Way of the Wicked (Evil Mythic Pathfinder campaign - Recruitment closed)

Started by Vekseid, October 03, 2014, 02:02:39 AM

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Vekseid

Loki Aesir has agreed to run this adventure path, and apply Mythic rules to them.

In a nutshell, Way of the Wicked is a bit of a twist on the normal 'save the world' campaigns. In this adventure path, the players start out imprisoned for some crime, in line for execution. Upon their escape, they work to bring the nation of Talingarde to its knees, and become her new masters.

As the title suggests, this campaign is pretty dark, and we'll likely be playing with the PG-13 blinders the original has off. Explicit scenes will be split off to a separate chat or a thread on E, to avoid holding up the main campaign. Per the original thread, the idea behind these is I wanted a 'harem' campaign - where my character is the only male.

Adventure path Player's Guide - gives some basic starting information. Characters are expected to be evil, preferably lawful evil (e.g. not chronic backstabbers).

If you are new to systems (or to Pathfinder), don't fret too much when it gets to the 'system' portion. It's a lot easier to learn by doing when making a character and playing her out.

A lot of Talingarde is left for the GM/party to develop, as is the rest of the world it's in. There's room for a great deal of different backgrounds, without worrying too much about conflicting with 'canon'. So if you're into worldbuilding you might enjoy this aspect a bit as well. : )




For those who are interested, we need to pick a weekly time slot. The campaign will be taking place over text chat, likely through one of Roll20, Skype, or AJAX Chat (what powers the shoutbox here), and using Roll20 or Skype sharing for the map portions.

Loki says he has Monday, Tuesday, Wednesday, and Thursday evenings available, from 6 PM to midnight EST. (3-9 Pacific).

If you want to play, post a response with the following:

Name: Optional, don't fret if you have trouble picking them.
Day(s) Available: Which times you can make fairly regularly. If you can't make the full time, please note it.
Class or Role: Your role in the campaign. If you're not familiar with Pathfinder, hit me or another person familiar with it up to get a rundown. If you're flexible, please note so. The idea here is some people may want to help flesh things out for the party, so having an idea of what other people are playing may help that.
Crime: What you were ultimately charged with to land you in prison with the rest of us. There is a list in the Player's Guide, linked above, but you can make up your own.




Vekseid's Character

Name: Keriath
Days Available: I'm available for the full time spread on each day, but would prefer to avoid Mondays.
Class: Wizard (Conjuror) - rather physically fit compared to most wizards.
Crime: Sedition (amongst other things)

Foxfyr

Map

Talingarde
A Shining Paragon of Virtue and Law
Alignment: LG
Capital: Matharyn (105,000)
Notable Settlements: Ghastenhall (82,000), Daveryn (59,000), Havelyn (21,000), Farholde (9,500), Aldencross (1,800), Varyston (1,200)
Ruler: King Markadian V called the Brave, Protector of the Righteous
Government: Religious Monarchy
Languages: Common, Dwarven
Religion: Mitra, the Shining Lord

History of Talingarde


The Rise of House Darius

Talingarde may be a peaceful and prosperous kingdom at the start of the campaign, but the nation has certainly had a troubled past. Only eighty years ago, the kingdom weathered a bitter war of succession fought between the largely half-elven nobility of House Barca and the human dynasty of House Darius. Both had claim to the throne and their supporters amongst the fractured nobility of the isle.

On the Plains of Tamberlyn just north of the capital city, two great armies met and decided the future of this dominion. One army was commanded by King Jaraad of House Barca, a great half-elven hero mounted on a griffon, the symbol of his house. The other was led by Markadian of House Darius, a young upstart paladin who would not bow before all the gods of the Talirean pantheon (in particular Asmodeus).

The Battle of Tamberlyn remains the most famous conflict in all of Talingarde’s history. House Darius was gravely outnumbered but far more fiercely committed to their holy cause. Much of House Barca’s army was paid mercenaries fighting for nothing more than gold.

The Battle was fought between two large stone spires (the so-called Lords of Tamberlyn) that rise from otherwise level ground. A small brook splits the spires crossed only in one place by an ancient stone bridge. The brook is not deep but still would be difficult for men in armor to cross.

Markadian took to the field first, seizing the bridge with his knights and positioning infantry on both his right and left flank. The famed archers of Barrington and Embryl, with their mighty longbows of yew, were positioned behind the infantry.

Outnumbering his foe many times, King Jaraad hoped for a quick victory and sent his mercenary crossbowmen forward to bombard the knights on the bridge. The hope was that a few volleys of crossbow shot would kill many of the knights and paladins of House Darius. Deprived of their leadership, the rest of the soldiery would likely flee from the battlefield when the king moved the bulk of Barca’s army forward.

However, the crossbowmen advanced too close and the infantry on Darius’ right flank performed a surprise charge. The charge caught the mercenaries off guard and they fled with hardly a shot fired.  So disgusted was the knight commander of Barca behind the mercenaries that he ordered his knights to charge forward through the “cowardly retreating rabble” to attack the relatively exposed Darian infantry. The result was a chaotic muddle of panicked mercenary and tangled knights. It was then that the Darian archers begin to fire their volleys. The arrows rained down on the knights and took a princely toll on the Barcan force.

King Jaraad saw the muddle that his left had become and ordered the other pincer of his army forward. They moved swiftly at first along the banks of the brook but soon found themselves equally bogged down in mud. They too began to receive a hail of arrows.

Finally the Barcan left pushed through the mercenaries and charged the bridge. It was here that the heaviest fighting of the battle took place. On the bridge of Tamberlyn the knights of Darius met the full might of the Barcan army and held the line. The Barcan army was packed in so tight trying to cross the bridge that there rear ranks were at the mercy of the Embryllian archers.

King Jaraad could watch the slaughter no longer. He flew his elite personal command – a dozen knights on griffons to the other side of the bridge hoping to flank the defenders and break their line. What he encountered instead was the young Lord Markadian and his personal guard.

The battle between Markadian’s knights and the griffon riders has been immortalized in several songs and plays. Suffice to say that after a great battle, a dozen dead griffons littered the field and only Markadian of Darius and King Jaraad of Barca remained combatant. They fought fiercely and in the end, Markadian slew Jaraad upon the banks of the Tamberlyn brook and claimed the throne of Talingarde.

At the end of the day, the battle had proved to be a slaughter. The military might of House Barca was broken and House Darius came to power. It would have been easy then for House Darius to seek revenge against their former enemies but instead King Markadian I called the Victorious showed mercy.

He allowed the nobles of House Barca to keep their lands if they would only swear loyalty to the new king and bow before the great god Mitra. The offer was accepted and peace once more came to Talingarde. The crisis of succession was over and the religion of the isle was decided. Mitra the Shining Lord became head of the Talirean pantheon.

The Victor upon the Throne

When Markadian I came to power there was great uncertainty of how capable a king he would prove. While he was a great warrior, he had never ruled and there was reason to doubt this young paladin could control this divided land. He soon put those doubts to rest.

Markadian I called the Victorious (usually simply The Victor these days) was the sort of ruler that only comes once every thousand years. At the battle of Farholde he dealt the bugbears of the north a savage defeat and scattered them for a generation. He confronted the pirates who had made the western coast of Talingarde their stronghold and burnt them out. It seemed that the Victor was undefeatable upon the field of battle.

So fearsome was his reputation that by the later years of his reign, he merely sent a letter to a rebellious warlord in the west that read, “Must we meet on the fields on war?” The warlord relented and became a loyal subject. By the end of the Victor’s reign, almost all of the island south of the Watch Wall was firmly a part of Talingarde. Only a few parts of the great and trackless forest, the Caer Bryr, remained wild and unmapped.

More than a soldier, he also proved a great builder and statesman. He raised the capital Matharyn from a small city into a great metropolis. He reinforced the watch wall, commissioning three new fortresses. He eased tariffs bringing merchants from the mainland to the oft-isolated isle once more. He personally visited the Lands of the Yutak tribesmen in the north and made peace with their great chiefs. And though the paladin spread the religion of Mitra and discouraged devotion to Asmodeus he tolerated the Prince of Nessus’ temples as long as they were discrete.

For forty six years the Victor sat upon the throne bringing a golden age to Talingarde. Today, his statues are to be found in almost every town and hamlet throughout the kingdom. He did have his faults though. Like so many great rulers – he was a great soldier and king but a poor father.

The Scholar and the Monster

After the death of the Victor, his oldest son Martius ascended to the throne as King Markadian II called the Learned. More a scholar than a king, Martius proved largely disinterested in affairs of state. He commissioned the great library at Matharyn and began renovation of an old family castle into the great palace known as the Adarium. As the first wing of the Adarium was completed, he retreated there and was rarely seen in public.

The other son, Prince Hallen, was not so reserved. Though he had no official power, he often ruled in the king’s absence and commanded great loyalty from the knights of the realm. This might have been an acceptable arrangement. After all, Prince Hallen was a soldier and an heir of the Victor. He could have become the de facto ruler while the official king sat in his distant pleasure palace and library. Alas, that Prince Hallen was also mad.

Prince Hallen became convinced that his mother (who had died in childbirth) was not the queen but an angel of Mitra. He believed himself a demigod and incapable of wrong. At first the Prince’s madness was subtle. He often dressed all in white and even had a magic set of wings made for himself that allowed him to soar over the capital.

But in time the visions began. He communed with these so-called angels and they whispered that he should replace his brother and become the true and immortal master of Talingarde. The king received disturbing reports of the prince’s madness and plots but refused to believe them. “My brother but jests,” is famously what Markadian II replied to the reports.

Finally the “angel” prince would wait no longer. He flew to the Adarium and with a flaming sword slew his own brother amidst his books and proclaimed himself Markadian III called the Immortal. His brother’s six year reign was at an end.

For a brief time, it was possible that Markadian III’s claim of kingship might have been acknowledged. His brother after all was little loved and tongues wagged that getting rid of the absent king was a blessing. Maybe the new king was a divine messenger of Mitra’s will. But within days the mad decrees began from the Adarium. The king decreed that Mitra’s high holy day would no longer be the summer solstice but instead would become his own birthday. He ordered the military to prepare to invade Hell and commanded his wizards to research opening a great gate. First, he explained to his flabbergasted advisors, the army would go through the gate to the shining realm of Mitra himself to call forth an army of angels. Then he personally would lead the host to invade the nine hells and overthrow Asmodeus himself.

Finally the people had enough of this madness. Officially, the histories record that after only five months in power Markadian III called the Mad tried to fly from the highest spire of the Adarium without his magic wings. More likely, he was thrown from the spire by paladins who would tolerate no more of this madman’s blasphemies. Whatever the truth, his reign was over.

Blame the Devil

Fortunately for Talingarde, Martius (Markadian II) had a son -- Marcus. The grandson of the Victor was neither mad nor a recluse. He had been clever enough to avoid the Adarium and the capital during Prince Hallen’s angelic rampage. Marcus was a handsome knight twenty nine years of age and closely resembled his grandfather the Victor. Thus was Talingarde spared another disastrous war of succession.

Marcus returned to the capital and was crowned Markadian IV called the Zealous. The new king quickly realized that he needed to solidify his power and explain away the difficulties of the last six and a half years. In short, he needed an enemy to unify this fractured Talirean nation. He found one – in the Temple of Asmodeus.

King Markadian IV blamed the cult of Asmodeus for using their black magic to summon a devil to possess the former king thus driving him mad. It was a brilliant political solution (though an utter fiction). It removed blame from the royal house of Darius and instead placed guilt squarely upon a small, unpopular, marginalized cult. This was the beginning of the Asmodean Purges.

The Knights of the Alerion took the lead in destroying the temples. High priests were burned at the stake and the sect was driven underground. For twelve years, the Zealot sat upon the throne and during that time he did his best to annihilate the cult of Asmodeus. He very nearly succeeded.

Markadian IV died comparatively young, only 41 years old of a mysterious illness. There were rumors that the Cult of Asmodeus had placed a curse upon the king. These rumors only fuelled the purges further.

A Brave New King

Markadian IV was followed by Markadian V, his son. Twenty-two when he took the throne (the same age as the Victor), he has ruled for sixteen years as a capable, energetic king who has done much to put bad memories in the past. Beloved by his people, he has proven again and again he is the true heir of the Victor. Early in his reign, he personally led the army to relieve the Watch Wall after another bugbear incursion. It was on the watchtower walls that he earned himself the title The Brave.

Markadian V has continued the prohibition against the cult of Asmodeus but does not pursue the purges with the same vigor as his father. After all, that battle is largely won. No one has heard of an Asmodean cultist in Talingarde for years. Instead, he turns his attention to the west and the north hoping to be the king who brings the entire island of Talingarde under his dynasty’s dominion.

He has failed in one duty however. He has failed to yet produce a son. Instead, he has only one child -- a beautiful, brilliant young princess named Bellinda. Twenty years of age, she is already a prodigy of arcane magic. If her father produces no heir it is an open question whether the men of Talingarde will follow a queen instead of a king. Her story is yet to be written.

Regions of Talingarde


The Six Regions

Talingarde is an archipelago consisting of more than a hundred islands. This archipelago may be divided into six regions each with their own unique character: The Cambrian Ports, The Heartland, the Borderlands, the Caer Bryr, the Savage North and the Land of the Yutak.

The Cambrian Ports

This is the center of the nation of Talingarde and the apex of its culture and power. This region is defined by three great metropolises – the capital Matharyn, the northern city of Ghastenhall, and the eastern port of Daveryn. Each of these three cities will receive more detail in later volumes of this adventure path.

The Heartland

This is where most of the population of the nation of Talingarde lives and works. Seemingly one quaint village after another, this is a land of endless farmlands broken up only by small stretches of well-managed forest. Those who truly understand the nation understand that the Heartland is Talingarde’s strength. The cities may create its riches and culture, but without the stalwart yeomanry, country knights and hearty folk of the field, Talingarde would be only a dream.

The Borderlands

Located between the Heartland and the Savage North, this border region represents the limits of Talirean power. Unable to fully conquer the north after centuries of incursion and brutal conflict, it was King Accarius IV of House Barca called the Architect who constructed the first version of the Watch Wall. In more educated circles it is still called the Accarian Line.

Accarius constructed nine castles guarding the border. Later Markadian I called the Victorious would add three more. Whoever controlled these castles could effectively prohibit access to the Heartland from the North. The Watch Wall was intended to contain the monsters and savages so that eventually the rest of the isle could be conquered and pacified. It was never meant to be the permanent measure it has become.

The success of the Watch Wall has bred complacency. Why invade the north when the south is so prosperous? The Watch Wall does such a fine job of repulsing the illled assaults of the barbarous humanoid invaders. Thus today, the Watch Wall is little regarded as a pressing military concern. The twelve castles are garrisoned and maintained but little is done to capture the Savage North.

The Caer Bryr

The Western frontier of the island is dominated by the massive forest that gives this region its name. Small Talirean border towns flourish in the less wooded south, but the north remains a land of mists and legends. The Caer Bryr is reputed to be haunted and filled with monsters. There are tales of dragons and ancient evils that still haunt the woods. The only ones who are able to travel here with impunity are the barbaric Iraen, a primitive human tribe that reveres the spirits of the woods.

The Iraen neither revere Mitra nor pay homage to the king, instead preferring their own crude animistic faith and barbaric chieftains. Worse, in times of hardship the Iraen can be quick to turn to banditry against Talirean settlements. Thus their relationship with Talingarde is strained at best. Still, beside the occasional raid or skirmish, there has never been large-scale warfare between the Iraen and theTalireans.

The Savage North

Beyond the Watch Wall lays the Savage North. Often this land is said to be nothing but an empty waste of ice and monsters. This is a complete fiction. The north is dominated by forests and plains rich in life. Here dwell three peoples long demonized or ignored by the more civilized folk of the south – the brutal burabar (the name the bugbears call themselves), the naatanuk (intelligent polar bears) and the mysterious ice elves.

Though little is known about the North, this is certain – it is largest unexplored region on the island. Many a Talirean king has dreamt of conquering the North. So far, those dreams remain unfulfilled.

The Lands of the Yutak

This chain of islands is inhabited by the Yutak, short swarthy black-haired humans. These islands are cold, inhospitable places unsuited to farming or grazing, so the Talireans have left the Yutak to their own devices.  Where the southerners see wastelands, the Yutak see oceans teaming with fish and seals. In their one-man kayaks and larger umiaks, they ply the open oceans hunting for fur and blubber. Occasionally, several small bands will unite to hunt a whale.

Rarely, an umiak will appear out of the mist loaded with ivory and furs. These Yutak umiaks will sail into one of the western ports (a few have made it as far south as Daveryn), conduct their business and then disappear once more. The Yutak never trade for gold instead prizing steel, leather and strong drink. Wise merchants keep a stock of steel harpoon heads in case they encounter a Yutak trader. The Yutak will trade much ivory for a finely made harpoon.

Few Talireans speak the strange musical Yutak tongue and few Yutak understand common. The Yutak, much like the savage Iraens of the Caer Bryr, have their own gods and their own way of life. Still, where the Iraen are secretive and xenophobic, the Yutak are a gregarious people. Travellers along the western coast tell tales of Yutak who without invitation join Talireans around a campfire. The Yutak share their seal meat and sing strange but beautiful songs with strangers with whom they share no tongue. It is said that if you are polite and share your own food, the Yutak may leave a gift to mark their passing.

Our Story


Where You Begin

In the kingdom of Talingarde, many crimes may send you to Branderscar Prison, but the sentence has but one meaning. You are wicked and irredeemable. Each of you received the same greeting when you arrived. You were held down by rough hands and branded upon the arm with a runic F. The mark signifies ‘forsaken’ and the painful scar is indelible proof that each of you has betrayed the great and eternal love of Mitra and his chosen mortal vassals.

Condemned, you face at best a life of shackles and servitude in the nearby salt mines. Others might await the “gentle” ministrations of the inquisitors so that co-conspirators may be revealed and confessions extracted. Perhaps, some of you will be spared this ordeal. Perhaps instead you have come to Branderscar to face the final judgment. In three days, the executioner arrives and the axe falls or the pyre will be lit. Through fire or steel, your crimes will be answered.

You have all been chained together in the same communal cell dressed in nothing but filthy, tattered rags. Manhandled and mistreated, any finery you once possessed is either ruined or long lost. No special treatment has been given any prisoner – male or female, commoner or noble – all of the forsaken are bound and imprisoned together. Your feet are secured by iron cuffs tethered by one long chain. Your arms are secured to the wall above by manacles. A guard is posted right outside the cell day and night. Little thought is given to long term accommodations. At Branderscar, justice comes swift and sure.

Escape seems hopeless. You have all been well searched and every attempt to conceal anything on your person has failed. And if you could somehow slip your bonds and fly out of this prison, where would you go? Who from your former life would want anything to do with the forsaken? Despised, alone and shackled – all that you can do now is await your doom.

For each of you, your old life is over. For each of you, hope is a fading memory. For each of you, justice will be fairly  meted. And who can blame fair Talingarde after what each of you has done?


In a quick overview of character creation; as was mentioned above, alignments are limited to neutral, neutral evil, lawful evil, and neutral evil for this campaign with lawful evil being the most ideal. For this reason, I am willing to bend the class restrictions regarding alignment, so barbarians don't have to be chaotic and antipaladins adhere to lawful evil. I can also cater crimes to what the player is looking for if you do not see what you want in the list provided.

Ershin

I was really excited to see another Way of the Wicked group potentially starting up as i absolutely adore this adventure path, having been part of a group on these boards that got up to somewhere in chapter 2 before the DM had to leave us, leaving me with an itch to see how the story ends. (Later on i managed to get into group 2 of another game but left after we floundered for ages to try and get out of a chain gang)
Then I noticed that this was for a chat based group in an American time zone. Ah, the curse of being European...
So instead I'm going to wish you good luck, I may have only played a little bit in but I can assure any potential players this is a ton of fun, and I believe I was in the care of Loki as my DM on one occasion, and seem to recall him being really cool in regards to the setting, overview of the RP and role playing itself. If you're considering joining up for this but are on the fence (and not in a situation like mine where time zones are dragging you down) I would suggest you go for it, you definitely won't regret it.

Rel Mayer

So umm. Super newbie with system games here, but I can really only fill out some of the information.




Name: TBA
Day(s) Available: I'm terrible on weekends. Usually around either 1-3AM central time on Weekdays and then go to bed around 6PM.
Class or Role: Halp!
Crime: Halp!

:D Told you I was a newbie.


Foxfyr

Quote from: ErshinI may have only played a little bit in but I can assure any potential players this is a ton of fun, and I believe I was in the care of Loki as my DM on one occasion, and seem to recall him being really cool in regards to the setting, overview of the RP and role playing itself. If you're considering joining up for this but are on the fence (and not in a situation like mine where time zones are dragging you down) I would suggest you go for it, you definitely won't regret it.

^_^

Your praise and encouragement made my day, thank you Ershin.

Quote from: Rel Mayer on October 03, 2014, 02:49:20 PM
So umm. Super newbie with system games here, but I can really only fill out some of the information.




Name: TBA
Day(s) Available: I'm terrible on weekends. Usually around either 1-3AM central time on Weekdays and then go to bed around 6PM.
Class or Role: Halp!
Crime: Halp!

:D Told you I was a newbie.

For your class, tell me a bit about the character you're looking to play? Does she prefer martial or magical prowess? Is she the sort that hits hard or hits strategically? How does she prefer to handle opposition; brute strength, exploiting obvious weaknesses, using charm over force, beseech otherworldly beings for might, etc.

As for crime, look at the pdf that was linked in the first post; a few pages into it you'll see a list of crimes that would land you on death row. If you don't see a crime that fits, feel free to make a request and I'll see what we can come up with.

Sol Lua

Sounds fascinating, especially after reading through the material Loki so kindly provided. 

I've played D&D, so I should be able to transfer a lot, reading up on Pathfinder now.  I'm flexible as far as characters go.  The one below is a monk I think would be interesting to play, but cleric, druid, or rogue would also come easily to me.

Name: Aesa Tolangarde
Days Available: Of the time slots mentioned I could do Monday or Thursday.  Wednesday would be hit and miss, or at least sometimes late.
Class: Brawler- Dex based, lithe and agile
Crime: Desertion

I have some back story ideas, but I'm happy to work together with the DM and other players to flesh things out.

*edited to brawler as mentioned in later posts

Cessali

This looks like something I'd be interested in, and I'd be happy to work within the 'harem' theme.

This character is more of a Neutral Evil who is initially motivated chiefly by burning, wrathful hate of Mitra rather than the desire for power; her upbringing has made her tremendously areligious and she would willingly cooperate with anyone or anything that would end the dominance of the god responsible for so many deaths of people she cared about.

Name: Marilee
Day(s) Available: Monday or Tuesday
Class or Role: Sorcerer, Draconic bloodline (or Elemental (Fire or Air)).  Someone who casts the spells that makes the booms that make the peoples fall down!
Crime: Blasphemy.  Sometimes a hill cult starts for well-intentioned but wrong reasons, and sometimes the one visible person 'blessed' by their patron with arcane power gets elected 'chief priestess' in service of the great force that throbs in their body.  And sometimes those hill cults get found out by inquisitors who wonder why the tithes to Mithra have not shown up, and the hill cults get killed (or driven off!) by 'heroes', and the poor girl who they take alive gets chosen to take the fall for generations of blasphemy.  It's not fair, of course, but influential witch hunters get to make their own decisions about what's right and wrong, and in doing so, ignite a burning need for vengeance...

Meliai

So when Veks PMed me about this last night I initially said I'd probably have to pass as I am detrimentally soft-hearted and pretty much incapable of playing evil characters, but I mentioned another evil campaign where I played a good-aligned character who'd been blackmailed into aiding an otherwise evil party and was essencially enslaved to another PC. Veks thought that sounded hot, so here I am :P

I don't know much about Way of the Wicked beyond what's laid out in the players' guide so I can't say how well that idea would or wouldn't work here, so I'll leave it up to you as to whether it's worth a shot, Mr Loki :-) I'm sure my PC won't be happy about whatever the party gets into, but the idea would be to create some sort of extenuating circumstances where she's forced to cooperate and aid them anyway. In the other game my PC's girlfriend was being held hostage, but I'm very flexible on this aspect. Since Veks is playing a wizard maybe he got his hands on a cursed magic item that he tricked or forced her into wearing that prevents her from betraying him or something to that effect. Something that effectively acts as a plot device to keep her in line without giving any sort of mechanical bonus, of course.

Name: Lisette Avaline
Day(s) Available: Mondays, Tuesdays or Thursdays would work for me, but I wouldn't be reliably available until 7est
Class or Role: Rogue, witch or oracle. The rogue would be a scout/trapfinder/lockpicker/general skillmonkey, the witch or oracle would be a support caster, focusing on buffs/debuffs, healing when needed, etc. I am flexible here, but I don't like melee characters much.
Crime: Depends on class - High Theft for the Rogue, Consorting with Dark Powers for the Witch, High Treason for the Oracle
    {{A/As updated 5/8}}           

Ershin

Quote from: Loki Aesir on October 03, 2014, 03:45:00 PM
^_^

Your praise and encouragement made my day, thank you Ershin.

Not a problem, it's praise well deserved. Too bad the Noble Affairs game didn't last longer.

Faeli

I have played a way of the wicked game once, but it started dying nearly immediately, and so I would be happy to play again.  Unfortunately, I really can only guarantee my presence on Thursday :(

Name: Jasmine Winters
Day(s) Available: Thursday
Class or Role: Rogue, Sorceress, or Fighter (I can play nearly anything, but always seem to get saddled with Cleric IRL)
Crime: Depends on class... Blackmail/Kidnapping for the Rogue, Murder/Prostitution for the Fighter (no better time to take out a mark than when they are undressed), Unnatural Acts of Wizardry for the Sorceress (charming people into paying her way)

I apologize for the brief information, I don't like to pour a ton of effort into a character and then get rejected due to time :)

Foxfyr

Quote from: Meliai on October 03, 2014, 06:18:26 PM
So when Veks PMed me about this last night I initially said I'd probably have to pass as I am detrimentally soft-hearted and pretty much incapable of playing evil characters, but I mentioned another evil campaign where I played a good-aligned character who'd been blackmailed into aiding an otherwise evil party and was essentially enslaved to another PC. Veks thought that sounded hot, so here I am :P

I don't know much about Way of the Wicked beyond what's laid out in the players' guide so I can't say how well that idea would or wouldn't work here, so I'll leave it up to you as to whether it's worth a shot, Mr Loki :-) I'm sure my PC won't be happy about whatever the party gets into, but the idea would be to create some sort of extenuating circumstances where she's forced to cooperate and aid them anyway. In the other game my PC's girlfriend was being held hostage, but I'm very flexible on this aspect. Since Veks is playing a wizard maybe he got his hands on a cursed magic item that he tricked or forced her into wearing that prevents her from betraying him or something to that effect. Something that effectively acts as a plot device to keep her in line without giving any sort of mechanical bonus, of course.

There are a lot of opportunities for you to be involved with an evil group without being evil by nature with this campaign.  One of the ways that is the most open to customization would be a situation where, one way or another, your character was convicted for a crime that would warrant her execution.  This could be a result of being framed, made into an unwilling accomplice, or any other situation you can imagine.  From there, you are in the unenviable position where your options are to run off with a group of evil people in their attempts to overthrow a paragon nation or consign yourself to execution by the very people you would effectively be trying to save by turning yourself in.  Basically a situation where it is you vs them that is made more palatable due to their cold adherence to their zealous doctrine.

Quote from: Ershin on October 03, 2014, 06:34:09 PM
Not a problem, it's praise well deserved. Too bad the Noble Affairs game didn't last longer.

True, but who knows, I might find time to revive it in the not too distance future.  Should that happen, you'll be the first to know.  ;)

Ershin

Quote from: Loki Aesir on October 03, 2014, 07:22:13 PM
True, but who knows, I might find time to revive it in the not too distance future.  Should that happen, you'll be the first to know.  ;)
I also loved reading "The Legacy of House Talonius" when you had that going, kicked myself for bowing out when I did in the Group Wanted thread later on. :B

Sol Lua

Alright, I've been doing some reading and fleshing out this character idea a bit more in my head.  Still open to suggestions, alterations, or complete rebuilds if we need something else.  If we need a cleric, I can make a good one pretty quick, I actually don't mind playing them.

That said, after reading some of the advanced material I'd make Aesa a brawler instead of a monk.  Thinking military upbringing and expertise, expert in fighting while still keeping a more dexterity focused skill set.  Could fill an interesting military niche in the future.  LE for sure, love that alignment.  The rest will likely depend on stats and such.

This could be really fun!

Meliai

Quote from: Loki Aesir on October 03, 2014, 07:22:13 PM
There are a lot of opportunities for you to be involved with an evil group without being evil by nature with this campaign.  One of the ways that is the most open to customization would be a situation where, one way or another, your character was convicted for a crime that would warrant her execution.  This could be a result of being framed, made into an unwilling accomplice, or any other situation you can imagine.  From there, you are in the unenviable position where your options are to run off with a group of evil people in their attempts to overthrow a paragon nation or consign yourself to execution by the very people you would effectively be trying to save by turning yourself in.  Basically a situation where it is you vs them that is made more palatable due to their cold adherence to their zealous doctrine.

All right, that works for me. The players guide pretty heavily stresses that while you can play neutral, evil works better so I wasn't sure how well a very reluctant PC would work. I think I'll change the potential-oracle's crime to Heresy, but otherwise the characters I had in mind should work.
    {{A/As updated 5/8}}           

Latooni Subota

Vekseiiiiidddddd! Need evil to be done? Give Amelia the daughter of a succubus a chance! :P

Name: Amelia Fairwind
Day(s) Available: I can do Tuesday through Thursday, starting at 6pm-ish mountain time till whenever, though shorter sessions are always nice since I get up at 6am.
Class or Role: Tiefling (Demonspawn) Cleric of Asmodeus, specifically the Fiendish Vessel archetype. Specifically going for a more caster and less tough role, utilizing spells and Channel Evil primarily. Definately want to take Fiendish Heritage (obviously) and roll on the alternate racial abilities chart. But seriously, leave the healing (and inflicting) to our little heretic.
Crime: And speaking of heresy . . Heresy! It's tough enough being a Tiefling in this sort of land, dealing with never-ending racism, but one day arguments got particularly heated and she said some very unkind things about Mitra and the fact that the dark gods never did anything bad to her, whereas servants of Mitra are JERKS. Needless to say, her immediate imprisonment and execution by burning were more than enough to push the woman knee-deep into her hatred . . . enough for the God-Fiend himself to take notice, and extend a warm hand of power to her.

Blatent Image Copying
ONs and OFFs be here: https://elliquiy.com/forums/index.php?topic=64984.0

If I'm needed to post somewhere, PLEASE PM me about it. Sometimes I lose track of threads and need to be reminded about things.

Vekseid

Looks like Thursday is our best day, though Rel Mayer won't be able to play much until she's back, unfortunately.

Class Roster:
Vekseid: Wizard
Latooni: Cleric (will probably be consistently late-ish, may work something out for that).
Sol Lua: Brawler
Meliai: Rogue, witch or oracle (may also be slightly late occasionally, but probably not a problem as described)
Faeli: Rogue, Sorceress, or Fighter (Might point out that antipaladin is also a solid option here)

Think I have an idea of what Rel Mayer may want to play >_>

Looks like the bases are covered, with the possible exception of rogue if the campaign is trap-heavy.

* Vekseid always votes for more sexiness <_<

Meliai

With at least a wizard and a cleric already covered I'm leaning towards my rogue, so that should cover us trapwise

Nnnnnnnevermind~ going oracle, as per Veks's request :-)
    {{A/As updated 5/8}}           

Foxfyr

Quote from: Meliai on October 04, 2014, 03:23:40 AM
With at least a wizard and a cleric already covered I'm leaning towards my rogue, so that should cover us trapwise

Nnnnnnnevermind~ going oracle, as per Veks's request :-)

Could go the seeker archetype if you still want trapfinding.

Meliai

Ooooh that sounds nice! I'm about to head out with some friends, I'll check it out when I get home
    {{A/As updated 5/8}}           

Faeli

Well I can certainly fill in as a rogue since you're going oracle :)


Jasmine Winters
Overly greedy assassin

Killing people has always been difficult.  First you have to deal with the guards, then the armor, protection spells, cries for help... there is a LOT that can go wrong with any attempt to assassinate a person, but Jasmine had figured out a way to deal with nearly all of that... just kill a man shortly after he passed out after an exhaustive night of lovemaking!

This presented a whole new list of potential problems, of course... I mean, it wasn't like you could just walk up to a man and tell him you'd like to be bent over a table!  Oh, who am I kidding, that -totally- works, the only real issue is in convincing the man that said table should be in a private area rather than right there in the middle of the inn room!  It always facinated her just how easy it was to convince a man that she found him attractive... although she had heard a few grunts of pleasure that implied that many humans thought all elves were mystical little fuck-dolls, so maybe that helped.

Things were going reasonably well, Jasmine had a light sheen of sweat all over her body from the night's activities, the mark was quite disposed, and the innroom had been staged to appear as though someone had broken in after the couple had finished their arduous activities.  That was when Jasmine got greedy.  Why settle for just the standard payment? she thought to herself as she slowly slid her overly snug corset up the length of her thighs, He's dead, he has a manorhouse, and I have the key to said house...

Within moments, the elf had opted to loot up a storm within the deceased man's estate.  As long as she were quiet, she should be able to avoid wakening any of the corpses menservants and associated attendants.  What she did not consider, however, were his dogs.  Dogs aren't something assassins typically deal with.  Only a fool attempts to attack a man where he is strongest, and so the elf simply failed to consider the various defenses against theft which would still be active even with the man who placed them being deceased.

And so it was, caught red-handed deep within the dead lordling's manor with a key taken from his own pocket.  Jasmine found herself stripped of useful equipment and paraded off to Branderscar...

NSFW Initial Image at Branderscar

Personality:  Jasmine doesn't like pain (this is why she's an assassin rather than an actual fighter.)  She can easily be threatened into following someone else.  While I don't expect her to end up a fucktoy to the rest of the party (I would say Meliai has that covered :P) I would say that anyone able to overpower her basically has an open license to have their way with her, so we'll see what happens.

Outside of that, Jasmine isn't the brightest but is horrifically impetuous.  She doesn't mind sex (in fact she finds it quite enjoyable) but has a bad habit of expecting things in exchange for it.  While she would never actually call herself a whore, she does tend to think of her sexuality as a commodity.

Latooni Subota

Veks is building up quite the little harem of metahumans, isn't he? :3
ONs and OFFs be here: https://elliquiy.com/forums/index.php?topic=64984.0

If I'm needed to post somewhere, PLEASE PM me about it. Sometimes I lose track of threads and need to be reminded about things.

MrBubbles

Name: Gerakis

Day(s) Available: Wednesday (which looks like it'll fly against the popular consensus, but working 3rd shift means this is my only real weekday off  :-\)

Class or Role: Looking at that party composition makes me realize you lot are in awful need of some meat. Luckily, Gerakis works best as a hard-hitting, tough and nigh indomitable Fighter.

Crime: Gerakis is something of a noble bastard, so after a couple too many drinks and enduring a couple too many insults to his name, Gerakis would challenge his rival to a duel unto death. Would've gone off without a hitch too, if it weren't for those meddling kids peasants and their stupid dog hounds.

Ok, so this is the part where I make a liiiitle request. Specifically, I envision Gerakis as being a Half-Giant (big proportions. Great with swords. Not so great at parties.) Buuut would it be possible to get my Race Builder on and modify the race so it's closer to the 3.5e Goliath? (+4 STR, +2 CON, -2 CHA, Powerful Build. All in all it's a 7-8 RP race. To put it in perspective, Humans are 10.) Fluffwise, the fact he's a Half-Giant has much to do with his status as a bastard, and ultimately with the crime he committed.

Chulanowa

Iiiiiiiiiiinteresting!

Name: Dunno yet!
Days Available: All week, though may miss updates on Tuesdays and Thursdays
Class or Role: Undecided as of yet. Will update this fairly soon,I think
Crime: Depends on class. Piracy, Witchcraft, and High Theft all sound kind of fun, though

Torterrable

Oh gosh, color me super excited...I've never, ever, ever done a system game before, but this looks like it could be a great introduction to one. If newbies as green as me are welcome, then I would be really interested :X

Name: Pemulis
Day(s) Available: Every night, basically. College students get a lot of mobility with their nights.
Class or Role: Could I get a rundown from a friendly someone? I saw up there that Rogue seems to be a good person for a party being formed, so I'd love to take it. My first experience ever in JRPGs was a rogue, so I like em :) If not rogue, a monk of lawful evil seems very interesting, although I may need help defining what kind of lawful evils my character should have.
Crime: Stealing to survive isn't a crime. Survival is a natural right! Getting caught and being convicted of High Theft, though, sees to be a pretty big crime.


Foxfyr

@MrBubbles- I don't think I'll have a problem with the Goliath, but do you mind submitting the racial stats to me so I know what all they come with?

@Torterrable - there are a lot of classes you can choose from, you can find them all here: www.d20pfsrd.com

Click on the various classes and there winne a header several paragraphs that describes their general information.