Game Protagonists At War! (LGBTQ Friendly) (Video Game Mash-up!)

Started by Rel Mayer, June 15, 2015, 04:36:01 PM

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Blue Nova

Breaking the fourth wall is fine in context, but don't do it like Deapool does lol

Also a note, if you haven't decided if you want a him or a her. I would go with a him. We have a whole lot of male players, playing female characters, and I always like trying to even it out.

Also on another note... I have not heard of this game. Do you have a link, so I could learn more?

Ironwolf85

the game of origin I sort of made up, but the reason I did so is that in the early 90's there were a ton of typing and math games with anthropomorphic characters, much as kids learn on apps sometimes now.
Most of these early games were cheap educational shovelware. like "matheolypics" "Typing with rabbits" "Puzzle solverz" most of the disks languish in old school filing cabinets and the bottom of drawers.
Over time as the adventure games went into slump (between grim fandango and professor Layton there's a lot of bad ones) they started doing the exact same thing that these early learning games did to attract buyers, namly colorful settings and anthromorphic (sometimes creepy) characters.

and I'll have to do some reworking for the male gender, but not much.
Prudence, justice, temperance, courage, faith, hope, love...
debate any other aspect of my faith these are the heavenly virtues. this flawed mortal is going to try to adhere to them.

Culture: the ability to carve an intricate and beautiful bowl from the skull of a fallen enemy.
Civilization: the ability to put that psycho in prision for killing people.

Idej

I am interested in playing in this game, and I think I have a character...Dart from Legend of Dragoon!

Ironwolf85

dart would be cool, life sort got busy for me >v< maybe I'll join another time
Prudence, justice, temperance, courage, faith, hope, love...
debate any other aspect of my faith these are the heavenly virtues. this flawed mortal is going to try to adhere to them.

Culture: the ability to carve an intricate and beautiful bowl from the skull of a fallen enemy.
Civilization: the ability to put that psycho in prision for killing people.

Rel Mayer

Quote from: Idej on August 22, 2015, 04:45:09 AM
I am interested in playing in this game, and I think I have a character...Dart from Legend of Dragoon!

Excited to see what you come up with!

Quote from: Ironwolf85 on August 22, 2015, 07:37:59 AM
dart would be cool, life sort got busy for me >v< maybe I'll join another time

NO WORRIES!

Idej


Rel Mayer


Garuss Vakarian

#332
Nathan Drake
The Uncharted Series


"The truth is, everything I touch turns to shit."
— Nate, after a train crash.

Current Occupation: "Well, if you call traveling the world to new exotic and extremely dangerous places in search for buried treasure and ancient artifacts a job then... Ok ya. I am unemployed."

Home World Information: Same as our Earth, except it is open to the supernatural and to mysterious powers. (Ancient zombie virus, behind the treasure of Eldarado. Tree of Life, in the center of the ancient lost city of Shangrala. And mind altering powers from the springs of Ubar, The Atlantis of the Sands in Arabia... To name a few things that are wack about this version of earth.)

Appearance/Style Description: Tend's to keep it simple, especially when he is off on an adventure of some kind. Keep's it to t'shirt's and such. Though he has been known to dress quite nicely on occasion. Nate is a handsome man, with strong and sharp features that can be described as a lumberjack face. He has a well kept athletic build, short dark brown hair and brown eyes.

Sexuality: Straight as an arrow.
     
Personality:
Nathan Drake: "You couldn't find your own ass with both hands."
Victor Sullivan: "And a map."
―Nate and Sully insult Flynn
Nathan Drake is a treasure hunting, fortune seeking bad ass with a devil may care attitude and a nack for adventure. His creative, nonchalant problem solving help's him survive gun toting pirates, mercenaries , cultists and yes, even at one point, zombies. Nate is a man of excitement! With an overwhelming and ever consuming sense for adventure. Each step he takes, slowly leading him precariously closer to danger and even death. Reaping only the spoils of the adventure it'self as his reward, which makes it all worthwhile in the end. His easygoing, borderline douche bag attitude while death stares him down allows him to manipulate and traverse seemingly impossible situations without fearful emotions truly nagging at his judgement.  This cool headed-ness first manifests in bro-ish behavior. But ultimately keeps Nate alive long enough for him to grow on you, becoming the spitting image of who you'd call a friend. Nate is the guy we all want to love, but also the ass hat we all want to hate. The kind of friend to invite you onto an amazing once in a lifetime journey, but also leave you with the gas bill. The culmination of coolness and cockiness all mixed into a single, lovable stud.

Summarized: Considered an "every-man" kind of guy with a dry sense of humor, quick to help others, and at times temperamental. He can also read Latin and Spanish. In his adventures, he encounters large numbers of heavily armed men and is visually unscathed by their deaths. However in Uncharted 2, Nate shows disdain for the taking of human life. And in a conversation with the games villain, is given pause and made silent by the terrorist's question, of how many men he killed today, to get this far. Nate is known to make sarcastic remarks about a situation he is in, as most would if they were in his situation. But as he is quick to make a joke, it is mainly to make light of his situation. So that it is easier to handle. He also has Coulrophobia, a fear of clowns... "Dont laugh." Think Indiana Jones, or Han Solo riding by the seat of their pants and somehow coming out unscathed.

"Careful now, wouldn't want you to melt..."
-Nate said to Katherine Marlowe when she lowered her umbrella in the rain.

History: Nate's birth name is unknown, although by the time he was a teenager, he had come up with the name "Nathan Drake" for himself. By the time Nate turned five, his mother had committed suicide and his father relinquished custody of him to the state. He ended up in the Saint Francis Boys' Home, where he was raised by nuns and taught Latin. As he grew, he learned a great deal about the voyages of Francis Drake. By the time he was fifteen this knowledge led him to Cartagena, Colombia, where the Maritime Museum was holding a Francis Drake exhibit. Included in the exhibit were Francis Drake's ring and astrolabe. Nathan's intention was to steal the ring, although he later stated that he was there to "reclaim" it, as it belongs in his family. While making preparations for the theft, he encounters both Victor Sullivan and Katherine Marlowe. Sullivan had been hired by Marlowe to steal the ring, and a confrontation ensues when both parties attempt their heists at the same time. After Marlowe ordered her men to kill Nate, Sullivan turned against her and helped Nate escape. They strike up a friendship, and Sullivan, impressed by Nate's skills and potential, becomes both a mentor and father figure to Nate.

Raised by Sully, the two form a powerful bond. For years, Sully stuck true to his promise, teaching the kid the tricks of his trade. And even bailing him out of prison a good few times, which served to show Nate how much Sully really cared. After years of investigating his supossed ancestor, Nathan managed to discover a coffin deep into the ocean, which was supposed to have belonged to Francis Drake. But, it did not contain remains. In fact it's contents led Drake, Sully and his long time love interest Elena to El Dorado. The city of Gold. But as all his adventures, it turned sour. Drake having to abandon the giant, golden Statue. For it carried a sinister illness, that turned it's infected into mindless, raging, beasts.

Drakes Adventures continue from there, having stopped a terrorist from achieving eternal life. The man seeking the fruit of knowledge from the tree of life, deep within the ancient city of Shangrila. Then, stopping Ms Marlowe, a blast from his past, from gaining access to the Atlantis of The Sands. The lost city of Ubar, in Arabia. Where it's waters hold maddening, mind altering properties. Sure, he doesn't get riches. But he does have adventures into ancient, beautiful and historical places that men had not tread for hundreds of years. Experiences unique to him and a select few, glorious sights to behold with memories everlasting.
yes, it is just a fact of life, his adventures never really lead to the gain he seeks. Simply, they end up with the man doing the right thing. Stopping a mad man, or women. And saving the world, from ancient power's best left unmolested.

Current Situation:  Once a high ranking officer in the GPAW, now a nobody in the Alliance. Guess his cursed luck strikes again.

Weapon: Usually anything with ammo at the time. Tends not to grow attached to any specific weapons. But he does on average carry a 9mm pistol, and given his luck based nature is more at home with a assault rifle. Something accurate but open to spraying bullets.



Stats -

Strength - 2

Agility - 3

Stamina - 2

Power - 1

Reputation - 0 (Ever the unsung hero. The only people that ever know or even believe his exploits, are his friends who were there for it, his mentor Sully, and himself. Then maybe his long time love interest Elena, whom has been around for enough of his crap to know, crazy adventures ensue. None the less, rarely do people know or believe his adventures. Such is his luck.)

Special Powers: An Unfathomable Cursed Luck; Ever heard of Murphy's Law? Well, put simply. It is the idea, that what can go wrong... Will go wrong. And for Nathan Drake, there is no man this ring's more true for. This is the luckiest, yet unluckiest son of a bitch to ever exist. During his adventures Trains derail, Planes crash, his boat gets blown up by pirates. The list goes on. Something he is climbing begins to crumble at his grip, forcing him to move faster. The derailed train is slowly falling off the mountain, forcing him to yes, climb faster. Waves upon waves of enemies fight him, only to have their bullets wiz by! Simply, even though things go wrong. He is still alive. Because he is one lucky son of a bitch to make it through all the trials he has faced, lucky to get the girl and lucky to save his friends... Even if he has to wince as the treasure falls into the ocean. Even if he has to cringe, looking back to see an ancient city, a true gem of history crumble. Even then... He will smile, he will be glad he is alive! His friends by his side. In the end, he is a man whom is easy to please. After all it is the journey, not the destination. : How does this work? I leave to GM discretion. The simple fact is, things will go wrong when he is around. But at the same time, as they go wrong, things just seem to work out in his favor. :

Strengths:
" I don't fumble - I improvise.~"
— Nathan after Chloe tells him that they can't fumble through the museum job
Natural Climber: If there is something to grab, he can climb it... Sorta.  Light on his feet: He is pretty ok at keeping out of site, guy can move quick between cover to boot. (I see him being more of a scout character in a party.)  Lucky Shot: Knows how to shoot a gun pretty well! But he'd be lying if he said every shot he hit was due to a keen marksmanship. Accompanied by his creative and on the spot problem solving, he is a man that thrives in environments with powerful forces well beyond his control.

Weaknesses: 1:Greedy? He'd be lying if he said money didn't sway his opinion at times. At least he has honor among thieves. 2: Remember that bit about Murphy's Law? Ya, he is not some golden goose where everything goes right. In fact, more often then not his good luck only rear's it's head in the unlikeliest of places. For the most part, things just tend to go wrong. And then, unfathomably go his own way. (In one way or another.). 

Theme: I will be a fool, if do not mention the amazing soundtrack the series has. Though, if you have played or heard of The Last of Us, you know Nuaghty Dog does good by their sound staff. So, here is the main theme, in it's most recent form. Enjoy! ^^
https://www.youtube.com/watch?v=CeUYzDgs498

Laughing Hyena


Garuss Vakarian

#334
Garrus Vakarian
The Mass Effect Franchise

“It's so much easier to see the world in black and white. Gray... I don't know what to do with gray.”
    -Garrus, ME 2


Current Occupation: Garrus makes very little money, having turned back to his ways as Archangel after Shepherds death. Further joining the Alliance, hoping to help save the entire universe. He is but one man, though that doesn't stop him from working constantly in the war effort. After all, in his eyes he is fighting in the name of two things. His universe, and Shepherd.

Home World Information: The Milky Way Galaxy is Garruses home 'world' so to speak. His universe is a series of planets, with a encyclopedia worth of species inhabiting it. The technology is highly advanced in a lot of ways, due to it's use of Mass Relay technology. Though weapons rely on ballistics still. Their guns being fitted with micro sized Mass Accelerators, which chip away at a metal bar fitted into the weapon. Effectively shooting shrapnel, with even the weakest of firepower firing shrapnel with force equivalent to or more then a 44.caliber magnum. Not as fancy as a lazer, or plasma bolt, but exceptionally effective.

Appearance/Style Description: Although Garrus has been known to dress for an occasion, as a Turian he feels naked without his armor. He is almost always seen wearing it. Especially since he is in a war. He has grayish, avian skin, as his species has many a bird like quality. His body, height and stature much like your average Turian, sleek, tall, strong. But Garrus is more defined, having blue tinted marking's to his rough skin. As well as a scar that truly defines him as a recognizable Turian, his scar having nearly taken off half of his face. To this day it look's rather raw, his skin charred and scarred deeply. Though, some would say it makes him more handsome. As for his armor, he does keep a top of the line Turian battle suit. Though, he also to this day keeps his armor as Archangel, finding it nostalgic, even if it is fundamentally flawed. Having taken damage around the collar area from the same attack that took half of the Turians face. And yes, Turians have metal plating along their bone's and organs. This is for natural protection, and does protrude in small blotches on the body. Further, the metal like, bone plating does form heavily on top of the skin in areas such as the chest, knee's, foreleg's, and elbows. The spoiler contains a picture of Garuss Naked, to show off the Turian physiology.
Garrus Naked;Warning NSFW



Sexuality: Heterosexual. Oddly enough however, this Turian has a kinky side which most wouldnt even expect! He has a Xeno fetish, finding women of other species irresistible, even when compared to his own.

"Sorry Shepherd, can it wait for a bit? Im in the middle of some calibrations."
   -Garrus to Shepherd, if he has nothing to talk about at the time. 

Personality: Garrus is generally calm, professional, businesslike and hard-working. He’s a man of action, and he likes getting results through decisive moves. A product of Turian culture, Garrus is very dedicated to the greater good and public service, preferably with a martial slant. Given his talent for combat and his intelligence, that he would become a soldier or a cop was presumably never in doubt. Garrus is not a typical Turian in his relationship to authority, though  he doesn’t reflexively accept norms and rules. Still there are limits to this independence, and if the rules are supported by a charismatic authority figure like his father or Shepard, Garrus will immediately accept their validity. However, Garrus also deeply wants justice - to arrest and take down criminals who are preying upon the populace. It’s a burning need, and he cannot tolerate to see somebody he knows to be guilty still free and damaging society. By the time he met with Shepard, he was practically a vigilante with a badge, beating up suspects and recklessly endangering civilians as he obsessed over getting his man to the exclusion of everything else. However, Detective Vakarian is certainly not happy about being such a man. His father was very important for him, and is dead-set against the sort of gung-ho methods his son came to employ. Garrus thus knows that what he’s doing is wrong, but cannot accept the consequences of playing by the rules if that means letting the guilty go.

For a time, Shepherd had successfully calmed this need. He loved her deeply, how she felt about him mattered and he had seen the logic in her reasoning. The scum of the galaxy was not worth sacrificing what made him, him. But after Shepherds death, Garrus had a turn for the worse. His psyche delved back into the self destructive nature from long ago. Turning back into the famed Archangel, but this time working completely alone. For years after her loss, his escape was the pursuit of justice. Ever hating himself for it, knowing this was not what Shepherd would have wanted for him... She would want him to move on, but in his own ways this was him moving on. Trying to pick up the pieces... When the war began, Garrus had joined immediately. Seeing it as the moment to get his shit together, and fight for something that was truly right again. Something Shepherd would believe in. He is not sure if he will move on, but knowing Shepherd would want his happiness, he will try. In his interactions with others. Garrus is a sarcastic realist, with an ever shifting half empty half full outlook on any given situation. To his friends he is a good man, even if he is an anarchist. The kind of guy you have a beer and a laugh with after a hard mission. A friend thats ready to hearken back to the good ol'days, or tell you a fun story in his life. To his enemies, he is a nihilistic avenger. One with a cold streak a mile long, with skill, sarcasm and style. Lot's, and lot's of style. The kind of guy, whom is not afraid to spit a sick burn before he kill's you. Or is not afraid to break your legs if he feels he should let you live. And as he may seem his usual self, the loss of Shepherd has made him noticeably lonely. If not at times, somewhat empty. (Guy needs to get laid. ;) ha ha)

History: After his military service which, by Turian tradition, can last well into one’s thirties. Garrus enlisted with C-Sec, where he became a detective. He proved a successful one, his intelligence and resourcefulness giving him a high success rate on his cases. Whether he was a good cop, on the other hand, is highly debatable. Garrus was a man of action even by Turian standards, and grew increasingly frustrated by procedures, rights and regulations. His methodology became increasingly fast and loose, and his presence increasingly came to signify police brutality, violent interrogations, violations of civil rights, reckless endangerment of civilians and the like. Mr. Vakarian (presumably Captain Vakarian at this point) was aware that his son was taking liberties with regulations, and once had to release a pusher whom Garrus had arrested due to evidence tampering, witness coercion and assault against the suspect. Garrus, who was struggling hard against drug trafficking, was furious and he and his father stopped talking. From context, one gets the impression that Garrus then arranged to be transferred from the Ward his father was running to the Presidium, the core of the Citadel. However, tension appeared with the police chief, Executor Pallin, who ran the Presidium force. Garrus nearly quit on several occasions. Though he presented himself as a strictly principled man, Pallin was apparently reluctant to fire Garrus. The main reason was presumably that Garrus got results, mixed with respect for the Vakarian name and with politics - as firing somebody from C-Sec reflects badly on their species. On his end, Garrus seemed to have little idea of what he could do with his life if he left the police, and stuck with the job. At an unspecified point Garrus’ mother became very sick, suffering from a rare disease with no known cure and expensive treatments. Later dialogue indicates that most of the pay of Garrus and his sister Solana was spent on medical bills, as they had to contract Salarian research clinics for investigation into their mum’s unusual ailment. Presumably the pay of Garrus’ father was also helping with his wife’s medical bill's.

In 2183, Humans made grave allegations about a Spectre, a Turian named Saren. Garrus also suspected Saren of malfeasance, being almost certain that he was involved with criminal networks on the Citadel. C-Sec was tasked with investigating the Humans’ accusations - centring on Saren’s alleged role in a major geth raid on the Human colony world Eden-Prime and the murder of another Turian Spectre, Nihlus Kryik. However, as with his previous investigations of Saren, Garrus couldn’t get anything solid since all Spectre activities were classified, and Executor Pallin cut the investigation short as a waste of time. Garrus was now certain that Saren was a menace, but Pallin thought it very unlikely that proof of misconduct would ever be found. Garrus was then approached by Humans still trying to prove Saren’s culpability, and recognised one - the charismatic Marines Special Forces war heroine, Staff Commander Shepard. Not knowing much about the Citadel, Shepard wanted to share leads with Garrus. As it turned out, the Citadel underworld was in a state of upheaval - Saren was offering a huge reward for a Quarian vagabond, and greed caused shifts in loyalty and gangland warfare. Garrus started looking for the mysterious Quarian, wanting to know why Saren wanted her dead. As he did so he ran into a group of mercenaries interrogating a doctor who had treated the vagabond. This degenerated into a hostage crisis - at which point the Human marines, who were looking for Garrus, stumbled upon the scene. Garrus seized the occasion to shoot the hostage-taker dead, prompting a firefight during which the heavily-armed marines swiftly overrran the rest of the mercenaries. Shepard then chewed off Vakarian for endangering the hostage’s life. Seeing that the Humans were determined to get proof of Saren’s culpability no matter what, Garrus took a leap of faith. He quit C-Sec and asked to join them so he could have a stab at Saren without the restrictions that come with a badge. After insisting that she didn’t want any more cowboy stuff on his part, Commander Shepard agreed to let Garrus join.... It didnt take long for Shepherd and her team to catch up with Saren, their investigation leading them to the realization that Shepherds visions were real, and that Sarens ship was in fact; A Reaper. Shepherds investigation led them to a old Prothean world, which lead's the team to stopping a assualt on the citadel. Shepherd in the end convincing Saren he was indoctrinated, the proud Turian taking his own life.

After the Normandy killed the reaper that controlled Saren, the team stayed together. Killing Geth on behest of the council, in spite of the real threat being the Reapers. And, even though Shepherd had fallen into the arms of the Ship's archaeologist, Liara T'soni. Garrus had a love for the women, a respect he secretly thought could be more.... It was not until after Shepherds appearant death that they became more. You see, stricken by the loss of his old commander, Garrus became Archangel. A vigilante. Years later, after his team was betrayed, then killed. Shepherd had saved his life, but not before Garrus received nasty scarring on his face. It had turned out she was resurrected by Cerberus. And they were on a mission to stop the Collectors. Garrus as always, willingly followed his commander into battle... And after she helped him settle things with his teams traitor, they became more then just friends. They became the lovers he always, secretly thought they could be. Years later, after invading the collector base. The Reapers had come. The galaxy ill prepared, having never truly believed in any of the ramblings from Shepherd or her Crew. The best Garrus got was a special forces unit to train, so he would shut up. None the less, he continued to fight by Shepherds side. And even though the Reaper threat was seemingly destroyed for good, it took a toll. Shepherd was MIA, but Garrus had a nagging feeling this was it. That she was not missing, but gone for goos. Without a body, none can truly say for sure. But for Garrus... The love of his life was truly, forever gone. The Turian left alone, to help a broken galaxy pic up the pieces... After placing her name on the plaque of the Normandy's fallen, Garrus went off on his own. Disappearing, he went back to being Archangel. It was not until the war began, that Garrus joined with the other Protagonists. Finding something truly worth fighting for, something his Jane would be proud of. And if he does not reunite with her again, perhaps he can find love once more. After all, Jane would want him to be happy. And after so long living in despair, well... He is open to the thought of finding love again.



Current Situation: After having been Archangel for some time after Shepherds death. Garrus joined the Alliance, after the war touched his universe.

Weapon: Garrus is a Turian Sentinel, having been trained at an early age and through out his years of military and C-Sec service to be an elite trooper. One that is effective in combat, but also know's how to effectively use Tech to their advantage. Garrus is a sniper at heart, keeping with him the classic M-92 Mantis sniper rifle. Powerful enough to tear through many different layers of armor, but overheats within a single shot. It is a dangerous tool in open combat, but in the arms of a specialist such as Garrus, a tool ripe to terrorize the battlefield. With him he carries the M-18 Vindicator assault rifle, then the M-3 Predator Heavy Pistol as his side arm.

"Just like old times."
  -Garrus as Archangel, ME2


Stats -

Strength - 3

Agility - 2

Stamina - 1

Power - 2

Reputation - 0 (Garrus has yet to make a name for himself outside of his home system. But, those whom have stayed in the Milky Way long, will surely have heard whispers of the famed Archangel.)


Special Powers:

Overload- Being a tech expert, Garrus can wire in, and effect the systems of most technology. Using his omnitool to overload system's and shields. Depending on the complexity of the system he is overloading, this can take seconds, minutes, or hours. Either way, he can hack in and decimate your computer systems.

Proximity Mine- The technology behind this is to be a small, easily accessible mine which can be carried in exuberant amounts, within a small or medium sized pouch or container. The mine's are connected to ones own omnitool, and have a cellular sensory system which allows each and every one to sense the owner's presence. Thus making the mine safe to it's handler, then deadly to others. It can be placed by hand, or loaded into the under barrel of ones gun, then fired at a distance. As a soldier and specialist, Garrus has grown accustomed to most situations. Learning that as a sniper, one must lay the ground works for their perch, making it trapped and defended. But also learning that as a sniper that is usually out in the field, he rarely gets to have his perch. So he has also learned to calculate, then manipulate the battlefield on the fly. Even being able to launch mines directly at his opponents for a nasty surprise.

Turian Rebel- In moments of fleeting pain and intense danger. Garrus unlocks a primal focus born from the rebel deep within him. Being able to react much faster, shoot more accurately, ignore more pain and even activate his tech more intensely. While in this state of mind, time relatively feels to be in a crawl. Even though it is just him having such heightened awareness, that he is deadlier then usual. It is because of this primal focus that he is an unorthodox, out of the box thinker. And thus viewed as a rebellious thinker by his own people. Which views strategies and tactics to be strictly adhered to and followed, not changed or stretched to fit your needs.


Liara: …but there was one thing I was unable to verify. Did you really kill three Blue Suns mercs with one bullet?
Garrus: Well, the third one died from a heart attack, so it’s not fair to count him.
   -Garrus and Liara, ME 3
Strengths:
-Like many Turians, Garrus is a trained soldier with years of experience, a high level of resolve and courage, and a strong work ethic. He’s also an impressive sharpshooter with superior hand-eye coordination and gunfighting experience, proficient with most things that can be used to shoot people. Though he prefers to downplay it, he was selected as part of a program to identify the best future military operatives in the Turian military, indicating an exceptional potential even as a recruit.

-Garrus is also an experienced police detective, who worked the teeming and exotic corridors of the Citadel. Though he preferred action to the dreary realities of everyday police work, he was presented by the police chief as an excellent detective. Presumably, Vakarian got enough results for his boss to put up with his discipline issues to an extent

-Turians are roughly as adept physically as a Human of the same size - meaning that by Council species standards they are pretty strong. Their lean physique features bone plates protecting their organs - though this asset is negligible when shot by modern weaponry, we’ve assumed it would be handy in a bar brawl or unarmed duel

Weaknesses:

-Turians and Quarians are the only two major races with dextro-rotatory amino acids-based physiologies. That is, essential biological building blocks of theirs are organised differently than the norm for, say, Earth life forms. This difference in biochemical chirality has important consequences when sharing an environment with aliens. For instance their organism cannot process amino acids organised in the opposite direction (laevo-rotatory amino acids). Food that comes from animals and plants with the opposite chirality will not provide any proteins. Turian and Quarian organisms cannot secrete peptides to form proteins out of this stuff. Fats and carbohydrates can presumably be digested normally, but a Turian or Quarian cannot live for any significant length of time on Human, Asari, Salarian, etc. foods. Meaning he has to be careful what he eats, and be sure the Aliance has a steady supply of what would feed him. (Which one can imagine, is hard.)

-Hard Justice!: As cold as he may be at times, there are moments where an evil man can make Garrus completely lose his shit. If not properly calmed with logic, he will do anything in his power to kill the man or women whom has invoked his wrath, whom has shown to deserve death. If he is not calmed, he would even go through his allies to get to them.


"Im not sure if Turian heaven is the same as yours but... If this thing turns sideways and we both end up there... Meet me at the bar."
    -Garrus to Shepherd, ME3

https://www.youtube.com/watch?v=RE0rM8G_dEU     

Rel Mayer

Ohh Garrus... How I do adore, Garrus!

I'll have to chat to Nova about this one. He was a pretty big GM NPC, but we may possibly be able to work something out. And then again, we may not depending on his plan for him. I'll let you know!

Garuss Vakarian

Oh dang! Again? My bad. I probably should learn to look through the NPC index! >_< 

Ya feel free to let me know, I dont mind if he is denied due to plans for his character. He is not the only bird in the sky so to speak. :P Ha ha.

Idej


Rel Mayer


Rish


Rel Mayer

Quote from: Rish on September 18, 2015, 08:21:31 AM
Is it still possible to join this?

Yes! Things are a little slow right now, until we spice some stuff up. But you're welcome to join! Let us know if you have any questions!

Rish

I shall first take another look at the rules and what characters are currently 'used'. May I ask what worlds you banned us from taking characters from? I recall reading that but I never got round to seeing what worlds were blocked off from this game.

Rel Mayer

Quote from: Rish on September 18, 2015, 10:24:40 AM
I shall first take another look at the rules and what characters are currently 'used'. May I ask what worlds you banned us from taking characters from? I recall reading that but I never got round to seeing what worlds were blocked off from this game.

No worlds are banned! You're completely open to whatever you want. :) I would check over these links:

https://elliquiy.com/forums/index.php?topic=229082.0
https://elliquiy.com/forums/index.php?topic=211209.0

What I would do is come up with a list of potential people you're thinking about playing and we can go from there.

Rish

Okay! I shall go check out these links then think of the worlds and the characters I would like to play then. This could take a bit so I'll be a little silent for a moment.

Rish

Okay! I have taken a look. And will now list the ideas for characters below:

Starkiller from the Star wars series. While the games were very short, it doesn't change the fact that he was one powerful force user and could do things that most only dreamed off.

Main character of Dragon Dogma. ((Spoiler alert. Do not read the rest of this if you haven't played the game.)) Considering you are both the hero, the king, the dragon, and basically the focus of all the good and evil of that world. The main character of dragon dogma could have a lot of powers and a lot of potential as a player in this. But he may be overpowered and be viewed as a villain by many. So it might not work.

Levant, from the orignal Jade Cocoon game. Most of you likely have never heard of it. But it was a game I loved when I was little.

Wander, from the Shadow of the Colossus game.

I'll be honest. The two I'm most interested in playing are Levant from Jade Cocoon and Wander from the Shodows of the Colossus. Their characters, and their worlds being the most interesting to me. And while not the strongest. They do have unusual abilities and powers. So which ones could I play as?

Rel Mayer

Quote from: Rish on September 18, 2015, 11:36:45 AM
Okay! I have taken a look. And will now list the ideas for characters below:

Starkiller from the Star wars series. While the games were very short, it doesn't change the fact that he was one powerful force user and could do things that most only dreamed off.

Main character of Dragon Dogma. ((Spoiler alert. Do not read the rest of this if you haven't played the game.)) Considering you are both the hero, the king, the dragon, and basically the focus of all the good and evil of that world. The main character of dragon dogma could have a lot of powers and a lot of potential as a player in this. But he may be overpowered and be viewed as a villain by many. So it might not work.

Levant, from the orignal Jade Cocoon game. Most of you likely have never heard of it. But it was a game I loved when I was little.

Wander, from the Shadow of the Colossus game.

I'll be honest. The two I'm most interested in playing are Levant from Jade Cocoon and Wander from the Shodows of the Colossus. Their characters, and their worlds being the most interesting to me. And while not the strongest. They do have unusual abilities and powers. So which ones could I play as?

The coolest part about this game is you can take cannon and mold it to whatever you want to be! So, in turn you can turn them very strong by the end. I'd personally love to see a Wander, but Levant would also work as well. :)

Rish

Quote from: Rel Mayer on September 18, 2015, 11:39:49 AM
The coolest part about this game is you can take cannon and mold it to whatever you want to be! So, in turn you can turn them very strong by the end. I'd personally love to see a Wander, but Levant would also work as well. :)

Mhmmm. I'm a little undecided between the two. Oh! I just got an idea, and if you would do the honours for me~ My d&d roots are telling to let the dice decide. So could you roll a d6, 1-3 I'll play Levant, 4-6 I'll play wander and make the character for them?

Rel Mayer

Quote from: Rish on September 18, 2015, 11:44:06 AM
Mhmmm. I'm a little undecided between the two. Oh! I just got an idea, and if you would do the honours for me~ My d&d roots are telling to let the dice decide. So could you roll a d6, 1-3 I'll play Levant, 4-6 I'll play wander and make the character for them?

At 2015-09-18 11:48:04, Rel Mayer (uid: 35476) rolls: 1d6 Result: 6

Here ya go!

Rish


Rel Mayer

Quote from: Rish on September 18, 2015, 11:54:20 AM
Wow, seems the dice really want me to play levant! Okay, I shall appease the dice gods and go and make my character~

Awesome. :)