Tales of Xernia [Pokemon Gijinka Game] [Recruitment Thread]

Started by PentheWonderful, June 26, 2021, 06:41:15 AM

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PentheWonderful

Tales of Xernia


Premise:

This roleplay is going to be an alternate universe Pokemon RP set in a medieval kingdom with royalty, knights, dukes/duchesses, commoners, and a vast, beautiful meadow landscape to explore. It is a sandbox RP with an optional running plot, meaning that players are free to come up with their own stories, with some special events for some plot progression that players can participate in every now and again.

Here, you will be roleplaying as gijinkas, or humanized versions of Pokemon (think hot anime girl/boy versions of Pokemon) which allows characters to have a limited set of special abilities based on what species they are. Your character's training status (ex. average civilian, a knight, nobility, or part of the royal family) will dictate how many special abilities you can wield. However, they are not to be confused with Furries, or anthropomorphic characters (ex. Zootopia, Beastars). Gijinkas are the humanization of animal characters (often with an anime aesthetic), meaning, they are still human, but can sometimes have animal-like traits like fangs, claws, or wings. The extent of these features is up to the players, but they must have at least one prominent feature.

As most characters are predominantly human, we will not be following Egg Groups. Additionally, this game is open to LGBTQ+ characters and the setting does not stigmatise non-hetero relationships. Normal animals (ex. dogs, cats, fish, birds) still exist, but normal humans do not. Our Gijinkas will be taking the place of humans in this universe.


Setting:

The Kingdom of Xernia is a beautiful utopia where pokemon of all types live in harmony. Well, as harmonious as a kingdom can be. Unfortunately, there is a strong prejudice against 'delinquent' types such as Darks, Ghosts, and Poisons, “affectionately” termed Mistypes by the other residents of the kingdom. Tension between the Mistypes and the palace has been slowly building over the years due to the assassination of Xernia’s former king ten years ago, leaving the kingdom in the hands of the queen until the crown prince can ascend the throne.

But aside from the political unrest, Xernia is a prosperous kingdom blessed with fertile soil and an abundance of clean water. For this, the inhabitants of the land praise the god Xerneas, who brought their once barren and unforgiving land to life.


On the outskirts surrounding the south and east of the capital city are where the farms lay, with acres of fertile meadow irrigated by natural rivers and abundant with flowers through spring and summer to plant or raise livestock on, and lakes in the southeast. The kingdom was built on high elevation, surrounded by a scenic mountain range covered in forests as far as the eye can see, with a narrow trail that leads out of kingdom borders.

The game is set primarily in the capital, which has 3 primary layers.


The first and outermost layer is known as Delinquent Town. This seedy area in the west, just outside the capital walls, is where 99% of the capital’s Darks, Ghosts, and Poisons reside alongside the poorer elements and working class. The palace has almost completely forsaken this particular area: sending fewer guards for patrols and letting the infrastructure fall into disrepair. As a result, it has become an infamous red-light district known for illicit activities such as gambling, adultery, illegal battling rings, and a black market. They say missing or stolen goods all end up in Delinquent Town one way or another. Gang wars are especially prominent in these areas, so visiting tourists will need to keep their guard up. 


The second layer is Midtown this is where most of the capital’s middle-class citizens reside. The streets are paved with artisan stones with beautiful fountains in nearly every roundabout. There are shops and eateries at every corner and a vast network of narrow alleyways to take you to gorgeous secluded or forgotten locations unknown to the rest of the world. Midtown is known as the capital’s commercial district, and thus, it boasts a bustling marketplace where you can find most any good your heart desires and a massive town square where festivals are held.


The third layer and the layer closest to the palace is known as Castle Town. This is where the wealthiest citizens of the kingdom congregate. Nobility, scholars, and other people of importance all reside here. As such, it is the best-kept neighbourhood in the city, in part thanks to the financial contributions of its wealthy denizens. Performance theatres, battle stadiums, and museums for art and natural history can be found here. As is the national library and the most prestigious schools in the kingdom. Additionally, Castle Town also boasts a robust health district, with many doctors and surgeons setting up Pokemon Centers in this area.


The final and innermost layer of the capital is The Palace. It is the pinnacle of the kingdom's beauty, located in the center of the capital and separated from the town by a strip of forest, and a winding trail to its gates. With ivory towers and marble pillars, it stands tall and elegant for all to behold. Within its sturdy walls are a vast land containing a small town of itself; nucleated layers of housing for royal guards, and knights of the court, with the guards in the first layer, up the steps to the knights in the second, and finally, the palace in the third, and highest ground. With lush, rolling gardens, it holds a luxurious view of the entire kingdom from its elevation. Servants (including maids, butlers, chefs, and groundskeepers) reside in the mess hall within the palace itself.


Within the count of weeks, a big festival and ball are being prepared in honour of the eldest prince's coming of age ceremony, and coronation. Farmers will be busy delivering farm produce, villagers decorating and setting up the town square, and servants, setting up palace. However, criminal activity has spiked significantly, with some individuals being determined to sabotage preparations for the ceremony, festival, and ball. Delinquent Town is under strict supervision by knights as a result. As are most Poisons, Ghosts, and Darks. Well, more than usual, anyway.

Political Structure:

The nobility of the country is split largely into four different tiers; Xernia is a smaller country than many of its neighbours, so the number of nobles is comparatively small. There are only six major cities within Xernia, including the capital city; the capital city is ruled directly by the Royal Family, but the other five - settled roughly equidistant from the capital - are overseen by their own ruling Noble class. The Nobility is divided as follows:

  • The Royal Family is at the top. They rule over the capital city and the surrounding area directly.
  • The Dukes. There are five dukes, each ruling a "Dukedom" that consists of one of the other five major cities and the surrounding land, towns and villages.
  • Each Dukedom is split into four "Marqettes," which are each ruled by a Marquess. The Marquess rules from a "Regional Capital" Town, and oversees the nearby villages, the number depending on the area. There are currently 20 Marquesses.
  • Each Marqette is split into four Baronies, each ruled by a Baron, who are in charge of looking after a quarter of the Marqette's towns directly. There are currently 80 Barons.
The military is similarly heavily structured and organised. Unlike some other countries, the military within Xernia is not controlled by individual Nobles; each noble will have a household guard and likely a number of Crown-authorised Knights, but their numbers rarely exceed a couple of hundred at most. The structure of the dedicated armed forces is as follows:

  • Local Militia: Villages, towns, neighbourhoods and the like often have their own local militia of volunteer civilians who have been given basic training by an assigned Captain. These are not professional soldiers, and are instead a collection of “concerned citizens” who organise when there is trouble. They are often overseen by a local Captain, who is usually a low ranking officer in the professional army that has been assigned to organise and train them. The Militia tends to be overseen by a local noble - often a Baron - with limited powers.
  • The Xernian Guard: The professional soldiers, these warriors are trained and paid to act as Xernia’s standing army. There are three generals that command the army; The Commander Of The Earth, The Commander Of The Depths and The Commander Of The Heavens. These three internally-promoted Generals are in charge of the land, sea and sky forces respectively. Each of these report directly to the Supreme Commander, a position currently held by the late King's brother.
  • The Royal Knights: The largest concentration of Knights in the Kingdom, they are generally considered to be the elites and are often recruited from the Xernian Guard upon display of excellence and / or valor. They exist outside the normal military structure, taking no orders from anybody within the Guard. They have been known to outright ignore the demands of Nobles in the past, too! They are commanded by the Lord Commander, who answers directly to the current King and / or Queen. They have unofficial authority over the military, in that they are given deference, respect and general subservience due to their position, but they don't technically have jurisdictional powers unless they hold a royal edict for a specific situation or if the situation directly involves the safety of the Royal Family and the palace. The Royal Knights have a dedicated land, sea and sky division as well with their own lieutenants who report directly to the Lord Commander. Celibacy is not required to be a Royal Knight, but you must swear allegiance to the crown above all else, forfeit any Noble inheritance or privileges from your title for the duration of your service, and foreswear any official political offices until you retire.
Religion:

Across the world, countries tend to venerate the Poke-God that originated their individual nation above the others, but that doesn't mean that they deny the others' very existence or power. For example, Xernia was founded by Xerneas, so the populace tends to - as a majority - venerate Xerneas as their most important deity, but they still recognise Celebi and Arceus and even Yveltal as existing and being powerful in their own right. In terms of Xernia, the worship is kinda loose and informal, centering around the individual and small groups rather than having a strict clergy that directs all worship. The worshippers tend to follow the same basic premise - respect for nature, life over death, etc etc - but it's not an organised Thing. Which Gods people tend to prefer is up to individual preference, though the most popular ones behind Xerneas tend to be Arceus and Zygarde, and strictly speaking less powerful but more nature-aligned deities like Celebi (not necessarily in that order).

There are no specific "Mistype Gods," because Mistypes are only - for lack of a better term - a racial group rather than a unified community, so opinions within that group tend to be very diverse. There might be the occasional person who quietly reveres Yveltal or Giratina, but they understandably keep that pretty quiet if they do! Because Xerneas is a nature deity, some of those that follow his principles and ideals would argue that to confine him to a set of rigid doctrines and a strict hierarchy would be antithetical to the inherent uncontrollability of nature itself. Therefore, it is not an official state religion in that those who don't worship are punished, though the Royal Family do tend to be - or at least portray themselves as - deeply spiritual and devoted to Xerneas.




Character Sheet
[center][b][size=24pt][glow=red,2,300]PLAYER NAME[/glow][/size][/b][/center]
[float=right][img height=350 padding=3]https://monstar-lab.com/global/wp-content/uploads/sites/11/2019/04/male-placeholder-image.jpeg[/img][/float]

[b]Name:[/b] Character Name
[b]Age:[/b] Character Age
[b]Species [Type]:[/b] Pokemon Species [Pokemon Type]
[b]Gender:[/b] Gender Identity
[b]Orientation:[/b] Sexual Orientation

[b]Residence:[/b]
[b]Occupation:[/b]

[b]Appearance:[/b] Brief description of the appearance, any distinguishing features, etc.

[b]Personality:[/b] 1 - 2 paragraphs detailing the character's personality, likes, dislikes, motivations, etc.

[b]Inherent Abilities:[/b] Traits & Abilities based on your species. EG, Pidgeots can fly, Houndooms can produce and control fire, etc.

[b]Special Abilities:[/b] Special Abilities based on Lore, Dex Entries and in-game special abilities (Lucarios could sense aura, Corviknights could have Unnerve, etc).
Average Individual: 2 Special Abilities
Trained Individual: 3 Special Abilities
Royal or Noble Family: 4 Special Abilities

[b]Egg Move:[/b] Select one egg move that can be learned via breeding that your character knows [Optional]

[b]Strengths:[/b] Non-Supernatural or species-based skills, talents and personality strengths.

[b]Weaknesses:[/b] Non-Supernatural or species-based weaknesses and flaws.

[b]Likes [Non-Sexual:[/b]
[b]Dislikes [Non-Sexual]:[/b]

[b]Ons:[/b]
[b]Offs:[/b]


[b]Backstory:[/b]

2+ Paragraphs detailing the character's history.


Reserved Pokemon List!

Absol [Pink Professional]
Ampharos [Sukada]
Arcanine [Gardsorm]
Corviknight [GM]
Cubone [Heartsink]
Decidueye [GM]
Dragalge [Gardsorm]
Dusk Lycanroc [Kathadon]
Espeon [Amarlo]
Flareon [GM]
Galarian Rapidash [GM]
Galvantula [Marie Reynolds]
Gardevoir & Gallade [Crensler & Chaosfox]
Gengar [RobynTheWitch]
Houndoom [QueenHaze]
Jolteon [GM]
Leafeon [GM]
Liepard [GM]
Lopunny [GM]
Metagross [Sukada]
Midnight Lycanroc [GM]
Mightyena [InnocentSyn]
Minior [Cuttlephobia]
Pa'u Oricorio [GM]
Pyroar [GM]
Salazzle [ChaosFox]
Scolipede [Stargazer]
Staraptor [Pink Professional]
Thievul [GM]
Zoroark [indarkestknight]

Other Links:

Discord

Navigation Thread
"The secret behind every genius is a heart full of sadness, a mind laced with madness, and just a little bit of magic."

PentheWonderful

#1
Key Characters (Sheet Samples)

Dantarius Ryzerion
VERGIL TANNER



Name: Dantarius Ryzerion
Age: 28
Species [Type]: Corviknight [Flying / Steel]
Gender: Male
Orientation: Bisexual

Residence: Owns a small plot of land outside the city, but resides mostly in Castletown.
Occupation: Lord Commander of The Royal Knights

Appearance:

Dantarius stands at around 6'6" tall and weighs roughly 280lbs out of armour; whilst that might sound really rather heavy, he is in no way chubby or obese. A lifetime of training and discipline has honed his body into a chiselled Adonis-like shape, with firm, powerful muscles rippling every time he moves. But Dantarius is not a lean, wilting twig. Far from it, in fact; the Lord Commander of the most elite Knights in the Kingdom cannot be anything approaching weak! He requires speed, balance, poise and power in equal measure, which is why he deliberately avoided the trap that many warriors fall into; specialising in one form of combat and giving up other advantages. All speed and no power, or all power and no finesse, etc etc. As such, he has perfected an intensified form of training to broaden his shoulders, strengthen his back, hone his speed, agility and endurance and also give him some degree of force behind his swings. He has given up specialisation, perhaps, but in so doing has made himself perhaps the most versatile fighter in the Kingdom. His body is muscular and toned, and every ounce of muscle on him is there for a purpose.

Past his body, however, his facial features are very striking. Whilst possessed of the paler complexion of his northern heritage, Dantarius has tanned a little in his time further south. His dark black hair is usually kept short and neatly ordered, and he tends to keep himself clean-shaven, though the occasional shadow does creep in later in the day. His jaw is strong, powerful and angular, with relatively prominent cheekbones and a surprisingly changeable face; when he wishes it, his face can be extremely expressive with very animated eyebrows and ready to move lips and eyes...but when he requires it, his face can become an unreadable stone wall that many people fail to register emotions on. His piercing ice blue eyes are one of the most noticeable parts of his face and never seem to stay still, flickering this way and that as if constantly analysing everything with his keen, cutting mind. His bearing is usually very formal and stiff, preferring to stand on ceremony and refusing to ever really relax. He seems to take most things very seriously, and has an almost severe figure at times...not that it has stopped many young women from swooning over his upper class, cultured and clearly Noble accent.

He tends to prefer – in his day to day life – formal-wear mixed with a lightly armoured aesthetic. Most of the time he will be clad in his heavier armour and imposing beaked helmet, but on occasions when he must mingle in upper crust parties, he tends towards more ceremonial generals garb that still maintains some degree of protection should he be required to fight. When not in armour, he enjoys adorning his left ear with a simple black gemstone stud earring - a new fashion he discovered in Delinquent Town that he took a liking to - and a signet ring of his family's crest on his left index finger. Beneath his armour, he has an angry, nasty scar on his left shoulder, running the length of his clavicle and marring his otherwise flawless skin. Like other Corviknights, he has a pair of gigantic black feathery wings that are light as a feather but hard as steel when locked together, the full wingspan being around 20 feet wide. When furled up on his back, they cling to his shoulders and droop down to the floor almost like a cloak. When in his armour, he is clad head to toe in shining black steel, his face obscured by a full-face mask with a stylised beak on the front. He carries his signature weapon, a long black-steel spear, at all times, even when unarmoured.


Personality:

Dantarius is, above all, supremely pragmatic; logic is really the only consistent, reliable way to approach any problem you might encounter in your life, and in order to properly weigh logic and reason, you must have; 1) strict standards by which to judge; 2) as much data as possible, and; 3) as little emotional interference as possible. To that end, he is controlled, rational and methodical to a fault and very rarely allows emotion to cloud his judgement. His emotions have caused a great deal of issues in the past, leading to some of his greatest failures so he keeps them firmly under control, only allowing himself to feel what is constructive and reasonable at the time and no more. Emotions cannot be allowed to rule your decisions, or you will be doomed to forever repeat the same mistakes and be vulnerable to the same manipulations that hurt you in the past. However, this strict approach to self discipline has the side effect of creating an individual that many would consider aloof, calculating, cold and standoffish. Indeed, he often comes off as robotic to some people, and thanks to his insistence on controlling his emotions, he does sometimes have difficulty empathising with people.

It isn't that he's a sociopath; he simply operates on a different wavelength to most people, and his lack of understanding his own emotions leads to a failure to understand others, too. He can understand on a logical level how people might feel, but he often fails at predicting how they might respond to certain stimuli, especially if he accidentally offends or upsets somebody. Despite this, he does have a great deal of hidden depths; His wit is biting at times, though he rarely means it in a condescending manner, and he sometimes - when comfortable - displays a sardonic, ironic, sarcastic sense of humour that most people are not prepared to deal with. One should not mistake his lack of outward emotion for an absence of feeling in its entirety; he does, in fact, feel and does so very deeply, his self control more being a self defence mechanism for just how raw his emotions can be sometimes. When he feels happiness or sadness or anger, he feels it intensely, and when it bubbles over the results are often spectacular...hence why he tends to bottle them up and vent them at appropriate times. Despite his aloof stoicism, he has a great deal of inner passion and drive that does not usually display itself in any way other than his relentless determination.

And determination is the name of the game; his will is all but unbreakable under normal circumstances, and if there is something he does not understand or is not capable of, he will not rest until he achieves his goal. Alas, this unbreakable will finds itself tested on a near daily basis as his own inner darkness and whispering demons seek to drag him down, some days being a struggle to gather the energy required to move from his bed in the first place. Several times, he has very nearly lost the battle with that all consuming void, each of which left its own mark somewhere on his body. Despite his standoffish nature, however, Dantarius is surprisingly loyal; should you win his loyalty, he will stand by your side through thick and thin, and it will take a great deal of concerted effort to change that. However, Dantarius does not speak about himself; he is reserved and closed off, preferring to deal with his problems by himself. This stems from his experiences with his sister; he has always had to be the strong, grown-up one, and so it could be said that many of the mechanisms people develop as they grow older simply did not stick with him through necessity. It would not be an unfair statement to say that in many ways, he grew up much too quickly.


Inherent Abilities:
-- Flight, via wings
-- Extremely keen eye sight
-- Resistant to most forms of damage
-- Ability to breathe normally in thinner air
-- Enhanced agility
-- Limited Aerokinesis


Special Abilities:
-- Aura Of Doom: Some Corviknight's very appearance can unnerve their opponents. Merely Dantarius's presence on the battlefield imbues in his opponents a sense of fear and anxiety, making them more likely to move slower, to hesitate or to - in some cases - flee entirely.
-- Mirror Armour: Attempts to lower Dantarius's physical abilities - such as attack, defence, speed, etc - are ineffective and are reflected back at the originator of the attempt.
-- Blade Bird: The eight large feathers on Dantarius's back can detach and fight semi-autonomously, though Dantarius can give them orders. They can scout, attack, defend, distract or any other simple task Dantarius directs them to do. If one is destroyed, it takes a week to grow back.

Egg Move: Tailwind


Strengths: Driven, intellectual, logical, determined, highly skilled with spear and blade, loyal, principled
Weaknesses: Poor social skills, mental health issues, standoffish, comes across as aloof, difficulty expressing emotions

Likes [Non-Sexual: Knowledge, reading, experimentation, history, honesty, reliability, order, cooking, certain muggle sports, dogs.
Dislikes [Non-Sexual]: Unnecessary deception, outright chaos, ignorance (wilfull or otherwise), stupidity, bullies, his father, tomatoes

Ons: D/s, BDSM, Rough, Dirty Talk, exhibitionism, dancing, intimacy, a dash of humiliation (not much, though), Choking, spanking, roleplay, Dominant side of Player's Ons
Offs: Gore, scat, vore, violence, snuff, non-sexual rough play, cucking, Player's Offs.


Backstory:

Dantarius of House Ryzerion was born in the grand city of Corvus, the northernmost major city in Xernia, nestled amongst the peaks that protect its northern border. Corvus is the seat of the Ryzerion Dukedom, and has been held for as long as anybody can remember by a long line of Corviknight Dukes and Knights; through selected breeding and family tradition, the head of the family has always been a Corviknight, and the bulk of their household guards are the more "Noble" flying types that can traverse the treacherous landscape surrounding Corvus, though rock and ground types are also common. Charged with protecting the Northern Pass - the only way through the mountains into Xernia from the outside world - the Ryzerion family has a long tradition of powerful knights and warriors, many of whom have either been Generals in the military or officers within the Royal Knights. Proud of their lineage and their reputations as some of the finest knights in the Kingdom, the purity of the bloodline is often of the utmost concern to the Dukes of Corvus. Dantarius was born the second son, a twin alongside his sister, and thus would never inherit the title of Duke. As was tradition, being the second son, Dantarius's place was always destined to be representing the family in the capital city.

As he grew, Dantarius was rigorously trained for his future, denied most physical comforts and even most companionship besides that of his sister and the pet dog that he was allowed to keep thanks to his mother's intercession. Due to his isolation, he came to depend deeply on both his dog and Grace for affection, and became deeply protective over both of them. Whilst otherwise a model student in the hopes that his father would show approval eventually, he often got into fights with other young Nobles his age when they attempted to bother his sister. Whilst she could handle herself, she was often uncertain about how to turn them down, and more than once, the noble brats attempted to take liberties to extract a promise of future betrothal. This bred into Dantarius a deep loathing for the entitlement so rampant amongst the noble classes, especially when he saw how troubled it made Grace. As they grew, the attentions became more direct and Dantarius's training became more and more intensive, to the point where he was no longer able to protect Grace as vigilantly as before. Though their bond remained strong, the pressure mounted on Dantarius's shoulders, crushing him beneath the weight of expectations, his duties, the loss of sleep to ensure that Grace was safe, and the bottling up and ignoring of his own emotions in an effort to give Grace the stable, loving parental figure she was owed. This inevitably led to tragedy.

One night, at a party designed to officially announce Grace's entrance into noble society - and probably begin finding her a worthy suitor to forge an alliance between families and produce a worthwhile continuance to the line - and introduce Dantarius as the Second Son, Dantarius was called away to demonstrate his capabilities to a gaggle of his father's cronies and connections. The excuse given was that it would assist him in making headway in the capital to have connections and friends there, but truly, it was simply so that his father could show him off like a prized pony to bask in the second-hand adulation and praise. Dantarius attempted to extricate himself, but ended up being forced to go along with it for a short time. By the time he escaped, he returned to the party to find that Grace was nowhere to be seen. Nobody seemed to know where she went, until - after intimidating one of the lesser nobles - it came out that she had left the party with another noble brat who had apparently been rather forceful. Following their trail to the garden, he found them hidden in the trees...with the noble brat pawing at his sister's half-naked body and Grace trying to fight him off in tears.

One heavily wounded, half broken Noble brat later, Grace was sobbing in his arms and begging him to help her escape. She was sick of being used as a prize horse that could be given away to the highest bidder for breeding, tired of the gilded walls of her cage...she wanted to explore the world, see the sights and sounds she had only ever read about and be free from the frankly bleak future that awaited her as a scion of the Ryzerion name. Dantarius didn't think twice. He took her back to her room, packed her essentials, and moved to flee the palace that very night. Alas, they were discovered, and Dantarius was forced to stay behind to distract and divert the chase long enough for Grace to escape. When his duplicity was discovered, he was punished harshly - though the altercation with his sister's assailant was swept under the rug, of course - and confined to his quarters. Dantarius did not listen, obviously, and soon broke out to try and find his sister. He spent the next few months trying to track her down, and even came close to picking up her trail...but upon discovering a spy sent by his father trailing him, he realised that him finding her would mean that his father found her....so he had to abandon the chase. As much as it hurt to do so, he was forced to abandon any chance of finding his sister for the time being, faked his failure, and returned in "defeat" to the castle.

After being reamed out by his father for his disobedience, something inside Dantarius snapped. He didn't shout or yell or scream. He didn't threaten or curse. He simply looked his father in the eye and stated with frozen, frigid certainty, "We're done." Before he turned and left Corvus with only the clothes on his back. He had not been disowned - his father would not dare risk the scandal - so he still had access to Ryzerion holdings and assets...but Dantarius decided to only use them in the direst of circumstances. Instead, he made his way to Xernia and decided instead to put his skills to use; if he could join the Royal Guard and rise through the ranks, then he could have the wealth and power to track down his sister and protect her from their father without issue. If he could make his name widespread enough, his father would not dare sully the Ryzerion name with a scandal, when he already had other children he could bend to his will. And so...that is what he did.

He arrived at the Capital City at 16, enrolling in the military as soon as he arrived. Whilst his training and noble birth would have allowed him to begin at an officer level, he instead enrolled in the lowest rung without revealing his noble connection. If he was going to rise through the ranks, it would not be because of his father's name, like the entitled brats he so despised. It would be on his own merits. Two years later, he was serving patrol duty in the Castletown streets when the King was assassinated. He scrambled to organise his small group of men in time to try and find the culprit, but all he found was a single scrap of cape as a mysterious figure hopped over a low dividing wall in the palace gardens. He flew himself over the railing, hurrying to give chase, but when he turned the corner...the mysterious figure was gone, and he was faced with nothing but a high stone wall. Whilst he reported what he saw, nothing was found. They caught the assassin a day later and summarily executed him, and the case was closed. As far as he could tell, the wall was not even investigated, and the story that the assassin was a Mistype made perfect sense given the people's predispositions, so...why look into it further?

Nevertheless, he had failed. So he threw himself further into training and honing his instincts and skills, and his renewed determination and effort accelerated his rise to the top. Eventually, when he was 19 - a year after the assassination of the King - he was offered a spot within the Royal Knights. It was then that his lineage was discovered - Royal Guards underwent extensive background checks, after all - and the news exploded within the capital. His father reached out upon hearing the news, but Dantarius ignored him, dedicating himself to proving that he was more than the sudden burst of fame that his lineage had given him. He was famous as a rising star within the military, but the revelation that the son of Duke Ryzerion had been secretly in the capital for almost half a decade? That was gossip that everybody was interested in for just long enough to make it public knowledge. By the age of 22, he was already in line to succeed the Lord Commander thanks to his skill, intelligence and dedication to the Guard. When the Commander passed a year later, Dantarius was selected as the new Commander, becoming not only the first Ryzerion to hold the position in over a century, but the youngest Lord Commander in three.

Over the years, he has consolidated his power, saved the stipend he receives for his position and invested in several small businesses and properties to gather himself a small degree of wealth to support himself. He has done his best to cultivate allies in court and weed out corruption amongst the Royal Knights, ensuring their loyalty is unswervingly to him and the Royal Family. He has even made an unexpected connection with a certain notorious criminal that has strong connections to the underworld...it was not something he planned to do - he fell in love rather accidentally - but at least now he has somebody he knows he can rely upon if the nest of vipers within the palace decide to sink their fangs into him. But over the years, something has bothered him. Something about the assassination of the King has always crept into the back of his mind, details that didn't quite add up, things he couldn't seem to make sense of...but he needs to be certain that the shadows he passes in the dead of night are not holding daggers of their own. He needs to tread carefully, because if there's one thing he learned growing up a noble? It was that politics was just another kind of battlefield, and was just as lethal as every other warzone in history. He needs to tread carefully...or he knows his story might end rather too abruptly for his liking.


Dimitrius Maranzano
VERGIL TANNER

Name: Dimitrius Maranzano
Age: 39
Species [Type]: Decidueye [Grass / Ghost]
Gender: Male
Orientation: Pansexual

Residence: Shady Acres, Southern Delinquent Town
Occupation: "Consultant." Is in fact the Crimelord and "Mayor" of Delinquent Town.

Appearance:

Dimitrius Maranzano is a deceptively large man; he is often found lounging in his favourite chair or behind some desk or other, which serves to disguise his true size and stature from those who ordinarily size him up. When he draws himself to his full height, however, people are often surprised to find that the ordinarily even-tempered, seemingly mild-mannered gentleman stands at a towering 6'6, with broad shoulders and surprisingly wide arms, enough that he easily weighs around 270lbs. The fact that he is almost 40 – old for a crimeboss in his neck of the woods – seems to not bother him, as his body is in as good a condition as its ever been. He has a sharp, well defined jawline, bright, piercing golden eyes and a head of luscious dark green hair.

When seen dressed, he is rarely caught outside of an elegant, formal, expensive suit that highlights his well-built form and compliments his figure. Fashion is one of the first things people see about you, after all, and a well-dressed, clearly wealthy individual of impeccable taste elicits certain reactions and responses from people even if they don't realise it on a conscious level. Besides, he just likes dressing his best. When out of his clothes, his body is noticably muscular, rippling with no wasted fat, indicating that despite his age, he has a great deal of power to his body yet. His back has several long feathers sprouting from his spin and falling down around his waist, and a thin membrane can be found on the back of his arms from which his feathery wings can extend and retract at a moment's notice. Whilst he is unable to fly per say, he can indeed glide, and his wings can help give him a boost when he needs to jump especially high into the air, or hover in place for a few seconds before descending. His feet are normal human feet, save for the big toe on each foot that ends in a sharp bird-like talon and claw. His body also has several noticeable scars that he has taken no effort to disguise; several gunshot wounds, two or three incision scars from surgeries to repair internal damage, a couple of knife wounds and even one reasonably sized burn on his left ribcage. Beyond his scars, Dimitrius's body is adorned with only one decoration; a spreading black Decidueye wing stretching from his shoulder and chest down the length of his upper arm, seemingly spreading out from the centre of his body. Whilst it might seem like that is intended to cover up his scars, a closer inspection indicates that the tattoo is much, much older than most of his oldest wounds.

Personality:

Dimitrius is an older crimeboss, which means he's either very lucky, very dangerous...or both. People who cross him will find that he is very much the latter. Professionally speaking, he is cool, calm, collected, and controlled, viewing most people from afar rather than allowing familiarity to cloud his judgement. He expects to be obeyed the moment he speaks, and oftentimes, that is exactly what happens. It isn't that he's unfriendly or rude; he is simply an analytical intellectual who has little time for pointless games and people who believe themselves to be clever just because they can string a witty word or two together. He is, however, formal, polite and engages people with the warmth and welcoming respect that he believes they have earned; whilst his smile often doesn't reach his eyes, he is a genial and affable enough individual so long as you have not given him reason not to be. Despite being intelligent and measured, however, it cannot be said that he is cruel, condescending or uncaring; if you find yourself under his employ, he will treat you fairly, with the respect that your attitude and your skill deserve. He will always attempt to do right by you, since for him, loyalty is one of the most important traits of all...and loyalty is a two way street.

To his friends and lovers, he is genuinely warm and compassionate and often entertains parties and gatherings at his holdings for the community around him. He is often quick with a mischevious or dry joke, is quick to join in with friendly teasing or jokes and lavishes affection on the people he loves with little regard for decorum or refinement; he views his affections as something to be spread amongst his loved ones without hesitation or embarrassment, and often treats great shows of physical and emotional affection as almost casual. He is quick to support and praise the people he loves, and is always ready with a smile, a laugh or a hug, or a flirtatious remark or suggestive comment. This is to the extent that those that first met his professional facade sometimes have trouble believing that they are the same person! The reality is that when he is conducting business, he has to adopt a more critical, frosty demeanour...but the real Dimitrius is far more warm, caring and genial than a crimeboss is often able to be.

This is exemplified in one small detail; whilst many in his position have attempted outreach programs as a method of control and ingratiation with the locals, Dimitrius seems to genuinely want the best for his community. His own illegal actions notwithstanding, he rarely acts in a way that deliberately harms the people around him more than necessary. Whilst his network was built in undoubtedly immoral and illegal ways, he also serves to keep the crime in his territory under control; murders happen only when necessary, sexual crimes are punished brutally and the sexworkers under his employ and the employ of other business owners in the area are protected, given a fair wage and are allowed out if they want out.

Despite his aloof stoicism, he has a great deal of inner passion and drive that does not usually display itself in any way other than his relentless determination and commitment to his ideals of chaos, self-fulfilment, self-determination and the combatting of autocratic authoritarianism. Order is important, but chaos must be given its place to grow or humanity as a whole will stagnate and die. Those who try to halt progress will inevitably be left behind by it.


Inherent Abilities:
-- Limited Herbokinesis
-- Plant Matter Generation
-- Certain Grass-Based moves become more powerful in bright sunlight
-- Wings (though used to assist in jumping; he is unable to fly)
-- The ability to become incorporeal, intangable and / or invisible for short periods of time


Special Abilities:

-- Unerring Accuracy: Even when affected by accuracy-reducing conditions, Dimitrius's ranged attacks very rarely miss.
-- Long Reach: When making contact with another Pokemon, it does not activate any ability that relies on contact [EG, Static]
-- Photosynthetic Metabolism: Whilst food and water sustains him much more easily, it is possible under sunny conditions for Dimitrius to survive entirely on sunlight.
-- Aura Detection: Dimitrius often knows when an unseen or hidden individual is close by; whilst unable to tell their species or precise location, he is often able to detect their presence and general direction. 


Egg Move: Double Team

Strengths: Athletic, determined, confident, intelligent, strategic, charismatic, knitting, organisation, cooking, gardening, good with animals, skilled lover
Weaknesses: Distrusting, older, loves his people, technically a criminal, more likely to take drastic action, sees manipulation everywhere.

Likes [Non-Sexual: Reading, Intelligence, Games of Strategy, Whiskey, Suits, Money, Power, Things Going According To Plan, Obedience, His Pets, Brattiness, Directness, Honesty.
Dislikes [Non-Sexual]: Treachery, Idiocy, Incompetence, Dishonesty, Things Not Going To Plan, Pickles.

Ons: D/s, BDSM, Rough, Dirty Talk, exhibitionism, dancing, intimacy, a dash of humiliation (not much, though), Choking, spanking, roleplay, Dominant side of Player's Ons
Offs: Gore, scat, vore, violence, snuff, non-sexual rough play, cucking, Player's Offs.


Backstory:

Dimitrius Maranzano was not born Dimitrius Maranzano. Whilst his real name is largely lost to time and only his closest confidantes know his story, it is known that he and his mother appeared in Delinquent Town about 38 years ago, when he was already a screaming babe in her arms. The story before that point is unknown, but many different hypotheses have been put forwards; was his mother a traveller from a distant land, a refugee of sorts that found herself in Xernia's not quite so loving embrace? Was he of noble birth, a bastard born out of wedlock who was cast out to hide their shame? Was his mother the member of some dark cult who gave up her soul to birth a child destined for greatness? These theories and more circulate the slums - with varying levels of believability and acceptance - but Dimitrius has thus far declined to comment on the validity of any of them. What is known is that regardless of where he came from, he had a very typical life by the standards of the dark streets of Delinquent Town; by age 5, he was already on the streets, stealing whatever he could get his hands on to help him and his mother eat while his mother worked any job she could get for as long as she could keep it.

He stole, he scrapped, he fled from the guards and received more than a few clipped ears in his time, ducking and weaving and just doing his best to get to tomorrow. By the age of 8, he was inducted into his first gang; a step up from stealing, he was now directly involved in the dozens - hundreds - of gang wars that raged across the various streets and neighbourhoods of DT as varying groups of varying sizes and strengths vied for territory. It was the wild west, borders changing daily, bosses rising and falling within the span of mere weeks at a time. Beatings and the occasional murder were not uncommon in the back alleys as gangs of youths backed by older, more wily crimelords clawed for whatever piece of the meagre crumbs of pie they could get. Like most youths his age, Dimitrius ended up travelling through several different gangs as they formed and collapsed, switching allegiances as often as he had to to stay alive and come back to his mother. It wasn't something he gave much thought to; it was simply the way it was.

Until when he was 13, disaster struck. A gang war erupted in his neighbourhood, and escalated to such violence that a noble brat who had decided to go to the slums to 'Play Tough' was injured. He didn't die, fortunately, but the injuries were severe enough that he required immediate medical attention...which also meant that his parents found out. In true noble fashion, rather than holding the child accountable for his own actions, they kicked up a fuss and dispatched their household guards to perform an almost-purge of the area as punishment for their sweet child suffering an injury. The uptown guards entered, blades flashed, and blood was quickly spilled. The residents attempted to fight back, of course, which just led to more violence and death. In the chaos, somebody - whether guard or resident, nobody could tell - set flame to wood, causing a great fire to erupt down the street, choking the neighbourhood with flames, smoke and screams. When the smog cleared...Dimitrius found his mother, burned to death trying to escape.

This loss nearly destroyed Dimitrius, but he decided right then and there that this was the last time he would allow such a tragedy to happen; it was well known that those in Mid-Town and Castle Town didn't care about the plight of the Mistypes. It was clear that they couldn't wait for help from the palace, and that if they wanted to make something of themselves, it was down to them and them alone to do so. And thus was born his new purpose; past simply survival...he loved his home, and he realised that he couldn't rely on anybody else to protect it. And so began his climb up the ladder of Delinquent Town; by 15, he had control of his first street-gang. By the age of 17, they controlled an entire neighbourhood. By the time he reached 20, he had successfully expanded his influence and - through a mixture of guile, brutality, diplomacy and intelligence - had managed to bring half of the slums entirely under his control.

But perhaps the most important moment of his life was yet to come. At the age of 21, just as he was preparing to embark on his latest quest of expansion, he found a particular young Purrloin abandoned on the streets near his home, yowling and attacking anybody who came close. She was perhaps five years old, but acted more like a wild animal than a person, which demonstrated just what kind of upbringing - or lack thereof - she'd actually had. Something within him reached out to the young girl, sensing a kindred spirit, his heart breaking at her plight...and despite his advisor's warning, he found himself gently - and carefully - taking the poor thing in to nurse her back to health. He had done similar things before, of course, extending helping hands to people who needed it, but this little thing...she was special. He could tell. And so began his fathership of one "Cassandra," a Purrloin who would grow to be one of the dearest people in his life, and - regardless of whatever else he achieved - one of his proudest accomplishments. As he raised her, trying to win her confidence and encourage her development into the fine young woman he knew she could be, he also expanded his Empire until - by the age of 23 - he had successfully united the underworld of Delinquent Town beneath his leadership.

And thus...began the real work. Over the next 16 years, he would continue to bond and raise Cassie, help others get back on their feet and reinvest in the community to try and foster some kind of allegiance, some kind of shared kindred spirit amongst the people he now found himself ruling. It was an unofficial title, but one he found bestowed on him with a mixture of fear and respect; "Mayor." Whilst the slums would always be the slums, whilst they would never be rich or powerful or influential, he could at least make life bearable for the people stuck there. Unofficial taxes were collected, housing was patched up and rebuilt into something that might last, local businesses were protected and fostered, and he did his best to encourage a sense of community spirit. Mistypes were Mistypes, of course, and mischief and crime would always happen, but he became proud of the community he fostered; a community that might bicker amongst themselves, but could always be counted on to come together when it mattered. Food drives, cooperation, protection, publicly funded neighbourhood revival initiatives...gangs had a lot of power, a lot of income. He was determined to see his put to good use to protect and nurture the place he'd grown up in. Rival street-gangs popped up from time to time, of course, but they were quickly either brought into the fold or crushed as soon as they made too much trouble.

As time went on, Cassandra grew into a capable, beautiful woman who soon became Dimitrius's right hand. Dimitrius himself always kept an eye out for skilled individuals who could do great things in positions of power and authority, and often helped them build themselves up from the ground to provide for the community. He created a reputation for himself of being a stern but fair leader, and for always being willing to offer a helping hand to those in need...but also not being somebody you wanted to cross or attempt to make a fool of. He was a benevolent crimelord, but a crimelord nonetheless and a crimelord needed to maintain strict authority and a clear indication of just what "crossing him" entailed. Over the years, his household has gotten rather more energetic with some of his "Strays" staying with him in a more personal manner...but surely nobody can begruged him his vices, after everything he has done to nurture Delinquent Town. And that's where he sits now. The Slums might still be the Slums...but they are far more peaceful and stable than they ever were before he took power, and that is something he is determined to keep going long after he is dead. Because that's the thing about being a Crimelord; nobody wins for long, and eventually...the life will always catch up to you.


Cassandra Mia Maranzano
Pen The Wonderful



Name: Cassandra Mia Maranzano
Age: 24
Species [Type]: Liepard [Dark]
Gender: Female
Orientation: Demisexual

Residence: Unknown, though she had once called the Maranzano Household her home.
Occupation: Right Hand of Dimitrius and secretly The Phantom Thief of Xernia.

Appearance: Standing at 5'4 and 110 lbs, Cassandra is not the most powerfully built. She does not throw the hardest punches, nor can she take it. But where she lacks in strength and power, she makes up for in agility and stealth. Cassandra has complete command of her perfectly proportioned and limber body. Her dainty limbs are tight with muscle and capable of performing complex acrobatic moves, providing her with the flexibility to move in fluid, sinuous motions, almost seamless in its succession, but also allow her to bend in half in a single snap. Just watching her walk is almost enough to give you a sense of satisfaction with the ease and near-surreal grace she holds herself to as she floats across the room – like a satin sash caught in the wind - catching one’s attention with ease despite her smaller stature.

Her legs in particular account for most of her height, being long and slender while also toned and with a shapely bubble butt on top. Her body is perfectly sculpted and formed for function; with a tight, tiny waist flaring out into wide, well-balanced hips. Firm, sleek muscles accentuate her curves and generous C-cup breasts. Unlike most Liepards, her eyes are bright mercurial silver, though still possessing the vertical slit that all felines shared. Her long, violet hair falls to her waist and curl in any direction they please, like a bouquet of lavenders framing her heart-shaped face. Her skin is a cool peach colour underneath the sunlight but in the darkness of nightfall, it takes on a cool lilac hue, allowing her to blend into the shadows more easily save for certain parts of her skin which make up her Liepard markings on her back and face.

Her ears stand erect on the top of her head with violet fur and pink inner sides, similar to the pinkish hue of her eyelids. Her tail is long and slender with the signature sickle-like end which helps her retain balance and obtain hard to reach items. Cassandra's claws are deadly weapons that she can extend and retract at will, and she takes great pride in their care. Her fashion sense is rather eclectic, though she always tries to dress her finest. Stylish, chic, and functional describe her wardrobe rather well. She has dresses and coats for a variety of 'professional' encounters as well as leather bodysuits specifically for her 'hobby'. Though she looks her best in silver, Cassie likes to mix up her predominantly dark wardrobe with pops of yellow or gold. However, when she is laying low, she likes to don her favourite deep violet cloak, which has become tattered from the many excursions it has seen over the years. It now has multiple holes and tears on the back, which creates the illusion of a leopard print pattern if she were wearing something yellow underneath.

Personality: Silent, precise, controlled, and calculated are four words you might use to describe Cassandra. An enigma to perceive and behold, she is a puzzle with blank pieces that befuddles and teases with her reserved, closed off ways. She chooses carefully those to share her secrets with, if at all, but more often than not, her lips are tightly sealed. A lone wolf, she does not work with others, but rather, manipulates others to her will. Everyone and everything are mere tools to her own survival, and never the other way around. However, there are a few exceptions. And for those few, she would gladly risk life and limb without a moment of hesitation, and strive every single day to do right by them.

But, beneath that debonair smile and alluring energy is a cruel and selfish creature with a bitter heart and a grim outlook on life. Her early childhood years have corrupted her, leaving irreversible scars she must carry for the rest of her life. And she has never forgiven the person who had caused it in the first place. She will stop at nothing to get what she wants, no matter how low she must stoop. However, just as she knew cruelty, she also knew kindness, and the positive influences in her life have stopped her from truly going off the deep end doing more heinous acts more often than not. But when those moments come, she is methodical and a perfectionist in her ways; carefully planning one move to the next. She retains a cool head and even temper; a facade that hides a tattered mind and a broken soul, gripped by spite and unbridled pain. She plays her part as a cat burglar to the tee; stealthy, cunning, fluid, and graceful, she resembles a dancing shadow. One moment there, and the next, gone.

At home in the darkness, Cassie prefers to operate in the nighttime, when every corner casts a shadow and every shadow hides a bounty. Some may call her nocturnal, for she is rarely seen in the daytime. But in truth, her eyes seldom find rest in the clutches of insomnia. As darkness avoids the light, Cassie has a strong dislike of fire.

Devastatingly clever, she takes pride in her ability to outwit and out-strategize even the sharpest of knights, relying heavily on her quick thinking, resourcefulness, and creativity. She is tactical, focused, driven and eloquent; a gifted liar with a silver tongue that allows her to talk her way out of any situation, and steal as many hearts as she pleases. Leaving behind a string of broken hearts. However, she is flighty and very easily bored. Despite her facade, she is deeply troubled. She struggles with her demons every waking moment, and as a result, her emotions and interests are fleeting, so she must always chase them. This often leads her to cause or get herself in trouble, but she actively enjoyed that. She loves her thrills, dangerous situations to get her blood pumping, and adrenaline-driven activities to grasp those split-second highs of ephemeral emotion to fill the void within her. Even for a moment. Always moving from one shiny object to another, but once possessing it, leaves it behind. Living from one thrill to the next.

Inherent Abilities:

  • Psychic Immunity
  • Enhanced Sight, Smelling, & Hearing
  • Darkvision
  • Umbrakinesis
  • Cat-like Reflexes
  • Speed and agility boost in dark environments

Special Abilities:

  • Limber: Her limber body protects her Pokémon from paralysis and allows her to squeeze through the tightest spaces.
  • Sneak Strike: Cassandra has an uncanny ability to sneak up on almost anyone without fail, attacking before they can react.
  • Disappearing Act: Her kind has been known to vanish and reappear without warning, much like a Ghost. She is especially stealthy at night. Whether it is because of her speed, her ability to suppress movement noise, or other factors is uncertain.
  • Gift of Silence: With incredible control over her body, Cassandra is able to prevent herself from emitting any kind of noise when she is in stealth, be it from her clothes, her footfalls, breathing, or movement.

Egg Move: Copycat

Strengths: Cunning, resourceful, charismatic, tactful, perceptive, well-spoken, intelligent, hardworking, controlled, devoted, mature, flirtatious

Weaknesses: Cruel, vengeful, flighty, heartbreaker, easily bored, mentally unstable, apathetic, manipulative, untrustworthy, competitive, petty, insecure

Likes [Non-Sexual: Belue Berries, rain, classical or acoustic music, silence, privacy, exploration, adventure, thrill-seeking, getting into trouble, flirting, favours, being right, freedom, stealing things (including hearts)
Dislikes [Non-Sexual]: Following orders blindly, absolute authority, self-righteous people, fire, failure, loud rock music, upper-class parties (not that she attends them anyway), owing favours, being wrong, commitments and responsibilities (feeling chained down)

Ons & Offs: See O/Os

Backstory:

The story of where Cassandra had come from and why she had ended up on the dangerous streets of Delinquent Town as a 5-year-old Purrloin is one that has seemingly been lost to memory. Should you ask the Liepard herself, she may tell a different tale each time. That she was born from parents of two different types, but that she received the short end of the stick and was abandoned. That her two Liepard parents were on the run from the palace and skipped town, but accidentally left her behind and died in their escape. That she had escaped from a child trafficking ring. No one really knew, and Cassandra seemed content to keep things that way. Though her beginnings are unclear, what is known as fact was that the day she appeared in Delinquent Town, she was more a wild animal than a child. Hissing and attacking anyone who came near her. She couldn't speak, read, or write, but she was very good at evading capture, and thus, she quickly became a new menace in the neighbourhood. But really, she was simply doing her best to survive. She stole food and clothes, the odd blanket and toy, or anything shiny that happened to catch her eye.

As such, she caught the attention of Dimitrius Maranzano, the person in charge of the territory. No doubt he had received endless complaints of peoples' belongings going missing, and had come down to investigate for himself after she eluded so many of his men's capture. Unlike the others, Dimitrius managed to successfully corner and capture Cassandra, and just when she thought she was going to lose her life or face harsh punishment, she was meant with kindness and patience, which was a foreign concept to the Purrloin at the time. Everything she had stolen (that weren't food or any other perishable goods) had been returned to their rightful owners and Dimitrius took her into his home and nursed her back to health. She was incredibly small and malnourished for her age, and it was a miracle how she managed to survive as long as she did. Despite this, she continued to try and escape and exhibited unruly behaviour, not realizing Dimitrius was only trying to help. Eventually, he managed to get through to her (with a lot of food and bribery), and before she knew it, she had been adopted.

She was slow to take to her new life, always paranoid and untrusting and afraid that she was going to be hurt or cast out. She acted out, continuing to steal and getting herself in trouble with various gangs and undoubtedly made Dimitrius' life a lot more complicated than it already was. But Dimitrius' love and patience eventually reached her little heart, and she began to realize that perhaps she had found her forever home. He had fed her, gave her shelter, clothed her, taught her to read, to write, to speak, and more than that, he loved and supported her unconditionally, and their bond only grew stronger as the years passed. Dimitrius was a positive influence on her, staving off some of her darker tendencies and she always does her best to do right by him. She came to see him as a father and even adopted his surname and the name he used to call her before she could learn how to speak to tell him her birth name. She loves him dearly, though it took time to adjust to the other 'strays' Dimitrius would bring in every now and again.

She became determined to never worry or inconvenience him, to the point she learned to conceal her true feelings and put on a facade. Though, that was in part learned from him as well. Despite this, something in her past continued to haunt her, keeping her restless and anxious. She often thought of leaving and living life on her own again, but she couldn't quite understand why. Though perhaps, the answer lied in her long-buried past. Her fear of becoming comfortable and attached. When she was 16 years old, she saw a corrupt knight harass a family that lived down the street from her and Dimitrius' residence. The knights stole the family's money for 'tax' and angered by their actions, she embarked on her first endeavour as The Phantom. That night, she snuck into the knight's post and stole back the family's money, then returned it to them by leaving it on their bedside table through their open window. That was the night that changed her life, the catalyst for her evolution into a Liepard.

Of course, it was inevitable that Dimitrius would catch wind of this, and after a stern talking to about putting herself in harm's way, she had his blessing to continue these covert operations to help disadvantaged families and 'redistributing wealth' from wealthier ones in the upper rings. She even received training from his finest agents to hone her skills further, and she quickly gained a reputation for herself across the kingdom. Either as a petty criminal and a menace to the wealthy and a hero and saviour to the poor Mistypes in Delinquent Town. Cassandra had finally found a purpose. Perhaps, even her calling. Thus, as she turned 18, she finally decided to leave the nest, parting ways with Dimitrius to travel the kingdom and expand her reach as The Phantom Thief. Of course, being a wanted criminal meant that Cassandra could not have a permanent place of residence, often moving around from one tavern to another to avoid detection. Few can identify her as The Phantom Thief of Xernia, as no one has ever seen her in the act. And those who do have closely guarded her secret in respect for her deeds.

It was then, at the age of 20, that she encountered another individual who would become quite dear to her. It was a rather serendipitous meeting, but before she knew it, Cassandra had fallen in love with perhaps the last person she should be considering romance with. Though she has had nearly countless partners over the years - she took after her father in that way - this was different. This was the first time she allowed herself to connect and become attached. It motivated her to better herself. And so, at the age of 22, she returned home to Delinquent Town, reuniting with her adoptive father and deciding to follow in his footsteps to better the lives of the Mistypes in the kingdom. She became his right hand and engaged in further trained for the role. However, she continued to embark on her exploits as The Phantom at the same time.

"The secret behind every genius is a heart full of sadness, a mind laced with madness, and just a little bit of magic."

PentheWonderful

#2
LORE AND KEY EVENTS

This is information that all characters living in Xernia would know or heard rumours about. Think of it as common knowledge. However, speculation and conspiracy theories do muddle the truth of these stories, such that the line between fantasy and reality is often blurred. Thus, players must be wary of false information spread by fear-mongers or rumour mills.

The Marking Ritual

The selection of the next heir to the Xernian throne is a sacred and mystical process. It is closely guarded and witnessed only by members of the royal family and their trusted knights. Rulers of Xernia are bestowed with the Mark of Xerneas, which imbues them with Xerneas' ability to bestow life.



This mark is said to be bestowed by Xerneas himself through a sacred ritual that is performed when the previous ruler of the realm has passed away. Participants of the ritual are members of the next generation of the royal family and are required to be of at least 16 years of age. They are taken to a sacred temple - the location of which is kept secret from the public - where they will be purified by the land's sacred waters and dressed in sacred garments. They will then stay overnight for a chance to be visited by Xerneas in their dreams. However, only one participant will experience the encounter and wake up the next morning with Xerneas' mark on their body. This mark is the indicator for the next ruler of the realm.

On the night of the ritual, an aurora borealis will paint the sky overhead, signifying Xerneas' arrival.

Day of Equilibrium



The Day of Equilibrium is the most important day in the kingdom. As told by legend, the land of Xernia was once a barren wasteland that was incapable of sustaining life. Thus, to prevent the land from returning to its original form, the bearer of Xerneas' mark must periodically replenish The Nourishing Spell that was originally cast by Xerneas thousands of years ago in his stead. On this day, The Marked One is taken to The Heart of Xernia - a location known only by the royal family - where they will use their ability to replenish the land, returning it to its height of prosperity. On this day, the grass turns greener, the waters are cleaner, and flowers throughout the kingdom bloom. This day is considered a national holiday and is said to be the most beautiful day of the year.

The Mistypes



Throughout the world, Poisons, Darks, and Ghosts are considered second class citizens due to their kind being "more naturally predisposed" towards mischief and crime. Many wars and conflicts have arisen with a Mistype as the head. Thus, many will often hesitate to engage with these misfits, often turning them away or arresting them for no real reason aside from 'precaution'. Thus, their existence is very scattered as they struggle to find a place to settle, though most countries have a minority population of them.

The Royal Assassination



Ten years ago, tragedy befell the Xernia. On one fateful night, King Perseus Xeridian - the previous bearer of Xerneas' Mark - was killed in cold blood, leaving the kingdom without a ruler. The assassin managed to escape, but witness accounts claimed that they had walked through walls, went undetected by the Royal psychics - including the king himself, who was a powerful Espeon - and used a lethal poison to end his life in an instant. Thus, suspicion immediately fell upon the Mistypes, deepening the divide between the citizens of the capital, and sending the late king's brother - a fiery Flareon and Supreme Commander of the Xernian Guard - into a grief-stricken rampage.

The Mistype Massacre (Banquet of Blood)



After the death of his younger brother, Supreme Commander Darius Xeridian launched a campaign against the Mistype community that would come to be known as the Banquet of Blood by many. Mistypes from all corners of the land were arrested and interrogated to find the culprit for the king's death. Any Mistype that resisted arrest were immediately killed, including those who were once faithful servants of the royal family. This led to mass executions nearly every single day until the assassin was eventually caught and executed. Since that day, Mistypes were no longer permitted to set foot on palace grounds or enlist in the Xernian Guard.

Queen Lorelei



With the death of her husband, the responsibility of ruling the kingdom fell on the shoulders of Queen Lorelei. Queen Lorelei was once a commoner who resided in Midtown, but her beauty captured the heart of the young Prince Perseus at the time, and she soon became his bride. Given her humble beginnings, she is a compassionate and benevolent ruler who had softened some of her husband's more hardline stance on Mistypes. She seems to bear no ill-will towards Mistypes despite them supposedly killing her husband. She just seems to be desperate to hold her kingdom together. She has made numerous public appearances and pleas to promote unity and acceptance rather than division and violence, but public opinion is split; some love her, some hate her. Some "Normal" types like her and what she's trying to do, others don't like her supposed sympathy for the Mistypes. Some Mistypes are hopeful about her attitude, and some are suspicious and don't trust that it's genuine.

The Marked Prince



The mysterious heir to the Xernian throne is a hot topic among the villagers. There is very little known about him, aside from the fact that he is the son of the late king and that he has just been chosen as the new bearer of Xerneas' Mark. Since the assassination of his father, he has been hidden from the public eye for his own protection, such that no one outside the palace walls even knew what he looked like. Insider information from maids and butlers have provided vague descriptions of his appearance and resulting in many artistic renditions of the future king of Xernia. The accuracy of these depictions are questionable at best, but with the prince's coronation fast approaching, the kingdom is eagerly awaiting with bated breath to lay their eyes upon him for the first time.

The Coronation



Within the count of weeks, a big festival and ball are being held in Xernia's capital in honour of The Marked Prince's public debut and coronation. Farmers will be busy delivering farm produce, villagers decorating and setting up the town square, and servants, setting up palace. However, criminal activity has spiked significantly, with some individuals being determined to sabotage preparations for the ceremony, festival, and ball. Delinquent Town is under strict supervision by knights as a result. As are most Poisons, Ghosts, and Darks. Well, more than usual, anyway.




Urban Legends

These are stories and rumours that are one would whisper about in taverns or back alleys. Heresy children would tell each other, or superstitions that have been passed around. Perhaps these stories are recollections of firsthand encounters, or perhaps they are simply cautionary tales to keep the children in line. The validity of these urban legends are questionable at best, but that doesn't stop them from reaching the furthest corners of the kingdom!

The Phantom Thief



An urban legend that has only recently surfaced but quickly gained a lot of traction is that of The Phantom. The rumors of this mysterious being originated in the lower districts some years ago when various reports came in of children finding toys they did not previously own. At first the people were worried about the obvious invasion of their homes but when only toys were added and nothing else stolen, rumors quickly began to spread about the mysterious benefactor of poor children.

At the same time, ever greater and more elaborate heists and thefts were being committed in the homes of the wealthy, nobility, and government officials. No private collection remained private for long, and soon enough, people began to link the two phenomena. Public opinions are divided, where some claim The Phantom to be a hero, others brand him a common criminal. So far there have been no clues as to the identity of The Phantom, if it is just one person, a collective, or if he was even a real person.

One thing is for sure, everyone is always looking forward to hearing of The Phantom’s latest exploits. Whether it is because they idolize him, or hoping to apprehend and unmask him depends on the individual. The Phantom is keeping the kingdom’s guards on high alert each night, especially during festivals or high valued exhibitions. Meanwhile, many merchants are capitalizing on this legend by selling merchandise dedicated to, or claimed to have been owned by The Phantom.
"The secret behind every genius is a heart full of sadness, a mind laced with madness, and just a little bit of magic."

Vergil Tanner

AND WE'RE LIVE! Look at my two juicy bois, eh? ;)

And people better like that map, it took me five bloody hours >.>
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

RobyntheWitch

Quote from: Vergil Tanner on June 26, 2021, 06:50:54 AM

And people better like that map, it took me five bloody hours >.>

No, it's terrible, I hate it. Suffer.

Joking aside, good work! Time to get a writing for all the character stuff. Ugh!

Vergil Tanner

Dimitrius can't wait to see his precious little Gengy ;) :P
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

RobyntheWitch

Quote from: Vergil Tanner on June 26, 2021, 06:56:34 AM
Dimitrius can't wait to see his precious little Gengy ;) :P
That's terrible, it's terrible and you should feel bad.

Vergil Tanner

Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

PentheWonderful

Arright gang! We're ready for sheets! Post 'em up here and feel free to ask questions :D
"The secret behind every genius is a heart full of sadness, a mind laced with madness, and just a little bit of magic."

Chaosfox

There is no Order only Chaos and all the joys that it brings. 
This way too On's and Off's

Marie Reynolds

Yay!

The map does look amazing.

So its a safe bet Upper Middle Class would still be in Midtown for their main residence?

Vergil Tanner

Probably, yeah. Castletown is mostly for the Nobility.
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Pink Professional

#12
Lady Anna, the Absol
PinkProfessional
All pictures by artist Emukon




Name: Anffawd, although she prefers going by the name 'Lady Anna'
Age: 33
Species [Type]: Absol [Dark]
Gender: Female
Orientation: Pansexual

Residence: Flits between her two businesses: The Sweet Kiss in Midtown, and the Night Daze in Delinquent Town
Occupation: Owner of the above establishments, as well as a prolific 'Investor' in the Delinquent Town economy.

Appearance: Beautiful scarlet eyes, White-silver locks, and pink lips are the first features that might strike someone gazing upon Lady Anna. She has a striking beauty to her that often enraptures and ensnares the unsuspecting. Darker skin that contrasts her white hair, and the half-crown horn on her head are the only real hints that there is something more than just a pretty face before them.

Standing at roughly 5'9, and weighing around 160 lbs, Lady Anna is more curvy than most in her profession, although she remains careful not to veer into the realms of excess which she has learned to despise. Not particularly strong or swift, and instead preferring to focus on her cunning and guile as weapons, she is thankfully unblemished by scars, bruises, or cuts. Her nails are long dark things, carefully snipped, clipped, and manicured to avoid them growing into the claws they could so easily become. A fastidious and near obsessive need to be clean leaves her smelling faintly of lavender and  summer berries at nearly all times.

Personality: Outwardly, Anna is a flirty, confident woman with a near constant smile and a non-existent ego. She is the sort of person to sprinkle praise upon those she talks with while they are useful, or in favour; but then unload with a barbed insult or thinly veiled threat the moment things get tense. Even when in danger, Anna is surprisingly confident and fearless to the point of seeming vain or foolish. Whether this is because of her own confidence in herself, and her guile; or because of a sense of acceptance is hard to know.

Inwardly, Anna is a somewhat vulnerable woman who mostly just seeks to improve her lot in life. She resents the world that was robbed from her at birth, and has fought tooth and nail to prove that she is not only worthy of the last name she lost, but that she is beyond it. To some degree, she has already done so. Her business acumen and ruthless pursuit of wealth has left her a success from nothing that even now probably outshines her old house. Still, the niggling voice of doubt in the back of her mind portents constant disaster, and leaves the Lady wanting to keep expanding, and growing. Mostly, she just wants to finally reach that point where she feels completely in control, and safe.

Despite her harshness in business, Anna is a protective and kind boss. The girls under her employ are well looked after, and anyone who abuses them finds that ruin follows soon after. She is especially kind to the downtrodden and those with nothing, offering stable employment to anyone desperate and without other options. Perhaps this is a weakness, but Anna stands by her choice to always be better than those that threw her away.   

Inherent Abilities:

  • Immunity to Psychic attacks
  • Expanded Life Span
  • Superior Darkvision
  • Umbrakinesis
  • Retractable Claws

Special Abilities:

  • 'Fate' Manipulation - The very world seems to bless Lady Anna with a degree of enhanced luck. If she bets on the losing outcome, things seem to shift and bend to make her more likely to succeed. If she bets on a winning outcome, it basically becomes impossible to buck that trend. In short, Anna is a being with Superior Luck; although she hardly advertises the fact. Generally, her ability cannot supersede skill, and nor will it literally make things that are unlikely by design happen. A card shark who is sculpting a deck will not find his order ruined, while a dealer who is randomising a deck of cards will find that the cards fall in her favour. If someone attacks her, they won't find the world suddenly turning against them with mysteriously hostile masonry falling from the sky, or the ground opening up to swallow them. Should Anna blindly throw an attack however, it is more likely to hit somewhere vital.
  • Noble Bearings - Although it is something she mostly suppresses, Anna has a sort of intense aura about her that intimidates lesser beings. Her pressure makes it so that those who she dislike feel the crushing weight of misfortune upon them, and the sense of dread can lead to those same feelings of dread and misfortune build upon them.
  • Fortunes Favoured - Perhaps most scary of the woman's abilities, Lady Anna often enough has prophetic visions of the future. It is draining, but given time she can generally portent whether a venture will end in 'fortune' or 'misfortune.' This makes her an incredibly valuable ally in business, and her word alone has been known to end businesses in Delinquent Town, for fear of going against the Prophet of Delinquent Town? Of course, what Lady Anna doesn't advertise is that her prophecies are not perfect, and that a strong willed individual can - with enough effort - defy misfortune and disaster. After all, she does it frequently enough herself.

Egg Move: Magic Coat

Strengths: Intelligent, Business-Minded, Well-Connected, Subject of Rumour, Beloved, and Desirable

Weaknesses: Physically Weak, Motivated by Revenge, Protective of her 'Girls', and Subject of Superstition.

Likes [Non-Sexual: Intelligent People, her Girls, Dark Chocolate, Sweet-Things, Flirting, Challenges, Games.
Dislikes [Non-Sexual]: Nobility, Superstition, Idiots, People who try and muscle in on her territory, Being Underestimated.

Ons: Power Dynamics, Light Bondage, Single Partners, Small groups, Oral (Giving and Receiving), Penetrative Sex, Comfort, Compliments, Cuddling
Offs: Boring People, Degradation Play, Too-Many-People, Leaving permanent marks, Violent Sex, Toilet Play
Player's O/o


Backstory:

Once Upon a Time, Anffawd was the result of an illicit affair between an unknown father and a daughter of a Marquess. Several times in the early years, Anffawd was put in severe danger of punishment for the crime of being born. Her deviancy was her burden, and the Marquess tried a great many things to try and hide his daughter's shame. Anffawd never left the estate, and rarely saw the light of day until she was twelve years old, when her destiny took a sinister turn.

With the Marquess' daughter in line to be married off politically, Anffawd was set to be silently 'removed' from the equation. The young girl sensed disaster on the horizon, and escaped with the help of a few servants who pitied her. Years later, Lady Anna would discover that those brave souls were brutally dealt with for their crime.

With no real coin to her name, or value to her life, Anffawd fled to Delinquent town and found work wherever she could. There was little a young woman could do in those times to earn her keep, but she made due. Whether it was through lucky thefts, or through careful deals, the Absol survived as best she could. Growing thin, but growing up into an attractive woman. As most women on hard times did, she eventually found herself propositioned to work at a brothel, which she accepted.

Working as a prostitute was hardly glamorous, but Anffawd made it work. She learned her trade, and she found herself able to draw secrets from lover's lips better than most. Her talent and cunning soon had her finding a use for all of these whispered secrets: A lucrative tip-off here that helped a street gang ambush a merchant's caravan here; a winning bet on a rigged fight there; soon enough Anffawd was starting to make more than the meagre wage of a whore. She was becoming wealthy off her of talents, as well as her newly discovered manipulation of the fates itself.

By the time she was Twenty-Four, Anffawd had saved up a mighty nest egg, and she 'retired' from her profession. The Absol disappeared for a year, for two years, even. Then, Lady Anna returned. Her first business was to buy the whorehouse that she'd worked at, rechristening it the Night Daze. For a few years, Anna grew her business and taught her 'girls' the skills they would need to help elevate her up the hierarchy of Delinquent Town. She would grow her reputation as a cunning consort who seemingly always had a winning tip for the right price, and whose network of spies didn't simply limit itself to the bedroom.

Now a regular in the politics of Delinquent Town, Lady Anna has spread her network greatly. She only claims to own one business herself, although her owning stake in a several businesses in her 'hometown' as well as a newfound interest in businesses outside of it make her a cunning and useful lady indeed: One who has weaponised cunning, and wealth as her weapons of choice, and who is constantly on the prowl for new customers, new clients, and new business partners.

Connections:
Player Characters

Dantarius Ryzerion – Handsome as he is, Dantarius and Lady Anna just live in different worlds. (Neutral)
Dimitrius Maranzano – Lady Anna shares a fine relationship with the 'Mayor', acting as an information broker to the man, in return for protection and – on occasion – affection. She likes it when he takes the suit off, and talks dirty to her pillow, even if she enjoys the teasing and the tension just as much. (Very Positive)
Cassandra Mia Maranzano – Dimitrius' cute little shadow has passed along Anna's view from time to time, and occasionally they have met at a certain Society after dark... (Neutral-Positive Leaning)
Lady Anna  - <N/a>
Luca Zajac – A single act of kindness connects them, although neither knows it. (Neutral)
Hena Glowglide – A fellow woman of class, culture, and delightful talents. Anna and Hena get on well, and she does so enjoy the Society that Hena has set up; to the point that she helped found it. (Positive)
Scyla IronHide – A single guardian in Midtown has not likely attracted Lady Anna's attention. (Neutral)
Quiqui Zola – Lady Anna likely doesn't know Quique, although a dramatic family death involving the murder of a matriarch could potentially pique her interest... (Neutral/Potential Plotline)

NPCs
TBD

Open Spots for Business Partners, rivals, and a potential Physically gifted subordinate to act as her bodyguard.

Vergil Tanner

Oooh, looks fancy! She definitely has connections with the resident "Mayor" of Delinquent Town, even if only professionally...though we did talk about some WTWT going on there ;)

Just one small thing, can you clarify how far her fate manipulation extends? Does it make her ALWAYS win, or does it just make her more LIKELY to win, and if so, by how much? And what does it apply to? I would assume that it would only apply to outcomes of chance, right? So...a game of dice would be affected, but not a game of cards (since the cards are already in a set order, so "luck" isn't about to change which card comes next)?
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Pink Professional

Generally I like to leave these things vague enough that a DM can decide; I imagine it depends on whether there is any skill expression or not? A person dealing cards who has fixed the deck might be better able to stack the deck, but someone generally shuffling it might find it leaning in her favour.

It was meant to represent her Superluck ability.

Vergil Tanner

Oh, I gathered as much! I'm just generally wary of Super Luck as a power, since it can kind of turn into an "I Win" button, because I've seen it used to justify all kinds of ridiculous chains of events xD So I'm generally asking for a kind of "what's the most this power can reasonably accomplish" limit, as a general bar. xD
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Pink Professional

I'll imagine it is best when things are completely random. There aren't going to be times when the floor just happens to cave in underneath someone's feet because lolfunny, it's just that things just sort...go her way sometimes, y'know?

Vergil Tanner

That's fair! I trust you, but I'll be keeping an eye on it and get the spray bottle out if you go too far. I shall be adopting the Irish system of legality. "That's Grand," "Ah Don't Push It" and "Now You're Taking The Piss." :P
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Marie Reynolds

I like Lady Anna and it seems  like some connections with my Galvantula Girl I am working on Hena Glowglide. If you want, we can make ties Pink. Given that she runs  the local bondage society maybe she had days where there is private events for even Lady Anna to learn about bondage and for the girls that work under her if either party would like to. Also I could see a friendship or more between the two  if you like. Cause I plan for Hena to be a socialite with some rough edges given her parents had her learn pugilism and fencing. So could be an interesting foil  foe each other.  Especially with her taking up an interest in Escapology as well though I see her at best be an amateur  considering she just started learning. I hope to have my sheet up soon. But if you want to discuss ties Pink I would be up for that while building the sheet.

Vergil Tanner

As a note, my characters - Dantarius and Dimitrius - are both in the post by Pen up above. So if people want to sort out connections, just drop me a line!
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Pink Professional

Quote from: Marie Reynolds on June 26, 2021, 10:51:12 AM
I like Lady Anna and it seems  like some connections with my Galvantula Girl I am working on Hena Glowglide. If you want, we can make ties Pink. Given that she runs  the local bondage society maybe she had days where there is private events for even Lady Anna to learn about bondage and for the girls that work under her if either party would like to. Also I could see a friendship or more between the two  if you like. Cause I plan for Hena to be a socialite with some rough edges given her parents had her learn pugilism and fencing. So could be an interesting foil  foe each other.  Especially with her taking up an interest in Escapology as well though I see her at best be an amateur  considering she just started learning. I hope to have my sheet up soon. But if you want to discuss ties Pink I would be up for that while building the sheet.

I imagine Lady Anna probably has a good knowledge of it, which leads her to rub shoulders with your Galvantula in a friendly sort of way. She may have even offered financial backing, or at the least is a regular customer for both business and pleasure; so to speak. Anna is very much not rough and tumble, so it'll be a fun contrast between the two of them I reckon.

Quote from: Vergil Tanner on June 26, 2021, 10:03:48 AM
Oooh, looks fancy! She definitely has connections with the resident "Mayor" of Delinquent Town, even if only professionally...though we did talk about some WTWT going on there ;)

I'm still game for the Will They//Won't they dynamic. They may have even shared information and perhaps even an evening or two together, although I imagine their station and status probably means they have to pretend not to outwardly be allies, for fear of other powers in Delinquent Town disapproving of a potential Power Couple.

Marie Reynolds

Sounds great to me Pink!  Pink would you mind If I pm you to discuss more of their connections.

Vergil Tanner

#22
Quote from: Pink Professional on June 26, 2021, 11:28:31 AM
I'm still game for the Will They//Won't they dynamic. They may have even shared information and perhaps even an evening or two together, although I imagine their station and status probably means they have to pretend not to outwardly be allies, for fear of other powers in Delinquent Town disapproving of a potential Power Couple.

Well, at the start of the game, he is the de facto ruler of Delinquent Town. He crushed the last real resistance years ago, so right now, there is no other real "Power" whose disapproval really matters. Now, that might not be the case going forwards, but at the start of the game, all of the street gangs either work for him, or they keep their heads down enough to avoid catching his eye. It's kinda like if The Kingpin took out Tombstone and Diamondback and Hammerhead and the rest and took their territorities. So right now? He doesn't have to pretend anything, that war has already happened and he's already won xD There are a couple of smaller names, perhaps, but they're not really a threat. Yet, anyway. Will there be a new war in the future? Quite possibly! But for now, he's the king of the mountain and other (NPC) contenders haven't even begun to climb yet xD

All of this is to say that he doesn't have to hide his friendship (and possibly more) with your lass. He can be as open about it as he wants, because nobody he knows of is in a position to challenge it even if they wanted to xD
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Pink Professional

Quote from: Marie Reynolds on June 26, 2021, 11:33:59 AM
Sounds great to me Pink!  Pink would you mind If I pm you to discuss more of their connections.

Go ahead.

Quote from: Vergil Tanner on June 26, 2021, 11:41:29 AM
Well, at the start of the game, he is the de facto ruler of Delinquent Town. He crushed the last real resistance years ago, so right now, there is no other real "Power" whose disapproval really matters. Now, that might not be the case going forwards, but at the start of the game, all of the street gangs either work for him, or they keep their heads down enough to avoid catching his eye. It's kinda like if The Kingpin took out Tombstone and Diamondback and Hammerhead and the rest and took their territorities. So right now? He doesn't have to pretend anything, that war has already happened and he's already won xD There are a couple of smaller names, perhaps, but they're not really a threat. Yet, anyway. Will there be a new war in the future? Quite possibly! But for now, he's the king of the mountain and other (NPC) contenders haven't even begun to climb yet xD

All of this is to say that he doesn't have to hide his friendship (and possibly more) with your lass. He can be as open about it as he wants, because nobody he knows of is in a position to challenge it even if they wanted to xD

In that case, they have probably bumped nasties once or twice by now. Anna, being as fiercely driven and independent as she is, probably wouldn't let anything too serious develop, but a few casual flings? I could certainly see that happening. She's got the ear of so many people that their friendship probably helps him out a lot, and as we said before; People tend to talk loosely when they are cuddling up with their favourite Lopunny Lover, or what-have-you.

Vergil Tanner

Lmao, well, Dimitrius certainly wouldn't have argued if she seemed receptive to advances, or if she came onto him. He's definitely up for a few casual connections, though his girls would of course take priority xD I imagine they have a very beneficial relationship, though. He gets gossip and information and potential blackmail material if a certain Castletown Noble comes down for a dalliance with a Mistype or two, and she gets protection, some rather large "Donations" and the ear of the "Mayor" of Delinquent Town. Plus, some pleasant dinner, intelligent company and a fun night or two here and there. What's not to love about a Win / Win / Win, eh? xD
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Crensler

Map is great, and I'll start working on my Gallade :3

Pink Professional

#26
PinkProfessional
Artist Unknown


Name: Lucavie 'Luca' Zajac
Age: 29
Species [Type]: Staraptor [Flying]
Gender: Male
Orientation: Bisexual

Residence: Lives with his Sister and her child in Delinquent Town.
Occupation: Captain in the Xernian Guard

Appearance: Best described as 'ruggedly attractive' Luca is a well toned, physically fit, 6'1 man with tattooes on his arms and a couple of piercings that make him the absolute opposite of what someone might think of when they see a Captain of the military. Truth be told, the literal and metaphorical scars of living a poor man's life are etched on his body. Callouses on his hands, and knotted wounds on his arms and back show a hard life lived whenever he rolls his sleeves up or takes his clothing off. His hair is a well groomed mane of black hair that goes down to his spine, with a single red frill for a fringe, which is dipped red. His features are sharp and angular, and he has piercing eyes that seem to constantly be looking through people.

Despite his rough exterior, Luca seems to have a taste for the finer things. He likes dressing well, and has replaced the old street tattooes with finery from the Upper districts. Floral patterns, waves, and clouds have replaced old gang iconography, and he has taken to piercings well enough. He seemingly always wears gloves except in his most intimate moments, hiding some of the more painful looking wounds on his knuckles.

Personality: Luca is a serious man with a stern disposition that suits a captain. He is the sort to say very little, and never raise his voice; instead letting his eyes speak the volume his words might not. Long pauses and pregnant moments of silence are the most obvious signs of his annoyance, and while he rarely shouts at people that doesn't stop him getting angry, or chastising them. Luca seemingly has an aversion to being unclean. He is known to stop what he is doing to wipe dust off of himself, or clean any blood from his clothing or his gear, and his nature can sometimes make him seem standoffish, especially if someone were to track mud or dirt into his abode.

Despite this, Luca is well-liked for his honesty, his forthrightness, and his meritocratic beliefs. He strongly approves of people who work hard and who try hard, and thinks very little of people who get where they want on dint of name, or reputation. Skeptical to a fault, Luca is the sort to only believe in something once he's seen it, or when told by someone he trusts.

Inherent Abilities:

  • Flight, via Wings
  • Keen Eyesight
  • Ability to Breathe thinner air
  • Enhanced Speed
  • Strong Musculature
  • Fancy Comb of hair

Special Abilities:

  • Intimidating Aura - Luca's gaze is a fearsome one, and even from a young age he levied it to scare off the weak-willed. Those who are much weaker than him feel the instinctive urge to flee at his angered gaze, and those as strong as him feel that brief moment of hesitation that might stifle a decisive blow. Luca can't really turn off his aura, so this also makes him a little less personable at first meeting, and can make it harder for him to make allies easily.
  • Furious Attack - Luca's naturally enhanced physique, as well as his own rather brutal upbringing, have led to the Captain to develop a...high-risk fighting style. Put simply, Luca fights as a berserker might, using a pair of Trench-Knives to fight people up close and personal. Some of his more powerful attacks leave him vulnerable and open to counter attack...If they don't end up hurting him as well. In return however, few can really afford to go Blow-for-Blow with the Xernian Captain.
  • Unshakable - Partially due to his species, and partially due to his own upbringing, Luca is unflinching in the face of adversary. It is nearly impossible to intimidate him by an unnatural means, and he hasn't run from a fight yet, even if it would probably be in his best interest.

Egg Move: Detect

Strengths: Focused, Physically Strong, Quick, Good Memory, Excellent attention to Detail

Weaknesses: Unimaginative, Pessimistic, Below average Education, Intimidating, Not very personable, Standoffish.

Likes [Non-Sexual:  His Work, his family, Smoking, Order, His 'flock' of Soldiers, Fighting
Dislikes [Non-Sexual]: Mess, Stuck-Up people, Disorder, Clutter, People finding out about his past, Pity.

Ons: Exhibitionism, Uncomplicated Trysts, Clothed Sex, Undressing, Experimentation
Offs: Gore, Scat, Vore, Violence, Snuff, Non-Con
Player's O/o

Backstory:

Luca was born to a pair of lowborn farmers. His family fell on hard times when the Baron they lived under died in unfortunate circumstances, and their replacement proved to be cruel and demanding. Their farm was driven into ruin by over-taxation, and the family nearly ended up on the streets. At the age of Fifteen, Luca made the tough decision to leave his family home so that they had one less mouth to feed. He made his way for the nearest city, and fell into homelessness. Homelessness eventually led to crime, and Luca ended up as a thug for a gang in Delinquent Town. Violence, brutality, and grandstanding became Luca's life, and he hated every moment of it. It didn't feel like honest work, and he found this growing sense of discontent as he existed in that world. Resentment and self-loathing bubbled up, and eventually he ended up doing something risky...He handed himself into a member of the Army.

Luck would have it that this army soldier became a mentor for the Flying type, as opposed to just throwing him into a cell. By this point, Luca was in his early twenties, and was already a strong fighter in his own right. Scars, bruises, and street-markings made it obvious he could survive, and the Soldier decided to teach Luca how to find something new in his life; a sense of purpose, and belonging he'd not had since he had a family. With a new hair cut, a set of nice clothes, and a clean face, Luca was taught how to serve in the army and it moulded him into the man he is today. Soon enough, Luca was patrolling the town he'd once run wild in, and seeing the different look in people's eyes made Luca feel that growing sense of pride and belonging he needed so desperately. Soon enough, Luca started to receive awards, and gain notoriety amongst his peers for acts of daring and bravery that most wouldn't do. His promotion to Captain happened close to a year before the current day, a result of rescuing a patrol of soldiers lost in the wilds during a freak storm. Some still doubt the Streetborne Staraptor, but few can now openly say that to his face or to the face of his supporters, for Luca has gained a sort of heroic persona about him, even if he himself thinks it is bullshit, and that anyone else would have just done the same thing for him.

Recently, he reached out to his family and found that his parents had managed to retire; their farm had been brought out by a kind woman with white hair, and Luca's sister - An Altaria - had moved to the Capitol recently with a child. Luca invited them into his home, and has all but handed them the keys to his little castle; not that he is home much. Nowadays his sister makes tapestries for a living, allowing her to mostly stay at home and look for the young child of seven years old.

Connections:
Player Characters

Dantarius Ryzerion - The Reputation of the Lord Commander impresses even Luca's more cynical nature. He isn't impressed by the man's Noble surname, but by the man's early choice to reject them and his earnest success without it. In Dantarius, Luca sees a conduit of his meritocratic beliefs. (Very Positive)
Dimitrius Maranzano – While he is likely aware of Dimitrius, and may have had a few run ins with the man many years ago, he keeps away from the 'Mayor' nowadays for both their sakes. No one would really win if the two butted heads, and Luca has a lot to lose in Delinquent Town. (Neutral/Sceptical)
Cassandra Mia Maranzano - One of the few shining lights in a dark time in his life, Luca regrets his broken promises, but not the choice he made. He's understandably awkward around her now, complimentary without trying to overstep his bounds, and aware that she's probably pretty justified in any lingering anger or frustration she has. Can't help but stare from time to time, and the way that the Phantom Thief moves is...oddly familiar though... (Slightly Negative/Awkward, although he'd want to improve it.)
Lady Anna  - They haven't crossed paths, although the rumours of a mysterious Business Woman who can read the future has probably crossed his ears. No idea that she is the patron that helped his family estate stay afloat. (Neutral)
Luca Zajac - <N/a>
Scyla IronHide – Likely knows of Scyla's reputation in Midtown as a good Guardian and approves of it, as well as her rise through the ranks. She rose through the ranks much faster than he did, quite likely due to his lack of motivation for professional progression. (Neutral/Tinged with Respect)
Quiqui Zola – More likely heard of him than actually have met him, even if they have briefly met. Reserves judgement for what the man does, as opposed to any unsavoury rumours that may linger around him. (Neutral)
Tera Joule - Seems pleasant enough. Not impossible to think he may have even crashed at one of her inns, although it's hard not to be weary around electrical types...(Neutral)
Sizo Galu- There's a chance they may have worked together for up to a couple of years before Luca left the Street Thug life. Otherwise she's someone to be respected until she goes too far...(Open to Discussion.)
Vandris Callaghan - Another Royal Guard that Luca probably knows of, but not personally knows.  Judgement is reserved for now. (Neutral)


NPCs
TBD

Marie Reynolds

#27
So these were examples/suggestions for  special abilities:
The Galvantula Girl can scale walls like Spiderman and shoot electric webs like Miles Morales.
I could use those in the Special Abilities section?

If so for the shooting webs would spinnerets at the wrists be the best option or  a spinnerets at her lower back or both?

Also Vergil May I pm you about ties to  Dimitrius.

Kissa

Is there deadline for char sheets? Also when the rp is probably going to start?

Marie Reynolds


Zadaris

All the work you guys have put in is stellar; that map is amazing and the assorted pictures really tell a story about the place. It really feels like I can start nailing down some of the finer details of the world that can help give my characters that little bit of nuance. Hope to have them up sooner rather than later.
"The only way to discover the limits of the possible is to go beyond them, into the impossible."


Marie Reynolds

#31
This is a work in progress Just need to get some special abilities in and add some more character ties once I can discuss them. Most of the back story and  big elements of the character are their.
Some character ties still being looked for are:
Guards
Employees( Store front, Warehouse, Tailors, Cobblers(Shoe Makers), Tanner's Hunter, trappers, Leatherworkers')
Escape Artist
Bondage Society members and or staff.
Business partners  are always welcome.
Other ties can be made as well in case I missed something.
Hina Glowglide


Marie Reynolds
Name: Hena Glowglide
Age: 36
Species [Type]: Galvantula [Bug/Electric]
Gender: Gender Fluid
Orientation: Pansexual/Demisexual

Residence: Primary Home is in Midtown and has a vacation home on the outskirts of  Delinquent town near the river and the edge of the forest
Occupation:Merchant Prince/Princess( Currently oversees the day to day business of  a textile, tailoring, tanning and gathering of hides  and a discreetly run bondage crafting business and bondage society.

Appearance:4  off white bumps on her forehead, These are actual eyes. Short blonde hair with two tufts that  protrude upward. Bright blue eyes. 5'5” inches in height and an athletic build

Personality: 1 – Personality: Hena is rather adventurous and is a mix of Extrovert and Introvert. Also Hena tends to walk a tightrope balancing between  tradition and innovation. Hena is in many ways a series of contradictions that balance themselves out somehow. Adventurous, free spirited, playful, kind,  compassionate, dedicated, hardworking, responsible. Hena would have this balancing act of her personality no other way.

Likes and Dislikes: Hena has a love of the outdoors does not matter if it is a casual stroll through  the woods  or fields or going on a  more rigorous journey that might test her abilities. Though Hena can also enjoy a nice evening in reading mostly fantasy and adventure focused stories. Hena also has a soft spot for sweets and pastries. Hena is also a giant fan of escape artists and has  been know to be a patron to some in that profession. Hena's dislikes are well fear of innovation, People being cruel and demeaning due to circumanstances of birth( This has lead a few times to her being in duels or putting her skills in Pugilism to good use.) Hena is  not fond of purely sour dishes( a mix of sweet and sour is fine).

Motavations: Hena looks to improve the lives of the Mistypes through providing good jobs increasing access to health care and education. Hena also always is looking for new innovations to implent. Hena is very active in the bondage community to keep it a safe, sane and consenual and providing safe places to get educated and  learn  to  engage in it  properly.
Inherent Abilities: Traits & Abilities based on your species. EG, Pidgeots can fly, Houndooms can produce and control fire, etc.
enhanced physical capabilities( This provides her with above average strength and agility)
enhanced perception(due to having six eyes  has better awareness the  most could dream of)
enhanced climbing( can move up surfaces that others  would struggle to or find impossible.
Webbing( has three spinnerets that can create electrified webbing. Two spinnerets are at each wrist and one  just above  the tailbone on her back.(The spinnerets at the wrists have a weaker charge then the one at the tailbone but neither reach a fatal voltage)
Special Abilities: Special Abilities based on Lore, Dex Entries and in-game special abilities (Lucarios could sense aura, Corviknights could have Unnerve, etc).
1: Compound Eyes
2: Swarm

Egg Move: Struggle Bug

Strengths: Crafting(Clothes and Restraints, leather working and Cobbling(Shoe making)) Pugilism, Fencing, Being Athletic, Socialite, urban and natural survival skills, Escapology(Amateur)Tanning and hunting and trapping. business and accounting.

Weaknesses: Prone to melancholy when struggling with finding a solution to a problem that just won't come.  Tends to overextend herself and needs  frequent reminders and sometimes interventions to take a  break.

Likes [Non-Sexual:  Hena has a love of the outdoors does not matter if it is a casual stroll through  the woods  or fields or going on a  more rigorous journey that might test her abilities.Though Hena can also enjoy a nice evening in reading mostly fantasy and adventure focused stories. Hena also has a soft spot for sweets and pastries. Hena is also a giant fan of escape artists and has  been know to be a patron to some in that profession.
Dislikes [Non-Sexual]:Hena's dislikes are well fear of innovation, People being cruel and demeaning due to circumstances of birth( This has lead a few times to her being in duels or putting her skills in Pugilism to good use.) Hena is  not fond of purely sour dishes( a mix of sweet and sour is fine).

Ons: Bondage, Tickling, Orgasm Denial, Emotional Intimacy, Sensory Deprivation, Cosplay, Feet, Stockings, Medical Restraints and Bondage while wearing clothes ,Self Bondage Escapology Scarf bondage, Exhibitionism, bondage tape, Armbinders, and bondage art

Offs:Incest Toilet play, Piss play, Scat, Mutilation, Rape play   Water sports, and pregnancy( it can be happening to other characters in the game, I just don't like my characters being pregnant or impregnating someone.)


Backstory:


Childhood: Hena was born to  Al Glowglide and Tathre Glowglide(maiden name Mada). Al Glowglide, a talented tailor and business man. Tathre Glowglide a successful scholar and archeologist and adventurer. Al would tend the home front and the business and Tathre would either be out an expedition or a conference of  scholars but was always on the move but would always when her schedule allowed would take time to come home when she could to be with her husband.  Tathre eventually became pregnant and stopped her travels to  have the child and care for her. As Hena grew up and  eventually became independent enough  that a nanny could help  with the care of Hena, Tathre would  then start to at least write scholarly works while still helping raise her daughter. Hena's childhood was full of play and learning. As was normal for most who were of the upper middle class.


Pre teen and Teen years:

Hena's schooling intensified and  was also introduced into the family business and  learned   parts of the business from the store front, the warehouse, the craft making clothes and eventually even the office. Hena would regularly shift between these roles to keep her skills fresh and now every bit of the business. When they expanded into leather working  she was also taught, tanning, hunting, trapping and Leatherworking. Also her academic studies continued and  she even got to learn Pugilism and fencing this was pushed by her mother cause her daughter needs to be able to defend her self. Also while learning from the hunters and trappers she learned a love for the outdoors and how to take care of herself in the wilderness. Around 18 would  be the time she discovered her sexuality and the games she used to play as  a child that someone would wind up being the kidnapped person and bound began to take on different  connotations for her.
Adulthood:
Hena's responsibilities in the family business grew and she learned now about running and managing the business. She started to learn negotiating contracts both with  employees for their services and pay and benefits and how to negotiate with clients and other business. She also learned accounting and other useful skills to manage a business. Hena's mom came and went as her career mandated. Everything was normal till  her fathers old age finally caught up with him and he passed away. Mom stayed home for a year as we got everything situated. The business went to my mother  but that was mostly on paper during the year she stayed home after we buried dad. She setup it  where I was her representative and had the authority to make decisions on her behalf in regards to the business. This arrangement went on till Hena became 30 and  at that age Hena was made the full owner of the company  and even  had the  main house and the vacation home signed over to her. This was around the time when Hena expanded  discreetly into a market she had always wanted to and had been doing small commissions on the side. She started to  make  restraints and created  a bondage society for those to learn and indulge in bondage. This was also around the time she met Lady Anne and have been working together on other projects and had become rather close friends and was  even helped her further explore he bondage interests before the society became a reality. At  about six years later Hina now being 36 her new bondage  business has taken off as well and the bondage society grew and thrived. This is not public knowledge but Demetrius has taken an interest in her bondage  goods and is a discrete and regular customer. This would also be the time she meets  Tera Joule, having made a  outfit for her when her  Inn in delinquent town opened and have  become allies and friends as she provides what help she can to her patrons that come to her.

Amarlo


Seduce my mind and my body will follow.
Amarlo's O&Os
Absences and Apologies

PentheWonderful

#33
Quote from: Pink Professional on June 26, 2021, 09:50:53 AM
Lady Anna, the Absol
PinkProfessional
All pictures by artist Emukon




Name: Anffawd, although she prefers going by the name 'Lady Anna'
Age: 33
Species [Type]: Absol [Dark]
Gender: Female
Orientation: Pansexual

Residence: Flits between her two businesses: The Sweet Kiss in Midtown, and the Night Daze in Delinquent Town
Occupation: Owner of the above establishments, as well as a prolific 'Investor' in the Delinquent Town economy.

Appearance: Beautiful scarlet eyes, White-silver locks, and pink lips are the first features that might strike someone gazing upon Lady Anna. She has a striking beauty to her that often enraptures and ensnares the unsuspecting. Darker skin that contrasts her white hair, and the half-crown horn on her head are the only real hints that there is something more than just a pretty face before them.

Standing at roughly 5'9, and weighing around 160 lbs, Lady Anna is more curvy than most in her profession, although she remains careful not to veer into the realms of excess which she has learned to despise. Not particularly strong or swift, and instead preferring to focus on her cunning and guile as weapons, she is thankfully unblemished by scars, bruises, or cuts. Her nails are long dark things, carefully snipped, clipped, and manicured to avoid them growing into the claws they could so easily become. A fastidious and near obsessive need to be clean leaves her smelling faintly of lavender and  summer berries at nearly all times.

Personality: Outwardly, Anna is a flirty, confident woman with a near constant smile and a non-existent ego. She is the sort of person to sprinkle praise upon those she talks with while they are useful, or in favour; but then unload with a barbed insult or thinly veiled threat the moment things get tense. Even when in danger, Anna is surprisingly confident and fearless to the point of seeming vain or foolish. Whether this is because of her own confidence in herself, and her guile; or because of a sense of acceptance is hard to know.

Inwardly, Anna is a somewhat vulnerable woman who mostly just seeks to improve her lot in life. She resents the world that was robbed from her at birth, and has fought tooth and nail to prove that she is not only worthy of the last name she lost, but that she is beyond it. To some degree, she has already done so. Her business acumen and ruthless pursuit of wealth has left her a success from nothing that even now probably outshines her old house. Still, the niggling voice of doubt in the back of her mind portents constant disaster, and leaves the Lady wanting to keep expanding, and growing. Mostly, she just wants to finally reach that point where she feels completely in control, and safe.

Despite her harshness in business, Anna is a protective and kind boss. The girls under her employ are well looked after, and anyone who abuses them finds that ruin follows soon after. She is especially kind to the downtrodden and those with nothing, offering stable employment to anyone desperate and without other options. Perhaps this is a weakness, but Anna stands by her choice to always be better than those that threw her away.   

Inherent Abilities:

  • Immunity to Psychic attacks
  • Expanded Life Span
  • Superior Darkvision
  • Umbrakinesis
  • Retractable Claws

Special Abilities:

  • 'Fate' Manipulation - The very world seems to bless Lady Anna with a degree of enhanced luck. If she bets on the losing outcome, things seem to shift and bend to make her more likely to succeed. If she bets on a winning outcome, it basically becomes impossible to buck that trend. In short, Anna is a being with Superior Luck; although she hardly advertises the fact.
  • Noble Bearings - Although it is something she mostly suppresses, Anna has a sort of intense aura about her that intimidates lesser beings. Her pressure makes it so that those who she dislike feel the crushing weight of misfortune upon them, and the sense of dread can lead to those same feelings of dread and misfortune build upon them.
  • Fortunes Favoured - Perhaps most scary of the woman's abilities, Lady Anna often enough has prophetic visions of the future. It is draining, but given time she can generally portent whether a venture will end in 'fortune' or 'misfortune.' This makes her an incredibly valuable ally in business, and her word alone has been known to end businesses in Delinquent Town, for fear of going against the Prophet of Delinquent Town? Of course, what Lady Anna doesn't advertise is that her prophecies are not perfect, and that a strong willed individual can - with enough effort - defy misfortune and disaster. After all, she does it frequently enough herself.

Egg Move: Magic Coat

Strengths: Intelligent, Business-Minded, Well-Connected, Subject of Rumour, Beloved, and Desirable

Weaknesses: Physically Weak, Motivated by Revenge, Protective of her 'Girls', and Subject of Superstition.

Likes [Non-Sexual: Intelligent People, her Girls, Dark Chocolate, Sweet-Things, Flirting, Challenges, Games.
Dislikes [Non-Sexual]: Nobility, Superstition, Idiots, People who try and muscle in on her territory, Being Underestimated.

Ons: Power Dynamics, Light Bondage, Single Partners, Small groups, Oral (Giving and Receiving), Penetrative Sex, Comfort, Compliments, Cuddling
Offs: Boring People, Degradation Play, Too-Many-People, Leaving permanent marks, Violent Sex, Toilet Play
Player's O/o


Backstory:

Once Upon a Time, Anffawd was the result of an illicit affair between an unknown father and a daughter of a Marquess. Several times in the early years, Anffawd was put in severe danger of punishment for the crime of being born. Her deviancy was her burden, and the Marquess tried a great many things to try and hide his daughter's shame. Anffawd never left the estate, and rarely saw the light of day until she was twelve years old, when her destiny took a sinister turn.

With the Marquess' daughter in line to be married off politically, Anffawd was set to be silently 'removed' from the equation. The young girl sensed disaster on the horizon, and escaped with the help of a few servants who pitied her. Years later, Lady Anna would discover that those brave souls were brutally dealt with for their crime.

With no real coin to her name, or value to her life, Anffawd fled to Delinquent town and found work wherever she could. There was little a young woman could do in those times to earn her keep, but she made due. Whether it was through lucky thefts, or through careful deals, the Absol survived as best she could. Growing thin, but growing up into an attractive woman. As most women on hard times did, she eventually found herself propositioned to work at a brothel, which she accepted.

Working as a prostitute was hardly glamorous, but Anffawd made it work. She learned her trade, and she found herself able to draw secrets from lover's lips better than most. Her talent and cunning soon had her finding a use for all of these whispered secrets: A lucrative tip-off here that helped a street gang ambush a merchant's caravan here; a winning bet on a rigged fight there; soon enough Anffawd was starting to make more than the meagre wage of a whore. She was becoming wealthy off her of talents, as well as her newly discovered manipulation of the fates itself.

By the time she was Twenty-Four, Anffawd had saved up a mighty nest egg, and she 'retired' from her profession. The Absol disappeared for a year, for two years, even. Then, Lady Anna returned. Her first business was to buy the whorehouse that she'd worked at, rechristening it the Night Daze. For a few years, Anna grew her business and taught her 'girls' the skills they would need to help elevate her up the hierarchy of Delinquent Town. She would grow her reputation as a cunning consort who seemingly always had a winning tip for the right price, and whose network of spies didn't simply limit itself to the bedroom.

Now a regular in the politics of Delinquent Town, Lady Anna has spread her network greatly. She only claims to own one business herself, although her owning stake in a several businesses in her 'hometown' as well as a newfound interest in businesses outside of it make her a cunning and useful lady indeed: One who has weaponised cunning, and wealth as her weapons of choice, and who is constantly on the prowl for new customers, new clients, and new business partners.

Links

TBC

Open Spots for Business Partners, rivals, and a potential Physically gifted subordinate to act as her bodyguard.

Aside from what Vergil mentioned, she looks good to me! Cassie is quite a young'un compared to Lady Anna, so maybe she knows her through Dimitrius. Cassie isn't one to leave her future to predictions, especially if they're only somewhat accurate, but if you have any ideas for connections for them, let me know! ^^

Quote from: Pink Professional on June 26, 2021, 12:28:19 PM
Luca Zajac, the Staraptor Captain
PinkProfessional

Artist Unknown

Name: Lucavie 'Luca' Zajac
Age: 29
Species [Type]: Staraptor [Flying]
Gender: Male
Orientation: Bisexual

Residence: Lives with his Sister and her child in Delinquent Town.
Occupation: Captain in the Xernian Guard

Appearance: Best described as 'ruggedly attractive' Luca is a well toned, physically fit man with tattooes on his arms and a couple of piercings that make him the opposite of what someone might think of when they see a Captain of the military. Truth be told, the literal and metaphorical scars of living a poor man's life are etched on his body. Callouses on his hands, and knotted wounds on his arms and back show a hard life lived whenever he rolls his sleeves up or takes his clothing off. His hair is a well groomed mane of black hair that goes down to his spine, with a single red frill for a fringe, which is dipped red. His features are sharp and angular, and he has piercing eyes that seem to constantly be looking through people.

Despite his rough exterior, Luca seems to have a taste for the finer things. He likes dressing well, and has replaced the old street tattooes with finery from the Upper districts. Floral patterns, waves, and clouds have replaced old gang iconography, and he has taken to piercings well enough. He seemingly always wears gloves except in his most intimate moments, hiding some of the more painful looking wounds on his knuckles.

Personality: Luca is a serious man with a stern disposition that suits a captain. He is the sort to say very little, and never raise his voice; instead letting his eyes speak the volume his words might not. Long pauses and pregnant moments of silence are the most obvious signs of his annoyance, and while he rarely shouts at people that doesn't stop him getting angry, or chastising them. Luca seemingly has an aversion to being unclean. He is known to stop what he is doing to wipe dust off of himself, or clean any blood from his clothing or his gear, and his nature can sometimes make him seem standoffish, especially if someone were to track mud or dirt into his abode.

Despite this, Luca is well-liked for his honesty, his forthrightness, and his meritocratic beliefs. He strongly approves of people who work hard and who try hard, and thinks very little of people who get where they want on dint of name, or reputation. Skeptical to a fault, Luca is the sort to only believe in something once he's seen it, or when told by someone he trusts.

Inherent Abilities:

  • Flight, via Wings
  • Keen Eyesight
  • Ability to Breathe thinner air
  • Enhanced Speed
  • Strong Musculature
  • Fancy Comb of hair

Special Abilities:

  • Intimidating Aura - Luca's gaze is a fearsome one, and even from a young age he levied it to scare off the weak-willed. Those who are much weaker than him feel the instinctive urge to flee at his angered gaze, and those as strong as him feel that brief moment of hesitation that might stifle a decisive blow. Luca can't really turn off his aura, so this also makes him a little less personable at first meeting, and can make it harder for him to make allies easily.
  • Furious Attack - Luca's naturally enhanced physique, as well as his own rather brutal upbringing, have led to the Captain to develop a...high-risk fighting style. Put simply, Luca fights as a berserker might, using a pair of Trench-Knives to fight people up close and personal. Some of his more powerful attacks leave him vulnerable and open to counter attack...If they don't end up hurting him as well. In return however, few can really afford to go Blow-for-Blow with the Xernian Captain.
  • Unshakable - Partially due to his species, and partially due to his own upbringing, Luca is unflinching in the face of adversary. It is nearly impossible to intimidate him by an unnatural means, and he hasn't run from a fight yet, even if it would probably be in his best interest.

Egg Move: Detect

Strengths: Focused, Physically Strong, Quick, Good Memory, Excellent attention to Detail

Weaknesses: Unimaginative, Pessimistic, Below average Education, Intimidating, Not very personable, Standoffish.

Likes [Non-Sexual:  His Work, his family, Smoking, Order, His 'flock' of Soldiers, Fighting
Dislikes [Non-Sexual]: Mess, Stuck-Up people, Disorder, Clutter, People finding out about his past, Pity.

Ons: Exhibitionism, Uncomplicated Trysts, Clothed Sex, Undressing, Experimentation
Offs: Gore, Scat, Vore, Violence, Snuff, Non-Con
Player's O/o

Backstory:

Luca was born to a pair of lowborn farmers. His family fell on hard times when the Baron they lived under died in unfortunate circumstances, and their replacement proved to be cruel and demanding. Their farm was driven into ruin by over-taxation, and the family nearly ended up on the streets. At the age of Fifteen, Luca made the tough decision to leave his family home so that they had one less mouth to feed. He made his way for the nearest city, and fell into homelessness. Homelessness eventually led to crime, and Luca ended up as a thug for a gang in Delinquent Town. Violence, brutality, and grandstanding became Luca's life, and he hated every moment of it. It didn't feel like honest work, and he found this growing sense of discontent as he existed in that world. Resentment and self-loathing bubbled up, and eventually he ended up doing something risky...He handed himself into a member of the Army.

Luck would have it that this army soldier became a mentor for the Flying type, as opposed to just throwing him into a cell. By this point, Luca was in his early twenties, and was already a strong fighter in his own right. Scars, bruises, and street-markings made it obvious he could survive, and the Soldier decided to teach Luca how to find something new in his life; a sense of purpose, and belonging he'd not had since he had a family. With a new hair cut, a set of nice clothes, and a clean face, Luca was taught how to serve in the army and it moulded him into the man he is today. Soon enough, Luca was patrolling the town he'd once run wild in, and seeing the different look in people's eyes made Luca feel that growing sense of pride and belonging he needed so desperately. Soon enough, Luca started to receive awards, and gain notoriety amongst his peers for acts of daring and bravery that most wouldn't do. His promotion to Captain happened close to a year before the current day, a result of rescuing a patrol of soldiers lost in the wilds during a freak storm. Some still doubt the Streetborne Staraptor, but few can now openly say that to his face or to the face of his supporters, for Luca has gained a sort of heroic persona about him, even if he himself thinks it is bullshit, and that anyone else would have just done the same thing for him.

Recently, he reached out to his family and found that his parents had managed to retire; their farm had been brought out by a kind woman with white hair, and Luca's sister - An Altaria - had moved to the Capitol recently with a child. Luca invited them into his home, and has all but handed them the keys to his little castle; not that he is home much. Nowadays his sister makes tapestries for a living, allowing her to mostly stay at home and look for the young child of seven years old.

Connections:

TBD

Openings For: Fellow Soldiers, a possible romantic interest, his Sister I guess?

Oooooh he looks good to me! Really good, in fact ;)

I can definitely see him and Cassie being old flames. Maybe back when he was still living in Delinquent Town and part of a gang? Let me know what you think and any ideas you have :D

Quote from: Marie Reynolds on June 26, 2021, 02:45:39 PM
This is a work in progress Just need to get some special abilities in and add some more character ties once I can discuss them. Most of the back story and  big elements of the character are their.
Some character ties still being looked for are:
Guards
Employees( Store front, Warehouse, Tailors, Cobblers(Shoe Makers), Tanner's Hunter, trappers, Leatherworkers')
Escape Artist
Bondage Society members and or staff.
Business partners  are always welcome.
Other ties can be made as well in case I missed something.

Hina Glowglide
Marie Reynolds

Name: Hena Glowglide
Age: 36
Species [Type]: Galvantula [Bug/Electric]
Gender: Gender Fluid
Orientation: Pansexual/Demisexual

Residence: Primary Home is in Midtown and has a vacation home on the outskirts of  Delinquent town near the river and the edge of the forest
Occupation:Merchant Prince/Princess( Currently oversees the day to day business of  a textile, tailoring, tanning and gathering of hides  and a discreetly run bondage crafting business and bondage society.

Appearance: 4  off white bumps on her forehead. Short blonde hair with two tufts that  protude upward. Bright blue eyes. 5'5” inches in height and an athletic build

Personality: 1 – Personality: Hena is rather adventurous and is a mix of Extrovert and Introvert. Also Hena tends to walk a tightrope balancing between  tradition and innovation. Hena is in many ways a series of contradictions that balance themselves out somehow. Adventurous,free spirited, playful, kind,  compassionate, dedicated,hardworking,responsible. Hena would have this balancing act of her personality no other way.

Likes and Dislikes: Hena has a love of the outdoors does not matter if it is a casual stroll through  the woods  or fields or going on a  more rigorous journey that might test her abilities.Though Hena can also enjoy a nice evening in reading mostly fantasy and adventure focused stories. Hena also has a soft spot for sweets and pastries. Hena is also a giant fan of escape artists and has  been know to be a patron to some in that profession. Hena's dislikes are well fear of innovation, People being cruel and demeaning due to circumanstances of birth( This has lead a few times to her being in duels or putting her skills in Pugilism to good use.) Hena is  not fond of purely sour dishes( a mix of sweet and sour is fine).

Motavations: Hena looks to improve the lives of the Mistypes through providing good jobs increasing access to health care and education. Hena also always is looking for new innovations to implent. Hena is very active in the bondage community to keep it a safe, sane and consenual and providing safe places to get educated and  learn  to  enage in it  properly.
Inherent Abilities: Traits & Abilities based on your species. EG, Pidgeots can fly, Houndooms can produce and control fire, etc.

Special Abilities: Special Abilities based on Lore, Dex Entries and in-game special abilities (Lucarios could sense aura, Corviknights could have Unnerve, etc).
Average Individual: 2 Special Abilities
Trained Individual: 3 Special Abilities
Royal or Noble Family: 4 Special Abilities

Egg Move: Select one egg move that can be learned via breeding that your character knows [Optional]

Strengths: Crafting(Clothes and Restraints, leather working and Cobling(Shoe making)) Pugilism, Fencing, Being Athletic, Socialite, urban and natural survival skills, Escapology(Amateur)Tanning and hunting and trapping. business and accounting.

Weaknesses: Prone to melancholy when struggling with finding a solution to a problem that just won't come.  Tends to overextend herself and needs  frequent reminders and sometimes interventions to take a  break.

Likes [Non-Sexual:  Hena has a love of the outdoors does not matter if it is a casual stroll through  the woods  or fields or going on a  more rigorous journey that might test her abilities.Though Hena can also enjoy a nice evening in reading mostly fantasy and adventure focused stories. Hena also has a soft spot for sweets and pastries. Hena is also a giant fan of escape artists and has  been know to be a patron to some in that profession.
Dislikes [Non-Sexual]:Hena's dislikes are well fear of innovation, People being cruel and demeaning due to circumanstances of birth( This has lead a few times to her being in duels or putting her skills in Pugilism to good use.) Hena is  not fond of purely sour dishes( a mix of sweet and sour is fine).

Ons: Bondage, Tickling, Orgasm Denial, Emotional Intimacy, Sensory Deprivation, Cosplay, Feet, Stockings,Medical Restraints and Bondage while wearing clothes ,Self Bondage Escapology Scarf bondage, Exhibitionism, bondage tape, Armbinders, and bondage art

Offs:Incest Toilet play, Piss play, Scat, Mutilation, Rape play   Water sports, and pregnancy( it can be happening to other characters in the game, I just don't like my characters being pregnant or impregnating someone.)


Backstory:


Childhood: Hena was born to  Al Glowglide and Tathre Glowglide(maiden name Mada). Al Glowglide, a talented tailor and business man. Tathre Glowglide a sucessful scholar and archealogist and adventurer. Al would tend the home front and the business and Tathre would either be out an expedition or a conference of  scholars but was always on the move but would always when her schedule allowed would take time to come home when she could to be with her husband.  Tathre eventually became pregnant and stopped her travels to  have the child and care for her. As Hena grew up and  eventually became independent enough  that a nanny could help  with the care of Hena, Tathre would  then start to at least write scholarly works while still helping raise her daughter. Hena's childhood was full of play and learning. As was normal for most who were of the upper middle class.


Pre teen and Teen years:

Hena's schooling intensfied and  was also introduced into the family business and  learned   parts of the business from the store front, the warehouse, the craft making clothes and eventually even the office. Hena would regularly shift between these roles to keep her skills fresh and now every bit of the busniess. When they expanded into leather working  she was also taught, tanning, hunting, trapping and Leatherworking. Also her academic studies continued and  she even got to learn Puglisim and fencing this was pushed by her mother cause her daughter needs to be able to defend her self. Also while learning from the hunters and trappers she learned a love for the outdoors and how to take care of herself in the wilderness. Around 18 would  be the time she discovered her sexuality and the games she used to play as  a child that someone would wind up being the kidnapped person and bound began to take on different  conatations for her.
Adulthood:
Hena's responsibilities in the family business grew and she learned now about running and managing the business. She started to learn negotiating contracts both with  employees for their services and pay and benefits and how to negotiate with clients and other business. She also learned accounting and other useful skills to manage a business. Hena's mom came and went as her career mandated. Everything was normal till  her fathers old age finally caught up with him and he passed away. Mom stayed home for a year as we got everything situated. The business went to my mother  but that was mostly on paper during the year she stayed home after we buried dad. She setup it  where I was her representative and had the authority to make decisions on her behalf in regards to the business. This arrangement went on till Hina became 30 and  at that age Hina was made the full owner of the company  and even  had the  main house and the vacation home signed over to her. This was around the time when Hina expanded  discreetly into a market she had always wanted to and had been doing small commissions on the side. She started to  make  restraints and created  a bondage society for those to learn and indulge in bondage. This was also around the time she met Lady Anne and have been working together on other projects and had become rather close friends and was  even helped her further explore he bondage interests before the society became a reality. At  about six years later Hina no being 36 he new bondage  business has taken off as well and the bondage society grew and thrived.

She looks good so far! And just letting you know that you need to space out the code for the image for it to work. Ex. "img height=350 padding=3" not "imgheight=350padding=3"

And she definitely has a customer in Cassie as well. Both for regular clothes (Cassie is a bit of a fashionista) and bondage gear ;)

Quote from: Kissa on June 26, 2021, 01:03:55 PM
Is there deadline for char sheets? Also when the rp is probably going to start?

No deadlines, though I will be starting it in a week or so.

Quote from: Zadaris on June 26, 2021, 01:57:17 PM
All the work you guys have put in is stellar; that map is amazing and the assorted pictures really tell a story about the place. It really feels like I can start nailing down some of the finer details of the world that can help give my characters that little bit of nuance. Hope to have them up sooner rather than later.

Thank you! :)
"The secret behind every genius is a heart full of sadness, a mind laced with madness, and just a little bit of magic."

Marie Reynolds

#34
Thanks Pen and Ill fix the code if you want to make any specific ties with Cassie and  Hina let me know.

Oh Pen could I get you input on this:

So these were examples/suggestions for  special abilities:
The Galvantula Girl can scale walls like Spiderman and shoot electric webs like Miles Morales.
I could use those in the Special Abilities section?

If so for the shooting webs would spinnerets at the wrists be the best option or  a spinnerets at her lower back or both?

Apparently I am incompetent when it comes to coding can I get an example of where the spaces need to be to get it to work.

PentheWonderful

Yeah, that would be acceptable. For more ideas, I suggest reading through Galvantula's Bulbapedia page. They usually elaborate more on the Pokemon's features there :)

As for connections, at the moment I'm imagining her as a frequent customer of Hina's. Cassie is very fashionable, so she enjoys buying new things for herself and her partner. :)
"The secret behind every genius is a heart full of sadness, a mind laced with madness, and just a little bit of magic."

Marie Reynolds

Cool I have already been I just wanted to  explore all my options  before I made a decision.
Cool, just a customer is she going to be interested in the Bondage Society at all?

Also could I get an example  of where the spaces need to be to fix the image code? Cause apparently I  can't seem to get it right.

Sukada

Quote from: Marie Reynolds on June 26, 2021, 08:30:16 PM
Cool I have already been I just wanted to  explore all my options  before I made a decision.

Feel free to disregard if, but if you don’t mind another opinion, since Galvantula shoot their webs from their fangs I think it would be pretty awesome for her to be able to fire them from her mouth, maybe the physiology lets that location tap into the electrical currents radiating from the spinal cord to electrify them?

Vergil Tanner

@Pink Professional:

Looks all good on first scan, though there is a small point I wanna make clear; Delinquent Town is basically the slums. That's where the Mistypes have been shoved, along with anybody poor enough to be considered "below the poverty line." Being part of the Xernian Guard, he would be making enough money to have a small place in Midtown. Don't want your soldiers slumming it with the unclean Mistypes, now do we?
The map is only a general representation, not necessarily exactly to scale so Midtown is actually a little bigger than it shows on the map xD So personally, I think it would make more sense lore-wise for him to be in Midtown, since Delinquent Town is the slums where the poor and unwanted go, and that's no place (in their minds) for a proud officer in the armed forces :P If you want him to still live in Delinquent Town, that's cool! Just saying he prooooobably has the money to live in Midtown. ^_^


@Marie Reynolds:

Climbing walls and webbing would likely be inherent abilities, being a spider. Special Abilities are more about their Dex Entries and in-game Abilities and Hidden Abilities.
Also, go ahead! I always love plotbunny PMs!

As far as the code, your main Image code is borked. You need to have the [, then "img height=NUMBER padding=3" Right now, you have "Imgheight=350padding=3."


Kissa:

No specific deadlines, but we WOULD like to get the game started within the next couple of weeks. BUT. That is a hope, not a deadline. The deadline is...um...asap? :P
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Marie Reynolds

#39
@Sakuda Thanks
@ Vergil Thanks for the info on the coding and  I will pm you shortly.

Removing the 50 did not fix it.

Vergil Tanner

The 50 wasn't the problem.

Your code currently reads [imgheight=3 padding=3]
It SHOULD read [img height=350 padding =3]

There needs to be a space between the "img" and "Height."
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.


Vergil Tanner

Ok, so, the picture is still broken. You need a space between the "350" and the "padding."

Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Marie Reynolds

ah okay thanks, Sorry I am bit dense when it comes to this. I always have these problems when I have to drop code into a word document. I have always struggled with even this simple of a code.

Vergil Tanner

It's not a problem, people are good at different things xD If you wanna increase the size of the picture, you can increase the "350," if you think the current picture is too small.
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Marie Reynolds

Cool and nope I am more than okay with the size of the picture.

Heartsink

Quote from: Amarlo on June 26, 2021, 01:00:22 AMCubone is looking cool AF, Heartsink!

Thank you 😊

Quique Zola
Heartsink



Name: Enrique "Quique" / "QQ" / "Momma's Boy" Zola
Age: 18
Species [Type]: Cubone [Ground]
Gender: Cis Male
Orientation: Heterosexual

Residence: Castletown or Royal Knights barracks?
Occupation: Royal Knight (Land Division)

Appearance: Quique stands 6'2" (1.88 m) tall and weighs 190 lbs (86 kg), featuring an athletic body sculpted through dedicated training and youth. He has two tiny horns on his head which usually spike through his hair and visible as such. He also has fangs, both features characteristic of his species. He always wears makeup of a skull in public to honor his deceased mother.

Personality: Quique is an asocial and lonely person filled with sorrows and overflowing emotions. He is quite stubborn as shown by his dedicated application of daily skull makeup to honor his deceased mother and his attempts at solving her murder even though a culprit has already been caught. His emotional outbursts are frequent, from crying in public to outright rage, sometimes embarrassing himself and sometimes fueling his combative talents. Being the mockery of his family and not having anyone he'd consider a friend, he learned to rely on himself and developed a sense of independence and self-assurance.

Throughout his childhood, he was known as a bright and cheerful kid with great potential, which somewhat faded as he entered adulthood. While still very intelligent and observant, Quique lost his cheerfulness and is now quite pessimistic and unhappy. He is a man of few words and does not like to talk about himself, and especially not about his family. While his fighting skills and rages might make people think Quique is a violent person, he is actually super gentle and compassionate in normal situations.

He also boasts a naive sense of idealism when it comes to justice and the 'right way to do things', despite being on a vigilante personal investigation to find his mother's 'real' murderer. While he does not share the racist views of his family regarding Mistypes, amplified not only by the King's murder but also his own mother's murder at the alleged hands of Mistypes, he does have an ingrained sense of superiority based on his status as nobility and a sense of inferiority towards higher nobility and the royal family. As a result, he can sometimes be overly concerned with proper etiquette.

Inherent Abilities:

  • Lightning Rod: Complete immunity to electricity.
  • High resistance to poisons and physical attacks. He can still get poisoned and hit but it takes a lot more than normal.
  • Enhanced physical strength and stamina.

Special Abilities:

  • Battle Skin: His extremely hard and resilient body precludes any possible critical hit to be inflicted against him.
  • Bonemerang: His bone sword or any bone weapon can be used as a projectile and summoned back in his hands at will if he is the crafter. Note that it is not telekinesis, but more in line of Thor's hammer type of thing.
  • Tearful Dreams: His dreams make him cry but that makes him stronger.

Egg Move: N/A as both his parents are Marowak.

Strengths: Observant, independent, determined, self-assured, bone weapons mastery, bone crafting, painting

Weaknesses: Lonely, sorrowful, emotional, stubborn, asocial, acrophobic, virgin

Likes [Non-Sexual: Lying on a grassy patch and staring at the clouds, silence, art, smoking from his bone pipe, short conversations, cuddles, walks in the middle of the night
Dislikes [Non-Sexual]: Being in social situations, dealing with his family, people mocking him, chatty people, heights, rain

Character Specific Ons: Assertiveness, cuddles and big spooning, markings on him, rough
Character Specific Offs: Choking, disrespect, violence, incest, non-con, groups
Player's Ons & Offs

Backstory:

¬ Coat of arms of the Zola family

The Zola family is a noble house sworn to the royal family of Xernia. Their primary residence lies at the Castle of Bones in the Barony of Huesos. The current head of the house is Baron Fernando Zola, Quique's uncle. The family's coat of arms portray a Cubone/Marowak skull inside a blood-colored shield, over which lies a silver helmet of knighthood, with a zebra and Cubone/Marowak man as supporters. The shield is surrounded by a golden collar granted by the royal family, while green branches and leaves act as compartment.


¬ Castle of Bones in the Barony of Huesos
Quique grew up in a loving environment thanks to the impeccable care of his mother. She always seemed to have the right words and touch to make all his worries vanish instantly. His father was notably harsher but tolerable, epitomizing the Zola family in manliness, strictness and success. As a high ranking figure in the country's Land Forces, his father was rarely at home but did oversee his children's education. Indeed, Quique had a thorough education befitting his status as minor nobility, developing a keen interest in other types and their abilities, as well as improving his own. In his childhood he was known as a cheerful kid with great promises.

However, he hasn't been the same since his mother passed away two years ago. She was brutally murdered by a Mistype, or so was Quique told, as blaming them was the easiest way to 'solve' the case but Quique was not convinced. In fact, he is still investigating her death and suspects the culprit is part of the family. Still mourning his mother's death daily, he wears traditional makeup of a skull to honor her and cries very easily when remembering her. He has vowed to himself he would wear the skull makeup everyday until he finds out who murdered his mother.

His family treats him as a black sheep, his father disapproving of what he perceives as 'excessive mourning' and behavior not befitting a Zola man. Quique's father calls him a Momma's Boy and mocks him regularly when he catches him crying. Because of that, his father is at the top of his list of suspects. Pressurized by his family to 'move on' and do something with his life, Quique passed a try-out and became a Royal Knight upon turning 18 in order to have an income and gain access to places he normally wouldn't be allowed in for his investigation. As a new recruit, he falls under the command of Lieutenant PERSON of the Land Division of the Royal Knights.

Family members:
Colonel Antonio Zola - Father - Colonel in the Land Forces
Marisol Zola - Mother - Murdered
Baron Fernando Zola - Uncle - Patriarch of the family
OPEN - Sibling - Occupation
OPEN - Cousin - Occupation
OPEN - Other relative - Occupation

Connections:
Dantarius Ryzerion - As the Lord Commander of the Royal Knights, Dantarius is not only Quique's ultimate commanding officer, but someone he genuinely respects and looks forward to working under his command. However, Quique does not expect to be under his direct leadership as a new recruit of the Royal Knights' Land Division. In effect, Dantarius is the boss of Quique's boss.
Dimitrius Maranzano - Quique has heard of this mysterious figure but has never met the man.
Cassandra Mia Maranzano - Quique probably has not heard of her as Cassandra, but would have heard of the Phantom Thief of Xernia, although obviously would not know their real identity.
Lady Anna - Quique probably does not know her.
Luca Zajac - Quique probably knows him as an acquaintance through Quique's father, Colonel Antonio Zola of the Land Forces of the Xernian Guard.
Hena Glowglide - Quique probably does not know her.
Scyla IronHide - Quique will meet her soon as they are in the same Royal Knights division (assuming she's part of Land too). He is bound to appreciate the fact she is not talkative, much like him. She might not like his emotional side, though.
TBD - U/C

Vergil Tanner

Sukada:

So, a couple of things with the sheet! By "Inherent abilities," we mean more like...abilities that it gets from its type, and not all Psychics are hyper intelligent. So super intelligence would be a "Special Ability" that Metagross has, not inherent to the Type.

Also, regarding her backstory, the Royal Knights wouldn't recruit out of a competition. They wouldn't say "Hey, anybody who wins this contest will become a Royal Knight!" More likely, there would be a competition and the Royal Knights would be watching for anybody skilled enough, do some background checks, then put them through training. After, of course, undergoing an extensive vetting process and several secret tests of loyalty and character. xD It's a small detail, but the competition would not be held by the Knights, and would not be advertised as "WIN A PLACE IN THE KNIGHTS!" xD This is the elite group that protects the royal family, after all. xD

Though the last paragraph kinda conflicts that? Do you mean that the competition was for the Xernian Guard? If so, again, the competition wouldn't really be necessary. As long as you aren't a Mistype, she could have just walked up to a recruitment post and signed up for training, no competition required. What could happen instead is that she joins the guard, and then enters the competition at a later date and that's how she gets noticed by the Royal Knights? Followed by background checks, tests of loyalty, etc etc.


Heartsink:

Battle Skin and Bonemarang would be Special Abilities, not Inherent Abilities.
Also, his Special Abilities have like...no basis in the lore or dex entries, right? How are you justifying them? Special Abilities have to be based on Lore and Dex entries, not just randomly made up xD
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

PentheWonderful

#48
Also to clarify @Heartsink, inherent abilities are abilities that would be shared among Pokemon of the same type. Ex. Electric Immunity and Resistance to Poison and Physical attacks would be an Inherent Ability.

Special abilities are abilities unique to the species. Ex. Cubone's Bonemerang. For more ideas, their dex/Bulbapedia entry says, "When Cubone cries, the skull that it wears on its head vibrates and emits a plaintive and mournful sound. On the night of a full moon, the cries are said to be especially terrible."

And, "It is said a Cubone will evolve into a Marowak once it comes terms with its mother's death. The dreams Cubone have make it cry, but crying makes it stronger."
"The secret behind every genius is a heart full of sadness, a mind laced with madness, and just a little bit of magic."

Pink Professional

Quote from: PentheWonderful on June 26, 2021, 08:05:50 PM
Aside from what Vergil mentioned, she looks good to me! Cassie is quite a young'un compared to Lady Anna, so maybe she knows her through Dimitrius. Cassie isn't one to leave her future to predictions, especially if they're only somewhat accurate, but if you have any ideas for connections for them, let me know! ^^

I think I've touched up Lady Anna's fate manipulation ability to satisfaction. I also doubt she and Cassie have much of a connection yet, just a sort of passing knowledge of each other, unless the Liepard has a secret predilection for prostitutes or bondage.

Quote from: PentheWonderful on June 26, 2021, 08:05:50 PMOooooh he looks good to me! Really good, in fact ;)

I can definitely see him and Cassie being old flames. Maybe back when he was still living in Delinquent Town and part of a gang? Let me know what you think and any ideas you have :D

I wouldn't say no to that. What she thinks of him suddenly up and leaving for a while would be an interesting topic; does she resent him for his choice? Does she think it was a good thing? etc.

Quote from: Vergil Tanner on June 26, 2021, 08:57:05 PM
@Pink Professional:

Looks all good on first scan, though there is a small point I wanna make clear; Delinquent Town is basically the slums. That's where the Mistypes have been shoved, along with anybody poor enough to be considered "below the poverty line." Being part of the Xernian Guard, he would be making enough money to have a small place in Midtown. Don't want your soldiers slumming it with the unclean Mistypes, now do we?
The map is only a general representation, not necessarily exactly to scale so Midtown is actually a little bigger than it shows on the map xD So personally, I think it would make more sense lore-wise for him to be in Midtown, since Delinquent Town is the slums where the poor and unwanted go, and that's no place (in their minds) for a proud officer in the armed forces :P If you want him to still live in Delinquent Town, that's cool! Just saying he prooooobably has the money to live in Midtown. ^_^

While I'm glad he isn't destitute as a professional soldier, I think the idea of him being in Delinquent Town has some fun legs. One, it allows him to have expensive tastes in other things, and is probably easier for his sister; Two, it keeps him connected slightly to his old life, and allows him to keep an eye out for the next generation of Kid he can help pick their life up; and Three, it gives us a fun tension point with other members of the guard, especially any Royal Guard he ends up connecting with. A sort of 'Wait, you live there? moment that might create fun tension. If he starts climbing the ladder further, or connecting with a more 'noble' lass, it could be a point they have to get over, or conversely he might find himself 'slumming' with a Mistype, and end up torn between his work and that erstwhile lover.

I'm a sucker for silly points of tension in a character's story. Anything to make them suff- I mean, make interesting stories.

PentheWonderful

Quote from: Pink Professional on June 27, 2021, 01:00:27 AM
I think I've touched up Lady Anna's fate manipulation ability to satisfaction. I also doubt she and Cassie have much of a connection yet, just a sort of passing knowledge of each other, unless the Liepard has a secret predilection for prostitutes or bondage.

She's certainly into bondage. Like father like daughter. :P

Quote from: Pink Professional on June 27, 2021, 01:00:27 AM
I wouldn't say no to that. What she thinks of him suddenly up and leaving for a while would be an interesting topic; does she resent him for his choice? Does she think it was a good thing? etc.

Well, it depends on the depth of their connection. If he was just one of her 'playthings', then I doubted she would have cared very much, but say, if he were one of her first lovers and a comfort to her, then it would affect her more to be left by him.
"The secret behind every genius is a heart full of sadness, a mind laced with madness, and just a little bit of magic."

Vergil Tanner

*Snicker* Cassie brings her current beau to the bondage shop, and boom, it now has the Lord Commander as a secret patron xD

And fair! As I said, that's up to you, just figured I'd clarify that he isn't FORCED to live there by low wages or something xD
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Pink Professional

Quote from: PentheWonderful on June 27, 2021, 01:04:37 AM
She's certainly into bondage. Like father like daughter. :P

I reckon they are at best distant acquaintances who might occasionally rub elbows at Hena's society then?

Quote from: PentheWonderful on June 27, 2021, 01:04:37 AM
Well, it depends on the depth of their connection. If he was just one of her 'playthings', then I doubted she would have cared very much, but say, if he were one of her first lovers and a comfort to her, then it would affect her more to be left by him.

I like the idea of them being early lovers, if only because the tension would be fun to write with. Luca getting slightly awkward around her, maybe a few comments on how she looks good here or there when they meet. Could be especially fun if they end up having an almost Batman/Catwoman like relationship when it comes to her Phantom Thief persona. A fun tension where they try to one-up each other while they both disapprove of the other's choices. I dunno, just spitballing that last one.

Quote from: Vergil Tanner on June 27, 2021, 01:13:16 AM
And fair! As I said, that's up to you, just figured I'd clarify that he isn't FORCED to live there by low wages or something xD

Haha, no; I assumed he could probably have made it in Mid-Town, but we all know where the fun is going to be.

Heartsink

Quote from: Vergil Tanner on June 27, 2021, 12:53:56 AMHeartsink:

Battle Skin and Bonemarang would be Special Abilities, not Inherent Abilities.
Also, his Special Abilities have like...no basis in the lore or dex entries, right? How are you justifying them? Special Abilities have to be based on Lore and Dex entries, not just randomly made up xD
Quote from: PentheWonderful on June 27, 2021, 12:58:38 AM
Also to clarify @Heartsink, inherent abilities are abilities that would be shared among Pokemon of the same type. Ex. Electric Immunity and Resistance to Poison and Physical attacks would be an Inherent Ability.

Special abilities are abilities unique to the species. Ex. Cubone's Bonemerang. For more ideas, their dex/Bulbapedia entry says, "When Cubone cries, the skull that it wears on its head vibrates and emits a plaintive and mournful sound. On the night of a full moon, the cries are said to be especially terrible."

And, "It is said a Cubone will evolve into a Marowak once it comes terms with its mother's death. The dreams Cubone have make it cry, but crying makes it stronger."

Ahhh ok, my bad, I've made some edits

PentheWonderful

Quote from: Vergil Tanner on June 27, 2021, 01:13:16 AM
*Snicker* Cassie brings her current beau to the bondage shop, and boom, it now has the Lord Commander as a secret patron xD

But is he into it? :P

Quote from: Pink Professional on June 27, 2021, 01:15:55 AM
I reckon they are at best distant acquaintances who might occasionally rub elbows at Hena's society then?

Probably!

Quote from: Pink Professional on June 27, 2021, 01:15:55 AM
I like the idea of them being early lovers, if only because the tension would be fun to write with. Luca getting slightly awkward around her, maybe a few comments on how she looks good here or there when they meet. Could be especially fun if they end up having an almost Batman/Catwoman like relationship when it comes to her Phantom Thief persona. A fun tension where they try to one-up each other while they both disapprove of the other's choices. I dunno, just spitballing that last one.

Also, I'm just realizing that Cassie apparently has a thing for Flying types :P

But yes, I agree that the tension would be fun! Maybe he was her first lover/boyfriend and they had a really close relationship, probably making some silly promises to run away together and travel the world or something, but then he ends up leaving Delinquent Town without her. Poor girl would have been crushed. She wouldn't have been angry about the path he chose to take, more that he left her behind. I doubt they've crossed paths since though, outside of perhaps him trying to chase her down as the Phantom Thief.

Quote from: Heartsink on June 27, 2021, 01:16:08 AM
Ahhh ok, my bad, I've made some edits

Yup, much better. Although, for the move Rage, you don't need to put that into his Inherent Abilities since it's a Battle Move. Inherent Abilities are more like passive skills.
"The secret behind every genius is a heart full of sadness, a mind laced with madness, and just a little bit of magic."

Vergil Tanner

I hope you realise, Pink, that if he broke her heart...well, he would have to be on his BEST behaviour in Delinquent Town because her father gets very Papa Wolf over people hurting Cassie. So he better have made himself scarce for a while xD
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Heartsink

Quote from: PentheWonderful on June 27, 2021, 01:22:23 AMYup, much better. Although, for the move Rage, you don't need to put that into his Inherent Abilities since it's a Battle Move. Inherent Abilities are more like passive skills.

Alright cheers, I removed it

PentheWonderful

Quote from: Vergil Tanner on June 27, 2021, 01:24:38 AM
I hope you realise, Pink, that if he broke her heart...well, he would have to be on his BEST behaviour in Delinquent Town because her father gets very Papa Wolf over people hurting Cassie. So he better have made himself scarce for a while xD

Oooooh drama!

Quote from: Heartsink on June 27, 2021, 01:26:32 AM
Alright cheers, I removed it

All good!
"The secret behind every genius is a heart full of sadness, a mind laced with madness, and just a little bit of magic."

Pink Professional

Quote from: Vergil Tanner on June 27, 2021, 01:24:38 AM
I hope you realise, Pink, that if he broke her heart...well, he would have to be on his BEST behaviour in Delinquent Town because her father gets very Papa Wolf over people hurting Cassie. So he better have made himself scarce for a while xD

I mean, he left for a few years so probably? He's a good boy who just needed to step away and find himself; I swear sir.

Quote from: PentheWonderful on June 27, 2021, 01:27:54 AM
Oooooh drama!


PentheWonderful

@Pink They probably wouldn't have that Batman/Catwoman dynamic though, since that's already what she has with the Lord Commander himself :P
"The secret behind every genius is a heart full of sadness, a mind laced with madness, and just a little bit of magic."

Vergil Tanner

Quote from: Pink Professional on June 27, 2021, 01:39:40 AM
I mean, he left for a few years so probably? He's a good boy who just needed to step away and find himself; I swear sir.

Him disappearing for a few years was likely the thing that saved his life, honestly xD Her first heartbreak, and triggering her trauma? Yeah, Dimitrius would have been all Papa Wolf, so...good thing he dropped off the map. xD
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Pink Professional

Quote from: PentheWonderful on June 27, 2021, 01:42:27 AM
@Pink They probably wouldn't have that Batman/Catwoman dynamic though, since that's already what she has with the Lord Commander himself :P

I toned that down, since it would be so late into their dynamic; and neither seems like they'd romantically chase after the other.

Quote from: Vergil Tanner on June 27, 2021, 01:43:00 AM
Him disappearing for a few years was likely the thing that saved his life, honestly xD Her first heartbreak, and triggering her trauma? Yeah, Dimitrius would have been all Papa Wolf, so...good thing he dropped off the map. xD

I'm sure it can't possibly come up as a point of contention later. What would possibly go wrong if the Mayor of Delinquent Town and a Captain of the Xernian forces were to butt heads?




I've added tentative Connections to both characters, if anyone disagrees with something written or would like to expand upon it, let me know.

indarkestknight

Questions regarding Egg Moves choices:
• Would a character whose father was a Ditto still get to choose one, even if they logically wouldn't have inherited it from them?
• Do TMs exist in the world? If not, are they valid egg move choices?
• Are moves that are no longer learnable as of the most recent generation but were learnable in previous generations, like Return or Toxic, on the table?
• What about moves that are only learnable by tutors? For instance, could Dimitrius have gotten Frenzy Plant or Grass Pledge as his Egg Move?

PentheWonderful

Quote from: Pink Professional on June 27, 2021, 01:46:10 AM
I toned that down, since it would be so late into their dynamic; and neither seems like they'd romantically chase after the other.

I'm sure it can't possibly come up as a point of contention later. What would possibly go wrong if the Mayor of Delinquent Town and a Captain of the Xernian forces were to butt heads?




I've added tentative Connections to both characters, if anyone disagrees with something written or would like to expand upon it, let me know.

Cassie would have gotten over that little heartbreak. She wouldn't hold it against him now, years later XD

I doubt that's the case for Dimitrius though :P
"The secret behind every genius is a heart full of sadness, a mind laced with madness, and just a little bit of magic."

Vergil Tanner

Quote from: indarkestknight on June 27, 2021, 02:01:47 AM
Questions regarding Egg Moves choices:
• Would a character whose father was a Ditto still get to choose one, even if they logically wouldn't have inherited it from them?

Just pick an Egg Move, parents don't matter.


Quote from: indarkestknight on June 27, 2021, 02:01:47 AM• Do TMs exist in the world? If not, are they valid egg move choices?

TM and HM and TR moves are considered moves that the Pokemon can just use with some training, no TMs required. They are not valid egg move choices.


Quote from: indarkestknight on June 27, 2021, 02:01:47 AM• Are moves that are no longer learnable as of the most recent generation but were learnable in previous generations, like Return or Toxic, on the table?

Yes.


Quote from: indarkestknight on June 27, 2021, 02:01:47 AM• What about moves that are only learnable by tutors? For instance, could Dimitrius have gotten Frenzy Plant or Grass Pledge as his Egg Move?

Nope. Moves that require tutors require you to find a tutor who knows the move to teach it to you.
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Chaosfox

So I am thinking I may go with something beside Salazzel for my Mistype..... IM just not seeing anything Besides Corrosion the only other Special ability I can really see to go with  i the pheromones in there poison mist and  that just does not seem all that useful unless i modified how it works.  And their egg moves are..... kind of  well Belch. Fakeout, Mud slap, and Sand attack.... underwhelming. We will see but while Images for it might be fun with the rules you guys have for creation.... well underwhelming XD.
There is no Order only Chaos and all the joys that it brings. 
This way too On's and Off's

Vergil Tanner

Lessee...

-- Pheromones, meaning greater persuasion abilities.
-- Corrosive Touch
-- Ability to poison steel types
-- Immunity to unnatural behaviour-altering effects (IE, pheremones, etc)
-- Can make others dizzy or nauseous with their gases

That can be pretty useful in her line of business, eh? Don't worry too much about special abilities, since it's not meant to be a PVP game xD
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Chaosfox

Corrosive touch is what allows them to poison steel and Poison types. As far as the others have not even decided on what I want her to be yet. And still leaves the underwhelming  egg moves XD.   
There is no Order only Chaos and all the joys that it brings. 
This way too On's and Off's

Vergil Tanner

Meh, egg moves are all generally kinda underwhelming xD
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Marie Reynolds

@ Sakuda Nice Job on Sycla. If the shy little Royal guard needed somewhere to go to understand her kink , I can offer a few suggestions  for connections if she needed guidance to learn the ropes  as it were.

@ Heartsink nice job on  Quique.

Chaosfox

Quote from: Vergil Tanner on June 27, 2021, 06:22:22 AM
Meh, egg moves are all generally kinda underwhelming xD

True but salazzel's are just.... why.  I mean two of them are  cool if I want to say make her a thief type character or someone that  needs way to get away  quickly and one could be good if say she wanted to stun opponents briefly.... But belch...... just why.  I have nto made up my mind completely but I am just not really coming up with a good idea for her overall. 
There is no Order only Chaos and all the joys that it brings. 
This way too On's and Off's

Marie Reynolds

@ Choasfox Do you have an basic ideas of like a profession you are working towards? Snatch might not be a bad Idea depending  on your concept. If you not going with someone that might be now for fighting but not completely with out her ways to get by when things get rough. Cause Snatch according to Serebi lets you take a healing buff or a stat boost your opponent is using and takes it for yourself. So it does not necessarily mean you have to steal things but you have a knack for taking other peoples advantages and  putting them to help you out.

Sukada

@Virgil - I reworked the inherent abilities to more general for psychic and steel types, I’ll get to the background after work when I can sit at my computer and change it easier. And yeah, your history calls the professional soldiers, The Xernian Guard, which is what I had her compete for to show her skills. And then she was recruited into the Royal Guard a few years later due to her skill and loyalty displayed in the Xernian Guard. I’ll rework it to remove the competition and include her struggle to be taken seriously due to her size and background when I sit down tonight.

@Marie Reynolds - Thanks, she may just take you up on that!

Oh also, something I just thought of. Are we going to have another thread just for the completed character sheets once they’ve been approved so we can look through them with all the chatter surrounding?

Marie Reynolds

Cool, I would be more then willing. Also just don't want you to think I am the only game in town. Lady Anne's brothel  also might be able to help in that regard but it might cost you money. If you willing to deal with an establishment owned by a Absol.

Chaosfox

Quote from: Marie Reynolds on June 27, 2021, 06:52:51 AM
@ Choasfox Do you have an basic ideas of like a profession you are working towards? Snatch might not be a bad Idea depending  on your concept. If you not going with someone that might be now for fighting but not completely with out her ways to get by when things get rough. Cause Snatch according to Serebi lets you take a healing buff or a stat boost your opponent is using and takes it for yourself. So it does not necessarily mean you have to steal things but you have a knack for taking other peoples advantages and  putting them to help you out.

Im just struggling with this character. It happens sometimes, i've had the same problem with characters before.  I can see her in multiple types of professions which is part of the conflict I am having.  I can see her as head of one the gangs (i do have an interesting idea for this but  would have to discuss it with Vergil first), I could even possibly see her being a business partner for Lady Anna and that's just two of the ideas I have floating around.
There is no Order only Chaos and all the joys that it brings. 
This way too On's and Off's

Marie Reynolds

#75
@Choasfox, why not combine the two? Make a White Collar Criminal Type Or a Performer type that runs a type of syndicate, Maybe take some influence from burn notice a bunch of ne'er do wells how right wrongs for the disenfranchised.

Chaosfox

Quote from: Marie Reynolds on June 27, 2021, 07:39:37 AM
@Choasfox, why not combine the two? Make a White Collar Criminal Type Or a Performer type that runs a type of syndicate, Maybe take some influence from burn notice a bunch of ne'er do wells how right wrongs for the disenfranchised.

Because they are not the only two ideas I have, and  I could possibly combine those two ideas. But as I said the one requires something of an interesting set up in the characters back story. It would relate to Dimitrius's rise to power hence why I nee to talk to Vergil It would not interfere with his back story but could be an interesting idea  for how at least one of his rivals  might have been.... eliminated.
There is no Order only Chaos and all the joys that it brings. 
This way too On's and Off's

Marie Reynolds

@Choasfox Well maybe having that chat with Vergil might help you decide. What are some of your other Ideas? If you don't mind sharing and are looking for someone to help you brainstorm a bit.

Chaosfox

Quote from: Marie Reynolds on June 27, 2021, 07:51:26 AM
@Choasfox Well maybe having that chat with Vergil might help you decide. What are some of your other Ideas? If you don't mind sharing and are looking for someone to help you brainstorm a bit.

I have thought about having her be something like a lone wolf type Selling her services to the highest bidder  but refusing to take any jobs that directly pit her against Dimitrius, I have though  of having her own a alchemy shop that makes poisons,, potions and perfumes (I'm assuming potions are a thing in this universe)' I have thought about having here work For YC Marie Reynolds as you said you  might have  locals in Delinquent town.  Just kind of  various other ideas. 
There is no Order only Chaos and all the joys that it brings. 
This way too On's and Off's

Vergil Tanner

If you have any specific ideas you need to run past me, then just PM me and we'll see what we can work out!

Though this IS the recruitment thread, and I'm seeing a lot of chatter without many character profiles.... ;)
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Marie Reynolds

@Choasfox Well what kind of position would you be looking for to work for Hina. Cause some of the positions if you were looking to go with the business partner Idea with Lady Anne and working in the information brokering type of field . Some of the positions  could work well for that.


Also Just a general announcement I got some updates in my character sheet! inherent abilities and  an Egg move.

Also for my second special ability I am torn between the Hidden one Swarm or Unnerve. Will berries be used often in this game?

Vergil Tanner

Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.


Vergil Tanner

Eh, you can flavour it differently, like making it make other Pokemon nervous or anxious. Take the spirit of the ability.
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.


Crensler

Vandris Callaghan
Crensler

Name: Vandris Callaghan
Age: 20
Species [Type]: Gallade [Psychic/Fighting]
Gender: Male
Orientation: Straight

Residence: In the Palace with the other knights
Occupation: Royal Knight

Appearance: Standing at 5'10 and weighing in at 152lb, Vandris is long and lean, his green hair kept short and his eyes a ruby red.  He might be the "younger" twin, but he's still taller, a fact he'll point out to his dear sister whenever the opportunity strikes.  He also possesses a blood red stone, in the shape of an inverted triangle, in the center of his chest and between his shoulder blades.  This serves as a focus for his psychic power and the link with his sister, who has the same stones on her own body as well.

Personality: Vandris is a young man with a need to protect others, his sense of justice and fair play well known among his fellow knights, a fact his sister will gladly exploit to her benefit.  He believes everyone should be treated with respect, as long as they don't do anything to make him feel otherwise, and is very much of the mind that it is the duty of the strong to protect the weak.  While he doesn't like to lie, he will do so if the situation calls for it.  Just don't expect him to be very good at it.  Another thing his sister takes advantage of, much to his chagrin. 

He also takes his duty to the crown fairly seriously, as to be expected from a Royal Knight, and one way to make him angry is to do something to defame the knights either by word or action.  He isn't very popular with some of his fellows as a result, but that doesn't bother him nearly as much as their poor behavior does.  Now, that isn't to say he's a stick in the mud; he enjoys having a good time as much as anyone else.  In fact, when he was younger, he used to be quite the prankster and can still get one over on his "big sister" whenever he feels she's getting too big for her drawers.  A favorite saying of his is as follows; "It is the duty of a knight to protect the innocent, shore up the weak, and punish the wicked.  For if we do not show courage in the face of evil, then who in God's name will?"

Inherent Abilities:
  • Capable of Psychic attacks
  • Supernaturally strong and fast
  • High defense against Special Attacks
  • Capable of limited "precognition" in battle due to the ability to read a foe's thoughts

    Special Abilities:
  • Psychic Link - Vandris has a psychic connection with his sister, allowing him to communicate with her telepathically, sense when she's in danger, and, to a limited degree, share sensations as well.  The link can be dulled or muted thanks to practice, allowing for the avoidance of... awkward situations.  This ability works better depending on how close the twins are to each other and works as follows:
    Tier 1 - Ranges from zero to two hundred feet.  Here the most clarity is allowed, giving them the ability to talk to one another as if holding a regular conversation.
    Tier 2 - Ranges from two hundred and one to five hundred feet.  Ability to communicate diminishes, allowing only short sentences to convey meaning.
    Tier 3 - Ranges from five hundred and one to one thousand feet.  Communication is limited even further, allowing only images and sensation to get across concepts to one another.
    Tier 4 - One thousand and one feet and beyond.  Communication at this range is impossible.  Only shared sensations and a general sense of direction remains.
  • Justified - Grows more powerful when struck by Dark attacks
  • Steadfast - Becomes faster whenever effected by Flinch
  • Sixth Sense - Able to sense when innocents nearby are in danger

    Egg Move: Misty Terrain

    Strengths: Swordsmanship, accuracy, reflexes, tactical acumen

    Weaknesses: Can't lie well, a touch naïve at times, chocolate, spiders, and his sister

    Likes [Non-Sexual: His sister, playing the piano, a good book, chocolate, and having fun with friends
    Dislikes [Non-Sexual]: Spiders, door duty, being underestimated, people who cruelly use others, loud, arrogant assholes, and knights who give the order a bad name

    Ons: Oral, rough play, breasts in general, being ridden like a wild bronco, and romance
    Offs: Blood, anything that belongs in the toilet, the idea of being eaten alive, and tentacles


    Backstory: One of a pair of twins born to the lesser noble family of Callaghan, Vandris, along with his sister, was born into a cruel set of circumstances, as his mother died giving birth to them both, leaving their father, the Lord Edward Callaghan, to raise them alone.  While the Callaghan patriarch was a good man and did his best for them, he couldn't raise a pair of trouble-prone twins and attend to his duties as a member of the nobility alone.  Enter the Lady Amelia Renova, the woman who would become their stepmother.  Thankfully she proved to be a firm, but fair, caregiver, and while they drove her to frustration at times, they came to appreciate all she did for them despite their tendency to cause havoc whenever the mood struck them.  Under her watch they were tutored in all the lessons young noble children had to learn, and more besides.  The good Lord Callaghan, meanwhile, taught them the ways of the sword and chivalry, their family descended from a long line of Royal Knights, a duty he expected one of them to uphold when they reached the age of majority.

    They took to the martial lessons better than their father had hoped, pushing each other to excel in a sort of sibling rivalry that, while causing tension at times, only served to better them both.  One thing that never went away as they grew, however, was the odd bond the pair of them shared, something they had never truly discussed with either their father or stepmother.  Some strange circumstance of their birth had gifted the twins with a psychic link, allowing the pair to sense each other from a distance, hold entire conversations without speaking, and even share a limited range of sensations.  It also allowed them to sense when the other was in danger, something they discovered when their father took them hunting one day.  Vandris had managed to get himself cornered by the very boar they hunted after being thrown from his horse and his sister rode to his rescue despite him having been separated from one another when the young man's steed took flight.  This bond would later drive both siblings to seek entry into the ranks of the Royal Knights, not an easy process to be sure, but after a long period of training, tests, and other evaluations, they did their father proud and gained entry into their esteemed ranks where they serve to this day.
Here he is, ladies and gents, my Gallade.  Hope you all like him and I look forward to being able to play him as well ^w^

Marie Reynolds

@Crenselr: Nicely done!

@Sukada: Well if you are interested in pursuing ties with Hina Please feel free to send me a pm.

Sukada

Alright, deleted my last character sheet post, here is both my characters fully fleshed out for approval. I ran with the idea for Dimitrius helping my Ampharos with her Inn in Delinquent Town, but if there's anything that needs to be changed leg me know Virgil.

Scyla Ironhide
Sukada

Name: Scyla IronHide
Age: 24
Species [Type]: Metagross [Steel/Psychic]
Gender: Female
Orientation: Pansexual/Demisexual

Residence: Small plot of land along the North Road on the borders of The Deepwoode, Spends most of her nights in the Royal Guards Barracks in the City
Occupation: Royal Guard

Appearance:

Scyla is relatively short compared to a lot of others in the guard, coming in at 5' 6, what she lacks in height she makes up for in power. She is incredibly strong, the armor she wears as part of the guard weighs in excess of 600 pounds, the cobalt blue metal plates cover her black catsuit clad body, layered over her shoulders, arms, and legs, ending in 3 clawed boots indicative of her species. Her skin has a blue tinge to it, flesh fused with metal, and her eyes are a deep red, with long, black hair down to her waist when loose hidden by her helmet. Her movement in her armor can be somewhat limited, but this is made up for by the dual, clawed arms that are growing from her back. She is able to throw punches capable of cracking stone with her hands, and her extra can act independently of her main arms, capable of slashing through metal with ease, lifting extreme amounts of weight, and crush boulders with their strength. Her eyes are a deep red, often appearing emotionless, and always seeming to be calculating and figuring out some problem in front of her.

When not on duty she sheds the armor plates, often opting for just her catsuit, her metal arms fold against her back like a set of wings for ease of movement. Her body is shapely, legs sleek and smooth, coming to wide hips that have a tendency to sway when not clad in armor, a hint of her smooth pussy can be seen when naked, her lips and inner folds a deeper blue than the rest of her body, and a tight firm butt from all the physical conditioning required for fighting in her armor. Her waist is slender, leading to a flat stomach and a pair of C-cup breasts, the nipples the same deeper blue as her sex. Across her chest, usually hidden by her suit is a white X, the center of which lies directly between her breasts, with the arms of the X moving across the top and bottom of her breasts. She is fairly simple when it comes to dress, if not in her combat armor or catsuit she wears a black slip, thin straps on her shoulders and going down to just above her knees, though that is usually only in private in her bed chambers or around those she considers close friends/comrades.

Personality:

In public Scyla is rather quite, she doesn't talk much and when she does it often comes across as emotionless, and she is fine with that portrayal. She takes her position seriously and is immensely proud of how far she has come from her humble beginnings. She is extremely intelligent, though tries not to show this aspect of herself for fear of others thinking she is trying to show them up, and will often only answer questions or give advice in situations if things look like they are going to end badly, or no one else can seem to come up with a workable solution. She is immensely loyal to Lord Commander Dantarius and the Royal Family, and will often put herself in harms way too see them protected as a good knight should.  She approaches all professional circumstances in her life in a cold and dispassionate way, seeking and carrying out the quickest most efficient method of accomplishing her goal. She believes emotion in dangerous situations can cloud judgement, and that to best do her duty she must shed those emotions and focus on the mission in front of her.

In actuality and outside the line of duty she is a very friendly and open person, quick to warm up to others she considers friends she can talk their ear off on any topic that catches her interest. Due to her intelligence she often gets bored easily when not working and has a bad case of 'oooo shiny' syndrome, getting drawn away from what she is doing to the next curiosity she sees. This also applies to her sex life, she has had few partners but she is always willing to experiment and try new things,  to learn and explore. She is also often submissive in the bedroom, being forced to give up her power and control is something that drives her wild and has her seeking to please the one allowing her the temporary escape from her in-control life.

Inherent Abilities:

  • Levitation/Psychic Flight
  • Extreme Strength
  • Capable of Psychic attacks
  • Telekinesis
  • Highly resistant to physical attacks and poisons
  • Vulnerable to flames

Special Abilities:

  • Clear Body - Prevents stat reduction caused by other's moves and Abilities, including Strength, Defense, and speed. (s
  • Light Metal - Psychic abilities allows her to halve the weight of her armor, increasing her mobility in battle
  • Enhanced intelligence - Her mind is the equivalent of a supercomputer, able to process information in moments and determine the course of action with the highest chance of success and solve problems others struggle with

Strengths: Intelligent, focused, skilled with a winged lance, loyal

Weaknesses: Can come across as distant and seems to act superior, hard to focus when off duty, easily distracted

Likes [Non-Sexual: Reading, running, swimming, meditating, word problems, complicated situations she can resolve
Dislikes [Non-Sexual]: Boredom, repetitiveness, unintelligent people, law breaking, vegetables.

Ons: Bdsm, force, roughness, whips, floggers, paddles, being tied up, being used as a play thing, D/s, oral (giving and receiving), pseudo Non-con, light humiliation, penetrative sex (vaginal, curious about anal)
Offs: Gore, toilet play, non-sexual roughness, vore, snuff


Backstory:

Scyla was born in a small mining village near the mountains surrounding Xernia, her family were commoners, their enhanced strength and partly metallic bodies perfect for mining out the various metals needed for the kingdom. She grew up the only child of Cynthia and Desmond Ironhide, her father Desmond died when she 5 in an accident when a mine collapsed, several tons of rock and ore from the mine too much for even his strengthened body to handle. From then on her mother struggled to provide for them, it was a tough time, guards were few and bandits often struck in the middle of the night stealing what few belongings those who couldn't protect themselves had, sometimes taking the villages as well. Cynthia Ironhide was one such person taken, just several years after Desmond time, when Scyla was 8, Cynthia was kidnapped, brought back to the bandits lair in The Deepwoode. Scyla at this point was already showing signs of extreme intelligence and knew things had to change, when she discovered her mother missing she tracked the bandits, following any small sign of them until she found their hideout 3 days later.

Upon discovering the location she used her still developing metallic arms to clumsily levitate over the crude wooden walls, hoping to get an aerial view and find her mother. What she saw shocked her, her strong powerful mother had been badly beaten, burns covering her body, her metallic arms half melted and fused together for the heat. She looked as if she had been tortured and used by the men and women of the camp, in a burst of anger and emotion Scyla lost control of her still developing abilities, her levitation failing, causing her to fall to the ground, but in it's place a psychic burst emanated from her body, a force more powerful than her still developing mind could handle, causing her to pass out. Upon waking several hours later she found that all the bandits in the camp were dead, blood pooling from their eyes and mouth, her mother however was untouched by her psychic burst, but it was far too late to save her. With her last breath she told Scyla to run, escape to the city before someone found the camp, and to make something of herself.

With tears in her eyes Scyla held her mother in her arms until the woman who gave up everything raising her passed on, a small content smile on her face at the knowledge her daughter was safe and would hopefully have a better life. After taking her mother deep into the woode and burying her in a small clearing, leaving a simple wooden cross marking the location Scyla turned away from the life she had known. Heading towards the city with only what she was carrying a a few supplies gathered from the bandit camp it took her another 4 days to reach Delinquent Town. She spent the next several years among the mistypes, occasionally wandering into Midtown to seek anything of value discarded, or a bit of spare food.

On the eve of her 17th birthday Scyla saw a notice on one of her trips through Midtown for The Xernian Guard, the notice stated that they were looking for skilled and qualified individuals to join. Thinking this was finally her chance Scyla went to the barracks the next day to put her name down on the roster for those seeking to join, at first the recruiters laughed at her, stating her small stature and past as a miner would never see her pass the training and be qualified to join. She persisted though, and convinced them to allow her to sign up, though they were sure she would wash out of training before the first week was up. Scyla persisted though, while actual combat and military formations were new to her she learned quickly. She chose as her primary weapon dual short swords, the rapid strikes she could deliver with them a good combination with her now fully developed metal arms. The extra arms were excellent at shielding her body, protecting her from her opponents blows while at the same time able to pin down her opponents movements allowing her to deliver the final strike in many of her training duels.

On the eve of graduation Scyla was near top of her squadron, having proven despite her size she had the skill and determination to excel in the Xernian guard. She was posted to a guard patrol in Midtown, living in the local barracks and quickly making a name for herself as someone who cracked down hard on criminals, especially theft, violence, and brutality against women. By the time she was 20 she was recognized for her skill and loyalty to upholding the law that she was given the option of recruitment into the Royal Guard. She accepted without hesitation, throwing herself into her new duty, and after the extensive testing process she was eventually declared fit to join their ranks. She quickly came to admire Lord Commander Dantarius, and started to base her personality while on duty on his emotionless, logical approach, remembering what happened the last time she lost control of her emotions in a stressful situation and not wanting to lose control of herself again.


Tera Joule
Sukada

Name: Tera Joule
Age: 19
Species [Type]: Ampharos [Electric]
Gender: Female
Orientation: Bisexual

Residence: The Light Beacon (Inn in Castletown), Beacon of Hope (Inn in Delinquent Town)
Occupation: Innkeeper

Appearance:

Tera is a tall, voluptuous young woman, standing at 6' 1 and 155 lbs she stands out in a crowd, if not for her height then for the shining gem in the center of her forehead and on her tail. She moves with an agile self assured grace, giving off a sense of calm and peace that can draw others to her and help them trust that she is truly there to make them feel welcome and at home at either of her inns. Her legs are sleek and long, with low musculature, leading up to a larger than average bubble butt with a long strong tail growing from the bottom of her spinal cord. The tail is yellow with black markings running along it's length and ending in a large red jewel that can light up like a beacon in the night. Her hips are wide and shapely leading to a very narrow waist and stomach, making both her hips and ample bust seem even larger than they really are. Her bust itself is a large DD, her arms share the same characteristics of her legs, having minimal muscle, and her hands are soft, despite working hard to keep two businesses running. Her face is sweet and caring, with soft friendly features and a constant kind but knowing smile, like she always understands what her guests need and is happy to provide it for them. Her eyes are a soft gold, and yellow hair frames her face, with a pair of large ears, the same color and markings as her tail growing out of the top of her head. The gem in the middle of her forehead glows with her emotions, the brighter it is the happier she is, though it never gets bright enough to hurt ones eyes unless she is using it to focus electricity.

Her clothes are minimal and simple, a yellow pair of hip high boots protect her feet and legs, designed to be skin tight so she can move in them with a fluid ease. Her skirt and top are the same yellow, the skirt parted high on the right side revealing the bare skin above her boots, and coming down to just above her knee on the left, allowing it flow around her and not inhibit her movement. The top is again yellow, she takes great pride her the color of her tail and ears after all, and is a simple vest with a opening showing off her ample cleavage, barely able to be contained by the fabric, a good trick she picked up early to earn bigger tips from appreciative customers. She wears black wings around her waist, neck, and wrists mimicking the natural rings on her tail and ears.

Personality:

Tera is welcoming and friendly, with a smile on her face for any who cross the threshold into her domain, she cares a great deal for everyone, and doesn't see the point of fighting unless in self defense. With a warm smile and a cold cup of ale she will welcome any who seek refuge, whether they be noblemen and women in Castletown, or the downtrodden and down on their luck mistypes of Delinquent Town she does all she can to help those in need. She is very outgoing, often boarding on hyper, and always seems to contain a well of energy ready to burst forth on whatever needs her attention. Often too quick to trust, but with a good heart, she can often have even the most sour of people smiling, and enjoying the company around them as they rejuvenate themselves with her home brews and a home cooked meal.

Inherent Abilities:

  • Immune to electrical currents
  • Can produce and shape electricity to suit her needs
  • Can power small devices
  • Generates a static charge on her skin

Special Abilities:

  • Electric Discharge - Can fire produced electricity from the gemstone in her forehead, often done only in self defense, or coat her body in it to keep others from touching her, also allows the gem on her tail to light up as a beacon in the night
  • Plus - When near other electric type gejinkas her electricity will seek to merge with theirs, providing both a temporary power boost as long as they are close enough together, no more than 20 feet apart

Egg Move: Iron Tail

Strengths: Cooking, brewing alcohol, knowledge about running a business, finances, kind, caring, first aid

Weaknesses: Overly trusting, overly generous, sometimes naïve

Likes [Non-Sexual: Cooking, reading, caring for others, games, dancing
Dislikes [Non-Sexual]: Pushy people, rudeness, fighting, dirt

Ons: Light bondage, soft D/s dynamics, oral (giving and receiving) breast play, cum on skin, taking care of/serving others, light spanking (ass and breasts), pregnancy/risk of pregnancy, penetrative sex (vaginal/anal), tail pulled as a means of controlling while being penetrated
Offs: Violence, toilet play, public play, gore, snuff, non-con


Backstory:

Tera was born in Castletown, in the private set of rooms her parents had in their Inn, The Light beacon, to Francis, and Fyra Joule. She was raised in the Inn, learning the business as she grew up, surrounded by the love and affection of her family and able to charm and put at ease any of the guests visiting her parents business. She thought everybody lived like she did, in a loving home with good food, lots of friends, and a happy home, until she discovered the secret behind her parents Inn. Back before restrictions forbid entry though it was looked down upon, her parents gave a backdoor service to mistypes, putting them up on small rooms, providing free meals, and tending to their wounds when injured. She learned with her own eyes that their were those who lived much harsher lives than she did, and she was determined to do all she could to help ease their suffering and swore to always provide a soft bed and warm food to those in need.

Her parents were older than normal when Tera was born, and had seen much of the cruelty and harshness of the world directed at others, so they encouraged her altruistic beliefs hoping their daughter would be able to do more good in her own life than they did. When Tera turned 16 her parents passed the business onto her, they had been asked to tend to the lighthouse on the coast, their beacons perfect for warning ships of the coastline at night. Unfortunately 10 years prior the attempted assassination of the royal family occurred, and those that she swore to help were banished from Castletown when she was just a child. In fear of the guards giving them trouble her family boarded up and hid the back alley entrance to the Inn. Tear spent the next couple years since her take over planning and saving, trying to find a way to continue providing the aid to the mistypes that her parents used to give. Eventually she had enough saved from the tips she earned and excess she could take from the Inns daily takings to buy and outfit a rundown building in Delinquent town. She hired good staff to run the Castletown Inn, leaving it in their hands and only checking in a couple times a week to deal with ordering supplies and paying her employees wages.

When she first entered the rundown section of the city she was nervous, dark eyes stared at her from alleys, obviously recognizing that she didn't belong their. However she persevered, getting her new Inn, The Beacon of Hope set up in a few short months. It was a slow process, often times the building would be damaged overnight by those who thought she was their to take advantage of them, but she got the job done with the help of a few hired hands. On the day she opened she was nervous, not many people came in, thinking they couldn't afford a room, or the food of someone from Castletown, but slowly she picked up a clientele. Her policy was, 'pay what you can,' and while often many didn't pay her anything for the use of a room for a night, or a good meal, she didn't mind, she was happy to cover the costs herself.. The business in Castletown was booming, and their was an surplus of funds she could channel into keeping the new business open with supplies, but not enough to pay anyone to work their, so she did everything herself. Cooking, waiting tables, cleaning and resetting rooms, you name it and she took care of it. What she didn't know was Dimitrius Maranzano, 'Mayor' of Delinquent Town, was a frequent customer. He always paid well when he came, and was friendly and open, but she could always feel his eyes on her, watching her, as if judging what she was really their for.

One evening as she was getting ready to settle down for the night after insuring her guests were comfortable and didn't need anything she heard a crash downstairs. Rushing down she saw a group of men all wearing masks had broken in and were starting to ransack the place, believing they could make off with a tidy sum of money from all the business she received. Scared and not wanting to fight, but knowing she had to protect herself and her Inn she started forming and firing thunderbolts at them, it was something she wasn't used to and she underpowered her strikes, not really wanting to harm the intruders, just scare them off. It didn't work however and as they started making their way to her with malice in their eyes suddenly Dimitrius was there. He incapacitated all of the intruders and then sat her down, fixing her a cup of tea as she fought to hold in her tears and settle her shaking body. He told her who he really was, and that he was observing her to see if she was running some kind of scam on the mistypes, however he deduced that she really was their with nothing more than the intention to help, and offered her his assistance, both in the form of men for protection, and funds to hire staff to help her run the place. With joy she accepted, knowing he had a bad reputation in Castletown, but seeing for herself that he really just wanted to do his best for those he looked after.

indarkestknight

What does education in the Xernia look like? Is it compulsory for all children, or is it a privilege only afforded the likes of those who can make it to Castle Town?

Vergil Tanner

Crensler:

Teleport would be a move the character knows, not an inherent ability. Inherent Abilities are things that (most) psychic types can do.
Similarly, possessing moves outside his type is...not really an inherent ability, since most Pokemon can learn at least one move outside their type xD

By "Minor Noble," are they a Baron, a Marquess?
Also, does the telepathic connection have a maximum effective range?


Crensler:

Looks good!


Indarkestknight:

Largely paid-for. Not expensive, so most residents in Midtown can afford it, but people in Delinquent Town can't really afford it. Though there are some initiatives being started by a couple of key members of the DT community to try and set up a basic education, it's slow going to find qualified people willing to teach in the rougher part of town.
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Sukada

Vergil Was that second Crensler where you said looks good meant to be me?

Crensler

Vergil Tanner:

I just figured the moves outside type figured in because they're part of Gallade's leveling abilities, not TMs or other stuff, but okay.  As for the teleport, alright, I can just edit.  As for effective range... what sounds reasonable to you?  It could probably have tiers depending on distance, with closest obviously meaning more.  At the farthest distance it would be limited to sensations and knowing your twin is still there, or so I figure.

Vergil Tanner

Sukada:

Whoops, yeah xD


Crensler:

As I said earlier, TMs aren't a thing in this universe. If the pokemon can learn it via TM, then they can use it "Naturally" in-game.

And yeah, I think having tiers of effectiveness might help. I just don't want them able to communicate over miles and miles and miles xD There needs to be an "out of service" range. xD
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Crensler

Vergil Tanner:

Alright, I'll get to work on that, no worries.

Sukada

Awesome! Then I'm all set until we begin I guess, as soon as a Character registry post is made, if there is going to be one, I will get my Character sheets moved over there.

Amarlo

I have a question about evolution. Is everyone just born as the type they are or can they start at their starter, then maybe evolve once they hit certain milestones in life -- kind of like puberty? Or is there a different mechanic here? o.o

Seduce my mind and my body will follow.
Amarlo's O&Os
Absences and Apologies

Vergil Tanner

Evolution kinda reflects maturity. So you're born as, say, a Houndour, and when you hit 16 - 19, you turn into a Houndoom. Or you're born as a Charmander, you hit puberty and go into Charmeleon, get to adulthood, Charizard. If that answers the question!
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Crensler


Amarlo

Quote from: Vergil Tanner on June 27, 2021, 09:22:44 PM
Evolution kinda reflects maturity. So you're born as, say, a Houndour, and when you hit 16 - 19, you turn into a Houndoom. Or you're born as a Charmander, you hit puberty and go into Charmeleon, get to adulthood, Charizard. If that answers the question!
That was basically my guess! Thank you. ;D

Seduce my mind and my body will follow.
Amarlo's O&Os
Absences and Apologies

PentheWonderful

Quote from: Vergil Tanner on June 27, 2021, 09:22:44 PM
Evolution kinda reflects maturity. So you're born as, say, a Houndour, and when you hit 16 - 19, you turn into a Houndoom. Or you're born as a Charmander, you hit puberty and go into Charmeleon, get to adulthood, Charizard. If that answers the question!

This, unless stated otherwise by their Bulbapedia entry. Some Pokemon need to fulfill certain requirements to evolve. Ex. Cubone needs to make peace with their mother's death to become a Marowak
"The secret behind every genius is a heart full of sadness, a mind laced with madness, and just a little bit of magic."

Vergil Tanner

Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

indarkestknight

Alright, so while I've got my charsheet maybe... 85% done, I still need to figure out what FC's to use, and I could definitely use some help with that if anyone would like to offer suggestions.

In all three cases, feel free to offer suggestions if you've seen any Zoroark gijinka/Pikachu gijinka/spider gijinka or jorogumo that you really liked!

I'm fairly happy with my Zoroark FC, Grelle Sutcliffe from Black Butler.



The Jorogumo's FC is one that's nice but I'm not especially attached to.



For the Detective Pikachu, I'm debating between John Constantine or
Spoilers for Moriarty the Patriot
Irene Adler/James Bonde
.



Finally, for anyone wanting to check on the current state of my charsheet, I've left it below, with the caveat that it will probably be especially confusing until I decide on a Pikachu FC, as until I do, the names of the Pikachu persona and the Ditto who mentored my Zoroark are gonna be up in the air.

WIP Zoroark
BELLTRAP


The Jorogumo

Name: Nemo
Age: 28
Species [Type]: Zoroark [Dark]
Gender: Genderfluid
Orientation: Pansexual, Female Preference

Residence: Nemo lives in a Midtown brownstone "inherited" from [Detective Ditto].

Occupation: Delinquent Town's Premier Information Broker [as Jorogumo], Detective [as Graychild]

Appearance: In their true form, Nemo cuts a lithe, lean, androgynous figure, standing at 5'9". Their most noticeable features are a thick mane of luxurious crimson hair, black, pointed, furred ears, and the sharp teeth of a predator. As Nemo rarely appears as themself in front of others, their wardrobe is somewhat limited, but having lived in the impoverished Delinquent Town in their youth, they have a taste for finer attire, typically favoring tailored, high-end clothing, predominantly red and black.

The Jorogumo persona is most frequently seen in the nude, as she conducts business in her bath house, and requires her clients to do likewise. Standing 5'9", she presents a statuesque figure, soft curves, porcelain skin, almond-shaped lavender eyes. For all her loveliness, however, it is hard to ignore the four chitinous limbs that extend from the small of her back, striped golden and the same amethyst as her eyes. When she must garb herself, she is most frequently seen donning silken kimonos, though she will occasionally mix it up and wear a cheongsam instead.

[Appearance of Detective Pikachu Graychild to be added once FC is decided on]

Personality: Nemo fills every moment of every day with something to work on, something to think about, because if they leave even a moment empty, their mind inevitably turns to the lurking fear that they are inadequate as a successor to their mentor, that they are not and never will be enough because they have failed to solve the cold case of what happened to their disappeared mentor.

They do take pride in their work, though, and are the consummate professional in both their personae as information broker and detective.

For all that [Detective Ditto] taught them, they never showed Nemo how to form meaningful connections with anyone but themselves. While their work is satisfying, almost all of their relationships, platonic and sexual, are hollow. Since they were taken in by the detective, not one person has ever met Nemo before meeting one of Nemo's personas first, and the number of people who know the person behind the masks Nemo wears are vanishingly few. Until Nemo learns to form meaningful positive connections, they will never escape the feeling of aching lack of emotional fulfillment that follows them like a childhood sweetheart. In fact, they spend so much time over the past ten years in their personae, they barely know who they are anymore with all the illusions stripped away. Though they would never acknowledge it, a part of them fears there isn't anyone actually there beneath all the illusions.

Nemo is mostly work, little play, but when they do play, they have a bad habit of using their illusory mastery to play bed tricks on people in committed relationships, most often taking the form of a spouse or partner who has been away and showing up a day before they're supposed to return. They take a wicked pleasure in choosing those who have secret desires unfulfilled by their current partners and finally scratching those itches for their partners.

Knowing more and picking up more than anyone else in the room is the safety blanket that Nemo wraps themselves in to protect themselves from the fear of intellectual inadequacy, and when in their personae, their presentation is typically far more assured and confident than they actually are.  Depending on the nature of the person they interact with, how much Nemo picks up about others can be off-putting or comforting.

Nemo has a memory like a steel trap, and while capable of forgiveness, they do not forget.

Nemo is not a morning person. Nemo is grouchy and abrasive in the morning hours, and is even worse if they haven't had their first cup of coffee yet.

Nemo dislikes violence, avoiding it when possible, though they will resort to it if they believe a case necessitates it.

While donning the Jorogumo persona, Nemo gives the impression of a spider resting at the center of a web – laid back, languid, but keenly (sometimes unnervingly) aware. Self-assured, the Jorogumo carries herself with dignity, and will treat others with dignity so long as they treat her with the same. She can be friendly, flirtatious, or coolly professional, depending on what she judges the client will respond most positively to. Rudeness is not met with rudeness, but her attitude may grow colder and her prices may rise accordingly. She is prone to touching strangers in a lingering way with her Ariados legs or her hand as a way of testing their reaction and gauging them upon meeting them for the first time. She does not openly behave differently when interacting with Mistypes or Normies, but what she charges for the information, in terms of currency or favors, is on a sliding scale depending on the client's ability to pay... and Normies are typically more affluent.

Detective Graychild is reserved, and always seems like he has something on his mind. He views the world with suspicious eyes – though in this regard, he is equally suspicious of both Normies and Mistypes, and treats Mistypes the same as he'd treat Normies, even willing to employ and work for them. While the Jorogumo might, at times, be suspected of enjoying herself, Detective Graychild only really seems to be enjoying himself when making progress on a challenging case.

Both the Jorogumo and Detective Graychild give their clients what they pay for: the truth, even if it isn't the truth the client wants them to find when they walk in. The Jorogumo, however, is more likely to... selectively frame the truth in a way she believes will benefit Delinquent Town and the Mistypes.

Inherent Abilities:
• Darkvision
• Psychic Immunity
• Umbrakinesis

Special Abilities:1
Illusionist: Zoroarks are capable of weaving illusions that ensnare the senses of multiple people, the illusions containing both audiovisual and tactile components. They can cloak the terrain in illusions and make convincing illusions of attacks. These illusions are extremely realistic, enough to fool even cameras and make one believe they're being physically affected, though the illusion does not have any direct physical effect.

However, the illusions are not without limitations. Zoroarks cannot create distinct illusions for different individuals – that is to say, if a Zoroark were to create the illusion of an object in their hand, they could not have one person perceive an orange cube and another person perceive a red ball – the Zoroark would have to choose one object that everyone subject to the illusion would see the same way.

While under the influence of alcohol or other psychotropics or any effect that would inflict the confused status ailment, their ability to weave illusions is affected. The exact effects are inconsistent, but Nemo is much more likely to get details wrong, or for the whole thing to turn out fuzzy around the edges, or missing a third dimension, or for it to simply very obviously be an illusion. As such, Nemo makes a point of abstaining from such substances.
Master of Disguise: Training under [Detective Ditto], Nemo honed their ability to cloak themselves in illusion to a degree beyond that of most Zoroark. As a result, Nemo is particularly talented at disguising themself, either as one of their personae, or as other individuals.

Egg Move: Detect

Strengths: cunning, deductive, flexible, investigative, memorious, observant, quick-thinking, sly, tricky

Weaknesses: bad work/life balance, caffeine addicted, dangerously curious, distrustful, emotionally unfulfilled, inferiority superiority complex, insecure, not a morning person, obsessive, sore loser, subject to mistype prejudice if found out

Likes [Non-Sexual: coffee, games, privacy, puzzles, stories, strays, winning battles of wits
Dislikes [Non-Sexual]: alcohol, cold cases, losing battles of wits, prejudice against mistypes, psychotropics, unsolved mysteries, unsolved puzzles, violence

Ons: bed tricks (and by extension dubcon)
Offs: anal to oral, anal to vaginal, bondage (receiving), fisting, guro, pegging (receiving), scat, snuff, vore, watersports
Player On/Offs

Backstory:

The Mistype that would eventually rename themself Nemo started life in Delinquent Town raised by a single mother. When a fire swept through Delinquent Town, their mother too badly burned to continue conventional work to support them, turning to the using illusions to give clients exactly what they asked for as part of the world's oldest profession.

As soon as they were old enough, the Zorua turned into just another Mistype stereotype, stealing to survive and support their mother, doing better at it than most due to their illusions. They weren't good enough to escape the notice of a certain Detective, however... but the Detective saw a potential in the Zorua, first recruiting them to acts as one of their Irregulars, their eyes and ears on the street, then, eventually, revealing to the Zorua that they were, in fact, not a Pikachu, but a Ditto, and offering to train the Zorua in detective work and to use their illusions to become a master of disguise.

Over the years, the Zorua eventually shed its old name and identity, taking on the name Nemo as they evolved into Zoroark, and assuming the public persona of a Pikachu, Graychild, distant relative to the Detective's Pikachu persona. But despite how much the Ditto taught them, becoming a surrogate parent figure, especially after Nemo's mother finally passed away, the dynamic duo was not without rocky patches, and it only worsened over time. Finally, Nemo stopped accompanying their mentor on the cases they took on, desiring independence, to build a life of their own.

And, on their first solo case since they'd taken on Nemo all those years ago, the Ditto Detective disappeared.

Haunted first by guilt, then by their inability to track down the Detective's fate, Nemo ended up taking over their mentor's detective agency, while also building a new identity as an information broker only known as the Jorogumo in Delinquent Town. The case has been cold for nearly a decade, now, and despite rationally knowing that they should let go and accept it will probably never be solved, they still continue to use their dual occupations to hunt for leads that may have been missed.

1 2/3 Illusionist is awfully powerful, would be okay having just 2 even though they was trained by their mentor.

Kissa

Quote from: indarkestknight on June 27, 2021, 10:20:14 PM
Alright, so while I've got my charsheet maybe... 85% done, I still need to figure out what FC's to use, and I could definitely use some help with that if anyone would like to offer suggestions.

In all three cases, feel free to offer suggestions if you've seen any Zoroark gijinka/Pikachu gijinka/spider gijinka or jorogumo that you really liked!

I sent you something I found with a quick search. I hope you don't mind that I sent you the links in PM : )

Addition* Do we get a thread for past scenes?

Vergil Tanner

Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Amarlo

Quote from: Sukada on June 24, 2021, 09:58:19 PM
So I looked through you O/Os just for the hell of it, and one mistype kept jumping out at me as possibly perfect for you aside from umbreon. I don’t know why but I kept thinking Chandelure. Feel free to tell me I’m wrong of course XD, but it’s just what kept coming to me.



Going back to this post, I'm starting to see what you mean Sukada. I've honestly slowly fallen in love with Chandelure. I love the colors! They're practically all of my favorites! I'm seriously considering a second character because of it.

Seduce my mind and my body will follow.
Amarlo's O&Os
Absences and Apologies

Sukada

Quote from: Amarlo on June 29, 2021, 01:04:59 PM
Going back to this post, I'm starting to see what you mean Sukada. I've honestly slowly fallen in love with Chandelure. I love the colors! They're practically all of my favorites! I'm seriously considering a second character because of it.

I’m glad you like it and that I could help! I don’t know why but your profile really stuck out to me as her!

Amarlo

Quote from: Sukada on June 29, 2021, 01:13:32 PM
I’m glad you like it and that I could help! I don’t know why but your profile really stuck out to me as her!
I think I should be flattered.  ;D

Seduce my mind and my body will follow.
Amarlo's O&Os
Absences and Apologies

Amarlo

Sorry for the double post, but I finished editing this image I think I might be using for Chandelure if the gms will let me claim her too. ^^


Seduce my mind and my body will follow.
Amarlo's O&Os
Absences and Apologies

Vergil Tanner

Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

RainyHigh

Is Aegislash still available? I found some favorable drawings/art on the web I'd like to use. But don't want to create a CS if someone already called dibs via PM or what else. :)
Rainy's Ons and Offs
Currently not open for solo stories

Vergil Tanner

Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

RainyHigh

Rainy's Ons and Offs
Currently not open for solo stories

Vergil Tanner

Still looking for characters, guys! <3 Get your sheets in when you can! <3
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Kissa

Is there going to be a big opening scene for chars? Or do people make scenes as they see best?

Vergil Tanner

At the moment, we're reckoning the game will be more of a sandbox setting, with a plot happening but not compulsory. So there might be an "Event" of sorts, but people don't HAVE to take part if they don't want to.
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Pink Professional

Are there any more big players you can tell us about? More about the Queen, or the Generals? Maybe some important nobles? More world building is always interesting.

Vergil Tanner

The queen, we've already kinda covered by saying what the public opinion of her is. As far as the generals, the Commander of The Earth is a Pyroar, and is from one of the Duke Houses. She's got a reputation for being a hard woman, and very skilled, though surprisingly not much is known about her personal life. The Noble in charge of the three Generals is the late King's brother, and he's very outspoken about his dislike for the Mistypes, though considering one killed his brother, perhaps that's to be expected. Beyond that, we're kind of leaving it...not vague, per say, there are key players around, but we want to leave space for people to fill in the world with their own ideas and characters and backstories.
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Chaosfox

Sorry for the delay on my sheets. Things are a bit crazy at the moment. 
There is no Order only Chaos and all the joys that it brings. 
This way too On's and Off's

Crensler

Quote from: Amarlo on June 29, 2021, 02:42:59 PM
Sorry for the double post, but I finished editing this image I think I might be using for Chandelure if the gms will let me claim her too. ^^



Very pretty :3

Amarlo

Quote from: Crensler on June 30, 2021, 01:47:38 PM
Very pretty :3
Thank you. ^^ I can't take full credit but I did do some editing too make her fit the part further. ;D

Seduce my mind and my body will follow.
Amarlo's O&Os
Absences and Apologies

Pink Professional

Quote from: Vergil Tanner on June 30, 2021, 11:20:13 AM
The queen, we've already kinda covered by saying what the public opinion of her is. As far as the generals, the Commander of The Earth is a Pyroar, and is from one of the Duke Houses. She's got a reputation for being a hard woman, and very skilled, though surprisingly not much is known about her personal life. The Noble in charge of the three Generals is the late King's brother, and he's very outspoken about his dislike for the Mistypes, though considering one killed his brother, perhaps that's to be expected. Beyond that, we're kind of leaving it...not vague, per say, there are key players around, but we want to leave space for people to fill in the world with their own ideas and characters and backstories.

I suppose I was just fishing for more hype. Trying to maybe throw some hooks out for people to nibble.

Vergil Tanner

Quote from: Pink Professional on June 30, 2021, 03:26:15 PM
I suppose I was just fishing for more hype. Trying to maybe throw some hooks out for people to nibble.

Yes, well, this is a sandbox game with plot happening in the background, not a solely plot-driven story focused game. There are key players, and certainly things going on, but not all of it will be public knowledge. We're giving you the "This is what everybody knows," and certain characters might know more given their relative positions in society. The king was assassinated ten years ago, which led to increased tensions with the Mistypes and certain legal crack-downs, and the announcement and coronation of the Heir is coming up soon. The Queen is preaching tolerance, whilst the late king's brother is much more hardline and is very vocal about his distrust and dislike of Mistypes. Noble circles are abuzz with rumours, because the king's son hasn't appeared in public very much since his father's death, so nobody really knows much about him, or even if he's going to be announced as the heir because of the way they determine the heir; that is, the ceremony where - it's rumoured - Xernias himself chooses the next King. There's intense poverty in Delinquent Town, and despite certain peoples' best efforts, a lot of unrest and discontent bubbling away beneath the surface that threatens to spill over.

This is a sandbox game, so a lot of the hooks will end up being expanded on by the players. We can't exactly spoil the story for you, can we? xD

Maybe your fishing would be more successful if you told us specifically what you're looking for?
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Pink Professional

Let's go with...religious structure and Mid-Town.

As far as I know, we have exactly one god mentioned in the form of Xerneas. Is his worship the only worship that happens in the kingdom? Is it a state religion? How popular is said religion? Are its practitioners important figures? Does it have any key beliefs or views; especially when it comes to Mistypes? Are there any other religions, especially ones used by Mistypes? Do these potential religions clash at all? Is the 'clash' Ideological, or does it get violent?

I assume the religion is rather important if their god literally comes down from the sky to select a king every generation or so, so I reckon there are lots of ways someone could try and set something up around that idea.

Also, what else can you tell us about Midtown? It is the commercial district of the capital city, and it is connected to Harbour Road; does it see frequent Sea travel? Is it the sort that an outsider or water-type could tie their character too, or purely commercial? Are there any big trading guilds that might oppose the efforts of - say - a self-proclaimed mayor and his attempts at expansion, or a Seamstress' attempts to improve infrastructure?


Vergil Tanner

#123
Quote from: Pink Professional on July 01, 2021, 02:55:44 AM
As far as I know, we have exactly one god mentioned in the form of Xerneas. Is his worship the only worship that happens in the kingdom? Is it a state religion? How popular is said religion?

I think "Religion" is too strong a word. You're thinking of it in terms of an organised system, like Catholocism, when that isn't the case. It's much more informal than that. Across this world, the countries tend to venerate the Poke-God that originated their country above the others, but that doesn't mean that they deny the others' very existence or power. For example, Xernia was founded by Xerneas, so the populace tends to - as a majority - venerate Xerneas as their most important deity, but they still recognise Celebi and Arceus and even Yveltal as existing and being powerful in their own right. In terms of Xernia, the worship is kinda loose and informal, centering around the individual and small groups rather than having a strict clergy that directs all worship. The worshippers tend to follow the same basic premise - respect for nature, life over death, etc etc - but it's not an organised Thing. Which Gods people tend to prefer is up to individual preference, though the most popular ones behind Xerneas tend to be Arceus and Zygarde, and strictly speaking less powerful but more nature-aligned deities like Celebi (not necessarily in that order).

There are no specific "Mistype Gods," because Mistypes are only - for lack of a better term - a racial group rather than a unified community, so opinions within that group tend to be very diverse. There might be the occasional person who quietly reveres Yveltal or Giratina or Darkrai, but they understandably keep that pretty bloody quiet if they do! In a way, because Xerneas is a nature deity, some of those that follow his principles and ideals would argue that to confine him to a set of rigid doctrines and a strict hierarchy would be antithetical to the inherent uncontrollability of nature itself.
So to answer that question, the reverence of Xerneas is very important and almost all of the population reveres him in SOME way, but there is no organised, structured organisation that holds the final say on that particular faith or collection of beliefs, though there are undoubtedly minor local groups who have kind of come together and worship as a group. But that's about as far as its gone. And no, it is not an official state religion in that those who don't worship are punished, though the Royal Family do tend to be - or at least portray themselves as - deeply spiritual and devoted to Xerneas.
Also, Xerneas himself doesn't come down to choose the next King, it's a bit more spiritual and indirect than that.


Quote from: Pink Professional on July 01, 2021, 02:55:44 AMDo these potential religions clash at all? Is the 'clash' Ideological, or does it get violent?

Because of the loose nature and general religious tolerance, no. They do not tend (in Xernia, anyway) to result in violence past a drunken brawl or two here or there.


Quote from: Pink Professional on July 01, 2021, 02:55:44 AMI assume the religion is rather important if their god literally comes down from the sky to select a king every generation or so, so I reckon there are lots of ways someone could try and set something up around that idea.

The worship is important, but the lack of a centralised church kind of hamstrings any attempt at directed violence. Also, their God doesn't literally come down from the sky to select the next king, it's much more ritualistic, spiritual and indirect than that. There may well be countries out in the world that take religion waaaaaaaaaay more seriously to the point of theocracy, but it isn't Xernia!


Quote from: Pink Professional on July 01, 2021, 02:55:44 AMAlso, what else can you tell us about Midtown? It is the commercial district of the capital city,

Yes and no. Midtown is the center of the city full stop, so most of the businesses and shops tend to sit there in their own little quarter, but Midtown is also the residential hub, where most people who aren't Mistypes, poverty-stricken working class (and it has to get VERY bad for them to end up in DT) or Nobles end up settling.


Quote from: Pink Professional on July 01, 2021, 02:55:44 AMand it is connected to Harbour Road;


Yes. It connects directly to the Harbour.

Quote from: Pink Professional on July 01, 2021, 02:55:44 AMdoes it see frequent Sea travel?

No. Xernia is in a big fuck off raised valley surrounded by mountains; they're nowhere near the sea. They are connected to the crossroads of the main river of the Kingdom, however, which is itself connected to most of the other major cities. There are a couple of lakes nearby, too. The main river does EVENTUALLY get to the sea, but you'd have to follow it for a while before you got there.


Quote from: Pink Professional on July 01, 2021, 02:55:44 AMIs it the sort that an outsider or water-type could tie their character too, or purely commercial?

Water types probably live near the harbour or along the river, certainly, though the chances of an outsider coming in through the harbour from the sea is nearly impossible because Xernia isn't near the sea.


Quote from: Pink Professional on July 01, 2021, 02:55:44 AMAre there any big trading guilds that might oppose the efforts of - say - a self-proclaimed mayor and his attempts at expansion, or a Seamstress' attempts to improve infrastructure?

There are some big guilds and associations, yeah, but most of the reputable ones stay out of DT. The main city kinda gave up on Delinquent Town years ago, so most businesses don't want to set up in DT unless they ABSOLUTELY can't avoid it. There are undoubtedly some small businesses and shady operations that don't like extra oversight, of course, and there are certainly some businesses that likely want to see DT fall into ruin, so they might oppose attempts to improve their lot, but most BIIIIIG trade unions are more concerned with profit, and there's not much profit to be had right now in DT for a number of different reasons besides hiring them at exploitatively low wages. That being said, if somebody could think of a way that a business might try to exploit those in DT, that would definitely make an interesting plot-hook for a character to either work for or against.
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Amarlo

I appreciatepink professional's attempts to find more depth to the setting. I too love urban lore. I actually have a few questions about the aristocracy. But I'm having a hard time braining at the moment. Especially on my phone.


It would be interesting to see a Church exist to add flavor. Something that has deep roots off everything LGBTQ+ for whatever reason. It could be a fun way to make the kingdom feel more inclusive in comparison to the rest of the world.

How does the world generally treat women?

Seduce my mind and my body will follow.
Amarlo's O&Os
Absences and Apologies

Vergil Tanner

#125
Local churches and worship groups exist, but at this precise moment in time, there is no organised "Church Of Xerneas" in Xernia. It's very loose and informal, more focused on the individual and their choices and actions than on a large organised group. There are other countries in the world that have organised state religions, but Xernia is not one of them. Now, there could be organised religions from outside Xernia that have established presences within the kingdom, but they wouldn't be given any more privileges or recognition than any other faiths at this moment in time.

What do you mean by "deep roots off LGBT?"

Well, the rest of the world kind of depends country to country, but Xernia is pretty egalitarian in regards to male / female relations. Men and women can both be the heads of households (depending on the house; House Ryzerion is more patriarchal, but other houses are egalitarian and some are even matriarchal), women are allowed in the armed forces and in positions of power. The Queen is currently ruling as regent until the next heir is chosen (which she is technically in the running for), and one of the Commanders of the Xernian Guard (The Commander Of The Earth) is female. Individual opinions may vary (to allow freedom for player characters, and obviously there are gonna be assholes around) but in general, males and females have full equality.
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Amarlo

"Something that has deep roots off everything LGBTQ+ for whatever reason. "

Typo, sorry. It was supposed to be ". Something that has deep roots of everything pro-LGBTQ+ for whatever reason."

This is just proof I'm not ready in public yet. xD too medicated

Seduce my mind and my body will follow.
Amarlo's O&Os
Absences and Apologies

Vergil Tanner

I think it was mentioned in the recruitment post, but Xernia is very inclusive. Whilst some of the "Old Blood" might find it distasteful, or frown on it for "bloodline" reasons, LGBT individuals aren't generally treated any worse than anybody else. Obviously there are going to be homophobic assholes and there are going to be issues here and there, but in general, Xernia tries to be inclusive. The biggest divide they have right now is the "Normal" types and the "Mistypes."
Though to be honest, it might be the late hour on my end, but I'm still not entirely certain what you mean by "deep roots of everything pro-LGBT." Are you suggesting an LGBT association or guild or political group, or something else?
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Kissa

What do we call 'normal pokemons'? Are they called pokemons, gijinkas or something else?

Do we get at some point a summary of all the lore, including names of the King and Queen and other major figures? There has been lots of useful and important information shared in this thread and interest thread, but they are a bit scattered around.

Vergil Tanner

"Normal Pokemon" don't exist. All pokemon in the world are Gijinkas, and there's standard Earth-like wildlife wandering around.

When Pen has some time to edit the information into the "Rumours And Lore" post! She's got a busy week.
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

indarkestknight

Perhaps ironically for someone who clothes themselves in illusions I'm gonna say Nemo reveres Reshiram. Totally because they're a detective, and because of her association with Truth.





No other reason.

RainyHigh

Sizo Galu
Sizo Galu

Name: Sizo Galu
Age: 30
Species [Type]: Aegislash [Steel/Ghost]
Gender: Female
Orientation: Hetero/Demi-sexual

Residence: Delinquent Town
Occupation: Mercenary for hire (ALL classes)

Appearance: Amber-colored eyes, golden tail, black and gold hair, brown skin, magical armor, and sword. Sizo's armor produces a force field for most attacks, but if she is caught without her armor, her skin still has durable protection, but not as tough as her special armor. Her blade is summoned from her the medallion she wears between her chest.

Personality: Sizo is approachable and friendly to most people (no matter their class or type), but don't get it twisted; she can be snippy if someone is a total asshat. Usually honest to a fault, Sizo can be trusting--almost too trusting, which others will take her for being naive. Her confidence is high, and she can come across as fearless since she packs one hell of a punch when in her element. When it comes to manners, she is average, she's able to say please and thanks, treat people with decency, and wait patiently rather than demand her way at the slightest delay.

Sizo was raised to be respectful to others, but Sizo will drop her regard for a person to the gutters if she is disrespected. She may still be civil out of fear of being criticized by authority due to her ghost-type status--but she will actively look for ways to screw them around one way or another as she can be pretty vengeful.

Inherent Abilities: As a Ghost and Steel-type species, she can become intangible and phase through objects. Her skin also is durable, but not as durable as her unique armored clothes.

Special Abilities:
~Energy Drain: Sizo does not like to be touched by just anyone and can use her powers to put someone to sleep if they try to touch her without permission--but this doesn't work well against Fire, Ghost, Dark, or Ground types. They may feel a bit dizzy and shake off the effects.
~Metallic Scream: Sizo can emit a noise that will strike fear into enemies.
~Blade/Shield Transformation: Her sword can be transformed from shield and back when she needs to. However, when using her sword, she is vulnerable to attacks as her defense is down--she has to strategically plan or get lucky that her attack lands or risk being harmed. When using her shield, her defenses are nearly neigh-invulnerable, but she cannot attack.

Strengths: Respectful | Honest | Approachable | Courageous | Polite
~Swordswoman (excellent mastery of swords, blades, and double swords).
~Armor Knowledge and Craftswoman.
~Weapons Crafter.
~Athletic: Sizo loves hiking and trains daily when she doesn't have any jobs.

Weaknesses:  Vengeful | Petty | Displays symptoms of OCD | Headstrong | Snippy
~She tends always to check things several times to make sure they are where they need to be.
~Sometimes, she will count things until she reaches a certain number without any real reason.
~Has to check to make sure doors are locked, that ovens are off, that fires are put out several times--if she doesn't, anxiety will build up.

Likes [Non-Sexual]: Hiking, Gardens, Food and Deserts, Camping, Hunting (though she sucks at actually catching any animals), Fishing, Creating and forging armor and weapons.
Dislikes [Non-Sexual]: Cold, Snow, Arguing with people, Snakes scare her.

Ons: Toys (gags, blindfolds, clamps), Restraints (rope, tape, silk, scarfs, handcuffs), Risk of Public Sex/Hidden Public Sex, Spanking (hands, whip, flogger, paddle), Collars/Leashes, Humilation (crawling on the ground), Massage, Master/Slave/Servant.

Offs: Underage partners (under 18), Vomit Play, Scars, Bathroom, Mutilation, Snuff, Gore, Daddy/Mommy.

(Player O/O's link are in signature)

Backstory:
Sizo Galu was born and raised in Delinquent Town. As a child, her family often went on camping trips in the Deepwode and spent most of their summers there living off the land. Though they were poor, she never felt that way as she was happy with the small things. However, when she was 16, her family was attacked by robbers who managed to kill her mother and maim her father. When she and her little brother went to get help and justice for the attacks, they were dismissed without much care, causing her brother to hunt for the attackers himself--only to wind up missing.

She's not sure if her brother is still alive, but her father often travels with a cane, searching for his son and Sizo's brother for weeks at a time in the Deepwode. Due to the lack of help Sizo's family received, she decided to become someone who could help those in need--for a fair cost.

She got into mercenary work at the young age of 17, having trained under other mercenaries. Sizo struck out on her own at age 19 after helping other mercenaries with their missions. She prefers female or non-binary clientele but doesn't mind working for males as long as they can keep their hands to themselves.

Though Sizo can craft her armor and weapons, she does not sell or craft weapons for the public. Instead, she sells her skills as a mercenary for hire to those that need protection. She also charges relatively depending on one's status. While she doesn't have a strict price, she does charge a percentage of one's yearly income, usually around 1 to 5% depending on the job. She has been sought out to be a mercenary for some people in Mid-town after her success as a mercenary was spread through word of mouth. She's never been hired by those in Castletown, but she hopes that word will get around and nobles would seek out her services there, so she would love the reward to purchase more exquisite metals, jewels, and items to upgrade her armor and weapons stash.

:) There is a first time for everything~
*First time attempting to play a Pokemon PbP RPG*
Thanks, Vergil for help with the edits!
Rainy's Ons and Offs
Currently not open for solo stories

Vergil Tanner

Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Vergil Tanner

GM Announcement



The OOC Thread and Character Thread are open for business! The Discord Server is also up! Join now and get access to custom Pokemon themed Emotes!!!

Can those of you with approved characters please post them in the character thread, and - if you have Discord - join the server. Those who have yet to make a sheet, please let the GMs know if you need assistance completing the bio! <3


Currently Approved Sheets:

Lady Anna [Pink Professional]
Luca Zajac [Pink Professional]
Enrique Zola [Heartsink]
Vandris Callaghan [Crensler]
Scyla Ironhide [Sukada]
Tera Joule [Sukada]
Sizo Galu [RainyHigh]


Your characters are all approved, so feel free to move them to the Character Thread and mosey on into the OOC and Discord!
If I've missed anybody, please let me know! As for everybody else...what are you waiting for?! :D


The IC threads will be up hopefully during the week ^_^
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Marie Reynolds

#134
Yay GM Announcement!

Also Here is a  ready for review Hena Glowglide.

Hina Glowglide


Marie Reynolds
Name: Hena Glowglide
Age: 36
Species [Type]: Galvantula [Bug/Electric]
Gender: Gender Fluid
Orientation: Pansexual/Demisexual

Residence: Primary Home is in Midtown and has a vacation home on the outskirts of  Delinquent town near the river and the edge of the forest
Occupation:Merchant Prince/Princess( Currently oversees the day to day business of  a textile, tailoring, tanning and gathering of hides  and a discreetly run bondage crafting business and bondage society.

Appearance:4  off white bumps on her forehead, These are actual eyes. Short blonde hair with two tufts that  protrude upward. Bright blue eyes. 5'5” inches in height and an athletic build

Personality: 1 – Personality: Hena is rather adventurous and is a mix of Extrovert and Introvert. Also Hena tends to walk a tightrope balancing between  tradition and innovation. Hena is in many ways a series of contradictions that balance themselves out somehow. Adventurous, free spirited, playful, kind,  compassionate, dedicated, hardworking, responsible. Hena would have this balancing act of her personality no other way.

Likes and Dislikes: Hena has a love of the outdoors does not matter if it is a casual stroll through  the woods  or fields or going on a  more rigorous journey that might test her abilities. Though Hena can also enjoy a nice evening in reading mostly fantasy and adventure focused stories. Hena also has a soft spot for sweets and pastries. Hena is also a giant fan of escape artists and has  been know to be a patron to some in that profession. Hena's dislikes are well fear of innovation, People being cruel and demeaning due to circumstances of birth( This has lead a few times to her being in duels or putting her skills in Pugilism to good use.) Hena is  not fond of purely sour dishes( a mix of sweet and sour is fine).

Motivations: Hena looks to improve the lives of the Mistypes through providing good jobs increasing access to health care and education. Hena also always is looking for new innovations to implement. Hena is very active in the bondage community to keep it a safe, sane and consensual and providing safe places to get educated and  learn  to  engage in it  properly.
Inherent Abilities: Traits & Abilities based on your species. EG, Pidgeots can fly, Houndooms can produce and control fire, etc.
enhanced Agility( This provides her with above average  agility)
enhanced climbing( can climb up vertical surfaces.)
Electricity Resistance
Special Abilities: Special Abilities based on Lore, Dex Entries and in-game special abilities (Lucarios could sense aura, Corviknights could have Unnerve, etc).

1: Compound Eyes(Enhanced vision and greater accuracy and attention to detail)
2: Webbing( has three spinnerets that can create electrified webbing. Two spinnerets are at each wrist and one just above the tailbone on her back.(The spinnerets at the wrists have a weaker charge then the one at the tailbone but neither reach a fatal voltage)

Egg Move: Struggle Bug

Strengths: Crafting(Clothes and Restraints, leather working and Cobbling(Shoe making)) Pugilism, Fencing, Being Athletic, Socialite, urban and natural survival skills, Escapology(Amateur)Tanning and hunting and trapping. business and accounting.

Weaknesses: Prone to melancholy when struggling with finding a solution to a problem that just won't come.  Tends to overextend herself and needs  frequent reminders and sometimes interventions to take a  break.

Likes [Non-Sexual:  Hena has a love of the outdoors does not matter if it is a casual stroll through  the woods  or fields or going on a  more rigorous journey that might test her abilities.Though Hena can also enjoy a nice evening in reading mostly fantasy and adventure focused stories. Hena also has a soft spot for sweets and pastries. Hena is also a giant fan of escape artists and has  been know to be a patron to some in that profession.
Dislikes [Non-Sexual]:Hena's dislikes are well fear of innovation, People being cruel and demeaning due to circumstances of birth( This has lead a few times to her being in duels or putting her skills in Pugilism to good use.) Hena is  not fond of purely sour dishes( a mix of sweet and sour is fine).

Ons: Bondage, Tickling, Orgasm Denial, Emotional Intimacy, Sensory Deprivation, Cosplay, Feet, Stockings, Medical Restraints and Bondage while wearing clothes ,Self Bondage Escapology Scarf bondage, Exhibitionism, bondage tape, Armbinders, and bondage art

Offs:Incest Toilet play, Piss play, Scat, Mutilation, Rape play   Water sports, and pregnancy( it can be happening to other characters in the game, I just don't like my characters being pregnant or impregnating someone.)


Backstory:


Childhood: Hena was born to  Al Glowglide and Tathre Glowglide(maiden name Mada). Al Glowglide, a talented tailor and business man. Tathre Glowglide a successful scholar and archeologist and adventurer. Al would tend the home front and the business and Tathre would either be out an expedition or a conference of  scholars but was always on the move but would always when her schedule allowed would take time to come home when she could to be with her husband.  Tathre eventually became pregnant and stopped her travels to  have the child and care for her. As Hena grew up and  eventually became independent enough  that a nanny could help  with the care of Hena, Tathre would  then start to at least write scholarly works while still helping raise her daughter. Hena's childhood was full of play and learning. As was normal for most who were of the upper middle class.


Pre teen and Teen years:

Hena's schooling intensified and  was also introduced into the family business and  learned   parts of the business from the store front, the warehouse, the craft making clothes and eventually even the office. Hena would regularly shift between these roles to keep her skills fresh and now every bit of the business. When they expanded into leather working  she was also taught, tanning, hunting, trapping and Leatherworking. Also her academic studies continued and  she even got to learn Pugilism and fencing this was pushed by her mother cause her daughter needs to be able to defend her self. Also while learning from the hunters and trappers she learned a love for the outdoors and how to take care of herself in the wilderness. Around 18 would  be the time she discovered her sexuality and the games she used to play as  a child that someone would wind up being the kidnapped person and bound began to take on different  connotations for her.
Adulthood:
Hena's responsibilities in the family business grew and she learned now about running and managing the business. She started to learn negotiating contracts both with  employees for their services and pay and benefits and how to negotiate with clients and other business. She also learned accounting and other useful skills to manage a business. Hena's mom came and went as her career mandated. Everything was normal till  her fathers old age finally caught up with him and he passed away. Mom stayed home for a year as we got everything situated. The business went to my mother  but that was mostly on paper during the year she stayed home after we buried dad. She setup it  where I was her representative and had the authority to make decisions on her behalf in regards to the business. This arrangement went on till Hena became 30 and  at that age Hena was made the full owner of the company  and even  had the  main house and the vacation home signed over to her. This was around the time when Hena expanded  discreetly into a market she had always wanted to and had been doing small commissions on the side. She started to  make  restraints and created  a bondage society for those to learn and indulge in bondage. This was also around the time she met Lady Anne and have been working together on other projects and had become rather close friends and was  even helped her further explore he bondage interests before the society became a reality. At  about six years later Hena now being 36 her new bondage  business has taken off as well and the bondage society grew and thrived. This is not public knowledge but Demetrius has taken an interest in her bondage  goods and is a discrete and regular customer. This would also be the time she meets  Tera Joule, having made a  outfit for her when her  Inn in delinquent town opened and have  become allies and friends as she provides what help she can to her patrons that come to her.

Vergil Tanner

Well, Inherent Abilities are things she gets simply from being a Bug Type and Electric Type. Bugs and Electric Types don't really strike me as having "Enhanced Physical Abilities" over other types, and things like webshooting would be under "Special Abilities." Inherent Abilities are genus-specific things. EG, Flying Type pokemon can (generally) fly. Water types can generally breathe underwater, etc etc. They're very generic things that their type can do. Enhanced Physical Capabilities, Webbing and Enhanced Perception are not things that are possessed because they're a bug. You're looking at things like enhanced climbing ability, ability to control electricity, etc etc. Honestly, "Webbing" would just be a move like String Shot, so you don't need to include it at all.

As for the Special Abilities, can you tell us what they actually do? You've just listed them, but the game mechanics don't quite translate to a freeform game, so how are you interpreting them and what do those abilities let her do?
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Marie Reynolds

Well their was not really a lot to go one from bulbadedia or Serebi. So  I just used enhanced. My best  idea is that it brings her to an Above Average Ability in those areas. I have no idea other than that to detail it honestly. I take the Perception one from the fact that  Galvuntula's have six eyes total. Spiders tend to have more strength and agility than a human would It even says. It says Galvulntula's have strength hold down prey but gives no other descriptors or guidelines on it. The webbing is from Galvunta's active create webs to hunt with that are electric charged and is  not tied to an pokemon. Some things I took a bit of inspiration from spiderman from because the entries on  Serebi and Bulbapedia really did not go to in-depth on this that would equate to inherent abilities. So honestly that is the best I can think of for them.

Vergil Tanner

Well, if it's from the Lore, "Enhanced Strength" would be a Special Ability rather than an Inherent Ability, since not all Bug Types have enhanced strength.
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Marie Reynolds

So their supposed to be based off of generic bug thing then specifics that could relate to the lore of the pokemon?

Vergil Tanner

Yes. As I've said before, the Inherent Abilities are more based off of the Typing than the specific species. So Pidgeot, Talonflame, Corviknight and Braviary can all fly, but they'd all have different Special Abilities depending on their own unique lore. If it's something that is fairly typical of Bug Types, or a physical trait (EG, Ledian can fly, Ariados can climb vertical surfaces, etc) then it's an Inherent Ability. Same with Electricity types; they all tend to be able to control electricity and be resistant to steel type attacks. For example.
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Marie Reynolds

Can I just go with out them then, Cause to be honest they are the least important elements to  how I see this character being played.

Vergil Tanner

I mean...we'd rather you didn't. xD They're on the sheet for a reason, so we'd need you to include some basic capabilities she has. You only have to list two or three abilities that she has because of her type, and she has two types, right? xD
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

PentheWonderful

Quote from: Marie Reynolds on July 03, 2021, 07:33:48 AM
Can I just go with out them then, Cause to be honest they are the least important elements to  how I see this character being played.

regardless of whether you'd use them or not, we still need to know so we have an idea of what your character can and can't do. Power-scaling reasons. We don't want anyone accidentally godmodding.
"The secret behind every genius is a heart full of sadness, a mind laced with madness, and just a little bit of magic."

Marie Reynolds

The webbing  is supposed to represent that cause that is how Galvuntula  normally uses them without actually being a pokemon attack. They weave webs charged with electricity to stun prey.  The weaker ones at wrists would probably stun some one for a few minutes. the on at her back that stronger maybe at best  stuns some one for 30 mins. Cause I am not going to do days like the lore says that would be ridiculous. But Just through generic abilities that are just not actually based on the motives of the pokemon would just kind add really nothing unique. the others are just meant to be passive and no where the enhancements like a fighting type would have but just make above human average in those areas.

Vergil Tanner

Marie, I get what you're saying, but everybody else has had to fill out that section with basic type-based abilities. We wouldn't have put it on the sheet if we didn't want it filled out, so please fill it out. The Inherent Abilities are not Pokemon Moves, they are not Lore-Based special abilities, they are just things that they can do because of their type. I've given you a lot of examples even specifically for your character. You don't need a lot of them, just two or three minimum.

We wouldn't have put it in the sheet if we didn't think it was important.
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Marie Reynolds

What I am saying is those where the most generic things I could come up with that fit the motifs that  the creators designed around Galvantula and the inspirations the took  for it. So I don't honestly know what else to give you. I took me multiple hours through out most of  the days I  worked on that section. So if this Is such a deal breaker then I am more than happy to turn her over as a npc. So others don't lose out on the connections they made.

Pink Professional

To try and help out: Perhaps some basic ideas could be...uh...

Enhanced flexibility? Maybe because both Bugs and Electric types tend to be fast, mobile, and light?

Obviously, a natural resistance to electricity? Also Psychic, which has some interesting applications, such as being good at avoiding mind reading abilities and the like?

I'm no GM, of course. Just trying to help inspire some creativity.

Vergil Tanner

I know what you're saying, but I'm saying that I think you might have misunderstood the point of Inherent Abilities. Inherent Abilities are not things that are generic to Galvantula, but things that are inherent to the typing. For example, taking a real world example, sharks and dolphins are both excellent swimmers that can swim at high speeds. However, sharks regrow their teeth extremely quickly, while Dolphins do not. It's not as dramatic as Pokemon, sure, but the point remains the same that that is the difference, and what I think you're not quite understanding. Inherent Abilities are things that Galvantula can do because it's a bug / electric type, and Special Abilities are things that it can do because it's a Galvantula that other species might not be able to do because they're not Galvantula. For example, the electrified web specifically could be a special ability because it's something that Galvantula can do that Ariados can't. But they can both climb up vertical surfaces.

I'm not quite sure why this is such a sticking point. She's a Bug / Electric type. I've already given you three or four different traits you could list under that. I mean, for one, she's an Electric Type. So she has limited Electrokinesis and resistance to electricity. That's two traits right there. I've indicated that climbing up vertical surfaces is another fairly generic bug ability, so you can list that. Bugs tend to have pretty good reflexes. Being resistant to chemicals or pheremones due to their resistance to grass-based attacks. Etc etc.

We're only asking for two or three + different inherent traits that set her apart from other types. If you'd rather withdraw interest than fill the section out, then I can't stop you, of course. I just think you might be making this unnecessarily complicated, is all.
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Marie Reynolds

That is what the Enhanced  Physical abilities Is meant to be I even stated that in parentheses next to it that it represents  above average strength and Agility both traits a spider possesses. So I don't really  see the disconnect from what I am presenting I used what I thought was generic language to  explain those traits.  I felt enhanced climbing and stating being able to climb on surfaces other could only dream was just flavor text to say  that is exactly would it mean be able to climb up vertical surfaces. I figured that would make sense it is based off a spider.  Other insects do have enhanced perception besides spiders.
The webbing is supposed to represent a limited Electro-kinesis just flavored to how the Pokémon uses electricity when it creates its webbing.so I think that qualifies its just the webbing is used a conduit for the electricity.
Okay the resistance rating of a Galvantula for being bug/electric are not rally that outstanding and not really near a level  that would really be different then like a normal type getting hit with it.

Vergil Tanner

Because Bug Types actually don't have enhanced strength. They don't really have any higher strength than most other types, on average that I can see. Reflexes and agility? Yes. So you'd need to specify.

The electric webbing is a Galvantula ability, and would be a Special Ability because it's something specific to Galvantula, not something every bug can do. IRL, silk is considered a non-conductive material for practical purposes, so producing a high-conductive web charged with electricity is something that only Galvantula can do...ergo, it wouldn't be in Inherent Abilities. It would be in Special Abilities.

Also, not sure what you mean by that. Mechanically in-game, Bug / Electric resists Electricity and Grass. So Galvantula would have inherent resistances to those kinds of attacks, which would be flavoured in this freeform game as being resistant to electrical currents and natural-based chemical influences.
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.


Vergil Tanner

Okey dokey. Are you adding electric webbing to her Special Abilities?

Also, you still haven't indicated what Compound Eyes and Swarm actually do in this context. How are you flavouring those abilities for a freeform game?
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Marie Reynolds

I could swap at swarm, Cause I just took it to fill the two slots she had. I thought we to use official stuff for that.
compound eyes is just a bonus to accuracy so I have no idea how to flavor that. i'll take whatever ruling you give.

Vergil Tanner

Compound Eyes would just be something like "Enhanced vision and greater accuracy and attention to detail." We just need that noted down so we can reference it.
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.


Vergil Tanner

Alright, looks all ok. Post her on up, then mosey on over to the OOC and the Discord!


And since it got buried by this conversation...
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Vergil Tanner

GM Announcement



The OOC Thread and Character Thread are open for business! The Discord Server is also up! Join now and get access to custom Pokemon themed Emotes!!!

Can those of you with approved characters please post them in the character thread, and - if you have Discord - join the server. Those who have yet to make a sheet, please let the GMs know if you need assistance completing the bio! <3


Currently Approved Sheets:

Lady Anna [Pink Professional]
Luca Zajac [Pink Professional]
Enrique Zola [Heartsink]
Vandris Callaghan [Crensler]
Scyla Ironhide [Sukada]
Tera Joule [Sukada]
Sizo Galu [RainyHigh]
Hena Glowglide [Marie Reynolds]


Your characters are all approved, so feel free to move them to the Character Thread and mosey on into the OOC and Discord!
If I've missed anybody, please let me know! As for everybody else...what are you waiting for?! :D


The IC threads will be up hopefully during the week ^_^
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

indarkestknight

#157
indarkestknight


The Jorogumo

Richard "Richie" Graychild

Name: Nemo
Age: 28
Species [Type]: Zoroark [Dark]
Gender: Genderfluid
Orientation: Pansexual, Female Preference

Residence: Nemo lives in a Midtown brownstone "inherited" from Tracy Graychild.

Occupation: Delinquent Town's Premier Information Broker [as Jorogumo], Detective [as Richard "Richie" Graychild]

Appearance: In their true form, Nemo cuts a lithe, lean, androgynous figure, standing at 5'9". Their most noticeable features are a thick mane of luxurious crimson hair, black, pointed, furred ears, and the sharp teeth of a predator. As Nemo rarely appears as themself in front of others, their wardrobe is somewhat limited, but having lived in the impoverished Delinquent Town in their youth, they have a taste for finer attire, typically favoring tailored, high-end clothing, predominantly red and black.

The Jorogumo persona is most frequently seen in the nude, as she conducts business in her bath house, and requires her clients to do likewise. Standing 5'9", she presents a statuesque figure, soft curves, porcelain skin, almond-shaped lavender eyes, matching her silken lavender tresses. For all her loveliness, however, it is hard to ignore the chitinous limbs that extend from the small of her back, striped golden and the same amethyst as her eyes. When she must garb herself, she is most frequently seen donning silken kimonos, though she will occasionally mix it up and wear a cheongsam instead.

Richard "Richie" Graychild is by far the scruffiest of the faces Nemo shows the world. The Pikachu has a bit of a hangdog, perpetually rumpled look to him. Standing at 5'9", he peers out at the world through sky blue eyes from beneath a mop of dirty blond hair which always seems to have at least one unruly lick of hair that won't be tamed no matter how presentable he's trying to make himself look (though trying to make himself look presentable rarely seems to be much of priority). His tie is perpetually loose, his collared shirt almost always a button or two shy of being buttoned up. If he isn't wearing a threadbare, ratty brown trenchcoat (or, on rare occasion, one that's only halfway to be ratty and threadbare), it probably isn't far off. His cheeks seem perpetually flushed – not terribly uncommon for a Pikachu – but even if it weren't for that, together with his black-tipped, pointed furry ears, most people catch onto his species.

Personality: Nemo fills every moment of every day with something to work on, something to think about, because if they leave even a moment empty, their mind inevitably turns to the lurking fear that they are inadequate as a successor to their mentor, that they are not and never will be enough because they have failed to solve the cold case of what happened to their disappeared mentor.

They do take pride in their work, though, and are the consummate professional in both their personae as information broker and detective.

For all that Tracy taught them, they never showed Nemo how to form meaningful connections with anyone but themselves. While their work is satisfying, almost all of their relationships, platonic and sexual, are hollow. Since they were taken in by the detective, not one person has ever met Nemo before meeting one of Nemo's personas first, and the number of people who know the person behind the masks Nemo wears are vanishingly few. Until Nemo learns to form meaningful positive connections, they will never escape the feeling of aching lack of emotional fulfillment that follows them like a childhood sweetheart. In fact, they spend so much time over the past ten years in their personae, they barely know who they are anymore with all the illusions stripped away. Though they would never acknowledge it, a part of them fears there isn't anyone actually there beneath all the illusions.

Nemo is mostly work, little play, but when they do play, they have a bad habit of using their illusory mastery to play bed tricks on people in committed relationships, most often taking the form of a spouse or partner who has been away and showing up a day before they're supposed to return. They take a wicked pleasure in choosing those who have secret desires unfulfilled by their current partners and finally scratching those itches for their partners.

Knowing more and picking up more than anyone else in the room is the safety blanket that Nemo wraps themselves in to protect themselves from the fear of intellectual inadequacy, and when in their personae, their presentation is typically far more assured and confident than they actually are.  Depending on the nature of the person they interact with, how much Nemo picks up about others can be off-putting or comforting.

Nemo has a memory like a steel trap, and while capable of forgiveness, they do not forget.

Nemo is not a morning person. Nemo is grouchy and abrasive in the morning hours, and is even worse if they haven't had their first cup of coffee yet.

Nemo dislikes violence, avoiding it when possible, though they will resort to it if they believe a case necessitates it.

While donning the Jorogumo persona, Nemo gives the impression of a spider resting at the center of a web – laid back, languid, but keenly (sometimes unnervingly) aware. Self-assured, the Jorogumo carries herself with dignity, and will treat others with dignity so long as they treat her with the same. She can be friendly, flirtatious, or coolly professional, depending on what she judges the client will respond most positively to. Rudeness is not met with rudeness, but her attitude may grow colder and her prices may rise accordingly. She is prone to touching strangers in a lingering way with her Ariados legs or her hand as a way of testing their reaction and gauging them upon meeting them for the first time. She does not openly behave differently when interacting with Mistypes or Normies, but what she charges for the information, in terms of currency or favors, is on a sliding scale depending on the client's ability to pay... and Normies are typically more affluent.

Richard "Richie" Graychild is reserved, and always seems like he has something on his mind. He views the world with suspicious eyes – though in this regard, he is equally suspicious of both Normies and Mistypes, and treats Mistypes the same as he'd treat Normies, even willing to employ and work for them. While the Jorogumo might, at times, be suspected of enjoying herself, Richie only really seems to be enjoying himself when making progress on a challenging case.

Both the Jorogumo and Richie give their clients what they pay for: the truth, even if it isn't the truth the client wants them to find when they walk in. The Jorogumo, however, is more likely to... selectively frame the truth in a way she believes will benefit Delinquent Town and the Mistypes.

Inherent Abilities:
• Darkvision
• Psychic Immunity
• Umbrakinesis

Special Abilities:1
Illusionist: Zoroarks are capable of weaving illusions that ensnare the senses of multiple people, the illusions capable of fooling all five senses. They can cloak the terrain in illusions and make convincing illusions of attacks. These illusions are extremely realistic, enough to fool even cameras and make one believe they're being physically affected, though the illusion does not have any direct physical effect. (For example, Nemo can make someone see and smell and hear a Burn Blast attack, even feel the pain the attack should inflict, but it won't actually leave any burns.)

However, the illusions are not without limitations. Zoroarks cannot create distinct illusions for different individuals – that is to say, if a Zoroark were to create the illusion of an object in their hand, they could not have one person perceive an orange cube and another person perceive a red ball – the Zoroark would have to choose one object that everyone subject to the illusion would see the same way.

While under the influence of alcohol or other psychotropics or any effect that would inflict the confused status ailment, their ability to weave illusions is affected. The exact effects are inconsistent, but Nemo is much more likely to get details wrong, or for the whole thing to turn out fuzzy around the edges, or missing a third dimension, or for it to simply very obviously be an illusion. As such, Nemo makes a point of abstaining from such substances.

Master of Disguise: Training under Tracy Graychild, a Ditto, Nemo honed their ability to cloak themselves in illusion to a degree beyond that of most Zoroark. As a result, Nemo is particularly talented at disguising themself, either as one of their personae, or as other individuals.

Egg Move: Detect

Strengths: cunning, deductive, flexible, investigative, memorious, observant, quick-thinking, sly, tricky

Weaknesses: bad work/life balance, caffeine addicted, dangerously curious, distrustful, emotionally unfulfilled, inferiority superiority complex, insecure, not a morning person, obsessive, sore loser, subject to mistype prejudice if found out

Likes [Non-Sexual: coffee, games, privacy, puzzles, stories, strays, winning battles of wits
Dislikes [Non-Sexual]: alcohol, cold cases, losing battles of wits, prejudice against mistypes, psychotropics, unsolved mysteries, unsolved puzzles, violence

Ons: bed tricks (and by extension dubcon)
Offs: anal to oral, anal to vaginal, bondage (receiving), fisting, guro, pegging (receiving), scat, snuff, vore, watersports
Player On/Offs

Backstory:

The Mistype that would eventually rename themself Nemo started life in Delinquent Town raised by a single mother. When a fire swept through Delinquent Town, their mother too badly burned to continue conventional work to support them, turning to the using illusions to give clients exactly what they asked for as part of the world's oldest profession.

As soon as they were old enough, the Zorua turned into just another Mistype stereotype, stealing to survive and support their mother, doing better at it than most due to their illusions. They weren't good enough to escape the notice of Detective Tracy Graychild, however... but the detective saw a potential in the Zorua, first recruiting them to acts as one of their Irregulars, their eyes and ears on the street, then, eventually, revealing to the Zorua that they were, in fact, not a Pikachu, but a Ditto, and offering to train the Zorua in detective work and to use their illusions to become a master of disguise.

Over the years, the Zorua eventually shed their old name and identity, taking on the name Nemo as they evolved into Zoroark, and assuming the public persona of a Pikachu, Richard "Richie" Graychild, distant relative to Tracy Graychild. But despite how much the Ditto taught them, becoming a surrogate parent figure, especially after Nemo's mother finally passed away, the dynamic duo was not without rocky patches, and it only worsened over time. Finally, Nemo stopped accompanying their mentor on the cases they took on, desiring independence, to build a life of their own.

And, on their first solo case since they'd taken on Nemo all those years ago, Tracy Graychild disappeared.

Haunted first by guilt, then by their inability to track down the detective's fate, Nemo ended up taking over their mentor's detective agency, while also building a new identity as an information broker only known as the Jorogumo in Delinquent Town. The case has been cold for nearly a decade, now, and despite rationally knowing that they should let go and accept it will probably never be solved, they still continue to use their dual occupations to hunt for leads that may have been missed.


1 2/3 Illusionist is awfully powerful, would be okay having just 2 even though they were trained by their mentor.

Vergil Tanner

So, IDK, having been trained by Ditto you'd likely have three rather than two Special Abilities. If you want to stay at 2, that's fine! But you are eligible for 3 if you want.
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

indarkestknight

Given how potent Illusionist is, I'm cool sticking with two abilities, though if you'd be open to it, I'd also be cool leaving a slot open for Nemo to develop a new ability over the course of the narrative.

Vergil Tanner

That's not a problem! Go ahead and post it up in the Character Thread!
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Kissa

I will free Ninetales and Umbreon.

If Amarlo wants to grab Umbreon, it's free now  :-)

PentheWonderful

#162
You asked for more lore and world-building, we give you more lore and world-building! Lore and Key Events have now been updated. Check it.

https://elliquiy.com/forums/index.php?topic=333845.msg15899418#msg15899418

EDIT: We will have a World-Building thread, but if anyone has any Urban Legends they would like to add (perhaps surrounding your character's lore) feel free to let me know!
"The secret behind every genius is a heart full of sadness, a mind laced with madness, and just a little bit of magic."

Chaosfox

OK I will have character sheets today or tomorrow. Had to go help with an Uncle and did not have access to the internet sorry for the delay. THings have just been kind of crazy for me the past week.
There is no Order only Chaos and all the joys that it brings. 
This way too On's and Off's

stargazer

Stargazer



Name: Marisola Jiménez Román y María de los Remedios Cipriano a.k.a 'Mari'
Age: 22
Species [Type]: Scolipede
Gender: Female
Orientation: Bisexual

Residence: Shady Acres, Southern Delinquent Town
Occupation: Personal Assistant and Bookkeeper

Appearance: She's a bronze-skinned beauty, with fiery magenta hair that she carefully grooms in an array of styles - she keeps it straightened for the most part, but sometimes she'll let her natural waves flow free. Her eyes are a smoldering amber-brown, nearly gold, framed by thick, dark lashes. Originally from money, she still dresses with impeccable taste and style, and prefers deep blacks accented with rose colors and blush tones. In her past life, she was decked in flow-y, dramatic styles, and accessorized with diadems, gold head chains, and various gems and precious stones. Not to mention her collection of fragrances. Nowadays, she's far more practical. Her dresses, while still dark and moody, are less theatrical, with a punch of color or the casual flirtation of exposed skin by deep slits at her upper thighs or some carefully exposed cleavage.

She's rather proud of her neck, and so she will still adorn herself with gems that way, and with earrings, but her old collection of her precious gifts have been locked away, it's for the best. At only 5'1', she's rather diminutive, but she makes up for it for her presence. She walks with a controlled, almost constructed gait; with her head held high and her lips held in a feminine simper, one would assume she was some rich man's girlfriend or spoiled daughter. She keeps her legs crossed and at her side when sitting, and her voice can be best described as sultry and well trained. Her general shaped can be best described as 'luscious'. Generous curves fit her small frame with ease, and when she walks, her hips have that natural sway of a woman well in-tune with her body. One would be very surprised, that this entire persona is carefully constructed, but she plays her part as the fallen debutante, turned secretary, quite well.

Personality: She's the embodiment of the term dark feminine. As the eldest child and daughter of her once prominent family, she's known for her sophisticated and serious nature. Although, she's no stranger to letting her hair down a bit over a glass of her favorite wine (or five), she's still a very austere and charming young woman. Deeply intelligent, as well, her education was fostered by private tutors who were willing to be paid under the table. She's far more prudish in her actions, often denying any advance with a carefully wording colloquialism and a wink. "A lady is never caught out this late..." is often her go-to.

A strong romantic, she's not opposed to being wooed or flirted with, but she's also quite spoiled and loved due to her upbringing. She's flattered by most attention, but she's known to rarely entertain. Mari is only used to the best of the best, after all, no other substitution shall suffice. Of course, because she has been heartbroken and forced to rebuild, piece by piece, she's also extremely protective of herself and everyone in her circle. As a friend, she's a headstrong advocate, eager to cut down an enemy with the sharpness of her words as well as her perfectly manicured claws and fangs. She's doting and nurturing, she loves her pets and her plants, and writes her mother often. In private moments, there's an air of sadness about her. She's often caught in long pauses or gazes into nothing, it's as if she's waiting for something, or someone.

Still, because of her pride, it's hard to see what lingers in her sad eyes.. but sometimes, you may be able to catch a tear.

Inherent Abilities:
-- Can walk on vertical surfaces
-- Can produce venom
-- Resistant to poison
-- Resistant to natural chemicals (EG, Pheremones)
-- Can survive in noxious or toxic environments


Special Abilities:
Quick Feet -- When affected by a status effect, her metabolism speeds up and she gains a speed and agility boost.
Speed Boost -- When in danger, adrenaline is released in bursts, increasing her speed as time goes on
Poison Point -- When in danger, can produce poison points all over her body, which poisons assailants on contact
Egg Move: Bite
Strengths: Intelligent, Strategic, Kind, Cooking, Book Keeping, Administrative, Detail-oriented, Refined, Empathetic, Generous
Weaknesses: Very 'type-A', Moralistic, Prudent, Vulnerable, Emotional, and deeply Sensitive
Likes [Non-Sexual: Wine, Good food, Reading, Taking care of her plants and pets, Nature walks, Singing, Long conversations
Dislikes [Non-Sexual]: Dishonesty, Abuse of any kind, Cheating, Thievery of the poor, Beards that don't connect

Ons: Massages, Roughness, Dirty Talk, Submission, Domination, Sweet talk, Sexual tension, Spanking, Choking, Biting, Edging, Breeding, After care
Offs: Scat/Watersports, Incest, Gore, Anything else too extreme that hasn't been mentioned probably belongs here.


Backstory:

The Ciprianos were, at one point in time, a name that meant something. Marisola came from two lines of 'slum royalty'. Her mother, Magüi Remedios, was the daughter of an old crime boss who fell deeply in love with Olivero Cipriano, the heir of a growing merchant kingdom. They may not have been actual royalty, but their wedding procession would put a king's to shame. For three nights, people celebrated their nuptials, and within a year, Marisola Jiménez Román y María de los Remedios Cipriano was born. She was a curious baby, and an even curious child, often hiding behind a door to listen into her father's business proceedings while her younger siblings followed suit.

Of course, she'd be caught, but her father found this amusing. There was something in his eldest girl that made him second guess the need of a male heir. She was a bright child, all of his children were, but as the eldest, there was a special responsibility to be held. Just because she happened to be born as a daughter didn't matter. When she was barely 6, she was allowed to listen in to papa's business deals and follow him on the days where he'd inspect products. His most popular items happened to be ones that dealt with beauty and cosmetics. Natural vermilion was especially popular, harvested in the northern parts of the country, where she first saw it in done in person as a young teen.

It's with this association with beauty that she grew from a lanky tomboy, to a vision of grace and femininity. She made her official 'debut' at fifteen, at a birthday party of an associate of her father's, and from that moment on she was desired. Of course, she rebuffed her suitors, using her mother's inbuilt sarcasm and superficial charm. She knew exactly how to either let you down gently, or so sweet you could barely taste the poison underneath. Her teen years were filled with expensive gifts, raucous parties, and fun, yet fair-weather friends. Still, she couldn't help but keep that kind streak instilled within her. Her father always believed that were blessed and fortunate to have what they had, and that they could always lose it in the blink of an eye. "That's why we give back."

Disaster struck just short of her twentieth year. An associate that had long envied her father's empire, somehow was able to weasel in a contract that left all of their assets to him, instead of Marisola. An illness quickly ravaged her father, and by the time he died, they were left without anything but the items they already owned. Her poor mother gave up every fur and piece of jewelry during their first months of poverty just to keep them afloat. Desperate and tearful, she remembered that her father was friends with Dimitrius Maranzano himself, the crime boss of Shady Acres. That fact alone made her nervous, but she asked for his consul, and nearly begged him for anything to help her family, and especially her widowed mother.

She feared his rejection, and even assumed he'd leave her to her own devices, but he was gracious. He remembered her father's kindness and honesty, even if they did live in a less reputable place, and so, he offered her a position as his personal assistant. Now under the employ of Dimitrius, she currently does not worry too much about her family's safety. Half of what she's paid goes to them and she has dreams of one day rebuilding the Cipriano name. But for now, she works for Mr. Matranzano, who's an eccentric in his own right, but for the most part, doesn't mean much harm. Much.

stargazer


Vergil Tanner

Looks all good to me! Pen might have a couple of small niggles, but for now, she looks perfect! Pop her in the character thread! Though Pen might want a couple of small edits, I don't see any huge issues. :-)
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

PentheWonderful

What are her bestial traits? All characters must have at least one anatomical feature from their chosen Pokemon. So far I haven't seen mention of this. Otherwise, it should be good to go. :)
"The secret behind every genius is a heart full of sadness, a mind laced with madness, and just a little bit of magic."

Zadaris

Sorry about this guys but I'm going to have to withdraw; work circumstances have changed and with my new hours I don't think I'd be able to comfortably keep up with the story in my free time. If things change I'd love to jump back in but for now it won't be possible. Sorry again.  :-(
"The only way to discover the limits of the possible is to go beyond them, into the impossible."


Vergil Tanner

Awww, that's a shame :( Well, the door is always open!

And that goes for everybody else, too! HOP ABOARD THE FUN TRAIN TO POKEBONE TOWN CHOO CHOO
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

PentheWonderful

"The secret behind every genius is a heart full of sadness, a mind laced with madness, and just a little bit of magic."

Vergil Tanner

We're still accepting new characters! Any new applicants are more than welcome! <3
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

GhostOfPatches

Are new applicants still accepted? I've got an idea for a sassy Froslass, ready to caught up in the mischief of Delinquent Town!

There she be!

Vergil Tanner

Hey there, Patches! I'm terribly sorry, but the game has since closed. Sorry to disappoint! D:
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

GhostOfPatches

Quote from: Vergil Tanner on December 06, 2021, 07:24:39 PM
Hey there, Patches! I'm terribly sorry, but the game has since closed. Sorry to disappoint! D:

Aw damn! It's all good, I should have been quicker! One day shakes fist! Thank you for the heads up though!