Circle of Shadows: Sandbox&Action, Dark Fantasy (HLGBT, NEED MORE AGENTS!)

Started by Roen, December 31, 2015, 05:18:02 AM

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Roen

Quote from: Twisted iN Tux on January 01, 2016, 05:50:55 PM
Name: Jean-Pierre Monet, The Pale Man
Age: When his hunger lust is satiated, he appears as a virile man in his late 20's
Sex: Male
Race: Tenome
Type: Demon
Origin: A Japanese Myth and Pan's Labyrinth by Guillermo del Toro
Notable Abilities/Skills:

  • Armed Combat, Blades
  • Culinary Artist
  • Immortality
  • Inhuman Strength
  • Second Sight
  • Sin Detection
Notable Equipment:
Role: Jean-Pierre would make an excellent Spy and Interrogator, as well as a Five-Star Michelin Chef
Recruitment Status: Recruited
Employment History: Jean-Pierre has stalked the halls of The Company's headquarters for as long as anyone can remember. Initially brought on as a field agent, he has found a niche for himself within the complex's well-appointed kitchen and lavish dining hall.
Appearance: Jean-Pierre’s skin tone and texture is often that of cool marble, unless he has fed. Upon feeding, his body usually retains a warm, sun-kissed glow for nearly a week. He has a pair of elaborately-designed, eyeball-shaped tattoos on the back of his hands. When unhooded, his lustrous, platinum-blonde locks become apparent. He has several piercings, the most obvious being his ears and nipples.
Sexuality: Bisexual Switch
On/Off: Here
Personality: Brutally honest, with a tongue as sharp as the blades he wields, Jean-Pierre can easily come off as an arrogant, anti-social asshole. That said, when he is well-fed, he tends to be a bit more warm and fuzzy...well, as warm and as fuzzy as a sin-eating cannibal can be. 
Background: Forthcoming!
Merits:

  • Creative
  • Honest
  • Meticulous
  • Well-Endowed
Shortcomings:
Hobbies: Anatomical Sketching and Sculpting, Basket Weaving, Collecting Human Remains, Cooking & Hunting
Face Claim: Steven Dehler
How did YOU Find Us? I was invited!
Hey, man!
It looks great so far! I'd love for the abilities, merits and shortcomings sections to be a little bit more fleshed out, explain how each of the items works in regards to your character.
Can't wait to see the finished result, though!

Quote from: Starcry on January 02, 2016, 11:03:51 AM
work in progress
Name: Cassandra De Angeline III (Cass or Cassy for short)
Age: 22
Sex: Female
Race: Nephilim
Type: Offspring of a fallen angel and a human witch.
Origin: A mixture of wikipedia, Kushiel's Legacy, The Black Jewels Trilogy and stuff randomly made up between me and some friends over the years.
Notable Abilities/Skills:


Psychometry - 


Notable Equipment: Enchanted jewels and a book she keeps on her person at all times.

Psychometry -

Role: Possible researcher or someone who works in the archives?
Recruitment Status: Yet to be recruited.
Employment History: --
Appearance:

"Human appearance"

Things she tends to wear

Things to control her powers


Scarring on her shoulderblades
Picture is kinda gorey...


Sexuality: Omnisexual, switch.
On/Off:Click
Personality: *Personalities will be widely explored during the game, just put a general description here*
Background: *Your character's story, its history.*
Merits: *Your character's strengths. Not to be confused with abilities. You need to have at least 2 and it should match the number of your character's Shortcomings.*

Shortcomings: *Your character's weaknesses. You need to have at least 2, and it should match the number of your character's Merits.*

Hobbies: *Yeah, why not?*
Face Claim: I dunno...
How did YOU Find Us? Group game place...

Just throwing this up here for now while I have a rough idea other wise it will bug me. XD
Same, so far so awesome! We'd love to see more of it :P

Quote from: Bibliophilia on January 02, 2016, 12:10:58 AM
I'll be playing Solas.  It's a thing...a brilliant thing...and it likes sandwiches.
Everybody loves Solas!

Come and Write with Me! (O/Os and Ideas)
Even the oldest of sights has a moment of rebirth.
-Nathan Alterman.


Rebelle

Hi there.

I am leaving a post here to express my interest in this game. 

I know you have listed a few needed positions - is there anything else needed currently position/type wise, or that someone would like to see?

bubby

Blargh. So after having to go to Urgent Care and get antibiotics for my infected tat and hit the tat shop to talk to my tat guy, that took many hours. And here soon the Alamo Bowl starts, so I'll be watching that. But AFTER THAT... in a few hours, I'll be continuing with making my char. I shall put up whatever I have done before bed tonight for sure.

CurvyKitten

I'm actually really interested in this one, the only problem I have is I have like four ideas that want to be written LOL. I'll have to see which muse wins out on this one :)

Caela

Welcome Curvy!!

What kinds of ideas are floating around that lovely mind??

RegretNot

I am putting this here to show my interest.  Currently I am playing with the idea of a arcane magician who has been possessed by a demon, drawing on multiple versions of the Nyarlathotep mythos.  He could be a good option for the lab manager if you want a more arcane lab with science mixed in.  I also would offer help with Co-Gming as the setting is intriguing. 

CurvyKitten

Quote from: Caela on January 02, 2016, 06:19:30 PM
Welcome Curvy!!

What kinds of ideas are floating around that lovely mind??

withdrawing ideas for now :)

Rebelle

Here is my CS which is a total Work in Progress at the moment and then some.  However, I figured I would toss this up here right now, just to get a feel for it - and the sort.

WIP
Name: Vigdís Kenna Ironsdottir (Goes by Kenna)
Age: Appears to be in mid-20’s
Sex: Female
Race: Humanoid
Type:Valkyrie
Origin: Norse Mythology, also inspiration from Lost Girl, Vikings, and other folklore
Notable Abilities/Skills:

  • Flight - Kenna can manifest wings.  Once white wings have become gray, dirty and stained with the longevity of life and a freedom unheard of.]
  • Almost Immortal– Kenna seems almost to be immortal, almost being the key word.  However, she is not – she just does age very very slowly, and this seems to be tied into belief of Pagan gods, namely the Norse, or at least their worship.  When Christianity was at its height of popularity and worshipping other gods was considered heresy – Kenna aged and was upon the brink of death.  Now that Paganism and Wiccan are becoming more accepted, she too has become strong once more.
  • Soul’s Calling – Much as the Valkyries of old – Kenna can sense the death or near death of mortals around her (and some supernatural as well).  For those who are too far gone – she helps release their spirit into the great beyond.  For those taken before their time, she may be able to help in anchoring them to their body for one quarter hour in time for them to be saved.
  • Enhanced Strength – While Valkyries are choosers of the slain, escorting spirits to Valhalla or Folkvangr, they were also given special abilities to protect the sacred halls in preparation of Ragnarok. 
  • Enhanced Endurance – Due to their physiological aspects, Valkyries are able to take quite a beating before being down for the count.   However, when recovering from those grievous wounds takes longer than most other supernatural, and if wounded again in the process – it is liable one may die.
  • Adaptation - Kenna has been imbued with the gift of insight from Odin himself.  Instead of needing years to learn of the world around her, it can only take just a few hours (if not sooner) for her to learn of the area, it's people, and it's history.  This was necessary as Valkyrie were dispatched all over the world once Vikings went raiding.
Notable Equipment:

  • Enchanted Sword:  This sword manifests itself as a tattoo upon her right wrist, the rune for sword - however she is able to retrieve it when needs be by simply willing the sword to come forth.
  • Enchanted Armor: The depictions of Valkyrie coming down from Valhalla to retrieve the dead are almost close to the reality.  A winged circlet assists her in resisting mental trickery, and a shining mithril chestplate offers extra protection, though weighs no more than a cotton t-shirt.
Role: Support:  Medic (able to fly out wounded if needs be, and stabilize someone in the field until a doctor can assit), fight, defend.
Recruitment Status: Recruited
Employment History: Kenna gained the attention of the Company one night during a mission that went terribly wrong.  One of the Company recruits became wounded, Kenna was able to intervene as it was not their time to go yet.  They were able to track her down and gave her an offer she could not refuse.
Appearance: Manifested gray wings, a scar that goes across her left eye vertically.
Sexuality:Heterosexual
On/Off:O/O's
Personality: *Personalities will be widely explored during the game, just put a general description here*
Background: *Your character's story, its history.*
Merits:

  • Inspiring to Others: Kenna is not a preacher, she does not make speeches, however she leads by example as a warrior.  She can inspire those who morale is running low and all they want to do is give in.  Has proven helpful when getting 'civilians' to do as needed. As well as others in the Company.
  • Martial Prowess - Kenna has been chosen by Odin, spared by Brunhilde and lived many years.  Over this time she has gained a natural affinity for martial and melee weapons as well as hand to hand.
  • Cat Napper: - One or two hours of sleep is needed to be completely refreshed as if she had gotten a full night (or days) worth of sleep
Shortcomings:

  • Proud Warrior: Kenna believes that she is the epitome of what a warrior should be, and asking for assistance can be difficult at times.
  • Deathsight: During exhaustion or whilst under great duress Kenna sees death and decay all around.  From those she works with, to crumbling buildings.
  • Black and White:  There are no shades of grey for Kenna.  There is wrong and there is right.  And while she is not staunch in following 'good' and 'bad' she cannot abide those who try to skirt around the issue.  One must own up to their deeds.
Hobbies: Drinking a good beer, motorcycle riding, and working on vehicles.
Face Claim: Jamie Alexander
How did YOU Find Us? Group RP Wanted Forum

Caela

Rebelle, that's a fantastic pic of Jaimie Alexander! She's a favorite of mine for female warrior types as well. :D

bubby

*Stalks in, rages on some furniture, plops down into the rubble and commences trying to put some stuff up in her char sheet whilst quite annoyed*

Caela


bubby


Caela


Rebelle

Quote from: Caela on January 02, 2016, 10:13:31 PM
Rebelle, that's a fantastic pic of Jaimie Alexander! She's a favorite of mine for female warrior types as well. :D

Thanks!

I figured it would be a good nod to for anything Valkyrie esque?  ...So not a word!!

bubby

Quote from: Caela on January 02, 2016, 10:39:48 PM
I'll take that as a yes.

~leaves out chocolate~

*Scoots to the chocolate, nabs a couple bits, cocks a grin at Caela and scoots back to her rubble to continue char research*

Caela

Quote from: Rebelle on January 02, 2016, 10:40:57 PM
Thanks!

I figured it would be a good nod to for anything Valkyrie esque?  ...So not a word!!

Nope, not a word!

Quote from: bubby on January 02, 2016, 10:43:11 PM
*Scoots to the chocolate, nabs a couple bits, cocks a grin at Caela and scoots back to her rubble to continue char research*

~Returns the grin and leaves the rest of the chocolate out~

Orange Marmalade

Just poking my head in! Trying to figure out a basic concept though... But very interested.

bubby

All righty! My char in progress. Still waiting on an ok for my pic choice...

Sheraquin WIP
Name: Sheraquin
Age:130
Sex: Female
Race: Unknown
Type: Gargoyle
Origin: I, Frankenstein
Notable Abilities/Skills:

  • Enhanced Strength:
Incredible ability to defy weight limitations but not completely break them. Dense, lengthy, or overweight items are easy to move and simple to use in nearly any manner. Can crush, lift, throw, or catch items of great weight.
  • Camouflage:
Can make her coloration blend with the coloration of her background to avoid optical perception. (Must be unclothed)
  • Enhanced Durability:
Physical durability (ability to endure/resist damage) is extremely high, allowing her to take numerous blows of internal or external assaults before succumbing to the effects.
  • Dermal Armor:
Can generate an innate armor (stone flesh)as a part of her body, which is resistant to attacks, harm or pain and temperature extremes.
  • Night Vision:
Has excellent night vision, the ability to see in low light conditions or even total darkness.
  • Wallcrawling:
Can climb walls and stay unto ceilings. She does not deny gravity, but has the ability to adhere to surfaces unaided.
  • Wing Manifistation:
When shifted to her true Gargoyle self is able to manifest wings that grow  allowing flight. [/list]

Notable Equipment: *If there's anything special in your character's possession, that exceeds the reasonable everyday property- be it weapons, special tech, enchanted artifacts, list it here.*

Role: Head of Security/ Weapons & Explosives expert
Recruitment Status: Recruited
Employment History: *No need for a list of previous jobs, but if your character has been recruited- how did it come to the employment of The Company?*
Appearance: *If there's anything not shown in your picture that you'd like to mention (such as eye color, hair, any missing details), you can write it down here or link/spoiler a corresponding picture/concept art.*
Sexuality: Heterosexual – Bondage/Switch, likes a partner that can take and give in kind.
On/Off:My O/O's
Personality: For the most part, Sheraquin is cool, calm and collected, a hard nut to crack. She doesn't joke, she rarely smiles, and she takes her job very seriously. For all that she very much enjoys what she does. She considers her knowledge in explosives alone a delight, and is always looking for the 'next best technique'. I mean come on, getting to blow shit up? FUN. Actually, if anyone manages to actually see her when she's detonating one of her devices, that's when they'll see that toothy grin, that gleam in her eyes. Or when she's getting to shoot things. That's fun times too.
Background: *Your character's story, its history.*
Merits: *Your character's strengths. Not to be confused with abilities. You need to have at least 2 and it should match the number of your character's Shortcomings.*

Shortcomings: *Your character's weaknesses. You need to have at least 2, and it should match the number of your character's Merits.*

Hobbies: *Yeah, why not?*
Face Claim: *If you know who's the cutie in your picture, we'd like to know that too. For… Research purposes…*
How did YOU Find Us? *This might be odd, it's for my own information. I sometimes advertise through different channels and ways, I'd like to know what works and what doesn't. Thanks in advance.*

Chasseybaby

*slips in and takes a piece of chocolate and puts it in her cocoa* ^^ Now maybe I can finish this CS >.<

RegretNot

Name: Dr. Mark Hazard
Age:  38
Sex: Male
Race: Human
Type: Possessed Human Sorcerer
Origin: Vessel of Nyarlathotep , mixed mythology of dark sorcerers and chaos magicians, sources include Lovecraft, occult texts, and a bit of role playing settings for flavor. 
Notable Abilities/Skills:

  • Magical Ability - He has learned an array of magical spells and incantations, the more prep time the bigger the affect but in a pinch he is plenty capable. 
  • Skilled Researcher - Give him time and he can find the answer from magic or mundane databases, you can find an answer you just need the time and the proper suite to find it.
  • Darkness Control - Able to move mundane shadow or summon the inky blackness of abyssal darkness, it will snuff out all light and even suffocate mortals who stay inside it.  More corporeal than regular shadow and deeply disturbing in how it will bleed out of him and able to be shaped.
  • Dark vision - Able to see in all manner's of darkness or lack of light even supernatural.
Notable Equipment:

  • Occult Library - Extensive texts and copied images of tablets and tomes.
  • Awakened Dagger  - communicates with telepathically, can move independently.
  • Spellgun - six shots, fires magically charged ammunition, must be reloaded with a ritual.
Role: Researcher, Master of the Dark Arts, Silver Tongued Bastard
Recruitment Status: Recruited
Employment History: Cult of the Three Eyed Immortal massacre arose suspicion might not be a mortal player on the board.
Appearance: Mark's eyes black out when channeling darkness or when using his own internal juice to power magic. 
Sexuality: Heterosexual, but for a con man that doesn't mean he can't play a part.
On/Off: O/Os
Personality: Mark is a smooth talker, a calm and far too collected person.  He comes off like silk and yet it's the kind of cloth that envelops someone of not truly pure intentions from the cloak of the human trafficker to the corset of the hard edged prostitute, there is something that makes him likable at present and distasteful when thought about later.  When meeting someone new he doesn't value them until they prove they are should be valued and looks at most as a brand new mark.  A sucker is born every minute, to him that encompasses most of the world.  Somewhere in the back of his eyes is conflict but it rarely comes out unless a lot of time is spent around him.
Background: It started out bad, got better, turns out it was because bad things can make the world look good when they are actually much worse than what any child can perceive as bad.
The Long Backstory
Mark was born to a dysfunctional kind of family, a troubled childhood led to a rebellious youth.  Rebels usually have a cause and when you lack one you go looking in some strange places, a true outcast outside the norm is a very fitting vessel.  The young man was either very clever to get his hands on something very old and powerful or perhaps it was something more powerful than mere coincidence.  His life changed overnight as he called to one of the darkest of outer gods to take his shell for the chance at power beyond measure.  This god has many names, the black wind, the black pharaoh, the faceless god, but no matter the name given he remains the only one that still walks among the mortal world and deals he takes to kindly promising all that one could want as no one reads the subtext written in by those in a different evolution of our bodies of skin and meat. 

Propelled forward he could almost make his own luck, ride the synchronicity highway, from disheveled youth to a mere ten years later finishing his last year of graduate school with a masters in archaeology with a concentration in prehistory and dead languages.  Another five years and his discoveries of old relics and artifacts in places no one ever thought to look was undocumented as if he was receiving tips from the dead themselves.  The truth was scrying magic was just another tool in his kit that he had continued to collect as it came with riches and opportunity the young man could never have imagined back in that two bedroom trailer so many years before. 

The problem is that whenever you get too close on the trail of the bigger things underneath the world that most mortals know you attract attention.  Mark suffered from hubris that nothing could touch him but eventually one of the other outer gods took notice or rather his followers did.  The Order of Dagon was nothing to be trifled with and sadly he learned that lesson far too late.  They strung him up and worked him over, all the tricks and power he had wasn't very helpful when he was getting pummeled with a bat by multiple assailants.  Left bleeding and helpless for their fishmen it was a horrible sight, one that still haunts him as they came at their prey.  Claws and drowning are a horrible duo to be your source of death but just as his mortal body gave up on him his patron decided to lend a hand.  "A deal is a deal is a deal my young friend, and so you shall return."  It would be soothing if not so haunting. 

His green eyes opened to look at the mutilated bodies of three of them with the other fleeing in fear only left for scared dogs.  The darkness that had filled the room would begin to come towards him and he watched as it would make its way into each cut, each open injury as he began to cough up water from his drowned lungs.  That's when he felt it like a searing hand over his brain as he met his host, finally becoming the full vessel he had promised to be. 

The transformation wasn't instant from what he can tell, it might not even be complete but the way he finds himself acting, almost as if it's idea until later thought means he is the vessel of the Dark One.  Things that started to happen however made him sure he was no longer himself, at least not fully as he was able to almost communicate with the abyss itself, the true darkness that frightened all mortal men down to their soul.  Then he would seem to come to not understand why he had gone to a place or investigated something, as if retracing steps he knew he took but did not remember consciously deciding to do. 

The incident in Memphis was what got the attention of the Company as he slept walked his way to the location of the cult of the three eyed immortal.  They were messing with power they could not truly understand and that kind of thing creates rips and tears in the fabric of reality that cannot be tolerated, too much death and destruction and messy cleanup, at least that was his reasoning.  He had dropped bodies in previous investigations and adventures but this was a total obliteration of the cult, they knew too much, were too dangerous and their entire base of operations was done away with. 

Walking away from the smoking building as he smelled of gasoline and the coppery smell of mortal life force he was met by a handler.  The suit was cliche but the offer was something he wanted if for nothing else for the fact there might be some oversight, he could use with some of that with his current predicament. 


Merits:

  • Uncanny Manipulator - He can come off as likable and talk a eskimo in a snowstorm into a popsicle with the right angle.   
  • Quick Witted - Rarely surprised and usually a step ahead even if not the greatest fighter he finds a way to get the first hit and make it count in all matters from physical to verbal sparring.
  • Ride the Synchronicity Highway - Some of us just get lucky and Mark just can't stop getting lucky, if it comes down to chance he is going to have it favor him down to flipping a coin one hundred times heads or the grenade thrown at him bouncing the other way, that's isn't to say he can't be harmed but if there is a chance to wriggle out he will find it even if neither option are preferable, a bullet to the shoulder is better than one to the head.
Shortcomings:

  • Light Sensitive - Bright lights are going to make him squint hard, lots of natural light and no shade and it's going to break his concentration and make him very unpleasant, funny how that works when you might be made up of darkness inside.
  •   Possessed - Sometimes the things he does aren't things he had decided by himself to do.
  • Callous - The loss of life or hurting others is a means to an end, others don't like a guy who will kill a room full of people to cripple just one after all. 
Hobbies: Researching Ancient Texts, Good Scotch, Smoking, Finding a good mark.
Face Claim: Matt Ryan
How did YOU Find Us? Refered

Caela

He looks interesting RegretNot, how does he feel about pretty secretaries wanting to dig around in his library??

RegretNot

Sounds like a roll of the dice, stiff upper lip luv if caught in the hands off stuff. 

Caela

hehehe...I can see Alexia thinking, Which one's are hands off? And why are they hands off? What happens if I read them anyway? Can I get to them without getting caught?

She's a curious on is Alexia, especially since she can't ever actually forget anything she's read so there's no point in re-reading something. Makes finding truly new material difficult!

Dotley

Name: Shaun Northson
Age: Ageless
Sex: Male
Race: Nature Spirit
Type: Ice Elemental
Origin: Original creation inspired by various myths and multiple media sources. Jack Frost, Yuki-Onna, Snow Miser, Final Fantasy, and Disney’s Frozen.

Notable Abilities/Skills:
  • Inhuman Physiology: Shaun’s true form is an incorporeal spirit made of pure ice and crystallized energy. In this form his inherent power as an elemental is significantly amplified, but his sense of agency is limited and ability to communicate is restricted to those who can speak the Green Word. He has little personality and is driven by his primal instinct to spread cold during wintertime or hibernate if it's an off-season. The form that Shaun currently uses to interact with the world, that of a handsome blond boy, is actually a human corpse that he's taken as his host and reanimated to sorta-life with magic. Shaun's true form is delicately hosted inside the human shell. While he might appear to be a real boy he doesn't function as one. As a spirit of winter he has complete immunity to the cold. He'll never succumb to hypothermia and he can't drown. Shaun isn't susceptible to diseases or viruses that plague humans and he has no need or desire to sleep, eat, and drink.
  • Timeless: He's existed in some form or another for as long as the earth has harbored ice. Though Shaun's memory doesn't reach that far back. Due to the nature of his true form he doesn't age. However Shaun isn't immortal. The human shell he's wearing is susceptible to violence and he has no way to repair it should it be maimed or broken. He'd have to abandon it and find another human to wear. In his true form Shaun can be killed, though only by fire.
  • Ice & Snow Manipulation: As an elemental Shaun has magical dominion over his element. He’s able to rapidly extract heat from his surroundings to create ice, snow, sleet, frost, and other wintry conditions. Use of this power is only limited by Shaun's imagination and the time limit he has to construct things. For fun he can make some truly beautiful and intricate works of art out of ice and snow. For practical purposes he can construct stairs, shelters, obstacles, and even play puppeteer over mindless ice golems.
  • Weather Influence & Inherent Awareness: Shaun has an uncanny awareness for shifts in weather. He can tell when a storm is coming or when the rain is going to stop. He can sense when a heat wave is going to roll in or where lightning will strike. He can't control the weather, but he can certainly influence it in his favor if certain conditions are met. When the weather is chilly or it's already raining Shaun doesn't have any trouble causing rain to turn to snow. Though this influence depends on the natural landscape and the current season. He'd have no problem causing a blizzard on a mountain in winter with only his own powers, but he's never going to cause a freak snowstorm in the tropics during summer without the help of other nature spirits.
  • Nature Communication: Often called the Green Word. Shaun is capable of hearing and speaking to his fellow aspects of the natural world. He can listen in on gossip between flowers, debates between trees, the songs of rivers, complaints of rocks, and the giggles of fire. This ability to communicate only extends to flora, minerals, and elements. It doesn't include any fauna. The only animal Shaun can communicate with is humans.
  • Levitation: Shaun can carelessly float through the air. His movement speed is entirely dependent on the current wind speed within the area. Indoors he can't do much more than leisurely hover about, but if he's outside during a windy day he could fling himself about at impressive speeds. Shaun can only levitate himself and if he wants to bring anyone or anything with him he has to be physically capable of carrying them or holding it.

Notable Equipment:
  • N/a

Role: To Be Determined.
Recruitment Status: New Recruit
Employment History: Shaun wasn't so much recruited as he just showed up and begged to be allowed to stick around. The rain had a lot to say about the activities of the company and a helpful breeze whispered directions to Shaun on where HQ was.

Appearance: Shaun is fascinated by winter fashion. He loves wearing coats, scarves, and hats. He also has a peculiar love for sunglasses and frequently dons a pair.
Shaun's True Form as an Ice Elemental


Sexuality: Confused. Shaun struggles to understand human concepts of gender, sex, and sexual orientation. Lustful wants and romantic desires used to be foreign ideas to him, though Shaun's been in a human form for so long that he's become intrigued by such things. He might be willing to explore it if he can find a partner that doesn't mind the cold. 
On/Off: To be figured out during the story if Shaun ever gets involved in any intimate relationships.
Personality: Curious, playful, and easily excited. Shaun possesses a boyish sense of wonder for the world. He appreciates a good joke and delights in being tricked just as much as he enjoys tricking others. Shaun isn't a shy one; he likes meeting new people and exploring new places. He asks a lot of questions, but often doesn't try to understand the answers he receives. He often comes across as simpleminded as there's a rawness to the way Shaun lives. However there is a darkness to Shaun's merriment. He's capable of a careless type of cruelty and is usually disaffected by the troubles of humanity.

Background: Shaun personified for the first time during the "Little Ice Age" of the early 1300's. A blond haired young man got lost during a storm and instead of finding shelter he found Shaun's true form at the center of the blizzard. Shaun gave the man a quick death and took the corpse for himself. He spent his first years personified delighting in his new awareness of the world and his increased ability to interact with it. That time was a boon for the ice elementals and he wiled away his time playing all sorts of tricks, both friendly and mean, on humankind. Shaun has taken many names over the years and "Shaun Northson" is just the latest in long string of pun-based names and tongue-in-cheek hints to his true nature.

Because the current body he has is also his first he's exceptionally fond of it.

For the past few hundred years Shaun has lived a carefree and aimless existence. He's traveled from place to place mastering his powers and causing trouble or providing assistance all on a whim. He had no true responsibilities or goals in the word - until global warming started to become an unmistakable problem. Most of the ice elementals have abandoned their human forms and retreated to the north and south poles to try and stave off the approaching disaster for as long as possible by consolidating their icy powers at the world's furthest points. Other ice elementals have taken a more active approach to the issue and have become murderous environmental terrorists to take out the root of the problem - humanity.

But not Shaun. Instead of running away from people or trying to kill them off he's decided to try and befriend them in slight hope that there can be reconciliation. And perhaps even a partnership to clean up the earth before everyone loses their home. But first he actually has to make friends with some humans. Shaun's search for a group to join eventually led him right to the doorstep to the company.

Merits:
  • Creativity: Shaun has spent lifetimes playing around with his powers for artistic pursuits. He can create some truly stunning works of art out of his element.
  • Contacts With Nature Folk: He's on good terms with individuals and groups that are somehow connected with nature. He's called friend by many fellow spirits of nature. While Shaun has no special authority over these folks he would be a good point of introduction if the company ever needs their cooperation or information from this community.

Shortcomings:
  • Illiteracy: He never bothered to learn how to read or write. He's also technologically illiterate as well.
  • Occasional Malevolence: From a human viewpoint Shaun can be prone to extreme pettiness and casual cruelty. On more than one occasion he's deliberately frozen humans to death. Or just watched as were consumed by an avalanche. Usually these people had been respectful towards nature. But not always.
  • Heat Sensitivity: Prolonged exposure to high temperatures will make Shaun sick. He'll sweat excessively and continually vomit water. Being in a warm environment won't immediately kill him, but does make it difficult for him to function properly. In extremely high temperatures Shaun will be forced to vacate his human shell. Naturally he has a big fear of fire.

Hobbies: Ice sculpture, ice skating, sledding, swimming, exploring, asking people questions.
Face Claim: Evan Peters
How did YOU Find Us? I was invited to return.
O&O's || A&A's

"I don’t use people for stories.
I use stories to express my feelings for people."