysis or slow effect.
Resist Energy: Ignores 10 (or more) points of damage/attack from specified energy type.
* Restoration, Lesser: Dispels magical ability penalty or repairs 1d4 ability damage.
Shatter: Sonic vibration damages objects or crystalline creatures.
Shield Other F: You take half of subject’s damage.
Silence: Negates sound in 20-ft. radius.
Sound Burst: Deals 1d8 sonic damage to subjects; may stun them.
Spiritual Weapon: Magic weapon attacks on its own.
Status: Monitors condition, position of allies.
Summon Monster II: Calls extraplanar creature to fight for you.
Undetectable Alignment: Conceals alignment for 24 hours.
* Zone of Truth: Subjects within range cannot lie.

2nd Level Cloistered Cleric Domain Spells: (1 per day, DC 15)
* Bull’s Strength: Subject gains +4 to Str for 1 min./level.
Detect Thoughts: Allows “listening” to surface thoughts.
Heat Metal: Make metal so hot it damages those who touch it.

3rd Level Cloistered Cleric Spells: (2 per day, DC 16)
Animate Dead M: Creates undead skeletons and zombies.
Bestow Curse: -6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action.
Blindness/Deafness: Makes subject blinded or deafened.
Contagion: Infects subject with chosen disease.
Continual Flame M: Makes a permanent, heatless torch.
* Create Food and Water: Feeds three humans (or one horse)/level.
Cure Serious Wounds: Cures 3d8 damage +1/level (max +15).
Daylight: 60-ft. radius of bright light.
Deeper Darkness: Object sheds supernatural shadow in 60-ft. radius.
Dispel Magic: Cancels spells and magical effects.
Glyph of Warding M: Inscription harms those who pass it.
Helping Hand: Ghostly hand leads subject to you.
Illusory Script M: Only intended reader can decipher.
Inflict Serious Wounds: Touch attack, 3d8 damage +1/level (max +15).
Invisibility Purge: Dispels invisibility within 5 ft./level.
Locate Object: Senses direction toward object (specific or type).
Magic Circle against Chaos/Evil/Good/Law: As protection spells, but 10-ft. radius and 10 min./level.
Magic Vestment: Armor or shield gains +1 enhancement per four levels.
Meld into Stone: You and your gear merge with stone.
Obscure Object: Masks object against scrying.
Prayer: Allies +1 bonus on most rolls, enemies -1 penalty.
Protection from Energy: Absorb 12 points/level of damage from one kind of energy.
Remove Blindness/Deafness: Cures normal or magical conditions.
Remove Curse: Frees object or person from curse.
Remove Disease: Cures all diseases affecting subject.
Searing Light: Ray deals 1d8/two levels damage, more against undead.
Secret Page: Changes one page to hide its real content.
Speak with Dead: Corpse answers one question/two levels.
Stone Shape: Sculpts stone into any shape.
Summon Monster III: Calls extraplanar creature to fight for you.
* Tongues: Speak any language.
Water Breathing: Subjects can breathe underwater.
Water Walk: Subject treads on water as if solid.
Wind Wall: Deflects arrows, smaller creatures, and gases.

3rd Level Cloistered Cleric Domain Spells: (1 per day, DC 16)
Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level.
Magic Vestment: Armor or shield gains +1 enhancement per four levels.
* Searing Light: Ray deals 1d8/two levels, more against undead.

Money: 31 gold, 8 silver, 8 copper
Weight Allowance: 133 light, 266 medium, 400 heavy, 800 lift, 2000 push/drag

Gear: 146lb
Explorer's Outfit
Silver Holy Symbol (25gp, 1lb)
Spell Component Pouch (5gp, 2lb
Cloak of Charisma +2 (4000gp, 2lb)
Gauntlets of Ogre Power +2 (4000gp, 4lb)
Full Plate +1 (2650gp, 50lb)
Tower Shield +1 (1180gp, 45lb)
Masterwork Longsword (315gp, 4lb)
Masterword Greatsword (350gp, 8lb)

Backpack (2gp, 2lb)
Bedroll (1sp, 5lb)
Silk Rope (10gp, 5lb)
Trail Rations x3 (15sp, 3lb)
Waterskin x3 (3gp, 12lb)
Whetstone (2xp, 1lb)
Winter Blanket (5sp, 3lb)

Morninglight, Heavy Warhorse

Size/Type: Large Animal
Hit Dice: 6d8+18 (45 hp)
Initiative: +1
Speed: 50 ft. (10 squares)
Armor Class: 22 (-1 size, +1 Dex, +8 natural, +4 armor), touch 10, flat-footed 21
Base Attack/Grapple: +4/+12
Attack: Hoof +8 melee (1d6+4)
Full Attack: 2 hooves +8 melee (1d6+4) and bite +3 melee (1d4+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision, scent, empathic link, improved evasion, share spells, share saving throws
Saves: Fort +8, Ref +6, Will +5
Abilities: Str 19, Dex 13, Con 17, Int 2, Wis 13, Cha 6
Skills: Listen +6, Spot +5
Feats: Endurance, Run, Weapon Focus: Natural Weapons

Bit and Bridle (2gp, 1lb)
Chain Shirt, Barding (400gp, 50lb)
Military Saddle (20gp, 30lb)
Saddlebags (4gp, 8lb)

avorae

Hey i was wondering if there is still room in this game as i would be interested in joining.
Life is a hard game but the rewards are sweet if you know where to look.

ulthakptah

Xillen: Everything looks good

avorae: there's 7 players right now I don't really want to overload the game, but next time a bunch of my players just disappear and need replaced I'll let you know. Which happens too often for some reason.