New Lands

Started by Hyde, September 25, 2009, 11:25:05 AM

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Hyde

There is a land far from here. Not of this world and not of this dimension. It is a land of mystery and new civilizations. It is a land of exotic tribes of people and new cultures and the time to explore it has come.

The idea is that an anthropologist (or perhaps a team) from the golden age (think early 1920's) finds a way to jump to this new dimension. As they explore this new world they come across new tribes of beings not exactly human. These tribes will have new and interesting culture (with perhaps a strong sexual undertone) they can be explored documented!

This could be a one on one thing or even a group game. I have a few ideas for tribes and have no problem playing on either side depending on who wants to take what. If it turned into a multi-player game I have no problem GMing the thing.
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Gladiator0161

I find your idea interesting, but, I hafta admit I have no idea what an actual anthropologist would actually do besides take notes, lol.
So, if it's alright, could I maybe play one of the demension dwellers? I'd like to get your thoughts on that as well. What kind of cultures are you talking about? Are we talking historical or fictional? I'm not so good at historical, just to letcha know.

I can make up some if you want even. I just need to know what you're looking for.

MagicalPen

Sounds like a good group idea. Got my 'wheels' spinning too.

Based on the era, you could make it a team sponsored by Nazi Germany (their love for the Occult is well documented, and things could easily be twisted to that).

Another idea would be an 'accidental' time-travel, some artifact or hidden portal accidentally triggered. Of course, I'm not sure if they'd know they had traveled back in time (or to an alternate world)...etc.

Now I've gone and come up way too many more ideas >.<

Anyways, mark me down for a group game of some sort.

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Hyde

#3
Well the groups main goal would be to seek out new cultures, once they find them intermix with them live their culture and learn from them. This can be rather interesting if the tribe has odd customs and traditions. The idea is to explore a new group and interact with them on an equal level for instance.

The Tribe of Ish: Their skin is rather pale and they resemble an ancient Celtic tribe, with slight variations of course. This tribe wears no clothing and has Celtic tattoos cross their body to not only serve as decoration but some times even to tell a story of a certain battle they had been in or a marriage to another tribe member. Their eyes are impossibly green and their hair color no matter blonde, black or red is just as vibrant. These plains dwellers are know as the children of the blood wheat by other tribes. Mainly because it is all they eat. Much like some of the species in our world they have found a certain plant that provides them with all their nutritional requirements. They use it in every dish if not the only ingredient. Not only is the plant nutritional but it also has a secondary effect serving as an aphrodisiac. Since it is there only food supply the tribe is constantly in a state of sexual desire. This of course shapes their customs. Sex is not seen as taboo or private but just another part of life. Nobody is monogamous and the tribe share each other with no question. Their traditions customs even greetings would be sexual

How would the group interact with this. Coming from a conservative time how would they react when traditions are almost exclusively sexual. What would it take to assimilate into the culture and dive in to experience life as an Ishian? Where would you go? What would you do? Would you get lost in yourself and learn their customs? Which ones of yours would you share and how would you deal with communication? I think these questions could be fun to answer and rp out.

I like the idea Eeyore brings up about WWII however I don't know how comfortable I feel about the group being Nazi's. Perhaps the group was competeting with the Nazi's to find this new land and won.

Just a few ideas.
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Gladiator0161

Interesting idea, so, would this tribe of Ish have specific members that would protect the tribe or would everyone take part in that? I ask because if I was to play one, my character would most likely be some kind of warrior.

I'll lose interest though if Nazi's are going to be part of this, I've got nothing against the german ethnicity, I've got ancestors that were german after all, but, the Nazi's were an inhuman group that did horrible things to people. I'd rather just not involve Nazi's at all frankly and keep it fun.

Hyde

That was mainly why I wanted to keep the Nazi's out of it yes. I have about 5 people interested so far I'm writiting a few things up. I'll post again with what I have here shortly.
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RedEve

Actually, can't we have the Nazi and Ally group both be sent back, and then, they're forced to work together to find a way back?
"I don't have a dirty mind, I have a sexy imagination."
My ons and offs- My F-list

Doomsday

I like the 'Nazi' idea as well, but they don't exactly have to be nazis. They could just be Germans who work for the Nazi's :-)

Also put me down for anything, I guess. Male adventurer, female adventurer, or if you're taking applications, male tribal.

Haibane

Lodging my interest in the game if it's entirely Nazi-free.

RedEve

My character concept involved a female Nazi scientist who joins the allies after her entire own team is decimated.
"I don't have a dirty mind, I have a sexy imagination."
My ons and offs- My F-list

Decrepitdan

    I'd like to throw my hat in the ring, and make two proposals.
        If the nazi theme is used, we should write them out at the beginning. In nazi germany, only thirty percent of germans were actually nazis. The percentage was much much smaller in the fields of scientific endeavour. Should we wish to use the nazis and that time period as a hook, perhaps the scientists *the players themselves* were assigned a Nazi overseer, who either died during the transdimensional travel, or simply from his epic repeated cultural failings.
        As an aside, I think perhaps each member of the team could represent a different unique field of study, bringing skills that no other team member has.

Doomsday

A lot of anti-anti-semitism ITT :D

Just joking.

Decrepitdan

LAWL, im actually for having one or two nazi characters, just for pure comedic value...what would a Nazi do when being chased down by a gaggle of strap-on wearing tribeswomen?

Haibane

*sigh*

For various reasons of my own I'm against Nazi involvement. I'd appreciate it if people would respect that. If the GM allows Nazi characters, I'm out of here.

Doomsday

Are you against characters affiliated with the National Socialist Party of Germany circa the late 1920's - 1945, anti-semetic characters, or plain ol' Germans circa 1920's - 1945?

Haibane

I've already answered that question.

I'm happy to let the GM decide on this *smiles*

Doomsday

So, theoretically, a team of German scientists circa 1920's who are coincidentally employed by the early Nazi party are sent to this proposed 'New Land', are you playing or not playing? :-)

Decrepitdan

   Either way is fine for me. It seems like the group is leaning anti-nazi. I'll have characters ready for both. Both will probably still be deutschlanders.

Decrepitdan

    As an aside, what does everyone think of the possibility of a culture of people existing who use sexual acts as their only form of currency?

Cosmo_ac

it sounds like an interesting premis for the game.  I would make two suggestions, possibly.

1.  While the whole nazi-thing might be best advoided, if we are going for the enemy group, we could perhaps use italians, if people are more comfortable with that.  I do think at any rate it might be an idea to have some type of antagonist.

2.  I'm not saying make the game into a "Myst" clone, (though i think that might be fun) but perhaps have more to the world then expected.  SOmething might be going on in the shadows, or behind the scenes.  Ie, perhaps the tried was once scientifically advanced many hundreds of years ago, but after the destruction it brought, they forsake it.  Because of that there are still some forms of technology about, prhaps hidden bunkers, etc.

These are just ideas off the top of my head. 

On a side note, i am curious as to whether we will be visiting just this world, or are there others planned?

Decrepitdan

The Italians were the premiere Fascisti from the 1920's, he's got something there.
I think we could all flesh out one world to endless possibilities, but just for curiosities sake, were you thinking a planeswalking type deal with the multiple worlds?

Doomsday

When someone mentioned it, I thought the nazi thing would be interesting but it's not a necessity. I just immediately thought about Indiana Jones.

Decrepitdan

*fanboy dances to the music from the Raiders of the Lost Ark* what?

Cosmo_ac

I like the Nazi idea too, but I can see where it would cause problems for some players, and unless it would really be needed for the story, probably isn't worth clinging to.  Hell, if we do have a bad group, they could just as easily be from a corperation from any part of the world and non-government related.

Gladiator0161

I'm sorry I'm with Haibane, no nazi's please. That was a terrible era for mankind in general and I don't think there's a need to dredge that particular thing up. But like Haibane said it's up to the GM.

I'm more for Cosmo AC's corporation idea, that sounds interesting.

I'd still like to play a tribal warrior, male, character if that's alright. I've got a basic appearance for him and I'm working on a name.

Doomsday

I'm just kind of concerned that people might be mistaking Germans from that era as nazi's :o

Decrepitdan

    Well, in the light of the denazification programs post wwII, and the way we are taught about it in popular culture, many think all germans Were nazis in that period. I had hoped the release of the movie Valkrye would stem some of that.

Haibane

It was the Indiana Jones link that put me off... it's been done before and the game deserves better than copying another idea. Indiana Jones is set in the 1930s BTW, if it was set in the 20s there wouldn't be any Nazis ;)

As to nationalities the French, British and Italians were all keen explorers in the 20s since they had imperial lands and scholars from those nations were encouraged to investigate the traces of civilizations being continuously uncovered.

The Germans were almost wholly inward looking in the 20s with all sorts of social upheaval going on, I don't think they had much inclination to look scientifically beyond their own borders in comparison to other states and the National Socialist Party was an insignificant bunch of radicals for most of the decade.

I think a mixed nationality group of anthropologists would be pushing the bounds of believability, almost always one senior scientist or naturalist in a university would make or hear of a discovery and organise a team to support him or her to go investigate, funded by the university and in the Italian case possibly by government money too.

I'd suggest the anthropologists are therefore all of one nationality and possibly should know each other (or at least know of each other's reputations) before the game starts. Italians are cool by me, it's a lovely country and they are fantastic people ;)

And why do we need an antagonist group? Surely the tribes the anthropologists encounter will give us enough material to make a game of it without extra complications and watering down of the numbers in the groups.

Cosmo_ac

QuoteAnd why do we need an antagonist group? Surely the tribes the anthropologists encounter will give us enough material to make a game of it without extra complications and watering down of the numbers in the groups.

This is true.  If the game is done well enough, and the enviroment interesting enough, we might very well not need Antagonists.

Haibane

The beauty of the game for me would be for 1920s Europeans to be dumped into an alien environment and encounter bizarre cultures, with a sexual slant, obviously. Just dealing with that while developing inter-group politics and relationships should be the focus. An antagonist group is just going to water down the main point of the game and distract from what should be an exciting enough plot.

Decrepitdan

All true and well said by all. :)    I think that hailbanes idea of all being the nationality is a particularly good one, from the standpoint of suspension of disbelief. She already covered that though.

RedEve

#31
Quote from: Haibane on September 26, 2009, 01:28:43 PM
It was the Indiana Jones link that put me off... it's been done before and the game deserves better than copying another idea. Indiana Jones is set in the 1930s BTW, if it was set in the 20s there wouldn't be any Nazis ;)



Come again? The Nazi party was well in place already back in the 1920s. If you meant that they weren't in power yet, then I'd agree, but there definitely were Nazis around in the 1920s.

As for the second point, why should the entire team have the same nationality. Just because they all work or are associated with with same institute does not mean they share the same nationality.
"I don't have a dirty mind, I have a sexy imagination."
My ons and offs- My F-list

Doomsday

I think we're all getting too caught up with the subject of nationality right now :-)

I think, as RedEve said, we could be multi-national as each character would prefer.

Haibane

Quote from: RedEve on September 27, 2009, 02:59:41 AM
Come again?
My third paragraph clarifies.

QuoteAs for the second point, why should the entire team have the same nationality. Just because they all work or are associated with with same institute does not mean they share the same nationality.
I didn't explain that too well. Yes, there could be mixed nationalities, just about, but it would be most unlikely. Todays modern science field is bonded together by electronic communication and American, Swiss, Finnish and any other nationality of scientist you can think of all come together to undertake projects. People from one side of the globe travel to work at institutes on the other, it's commonplace.

But, just bin that concept altogether, right now, okay? Trust me.

This is the 1920s. It was different.

There is only postal letter communication for scientists to share vital ideas. Telephone could be used to talk casually but for the passing over of documents we're talking paper and envelopes. And most of that would be by sea. Not even airmail would be around in significant amounts yet. So communication between nations would take days at least and possibly weeks if ocean barriers were in place.

Also in the 1920s groups were as partisan then as they are now and if you think about the secrecy that surrounded Carter's Egypt expedition and how it was an all-British enterprise you get an idea of the way scientists thought then, more so than now I think. Patriotism filtered down to scientific levels much more strongly then.

I think we could consider the team being sponsored by a university in Europe somewhere and perhaps stipulate that at least 2/3rds of the characters in the team are that nationality. That would make historical sense. And there were direct national conflicts of interest going on. A team sponsored by say, a French university would quite possibly not accept German scientists, or Russian. Just a possibility.

Just my thoughts, BTW, in my usual style of seeking verisimilitude, no need to get too excited about them.

MagicalPen

Yeah....I think I am going to back out of this one.

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Hyde

Okay here is what we will do. I wasn't truly looking for a Nazi era game as I had expected it to start around the 1920 or so. Still there seems to be a larger intrest in the Nazi aspect and I have no real issues with that. Nazi / German which ever you wish to label it it sounds like the main issue is semantics.

I've got more then one tribe in mind so I'll set up two games hows that sound. If you'd like to be in the Nazi game let me know Via PM if you'd like to be in the Non-Nazi game let me know via Pm and I'll sort out the characters and get the balls rolling. I've GM'd multiple games at a time before with no issues so we'll do it this way and explore both fun options hows that?
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Doomsday

I think the main consensus here is that while the nazi game would be interesting, we'd rather just go with non-nazi. Besides if it's set in 1920, that's the perfect time to play a "Roaring 20's" American character. And I don't even think the Nazi Party had formed until the late 20's.

But yeah, stating interest for either game. Do we have some sort of character sheet to go off of?

Hyde

Well the expedition will be a smaller group. The main idea is that one of the scientists of the group (Either an NPC or perhaps a player if you choose) has found a way to transport the group to a new realm that even he/she has not visited. There will be group based supplies obviously like food and water. Survival gear like a few tents and cantines some flint perhaps. As for character sheets lets keep it simple for now

Name:
Race:
Age:
Sex:
Description:


Reason for being on the expedition:

Supplies that they may be taking besides preset group supplies mentioned above:

Also if you wish to provide a picture you are more then welcome to I believe it helps.
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Voichin

QuoteAs an aside, what does everyone think of the possibility of a culture of people existing who use sexual acts as their only form of currency?
Sorry for jumping in the topic like this but huh?! Apart from the difficulties in distinguishing rape from theft and the gradual decline of income with the progression of the age, how are these people going to make any savings?
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Doomsday

Quote from: Voichin on September 29, 2009, 04:10:19 PM
Sorry for jumping in the topic like this but huh?! Apart from the difficulties in distinguishing rape from theft and the gradual decline of income with the progression of the age, how are these people going to make any savings?

http://i36.tinypic.com/1zq3pg7.jpg

Obviously.

Decrepitdan

I would say that would be one of the interesting points of such a culture. Perhaps they don't worry about such concepts as savings, perhaps age is not as big of an issue from their conception of beauty.
If a culture was more of a tribal culture, focused on even exchange, the acts would likely be regimented, each having its own place on a scale of relative value.
This of course could be influenced by the spiritualism of the given people, or be nearly entirely out from under it's sway.
Younger generations may be relied upon to take care of "expenses" as we would think of them for their elders.
Rape could be seen in many fashions, depending on which bend the road takes.

Doomsday

I think rape could be like collecting on a payment, something like that. Repo man, or the rapist man :o

Decrepitdan

I had briefly thought upon that. Perhaps such a collection of nonpayment would be sanctioned by the tribe, whereas any other form of such action was seen as theft and punishable by any number of methods. This would of course be rare, as I had concieved of trades usually being consensual and agreed upon, kind of the old "Shaking on it." concept. 
The dynamic between children and their parents would of course be completely different, how I have little idea.

Haibane

It definitely makes for an interesting encounter with a bunch of straight laced 1920s westerners. Or evening 'swinging' westerners come to that.

I'd suggest there is no concept of 'rape' in such a society, if a payment is due the debtor just gives the payment to the creditor, or its just 'taken' and there's no ill-will either way. Maybe even struggling in 'denial' is what happens with a larger payment. As someone above pointed out, younger family members could be the currency for the elderly and infirm.

Small transactions in everyday activities could usually be just kissing and fondling.

I'd also imagine that pregnancy would be a huge thing in such a society, perhaps the males can switch their fertility on and off at will so that most transactions do not risk pregnancy while the very biggest payments of all might involve a female being made pregnant and handing the child over when born to be raised by the family that is owed the debt and they then have both an extra pair of hands to do work and an extra vessel to make and take payments.

For the purposes of Elliquiy rules I also suggest a 'passage of rites' ceremony on their 16 birthday at the climax of which celebtrations and wild partying the newest adult of the tribe has their virginity taken.

As an extra twist, how about such a society being matriarchal?

Decrepitdan

     Sounds like a good Idea, honestly.

Doomsday

Those are a lot of excellent ideas that we could run with :o

Hyde

I agree and I've taken alot of them into consideration and can very easily see them being encorporated into the game.

So then. Who is still in and what are the characters?   ::)
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Doomsday

I'll work on a character ASAP, I can't wait for this to get off the ground :D

Doomsday

I'm curious, how many plan to play as tribals, and how many plan on playing as the misplaced explorers?

Decrepitdan

     Misplaced explorer! Contemplating options right now  :-)

Haibane

I would think we need about 4 explorers as a minimum and maybe the GM plus 1 or 2 tribal players. Can I make the suggestion that the GM/tribe team swaps notes by PM so they are all clued up on the plot from their POV? I think the explorers should wing it.

I have an explorer in mind, an English upper-class lady with some steampunky looks.

There's talk of running two games it seems, one with and one without Nazi elements so I'll take the no-Nazis one please.

Will the explorers be aware of the alternative universe issue and be going to specifically investigate it or will they be a bunch of anthropologists out to study rare buttercups and be suddenly whisked away?

Hyde

Quote from: Haibane on September 30, 2009, 12:35:33 PM
I would think we need about 4 explorers as a minimum and maybe the GM plus 1 or 2 tribal players. Can I make the suggestion that the GM/tribe team swaps notes by PM so they are all clued up on the plot from their POV?

I've GM'd plenty of times and know how to place each player. If there are any that choose to be tribal I'll be contacting them in their roles and when they come in. All I need is your character sheets I'll take it from there. We don't really need any certain brake down what ever the split is either 4 explorers no tribal or 2 explorers and 2 tribal I'll fill in the rest with NPC on either side. The explorers may need a few specialists that aren't filled such as a linguist. May come in handy  ;) Either way just fill out your character sheets and I'll explain the next step. Talk amongst yourselves who would you want when exploring a new land?
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Voichin

Hmmm...

Age might not be an issue in their concept of beauty, but erectile dysfunction surely hampers the regularity and the quality of transactions.

Another issue are STDs, which would swiftly cause great economical crisis. Got herpes, can't pay for medicine, can't get rid of herpes... Paragraph 22 tribal edition.

Inflation is also considerable. There is finite number of wild geese in the hunting grounds, while blowjobs are in abundance. Giving a head is also much easier than killing a goose and doesn't really have lasting benefits, like for example being well fed.
Notable for bad manners and lack of empathy.

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Doomsday

Name: Adrian Muir
Race: Human
Age: 26
Sex: Male
Description: He appears very young, though his hair has prematurely gone white. His bright blue eyes always appear enthusiastic and energetic. He keeps in very good shape. While not exactly an athlete, Adrian enjoys hiking, climbing, and other outdoor activities.

Reason for being on the expedition: He is directly funding the expedition. Adrian hails from a long family of blue bloods, and is third in line to inherit the family business, managing a railroad company. His love for nature and wildlife, his lust for adventure, two more reasons he decided to be a direct part of the exploratory party.

Supplies that they may be taking besides preset group supplies mentioned above: (Can't think of any special supplies he would have besides your basic hiking gear.)

Decrepitdan

#54
Name: Reinhardt Kohler
Age:   31
Race:  Human (could change this, if were doing other races as well, I assumed I would be human.)
Description: Reinhardt is a rather largish man, standing a bit over 6'4" tall. He keeps his shock red hair parted in the middle, long enough to be swept back - yet not long enough to hamper his reading while hunched over some tome. He has a fair complexion, and is often a mite sunburnt as a result. He wears long, jaunty clothing, and always has a seemingly foppish hat of some sort worn at a sharp angle.

Reason for being on the expedition: Reinhardt is the son of an accomplished German archeologist, and has traveled the world with his father to digs over its entire span. He is endlessly curious about other cultures however, his passion for learning often unmatched, and seeks to write another chapter in his families memoirs, with his name in bold.

Reinhardt always carries with him a stopwatch, a level, a compass, an entrenching shovel (a holdover from his service in the german military, and endlessly useful in his travels), a brush kit (for an archeologist specifically), a looking glass and while on expedition, a Winchester model 1863 repeating rifle.

Would be willing to play out his father discovering some portal to this new world, if that works for the scenario.


Haibane

Quote from: Voichin on September 30, 2009, 01:16:59 PM
Hmmm...

Age might not be an issue in their concept of beauty, but erectile dysfunction surely hampers the regularity and the quality of transactions.

Another issue are STDs, which would swiftly cause great economical crisis. Got herpes, can't pay for medicine, can't get rid of herpes... Paragraph 22 tribal edition.

Inflation is also considerable. There is finite number of wild geese in the hunting grounds, while blowjobs are in abundance. Giving a head is also much easier than killing a goose and doesn't really have lasting benefits, like for example being well fed.
LOL, my view is that STDs are unknown. Maybe erectile dysfunction also. If a society was based entirely around sexual acts as a currency I think they would just not have any dysfunctional elements or barriers otherwise their chosen societal building blocks would all collapse, so in my mind for it to even work it has to work 100% of the time so I'd be inclined to forget all the various issues and failings humans have.

Hyde

Love the characters so far! Here are a few people that would be useful on the team. If their roles are not taken it is no big deal I'll place NPC's in there place.

The Doc: Obviously the reason the expedition is possible. Being a professor in physics he/she knows how to leave this world behind and jump to the next.

The Linguist: One who is a master of languages. Good idea when encountering other cultures as she/he could decode and then teach the language to the group.

The Survivalist: In other words Billy badass. She/He is here to make sure that the expedition stays above ground. Perhaps an expert on safari hunting?

As for the tribe who uses sex for currency. Where it will play in I can tell you it will not be your main group or focus heh. Love the characters keep em coming!!
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Doomsday

If sex is an integral part of their everyday lives, I bet any form of erectile dysfunction or STD's have been wiped out via evolution... Survival of the fittest, aka stone the people who are getting you sick.

Hyde

There will be no STD's nor will we be dealing much with any form of ED.  C:)
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Haibane

#59
As one form of ED in these tribes I think I could deal with the problem where the engorged penis does not soften after ejaculation and the male can resume coitus almost immediately, which I understand some of these tribe may have? Please? ;)

EDIT: Florence is our linguist.

Haibane

Name: Florence Stowham Brewster Mackinnon
Race: Human
Age: 25
Sex: Female
Description: Florence is the daughter of Ernest Brewster MacKinnon the famous Scottish ornithologist who travelled to Morten's Island in 1913 to study the Morten Albatros. His paper, presented to the Royal Geographical Society in 1919 is world renowned as the classic study in field science. His daughter was brought up among books, lithographs, taxidermists mounts and her father's wonderful articulated bird wing models which he built in card. There was no question that Florence would follow in her father's footsteps and while he made feathered flight his speciality, Florence has raised more than a few eyebrows at the RGS by taking her specialised field of study as sexual reproduction habits of the Outouwala rhesus monkey of Borneo.

Florence is an excellent horsewoman and rides her Triumph motorcycle as well as being a dab-hand on her fathers estate with a shotgun. She also paints and draws tolerably well. During her travels with her father and subsequently on her own initiative Florence has learned several languages and made it a sub-specialist field of hers to study the nuances and structures of south east Asian languages and dialects.

Reason for being on the expedition: Her father Ernest is a close friend of Mr. Muir senior and it was Muir who invited Florence to join his son, as a favour to his friend.

Supplies that they may be taking besides preset group supplies mentioned above: The general equipment of a scientist who studies animal behaviours - camera, sketchpad, binoculars, watercolours, pen and ink, folding metal cages, cloth hide, dissecting instruments, chloroform, formaldehyde preservative in a metal drum, glass preservation jars, etc.

A pair of gilt engraved Callaghan and Webster shooting guns of 16 gauge, plus ammunition.

Of the three images the b/w one is an actual portrait, while the two colour slides suggest clothing styles although she does wear long skirts at times or to relax in the evenings.


Voichin

Hmm - no STDs and modified penis.

You might also wish to make everybody bisexual to avoid situations like "Honey, come here to pay for the mushrooms!". Oh, and may be get rid of the monthly cycle too...

Also give them efficient contraception. It must be also quite cheap, because otherwise paying for it will be... Yep, self-contradictory.

This said, may be you can simply make the tribe nekos, we all know they are lusty and live either in the jungle or in trashy suburbs, listening emo music. As a side effect, it will instantly draw new people to the game.
Notable for bad manners and lack of empathy.

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Hyde

I've taken care of any idea of pregnancy or STD's or monthly cycles...gotta trust me on this got the tribes down and covered all the negative angles accept of course for the social ones we are playing out. So, that said there maybe tribes that have some animal characteristics or aren't entirely "humanoid". You will have options for finding these types. Got it all laid out.
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Doomsday

Quote from: Voichin on September 30, 2009, 03:27:40 PM
Hmm - no STDs and modified penis.

You might also wish to make everybody bisexual to avoid situations like "Honey, come here to pay for the mushrooms!". Oh, and may be get rid of the monthly cycle too...

Also give them efficient contraception. It must be also quite cheap, because otherwise paying for it will be... Yep, self-contradictory.

This said, may be you can simply make the tribe nekos, we all know they are lusty and live either in the jungle or in trashy suburbs, listening emo music. As a side effect, it will instantly draw new people to the game.

wat? no no no. No nekos. No emo music. I'll just turn my head for the M/M.

Haibane

Please can I repeat my question of earlier as I don't recall seeing a reply.

Is this expedition formed knowingly and solely to go into the alternative time-space, or is it an ordinary Earth scientific study that goes wrong?

If it's the former I think we'd be taking a whole stack of extra equipment.

Also, how will all the paraphernalia be transported? Horses? Pack mules? Local porters? Motor lorries? I also think that big expeditions like these in the 1920s would have a small army of servants too; useful for a variety of game functions as well as being our equivalent of Trekkie 'red shirts'.

Hyde

Only the people in the expedition and thier tools will be transported no horses or mules will make the trip. Also it is a planned trip not science gone wrong they are fully aware of what they signed up for. Even if they don't believe it will really work. There will be some NPC travellers or yes "Red Shirts" and transportation for heavy items can be located on the other side.
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Hyde

I am assuming that we have just the 3 players correct? It is not a problem in any way I'm just making sure I don't start before we get all the characters in.
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Haibane

You said you had some more players interested via PM?

Hyde

I do. Dawn. waiting on her, just seeing if we have everybody that signed up for this thread.
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Doomsday

Yep, I'm still around.


Dawnstar7

Name: Susan Miller
Race: Human (Caucasian)
Age: 27
Sex: Female
Description:  Susan is a short woman 5’2”.  Her hair is long, strait and blonde.  Her figure is athletic and compact.
Susan is a young woman obsessed.  What she is obsessed about has changed as she was growing up.  Born to wealthy doting parents who indulged her every fancy, horseback riding, boating, literature, and most recently Egyptology.  This last one she has taken to like a fish to water.  She has discovered an honest gift.  She can suck up languages like a sponge.  Her interest in actual anthropology and Egyptology has waned, but her fascination with language seems to grow with every new one she learns.

Reason for being on the expedition: More than anything else Susan is curious.  The idea of the unknown calls to her more than anything.  Her curiosity, her facility for language (and her daddy's money) made her a must for any team braving the undiscovered.

Supplies: Other than the camping gear the only thing that she really has of note is her many notebooks and writing implements. 

Haibane

Nice, but now we have 2 language experts and no survivalist or doctor. I can change my character's skills to be a doctor if that will help then Dawn's lady can be the linguist.

Either of the gents want to be the survivalist?

Decrepitdan

    My character can change his temperament slightly and pull it off.

Doomsday

Yeah, Adrian isn't really the "Billy Badass". He's more of a Harry Hiking-and-Nature-Enthusiast. I've been watching the new Ken Burns series about the National Parks of the US and I'm basing my character a lot on a few important people from that series. Mainly Stephen Mather and John Muir.

Decrepitdan

You could however have a penchant for shooting anything that flies, like Kaiser Wilhelm. Rich adventurers often did so... lol

Haibane

LOL, 'shooting anything that wasn't a white European' more like.

Haha, I just noticed that the doctor we need is a scientist, not a medical practitioner.

But, yeah, Decrepitdan go for it!

Two lady (cunning)linguists could still be fun.


Doomsday

He could be a game hunter, sure. Always have his rifle with him >:)

Decrepitdan

A snooty, cigar puffing gamesman? *chuckles* Stereotypes for the win!

Doomsday

Not really snooty, and no cigars. More of an eager, young, naive nature enthusiast. Like a young Teddy Roosevelt. Though I'm not sure if he smoked :P

Decrepitdan

I cant remember him doing so, but cigars were thought to be a healthy habit then, and with his verve for life...he probably did.

Haibane

You could always chew one but never light it, Clint Eastwood style.

I'm curious, do any of you plan to add a photo of your characters? I found mine on a steampunk cosplay site which seems to provide a great resource for adventurer/scientist types, especially males.

If anyone finds a good character image but it is cluttered by modern backgrounds or other people, let me know; I'm reasonably able to 'Shop these things out.

Decrepitdan

I've been looking for a redheaded adventurer for a few days now, its just remarkably difficult to find anything near to what id imagined. I might just end up sketching it.

Haibane

*nods* I find that if you want to use an image, it is always easier to find the image first, then make the skin/hair colouring follow that. Or just use an image and simply don't give a physical description, since by default one isn't needed.


Doomsday

I'm terrible at finding relevant character pictures... Sorry :-(

Just never know where to look.

Hyde

Excellent. I have one person on my PM list who may be jumping in soon. With that I'll make a post however this weekend is going to be rough so I'll probably get my ducks in a row let the last player decide if they are in and on monday we set off to new lands.

Sound good?
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Doomsday


Cosmo_ac

I'm willing to sign up and take the role of the survivalist, if that is what is needed.


Cosmo_ac

Name:Alex Smade
Race: Human
Age: 30
Sex: Male
Description:



Alex stands a good 6 feet tall, with an athletic build, a reminder of his service days during his time with the army during World War I.  his hair is short blond, and his face is clean shaven, a pair of grey eyes peaking out from under his relaxed eyelids. 

Alex was an infantry man during the first world war.  It was a rather unpleasent experience for the man, as he lost many friends during the war, and had killed more people then he ever thought he was capable of.  Once the war was over, he decided to take what training he had and became a survivalist expert, using what he learned from his time in the trenches to help him allong the way. 

Alex is a less then social person, tending to prefer to stay by himself for the most part, though he can be social when he likes and can surprise others with his good humour when he chooses to use it.


Reason for being on the expedition:  Alex is on the expedition mainly for the money, though there is a certain appeal for the exploration of the unknown as well.  More then anything, he simply doesn't want anybody to die on this trip because they had to settle for some second-rate survivelist.

Supplies that they may be taking besides preset group supplies mentioned above:  Alex carries with him at all times his old service .45 handgun and combat knife.  Alex also carries with him a scoped rifle, in case there is need to hunt.  Finally, Alex is a smoker, so he also has brought both cigarettes and a lighter with fluid.

Haibane

Still interested though if we started now my posts might be crap or seriously delayed as I'm dealing with some RL stresses and strains at the moment and all my games have halted temporarily. But yeah, I'm still here. Sort of.

Hyde

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Haibane

Thanks. Do you plan to set up an OOC thread as well?

Hyde

I don't see why we can't just make this the ooc?
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Haibane

Well, I'd prefer a more private place. In the same game forum as the game thread is customary.

Hyde

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