[Recruitment/Interest Check] Exalted 2.5: Return of the Mighty

Started by Dracorion, November 08, 2012, 11:17:54 PM

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RSGAlex

I plan on adding the Old Master trope (Master Crane Style, move into Solar Hero if I need more hitting power and then also Flowing Kata Form. And Master's Hand Envisioned Anew if excess is needed for some reason) and possibly Troll. But not All Trolls are Different.

Or perhaps All Trolls are different.


....


Trolling Master?
:p
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Zaer Darkwail

Rofl, nice listing of TV ropes :P. Was most surprised from getting 'Hot Dad' tag though. Anyways yeah; most deathlords would not bother with their abyssals if they are not specific goal driven as deathknights are limited resource to each deathlord (each one having specific sum of them). Crow's case he did piss off Walker in Darkness. I should take probably enemy flaw background present occassional screw up caused by his minions or himself as Walker is rather proactive as a deathlord; actually moving and acting in Creation besides Mask of Winters but Mask sits most of time in his throne where Walker....well....walks.

Anyways major deal with deathlords is that they are statically speaking a very ancient nephwracks which have ghost charms which mimic solar charms (minus the ones which ghosts could learn) and secondly they are immortal (or very least that is widespread info which ST may rule is either true or just well set propaganda to discourage people fight them as they know they return back). I so far heard one deathlord got croaked but it was 'ressurected' by neverborn and got ass spanked being for such a fool and got punished from failure. Abyssals can get similar immortal mode via deeply investing to integrity.

So one way defeat deathlord is to perma croak the neverborn and so all deathlords connected to said neverborn are no longer immortal. But it's hinted strongly that abyssals are far superior weapons than deathlords are and there is actual chance that neverborn abandon their deathlords entirely if abyssal goes ape shit on deathlords to make a coup in Underworld (as neverborn want abyssals to rule and work than deathlords who mostly rolled thumbs past aeons if not count unleashing Contagion but even that one they screwed up by opening doors for fair folk which their wyld energies countered Contagion).

So in irony; neverborn may aid abyssal in vendetta against deathlords so long they believe said abyssal will in end serve their cause and all abyssals will willingly or unwillingly do so. As their resonance is very reason why playing renegade is playing same as 'dark wanderer' who helps town but same day leaves before his resonance builds up and explodes and does something very nasty to very people what abyssal tried to help.

Re Z L

Quote from: PaleEnchantress on November 23, 2012, 12:44:29 AM
Anyone like the TV trope site?  Looking at everyones character sheet my mind automatically registers some.


Obsidian Fury: The Big Guy, Tomboy and Girly Girl (The Tomboy to to Whisper's girly girl), Amazonial Beauty, Roaring Rampage of Revenge (What she intends to go on), Battle Coupple (with Crow), Good is Not Nice (Looks to be a very violent combatant)

Whispers on the Night Wind: Girl on Girl is hot (really plays it up), Braids, Beads amd Buckskins (has a native american theme), Tomboy and Girly Girl (the more girly of the coupple), The Archer, Mama Bear (to her henchwomen), Guys Smash Girls Shoot (The lesbian version of this), Depraved Bisexual, Femme Fatal, Ms Fanservice (a very sexualized character)

Crow of the Vanquished:
Tall Dark and Bishounen, The Lancer (proably the party dynamic position he will take. A darker backup to our leader), Lightnign Bruiser (Moves really fast, hits really hard), Life Drinker (Already an Abyssal his martial art style has touches of this), Hot Dad, Heartbroker Badass, The Atoner, Anti-Hero (leaning to the heroic side), Dark is Not Evil. Mr Fanservice

Beacon: Badass Bookworm (Martial arts and linguistics, totall ), Fragile Speedster (avoidance based defence), Beware the Nice Ones (Looks like he's set up to be a very mild and good guy - until he flies into an uncontrolable rage), Pintsize Powerhouse (one of the shortest characters, fights hand to hand), Grandma What Massive Hotness You Have (the oldest apperance of anyone, still has an app of 4)

Curious Eyes of Endless Insight: Handicapped Badass, White Haired Pretty Boy, The Smart Guy (Seems fit to fill this role), Occult Detective (with his skills it's inevitable), Close to the Earth, Adventuere Archiologist. Scenery Porn (His backstory includes a lot of description).

Karal Segiyu: Genki Girl (The most upbeat and hyper of the characters), Staff Chick (Healing specialty + staff + female), The White Mage (Not an actuall spellcaster but a close equivilant),  Moe (Im getting this feeling about her). Daddies Girl, Virgin Power (maybe not a virgin but seems the most young and innocent of the characters)

Imara Iselsi:
Asskicking equals Authority (It looks like this is how s/he plans to return their noble house to gloty), The Archer, Boys Smash Girls Shoot (If the character is male we break from this trope, if female out party plays it straight with all the ranged being female)

Saphire Dusk: Ambigously Brown, Jack of All Trades, Spoony Bard (Yes, but unlike the trope she looks to be a very well built character), Bottle Fairy (really likes to drink), Loveable Rogue, Even the Girls Want Her (ALmost seems a specialty), Good Bad Girl (Good girls dont do it, but she does. Yet she isn't a bad person),

Fyr the Flameheart:
The Chick (The most unusual of the characters), Human Shaped Abomination, Inhumanly Beautiful Race, Lightning Bruiser (Highest Str and Dex of anyone), Rule of Glamorous (Doesn't quite understand reality but it's sure going to make an impressive story), What is this thing you call love? (Doesn't feel emmotions like people do), The Fair Folk, Beyond Good and Evil ( doesn't comprehend the idea of either)

Widow of the Morning Star: The Dark Chick (Next to Fyr Widow is the character that stands out the most), Evil is Sexy, Vain Sorceress, Fetish Fuel Station Attendant, Nightmare Fuel Station Attendant, Human Shaped Abomination, Naughty Tentacles, Obviously Evil (You saw what it looks like right?),  Woobie Destroyer of Worlds (It took extream amounts of trauma to turn an innocent into this monster), Anti Villain (Very evil but has some rather heroic goals). Everyone Wants the Hermaphrodite (Not actually intersex, but otherwise correct)

XD
A&A

Marie Reynolds

Spoiler: Click to Show/Hide
Karal Segiyu
Concept: Soldier
Characterization:
She has a fiery personality and a real zeal for life and always values compassion. 
She has even been known to be seen trying to better the lives of the peasantry making sure people are healthy
and looking after New borns and Young children and even the elderly.
She works hard and plays even harder she is never one to turn down an invite to a ball or even a towns fesitval.


Description:
5'6" 125 lbs tends to be seen in a buff jacket and leggings and sturdy boots.
At social events will definately dress to the nines and always try to be well dressed when she lets her hair down.

Gender: Female
Hair: Auburn
Skin: Reddish Brown
Eyes: Green
Anima:  A blazing aura of fire that will swirl around her limbs and torso.
Aspect: Fire
Motivation: Prove that a combat physician unit can succeed and lead to glory.

Strength:3
Dexterity:4
Stamina:4


Charisma:3
Manipulation:3
Appearance:3


Perception:2
Intelligence:3
Wits:2


Abilities


Air:
Linguistics:3
Lore:2
Stealth:1

Fire:
Athletics(Running over Slippery Terrain):2
Dodge(On Slippery Terrain):5
Melee:2
Presence:3
Socialize:3


Wood:
Archery:2
Medicine(Infections, Cholera):4
Performance:2
Ride:2
Survival:1

Earth:
Awareness:2
Integrity:3
Resistance:3
War:2
Favored Aspect Abilities:
Athletics
Dodge
Melee
Presence
Socialize
Favored Abilities
Medicine
Resistance
Integrity
Water:
Beaurecracy:2
Martial Arts:2

Languages:
Old Speak
High Speak
Low Speak
Riverspeak

Virtues:
Compassion:3
Conviction:3
Temperance:1
Valor:2

Essence:3
Personal Pool:11
Peripheal Pool:28
Dedicated Essence: 3 for artifact attune cost
Health Levels:
-0: 1
-1:4
-2:4
-4:1
Incap:1


Willpower:5
Intimicies:
Comrades:3
Ideals:3
Servants:3
Family:3
Parties:3
Lovers:3
Patients:3
Dance:3


Charms:
Medicine:
Infection Banishing Prana
Disease Banishing Technique
Wound Closing Touch
Madness Analyzing Stare
PUrity of Mind Method
Venom Expulsion Method

Presence:
Glowing Coal Raidance

Resitance:
Ox Body Techinique x2

Dodge:
Second Dodge Excellency
Threshold Warding Stance
1 Dodge Excellency Charm
Safety Among Enemies
Elemental Defense Technique(Fire and Earth)
Backrounds:
Resources:3                                       ST Provided
Resources:1                                       2 BP
Retainers:2                                       ST Provided
Retainers:3                                       1 BP
Retainers:4&5                                     4 BP
Breeding:3                                        3 Creation Points
Connections(The Directorate-Stores):2             2 Creation Points
Connectons(The Shogunate):2                       2 Creation Points
Family:3                                          3 BP
Connections(Gens Karal):3                         3 BP
Artifact(Jade Reinforced Buff Jacket,Jade Skin Mount Amulet, Jade Hearth Stone Bracers):3           2 creation Points
Manse(Healers Stone,Gem of Injury Sense):2
Hearth Stone Descriptions:

GEM OF INJURY SENSE (MANSE •)
Fine, iridescent cracks run through this transparent,
blue-green teardrop. The hearthstone’s bearer can
sense injuries or illnesses as glowing patterns overlaying
the bodies of any person or animal she can see clearly.
The information revealed by this stone does not provide
an exact diagnosis but does tell her both the location
and severity of any problem. In addition to reducing
the diffi culty of Medicine rolls to treat patients she
examines by -1 (to a minimum of 1), the stone also
allows the bearer to see at once if living allies or foes
are near death. She can also tell the living from the
undead in even the dimmest lighting.

Stone of Healing +3 medicine rolls made by player.

Artifacts:



Total Background Ratings:
Resources:4
Retainers:5(10 Combat Medics, 10 Various Staff to run her Household and base of operations)
Breeding:3
Family(Exalted Karal Kagobe Exalted Karal Kagobe the II,  Exalted Yushoto, Iyde Married into the Karal Gen:3
Artifact:2
Connections(The Directorate-Stores):3
Connectons(The Shogunate):3
Connections(Gens Karal):3

Abilities raised by BP
Medicine 4                                        1 BP
Resitance 4                                       1 BP
Awareness 4                                       1 BP
Dodge 5                                           2 BP

Equipment:

Staff:
Speed: 6     Accuracy: +2       Damage: +7B        Minium Strength: 2 Cost: N-A     Tags: 2,R

Self Bow:  Speed: 6    Accuracy: +0     Damage: STR+2B   Rate:2    Range: 150   Cost:1/    Notes: Fowling Arrows only carried

Jade Reinforced Buff Jacket: Soak +7L/10B  Hardness: 5L/5B     Mobility: -1   Fatigue: 0 Cost: 2 Attune: 3

History:

Segiyu was everything Her father Karal Kagobe the II of the Karal Gen and an Exalted retired war hero now acting as an elder statesman as it seems he followed in his father's foot steps for the Karal Gen
could want she was beautiful spirited, Ambitious and always saught to experience the pleasures of life. Grand or simple did not matter To Segiyu. She always followed her desire  and when she Exalted this Zeal only grew and it drove her to an
odd choice for her Gen and that was the practice of medicine and when she Exalted she was able to drive a disease out of one of the common folks children and since then she has saught to prove
to her family that those with the knowledge and gift of being a healer can serve honorable and bring glory to ones Gen family and Shogun. She threw herself into her studies and even still managed to find time to persue the pleasures in life.
She also earned herself a bit of a reputaion of being flirtatious with both men and women for her the thrill of capturing their attention and sweet talking people into getting to know her as a person and she now them she never really
committed to physical initimacy though what really got her going was learning the person under the flesh and station and the face the put on for the rest of the world she alway saught to bring out everyones inherent beauty.
Though she would get lectured frequently on this behavior she would not stop getting one blessed and exalted by fire to not persue a passion is a difficult illif not impossible task.Segiyu never really got to know her mother very well
but as been told she inherited her mothers beauty and healers touch which seemed to bother her father greatly and  this tale  explains why;
She was sent out to discover the reason a village lost contact with the shogunate and when she arrived  and invesigated the town alone at first her worst fears were soon made evident Leprosy had spread through out the village with using
the gift that carried words on the wind she informed her companions to return and not enter the village due to leprosy and not have her husband or daughter come near this place after years of easing the suffering of the towns people Ultimate
she was claimed by leprosy and passed away cause of the disease she fought against all that time. Upon her death Segiyu was bequeathed two hearthstones her mother procured for the day she exalted but since she died first she had in her
final affairs that the be given to Seigyu on her passing.When Segiyu finally exalted and after some training and preparation for her life as a female exalted of her Gen she constantly pressed her father to prove herself in the field of combat and medicine
She argued regularly with her father till he finally caved under the  condition that in ten years time she would come home and  Marry if she did not attain Glory and honor for the family through her vision and though it pained him he held up his end of the bargain and the day she set out
to establish her base of operations and gather the skilled help she would need for this new unit she was granted three artifacts to help his daughter on her path. With that she assembled her servants she had for the most of her life  and set out to start living and striving to her vision of Glory and Honor.
To this day she now has built her unit and the home where the live thrive and still strive to prove themselves in this new bold endeavor.

Marie Reynolds

Okay character finally edited and i officially feel like i have gone through a lobotomy.

RSGAlex

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RSGAlex

Except for The Unholy Trinity of Games, for which it never really does get easier (for one reason or another) and WTF.

WTF always depends on how creative you're feeling and the group.
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AndyZ

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Re Z L

Quote from: Marie Reynolds on November 23, 2012, 01:33:59 AM
Okay character finally edited and i officially feel like i have gone through a lobotomy.

Don't worry, we'll fill up that hole in your head soon!
A&A

Zaer Darkwail

Hmmm, I may discard larceny charms for now and go a full stealth mode or get semi-PD from hungry ghost so that my char is not so squishy (he has no armor at all and his DV values aren't highest in the block).

Re Z L

Quote from: Zaer Darkwail on November 23, 2012, 03:14:34 AM
Hmmm, I may discard larceny charms for now and go a full stealth mode or get semi-PD from hungry ghost so that my char is not so squishy (he has no armor at all and his DV values aren't highest in the block).

Don't worry, I'll larceny it all up for you  ;)
A&A

Zaer Darkwail

Yeah, you will be the stealthy tricky rogue and me be the stealthy maul rogue :P.

AndyZ

I guess we should start looking into who all already knows each other.
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AKunoichi

Guh, I can't get anathama running, I'll have to do it by hand.

Maybe I should wait till I get to my other computer.  :-X

AndyZ

I can send you the Bitmap that I use for Exalted characters if you want.

I made this thing a long time ago, works on Paint but can also be printed out for RL perusal.
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Zaer Darkwail

Quote from: AK47 on November 23, 2012, 09:25:05 AM
Guh, I can't get anathama running, I'll have to do it by hand.

Maybe I should wait till I get to my other computer.  :-X

Quote from: AndyZ on November 23, 2012, 09:27:37 AM
I can send you the Bitmap that I use for Exalted characters if you want.

I made this thing a long time ago, works on Paint but can also be printed out for RL perusal.

Or go first page in this thread and copypaste the charsheet coding what I used for my char.

Zaer Darkwail

Anyways did slight edit on my sheet; reduced contacts by -1 and got Whisper 1 background instead (it was requirement for Unseen Wisp Method stealth charm). I reduced larceny by 2 dots and more well rounded Day caste abilities instead (mostly increase awareness and athletics by 1).

Also got two more hungry ghost charms so I have kind 'half-perfect' defense which does not protect from attacks which are undodgegable/unparriable and ones which can affect dematerialized entities. But in return same charm allows short teleport, work as flurry breaker so long target not immune to illussions and allows me re-establish surprise by teleporting behind my foe (with my stealth pool and if having unseen wisp method active their chances to detect me are slim anyways). Also charm in question works so that foe's attack pool goes to zero vs me, but if they burn to spend on second excelency to get 6 sux or more (or well, 8 considering if I have unseen wisp method active) then they hit despite the charm.

Dracorion

Okay then, Marie, I'm afraid you still have too many ability dots. You have 43 ability dots spent before counting the ones that are over 3, and you're supposed to only have 39. As for your BP expenditures, you have:

QuoteAbilities raised by BP
Medicine 4                                        1 BP
Resitance 4                                       1 BP
Awareness 4                                       1 BP
Dodge 5                                           2 BP

Even though your Resistance and Awareness aren't even rated at 3 in your ability list. And Awareness isn't even favored for you anyway. If you get rid of those two expenditures, that gives you 2 extra BP.

Anyway, a small formatting issue is that your favored and aspect abilities are listed between your abilities. They're sort of between Earth and Water. Maybe it'd be best of you put an asterisk before the names of your favored and aspect abilities to signify that they're favored and aspect, instead of listing them separately.

Finally, your backgrounds could do with a little cleaning. They should look like this:

QuoteBackrounds:
Resources:3                                       ST Provided
Resources:4                                       2 BP
Retainers:2                                       ST Provided
Retainers:3                                       1 BP
Retainers:4&5                                     4 BP
Breeding:3                                        3 Creation Points
Connections(The Directorate-Stores):2             2 Creation Points
Connectons(The Shogunate):2                       2 Creation Points
Family:3                                          3 BP
Connections(Gens Karal):3                         3 BP
Artifact(Jade Reinforced Buff Jacket,Jade Skin Mount Amulet, Jade Hearth Stone Bracers):3           3 creation Points
Manse(Healers Stone, Opal of the Hunted):2                                                                           2 creation points
Hearth Stone Descriptions:

Opal of the Hunted (MANSE 2)
This green and violet opal with gold flecks helps the bearer detect ambushes, not be followed and increases their DV against unexpected attacks,

Stone of Healing +3 medicine rolls made by player.

Artifacts:
Jade Hearth Stone Bracers
Jade: The character's attacks get a -1 speed bonus
This set of bracers has a single hearthstone setting and provide a three-die bonus to the wearer's Dodge pool. It provides additional benefits dependent on the material.

Skin Mount Amulet

Appearing as a large rivet-style body piercing made of one of the magical materials with an indented
disk-shaped socket, skin mount amulets are nothing more than implanted hearthstone amulets (see Exalted,
p. 380) that require no attunement. The design of these amulets also confers an additional number of motes
of Peripheral Essence to the wearer’s maximum Essence pool equal to twice the rating of any hearthstone
placed in the socket. Mountain Folk, God-Blooded and other non-Exalted Essence channelers instead add
these motes to their singular Essence pools. Mortals normally incapable of channeling Essence may attune
to manses if they have one of these devices installed, gaining the usual benefi ts of any hearthstone from
an attuned manse installed in the stone. Mortals also gain the aforementioned bonus motes as a meager
Essence pool that they can recharge only through the inset stone but may otherwise use as if they were
Exalted. Any commitments using Essence from the amulet (such as to other artifacts) immediately end if
the hearthstone leaves its socket. At the height of the First Age, skin mount amulets were a popular form
of jewelry among the Chosen. Hearthstones can be removed or replaced in a skin mount amulet as readily
as any other type of hearthstone amulet. Only the socket itself is actually riveted to the body.
Surgery: 10/5 hours/3/3


Total Background Ratings:
Resources:4
Retainers:5(10 Combat Medics, 10 Various Staff to run her Household and base of operations)
Breeding:3
Family(Exalted Karal Kagobe Exalted Karal Kagobe the II,  Exalted Yushoto, Iyde Married into the Karal Gen:3
Artifact(Jade Reinforced Buff Jacket,Jade Skin Mount Amulet, Jade Hearth Stone Bracers):3
Connections(The Directorate-Stores):2
Connectons(The Shogunate):2
Connections(Gens Karal):3
Manse(Healers Stone, Opal of the Hunted):4

The last sheet you posted had a Gem of Injury Sense still, which I thought you'd decided to change to an Opal of the Hunted, so I fixed that here.

Quote from: AndyZ on November 23, 2012, 05:31:40 AM
I guess we should start looking into who all already knows each other.

Well, I believe the only character relations that have already been decided is Whispers and Fury being good friends and Fyr and Dusk being fuck buddies.

Other than that, I encourage you guys to have some pre-existing connections with each other.

Zaer, nothing to point out. Your sheet looks good still.

AndyZ

Well, Sky is a Nexus resident, so if anyone wants to hit me up regarding knowing each other, let me know.
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Zaer Darkwail

Well, I would imagine the Uncrowned Princess and Widow of Morning Star would know each other well (they share a liege after all and may had in past had thryst somekind in sake of competition for Lover's interest or such).

Considering having no cult nor manse my char would linger about in only shadowland in the Nexus and at night he had walked in the streets. He is hired often as assassin for hire to hit targets outside Nexus (as this point regular assassination in Nexus is suicidal pursuit thanks Nemissary). Crow had carried his vendetta towards agents of Walker (perhaps assassinated one his other abyssals) mostly but also crueler abyssals/agents of other deathlords. He would not had considered Princess nor Widow as 'cruel' as he knows what abyssals can be. But he could had been spying both and both may had sensed there is 'third' abyssal in city which is hard to track (thanks stealth and tendecy chance daytime rest locations).

But I am also up to idea for random encounter where both sides had quickly recognized what each other are, as we all share Whispers it would cause our whispers give somesort 'backlash' upon face to face meeting which would give brief bio about us. With my Whisper 1 my signal was very weak and gave little of note besides 'day caste'.

Also as reminder if your celestial monstrance is still intact it means deathlords can croak you up, so Walker could croak Crow also but he wants get Crow killed so he can create new Day caste (as said; abyssals are limited currency).

AndyZ

I'm not playing The Uncrowned Princess any longer.  I'm playing Infinite Sky.

We probably wouldn't know each other, though.
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Zaer Darkwail

Yeah, we would not know each other likely as we move in different parts of city and circles in general.

Re Z L

Anyone with any kind of criminal dealings (buying and selling goods mostly) would probably have a good chance of running into Dusk.  Or anyone who happens to frequent "fine" drinking establishments in Firewander  XD
A&A

Laughing Hyena

Quote from: Re Z L on November 23, 2012, 01:44:10 PM
Anyone with any kind of criminal dealings (buying and selling goods mostly) would probably have a good chance of running into Dusk.  Or anyone who happens to frequent "fine" drinking establishments in Firewander  XD

*Raises his solitary hand* Scavenger remember? Im sure a lot of that has to be done in secret or away from prying eyes. And fire wander always has the best booze for a guy that lost his arm.