Warframe [Interest check]

Started by LeSane, January 13, 2014, 11:54:02 PM

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LeSane




I'm looking for a total of seven to six individuals (Potentially) to partake in a game based around WARFRAME an online (And currently PS4) game where players are put into 1-4 man squads which involve guns, swordplay, and powers tailored to the suit to work in unison to accomplish missions. I'm looking to attempt some kind of leveling system strictly for missions so the idea of teamwork is implemented as bonds are formed within these squads. While Warframe's lore is still very much shrouded in mystery, I've been working on combining what is canon out there with whats can be assumed for the purposes of the game to give players a brief overview and guide on what lore strive to adhere to in within the game.



The secrets of our lost history are shrouded by the veil of time, taken from us during the long sleep and leaving us to awaken in ignorance in this war-torn era long removed from our beginnings. Who we once were, what we sought to accomplish, and what came of our efforts, we may never know for certain. All that remains to us now is who we choose to be, for it is what we do in this age which will decide what our future holds.

We are Tenno. We have returned.

Let us begin not with the vastness of what we do not remember, but rather with what little we know. We are human, or once were. We have been changed genetically, or cybernetically, or in some other way by the Orokin and its Technocyte virus. As a result, we can pilot Warframes, combining our superior combat prowess with the powers of the Warframe itself. The Warframes were similarly created by the Orokin. They are powerful suits of semi-living armor, possessing potent and unique powers to augment and enhance the formidable combat skill of their Tenno pilot. Tenno awaken from cryosleep with no memories of our past; why and how we became Tenno, the circumstances surrounding the Old War, why we went into cryosleep, are all a mystery to us. Only our fighting skill, the ability to pilot the Warframes, and our basic survival instincts, remain.

The current era is not devoid of humanity; human life goes on despite the war, in settlements, on ships and space stations, and in hidden colonies scattered throughout the Origin system. Some humans view us as heroes and saviors, others as mysterious killers to be feared. We are not all alone; as we have been found, or awoken by the Lotus, a loose society has begun to form. Tenno form clans amongst ourselves, and the leaders of the clans have formed a council to share data, research, intelligence, and resources with each other.

The ancient Orokin technology available to us is superior to other technology of the current era; from the stealth shuttles we use, to the advanced holography and heptic interfaces of our computer systems, to our devastatingly graceful and deadly weapons. Despite our advanced technology, some Tenno can (and do) make use of more conventional items and objects; from casual clothing to home-cooked food, we remain in some ways human in our core. Some even seek to rediscover the lost knowledge of the ancient eras.


Warframe stats, images, and role description

Base Statistics
Health    150.0
Power    100.0
Armor    65.0
Shield Capacity    100.0
Codex description on ASH Warframe
Ash is a fast, maneuverable Warframe that possesses a high rate of survivability in the field. Fleet movement complements lethal tools of assassination, making ASH a testament to why people once feared the mere mention of ninja in the night. ASH is great for those looking for a more stealthy approach to combat. Lethal abilities are complemented by powers of distraction.   



Base Statistics
Health    100.0
Power    150.0
Armor    15.0
Shield Capacity    100.0

Codex description on BANSHEE Warframe
She is a versatile Warframe whose abilities complement long-ranged stealth engagements, static and supportive sniper/support roles, and crowd suppression and control. Using sonic attacks and acoustic target detection, BANSHEE is well suited for stealth and is capable of filling both attack, and support roles.








Base Statistics
Health    100.0
Power    150.0
Armor    15.0
Shield Capacity    100.0

Codex description on EMBER Warframe
Ember is a fire-based Warframe that relies on almost purely offensive skills with the balance of fragility. Ember's fire abilities make her very effective against the Infested. EMBER is a nightmare for light-armored targets. Ember can super-heat the air which opens up surprising crowd-control possibilities.





Base Statistics
Health    100.0
Power    100.0
Armor    65.0
Shield Capacity    100.0

Codex description on EXCALIBER Warframe
Excalibur is the epitome of mobility and offense and features more swordplay than guns, but has unique abilities installed allowing for greater customization than other Warframes making it useful. EXCALIBER is a well-rounded offensive Warframe. He is one of the few models which are iconic during the great war.


Base Statistics
Health    100.0
Power    100.0
Armor    190.0
Shield Capacity    150.0

Codex description on FROST Warframe
Frost is a slow and heavily-armored Warframe that is able to utilize offensive and defensive skills to both his own and his team's advantage. He commands furious blizzards that pummel and freeze his enemies while providing respite and solace for his allies. By channeling moisture and vapor in the surrounding environment, FROST creates formidable defenses and lethal attacks from sub-zero conditions.


Base Statistics
Health    75.0
Power    150.0
Armor    65.0
Shield Capacity    75.0

Codex description on LOKI Warframe
Loki is a fragile but fast manipulator Warframe. He has little in the way of direct damage abilities, instead focusing on the arts of distraction, deception, sabotage, relocation and stealth. LOKI offers a variety of specialized reconfigure abilities. The creativity of Loki's powers allows users to master the battlefield through manipulation. The Loki Warframe has abilities that further strengthen this connection, as Loki is able to turn invisible and create decoys of himself, among other abilities.

Base Statistics
Health    75.0
Power    100.0
Armor    65.0
Shield Capacity    150.0

Codex description on MAG Warframe
Mag is a Warframe based on magnetic force. She boasts high shield strength in exchange for reduced suit integrity and average power capacity. Her abilities make her a potent medium for crowd control. With full command of surrounding magnetic energy, MAG is an expert at enemy manipulation. She is considered the most dangerous at long range due to her powers.








Base Statistics
Health    100
Power    100
Armor    65.0
Shield Capacity    90.0

Codex description on NEKROS Warframe
Nekros is a Warframe with powers likened to that of necromancers and dark arts practitioners. His abilities exploit the vulnerabilities of the living and the corpses of the dead. NEKROS uses his dark powers to manipulate his enemies reanimating them to fight as allies or turning them into much needed energy for allies.





Base Statistics
Health    100.0
Power    150.0
Armor    65.0
Shield Capacity    75.0

Codex description on NOVA Warframe
Nova is an antimatter themed Warframe. Nova is somewhat fragile with low shield capacity, fair health and lacking in defensive abilities. In return, she features extremely powerful offensive abilities capable of demolishing entire waves of enemies. NOVA uses electromagnetic energy to contain and control highly volatile antimatter that fuels her abilities. A result of Tenno High Council research, implying that she could possibly be a recently developed Warframe. One of the most recent models created.


Base Statistics
Health    100.0
Power    150.0
Armor    15.0
Shield Capacity    100.0

Codex description on NYX Warframe
Nyx is a psychic-themed Warframe. Her abilities allow her to disrupt movement and coordination within enemy ranks, making her a formidable ally in battle. Mind control and psychic attacks make NYX a very dangerous foe. Her ability to reach into enemy consciousness and manipulate their behavior can turn the tide of any fight.


Base Statistics
Health    125.0
Power    100.0
Armor    65.0
Shield Capacity    100.0

Codex description on OBERON Warframe
With the power to sanctify and hallow, Oberon is the paladin of Warframes. Zealous offensive powers and sacred protective skills make him a balanced warrior with both assault and supportive capabilities. Once thought to be a myth by all. Equally adept at healing friends or striking down the enemy. OBERON embodies the balance Tenno are sworn to uphold.









Base Statistics
Health    100.0
Power    100.0
Armor    190.0
Shield Capacity    150.0

Codex description on RHINO Warframe
Rhino is a heavily-armoured Warframe with the strength and fortitude of his reckless, stampeding namesake. His speed is traded for power, which combines formidable offensive prowess and remarkable resilience into a bulky package. Rhino is designed to fill the tank role in a cell, with the capability to charge into the fray, draw enemy fire, and bend the battlefield to his will through sheer brute force. RHINO is the heaviest Warframe, combining offensive and defensive capabilities

Base Statistics
Health    150.0
Power    100.0
Armor    155.0
Shield Capacity    100.0

Codex description on SARYN Warframe
Saryn is a poison themed Warframe. the closest among the female Warframes to being a passive tank due to her high base health and armour values. She is a versatile and offensive-orientated Warframe suited for frontline combat, armed with virulent toxic powers that rapidly disintegrate her foes to dust. SARYN's venomous attacks are horrifyingly effective against organic and synthetic enemies, and her ability to "shed" her skin makes her very elusive.







Base Statistics
Health    100.0
Power    150.0
Armor    15.0
Shield Capacity    100.0

Codex description on TRINITY Warframe
Trinity is a support-based Warframe. Her abilities favour restoration and preservation over destruction. Draining powers turn her enemies into conduits of life and energy, while defensive powers redirect and dissipate attacks upon herself and her team. TRINITY is a Warframes with healing technology are rare making her a great equalizer when the odds are stacked against the Tenno.

Base Statistics
Health    100.0
Power    100.0
Armor    300.0
Shield Capacity    50.0

Codex description on VALKYR Warframe
Valkyr is the berserker of Warframes. Driven by feral rage, her attacks rend her prey with fury and ferociousness, while her tortured cries break the imposing silence of the Tenno presence. Forged in the labs of the Zanuka project, the original Valkyr was subject to cruel experiments leaving her scarred, angry and frighteningly adept at killing. She is the most recent compared to the Nova.








Base Statistics
Health    100.0
Power    150.0
Armor    50.0
Shield Capacity    75.0

Codex description on VAUBAN Warframe
Vauban is an engineer themed Warframe. He utilizes potent trapping modules to manipulate the battlefield to the Tenno's favour. His abilities make him a Warframe suitable for methodical tacticians. The highly tactical VAUBAN uses his powers to create deadly traps that can zap, imprison and dimensionally crush enemies.





Base Statistics
Health    100.0
Power    100.0
Armor    15.0
Shield Capacity    150.0

Codex description on VOLT Warframe
Volt is recommended for those who wish to have an offensive role. As he uses electric skills he is especially effective against Corpus. He is a being a versatile Warframe whose abilities complement both ranged and melee combat. VOLT can create and harness electrical elements. This is a high-damage Warframe perfect for a potent alternative to gun-play due to his power set.

Factions
There are currently four distinct Factions in Warframe, along with three others which are less documented. While it is never outright stated, every known faction except Wild appears to be (or have once been) human. Other factions such as Grineer, Corpus, Infested, Orokin, Stalker and Wild are presented as adversaries.

Grineer
Vast in numbers, the Grineer have expanded their vile empire from Earth outward to all sectors of the solar system. Once the Grineer rediscovered cloning technology, they seized control of Earth through sheer numbers.
While they may be at the height of power, the Grineer army is in bodily decay and their features are increasingly primitive as a result of continuous cloning. As such, the Grineer are forced to use technology as a crutch for their genetic deterioration. An ideology of hate and discrimination towards the Tenno continues to drive the Grineer forward in the face of inevitable dissolution.

From the chaos of the Collapse, they emerged, Violent hordes of decaying clones, overflowing from their toxic womb. They flood the Origin System, swallowing colonies whole. The twin Queens, the SISTERS, have devised a plan to transform the scattered colonies into an Empire across the planets. The Sisters have sent their most trusted brood on a vital quest - the TENNO, hidden and asleep, must never awake.

The Grineer are the first enemies encountered by newly reawakened Tenno. They utilize technologically crude but undeniably effective weapons. More than one Tenno has fallen because they underestimated the accuracy of a Grineer Lancer with their Grakata rifles while waiting for shields to recharge..

To a man, the Grineer are a race of clones; products of ancient, half-remembered technologies. Copies of copies, Grineer are produced in industrial quantities, and all Grineer are genetically defective, their genome damaged by the invasive cloning procedures used to birth each generation. However, these defects are as mass-produced as the Grineer themselves, allowing for the rapid standardization of techno-augmetic adaptation between such generations. Indeed, it could be argued that the Grineer are better at fixing broken bodies than they are at making ones that function to begin with. Their homeworld is a polluted, ecologically ruined Earth. They are people acting on an ultimate xenophobia, fueled by hereditary psychoses, and a burning hate of anything and anyone not like themselves. In the end, should they succeed, there will only be Grineer left alive in the solar system.

Giving their humanoid shape and extremely human like faces, it is possible the Grineer were once humans that have changed over many years. In battle, the Grineer use heavy armor coupled with attrition and ambush tactics. While they are fairly weak individually, they are a potent threat in groups, able to lay down withering streams of fire at all ranges from behind cover. Specialty troops use more advanced weapons, and many are even issued primitive, reactive armor to give them an edge. The armor on the average Grineer deserves special mention because it makes them the faction most resistance to damage. This coupled with several elemental resistances and the fact that the relatively common Elite Lancer is heavily armored makes them the most durable faction, with their Medium and Heavy units becoming absolute bullet sponges when grouped together.


Corpus
The Corpus are a dominating proto-corporation of humans that maintain and operate the trade routes of the Solar Rails. They are rarely seen by others and are better known for the robot proxies that serve for them. The social structure of the Corpus is said to reflect ancient mercantile guilds from the Old Earth. Their production methods blend technology and ritual, in-part, because the ancient Orokin materials they use are inscrutable to them. They control the entire supply chain of goods that flow through the solar system. The Corpus view Orokin artifacts as resource to be exploited for profit− at any cost.

The corpus is a Merchant Cult, built on the foundation of salvaged technology and Robotics.
They scavenge the outer systems, greedy for the Old War salvage. Their most sought after of all - the Tenno and their WARFRAME armor. Those captured are treated as salvage; meticulously dissected, integrated. The remains are sold to the highest bidder. The Corpus (literal translation: Korpus) are a conglomeration of commercial and industrial interests unified by a single trade language and a common goal - the acquisition and trading of ancient Orokin technologies and Warframes. They are the third enemy faction encountered by reanimated Tenno, and theirs is a potent mix of energy weapons and robotic troops. Many Tenno have made the mistake of firing at a Corpus crewmember's head only to have the bullet deflect, and many more have fallen to the close-in charge of a MOA's auto-laser barrage.

More technologically advanced than the Grineer, the Corpus crews and snipers employ many of the same attrition and ambush tactics of the Grineer; however, they supplement these with automated 'security proxies' known as MOAs and Ospreys. MOAs are bipedal turrets carrying either rapidly firing auto-lasers or high-power, low-caliber railguns. Rather than taking cover, which would be impractical given the in-line mounting of their weapons, these screeching killers will simply close the distance, relying on their regenerating shields to soak up damage. Fortunately, their personal defense shielding is relatively fragile, as is their physical frame.


Infested
The Infested are an Invasion force that consists of beasts created by an all consuming sentient virus, morphing the other factions of the game into hideous creatures. The majority of Infested appear to be former Corpus Crewmen or Grineer Lancers, however they are also speculated to originate from failed Tenno experiments.

INFESTATION describes both a disease and its victims - a metamorphic affliction without cure. Living organisms are consumed and merged into rabid amalgamations. Individuals are violent and animalistic yet the larger whole exhibits signs of coordination, with multiple swarms converging on ships and colonies. Its origins are uncertain but there is historical evidence of a similar outbreak before The Collapse. The Infested are what appear to be Corpus and Grineer Humanoids who have been taken over by the "Technocyte" plague. The majority of Infested seem to be former Corpus Crewmen or Grineer Lancers. However they are also speculated to originate from failed Tenno experiments, hinted at by J3-Golem asking the Tenno, "Why do you destroy us, we are your flesh" This could explain the various powers or abilities some infested have. Most Infested do not have any significant ranged combat ability.

Orokin
The Orokin are a precursor race that ruled over the Solar System for a period of time. During what was known as the Orokin Era, they built technological masterpieces that rival even present day technology. Their descendants are the Tenno, but more information as to how or why is still not known. Although there is almost no information about the Orokin race, their technology, or their disappearance, they play a crucial part in the universe of Warframe.

The Void is a secret location which houses the Orokin towers. These towers are equipped with many defense mechanisms, including lethal laser traps and neural sentries used to "corrupt" intruders, forcing them to fight for the tower's defense. The towers exist in a space outside of real space requiring keys to attune to the tower and enter them.


The Stalker
There is nothing much on this individual. The Stalker is an ominous, vengeful figure that infrequently appears during missions that will target and attack a single warframe within the current cell. The Stalker's current arsenal is comprised of a bow known as the Dread, a scythe called Hate, throwing knives known as Despair, and an unknown Warframe that is capable of using abilities from various Warframes.

Wild
With the introduction of the Grineer Settlement, a new neutral enemy type can be found in the desert tilesets. The Desert Skates are the first enemy type to be introduced as these wild lifeforms, which are generally hostile towards all other factions.

[b]Callsign[/b]
  [i]Squad name/Nickname[/i]
[b]Real name[/b]
  [i]Obvious[/i]
[b]Warframe[/b]
[i]Model name[/i]
[i]Color scheme[/i]
[i]Energy color[/i]
[b]Preferred Loadout[/b]
[i]Primary[/i]
[i]Sidearm[/i]
[i]Melee weapon[/i]
Squad Role
[i]The specific role your character plays when through into combat.
Examples; Squad leader, Point man, Sniper, etc.[/i]
[b]Personality[/b]
[i]How they react to fellow tenno, enemies, alone... etc.[/i]
[b]Appearance[/b]
[Can be be semi-realistic to anime as long as the character isn't from a show which is very recognizable.]
[b]History[/b]
[i]Tell what happened after awakening from Cryosleep, what happened, etc. Make it interesting.[/i]
'Life is an unreasonable game in which winning was impossible from the start. Even so spread your wings and fly straight into the sun! If the world threatens to swallow you whole crush it under your heel.'

PaladinZenaku

"Underneath the silvery moon,
Your path can still turn foul.
You'll know you've made a wretched move,
When werewolves start to howl."
~Shadowfang~
Alpha Male of Southern US Pack

LeSane

Well happy to see its gotten the interest of someone.
I'll be placing the images of the the suits along with information regarding powers, armor values, etc. Though tbat will be a bit later today.
'Life is an unreasonable game in which winning was impossible from the start. Even so spread your wings and fly straight into the sun! If the world threatens to swallow you whole crush it under your heel.'

LeSane

Placed images of Warframes along with stats ranging from Health to sheilds; Also added role descriptions for basic info.
'Life is an unreasonable game in which winning was impossible from the start. Even so spread your wings and fly straight into the sun! If the world threatens to swallow you whole crush it under your heel.'

PaladinZenaku

I would love to be a frost with my latron rifle, despair kunai, and dual zoren.
"Underneath the silvery moon,
Your path can still turn foul.
You'll know you've made a wretched move,
When werewolves start to howl."
~Shadowfang~
Alpha Male of Southern US Pack

LeSane

The creation of the character sheet has been placed in the first post along with a Factions section so people may know what they will be facing.
'Life is an unreasonable game in which winning was impossible from the start. Even so spread your wings and fly straight into the sun! If the world threatens to swallow you whole crush it under your heel.'

Tsunami

To boldly go where no one wants too!!!!

LeSane

#7
I've been brainstorming idea on what kind of system would work for a game such as this. I came toa conclusion of exactly what kind could incorporate Warframe. Ive decided that it would have elements of pathfinder in tbe regard of stats, feat and spells. It runs into a snag since each character would only be able to use four powers, but I came up with a solution to the that issue.

On other news I'll be altering the CS so it can fit a more PF friendly basis.
I am also thinking of allowing original Frames to be used along with the original from the game. If such is the case you'll have to base the stats a one of the selection to a degree and explain the abilities.
'Life is an unreasonable game in which winning was impossible from the start. Even so spread your wings and fly straight into the sun! If the world threatens to swallow you whole crush it under your heel.'

PaladinZenaku

??? Pathfinder? ???
Sad to say I never played it.
"Underneath the silvery moon,
Your path can still turn foul.
You'll know you've made a wretched move,
When werewolves start to howl."
~Shadowfang~
Alpha Male of Southern US Pack