Tales of Xernia [Pokemon Gijinka Game] [Recruitment Thread]

Started by PentheWonderful, June 26, 2021, 06:41:15 AM

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Crensler

Map is great, and I'll start working on my Gallade :3

Pink Professional

#26
PinkProfessional
Artist Unknown


Name: Lucavie 'Luca' Zajac
Age: 29
Species [Type]: Staraptor [Flying]
Gender: Male
Orientation: Bisexual

Residence: Lives with his Sister and her child in Delinquent Town.
Occupation: Captain in the Xernian Guard

Appearance: Best described as 'ruggedly attractive' Luca is a well toned, physically fit, 6'1 man with tattooes on his arms and a couple of piercings that make him the absolute opposite of what someone might think of when they see a Captain of the military. Truth be told, the literal and metaphorical scars of living a poor man's life are etched on his body. Callouses on his hands, and knotted wounds on his arms and back show a hard life lived whenever he rolls his sleeves up or takes his clothing off. His hair is a well groomed mane of black hair that goes down to his spine, with a single red frill for a fringe, which is dipped red. His features are sharp and angular, and he has piercing eyes that seem to constantly be looking through people.

Despite his rough exterior, Luca seems to have a taste for the finer things. He likes dressing well, and has replaced the old street tattooes with finery from the Upper districts. Floral patterns, waves, and clouds have replaced old gang iconography, and he has taken to piercings well enough. He seemingly always wears gloves except in his most intimate moments, hiding some of the more painful looking wounds on his knuckles.

Personality: Luca is a serious man with a stern disposition that suits a captain. He is the sort to say very little, and never raise his voice; instead letting his eyes speak the volume his words might not. Long pauses and pregnant moments of silence are the most obvious signs of his annoyance, and while he rarely shouts at people that doesn't stop him getting angry, or chastising them. Luca seemingly has an aversion to being unclean. He is known to stop what he is doing to wipe dust off of himself, or clean any blood from his clothing or his gear, and his nature can sometimes make him seem standoffish, especially if someone were to track mud or dirt into his abode.

Despite this, Luca is well-liked for his honesty, his forthrightness, and his meritocratic beliefs. He strongly approves of people who work hard and who try hard, and thinks very little of people who get where they want on dint of name, or reputation. Skeptical to a fault, Luca is the sort to only believe in something once he's seen it, or when told by someone he trusts.

Inherent Abilities:

  • Flight, via Wings
  • Keen Eyesight
  • Ability to Breathe thinner air
  • Enhanced Speed
  • Strong Musculature
  • Fancy Comb of hair

Special Abilities:

  • Intimidating Aura - Luca's gaze is a fearsome one, and even from a young age he levied it to scare off the weak-willed. Those who are much weaker than him feel the instinctive urge to flee at his angered gaze, and those as strong as him feel that brief moment of hesitation that might stifle a decisive blow. Luca can't really turn off his aura, so this also makes him a little less personable at first meeting, and can make it harder for him to make allies easily.
  • Furious Attack - Luca's naturally enhanced physique, as well as his own rather brutal upbringing, have led to the Captain to develop a...high-risk fighting style. Put simply, Luca fights as a berserker might, using a pair of Trench-Knives to fight people up close and personal. Some of his more powerful attacks leave him vulnerable and open to counter attack...If they don't end up hurting him as well. In return however, few can really afford to go Blow-for-Blow with the Xernian Captain.
  • Unshakable - Partially due to his species, and partially due to his own upbringing, Luca is unflinching in the face of adversary. It is nearly impossible to intimidate him by an unnatural means, and he hasn't run from a fight yet, even if it would probably be in his best interest.

Egg Move: Detect

Strengths: Focused, Physically Strong, Quick, Good Memory, Excellent attention to Detail

Weaknesses: Unimaginative, Pessimistic, Below average Education, Intimidating, Not very personable, Standoffish.

Likes [Non-Sexual:  His Work, his family, Smoking, Order, His 'flock' of Soldiers, Fighting
Dislikes [Non-Sexual]: Mess, Stuck-Up people, Disorder, Clutter, People finding out about his past, Pity.

Ons: Exhibitionism, Uncomplicated Trysts, Clothed Sex, Undressing, Experimentation
Offs: Gore, Scat, Vore, Violence, Snuff, Non-Con
Player's O/o

Backstory:

Luca was born to a pair of lowborn farmers. His family fell on hard times when the Baron they lived under died in unfortunate circumstances, and their replacement proved to be cruel and demanding. Their farm was driven into ruin by over-taxation, and the family nearly ended up on the streets. At the age of Fifteen, Luca made the tough decision to leave his family home so that they had one less mouth to feed. He made his way for the nearest city, and fell into homelessness. Homelessness eventually led to crime, and Luca ended up as a thug for a gang in Delinquent Town. Violence, brutality, and grandstanding became Luca's life, and he hated every moment of it. It didn't feel like honest work, and he found this growing sense of discontent as he existed in that world. Resentment and self-loathing bubbled up, and eventually he ended up doing something risky...He handed himself into a member of the Army.

Luck would have it that this army soldier became a mentor for the Flying type, as opposed to just throwing him into a cell. By this point, Luca was in his early twenties, and was already a strong fighter in his own right. Scars, bruises, and street-markings made it obvious he could survive, and the Soldier decided to teach Luca how to find something new in his life; a sense of purpose, and belonging he'd not had since he had a family. With a new hair cut, a set of nice clothes, and a clean face, Luca was taught how to serve in the army and it moulded him into the man he is today. Soon enough, Luca was patrolling the town he'd once run wild in, and seeing the different look in people's eyes made Luca feel that growing sense of pride and belonging he needed so desperately. Soon enough, Luca started to receive awards, and gain notoriety amongst his peers for acts of daring and bravery that most wouldn't do. His promotion to Captain happened close to a year before the current day, a result of rescuing a patrol of soldiers lost in the wilds during a freak storm. Some still doubt the Streetborne Staraptor, but few can now openly say that to his face or to the face of his supporters, for Luca has gained a sort of heroic persona about him, even if he himself thinks it is bullshit, and that anyone else would have just done the same thing for him.

Recently, he reached out to his family and found that his parents had managed to retire; their farm had been brought out by a kind woman with white hair, and Luca's sister - An Altaria - had moved to the Capitol recently with a child. Luca invited them into his home, and has all but handed them the keys to his little castle; not that he is home much. Nowadays his sister makes tapestries for a living, allowing her to mostly stay at home and look for the young child of seven years old.

Connections:
Player Characters

Dantarius Ryzerion - The Reputation of the Lord Commander impresses even Luca's more cynical nature. He isn't impressed by the man's Noble surname, but by the man's early choice to reject them and his earnest success without it. In Dantarius, Luca sees a conduit of his meritocratic beliefs. (Very Positive)
Dimitrius Maranzano – While he is likely aware of Dimitrius, and may have had a few run ins with the man many years ago, he keeps away from the 'Mayor' nowadays for both their sakes. No one would really win if the two butted heads, and Luca has a lot to lose in Delinquent Town. (Neutral/Sceptical)
Cassandra Mia Maranzano - One of the few shining lights in a dark time in his life, Luca regrets his broken promises, but not the choice he made. He's understandably awkward around her now, complimentary without trying to overstep his bounds, and aware that she's probably pretty justified in any lingering anger or frustration she has. Can't help but stare from time to time, and the way that the Phantom Thief moves is...oddly familiar though... (Slightly Negative/Awkward, although he'd want to improve it.)
Lady Anna  - They haven't crossed paths, although the rumours of a mysterious Business Woman who can read the future has probably crossed his ears. No idea that she is the patron that helped his family estate stay afloat. (Neutral)
Luca Zajac - <N/a>
Scyla IronHide – Likely knows of Scyla's reputation in Midtown as a good Guardian and approves of it, as well as her rise through the ranks. She rose through the ranks much faster than he did, quite likely due to his lack of motivation for professional progression. (Neutral/Tinged with Respect)
Quiqui Zola – More likely heard of him than actually have met him, even if they have briefly met. Reserves judgement for what the man does, as opposed to any unsavoury rumours that may linger around him. (Neutral)
Tera Joule - Seems pleasant enough. Not impossible to think he may have even crashed at one of her inns, although it's hard not to be weary around electrical types...(Neutral)
Sizo Galu- There's a chance they may have worked together for up to a couple of years before Luca left the Street Thug life. Otherwise she's someone to be respected until she goes too far...(Open to Discussion.)
Vandris Callaghan - Another Royal Guard that Luca probably knows of, but not personally knows.  Judgement is reserved for now. (Neutral)


NPCs
TBD

Marie Reynolds

#27
So these were examples/suggestions for  special abilities:
The Galvantula Girl can scale walls like Spiderman and shoot electric webs like Miles Morales.
I could use those in the Special Abilities section?

If so for the shooting webs would spinnerets at the wrists be the best option or  a spinnerets at her lower back or both?

Also Vergil May I pm you about ties to  Dimitrius.

Kissa

Is there deadline for char sheets? Also when the rp is probably going to start?

Marie Reynolds


Zadaris

All the work you guys have put in is stellar; that map is amazing and the assorted pictures really tell a story about the place. It really feels like I can start nailing down some of the finer details of the world that can help give my characters that little bit of nuance. Hope to have them up sooner rather than later.
"The only way to discover the limits of the possible is to go beyond them, into the impossible."


Marie Reynolds

#31
This is a work in progress Just need to get some special abilities in and add some more character ties once I can discuss them. Most of the back story and  big elements of the character are their.
Some character ties still being looked for are:
Guards
Employees( Store front, Warehouse, Tailors, Cobblers(Shoe Makers), Tanner's Hunter, trappers, Leatherworkers')
Escape Artist
Bondage Society members and or staff.
Business partners  are always welcome.
Other ties can be made as well in case I missed something.
Hina Glowglide


Marie Reynolds
Name: Hena Glowglide
Age: 36
Species [Type]: Galvantula [Bug/Electric]
Gender: Gender Fluid
Orientation: Pansexual/Demisexual

Residence: Primary Home is in Midtown and has a vacation home on the outskirts of  Delinquent town near the river and the edge of the forest
Occupation:Merchant Prince/Princess( Currently oversees the day to day business of  a textile, tailoring, tanning and gathering of hides  and a discreetly run bondage crafting business and bondage society.

Appearance:4  off white bumps on her forehead, These are actual eyes. Short blonde hair with two tufts that  protrude upward. Bright blue eyes. 5'5” inches in height and an athletic build

Personality: 1 – Personality: Hena is rather adventurous and is a mix of Extrovert and Introvert. Also Hena tends to walk a tightrope balancing between  tradition and innovation. Hena is in many ways a series of contradictions that balance themselves out somehow. Adventurous, free spirited, playful, kind,  compassionate, dedicated, hardworking, responsible. Hena would have this balancing act of her personality no other way.

Likes and Dislikes: Hena has a love of the outdoors does not matter if it is a casual stroll through  the woods  or fields or going on a  more rigorous journey that might test her abilities. Though Hena can also enjoy a nice evening in reading mostly fantasy and adventure focused stories. Hena also has a soft spot for sweets and pastries. Hena is also a giant fan of escape artists and has  been know to be a patron to some in that profession. Hena's dislikes are well fear of innovation, People being cruel and demeaning due to circumanstances of birth( This has lead a few times to her being in duels or putting her skills in Pugilism to good use.) Hena is  not fond of purely sour dishes( a mix of sweet and sour is fine).

Motavations: Hena looks to improve the lives of the Mistypes through providing good jobs increasing access to health care and education. Hena also always is looking for new innovations to implent. Hena is very active in the bondage community to keep it a safe, sane and consenual and providing safe places to get educated and  learn  to  engage in it  properly.
Inherent Abilities: Traits & Abilities based on your species. EG, Pidgeots can fly, Houndooms can produce and control fire, etc.
enhanced physical capabilities( This provides her with above average strength and agility)
enhanced perception(due to having six eyes  has better awareness the  most could dream of)
enhanced climbing( can move up surfaces that others  would struggle to or find impossible.
Webbing( has three spinnerets that can create electrified webbing. Two spinnerets are at each wrist and one  just above  the tailbone on her back.(The spinnerets at the wrists have a weaker charge then the one at the tailbone but neither reach a fatal voltage)
Special Abilities: Special Abilities based on Lore, Dex Entries and in-game special abilities (Lucarios could sense aura, Corviknights could have Unnerve, etc).
1: Compound Eyes
2: Swarm

Egg Move: Struggle Bug

Strengths: Crafting(Clothes and Restraints, leather working and Cobbling(Shoe making)) Pugilism, Fencing, Being Athletic, Socialite, urban and natural survival skills, Escapology(Amateur)Tanning and hunting and trapping. business and accounting.

Weaknesses: Prone to melancholy when struggling with finding a solution to a problem that just won't come.  Tends to overextend herself and needs  frequent reminders and sometimes interventions to take a  break.

Likes [Non-Sexual:  Hena has a love of the outdoors does not matter if it is a casual stroll through  the woods  or fields or going on a  more rigorous journey that might test her abilities.Though Hena can also enjoy a nice evening in reading mostly fantasy and adventure focused stories. Hena also has a soft spot for sweets and pastries. Hena is also a giant fan of escape artists and has  been know to be a patron to some in that profession.
Dislikes [Non-Sexual]:Hena's dislikes are well fear of innovation, People being cruel and demeaning due to circumstances of birth( This has lead a few times to her being in duels or putting her skills in Pugilism to good use.) Hena is  not fond of purely sour dishes( a mix of sweet and sour is fine).

Ons: Bondage, Tickling, Orgasm Denial, Emotional Intimacy, Sensory Deprivation, Cosplay, Feet, Stockings, Medical Restraints and Bondage while wearing clothes ,Self Bondage Escapology Scarf bondage, Exhibitionism, bondage tape, Armbinders, and bondage art

Offs:Incest Toilet play, Piss play, Scat, Mutilation, Rape play   Water sports, and pregnancy( it can be happening to other characters in the game, I just don't like my characters being pregnant or impregnating someone.)


Backstory:


Childhood: Hena was born to  Al Glowglide and Tathre Glowglide(maiden name Mada). Al Glowglide, a talented tailor and business man. Tathre Glowglide a successful scholar and archeologist and adventurer. Al would tend the home front and the business and Tathre would either be out an expedition or a conference of  scholars but was always on the move but would always when her schedule allowed would take time to come home when she could to be with her husband.  Tathre eventually became pregnant and stopped her travels to  have the child and care for her. As Hena grew up and  eventually became independent enough  that a nanny could help  with the care of Hena, Tathre would  then start to at least write scholarly works while still helping raise her daughter. Hena's childhood was full of play and learning. As was normal for most who were of the upper middle class.


Pre teen and Teen years:

Hena's schooling intensified and  was also introduced into the family business and  learned   parts of the business from the store front, the warehouse, the craft making clothes and eventually even the office. Hena would regularly shift between these roles to keep her skills fresh and now every bit of the business. When they expanded into leather working  she was also taught, tanning, hunting, trapping and Leatherworking. Also her academic studies continued and  she even got to learn Pugilism and fencing this was pushed by her mother cause her daughter needs to be able to defend her self. Also while learning from the hunters and trappers she learned a love for the outdoors and how to take care of herself in the wilderness. Around 18 would  be the time she discovered her sexuality and the games she used to play as  a child that someone would wind up being the kidnapped person and bound began to take on different  connotations for her.
Adulthood:
Hena's responsibilities in the family business grew and she learned now about running and managing the business. She started to learn negotiating contracts both with  employees for their services and pay and benefits and how to negotiate with clients and other business. She also learned accounting and other useful skills to manage a business. Hena's mom came and went as her career mandated. Everything was normal till  her fathers old age finally caught up with him and he passed away. Mom stayed home for a year as we got everything situated. The business went to my mother  but that was mostly on paper during the year she stayed home after we buried dad. She setup it  where I was her representative and had the authority to make decisions on her behalf in regards to the business. This arrangement went on till Hena became 30 and  at that age Hena was made the full owner of the company  and even  had the  main house and the vacation home signed over to her. This was around the time when Hena expanded  discreetly into a market she had always wanted to and had been doing small commissions on the side. She started to  make  restraints and created  a bondage society for those to learn and indulge in bondage. This was also around the time she met Lady Anne and have been working together on other projects and had become rather close friends and was  even helped her further explore he bondage interests before the society became a reality. At  about six years later Hina now being 36 her new bondage  business has taken off as well and the bondage society grew and thrived. This is not public knowledge but Demetrius has taken an interest in her bondage  goods and is a discrete and regular customer. This would also be the time she meets  Tera Joule, having made a  outfit for her when her  Inn in delinquent town opened and have  become allies and friends as she provides what help she can to her patrons that come to her.

Amarlo


Seduce my mind and my body will follow.
Amarlo's O&Os
Absences and Apologies

PentheWonderful

#33
Quote from: Pink Professional on June 26, 2021, 09:50:53 AM
Lady Anna, the Absol
PinkProfessional
All pictures by artist Emukon




Name: Anffawd, although she prefers going by the name 'Lady Anna'
Age: 33
Species [Type]: Absol [Dark]
Gender: Female
Orientation: Pansexual

Residence: Flits between her two businesses: The Sweet Kiss in Midtown, and the Night Daze in Delinquent Town
Occupation: Owner of the above establishments, as well as a prolific 'Investor' in the Delinquent Town economy.

Appearance: Beautiful scarlet eyes, White-silver locks, and pink lips are the first features that might strike someone gazing upon Lady Anna. She has a striking beauty to her that often enraptures and ensnares the unsuspecting. Darker skin that contrasts her white hair, and the half-crown horn on her head are the only real hints that there is something more than just a pretty face before them.

Standing at roughly 5'9, and weighing around 160 lbs, Lady Anna is more curvy than most in her profession, although she remains careful not to veer into the realms of excess which she has learned to despise. Not particularly strong or swift, and instead preferring to focus on her cunning and guile as weapons, she is thankfully unblemished by scars, bruises, or cuts. Her nails are long dark things, carefully snipped, clipped, and manicured to avoid them growing into the claws they could so easily become. A fastidious and near obsessive need to be clean leaves her smelling faintly of lavender and  summer berries at nearly all times.

Personality: Outwardly, Anna is a flirty, confident woman with a near constant smile and a non-existent ego. She is the sort of person to sprinkle praise upon those she talks with while they are useful, or in favour; but then unload with a barbed insult or thinly veiled threat the moment things get tense. Even when in danger, Anna is surprisingly confident and fearless to the point of seeming vain or foolish. Whether this is because of her own confidence in herself, and her guile; or because of a sense of acceptance is hard to know.

Inwardly, Anna is a somewhat vulnerable woman who mostly just seeks to improve her lot in life. She resents the world that was robbed from her at birth, and has fought tooth and nail to prove that she is not only worthy of the last name she lost, but that she is beyond it. To some degree, she has already done so. Her business acumen and ruthless pursuit of wealth has left her a success from nothing that even now probably outshines her old house. Still, the niggling voice of doubt in the back of her mind portents constant disaster, and leaves the Lady wanting to keep expanding, and growing. Mostly, she just wants to finally reach that point where she feels completely in control, and safe.

Despite her harshness in business, Anna is a protective and kind boss. The girls under her employ are well looked after, and anyone who abuses them finds that ruin follows soon after. She is especially kind to the downtrodden and those with nothing, offering stable employment to anyone desperate and without other options. Perhaps this is a weakness, but Anna stands by her choice to always be better than those that threw her away.   

Inherent Abilities:

  • Immunity to Psychic attacks
  • Expanded Life Span
  • Superior Darkvision
  • Umbrakinesis
  • Retractable Claws

Special Abilities:

  • 'Fate' Manipulation - The very world seems to bless Lady Anna with a degree of enhanced luck. If she bets on the losing outcome, things seem to shift and bend to make her more likely to succeed. If she bets on a winning outcome, it basically becomes impossible to buck that trend. In short, Anna is a being with Superior Luck; although she hardly advertises the fact.
  • Noble Bearings - Although it is something she mostly suppresses, Anna has a sort of intense aura about her that intimidates lesser beings. Her pressure makes it so that those who she dislike feel the crushing weight of misfortune upon them, and the sense of dread can lead to those same feelings of dread and misfortune build upon them.
  • Fortunes Favoured - Perhaps most scary of the woman's abilities, Lady Anna often enough has prophetic visions of the future. It is draining, but given time she can generally portent whether a venture will end in 'fortune' or 'misfortune.' This makes her an incredibly valuable ally in business, and her word alone has been known to end businesses in Delinquent Town, for fear of going against the Prophet of Delinquent Town? Of course, what Lady Anna doesn't advertise is that her prophecies are not perfect, and that a strong willed individual can - with enough effort - defy misfortune and disaster. After all, she does it frequently enough herself.

Egg Move: Magic Coat

Strengths: Intelligent, Business-Minded, Well-Connected, Subject of Rumour, Beloved, and Desirable

Weaknesses: Physically Weak, Motivated by Revenge, Protective of her 'Girls', and Subject of Superstition.

Likes [Non-Sexual: Intelligent People, her Girls, Dark Chocolate, Sweet-Things, Flirting, Challenges, Games.
Dislikes [Non-Sexual]: Nobility, Superstition, Idiots, People who try and muscle in on her territory, Being Underestimated.

Ons: Power Dynamics, Light Bondage, Single Partners, Small groups, Oral (Giving and Receiving), Penetrative Sex, Comfort, Compliments, Cuddling
Offs: Boring People, Degradation Play, Too-Many-People, Leaving permanent marks, Violent Sex, Toilet Play
Player's O/o


Backstory:

Once Upon a Time, Anffawd was the result of an illicit affair between an unknown father and a daughter of a Marquess. Several times in the early years, Anffawd was put in severe danger of punishment for the crime of being born. Her deviancy was her burden, and the Marquess tried a great many things to try and hide his daughter's shame. Anffawd never left the estate, and rarely saw the light of day until she was twelve years old, when her destiny took a sinister turn.

With the Marquess' daughter in line to be married off politically, Anffawd was set to be silently 'removed' from the equation. The young girl sensed disaster on the horizon, and escaped with the help of a few servants who pitied her. Years later, Lady Anna would discover that those brave souls were brutally dealt with for their crime.

With no real coin to her name, or value to her life, Anffawd fled to Delinquent town and found work wherever she could. There was little a young woman could do in those times to earn her keep, but she made due. Whether it was through lucky thefts, or through careful deals, the Absol survived as best she could. Growing thin, but growing up into an attractive woman. As most women on hard times did, she eventually found herself propositioned to work at a brothel, which she accepted.

Working as a prostitute was hardly glamorous, but Anffawd made it work. She learned her trade, and she found herself able to draw secrets from lover's lips better than most. Her talent and cunning soon had her finding a use for all of these whispered secrets: A lucrative tip-off here that helped a street gang ambush a merchant's caravan here; a winning bet on a rigged fight there; soon enough Anffawd was starting to make more than the meagre wage of a whore. She was becoming wealthy off her of talents, as well as her newly discovered manipulation of the fates itself.

By the time she was Twenty-Four, Anffawd had saved up a mighty nest egg, and she 'retired' from her profession. The Absol disappeared for a year, for two years, even. Then, Lady Anna returned. Her first business was to buy the whorehouse that she'd worked at, rechristening it the Night Daze. For a few years, Anna grew her business and taught her 'girls' the skills they would need to help elevate her up the hierarchy of Delinquent Town. She would grow her reputation as a cunning consort who seemingly always had a winning tip for the right price, and whose network of spies didn't simply limit itself to the bedroom.

Now a regular in the politics of Delinquent Town, Lady Anna has spread her network greatly. She only claims to own one business herself, although her owning stake in a several businesses in her 'hometown' as well as a newfound interest in businesses outside of it make her a cunning and useful lady indeed: One who has weaponised cunning, and wealth as her weapons of choice, and who is constantly on the prowl for new customers, new clients, and new business partners.

Links

TBC

Open Spots for Business Partners, rivals, and a potential Physically gifted subordinate to act as her bodyguard.

Aside from what Vergil mentioned, she looks good to me! Cassie is quite a young'un compared to Lady Anna, so maybe she knows her through Dimitrius. Cassie isn't one to leave her future to predictions, especially if they're only somewhat accurate, but if you have any ideas for connections for them, let me know! ^^

Quote from: Pink Professional on June 26, 2021, 12:28:19 PM
Luca Zajac, the Staraptor Captain
PinkProfessional

Artist Unknown

Name: Lucavie 'Luca' Zajac
Age: 29
Species [Type]: Staraptor [Flying]
Gender: Male
Orientation: Bisexual

Residence: Lives with his Sister and her child in Delinquent Town.
Occupation: Captain in the Xernian Guard

Appearance: Best described as 'ruggedly attractive' Luca is a well toned, physically fit man with tattooes on his arms and a couple of piercings that make him the opposite of what someone might think of when they see a Captain of the military. Truth be told, the literal and metaphorical scars of living a poor man's life are etched on his body. Callouses on his hands, and knotted wounds on his arms and back show a hard life lived whenever he rolls his sleeves up or takes his clothing off. His hair is a well groomed mane of black hair that goes down to his spine, with a single red frill for a fringe, which is dipped red. His features are sharp and angular, and he has piercing eyes that seem to constantly be looking through people.

Despite his rough exterior, Luca seems to have a taste for the finer things. He likes dressing well, and has replaced the old street tattooes with finery from the Upper districts. Floral patterns, waves, and clouds have replaced old gang iconography, and he has taken to piercings well enough. He seemingly always wears gloves except in his most intimate moments, hiding some of the more painful looking wounds on his knuckles.

Personality: Luca is a serious man with a stern disposition that suits a captain. He is the sort to say very little, and never raise his voice; instead letting his eyes speak the volume his words might not. Long pauses and pregnant moments of silence are the most obvious signs of his annoyance, and while he rarely shouts at people that doesn't stop him getting angry, or chastising them. Luca seemingly has an aversion to being unclean. He is known to stop what he is doing to wipe dust off of himself, or clean any blood from his clothing or his gear, and his nature can sometimes make him seem standoffish, especially if someone were to track mud or dirt into his abode.

Despite this, Luca is well-liked for his honesty, his forthrightness, and his meritocratic beliefs. He strongly approves of people who work hard and who try hard, and thinks very little of people who get where they want on dint of name, or reputation. Skeptical to a fault, Luca is the sort to only believe in something once he's seen it, or when told by someone he trusts.

Inherent Abilities:

  • Flight, via Wings
  • Keen Eyesight
  • Ability to Breathe thinner air
  • Enhanced Speed
  • Strong Musculature
  • Fancy Comb of hair

Special Abilities:

  • Intimidating Aura - Luca's gaze is a fearsome one, and even from a young age he levied it to scare off the weak-willed. Those who are much weaker than him feel the instinctive urge to flee at his angered gaze, and those as strong as him feel that brief moment of hesitation that might stifle a decisive blow. Luca can't really turn off his aura, so this also makes him a little less personable at first meeting, and can make it harder for him to make allies easily.
  • Furious Attack - Luca's naturally enhanced physique, as well as his own rather brutal upbringing, have led to the Captain to develop a...high-risk fighting style. Put simply, Luca fights as a berserker might, using a pair of Trench-Knives to fight people up close and personal. Some of his more powerful attacks leave him vulnerable and open to counter attack...If they don't end up hurting him as well. In return however, few can really afford to go Blow-for-Blow with the Xernian Captain.
  • Unshakable - Partially due to his species, and partially due to his own upbringing, Luca is unflinching in the face of adversary. It is nearly impossible to intimidate him by an unnatural means, and he hasn't run from a fight yet, even if it would probably be in his best interest.

Egg Move: Detect

Strengths: Focused, Physically Strong, Quick, Good Memory, Excellent attention to Detail

Weaknesses: Unimaginative, Pessimistic, Below average Education, Intimidating, Not very personable, Standoffish.

Likes [Non-Sexual:  His Work, his family, Smoking, Order, His 'flock' of Soldiers, Fighting
Dislikes [Non-Sexual]: Mess, Stuck-Up people, Disorder, Clutter, People finding out about his past, Pity.

Ons: Exhibitionism, Uncomplicated Trysts, Clothed Sex, Undressing, Experimentation
Offs: Gore, Scat, Vore, Violence, Snuff, Non-Con
Player's O/o

Backstory:

Luca was born to a pair of lowborn farmers. His family fell on hard times when the Baron they lived under died in unfortunate circumstances, and their replacement proved to be cruel and demanding. Their farm was driven into ruin by over-taxation, and the family nearly ended up on the streets. At the age of Fifteen, Luca made the tough decision to leave his family home so that they had one less mouth to feed. He made his way for the nearest city, and fell into homelessness. Homelessness eventually led to crime, and Luca ended up as a thug for a gang in Delinquent Town. Violence, brutality, and grandstanding became Luca's life, and he hated every moment of it. It didn't feel like honest work, and he found this growing sense of discontent as he existed in that world. Resentment and self-loathing bubbled up, and eventually he ended up doing something risky...He handed himself into a member of the Army.

Luck would have it that this army soldier became a mentor for the Flying type, as opposed to just throwing him into a cell. By this point, Luca was in his early twenties, and was already a strong fighter in his own right. Scars, bruises, and street-markings made it obvious he could survive, and the Soldier decided to teach Luca how to find something new in his life; a sense of purpose, and belonging he'd not had since he had a family. With a new hair cut, a set of nice clothes, and a clean face, Luca was taught how to serve in the army and it moulded him into the man he is today. Soon enough, Luca was patrolling the town he'd once run wild in, and seeing the different look in people's eyes made Luca feel that growing sense of pride and belonging he needed so desperately. Soon enough, Luca started to receive awards, and gain notoriety amongst his peers for acts of daring and bravery that most wouldn't do. His promotion to Captain happened close to a year before the current day, a result of rescuing a patrol of soldiers lost in the wilds during a freak storm. Some still doubt the Streetborne Staraptor, but few can now openly say that to his face or to the face of his supporters, for Luca has gained a sort of heroic persona about him, even if he himself thinks it is bullshit, and that anyone else would have just done the same thing for him.

Recently, he reached out to his family and found that his parents had managed to retire; their farm had been brought out by a kind woman with white hair, and Luca's sister - An Altaria - had moved to the Capitol recently with a child. Luca invited them into his home, and has all but handed them the keys to his little castle; not that he is home much. Nowadays his sister makes tapestries for a living, allowing her to mostly stay at home and look for the young child of seven years old.

Connections:

TBD

Openings For: Fellow Soldiers, a possible romantic interest, his Sister I guess?

Oooooh he looks good to me! Really good, in fact ;)

I can definitely see him and Cassie being old flames. Maybe back when he was still living in Delinquent Town and part of a gang? Let me know what you think and any ideas you have :D

Quote from: Marie Reynolds on June 26, 2021, 02:45:39 PM
This is a work in progress Just need to get some special abilities in and add some more character ties once I can discuss them. Most of the back story and  big elements of the character are their.
Some character ties still being looked for are:
Guards
Employees( Store front, Warehouse, Tailors, Cobblers(Shoe Makers), Tanner's Hunter, trappers, Leatherworkers')
Escape Artist
Bondage Society members and or staff.
Business partners  are always welcome.
Other ties can be made as well in case I missed something.

Hina Glowglide
Marie Reynolds

Name: Hena Glowglide
Age: 36
Species [Type]: Galvantula [Bug/Electric]
Gender: Gender Fluid
Orientation: Pansexual/Demisexual

Residence: Primary Home is in Midtown and has a vacation home on the outskirts of  Delinquent town near the river and the edge of the forest
Occupation:Merchant Prince/Princess( Currently oversees the day to day business of  a textile, tailoring, tanning and gathering of hides  and a discreetly run bondage crafting business and bondage society.

Appearance: 4  off white bumps on her forehead. Short blonde hair with two tufts that  protude upward. Bright blue eyes. 5'5” inches in height and an athletic build

Personality: 1 – Personality: Hena is rather adventurous and is a mix of Extrovert and Introvert. Also Hena tends to walk a tightrope balancing between  tradition and innovation. Hena is in many ways a series of contradictions that balance themselves out somehow. Adventurous,free spirited, playful, kind,  compassionate, dedicated,hardworking,responsible. Hena would have this balancing act of her personality no other way.

Likes and Dislikes: Hena has a love of the outdoors does not matter if it is a casual stroll through  the woods  or fields or going on a  more rigorous journey that might test her abilities.Though Hena can also enjoy a nice evening in reading mostly fantasy and adventure focused stories. Hena also has a soft spot for sweets and pastries. Hena is also a giant fan of escape artists and has  been know to be a patron to some in that profession. Hena's dislikes are well fear of innovation, People being cruel and demeaning due to circumanstances of birth( This has lead a few times to her being in duels or putting her skills in Pugilism to good use.) Hena is  not fond of purely sour dishes( a mix of sweet and sour is fine).

Motavations: Hena looks to improve the lives of the Mistypes through providing good jobs increasing access to health care and education. Hena also always is looking for new innovations to implent. Hena is very active in the bondage community to keep it a safe, sane and consenual and providing safe places to get educated and  learn  to  enage in it  properly.
Inherent Abilities: Traits & Abilities based on your species. EG, Pidgeots can fly, Houndooms can produce and control fire, etc.

Special Abilities: Special Abilities based on Lore, Dex Entries and in-game special abilities (Lucarios could sense aura, Corviknights could have Unnerve, etc).
Average Individual: 2 Special Abilities
Trained Individual: 3 Special Abilities
Royal or Noble Family: 4 Special Abilities

Egg Move: Select one egg move that can be learned via breeding that your character knows [Optional]

Strengths: Crafting(Clothes and Restraints, leather working and Cobling(Shoe making)) Pugilism, Fencing, Being Athletic, Socialite, urban and natural survival skills, Escapology(Amateur)Tanning and hunting and trapping. business and accounting.

Weaknesses: Prone to melancholy when struggling with finding a solution to a problem that just won't come.  Tends to overextend herself and needs  frequent reminders and sometimes interventions to take a  break.

Likes [Non-Sexual:  Hena has a love of the outdoors does not matter if it is a casual stroll through  the woods  or fields or going on a  more rigorous journey that might test her abilities.Though Hena can also enjoy a nice evening in reading mostly fantasy and adventure focused stories. Hena also has a soft spot for sweets and pastries. Hena is also a giant fan of escape artists and has  been know to be a patron to some in that profession.
Dislikes [Non-Sexual]:Hena's dislikes are well fear of innovation, People being cruel and demeaning due to circumanstances of birth( This has lead a few times to her being in duels or putting her skills in Pugilism to good use.) Hena is  not fond of purely sour dishes( a mix of sweet and sour is fine).

Ons: Bondage, Tickling, Orgasm Denial, Emotional Intimacy, Sensory Deprivation, Cosplay, Feet, Stockings,Medical Restraints and Bondage while wearing clothes ,Self Bondage Escapology Scarf bondage, Exhibitionism, bondage tape, Armbinders, and bondage art

Offs:Incest Toilet play, Piss play, Scat, Mutilation, Rape play   Water sports, and pregnancy( it can be happening to other characters in the game, I just don't like my characters being pregnant or impregnating someone.)


Backstory:


Childhood: Hena was born to  Al Glowglide and Tathre Glowglide(maiden name Mada). Al Glowglide, a talented tailor and business man. Tathre Glowglide a sucessful scholar and archealogist and adventurer. Al would tend the home front and the business and Tathre would either be out an expedition or a conference of  scholars but was always on the move but would always when her schedule allowed would take time to come home when she could to be with her husband.  Tathre eventually became pregnant and stopped her travels to  have the child and care for her. As Hena grew up and  eventually became independent enough  that a nanny could help  with the care of Hena, Tathre would  then start to at least write scholarly works while still helping raise her daughter. Hena's childhood was full of play and learning. As was normal for most who were of the upper middle class.


Pre teen and Teen years:

Hena's schooling intensfied and  was also introduced into the family business and  learned   parts of the business from the store front, the warehouse, the craft making clothes and eventually even the office. Hena would regularly shift between these roles to keep her skills fresh and now every bit of the busniess. When they expanded into leather working  she was also taught, tanning, hunting, trapping and Leatherworking. Also her academic studies continued and  she even got to learn Puglisim and fencing this was pushed by her mother cause her daughter needs to be able to defend her self. Also while learning from the hunters and trappers she learned a love for the outdoors and how to take care of herself in the wilderness. Around 18 would  be the time she discovered her sexuality and the games she used to play as  a child that someone would wind up being the kidnapped person and bound began to take on different  conatations for her.
Adulthood:
Hena's responsibilities in the family business grew and she learned now about running and managing the business. She started to learn negotiating contracts both with  employees for their services and pay and benefits and how to negotiate with clients and other business. She also learned accounting and other useful skills to manage a business. Hena's mom came and went as her career mandated. Everything was normal till  her fathers old age finally caught up with him and he passed away. Mom stayed home for a year as we got everything situated. The business went to my mother  but that was mostly on paper during the year she stayed home after we buried dad. She setup it  where I was her representative and had the authority to make decisions on her behalf in regards to the business. This arrangement went on till Hina became 30 and  at that age Hina was made the full owner of the company  and even  had the  main house and the vacation home signed over to her. This was around the time when Hina expanded  discreetly into a market she had always wanted to and had been doing small commissions on the side. She started to  make  restraints and created  a bondage society for those to learn and indulge in bondage. This was also around the time she met Lady Anne and have been working together on other projects and had become rather close friends and was  even helped her further explore he bondage interests before the society became a reality. At  about six years later Hina no being 36 he new bondage  business has taken off as well and the bondage society grew and thrived.

She looks good so far! And just letting you know that you need to space out the code for the image for it to work. Ex. "img height=350 padding=3" not "imgheight=350padding=3"

And she definitely has a customer in Cassie as well. Both for regular clothes (Cassie is a bit of a fashionista) and bondage gear ;)

Quote from: Kissa on June 26, 2021, 01:03:55 PM
Is there deadline for char sheets? Also when the rp is probably going to start?

No deadlines, though I will be starting it in a week or so.

Quote from: Zadaris on June 26, 2021, 01:57:17 PM
All the work you guys have put in is stellar; that map is amazing and the assorted pictures really tell a story about the place. It really feels like I can start nailing down some of the finer details of the world that can help give my characters that little bit of nuance. Hope to have them up sooner rather than later.

Thank you! :)
"The secret behind every genius is a heart full of sadness, a mind laced with madness, and just a little bit of magic."

Marie Reynolds

#34
Thanks Pen and Ill fix the code if you want to make any specific ties with Cassie and  Hina let me know.

Oh Pen could I get you input on this:

So these were examples/suggestions for  special abilities:
The Galvantula Girl can scale walls like Spiderman and shoot electric webs like Miles Morales.
I could use those in the Special Abilities section?

If so for the shooting webs would spinnerets at the wrists be the best option or  a spinnerets at her lower back or both?

Apparently I am incompetent when it comes to coding can I get an example of where the spaces need to be to get it to work.

PentheWonderful

Yeah, that would be acceptable. For more ideas, I suggest reading through Galvantula's Bulbapedia page. They usually elaborate more on the Pokemon's features there :)

As for connections, at the moment I'm imagining her as a frequent customer of Hina's. Cassie is very fashionable, so she enjoys buying new things for herself and her partner. :)
"The secret behind every genius is a heart full of sadness, a mind laced with madness, and just a little bit of magic."

Marie Reynolds

Cool I have already been I just wanted to  explore all my options  before I made a decision.
Cool, just a customer is she going to be interested in the Bondage Society at all?

Also could I get an example  of where the spaces need to be to fix the image code? Cause apparently I  can't seem to get it right.

Sukada

Quote from: Marie Reynolds on June 26, 2021, 08:30:16 PM
Cool I have already been I just wanted to  explore all my options  before I made a decision.

Feel free to disregard if, but if you don’t mind another opinion, since Galvantula shoot their webs from their fangs I think it would be pretty awesome for her to be able to fire them from her mouth, maybe the physiology lets that location tap into the electrical currents radiating from the spinal cord to electrify them?

Vergil Tanner

@Pink Professional:

Looks all good on first scan, though there is a small point I wanna make clear; Delinquent Town is basically the slums. That's where the Mistypes have been shoved, along with anybody poor enough to be considered "below the poverty line." Being part of the Xernian Guard, he would be making enough money to have a small place in Midtown. Don't want your soldiers slumming it with the unclean Mistypes, now do we?
The map is only a general representation, not necessarily exactly to scale so Midtown is actually a little bigger than it shows on the map xD So personally, I think it would make more sense lore-wise for him to be in Midtown, since Delinquent Town is the slums where the poor and unwanted go, and that's no place (in their minds) for a proud officer in the armed forces :P If you want him to still live in Delinquent Town, that's cool! Just saying he prooooobably has the money to live in Midtown. ^_^


@Marie Reynolds:

Climbing walls and webbing would likely be inherent abilities, being a spider. Special Abilities are more about their Dex Entries and in-game Abilities and Hidden Abilities.
Also, go ahead! I always love plotbunny PMs!

As far as the code, your main Image code is borked. You need to have the [, then "img height=NUMBER padding=3" Right now, you have "Imgheight=350padding=3."


Kissa:

No specific deadlines, but we WOULD like to get the game started within the next couple of weeks. BUT. That is a hope, not a deadline. The deadline is...um...asap? :P
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Marie Reynolds

#39
@Sakuda Thanks
@ Vergil Thanks for the info on the coding and  I will pm you shortly.

Removing the 50 did not fix it.

Vergil Tanner

The 50 wasn't the problem.

Your code currently reads [imgheight=3 padding=3]
It SHOULD read [img height=350 padding =3]

There needs to be a space between the "img" and "Height."
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.


Vergil Tanner

Ok, so, the picture is still broken. You need a space between the "350" and the "padding."

Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Marie Reynolds

ah okay thanks, Sorry I am bit dense when it comes to this. I always have these problems when I have to drop code into a word document. I have always struggled with even this simple of a code.

Vergil Tanner

It's not a problem, people are good at different things xD If you wanna increase the size of the picture, you can increase the "350," if you think the current picture is too small.
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Marie Reynolds

Cool and nope I am more than okay with the size of the picture.

Heartsink

Quote from: Amarlo on June 26, 2021, 01:00:22 AMCubone is looking cool AF, Heartsink!

Thank you 😊

Quique Zola
Heartsink



Name: Enrique "Quique" / "QQ" / "Momma's Boy" Zola
Age: 18
Species [Type]: Cubone [Ground]
Gender: Cis Male
Orientation: Heterosexual

Residence: Castletown or Royal Knights barracks?
Occupation: Royal Knight (Land Division)

Appearance: Quique stands 6'2" (1.88 m) tall and weighs 190 lbs (86 kg), featuring an athletic body sculpted through dedicated training and youth. He has two tiny horns on his head which usually spike through his hair and visible as such. He also has fangs, both features characteristic of his species. He always wears makeup of a skull in public to honor his deceased mother.

Personality: Quique is an asocial and lonely person filled with sorrows and overflowing emotions. He is quite stubborn as shown by his dedicated application of daily skull makeup to honor his deceased mother and his attempts at solving her murder even though a culprit has already been caught. His emotional outbursts are frequent, from crying in public to outright rage, sometimes embarrassing himself and sometimes fueling his combative talents. Being the mockery of his family and not having anyone he'd consider a friend, he learned to rely on himself and developed a sense of independence and self-assurance.

Throughout his childhood, he was known as a bright and cheerful kid with great potential, which somewhat faded as he entered adulthood. While still very intelligent and observant, Quique lost his cheerfulness and is now quite pessimistic and unhappy. He is a man of few words and does not like to talk about himself, and especially not about his family. While his fighting skills and rages might make people think Quique is a violent person, he is actually super gentle and compassionate in normal situations.

He also boasts a naive sense of idealism when it comes to justice and the 'right way to do things', despite being on a vigilante personal investigation to find his mother's 'real' murderer. While he does not share the racist views of his family regarding Mistypes, amplified not only by the King's murder but also his own mother's murder at the alleged hands of Mistypes, he does have an ingrained sense of superiority based on his status as nobility and a sense of inferiority towards higher nobility and the royal family. As a result, he can sometimes be overly concerned with proper etiquette.

Inherent Abilities:

  • Lightning Rod: Complete immunity to electricity.
  • High resistance to poisons and physical attacks. He can still get poisoned and hit but it takes a lot more than normal.
  • Enhanced physical strength and stamina.

Special Abilities:

  • Battle Skin: His extremely hard and resilient body precludes any possible critical hit to be inflicted against him.
  • Bonemerang: His bone sword or any bone weapon can be used as a projectile and summoned back in his hands at will if he is the crafter. Note that it is not telekinesis, but more in line of Thor's hammer type of thing.
  • Tearful Dreams: His dreams make him cry but that makes him stronger.

Egg Move: N/A as both his parents are Marowak.

Strengths: Observant, independent, determined, self-assured, bone weapons mastery, bone crafting, painting

Weaknesses: Lonely, sorrowful, emotional, stubborn, asocial, acrophobic, virgin

Likes [Non-Sexual: Lying on a grassy patch and staring at the clouds, silence, art, smoking from his bone pipe, short conversations, cuddles, walks in the middle of the night
Dislikes [Non-Sexual]: Being in social situations, dealing with his family, people mocking him, chatty people, heights, rain

Character Specific Ons: Assertiveness, cuddles and big spooning, markings on him, rough
Character Specific Offs: Choking, disrespect, violence, incest, non-con, groups
Player's Ons & Offs

Backstory:

¬ Coat of arms of the Zola family

The Zola family is a noble house sworn to the royal family of Xernia. Their primary residence lies at the Castle of Bones in the Barony of Huesos. The current head of the house is Baron Fernando Zola, Quique's uncle. The family's coat of arms portray a Cubone/Marowak skull inside a blood-colored shield, over which lies a silver helmet of knighthood, with a zebra and Cubone/Marowak man as supporters. The shield is surrounded by a golden collar granted by the royal family, while green branches and leaves act as compartment.


¬ Castle of Bones in the Barony of Huesos
Quique grew up in a loving environment thanks to the impeccable care of his mother. She always seemed to have the right words and touch to make all his worries vanish instantly. His father was notably harsher but tolerable, epitomizing the Zola family in manliness, strictness and success. As a high ranking figure in the country's Land Forces, his father was rarely at home but did oversee his children's education. Indeed, Quique had a thorough education befitting his status as minor nobility, developing a keen interest in other types and their abilities, as well as improving his own. In his childhood he was known as a cheerful kid with great promises.

However, he hasn't been the same since his mother passed away two years ago. She was brutally murdered by a Mistype, or so was Quique told, as blaming them was the easiest way to 'solve' the case but Quique was not convinced. In fact, he is still investigating her death and suspects the culprit is part of the family. Still mourning his mother's death daily, he wears traditional makeup of a skull to honor her and cries very easily when remembering her. He has vowed to himself he would wear the skull makeup everyday until he finds out who murdered his mother.

His family treats him as a black sheep, his father disapproving of what he perceives as 'excessive mourning' and behavior not befitting a Zola man. Quique's father calls him a Momma's Boy and mocks him regularly when he catches him crying. Because of that, his father is at the top of his list of suspects. Pressurized by his family to 'move on' and do something with his life, Quique passed a try-out and became a Royal Knight upon turning 18 in order to have an income and gain access to places he normally wouldn't be allowed in for his investigation. As a new recruit, he falls under the command of Lieutenant PERSON of the Land Division of the Royal Knights.

Family members:
Colonel Antonio Zola - Father - Colonel in the Land Forces
Marisol Zola - Mother - Murdered
Baron Fernando Zola - Uncle - Patriarch of the family
OPEN - Sibling - Occupation
OPEN - Cousin - Occupation
OPEN - Other relative - Occupation

Connections:
Dantarius Ryzerion - As the Lord Commander of the Royal Knights, Dantarius is not only Quique's ultimate commanding officer, but someone he genuinely respects and looks forward to working under his command. However, Quique does not expect to be under his direct leadership as a new recruit of the Royal Knights' Land Division. In effect, Dantarius is the boss of Quique's boss.
Dimitrius Maranzano - Quique has heard of this mysterious figure but has never met the man.
Cassandra Mia Maranzano - Quique probably has not heard of her as Cassandra, but would have heard of the Phantom Thief of Xernia, although obviously would not know their real identity.
Lady Anna - Quique probably does not know her.
Luca Zajac - Quique probably knows him as an acquaintance through Quique's father, Colonel Antonio Zola of the Land Forces of the Xernian Guard.
Hena Glowglide - Quique probably does not know her.
Scyla IronHide - Quique will meet her soon as they are in the same Royal Knights division (assuming she's part of Land too). He is bound to appreciate the fact she is not talkative, much like him. She might not like his emotional side, though.
TBD - U/C

Vergil Tanner

Sukada:

So, a couple of things with the sheet! By "Inherent abilities," we mean more like...abilities that it gets from its type, and not all Psychics are hyper intelligent. So super intelligence would be a "Special Ability" that Metagross has, not inherent to the Type.

Also, regarding her backstory, the Royal Knights wouldn't recruit out of a competition. They wouldn't say "Hey, anybody who wins this contest will become a Royal Knight!" More likely, there would be a competition and the Royal Knights would be watching for anybody skilled enough, do some background checks, then put them through training. After, of course, undergoing an extensive vetting process and several secret tests of loyalty and character. xD It's a small detail, but the competition would not be held by the Knights, and would not be advertised as "WIN A PLACE IN THE KNIGHTS!" xD This is the elite group that protects the royal family, after all. xD

Though the last paragraph kinda conflicts that? Do you mean that the competition was for the Xernian Guard? If so, again, the competition wouldn't really be necessary. As long as you aren't a Mistype, she could have just walked up to a recruitment post and signed up for training, no competition required. What could happen instead is that she joins the guard, and then enters the competition at a later date and that's how she gets noticed by the Royal Knights? Followed by background checks, tests of loyalty, etc etc.


Heartsink:

Battle Skin and Bonemarang would be Special Abilities, not Inherent Abilities.
Also, his Special Abilities have like...no basis in the lore or dex entries, right? How are you justifying them? Special Abilities have to be based on Lore and Dex entries, not just randomly made up xD
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

PentheWonderful

#48
Also to clarify @Heartsink, inherent abilities are abilities that would be shared among Pokemon of the same type. Ex. Electric Immunity and Resistance to Poison and Physical attacks would be an Inherent Ability.

Special abilities are abilities unique to the species. Ex. Cubone's Bonemerang. For more ideas, their dex/Bulbapedia entry says, "When Cubone cries, the skull that it wears on its head vibrates and emits a plaintive and mournful sound. On the night of a full moon, the cries are said to be especially terrible."

And, "It is said a Cubone will evolve into a Marowak once it comes terms with its mother's death. The dreams Cubone have make it cry, but crying makes it stronger."
"The secret behind every genius is a heart full of sadness, a mind laced with madness, and just a little bit of magic."

Pink Professional

Quote from: PentheWonderful on June 26, 2021, 08:05:50 PM
Aside from what Vergil mentioned, she looks good to me! Cassie is quite a young'un compared to Lady Anna, so maybe she knows her through Dimitrius. Cassie isn't one to leave her future to predictions, especially if they're only somewhat accurate, but if you have any ideas for connections for them, let me know! ^^

I think I've touched up Lady Anna's fate manipulation ability to satisfaction. I also doubt she and Cassie have much of a connection yet, just a sort of passing knowledge of each other, unless the Liepard has a secret predilection for prostitutes or bondage.

Quote from: PentheWonderful on June 26, 2021, 08:05:50 PMOooooh he looks good to me! Really good, in fact ;)

I can definitely see him and Cassie being old flames. Maybe back when he was still living in Delinquent Town and part of a gang? Let me know what you think and any ideas you have :D

I wouldn't say no to that. What she thinks of him suddenly up and leaving for a while would be an interesting topic; does she resent him for his choice? Does she think it was a good thing? etc.

Quote from: Vergil Tanner on June 26, 2021, 08:57:05 PM
@Pink Professional:

Looks all good on first scan, though there is a small point I wanna make clear; Delinquent Town is basically the slums. That's where the Mistypes have been shoved, along with anybody poor enough to be considered "below the poverty line." Being part of the Xernian Guard, he would be making enough money to have a small place in Midtown. Don't want your soldiers slumming it with the unclean Mistypes, now do we?
The map is only a general representation, not necessarily exactly to scale so Midtown is actually a little bigger than it shows on the map xD So personally, I think it would make more sense lore-wise for him to be in Midtown, since Delinquent Town is the slums where the poor and unwanted go, and that's no place (in their minds) for a proud officer in the armed forces :P If you want him to still live in Delinquent Town, that's cool! Just saying he prooooobably has the money to live in Midtown. ^_^

While I'm glad he isn't destitute as a professional soldier, I think the idea of him being in Delinquent Town has some fun legs. One, it allows him to have expensive tastes in other things, and is probably easier for his sister; Two, it keeps him connected slightly to his old life, and allows him to keep an eye out for the next generation of Kid he can help pick their life up; and Three, it gives us a fun tension point with other members of the guard, especially any Royal Guard he ends up connecting with. A sort of 'Wait, you live there? moment that might create fun tension. If he starts climbing the ladder further, or connecting with a more 'noble' lass, it could be a point they have to get over, or conversely he might find himself 'slumming' with a Mistype, and end up torn between his work and that erstwhile lover.

I'm a sucker for silly points of tension in a character's story. Anything to make them suff- I mean, make interesting stories.