D&D 3.5: Return to the Temple of Elemental Evil! (GM & Player's wanted!)

Started by PhantomPistoleer, March 25, 2010, 08:38:45 PM

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PhantomPistoleer

Hi!  I'm gauging interest for a campaign that takes our heroes to the Temple of Elemental Evil.  I am not very good at GMing, so I'm seeking someone who enjoys challenging players for the role.  Furthermore, I hope that the campaign takes no more than six players.

I am interested in either being a wizard or, if the campaign turns into a gestalt one (and I really like gestalt!), I would like to be a Knight/Crusader.  Thanks!

(A few more things:  ToEE is a 4th level adventure;  I'm not really interested in playing anything outside of the 20-32 point buy range; I would dig it if there was a even distribution of women and men!  That's it!  I'm not choosy.)
Always seeking 5E games.
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Chloe Milev

D&D, I have no resistance.  I'm interested in joining up.  But I'm not good at taking charge as a DM.  I love Pathfinder, but am good with 3.5.  And I'm fine with gestalt and alternative rules if that's how things go.
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Katina Tarask

I'd be up for 3.5, but I'm not one for being told what I'm running, and I'm especially not one for modules.

Yeah, DM searches usually go badly.

PhantomPistoleer

Always seeking 5E games.
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Two Faced

My heart stopped a little when I saw this, haha. I've always loved 3.5, and for a moment I thought you were referring to a part of an adventure that was in a rather high level range (that my DM actually skipped over to save on time and I don't remember the exact name of,) but it wouldn't have made much sense to run only that part. (Besides, that great wyrm/balor? thing was a mighty nasty battle. My party actually all died by the dragon, haha. D:)

I'm already in a low-level 3.5 game with my usual D&D group, so I think I'll bypass this. As for DMing... Pff, I've never been a DM that could go off of an adventure, because I always liked for things to be a lot more fluid. I don't even get my players to create characters based off a point system, and... yeah. (Sorry!)

Regardless, I hope you find your DM and enough players. Good luck!
A funny thing, the king who gets himself assassinated.

Cythieus

Wouldn't it be hard to run a module here? It would seem that this would be a bit hard to do from what I can tell.

Bayushi

I might be interested in playing this.

When I first saw the thread name, I thought it said "Return to the Tomb of Horrors" and was all :o "OOH!"

Then I read the OP. Darnit... big let down there. :P

I wouldn't do well as a DM, though. I tried that back in the tabletop days, and I tend to get a little too mean or easy, without fail. So it is best for all involved that I don't run a game.

Katina Tarask

Quote from: Akiko on March 27, 2010, 02:59:53 PMI wouldn't do well as a DM, though. I tried that back in the tabletop days, and I tend to get a little too mean or easy, without fail. So it is best for all involved that I don't run a game.
This is the temple of elemental evil.  There's no such thing as "too mean."

Bayushi

Quote from: Katina Tarask on March 27, 2010, 04:05:14 PMThis is the temple of elemental evil.  There's no such thing as "too mean."

You haven't played "Return to the Tomb of Horrors", have you?

Katina Tarask


Drivestort

I'll throw my hat in if you manage to get a GM. Past few months I've been craving some DnD, but I don't like running for groups.

Tagan

If I had the module, I might run this.

Sadly, I have no modules.

PhantomPistoleer

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Chloe Milev

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Kate

I would GM however I would have several conditions that may change others interest

a) I would quickly resolve battles to what I beleive is feasible for a character to manage and serve the plot. This would be acting in god mode for some of your characters decisions when adrenalin is racing. I would try and keep it in what I beleive is in character - but this may stray a little for plot reasons. A fight that takes 1 week when everyone is rolling dice and doing a blow by blow stuff - for this forum wouldn't interest me.

After 1/2 post what their character will do in a fight I would god mode the others. (so if you want control over what your character does in a fight - be quick to post or be god-moded). This keeps it interesting for fast posters.

b) One thing I can't stand is when several earas mixed. Ie - No ninjas. No eastern-monks. No gunpower.

c) I dont have that module - the adventure would be more of a topic unknown to the players that is discovered by role playing.

d) Anyone that pays out on the choices other players make concerning their character is instantly dismissed. Suggestions other players have should be given only if asked.

e) Alignment is irreleavent. How you play your character is how you play your character and not determined by alignment. If someone wants to be a paladin - they can be a palidin for a god that is of their alignment (and may have different spell sets or abilities to suit - if a character wants to be an evil palidin I may consider having "control undead" instead of turn undead - or "create undead" instead of some spells "posion" instead of neutralise posion ... etc.

PhantomPistoleer

I refuse your terms, Kate!  Thanks for interjecting, though.

Always seeking 5E games.
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Kate


sleepingferret

Temple of Element Evil module you say eh?  The original or the later published The Return to the Temple of Elemental Evil.  I know I have one of them around here, perhaps both.  I'd have to look through my stuff this weekend or even talk to my tabletop gaming crew, one of them may have either or both.  But I'd be willing to run a game.

PhantomPistoleer

::eyes suspiciously!::

The God from away has come at last!  Or has he?
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sleepingferret

Depends, like I said I'll have to dig around the module stacks this weekend, but I'm fairly certain somewhere I have the Temple of Elemental Evil and/or The Return to the Temple of Elemental Evil modules lying around.  I know we played one of them last year and stomped its face, I lost a couple characters to the temple...but my friend threw in a few surprises for fun to keep us on our toes, since he knew we'd use every dang trick we had at our disposal.

sleepingferret

Update: I do have access to the infamous Return to the Temple of Elemental Evil module.

So here's my "DM List of Official Demands":

1.  Character creation 32 pt stat buy, with a small twist.  Once you have selected a race and allocated your stats, please submit both to me.  I will then toss a a few dice and you will either be just an ordinary person (thus gaining nothing; most likely), be "cursed" and perhaps gain a small special flaw or "curse" (small chance), or be destined for greatness (aka truly heroic; again small chance)..perhaps bonus stat points, a special minor ability, etc.  Character starting gold will be as per standard rules, all characters will begin play as 4th level.

2.  Allowed Sources: ANY (3.0 and 3.5; 3.5 updates to any 3.0 rules will always take precedence).  The d20 SRD is probably your best "one stop" shop for online source for 3.5 Core Rules.  If I don't have a book, it either doesn't exist and you're pulling my leg or I probably know someone who has it.  If I do rule something out, it will be on a case by case basis.  For now though, anything that was in print by Wizards is fair game.  Though as the DM I do reserve the right to make fair modifications for balance, especially to 3.0 sources that were never updated.

3.  Basic Setting: For simplicity and for my personal comfort...we're going to drop the Temple in the Forgotten Realms.  So this means, psionics while allowable are essentially treated as an alternative form of magic and are subject to spell resistance; their power lies in the fact that no one truly understands them, and that they can be activated with a mere thought essentially.

4.  And now the big one.... while I'd rather stick to a party of relatively normal characters.  Meaning that perhaps the most unusual race might be a drow or a deep gnome or something of the sorts...meaning nothing with an insane ECL/LA.  I do have a special rule set which I will be putting up to handle such cases.  These rules cover both standard core races, races like drow or deep gnomes, to crazy things like mind flayers and celestials.

5.  Character backgrounds:  Be creative but keep one thing in mind, the "group" has a few things in common.  One of which will be revealed soon, but it is going to be part of my little twist to first and foremost have brought the group together both in one place and to have gotten to know each other a little bit.  (We'll play out the "opening" so you can actually form perhaps at least a basic working relationship with each other...and depending on how things go...perhaps more, that's up to you guys. :P  I'm not the one running any of those subplots.)  The other thing you will have in common is that each and everyone of you somewhere along the lines learned to speak and read/write elven (bonus language granted by your DM, does not count against any of your normally granted bonus languages).

6. Have FUN!  And may the Temple consume your soul.... oh wait, did I say that last part out loud..... oops, you weren't supposed to hear that.  >:)   


EDIT: Clarification Additions

1.  The "flaws" or bonuses you may gain by random chance will have some impact on the game but won't be anything completely earth shattering.  Although there is the rarest of the rare chance that you could perhaps end up with say like a "freebie" 18 ability score or end up with a truly "epic" hero and be "chosen" by the gods to do great things.  Now whether you do said things would be entirely up to you, but you'd have better ability scores and a few abilities to help accomplish whatever goals the gods had in mind for you.

2.  Allowed Sources: Yes I said ANY.  But everything must meet basic approval as typical for any game.  Also standard character builds, no gestalt builds (unless we end up with an exceptionally small group).


Tagan

Well, if it's actually being run, I'll have to throw my hat in.  Tara Thoris, my Paladin/Sorcerer of Bahamut.  (Going Dragon Disciple)

I'll pull up a nice application for you, but here's a sheet link.
Tara Thoris

Her background, personality and description are all on the sheet.

sleepingferret

Well, that's at least one interested player....and I said I do have the module.  So up to others to say yeah or nay.  I'm a fairly flexible DM, so my rule 6...is more like the golden rule.  If you aren't having fun, speak up or else I can't do anything to try and help out.  Not saying I'm going to not have a dragon try and eat people, cause well that's what a dragon does when you try to rob its treasure horde.  But win or loose, I'll make sure everyone is having a good time.

More interested in the plot lines and intrigue of the whole thing?  Well, there will be plenty of it...although for those folks looking for a good old fashioned D&D dungeon romp, well our good old friend Monte Cook wrote the Return to the Temple of Elemental Evil for you as well.  How things turn out will be entirely up to us.  Well aside from the fact, that the Temple does still hold a decent record for swallowing heroes.  Just a fair warning.

EDIT: So will the secret evils escape and spread across the lands, or will you the heroes from the community of Elliquiy put the evils to rest?  I'll be wandering about, but would like at least a good idea on how many would be interested by no later than say next weekend.  And if possibly for interested parties, if you have time go ahead and submit your characters.  Optimally I'd like 4-6 players, and depending on interest level may accept up to 8.

PhantomPistoleer

I will take the Wizard slot in this affair.

For Sleeping:

Human Wizard with following stats:
10 STR
12 DEX
12 CON
17 INT
12 WIS
13 CHA

What is starting gold for a fourth level character anyways?
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sleepingferret

Starting gold for 4th level characters (as listed in the 3.5 DMG pg 135):  5,400 gold pieces

And if anyone is crazy (or silly enough to actually buy a 5,000+ gold piece item) and basically walk into this adventure with no food, no water and just the clothes on their back...be my guest.  But don't be surprised when you either die of dehydration, starvation, or just die for not being a "prepared" adventurer.

Think of it this way.... you have a Ring of Wishes, with one wish left....but come on we all know how the wish spell works.  You word the silly thing wrong and you get screwed over, you word it right and well gg everyone, so and so used a wish and became the next deity.  But more than likely, they'll word it just ever so slightly wrong that something will happen and it'll be like Ja'far from Aladdin, he got tricked into turning himself into a genie and trapped into a lantern.  So that nice shiny item you're looking at, keep it on your list for later...but don't necessarily get it now.

Tagan


PhantomPistoleer

Oi!  Now I want to be a Binder.  ::is going back and forth between a binder and a wizard::
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sleepingferret

Quote from: Tagan on April 12, 2010, 08:00:13 PM
Sounds good.  My expensive items are both non-magical.

If you would've had the gold for it, I would've had no problems with a magical adamantine greatsword, would've been an expensive weapon but would probably be something that your enemies wouldn't forget...if they lived to see the light of another day.

Mr Self Destruct

I'll jump in on this, if you'll have me.  I was thinking wizard, too, but if its taken, let me know.  I can always play something else.  And yes, I think I'll be playing a drow, too. :)  I've been on a dark elf kick, and with the added bonus of the game being run in the Forgotten Realms, well...I couldn't resist!

sleepingferret

A party of all wizards would make things a tad interesting, but I like players to play what they wish.  Although I do want interested people to understand, that while good role-playing is of course encouraged and will be rewarded, this is essentially is a long "dungeon" crawl.  Not necessarily quite the dungeon crawl scale of something say of the 2nd edition Ruins of Undermountain box set.  As there is much to discover, as well as fight...and you will see a fair amount of the "outside" world meaning you won't necessarily be confined into a dungeon for the entire adventure.

But keep the general scope of the adventure at hand in mind, as I want you to go ahead and think of things such as possible hirelings or mercenaries to round out your party if necessary.  As while I'm willing to toss in an NPC here or there, or for perhaps certain portions of the campaign...at times you may only have whatever resources your party at your personal disposal.

sleepingferret

And since someone mentioned drow....here's a link to my personal rules in regards to races, ECLs, and LAs.

Advanced Race Rules

For people playing core races, these rules do not affect you at all.  If you have any questions, please ask.

Creeper

Arctic Gnome (SRD) Incarnate (Magic of Incarnum)
All stats before modifiers

14 STR
16 DEX
17 CON
10 INT
9 WIS
8 CHA

edit: Accidentally had my STR score as my DEX. Swapped them.
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Mr Self Destruct

Starting Ability Scores for a Drow Wizard.  If Pistoleer would like the role, I can do up a point buy for another character.

Strength 11
Dexterity 15
Constitution 15
Intelligence (+2) 18
Wisdom 9
Charisma (+2) 12

sleepingferret

Ok I need you all to pick four things (They're all separate and determine different things)

1.  Pick high or low
2.  Pick a 15% range (ex. 1-15, 21-36)
3.  Pick a 10% range
4.  Pick a 5% range

Creeper

Edit: Gonna withdraw from this one. Sorry all.
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PhantomPistoleer

Always seeking 5E games.
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Tagan


sleepingferret

Quote from: Dark Clown on April 12, 2010, 11:44:25 PM
Starting Ability Scores for a Drow Wizard.  If Pistoleer would like the role, I can do up a point buy for another character.

Strength 11
Dexterity 15
Constitution 15
Intelligence (+2) 18
Wisdom 9
Charisma (+2) 12

Might want to check the Forgotten Realms Campaign Setting again if you have it.  Otherwise I'll get a copy of the drow pages from it up in a bit for you.  For now though, a few tidbits to note:

Ability Adjustments: +2 Dex, -2 Con, +2 Int, +2 Cha
Darkvision 120' (no low light vision)
Weapon Proficiency (not listed in Campaign setting, listed in Monster Manual; modified by me): hand crossbow, short sword, long sowrd* 
Favored Class: Wiz (male), Clr (female)

*In all my years playing D&D I've yet to see a drow elf with a sissy rapier, drow with dual long swords, drow with more exotic pole arms, drow priestess' with their nasty snake whips....but a rapier never.  Not even Jarlaxle the crazy leader of Bregan Daerthe carries a rapier.

Chloe Milev

Well, it's been a while since I commented, but it seems this is actually rolling along now, so I'll just reiterate my interest.  If there's still room, I'll probably come in as a Human Cleric.  But I'll see if there's any race or template that catches my fancy.

I've always thought about a worshiper of Hextor (or Bane, I guess in Forgotten Realms...) who wasn't so much evil, per say, as much as "Evil" was her traditional and cultural religion.  You go to black mass each midnight sabbath, sacrifice a goat or sentient being, but the rest of the week, you go about your business and generally get along with people, because you have to get along in a society.  The "Lawful" part of the Evil would especially help in this.  I also just finished reading this archive showing how Evil creatures can generally be nice while still doing evil things when the situation arises.

And for the numbers:
1 High
2 5-20
3 91-100
4 50-55
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sleepingferret

Bane eh? That troublesome bastard wise guy who decided it was a good idea to steal the tablets and sent the Realms into chaos.  Not evil you say?  *rolls eyes* From a global perspective on what is good and evil, I'd say he gets filed as a villain of villains.  But you are correct, there are degrees of "good" and "evil" and alignment isn't really a matter of oh I'm mister paladin, I'm mister holy roller of good.  If things were that simple, I think we even in the real world would of found Utopia by now.

sleepingferret

Numbers numbers everywhere..... and they are....... (all % rolls)

For PhantomPistoleer:
1. You said High... result = 81
2. You said 50-65... result = 11
3. You said 66-75... result = 37
4 . You said 76-80... result = 42

Result for Phantom: The gods are watching and have been watching your family, and you may be the one they've been waiting for.  But only time will tell.  No change.

For Tagan:
1. Low... result = 46
2.  16-30...result = 16
3. 50-60...result = 79
4. 0-5...result = 43

Result for Tagan: Ancestral bloodline/historical ties
Tagan assign the following to a 10% range:
1. Celestial
2. Demonic
3. Fiendish
4. Fey
5. Noble
6. The Harpers
7. Draconic
8. Other (Orcish, Elvish, Dwarven, etc)
9. The Travelers
10. Well known (family is well known for being warriors, magic users, etc)

For Chloe:
1. High... result = 14
2. 5-20...result = 1
3. 91-100...result = 29
4. 50-55...result = 6

Result for Chloe: Normal, no change

Tagan

Did you want me to pick from those ten or roll?  If I had my pick, it would be 7.  I do have a bit in my story line about a Famous Sorceress Grandmother...

PhantomPistoleer

Maybe the Gods thought it was a joke when my good-to-do youngster got involved with pact magic. :o
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Mr Self Destruct

Quote from: sleepingferret on April 13, 2010, 02:40:19 PM
Might want to check the Forgotten Realms Campaign Setting again if you have it.  Otherwise I'll get a copy of the drow pages from it up in a bit for you.  For now though, a few tidbits to note:

Ability Adjustments: +2 Dex, -2 Con, +2 Int, +2 Cha
Darkvision 120' (no low light vision)
Weapon Proficiency (not listed in Campaign setting, listed in Monster Manual; modified by me): hand crossbow, short sword, long sowrd* 
Favored Class: Wiz (male), Clr (female)

*In all my years playing D&D I've yet to see a drow elf with a sissy rapier, drow with dual long swords, drow with more exotic pole arms, drow priestess' with their nasty snake whips....but a rapier never.  Not even Jarlaxle the crazy leader of Bregan Daerthe carries a rapier.

Ah, thank you.  I was using the stats from the Monster Manual 3.5, but now that these are posted, I'll use them instead. :)  And I'm thinking I'll be changing class since Pistoleer is going to stick with his wizardly robes.

PhantomPistoleer



http://www.myth-weavers.com/sheetview.php?sheetid=200061

I admit that he isn't that beefy to begin with, but he does have a ton of tricks up his sleeve!  Except it's ONE BIG EFFING trick per 24 hours.  I think he's kind of fun anyway because, essentially, I can always play the character I want to play with him.

My only concern is that we're going to need a dedicated trap finder in the group.
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Mr Self Destruct

Okay...scratch that, I will play a wizard. lol

Alright, here's my reworked point buy:

Strength 11
Dexterity (+2) 17
Constitution (-2) 15
Intelligence (+2) 14
Wisdom 10
Charisma (+2) 12

And my numbers, as per request:

1.  Low
2.  40-55
3.  20-30
4.  5-10

Chloe Milev

So looking ahead ('cause I have to do that), I was thinking after 4 levels of cleric of becoming an Ordained Champion (of Bane/a Lawful Evil god [Complete Champion]), then either a level of Battlesmith [Races of Stone] to add Wisdom to damage, and free Craft Magic Arms and Armor feat, and a level of Pious Templar [Complete Divine] for mettle, then (maybe) some evil version of a Sacred Exorcist [Complete Divine] the rest of the way (if that were possible).

The Ordained Champion already loses two spell levels, and Battlesmith and Pious Templar would take two more in return for damage and mettle.  I wonder if I should just preserve as much spellcasting as I can after Ordained Champion...  Who knows when if we'll even get that far, though, so maybe we'll just burn that bridge when we get to it.
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sleepingferret

Quote from: Tagan on April 13, 2010, 06:30:17 PM
Did you want me to pick from those ten or roll?  If I had my pick, it would be 7.  I do have a bit in my story line about a Famous Sorceress Grandmother...

Hmmm....in that case, fair enough.  I'll be getting back to you with more details.


For Dark Clown:

1. Low... result = 22
2. 44-55...result = 46
3. 20-30...result = 47
4. 5-10...result = 9

Well young drow, it seems Lady Lloth likes you even though you are male.  You are gifted with an additional 5 attribute points.

For Chloe (or anyone wanting to plan ahead):

The ToEE module as is, is designed for a party of four 4th level characters and designed to conclude at around 14th level.  I'm looking for anywhere for 4-6 (max of 8 players) and will scale the adventure accordingly.  And given the fact that things were written in 3.0, some adjustments will be made, as well as adjustments for player skill, etc etc.


PhantomPistoleer

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PhantomPistoleer

Fletcher is drawn to the area by the whispers of bound demons.  At night, he dreams of secret cadres and sinister plots that must be stopped.  He has been in the vicinity of the area for roughly five days, having arrived by way of the Sword Coast.  However, he has spent three of those days being interrogated by the town guard (Fletcher was bound to an ancient Storm God-- he wasn't composed).

I'm not sure what sorts of relationships he as already forged, since I'm not really sure how all of the adventurers arrived.  I take it Tagan's and Clown's characters are travelers, but Chloe's is a native of the region?
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Mr Self Destruct

Quote from: sleepingferret on April 13, 2010, 11:08:51 PM
For Dark Clown:

1. Low... result = 22
2. 44-55...result = 46
3. 20-30...result = 47
4. 5-10...result = 9

Well young drow, it seems Lady Lloth likes you even though you are male.  You are gifted with an additional 5 attribute points.

Nice!

In that case, here's a (final) rework of my characters starting Attributes:

Strength 11
Dexterity 18
Constitution 16
Intelligence 16
Wisdom 11
Charisma 12

All praise be to Lolth! lol  I'll start working up my character sheet, too.  I should have it up sometime this weekend. :)

Chloe Milev

Quote from: sleepingferret on April 13, 2010, 03:16:53 PM
Bane eh? That troublesome bastard wise guy who decided it was a good idea to steal the tablets and sent the Realms into chaos.  Not evil you say?  *rolls eyes* From a global perspective on what is good and evil, I'd say he gets filed as a villain of villains.  But you are correct, there are degrees of "good" and "evil" and alignment isn't really a matter of oh I'm mister paladin, I'm mister holy roller of good.  If things were that simple, I think we even in the real world would of found Utopia by now.

Oh, there's no question a god of Evil is also evil.  I'm just experimenting with someone who pursues Evil culture, but other than that is generally pleasant.

As far as home region, I'm not sure.  I'm still working on my god since Hextor isn't here.  Maybe she'll worship ideals instead of a specific deity, if that's kosher in the Forgotten Realms.
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sleepingferret

Ideals can always be worshiped, some deity or deities will be granting you spells depending on said ideals.  And as long as your ideals still meet their "goals" you will still find your prayers for divine powers answered.

sleepingferret

Character List Check as of 4/15/10 4:15 PM CST:

Dark Clown - Drow Wizard
Chloe Milev - ? (possible cleric)
Tagan - Human Paladin
PhantomPistoleer - Human Binder


Character applications are due by no later than Sunday 4/18.  I will be sending out any final notices, character approvals on Monday 4/19; if you need an extension or need to file a late application please send me notice before Sunday.  Thank you.  As of now, if no one else applies, start plotting how you will become the next "rulers" or victims of the Temple.  Because so far I see four players with very good potential to make this an interesting campaign.


Tagan

Well, it should be very interesting!  With an Evil Cleric and A Paladin of a LG god teamed up... I'd switch to Tiamat, save I don't enjoy playing evil characters, save for when I GM.

PhantomPistoleer

We still need a trapfinder.  Otherwise we'll be screwed!

I mean, who wants to invest in purchasing an in-game rogue?  He'll die by the first trap.
Always seeking 5E games.
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sleepingferret

Ah yes, and I haven't forgotten though I'm sure you may think I did....Lady Tagan:

You have inherited the bloodline of a gold dragon.  Although the strength of the bloodline is diminished considerably, it still retains some of its potency.

Minor Bloodline - Gold Dragon
4th level - +2 bonus to Sense Motive checks
8th level - Bonus feat (Alertness)
12th level - +1 Strength
16th level - Resistance to Fire 5 (Ex)
20th level - Gold Dragon Affinity +2 (grants bonus to Bluff, Diplomacy, Gather Information, Intimidate, and Perform checks when dealing with gold dragons)

Requirement - Must take 1 level of "Bloodline" at or before 12th level, see pages 19-20 of the Unearthed Arcana supplement for further details regarding bloodline levels.



Tagan

Hmm, having just read the bloodlines rules, I beg to be excused from using them.  If I have to use a level so pointlessly, I'd rather not even start.  And the 20% penalty on exp is quite creepy as well.  Seems like more of a curse, really.  ;)

Chloe Milev

Okay, here's Lady Nalva d'Lach, lawful evil human cleric of war and renewal (and later, glory).
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sleepingferret

The bloodline level still gives you the effective caster level, effective level for purposes of turn undead, stunning fist, etc, etc; just doesn't grant skill points, hit points, saving throw bonuses, or base attack bonuses.   You are still entitled to any feat or ability bonus granted by character level.

The XP penalty only occurs if you do not take the level of bloodline at or before 12th level.  At which point you would cease to gain bloodline abilities until you took the bloodline level.  But very well, if the lady so chooses she may decline; it is after all a rather odd source to pull material from.

Tagan

Thank you!  The things it doesn't give are the main things the character uses.  As she's going Dragon Disciple, any levels lost along the way hurt.

sleepingferret

Chloe please note which weapon you have weapon you have taken the weapon focus feat for, as it is a single weapon specific.  Thanks.

Chloe Milev

Oh yeah, it's the longsword she's using now.  Otherwise she wouldn't be proficient in it.
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sleepingferret

Ah yes here it is, good old Monte Cook....  may you all die horrid deaths.... I mean become the next rulers of the Temple.... I mean the next victims of the Temple..... wait no I had it right the first time...... this way....no that way..... he did it....no he did it.....



Links to threads:

OOC Thread
Character Thread
Game Thread

Christopher28

1.  High
2.  28-43
3.  37-47
4.  95-100

OK, since this group lacks a trapspringer, I will play the part... although it's not the usual role for me.  I'm getting into a LOT of games as a rogue right now, so I suppose it's cool with me though.

I'm going to make a Whisper Gnome with the Dark Template.  From what I've read on this forum, I don't have to take the 1 LA for that, apparently, so I'll be making her 4th level, but I cannot seem to access the file that you posted, Sleepingferret, that details what being an advanced race means.

I will post a character sheet presently.  I expect to simply take this character along the Rogue path... no prestige class.

And... posted for your approval in the Character thread.

sleepingferret

For Christopher28:

1. high.... result = 7
2. 28-43... result = 35
3. 37-47...result = 68
4. 95-100...result = 92

normal, no changes.