Pathfinder interest check

Started by Miyu, September 09, 2011, 11:47:05 PM

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Miyu

It was said to be something horrible, young woman from a city started to disappear. Slowly but surely more and more females were abducted by a unknown group. The kidnappings had no apparent pattern except the kidnapped were young woman of that could conceive children. One by one the girls continued to disappear until something happened, the princess. The most beautiful and kind woman on the city was kidnapped, the daughter of the current king. Adventurers came but never returned, the kingdom was running out of options, the kingdom needed to find worthy and strong people to rescue their people, and their princess.  Messengers were sent to all the towns and cities, from the elf land to the mountains where the dwarven people built stuff with all their might. From the small towns belonging to the Halflings and gnomes to the small barracks belonging to the allied Half-Orcs. Word was sent to all possible places as woman started to disappear from other towns as well.

However a little bit of luck happened, a woman managed to escape. She brought valuable information into the princess whereabouts. A old abandoned castle, a castle that belonged to a long forgotten and dead king. A Cult of people playing with dark rituals, sacrifices  and constant rapes of woman in the castle looking for someone in particular. Now with the face of what they are looking for the king summons more adventurers hoping that with the new information on their base of operations they can finally bring them down and rescue the woman that need them.


IC-  https://elliquiy.com/forums/index.php?topic=118970.0#new
OOC-  https://elliquiy.com/forums/index.php?topic=118953.0

Info Thread-  https://elliquiy.com/forums/index.php?topic=118951.0

Character Sheet- https://elliquiy.com/forums/index.php?topic=118948.0

I was wondering who here would want to play pathfinder. I am reading the books and so far I think I can gm one with some help for the basic stuff such a combat. I can come up with a story easy enough but I just want to see who would be interested in the game. Note I will make it NC, if you don't like that just pm me and I can get your character off the NC when it happens by some means. Hope to have peaked you interested and at least have a couple of interested people so I can start working on it

Myrleena

I'm quite interested in a Pathfinder game...I'd just need to know more about plot to decide.

Miyu

i still have no idea on a plot yet, most likely a group of adventurers gathered together to go in a mission, from there on I can come up with more and more stuff. However this game will be NC heavy as most of the missions will have some sort of NC on it. From npcs to your characters anything can happen, a lot of battles will also take place. But yea for now it will be a group of adventurers gathered together to rescue some damsels in distress, I can come up with a more solid plot if the interest it's shown.

Myrleena

Well, consider me tentatively interested until I learn more.  And, at present, I've been running a Pathfinder game weekly ever since the Beta, and have most of the books for it.

Miyu

Nice I am just starting up and I have all the books, but for now I will only accept the basic classes so I will not get so huddled with work at my first gming experience lol

Callie Del Noire

I'm interested.. was hoping to do the alchemist, but ti's not a deal breaker. What are you allowing from the books, feats/traits/ect? Spells form Ultimate Combat/Magic/APG?

Myrleena

Odd as it may seem, I'm more focused on the idea of a Rogue (I usually play mages of some type) and, if possible, the knife-wielder archetype from Ultimate Combat.  But that's just a vague concept...I normally build characters around the story.

Miyu

I am making the story right now, it will be focused mainly on the mission gathering the pc's together. However from there it will go into more and more stuff depending on the pc's actions.

Miyu

First post changed a bit to reflect the first mission.

Also anything that can be found here

http://www.d20pfsrd.com/

Can be done, If you tell me the exact book of what you want and I have it and approve it then it's fine by me. I think I have all of the books but I want to make sure

Myrleena

Okies, I am interested, and likely would be playing a basic rogue.  Don't want to lose Trapfinding with that intro.

Miyu

nice nice here we go

Starting lv: 1
Stat system: 4d6 - the lowest dice
Classes: All found on the site except gunslinger
Races: The corebook races
Starting Gold: lets start with 1,500 gold

Name:
Age:
Gender:
Race:
Class:
Level:
Character Sheet: (Any online character sheet resource, I use Myth-Weavers)
Sexuality:
Limits:
Personality:
Bio:

Kate

i would be interested if

Combat was more the storyteller setting the scene, players talking of their intentions and the storyteller resolving it quickly - god-moding characters in some minor regards to keep action going (her god-moding would be based on  what she feels the characters can do / what they outclass / what they dont). And stats and dice rolls etc are minimal (or even non-existant - ie the storyteller roles for all) or even god-modes some aspects to best fit the storyline.

The reason why is mechanicals of resolving rounds of combat can make it so drawn out the immediacy and plot dynamics is can stop having the right energy for the story to be gripping. (making some actions scenes more free-form), characters people sheets etc can be true to pathfinder though, and what they can do, what they have fits in the mechanics of the game. Still I know this is not for everyones taste and views on what suits people varies greatly.

I can understand if others (storyteller) prefer it more strictly system though.

Miyu

I agree, some stuff have to be taken for granted in forum rps. I totally understand that I will be asking for rolls only if I see it necessary for example: Initiative, Attack, Damage,Spells (if any rolls are needed) or the use of a skill in particular. I won't be too strict on combat but the dices are necessary in my opinion.

Myrleena

Don't know how you wanted dice rolled, but I rolled a set just now.  Did fairly well (after exiling the three sets of dice while trying to find ones that weren't threatening to give me straight 6's).

16
17
11
12
12
17

And I'm fine with minor god-moding...my problem is when someone does something with literally no chance at all to defend against it.  Let me know if the stats are allowable, if you would.

Miyu

The stats are fine and minor godmodding will be acceptable under certain conditions of course. I will decide if they are worth rolling or godmodding at the beginning of the battle.

Kate

is there any chance that the starting level could be higher / strange races/creature races be permitted (that have level adjustements etc)

Miyu

As i said i am new at this so lv will be 1

Myrleena

Here's my character...spoilered to make it a bit easier to scroll past for others.

Adyriana Silverbow

Ruleset: Pathfinder
Player: Myrleena

Character Name: Adyriana Silverbow
Alignment: Chaotic Neutral
Gender: Female
Height & Weight: 5'6" & 114 lbs.
Hair Color: Flame-touched Gold
Eye Color: Sapphire
Deity: Calistria

Class & Level: Rogue 1
Race: High Elf
Init: +4
Speed: 30 ft. Base

XP: 0

Str: 12 (+1)
Dex: 19 (+4)
Con: 14 (+2)
Int: 19 (+4)
Wis: 11 (+0)
Cha: 12 (+1)

HP: 10 (1d8+2)
AC: 18 (+4 Armor, +4 Dex)
Touch: 14
Flat-Footed: 14

Fort Save: +2 (+0 Base, +2 Con)
Ref Save: +6 (+2 Base, +4 Dex)
Will Save: +0 (+0 Base, +0 Wis)

BA: +0
CMB: +1
CMD: 15

Attacks:
Rapier +1 (1d6+1/18-20 x2)
Dagger(thrown) +4 (1d4+1/19-20 x2)

Skills:
Acrobatics                +8 (1 Ranks, +4 Dex, +3 Class)
Bluff                     +5 (1 Ranks, +1 Cha, +3 Class)
Craft(Jewelry)            +8 (1 Ranks, +4 Int, +3 Class)
Diplomacy                 +5 (1 Ranks, +1 Cha, +3 Class)
Disable Device            +11 (1 Ranks, +4 Int, +3 Class, +2 Equipment, +1 Trapfinding)
Disguise                  +7 (1 Ranks, +1 Cha, +3 Class, +2 Equipment)
Escape Artist             +8 (1 Ranks, +4 Dex, +3 Class)
Perception                +9 (1 Ranks, +0 Wis, +3 Class, +2 Race, +3 Feat)
Perform(Dance)            +5 (1 Ranks, +1 Cha, +3 Class)
Sense Motive              +4 (1 Ranks, +0 Wis, +3 Class)
Sleight of Hand           +8 (1 Ranks, +4 Dex, +3 Class)
Stealth                   +8 (1 Ranks, +4 Dex, +3 Class)
Use Magic Device          +5 (1 Ranks, +1 Cha, +3 Class)

Languages:
Common, Elven, Celestial, Draconic, Goblin, Sylvan

Feats:
Skill Focus(Perception)

Special Abilities:
Low-Light Vision
Elven Immunities (Immune to magic sleep and get +2 vs Enchantment spells and effects.)
Elven Magic (Useless to character)
Keen Senses (+2 Perception)
Weapon Familiarity (Proficient with bows, longswords, rapiers, and treat any 'elven' weapon as a martial weapon.)
Trapfinding (+1 Perception to find traps, +1 to Disable Device)
Sneak Attack +1d6
Favored Class: Rogue (Skills)

Equipment:

8 gp, 7 sp, 2 cp

1,100 gp Mithral Shirt
100 gp Masterwork Thieves Tools
100 gp Rope, Spider Silk
50 gp Masterwork Backpack
50 gp Disguise Kit
30 Courtier's Outfit (Courtesean Clothing)
20 gp Alchemist's Fire
20 gp Rapier
10 gp Acid Flask
10 gp Small Steel Mirror
10 gp Sunrods x5
8 gp Daggers x4
8 gp Ink
7 gp Rations, x14
5 gp Artisan Tools
5 gp Gold Earrings
1 gp Belt Pouch
1 gp Caltrops
1 gp Flint & Steel
1 gp Grappling Hook
1 gp Parchment x5
1 gp Waterskin
1 gp Wooden Holy Symbol (Calistria)
5 sp Sewing Needle
5 sp Soap
2 sp Iron Spikes x4
1 sp Bedroll
1 sp Inkpen
3 cp Earplugs
2 cp Whetstone
2 cp Powder
1 cp String
Free Explorer's Outfit

Description:

Adyriana is slender and short among most elves.  Her golden hair has a number of faint strands of fiery copper woven through it, and when not braided it falls to the middle of her back in gentle waves.  Her eyes are a deep sapphire that sparkle with mischief and determination, and seem abnormally large in her fine-boned, beautiful face.  Her skin is pale, as if she doesn't get much time out in the sun, and her arms and legs are fine-boned as well, showing that she's a pure-blooded high elf.  Her body is fairly curvacious, and she has slightly larger breasts than would be expected for her build.

Normally Adyriana wears an outfit of black leather and satin, which has a set of mithral chain nested in between the layers of the torso portion.  At her hip she carries a slender rapier with a black leather and steel hilt, which appears to have seen a good deal of use.  She also carries a set of four matching throwing daggers which she secrets on her person, as well as a set of thieves tools that are tucked into various places on her person.  When traveling she carries a matching backpack into which she puts most of her equipment, though she keeps another outfit of white silk which she wears when she needs to be in more polite company.

Adyriana's personality is a bit odd, though.  She's distant and sometimes cold to others, yet haunted by her own past.  She is comfortable in the city or in ruins, yet almost never in the outdoors.  Unlike most elves, she's jumpy and nervous when in the outdoors.  Yet in spite of her apparent indifference to most crimes and villains, she bears a seething hatred for those that have been kidnapping women of late, and she has been trying to track down the abductees for as long as she's known about the disappearances.

History:

Adyriana doesn't know who her father was.  Her vague memories of her mother were from better than seventy years before, and her mother spoke of him as a traveling noble who met an accident.  Perhaps she would have learned more later, but her mother died of the plague when she was only ten years old.  Adyriana and her twin sister, Syriana, were taken in by the temple of Calistria a short distance outside of the kingdom.  The pair spent their days playing in the woods around the temple as they grew up, but tragety struck when they were nearing their fiftieth year.

Syriana was separated from Adyriana when the human raiders struck.  The band of raiders were also slavers, and they saw the young woman and the temple as perfect prey.  They did not expect the stiff, deadly defiance of the priestesses, and many of them died while Adyriana was out in the woods.  But the humans persisted, and managed to kill many of those in the temple, and captured the remainder.  Knowing that they couldn't sell such dangerous individuals, the raiders took their pleasure with those that they had captured, and then they killed every single one of them.

Adyriana had been off with another priestess named Everette at a nearby town gathering supplies when she felt the sudden pain and fear from her sister.  She continued feeling it for two hours while she and Everette hurried back toward the temple, and then it ended with an agonizing suddeness.  Reaching the temple took another hour beyond that, and when they reached the temple, they found the aftermath of slaughter.  Adyriana snapped, taking a blade from one of the dead, and she had learned her lessons well.  The raiders had split up to loot the temple, and the pair of elves moved through the temple like ghosts, killing every last surviving member of the raiders.  Only then did they turn to cremating their own dead, and only then did Adyriana shed the tears for her sister, her only family.

The next ten years saw Adyriana move to the capital of the kingdom.  She finds lost individuals for those who have the coin to pay her, and she assassinates slavers when the chance reaches her.  Her loss of her sister has made her paranoid about the outdoors, and she prefers to work in cities or tunnels.  Better yet, she prefers to move at night.  But when the king put out word for adventurers, she responded.  She would love nothing more than to put a blade through those who had been kidnapping women, and is more than willing to work with others if it will give her a chance to do so.

Sexuality:
Adyriana is a lesbian, and distrusts men after her sister was raped and murdered by human men.  She is evasive when approached about relationships, and tries to avoid any contact with others for personal reasons.  (This is not to say that other such things can't happen.  Simply that Adyriana will not willingly have sexual relations with anyone initially, and any interaction with a male would have to be unwilling.)

Limits:
No scat or waterplay, nor blowjobs.  Otherwise, almost anything is acceptable with some discussion.  This includes death of the character.

grovercjuk

Sounds interesting, if there is still a slot I would be interested.
My roles are
Roll Result: grovercjuk rolled: 4d6, keeping 3 dice
Result: 1, 2, 4, 5,
Total: 11
Roll Result: grovercjuk rolled: 4d6, keeping 3 dice
Result: 5, 6, 1, 3,
Total: 14
Roll Result: grovercjuk rolled: 4d6, keeping 3 dice
Result: 4, 4, 6, 1,
Total: 14
Roll Result: grovercjuk rolled: 4d6, keeping 3 dice
Result: 6, 5, 5, 1,
Total: 16
Roll Result: grovercjuk rolled: 4d6, keeping 3 dice
Result: 6, 3, 5, 3,
Total: 14
Roll Result: grovercjuk rolled: 4d6, keeping 3 dice
Result: 2, 1, 3, 2,
Total: 7

So 11,14,14,16,14,7

Not too bad.
Is it OK to create a character with them?

Miyu


Karasu

I'm interested totally! ^^ I love pathfinder ^^

will roll up a character ina  moment XD
Removed, due to vandalism.

Brandon

Im always interested in some Pathfinder although the NC part does bug me a bit but as long as my characters dont have to be involved in it Im fine with it. If you need any assistance understanding how the system operates I can give you a hand too
Brandon: What makes him tick? - My on's and off's - My open games thread - My Away Thread
Limits: I do not, under any circumstances play out scenes involving M/M, non-con, or toilet play

grovercjuk


Miyu


grovercjuk

OK Meet Katrina Stormweaver
Character sheet:
http://www.myth-weavers.com/sheetview.php?sheetid=328375
Hopefully she is OK.

Spoiler: Click to Show/Hide

Basic Information.

Name: Katrina Stormchaser
Age: 29
Race: Human
Profession: Archer
Gender: Female.   

Appearance.

Age: Early thirties.
Hair: Blonde.
Eyes: Blue.
Height and weight. 6' 1" 170lbs.
Physical description.

           If you asked Katrina what one word she would like to be applied to her then it would be professional. Not attractive or beautiful as many of her sisters would have liked. And she looks the part, her armour is cared for as are her weapons but there is no flash about them at all. From her close cropped hair to her sturdy boots she looked exactly like what she is, a professional mercenary archer.
   
      Her longbow is slung over her shoulder, two quivers of arrows easily assessable along with a workman like sword hanging at her waist. She wears a mail shirt, which she has covered with brown cloth to prevent sun flash.  Her leather trousers are hard wearing and travel worn, as are her leather boots. Other equipment is in a back pack that is easily dumped for combat.

Personality.

Age: Acts older than her age.
Likes: Being professional, travelling, hitting the target every time.
Dislikes: Amateurs, flashy types, merchants.
Phobias: Magic, she really is not comfortable about the way in which magic brings forth something from nothing.
Interacting with others. When it comes to interacting with others she deals with people on a professional basis. You do your end and she will do hers. Social interaction is a whole new ball game. She really does not get social interaction, the whole flattery and white likes thing just baffle her. I mean why being me flowers? If I wanted some I would go and get some and what would I do with them anyhow?
Believes that: Her core belief is get it right, first time, every time and you live, piss around and you die, it really is that simple.

Equipment.

Weapons and armour.
       She wears a Chainmail with leather trousers and boots. A longbow and a Falchion are her primary weapons along with a dagger on her belt and a cut throat razor in a pouch at the back of her neck.
Other equipment.
         Bbackpack, rope,a plain brown hooded traveler's cloak, a bedroll and traveler's tent, dried foodstuffs for a week, waterskin and miscellaneous items such as a lantern, oil, fish hooks etc.



Other important stuff.

Deities. She worships the ThunderBird God of thunder and storms.
When scared: She braces herself and takes better aim as well as make unsavory comments.
The thing she wants most but would never tell anyone about is: A man who would love her for what she is.
She's lonely when: She is in a social situation and every one else is enjoying themselves.
The things you need to know about his past are:
      She grew up in a border stronghold where raiders swept in on a regular basis. One such raid left her mother dead and her father bringing up four sons and one daughter.  Not having a clue about how to bring up a daughter her father decided to treat her as a son who just had to sit to pee. Hence her more masculine outlook on life.
             Life was hard, she was drilled in weapons and had all the combat she wanted. But she had wonder lust, a trait she got from her mother, one of the rare comments her father said about her mother. The barbarian warrior who came and won his heart only to break it when she died leaving him with a family.
            So to indulge her wonder lust Katrina enlisted as a caravan guard, a good one but she grew sick of seeing good companions die whilst the merchant cowered in his wagon and then at the end getting all the rewards.

Miyu

mm so far so good, btw people I would appreciate if you can find a picture for your character. It does not have to be real life, I can be anime or fantasy related but please search for a picture so people have a better view of your characters.

grovercjuk

#26
Hmm Forgot the Human +2 Ability modified sheet.


Miyu

kk find a picture if you can please

Brandon

#28
I think Im gonna go with my Pharasman monk since I havnt gotten to play her yet. She was made, assuming that the game would be set in Golarian but I can just change some names if we end up using a custom setting

Rathia Achærruš

Race: Human
Class: Monk of Pharasma (Quiggon monk archetype)
Alignment: LG
Sexuality: Lesbian

Description: Rathia stands at five feet ten inches tall and due to her life long training in martial arts she has a body that is the pinnacle of athleticism. Her pale white skin has many burn marks over most of her body which have never been able to heal naturally or with the aid of magic but she tends to keep most of them covered up. She has short black hair that has a natural part on the left side and dark brown eyes beneath the hair that falls over her forehead.

She wears a mix of black and maroon monks robes that allow for ease of movement and are cut off at the middle, allowing everyone to see the six pack abs on her stomach, and the arms, allowing full range of movement. Her legs are clothed in maroon silk ending in thick woolen bandages over her lower legs and sandals at her feet. She does have a long overcloak with her robes that covers her from head to toe but she normally keeps it tied around her waist and out of the way

Rough picture

Personality: A little dim at times but also curious and good natured. Rathia is many things but perhaps the most powerful aspect of her is her sense of justice. She is the kind of person who will never turn away from stopping evil whether it be someone getting mugged or cheated out of a deal. This attitude has gotten her into trouble in the past but she is not a person who will compromise with her beliefs no matter the risk

Background: No one, not even Rathia knows where she came from. When she was just a baby she was left on the doorstep of a remote Pharasman monastery in Ustalav overlooking Lantern lake. She, like many children, was taken into the church as an orphan and raised within the church. As was tradition for the monastery Rathia was taught how to defend herself through the use of martial arts and quickly showed herself to be a prodigy, showing rare natural talent for unarmed combat as well as a hard work ethic to master the most difficult of moves. By age ten she was already a peaceful and competent fighter as well as an accomplished healer

Rathia might have grown up around friends and a disciplined extended family with little to show for it in her life. She lacked the natural intellect to take up any kind of major trade or study but due to her special talent the masters of the monastery soon brought her up through a mix of rigorous martial arts training regiments as well as spending a few hours each week instructing her in special training which prepared her for the more difficult supernatural styles that were nearly unknown outside masters and hard working students.

However as she was taken away for special training jealousy grew among other students, especially when they began to see how the training helped her improve even more in normal sparring matches. One young man in particular by the name of Kor, the son of a famed prophet across the church, started doing everything in his power to surpass her. His dedication and hard work paid off making him the second most skilled monk in the monastery but a mix of Rathia’s own hard work and natural talent always kept her just ahead of him and her famed and loving personality kept her as the monastery favorite.

Kor’s  rivalry with her continued to the point where he even snuck into the ancient library and broke into the forbidden section to learn styles of martial arts forbidden by Pharasma because of their corruption of the soul. The temple was immediately put on lockdown at the time but because no materials were taken the masters could never find proof leading them to the culprit. Unwilling to punish all the students for ones transgressions life went on and each night Kor would practice the forbidden arts, further slipping away into madness

A few more years past and at age 17 Rathia graduated from the monastery’s decade long training regiments, becoming a Pharasman priest within the clergy. The church intended to send her out to smaller shrines and temples as a messenger and templar and as a graduation present the masters gave her a scroll detailing the progression of Quiggon arts. Rathia planned to leave the next day but things couldn’t be that simple, in a rage over the years of special treatment Rathia had received Kor snuck around in the night and murdered all of the masters in their bed and then started a fire to burn the monastery down. Rathia awoke that night to the sound of crying and feel of heat as the fire spread.

Most people would have run but Rathia first grabbed her pack and then helped the students escape. In the evacuation she received several burns that left scares over her skin but in the end she stood at the bank of Lake lantern and watched the monastery burn down to its ancient stone structure but watching it burn wasn’t enough for Kor. He confronted her on the lake bed, confessed his deeds, and with a sly grin threatened to murder every other student to the last child if she didn’t fight him.

Rathia saw the corruption from the moment, the way his skin and eyes looked weren’t just unnatural, they were evil. There was no doubt in her mind that he had been possessed by something but what she couldn’t say. Still she excepted on the condition that no matter what happened the students were allowed to go free and unharmed. That was the first real fight of her life and also the hardest one because the entire time she tried to talk him down and away from his path with every kick and punch. Ultimately she won but only just barely and she would have killed Kor if only to free him but in that last moment he asked for mercy. As much as she wanted to Rathia didn’t deal a death blow and instead left him on that sand bank instead turning her attention to the survivors.

She escorted the orphans and students south to the cathedral in Caliphas and left them in the care of the cathedral as well as reported the death of so many Pharasman believers and of Kor’s betrayal. What she didn’t expect was the political blowback from Kor’s parents who labeled her a heretic. Rathia spent another year in trial for heresy but was ultimately proven innocent because of eyewitness testimony but there were still eyes on her, the eyes of inquisitors and clerics who wondered if there was any truth to the rumors. Rathia might have continued with the church if not for the stares and the continued political wrangling but instead she decided it was time to seek out a new life as an adventurer
Brandon: What makes him tick? - My on's and off's - My open games thread - My Away Thread
Limits: I do not, under any circumstances play out scenes involving M/M, non-con, or toilet play

grovercjuk


Miyu

It's a world of my own making, however we could do something, we could say that those monks did exist in my world and when the church was burned down and both of you survived you were the last true monks. The rest of the students followed another direction or became merchants if you will. I could use him as a bad guy in my adventure so that will give you play in your background since what he did combines with what I have planned for the antagonist. However for this to happen you need to tell me about the archetype of your monk via a pm, send me a link or a book where I can read about them. But so far the story its good I will tell if you have to change something but pm me a little bit about the monk type first.

Brandon

The quiggon archetype is found here: http://www.d20pfsrd.com/classes/core-classes/monk/archetypes/paizo---monk-archetypes/qinggong-monk

Im actually unsure what Kor's corrupted style was but I like to think of it as a varient of either Hungry ghost or a martial art created by Devils
Brandon: What makes him tick? - My on's and off's - My open games thread - My Away Thread
Limits: I do not, under any circumstances play out scenes involving M/M, non-con, or toilet play

Miyu

on checking, you don't have any ki-powers until the fourth level I see. But I think we will advance fast enough to that lv with some of the stuff I have planned. So if you are okay with starting at lv 1 its fine by me. And about your antagonist I will see what I can do but he will be part of the adventure.

Brandon

Kor could or couldnt be part of the adventure. Its up to you, I just thought it was a nice story addition that could be used but didnt have to be used as well as a look into her character. Level 1 is also fine with me, I wouldnt have applied if it wasnt :P
Brandon: What makes him tick? - My on's and off's - My open games thread - My Away Thread
Limits: I do not, under any circumstances play out scenes involving M/M, non-con, or toilet play

Miyu

lol then feel free to make the character sheet and roll the dice. Okay now that I have a couple of interest I will post what I have in term of classes.

Close Combat Monk- Brandon
Close Combat Rogue- Myrleena
Long combat Archer- grovercjuk
Summoner or Sorcerer - Natsume Morganna

Brandon

Ability rolls follow

Roll Result: guardianangel98 rolled: 4d6
Comment: ability roll 1
Result: 6, 4, 6, 1,
Total: 17

Roll Result: guardianangel98 rolled: 4d6
Comment: ability roll 2
Result: 2, 5, 1, 3,
Total: 11

Roll Result: guardianangel98 rolled: 4d6
Comment: ability roll 3
Result: 4, 5, 2, 6,
Total: 17

Roll Result: guardianangel98 rolled: 4d6
Comment: ability roll 4
Result: 6, 4, 2, 1,
Total: 13

Roll Result: guardianangel98 rolled: 4d6
Comment: ability roll 5
Result: 5, 2, 1, 6,
Total: 14

Roll Result: guardianangel98 rolled: 4d6
Comment: ability roll 6
Result: 5, 4, 4, 2,
Total: 15

So the totals are 16, 10 15, 12, 13, 13

And a +2 from the human race. Final scores will probably be STR 16 Dex 13 Con 12 Int 10 Wis 17 Cha 13

Ill get to work on her sheet

Brandon: What makes him tick? - My on's and off's - My open games thread - My Away Thread
Limits: I do not, under any circumstances play out scenes involving M/M, non-con, or toilet play

Miyu


Karasu

I can roll up a summoner myself, I have experience with them ^^
Removed, due to vandalism.

Miyu

By the way guys, from now on every roll will be made in http://invisiblecastle.com/ and the link posted. I think Natsume had a summoner in mind, talk it out with her and see what you two come up together.

Morganna Natsume

Quote from: Karasu on September 10, 2011, 05:55:16 PM
I can roll up a summoner myself, I have experience with them ^^


Great -  i was  thinking about a summoner or sorceress myself  - 
if you'd rather be the only one though, I can switch to sorceress.

Or if you'd like to give a girl a few suggestions, since you're experienced - even better!

Brandon

Actually right now I think we need a divine spellcaster like a druid, cleric, or oracle

Anyway, sheets is done except for money so with everything put together it looks like this

Rathia Achærruš

Race: Human
Class: Monk of Pharasma (Quiggon monk archetype)
Alignment: LG
Sexuality: Lesbian
Character Sheet: http://plothook.net/RPG/profiler/view.php?id=9426

Description: Rathia stands at five feet ten inches tall and due to her life long training in martial arts she has a body that is the pinnacle of athleticism. Her pale white skin has many burn marks over most of her body which have never been able to heal naturally or with the aid of magic but she tends to keep most of them covered up. She has short black hair that has a natural part on the left side and dark brown eyes beneath the hair that falls over her forehead.

She wears a mix of black and maroon monks robes that allow for ease of movement and are cut off at the middle, allowing everyone to see the six pack abs on her stomach, and the arms, allowing full range of movement. Her legs are clothed in maroon silk ending in thick woolen bandages over her lower legs and sandals at her feet. She does have a long overcloak with her robes that covers her from head to toe but she normally keeps it tied around her waist and out of the way

Rough picture

Personality: A little dim at times but also curious and good natured. Rathia is many things but perhaps the most powerful aspect of her is her sense of justice. She is the kind of person who will never turn away from stopping evil whether it be someone getting mugged or cheated out of a deal. This attitude has gotten her into trouble in the past but she is not a person who will compromise with her beliefs no matter the risk

Background: No one, not even Rathia knows where she came from. When she was just a baby she was left on the doorstep of a remote Pharasman monastery in Ustalav overlooking Lantern lake. She, like many children, was taken into the church as an orphan and raised within the church. As was tradition for the monastery Rathia was taught how to defend herself through the use of martial arts and quickly showed herself to be a prodigy, showing rare natural talent for unarmed combat as well as a hard work ethic to master the most difficult of moves. By age ten she was already a peaceful and competent fighter as well as an accomplished healer

Rathia might have grown up around friends and a disciplined extended family with little to show for it in her life. She lacked the natural intellect to take up any kind of major trade or study but due to her special talent the masters of the monastery soon brought her up through a mix of rigorous martial arts training regiments as well as spending a few hours each week instructing her in special training which prepared her for the more difficult supernatural styles that were nearly unknown outside masters and hard working students.

However as she was taken away for special training jealousy grew among other students, especially when they began to see how the training helped her improve even more in normal sparring matches. One young man in particular by the name of Kor, the son of a famed prophet across the church, started doing everything in his power to surpass her. His dedication and hard work paid off making him the second most skilled monk in the monastery but a mix of Rathia’s own hard work and natural talent always kept her just ahead of him and her famed and loving personality kept her as the monastery favorite.

Kor’s  rivalry with her continued to the point where he even snuck into the ancient library and broke into the forbidden section to learn styles of martial arts forbidden by Pharasma because of their corruption of the soul. The temple was immediately put on lockdown at the time but because no materials were taken the masters could never find proof leading them to the culprit. Unwilling to punish all the students for ones transgressions life went on and each night Kor would practice the forbidden arts, further slipping away into madness

A few more years past and at age 17 Rathia graduated from the monastery’s decade long training regiments, becoming a Pharasman priest within the clergy. The church intended to send her out to smaller shrines and temples as a messenger and templar and as a graduation present the masters gave her a scroll detailing the progression of Quiggon arts. Rathia planned to leave the next day but things couldn’t be that simple, in a rage over the years of special treatment Rathia had received Kor snuck around in the night and murdered all of the masters in their bed and then started a fire to burn the monastery down. Rathia awoke that night to the sound of crying and feel of heat as the fire spread.

Most people would have run but Rathia first grabbed her pack and then helped the students escape. In the evacuation she received several burns that left scares over her skin but in the end she stood at the bank of Lake lantern and watched the monastery burn down to its ancient stone structure but watching it burn wasn’t enough for Kor. He confronted her on the lake bed, confessed his deeds, and with a sly grin threatened to murder every other student to the last child if she didn’t fight him.

Rathia saw the corruption from the moment, the way his skin and eyes looked weren’t just unnatural, they were evil. There was no doubt in her mind that he had been possessed by something but what she couldn’t say. Still she excepted on the condition that no matter what happened the students were allowed to go free and unharmed. That was the first real fight of her life and also the hardest one because the entire time she tried to talk him down and away from his path with every kick and punch. Ultimately she won but only just barely and she would have killed Kor if only to free him but in that last moment he asked for mercy. As much as she wanted to Rathia didn’t deal a death blow and instead left him on that sand bank instead turning her attention to the survivors.

She escorted the orphans and students south to the cathedral in Caliphas and left them in the care of the cathedral as well as reported the death of so many Pharasman believers and of Kor’s betrayal. What she didn’t expect was the political blowback from Kor’s parents who labeled her a heretic. Rathia spent another year in trial for heresy but was ultimately proven innocent because of eyewitness testimony but there were still eyes on her, the eyes of inquisitors and clerics who wondered if there was any truth to the rumors. Rathia might have continued with the church if not for the stares and the continued political wrangling but instead she decided it was time to seek out a new life as an adventurer
Brandon: What makes him tick? - My on's and off's - My open games thread - My Away Thread
Limits: I do not, under any circumstances play out scenes involving M/M, non-con, or toilet play

Karasu

oh sweet, I can roll a cleric ^^
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Miyu

Ok with Karasu and natsume we have every player needed for this adventure. I will work on the information thread later tonight and start the rp today most likely. I will make a npc as well but still not sure what it depends on what you all end up doing ^^

Karasu

working on my half elf Cleric of Desna soo XD
Removed, due to vandalism.

Miyu


Karasu

Name: Victanys
Age: 150
Gender: Male
Race: half-Elf
Class: Cleric of Desna
Level: 1
Character Sheet: http://www.dndsheets.net/view.php?id=23853
Sexuality: Bisexual
Limits: Death(Non Perm Death is alright), Mutilation
Personality: Shy adn Socially awkward.
Bio: Victanys is a rather shy Cleric, usually soft spoken unless called upon for help he took to wandering to spread Desna's good name.

Victanys had grown up in the temple of Desna after being abandoned by his mother. His father was an elf that had abandoned the mother with her bastard baby. His mother in turn left him upont he temple steps of Desna, softly praying that Desna take pity on her son and she certainly did so, for the priest found the baby boy and took him within, training him to be a Cleric of Desna.

Now an adult, Victanys eagerly traveled, spreading Desna's good fortune, Blessings, and using his healing skills for benefit of all in her name.

Here's mine if that works.
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Muse

Miyu-chan, I'd be happy to be a backup GM for you.  And if someone drops, just let me know what class niche to fill. 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Karasu

Hope that works, for the spells, I'm keeping record of them in Notepad, I hate using the spells area on the Character sheets >>
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Genbu83

I'm surprised that Callie del Noirre doesn't have a sheet up.

Callie is a player I totally endorse for pathfinder. Though I don't think I have a enough noteriety on E! to give an endorsement. Still, callie is a great, inteligent and consistant player.