Original universe mech anime RP!

Started by SargentToughie, May 06, 2011, 07:25:47 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

SargentToughie

It was a peaceful time in world at large, then again, it had been peaceful for the last one hundred and fifty years. It wasn't that any of the major countries of the earth didn't want to get involved in the world affairs, it was just that there wasn't anything worth fighting over anymore. World peace was declared for the first time in human history over a century ago, and humanity prospered because of it. However, just because there was peace, that didn't mean that there wasn't massive violence. It was just controlled, supervised, and put on public television for entertainment in the form of squad based Mech suit battles (Dubbed Mechanized Mobile Weapons. Often referred to as MWs or Mechs). Mech suits were a revolutionary new technology introduced right at the end of the last war humanity would ever wage, and it looked like it would be technology wasted were it not for the MBF reviving it decades later.

The MBF (Mechanical Battle Federation) was a federation that filmed both teams of mech pilots and lone wolves battling in controlled environments, and sold it as pay-per-view entertainment to the massive. After all, there was no easier way to entertain a people that had never known anything but peace then to show them war.

Since the appearance of the MBF, mech battling took over as the world's primary sport, conquering the competition in record time. It got so popular that lesser leagues also started popping up all over the place, mech battling became as common of a school sport as many of the other, more athletic activities, and was easily more thrilling.

It's a Mech based world, and the people that lived there wouldn't have it any other way.

................................

Anybody interested in the premise? If I get enough people saying that they're willing to bite, we can start to talk about adding a more deep overarching plot to the story. After all, I want my players to be entertained, so I like to get their input before I start to put together any kinds of plans for where to take the RP.
If you're reading my RPs from the outside and like my writing, feel free to drop me a line! I'm always looking for new, fun partners. :D
Ons and offs

Joslyn

I'm a little curious about this one, but not sure if it's for me. I do have a few questions and comments I think might be helpful:

Given the part about schools, I'm guessing this is not a dystopian thing where prisoners and/or volunteers fight to the death for the entertainment of the masses. Is it more like a modern sport where pilot death is very rare and the action stops if someone is actually hurt? Are the mechs actually occupied or remote controlled?

Is the MBF itself real or is it "sports entertainment," where the pilots play specific characters for the cameras and their dialog and matches are completely scripted? Then each player would be playing a character who is an actor and therefore spends part of his or her time playing a character themselves (okay, bad idea, lol). Heh, I suppose for that matter it could also be real but done in a documentary style, with cameras following the pilots between battles ("Michael, that weapon won't fit in my port." "That's what she said!")

Another random thought: maybe nation-states now solve intractable disputes through simulated mech wars? This could lead to spying and sabotage threatening the pilots, blurring the line between sport and actual combat.

Also, one very minor thing--while the words "mechanized" and "machine" don't overlap completely, putting them together does border on redundancy in my opinion. Might be best to change or just drop that name.

SargentToughie

#2
Alright, first order of business, I fixed the acronym so that it's less redundant. Next, I want to say that I actually really like most of your suggestions, and I want to say now that this is NOT a dystolian future like bloodsport... Those get old after a while.

While the MBF is predominantly a national sport, there's nothing stopping people from hiring pilots to Ham it up with scripted battles... Hell! Perhaps one such person could be the Johnny Cage of the RP. And there is ALSO nothing stopping us from making a plot point of political corruption during scrimmages to determine regulations over... stuff...

In other words, the RP will be lighter then most that show up on this site, but I have no issues with it getting serious at some points.  It's going to be like a vacation from all of the 'dark and edgy' RPs that swarm E.
If you're reading my RPs from the outside and like my writing, feel free to drop me a line! I'm always looking for new, fun partners. :D
Ons and offs

Zaer Darkwail

I am interested also. Will be there system somesort determine victor and loser? Also would mech parts actually affect does someone win or not (if we go by system).

SargentToughie

I would rather not have to implement a system if it could be avoided. When the RP starts, it's going to be freedorm fighting. However, I expect maturity in the people that play. I expect characters and mechs to have strenghrs and weaknesses, and I expect the players to portray them properly.

Done right, it's more open and more fun then any system ever will be. And expecting people to RP with common sense isn't asking for too much... right?
If you're reading my RPs from the outside and like my writing, feel free to drop me a line! I'm always looking for new, fun partners. :D
Ons and offs

Joslyn

Okay, I don't know for sure if this game will get off the ground, but I'm onboard and I like coming up with characters. Hopefully this isn't too long, please let me know what you think. ^_^

---

Name: Elizabeth “Railgun” Raines
Age: 24
Appearance:



Personality:

Intelligent and curious, Beth is just as passionate about learning new things as she is about piloting mechs. She is a bit tomboyish at times, though not averse to dressing in a feminine manner. She is easy to get along with, and surprisingly well grounded for a professional athlete. Occasionally she will attend high profile social events or awards shows, but she lives fairly simply and is just as happy to stay in and read or watch holovids on a day off. Most of her outrageously high salary goes to charity and college funds for her siblings’ children.

While Beth is bisexual, she has never been in a romantic relationship with a man and finds women to be far more physically appealing. Her interests include programming, science, philosophy, and using her celebrity status to raise awareness for various causes.

Beth was always a cheerful person—and she still tries to be—though since the accident (see below) she has been a bit more subdued.

Background:

Beth Raines grew up in a middle class New England household, and was the youngest of four children. She was a very gifted student, skipping two grades and aspiring to someday work in the field of AGI (Artificial General Intelligence) research. Despite spending a lot of time with her intellectual pursuits, she also had an active social life.

Growing up, Beth had always been interested in mechs and MBF events—though no more so than the average person. Freshman year of high school she went out for the school mech team, but only because she thought it would be fun and look good on her college applications. However, she quickly proved to have uncanny talent—sharp reflexes, cunning tactics, and remarkable accuracy at extreme range. She was captain of the Melrose Mortars for three years (junior year was one of those she skipped), and her town won the State Championship twice in that time.

After the Mortars came in second place in the national competition her senior year, Beth was offered the chance to join the MBF right out of high school at age sixteen. She was very torn, but her new-found love of being a mech pilot won out—the way Beth figured it, she could go to college anytime, but her reflexes would eventually diminish with age.

Often called “Railgun” Raines in the media, Beth has had a very successful career and is a fan favorite. She’s known for her supreme accuracy with that weapon, and its considered folly to deliberately engage her at long range. Unfortunately for her opponents, it is also quite difficult to trick her into a close-up ambush. When commentators compile lists of the top ten international players today, her name usually comes up. Because she always stays out of trouble, tabloid writers seem to enjoy making up wild rumors about her—she rarely dignifies them with a response.

Unfortunately, Beth’s personal life has been marred by one major tragedy. At age nineteen, she married her high school sweetheart Melissa McDermid, a fantasy author who had been a cheerleader for the Mortars. Six months ago, Melissa was killed in a hovercar accident. Beth took half a year off from the MBF, during which she mourned and struggled with severe depression.

Beth has reluctantly come back to work, hoping that a return to normalcy will help her feel better. She is much more like her old self before the accident now, though there’s still pain beneath the surface.

Zaer Darkwail

Your character looks interesting :). Anycase ok, freeform then. Have idea for somesort newly rising 'black horse' competitor to the games. A guy who acts to be media's favorite 'bad boy' because of numerous scandals and fistfights he ends up with some people. But overall he is not violent person otherwise.

Also unlike other competitors he refuses pick up sponsors, always stick with age worn battered mech which origins are unknown and considered modern standard junk. So he is automatically always underdog in any fights. But he had succeed with sheer toughness, as his mech is shockingly strong to able deflect attacks. Most key indregient to his success lays in that he each time pulls of some surprise tactic or new weapon from his mech, as if his mech weapon and item set changes each time despite lack of sponsor.

At least basic concept is that so far.

pendarious

this seems interesting Demon......I'll think about it.
Psycho Mantis: You must spend every day pretending to act like you're falsely letting on that you aren't not unbetraying someone you don't not purport to allegedly not work for but really do! How do you keep all this shit straight without having an aneurysm?
Revolver Ocelot: *shrug* Practice.
—The Last Days Of FOXHOUND


SargentToughie

At Joslyn: Your character is interesting, and now officially has the GM stamp of approval for the RP. However, I would appreciate it if you (and everybody else) made a separate profile for the mech that you'll be using throughout the RP. If this is unfamiliar territory for you, feel free to use the template that I've used for my own characters. Oh, and I hope that you're alright with people using Anime pictures for their characters. I just can't use real people's actual faces for RP characters, it just makes me feel weird.

At Zaer: Careful with that. If done improperly you've created a Mary sue. However, if done very carefully and with enough effort, you can create a well characterized badass. I would like you to PM me the specifics of HOW he gets this weaponry, and what his capabilities are in terms of getting new weapons and using outdated technology. I want to avoid god moding at all costs, and breaking out a new toy every 7 seconds with no explanation of set reason borders on that. I hope you can respect my saying that.

Don't get me wrong, I have no opposition to characters getting new weapons, I just want there to be some kind of justified reason for why they are getting the weapon, and some kind of restraint. Your suggestion that he gets a new weapon EVERY SINGLE time he fights is asking for a bit much. However, the arsenal upgrade here or there, that can be approved.

At Pen: What? So now you've only got a passing interest, jerk? Some friend you are.

Anyway, here are my 2 characters, as things stand right now. I forgot to mention this earlier, but multiple characters is allowed. However, for the sake of keeping the RP at least somewhat easy to keep track of, I'm going to make the restriction... let's say... 3 characters per player for now. The only exception is if you're creating an entire team on your own, where the max is bumped up to 5. However, for the 5 man limit, ALL of the characters have to be on the same team, and are generally kept together for the duration of the RP. If you want completely different characters who have nothing to do with one another, the max is 3.

With that said, character sheet time.

Name: Mira Malrain
Age: 20
Sexual Orientation: Bisexual
Appearance:

Personality To call Mira a gear head would be an understatement. She knows more about how MWs work then almost any other pilots, in fact, she is the sole person responsible for the maintenance of her MW, which will be talked more upon later down. She has a deep passion for Mech battling, and often puts a great deal of effort into improving either her MW or her skills at piloting one. Secretly, she carries a bit of an inferiority complex to her older brother, though she'd never show it unless deeply pressed about it.

Despite her being a rather attractive young woman, Mira was never one for relationships in the pats. She often invested far too much of her time into practicing her piloting skills, or developing new weapons or generating systems for them to be pursued. Even if one were to pull her out of her work, she really doesn't have many hobbies outside of turning a wrench or penciling on a blueprint.

History: Mira's father, Mattias Malran, is one of the best mech pilots to ever grace the league, so much so that he was actually inducted into the hall of fame for his consecutive victories and championship wins year after year. When his children came of age, both of them showed an interest in mech battling as well, though the results between the two of them varied greatly. The older of the two,Mattias' son Alister, showed raw potential that surpassed even that of his father. He was an ace in the making, and when enough years passed, he would be a man to fear in the MBF. Mira... on the other hand...

It seemed that Alister got most of the raw talent, to put it lightly. Mira struggled to hold her own, despite everything she tried, the art of fighting in a machine just didn't come to her anywhere near as smoothly as it did for her brother. She suffered defeat after defeat at the hands of people that her brother easily walked on. It crushed the young woman, who aspired to be just as talented and do just as much justice to her family's name as both of the men of the house. In an attempt to keep up with her father and brother, Mira started to put unbelievable amounts of effort into practicing her skills after school hours, midnight hours burned during the weekends. Not on clubs, parties, or boys, but in the warehouse as she tried desperately to shorten the distance between her and those she aspired to be like. When she got a little older, Mira started to take up engineering as well. She learned how to design, build, and repair MWs all on her own, so that she wouldn't need anybody's help, ever, for anything.

Even after years of struggling against her own lack of natural talent, Mira is still only slightly above average at best, miles and miles away from the legends that her father was and her brother is on his way to becoming. It crushes her to think about it, and it crushes her even more to be compared to the men of her family from an outsider looking in. She fights by combining what combat experience she has, but is often forced to rely on her deep knowledge about the inner workings and mechanics of MWs in order to pinpoint weaknesses in enemy frames, and holes in defenses. She also finds herself relying heavily on the performance of her machine, which she designed herself to match her needs in combat and make up for her lack of ability as a pilot.

MW

Name: Einenlancer
Appearance:

Standard Weaponry
- 2x hip mounted vibro-blades, optional beam coating
- 2x back mounted plasma cannons
- 1x rear waist mounted carbine rifle, semi automatic, scoped.
- 6x side mounted EMP grenades
- 2x calf moutned emergency vibro-daggers, no beam option.

optional weaponry
- 1x combat bazooka
- 1x heavy flail
- 1x rapid fire shotgun
- 1x heavy gatling gun
- 16x propulsion missiles. Missile pod launcher is mounted to the back and shoulders when in use.

other systems
- Phantom Drive: Created by Mira as a secret weapon for the Einenlancer. The back mounted plasma cannons let off a rather unusual type of emission that forces such weapons to have external vents. However, Mira designed a 'sink' that took those emissions and stored them within the Einenlancer's hull. When the sink is full, she opens all of the Einenlancer's vents, and the emissions pour out. As a result of these actions, wherever the Einenlancer moves, it leaves an after image in it's wake. Combined with well timed EMP grenades, which disrupt a foe's video channels, this can make the Einenlancer capable of distorting it's opponent's awareness as to where the Lancer is. However, this method of timing takes a great deal of skill and timing to pull off, and skill is one of the things that Mira struggles with.

- Backup generator: When the Einenlancer first came in from the manufacturer, it had one big issue that had to be addressed. When Mira overused the plasma weaponry attached to the Einenlancer, the generator overheated and shut down, leaving the MW as nothing more then a giant paperweight. Mira resolved this by installing a secondary generator within the Einenlancer. That way, when the main generator shuts down from plasma overuse, the secondary one kicks on and allows the Einenlancer to continue fighting. However, since the plasma weapons are directly linked to the main generator, she will be without her plasma cannons when put on the secondary generator.

Construction and History: Mira designed the Einenlancer from the ground up to be the perfect MW for her, as it played well to all of her strengths, and catered to her weaknesses as well as it could. The Einenlancer is designed to be a predominantly fast, while still packing a great deal of power. Also, Mira designed a number of optional weapons for the lancer so that she could have a weapon for every situation. That way, instead of using skill to overcome a foe, she could just have a weapon sent to her to help her take care of the situation easier. It was her own special way of evening up the playing field, since she had nowhere near the kinds of reflexes and battlefield cunning that many of the best did.

The Einenlancer is still very much a new machine, as Mira only just got it right before the start of the RP.

Second Character

Name: Alister Malrain
Age: 22
Sexual Preference: Straight
Appearance:

Personality: Alister mostly keeps to himself, not really speaking much unless spoken to. Some in the past have called him emotionally dead, or sometimes being just plain cold for no apparent reason. Even though he carries his father's raw talent, he resents the fact that he keeps getting compared to the man, and often fights in hopes of creating his own name for himself, rather then just being stuck in the shadow of a man who's already made it through his career. Even though he comes off as emotionless, he carries a deep sense of justice in his heart, and is very protective of his little sister, even though he doesn't show it all the time.

When he fights alone, he is swift, effective, and somewhat ruthless to his opponents. When he fights in a team, he is a lone wolf and never cooperates with those around him, much to the annoyance of his teammates.

History: Alister is called a prodigy by many, the second in a family of extremely dangerous pilots who have sealed themselves to carry a legacy within the MBF. His battles are often swift and decisive, though he has found a few opponents that he as deemed as being worthy rivals. Over the years, he watched from the sidelines as his younger sister struggled to keep up with him, and he often felt sorry for her, though he never actually took any action to help her along for reasons that he keeps to himself. Other then that, there really isn't a whole lot to comment on as far as his life went. He lived as normal a live as possible, and tried out for a seat within the MBF as early as he possibly could. Of course, he passed the tryouts with flying colors, and when his first season came to a close, he had made enough money to have his own personalized MW created for him, the MW would later be dubbed 'Zero' and become one of the most feared sights on the MBF battlefield.

MW

Name: Zero

Appearance:

Normal mode:

Fighter mode:

Standard weaponry
1x back mounted vibro blade (only in normal mode)
1x wrist mounted double beam rifle, semi auto. (Splits off into 2 parts and becomes main gun for fighter mode)
2x head mounted chainguns, full auto (secondary guns in fighter mode)

Optional weaponry
None

Other Systems
-Transformer drive: Alister's MW is unique in that it's capable of transforming from a combat Mech into a fighter jet. While in jet form, Zero sacrifices stability and firepower in exchange for a massive boost in mobility and speed. Also, since the jet is obviously capable of flight, this adds a whole new level of tactical options to Alister's arsenal.

Construction and History: Tragically, in exchange for being able to transform into 2 different modes at will, Alister had to make sacrifices in the weaponry department. All of Zero's weaponry is installed into it's frame from construction, with the exception of the vibroblade, and it can only have a few weapons installed without compromising it's transformation ability. However, that doesn't mean that Zero's harmless, far from it. When in mech form, the double barreled beam rifle is a very powerful carbine, capable of dealing a great amount of damage to those careless enough to underestimate it, and Alister's skill with a vibroblade would be enough to cause an opponent to think twice before driving in with a close quarters assault.

Alister had Zero custom built after his performance in his MBF debut, and it's served him very well ever since.
If you're reading my RPs from the outside and like my writing, feel free to drop me a line! I'm always looking for new, fun partners. :D
Ons and offs

Zaer Darkwail

Ok, I send in PM my char then. As it's kind his special secret how he gets the weapons.

Silk

I'll keep an eye on the rp, maybe if the gender ratio balances out a lil :)

SargentToughie

#11
Um... right now we have 2 males and 2 females... Well... actually it's 1 male, one projected male, and 2 females.

That's about as balanced as it can get, I'd think.

EDIT: Thanks for understanding, Zaer.
If you're reading my RPs from the outside and like my writing, feel free to drop me a line! I'm always looking for new, fun partners. :D
Ons and offs

Joslyn

Quote from: DemonWing01 on May 06, 2011, 06:15:47 PM
At Joslyn: Your character is interesting, and now officially has the GM stamp of approval for the RP. However, I would appreciate it if you (and everybody else) made a separate profile for the mech that you'll be using throughout the RP. If this is unfamiliar territory for you, feel free to use the template that I've used for my own characters. Oh, and I hope that you're alright with people using Anime pictures for their characters. I just can't use real people's actual faces for RP characters, it just makes me feel weird.

I'm fine with the anime pictures, though I guess they're a little strange to me. The only two anime shows I've seen are Ghost in the Shell and Evangelion so I'm not as used to the style.

I'm a bit surprised by the MWs, given mention of school teams I was expecting something a bit more subdued. Though I suppose we could say people who aren't professionals probably have much smaller and less powerful mechs. About how large are those in the pictures supposed to be? Also, for a jet form to be useful, I take it the professional battlefields are very large in size? I'm just asking so I can better picture all this in my head.

I'll try to come up with some weapons and systems for my mech based roughly on your examples. Do I need to have some sort of picture? Because generally I just use pictures that are already on this site's wiki and I don't know if there's anything like that.

Silk

Quote from: DemonWing01 on May 06, 2011, 06:56:18 PM
Um... right now we have 2 males and 2 females... Well... actually it's 1 male, one projected male, and 2 females.

That's about as balanced as it can get, I'd think.

EDIT: Thanks for understanding, Zaer.

It is at the moment, but wil it stay that way :)

SargentToughie

Quote from: Joslyn on May 06, 2011, 07:19:19 PM
I'm fine with the anime pictures, though I guess they're a little strange to me. The only two anime shows I've seen are Ghost in the Shell and Evangelion so I'm not as used to the style.

I'm a bit surprised by the MWs, given mention of school teams I was expecting something a bit more subdued. Though I suppose we could say people who aren't professionals probably have much smaller and less powerful mechs. About how large are those in the pictures supposed to be? Also, for a jet form to be useful, I take it the professional battlefields are very large in size? I'm just asking so I can better picture all this in my head.

I'll try to come up with some weapons and systems for my mech based roughly on your examples. Do I need to have some sort of picture? Because generally I just use pictures that are already on this site's wiki and I don't know if there's anything like that.

Well, yeah. Professional grade MWs will be a lot more effective and powerful then those that a school student could get their hands on. Also, a picture isn't mandatory, but it's always encouraged if you've got one on hand. As for how the battlefield is going to work, yes, they're going to be big. I don't have any exact measurements, but we're talking about a battle ground where a sniper is catered to, and a jet is actually a functional transformation tactic. The battlefield will also have simulated terrain, rocks, hills, caves, what have you.

For a rough estimation... about... 3 or 4 football fields for a professional MBF battlefield.

Quote from: Silk on May 06, 2011, 07:21:28 PM
It is at the moment, but wil it stay that way :)

Well, I can almost guarantee you that Pen is going to be packing a few ladies, but I'll just make another male character when he does.
If you're reading my RPs from the outside and like my writing, feel free to drop me a line! I'm always looking for new, fun partners. :D
Ons and offs

pendarious

Psycho Mantis: You must spend every day pretending to act like you're falsely letting on that you aren't not unbetraying someone you don't not purport to allegedly not work for but really do! How do you keep all this shit straight without having an aneurysm?
Revolver Ocelot: *shrug* Practice.
—The Last Days Of FOXHOUND


SargentToughie

If you're reading my RPs from the outside and like my writing, feel free to drop me a line! I'm always looking for new, fun partners. :D
Ons and offs

pendarious

Psycho Mantis: You must spend every day pretending to act like you're falsely letting on that you aren't not unbetraying someone you don't not purport to allegedly not work for but really do! How do you keep all this shit straight without having an aneurysm?
Revolver Ocelot: *shrug* Practice.
—The Last Days Of FOXHOUND


SargentToughie

Quote from: pendarious on May 06, 2011, 07:30:59 PM
ah well I suppose so *chuckles*

Bragging rights also say that she's going to be short, have white hair, and end up being evil.
If you're reading my RPs from the outside and like my writing, feel free to drop me a line! I'm always looking for new, fun partners. :D
Ons and offs

Zaer Darkwail

#19
Appearance:
Name: Jareth Herman
Age: 22
Sexual Orientation: Straight
Personality: Confident, Bravado, Hot Tempered, Flirter (female fans love it)
History: Jareth Herman is a son of antique museum owner, a war museum more exact. In family history there is long line of generals and war heroes until the lasting peace was formed. A former general who spoke for peace opened museum to remind people about bloody history of the warfare in cold plain facts but with some fancy tales to remember heroes from past.

His family genetic roots are in german but his family had moved to united states long before the peace but they have proud german roots. His father was usual dusty museum keeper who had studied only history and done bit archeology. Jareth himself always was raised with war tales and history and he kind of missed times for glory. The MBF games are his favorite shows to watch. He studied engineering and computer programming, not to become mech pilot but to become builder or repairman for mechs. Also his whole life he cleaned and repaired war machinery in museum, as some models were kept active and repaired so they can perform in shows to show their destructive power for audience.

But then things changed; some business company had heard just rumors that his father had in secret storage the first and original produced Mech but it was not just any mech; when war was ending many nations feared might of mechs. So one german warfactory produced one prototype which is known as anti-Mech unit. With high customable frame for many varied weapons and made from top german metallurgy and engineering to be toughest of all mechs. As it was mech model designed for heavy front line figthing with long lasting batteries and activity time.

Father said he had never heard of such said mech but companies still kept begging him to tell and sell it. As with modifications said mech would become unstoppable force in battle. But father was old school raised; like his predecessors he despised warfare and even MBF games caused him turn sick for people glorifying warfare where they should not. But eventually one the companies, Jareth is not sure which, made move. They kidnapped his father and his family, they started blackmail father reveal location of the mech but he refused. The gangsters killed mother in front of Jareth's and father's eyes and gun was pointed towards Jareth now!

Only then father broke and said he will lead them there, Jareth and father were led to secret warehouse in former american military base. Inside in sealed garage doors was finished mech! With numerous spare parts, weaponry and gadgets for real warfare! While gangsters hired by company inspected mech, father succeed grab gun from one of them and start wild fire fight in museum! trying buy Jareth time to escape! But entrance was blocked so only escape was....enter the mech. He entered mech and he sheer improvisation activated it and he used worn and old used mech to kill the gangsters but not before gangsters had killed his father in gun fight!

Jareth, bitterned by the loss of his family just for sake of business greed for damn MBF games he decided enter road to become mech pilot. Not for not money, not prove being best nor for fame or glory. Just plain enter the games to show a true brutality of the fights and teach people respect lives with doing example. Because of his devotion he refuses any sponsors (as company was origin cause for death of his parents) and he refuses use his win money to buy new mech or weapons. It's more a sake of pride why he does not do it plus his father died for revealing this mech. As the old mech kind of reminds about his proud father. But because he uses ancient mech it is not customizable with most modern weapon systems nor upgrades. But it has one advantage over all other mechs; it has full military implemented combat sensors, computers and it's build very beginning to be tough and especially effective mech vs mech fight. He spends most winning money on repairs, ammunition or his own inventions which convert old war weapons and gadgets for mech's own use. He's the Macgyver of mech invention with junk.

Because of limitations of weapons Jareth is forced to only fight foes in medium or close range. In close range the anti-mech reveals it's true power; it's unarmed mech fists hold a powerful energy generator which causes fists cause critical damage to any mech which gets pummeled by Jareth's mech. So Jareth's main strategy is same as with boar; charge headlong with enemies and ram them up with powerful close range attacks and endure whatever enemy throws at him. That's why he named mech as Eberhart. Which is german for 'strong as boar'. But he knows he cannot always trust to bold charge but he uses varied clever tricks to set up the chance to perform his ultimate attack. There the numerous gadgets and weapons come in. He is able gear up and adjust his mech with any weapons from both from secret military base (where he can repair his mech) and from museum.





MW

Name: Eberhart Mark I
Appearance (note; twice as larger than any present mecha's both size and mass):

Standard Weapons
-Anti-Mech Hammer Punch = Super critical damage on hit on mech units. It uses mix of raw force, sonic wave transmitter and EPM shock.
-Baratte K12 Assault Rifle = A outdated but very good military mech assault rifle. It has option for incinerate ammunition, armor penetration or plain powerful lead burst.

Optional Weaponry
Besides ammunition for the assault rifle mech has following upgrades possible (2 slots);
-Shoulder heat tracing rocket launchers (1-2)
-Close range sonar cannon (attached to head section)= It allows make single sonic cone attack which does not harm mechs but their drivers instead. The noise penetrates any sound protection gear what driver may have if it is not in-build feature of the mech resist sonic attacks.
-Flame thrower = Not use most mechs but often Jareth implements it in to use tactically (often use it to create smoke screen between him and foe). Also flames stick on enemy target so it's easier locate.
-Electric trip wire = does not cause heavy damage but it's only weapon with long range available to Eberhart Mark I. It is meant to disable mobility of enemy mechs and electricity is meant to hinder energy flow on legs than cause harm.
-Grenade Launcher = It's attached to shoulder and it is capable for launching short range grenades which vary from EMP, Napalm and Shrapnel.
-Anti-missile turret = It's weapon only designed to destroy any missiles before they reach and hit the mech.

Other Systems
-Super Blast resistant plating = In reduction in general mobility and increase of weight the mech has several extra layers of steel, aftershock impact structure and also surface plating is treated with anti-plasma steel. Reduce any incoming plasma damage.
-Several sensors, able function in both bright light, night time or during when video image is not available (makes aiming weapons harder but he can locate foes exact location with sonar radar).
-Charge turbo thrusters = Altough mostly slow compared to more slender mechs, with turbo thrusters he can close incredibly fast from medium range to close range with his foe. But he can do it max two times.
-War resistance = In general Eberhart Mark I is resistant to most forms of anti-mech attacks. Protect drivers from sonar attacks. Resists impact from EPM (not necessary direct hit but this resistance is meant also protect from EPM released from powerful punch attack mech has). Also because of it's unique energy core and computer system it's not easy to hack as it's not attached on any network like most mech systems are.

pendarious

Quote from: DemonWing01 on May 06, 2011, 07:35:42 PM
Bragging rights also say that she's going to be short, have white hair, and end up being evil.


well at least one of my characters will most likely fit this bill but not the first one.
Psycho Mantis: You must spend every day pretending to act like you're falsely letting on that you aren't not unbetraying someone you don't not purport to allegedly not work for but really do! How do you keep all this shit straight without having an aneurysm?
Revolver Ocelot: *shrug* Practice.
—The Last Days Of FOXHOUND


Joslyn

Quote from: DemonWing01 on May 06, 2011, 07:24:26 PM
For a rough estimation... about... 3 or 4 football fields for a professional MBF battlefield.

Well, four football fields end-to-end is only about 400 yards long--that's actually not big at all. In real life snipers can sometimes kill targets at over 1,000 yards. And you have to figure a giant mech with a much larger gun (and aiming at a target much bigger than a person) might be shooting even further. Plus it would be completely impossible to use a jet on such a small battlefield.

Really, I think we should be looking at battlefields that cover like 100 km^2 or more, especially if there are a lot of participants on both sides.

SargentToughie

Quote from: Joslyn on May 06, 2011, 07:55:12 PM
Well, four football fields end-to-end is only about 400 yards long--that's actually not big at all. In real life snipers can sometimes kill targets at over 1,000 yards. And you have to figure a giant mech with a much larger gun (and aiming at a target much bigger than a person) might be shooting even further. Plus it would be completely impossible to use a jet on such a small battlefield.

Really, I think we should be looking at battlefields that cover like 100 km^2 or more, especially if there are a lot of participants on both sides.

You see? This is why I need good help. I'm not good at this whole 'logistics' thing. I appreciate the input, and it will be implemented.
If you're reading my RPs from the outside and like my writing, feel free to drop me a line! I'm always looking for new, fun partners. :D
Ons and offs

Zaer Darkwail

I would imagine the industry has many arenas. Some mountain, some desert and even faked build up ruined city for mech battles.

Joslyn

QuoteClose range sonar cannon (attached to head section)= It allows make single sonic cone attack which does not harm mechs but their drivers instead. The noise penetrates any sound protection gear what driver may have if it is not in-build feature of the mech resist sonic attacks.

I have a suggestion here. I can see why the Eberhart might have this weapon--seeing as it was built for actual war instead of a sport--but it such a weapon should probably be illegal by the rules of the MBF due to targetting the pilots directly.

pendarious

#25
Pilot:

Name: Hashieda Hachi (written in japanese)
Age: 20

Appearance:

Sexual Preference: Straight

Personality: A laid back sort of fellow with few cares in the world. He enjoys MW with a passion. well he loves machines in general. He also loves to mess with people a bit.

History: Hachi was born the son of an average mechanic. He spent his youth learning from his father how to work with machines of varying types. He developed a fondness for big and loud machines but not only that but he also found an attraction to the MW matches. At the age of 12 he took up an official job under his father. In his spare time he began to construct a MW out of parts he snuck out from under his fathers nose.

He did maintain his job under his father until he was 15. His father an alcoholic went out and in got arrested while under the influence. This forced Hachi to take controll of the business his father had run. Of course having learned everything his father knew about machines and business over the years he was easily able to keep things running smoothely. However in his free time he continued to build the MW that he had started when he was 12. He knew that it wouldn't be like any usual produced machine and would probably have substandard parts but he was prepared to take on the concequences for this.

Here he was 20 years old and finally the machine he had been working on was complete and he was ready to enter the MW battles. His business was also still thriving and he had decided that he would continue to work as a mechanic between battles.



MW:

Name: Aurius

Appearance:


Standard weapons:
Two shoulder mounted autocannons
one mouth mounted beam cannon
four missle pods on mounted in the torso

Optional weapons: None

Systems:

Wide Area Analysis- it's built in with a scannner that has a wide area reach.

Orbital thrusters- despite the implication of the name the two large thrusters built on the bottom of the machine merely serve to enhance it's speed. they are detachable and have detonaters set inside them. they explode when ejected thus creating either a boost for the machine to accelerate off of or explode in the enemies face.

Special Note: the beam cannon in the machines mouth uses a special battery so it has a limited use of 3-5 shots depending on the size of the battery placed inside.

Construction and history:

This machine was built to be fairly large. It has thick armor and it's flight capabilities are actually fairly mobile. For all it's bulk it is quite agile. it isn't exactly designed for close range combat but the rotation of the autocannons covers almost any direction. Hachi not only is a mechanical maniac but he also has a fascination with explosives. that's what the missle pods are for. He wanted something akin to a mobile mini fortress and that's exactly what it is. He doesn't expect to actually win with this monster he's just in it for the fun and excitement.

I hope his works
Psycho Mantis: You must spend every day pretending to act like you're falsely letting on that you aren't not unbetraying someone you don't not purport to allegedly not work for but really do! How do you keep all this shit straight without having an aneurysm?
Revolver Ocelot: *shrug* Practice.
—The Last Days Of FOXHOUND


SargentToughie

Quote from: Joslyn on May 06, 2011, 09:04:21 PM
I have a suggestion here. I can see why the Eberhart might have this weapon--seeing as it was built for actual war instead of a sport--but it such a weapon should probably be illegal by the rules of the MBF due to targetting the pilots directly.

He actually talked to me about this, it's more of a mild ringing sound in their ear then anything else.
If you're reading my RPs from the outside and like my writing, feel free to drop me a line! I'm always looking for new, fun partners. :D
Ons and offs

Joslyn

Okay, I've come up with a mech for Beth. This is my first time attempting to do something like this, but I hope it is okay:

---

Name: Lissa

Appearance: The Lissa is less angular in its lines than most mechs, giving it a more organic, humanoid look. Before each match it is painted in camouflage appropriate to the part of the battlefield Beth expects to be fighting in the most—grays for urban ruins, green and brown in a forest, etc.

Standard Weaponry:

- 1x Railgun. This long weapon is attached to the right arm. It has no recoil due to magnetically accelerating its large, armor piercing rounds. It normally fires one shot at a time, but it can also fire multiple rounds in rapid bursts in an attempt to defeat projectile countermeasures.

- 1x Artillery. Long range, high explosives useful in situations where indirect fire is needed. Shoulder mounted. Due to all the room taken up by the railgun ammo, this only has eight shots.

- 3x Plasma Cannon. Good for medium range and close-up work. Their heat can also ignite fires in certain situations. Torso mounted, two on the front and one on the back that fires behind the Lissa. These weapons have an alternate fire mode that shoots a large number of weak plasma blasts rapidly in random directions—this is a last-ditch missile defense and can also be visually confusing to anyone close-by.

- 1 x Vibro-Machette. Effective at cutting through armor. Normally hidden within the left arm, but deploys into and retracts from the hand on command.

Optional Weaponry: None.

Other Systems:

- 2 x Jumpjets. Allow for four impressively long jumps per battle. Located on the lower legs.

- Low Emissions System. This is not so much a single item as a series of design choices that lower emissions and make the Lissa more difficult to detect. The Lissa only has passive sensors in order to make this system work.

- The Lissa has above average speed, but below average armor as a consequence. Beth relies on her quick reflexes to make this tradeoff beneficial.

Construction and History:

The Lissa is a highly customized machine that Beth ordered and received two years ago. It was named after her wife. The mech was relatively expensive to build, and would not have been possible except for Beth’s preference to live in a modest apartment and stick to the middle-class lifestyle she is accustomed to. Funds from a few key sponsors were also important here, though Beth is scrupulous about only taking money from companies that are relatively ethical.

When seen in a holovid by spectators, the Lissa has numerous advertising decals that are put there through computer graphics—they do not actually exist on the machine itself.

While the Lissa is an impressive machine, there are others in the MBF that are even more expensive or have more firepower. What is good about the mech is that it is versatile and stealthy, which perfectly compliments Beth’s style.

Zaer Darkwail

Yeah, the sonar cannon originally was lethal but Jareth tuned it down so it now only causes major headache and makes ear ring for hours after the match. It's meant to be a 'dirty trick' in his sleeve to affect the driver instead the mech. Strong headache is meant to distract opponent with intense pain and give him opening to use his mega punch effect.

Silk

Quote from: Zaer Darkwail on May 07, 2011, 07:08:27 AM
Yeah, the sonar cannon originally was lethal but Jareth tuned it down so it now only causes major headache and makes ear ring for hours after the match. It's meant to be a 'dirty trick' in his sleeve to affect the driver instead the mech. Strong headache is meant to distract opponent with intense pain and give him opening to use his mega punch effect.

So its the mech equivilant of a flash bang?

Zaer Darkwail

Yeah, like a flashbang but the duration of it's effect is harshest when cannon is focused on. But he cannot keep it no longer than ten seconds screaming towards you and after effect is basically stun and disorient the driver with pain from ear drums nearly exploding. Before the sonar cannon was capable create fractures in skull frame and literally blow brains inside the skull with high frequency pitch. But he toned it down so it does not kill but it's hell painful. But anyways it would be rare weapon as manufacture of said weapons was stopped years ago and tech is mostly forgotten. So in sense the weapon is antique but consider it was centuries since it was used so it's new to the sports events (and so that's why most mechs have no defenses build in against it).

Of course when Jareth uses it often, it means others could try start mimick it or try develop defenses against it. But the first season or so people who get hit by sonar cannon will remember it long time :P.

Silk


Zaer Darkwail

Good earplugs yes, but part of the sonar cannon will pass the ear plugs and head directly to the brain. Cause ripples in victims brain and so create headache effect. The sonar cannon was designed to bypass most mundane forms of defenses against it (if it would be completely negated with just earplugs it would be moot war weapon). But you can add sound mufflers to mech structure to reduce impact of said weapon and good ear plugs would cover it rest and leave only annoying sound. Annoyance of course being similar when someone screeches the drawing board with nails.

SargentToughie

Quote from: Zaer Darkwail on May 07, 2011, 08:56:28 AM
Good earplugs yes, but part of the sonar cannon will pass the ear plugs and head directly to the brain. Cause ripples in victims brain and so create headache effect. The sonar cannon was designed to bypass most mundane forms of defenses against it (if it would be completely negated with just earplugs it would be moot war weapon). But you can add sound mufflers to mech structure to reduce impact of said weapon and good ear plugs would cover it rest and leave only annoying sound. Annoyance of course being similar when someone screeches the drawing board with nails.

Alright, but be careful with your frequency of using this weapon. If you spam it in every fight you're in, that's god moding, and we can't have any of that. Everybody deserves an equal chance to win, no exceptions.
If you're reading my RPs from the outside and like my writing, feel free to drop me a line! I'm always looking for new, fun partners. :D
Ons and offs

Zaer Darkwail

Yeah, do not plan spam it. Also it takes one varied weapon slots and he may use another weapon instead. As sonar cannon has recharge time so he cannot consecutively fire it off every ten seconds. It could be said he can fire it once or twice per minute. Around 3-4 in combat posts between it's uses.

SargentToughie

But it still leaves the opponent with that searing pain to take into consideration. The way I see it, if you use it once, the enemy would lose if this RP was real.
If you're reading my RPs from the outside and like my writing, feel free to drop me a line! I'm always looking for new, fun partners. :D
Ons and offs

Zaer Darkwail

Well, I am fine if it is 'one shot' special attack which is meant to make foe loose the fight (not neccesary but make fight much harder at least with ringing headache). But he needs be close and foe must not be moving as the frequency is tight lined 'pipe' so it needs two to three seconds to keep still (me and the foe) to make impact work. But what closer he fires it that stronger the cannon effect is.

SargentToughie

Oh, okay then. As long as it's not a case of "I push button, I win" we'll be alright.
If you're reading my RPs from the outside and like my writing, feel free to drop me a line! I'm always looking for new, fun partners. :D
Ons and offs

Zaer Darkwail

Yeah, I mean most his weapons are gimmicks which he needs overcome with making foe vulrenable. Only really non-gimmick weapons is the electric wire. But it's one weapons which he launches in start because it has long range (one shot use) and it disables only short time the legs. The wire is not strong so any mecha hand can snap them and make feet feel sluggish for while because of the electricity shock to hamper leg movement. But if foe recovers legs and he has no means slow foe down; he is stuck with medium fire options (and may not be much if foe is focusing to be long range combatant).

So only real weakness for Jareth's mecha is that altough it has long lasting battery but it will over time wear down and it can reach point where his battery runs out and he needs surrender just bit before battery runs out. Yield to victor because he's running out juice. Also his plating is not indestructible, a good accurate attacks can wear his plating down but it does not happen fast tough.

Joslyn

I don't think it's realistic that any of the pilots are going to put up with being attacked directly by this sonar cannon. If everyone is already aware it exists, every single pilot has probably already modified their mech to resist it. What reason would they have not to?

Not to mention that this weapon would have no effect that would be visible to the audience, making it boring for them--who wants to see a mech just randomly fall over and lose for no discernable reason? I can't think of one argument why the MBF would have deemed this legal for their matches. And certainly they would have to check all weapons before the match starts, to make sure there is nothing that could breach cockpit armor and kill the pilots.

Zaer Darkwail

#40
Well, the thing is that Jareth has not used it often note. He had used in unregular fashion. Just for sake keep his abilities unpredictable for his opponents to try counter.

The past matches what he have been have been in amateur league and there the nobody had not asked why pilots lost. Why they suddenly stopped moving as mechs or why they moved funny with their mecs. My char is completely new and fresh star in the MBF. A rising black horse in this season. So folks simply do not know what hell is happening. Anyways my cannon is not meant to be instant IWIN button. It most best disorients the pilot for quite sometime after succesful impact is done. So opponent mechs do not just fall down even if they receive blast from cannon in point blank range. But if blast is done in closer range (say; in grappling mechs) it then can cause pilot go stunned state for short time and make pilot loose the match as he cannot do anything in stunned state. It's not meant work from very long distances but he can try use it but effect in return is not strong nor lasting long (distance disorients and breaks the blast from said cannon).

Even in point blank range blast the cannon is not lethal to pilots. It causes injury yes (mostly headache and disorientation). It does not harm cockpit either nor any mech systems. Altough unique in sense that it's war technology which has not been implented in mechs (present modern ones) but MBF security team allowed it pass as it can encourage mech pilots spend money to new developed weapons and add new dimensions to the figths; a invisible threats. If MBF recording team would find out how to make sonar cannon blast visual on screen (and it could be possible) they will do it. But in actual fight the blast cannot be seen without special sensors.

Joslyn

#41
I'm not concerned about game balance issues, but the internal contradictions the weapon creates for the setting itself. For a fictional setting to work it has to be populated by characters who all have their own motivations and ability to think and make decisions.

I need a reason to understand why the MBF has specifically ruled in this weapon, or why they'd make themselves legally vulnerable by not inspecting weapons and clearing them ahead of time. Also why the pilots would put up with being kept in the dark and then suddenly exposed to intense pain they believe is not supposed to happen in their jobs. Also, what I said earlier about the weapon being boring for the audience--there would have to be people in the MBF who are paid to think about stuff like that.

EDIT: I've been talking with demonwing about this issue in PM and he has a solution that I think works. I'll let him explain it.

SargentToughie

#42
Alright, hang on you two, Lemme settle this through PM with both parties.

EDIT: conflict resolved. The weapon is allowed because the MBF is bribed by companies to let him use it. It looks rather bad on opposing companies if they lose to a no name pilot who doesn't have any backing. The bribers are willing to watch rival companies crash and burn through any means necessary, so they shove so much money in the MBF's face that the league almost doesn't have a choice but to turn a blind eye.

The fighters hit by the beam are reimbursed for the pain if anything is brought up, and the whole matter is swept under the rug with the excuse "We're looking into the matter deeper."
If you're reading my RPs from the outside and like my writing, feel free to drop me a line! I'm always looking for new, fun partners. :D
Ons and offs

Zaer Darkwail

#43
Ahaa, so Jareth is not aware that companies are kind of assisting him by bribing MBF to let him use his war arsenal in the figths. War arsenal which normally would not allowed or implented. Altough he does not accept sponsors he is ruining presenation of other companies by defeating their sponsored mech pilots (by making them loose the match).

Like that sort of twist in the deal :). Could bring interesting RP for Jareth if he ever finds out there that sort dirty deals done behind his back (and others may think he is doing it as he's public past is kind of mystery in common media). Also I think MBF has somesort health insurance policy for their pilots. So if they get disoriented or hurt by malfunctioning cockpit ejects or something such they get well paid from pain in the match. Altough still experience is not pleasant.

Joslyn

Oh, I have a couple suggestion that are thankfully not related to the sonar cannon. ;P

The first is that we should probably include a number of NPC mooks in our battles--I'm perfectly willing to have my character get defeated her fair share of the time by player characters, but I don't want her to look incompetent by getting zero kills in a battle. All our character so far are supposed to be either experts or at least above average, so they should look that way.

Also, we should probably agree on a series of standard features all mechs have just to avoid confusion:

- I figure all mechs should have the ability to use magnifying scopes, use light applification for night-time matches, pick up part of the nonvisible spectrum (infrared and ultraviolet). There might be optional radar as well.

- We should probably decide if the mechs operate only on batteries or if there is actually some sort of small fission or fusion reactor.

- Also, we can assume all mechs are somewhat resistant to EMP (otherwise those weapons would be one shot, one kill). And armor around the cockpit should be much heavier than the regular armor, to prevent pilot death.

- I liked Zaer's suggestion that the mechs are normally connected to some sort of network for communications purposes. This would also allow officials to monitor pilot vital signs and fans to hear what the pilots say. This could open up possibilities for illegal hacking or pilots attempting to cheat by receiving illegal information.

SargentToughie

Okay, MOVING ON from the Sonar cannon disaster... Let's go with Joslyn's suggestion to set some ground rules. These apply for ALL modern MWs, so everybody in the entire RP will be issued the following as part of a standard frame.

- I am very much for having NPC mooks around, they're kinda fun to play as once you get the method down.

- The 'eyes' are able to vary the brightness input, as they are the primary camera of any MW. Much like how human eyes adjust to darkness or light, the MW's main cameras adjust to brightness automatically and provide the pilot with a proper view of the battlefield regardless of the actual brightness of the area. Of course, these adjustors can be tampered with for special matches, like where both pilots fight in pitch blackness or something like that. They will also have a radar that picks up heat sources within range, they keep this rather low tech so that pilot intelligence and opposing tactics aren't TOTALLY trumped by technology.

- Micro Fusion reactor cores are standard issue, unless you're fighting in... say... an antique. The idea is that MWs can fight for a very long time without running out of energy, the idea of a battle being won because the enemy just shut down is boring, and nobody wants to lose because their batteries died. With the reactor cores, the idea of power loss being the source of a defeat is all but completely eliminated.

- While EMPs do have an effect on an MW's performance for a couple of seconds, it isn't an instant KO. This is thanks to a combination of technological advances within the MWs themselves, and handicaps put on all EMP based weapons. As for the armor around the cockpit, it uses a different type of material that's extremely expensive to come across to prevent pilot deaths. This is combined with regulations that punish those who target the cockpit with ANY kind of weapon. The cockpit for every modern MW is put in the upper torso, right about where the human heart lies, rather that's an aesthetic choice or a strategic one will be a mystery forever.

- The pilots of MWs are connected to two networks, NETCOM and SATCOM. NETCOM allows the pilots to talk to one another during matches, and is also connected to outer speakers that the audience can listen in on. Meanwhile, SATCOM is an encrypted channel where the pilot talks to his 'crew chief' about their assessment of the battlefield, and the two talk about potential battle strategies. Hacking into SATCOM is strictly forbidden, and those caught doing it are punished by law.

That should answer all of your questions on the matter.
If you're reading my RPs from the outside and like my writing, feel free to drop me a line! I'm always looking for new, fun partners. :D
Ons and offs

Zaer Darkwail

Aye, I agree we should get some matches against NPC foes at first to avoid grudges. Some good matches even so they would not be all cake walks. What comes to features....

-I agree all mechs are able to get special scopes and night time sensor abilities and also non-clear visual sensors. Some special radars (like sonar radar) would be more rarer sensor stuff for mechs and suited for mostly detect moving objects without any visual data.

-I would say all mechs operate by batteries but that's me. Some would have nuclear fusion generators but it brings risk if the nuclear fusion generator is breached it can leak radiation or cause explosion which kills both mechs. So for safety reasons batteries are forced to be used and it gives certain max limit how long mech matches can last. Some mechs got weaker batteries while some have quite tremendous output time.

-I agree EMP does not disable mech. It does not prevent mech moving. But it can hamper any aiming with weapons which depend on computer based aim systems or some other systems which asks delicate electronics. Some thruster engines may be affected also to unable to start as the trigger mechanism is shocked stage from EMP.

-Aye, all present modern mechs are connected with electronic web layer which gives 100% constant data on mech's condittion to repair teams and also mech crew regarding pilot's condittion. It's also connected to mech's computer so hacking on battle can cause malfunctions in opponents or easier to scan what weapons foe has acquired for this match. But Jareth's case his mech was build when there was no such advanced information webs and he considers it a strenght of sort. As his mech is unreadable to any hacking attempts but in bad side if something is fucked up in his mech, no one would know it and also if he gets hurt or deadly injured, nobody would know it and mech could act on autopilot.

Also to add; I think all mechs have security cockpits made so that if there is risk cockpit is breached or destroyed. Automatic emergency launcher kicks the pilot and cockpit off the mech before the deadly hit. As some weapons may accidentally breach the hull of cockpit. Jareth's case it's not automatic but manual release. As the emergency cockpit release asks the electric information scan network to function.

Zaer Darkwail

Ahaa, I see you replied Demonwing :P. Oh well, Jareth is using antique and so it runs by batteries. But his case batteries last for one whole day so he is not going down fast. But if foe plans play patient (boring) waiting game for his batteries to run out then I think that sort guy looses popularity of the fans.

SargentToughie

Yeah, I like your idea about having the machines themselves connected to a network all their own, I was only thinking from a communication standpoint. Your idea for keeping tabs on the condition of the MWs through a network is a good one, and it will be implemented. However, I don't think I'm too fond of the idea of your machine having an autopilot mechanic. The idea of the MBF is that it takes human intelligence, creativity, and skill, and combines it with the power of a mech. If the computer takes over for the pilot, then it defeats the entire purpose of having humans inside of MWs.
If you're reading my RPs from the outside and like my writing, feel free to drop me a line! I'm always looking for new, fun partners. :D
Ons and offs

Zaer Darkwail

Autopilot is only for simple movements, like running forward and avoid terrain obstacles. Not suitable for battles at all and were meant if war mech pilot was forced to march, let's say, eight hours through terrain. Consider mech has 24 hour duration battery the pilot literally sits inside mech whole time. So for avoid battle field fatique they could take a nap and put on autopilot which will loudly scream if there is incoming enemies in radar radius (or anything moving massive objects which would fit to trucks or jeep size).

But I am fine if you ban autopilot idea. But overall Jareth's condition cannot be monitored so it's health risk hazard for him not have the network but it simply does not work with his mech. As the armor plating which protects him from energy attacks (like plasma) deflects also electric frequencies which are needed for said network. He of course can use the coms and observe his own mech condittion from computer.

Joslyn

Quote from: DemonWing01 on May 07, 2011, 11:30:17 AM
They will also have a radar that picks up heat sources within range, they keep this rather low tech so that pilot intelligence and opposing tactics aren't TOTALLY trumped by technology.

Just a minor correction: radar is an active sensor the bounces radio waves off the target. Other mechs would in turn be able to detect these radio waves and know they are being detected.

Heat is radiated from a mech and therefore could be picked up passively by any camera that can "see" infrared (this is a form of light that has a slightly shorter wavelength than the red end of the visible spectrum). Science! ^_^

But I agree completely that we should assume the detection technologies are relatively primitive by regulations, or else no one would ever get to ambush anyone else and the matches would be less exciting. It's also a good call IMO to rule out autopilot systems (though its certainly possible some unskilled NPC pilots might be bribing inspectors to look the other way on one).

SargentToughie

Our radars are different. Pilots only get a blip on a circular screen when a heat source is detected. This can be used for several purposes, as devices have been built as 'jammers' of these radars, because I don't have a better word to describe what they are. Basically, these jammers launch out little bits that let out heat and cause a blip to appear on the radar, thus flooding the radar with blips, and making it almost impossible to figure out which one is the real fighter or not.

It's all about combining tactics with skill, without letting technology make it too easy on the fighters.
If you're reading my RPs from the outside and like my writing, feel free to drop me a line! I'm always looking for new, fun partners. :D
Ons and offs

Zaer Darkwail

Yeah, as too much tech and then it becomes less sport and more tech test then. Perhaps it's one reasons why Jareth was allowed enter contests with his antique mech, despite it was build military model. As it lacks tech it then gives apperance Jareth is hell of a pilot able win matches with it as it lacks the toy options. But in truth Jareth crafts his own toys from scrap. So it is test of his own engineering skills also.

Joslyn

Quote from: DemonWing01 on May 07, 2011, 12:20:50 PM
Our radars are different. Pilots only get a blip on a circular screen when a heat source is detected. This can be used for several purposes, as devices have been built as 'jammers' of these radars, because I don't have a better word to describe what they are. Basically, these jammers launch out little bits that let out heat and cause a blip to appear on the radar, thus flooding the radar with blips, and making it almost impossible to figure out which one is the real fighter or not.

Okay, I'll keep all that in mind when we start writing battle scenes. I'm glad we're working all this out ahead of time to avoid confusion. :)

But could we please just call it "heat sensors" or something to that effect?

SargentToughie

Quote from: Joslyn on May 07, 2011, 12:46:03 PM
Okay, I'll keep all that in mind when we start writing battle scenes. I'm glad we're working all this out ahead of time to avoid confusion. :)

But could we please just call it "heat sensors" or something to that effect?

Heat sensor it is! That's a good term for it.
If you're reading my RPs from the outside and like my writing, feel free to drop me a line! I'm always looking for new, fun partners. :D
Ons and offs

pendarious

hah this will make things fun for Hachi then because of his wide area scanner he's gonna be watching literally hundreds or thousands of blips.....
Psycho Mantis: You must spend every day pretending to act like you're falsely letting on that you aren't not unbetraying someone you don't not purport to allegedly not work for but really do! How do you keep all this shit straight without having an aneurysm?
Revolver Ocelot: *shrug* Practice.
—The Last Days Of FOXHOUND


Revenent

#56
I'll look at this later when I've got more time, Demon, but I should be up for it. At least I know I can count on you not to disappear and let it die off.

Actually, I may already have a character in mind. I'm thinking a sort of oddball character who was sponsored into the league by a possibly less-than-reputable person or group. There would be a lot of controversy over whether or not he's rigging/throwing fights, but not much evidence.

SargentToughie

Ooh, more shady backdoor politics.

I trust you enough not to God mode by this point, Rev. You'll do this RP, and the premise behind it, justice.
If you're reading my RPs from the outside and like my writing, feel free to drop me a line! I'm always looking for new, fun partners. :D
Ons and offs

Revenent

Cool. I'll get to work on a character sheet...whenever I can actually find the time. His (fake) league name will be...I don't yet, but just a first name and kind of weird. Maybe "Amos" for the hell of it. And his MW will be called the Terror Grand, and I may or may not have a design picked out for that yet.

SargentToughie

Okay, here's the plan. I'm going to let Silk and Rev put in their characters, and we're going to get this RP started whenever both of them get characters submitted.
If you're reading my RPs from the outside and like my writing, feel free to drop me a line! I'm always looking for new, fun partners. :D
Ons and offs

Silk

Might be a little while until I can get my character in, so maybe worth starting without me and I'll be a league newcomer or something.

SargentToughie

If you're reading my RPs from the outside and like my writing, feel free to drop me a line! I'm always looking for new, fun partners. :D
Ons and offs

Revenent

#62
Mine'll be up later tonight. I just need to think up some abilities for his MW and read through the other characters sheets to make sure I'm not copying anyone by mistake.

Revenent

#63
Alright, I'm very tired and on vacation when I'm writing this, so forgive me if any of it is poorly worded or anything like that.

Name: Montresor (registered name; universally believed to be a stage name of some sort)
Age: 25
Sexual Orientation: Rumored to be bi, but no one seems to look for evidence either way when there's more interesting scandals in his fighting life.
Appearance:

(Without the claws, obviously. Wears this whenever he's in or around an MBF fight.)

Personality: In the ring, Montresor does everything he can to be a showman. He constantly taunts his foes and tries to draw them into taking risks that will be sure to entertain, even though he makes himself lose sometimes. He generally tries to drag every fight out as long as possible, only stopping when either he or his opponent has completely run out of energy. Occasionally, he'll back off and even hold his team (when he's on a team) back if he feels he's crippled an enemy out of sheer luck, giving them time to recover.

Outside of the ring, whatever little time he spends around the other pilots, he acts fairly polite to most, but gets violently enraged if anyone insults him or suggest that he's playing outside the rules (an accusation that will be discussed later). Twice he's hospitalized another pilot, and on one of those occasions had to get admitted himself. You don't often see him around his competitors and teammates, though; he usually collects his winnings immediately after the fight, then changes and leaves out the spectator entrance to avoid the usual post-fight interviews.

All in all, it's difficult to say how deep this nutjob persona of his goes; whether it's just an act he puts on to draw a crowd, or if he really is unhinged.

History: Very little. Montresor entered the league three years ago, funded by an anonymous sponser. His Mobilized Weapon was already fully outfitted and he was more or less fully trained. He immediately jumped into the big matches, sometimes making a guest appearances on various teams that were short one member, but generally sticking to the one-on-one and occasionally two-on-two battles. Very little has changed since that time, except for slight rises and dips in his skill based around whether he was on a winning streak or losing streak during those times.

Of course, as he got popular to be recognized by a good chunk of the population when brought up by name, the media started researching and publishing poorly-founded rumors regarding his sponsors and his erratic win-loss patterns. Soon enough, everyone believed Montresor was funded by one of the mafias, and that he was purposely winning and losing certain matches so that his bosses could make big money by placing bets on a predetermined outcome. When the Federation looked into this, they found no evidence that he was rigging or intentionally throwing any matches, so he hasn't been banned from the league just yet.

A few rumors also refer to a violet-haired woman who is often seen around his garage when his mech is getting repaired, though no one has been able to get close enough to question her yet.

MW
Name: Terror Grand
Appearance:

Standard Weaponry
-Two sets of three claws that flip out into attack position rather than extend and retract. Can be either coated with plasma or charged with electricity.
-Beam emitters on both palms that shoot small energy rings.

Optional Weaponry
-Dispenser unit, on back. Can either be loaded with mines (20 max), flammable gel, or a smokescreen. Montresor usually doesn't bother, though.

Other Systems
-Lock-resistant armor coating. Makes it slightly easier for him to throw off the detection system for a weapon lock by moving around.

Construction and History: Again, there is little public knowledge on the matter. Montresor simply showed up to register with the unit already on hand and has done very little to modify or upgrade it since. It may not have even been made specifically for his use, though skilled pilots may recognize that the machine does seem to fit his style quite well with its speed and oddball design.

SargentToughie

If you're reading my RPs from the outside and like my writing, feel free to drop me a line! I'm always looking for new, fun partners. :D
Ons and offs

Silk

Name: Ysena Mors

Age: 19

Sexual Orientation: Bi-Curious

Appearance:

Personality: Ysena is a avid animal lover, having many stuffed animals as she is not allowed to keep any in her place of residence. She is generally cheerful regardless of her Illness. She tries to do right by people and would prefer them to do right by her, although she has small quirks, she is generally the type of girl to be lost in the crowd with few things to really make her stand out. She takes part in mech battles so she can keep paying for her medication, which is usually very expensive. Because of that she takes her battles seriously because her health is on the line.

History: Ysena has always been a sickly child, a rare genetic disorder called Plasmosis, a disorder that results in the plasma in her blood stream either being too thick or to few, resulting in her being bedridden for most of her childhood until a medication could be created to help keep her plasma levels at safe levels. This allowed for her to make up for some lost time and join the local school's and make a few friends.

However the medication was expensive, and her parents struggled to keep up with the payments, so Ysena began to relapse into her bedridden phases as her medication became even more scarce. But one day, she saw the flyer about the mech league, knowing her uncle used to own a special design mech pilot, she went to him, and asked him to give her some training in the mechs, and to redesign his mech back into a standard suitable for her.

Now Ysena is taking part in the League. Hoping to pay off all of her medical expenses so her illness  doesn't destroy three lives. Giving it her all in her new custom mech, and a determination that will take her far.

Mech: Dark Lynx



Standard Weaponry :
2x howling cannons: These cannon's are average offensive tools of their brand, however they fire at a unique trajectory that causes a loud screeching on their desent. (becomes shoulder mounted in humanoid form)
4x Mangler claws: Each of the Dark Lynx's claws is designed to have a electrical charge going through them when activated, this force allows them to scythe into the opponents mechs much easier than if it was just metal on metal. (unusable in humanoid form)
Lightning arc: A mouth weapon that fires several powerful electrical charges that causes streaks of lightning to arc between them, usually in a trajectory towards the opponent. (usable in humanoid form as a arm weapon)

Other equipment:
Phantasm engine: A special engine used by scouts, conserving significant energy from the mech to allow it to run almost at room temeprature, allowing it to avoid most heat based sensors (radar) this stored energy is used to power the lightning arc and the mangler claws.
Special traits: Humanoid form:
The dark Lynx is able to alter itself into a humanoid version of itself, standing at the height of usual mechs of its grade, becoming a more long distant combatant with the shreiking cannons and the lightning arc.

Low profile: The Dark Lynx when in animal form has a low profile that is roughly half of the usual mechs, this allows it to remain hidden easier, particularly in dark envioments thanks to its darker colouring.

Tight turning: The Dark lynx when in animal form allows for increased stability and speed at the cost of close quarters turning capability having to take a wider arc to turn and is unable to turn on the spot.