[Pathfinder / Eberron] When in Windshire... (Recruiting - CLOSED)

Started by Chulanowa, November 30, 2016, 05:54:15 PM

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Bibliophilia

Oh my god, Arsene, Finn's sketch is fucking awesome.  I'm so jealous.  I love that you went more goofy young-adult tiefling with it, and not the typical broody, hyper-masculine dark and sinister vibe.  It is perfect for then personality you described.

-grins.-

Arsene

Quote from: Bibliophilia on December 03, 2016, 11:09:35 PM
Oh my god, Arsene, Finn's sketch is fucking awesome.  I'm so jealous.  I love that you went more goofy young-adult tiefling with it, and not the typical broody, hyper-masculine dark and sinister vibe.  It is perfect for then personality you described.

-grins.-

Thank you so much!  ;D  I can appreciate a good broody demon boy like anyone else but I thought a slightly unhinged mad alchemist would be a lot more fun to play and interact with. I'm really happy his personality shows through!

EndofDivine

Thought about giving this one a pass since I applied in the other one but I got an idea in my head that needed to be let out. Being a war obsessed horse archer that throws out magical arrows sounds like a blast.

Valindra
Valenar Elf Eldritch Archer Magus

Background: The Valenar have little use for weak or unproven warriors. Valindra is no exception. A young elven woman of only a few decades, Valindra isn't of an age to have seen the fighting that put traditional elven lands back into the rightful hands of the elves. Without the experience of the Last War to lean on and with Valenar gearing up for expansion, the youngest generation has been sent abroad to tackle challenges worthy of themselves, the Valenar, and their ancestors.

Valindra is one such elven youth given this quest whose conditions are simple: succeed or don't come home. With her horse, Shandrydan, at her side and bow in hand, Valindra wants nothing more than to prove herself upon foreign lands. When she returns to Valenar, she wants to do so a hero - a warrior whose name will live forever. Then, her training can be properly put to use when Valenar goes to war.

Description: Despite being of average height (for an elf) and slender build, Valindra is still an imposing figure even for those that might not be aware of her warrior heritage. Her gaze is the cold stare of a killer, not the cheerful, gentle look of a young woman. Underneath the vibrant and airy fabric of her desert garb and her worn leather armor is the body of one who spent their life in training - the defined and carefully crafted muscle of a fighter.

It is rare for anyone to gaze upon Valindra's facial features. The young elf always wears the veils her people are known for and will flatly refuse to remove it in any sort of public setting. Her somewhat lengthy blonde hair is typically braided or otherwise tied beneath her headwraps and kept out of sight.

Rummy Tum Tum

Quote from: Arsene on December 03, 2016, 11:25:12 PM
Thank you so much!  ;D  I can appreciate a good broody demon boy like anyone else but I thought a slightly unhinged mad alchemist would be a lot more fun to play and interact with. I'm really happy his personality shows through!
Gotta say, I also love your sketch and character personality. Seems like a fun character all 'round :D

Quote from: EndofDivine on December 03, 2016, 11:55:27 PM
-snip-
Eldritch Archer Magus...holy shit, that sounds as badass as she looks and is described to be.

Andi


Andi

Steelclaw

Class: Fighter
Race: Warforged
Gender: Male / N/A
Height: 7'
Age:10

Description: In the absence of non-generic Warforged art (that I can find): Steelclaw is, even as Warforged go, massive. Standing at attention, his crest reaches seven feet, his frame is almost three feet across the shoulders, his eyes a deep scarlet that matches the purplish-black of his armor plating. Attachment points for rank insignia are visible on his shoulders, revealing that Steelclaw was, at one point, designed to be a Warforged officer - the rank and file tend to carry the etchings suitable for a private or corporal. Empty channels criss-cross his armor, clearly intended for traceries of some sort that were never completed, and multiple sockets in strategic locations demonstrate that Steelclaw was designed to be outfitted with armor spikes. His voice is a deep bellow, easily audible across a room even when he is not yelling; at full volume, there is no doubt he could make himself heard and understood over the noise of a major battle.

History: Steelclaw was built to lead an Aundairan unit of Warforged assault trrops - a unit of juggernauts. Steelclaw was brought online early to ensure his personality would be suitable before final modifications to his body were made; he spent much of the following years in various construction facilities, honing his skills while awaiting install of his remaining components. Other than his jaw, they were never completed, and Steelclaw was released into the dubious freedom of the Treaty of Thronehold in the half-complete state he is currently in. Despite these shortcomings of construction, Steelclaw is a fierce combattant and has spent the past five years serving the Aundairan forces off the officlal books as a mercenary.

Personality: Designed as an officer, built as a prospective Juggernaut, and without an expectation he would need to function in society, Steelclaw's personality is as unpolished as his body. He possesses a soldier's notion of hierarchy and the need of deference to someone of rank, but lacks a human's comprehension of the finer points of the social web. As a result, he generally functions well in any organization with strict hierarchies, but implied ones confuse him and tend to result in him addressing anyone and everyone as an equal - or a subordinate, if he decides he is the most qualified to give orders at that moment. Steelclaw is also convinced that, having created Warforged to do their fighting for them, the organic races of Eberron have no business fighting in their own wars. Why risk their skins, when easily rebuilt and replaced Warforged can engage in the fighting? Why waste training, when one can be literally /built/ for war? Despite his inability to comprehend a decision to do so, however, Steelclaw has great respect for anyone who chooses to engage in warfare: after all, unless he assumes that individual to be insane to willingly subject himself to those conditions, there must be an excellent reason and thus the person deserves respect.
Sheet

Steelclaw
Male warforged fighter 1
LN Medium humanoid
Init +1; Senses Perception +2
--------------------
Defense
--------------------
AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex, +2 natural)
hp 12 (1d10+2)
Fort +4, Ref +1, Will +1; Situational Text, Situational Text
DR 1/—
--------------------
Offense
--------------------
Speed 20 ft.
Melee bite +5 (1d6+4), slam +5 (1d4+4)
--------------------
Statistics
--------------------
Str 17, Dex 12, Con 14, Int 13, Wis 12, Cha 10
Base Atk +1; CMB +4; CMD 15
Feats Jaws Of Death, Power Attack
Traits honeyed tongue, rich parents
Skills Acrobatics -2 (-6 to jump), Craft (armor) +7, Diplomacy +5, Intimidate +4, Perception +2, Profession (soldier) +5, Sense Motive +2
Languages Aundairan, Brelish, Common
Other Gear mwk breastplate, candle (2), chalk, everburning torch, hammer, masterwork artisan's tools, piton (4), sack (2), silk rope (50 ft.), sunrod (3), tindertwig (4), 365 gp
--------------------
Special Abilities
--------------------
Damage Reduction (1/-) You have Damage Reduction against all attacks.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

TFcommando

#56
Gwen Stormlady





Gwen Lyrander-Karch was a member of a human cadet branch of House Lysander, lesser nobility trading on a great name from a connection generations past, supporting the great house with an above-average number of magical adepts.  Gwen was one such, groomed and educated in the arcane arts, though lacking the spark of true wizardry or a Dragonmark.  Duty was everything for the house, stifling, overbearing but necessary with the war.  She finished her apprenticeship and was sent to the front lines serving on a frigate in the years of the war., keeping the systems running smoothly, burying any thought of doing something else. 

Then something strange happened… perhaps it was a touch of the elements in her bloodline or working around the elemental ring for so long, but she erupted… not with a dragon mark, but with destructive arcane might, right in the middle of a boarding action!  The smoke cleared and she had helped press back the attackers…. at which time something stranger happened.  The war ended! 

With airship production curtailed, there was less of a need for crew and nothing waiting for her back home but eventually finding an arranged marriage.  Gwen instead set off on a sabbatical to learn about and test her newfound power… and to indulge in other things she was denied due to her service and role.  The first thing she did was cast away her uniform, even though she had nothing else to wear!

Adopting the guise of a scantily-clad wicked sorceress straight from a melodrama, she adopted the alias of Gwen Stormlady and set out as a hedonistic wandering adventurer, following her impulses, as changeable as the weather.  She stops by the family manor every year or two, where she’s become quite the black sheep just by being away.  If they only knew what she was up to…


Female Human Sorcerer 1
CG Medium Humanoid
Init +2 Perception +1

AC 12, Touch 12, Flatfooted 10 (+4 for Mage Armor
HP 9
Saves Fort +2 Ref. +2 Will +3

Speed 30 feet
BAB 0
Melee -1
Ranged +2

Sorcerer Spells Known

1st  Mage Armor, Magic Missile
0th Read Magic, Ray of Frost, Prestidigitation, Detect Magic

Stats

-2 Str 8 -1
5 Dex 14 +2
5 Con 14 +2
5 Int 14 +2
2 Wis 12 +1
10 Cha 18 +4

Base Atk +0
CMB +0
CMD

Feats:
Eschew Materials
Spell Focus Evocation
Spell Specialization Magic Missile


Adventuring Skills
Knowledge (Arcana) +6
Diplomacy +9
Intimidate +9
Spellcraft +6
Use Magic Device +8

Background Skills
Knowledge (Nobility) +6
Profession (Sail) +6



Languages
Common
Auran
Draconic
Elven

Traits
Social - Princess Diplomacy Class Skill, +1 Diplomacy & Intimidate bonus
Magic - Havoc of the Society +1 trait damage to every spell, considered Force.
Behold!  My O&Os
Highly interested in
Canon Character Roleplay and System-based Roleplay

TFcommando

Will be updating with expanded background stuff, Mythweavers sheet and things I missed, like equipment.
Behold!  My O&Os
Highly interested in
Canon Character Roleplay and System-based Roleplay

Chulanowa

Alright, closing interest for now; If you've posted interest but haven't gotten a character in, go ahead and put it in. I'll be drawing names out of a hat or something on Friday evening.

TFcommando

A hat?!  Surely writing up a random table and rolling on it would be more appropriate! :)
Behold!  My O&Os
Highly interested in
Canon Character Roleplay and System-based Roleplay

Thorne

Nah. Big piece of corkboard, with all our character images tacked to it. Blindfolded, of course.  ^.~
Writer of horrors, artist of mayhem.

Currently available, frequently lurking.
Ons and Offs
Absences and Apologies
Ideas and inspirations: small groups

firepyre

Quickly goes back and enlarges his image as much as possible... XD

CarnivalOfTheGoat

Quote from: Chulanowa on December 06, 2016, 11:52:01 PM
Alright, closing interest for now; If you've posted interest but haven't gotten a character in, go ahead and put it in. I'll be drawing names out of a hat or something on Friday evening.

My week has been awful, but it's all DONE now. Hopefully this isn't too late. It's still Friday somewhere, right?

Myranya

Myranya is a Talenta hunting-shaman turned battle-shaman (there's some comment somewhere in the Eberron books about Tallenta halfling shamans with "Druids" in parentheses after it, I've been looking for it, I'm sure it's there, just need to find it!).
She was originally a member of the Shortfang tribe, but married into the rather small Bloodstripe tribe eighteen years ago. Her husband, Halthan, was a hunter/warrior, and while she did some scouting and was combat trained, she was really more of a minor "medicine-woman" type...This was not a matter of sexism, the Tallenta halflings are notedly egalitarian...There were simply more powerful druids in the small tribe and she wanted to have children and participate in raising them. She participated in important hunts, particularly defensive ones (entangle would be darned useful to put a sudden stop to something threatening one's herds) and did blessings and healing when needed.
This was a little unusual among the Bloodstripe, as (like several RL tribal societies) the husband's sister or aunt tended to be more the 'custodian' of the children. Not bad or tabu, just unusual.
She had twin sons two decades ago. They've officially been grown men for almost six years and have married into two other tribes.
During the early part of the war, House Deneith recruited about a third of the Bloodstripe tribe to act as mercenary light cavalry, which were hired out to Cyre. Since the Bloodstripes largely roamed the southeast Tallenta Plains, there was little chance they would conflict with their own. The mercenary group was not just warriors, but also a chunk of their herds, families and support (lots of mercenary companies aggregate 'campaign wives' and families...This one started with them!). Myranya and her husband went along as part of this group.
While Cyre was not their homeland, it was certainly spectacular, but it was crumbling and being destroyed day by day. One of the lessons the Bloodstripes took away from this was that all the precious knowledges and toys and trifles of 'civilization' vanished quickly...And those who succumbed to them and took them for granted were ill-prepared to move out at a moment, with spear in hand and herds beside them as the Tallenta tribes could. In a peculiar way, without being rude, Myranya (and others of her tribe if they turn up) are more likely to regard those who flaunt their civilization with pity than awe...Because when it all falls apart, someone will have to take care of these people.
The Bloodstripes primarily acted as scouts/skirmishers for Cyre. Skirmishers don't always get away cleanly. In an incident during the last year of the war, her husband didn't return from a charge. No more detail than that in the heat and dust and confusion of battle, and he was hardly the only one. She mourned for about a half year as tradition required, but rather than taking the opportunity of adopting the role of an honored widow, with her sons grown and married off she instead looked to take his place in the line. She called a good hunting dinosaur, an allosaur, and trained it in the Tallenta fashion for combat. "Little Glutton" is something of a mischievous brute, and has a mild propensity for trouble and curiousity, but the two of them are as well-linked as any rider could ask. His own inquisitiveness is a good counterbalance for her mature reserve.
During the half year that followed, Myranya was in several minor battles, but mostly acted as a healer or support rather than a warrior, though her mount's own aggression got her out of a few scrapes.
On the Day of Mourning, the Bloodstripe were encamped at the western flank of the Cyrean forces. When the grey mist approached, it was from the east...Between the tribe and the Tallenta Plains. The tribe fled West from what is now the Field of Ruins, ending up in Kennrun escorting a contingent of Cyran refugees.
By the time they reached Breland, there really wasn't a "Cyrean army." The implacable mist made a rout of maneuvering larger formations. As a small mercenary unit, the Tribe acted in a fairly self-sufficient manner. They encountered other House Deneith mercenaries along the way, and an aggregate surrender/repatriation was agreed upon through House Deneith representatives in Breland.
This agreement was almost immediately revised into a new contract: some elements of the routed armies had turned bandit, and despite the generosity of the Brelish king there were issues and worries about safely handling the massive influx of refugees, some of whom undoubtedly included loyal Cyran military that (in the great confusion) continued to blame Breland for the mist or otherwise tried to take advantage of the chaos to redress old grievances. The tribe found itself acting as escorts and support for movements of refugee groups, and occasionally put to tracking small groups of Cyran and other deserters who seemed to be moving from the newly created Mournlands into Breland.
Two years later, with New Cyre well-established and the majority of the deserter problems solved one way or another, the tribe was told their contract was concluded, and the halflings elected to inform House Deneith that they were returning to the Plains...Albeit by a rather long detour to the North.
Myranya and a few others (mostly those who had married into the tribe, or who had lost those friends who most tied them into the tribe's society) stayed behind, continuing to work for House Deneith individually or in small groups, and to fulfill their own curiousity about the strange (and becoming stranger) place in which they have found themselves. It is a result of this curiousity which has led her northward and into Aundair.
While the Talenta are reputed to be rather aggressive, and Myranya might at first glance seem somewhat dour for a halfling, a faint hint of a smile usually does linger on her face for the world around her. She manifests a peculiarly maternal role with regard to the Cyran refugees and others who have been displaced or injured by the last war...I.E., a majority of the people she meets. She saw the desolation of the Mournland as it was born and the destruction of several populations and families. While she is still a druid, what she serves at this time has slowly spread to encompass not simply the idea of 'nature,' but that of 'life.' A fool human with his odd widgets and little magical toys and marked-leaves with trapped powers may be a fool, but is still just as potentially worthy of preservation as a young oak sapling. In time, the young oak may grow old, and the fool may learn better to embrace the flows of power in the world itself rather than working so hard trying to contain and control them...and who knows? An elder human could be as important to those around it as an elder oak.
Her sense of humor best manifests itself with a little drink and a lot of good company. She's surprisingly burly for her size, but without a beard there's no chance of her being mistaken for a dwarven girl. Even so, you don't want to get into an arm-wrestling match with her. Between the geometry of longer arms at lower angles and her own dense biceps, she gets quite a lot of free drinks from people who try.

My O/Os. My A/As.
Games I seek:
Savage Worlds of My Little Pony <- Just what it says. Free supplement for SW. (Or any other MLP RP!!! :D)
Eclipse Phase <- Posthuman grit SF, open source, downloadable from their web site. VERY deep worldbuilding.
Cold City <- Espionage meets the Lovecraftian supernatural. Allies in post-war Berlin chasing down the results of secret Nazi experiments
a|state <- Post-apocalyptic sort-of-steampunk, sort-of-high tech roleplay in a massive, decaying, broken-down city-state.

Chulanowa

Alright so, final selections are...

Silver Phoenix - Seraph - Android Kensai Magus
Andi - Steelclaw - Warforged Fighter
Bibliophilia - Ebba Losho - Shifter Juju Oracle
EndofDivine - Valindra - Elf Eldritch archer magus
CarnivalOfTheGoat - Myrabya - Halfling Saurian Shaman Druid

Thanks to everyone for your interest and interesting characters. if you missed this run, well, I have plans to run another pathfinder game in the very near future.

I will have an OOC thread up tomorrow, and will hopefully get an IC thread warmed up by the end of the weekend, maybe sooner..

Rummy Tum Tum


Chulanowa

Alright everyone, sorry for the delay. I got commandeered by... Stuff... thaaaaangs...  -_-

So, here's the OOC: https://elliquiy.com/forums/index.php?topic=259968.0