House Of X (RPG) Interest check for 2020

Started by VoluptuousVixen, December 27, 2019, 05:18:26 PM

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VoluptuousVixen

HOUSE OF X [RPG]

                                                   

Information:

1. This game will be focussing on the Island of Krakoka *The House of Xavier.* But Also the Marvel world at Large.

2. The game is set in its own continuity with its own timeline in place. But loosely off the comic books.

3. "Homebreweds" are allowed for potential New Mutants.

4. Jean Grey, is all allowed but not poessing godlike powers i.e the Phoenix force, no "Mary Sues".

5. Characters ages and backstory's willy varies but no character under the age of 16.

6. Each member will be required to submit a written audition piece for the game for each character. 

7. Just because a canon character was in a relationship in the comics doesn't mean your PC was.  It's up to the individual players. Its a New Day

8. This is not a sex focused game but rather a story focussed game. However it still will feature scenes when they occur.

9.  GM ran plots and allow for character/player developed plots as well, who are encouraged to make suggested plotlines.

10. The game is "sandbox" in style.

                                                                 
~~~~~~~~~~~~~~~~~~~~~~~~~~

This is a freeform game, so fight scenes shall be discussed and planned with GM approval. I.E the outcome of a fight as we are not using a Dice system to determine such factors within the story. In many superhero fights luck and chance are factors to the eventual outcome and that will be taken into consideration here.

Each player may start off and submit Bios for TWO characters to start off with. But if you claim more then one character you must be willing to write double the amount expected of a player with one character.

Your GM for this game will be silkNsatan (main GM).

                                                               [centre][/centre]



Claimed Characters

Marvel Woman/Jean Grey
Iceman/Robert *Bobby* Drake
Domino/Neenah Thurman
Wolverine/James *Logan* Howlette
Beast/Henry *Hank* McCoy
Storm/Ororo Munero
Shadowcat/Katherine *Kitty* Pryde
Magneto/Max Eisenhardt
Cable/Nathan Summers
M/Monet Saint Croix
Warpath/James Proudstar
Exodus/Paris Bennet
Mirage/Danielle Moonstar
Pyslocke/Kwannon Ravanche
Rictor/Julio Esteban "Ric" Richter



     


NPCS
Professor X
Mr Sinister
Apocalypse
Sabertooth (Imprisoned)


         
For Approved Characters and Face Claims, and Players Please PM the GM



Character Sheets:


Hero Name:

Legal Name:

Origin of Powers:

Age:

Sexuality:

Description (Appearance):

Powers:

Personality:

Special Skills and Other:

Equipment:

Studying/Teacher:

Character History:

== Character Extras =
Played By:
Face Claim: 
Ons: 
Offs:
Writing Sample:

Please PM your questions to volutpiousvixen for approval.

The Game Will Start January the First 2020.

VoluptuousVixen

#1
MARVEL WOMAN

== Character Bio ==

== Personal Information ==
Legal Name: Jean Grey Summers
Alias: Marvel Girl
Age: 34, November the 28th 1985
Sexuality: Hetrosexual
Part of Karoka Residing In: The Summers Home

== Physical Description == 5`7 Jean is a attractive woman with a good toned body for her age. 

== Persona == This version of Jean is traumizted to learn the future of her counterpart and as such is determined not to g back to the past where she comes from and to have the same fate. Jean is fine with been a time paradox.

== Key Skills ==
Jean is able to read thoughts, project and broadcast her own thoughts, as well as affect the minds of humans and animals with higher order intelligence (such as dolphins, ravens or dogs). Jean quickly displayed advanced telepathic skills, after being tutored by Charles Xavier, such as cloaking herself and Scott Summers from even the most powerful of the X-Mens' telepaths. The extent of her power was evidenced when she blasted Thor out of her path during a confrontation with the Avengers and most prominently during an altercation with Xorn (her future self), whom she was able to overpower through sheer power in spite of her inferior experience . The magnitude of this achievement is shown by the fact that even the combined might of Emma Frost and the Stepford Cuckoos was insufficient to defeat her. She has demonstrated the following specialized uses:

Telepathic Defense: She can manifest her telepathy in a number of defensive ways.
◾Telepathic Cloak: She can mask her presence and the use of her abilities from being detected by other psions and psychic entities. She can extend these defenses to others around her as well. Cloaking via telepathy is not perfect and powerful psis may notice and 'see' through this ability.
◾Cloak Mind: Ability to rearrange the “mental engrams” of mutants so their distinctive mutant thought patterns cannot be detected by Cerebro-type devises or by other telepaths.
◾Psychic Shield: Ability to erect a psychic shield for protection of herself and of others minds.

Telepathic Illusions: She can create realistic telepathic illusions and cause people to experience events which are not actually occurring.
Telepathic Camouflage: She can alter the apparent physical appearance of herself and other people by altering the perceptions of those around her. This can go so far as to make other people believe that the camouflaged people are not there (invisible). A limit, if one exists, is only imposed by the number of people she is trying to fool, not the number of people she is camouflaging.

Telepathic Manipulation: She can manipulate other people's minds easily, achieving a variety of effects.
◾Mind Control: She can control the thoughts and actions of others.
◾Mind Possession: She can possess the mind of another, and use that being's body as her own.
◾Personality Alteration: She can alter the minds of others by force of will, thus permanently changing their personality partially or entirely.
◾Mental Paralysis: She can induce temporary mental or physical paralysis.
◾Mental Amnesia: She can erase any awareness of particular memories or cause total amnesia.
◾Mind Transferal: She can transfer both her mind and powers into other host bodies if her own physical body could be somehow killed.

== Advantages == Jean is a straight A student with a high capacity to learn, her telepathic power helps her with this. Trained in hand to hand combat by Wolverine she can pack a punch even without her mutation.

== Disadvantages ==  Jean is still learning her powers which means she can be vulnerable even to her own powers. She is vulnerable to telepaths with more skill such as Mastermind, she is vulnerable to magic based attacks.

== Background ==
Jean Grey was the younger daughter of Professor John Grey of the History Department of Bard College in Annandale-on-Hudson, New York, and his wife Elaine Grey. When Jean was ten years old she was playing with her best friend, Annie Richardson when Annie was hit by a car. The emotion that Jean felt as she held her dying friend awakened her own latent telepathic powers and she experienced Annie's own emotions as she died. This traumatic event left Jean in a withdrawn and deeply depressed state. Moreover, Jean could not control her newly awakened telepathic abilities and had to isolate herself from other people to hold on to her sanity. Jean Grey was the younger daughter of Professor John Grey of the History Department of Bard College in Annandale-on-Hudson, New York, and his wife Elaine Grey. When Jean was ten years old she was playing with her best friend, Annie Richardson when Annie was hit by a car.  The emotion that Jean felt as she held her dying friend awakened her own latent telepathic powers and she experienced Annie's own emotions as she died. This traumatic event left Jean in a withdrawn and deeply depressed state. Moreover, Jean could not control her newly awakened telepathic abilities and had to isolate herself from other people to hold on to her sanity.

When Prof. Xavier judged that Jean had reached a certain level of mastery of her telekinetic power, he recommended to her parents that they enroll her in his newly established Xavier's School for Gifted Youngsters. Unknown to Mr. and Mrs. Grey, this school served as a cover for the X-Men, a team of young superhuman mutants being trained by Prof. Xavier to combat the threats posed by evil mutants who used their powers against humanity. Even though Jean Grey was the first student to enroll, Xavier didn't have her join the school until he had collected four more students. She became the fifth X-Man and the first female to join the team, which also consisted of Cyclops, Iceman, Angel, and Beast. Jean took on the codename Marvel Girl. In the School for Gifted Youngsters, the original X-Men were tutored by Professor X and trained in the use of their powers in the Danger Room. They remained together for several years.

== Character Extras == Face Claim: Elena Satine 

Ons: Scott Summers, James *Logan* Howlette, men, romantic sex.
Offs: Toilet, Blood Gore, Animals, underage, non consensual.

VoluptuousVixen

#2
ICEMAN
                                                                                     
CHARACTER NAME: Iceman
REAL NAME:Robert  *Bobby* Drake
AGE: 31 , Birthday the 18th of October 1988
SEXUAL ORIENTATION: Homosexual
HEIGHT: 6`0
WEIGHT: 200 lbs.
AFFILIATION: The X-men , Champions (Formerly), The Defenders (formerly) X Factor (formerly)
PLAYED BY: voluptiousvixen
FACECLAIM: Shawn Ashmore

APPERENACE:



HISTORY:

Robert Louis "Bobby" Drake was born in Floral Park, Long Island, New York, to William Robert Drake and Madeline Beatrice Bass-Drake. His father is Irish-American Catholic, and his mother is Jewish. Bobby's powers first manifested when he was on a date with Judy Harmon, and a local bully by the name of Rocky Beasely tried to take Judy away for himself. Knowing Judy could not put up a good fight, Bobby pointed his hand at Beasely and encased him in a block of ice. Later, the local townspeople, having heard of the incident, came looking for him in the form of an angry mob. The local sheriff had no choice but to put Bobby in jail for his own "protection". While Bobby sat in his cell at the sheriff station, the outer wall was blown open, and a young man named Scott Summers walked in and offered to take Bobby with him. After Bobby turned him down, the two mutants got into a short battle, which was soon ended by the arrival of Professor Charles Xavier.

After Xavier spoke with Bobby and his parents, Bobby's parents suggested that he go with Professor Xavier to his "school for gifted youngsters". Bobby took the suggestion and left with Professor Xavier and Cyclops to become the second member of the X-Men. He is later joined by Henry "Hank" McCoy, Jean Grey, and Warren Worthington III as the founding members of the X-Men. Drake remains self-conscious regarding the fact that he is the youngest member of the group. Appearing in his original snow covered form, he first battles Magneto along with the rest of the team, and later the Brotherhood of Evil Mutants. Bobby Drake's first girlfriend is Zelda. Not long after, he takes on a new ice-covered form. He then teams up with the Human Torch for the first time. The two would become close friends as time went on. With the X-Men, he visits the Savage Land and meets Ka-Zar for the first time. He then battles the Juggernaut, and is badly injured in his first battle against the Sentinels. He next battles Magneto by himself. Later, he visits Subterranea for the first time. Then, he and Beast battle the Maha Yogi. During his original stint with the X-Men, Drake pursues a relationship with Lorna Dane, although the relationship does not last. Iceman is among the original X-Men captured by Krakoa, leading to a new incarnation of X-Men of which he is not a member. With most of the original team, he quits the X-Men.

Iceman moves to the American west coast to attend UCLA and becomes a founding member of The Champions of Los Angeles. However, the Champions soon dissolve.

Iceman is then abducted by Master Mold, and alongside Angel, he encounters the Hulk. Iceman next aids the Thing in battling the Circus of Crime. Drake retires from life as a superhero to earn a college degree in accounting - but apparently at a college on the east coast, not UCLA. While in college, he briefly rejoins the X-Men to rescue the captives of Arcade's henchman, Miss Locke.

Iceman is reunited with Beast, encounters Cloud, and then returns as a full-time superhero in an incarnation of the Defenders alongside his former teammates, Angel and Beast. He also battles Professor Power's Secret Empire while with the Defenders. After the Defenders disband, Drake embarks on his career as an accountant.

Some time later, Iceman encounters Mirage, the "daughter" of Oblivion. Iceman journeys back in time and meets his parents before he was born, and battles Oblivion and Mirage. He then reconciles with his parents.

The original X-Men, including Iceman, reunite to form the superhero team X-Factor. With this new team, he encounters Apocalypse for the first time.

During his time with the team, Loki captures Bobby, hoping to use him to gain control over the Frost Giants. Loki enhances Bobby's powers and then extracts them to restore the size of the Frost Giants. Iceman is rescued by Thor. Loki's tampering increases Bobby's powers to such an extent that he begins to lose control of his abilities. During a later battle with the Right, he is fitted with a power-dampening belt which actually helps him control his abilities. Once able only to sheathe his own body in a protective coating of ice, Bobby finds he can encase the entirety of the Empire State Building. With time, Bobby gains sufficient control over his augmented powers and is able to stop using the inhibitor belt. Believing he has achieved his full potential, Bobby does not attempt to develop his abilities further.

With X-Factor, Bobby then defeats Apocalypse's Horsemen. Iceman helps watch over many of the younger superheroes, something he once was. Most notably, he and Beast help Boom Boom gain a more normal life. For a brief while, he also helps supervise the New Mutants and their sister team, the X-Terminators. They, in turn, save him from the deadly kiss of Infectia.

Bobby also develops a romantic relationship with Opal Tanaka. After a session of ice sledding, she discovers threatening mail in her mailbox, a precursor to harassment by her cybernetically-enhanced relatives of the Tatsu Clan of the Yakuza, which Bobby helps her out with.

After the "Muir Island Saga", Iceman rejoins the X-Men along with the rest of X-Factor.

When he rejoined the X-Men it seemed that he learned to control his powers and no longer needed the inhibitor belt, this made him believe he reached the limit of his powers. The X-Men were separated into two groups, Iceman was placed in the gold team, led by Storm, along with fellow original X-Men Jean Grey (now sans codename) and Archangel.

One day he took Opal to eat with his parents, however his dad began humiliating her because of her Japanese heritage. The four are attacked by the Cyber-Samurai, which added to William Drake's prejudices about the girl. When Bobby came across Mikhail Rasputin he used his mutant abilities on him. Bobby discovered that his potential was still far from being reached as he converted his body into ice, not just covered by it. By turning his entire body to ice, instead of just wearing an icy exterior, Bobby now was capable of using his power in new, aggressive ways, adding spikes and padding to his ice structure.

Too busy with the many threats that the X-Men faced every day, Bobby let his relationship with Opal deteriorate and, when they finally saw each other again after weeks, it was only to save her from an attack by mutant haters. Annoyed that she could only gain his attention by nearly getting killed, Opal broke off their relationship.

Later, as he was checking on Emma Frost who was in a comatose state after the mutant Trevor Fitzroy unleashed the mutant-hunting Sentinels on Emma Frost and her students known as the Hellions, the mansion was hit by an electricity breakdown. Emma woke up disoriented, possessed Bobby's mind, and used his powers in ways Bobby never had; she froze an entire river and traveled through water. She was looking for her pupils but after finding out they were dead, she left Bobby's body.

Bobby invites Rogue to tag along on a visit to his parents. Wrongly assuming a romantic relation, his father disapproves of Rogue, verbally attacking them with the same prejudices he expressed with Opal. This time, Bobby had enough and left after telling his father that he should just accept the fact that he is a mutant and he would never fit the definition he has of normal. He was upset that Emma exhibited greater control of his powers than he had. Since Rogue was having problems with Gambit, the two of them go on a road trip to ease their minds.

During the Legion Quest, Iceman was one of the X-Men who went back in time to stop Legion from killing Magneto. They succeed, but only partially. Legion does not kill Magneto, but instead accidentally murdered Xavier, his own father, years before Legion had been conceived much less born. This paradox caused the events of the Age of Apocalypse. At the last moment before the original reality ended, Iceman's fellow X-Men, Rogue and Gambit shared a kiss. When reality resumed, Rogue's mind-absorbing touch renders Gambit comatose. Having absorbed some secret haunting memories, she needs to get away from the X-Men and Iceman volunteers to join her on a road trip, though at the same time he was starting to see visions of Emma Frost. When Gambit awoke from his coma, he tracked them down and confronted Rogue about what she saw in his mind. She broke off their relationship officially and left for good. Iceman and Gambit returned to the X-Men.

When the entity known as Onslaught first appeared, Iceman was chosen as one of his test subjects, along with Storm, Cyclops and Wolverine. They were pitted against a servant of Onslaught named Post, in a specific battle area of harsh environment to test the extent of their abilities. They won and were returned to the mansion. However, Iceman's chest had been shattered in his ice form during battle, making it impossible to change back to human form. He confronted Emma Frost and demanded to know what she did to his powers in his body and how to save himself. She refused to help since she knew that Bobby would have to do it himself. When he captured her with his ice powers, she telepathically showed him his insecurities. By confronting Opal and his father in her simulation, Iceman realized that Emma was right and managed to transform back to his human body with his chest fully intact.

Early solicitations show that after Wolverine and Cyclops have a major falling out, Wolverine decides to branch off and open The Jean Grey School for Higher Learning back in New York. Iceman is the first person Wolverine approaches and recruits to his new X-Men squad as both a professor and teammate. Iceman is chosen because Wolverine feels he has the kind of spirit the new school needs. He also has an off-and-on romantic relationship with Kitty Pryde. Bobby recently had to face his latent homosexuality when a younger version of himself came out as gay. The time displaced Bobby seemed to be handeleding much better then the older Bobby, who has been in denial for years.

POWERS/ABILITIES:

Thermokinesis: Iceman is a mutant with the superhuman ability to lower his external and internal body temperature, projecting intense coldness from his body. Like any normal human being's, the nerve centers for regulating Iceman's body temperature are found in the part of the brain called the hypothalamus. However, Iceman can mentally override his hypothalamus to allow his body temperature to be lowered by an unknown internal mechanism. This ability converts the latent thermal energies in and around his body into an unknown form of energy that is efficiently dissipated. A related mutation has rendered his body tissues unaffected by sub-zero temperatures. Iceman can consciously, immediately lower his body temperature from its normal 98.6 Fahrenheit to absolute zero (The point where all molecular motion stops.) and lower within the span of a few tenths of a second. Iceman's power to generate cold is so great, he was able to stop a massive nuclear explosion.

As his body temperature falls, the surrounding moisture in the air that is in contact with him is similarly lowered. Just as condensed moisture forms frost, this moisture forms an icy covering which encompasses his entire body. It also obscures his facial features. When Iceman first began to completely lower his body temperature, this covering took on a more snow-like appearance. But as he learned to increase the severity of his coldness, the covering assumed the consistency of crystalline ice that it has today. This ice constantly cracks with any movement of his body, and immediately reforms (hence, there is a cracking sound when Iceman covered with ice, moves). Through practice, Iceman has learned to control the intensity of his coldness, and he can selectively lower the temperature of isolated parts of his body.

Thermal Vision: The ability to see beings due to the heat signature that others give off, because of the absence of heat around him.
◾ Cryokinesis: Iceman can generate, manipulate and fully control ice, snow and cold temperatures, he can use his mutant ability to control moisture such as to freeze any air moisture into super-hard ice. This ice can be formed into any object of his choosing: the only limitations are his own imagination and the ambient air temperature which determines how long his ice sculpture will stay icy. He does not have to hold the ice physically with his hands in order to shape it. Apparently, he can simply direct the waves of coldness he projects in certain ways so as to create ice in the shape he desires. In the past, Iceman has formed ice-ladders, ice-slides, ice-shields, ice-domes, ice-bolts, ice-blasts, ice-beams and other constructs of ice. Iceman has created constructs of ice so powerful that he was able to easily encase and contain the likes of the Hulk with him being unable to break out of it for quite some time. On at least one occasion, he has even been shown to make it snow or cause a blizzard. He can also unfreeze matter.

Hydrokinesis: Iceman can manipulate water at molecular level, he can use surrounding moisture to augment himself, allowing him to travel within large bodies of water very quickly. He accomplishes this by breaking himself down to his base levels and reforming at the destination. He is able to convert his body to gigantic proportions as well, through absorption of a body of water or water vapor in the air. One side effect of this is he gains superhuman strength to match his superhuman size. Wherever there is any moisture, Iceman is a threat. Iceman has demonstrated the ability to be transformed into nothing more than water or water vapor, yet remain conscious and retain the use of his powers. His conscious control of his abilities has allowed him to exist simultaneously in two places at once.

WEAKNESSES:

Like that of any trained athlete, Iceman's ability to perform is directly related to his daily physical health and current mental state. Under normal conditions, he can usually form ice continually for a period of about 5 hours before becoming mentally exhausted. He seems to lack the creativity and imagination to use his powers to their full potential, though fear of losing control over them may be a factor in his reluctance.

PERSONALITY:

TBC

EQUIPMENT:

None, other then standred Xmen Equipment made by Hank McCoy and Forge.

KNOWN ENEMIES: Magneto, Mystique, Mr Sinister, Apocalypse and others.

KNOWN LOVERS: Opal Tanka (Lost his virginity too), Warren Worthington the Third (Unrequited Crush), Lorna Dane (former girlfriend not sexual), Kitty Pryde (former girlfriend not sexual), Mystique (sexual)

TinCanTalos

Hey, I'd like to plant a flag of interest for playing Logan and Piotr if you'll have me. I should be able to have character sheets put together this weekend.

Muse

  Good evening awesome people! 

  I'd like to play, please.  :)  Can someone tell e a bit more about this era?  I know the X-men somewhat, but this isn't a period in the comic book continuity i'm familiar with. 

  I'm going to try and come up with an original character.  If I cant' find a good one soon, i'll see if anyone has applied with Nightcrawler, and apply for him if no one else has. 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Crowe

Quote from: Muse on December 27, 2019, 11:32:28 PM
  Good evening awesome people! 

  I'd like to play, please.  :)  Can someone tell e a bit more about this era?  I know the X-men somewhat, but this isn't a period in the comic book continuity i'm familiar with. 

  I'm going to try and come up with an original character.  If I cant' find a good one soon, i'll see if anyone has applied with Nightcrawler, and apply for him if no one else has.

Xavier and Magneto created an island nation (from the mutant Krakoa) and planted the Krakoa "gates" around the world and even on the moon. these gates serve as portals that all connect to Krakoa. Only mutants are able to cross through the gates. Xavier then sent out a telepathic call to all humans around the world telling them about their new nation. All mutants (good or bad) are welcome to come to Krakoa and start anew with a clean slate. Xavier also has fields of Krakoa flowers that help with various diseases like Alzheimer (and some also work to extend the natural life span for about 20 years) and they sell these to human pharmaceuticals to build their economy through the Hellfire Trading Company (controlled by Emma Frost and Sebastian Shaw). Krakoa feeds on mutant psychic energy, but with so many mutants on the island, Krakoa can feed without anyone feeling drained, and it provides a safe haven for them.

I think that's the gist of it.

evilnerf

#6
I might be interested in playing Rogue and/or Kitty Pryde, but I had a question.  How far is this RP going to get into some of the more sexual insinuations of the House of X storyline, such as the idea of mutants having orgies.

VoluptuousVixen

Honestly that did cross my mind, I wouldn't be apposed to it if it was something everyone was happy with.

Greyjoy

I'd like to reserve Illyana Rasputin, aka Magik please, and can get a character sheet up over the weekend if that's okay.

VoluptuousVixen

It is ok to reserve charcter requests as long as you do it here.

evilnerf

Hey Greyjoy, if I go ahead and do Kitty Pryde, would you be interested our two characters having a romantic history.  It's implied in the comics, and I'd like to go ahead and make that Canon for the game if that's fine with you.

Bowen

Interested.

I'm thinking of cable and magneto. Let me get some character sheets together.

Wolfling72

VV...I know, I know...BUT...

*whispers*

Put me down for Storm, okay??
O/O's
Snippets
A/A's
Wolfi Recommends- changes weekly
Keep it vampirated and melanated.

Gannameade


VoluptuousVixen

All the chars youv asked for you can make bios for.

VoluptuousVixen

#15
Domino

== Character Bio ==

== Personal Information ==
Legal Name: Neena Thurman
Alias: Domino
Age: 34, August the 16th 1985
Sexuality: Bisexual with a leaning towards men
Part of Karoka Residing In: The Summers Home (Cable`s Room)

PHYSICAL DESCRIPTION:
Height:  5'8
Weight: 120lbs
Hair color: Raven Black
Eye color: Brown
Gender: Female
Ethnicity: Caucasian so far as anyone can tell
Age: 34
General Appearance: Scruffy and boyish, the girl that game into the orphanage with the name Domino is not the same that left those doors and ran the streets of Chicago.  She has grown up to be a young woman with heavy curves and a lean, muscular frame.  Still sporting a tom boyish look, she has kept her hair cut short often times with her own pair of scissors.  Time has often set her blonde hair to darken considerably while her skin seems to grow more pale with each passing year.  Along her left eye a bruise or mark has also started to develop, though Domino uses makeup to conceal the markings.  She has noticed that every year she has to use more and more makeup to cover up what seems to be a growing birthmark.  Domino still clings to an urban look favoring tight jeans and muscle shirts over more feminine wear.  Off the ground she can often be found with a cigarette between her lips and cheap sunglasses on her face.

== Physical Description == 5`9 Domino is a attractive woman with a good toned body for her age. 

== Key Skills ==
Probability Manipulation: Domino is a mutant with the ability to subliminally and psionically initiate random kinetic phenomena that affect probability in her favor by making improbable (but not impossible) things to occur within her line of sight, thus causing her to have "good luck" and her opponents to have "bad luck." This phenomenon can be anything from an enemy's equipment failure to hitting just the right switch with a stray shot to shut down an overloading nuclear reactor. The full extent of her powers is still unknown. 

This unconsciously controlled talent is triggered when she is in a stressful situation (such as fighting or escaping). This effect constantly emanates from her body at all times and is completely subconscious. However, it is also largely participatory - in order for the luck to take effect, Domino herself must engage in an action whose chance she can affect. For example, if debris falling from the sky was about to hit her in the head, she would still be hurt if she stood still. However, if she tried to avoid them, she would move perfectly to avoid each and every piece about to hit her. In addition if Domino were to stand before a hail of bullets she would be a bullet-ridden corpse. Instead, she must take action; in attempting to avoid the gunfire, she will miraculously bob and weave just right to avoid every single shot.
Normally, Domino cannot consciously control her ability and the only way to activate it is to put herself in a position in which she could be harmed. She was practicing the cognitive control over her abilitiy for years and recently had shown a result of this training when she caused a lightning bolt to hit two Sentinels.
Enhanced Agility & Reflexes: As a byproduct of her probability abilities, Domino's cerebral cortex emits a current of bio-electric pulses down her spine to instinctively guide her movements during such situations, which has the added effect of augmenting her natural reflexes and agility to near-superhuman levels.

Master Markswoman: Neena is extremely skilled in hitting her targets with effortless accuracy and sometimes uses her probability manipulation to make impossible shots.
Master Assassin: As an assassin, Neena uses her martial arts skills, enhanced agility & reflexes, and marksmanship to assassinate her targets.
Master Martial Artist: Neena is an highly skilled in significant techniques of hand-to-hand combat and martial arts.
Expert Acrobat: Neena uses her enhanced agility to perform difficult acrobatic feats with no effort.

== Disadvantages ==  Gallinophobia: Domino has a crippling fear of chickens. She is at times a natural loner and has difficulty asking for the help of others. Her powers have more then once backfired on her given their nature which means at times she has been plagued with bad luck as much as good luck.

== Background ==
The woman who would become known as Domino was actually the result of a top-secret government breeding program intended to develop the perfect weapon, the clandestine super-soldier program Project Armageddon. There she was subjected to tests by Dr. Rossini, which included at one point being given a cat she named "Christmas". Domino was the only test subject to survive, but her "luck" power was deemed a failure to meet the project's goals. Domino's biological mother broke her out of the project and left her with Father Rudolpho Boschelli, in the Church of the Sacred Heart in Chicago. Domino eventually escaped from the Church and became a mercenary.
Later, while working for the NSA, Domino was assigned to guard the genius Dr. Milo Thurman, whose analytical ability made him too dangerous for the government to let him roam free. Over time, Domino and Thurman fell in love and were married. Thurman had a thing for Dante's "Inferno" and called Dom "Beatrice". The two separated after a raid on the facility by AIM, with Milo believing Domino had been killed during the altercation.

Domino later became a member of the mercenary group the Wild Pack, later known as the Six Pack. Six Pack was led by the mutant mercenary Cable and Domino became intimate with him. Wild Pack was mostly contracted to Mr. Tolliver, an arms dealer and used Cable's orbiting space station, Graymalkin, as a means of teleporting, or "body sliding", in and out of situations. On a mission in Afghanistan, Six Pack learned that Stryfe was in charge of Mr. Tolliver's opium routes and they were contracted to take out the Soviet armored carriers that were in this route's way. After a brief battle, Stryfe and A.D.A.M. Unit Zero teleported away. Cable scrapped the mission, much to the disliking of the team. Angry, Mr. Tolliver sent agents to kill Six Pack, but they were defeated. On another mission, Six Pack invaded a Hydra research facility in search of a stolen component. Once inside, Hammer accidentally triggered a fail-safe and Baron von Strucker's image appears everywhere, threatening to kill Six Pack, but they quickly retrieved the device and body slid out. Six Pack later found-out that they were working for A.I.M.. Feeling used, Six Pack decided to go after Stryfe in Uruguay. After entering an underground bunker, Six Pack battled their way into a control room, where Hammer began to download secret information from Stryfe onto a CD. While waiting for the disk to finish downloading, Stryfe teleported behind Kane and grabbed his neck, demanding Hammer to give him the CD. Before Hammer could give Stryfe the CD, Cable shot him from behind. Stryfe grabbed the disk telekinetically and set-off a self-destruct on the bunker. Cable teleported away, leaving Six Pack to fend for themselves. Domino went her separate way. After the loss of several squadmates, Cable asked Domino to join him as part of X-Force. She served for the enxt few years as a member of X Force and the X-men fighting for Xaviers dream.  After mutant sovereignty was decalred on Krakoa, Charles Xavier asked Domino to investigate a series of shell companies with financial ties to anti-mutant politicians and businesses.

== Character Extras == Face Claim: Morena Baccarin 

Ons: Nathan Summers, Piotr Rasputin, James Proudstar, James *Logan* Howlette, men, women, dirty talk, aggressive sex, oral, anal, romantic sex, food play, sex outdoors, risk of getting caught, light S and M, Threesomes.
Offs: Toilet, Blood Gore, Animals, underage, non consensual.

Wolfling72

*peeks in* Will be using a cosplayer- Demari Vi Syth- for my Storm btw...I should go back to sleep...up in 6 hours for work...again.
O/O's
Snippets
A/A's
Wolfi Recommends- changes weekly
Keep it vampirated and melanated.

Bowen

Quote from: Wolfling72 on January 01, 2020, 11:12:57 PM
*peeks in* Will be using a cosplayer- Demari Vi Syth- for my Storm btw...I should go back to sleep...up in 6 hours for work...again.

I've seen her Storm pictures. Damn!!

Bowen

#18
Magneto
Legal Name: Max Eisenhardt
Origin of Powers: Mutant
Age: This gets wierd but technically a young man with an old man's mind and experiences. He is 93 years old but is physically about 30.
Sexuality: Hetero

Description (Appearance):
Tall, good looking, physically imposing, just don't look into his eyes because then he has you captivated with his intelligence.

Height: 6' 2"
Weight: 210 Lbs
Eyes: Blue-Grey
Hair: Silver

Powers:
Magnetokinesis: Magneto has comprehensive control over all forms of magnetism and utilizes that control to manipulate any metal and achieve a variety of effects. He recently proved able to effectively hold together the headless form of a Celestial. Magneto can manipulate an entire planet's electromagnetic field and once even pulled back the giant metallic 'bullet' where Kitty Pryde was trapped inside, which was at least a few light-years away from Earth, though these are tasks that require great effort on his part. Magneto's power is comparable with Phoenix's, he has harnessed magnetism to stop armies, raise islands from ocean floors, move mountains, change the course of rivers, and threaten to devastate the world with floods and earthquakes. Magneto once blanketed the entire globe with a self-generated electromagnetic pulse that caused widespread devastation. Moreover, he can use his magnetic powers in more than one way simultaneously. He can completely assemble a complicated machine within seconds through his powers. It is unclear whether Magneto's power is psionic or purely physiological in nature.
* Magnetic Force-Fields: Magneto usually protects himself with a personal force field that he can quickly expand to protect large areas. His force field has withstood the effects of multiple nuclear weapons, volcanic eruptions, the depths of space, and attacks from multiple Avengers or X-Men. It has protected him against plasma attacks which were hotter than the sun. It also remained intact after being attacked by Ghost Rider and Hercules (Earth-616).[40][citation needed][verification needed] Magneto can also use his force fields to hit or trap an enemy, and also levitate objects and beings in the air.
* Magnetic Armor: In addition to the obvious external force fields, Magneto can reinforce the metallic fibers of his uniform with magnetic fields, making his clothing like armor with a durability approaching adamantium. With this ability, he can resist punches from opponents such as Namor or Colossus and remain conscious.
Magnetic Rays: Magneto has the ability to shoot powerful rays and electromagnetic pulses, and has shown this ability to destroy both metallic and nonmetallic objects. Magneto can also use this ability to seriously injure his enemies as he did with Storm.
* Magnetic Flight: Magneto is capable of sustaining flight for very long distances and at varying speeds. Apocalypse, through attempting to replicate Magneto's power in Mystique, mentions Magneto interfaces with magnetic field lines in his immediate surroundings rather than along it. This was later confirmed by Beast and later Sinister who formed a temporary alliance to snap Mystique out of Apocalypse's influence. However, in order to travel in space, Magneto requires and is limited by the interior capacity of his force field to breathe.
* Geomagnetic Link: Magneto's X-gene plays an important role in mediating tactile perception to Earth's electromagnetic field. This trait remained even when rendered temporarily powerless by Lilandra. As it is affected, so is he. He knows instinctively all that happens to it.
* Gravity Reduction: Magneto's control over the magnetic and electromagnetic force is so refined that he can shut off gravity within a limited radius of himself by reversing the polarity of the earth's own magnetic field.
* Metal/Matter Manipulation: Magneto can perceive and manipulate matter at the sub-atomic level. Magneto also demonstrated the ability to indirectly manipulate non-metallic objects via metal ores they may contain. Magneto is also capable of creating powerful electromagnetic fields capable of moving and manipulating nonmetallic objects, as well as levitating them (he can also do this via force fields). He can even perceive tachyons and a variety of antiparticles.
  * Metal Morphing: Magneto displayed the power to physically bond metallic substances to other elements at an atomic level. This newly developed technique allows Magneto to blend alloys to earthen, watery, gaseous and even organic substances. Using such a technique was how he could commandeer the techno-organic physiology of Omega Sentinel with such relative ease.
* Organic Iron Manipulation: Magneto can control the traces of iron within organic matter and can manipulate the iron-enriched blood-flow to one's brain to potentially induce very limited effects. There are only 2.5 grams of iron in the bloodstream of a healthy human body and perhaps a gram at most in the rest of the body. As a reference, a penny weighs 2.5 grams. Magneto has used his magnetic abilities to extract the adamantium bonded to Wolverine's skeletal structure.
* Electromagnetic Sight: By concentrating, Magneto can perceive the world around himself as patterns of magnetic and electrical energy. He can perceive the natural electromagnetic auras given off by living beings.
* Electromagnetic Spectrum Manipulation: Although Magneto's primary power is magnetism, he can also project or manipulate any form of energy within the electromagnetic spectrum, though this is extremely tiring for him, so he primarily sticks to magnetism. He can potentially shoot and absorb forms of electromagnetic radiation or energy, create intense heat as infrared radiation, and become invisible by deflecting visible light around his body. The electromagnetic spectrum includes visible light, radio waves, ultraviolet light, gamma rays, and x-rays -- Magneto can project any of these to some extent, though doing so would dramatically tire him.
  * Electrokinesis: Magneto is capable of generating and projecting powerful bolts of electricity, due to his manipulation over the electromagnetic spectrum. He is capable of absorbing bolts of lightning and projecting an electric aura around himself.
  * Wormhole Creation: Through an as of yet unknown application of his powers, Erik can open wormholes between two points in space and time in order to traverse the most impassible of distances almost instantly.
  * Photokinesis: Erik can manipulate, generate and redirect various fields of light as easily as he can bend metal to his will. Becoming invisible by bending it around himself, turning Dazzlers' own luminary based powers against her, creating holographic projections cast from over a world away and change laser trajectory.

Astral Projection Magneto has occasionally been said to be able to manifest an astral projection of himself. However, like all formerly attributed psychic powers, this has been retconned out of existence at least once, and hasn't been used by Magneto since the "Silver Age" (chronologically speaking).

Telepathic Resistance: Magneto has trained himself extensively for fighting telepaths, and is resistant to telepathic attack. This training is similar to that given to the X-Men and New Mutants by Professor X, although the effects are further augmented with the aid of his helmet (see below), his strong will, and his own electromagnetic powers.

Personality:Erik is the victim of extreme prejudice, which has left him with deep psychological scars. Unfortunately, like many such victims, he has become somewhat prejudiced himself like those who could hurt him and the minorities group he belonged to. But there’s a big difference; he has the power to push back hard. He is working on this though.

He truly believes that humans can never overcome their fear and hatred of anyone different, so he must protect mutants from human oppression.

He has never considered himself evil, since he fights for what he believes is the greater good; if he must do evil acts to attain his goal, so be it ! He has tried many different routes for this, including the conqueror, the mastermind and even the peaceful teacher. Right now he is trying the path of the hero.

Special Skills and Other:
Genius Intelligence: A mastermind, Magneto is a genius in various scientific fields. He is an expert in genetic engineering and mutation. He has created artificial living beings, mutated humans in order to give them superhuman powers, instilled genetic mind-control, created adult clones of human beings, and manipulated the genetic structures of those clones during their development. His discoveries in particle physics would revolutionize the field and place him among the giants of scientific history if they were to be revealed. He has designed magnetically-powered aircraft and spacecraft, space stations, an underground complex said to be a masterpiece of automated technology that would do Tony Stark or Reed Richards proud, complex robots and computers, magnetically-powered generators, and machines capable of nullifying mutant powers within a radius of several miles.

Master Combatant: Magneto has some military training in hand-to-combat and is capable of holding his own in a fight, though he prefers the use of his mutant powers in most combat situations. He is an able athlete, and keeps himself in excellent physical condition.

Master Tactician and Strategist: Magneto is an excellent strategist, both in actual battles and games of chess, and has extensive combat experience. He has successfully held his own in combat against entire groups of superhuman adversaries, such as the X-Men and the Avengers.

Multilingual: Magneto is fluent in English, French, Polish, Russian, Hebrew, Arabic, Ukrainian, German and Yiddish.

Indomitable Will: Magneto will strive to complete his tasks, no matter what it takes.

Equipment:
Magneto's Helmet: Magneto's helmet is built to shield his mind from psychic probes and manipulation.

Armor: The costume that Magneto wears is actually a type of armor that he has created through the use of his magnetic powers. The costume is actually an amalgam of various lightweight but highly durable metallic alloys that further protect him from physical injury. He can also use different metals surrounding him to enhance his armor, making it as strong as Tony Stark's Iron Man Armor

Studying/Teacher:

Character History:
The man that would become known as "Magneto" was born Max Eisenhardt in Germany during the 1920's to a middle class Jewish family. His father, Jakob Eisenhardt, was a World War I veteran and a proud German. The family struggled against discrimination and hardship during the Nazi's rise to power, the Nuremberg laws, and Kristallnacht. In the early 1930's, the family fled to Poland, where they were captured during the Nazi invasion and sent to the Warsaw Ghetto. They managed to escape the ghetto, but were captured again. Max's mother, father, and sister were executed, but Max survived (potentially thanks to an early manifestation of his powers) and was sent to the Auschwitz concentration camp.

== Character Extras =
Played By: Bowen
Face Claim: Michael Fassbender
Ons/Offs Bowen's O/O's.

Hazy Sky

Might put in a homebrew shapeshifter who has no fixed form any more...
Looking for and accepting new stories.

Current earworms
Kallax
The Midnight
WOLFCLUB

Bowen

Cable
Legal Name: Nathan Christopher Charles Summers
Origin of Powers: Mutant/Techno-Organic
Age: About 70 years old, de-aged to about mid 30's
Sexuality: Hetero

Description (Appearance):
Nathan is a large man who can be scary without even thinking about it. Those who get close to him say he smells like old spice and gunpowder.
Height: 6' 8"
Weight: 350 lbs
Eyes: Blue
Hair: Silvery White

Powers
Telepathy: Ability read minds and project the thoughts of others.
* Telepathic Illusion: Ability to create realistic telepathic illusions and cause people to experience events which are not actually occurring.
* Telepathic Cloak: Can mask his presence from being detected by others. Can extend these defenses to others around him as well. Cable's abilities can, at times, go undetected or be counteracted by other more powerful telepaths, depending on their level of skill in using their own psi abilities.
* Mind Link: Ability to develop a mental link with any person, which remains as a connection to that individual.
* Telepathic Camouflage: Ability to mask himself and other people's presence from those around him. Can telepathically disguise himself, making his appearance to those around his quite different (changing the appearance of clothing, as well as more involved disguising).
* Mind Control: Ability to control the minds and even voluntary and involuntary bodily functions of sentient beings (such as other humans).
* Mind Trap: Ability to take another person's mind from their body and effectively trapping that mind within his own.
* Mind Possession: Ability to possess the mind of another, and use that beings body as your own.
* Mind Alteration: Ability to alter the minds of others by force of will.
* Mental Amnesia: Ability to cause loss of particular memories and amnesia in another person or even in a group of people.
* Precognition: The ability to foresee events before they have even come to pass.
* Psionic Shield: Ability to erect a psychic shield for protection of himself and of others minds. Cable has proven very difficulty to psychically assail, as he is very well skilled in shielding his own mind from mental-attacks (such as attempts to read, control or harm his own mind), and has been sufficient to protect himself from other psychics. His power was strong enough to break Onslaught's control over Hulk.
* Psionic Blasts: Can project psionic force bolts which have no physical effects but which can affect a victim's mind, so as to cause the victim pain or unconsciousness and can even kill an adversary.
* Astral Projection: Ability to astral travel and communicate with others astrally through his own will or through contact with the thoughts and memories of others. In the Astral Plane, he can use his powers to create "ectoplasmic" objects. Cable has a mastery of astral projection, and is able to remain on his own plane of existence or to traverse into any of the so-called "Astral Planes".
* Mental Detection: Can sense the presence of another superhuman mutant within a large, but as yet undefined radius of himself, by perceiving the distinctive mental radiations emitted by such a being. At his peak, Nathan is strong enough to sense a stray thought a continent away.

Telekinesis: Cable possesses high-level telekinesis enabling him to manipulate matter with the energy of his thoughts. Capable of very fine control over objects, including himself. On larger levels, Cable can levitate great weights, but his upper limit has remained undisclosed. At his peak, Nathan could displace hundreds of tons of matter as he did when lifting and repositioning the sunken space station Greymalkin.
* Technoactive Manipulation: Nathan learned from Amelia Vought that through use of his TK to manipulate the virus swimming through his biology, that he can also manipulate foreign techno-organic substance to a similar degree. At first Cable had no clue as to why this was the case until he realized the former base of Magneto which he and others infiltrated was comprised of T-O substance. Through which he can channel his mind over matter skills through to control the fortress structure.
* Intuitive Aptitude: Can disassemble complex devices explosively (separating every last component, such as screws, nuts, circuit boards, etc.) and, just as quickly, easily assemble complex devices. This also has enabled him to even attain awareness and control over objects as small as individual electrons in an atom. For instance, Cable could detect if a seal was hermetic, or not, by checking for the presence of penetrating oxygen molecules. Can even detect and discern individual oxygen molecules, and determine the atomic weight of molecules, by the amount of atoms present.
* Matter Alteration: Ability to alter molecular and subatomic structures, both in his own techno-organic components (though this may be a function of telekinesis, as opposed to a discreet superhuman power), and the very chemical valences in objects i.e. changing food into poison, moving oxygen molecules to cause asphyxiation, transforming a man into a hideous man-bat or even changing the dermal layer of another's hands into glowing algae.
  * Inorganic Disintegration: Several times Cable has show cased the ability to disintegrate objects by dissolving their atomic and molecular bonds.
* Psionic Spikes: Ability to create destructive psionic spikes that destroy the physical objects that the spikes come into contact with.
* Size Alteration: Has used his telekinesis to alter his physical stature to that of a towering giant, similarly to Apocalypse.
* Telekinetic Healing: At the peak of his power as Soldier X, Nathan has showcased vast biological capabilities. Such as regenerating himself and/or healing others of malignancies or bodily damage at an accelerated rate. Like after getting shot in the head twice as well as healing his body after getting cut through by semi-automatic gunfire.
* Force Fields: Ability to create protective force shields that could deflect even the most powerful of attacks (even filter bacteria from the air). The upper limits of this ability remain unknown, but it is believed that he could probably protect himself from harm at the ground zero detonation of a 1 kiloton nuclear warhead (4.18 terajoules of energy from the heat, concussion and radiation effects). Cable has also displayed such control over the fields as to shape them precisely, even to conform very closely to his body’s form. There does not appear to be any correlation between field strength and the thickness of the telekinetic fields.
* Concussive Blasts: Can project telekinetic energies as powerful blast beams directed from his brain that could apparently affect matter with concussive force.
Tactile Telekinesis: Cable can use his telekinesis to enhance his already impressive physical practices to superhuman levels, enough to force a reversion of the hulk to one of his many personas with one blow.
* Telekinetic Flight: By levitating himself, he can "fly" for very long distances and at varying speeds.
* Telekinetic Teleportation: While uninhibited by the T.O. infection Cable shows the ability to warp himself from place to place even without his "bodysliding" technology.
  * Remote Teleportation: So proficient in its use Nathan can warp people away remotely from anywhere across the world.


Techno-Organic Physiology: Much of Cable’s body has been infiltrated and altered by the techno-organic virus, which has taken the form of cybernetics and bionics, meaning he is a cyborg. The primary infection resides in Cable’s left side. As a consequence of his telekinetic guidance and his ability to control his own physical substance, Cable’s entire body has been heavily fortified, down to the cellular level, rendering superhuman strength to an unknown degree, as well as a superhuman level of resistance to physical harm. While he was injured in combat with the Hulk, the injuries were not nearly as severe as they should have been, especially in light of the fact that he was suffering from the effects of his techno-organic virus getting out of control. His entire skeletal structure has been replaced by porous, marrow-filled organic metalloid bone replacements that do not interfere with the creation of erythrocytes (red blood cells).

His entire CNS (Central Nervous System) has been augmented by chemical changes down to the atomic level and by bio-computer enhancement, rendering his reaction time far above what is possible for a human being.

While initially purged of his T.O infection which crippled his mutant abilities, he has recently been remade into a fully Techno-Organic being once again.

* Superhuman Endurance: Cable possesses superhuman physical endurance, just as he does superhuman levels of mental endurance. He is capable of exerting himself at peak levels (fighting full-out, sprinting, etc.) for several hours, before fatigue begins to visibly impair his performance. He is also capable of going extended periods of time without sleep, being fully capable of fully resting with not much over an hour of sleep. However, whenever both possible and feasible, Cable still chooses to sleep for hours at a time (approximately 6 – 8), in order to dream. This high endurance has had other effects on his body, making even his soft tissues extremely durable, and more than up to the task of rendering him virtually immune to conventional firearms and conventional firearm munitions.
* Superhuman Speed: In spite of his great size and impressive build, Cable is literally fast enough to evade high-powered bullets in-flight (after they have been fired), and even has the ability to visually track rounds after they have been fired (though they are not easy to see, except through his cybernetic eye). This great speed is also visible in superhuman levels of dexterity and agility, including manual and pedal dexterity.
* Superhuman Agility
* Superhuman Dexterity
* Cybernetic Eye:
This eye permits Cable to see deep into the EM (Electro-Magnetic) spectrum, and far deeper than any known 20th – 21st century technologies are capable of. It is also possible that through this eye, Cable is able to see the deployment of psionic energies, as well as the less exotic spectra of electromagnetic energies.
* Cybernetic Arm: His left arm is completely mechanical, and while Cable is ambidextrous, is his stronger arm, probably capable of allowing him to curl and dead-lift several tons, without assistance from his right arm. His right arm is also cybernetic, but far less so.[54]
* Cybernetic Restoration: Through a combination of his telekinetic abilities, and his ability to rearrange the atomic structures of matter (including his own techno-organic matter), Cable is able to rapidly repair any damaged components within his body. However, if there is widespread damage, this may not be possible, as he may be unable to muster the energy to affect these repairs. When he was attacked by Magneto, and virtually every component in the left side of his body was damaged or destroyed, Cable was left unable to repair enough systems to save his own life, and required outside assistance. It is through these abilities that the physical appearance of his cybernetic components has changed, over the passage of time, as well. At times, they have been articulated, smooth artificial limbs, while at others they have been observed to grow razor-sharp blades on command, as well as retract them. Cable is also able to rapidly redesign and improve his cybernetic and bionic components, thus. On-the-spot improvisations has allowed him to create a variety of microcomputers in his totally mechanized left arm that do such things as allow him to physically interface with exterior computers, up-link/download to computers he has hidden across the world and in space (such as those he had on Graymalkin), and even permit cellular communications and high-speed, broadband, wireless Internet access.

Personality:
In a buddy cop movie, Cable is the veteran cop who prefers to work alone. Tough, grizzled, serious, stoic. When you get past his walls...and not many people have, he has a dry sense of humour and cares deeply about those he loves.

Special Skills and Other:
Master Combatant: Cable was a highly accomplished warrior and battle strategist, highly adept in many forms of hand-to-hand combat and in the use of a variety of weaponry from both the modern era and the late 37th-early 39th century.

Gifted Intelligence: Cable has a diploma in law and is also in possession of an education provided by the Clan Askani, which is far in advance of modern era conventional education, especially in the sciences.

Teleportation: By "Bodysliding", Cable can teleport or 'bodyslide' to virtually any area, with a limited number of passengers. While in possession of the Cone of Silence, bodysliding deactivated Cable's suite for a short amount of time.

Equipment:
Belle: A sentient Artificial Intelligence that he can interact with to better access his chrono skimming abilities and interface with A.I. transmissions within the localized airwaves, through it Cable can also synthesize a type of M-Pox suppressant as well as other complex chemical elements with which to repress other virulent concoctions.

M-Pox Counter Serum:

Cable normally carries high-powered plasma rifles, explosives, a pair of knives as his weapons of choice.

Psimitar: Since his earliest years Cable has always made use of the psychic focusing lance which combines both his normally hampered telekinetic and telepathic capabilities to create potent force blasts.

Studying/Teacher:

Character History:
Cable, born Nathan Christopher Charles Summers, is the son of Scott Summers and Madelyne Pryor, a clone of Jean Grey. Mr. Sinister had hoped to use the boy as a weapon against Apocalypse but was unable to do so. Apocalypse infected the infant with a techno-organic virus, an incurable affliction. Cable was taken to the future and raised. He returned to the present to fight Stryfe and to prevent Apocalypse's ascension in the future.

== Character Extras =
Played By: Bowen
Face Claim: Josh Brolin
Ons/Offs Bowen's O/O's.

VoluptuousVixen

So With a lot of this Game it is about the X-men going into the world and recruiting young mutants and taking them back to Krakoka. However they arnt going to be met with open arms by the world at Large. The Purifiers are angrier then ever that mutants have their own Island, as the Reevers and the Trask family who created the Sentinels.

Wolfling72

#22
Storm

"I am a woman, a mutant, a thief,  a lover, a queen. I am all these things. I am Storm, and for me, there are no such things as limits "


Legal Name: Ororo Munroe
Alias: Storm
Age: 32
Power Origin Mutant
Height: 5'11"
Weight: 147 lbs
Gender: Female
Description:

  • Tall and regal
  • White-haired and blue eyed
  • Dresses for comfort, not for show.
  • Loves gold jewelry
Studying/Teaching:




Personality and History

Personality

Ororo is serene, controlled, regal, even serious at times. She treats people with respect and expects that respect to be returned. Soft-spoken and polite, she tends to see the best in everyone and is very slow to anger. Her emotional control is so great that one would be hard-pressed to know her moods if she chooses not to share. She loves quiet things like gardening or reading and enjoys learning about the young mutants she helps. Though Storm is not the least bit jocular, she does have a sense of humor and has been given to quips and sarcasm from time to time.

Biography

Born in Manhattan, NY to N'Dare (a princess from a Kenyan tribe) and her husband, David Munroe, Ororo was moved to Cairo, Egypt at 7 months old and it was there that she lost her parents at age five due to a plane crashing into their home. The young girl was trapped in the rubble near her mother gaining nightmares and crippling claustrophobia. Somehow, she escaped with no more than her mother's ruby and the clothes on her back. She was soon found by a band of roving street kids who took her to meet her first trainer, Achmed el-Gibar. He taught her all sorts of thieving tricks and it was due to this "job" that Ororo came across the man she would come to know as Charles Xavier during a pickpocketing gone very wrong.

By age 12, she had decided to leave Cairo behind and headed South, crossing the Sahara Desert and eventually rescuing Prince T'Challa due to the onset of her mutant abilities. Though the pair grew into a close friendship, eventually he returned to Wakanda and she continued onward until she reached her mother's tribe on the Serengeti Plain. She was taken in by a tribal elder named Ainet and taught to use her powers responsibly. She spent quite a few years at home with her tribe, worshipped as a goddess however that ended when she was contacted by the X-men while battling someone (Deluge) who held weather powers like her own.

Soon after that particular person's defeat, she was contacted by Charles and offered a chance to work with the X-Men after being told the truth concerning her powers and abilities. She has been a part of the school and the team ever since, both as a leader and as a teacher.




Superpowers & Weaknesses

Atmokinesis:

  • The ability to manipulate the weather: this includes but is not limited to lightning strikes, torrential rains, hurricanes, fog, and blizzards as well as temperature control in localized areas. Ororo has impeccable control over atmospheric pressure and can increase or decrease it at will.
  • Her power is also useful for flight as she controls the wind. Various other manipulations include:  flash freeze objects AND people, bend light to make herself transparent, control the air in a person's lungs as well as increase the pressure to the inner ear to devastating effect.
  • Additionally she can breathe underwater, can see energy patterns and manipulate them as well as know her precise location via the Earth's weather patterns.
  • Energy Manipulation/Projection: When using her powers, Storm becomes one with the energy patterns she manipulates. This gives her the ability to project weather effects through her body. For instance, she can generate lightning, intense cold and/or intense heat, from her hands rather than from the actual atmosphere.

Other Powers Include:

  • Willpower/Telepathic Resistance: Gained through her time with the X-men, Storm has a powerful will and is a relentless opponent against telepathy in battle. Her resistance is further enhanced by the electrical forces she controls.
  • Earth Link: Which provides spiritual and material sustenance with an almost empathic sense towards living things. She also possesses the ability to sense and detect life force.
  • Thermal Variance: which means she can counteract extreme temperature changes within her own body.
  • Energy Vision: which includes a body's central nervous system, useful in a battle against all but the fastest opponents.
  • Though Ororo's Strength, Speed and Durability are at enhanced human levels given her training, her control of the weather can easily be used to increase these things via the wind or air pressure.

Weaknesses:

  • Claustrophobic: Though she has mostly conquered that fear, enclosed spaces STILL make her exceedingly nervous.
  • Emotional Influence: Ororo has to keep a tight rein on her emotions, especially during battle. A lapse in temper or judgment could cause untold destruction.
  • Physical Condition: Storm is limited by her force of will and innate body strength. Prolonged weather manipulation can lead to severe exhaustion without balance.
  • Naturally Occurring Limitation: Ororo must work within the confines of naturally occurring phenomena. True she could stop a torrential rain or heal a drought but it would mean swapping weather from one spot to another, creating issues in a different place. She chooses not to do so and thus limits her ability in that way.





Skills & Equipment

Skills

  • Expert Thief: This includes picking locks and pockets. Stealthy.
  • Expert Combatant: extensive training with various teachers, starting with her first Master.
  • Weapon Proficiency: Including the Bo Staff, handguns, and knives
  • Multi-Linguist: Arabic, English, Swahili, Yoruba, Japanese, and Russian
  • Skilled Aviator

Equipment

  • A variety of lockpicks
  • He Bo Staff (collapsible)
  • Her uniform, cloak and hair piece

==Character Extras==

Played By: Wolfling72 (call me Wolfi)
Face Claim: Demari Vi Syth
O/O's:  Located here
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Gannameade

#24
 
Warpath


== Character Bio ==

== Personal Information ==
Legal Name: James "Jimmy" Proudstar
Codename/Nickname/Aliases: Warpath
Age: 29, March  the 28th 1990
Sexuality: Hetrosexual
Part of Karoka Residing In: Tribal Lands



PHYSICAL DESCRIPTION:
Height: 7" 2'
Weight: 350 lbs.
Hair color: Black
Eye color: Brown
Gender: Male
Ethnicity: Amerid
General Appearance: Mountain of a man in peak physical condition.  Seems to breathe confidence one of the few remaining members of his tribe and people.  His eye are generally closed by the sun yet sharp as a hawk, his light brown skin seems to have a constant sheen and he seems to shift between long shoulder length hair and close cut.  With deep brown eyes that seem to drink a person in.  Strong but gentle demeanor.

OTHER INFORMATION:
Sexual Orientation: Heterosexual
Wealth Level: Remaining tribal assets.

Personality:
Fully aware of what he can do and what he has to do to represent himself and his people.  He is considered by some one of the few remaining knights of the old world.

Powers:
  • Superhuman Strength: The limits of Warpath's superhuman strength is unknown. He has been classified to be between Class 80 and Class 90.
  • Superhuman Speed: Despite his great size, Warpath is capable of running and moving at speeds much greater than even the finest human athlete. At his peak, Warpath is capable of running at speeds up to 120 miles per hour. His current speed is unknown.
  • Superhuman Stamina: Warpath's physical stamina is such that he possesses greater physical stamina than any ordinary human and can exert himself at his peak for up to 24 hours before the build up of fatigue toxins in his blood began to impair him.
  • Superhuman Durability: Warpath's body is harder and more resistant to certain types of injury than the body of an ordinary human. For instance, he can withstand the force generated by great impacts. He can withstand impact forces, such as falling from several stories, being hit by certain level energy blasts, and being struck by a superhumanly strong opponent, that would severely injure or kill a normal human. He can withstand high caliber bullets, exposure to temperature extremes, vastly powerful energy blasts from the likes of Exodus, and great impact forces such as being repeatedly punched by the Juggernaut without being hurt. His current level of durability is unknown.
  • Superhuman Agility: Warpath's agility, balance, and bodily coordination are enhanced to levels that are beyond the natural physical limits of the finest human athlete.
  • Superhuman Reflexes: Warpath's reflexes are similarly enhanced and are superior to those of the finest human athlete. He is even capable of evading gunfire.
  • Superhuman Acute Senses: Warpath's senses of sight and hearing are enhanced to levels beyond the capabilities of an ordinary human.  James soon began demonstrating enhanced senses himself. He is able to see, with perfect clarity, at much greater distances than an ordinary human. He retains this same level of clarity, even in near-total darkness. His hearing is similarly heightened, enabling him to both hear sounds that ordinary humans can't and sounds that they can detect but at much greater distances.
  • Flight: Warpath is able to propel himself through the air without any aid. The exact limit of his flight speed is unknown, but it is considerably less than the Speed of Sound.
  • Apache Shaman Abilities: Ghost Rider activated the abilities within James, in order to help him fight the Demon Bear. He could perceive the creature's wounds and the resulting spirit energy when it was destroyed.  (Currently untapped ability)
EQUIPMENT: Two Vibranium Knives

ADVANTAGES:
Languages - He is fluent in English, Most tribal languages of the US.
Martial Arts - Very adept in both armed and unarmed combat.  He is extremely skilled in the use of bladed weapons and close quarter combat.
Meditation – Able to focus and center himself aiding in working his abilities and combat.
Computers – Can sometimes lose himself in cyberspace thinking others understand him a bit better.  Adept but unable to program code.

DISADVANTAGES:
Tribal Representative – Can get lost in the mundane trying to make sure his tribe and people are not forgotten
Distracted – Sometimes if he is not aware his heightened senses can get overwhelmed making him sick
Racist – Always thinks people see his skin over him first!  Open once he gets to know them.

 
SKILLS:
Pilot/Driver: – He is good driver able to drive just about anything with wheels.   
Psychology – Skilled interactions between people, aware of hot to push buttons and sometimes when his own buttons are being pushed.
Survivor -  Environmental Adaptability able to adapt to his environment and learn his way around the environment.
Shaman / Tribal Lore -  Aware of the workings of magic and their effects around them, but only a novice at best.
Cooking -  Not a gourmet chef but knows his way around a kitchen.
Guns -  Very Adept at using artillery particularly modern heavy weaponry (Railguns, 50 cal., etc.)


HISTORY:
James Proudstar’s life was written to be a tragedy. He grew up hardly knowing his older brother John Proudstar, but nonetheless held him in high regard. John was recruited by Charles Xavier into the X-men, taking the codename Thunderbird. Thunderbird died on one of his earliest missions and before his funeral, James stole his brother’s body to give him a traditional Apache burial. Out of vengeance, James accepted an offer from Emma Frost when she was White Queen at the Hellfire Club. He worked for her team called The Hellions, and at first, donned the costume and codename of his brother.

James eventually challenged the X-men and sought out Professor X. During the encounter, he was able to realize that the X-men were not responsible for his brother’s death and dropped his vendetta against them. Professor X offered him a chance to join the team.   After the conflict, Warpath decided to remain at the school to help out and learn more about his growing strengths.

OTHER NOTES:
Ons: Women, any and all.  Someone that can handle all facets of him.
Offs: Not into water sports unless taking a shower..regular water.

Face Claim - Christian Keyes