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(Hopefully) Epic Non-cannon Star Wars Game

Started by Urbanzorro, December 07, 2010, 01:27:12 AM

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Zeal

Okay, here goes.

Player Name:  Zeal

Character Appearance

Character's Name: Erhad Ruur

Character's Species: Pureblood Sith

Character's Age: 24

Biography: Erhad represents an experiment long in the making.  With his power waxing in the Galactic Senate and many old plots suddenly coming to fruition, the man Erhad knows as Darth Sidious undertook yet another secret project, one that would not come to full fruition for years to come.  He desired to see whether a descendant of the original Sith, the red-skinned race that first mastered the Dark Side, given full access to the traditions and knowledge of his forebears, could replicate their success in mastering arcane uses of the Force Sidious himself had little time for.  Third parties were hired, an expedition mounted to ancient Korriban, and a youth found in one of the scattered, primitive villages of the last purebloods with sufficient natural facility with the Force for Palpatine's purposes.

That child, Erhad, was abducted from his home and spirited away to a private estate within the reaches of Hutt Space.  A healthy fortune was lavished on his education, procuring Sith artifacts, ancient Holocrons, tutors in history and personal combat and every other art Sidious deemed necessary for his side project--but by then Sidious had access to several fortunes.  The Clone Wars came and went, the Republic transformed into the Empire, and still Erhad trained in his distant retreat, learning ancient Sith techniques, growing ever more restless to be set loose into the galaxy.  Four years ago the Emperor deemed his education a success, ready at last to see how successful the old Sith lore could be in the service of his Empire.

Since then Erhad has proved himself an asset as one of the Emperor's Hands, traveling the stars as his orders dictate, supporting the Empire's armies with his battle prowess and dark arts, crushing its enemies wherever the make themselves known.  Though many of the Hands are subtle manipulators and assassins Erhad is more prone to acting as a blunt instrument, overwhelming his targets with ferocious physical power and the aid of awful minions augmented with Sith Alchemy.

Memories of his origin on Korriban are dim where they exist at all: raised from his earliest days to act as a Hand, Erhad's loyalty to the Emperor is unwavering despite how rarely they have actually met.  However, he has only been in the wider world for a very brief time.  The Sith's loyalty has yet to be meaningfully challenged, an alternative to unswerving service to the Emperor never yet presented to him.  It is impossible to say how effective that argument could be if it could be presented at all before Erhad could vanquish the speaker with his relic Sith Sword.

Equipment: Sith Infiltrator (4 points), Sith Sword (3 points)

Force Power 4 (4 points)

Force Skill 3 (4 points)

Force Abilities: Sith Alchemy (3 points), Art of Movement (1 point), Force Scream (1 point)

Cassiopeia

Curious as to if you're still recruiting?  ::)  If you are I'm very interested, still mulling over character ideas!

Bayushi

Quote from: Cassiopeia on December 13, 2010, 10:32:20 AMCurious as to if you're still recruiting?  ::)  If you are I'm very interested, still mulling over character ideas!

My guess is that recruiting is still under way.

What would you be interested in playing?

Cassiopeia

I'd definitely like to be Force sensitive (possibly just a very young padawan during the purge) with my affiliations/loyalties still up for grabs.  Those are my only thoughts so far.

Urbanzorro

Recruiting is still open ;D AND the threads are almost up!!

(Is very excited)


Also @ Zeal, Character Approved!
I'm a leaf on the wind, watch how I soar.

My Idea Page
Things I Enjoy 
My Apologies.

Cassiopeia

Great to hear!  I'll try to work on a character throughout the day, I'm at work though so I may not post it till this evening if the blasted muse cooperates <.<

Aether

#132
I am also interested in playing if we are not too bogged down yet, numbers wise!

I want to throw in with Helina and build a non force sensitive navy man (spec ops) who commands an Imperial Storm Commando Escort Carrier.  Subordinate of Helina, so no need for clearance, clear up some points for troops and such.

I will modify as I go, but I do have one question, Urbanzoro.  The compliment of TIEs...  Can their be some variety in there, ie, bombers, advanced, etc?

Urbanzorro

Well right now its set BEFORE "New Hope" so the actual Tie fighter is still relatively new, there are bombers but the Tie Advanced haven't even been developed yet.
I'm a leaf on the wind, watch how I soar.

My Idea Page
Things I Enjoy 
My Apologies.

Aether

#134
Okay, so TIEs and TIE Bombers then?

I was actually looking at the military build too...  Is there a medium size Star Destroyer that could serve as a carrier other than the Escort Carrier?  Or would using a Imperial I Star Destroyer with fighter squadrons be enough to make up the difference?  I find I am still a bit heavy on points and want to make sure and use them wisely  <.<

Urbanzorro

I'm a leaf on the wind, watch how I soar.

My Idea Page
Things I Enjoy 
My Apologies.


Aether

Player's Name:  Aether

Image

Character's Name:  Wil Tarkin

Character's Species: Human Clone

Character's Age:  Unknown

Biography:  Based on what you say to me via pm, Urban, is what will go here.

Equipment/Traits

1.  Imperial Storm Commando Escort CarrierThis ship has a high speed, is heavily armed, possess the ability to deploy large numbers of Tie Fighters, possess the ability to deploy Storm Commandos, and possesses 4 escape pods.
~  124 TIE Hunters.
~  36 TIE Bombers/sa.
~  ?? Gamma Assault Shuttles.
~  Probe Droids.  Droids that are specifically designed and programmed to perform reconnaissance duties. Some models are equipped with a self-destruct mechanism in order to prevent those whom it has been sent to observe from studying them and determining their source, as well as a small blaster-type weapon for defense. Effect: Character has command of prob droids, one of which can be sent to any planet once every 3 days (in real time) this droid will then report information about any events occurring on said planet.

2.  Elite Storm Commandos.
~  ? reinforced assault battalions, zero-g and ground trained (6 man platoon, 8 man heavy platoon, 2 man suicide saboteurs).
~  1 reinforced battalion TIE Hunter Pilots.
~  12 reinforced platoon TIE Bomber/sa Pilots.

3.  Elite Storm Commando Escort, reinforced platoon.  Effect: When in the field your character can be escorted by a squad of Imperial stormtroopers(to be controlled by the player) should they so choose to be. These elite warriors are superior to almost all other soldiers in nearly every way.

4.  Coursucant Platinum Galatic Empire Card.
~  With the ability to charge any amount  to Imperial Intelligence's "Slush Fund."  Imperial Intelligence agents can have limitless credits at their disposal in order to carry out their missions.  Effect: Your character is able to hire bounty hunters without worry about their costs.

5.  Underworld Spy Net.
~  Sometimes knowing the right barkeep is worth more than all the intelligence briefs in the galaxy. Effect: Your character will receive information from Anti-Imperial sources.

Primarch

By the way, how should we signal that we need your input/NPC response on something? Cause I'll arrive at Alderaan next post and it would be great to know the situation on wether I do or do not meet a Anti-Imperial special person or something.

Urbanzorro

I'll post as I see needed ;D! or you can ask on the ooc thread if you think I haven't noticed. Just tying up some last loose ends for the game then I should have something of a 'galaxy' post up.
I'm a leaf on the wind, watch how I soar.

My Idea Page
Things I Enjoy 
My Apologies.

Primarch


Aether

#141

Player's Name:  Aether

Character's Name:  Wil Tarkin

Character's Species: Human Clone

Character's Age:  22

Biography:

Will Tarkin was a signed order from Palpatine marking the creation of the above clone.  Will Tarkin is registered Empire Secure as a blood relative of Grand Moff Tarkin.

He is, however, known as Will Tarkin, great nephew The Great Grand Moff Tarkin following in the family tradition for military service.  Leading his first command of a platoon of Storm Commandos, Will rooted firmly into his education of military doctrine and brought it into his adolescent years with each successive promotion to a higher responsibility for the Empire.

<<~This game finds him in his first command for two successive years aboard The Hades.  A command awarded him not 4 yours prior when he was positioned XO. ~>>

His birth was with that of a community several thousand strong.  Although he differed from the genetic  focus of the Kaminoans current production, his was more a focus of advance naval and ground assault scenarios as directly experienced by Wilfur Tarkin himself.  His was a rapid development into one not looking anything like his sire, but besting his tactics plus ten on a Kaminoan diet of cloning appreciation of the nearly perfect human specimen of a naval officer.
At sixteen years of age, he was assigned his first platoon as First Lt of a Storm Commando’s  speccing Intelligence.  His twentieth birth year saw his command rise to XO of The Hades.  His twenty second awakened to his pinning on of Colonel and his first naval command, carrying much of a fraternity from his initial creation from Kamino.

Will has shown an immense aptitude for naval engagements, yet he is not bested in a traditional planetary assault.  There is none to his current match.  The Empire may have a strong hand here, due to the allocation of equipment, but great nephew Tarkin knows his way around a battle, and his experience to this point has lead to his current promotion.

Subtle, yet firm.  Calculating…  almost cold.  Vectors and angles.  Forget the human aspect.  He upholds logic and tactics, though he has an over all superstition process involving the force.  He feels it is subliminal subterfuge of the peoples will to better them selves. a life of fear.

His was an implanted memory of a life he never lived.  If interrogated, the Kaminoan conditioning would hold out the induced life they had precisely calculated to be a biological match for the specimen.  His was a happy childhood, quick in wit, advancing scholastically faster than any of his peers.  Respected, he graduated head of his class two years early at 16 with a scholarship to the university of his choosing.  Family strong, or so he thought, he joined ranks with the Empire as a butter bar Lt.

His was a quick and dismissive manner.  If it did not involve the tactical outcome, why introduce it into the social mix?  Keeping it at arms length was his manner.  He had perfected it in his world of shadows and mirrors.
His conciseness was not his own.  He retreated where they designated safe zone for him.  Was his a life of his own choosing or was it the breeding…

Equipment/Traits

1.  Imperial Storm Commando Escort CarrierThis ship has a high speed, is heavily armed, possess the ability to deploy large numbers of Tie Fighters, possess the ability to deploy Storm Commandos, and possesses 4 escape pods.
~  108 TIE Hunters.
~  36 TIE Bombers/sa.
~  12 Gamma Assault Shuttles.
~  Probe Droids.  Droids that are specifically designed and programmed to perform reconnaissance duties. Some models are equipped with a self-destruct mechanism in order to prevent those whom it has been sent to observe from studying them and determining their source, as well as a small blaster-type weapon for defense. Effect: Character has command of prob droids, one of which can be sent to any planet once every 3 days (in real time) this droid will then report information about any events occurring on said planet.
2.  Elite Storm Commandos.
~  2 reinforced assault battalions, zero-g and ground trained (6 man platoon, 8 man heavy platoon, 2 man suicide saboteurs).
~  1 reinforced battalion TIE Hunter Pilots.
~  12 reinforced platoon TIE Bomber/sa Pilots.

3.  Elite Storm Commando Escort, reinforced platoon.  Effect: When in the field your character can be escorted by a squad of Imperial stormtroopers(to be controlled by the player) should they so choose to be. These elite warriors are superior to almost all other soldiers in nearly every way.
~  Night Whispers x 7.
~  Incinerator Trooper x 1.

4.  Coursucant Platinum Galatic Empire Card.
~  With the ability to charge any amount  to Imperial Intelligence's "Slush Fund."  Imperial Intelligence agents can have limitless credits at their disposal in order to carry out their missions.  Effect: Your character is able to hire bounty hunters without worry about their costs.

5.  Underworld Spy Net.
~  Sometimes knowing the right barkeep is worth more than all the intelligence briefs in the galaxy. Effect: Your character will receive information from Anti-Imperial sources.

Primarch

Totally missed the IC update at first from you Zorro, but I have changed my post to suit!

RedEve

"I don't have a dirty mind, I have a sexy imagination."
My ons and offs- My F-list

Aether

Urban seems pretty busy with the holidays, it may be worth while to pm him  ^.^