Mass Effect: The New Galaxy [EX]

Started by thebobmaster, September 21, 2014, 03:48:52 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

thebobmaster

Nothing is true. Everything is permitted.

RP Ideas:New and Approved!

johnnyboyboy



Name: Velaria Tahni

Gender: Female

Race: Asari

Occupation: Bounty hunter

Class: Vanguard

Powers: Biotic charge. Shockwave. Cryo Ammo

Weapon: Has one shotgun and a pistol.

Description: Velaria stands at around 6 foot, She has blue eyes and smooth blue skin. She mostly wears dark clothing.

Notes: Velaria was Born on Thessia Shortly before the Reaper war started. Her mother was an Asari while her /Father/ Was a human female. When Thessia was invaded by the reapers she was only 16 years old, her Asari mother did her best to keep her safe and get her offworld before returning to the fight, leaving her with her human "mother" on the citadel before relocating to a small refugee camp.

After the reaper war had ended Velaria and her human mother returned to the citadel after the cleanup. Wanting to help her mother enlisted in the alliance leaving Velaria with some of the asari, they took her in and trained her in biotics and protecting others as well as herself. A few years later and Velaria saw the crime rates rise and nothing to be done about it, her mother took ill as she grew older and she needed the credits to take care of her, She started to work as a bounty hunter for a quick payout, at first in groups then alone as her confidence grew.

Working for the best payout Velaria always strives for the mission to be complete. Both mothers are a sore subject for Valeria, both due to the fact that one died for her and one pretty much abandoned her when she was still young.


Limits: As well as death, no mutilation. I mean getting shot in the arm,leg or body, bleeding, pain and leaving a scar is fine but nothing like loosing a leg or hand.


I probably missed something or did something wrong here, 1:30Am for me as i finish this.
Just some quotes.
Spoiler: Click to Show/Hide

“Courage is not the absence of fear, but rather the judgment that something else is more important than fear.”

"As time goes on, and our paths continue to unfold  though I do not know what will happen, whether we  continue together through life, all that I ask of you is that you remember me."
On/offs https://elliquiy.com/forums/index.php?topic=205898.0

thebobmaster

Quote from: johnnyboyboy on September 22, 2014, 07:24:52 PM


Name: Velaria Tahni

Gender: Female

Race: Asari

Occupation: Bounty hunter

Class: Vanguard

Powers: Biotic charge. Shockwave. Cryo Ammo

Weapon: Has one shotgun and a pistol.

Description: Velaria stands at around 6 foot, She has blue eyes and smooth blue skin. She mostly wears dark clothing.

Notes: Velaria was Born on Thessia Shortly before the Reaper war started. Her mother was an Asari while her /Father/ Was a human female. When Thessia was invaded by the reapers she was only 16 years old, her Asari mother did her best to keep her safe and get her offworld before returning to the fight, leaving her with her human "mother" on the citadel before relocating to a small refugee camp.

After the reaper war had ended Velaria and her human mother returned to the citadel after the cleanup. Wanting to help her mother enlisted in the alliance leaving Velaria with some of the asari, they took her in and trained her in biotics and protecting others as well as herself. A few years later and Velaria saw the crime rates rise and nothing to be done about it, her mother took ill as she grew older and she needed the credits to take care of her, She started to work as a bounty hunter for a quick payout, at first in groups then alone as her confidence grew.

Working for the best payout Velaria always strives for the mission to be complete. Both mothers are a sore subject for Valeria, both due to the fact that one died for her and one pretty much abandoned her when she was still young.


Limits: As well as death, no mutilation. I mean getting shot in the arm,leg or body, bleeding, pain and leaving a scar is fine but nothing like loosing a leg or hand.


I probably missed something or did something wrong here, 1:30Am for me as i finish this.

Looks good to me.
Nothing is true. Everything is permitted.

RP Ideas:New and Approved!

EuRo

#53
Hmm. Does that 'trade another gun for one power' work the opposite way? 'One gun for one power?'. o:

And excuse the stupid question, but... three powers and one 'caveat'? What do you mean by that?

thebobmaster

That would work too, if you want to just have one gun and four powers. The "caveat" was the switching out powers for guns, or vice versa.
Nothing is true. Everything is permitted.

RP Ideas:New and Approved!

EuRo

Ahh. Now I feel completely stupid. XD Thank you for the information

Behindthemask75

O.o...You can't have a proper ME game without....

1) A krogan
2) A Turian

Tossing around the idea of making one of each.
Check my O/Os: https://elliquiy.com/forums/index.php?topic=311723.0

If I'm not replying fast enough for you, check here first: https://elliquiy.com/forums/index.php?topic=214700.0

thebobmaster

Multiple characters per player is fine.
Nothing is true. Everything is permitted.

RP Ideas:New and Approved!

EuRo


Name: Silas “Orpheus”

Gender: Male

Race: Human

Occupation: Hired Scout and Information Gatherer

Class: Infiltrator

Powers: Tactical Cloak, Energy Drain, Armor Piercing Ammo, Sticky Grenade

Weapon: A M-97 Viper with Thermal Scope

Description:

Standing at a height of 6'3, Orpheus has a rather thin frame, with long arms and legs. Little is known underneath his mask, as he keeps his hood and mask on at all times for personal reasons. All that can be seen is a pair of dark brown chocolate eyes and hints of olive-toned skin. Armor is pieced together with as much tech as he can find; mismatched and scavenged. Usually keeps to his well known suit, shown above.

Notes: A thin, scrawny street urchin growing up in the metal streets of Omega, Orpheus learned fast how to defend himself by not being in the same room as his aggressors. As such, he had to be quick on his feet, know the back door to any place he entered, and thinking two steps ahead. Worked his way up as a information gather for credits, before turning to organized crime in the Eclipse Merc band. Stayed only for a little while, then went freelance with his skills acquired through Omega and the Eclipse, promoting his "Orpheus" nickname across the Extranet, with the picture of a Harp as his callsign. His motto: “Everyone has their own secrets. Consider me a purveyor of secrets. Or a destroyer, whichever pays more.” Often is a big fan of information brokers, contracts for assassinations, and those rich enough to pay for his time. Hates close-combat; learned as a kid that he is usually the first to fall. But can defend himself well enough; using timed attacks and the environment to do his dirty work, when he fights on his own terms. Hates politics, vorcha, relying and trusting on others, and easy jobs. Loves any challenges, his rifle, and has an affinity for seeing people get what they deserve. Keeps to himself, and a introvert, and a dark, if not philosophical, sense of humor.

Other: ((Theme song that I think fits him))

Limits: His work leaves little time for relationships, but when did have time, he is not fond of any vore, mutilation, or pain. Does not species discriminate. Man of simple tastes.

thebobmaster

Looks good. Having someone who is not necessarily combat proficient could be interesting.
Nothing is true. Everything is permitted.

RP Ideas:New and Approved!

EuRo

#60
Heh, figured there is enough shotgun hardened battle warriors to go around. ^^

Behindthemask75

#61
(Thought I'd post these for approval tonight. I won't be able to get started until tomorrow.)

Name: Silvanus Felscas
Gender: Male
Race: Turian
Occupation: Sharpshooter
Class: Infiltrator
Powers: Tactical Cloak, Sticky Grenade, and Disruptor Ammo
Weapons:M-29 Incisor, M-22 Eviscerator
Description:

Ship: Felscas possesses a small fighter, registered in the galactic systems as the Vakarian. Yes, the ship is named for Garrus Vakarian, the turian who helped Commander Shepherd. But the name is meant more as an honor for Garrus' dedication to upholding the law, his ruthlessness in applying the galaxy's codes of conduct. The ship is used mostly as a transport, allowing Felscas to quickly travel between worlds, taking jobs that most would shy away from. Felscas obtained the ship shortly after securing passage away from Palaven.

Notes: Silvanus trained as part of the Turian army as a sharp shooter but left his position over disagreements with superiors about behavior in the field. Does whatever is needed to get the job done, often without care for collateral damage, though will try to keep collateral to a minimum when the job allows for it. Quiet, reserved. Often seen as a leader, or at least one to keep the peace. Often goes by Fescas.

Limits: See my O/Os for play related limits. As far as his personal limits, there aren’t many. Failures keep him humble, thus he is constantly taking apart, cleaning, and repairing his weapons and taking target practice.


Name: Drax Vosk
Gender: Male
Race: Krogan
Occupation: Mercenary
Class: Soldier
Powers: Adrenaline Rush, Concussive Shot, Incendiary Ammo
Weapons: Hydra shotgun, Pulse Rifle
Description:


Notes: Drax was initially trained in Aralahk Company. The lack of need for the company drove Drax to become a mercenary, scouring the galaxy for missions worthy of a krogan, enough fun to keep him entertained. He is loyal, almost to a fault. He cares for his fellow squadmates, and refuses to turn his back or leave one behind. Drax has a tough time accepting defeat, krogan tradition and strength getting in his way. However, Drax wil readily retreat to be able and fight another day if a situation is too dark.

Limits: None, really (except for my general O/Os.)
Check my O/Os: https://elliquiy.com/forums/index.php?topic=311723.0

If I'm not replying fast enough for you, check here first: https://elliquiy.com/forums/index.php?topic=214700.0

thebobmaster

Both of those look good. I'll probably get the main story topic up tomorrow.
Nothing is true. Everything is permitted.

RP Ideas:New and Approved!

la dame en noir

Games(Group & 1x1): 7 | Post Rate: 1 - 6 days | Availability: Actively looking!
A&A | FxF |
O/Os | FxF Writers Directory

Interdiction of words

#64
 
Aestoln Elban

Sex: Male
Race: Salarian
Occupation: Salarian Scientist/STG personal
Class: Salarian Scientist
Powers: Incinerate, Cryo Blast, Neural Shock, Overload, and Cryo Ammo
-Preferring to use his mind over the matter that comes from his weapons; he has mostly been using his powers to take out those that would jeopardize his work. Not afraid to get his hands dirty and even less afraid to burn the enemy away. Aestoln Elban shouldn't be taken lightly in any sense of the term. Being a scientist gives one a knowledge that could be used in ways many tend not to think about.
 
Weaponry: One Scorpion and a M-9 Tempest Submachine Gun

-Using his pistol for heavier fire then his submachine gun that allows for some powerful attacks with the explosive round that comes with the Scorpion but when the enemies get closer it would be time to bust out the Tempest


History:Be related the the great Mordin Solus is hard burden to bear. Everyone expects even more out of you every second of your life but that was a harsh and true case for Aestoln Elban. He had to deal with the mantel that his great uncle had placed upon him. School was hard since he was expected to do better then the rest of the students and that wasn't always the truth. He sometimes did better while other times he did not.

Throughout his childhood this same event happened over and over till one day he simply vanished. He changed his name, where he was from, and went to a colony to study in peace away from those that would bother him about his past. Heading to one of the human colonies his ship was attacked by pirates. He dispatched the pirates with ease' knowing that this would draw attention he hid away on the nearest space sport which was the citadel. 

There he met up with some STG whom had seen his fight with the pirates so they invited him to join their group. He went on to do the work of the STG till he was twenty five. at that age he retired to live a more peaceful life but that would change for the worst in the coming days ahead of him.

Inspirations: Mordin Solus   

Sexual Orientation: Straight, having no interest in the outside of that realm. One thing to add though is that he has a thing for Quarians

Availability: He is open to a relationship but is hesitant to get in one since that might distract him from his work or provide a weakness for his enemies to strike at.   

Ship: TheDivine Light has been in his care for many years but he has always taken good care of her; his ship is a modified fridget that has seen battle many times but still boasts a stern armament that would blow any smaller ship out of the water. A VI keeps him company aboard his ship at all times and manages it for him when he is flying it. This ship is his pride and joy but he knows every little bit of the ship and how to keep it afloat.

Limits: My Roleplaying preference should tell you everything you need to know
Posts are currently: Medium
Darn work and school is getting in the way. I will get posts out as fast as I can but it is going to be hard on me as for you.

Oh my, I haven't posted on our thread? PM me or check out my A&A


thebobmaster

I like it. I'm normally hesitant about players having their characters be related to canon characters, but I think the way the character is handled does a good job of it.
Nothing is true. Everything is permitted.

RP Ideas:New and Approved!

Interdiction of words

Posts are currently: Medium
Darn work and school is getting in the way. I will get posts out as fast as I can but it is going to be hard on me as for you.

Oh my, I haven't posted on our thread? PM me or check out my A&A


thebobmaster

OK, the intro to the story is set up. At least, the part anyone will be posting in. It's set on the Citadel, but if your character is off-world, that's fine. I arranged for a method to have the characters off of the Citadel be made aware of the request for help. All you'll need to do is either let me know where your character is so I can set up a topic, or set up the topic yourself and let me know so I can add it to the list. That way, I won't have, say, three topics taking place on Illium or what have you.

By the way, this does not mean I'm not still accepting characters.

Citadel
Nothing is true. Everything is permitted.

RP Ideas:New and Approved!

Landshark

Are yo still accepting characters? Sorry ive been working weird shifts this week. I had a Turian idea but it seems thats been taken...Any suggestions?

thebobmaster

I'm still accepting characters. As for what kind of character I'd be looking for, some kind of law enforcement or military could make things interesting.
Nothing is true. Everything is permitted.

RP Ideas:New and Approved!

Landshark

Could i make someone based on the N7 Demolisher engineer? That was my favorite class. An explosives and equipment expert.
Thinking Supply pylon, Arc granades and Homing grenades. Can also fix armor and weapons as well as the ship (whichever one they end up on)
If your cool with an N7 id like this a lot.

thebobmaster

Nothing is true. Everything is permitted.

RP Ideas:New and Approved!

Landshark


la dame en noir

Games(Group & 1x1): 7 | Post Rate: 1 - 6 days | Availability: Actively looking!
A&A | FxF |
O/Os | FxF Writers Directory

Landshark

#74
Name: Sawyer Hornsby
Race: Human
Home World: Mars
Sex: Male
Age: 26
Height/Weight: 5’9/150 lbs
Hair/Eyes: Short dark brown/ Green
Occupation: Earth Alliance N7 Engineer
Class: N7 Demolisher (engineer)

Powers:
Supply Pylon: Can be modified before a mission given enough time to either produce supplies or emit an energy field that helps allied shields, tech systems and Biotic implants.

Arc Grenades: These deadly effective grenades both EMP electronics as well as deliver an electrical shock on impact to an individual target, if hit directly, or 20ft area. Not enough to kill but will incapacitate most standard life forms for a short duration. Multiple hits can be deadly.

Homing Grenades: Fired from a wrist launcher, these small devices lock on to a selected nearby target like miniature missiles. With a range of over 100 meters they can follow a target around corners or drop down over cover. A small but powerful blast that can easily kill lightly armored or unarmored targets.

Weapons: Harrier (Cerberus) Assault rifle, Cobra Missile Launcher

Description:
Spoiler: Click to Show/Hide
Sawyer is small for an N7. His tone body hidden under heavy blast armor gives the feeling he is simply wearing what he found. He wears a cocky yet chipper smile and attitude. His short military hair is usually spiky when not around a superior officer which lends to his lean features and high cheek bones.

Background:
Spoiler: Click to Show/Hide
Sawyer was never your normal kid. He grew up on Mars during the reconstruction years after the Reaper invasion. Because of that he was a hard worker who delighted in tinkering with all manner of electronics. The sound of constant explosions were always in the background growing up as cliff faces were chipped away or dig sites expanded. It didn’t take him long to get on as an assistant on a construction crew and constantly be in the way of the demolitions tech. This real life training carried with him as he realized his only chance to ever get off Mars was to join the military. Still reeling from its loses decades before, recruitment still stayed at an all time high.

Every kid in the last 50 years had been raised on the stories of Sheppard and as such the pool was deep for the N program. Unlike many of the other gung ho cadets Sawyer had a set and wait mentality. His defense is the best offense approach winning out more often than not during tactical drills. It didn’t take long for a few reports to find their way to the review committee and before he knew it he was into the program. Sawyer excelled at tactical thinking and engineering skills though his marksmanship and initiative were lacking. Sawyer didn’t see the point in being an expert marksman. Why shoot through a bolt hole when you can bring the wall down on them? And why go charging in when you can just set up a good strong point and wait them out? Sure there were times that a charge was needed but he found them to be far fewer than most people thought.

Step by step he made it up the N ranks until finally he had his chance for N7 clearance. Sent with 2 others to Locate, evaluate and if need be neutralize a renegade ship captain who it was rumored had turned pirate. When it was all said and done one member was dead the other wounded and Sawyer empty of ordinance. The ship was recovered and what was left of the crew put on trial. Having completed the mission though with extreme outcome he was granted his N7 rank after a hearing was held and determined that it was the group leader botched negotiations that resulted in the confrontation and that Sawyer’s defensive posture had actually saved the lives of innocent crewmen.

Now its 2 years later and Sawyer is allowed to roam free to some extent though always on call when needed.

Limits: No mind control please. Relationship wise he is a straight forward guy, so kinky is limited. Asari and human only unless something is really developed out between characters.