New Blood (Gestalt 3.5/Pathfinder hybrid game.) [Closed]

Started by ulthakptah, September 13, 2011, 06:11:04 PM

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ulthakptah

As the story has gone so far, the two main characters, (being the two players that were in the start of the game and still are there) Were two bickering whores. Literally one worked at the whore house in town, and the other was a traveler stealing business from said whore house. They find them self stuck in the little port town of Targas. It was on a small cove isolated from the rest of the continent. Except for a small road that went through a forest. However strange monsters had been making it impossible to travel the roads, cutting of trade and over crowding the town. In hopes of returning things to normal the whores get together a group of adventurers and set out on a good old fashioned monster hunt. They ran into horrible brutes and strange shapechangers. A few of the people got lost or ran away. However they managed to find the source of the monsters. Inside a cave was a hidden base with an unholy contraption that made them. The goblin workers there claimed it was made by a gnome who abandoned them and left it's operation in their hands.




That's a good summery of what's happened plot wise by now. I'm sure the rest of the game will have to do with tracking down the gnome and stopping his next big plan. Anyway I'm down a few players, and need a few more. Now if your wondering what a gestalt game is, it's basically just the combination of two classes and making them into one class. If you want to read in depth about it it's in a 3.5 book called "Unearthed Arcana". As Said in the title it is a 3.5 and pathfinder hybrid. That means feats skills CMB CMD stuff will be done like pathfinder and you use pathfinder classes. The 3.5 is because there are lots of fun classes, spells, feats, and items that just aren't in pathfinder yet, so those books are still on the table too.

It's pretty easy to do a rough conversion of 3.5 stuff to pathfinder. Take 3 away from the required skills to qualify for feats and classes. If you want to use a 3.5 race and it has no level adjustment add two to one ability score, or if it does take 1 off the level adjustment. This does not apply to templates. Templates work the same as before. If you like a 3.5 version of a class more than pathfinder you can use that instead. As you might be able to tell there is a lot of room for doing stupid broken system things. That just makes it all the more fun for me making harder encounters for you. Don't be afraid to come up with something ridiculous.

The original wanted thread is here https://elliquiy.com/forums/index.php?topic=91770.0

Rules for making new characters are in there. Apart from being level 7 now. In the first post there is also a link to the IC and OCC game threads. You can read through if you like. It's not that important for characters coming in right now to know. The players are still in a boss battle now, and seem to be moving rather slowly. I don't know how many more people I will take. Definitely at least one. People accepted is not on a first come first served basis. I'm tired of flaky flake flakers, so if you are a person who flakes out a lot, don't.

NicciKotor

Aw... no takers? We need fresh blood and for meat shields to get in the way!
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avorae

Quote from: NicciKotor on September 14, 2011, 12:21:47 AM
Aw... no takers? We need fresh blood and for meat shields to get in the way!

Hmmm... I might be interested in joining. I will just need to come up with a concept first and look over what characters are already in play.
Life is a hard game but the rewards are sweet if you know where to look.

Blue Leah

#3
I'd definitely be interested in getting in on this game, if you're still looking for players. Always room for more PFRPG. :)

Edit: Judging by the current builds, I'd probably run a Sylph Synthesist (Summoner) / Magus gestalt.

Edit #2: Also judging by the current builds, I might have some questions about how the two caster classes would blend for Gestalt purposes.

ulthakptah

Just so you know only two of the builds there will still be there when you join, and they are converting over to the pathfinder hybrid. There will be a Magus/wizard and a Arcane archer build. The others are gone, missing or going to die. One of the players is staying but making a new character. If I remember right it's some sort of gnome assassin from the plane of shadows.

As for you question of how two caster classes mix. They don't. Separate spells lists, spells known, and spells per day.

Blue Leah

#5
Hm. So my character would get all the unique bonuses from each class per level? SICK!

Though if someone is already taking a Magus build, I'll have to see what else I can come up with. I'll probably keep throwing proposals at you, though, since from what I've seen so far the game looks fun, and I'd be psyched to get in on it. :)

Edit:
What about a Monk / Fighter? Would that be any use to the party?

PaleEnchantress

This sounds like fun. I see you like MxM  TK. Im fairly exclusive to MxM so if I get accpted would you like to be my partner.
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Blue Leah

If I get accepted, I'd be happy to plot something out with you. :)

PaleEnchantress

There is a home brew PRC id like Okayed before I post my first concept.   I know about gestault rules and all the other varriants you mentioned so far.


http://dungeons.wikia.com/wiki/Widow_Queen_(3.5e_Prestige_Class)

Right now Im thinking Dread Necromancer/Sorcerer or maybe Dread Necromancer/Oracle
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ulthakptah

Quote from: PaleEnchantress on September 14, 2011, 09:28:17 PM
There is a home brew PRC id like Okayed before I post my first concept.   I know about gestault rules and all the other varriants you mentioned so far.


http://dungeons.wikia.com/wiki/Widow_Queen_(3.5e_Prestige_Class)

Right now Im thinking Dread Necromancer/Sorcerer or maybe Dread Necromancer/Oracle
God no, That is so silly of a broken class. Full spellcasting, two good saves, and a devastating class feature at every level. Not to mention the requirements for the class are so low. I mean vampires have a level adjustment of +8 and they don't get nearly as many powerful attacks.

NicciKotor

Yeah I am remaking my adorable duskblade/wizard into wizard/magus to fit within pathfinder, so I have that covered very well.


Turn on and off thread: https://elliquiy.com/forums/index.php?topic=69638.0

Give me toys and anime figures and I'll let you spank me as often as you want!

Discord: NicciKotor#8672

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Blue Leah

Wizard Magus sounds like a potentially epic mix. If nothing else, it's a magus with a huge mana battery, and that sounds delightful in my book. :D

PaleEnchantress

No problem on the denying Widow queen. Dread Necro/Sorceror should be fine.
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PaleEnchantress

PS If battles are taking super long because of people not posting you should defiantly have a "if you don't post your turn within x amount of time you are skipped." And in any forum game initiative is always best split into 3 groups, the players that go before the enemies, the enemies, and the players that go after.

Anyway lets see if I cant get some story up...
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NicciKotor

Yeah that is pretty common as is, with gang initiative. Makes stuff flow smoother and I've Dmed enough to know!
Turn on and off thread: https://elliquiy.com/forums/index.php?topic=69638.0

Give me toys and anime figures and I'll let you spank me as often as you want!

Discord: NicciKotor#8672

Tumblr page: https://www.tumblr.com/blog/freyathemagicalfoxy

ulthakptah

Quote from: PaleEnchantress on September 14, 2011, 10:22:50 PM
PS If battles are taking super long because of people not posting you should defiantly have a "if you don't post your turn within x amount of time you are skipped." And in any forum game initiative is always best split into 3 groups, the players that go before the enemies, the enemies, and the players that go after.

Anyway lets see if I cant get some story up...
I already do the initiative like that. I skip people some times, but that's only after waiting for about a week then poking them to post then more waiting. I should really pick a hard number of days to skip someone though.

Blue Leah

Ok. Getting ready to crash out, but I have a few proposals to toss out there to see how they would work with the group.

-Monk / Fighter: probably Qinggong variant monk with a mobile variant fighter, with emphasis on the combat style feats. Good for getting in close and annoying the enemies.

-Barbarian / Inquisitor: This one just seems fun. Hell hath no fury...not sure what variants I would want to run, though.

-Druid / Summoner: Pets everywhere!

Let me know if any of these sound appealing. :) Good night all.

PaleEnchantress

#17
Milarca Karensten (Lawful Evil)
Dhampir Unseelie Fey
Dread Necromancer 7/Sorcerer (Fey) 7 




Millarca was raised by his vain and reclusive Nymph mother. She hated other people, men especially. She would tell Millarca about how everyone was wicked liars and men were especially prone to do anything for physical pleasure only to hurt the object of their attraction later. She would also mock him, telling him he would never be as beautiful as she was. Millarca grew up to be rather curious and social, he would leave his hidden home to dally with the mortals and back in their romantic attentions. His mother hated this and rather then punish him outright would sneak around to seduce and kill anyone he became attached to, telling Millarca that they didn't care for him. Only the sex he could give them and they left him after they got it or when someone more beautiful caught their attention.

Milarca fell into despair until he found all his missing lover's dead bodies. Trying to figure out what happened he eventually caught his mother killing his newest lover. Milarca had his revenge by magically animating the bodies of his lovers and sending them to mutilate and kill his mother. As he stood over his mothers broken and disfigured form he said "Don't you see how wrong you were now? Not even death can make my lovers abandon me. Now before you die I think you should know how much more beautiful I am then you."
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PaleEnchantress

Quote from: TKtheExiled on September 14, 2011, 10:47:30 PM
Ok. Getting ready to crash out, but I have a few proposals to toss out there to see how they would work with the group.

-Monk / Fighter: probably Qinggong variant monk with a mobile variant fighter, with emphasis on the combat style feats. Good for getting in close and annoying the enemies.

-Barbarian / Inquisitor: This one just seems fun. Hell hath no fury...not sure what variants I would want to run, though.

-Druid / Summoner: Pets everywhere!

Let me know if any of these sound appealing. :) Good night all.

Assuming we both get in the minion master role is covered with me. The first two (especially Barbarian/Summoner) seems decent from what I saw of the character sheets. If we do both get in you should take tomb tainted soul and there will be no end to the healing I can bestow upon you. I love barbarians their "hit me harder" goes so well with my sophisticated sadism.
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Zaer Darkwail

My char is 3.5 DnD ranger but pathfinder demon blooded sorcerer with arcane archer levels. Upon debate is my +1 LA char now +0 now (as I have bought the LA off with unearthed arcana method already).

Blue Leah

Ok. So, dropping the Druid / Summoner "leader of the pack" build, here are fleshed out concepts for the two characters I was contemplating. I will find pictures from my home PC.


Build 1:
Khoram Swiftfoot LN
Half-Orc (Third Generation)
Qinggong Monk / Mobile Fighter

Khoram's family has always had mixed blood. His grandmother was an orc from the Greenfoot tribe, and his father was raised in that same world until finally setting out to become a member of the Pathfinder society. He returned to the tribe with an arm full of stories ((sacred tattoo)), and a human wife and an unborn son.

Despite the fact that he looks predominately human, the orc blood in Khoram is strong; giving him greenish-grey skin, thick black dreadlocks, and two small tusks (the source of much amusement to the other younglings in his tribe as a child). As a child, Khoram was fascinated by the tattoos of his father's stories- there were more on the half-orc's arm than on any other warrior, including the village chief. From fascination to fixation, Khoram became obsessed with attempting to surpass his father's example, and began training. In the martial arts, the ways of the battlefield, even the ways of the village Spiritwalkers... no matter how grueling the training, Khoram endured, with the goal that one day his own Story Arm would put even his father's to shame... ((If plotting out a partnership with Enchantress, I'll come up with story between the departure from the tribe and current time.))


Build 2:
Caerdain (CN)
Human
Invulnerable Rager Barbarian / Dragon Domain Inquisitor

Caerdain was born in Varisia to a Shoanti fortuneteller, and most of his youth was spent wandering from place to place, staying in settlements just long enough to trade ( or steal) what was needed for the clan before moving on. His mother, Shallora, tended to make good coin, if for no other reason than the unique way she would tell her fortunes: casting runes etched into the millenia-old scales of a Cloud Dragon. She would often boast that the scales were from before the Starstone fell, and before the old gods had begun to die- and as such, were more potent and valuable than any runes cast by "modern" fortune tellers.

Boasting comes with a price, though; and one day, Shallora and her son were accosted as they travelled back to their clan's caravan. A group of local thieves had decided that they wanted the scales for themselves, to sell or to keep as talismans... and Shallora, fearing for her own and her son's life, gave them up without a fight. All but one... the faith rune, which she kept with her until her dying day. When he was a child, she would say that faith would bring her treasures back, so that he would one day pass them down to his own child... a lesson the young man took to heart. After his mother's passing, Caerdain took his "inheritance" in the form of the single runic scale, and took his leave of his "clan" with one goal in mind. His mother believed that faith would bring her treasures back... so then, he would become Faith, and grant her that last wish.


====

Text wall done. :)

Wheresmycow

If you're still accepting character concepts, I'd like to submit one:

Morgan Le-Roi (CG)
Human Warblade/Bard

Rascal.  No better word applies to Morgan than that.  He likes to flirt with the ladies, likes drinking with the boys and loves fighting with everyone.  A grin or a smile is his constant companion and it's hard to say if he takes anything seriously or if that flippant attitude of his ever drops.  Morgan likes to live life fully, and avoids accumulating regret.

And sometimes, you wonder if the man is hiding something, some dark or sad history that makes him act like so.  If you ask, he'll look you in the eye, with a serious expression, and tell you that all warriors carry scars, and not all of them are physical.  And you might believe him, up until you see the glint in his eyes and wonder if that's a tear or the free-wheeling bastard is playing a trick on you.  That's Morgan: a rascal.  And damn proud of it.
Want to know more about me?
My Intro Thread
My ONs and OFFs

ulthakptah

So, I've been getting a few questions that I think I should answer for everyone. There are 2 or 3 player slots open in the game. This is no limit to people who can apply for these slots. I will choose the new players at the time the old players finish the story arc they are on, which is just wrapping up a boss fight. They haven't been progressing at all so you might have a lot of time, you might not. Finally I will not accept a player that hasn't made a character sheet at the time of the choosing. My choosing of who gets to play is largely affected by the opinions of the current players NicciKotor, Zaer Darkwail, and Glyphstone, but the decision is ultimately mine.

ulthakptah

Quote from: ulthakptah on September 17, 2011, 03:47:53 PM
They haven't been progressing at all so you might have a lot of time, you might not.
Well in an effort to prove me wrong my players have been posting very well as of late. I'm very proud of them. Anyway the game is moving pretty fast now, so you might want to work on character sheets sooner rather than later.

Laughing Hyena


Blue Leah

Hey,

Is it full starting gold for 7th level? Or is it reduced?

ulthakptah


Blue Leah

OK. I should have a character sheet set up shortly.

Blue Leah


ulthakptah


Blue Leah

Fair enough. I think I can live with 69 HP :)

This is my build, sans gear. Please let me know if it is acceptable.

http://plothook.net/RPG/profiler/view.php?id=9459

Wheresmycow

Alright, so this would be the character sheet for Morgan, using 17, 14, 17, 16, 12, 14 as my stats, and rolling 6d12: 43 for HP.  For what the character looks like, I'm being shameless and using this.
Want to know more about me?
My Intro Thread
My ONs and OFFs

PaleEnchantress

My Hp roll after max starting hp and con adjustment gives me 36

2011-09-19 00:32:57   At 2011-09-19 00:32:57, PaleEnchantress (uid: 7336) rolls: 6d6 Result: 23

http://www.myth-weavers.com/sheetview.php?sheetid=323407 Is the character sheet so far. No spells known or equipment yet.

His race is templated with a +0 template called "unseelie" which has to do with evil fey. It appeared in the dragon compendium and is a +0. (Effects are +2 cha dex, -2 str con. One of 4 special abilities and taking more damage from cold iron) Other then that the rest of the stuff shouldn't be to unrecognizable.

I will add that I would love to play this game but without TKtheExiled I have no potential romantic partner so if he is not accepted I do not wish to join.




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Ershin

You know... If Enchantress gets in and uses that Dhampir, a killer out-of-combat healer could be made using the Shadow Sun Ninja prestige class. Hit him with "Touch of the Shadow Sun"s negative energy to heal Milarca (since that seems to be a thing that happens according to the Pathfinder SRD), use resulting positive energy to hit someone else to heal them six seconds later for the same amount. The perfect out-of-combat setup. Though in the event of Enchantress not playing, a substitution can be made using an undead frog or squirrel or whatever.
I think there was mention of healing people by sticking a shiv into them somewhere in the OOC thread. Unfortunately this method can only heal by punching. Also spells.

((Small question, the Dark Creature template adds +8 to hide and +6 to move silently. As these skills are now together under "stealth" in Pathfinder, would it be best to put a +6 in there or a +8? Maybe a +7 as a compromise?))

Langley til Astray (working on skills, equipment etc)
Dark Human (+1 LA)
monk/swordsage/shadow sun ninja || barbarian/cloistered cleric/paragnostic apostle

(may drop Barbarian in favor of another Cleric level)
Stat rolls as described in other recruitment thread
Hit dice rolls, forgot to add 2 con mod to the barbarian's 12 HP at the first level

"Background"
The Plane of Shadow is a cold, grey place that exists parallel to our own world, a perfect balance between positive and negative energy leaving a dull realm in which colour is quickly drained. Langley til Astray found herself in this place trapped in this place some unknown years ago when an arcanist hired her and several others to scout out this world and record various facts with delicate equipment provided, that he might gain greater understanding of that world and the magic that was linked to it.

At first everything went as planned, no mishaps during the process of shifting from the Prime Material to the Plane of Shadow, and for the first few days everything went fine. Food seemed to be common enough there, it was simply a much less colorful and overall darker version of our own world, grey fruit hung from trees and dark variants of game prowled the wilderness. After the pre-arranged time had lapsed, and the days passed, it was clear that the portal home wasn't coming.

Slowly the essence of the plane began to seep into the equipment and bodies of the expedition, staining their clothes grey as the landscape, and stealing away the colour from their skin and hair. Time passes much differently on the plane of shadow, allowing those who travel through it to seemingly take no time at all to teleport or "jaunt" distances on the material plane, and it was because of this time difference that when a group of adventurers came across an old abandonned wizards' keep deep in forgotten wilderness and activated an ancient device, the expedition returned to a world much different than their own. While several years had passed inside the realm of shades, several hundred, possibly a thousand had gone by in the Prime Material. Empires had risen and fallen, fashions had certaintly changed considering the differences in clothing those that freed them wore.

And so the expedition could finally go their seperate ways, there were of course those who stuck together due to bonds fashioned in the Plane, or due to a new family that exchanged their vows and conceived in the grey world. Langley herself set out to explore what the place had become in her absence, eventually hearing of troubles near a place called "Targas".

"Sources"
Dark Creature template - Tome of Magic
Swordsage / Shadow Sun Ninja - Tome of Battle
Cloistered Cleric - Unearthed Arcana / 3.5 SRD
Paragnostic Apostle - Complete Champion

ulthakptah


ulthakptah

Game update. The boss fight is over. On the other side of the forest is an Inn. That's where all the new players will be added in. Under the whole adventures from the mainland being hired to take care of the forests problem. You know that whole jazz.

PaleEnchantress

Quote from: Ershin on September 19, 2011, 05:30:12 PM
You know... If Enchantress gets in and uses that Dhampir, a killer out-of-combat healer could be made using the Shadow Sun Ninja prestige class. Hit him with "Touch of the Shadow Sun"s negative energy to heal Milarca (since that seems to be a thing that happens according to the Pathfinder SRD), use resulting positive energy to hit someone else to heal them six seconds later for the same amount. The perfect out-of-combat setup. Though in the event of Enchantress not playing, a substitution can be made using an undead frog or squirrel or whatever.
I think there was mention of healing people by sticking a shiv into them somewhere in the OOC thread. Unfortunately this method can only heal by punching. Also spells.

There is a lovely feat called tomb tainted soul that can allow anyone to be healed by negative energy. Anyone who feels they need more accessible healing might take a look at it. Out of combat I can use charnel touch without limit for healing. In battle I'm throwing quite a bit of negative energy around as well. Though in battle healing is really a waste of just about anyone's actions, especially a disabler.
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NicciKotor

Just time skip us out of the cave with our loot and lets get done with this dungeon. I did my best to do a solid 75 damage to the boss in one strike, which was quite hilarious for me. Just imagined if my katana had gotten a crit.
Turn on and off thread: https://elliquiy.com/forums/index.php?topic=69638.0

Give me toys and anime figures and I'll let you spank me as often as you want!

Discord: NicciKotor#8672

Tumblr page: https://www.tumblr.com/blog/freyathemagicalfoxy

ulthakptah

Yeah, then you would have done 102 less damage then the boss did to Olard

Ershin

Quote from: PaleEnchantress on September 19, 2011, 09:14:41 PM
There is a lovely feat called tomb tainted soul that can allow anyone to be healed by negative energy. Anyone who feels they need more accessible healing might take a look at it. Out of combat I can use charnel touch without limit for healing. In battle I'm throwing quite a bit of negative energy around as well. Though in battle healing is really a waste of just about anyone's actions, especially a disabler.
I'm aware of the feat, but it requires the character who takes it to be evil, which conflicts with the Shadow Sun Ninja requirement of being good-aligned.

rancorius


ulthakptah


Ershin

Ulth, small question about changing my original build. Would I be allowed to use the "unarmed swordsage" adaptation from page 20 of the Tome of Battle instead of taking Monk levels? The character seems a little cluttered with all the monk abilities and bonus feats. I means losing Evasion, but at least I'll have less multiple classes floating about giving different skills, BAB and saves at different rates.
Spoiler: Click to Show/Hide
To create a monklike character with a tremendous array of fantastic moves and strikes, give the swordsage the monk’s unarmed strike  progression and remove his light armor proficiency.
If it's permitted, would you be able to give a ruling if the above means it loses the "wis bonus to AC when wearing light armor" in exchange for the monk's unarmored AC, or would it keep the light armor version (for use with the barbarian/cleric armor profs)?

ulthakptah

Quote from: Ershin on September 20, 2011, 02:15:27 PM
Ulth, small question about changing my original build. Would I be allowed to use the "unarmed swordsage" adaptation from page 20 of the Tome of Battle instead of taking Monk levels? The character seems a little cluttered with all the monk abilities and bonus feats. I means losing Evasion, but at least I'll have less multiple classes floating about giving different skills, BAB and saves at different rates.
Spoiler: Click to Show/Hide
To create a monklike character with a tremendous array of fantastic moves and strikes, give the swordsage the monk’s unarmed strike  progression and remove his light armor proficiency.
If it's permitted, would you be able to give a ruling if the above means it loses the "wis bonus to AC when wearing light armor" in exchange for the monk's unarmored AC, or would it keep the light armor version (for use with the barbarian/cleric armor profs)?
sure

Niki315

See, I was thinking about joining this game, but when I build a gestalt character, it's so broken I feel sick... 

Zaer Darkwail

Quote from: Niki315 on September 20, 2011, 02:43:54 PM
See, I was thinking about joining this game, but when I build a gestalt character, it's so broken I feel sick...

Oh? Please tell?

Niki315

Well, it all depends on what prestige classes are allowed, but I usually end up building a gish, but in gestalt it becomes insane.  I usually go human or something that has sorcerer or wizard as their favored class.  With a good spell selection you can get a pretty damn near unbeatable fighter.  I usually go with mirror image, blink, and haste as my main spells.  Plus with shield and deflect, you can get pretty ridiculous. 

Samurai/sorc
samurai/sorc
Fighter/sorc
Fighter/sorc
Spellsword/bard
Abjurant Champion/bard
Abjurant champion/bard

If I'm going wizard I replace samurai with Swashbuckler and bard with rogue...  It eventually gets so ridiculous, especially if you take spellsword out to 4 for channel spells... By the end you can have full spell progression and base attack bonus, plus all sorts of other bonuses.  I feel dirty whenever I build a gestalt character...

ulthakptah

In the fight the players were just in the boss killed one in one hit by doing 252 damage.

Niki315

Oh, and even worse is going druid wizard and then mystic theurge or worse, arcane Hierophant.  You can become a destructive force in the game rivaling great wyrm dragons. 
And basically the way that my build works is to stack miss chances.  Mirror image forces the boss to choose which one to hit creating a miss chance, and blink creates a miss chance.  And there are other ways to stack miss chances.  If the boss defeats the miss chances, then you use deflect as an immediate action to up your AC.  And when attacking, use wraithstrike to bypass armor and natural armor and use full power attack.  It's pretty ridiculous.

Zaer Darkwail

Well, as GM said; we faced mob which did +200 pts dmg to one of us (killing outright). I am just glad I got regular hit and stayed 3 HP after one attack (and I am archer so I stick out from trouble).

So going silly is allowed in gestalt so long GM can handle it :). But so far as I can tell we would need definately a tank sort of gish if you go for it.

PaleEnchantress

I just hope to stay behind a wall of undead meat to stay safe if I get accepted.
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PaleEnchantress

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ulthakptah

I'm tempted to say no on leadership. For the fact I don't want my players rolling deep with their own personal armies.

PaleEnchantress

A shame since it's the most fun feat in the game. Perhaps it would be more palatable if i did it through telepath/trallherd.
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Ershin

FFFFFFFFF-
Internet went out when I was saving my sheet. Item, spell and maneuver selection, feats, abilities... EVERYTHING has just up and vanished, even stuff I'd saved before and hadn't changed.  I honestly don't feel up to putting everything back in order at present because god DAMN.


Quote from: PaleEnchantress on September 20, 2011, 04:25:47 PM
A shame since it's the most fun feat in the game. Perhaps it would be more palatable if i did it through telepath/trallherd.
Wouldn't that be even worse, considering that the Thrallherd's cohort is only one level behind as compared to Leadership / Undead Leadership's 2, and it would have even more minions due to no negatives being applied to its leadership score, two being added to the score each level instead of one (due to the way a Thrallherd works) with minions "respawning" automatically? Having played a Thrallherd before (briefly, during another of Ulth's games), I can pretty much vouch that it's a bit disruptive.

PaleEnchantress

Quote from: Ershin on September 20, 2011, 04:47:52 PM

Wouldn't that be even worse, considering that the Thrallherd's cohort is only one level behind as compared to Leadership / Undead Leadership's 2, and it would have even more minions due to no negatives being applied to its leadership score, two being added to the score each level instead of one (due to the way a Thrallherd works) with minions "respawning" automatically? Having played a Thrallherd before (briefly, during another of Ulth's games), I can pretty much vouch that it's a bit disruptive.

Perhaps, sometimes people issue is that leadership is a feat. Going by his wording though me may just not like the tons of followers  A cohort is hardly an army even if it's a Dvati like a plan). Since im after the cohort more then anything perhaps we could eliminate the followers, make the feat entirely about the cohort and both be happy? There is no certainty im even getting in the game though. Might as well get everything fleshed out now.
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Wheresmycow

Ouch Ershin, that really sucks.  My sympathies.
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PaleEnchantress

Quote from: Ershin on September 20, 2011, 04:47:52 PM
FFFFFFFFF-
Internet went out when I was saving my sheet. Item, spell and maneuver selection, feats, abilities... EVERYTHING has just up and vanished, even stuff I'd saved before and hadn't changed.  I honestly don't feel up to putting everything back in order at present because god DAMN.


That is so shitty, I think I just reciently closed your character sheet too after having it open on a background tab forever. Now i can't just copy paste it all...
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NicciKotor

I just finished the boss in the thread you are all going into, as I did 75 damage using fire ice and lightning damage. And I didn't even crit.
Turn on and off thread: https://elliquiy.com/forums/index.php?topic=69638.0

Give me toys and anime figures and I'll let you spank me as often as you want!

Discord: NicciKotor#8672

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ulthakptah

Quote from: NicciKotor on September 20, 2011, 07:00:17 PM
I just finished the boss in the thread you are all going into, as I did 75 damage using fire ice and lightning damage. And I didn't even crit.
Big whoop, you beat a non caster that didn't have a single magic item.  :P

Niki315

Umm.. are you allowing Players Handbook II classes (specifically Knight), Favored Soul, and Mystic Theurge as a prestige class?  If you are, then my character is pretty much done.  I just have to transfer it all to a character sheet.

ulthakptah

Quote from: Niki315 on September 20, 2011, 08:14:57 PM
Umm.. are you allowing Players Handbook II classes (specifically Knight), Favored Soul, and Mystic Theurge as a prestige class?  If you are, then my character is pretty much done.  I just have to transfer it all to a character sheet.
Mystic Theurge? There's a bit of a hang up when it come to that class in gestalt. I'll let you take it, but in order to qualify for it your divine and arcane classes can't be gestated together.

Niki315

And I meant to ask if Abjurant champion was allowed, not favored Soul... >.< I'm an idiot sometimes.

My basic class progression so far is:

1. Knight/Sorc 
2. Knight/Sorc 
3. Fighter/Sorc
4. Fighter/Sorc
5. Spellsword/Favored Soul
6. Abjurant Champion/Favored Soul
7. Abjurant Champion/Favored Soul

My next level would be:  Mystic Theurge/Fighter or Knight  depending on feat choices...

ulthakptah

#63
Abjurant champion, yes

Niki315

So would I be able to take Mystic Theurge next level or is that too much?  I'm gestalting Spell Sword and Favored Soul, and then Abjurant Champion and Favored Soul, which are arcane and divine classes respectively I guess...

ulthakptah

Mystic Theurge I think I will allow since you could qualify for it with only one side of your gestalt.

However know that the class features of the Abjurant Champion will only apply to the arcane class's spells you used to qualify for Abjurant Champion. For example I won't have it work with your favored soul divine spells that are of the abjuration school.

Niki315

Yeah I figured that much.  The idea is to have max arcane and BAB with divine casting as a backup.  If you allowed the abjurant champion bonuses onto divine spells that would be an unintentional perk ^_^

ulthakptah

Hyena I see you lurking! Anyway dead line is looming those still working on their sheet should work double time.

Laughing Hyena

So what? I can lurk. Besides im staring at the pretty pictures...

Wheresmycow

I have a question: I checked the OOC thread, and read the substitution of initiator level for Concentration checks in regards to Diamond Mind stuff, and I'm wondering if it's still possible to take the Concentration skill or maybe use Martial Lore as a substitute instead?  The reason I ask is because a couple of the maneuvers require that you roll Concentration against an opponents AC in order to get a large bonus to damage (The nightmare blade ones).  Except that AC is going to ramp up higher than initiator level, unless it's possible to get items or feats that can add to the check for the purposes of those maneuvers.
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ulthakptah

Really the highest a skill can get above your level is 3 so that isn't much at all. Also I find that my AC grows much slower than level. Maybe for players that thing that the Highest AC makes you invincible, but I know that isn't true.

Wheresmycow

Granted, a high AC isn't the greatest defense later on.  Early levels yes, but later on it is way too easy to stack attack bonuses or thwacking touch AC instead.  Or target other defenses.  That's popular.

It's just that the other benefit to allowing the use of Concentration or a substitution skill is that you can use items to grant skill bonuses, which in turn makes things like Action Before Thought more effective, and Insightful Strike more damaging.  Blade Meditation is about the only way I could kind of grant a bonus to those rolls, and that's only if you'll allow the bonus there to apply to those checks.
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ulthakptah

Old 3.5 stuff that would work for the old check will work for the new one. If you have a 3.5 item that adds to trip then when converted to pathfinder it would add to your CMB when doing trips. Circlet of concentration would still give bonuses to defensive spellcasting checks as well as whatever your doing. Really I don't know why everyone and there mother is doing classes from tome of battle.

Anyway there is a good chance the deadline for entry is going to be morning in Finland, so chop chop.

Wheresmycow

*Nods* Ah, I see.  Well then, time to swap out Concentration for Disguise on Morgan.
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Niki315

Okay, so here's what I have so far.  I'm still working out feats and skills, but that should be done pretty soon.  And Spells are going to be copied into a google doc most likely.  All in all, this is about what I'm working with right now: Character Sheet

I was having trouble with the rolling system at first (not quite used to the one on Ell), but I eventually figured it all out.

Stats: At 2011-09-20 18:46:06, niki315 (uid: 9779) rolls: 7d10k7m8 Result: 97
My Crappy Fighter and Abj. Champion Hit Die Rolls: At 2011-09-20 21:23:52, niki315 (uid: 9779) rolls: 4d10k4 Result: 21
My Crappy Knight Hit Die Roll: At 2011-09-20 21:24:31, niki315 (uid: 9779) rolls: 1d12k1 Result: 4
My Spell Sword Hit Die Roll: At 2011-09-20 21:24:54, niki315 (uid: 9779) rolls: 1d8k1 Result: 6

The only thing I'm having trouble with is figuring out base saves... It's ridiculous, but I think I got it.  If I'm wrong, please correct me because I have no actual way of knowing...

Anyway, bio for the character is coming up too, and it should tie together the bizarre class choices and the need to go both arcane and divine.

Zaer Darkwail

Niki, as note mythweavers has pathfinder charsheet options (I at least think they have). It would be easier add in CMB and CMD into those and see the adjusted skills.

Niki315

#76
So here's a pic and bio:

Triella got her start simply by being raised by her parents.  Parents that had been adventurers and heroes in their time, and had unparalleled responsibilities shifted onto their shoulders.  Jeremy Winters an inquisitor and founder of the Burning Suns, rasied her to be a fighter and depend on the power of the soul to fight on.  Her mother, Arieyla Androman, was a fighter magician, one of the few that had assisted Jeremy since the beginning.  They had fought in battles against the undead, barbarian orcs in the mountains, demons and devils, and a powerful succubus intending to become a deity herself.  For over a decade the two fought together, despite their opposing views.  In the end, Triella was conceived and Jeremy left to continue building his Organization.

Arieyla left Jeremy to continue to master her craft and carry her daughter to term in secret.  When Triella was still a toddler, Arieyla brought her to Jeremy to raise.  She gave no reasoning, and left her with little more than the demand that she be raised by him.  Jeremy not one to back down on his responsibilities, raised the child, enrolling her into the organization before she even lost her baby teeth. 

She was taught to fight by noble warriors and spent hours studying important lore and documents.  All the while, she tried to hide her magic.  Arieyla came from a long line of magicians, and the magic that burned within her daughter made trouble for all involved.  Triella came to terms with the arcana within her and practiced it, controlled it with sheer discipline.  As an adult, she was expected to perform duties for the organization, but she felt very little loyalty to them due to their views on magicians.  Too many times she had seen a magician brought in to answer questions or for a crime, but she had never seen them walk out.  Her father, when he could be bothered to answer the requests of his daughter, explained that it was critical to control and sanction the arcana, for it is known to go out of control.  He believed the arcana granted too much power and took it upon himself to correct it.  Triella was beginning to see why her mother had fled her father. 

Disturbed by her father's practices, she left him in search of her mother.  She took what she needed for the journey and her equipment and began to travel searching for some information on her mother.  Traveling was expensive, so she took on jobs and requests to make some money, but would never break the law, and had on multiple occasions, discovered that the bounty on her employer was worth more than the job.

Zaer Darkwail

Nice pic and bio :). Anyways edited my char to pathfinder (ranger was 3.5 version and skills were off and so on). Some spells are from spell compendium.

Zaer Darkwail

Oh, and friendly reminder; you get 20% spellcast failure with arcane spells. So why not use mage armor? as you have gone abjurant champion already so mage armor would give +6 AC (greater mage, 3th level spell, armor bonus total +8).

Niki315

Actually, one level of Spell Sword reduces the spell failure by 10% and the arcane armor training feat reduces it by another 10.  It saves me a spell slot if I do it this way.

Zaer Darkwail

True, also with spellsword can add spell to your melee attack :). But you would take Shield spell at least get some kicks out from stacking abjurant levels for increased armor/shield bonuses?

Niki315

I'll definitely be taking the Shield spell, and I didn't go far enough in Spell Sword to learn the channel spell ability.  Really the magic I choose is to buff my character and allies, primarily AC improvement and concealment/miss chance.  I might not take a lot of direct damage spells, but I can full attack with my power attack which should cause some damage.

Zaer Darkwail

yeah, and even as abyssal I can buff others....with bull's strenght and rage spell :P. Once one more level I can empower bull's strenght (+6 enchantment bonus to Str anyone? My dog ofc shares my spells and so it can be quite good combat support).

Niki315

#83
Always good to have a few buffs going.  And your character is pretty cool.  I made a fey'ri once back when we attempted Feyrun.  Pretty fun.

My main problem with my build is the lack of skill points.  I usually make rogues and rangers and stuff, but I've been really into magicians lately and it sucks having to go through levels of 2 + int for skills.  I hate having unskilled characters. >.<

Anyway, aside from spell selection (which I need to look over the Pathfinder versions of spells before I choose anything) the character is pretty much done.  I have a familiar I guess, probably a fox, but I doubt it will actually come up too much.  I hope it's enough to be eligible for selection should my spells not be picked by the deadline.  If nothing else, it was fun building the character ^^

Zaer Darkwail

Well, in pathfinder if you stick with favored class you get +1 more SP or HP per level. It should help little in skill issue. As human you still receive +1 more SP bonus as usual (and +2 to one stat as I recal but may be wrong).

Fey'ri have not been updated to pathfinder but I guess race wise they could be compared to normal drow who have no LA (and drow nobles are wickest of the lot; lots SP and goodies). Also sticking longer time with sorcerer I get some nice stuff, bonus feats, bonus spells and able use demonic claws is wicked cool when I have longsword one hand and claw in other :).

Only problem is to find good area/cone spells as arcane archer and then get few buff/battlefield control spells in pathfinder list so I depend on SC and other 3.5 published sources. Altough Pathfinder has some nice spells like Spark as cantrip (completely practical spell).

Niki315

Thanks for mentioning the +1 HP and SP for Favored Class.  I didn't know that about Pathfinder.  I guess Sorcerer makes sense for my favored class, though technically I think Knight would be the best choice long run (out to level 20).  I added 4 HP and SP to my character sheet for Sorc.  Thanks ^_^

Zaer Darkwail

It is SP or HP, not both :). But not sure how it works in gestalt though. Perhaps you can name one favored class each side. Gain SP when taking levels in sorc in other, while in other side of tree gain HP when you take levels as knight.

Niki315

Oh.. well I guess I'll pull out the HP (since that'll be easier than remembering which skill I put the SP in...).  And thinking about it, I don't think there's experience penalties for multiclassing in this game is there? Because I specifically built my character so that there were no experience penalties when I probably don't have to do that...

Blue Leah

When it comes to favored class, Gestalt gives a huge bonus to PFRPG Half-Elves. They get an ability that lets them take two favored classes, so you can get the +1 SP, +1 HP or (depending on your class) special variant Favored Class Bonuses. (You can find the variants on the individual race's page on d20pfsrd.com.)

PaleEnchantress

As
Quote from: ulthakptah on September 20, 2011, 09:52:30 PM


Anyway there is a good chance the deadline for entry is going to be morning in Finland, so chop chop.

As far as finishing up character sheets mine just needs spells known, equipment bought  + cohort and familiar. You should be able to get a good enough idea for what I'm doing without needing all that extra info. Statistically there is a greater chance of not being accepted then there is in being accepted (2 slots 5 applicants I think). If you need that info I guess I can add it, but I think you should be able to tell if you want me or not without it.

Cohort is going Dvati dragon shaman/fiend of posession (with marshal is he is allowed gestalt). Imp familiar, probably fairly standard equipment for a seducer/leader type sorcerer, enchantments, cold, and utility spells (bUffs and debuffs).
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Ershin

Right, manuever selection has been recovered, feats are in place and equipment's been purchased with a thousand odd gold pocket money left over (unless it's used to buy a wand for an often-used spell that's slipped my mind. There's still the matter of spell selection, but since divine casters handle that on a day-to-day basis it'll hopefully be fine for now.
Reposting for convenience sake.


Spoiler: Click to Show/Hide
Langley til Astray
Dark Human (+1 LA)
swordsage/shadow sun ninja || barbarian/cloistered cleric/paragnostic apostle

(may drop Barbarian in favor of another Cleric level)
Stat rolls as described in other recruitment thread
Hit dice rolls, forgot to add 2 con mod to the barbarian's 12 HP at the first level

"Background"
The Plane of Shadow is a cold, grey place that exists parallel to our own world, a perfect balance between positive and negative energy leaving a dull realm in which colour is quickly drained. Langley til Astray found herself in this place trapped in this place some unknown years ago when an arcanist hired her and several others to scout out this world and record various facts with delicate equipment provided, that he might gain greater understanding of that world and the magic that was linked to it.

At first everything went as planned, no mishaps during the process of shifting from the Prime Material to the Plane of Shadow, and for the first few days everything went fine. Food seemed to be common enough there, it was simply a much less colorful and overall darker version of our own world, grey fruit hung from trees and dark variants of game prowled the wilderness. After the pre-arranged time had lapsed, and the days passed, it was clear that the portal home wasn't coming.

Slowly the essence of the plane began to seep into the equipment and bodies of the expedition, staining their clothes grey as the landscape, and stealing away the colour from their skin and hair. Time passes much differently on the plane of shadow, allowing those who travel through it to seemingly take no time at all to teleport or "jaunt" distances on the material plane, and it was because of this time difference that when a group of adventurers came across an old abandonned wizards' keep deep in forgotten wilderness and activated an ancient device, the expedition returned to a world much different than their own. While several years had passed inside the realm of shades, several hundred, possibly a thousand had gone by in the Prime Material. Empires had risen and fallen, fashions had certaintly changed considering the differences in clothing those that freed them wore.

And so the expedition could finally go their seperate ways, there were of course those who stuck together due to bonds fashioned in the Plane, or due to a new family that exchanged their vows and conceived in the grey world. Langley herself set out to explore what the place had become in her absence, eventually hearing of troubles near a place called "Targas".

"Sources"
Dark Creature template - Tome of Magic
Swordsage / Shadow Sun Ninja - Tome of Battle
Cloistered Cleric - Unearthed Arcana / 3.5 SRD
Paragnostic Apostle - Complete Champion
Nymph's Kiss - Book of Exalted Deeds
Shapesand - Sandstorm
Everything Else - Magic Item / Spell Compendiums

ulthakptah

Deadlines closed the players have been picked.

Ershin, Niki315, and PaleEnchantress you can start posting here

https://elliquiy.com/forums/index.php?topic=92169.msg5240642#msg5240642

Niki315

Okay, I finally have a spell list up:  Spell List

PFC = Pathfinder Core
PHBII = Players Handbook 2
SC = Spell Compendium

I may end up adding page numbers in for spells eventually, but with cleric spells changing every day in game I may not always have them listed.  So for now, I'm being lazy ^^()