Resist the Alien Invaders! Join Today! (BESM d20 revised/d20 Modern, NC)

Started by PixelatedPixie, April 06, 2018, 11:22:52 PM

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PixelatedPixie


The conspiracies are true.  Humanity is under siege, and much of the world has already fallen.  Extra-terrestrials have come to Earth in search of resources, slaves, and more.  Extra-dimensional creatures, seeing an opportunity, have begun to claw at the seals of reality.  Humanity is caught in the middle, waging a war in the shadows that will decide the fate of our entire species.

The Watcher Initiative (WIN) was once a secret project of the US Government.  When the government fell, they were forced to go rogue.  They now operate from hidden bases, scrounging, stealing, and raiding for resources as they desperately battle to reclaim Earth.


The general concept of the game is that an alien invasion is in progress, and is mostly complete even though few know it.  The majority of world leaders have been replaced or turned, while the media is firmly in control of the invaders and is used to cover up anything that threatens to reveal the invasion.  Worse, with so many of the world’s defenders killed, seals that have long kept dimensional barriers shut have started to weaken and hell (or some place very similar) has started to break free

The alien invaders are less Galactic Empire, and more Black Market Guild/Criminal Cartel.  They have immense resources and advanced technologies, but also have limits.  They are on Earth for a profit, whether that be selling human brains as computers, selling humans as slaves, strip-mining for natural resources, or most anything else.  The demons are also an alien species, but ones long trapped in a different dimension. 

I am including both mostly because I want a blend of Magical Girls, Mecha Pilots, FBI Agents, Soldiers, and Spies.  Or really most any concept that could be fun. 

The characters would have a small support staff behind them, but in general would be operating alone so that the loss of one cell (a common occurrence) can’t bring down WIN as a whole.  Equipment (mecha and otherwise) would mostly be scavenged, stolen or purchased. 


It terms of smut, I want to include a heavy focus on nonconsensual-exotic in the forms of such things as tentacle monsters, enslavement, interrogation, and so on (of course, I don’t think I have run or been in a group game here that actually reached any sort of smut, but hope springs eternal).  I would strongly prefer all players are comfortable being involved in such content, and would prefer most/all characters are women (I don’t care what you are, I just prefer M/F content, and prefer to play men as villains).  That said, I will not strictly ban male or asexual (such as Giant Robot) characters.  But your character will be more likely to be killed off instead of captured.


I plan to organize things (no matter how many players I accept, if interest is limited this may be a moot point of course) in missions of 1-3 characters, very rarely maybe up to 4.  I also intend for the characters to rotate between groups should things last long enough.

I am open to a player playing up to 2 different characters, as long as they aren’t on the same mission.  This is intended, somewhat, to keep players engaged should one group slow down, or if one character is engaged in a smutty situation.

I see a whole range of mission types taking place, so most classes from BESM d20 or d20 Modern should work in some form or other.  One group may be raiding a secret alien base, while another is infiltrating a corporate office.

This is a game that will be run using BESM d20 revised (and d20 Modern).  Any issues getting them to mesh will be dealt with as needed.  Balance is not intended to be a primary concern. 

I want to include a base building, resource scavenging, and being hunted angle.  I haven’t decided precisely how to do this (especially the base building) but in general weapons that need ammunition will have said ammunition tracked both for the character and the organization, and any mecha/vehicles will have to have the reduced endurance defect (and the need for some sort of fuel).  I am currently leaning towards having the cell operate from a secret base beneath a cover business such as a night club or strip club, some place where people coming and going won't stand out as much.  That said, it isn't a final decision and suggestions are welcome.

Rules and House Rules

  • Individual initiative won’t be used (and I may allow the feat to be swapped out if it is a class feature).  In general it will be situation relevant, or I may roll collectively, either way it will usually be all PCs then all NPCs, or vice versa.
  • I will be a stickler for ammunition, so track it in a header please.
  • All vehicles and mecha will have to have the reduced endurance defect (-10 or worse).  They will need to be refueled at that point.
  • Race doesn’t have to be human, but should be humanoid.  If you want to be a non-human we will have to sort out details (alien sympathizer or similar).
  • I will not be allowing Dynamic Sorcerer as a class, or Dynamic Sorcery as a special.  That said, ‘magic’ is allowed, but in-universe is mostly intended to be used to cover extra-dimensional style technology. 

Character Creation
Level 4
4d6, drop the lowest, 6 times.  Rearrange as desired. You must clearly label your rolls and do them on this site. 
42 Discretionary Character Points.  If you don’t own BESM d20 (and are using d20 Modern) please mention that and we can hopefully sort things out with a bit of help.
Other stuff will be added here if I missed something or if questions arise. 

Final Thoughts
If I am forgetting anything, please let me know!  If you have any questions, please post them.  If you are interested, please post a basic concept (name, class, a bit of background) as well as what you would like to get (smutty and otherwise) out of the game.  I will not be going first come first served, but am also not expecting a huge amount of interest, and am willing to go with a fairly big group. 

ThatFantasticBard

This sounds like a lot of fun! I'll admit, games that are purely m/f content I tend to stray away from, but the setting alone has me really intrigued. Ive been really wanting to do something sci fi related recently so I'm definitelt throwing my interest in for this.

Regarding initiative, Im not super familiar with the systems being used, but I've played a game where the initiative bonus was just added to the first attack roll so that feats and such regarding it would still be useful. Not sure how well it'd work here, but I figured I might as well throw the idea out there.


Marie Reynolds


Roleplay Frog

Hold on, I kinda struggle with the 'balance will not be a major concern' linked up with BESM.
BESM as a system can be insanely fun.. and insanely broken without some DM-eyeballing.

That said, interesting concept. How does something like magical girls fit into a sciency world, lorewise?

Drowdeviant

*plants interest flag*

Anyone open to being the gentle, permissive mistress and owner of my alluring gal? ;)

If interested PM me.
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Muse

  Deva, I'm pretty sure the d20 version of BESM has more built in ballane than the normal ssytem. 

  And I'd be interested.  :) 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

PixelatedPixie

ThatFantasticBard
Players are free to do as they want between their characters, and I am not opposed to someone taking over an NPC for a short spell (though wouldn't want longer term PC villains), the focus on M/F is just due to my own on/offs and writing desires.

I'm debating initiative and will think on it, thank you for the suggestion.

DomJoe
BESM d20 uses discretionary points that let you raise (or lower) ability scores, so honestly I am not actually sure if the rolls actually matter.  I haven't dug in enough to tell if there is something I am missing/forgetting, but in general 2 points in an ability score is equal to 1 discretionary point, and those you roll count, so for example you are currently at 34.5/42 points.  I may veto a player massively changing things, but a few points up or down is fine.

Marie Reynolds
There is still room, I haven't had any character concepts posted as of yet.

Deva
I was more meaning that I wasn't going to (beyond what is mentioned in the BESM d20 book for d20 Modern characters) worry myself about how a character made in one book compares to one made in the other.  I can't speak to the balance of BESM or BESM d20.  But the nature of the game, and hopefully the nature of the players, will hopefully keep things in the realm of balance.  If I do end up with a munchkin I will deal with it when it happens, as I strongly prefer interesting characters over power-gamed or min/maxed characters.  Of course, there is always a desire to see ones characters be badass, so it is hard to say.

The thought of Magical Girls is that they are tied to a different style of science that is more magicky.  The 'magic' characters would be tied to the battle against the extra-dimensional aliens that have long been sealed away.  Beyond that, I mostly intend to handwave things honestly.  I may be trying to include too much, or it may end up an unmitigated mess, but I hope not.

Everyone
As mentioned, if interested please post a basic concept (name, class, a bit of background) as well as what you would like to get (smutty and otherwise) out of the game


Roleplay Frog

Quote from: Muse on April 07, 2018, 06:35:30 PM
  Deva, I'm pretty sure the d20 version of BESM has more built in ballane than the normal ssytem. 

You are sure based on what ground? I've run about a dozen BESM D20 games myself, partaken as player in some more, many pvp, some pvm and waltzed through about a hundred character sheets by myself and others, through extensive experience I can say that the system requires an experienced DM and fair players to keep under control. Don't get me wrong, it's cool that the system allows a villain to create an army of lesser minions that are still combat relevant, but at the same time.. yeah exactly that.

I just advice a fair amount of caution *chuckles*

QuoteI'm debating initiative and will think on it, thank you for the suggestion.

Problem is there's a bunch that affects initative, almost half the classes get something related to it, feats, dex bonus, the speed ability out of the top of my head.. so just discarding/replacing it might get tricky.

QuoteAs mentioned, if interested please post a basic concept (name, class, a bit of background) as well as what you would like to get (smutty and otherwise) out of the game

I'm bad with names, but for a simple concept..:
Kinda curious if I could repurpose the pet monster trainer into a mad scientist gal that reasons why fight the aliens when you can retrain and.. encourage the aliens to fight one another. Enslaving and mind control can always go both ways and with the alien invasion making sure no ethic commitees get in the way of SCIENCE! *chuckles* Story/smutwise could make said research an interesting target for them aliens, so could see a turnabout mind controlley corruptey lewd storyline, with unfathomable alien creatures to boot.
I also like the idea that a pet-monster trainer rather than level up could aquire new specimen. *nodnod* What can go wrong??

Marie Reynolds

Well I have Two Ideas that would ultimately have a  one portion that would be in all of them.

Name: Alicia last name pending

Gun Bunny/ Shape changer that is a recon specialist/sniper/ infiltration specialist

Gun Bunny/ Martial Artist or Ninja  recon specialist/sniper/ infiltration specialist

The character would have  unknown powers and  secretly descended from a pocket realm and have  dimension hop  though it  would be  under unknown super human power so the character would discover these powers in play.

Yukina



ThatFantasticBard

Quote from: PerpetuallyAnnoyedCleric on April 08, 2018, 02:15:49 AM
ThatFantasticBard
Players are free to do as they want between their characters, and I am not opposed to someone taking over an NPC for a short spell (though wouldn't want longer term PC villains), the focus on M/F is just due to my own on/offs and writing desires.

I figured you wouldn't be crazy strict about that sort of thing, but games that deal with mainly m/f content tend to attract people who are looking for the same thing. Again, not really a deal breaker for me since the setting sounds fun as heck and I'm not wholly against m/f stuff.

I'll have to see who ends up joining this game before I make a character involving my usual go-tos. That being said, I'm probably gonna make a Field  Scientist gal starting off. I really like the idea of a having a character who's better trying to understand the aliens and how they work and stuff. Makes it funner if they end up captured.

DomJoe

Egh, this system is really giving me some trouble, and the fact that rolled stats are part of the total and not separate feels like you could have just generated stats from point buy regardless.

I'm gonna drop this one, this is far too complicated for me to get a good character concept going.

ThatFantasticBard

Here's my rolls!

12
10
17
17
11
10

So that's a total of 38.5 points. Jeeze, I'm probably gonna have to lower them a bit so I can get some actually abilities.

Should I use the Human race from BESM D20 for my character, even though I'm using a class from D20 Modern? Or would I just add +6 to my Character Points since D20 modern doesn't have races?

Roleplay Frog

Quote from: DomJoe on April 08, 2018, 10:44:57 AM
Egh, this system is really giving me some trouble, and the fact that rolled stats are part of the total and not separate feels like you could have just generated stats from point buy regardless.

I'm gonna drop this one, this is far too complicated for me to get a good character concept going.

You can pretty much do that yes and I get the feeling, though It's not all that complicated, just make a standard d20 character, then add superpowers.

Yukina

I'm kind of hitting a snag when making my sheet though. I have everything finished except for the Servant Ability the class gives. I'm presuming the servant relates to the guiding creature the class describes, but no class or race really fits "Flying Solar Orb Creature"


Marie Reynolds

Here are my rolls:

Roll Result: Marie Reynolds rolled: 4d6
Comment:
Result: 3, 5, 3, 5,
Total: 16

Roll Result: Marie Reynolds rolled: 4d6
Comment:
Result: 6, 2, 4, 2,
Total: 14

Roll Result: Marie Reynolds rolled: 4d6
Comment:
Result: 1, 3, 1, 2,
Total: 7

Roll Result: Marie Reynolds rolled: 4d6
Comment:
Result: 1, 2, 6, 3,
Total: 12

Roll Result: Marie Reynolds rolled: 4d6
Comment:
Result: 3, 6, 5, 1,
Total: 15

Roll Result: Marie Reynolds rolled: 4d6
Comment:
Result: 3, 3, 3, 5,
Total: 14

ThatFantasticBard

Not to be rude Drow, but there's not really any reason to do more than 6 sets of rolls for your stats. Since we're doing the 42 Character Points, everyone's stats are gonna end up more or less the same anyway.

Roleplay Frog

weirdest thing about BESM I found, you actually don't want to roll super high for some, because of them delicious superpowers you can't buy if your stats are too good. :P

Drowdeviant

Quote from: ThatFantasticBard on April 08, 2018, 02:31:16 PM
Not to be rude Drow, but there's not really any reason to do more than 6 sets of rolls for your stats. Since we're doing the 42 Character Points, everyone's stats are gonna end up more or less the same anyway.

Ok, did them over them in rapid fire. xD

Result: 5, 2, 2, 6, 
Total: 15

Result: 4, 6, 2, 4, 
Total: 16

Result: 5, 5, 4, 3, 
Total: 17

Result: 5, 4, 3, 3, 
Total: 15

Result: 2, 6, 6, 6, 
Total: 20

Result: 3, 5, 2, 1, 
Total: 11

More I just need decent stats for shit that isn't strength or wisdom since she's gonna be a mech pilot/adventurer multi class. xD
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PixelatedPixie

Quote from: Deva on April 08, 2018, 03:45:09 AM
Problem is there's a bunch that affects initative, almost half the classes get something related to it, feats, dex bonus, the speed ability out of the top of my head.. so just discarding/replacing it might get tricky.

I'm bad with names, but for a simple concept..:
Kinda curious if I could repurpose the pet monster trainer into a mad scientist gal that reasons why fight the aliens when you can retrain and.. encourage the aliens to fight one another. Enslaving and mind control can always go both ways and with the alien invasion making sure no ethic commitees get in the way of SCIENCE! *chuckles* Story/smutwise could make said research an interesting target for them aliens, so could see a turnabout mind controlley corruptey lewd storyline, with unfathomable alien creatures to boot.
I also like the idea that a pet-monster trainer rather than level up could aquire new specimen. *nodnod* What can go wrong??

Initiative is an issue I will need to sort out, but I have never found that just straight using it in an online system game works well.  It makes slow games basically stop dead in my experience.

It could probably be worked out for the Pet Monster Trainer, I'll have to think of how to handle an alien in that fashion though, hmm.

Marie Reynolds
Looks good!  Either idea could work.  We'll have to work out the details of her origin unless you had specific ideas in mind.

Yugishogun
The Servant is a 1st Level Adventurer with 10+(10*Rank) discretionary points.  So your best bet would probably be to design it as something of a unique race.  Flight + various other abilities - Physical Impairment or similar.

ThatFantasticBard
I like the concept!

D20 Modern claims that the feats/skills are built in, and they do get 2 feats at first level and an odd number of skill points, so I think it is roughly equal to a BESM d20 human already.  Though let me know what class you are going with as I think table 5-21 in BESM will give you a couple extra points potentially.

DomJoe
It is a bit odd of a system (or I misinterpreted what they meant), understandable and best of luck.

Drowdeviant
Yeah...  I'm not sure why you would roll so much and cherry pick the rolls for this system, but that is a huge pet peeve of mine (and a major red flag), and why I asked people to label and do rolls on this site.  Plus I don't even see a 20 in your list of rolls made on this site?  So even though it doesn't strictly matter for this system, I don't think you are looking for the sort of game that I am looking to run and it is probably best if you don't take the time to write up a concept/create a character as I doubt I would accept it.

Drowdeviant

Quote from: PerpetuallyAnnoyedCleric on April 10, 2018, 12:27:44 AM
Drowdeviant
Yeah...  I'm not sure why you would roll so much and cherry pick the rolls for this system, but that is a huge pet peeve of mine (and a major red flag), and why I asked people to label and do rolls on this site.  Plus I don't even see a 20 in your list of rolls made on this site?  So even though it doesn't strictly matter for this system, I don't think you are looking for the sort of game that I am looking to run and it is probably best if you don't take the time to write up a concept/create a character as I doubt I would accept it.

That's because that roll didn't get saved by the dicebot Perp. Every other roll gets termed as a "test roll" and doesn't get saved. :P

...You also know I completely re-did my gal's rolls right and am sticking to those right? Somebody had an issue with it so I did that to be fair and a good sport. ^_^;

I'm not looking to power game here. Just looking for any game at all. :P
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Yukina

Quote from: PerpetuallyAnnoyedCleric on April 10, 2018, 12:27:44 AM
Yugishogun
The Servant is a 1st Level Adventurer with 10+(10*Rank) discretionary points.  So your best bet would probably be to design it as something of a unique race.  Flight + various other abilities - Physical Impairment or similar.

Very true. I'll get on that today. :)


Zaer Darkwail

I voice itnerest albeit got experience on BESM 3th edition and none on D20, if willing take newbie I take bite on this concept :). Plan play guy though and willing take risk to die horribly on demon/alien (overall though if I want smexy times then fellow teammates are fair game right?). Below are my stat rolls.

Stat roll: 12
Stat roll: 12
Stat roll: 14
Stat roll: 17
Stat roll: 10
Stat roll: 14

ThatFantasticBard

Quote from: PerpetuallyAnnoyedCleric on April 10, 2018, 12:27:44 AM

ThatFantasticBard
I like the concept!

D20 Modern claims that the feats/skills are built in, and they do get 2 feats at first level and an odd number of skill points, so I think it is roughly equal to a BESM d20 human already.  Though let me know what class you are going with as I think table 5-21 in BESM will give you a couple extra points potentially.


Alright, I think I'm starting to better understand how this works. I'm going for a Smart Hero/Field Scientist for my character though.

Marie Reynolds

Cool, the concept is now in a state of  flux with  the remaining cp left after attributes, So not quite sure on the class build  anymore but  will try and  keep the  story of the concept  preserved.

PixelatedPixie

I am fine with a newbie Zaer Darkwail.

I will try to get things set up and sorted and what not in the next few days. 

Roleplay Frog

-That feel when you find the setup interesting but can't decide on a char-concept proper to run.-

Zaer Darkwail

I myself leaning to heavily armored marine with big gun, or mech pilot.

Yukina

I'm in the midst of getting my solar-tech magical girl looked over. :)


Roleplay Frog

I think my problem is that I do 95% of things in fantasy settings. BESM is great at inspiering things, but I just don't quite feel a thing, right now. I mean there is the self-indulging rp myself with superpowers idea, but well, the setting is very clear on that one...

ANYWAY let's see what the rolls say I should do!
13, 10, 8 brrr..12, 11, 14:
Spoiler: Click to Show/Hide
117691   Noone or Anyone   2018-04-15 04:52:07   At 2018-04-15 04:52:07, Deva (uid: 33829) rolls: 4d6k3 Result: 14
117690   Noone or Anyone   2018-04-15 04:51:58   At 2018-04-15 04:51:58, Deva (uid: 33829) rolls: 4d6k3 Result: 11
117689   Noone or Anyone   2018-04-15 04:51:48   At 2018-04-15 04:51:48, Deva (uid: 33829) rolls: 4d6k3 Result: 12
117688   Noone or Anyone   2018-04-15 04:51:29   At 2018-04-15 04:51:29, Deva (uid: 33829) rolls: 4d6k3 Result: 8
117687   Noone or Anyone   2018-04-15 04:51:17   At 2018-04-15 04:51:17, Deva (uid: 33829) rolls: 4d6k3 Result: 10
117686   Noone or Anyone   2018-04-15 04:50:52   At 2018-04-15 04:50:52, Deva (uid: 33829) rolls: 4d6k3 Result: 13
So prolly not a martial class,.. lets do the calc for points
3, 1, 4 in excess makes 34 points, means I have 8 to put into stuff.. geesh, Definitly a power-specialist concept more than a direct fighter. Though could use that to pump up a meaner mecha too.. hrmnn..

@DM: To annoy you a little more, you seemed hesitant on the pet monster idea, so I'm toying with a different concept or two, one question first though, can I sell you on, rather than slaying a male, turning them female or futa or whatever on capture, or is that a bad fit to your concept? *chuckles* oh oh! What about a semi-organic mech with regenerative abilities (still needing fuel-sustenance as per setting rules ofc)

Zaer Darkwail

By my math I have 40pts invested on stats, leaving me just 2pts for special stuff :P. Considering I go for mecha pilot my stats would be (with +1 from 4th level added in); Str 10, Dex 18, Con 12, Int 14, Wis 12, Cha 14. My class gives these attributes; Own Big Mecha 2 ranks, Aura of Command 1 rank, Personal Gear 1 rank, Organizational Ties 1 rank. My 3 feats (2 class and 1 race) are; Improved Initiative, Weapons Encyclopaedia, Combat Martial Arts.

I think I spend 2pts for mechanical genius (so my char can do maintenance/repairs on his own mech). His mech stats are; 4d8, armour 8, 2 arms, top speed 60 mph, 4d6 dmg in unarmed combat and rank 2 special attack. I assume the -10 reduced endurance does not give any extra points to spend. Anyways special attack it does 2d8 and is ranged by default, I assign it to be Autofire so my mecha has 1d8 dmg minigun which can fire on range.

Roleplay Frog

Math sounds solid, keep in mind that the reduced endurance perk the DM gives all Mechas should also return point(s) back, if you go that route. (DM said the drawback is a must have, not that it would automatically be given with no benefit, by my reading)

Zaer Darkwail

Ah, indeed. Need confirm it before spending points (they go for mech for sure).

Roleplay Frog

A secondary special attack, or an emergency force-field can go a long way in a fight.. imo. ^^
Though, depending on the battlefield additional senses like infrared could be quite useful against aliens as well..

Zaer Darkwail

And considering the points go to my mech, it means I get double amount to buy? Meaning cost of anything special added to mech gets halved (same with personal gear). But no idea what things count major or minor for personal gear (so far thinking invest it on mech so it gets double value as well).

Roleplay Frog

Quote from: Zaer Darkwail on April 15, 2018, 10:58:18 AM
And considering the points go to my mech, it means I get double amount to buy? Meaning cost of anything special added to mech gets halved (same with personal gear). But no idea what things count major or minor for personal gear (so far thinking invest it on mech so it gets double value as well).

Yes, but here comes in my comment from a few days prior about balancing and BESM. Mecha's can get pretty crazy pretty quick if you take drawbacks (what do you care if your character can walk if they can summon a huge robot to do the walking for them?) to feed your robot-buddy up. If I was DM, I'd propably limit what you were allowed to pump into the robo buddy.
.. and, on that note, far be it from me to speak for the DM, but personal gear seems not quite fit for a Mecha. Iirc it covers stuff like spy-glasses, a car, med-kit, what have you.
For a mecha if you really want something apropriate, you could grab an item of power(Invest 4 points, buy 5 points but on an item.. but yes, you see how this can get exponentially scarier I reckon.)

Zaer Darkwail

Ok, how about personal gear/eguiptment covers personal mecha suit (with some protection and stuff which helps control mech) along with personal gun and such?

Roleplay Frog

Quote from: Zaer Darkwail on April 15, 2018, 02:04:50 PM
Ok, how about personal gear/eguiptment covers personal mecha suit (with some protection and stuff which helps control mech) along with personal gun and such?

Derpedit, I misread something there.. uh. Definitly stuff that could work. You just want a skintight zero-suit admit it.

PixelatedPixie

Sorry for the silence, I am not having a great week and have not had a chance to go through the posts since my last one (I am not ignoring them, but responses will have to wait).  It will be at least a few more days before I can.  Apologies for the delay in everything.

Zaer Darkwail

Quote from: Deva on April 15, 2018, 02:18:41 PM
Derpedit, I misread something there.. uh. Definitly stuff that could work. You just want a skintight zero-suit admit it.

I admit it ;).

Quote from: PerpetuallyAnnoyedCleric on April 20, 2018, 01:33:51 AM
Sorry for the silence, I am not having a great week and have not had a chance to go through the posts since my last one (I am not ignoring them, but responses will have to wait).  It will be at least a few more days before I can.  Apologies for the delay in everything.

Ok, we are patient :)

Roleplay Frog



Roleplay Frog


Zaer Darkwail

Well, idea of the skintight bodysuit is not meant it's armor :P. Genji fits for mobile armored commando unit (cyborg ninjas besides).