New Lands

Started by Hyde, September 25, 2009, 11:25:05 AM

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Haibane

I would think we need about 4 explorers as a minimum and maybe the GM plus 1 or 2 tribal players. Can I make the suggestion that the GM/tribe team swaps notes by PM so they are all clued up on the plot from their POV? I think the explorers should wing it.

I have an explorer in mind, an English upper-class lady with some steampunky looks.

There's talk of running two games it seems, one with and one without Nazi elements so I'll take the no-Nazis one please.

Will the explorers be aware of the alternative universe issue and be going to specifically investigate it or will they be a bunch of anthropologists out to study rare buttercups and be suddenly whisked away?

Hyde

Quote from: Haibane on September 30, 2009, 12:35:33 PM
I would think we need about 4 explorers as a minimum and maybe the GM plus 1 or 2 tribal players. Can I make the suggestion that the GM/tribe team swaps notes by PM so they are all clued up on the plot from their POV?

I've GM'd plenty of times and know how to place each player. If there are any that choose to be tribal I'll be contacting them in their roles and when they come in. All I need is your character sheets I'll take it from there. We don't really need any certain brake down what ever the split is either 4 explorers no tribal or 2 explorers and 2 tribal I'll fill in the rest with NPC on either side. The explorers may need a few specialists that aren't filled such as a linguist. May come in handy  ;) Either way just fill out your character sheets and I'll explain the next step. Talk amongst yourselves who would you want when exploring a new land?
"I am the chief of sinners"

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Voichin

Hmmm...

Age might not be an issue in their concept of beauty, but erectile dysfunction surely hampers the regularity and the quality of transactions.

Another issue are STDs, which would swiftly cause great economical crisis. Got herpes, can't pay for medicine, can't get rid of herpes... Paragraph 22 tribal edition.

Inflation is also considerable. There is finite number of wild geese in the hunting grounds, while blowjobs are in abundance. Giving a head is also much easier than killing a goose and doesn't really have lasting benefits, like for example being well fed.
Notable for bad manners and lack of empathy.

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Doomsday

Name: Adrian Muir
Race: Human
Age: 26
Sex: Male
Description: He appears very young, though his hair has prematurely gone white. His bright blue eyes always appear enthusiastic and energetic. He keeps in very good shape. While not exactly an athlete, Adrian enjoys hiking, climbing, and other outdoor activities.

Reason for being on the expedition: He is directly funding the expedition. Adrian hails from a long family of blue bloods, and is third in line to inherit the family business, managing a railroad company. His love for nature and wildlife, his lust for adventure, two more reasons he decided to be a direct part of the exploratory party.

Supplies that they may be taking besides preset group supplies mentioned above: (Can't think of any special supplies he would have besides your basic hiking gear.)

Decrepitdan

#54
Name: Reinhardt Kohler
Age:   31
Race:  Human (could change this, if were doing other races as well, I assumed I would be human.)
Description: Reinhardt is a rather largish man, standing a bit over 6'4" tall. He keeps his shock red hair parted in the middle, long enough to be swept back - yet not long enough to hamper his reading while hunched over some tome. He has a fair complexion, and is often a mite sunburnt as a result. He wears long, jaunty clothing, and always has a seemingly foppish hat of some sort worn at a sharp angle.

Reason for being on the expedition: Reinhardt is the son of an accomplished German archeologist, and has traveled the world with his father to digs over its entire span. He is endlessly curious about other cultures however, his passion for learning often unmatched, and seeks to write another chapter in his families memoirs, with his name in bold.

Reinhardt always carries with him a stopwatch, a level, a compass, an entrenching shovel (a holdover from his service in the german military, and endlessly useful in his travels), a brush kit (for an archeologist specifically), a looking glass and while on expedition, a Winchester model 1863 repeating rifle.

Would be willing to play out his father discovering some portal to this new world, if that works for the scenario.


Haibane

Quote from: Voichin on September 30, 2009, 01:16:59 PM
Hmmm...

Age might not be an issue in their concept of beauty, but erectile dysfunction surely hampers the regularity and the quality of transactions.

Another issue are STDs, which would swiftly cause great economical crisis. Got herpes, can't pay for medicine, can't get rid of herpes... Paragraph 22 tribal edition.

Inflation is also considerable. There is finite number of wild geese in the hunting grounds, while blowjobs are in abundance. Giving a head is also much easier than killing a goose and doesn't really have lasting benefits, like for example being well fed.
LOL, my view is that STDs are unknown. Maybe erectile dysfunction also. If a society was based entirely around sexual acts as a currency I think they would just not have any dysfunctional elements or barriers otherwise their chosen societal building blocks would all collapse, so in my mind for it to even work it has to work 100% of the time so I'd be inclined to forget all the various issues and failings humans have.

Hyde

Love the characters so far! Here are a few people that would be useful on the team. If their roles are not taken it is no big deal I'll place NPC's in there place.

The Doc: Obviously the reason the expedition is possible. Being a professor in physics he/she knows how to leave this world behind and jump to the next.

The Linguist: One who is a master of languages. Good idea when encountering other cultures as she/he could decode and then teach the language to the group.

The Survivalist: In other words Billy badass. She/He is here to make sure that the expedition stays above ground. Perhaps an expert on safari hunting?

As for the tribe who uses sex for currency. Where it will play in I can tell you it will not be your main group or focus heh. Love the characters keep em coming!!
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Doomsday

If sex is an integral part of their everyday lives, I bet any form of erectile dysfunction or STD's have been wiped out via evolution... Survival of the fittest, aka stone the people who are getting you sick.

Hyde

There will be no STD's nor will we be dealing much with any form of ED.  C:)
"I am the chief of sinners"

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Haibane

#59
As one form of ED in these tribes I think I could deal with the problem where the engorged penis does not soften after ejaculation and the male can resume coitus almost immediately, which I understand some of these tribe may have? Please? ;)

EDIT: Florence is our linguist.

Haibane

Name: Florence Stowham Brewster Mackinnon
Race: Human
Age: 25
Sex: Female
Description: Florence is the daughter of Ernest Brewster MacKinnon the famous Scottish ornithologist who travelled to Morten's Island in 1913 to study the Morten Albatros. His paper, presented to the Royal Geographical Society in 1919 is world renowned as the classic study in field science. His daughter was brought up among books, lithographs, taxidermists mounts and her father's wonderful articulated bird wing models which he built in card. There was no question that Florence would follow in her father's footsteps and while he made feathered flight his speciality, Florence has raised more than a few eyebrows at the RGS by taking her specialised field of study as sexual reproduction habits of the Outouwala rhesus monkey of Borneo.

Florence is an excellent horsewoman and rides her Triumph motorcycle as well as being a dab-hand on her fathers estate with a shotgun. She also paints and draws tolerably well. During her travels with her father and subsequently on her own initiative Florence has learned several languages and made it a sub-specialist field of hers to study the nuances and structures of south east Asian languages and dialects.

Reason for being on the expedition: Her father Ernest is a close friend of Mr. Muir senior and it was Muir who invited Florence to join his son, as a favour to his friend.

Supplies that they may be taking besides preset group supplies mentioned above: The general equipment of a scientist who studies animal behaviours - camera, sketchpad, binoculars, watercolours, pen and ink, folding metal cages, cloth hide, dissecting instruments, chloroform, formaldehyde preservative in a metal drum, glass preservation jars, etc.

A pair of gilt engraved Callaghan and Webster shooting guns of 16 gauge, plus ammunition.

Of the three images the b/w one is an actual portrait, while the two colour slides suggest clothing styles although she does wear long skirts at times or to relax in the evenings.


Voichin

Hmm - no STDs and modified penis.

You might also wish to make everybody bisexual to avoid situations like "Honey, come here to pay for the mushrooms!". Oh, and may be get rid of the monthly cycle too...

Also give them efficient contraception. It must be also quite cheap, because otherwise paying for it will be... Yep, self-contradictory.

This said, may be you can simply make the tribe nekos, we all know they are lusty and live either in the jungle or in trashy suburbs, listening emo music. As a side effect, it will instantly draw new people to the game.
Notable for bad manners and lack of empathy.

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Hyde

I've taken care of any idea of pregnancy or STD's or monthly cycles...gotta trust me on this got the tribes down and covered all the negative angles accept of course for the social ones we are playing out. So, that said there maybe tribes that have some animal characteristics or aren't entirely "humanoid". You will have options for finding these types. Got it all laid out.
"I am the chief of sinners"

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Doomsday

Quote from: Voichin on September 30, 2009, 03:27:40 PM
Hmm - no STDs and modified penis.

You might also wish to make everybody bisexual to avoid situations like "Honey, come here to pay for the mushrooms!". Oh, and may be get rid of the monthly cycle too...

Also give them efficient contraception. It must be also quite cheap, because otherwise paying for it will be... Yep, self-contradictory.

This said, may be you can simply make the tribe nekos, we all know they are lusty and live either in the jungle or in trashy suburbs, listening emo music. As a side effect, it will instantly draw new people to the game.

wat? no no no. No nekos. No emo music. I'll just turn my head for the M/M.

Haibane

Please can I repeat my question of earlier as I don't recall seeing a reply.

Is this expedition formed knowingly and solely to go into the alternative time-space, or is it an ordinary Earth scientific study that goes wrong?

If it's the former I think we'd be taking a whole stack of extra equipment.

Also, how will all the paraphernalia be transported? Horses? Pack mules? Local porters? Motor lorries? I also think that big expeditions like these in the 1920s would have a small army of servants too; useful for a variety of game functions as well as being our equivalent of Trekkie 'red shirts'.

Hyde

Only the people in the expedition and thier tools will be transported no horses or mules will make the trip. Also it is a planned trip not science gone wrong they are fully aware of what they signed up for. Even if they don't believe it will really work. There will be some NPC travellers or yes "Red Shirts" and transportation for heavy items can be located on the other side.
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Haibane


Hyde

I am assuming that we have just the 3 players correct? It is not a problem in any way I'm just making sure I don't start before we get all the characters in.
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Haibane

You said you had some more players interested via PM?

Hyde

I do. Dawn. waiting on her, just seeing if we have everybody that signed up for this thread.
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Doomsday

Yep, I'm still around.


Dawnstar7

Name: Susan Miller
Race: Human (Caucasian)
Age: 27
Sex: Female
Description:  Susan is a short woman 5’2”.  Her hair is long, strait and blonde.  Her figure is athletic and compact.
Susan is a young woman obsessed.  What she is obsessed about has changed as she was growing up.  Born to wealthy doting parents who indulged her every fancy, horseback riding, boating, literature, and most recently Egyptology.  This last one she has taken to like a fish to water.  She has discovered an honest gift.  She can suck up languages like a sponge.  Her interest in actual anthropology and Egyptology has waned, but her fascination with language seems to grow with every new one she learns.

Reason for being on the expedition: More than anything else Susan is curious.  The idea of the unknown calls to her more than anything.  Her curiosity, her facility for language (and her daddy's money) made her a must for any team braving the undiscovered.

Supplies: Other than the camping gear the only thing that she really has of note is her many notebooks and writing implements. 

Haibane

Nice, but now we have 2 language experts and no survivalist or doctor. I can change my character's skills to be a doctor if that will help then Dawn's lady can be the linguist.

Either of the gents want to be the survivalist?

Decrepitdan

    My character can change his temperament slightly and pull it off.