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Non-canon Star Trek game - interest check

Started by RedEve, May 27, 2012, 05:09:10 AM

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Cold Heritage

#50
Quote from: AndyZ on June 01, 2012, 09:12:20 AM
Would the ship have full holographic capabilities? 

It's not likely, as many ships omit holodecks entirely. There was only one ship that I know of - the prototype USS Prometheus - to have holo-emitters installed on a ship-wide scale as a standard feature.

Developments in Voyager towards the rights of holograms as people makes it seem, in my opinion, unlikely that the Federation would pursue holographic replacements for flesh and blood crewmembers.
Thank you, fellow Elliquiyan, and have a wonderful day.

CAO

I can't pass this up, count me in. If I need to change anything let me know.



Name: Alenis Fuliar (please note that Alenis is the characters last name and Fullar is his first name.)
Age: 30
Race:Bajorin
Role/Rank: Star Fleet Intelligence/Operations Lieutenant
Personality: Alenis Fullar is a strong and independent Bajorin. He can be fierce and rough, but also be kind and soft. It is hard for him to find a balance between the two. In whatever he does, he strives to excel, his excellence is not about perfection, but about bringing the best possible result despite the odds. He can at times appear to be emotionally distant, but eventually he comes around again, his distance is usually due to his duel nature. Whenever his intelligence assignment conflicts with his pseudo assessment on the ship he serves.

Background:

Alenis Fullar is old enough that he remembers some of occupied Bajor, though he was a young man when it was liberated. His teenaged years were spent in the pursuit of helping Bajor gain it's independence. He developed a skill and reputation as being among the best curriors of information for the underground. After the liberation, he worked in Bajorin intelligence, he and his associate were both recruited by Star Fleet in an exchange program of information during the Second Cardaissan War. Alenis and his Associate have been assigned to this ship, he acts s a Operations Lieutenant in the field of Security.  As far as other ship members know, this is his second assignment, and a promotion from Lieutenant Junior Grade.

Alenis's primary mission and focus is to develop intelligence contacts within the Gamma Quadrant and with any new intelligent being they may encounter.



Brandon

Quote from: Muse on June 01, 2012, 05:43:20 AM
I'm not aware of any of those being assault cruisers, Brandon.  They're exploratory vessels.

Not from what I read on memory alpha. Any ship can be called an exploratory vessel, even escort ships which are designed for heavy firepower and speed. Going by STO, which doesnt always manage to fit everything where it should be but does an overall good job of cannon, the Sovereign class falls under the assault cruiser type of ships along with the majestic, noble, and imperial class ships. Assault cruisers are pretty big, ranging around 700 crew at peak capacity but they arent really made for deep space exploration just because of their larger size

There are some exploration cruisers including the galaxy, celestial, and envoy classes but using them would mean having to return to base a lot to restock on stuff.

I just think if were going to be focused on science and exploration a deep space science vessel would be more appropriate
Brandon: What makes him tick? - My on's and off's - My open games thread - My Away Thread
Limits: I do not, under any circumstances play out scenes involving M/M, non-con, or toilet play

Scribbles

I'm a little hesitant to toss my two cents into a subject that I'm more than a little iffy on but... what if we all created a prototype ship? We could pick the design/look and then suggest different capabilities, flaws, etc.
AA and OO
Current Games: Stretched Thin, Very Little Time

CAO



Brandon

Quote from: Scribbles on June 02, 2012, 01:06:42 PM
I'm a little hesitant to toss my two cents into a subject that I'm more than a little iffy on but... what if we all created a prototype ship? We could pick the design/look and then suggest different capabilities, flaws, etc.

Thats a possibility but I still think it should be appropriate to the crews mission
Brandon: What makes him tick? - My on's and off's - My open games thread - My Away Thread
Limits: I do not, under any circumstances play out scenes involving M/M, non-con, or toilet play

AndyZ

Not sure if we have a mission yet, but if not, I want to throw in these objectives:


  • To explore strange new worlds

  • To seek out new life and new civilizations

  • To boldly go where no one has gone before

I may rephrase that last one a little as a split infinitive...
It's all good, and it's all in fun.  Now get in the pit and try to love someone.

Ons/Offs   -  My schedule and A/As   -    My Avatars

If I've owed you a post for at least a week, poke me.

Brandon

Quote from: RedEve on May 28, 2012, 03:27:58 AM
So this roleplay will revolve about an exploratory ship on a mission of discovery and scientific research in the Gamma Quadrant.

Thats about as much as we know for the ships mission so far. Its also why I suggested a deep space science vessel. If were going to focus on exploring and doing scientific research why not just go the full 9 yards and be a science ship designed for long range and lack of a starbase to constantly return to

We can still do that with a custom ship though
Brandon: What makes him tick? - My on's and off's - My open games thread - My Away Thread
Limits: I do not, under any circumstances play out scenes involving M/M, non-con, or toilet play

CAO

This being a Non Cannon, we really should flex our imaginative muscles a bit. So within the terms of what we agree upon, we define the ship, it's capabilities, even it's primary mission. For example, in the wake of the Dominion war, one of the things that could be suggested is that maybe Star Fleet wasn't just looking for  new civilizations. But perhaps people who were significantly advanced enough there could be an exchange of technology. There would also be ways to encourage commerce and trading, and so on. Being that Star Fleet has a duel role, both scientific and military. I wouldn't mind having the thread revolve around more military type missions.


Azaria

Here's my girl, hope she's good ^^





Name: Mayleen Alenis

Age: 25

Race: half human-half Bajorin

Role/Rank: Star Fleet Intelligence/Operations Lieutenant Junior Grade

Personality: Mayleen is very serious about her work, doing it with preciseness and passion leading to perfect results all the time. Outside the work environment she's flirty and always shows her naughty side at leisure. Being the cousin of her boss didn't affect the way she works cause they were constant competitors since childhood. Always competing to determine which of them is the best.

Background: Born on the planet of Bajor she spent her childhood almost as an outsider because of her totally human form, lacking the distinctive characteristics of the Bajorin race led her to pair with the other human children, mainly whose parents worked for Starfleet. She first met her cousin Fuliar in a family reunion when she was 10, being fascinated with the boy they soon developed a friendship that turned into a competitive race as they both shared the same interest in school and the same ambition to work in Starfleet and be on a ship exploring the universe.

Kate


Name: Empola Largran
Age: 29
Race: Betaziod
Role/Rank: Specialist Empathic / Telepathic (perhaps negotiator aid?)
Personality:

Primarily Observant to the point of being deemed distant, this empath was chosen specifically due to her personality having an ability to disarm others typical tension relating to psychics or telepathics working along side others which dont share the ability.

The top of her class, Empola is naturally gifted even by Betaziod standards, this however seemed a curse initially as all felt that secret thoughts or personal thoughts would be something those of her talents could easily use to manipulate others subtlety or openly.

As it turned out Empola's ability to be able to be so tuned with her talents was her ability to be able to synchronize her personality to be inline with those she is near. Thus secret thoughts accessed to her typically only can be possible if she herself shares the same values or views on a topic. This also does take time, and deep readings something she has sworn not to perform unless at the Captains command.

When without an intention Empola is quiet literally "intentionless" and can be found standing still  or sitting still for hours on end without moving, typically staring at the stars. Times she is asked to explain what she is doing is never a surprise for she can "feel" new perspectives or awareness on her, and would often reply with something like

"Strange that meditation and traces give you knowledge of feelings over thoughts, seems that everything is feelings made manifest not reasons .. "


Background:

Empola is a star pupil of a new type of Psychics specifically designed to take up membership in positions of Starfleet.  She has been told the ship is apparently equipped with a protoype "PSY Fields module"  that apparently may be able to permit her to be able to be used as a component of a long range "feeling/thought" scanner, or a perhaps as part of a ship-wide shield defense against entities that may assault the ship with psychic means.

These new "PSY fields Modules' are very new, and high brass don't hold much faith in them working (none really do) Still the ship being the first to have one installed. And even if none hold confidence that they will work. Empola does hope she will be useful regardless for many a
negotiation has been aided by a Betaziods' suggestion to their captain.

TyKing

I'm interested in this RP and here's a few ideas..personally I'd like to RP something that is post DS9 so as not to limit the advance of science and technology to what was utilized on the episodes. I think if the ship had DS9 as its home base/port and carried out exploratory missions in the undiscovered regions of the Gamma Quadrant then 'the sky is the limit' on what species and technology the crew discovers. The Dominion didn't rule over the entire Gamma Quadrant so there is plenty of space to explore and in doing so help the Federation gain a foothold in the Gamma Quadrant.

The Mission: I agree with the premise of an exploratory mission because it opens up all sorts of opportunities. What if the ship (and the crew by proxy) is tasked with a three year mission to explore the unknown reaches of the Gamma Quadrant? That leaves plenty of room for different plots while still staying on task.

The Ship: I like the idea of an Intrepid Class vessel. Plenty of room for families and crew. It can land on a planet. It's not necessarily a warship but it can defend itself well. And it has all the amenities a crew could wish for plus it could be upgraded fairly easily. Installing holo-projectors in the ship would be no problem at all for any Starfleet engineer worth his salt. The Voyager crew upgraded their ship as better technology became available, so we could do the same. As for a name, how about USS Endeavour. It would be named after the NASA space shuttle and the British HMS Endeavour, "the ship which took Captain James Cook on his first voyage of discovery (1768–1771). This is why the name is spelled in the British English manner, rather than the American English."

As for my character, I'll get a bio knocked out either today or tomorrow and post it. I wouldn't mind being CO but I can RP Chief Security Officer just as easily.

RedEve

Hey people, sorry about the mess. I was away for the weekend, but I'm back now.

Could everyone send me their character profiles through PM, even if they have done so already? That way I know you are still interested and I can more easily put together a believable crew set-up. :)
"I don't have a dirty mind, I have a sexy imagination."
My ons and offs- My F-list

Kate

Just a note to others so the "New generation" theme of the betaziod = negotiator theme is not imposed unduely

Please note:

Empola Largran = Telepathic/Empath (psychic) = NatalieB character
Gillian Loeb = Diplomat / Mediator = my character

I didn't expect to conflict but mainly act in unison.

The diplomat has much more thorough understanding of what actions have political consequences in the long run
the telepathy (my character) has good "feel" for consequences that occur with short term actions, my character
would know without much background on what strangers value (generally) want (now), threatened state, confidence etc.

The diplomat would be more strategic (long term = her char ) over tactical (short term = my character) also her character
outranks mine (mine is a consultant beckoned at the wim of true ranked characters) in spades so it would be likely the diplomat would request my characters services or just use them and not explain her findings to my character (where my character by rank would need to explain her findings to Neebs)

Both I read have a very different lean and I hope others don't see a role-overlapping.
It is likely for the "all things unknown" my character is more useful but when more and more things are known, the diplomat becomes more relevant all other things beings being equal.

So intial contact my character could be at the bridge (Diana troy-like) but not really needed for strategy or war counsils (ie dealing with many people with an intention and cabability that is known)

Love the idea of the ship being a first attempt at having a "psychic" defense or "sensors" (not attacking) and it being poor / confusing or mainly useless in its reliability but useful for plot sake - more to give it a go than to rely on it (thus new type of ship / different shape / engineering etc) and deep space / exploration focus.

If the ship we in have these "psy extender field modules" i dont expect my char to be controlling their output or what they do only be in a trance that is connected to it as a component ( Ie a seat that has her effectively sleeping while the field thing is used - and her other abilities are N/A, and she is not aware of its findings / what happens / no recall after its use (ie she can't use the "field module" to apply her will in anything as doing so makes her a user - and she cant be that if she also has to be a component for it working in the first place.

I was thinking it would be more interstign if it was mainly useful as "sensors" for super deep space. Places that has too much "traffic" just overwhelms readouts, its only good when one is truely in VERY very deep space as it can "hear echos" of a kind that can reach so far, which other activity sources of civilization wouldn't stand out at such a distance.

Perhaps the ship has to be otherwise turned off or everyone else in a drug induced sleep or something for anything to work = ie still experimental / too particular in its conditions to work for it to be really that powerful or only really useful in novelty times.

Anyway dont really care about the field modules having to be part of the ship or not, just loved the idea of this character being a significally more powerful by dreamy/new age/ star hippy version of Diana troy.

Muse

Welcome back, Eve.  I'll get right on it.  Let me know if you think he's wrong for your game and i'll come up with someone less aggressive. 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

AndyZ

I was thinking about reusing the hologram Tisha, but I need information on things like how much of the ship has holographic capability.  If it's only parts, it'd make it very difficult for me to play the character outside those areas, unless there was some sort of light bee (Red Dwarf fans know what I mean).
It's all good, and it's all in fun.  Now get in the pit and try to love someone.

Ons/Offs   -  My schedule and A/As   -    My Avatars

If I've owed you a post for at least a week, poke me.

CAO

What if we got a hold of some of the same technology they used on voyager. If my timeline is correct, Voyager showed up sometime after the end of the Dominion war. A couple of years at least. And Star Fleet was experimenting with a couple of different vessels that could at least give the EMH's a wider range of mobility. I personally think we have a bit to play around with here, but that's just me.


Kate

Correction

Empola Largran = Telepathic/Empath (psychic) = NatalieB character My character
Gillian Loeb = Diplomat / Mediator = my character Natalie's character

Kate

AndyZ,

Concerning Trish as a holographic character.

I dont think anyone is fully against a holographic character existing, but if she has a "ferengi" lean as far as her capabilities go, it wouldn't make sense for her to be a protagonist. She may exist within memory but why ?

Waistressing etc ... there really isnt much need with replicators other than novel / antique effect.

Pleasure-girl ? I don't think there is anythign wrong with anyone using the holo-deck for sex, but I just can't see it being a protagonist. If the captain thought "hmm sort of need a holographic character being more versatile" I don't thin they would start with "lets choose the sexiest one and slowly up her subroutines to cater for medical stuff. They would choose a medical expert one (that has a perspective that is focused on an intention (keep all alive) and increase their capabilities to be able to be non-localised (ie can someone ELSE bring some portable generator if they are needed on away missions.

If the ship primarily is "luxury cruise for the super rich + exploration as a secondary thing ... yes I can see Trish being feasibly. If however its "we are going into danger / need to be prepared for anything ... the prime holo-characters just would be different.

I dont think anyone cares if someone plays some sexy character that everyone wants to bed (say someone that ran the mess hall etc), I just can't see that character being the holographic one - as a protagonist.

I may be wrong but i think that is where your getting your resistance.

RedEve

#69
Okay, these are the CS I received in my inbox since I asked all interested parties to (re-)send me their sheets:

Name: Empola Largran – played by Kate
Age: 29
Race: Betaziod
Role/Rank: Specialist Empathic / Telepathic (perhaps negotiator aid?)
Personality:

Primarily Observant to the point of being deemed distant, this empath was chosen specifically due to her personality having an ability to disarm others typical tension relating to psychics or telepathics working along side others which dont share the ability.

The top of her class, Empola is naturally gifted even by Betaziod standards, this however seemed a curse initially as all felt that secret thoughts or personal thoughts would be something those of her talents could easily use to manipulate others subtlety or openly.

As it turned out Empola's ability to be able to be so tuned with her talents was her ability to be able to synchronize her personality to be inline with those she is near. Thus secret thoughts accessed to her typically only can be possible if she herself shares the same values or views on a topic. This also does take time, and deep readings something she has sworn not to perform unless at the Captains command.

When without an intention Empola is quiet literally "intentionless" and can be found standing still  or sitting still for hours on end without moving, typically staring at the stars. Times she is asked to explain what she is doing is never a surprise for she can "feel" new perspectives or awareness on her, and would often reply with something like

"Strange that meditation and traces give you knowledge of feelings over thoughts, seems that everything is feelings made manifest not reasons .. "


Background:

Empola is a star pupil of a new type of Psychics specifically designed to take up membership in positions of Starfleet.  She has been told the ship is apparently equipped with a protoype "PSY Fields module"
that apparently may be able to permit her to be able to be used as a component of a long range "feeling/thought" scanner, or a perhaps as part of a ship-wide shield defense against entities that may assault the ship with psychic means.

These new "PSY fields Modules' are very new, and high brass don't hold much faith in them working (none really do) Still the ship being the first to have one installed. And even if none hold confidence that they will work.
Empola does hope she will be useful regardless for many a
negotiation has been aided by a Betaziods' suggestion to their captain.




Name: Angelo De Rica – played by Brandon
Age: 24
Race: Human
Role/Rank: Sergent (enlisted), authority of Xenobiology and general medicine
Personality: Angelo is a very intelligent young man with an undying thrist for knowledge though hes a bit shy and has trouble getting close to people which often makes him struggle to find a place in any crew. Even though he has the drive and excellence to be an officer he takes pride in being a normal enlisted man, often noting that ships couldnt run without the everyday working soldier.
Background:Antonio was born and grew up in Florence, Italy. His parents were both doctors and part of an inter galactic study group specializing in disease research. Early on Angelo took an interest in medicine, when he read the studies that his parents often left lying around their villa and it drove him to learn as much as he possibly could from every source of information he could find.

It wasnt long before everyone that knew him realized he was much smarter then the average person and after some testing Angelo was certified as a true genius. He flew through early education, graduating from elementary schooling by age eight, then high school by age twelve, and by age 16 he already had a doctorate in medicine.

A year later one of his papers would be read by the scientific community and he was approached by a reknowned Andorian Xenobiologist to assist in some work. Their meeting sealed Angelo's true calling as his studies of strange organisms gave him far more intellectual pursuits to look forward to. However it was clear that staying on earth didnt provide the same opportunities that space did so he enlisted in Star fleet as a rank and file medic.

Antonio served on the Kitsune, a Maelstorm class fleet escort ship patrolling the edge of federation space. He might have served as a nurse aboard the ship, that is if they hadnt come across a damaged vessel with alien life forms aboard that the federation had never seen before. Unfortunately the creatures assumed the Kitsune had hostile intentions and attacked, boarding the ship and imprisoning the crew. However Antonio managed to escape along with the chief medical officer and captain. With Antonio's experience in Xenobiology they were able to force the aggressors off the ship by releasing a gas that caused a severe allergic reaction. Antonio quickly flew up the ranks on the ship, moving to the rank of Sergent in just three years after the incident (a feat that normally took 5-6).

However three months ago the Kitsune was damaged beyond repair during an evacuation mission and the crew reassigned to various ships around the fleet. Over his 7 years in star fleet Antonio had earned some of the greatest medals an enlisted man could. Everything about his file said he was an overachiever and a hero so he became a hot commodity around the fleet.




Name: Alenis Fuliar – played by CAO
Age: 30
Race:Bajorin
Role/Rank: Star Fleet Intelligence/Operations Lieutenant

Personality: Alenis Fullar is a strong and independent Bajorin. He can be fierce and rough, but also be kind and soft. It is hard for him to find a balance between the two. In whatever he does, he strives to excel, his excellence is not about perfection, but about bringing the best possible result despite the odds. He can at times appear to be emotionally distant, but eventually he comes around again, his distance is usually due to his duel nature. Whenever his intelligence assignment conflicts with his pseudo assessment on the ship he serves.

Background:

Alenis Fullar is old enough that he remembers some of occupied Bajor, though he was a young man when it was liberated. His teenaged years were spent in the pursuit of helping Bajor gain it's independence. He developed a skill and reputation as being among the best curriors of information for the underground also at its extraction. After the liberation, he worked in Bajorin intelligence, he and his associate, who was also his cousin were both recruited by Star Fleet in an exchange program of information during the Second Cardaissan War. Alenis and his cousin have been assigned to this ship, he acts s a Operations Lieutenant in the field of Security, she is under him.  As far as other ship members know, this is his second assignment, and a promotion from Lieutenant Junior Grade.

Alenis's primary mission and focus is to develop intelligence contacts within the Gamma Quadrant and with any new intelligent beings they may encounter. As well as to investigate and report back, any particular technology that may be deemed of use to Star Fleet Later.




Name: Mayleen Alenis – played by Azaria


Age: 25


Race: half human-half Bajorin


Role/Rank: Star Fleet Intelligence/Operations Lieutenant Junior Grade


Personality: Mayleen is very serious about her work, doing it with preciseness and passion leading to perfect results all the time. Outside the work environment she's flirty and always shows her naughty side at leisure. Being the cousin of her boss didn't affect the way she works cause they were constant competitors since childhood. Always competing to determine which of them is the best.


Background: Born on the planet of Bajor she spent her childhood almost as an outsider because of her totally human form, lacking the distinctive characteristics of the Bajorin race led her to pair with the other human children, mainly whose parents worked for Starfleet. She first met her cousin Fuliar in a family reunion when she was 10, being fascinated with the boy they soon developed a friendship that turned into a competitive race as they both shared the same interest in school and the same ambition to work in Starfleet and be on a ship exploring the universe.




Name:  Dafed Rondon – played by Muse
Age:  30
Race: Zaldan
Role/Rank:  Executive Officer
Personality:     Dafed Rondon abhors dishonesty.  What other races consider common courtesy strikes him on a fundamental level as potentially aggressive obfuscation. 
   In spite of this fact, Rondon is open-minded to the point of being a confessed xenopheliac.  Women of many species have felt his admiring glances.  He is not hesitant to tell a woman what he finds attractive about them.  Unfortunately, his sense of honestly compels him to be equally frank about their blemishes. 
   He is direct man, with an honest smile and a harsh scowl.  Though dedicated to Starfleet ideals of peace and discovery, he enjoys physical confrontation as much as intellectual challenges.  He will happily tackle a disruptor wielding Jem Hadar and use him as a living shield against his fellow’s fire. 
   What Rondon misses the most about his homeworld is the ocean. 

Background:  Despite what other people’s consider the Zaldan’s aggressive personalities, their worlds islands have some of the most beautiful beaches in Federation space.  With most industry taking place on artificial islands or undersea domes, the Zaldan homeworld has a small but thriving tourist industry. 
Dafed was born to a family who worked in this industry.  As a young man, he was exposed as much to other cultures as to his own.  His first love was a feline woman of the Regulan people, and his second was an Andorian. 
By seventeen he knew that—if for no other reason than his own xenophelia—he was destined for Star Fleet.  Coming of age, he took his second name—Rondon—in honor of Captain Rondon of the Federation Starship Ja’tor.  (Captain Rondon has recently retired from active service and taken a full time position at Starfleet Academy.) 
Though dedicated to his schooling, Dafid Rondon worked throughout his teens taking tourists diving and snorkeling.  An avid swimmer among his people, he was known for holding his breath for 20 minutes at a time with minimal strain. 
Graduating from the academy on the command track at age 23, Rondon is particularly skilled at space science and Starfleet Self defense.  Even when facing such physically formidable opponents as Gorn and Klingons, he prefers unarmed combat to phasers.  Indeed, he is a passing marksman at best. 
Rondon entered the dominion war as a Lieutenant.  His tactical knowledge, intellect, and physical abilities were pushed to their limits.  He claims particular admiration for the Klingons and the Breen as adversaries, the Gem Hedar he calls ‘skilled and persistent but predictable.”  Romulans, with their particular skill at obfuscation, give him a headache.
   
Zaldans:  Abrasive, direct, and honest to a fault with their allies, Zaldans are not well versed in diplomacy.  They actually hire vulans to represent them in most galactic affairs. 
   However, Zaldans are taller, thicker, and stronger than the human norm.  They are also substantially more resilient—particularly against toxins.  They can handle near freezing temperatures with minimal discomfort and survive the vacuum of space twice as long as a human. 
  Recognizable by their webbed fingers and toes and a subtle nictating membrane, Zaldans are quite comfortable in salt water.  Spending 15 minutes at a time is normal for modern Zaldan.  Fossil records suggest their primordial ancestors could stay under water as long as a Teran dolphin.



Name: Kate Greylin – played by Scribbles
Age: 24
Race: Human
Role/Rank: Chief Security Officer/Lieutenant Commander
Personality:
Kate is a creature of whim, driven by a dangerous blend of passion, self-indulgence and curiosity rather than any understanding of rank or cause and effect. It’s a persona that would normally have her kicked off most ships but one which she hides under a practiced façade, a guise which exudes control and a willingness to listen even if the exact opposite is true.
Background:
Kate’s file is littered with suspect but glowing recommendations, all from highly respected officers, as well as an admirable history which details her hand-to-hand expertise, skill with a rifle and her long line of serving family members. What her file omits however is the peculiar string of intermittent reassignments as well as the “Psychology Report” which normally adorns each personnel document. Those who question Kate on the missing bits and pieces usually meet a brick wall as the lieutenant commander finds little pride in divulging the extent of her father’s meddling, an admiral within Starfleet.

Greylin’s latest posting was as an instructor in the Starfleet Academy where she taught a variety of martial arts from the physical, such as Tai Kwon Do, to the healing arts, such as yoga. This training was meant to assist officers with hand-to-hand, arrests, etc, as well as help them achieve a sense of balance and calm while under duress. Unfortunately, Kate’s disregard for protocol, lack of respect for other instructors and several instances of misconduct inevitably resulted in her dismissal from the academy. Since then Kate has been transferred aboard her first vessel.




Name: Lana Derval - played by RedEve
Age: 28
Race: Human
Role/Rank: Chief Tactical Officer (lieutenant)
Personality: Mild-mannered, patient, perfectionist, strict
Background: Lana was born and raised in San Francisco. Her father was a doctor, her mother was in the military. She took an interest in both of her parents trades, but dreams of exploring the galaxy made her sign up for Starfleet. After serving on a Starfleet Heavy Cruiser during the Dominion Wars, she applied for the position of Chief Tactical Officer on the mission into the Gamma Quadrant. Thanks to her experience in the wars, she was considered for and eventually awarded with the commission.





Full Name:
Jesse Andrew Cullen - written by TyKing

Desired Role:
CO

Species:
Human

Personality:
Driven, loyal, friendly, calculating, decisive

Born:
July 17, 23?? (Age: 36)

Place of Birth:
Colorado, North America

Parents:
Father: Commander Ryan Andrew Cullen (retired)
Mother: Rachael Stewart-Cullen

Height:
6’1”
Weight:
182 lbs.
Hair Color:
Black
Eye Color:
Green

Distinguishing Marks:
Extensive tribal tattoo along his left side from shoulder to calf.
Relationship Status:
Single

Service Record:
Graduated from Starfleet Academy
Assigned to USS Ticonderoga - Ensign, promoted to Lt. Jg. in Tactical
Assigned to USS ShirKahr- advanced to Lieutenant and requested placement in Security
Advanced to Chief Security Officer after his superior was killed in a Jem’Hadar attack.
Promoted to Lt. Commander, temporarily assumed command when his CO was grievously injured and the XO was killed during Operation Return.
Breveted to the rank of Commander for the remaining months of the Dominion War. Jesse would serve as CO of the ShirKahr when it participated in the First Battle of Chin’Toka where the ship was destroyed by orbital defense platforms.
Assigned to USS Hood as XO and would remain with that ship until given his own command.

Personal History:

Jesse was born on a horse ranch in Colorado. His father was a Starfleet officer and his mother a veterinarian. He has two older brothers but the family is somewhat estranged because his older brother left Starfleet to join the Maquis. Jesse and his father are not close because when Jesse was fifteen his parents separated due to his father cheating on his mother with one of his crew. After the separation he didn’t see his father until his graduation ceremony at the Academy.  Commander Cullen pulled some strings and had Jesse assigned to his ship, the USS Ticonderoga, but Jesse applied for a transfer almost immediately after arriving, not wishing to reconnect with the man who had abandoned his mother. It took a year and a half to get his transfer but he was finally reassigned to the USS ShirKahr shortly before the war with the Dominion started.


In case I left someone out or they still have to send me theirs, contact me ASAP. :)
"I don't have a dirty mind, I have a sexy imagination."
My ons and offs- My F-list

Kate


TyKing

AndyZ, I don't see a problem with your original idea. Like CAO said, if the timeline falls after Voyager returns then Starfleet will have the tech that allows your character to move freely on the ship and off. Voyager's EMH had a portable holo-projector where he could even go on away team missions, sort of like EDI from ME3.

In fact, if you're up for it I could see your character playing a role similar to EDI's where she is an avatar of the ship's computer and thus can move about the ship at will providing assistance where it's needed or can work within the ship's mainframe and security as an AI. This role would have quite a bit more freedom than the EMH.

Otherwise, the EMH role or that of a hostess would be possible. The bigger class of ships always have a lounge (Ten Forward) where the crew can relax and the newer ships always have an EMH. Personally I like the background story you created, I think it would lead to some interesting interaction between the crew.

RedEve

The one "issue" I had with that concept was the question if Starfleet would outfit one of their ships with an AI/Hologram that was procured someplace else as opposed to custom made for the vessel...
"I don't have a dirty mind, I have a sexy imagination."
My ons and offs- My F-list

TyKing

Quote from: RedEve on June 05, 2012, 09:49:29 AM
The one "issue" I had with that concept was the question if Starfleet would outfit one of their ships with an AI/Hologram that was procured someplace else as opposed to custom made for the vessel...

That I don't know. Probably not. But what if it was done by a programmer without Starfleet's knowledge? Some of the tech aboard the ships are designed by civilian teams, like the warp drive. What if one or a couple of these people were less than scrupulous and decided to use an existing holograph rather than create a new program? It could be something that the crew discovers later on when the hologram suddenly 'loses her clothes' during a crucial event.

CAO

It could always be a combination of programs, at least in cannon Star Trek no one has ever adequately explained how these holograms gain their sentience. Even Moriarty from the next generation has not been explained in an adequate manner. It supposedly all came down to a few choice wordings, well if that's the case you could do that for any Hologram and give them a kind of life.