Gauging Interest - Star Wars Saga?

Started by Inerrant Lust, July 25, 2011, 02:57:39 AM

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Inerrant Lust

I've pitched this idea before... but not in a system game and not as a group game.

Players: 2-3 Jedi Padawans + one GMNPC (Female Jedi Knight in 'charge' of them all, 1 of the padawans is her own and the others know her on a personal level. Her decision to join the war effort likely influenced their own, maybe causing them to abandon their own masters.)
Setting: The Old Republic, namely the Mandalorian Wars (That's right, the characters are all patriotic and noble Revanchists, uh huh!)

Gameplay Tone: Tactical, Combat Heavy, Intense fighting interspersed with usual military life and/or the occasional non-combat mission.

RP Tone: Personal. Morality, greater good and ethical conflicts and the like. Destinies will be hidden, so nobody else will know if you intend for your character to end up being corrupted at the end of the story or not... ::) Somewhat on the gritty side, personal bonds will be important. Very close-knit group.

Sexiness Tone: Romantic between PCs/GM NPC (Possible Love Triangle/Dodecahedron...) or simple 'We're-not-in-the-jedi-order-anymore-so-let's-go-wild!' hedonism (See this and this.) with eachother or any such NPC.

...Or into slighty more non-con territory; POW rape, POW bondage, monster aliens... So on and so forth..

In short, your call.

Funguy81

I'm interested in this. What are the levels for the characters. Any rules in character creation?

Inerrant Lust

Nothing made up at the moment, no.

But i have to go to bed now, and to work tommorow.  :-(

So I'll think of something in about 14 hours. :P For now just want to see if anyone is interested.

Funguy81

I'll check around by then. I'll think of a character concept for myself and have it ready soon.

CarnivalOfTheGoat

Interested pending more information.

My O/Os. My A/As.
Games I seek:
Savage Worlds of My Little Pony <- Just what it says. Free supplement for SW. (Or any other MLP RP!!! :D)
Eclipse Phase <- Posthuman grit SF, open source, downloadable from their web site. VERY deep worldbuilding.
Cold City <- Espionage meets the Lovecraftian supernatural. Allies in post-war Berlin chasing down the results of secret Nazi experiments
a|state <- Post-apocalyptic sort-of-steampunk, sort-of-high tech roleplay in a massive, decaying, broken-down city-state.

Muse

Wow.  You certainly have my attention.  :) 

And I'd favor both of the erotic elements in one story.  :) 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Teke

I'm suitably interested, even though I tend to stay away from system games.  I just find the idea of a group of militaristic Jedi running around the galaxy getting into trouble and having fun to be possibly a good deal of fun.

Feel free to sign me up for some of that dark POW stuff too...
A&A

CarnivalOfTheGoat

I'm currently mulling over a Togruta, because angry, semi-feral padawan girl is kind of a proven way to get into trouble.

My O/Os. My A/As.
Games I seek:
Savage Worlds of My Little Pony <- Just what it says. Free supplement for SW. (Or any other MLP RP!!! :D)
Eclipse Phase <- Posthuman grit SF, open source, downloadable from their web site. VERY deep worldbuilding.
Cold City <- Espionage meets the Lovecraftian supernatural. Allies in post-war Berlin chasing down the results of secret Nazi experiments
a|state <- Post-apocalyptic sort-of-steampunk, sort-of-high tech roleplay in a massive, decaying, broken-down city-state.

TheGlyphstone

SAGA's always sounded interesting, but I'd never managed to find an active game and never really learned it, so I'll wave a flag of interest at this. If it's first-come-first serve, I think I've counted too many applicants already, but hope springs eternal.

Inerrant Lust

#9
Not first come, first serve. Merely whoever looks like they will fit in with the other characters the best.

I'm normally not a big fan of rolling for ability scores, but I like how random they can be... so CharGen is as follows;

Ability Scores: 3d6
Roll this 9 times, taking the best 6.
HP: Rolled.

Level 5.

Also, new feat;

Combat Training [Jedi Bonus Feat]
Prior to actual combat, you have opted to train concurrently with Republic cadets, learning the organization and structure of the Republic military and a gaining a cursory knowledge of basic soldiering and the daily lives of the men and women who will soon be your subordinates.
Requirements: Jedi
Benefit: You are automatically proficient with Light Armor and Pistols (to include rifles with retracted stocks)

And subsequently;

You have free access to almost every single weapon, armor, or gear available to the Republic. They will outfit you completely free of cost. This includes upgrades and the services of a Tech Specialist. Specifically templated items cannot be procured, nor can vehicles or ships be freely given.

Jedi volunteers are commonly offered the same gear as the Republic's special forces, usually light power armor and commando special rifles. This helps them blend in with the average grunt and offers them added protection. As such, Jedi Knights accustomed to years of war have made good use of the Armor Specialist talents offered to them.

While on the battlefield, you can generally be assured that your fellow republic soldiers have access to plenty of spare power packs, grenades, and heavy weapons. Occasionally you'll have access to vehicles too. (That being said, the individual mandalorian's gear is vastly superior and personalized)

Edit: If you can find it in a book, you can use it. And if it isn't there, feel free to run a homebrew by me.

Funguy81

I'll roll up the character, but I have a question. That feat you made up. Does it give access to the armor talent tree form the soldier class?

Inerrant Lust

Quote from: Funguy81 on July 26, 2011, 02:41:35 AM
I'll roll up the character, but I have a question. That feat you made up. Does it give access to the armor talent tree form the soldier class?

No. You'd either need to take a dip into that class or gain access through the Jedi Knight class (which many people tend to forget has access to that talent tree as well. ;-))

Laughing Hyena

You getting bored of us Lust? ;-) oh and incidentally have fun with this but if I was going to play... Id embrace the dark side.

DKDBSD


TheGlyphstone

#14
What races are appropriate to pick from? The Saga KOTOR book is apparently pre-Mandalorian Wars, and the Old Republic MMO appears to be post-MW.

And classes, for that matter - your brief says all players are padawans (which would imply all of us are of the Jedi class), but then you mentioned a dip into the Soldier class; unless Padawans aren't trained from a very young age in TOR era, when would we have time to take a dip in Soldier before/after/during padawan training?

If we're allowed non-Jedi classes, I had originally liked the idea of a Chiss Scoundrel...if I matched the timelines on Wookiepedia up right, they're not openly announced to the galaxy at large for another few hundred years, but Chiss weapons start appearing in black markets less than ten years after the end of the Wars (and so presumably actual Chiss are wandering around somewhere).

Failing that, a Miraluka jedi of some kind looks like it'd be fun to play. Probably a ranged-combat specialist in preference to melee lightsaber combat, though honestly I have no idea how to build a Jedi shooty character (or any other character in SAGA, really).

Teke

Quote from: DKDBSD on July 26, 2011, 07:55:40 AM
Shame this is a system game. :/
Agreed, I think I'm going to drop my interest unless for whatever reason it turns into a freeform.  PLEASE message me if that happens.
A&A

Xanatos

I could be interested in this, but I'll make it clear as tentative interest for now. I'll see how things form up for now.

Quote from: Inerrant Lust on July 26, 2011, 02:49:19 AM
No. You'd either need to take a dip into that class or gain access through the Jedi Knight class (which many people tend to forget has access to that talent tree as well. ;-))

As a note, unless the Jedi Knight prestige class has been changed on an official level, it does not have access to ANY armor proficiency talents. No force user does, actually (if the change is official and on one of those websites, then disregard my statement). They all get defense bonuses as part of their class feature. The Jedi of the Saga book (original) are assumed to be Jedi of the last 1000 years to pre Order 66. That means they shunned the use of armor and none Lightsaber weaponry. The galactic public began to see the Jedi are having to much control and possibly becoming a threat because they had ruled as Chancellors for so long and fought almost just like regular soldiers. That got the Jedi Order to change into a more peaceful acting and looking organization that was less involved in military actions.

Basically, the only way a Jedi will get access to any armor/weapon talents as part of the class is through the GM making custom changes. I would assume they can grab feats outside of the class, but that just wastes feats that could be geared more towards lightsaber combat or force powers (which is what the class is all about in the first place).

TheGlyphstone

#17
Or by multiclassing, I'd assume?

Never mind, I misread.

Muse

#18
  Um...  Xanatos, Jedi Knight in the core book clearly states it has access to the Armor Specialist talent tree. 

My attribute rolls: 

16, 14, 13, 13, 11, 10, 10, 9, 8

Leaving: 
16, 14, 13, 13, 11, 10
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

CarnivalOfTheGoat

Jedi Knight seems a bit out-of-range for a game based around a group of Padawan. Just saying. ;D

My O/Os. My A/As.
Games I seek:
Savage Worlds of My Little Pony <- Just what it says. Free supplement for SW. (Or any other MLP RP!!! :D)
Eclipse Phase <- Posthuman grit SF, open source, downloadable from their web site. VERY deep worldbuilding.
Cold City <- Espionage meets the Lovecraftian supernatural. Allies in post-war Berlin chasing down the results of secret Nazi experiments
a|state <- Post-apocalyptic sort-of-steampunk, sort-of-high tech roleplay in a massive, decaying, broken-down city-state.

TheGlyphstone

#20
We don't qualify anyways now, it requires BAB+7. I assume the GM mentioned it for future PrCing potential.

My stats:

9 , 9 , 10 , 14, 11 , 11 , 13 , 11 , 13

14,13,13,11,11,11. How.....mediocre.

Kunoichi

You know, for some reason, my first instinct is always to try playing a droid whenever a Saga Edition game comes up. ^^; Obviously, that won't fit in here, though, so...

kckolbe

Always a fan of adult system games if there is room.  I would be interested in playing as padawan or other.  I have two ideas for a padawan, the first being a consular-type with limited physical abilities and the second being a weak-in-the-force type who makes up for that weakness with other strengths.
Ons/Offs  A/A  Oath of the Drake
(From the Penis Game) Dr. Strangelove or: How I Learned to Stop Worrying and Love the Penis
I love a wet nymph.  "Letting some guy have [her] just to have another woman is a losing trade"

Buffy: The Vampire Slayer(IC#2)
Intro Thread

CarnivalOfTheGoat

I notice that only ONE of the PCs will be the padawan of the GMNPC. This implicitly suggests that the other padawans have abandoned their masters. Kind of a big deal!

Would it be possible to use abandonment as an excuse for a level in a multi-class? I was considering having my sulky Revanchist padawan go stalking off to DO SOMETHING when the Jedi Council adopted a policy of non-involvement, and thus pick up a rank in Scoundrel before joining up with the GMNPC.

My O/Os. My A/As.
Games I seek:
Savage Worlds of My Little Pony <- Just what it says. Free supplement for SW. (Or any other MLP RP!!! :D)
Eclipse Phase <- Posthuman grit SF, open source, downloadable from their web site. VERY deep worldbuilding.
Cold City <- Espionage meets the Lovecraftian supernatural. Allies in post-war Berlin chasing down the results of secret Nazi experiments
a|state <- Post-apocalyptic sort-of-steampunk, sort-of-high tech roleplay in a massive, decaying, broken-down city-state.

Funguy81

http://www.myth-weavers.com/sheetview.php?sheetid=316112

Here is my character. Name Rico Aldun. Human Jedi that had taken training in the Republic army as a test to see how Jedi would appreciate the military perspective.  He's also a natural pilot. He's capable of using both a lightsaber and pistol in tandem.

I don't what the credits your giving us at this moment, but I threw in everything that I would believe that would be given to a soldier being sent out to war that I see in my book. I'm sure there is always more equipment. I remember taking 3 bags of gear with me to Iraq..and I was not a front-line soldier.

Inerrant Lust

#25
Quote from: CarnivalOfTheGoat on July 25, 2011, 07:55:31 PM
I'm currently mulling over a Togruta, because angry, semi-feral padawan girl is kind of a proven way to get into trouble.

Togruta, eh? Sounds good. ;-)

Quote from: Laughing Hyena on July 26, 2011, 02:57:19 AM
You getting bored of us Lust? ;-) oh and incidentally have fun with this but if I was going to play... Id embrace the dark side.

Oh no, of course not! :P

But you ruined the surprise! The reason I wanted to keep Destinies hidden from one another was to provoke some interesting character interactions.

I mean, Corruption could easily be confused for Destruction or Rescue... Heck, you can take Redemption and commit some very very bad acts along the way. Afterall, Darth Vader's destiny was, in the end, to be redeemed.

Quote from: DKDBSD on July 26, 2011, 07:55:40 AM
Shame this is a system game. :/

Daw. Sorry! :S

Quote from: Teke on July 26, 2011, 10:08:11 AM
Agreed, I think I'm going to drop my interest unless for whatever reason it turns into a freeform.  PLEASE message me if that happens.

Oof. Will do!

Quote from: Xanatos on July 26, 2011, 01:01:31 PM
I could be interested in this, but I'll make it clear as tentative interest for now. I'll see how things form up for now.

As a note, unless the Jedi Knight prestige class has been changed on an official level, it does not have access to ANY armor proficiency talents. No force user does, actually (if the change is official and on one of those websites, then disregard my statement). They all get defense bonuses as part of their class feature. The Jedi of the Saga book (original) are assumed to be Jedi of the last 1000 years to pre Order 66. That means they shunned the use of armor and none Lightsaber weaponry. The galactic public began to see the Jedi are having to much control and possibly becoming a threat because they had ruled as Chancellors for so long and fought almost just like regular soldiers. That got the Jedi Order to change into a more peaceful acting and looking organization that was less involved in military actions.

Basically, the only way a Jedi will get access to any armor/weapon talents as part of the class is through the GM making custom changes. I would assume they can grab feats outside of the class, but that just wastes feats that could be geared more towards lightsaber combat or force powers (which is what the class is all about in the first place).

Jedi Knights don't get armor profs, but they do get talents associated with them. Not all Jedi eschewed armor, especially in this time period. Exar Kun wore some, so did his buddy Ulic. And Obi-Wan wore some badass clone armor.

For this setting, the Republic has been practically BEGGING for the Jedi's help. They do not see them as a threat at all, but the republic's salvation. The Revanchists also have very clearly turned their back on the masters and Jedi dogma. They are experimenting and breaking the mold while away from the Jedi temples.

As for how practical it would be... Well, it depends. The Mandies will hit hard, for sure. And upgrades and mods can provide some helpful little bonuses. :P

On that track, the Mandalorians will be tough. They have been preparing for decades to fight the Jedi. The Republic has a boatload of individual soldiers and equipment (plus the demigod-like Jedi) but Mandalorians train from birth to fight and the army as a whole has been waging war for a decade straight. So it's pretty much like Jedi vs. Seal Team 6. :P

As the KOTOR book even says, 'Sometimes not even the Jedi are a match for the Mandalorians.'...

Gameplay wise, it should hopefully be a little tough. If not dangerous to each individual PC, dangerous to their interests. (Preventing a massacre or losing all of your subordinates in a poorly-conceived attack, for instance...)

Story wise, this is to provoke a feeling of vulnerability and desperation in the PCs. ^_^

Quote from: CarnivalOfTheGoat on July 26, 2011, 03:44:38 PM
Jedi Knight seems a bit out-of-range for a game based around a group of Padawan. Just saying. ;D

For the moment, you'll be able to PrC. ;-)

Quote from: Kunoichi on July 26, 2011, 04:09:13 PM
You know, for some reason, my first instinct is always to try playing a droid whenever a Saga Edition game comes up. ^^; Obviously, that won't fit in here, though, so...

Doh. :P

Quote from: kckolbe on July 26, 2011, 06:04:28 PM
Always a fan of adult system games if there is room.  I would be interested in playing as padawan or other.  I have two ideas for a padawan, the first being a consular-type with limited physical abilities and the second being a weak-in-the-force type who makes up for that weakness with other strengths.

I like both. :P Go for it.

Quote from: CarnivalOfTheGoat on July 26, 2011, 06:47:55 PM
I notice that only ONE of the PCs will be the padawan of the GMNPC. This implicitly suggests that the other padawans have abandoned their masters. Kind of a big deal!

Would it be possible to use abandonment as an excuse for a level in a multi-class? I was considering having my sulky Revanchist padawan go stalking off to DO SOMETHING when the Jedi Council adopted a policy of non-involvement, and thus pick up a rank in Scoundrel before joining up with the GMNPC.

Yes, it is a big deal. :D The GM NPC has unofficially taken on the role of unofficial mentor to the other padawans.

And it is a good excuse. ;-)

Quote from: Funguy81 on July 26, 2011, 06:52:12 PM
http://www.myth-weavers.com/sheetview.php?sheetid=316112

Here is my character. Name Rico Aldun. Human Jedi that had taken training in the Republic army as a test to see how Jedi would appreciate the military perspective.  He's also a natural pilot. He's capable of using both a lightsaber and pistol in tandem.

I don't what the credits your giving us at this moment, but I threw in everything that I would believe that would be given to a soldier being sent out to war that I see in my book. I'm sure there is always more equipment. I remember taking 3 bags of gear with me to Iraq..and I was not a front-line soldier.

Hehe. Credits are somewhat irrelevant, unless you seek to acquire things outside official republic channels or from mandalorian gear.

As for the sheet itself... I'll wait a bit to take a closer look at it. As Hyena alluded, I still have other games to take care of. ;-)

Edit: Also, as a fellow soldier, you might appreciate how the Republic fights like conscripts and the Mandalorians will be very... tactical. :P Glad to see my occasional foray into intimate descriptions of military badass-itude won't go unappreciated.  ;D

TheGlyphstone

Did you miss my questions?

QuoteWhat races are appropriate to pick from? The Saga KOTOR book is apparently pre-Mandalorian Wars, and the Old Republic MMO appears to be post-MW.

And classes, for that matter - your brief says all players are padawans (which would imply all of us are of the Jedi class), but then you mentioned a dip into the Soldier class; unless Padawans aren't trained from a very young age in TOR era, when would we have time to take a dip in Soldier before/after/during padawan training?

Inerrant Lust

Oof! I'm sorry. :P

Races; Most any... except for the obvious improbabilities like undiscovered species. :P

Classes; Plenty of characters have been made Jedi later in life, particularly at this time period. Nomi Sunrider, for instance. So your character could have had a past before joining the order... or took a class level or two during/after their training.

TheGlyphstone

What about someone who's all but left the Order? I was thinking of a Jedi/Soldier, level split undecided, who had been out on a simple mission with their Master when they were attacked by pirates paid off by the Mandalorians, and their Master was killed. Still relatively new to the Jedi traditions, they decided to abandon their Jedi training rather than return to the Temple, going into service as a gun-for-hire with the Force to augment their capabilities. Arranging pregame plot for why they're fighting alongside unbroken Jedi shouldn't be too hard.

Inerrant Lust

That could work. Why pirates, though? :P The Mandalorians had been invading the Outer Rim for almost a decade prior to the game, and Jedi had even died defending Taris and Onderon, but the Council didn't join. (Speaking of which, thank you, wookiepedia. :D)

TheGlyphstone

Eh, it could be Mandalorians as well, pirates were just what came to mind.

Funguy81

#31
Quote from: Inerrant Lust on July 26, 2011, 08:12:37 PM

Hehe. Credits are somewhat irrelevant, unless you seek to acquire things outside official republic channels or from mandalorian gear.

As for the sheet itself... I'll wait a bit to take a closer look at it. As Hyena alluded, I still have other games to take care of. ;-)

Edit: Also, as a fellow soldier, you might appreciate how the Republic fights like conscripts and the Mandalorians will be very... tactical. :P Glad to see my occasional foray into intimate descriptions of military badass-itude won't go unappreciated.  ;D

Thats no problem. I got time. 

kckolbe

#32
What are your thoughts on a Matukai-based character taking on the role of padawan after his instructor died?  At this point, I believe the order was fairly new.  This would be another reason why a padawan would not have another master, as he was not in Jedi training for most of his life.  As for rolls, here ya go.

30255 kckolbe  2011-07-26 18:45:00 At 2011-07-26 18:45:00, kckolbe (uid: 6919) rolls: 3d6 Result: 13
30253 kckolbe  2011-07-26 18:44:50 At 2011-07-26 18:44:50, kckolbe (uid: 6919) rolls: 3d6 Result: 15
30252 kckolbe  2011-07-26 18:44:44 At 2011-07-26 18:44:44, kckolbe (uid: 6919) rolls: 3d6 Result: 15
30250 kckolbe  2011-07-26 18:44:28 At 2011-07-26 18:44:28, kckolbe (uid: 6919) rolls: 3d6 Result: 11
30249 kckolbe  2011-07-26 18:44:14 At 2011-07-26 18:44:14, kckolbe (uid: 6919) rolls: 3d6 Result: 17
30247 kckolbe  2011-07-26 18:40:37 At 2011-07-26 18:40:37, kckolbe (uid: 6919) rolls: 3d6 Result: 16

Oh, and I would be willing to have him use a wan-shen (the traditional Matukai weapon) or lightsaber, depending on the preference of his new instructor.
Ons/Offs  A/A  Oath of the Drake
(From the Penis Game) Dr. Strangelove or: How I Learned to Stop Worrying and Love the Penis
I love a wet nymph.  "Letting some guy have [her] just to have another woman is a losing trade"

Buffy: The Vampire Slayer(IC#2)
Intro Thread

Xanatos

Quote from: LustJedi Knights don't get armor profs, but they do get talents associated with them. Not all Jedi eschewed armor, especially in this time period. Exar Kun wore some, so did his buddy Ulic. And Obi-Wan wore some badass clone armor.

For this setting, the Republic has been practically BEGGING for the Jedi's help. They do not see them as a threat at all, but the republic's salvation. The Revanchists also have very clearly turned their back on the masters and Jedi dogma. They are experimenting and breaking the mold while away from the Jedi temples.

As for how practical it would be... Well, it depends. The Mandies will hit hard, for sure. And upgrades and mods can provide some helpful little bonuses. :P

On that track, the Mandalorians will be tough. They have been preparing for decades to fight the Jedi. The Republic has a boatload of individual soldiers and equipment (plus the demigod-like Jedi) but Mandalorians train from birth to fight and the army as a whole has been waging war for a decade straight. So it's pretty much like Jedi vs. Seal Team 6. :P

As the KOTOR book even says, 'Sometimes not even the Jedi are a match for the Mandalorians.'...

Gameplay wise, it should hopefully be a little tough. If not dangerous to each individual PC, dangerous to their interests. (Preventing a massacre or losing all of your subordinates in a poorly-conceived attack, for instance...)

Story wise, this is to provoke a feeling of vulnerability and desperation in the PCs. ^_^

Oh I know what your saying. I was referring to the "modern" Jedi since the last reformation of the Republic (1000 years ago from the time of Episode I), and the supposed 1000 year peace Palpatine referred too. They shunned armor and blaster tech. KOTOR Jedi did not, that much is for sure.

As for the talents related too it, could you provide some links or information to point me in that direction? As far as I am aware, they do not have any such talents. I admittedly don't have every single book, but from what I know, nothing exists. If I am wrong, I am more than interested to find out.

Inerrant Lust

Xanatos: Hehe. It's sneaky. Very bottom of Pg. 217 on the core book.

kckolbe: As hesitant as I am to restrict anyone's options... I think there's a special opportunity to be had with a story about a character who is strongly attached to the Jedi way for most of his or her life, and then gives it up for 'The Greater Good' :P

Xanatos

Wow, it is. I've never seen that before. Very interesting.

kckolbe

Quote from: Inerrant Lust on July 26, 2011, 10:38:54 PM
kckolbe: As hesitant as I am to restrict anyone's options... I think there's a special opportunity to be had with a story about a character who is strongly attached to the Jedi way for most of his or her life, and then gives it up for 'The Greater Good' :P

So you wish for us to have all been Jedi from the beginning?
Ons/Offs  A/A  Oath of the Drake
(From the Penis Game) Dr. Strangelove or: How I Learned to Stop Worrying and Love the Penis
I love a wet nymph.  "Letting some guy have [her] just to have another woman is a losing trade"

Buffy: The Vampire Slayer(IC#2)
Intro Thread

TheGlyphstone

Quote from: kckolbe on July 27, 2011, 09:20:54 AM
So you wish for us to have all been Jedi from the beginning?

Indeed. Some clarification on how strong our Jedi connection is/what backstory elements are necessary would be very useful - I don't want to commit to a character+history that turns out to be incompatible.

kckolbe

Yeah, I think a couple of others were planning on having limited time among the Jedi as well.  Admittedly, though, the Matukai concept did involve a certain identification with his Matukai roots in tough times, and a feeling of elitism to explain his rather high willpower.  The only time I could see him gathering dark side points would be, ironically, when resisting the dark side, as he would resist due to pride and superiority rather than for the right reason.  His soul would be just corrupted enough to stay pure.  Wow, if it weren't for my almost complete lack of respect for poetry, I could have gotten so much ass writing things like that.

Unrelated question, but what's your military experience?  I have been Air Force intel for almost ten years.
Ons/Offs  A/A  Oath of the Drake
(From the Penis Game) Dr. Strangelove or: How I Learned to Stop Worrying and Love the Penis
I love a wet nymph.  "Letting some guy have [her] just to have another woman is a losing trade"

Buffy: The Vampire Slayer(IC#2)
Intro Thread

rancorius

sounds interesting are you still looking for players?

Inerrant Lust

Quote from: TheGlyphstone on July 27, 2011, 11:48:51 AM
Indeed. Some clarification on how strong our Jedi connection is/what backstory elements are necessary would be very useful - I don't want to commit to a character+history that turns out to be incompatible.

Well, character-wise... padawans who are competent enough to ascend to knighthood (As you all are. :P) are generally between 14-25. For the sake of propriety, youngest character will be 16. :P I haven't decided how old the GM NPC because it largely depends on her padawan. She made Knighthood at 22, and padawans are generally taken in by masters at adolescence. So however old her padawan is, she'd be roughly 10-12 years older. ...Whenever that is. :P

Otherwise, I'm not too picky. The last major event in the galaxy was the Great Sith War, which most padawans should be too young to have remembered. Their old masters and the last generation remembers it well, however.

Quote from: kckolbe on July 27, 2011, 01:42:11 PM
Yeah, I think a couple of others were planning on having limited time among the Jedi as well.  Admittedly, though, the Matukai concept did involve a certain identification with his Matukai roots in tough times, and a feeling of elitism to explain his rather high willpower.  The only time I could see him gathering dark side points would be, ironically, when resisting the dark side, as he would resist due to pride and superiority rather than for the right reason.  His soul would be just corrupted enough to stay pure.  Wow, if it weren't for my almost complete lack of respect for poetry, I could have gotten so much ass writing things like that.

Unrelated question, but what's your military experience?  I have been Air Force intel for almost ten years.

Heh heh.

Two and a half years in the Army (and counting. :P)

Quote from: rancorius on July 27, 2011, 02:10:51 PM
sounds interesting are you still looking for players?

Sure. What did you have in mind?

Also, by the way... the GM NPC will likely be something along these lines.

Not sure about the mechanics... so I kind of filled her out with whatever.

And the whole concept was inspired by the sexy sci-fi soldiers of Mass Effect.  ::) :P Also explains why she's got so much gear. And I'm a geardo at heart.

kckolbe

#41
I can't view your rough draft of the GM NPC, but I like where the inspiration is coming from.  Well, if the Matukai is nixed, I could go with the frail force user.  One of us has to be less combat skilled.  I can't believe I'm going mage-y for my first SWSE character.  Admittedly, it seems that being effective will be easy.

By the way, I think this concept would be a good fit as the actual padawan.  High potential, low willpower, and little combat prowess.
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Buffy: The Vampire Slayer(IC#2)
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TheGlyphstone

I'm about ready to start poking at a sheet, once I get feedback on that Kinetic Combat stuff I sent your way.

Inerrant Lust

Damn you mythweavers! :P

This should work.

You'll have to wait a bit for me to look at that stuff in detail, Glyph.

Kckolbe; By all means. :P

Man, I just realized I'm probably going to have to turn some people down for this game. :(

TheGlyphstone

Such is the fate of he who dares to offer to GM a rarely seen system game.

Funguy81

Quote from: Inerrant Lust on July 27, 2011, 10:33:00 PM
Damn you mythweavers! :P

This should work.

You'll have to wait a bit for me to look at that stuff in detail, Glyph.

Kckolbe; By all means. :P

Man, I just realized I'm probably going to have to turn some people down for this game. :(

do what you have to, though i'm still interested. 


kckolbe

All right, still need to do a proper sheet, and I guess I can try Myth-Weavers for that, but I have the basic gist down.  He's fun, and as a student, probably rather exasperating.  As promised, I did not take a single combat feat, and he will not be wearing armor.  I did roll pretty decently, though, and I think he'll be okay.  I took Force Training twice, and am considering a third installment, as he seems the type to not even bother with direct combat.  Lightsabers, awesome as they are, can't be for everyone.  Here's what I was thinking for a picture, though admittedly it was difficult finding a playful-looking human mage/jedi.

http://i983.photobucket.com/albums/ae316/kckolbe/Jedi_knight_I_by_dywa.jpg
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Buffy: The Vampire Slayer(IC#2)
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rancorius

human jedi trained in 2 saber fighting

kckolbe

By the way, are there no skill points in this game?  According to pg 58, your skill modifier goes up for all skills every time you level.  Does this mean all I have to do is assign my trained skills?
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TheGlyphstone

That's correct, from what I can see.

Inerrant Lust

The more I read into these old books (Some of which I've never read before! ::)) the more I'm inclined to depart from some of the ideas I posed before...

For instance, Republic or friendly troops will probably be made into squad-units. Sort of like swarms, but 2 squares wide. One would look like this;

Spoiler: Click to Show/Hide
Large Human squad nonheroic 3
Init +4; Senses: Perception +5
Languages: Basic
Defense: Ref 12 (flat-footed 11), Fort 15, Will 11
HP: 24; Threshold 27
Speed: 6 squares
Melee Area Bayonet +4 (1d8) or
Ranged Splash Blaster Rifle +5 (3d8) or
Ranged +Splash Frag Grenade +4 (4d6)
Fighting Space: 2x2; Reach: 1
Base Atk: +0; Grp: N/A
Atk Options: Autofire (Blaster Rifle)
Abilities: Str 18, Dex 8, Con 18, Int 10, Wis 10, Cha 10
Feats: Light Armor Prof, Republic Military Training, Weapon Focus (Rifles), Weapon Prof (Pistols, Rifles, Simple Weapons)
Skills: Initiative +4, Perception +5
Posessions: Republic Army Light Armor (+4 armor, +1 equipment), blaster rifle with bayonet, 2 frag grenades, encrypted comlink, utility belt with medpac.
Squad Traits: The melee attack of a squad is an area attack that affects all squares within reach. The ranged attacks of a squad are considered to have a 1-square splash, and normal splash weapons increase their radius by 1 square. Area attacks deal an extra 2 dice of damage against a squad. A squad cannot be grabbed or grappled.

Each squad represents about 3 soldiers. You could give 'em general orders or control their actions yourselves when their init comes up.

Also been looking at the Galaxy at War book.  ::)  ::)  ::) Maybe instead of using the rather blanketed terms of 'Free gear for all!' :P I might be inclined to instead use the requisitioning system.

Add in the rank system and special orders, and things could get fun. :D Sabering your way through the chaos of battle? Badass. Sabering your way through the chaos of battle as an airstrike is raining down onto everyone? Even more badass.

It would also allow you the players more control over your own destinies, so to speak. :P If things were starting to get tough, you wouldn't have to rely on me as the GM to provide the cavalry, you could just radio for reinforcements or transport...

(Also, smiley overloaded post. <_<)

Muse

#51
Here's a rough draft of my Codru - ji girl.  I've got a lot more to do on her, but I wanted to chime in a bit so you knew I was still here. 

Spoiler: Click to Show/Hide
http://Name:   Raiko
Species:  Codru-Ji
Class:   Jedi 4, Soldier 1


Str   10  +0
Dex   16  +3
Con   12  +1
Int   14  +2
Wis   14  +2
Chrs   13  +1

Hit Points   63

Defenses: Armored
Fort   21 =10 +5 +2 +2 +2
Refl   20 =10 +6 +1 +3
Will   18 =10 +5 +1 +2

Defenses: Unarmored
Fort   19=10 +5 +2 +2
Refl   19=10 +5 +1 +3
Will   18=10 +5 +1 +2

Republic

Base Attack +5   Missile/Finesse +8

Double Bladed Light Saber of Accuracy: Force Activated
Attack Roll +9 (+4 +4)
Damage   2d8+2
Critical      20X2

Heavy Pistol of Accuracy X2
Attack Roll +9 (+4 +4)
Damage   3d8+2
Critical      20X2
Range


Armor: 
Republic Combat Armor of Agility
--Internal Com Link
--Low Light Vision
--Oxygen flow and protection against vacuum environments. 






Feats: 
Armor Proficiency: Light
Armor Proficiency: Medium
Combat Training
Double Weapon Mastery I
Force Sensitivity
Force Training
Vehicular Combat
Weapon Finesse
Weapon Proficiency: Light Sabers
Weapon Proficiency: Pistols
Weapon Proficiency: Simple Weapons



Languages:  Basic, Binary, Codruese, Togruese

   
Skills:
Acrobatics   2 +5 +3  =d20+10
Perception    2 +5 +2  =d20+9
Use Computer   2 +5 +2  =d20+9
Use the Force   2 +5 +1 +5  =d20+13   (Also Initiative and Pilot.) 

Talents: 
Armor Mastery
Force Intuition
Force Pilot
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Inerrant Lust

Ooh. Interesting.

I can't seem to find the Codru-Ji anywhere in my books, though. :P

kckolbe

Muse, while unfamiliar with the race, the character looks fairly balanced.  The one level of soldier will probably give her a lot of credibility as well.  What powers did you choose for force training?
Ons/Offs  A/A  Oath of the Drake
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Buffy: The Vampire Slayer(IC#2)
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CarnivalOfTheGoat

#54
Quote from: Inerrant Lust on July 29, 2011, 01:39:00 AM
Ooh. Interesting.

I can't seem to find the Codru-Ji anywhere in my books, though. :P

Codru-Ji are on p.12 of the Legacy Era Campaign Guide.

What I'd like to know is where the 'of Accuracy' stuff is coming from?

So fire teams, kind of? (I am used to thinking of a squad as a couple of FTs of 3-4?) It's a neat way of representing a group of soldiers as a single 'object', though, definitely aids in simplifying the bookkeeping.

I'm hammering away at the background on my Togruta and will likely post the works (link to character sheet and text BG) sometime late today.

My O/Os. My A/As.
Games I seek:
Savage Worlds of My Little Pony <- Just what it says. Free supplement for SW. (Or any other MLP RP!!! :D)
Eclipse Phase <- Posthuman grit SF, open source, downloadable from their web site. VERY deep worldbuilding.
Cold City <- Espionage meets the Lovecraftian supernatural. Allies in post-war Berlin chasing down the results of secret Nazi experiments
a|state <- Post-apocalyptic sort-of-steampunk, sort-of-high tech roleplay in a massive, decaying, broken-down city-state.

Muse

Whoops.  I erased her force training and replaced it with Skill Focus: Use the Force and then copied it in wrong. 

It kind of makes her not that jedi 'til next level, since most of the things she can do aren't very over the top. 

  *  *  *

Thank you Carnival. 

Weapons of Accuracy and Armor of Mobility are Tech Specialist modifications.  :)  I figured having my light saber have the Accuracy modification would give me an edge 'til I could build my own.  She might eventualy switch to a Guard Shoto and a Light whip or something similiarly odd.  :) 

Codru Ji, by the way, are reasonably human looking as adults--except for the extra set of arms.  But as children resemble six legged canines.  :)  I'm not certain if the Jedi Temple was prepared to begin instructing me as a Six Legged Canine. 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

kckolbe

#56
Oh, and IL, feel free to alter the direction/tone a little if it doesn't suit you.  This is the time to do it, during brainstorming and char creation. 

Muse, definitely an interesting choice, having no force powers yet.  Also, if anyone is interested, my character will use a short lightsaber, which he will gladly hand to a more combat focused jedi.  Just a thought in case anyone wants to be *able* to dual wield but mainly expects to use the conventional style.

EDIT:  Here's what I have so far http://www.myth-weavers.com/sheetview.php?sheetid=316716
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Buffy: The Vampire Slayer(IC#2)
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Muse

How the 3 Force training, KC?  Is this a human or Mirakula?  Those are the only two races I know who could pull it off at level 5. 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

kckolbe

He's human, but not *only* human.  ~grins~
Ons/Offs  A/A  Oath of the Drake
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Buffy: The Vampire Slayer(IC#2)
Intro Thread

TheGlyphstone

Quote from: Muse on July 29, 2011, 05:06:54 AM
How the 3 Force training, KC?  Is this a human or Mirakula?  Those are the only two races I know who could pull it off at level 5.

A Jedi who spent both Jedi feats and all three of his level-up feats could get 5 instances of Force Training at level 5, couldn't they?

CarnivalOfTheGoat

It's a touch confusingly laid out for folks who don't know the system, but...

Ignoring racial bonuses, a character gets Level-Dependent feats at levels 1 and 3,  and a Jedi gets class Bonus Feats at levels 2, 4 and 6. So at level 5, without any racial bonuses, a Jedi will have four feats, two of which must be drawn from the pool of feats listed as being available to the Jedi class, and two of which can be any feat for which they possess the prerequisites.

Upon achieving level 6, a Jedi will receive two more feats, one of which must be drawn from the pool of feats listed as being available to the Jedi class.

Racially, humans gain a bonus feat at level 1.
Various other races may or may not gain bonus feats dependent upon this or that.
Miraluka who have Use the Force as a trained skill gain Force Training automatically as a bonus feat.

So at level 5, yes, a Miraluka or Human Jedi could conceivably have five levels of Force Training, making them one helluva Jedi mystic type.


Hope that this helps!

My O/Os. My A/As.
Games I seek:
Savage Worlds of My Little Pony <- Just what it says. Free supplement for SW. (Or any other MLP RP!!! :D)
Eclipse Phase <- Posthuman grit SF, open source, downloadable from their web site. VERY deep worldbuilding.
Cold City <- Espionage meets the Lovecraftian supernatural. Allies in post-war Berlin chasing down the results of secret Nazi experiments
a|state <- Post-apocalyptic sort-of-steampunk, sort-of-high tech roleplay in a massive, decaying, broken-down city-state.

TheGlyphstone

Right, i misremembered and thought you got Feats at 1st, 3rd, and 5th, and Talents and 2nd and 4th, when it's the other way around.

Funguy81

So who are the list of players and characters so far? I'm just curious.

CarnivalOfTheGoat

Quote from: TheGlyphstone on July 29, 2011, 12:10:31 PM
Right, i misremembered and thought you got Feats at 1st, 3rd, and 5th, and Talents and 2nd and 4th, when it's the other way around.

No, no, you had it right except that you don't get a Feat at 5th. You get it at 6th (at the same time as the next Talent.)

:)

My O/Os. My A/As.
Games I seek:
Savage Worlds of My Little Pony <- Just what it says. Free supplement for SW. (Or any other MLP RP!!! :D)
Eclipse Phase <- Posthuman grit SF, open source, downloadable from their web site. VERY deep worldbuilding.
Cold City <- Espionage meets the Lovecraftian supernatural. Allies in post-war Berlin chasing down the results of secret Nazi experiments
a|state <- Post-apocalyptic sort-of-steampunk, sort-of-high tech roleplay in a massive, decaying, broken-down city-state.

Muse

One problem with that, Goat. 

Force Training isn't on the list of Jedi bonus feats. 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

CarnivalOfTheGoat

Quote from: Muse on July 29, 2011, 05:20:19 PM
One problem with that, Goat. 

Force Training isn't on the list of Jedi bonus feats.

Whup! Good catch! I was only looking at the quantities. XD

And Carni or Carny will do just fine. ;)

My O/Os. My A/As.
Games I seek:
Savage Worlds of My Little Pony <- Just what it says. Free supplement for SW. (Or any other MLP RP!!! :D)
Eclipse Phase <- Posthuman grit SF, open source, downloadable from their web site. VERY deep worldbuilding.
Cold City <- Espionage meets the Lovecraftian supernatural. Allies in post-war Berlin chasing down the results of secret Nazi experiments
a|state <- Post-apocalyptic sort-of-steampunk, sort-of-high tech roleplay in a massive, decaying, broken-down city-state.

TheGlyphstone

Quote from: Muse on July 29, 2011, 05:20:19 PM
One problem with that, Goat. 

Force Training isn't on the list of Jedi bonus feats.

Wut.

Okay, that's just bizarre.

kckolbe

Anyone know how the requisitioning system works?  Still need to determine gear.
Ons/Offs  A/A  Oath of the Drake
(From the Penis Game) Dr. Strangelove or: How I Learned to Stop Worrying and Love the Penis
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Buffy: The Vampire Slayer(IC#2)
Intro Thread

Inerrant Lust

#68
Requisitioning goes like this;

Total number of character levels in the unit x 2000 = credits available for purchasing gear. That's for the whole group. PCs AND soldiers (though their basic combat load as described in the statblock entry and whatever else I decide doesn't count)

Special items given that are integral to the mission do not count (Such as a heavy weapon you need to destroy a certain objective) nor do things like transport to and from the battle zone. The gear is generally considered belonging to the Republic, so normal soldiers would be expected to return pretty much everything that isn't consumed with use. Jedi might be excused from this responsibility, seeing as how the Republic would be hesitant to exercise judicial punishment on such important fighters.

Things like rank influence your effective level for requisitioning. Since it's a number for the group... some sort of percentage should be determined for each member, like 20% for each Jedi, remaining to soldiers. Supposing we had 2 rankless PCs and a rankless Merryn as the GM NPC. 4 squads of CL 3 each. 30 CL total, 60,000 credits for the unit. 12,000 per PC. 24,000 for the soldiers. Obviously, personal posessions like your lightsaber and clothes don't count.

GOing to answer all the other questions in a moment... :P

Edit A note; I would say that lightsabers normally can't be modded by a tech specialist. You are more or less asking a non force-sensitive to tinker around with your lightsaber. They might not be able to put it back together, and as a padawan- you might not be able to put it back together. :P

As for Codru-Ji, they're probably extremely rare given their xenophobia. So you'd at least have to convince me about her unusual origins and how she came to the Jedi. :P

Also, Saga is such a weird system. >:P I might end up homebrewing the crap out of it to get rid of alot of the crap talents/feats. Combining Deflect and Block for instance... wait, have I said this before?  ::)

Edit Edit As for ability score generation. I'm going to add up the averages of everyone's scores and if anyone has something substantially lower, I'll allow rerolls. (As I may have already done.  ::))

CarnivalOfTheGoat

Quote from: Inerrant Lust on July 29, 2011, 06:59:47 PMAlso, Saga is such a weird system. >:P I might end up homebrewing the crap out of it to get rid of alot of the crap talents/feats. Combining Deflect and Block for instance... wait, have I said this before?  ::)

I seem to recall reading that at one point in an earlier system they were one skill/feat...And they broke up Deflect and Block because it became extremely powerful extremely fast.

But your call. :)

My O/Os. My A/As.
Games I seek:
Savage Worlds of My Little Pony <- Just what it says. Free supplement for SW. (Or any other MLP RP!!! :D)
Eclipse Phase <- Posthuman grit SF, open source, downloadable from their web site. VERY deep worldbuilding.
Cold City <- Espionage meets the Lovecraftian supernatural. Allies in post-war Berlin chasing down the results of secret Nazi experiments
a|state <- Post-apocalyptic sort-of-steampunk, sort-of-high tech roleplay in a massive, decaying, broken-down city-state.

kckolbe

I plan on reviewing this for the herald next month, and I plan on knocking the way it handles force powers.  There are WAY too many things you can do with the force, and they all fall under ONE skill.
Ons/Offs  A/A  Oath of the Drake
(From the Penis Game) Dr. Strangelove or: How I Learned to Stop Worrying and Love the Penis
I love a wet nymph.  "Letting some guy have [her] just to have another woman is a losing trade"

Buffy: The Vampire Slayer(IC#2)
Intro Thread

Inerrant Lust

Saga seems to be designed to give non-Jedi a fairly decent chance against Jedi. Presumably so they could intermingle in campaigns. With everyone as a Jedi, I don't have to worry about keeping the party internally balanced so much as I do have to worry about keeping the enemies balanced vs. the party. :P

Funguy81

Quote from: Inerrant Lust on July 29, 2011, 07:21:50 PM
Saga seems to be designed to give non-Jedi a fairly decent chance against Jedi. Presumably so they could intermingle in campaigns. With everyone as a Jedi, I don't have to worry about keeping the party internally balanced so much as I do have to worry about keeping the enemies balanced vs. the party. :P

Actually that's part of the reasoning behind behind the Saga system. In the revised rules of star wars, the Jedi was superior to all classes when at the higher levels it could deal more damage with a lightsaber than most heavy weapons and blaster cannons.

I put together alot of NPC characters with saga rules, and each class has capability of taking on one another in some form or way...though combat wise nothing beats out a soldier or Jedi. But a noble could for example get on a soap box and turn an entire crowd against a jedi and soldier with the right words, and a good diplomacy roll (depending on GM). Every class has a strength and weakness, and they can exploit one another depending on the situation and the type of character built together.

Inerrant Lust

As an aside; just found this.

Namely, this part;

QuoteThe first was that they all produce potent pheromones, similar to the Falleen species, which enhanced their attractiveness and likeability. The second was a limited telepathic ability, used to project emotions onto others, as well as allowing them to read and even feel the emotions of others; some Zeltrons were hired by the Exchange for this ability.

Totally by accident, this coincides quite neatly with Merryn's emotional sponginess. As an aside, this emotion sharing is purely a force effect (not biological or technological) and somewhat unique to her. I figure two things influence it;

Strength in the force. ('Tis why just meeting him had probably made her do something she never would have done without that encounter. Even so, the nature of her transferrence makes those emotions genuine. She probably realizes that Revan inadvertantly had a hand in 'changing' her, but that doesn't change the fact that she thinks he's right.)

Force of personality, will, charisma, conviction. Strong feelings, ect.

Merryn can be influenced by a crowd of people experiencing similiar emotions. Not sure what effect a disturbance in the force would have on her, if any. If they too are accentuated, she might very well be debilitated by those particularly jarring ones.

Back to my original point, Zeltron. It was merely by coincidence that the concept behind Merryn's emotion sponge coincided with something already in the star wars universe. :P Not sure what to do about it, though..

TheGlyphstone

While you're homebrewing and condensing, could you give an okay to the Kinetic Combat talent tree there? Or even fold the first and third one together, freeing up a talent slot for, I dunno, extended weapon range/speed?

-Talent 1: Allows use of talents/feats with kinetic combat.
-Talent 2: Allows ranged weapons with kinetic combat. Requires Talent 1.
-Talent 3: Increases max range/target-switching speed of kinetic combat.

kckolbe

Quote from: Inerrant Lust on July 29, 2011, 08:39:20 PM
Back to my original point, Zeltron. It was merely by coincidence that the concept behind Merryn's emotion sponge coincided with something already in the star wars universe. :P Not sure what to do about it, though..

Make her a Zeltron but keep the rules for Twi'Lek?
Ons/Offs  A/A  Oath of the Drake
(From the Penis Game) Dr. Strangelove or: How I Learned to Stop Worrying and Love the Penis
I love a wet nymph.  "Letting some guy have [her] just to have another woman is a losing trade"

Buffy: The Vampire Slayer(IC#2)
Intro Thread

Inerrant Lust

#76
Glyph; Sorry.. I sent you a PM...   :P Although admittedly I got sidetracked with that.  ::)

kckolbe; Huh. I didn't even consider about Merryn herself. I was merely wondering about what effect a Zeltron would have on her already easily influenced emotions. :P

Edit: And Zeltron already exist in the Legacy book. Not much different from Twi'leks, though. But as I said before, the emotion sharing is purely a force-effect, not something innate like it is for Zeltrons. ..Zeltronians? :P

kckolbe

How 'bout making her half Twi'Lek, half Zeltron, and play with the emotion sharing however ya want.  You could say that the Zeltron sharing is dormant in most half-breeds, but that with force perception powers those tendencies tend to awaken.

Also, Glyph, you planning on using lightsabers and pistols from afar with move object?  If so, one thing I would recommend is changing the attack roll modifier from Dex/Str to Int, which makes more sense to me and balances out the power a bit more by forcing dependence on what would otherwise be a low stat for Jedi.
Ons/Offs  A/A  Oath of the Drake
(From the Penis Game) Dr. Strangelove or: How I Learned to Stop Worrying and Love the Penis
I love a wet nymph.  "Letting some guy have [her] just to have another woman is a losing trade"

Buffy: The Vampire Slayer(IC#2)
Intro Thread

TheGlyphstone

Not Move Object, the Kinetic Combat power from KOTOR/Force Unleashed. It lets me use Charisma as my attack/damage stat, which while not great (14) is better than my Dex (12) or Str (10).

kckolbe

Personally, I think that is too powerful.  Imagine if my character used it.
Ons/Offs  A/A  Oath of the Drake
(From the Penis Game) Dr. Strangelove or: How I Learned to Stop Worrying and Love the Penis
I love a wet nymph.  "Letting some guy have [her] just to have another woman is a losing trade"

Buffy: The Vampire Slayer(IC#2)
Intro Thread

TheGlyphstone

#80
You rolled stats that aren't bone-awful, stop showing off.  ;D

Heck, I'd applaud letting Kinetic Combat go off Int, that'd help me with my +2 racial Int bonus. But Kinetic Combat, as printed, is Cha-based, like all Use The Force abilities.

Inerrant Lust

#81
Like I said before, your ability scores aren't set in stone yet. ;)

Speaking of segues, pics! Figures I go hunting down pictures of light armored Jedi and I can only find the very sexy Jarael as an example.

Spoiler: Click to Show/Hide




Okay, so the third picture isn't quite as explanatory, but it has some Mandalorians in it if you're wondering. My own mandies will be just as varied, I hope. :P

...And the last one is just fanservice.

Mmmm... Sexy Jarael.

Spoiler: Click to Show/Hide

::)

Inerrant Lust

So, an update that I think is worthy of a double post.

Next time I roll for ability scores (if I ever do again. :P), I'm considering the the 18d6 thing shown here.

Also... I said the PCs would be 2-3 padawans. Since we have so many people, I think I'm going to make that 4.

As far as the concept goes, it might be slightly unusual that a Knight would be walking around with 3 other people's padawans. :P While I said I would have liked all the characters to have known eachother for awhile in the Jedi Order (to promote a close relationship), an outsider or two... someone who joined the war effort and I suppose got 'assigned' to Merryn's care... that wouldn't be too bad. Or something. :P

Also; more sexy pics, yo. This time of a mandie;

Spoiler: Click to Show/Hide
wallpaper size;
Spoiler: Click to Show/Hide

*ish distracted*  ;D

CarnivalOfTheGoat

#83
While Merryn might not be entirely comfortable with it, it's not at all unthinkable in this time period for her to decide to take on four apprentices or padawans. In the two-decade timeframe right before the Mandalorian War, the Jedi Council is brand-spanking new, and there are a LOT of 'Old Order' tendencies still prevalent among the Jedi and major conflicts about the Council's new 'One True Way'. It's the formative years for the code of the Jedi as understood in the movies. The whole situation that permits the Revanchists to gain so many followers is that there really ARE a lot of Jedi floating around whose attitude is "Jedi Council is changing what traditions? Really? What part of 'Jedi are forbidden from ruling others.' do they not understand?"

I'm going to chuck some of the notes I found in regard to this up here since they really do (IMHO) have an influence on character background and mindset. Note that this doesn't prevent someone playing a 'modern' padawan, but that would make their master (and teachers) highly loyal to the new Jedi Council (and in fact, if someone is playing a 'padawan from birth', then their early instructors might very well have been 'preceding' the Council's ruling ideals and happy to see their non-traditional methods being affirmed as 'the new way').

Some little notes from Wookieepedia and other places:
http://starwars.wikia.com/wiki/Jedi_Code: A Jedi Master may not have more than one Padawan. This particular rule developed after the Old Sith Wars (And our game setting is smack in the middle of the OSW...They don't end until 3950BBY)

http://starwars.wikia.com/wiki/Jedi_Code: Jedi are forbidden from ruling others, although by the end of the Republic there was some debate over whether or not this was part of the actual Code.

http://starwars.wikia.com/wiki/Padawan: During and before the Old Sith Wars (4015-3950BBY), Knights and Masters would take on numerous apprentices, training them at their own praxeums or private residences without any direct oversight by a council. Using the term Apprentice to denote their position as a student, many of these students become great Knights and Masters themselves. However it was noted, specifically with the famous incident of Exar Kun(3997) and Ulic Qel-Droma (3997) and their disastrous fall to the dark side of the Force, that this style of education may not be as conducive to the Jedi Code as previously thought.
At some point after the Great Sith War,
the High Council was first convened and set in place the bylaws of the Order. During this period, the term Padawan was introduced and Masters were restricted to taking only one at a time. Over time, as the Order flourished, the High Council decided to enforce even stricter standards such as a cut off age for Initiates to be selected for apprenticeship. At the Jedi Temple on Coruscant, which housed the largest of the academies of the era, an annual Apprentice Tournament was created to not only test the students at the academy, but also to aid in the selection of apprentices by prospective masters.

http://starwars.wikia.com/wiki/Grey_Jedi: The term dated back as far as the Old Sith Wars, when the High Council attempted to consolidate their power and centralize the Order. Some Jedi felt that the Council did not have the authority to reinterpret the Jedi Code, and considered themselves beholden only to the Force. These early Gray Jedi clashed with the Council over new strictures of the Code, such as those barring attachment or restricting training. During this time period, Gray Jedi became associated with a certain variety of robe...

p.104 of KotORCG: Moreover, with Jedi enclaves and academies spread throughout the galaxy, the Jedi Order is extremely decentralized. Academies can be found on Arkania, Dantooine, Dorin, Taris, Telos and Teya IV to name only a few. Additionally, hundreds of Jedi are trained by lone Masters away from any academy or enclave. As a result, a Jedi can be accepted into the Order, raised and trained, and become a Jedi Knight without every setting foot on Coruscant.

It's a transition-time between a very 'loose' apprenticeship tradition and a new, more centrally regulated and formalized Jedi system of education. Even after this time period things are still potentially hazy. He got some guff from the council for it, but QGJ made Anakin an initiate at age 10 and Anakin didn't become a padawan until something like a year after that. And that's almost four millenia after our game time, when the Jedi Council has almost erased all knowledge of the pre-JC traditions.

My O/Os. My A/As.
Games I seek:
Savage Worlds of My Little Pony <- Just what it says. Free supplement for SW. (Or any other MLP RP!!! :D)
Eclipse Phase <- Posthuman grit SF, open source, downloadable from their web site. VERY deep worldbuilding.
Cold City <- Espionage meets the Lovecraftian supernatural. Allies in post-war Berlin chasing down the results of secret Nazi experiments
a|state <- Post-apocalyptic sort-of-steampunk, sort-of-high tech roleplay in a massive, decaying, broken-down city-state.

kckolbe

#84
My bad, Glyph, I thought these rules were being created from scratch, and I love developing and balancing system rules, especially when a skill *is* kinda broken, but oh well.

~looks at "Mandies"~ [singing] "Oh Mandies, you came and you gave without taking, then you [/singing]...killed us and left." (yeah, that was corny)

Finally, now that the group is going to change and you are more open to outsiders, I'm willing to bring back the Matukai concept if someone else is interested in playing a "force heavy" character.  EDIT: What type are you thinking Carni?

One more question, can tech specialists improve damage, such as on combat gloves? 
Ons/Offs  A/A  Oath of the Drake
(From the Penis Game) Dr. Strangelove or: How I Learned to Stop Worrying and Love the Penis
I love a wet nymph.  "Letting some guy have [her] just to have another woman is a losing trade"

Buffy: The Vampire Slayer(IC#2)
Intro Thread

Inerrant Lust

Whoa.  ;D

Okay, Carni. Didn't even think of checking those pages. Sad thing is that I should have known that already. ::)

Kay, so that doesn't bother me. Merryn could have taken on two or three or even all four of the PCs as her own. Actually, i like that alot better than the alternative. :P

A note, the campaign will officially start at 3,963 BBY.

This is how the platoon will be split up;

Merryn: Second Lieutenant (1 Squad)
x4 Warrant Officer (2 Squads each)

Spoiler: Click to Show/Hide
Warrant Officers can gain a +5 bonus to any one INT based check once per encounter. They also have 2 minor special orders to use once-per mission. Things like;

Call in mortar strike (Atk +10, 4d6 damage, 2-square burst radius, every 1d2 rounds for 10 rounds)
Request basic intelligence (Any knowledge skill, +5)
Request transport (ground vehicle arrives in 2d10 minutes, CL equal to or lower than hero's)
Request reinforcements (A number of CL 1 troopers equal to one-half the hero's level arrive in 2d10 minutes)
Remote override (Use Computer +10 check, requires datapad or personal computer)
Emergency supply drop (1 medical kit and 4 medpacs, or 1 tool kit and 1 day/character rations)

Each squad is CL 5, a tiny bit more experienced and better equipped than your average draftee I statted out before. So, total CL after rank is 85. That means; 170,000 credits for the whole group. I'll let everyone vote on how they want to divide it.

33% Squads, 13.2% PCs (56,100 for all the mooks, 22,440 per Jedi)
40% Squads, 12% PCs (68,000 | 20,400)
50% Squads, 10% Pcs (85,000 | 17,000)

Keep in mind that there are 9 squads, so the 50% rate would be further divided to 9,444 per squad. Furthermore... for the simplicity of my poor silly brain, i'll ask that any armor or equipment you want to bling out your little mooks with be bought at x3 market price, so the entire group can be uniform and I don't have to mess around with the statblocks too much.

Weapons, however... can be bought individually. They would just function as if it was being shot by a single soldier (No splash, no attack bonus) unless you bought 3 of them to give to each soldier. (3sq radius grenade spam!)

Also, the aid another action gives the option 'Suppressing an Enemy'... I'm going to rule that this happens any time you or your mooks get a ranged attack roll over 10. It means the enemy gets a -2 penalty to attack. And it stacks. I may also rule some enemies are immune to this, or have a feat to ignore it.

It also works both ways, but you'll usually outnumber the enemy. It also means that alot of the mooks will cancel eachother out just by making the other mooks too inaccurate to hit anyone, thus making the Jedi a decisive factor. :P

Hrrrmmmm.. Are things getting too complicated?

CarnivalOfTheGoat

#86
Quote from: Inerrant Lust on July 30, 2011, 02:55:27 PM
Whoa.  ;D

Okay, Carni. Didn't even think of checking those pages. Sad thing is that I should have known that already. ::)

Kay, so that doesn't bother me. Merryn could have taken on two or three or even all four of the PCs as her own. Actually, i like that alot better than the alternative. :P

A note, the campaign will officially start at 3,963 BBY.

I'm sorry. It was certainly not meant to be a 'wookieepedia overrules you' post and I probably shouldn't have written it while half-awake.

I did say 'While Merryn might not be uncomfortable...It's not unthinkable...' I try to be pretty strict with myself, particularly regarding made-up, fantasy worlds, about ever saying stuff like 'meh, you're wrong, it's not that way.'

I was more trying to get at 'It's a really, really flexible time, check this out.' And I didn't know that five days ago myself, so I thought I'd share the 'here's this and this and this' parts that would be most relevant. There seems to be a spectrum ranging from conservative to liberal attitudes (as it were), that Jedi of the period have about padawans/apprentices, and for purposes of your game if it works better to say 'Folks, please go with the new Council mentality for background.' that's perfectly cool and falls in the same 'this is the setting role your team will fulfill' as 'You will be playing Revanchist Jedi.'

You have a story you'd like to help tell, and you're the one who gets to set the big parameters of it, and that's totally cool with me! I'm just a horrific research-nut when it comes to writing/character development (so much so that it bogs me down horribly at times  ::) ) and I was posting stuff which I thought might be helpful.

Quote from: Inerrant Lust on July 30, 2011, 02:55:27 PM
Hrrrmmmm.. Are things getting too complicated?

I think it's an interesting way to handle it. The bookkeeping on the squads might be a bit easier (for everyone involved) and more conscript army-like IMHO if (perhaps) there were X number of squad variations as standard templates rather than 'here is your budget, go equip them'. Although again, in the time period, the Republic 'Army' was really tons and tons of planetary militias all crammed together, so wide variety is certainly in keeping with that. In a modern first or second-world army it's the amount of education and training that permits such extreme flexibility at a squad and platoon level. You don't have to go many nations down from the top to find armies where the vast majority of infantry are 'riflemen' and anything else is 'educated specialist' or 'crap'. At that point you tend to see even machine-gun teams being 'organic' specialists who are assigned down from a company/brigade/battalion level rather than being an actual part of infantry platoons or squads...As compared to models where every squad has its own integrated SAW (or two).

Quote from: Inerrant Lust on July 30, 2011, 02:55:27 PM
Weapons, however... can be bought individually. They would just function as if it was being shot by a single soldier (No splash, no attack bonus) unless you bought 3 of them to give to each soldier. (3sq radius grenade spam!)

You mention grenades specifically so just to clarify, that would also apply to other weapons that normally have splash or AoE (so we would need to have a squad with three missile launches or a squad with three repeating blasters to get the full effect of those weapons?)?

That is starting to sound like organic attachments, then. "This is the heavy weapons team. This is the tank hunter team. Everyone else is a rifle team."

Or for flexibility, and because we have four W-1s (?) perhaps having four 'stock' rifle squads, four 'specialist' squads (which reflect/work well with the abilities of their W-1) and Merryn's command squad (whatever she would like it to be). For example, four rifle squads, one heavy weapons, one tank hunter, one recon, one pioneer/CBE (don't knock those guys, they could have all sorts of fun toys) with one rifle, one specialist assigned to each player character.

To place this all in a Requisition numbers perspective, storm trooper armor (8000) would cost 24K to equip one squad. Light Battle Armor (3500, KOTOR does not give a listed cost for Republic Light Armor) would cost 11.5K to equip one squad. So just that for nine squads = 103.5K. LBA is a little better than RLA so RLA might be cheaper. Padded Flight Suit (Core) is similar at only 54K for all of the squads. Blast Helmet & Vest (Core) knocks it down to 13.5K. This latter may be the only reasonable option given that Commando Special Rifles for everyone will come to 33.75K.

So if we think BH&V and CS rifles for everyone, that' 47.25K right there.

Three Hvy Repeating Blasters = 12K (Just one E-Web is 8K and it's crew-served)
Three Missile Launchers = 4.5K
Three Grenade Launchers = 1.5K < Cheap!
Three Targeting Blaster Rifles = 3K

Subtract six CS rifles (7.5K) as the grenadiers/long rifle fellows won't need them and we're at around 61K. Bumping the armor up to Padded Flight Suits raises it to 101K...Or 150K for LBA, which would leave 27K for player characters...Is that enough?

But that's before grenades, consumables such as food and medical equipment (Or will the RA cover that? How granular do we need to be?), ammunition (although power packs are pretty cheap), and any sort of transport. Camoflauge ponchos are nicely cheap for what they do (125Cr, +5 stealth check).

Also, this really hammers home that a TD costs ten times what a frag grenade does! Is double the burst radius and a bit more damage really going to make up for having nine other grenades on tap? XD For heroes, perhaps, but in logistics terms it's not a good deal.

Thoughts?

I should be hammering on the big holes in my character's background, but I've got writer's block going and fiddling with spreadsheets is soooo much easier and more distracting.

My O/Os. My A/As.
Games I seek:
Savage Worlds of My Little Pony <- Just what it says. Free supplement for SW. (Or any other MLP RP!!! :D)
Eclipse Phase <- Posthuman grit SF, open source, downloadable from their web site. VERY deep worldbuilding.
Cold City <- Espionage meets the Lovecraftian supernatural. Allies in post-war Berlin chasing down the results of secret Nazi experiments
a|state <- Post-apocalyptic sort-of-steampunk, sort-of-high tech roleplay in a massive, decaying, broken-down city-state.

TheGlyphstone

Considering lightsabers cost 3,000 apiece, and I'll need at least 3 of them (1 primary, 2 spares, and planning ahead for Improved Kinetics), I'm in favor of whatever division gets us the most money. :D Someone else can handle the fiddly details.

Inerrant Lust

Oh, no, no, no! As far as I'm concerned, wookieepedia does override me. :P I'm somewhat of a stiffler for internal consistancy; when I make up a setting, everything has to make sense with itself. When I work within a setting, everything has to make sense with what's already there.

So please, by all means. :D I guess I'll follow your advice and explain a bit of what I'm going for...

Most characters should have somewhat of a disconnect from the galaxy at large that you would expect from the relative philosophical isolation of the Jedi Order. It isn't technically as pronounced as it is in later timelines, but I feel that the naïveté of lifetime (or near lifetime) Jedi initiates would be more aligned with the kind of story I'm trying to provoke, that of a 'Exploration into the unknown' ...Maybe not a physical unknown physically, but definitely an intellectual unknown.

This might be the PC's first taste of true war, and even their first taste dealing with the problems that non force-sensitives have to deal with. In this strange environment, all they have to rely upon is eachother. (Although as time goes by, their subordinates will develop a near fanatical devotion to the Jedi who have kept 'em alive all this time.)


The squads are somewhat more experienced than the Republic Trooper shown in the Kotor campaign guide, but not as much as the 'elite' variety; Light armor and a rifle pretty much, this stuff doesn't need to be bought. Plus a short sword instead of a bayonet because thematically, the republic knows how much their enemy likes melee combat... even if it technically isn't mechanically better. The addition of things like repeaters or heavy explosives, and even things like grappling hooks and the like if you want to get wild... that's all up to each individual jedi to do with his or her 2 squads.

Mission essential things are covered by the Republic, including the basic combat load for the soldiers. This includes transport to and from the mission zone and rations for however long they plan for you to be out there. When things go 'not according to plan', that's when you'd need to worry about buying basic things like food and transport.

For your consideration, the unit you are attached with... isn't special forces, really. Certaintly not commandos, without heroic levels. They're merely a group of guys with some distinction and experience. They've probably fought the mandies a few times already and have been assembled explicitly in support of the PCs. They aren't incompetent, but the republic has so much faith in the Jedi that they are officially assigned only to help you. :P Knights more experienced than Merryn are given more leadership roles, directly commanding subordinates rather than being helped by them.

...If that... makes any sense? :P

I ultimately leave all the money up to you guys, though. :P

Edit: Normal posessions totally unrelated to the Republic don't count. Since you likely had those sabers before ever joining, I'll say those are free. Same for robes and other personal effects like a civillian datapad. :P

kckolbe

Carni, another great post.  By the way, if ya need help reconciling with your character, feel free to ask.  You've definitely helped us out.  As for squad organization, I think a lot of it comes down to how much freedom Merryn would give us.  Maybe she would hand us a rifle squad and a specialist squad, or maybe she would give us six bodies and a cred chip and see what we did.  I think that rather than see our preference, I'd rather see her leadership style.  Also, can we requisition more troops if some die in combat or will these squads have to last us through a certain period of time?  I prefer the latter answer, personally, as it prevents tactics such as "you folks rush out in the open and distract them while we flank"

I would recommend, seeing as how we are going to outnumber our opponents (so you have less to keep up with I imagine), making some of the squads greenish, that way we also have to consider how to make use of the more skilled ones.  Perhaps, of the nine squads, 5 are green, 3 are the CL 5, and the remaining is an elite-ish squad for tougher assignments.  I like these numbers because that makes it impossible to evenly distribute them, forcing her to use her judgment, adding complications to the RP (where it is always welcome).

By the way, to add in some more info from IL, Merryn (and those with her) left the Council "days, weeks, months before" the start of our campaign, so take that into consideration when determining background and personality. 

As for lightsabers, only the first is free, though I'm not concerned about that, as my character will not need much money, freeing some up for others.  Hell, depending on which variant I use, he may not even use his own lightsaber.
Ons/Offs  A/A  Oath of the Drake
(From the Penis Game) Dr. Strangelove or: How I Learned to Stop Worrying and Love the Penis
I love a wet nymph.  "Letting some guy have [her] just to have another woman is a losing trade"

Buffy: The Vampire Slayer(IC#2)
Intro Thread

TheGlyphstone

#90
I had assumed I'd start with one lightsaber for free, but three or four? I figured I'd have to pay for those - and figuring how how/why I obtained multiple sabers would be an interesting backstory element to work out. Plus a heavy blaster pistol or two, and some grenades (I'm loading up on smoke grenades, since I couldn't care less about smoke...are there flashbangs in any printed book?)

EDIT: Though looking at prices, even 4 sabers, 2 pistols, and 20 grenades only runs me 15,500 - that's at least 1,500 to contribute towards miscellanous noncombat gear like rebreathers or whatever, so I can go with any of the cost-splitting divisions.

kckolbe

Actually Glyph, the RP element of attaining multiple lightsabers is interesting.  Can a padawan start out with two, for example, one normal and one short?  Or would such a char have a double lightsaber?  Or lastly, do all trainees start with the same lightsaber and have to build what they wanna use when they are ready or take it from a sith/fallen ally?
Ons/Offs  A/A  Oath of the Drake
(From the Penis Game) Dr. Strangelove or: How I Learned to Stop Worrying and Love the Penis
I love a wet nymph.  "Letting some guy have [her] just to have another woman is a losing trade"

Buffy: The Vampire Slayer(IC#2)
Intro Thread

TheGlyphstone

Quote from: kckolbe on July 30, 2011, 05:44:36 PM
Actually Glyph, the RP element of attaining multiple lightsabers is interesting.  Can a padawan start out with two, for example, one normal and one short?  Or would such a char have a double lightsaber?  Or lastly, do all trainees start with the same lightsaber and have to build what they wanna use when they are ready or take it from a sith/fallen ally?

That's what I'm trying to figure out. I'm using full-sized sabers instead of short ones, for backups/spares if someone messes with my active saber. The fallen-ally bit might be a good lead on that, though...maybe he carries the sabers of slain friends, telekinetically wielding them as a sort of memorial/tribute - since it's via the Force, it's sort of them fighting again from beyond the grave in an extremely metaphorical sense.

Inerrant Lust

I would assume that if one has a nice enough master, and proves to have a penchant for dual or double wielding, or in Glyph's case, kinetic wielding... their master would oblige. If it is Merryn, than she would gladly go through the effort of making multiple lightsabers to facilitate learning how to fight like that.

Not sure if there are flashbangs. I looked, since the Mandies would probably use those. If I didn't find any, I was planning on statting them out myself.

I guess I'll explain Merryn a little bit in detail.

She's considered too soft by some of her contemporaries. The emotional transference makes her prone to siding with her students on issues where many a Knight may not. She encourages learning and development. A note, I may not have said this in the thread before;

Merryn has no trouble saying 'no' to people. She has no problem being independent... That's her wisdom score in effect.
What she does have trouble with is 'feeling' no, and 'feeling' independence. This is where her emotion sponge comes into play.

As a teacher, she says many things that she does not personally believe... particularly about Jedi strictness and the what is proper. Her students have known her long enough to pick up on this.

As a leader... well, she doesn't even know yet. Merryn's never fought in a war, and her leadership experience is more closely aligned to mentoring and guidance than absolute command. And that only with her students that she's intimately familiar with. She doesn't quite know how to order around complete strangers in a life or death situation. That being said, the homebrew feat I made also counts a little bit as leadership training... so she has a theoretical knowledge of what has to be done.

In the case of the credit and manpower pool, she'd handle it much as you said. "Here's some credits. Here's the six guys and girls who're going to help you do stuff."

Now, instead of dividing it between soldiers and Jedi... I could simply divide it by the 5 teams. 34,000 for you to spend on both yourself and your mooks.

Actually, that sounds alot better.

TheGlyphstone

Erk. Now I'm armor-shopping, since I realized I could take the homebrew feat instead of just Pistol Proficiency, and armor is expensive.

CarnivalOfTheGoat

#95
I am 99% over my writer's block, guys. In fact, I submitted most of my character a few minutes ago (I'm still scribbling on how she leaves her Master).

Quote from: Inerrant Lust on July 30, 2011, 05:31:15 PM
Oh, no, no, no! As far as I'm concerned, wookieepedia does override me. :P I'm somewhat of a stiffler for internal consistancy; when I make up a setting, everything has to make sense with itself. When I work within a setting, everything has to make sense with what's already there.

So please, by all means. :D I guess I'll follow your advice and explain a bit of what I'm going for...

Okay, good. Glad I didn't annoy. If you've ever seen me in other threads (Glyphstone can attest to this) I am wordy, I have a tendency to look stuff up and just kick it out there if it will be helpful, whether it is a discussion of the situation of Laos in a game set in 1968 or a link to a decent recording of Les Chant des Partisans or a discussion of how many times the Soviet internal security service (Ohkrahna, Cheka, NKVD, NKGB, etc.) absorbed each other then split apart again so that they know it's cool for their character to be any of the above in a given time period... My goal is for people to have fun, and I figure the better they feel they understand the world and can fit their characters into it, the more likely fun is to occur.

Quote from: Inerrant Lust on July 30, 2011, 05:31:15 PMMost characters should have somewhat of a disconnect from the galaxy at large that you would expect from the relative philosophical isolation of the Jedi Order. It isn't technically as pronounced as it is in later timelines, but I feel that the naïveté of lifetime (or near lifetime) Jedi initiates would be more aligned with the kind of story I'm trying to provoke, that of a 'Exploration into the unknown' ...Maybe not a physical unknown physically, but definitely an intellectual unknown.

This might be the PC's first taste of true war, and even their first taste dealing with the problems that non force-sensitives have to deal with. In this strange environment, all they have to rely upon is eachother. (Although as time goes by, their subordinates will develop a near fanatical devotion to the Jedi who have kept 'em alive all this time.)

Happily, this sounds like it will work well with the character I have been fiddling up; someone who has moved through society as a Jedi but has never really been part of society. And she has no experience with battle, and not all that much combat experience despite being trained by a Jedi Guardian.


Quote from: TheGlyphstone on July 30, 2011, 05:40:29 PM(I'm loading up on smoke grenades, since I couldn't care less about smoke...are there flashbangs in any printed book?)

I think you will find the R-9 Flash Canister on p.61 of the Jedi Academy book to your liking.

Quote from: kckolbe on July 30, 2011, 05:37:18 PM
Carni, another great post.  By the way, if ya need help reconciling with your character, feel free to ask.  You've definitely helped us out.

Thanks! I think I got unstuck. And I'm glad that all this stuff has been helpful. Sometimes I'm just throwing paint at the wall to see what sticks and makes nice patterns...And it doesn't always work! One person's 'Hey, that's a neat and useful detail for my character.' is another person's 'Oh my lord are we supposed to remember all this?'

Quote from: kckolbe on July 30, 2011, 05:37:18 PMAlso, can we requisition more troops if some die in combat or will these squads have to last us through a certain period of time? I prefer the latter answer, personally, as it prevents tactics such as "you folks rush out in the open and distract them while we flank"

It's also a lot more heroic to try to preserve them, particularly for desperate, uneducated young 'officers' than 'Guys, I fed all my men into the meatgrinder and it's still there. Can I have five more squads please? Kthx.'

Quote from: kckolbe on July 30, 2011, 05:44:36 PM
Actually Glyph, the RP element of attaining multiple lightsabers is interesting.  Can a padawan start out with two, for example, one normal and one short?  Or would such a char have a double lightsaber?  Or lastly, do all trainees start with the same lightsaber and have to build what they wanna use when they are ready or take it from a sith/fallen ally?

In the past I have sort of based this on the padawan's Master. If your Master studies the double-ended saber, that's probably where you get most of your training and what your initial weapon is (although if you decide it isn't for you, you can later build a 'regular' for yourself). Same if your Master is a devotee of double-wielding. YMMV and probably will. :)

It's starting to sound like Shaala may be the only apprentice/padawan here who isn't trained to use combat armor. Hope she doesn't end up regretting it too quickly. XD

My O/Os. My A/As.
Games I seek:
Savage Worlds of My Little Pony <- Just what it says. Free supplement for SW. (Or any other MLP RP!!! :D)
Eclipse Phase <- Posthuman grit SF, open source, downloadable from their web site. VERY deep worldbuilding.
Cold City <- Espionage meets the Lovecraftian supernatural. Allies in post-war Berlin chasing down the results of secret Nazi experiments
a|state <- Post-apocalyptic sort-of-steampunk, sort-of-high tech roleplay in a massive, decaying, broken-down city-state.

Muse

Name:   Raiko
Species:  Codru-Ji
Class:   Jedi 4, Soldier 1


Raiko’s vanity is her hair which she still keeps long enough to fall to the backs of her knees, though it’s rarely seen out of it’s bun these days, and less often out of it’s wrist-thick braid. 
Her slightly elongated face, pointed ears, and soft brown eyes give Raiko faintly fairy tail features, adorable and attractive,  but not without reminders of the dark and alien origins of most fairy stories. 
   Raiko is a small girl, which is not to say that she is short, but rather that she is slender.  Petite and lithe with four arms and long legs, she is tight bodied but not particularly strong.   

Str   10  +0
Dex   16  +3
Con   12  +1
Int   14  +2
Wis   14  +2
Chrs   13  +1

Hit Points   63

Defenses: Armored
Fort   21 =10 +5 +2 +2 +2
Refl   20 =10 +6 +1 +3
Will   18 =10 +5 +1 +2

Defenses: Unarmored
Fort   19=10 +5 +2 +2
Refl   19=10 +5 +1 +3
Will   18=10 +5 +1 +2

Base Attack +5   Missile/Finesse +8

Double Bladed Light Saber of Accuracy: Force Activated
Attack Roll +9 (+4 +4)
Damage   2d8+2
Critical      20X2

Heavy Pistol of Accuracy X2
Attack Roll +9 (+4 +4)
Damage   3d8+2
Critical      20X2
Range


Armor: 
Republic Combat Armor of Agility
--Internal Com Link
--Low Light Vision
--Oxygen flow and protection against vacuum environments. 






Feats: 
Armor Proficiency: Light
Armor Proficiency: Medium
Combat Training
Double Weapon Mastery I
Force Sensitivity
Force Training
Vehicular Combat
Weapon Finesse
Weapon Proficiency: Light Sabers
Weapon Proficiency: Pistols
Weapon Proficiency: Simple Weapons



Languages: 
--Basic
--Binary
--Codruese
--Ryl

   
Skills:
Acrobatics   2 +5 +3  =d20+10
Perception    2 +5 +2  =d20+9
Use Computer   2 +5 +2  =d20+9
Use the Force   2 +5 +1 +5  =d20+13   (Also Initiative and Pilot.) 

Talents: 
Armor Mastery
Force Intuition
Force Pilot

History:
When I was a wyrmwolf my father Jindo and mother Runa ran a successful business manufacturing computers and droid processors.  In those days, I did not speak, but listened attentively too all that transpired, learning with all my heart. 
My family was wealthy, and had powerful rivals.  As I approached my chrysalis, I came to feel a gnawing fear in the pit of my stomach.  My peers were often cordially abducted by rival businesses or politicians as part of ransom demands.  The sinking feeling came to me as I thought I was wise enough to understand the adult world that I was somehow a failure to my parents for not suffering such abduction.  Was I not important enough to them to be used as a hostage against them?  What was wrong with me?  Was I not athletic enough?  Was I not attentive enough to the studies presented me?  Could they not see that I comprehended the galactic trade language, and the binary communication of droids and computers? 
Was it because I was small and weak?  It was the only thing I could think… 
So I shied away from academic observations in my last years as a wyrmwolf and pursued athletic pursuits.  I could only grow so strong, I reasoned, but I was swift, and could grow swifter, with more agility and greater grace. 
My parents smiled at my frisking, but slowly grew vsibily disapproving, and my heart went out of it.  I would often curl up and sulk in the last months. 
Then men in shadowsilk suits burst into my room the month before I was to go into the cocoon and carried me away for a ransome.  I was held in a nursery with three others as part of a power bid.  I nearly chewed the leg off a table in fear that I had so disappointed my parents that they would just leave me… 
That night—while my mother entered into negotiatoisn for my release, my father lead a team from our company into his rivals home.  I saw him stunning his way through three gaurds with a heavy pistol in each hand and  I’d never known such joy.  I leapt into his arms as soon as it was safe.  He embraced me, and we took the other two wyrmwolves to our own home and traded them back to their families for favorable consessions towards our own company. 
The next year, I emerged from my cocoon into my parents arms.  As soon as the embraces were done, my mother showed me myself in a mirror.  “You are beautiful, Raiko.” 
I looked at the girl in the mirror in awe.  I was still developing my adult body, but I had begun to take on feminine shape.  I had fair pink skin.  My ears no longer swiveled or flopped, but they still pointed.  As if all my fur had migrated to the top of my head, waves of blue black hair spilled to the backs of my knees, so thick that when mother brushed it out later, I could gather it into a braid thick as my father’s wrist. 
   “This is me,” I whispered, speaking the language I’d learned from listening for the first time.  Then I grinned.  “And I am Raiko.” 
   It is an important moment, the first time a child speaks her own name.  I fancied that the world somehow heard me.  Later on, my master would assure me that it did. 
   In the coming months, we learned that nearby worlds were threatened by the Mandalorian Neo-crusade.  Our people were approached by Republic forces who wished to ally with us against the mutual threat and establish bases in our space to strike against them. 
   There was a great deal of reluctance to compromise our space, but we quickly confirmed that the threat was real and expanded our own bases to establish Republic vessels passing through.  We even permited Jedi to blood test young people who had emerged from Chrystasis to see if they could learn to use the force. 
   I was screaming above cultivated fields on a swoop that no one ever taught me to pilot, laughing for joy when the results of my test came back, and after some discussion my parents agreed that I was permited to go to the temple and learn to be a Jedi.  My father gave me two of his four favorite blasters, knowing I would eventually need them against the Mandalorians.  “Don’t neglect a good blaster, Raiko.  A light saber may be enough for two handed jedi, but we should not limit ourselves. 

A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

kckolbe

#97
Don't feel too bad, Carni.  I have two variations of my char, and neither wear armor.  Admittedly, one does have a very high con score, so hopefully he can soak a hit or two. The other has no weapon training, relying solely on the force.  Once Glyph has a rough draft of his char, I'll decide which one works best for the group.

Muse, looks like you have Skill Focus: Use the Force, but I don't see it.
Ons/Offs  A/A  Oath of the Drake
(From the Penis Game) Dr. Strangelove or: How I Learned to Stop Worrying and Love the Penis
I love a wet nymph.  "Letting some guy have [her] just to have another woman is a losing trade"

Buffy: The Vampire Slayer(IC#2)
Intro Thread

Muse

Thanks KC, I already had to edit that in once.  ^_^;; 

Doing a new draft... 

What else would you like to know about her, I.L.? 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

kckolbe

By the way, do any of you know where I can get pdfs of other SWSE books?  I am willing, and in fact prefer, to pay for them, but basically anywhere I can get them where I don't have to download anything but the books.
Ons/Offs  A/A  Oath of the Drake
(From the Penis Game) Dr. Strangelove or: How I Learned to Stop Worrying and Love the Penis
I love a wet nymph.  "Letting some guy have [her] just to have another woman is a losing trade"

Buffy: The Vampire Slayer(IC#2)
Intro Thread

TheGlyphstone

my go-to site for downloads when I can't get a hardcopy is http://www.4shared.com. Look for PDFs uploaded by 'ryu-the-street-fighter', they're almost always of excellent quality and sometimes even hyperlinked/searchable.

kckolbe

Thanks Glyph.  I found Galaxy at War at a store today, but I'll check for the others.  By the way, armor *is* expensive.  I was hoping to take care of my units, but outfitting 7 people on 34k is harder than I thought it would be.  It looks like I am going to buy 3 used speeder bikes (3,600), 3 blaster rifles (3,000), 3 blaster pistols (1,500), 6 vibroblades (1,500), 6 padded flight suits (12,000...damn) and a 2-1B med droid (4,300) totaling 25,900 credits before com links, med packs, power packs, grenades, and tons more I am sure, not to mention stuff for me, not that I need much.

By the way, I read this on page 70 of Galaxy at War: "The Republic and Empire are wealthy and powerful enough to issue every clone trooper and stormtrooper the appropriate armor, so clone trooper or stormtrooper heroes can ignore the cost of armor when using the requisitioning system."  Does this mean that all 6 units get Stormtrooper armor (at 8k a piece) for free?
Ons/Offs  A/A  Oath of the Drake
(From the Penis Game) Dr. Strangelove or: How I Learned to Stop Worrying and Love the Penis
I love a wet nymph.  "Letting some guy have [her] just to have another woman is a losing trade"

Buffy: The Vampire Slayer(IC#2)
Intro Thread

TheGlyphstone

We each have to provide for 6 troopers in addition to ourselves then?

kckolbe

We each have two squads, which I think have the troopers apiece.
Ons/Offs  A/A  Oath of the Drake
(From the Penis Game) Dr. Strangelove or: How I Learned to Stop Worrying and Love the Penis
I love a wet nymph.  "Letting some guy have [her] just to have another woman is a losing trade"

Buffy: The Vampire Slayer(IC#2)
Intro Thread

TheGlyphstone

So we each have to fund and equip 12 troopers, in addition to our personal equipment, off a total of 34,000 credits?

kckolbe

Yes, but it sounds like their armor may be free, so it's not that bad.
Ons/Offs  A/A  Oath of the Drake
(From the Penis Game) Dr. Strangelove or: How I Learned to Stop Worrying and Love the Penis
I love a wet nymph.  "Letting some guy have [her] just to have another woman is a losing trade"

Buffy: The Vampire Slayer(IC#2)
Intro Thread

Inerrant Lust

Muse, I'm curious as to what Raiko's life as a Jedi was.  ;D If you intend to make Merryn her master than I'd gladly provide anything you need to know.

As for armor, it might just be that I have a fetish.  ::) ::) ::)

'Sides, it is very likely that Merryn will not remain mechanically on the same path as she is on now. Not that I know quite what to do with her mechanically. ;P

Take a look at the statblocks on pg. 175 of the KotOR campaign guide.

You won't have to worry about buying anything that they already have, which is;
Republic Army Light armor (+4 armor, +1 equipment), blaster rifle with bayonet, 2 frag grenades, comlink (encrypted), utility belt with medpac.

(When using grenades, the squad has 6 total, but will use 3 in any splash attack.)

kckolbe

#107
Okay, I finally have both sheets finished.  The first is "magey" Ced, who is just as happy without the weight of a lightsaber at his hip and decent knowledge of both tactics and bureaucracy.  The second is Ced the ex-Matukai, more impressive physically with limited force powers, mainly those that radiate from within (such as convection).  He is pretty hard to hit in combat and does impressive damage with his fists.

Ced the mage is likely to stay back just behind the front line, blasting away.  Ex Matukai Ced will charge in up front and divert a little fire from his allies.

http://www.myth-weavers.com/sheetview.php?sheetid=316716

http://www.myth-weavers.com/sheetview.php?sheetid=316994

Let me know which version complements your char concepts.

EDIT:  Just started reading the Jedi Academy Training Manual, and discovered some interesting lightsaber variants that I might use instead of going with unarmed combat.
Ons/Offs  A/A  Oath of the Drake
(From the Penis Game) Dr. Strangelove or: How I Learned to Stop Worrying and Love the Penis
I love a wet nymph.  "Letting some guy have [her] just to have another woman is a losing trade"

Buffy: The Vampire Slayer(IC#2)
Intro Thread

CarnivalOfTheGoat

Quote from: kckolbe on July 31, 2011, 04:03:48 PMCed the mage is likely to stay back just behind the front line, blasting away.  Ex Matukai Ced will charge in up front and divert a little fire from his allies.

http://www.myth-weavers.com/sheetview.php?sheetid=316716

SO not telling you how to play your character, but did you look at the different effects you'd get by shifting Ced's stats around so he had an 18 in Wis? Particularly in regards to Force Training? It would significantly affect the number of Force Powers per Feat used for Force Training.

Shaala is very much Guardian material, predominantly a melee Jedi w/o any sort of telekinetics.

My O/Os. My A/As.
Games I seek:
Savage Worlds of My Little Pony <- Just what it says. Free supplement for SW. (Or any other MLP RP!!! :D)
Eclipse Phase <- Posthuman grit SF, open source, downloadable from their web site. VERY deep worldbuilding.
Cold City <- Espionage meets the Lovecraftian supernatural. Allies in post-war Berlin chasing down the results of secret Nazi experiments
a|state <- Post-apocalyptic sort-of-steampunk, sort-of-high tech roleplay in a massive, decaying, broken-down city-state.

kckolbe

#109
No worries Carni, as it is a valid point, but it just didn't fit the concept.  Besides, using one power effectively is more important than having more to choose from.  The +16 to Use the Force guarantees that any power will at least minimally succeed, with potential for considerable effects.  Is it safe to say you prefer him?

EDIT:  If I changed anything with him, it would likely be race.  Now that I have rules for more races, one might appeal.
Ons/Offs  A/A  Oath of the Drake
(From the Penis Game) Dr. Strangelove or: How I Learned to Stop Worrying and Love the Penis
I love a wet nymph.  "Letting some guy have [her] just to have another woman is a losing trade"

Buffy: The Vampire Slayer(IC#2)
Intro Thread

CarnivalOfTheGoat

Quote from: kckolbe on August 01, 2011, 06:42:36 AM
No worries Carni, as it is a valid point, but it just didn't fit the concept.  Besides, using one power effectively is more important than having more to choose from.  The +16 to Use the Force guarantees that any power will at least minimally succeed, with potential for considerable effects.  Is it safe to say you prefer him?

EDIT:  If I changed anything with him, it would likely be race.  Now that I have rules for more races, one might appeal.

It's hard to have any preference based on a stat build without knowing, you know, who-all will actually end up picked. :) But, well, background-wise, I will admit that based on the game concept I prefer 'jedi-X' to 'ex-Matukai', given how phenomenally rare Matukai seem to have been in Old Republic times (fifty-sixty is the only figure I saw when reading up on them, with a mention that some of them joined the Jedi in Luke Skywalker's time...Four thousand years later.), if only because of a degree of 'fit-in-ness' as it were, but that's really totally in IL's purview to say, not mine, and if he's cool with it, then it's cool!

As best I can explain my feelings, I do think there's a bit of a different flavor, in terms of 'group of Padawan and a Jedi' who are all members of a very isolated sort of society, learning to deal with the world around them, asopposed to 'group of Padawan and a Jedi and this other outsider guy' which ten turns it into 'part of the party are members of a very isolated sort of society, and one of the other members is a member of an isolated society that sortakinda impinges slightly in some ways on that', if that makes sense? It creates a different interaction element that's more of a limited divider in the group than a uniter. Kind of like a D&D oriental adventures group where the group has agreed to exclusively creating characters from within the OA books and the one player who really wants to bring along a European-fantasy paladin. It's not that it can't work. It's not that it's a problem, but it certainly does affect the 'vibe' of how the party functions in roleplay terms, IMHO.

My O/Os. My A/As.
Games I seek:
Savage Worlds of My Little Pony <- Just what it says. Free supplement for SW. (Or any other MLP RP!!! :D)
Eclipse Phase <- Posthuman grit SF, open source, downloadable from their web site. VERY deep worldbuilding.
Cold City <- Espionage meets the Lovecraftian supernatural. Allies in post-war Berlin chasing down the results of secret Nazi experiments
a|state <- Post-apocalyptic sort-of-steampunk, sort-of-high tech roleplay in a massive, decaying, broken-down city-state.

kckolbe

#111
I should have explained the ex-Matukai a little better.  He's been in Jedi training for over half a decade, his Matukai trainer having died early on in his training.  Given how rare the Matukai were, finding a replacement trainer would be difficult at best.  Of course, I can always just make him a physically-oriented Jedi and leave out the Matukai aspect. 

EDIT: After thinking a bit more, I will just go with my first concept, Ced the mage.
Ons/Offs  A/A  Oath of the Drake
(From the Penis Game) Dr. Strangelove or: How I Learned to Stop Worrying and Love the Penis
I love a wet nymph.  "Letting some guy have [her] just to have another woman is a losing trade"

Buffy: The Vampire Slayer(IC#2)
Intro Thread

Muse

Looks like I'm about to be out of town 'til Wednesday, a fact that was poorly communicated to me 'til today. 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

kckolbe

For a different type of character, I am also beginning to strongly consider a tinkerer type Jedi.  I *love* droids and other sci-fi technologies.
Ons/Offs  A/A  Oath of the Drake
(From the Penis Game) Dr. Strangelove or: How I Learned to Stop Worrying and Love the Penis
I love a wet nymph.  "Letting some guy have [her] just to have another woman is a losing trade"

Buffy: The Vampire Slayer(IC#2)
Intro Thread

kckolbe

So, it seems that mechanics can be used to repair or modify droids, and Use Computer can re-program them, but are there no rules for actually creating droids like there was in the previous system?
Ons/Offs  A/A  Oath of the Drake
(From the Penis Game) Dr. Strangelove or: How I Learned to Stop Worrying and Love the Penis
I love a wet nymph.  "Letting some guy have [her] just to have another woman is a losing trade"

Buffy: The Vampire Slayer(IC#2)
Intro Thread

TheGlyphstone

Dunno.

Here's my mechanics-only character sheet:
http://www.myth-weavers.com/sheetview.php?sheetid=317571

Also a bit of a 'force mage', though my suite of Force-Attack powers will only come into play if I lose control of my Kinetic saber (which has a Force-activated trigger, so it can't be turned on or shut off by a non-Force Sensitive).

kckolbe

I noticed that multiclassing works differently in this game, and that when you choose your second class, you only gain one feat as opposed to all of them.
Ons/Offs  A/A  Oath of the Drake
(From the Penis Game) Dr. Strangelove or: How I Learned to Stop Worrying and Love the Penis
I love a wet nymph.  "Letting some guy have [her] just to have another woman is a losing trade"

Buffy: The Vampire Slayer(IC#2)
Intro Thread

TheGlyphstone


kckolbe

That means that Muse has one too many feats, and that if I multi-class I won't have proficiency with a lightsaber, which I am pretty much okay with, seeing as how I had no plans to use it.
Ons/Offs  A/A  Oath of the Drake
(From the Penis Game) Dr. Strangelove or: How I Learned to Stop Worrying and Love the Penis
I love a wet nymph.  "Letting some guy have [her] just to have another woman is a losing trade"

Buffy: The Vampire Slayer(IC#2)
Intro Thread

Inerrant Lust

Kay. Since I think I finally found out what I'm going to do with Merryn, I can focus on everyone else's char sheet. By the end of the week we should more or less be ready to go, eh?

Last word on the credits thing; 34,000 for everyone to spend on yourself or your two squads.

Homebrew so far;

Spoiler: Click to Show/Hide
Kinetic Combat Talent Tree:
Instinctive Wielding: You may now apply talents and feats that would enhance or affect your wielded weapon(s) while using Kinetic Combat. You also receive a +5 bonus on Use The Force checks to maintain the power if you take damage.
Ranged Wielding: You may now wield and make attacks with ranged weapons via Kinetic Combat, as long as they can be wielded in one hand. Any penalties for ‘wielding’ a weapon in one hand (such as a blaster rifle) still apply when doing so, as do any non-proficiency penalties.
Relentless Wielding: You may now make a full attack with your wielded weapon(s) while maintaining Kinetic Combat, if you have feats that allow you to make multiple attacks in a turn (such as Double Attack, Triple Attack, or Dual Weapon Mastery). If you are wielding multiple weapons (either by use of the Improved Kinetic Combat Force Talent, or physically carrying a weapon), you may not make more attacks in a turn than your feats allow. You also recieve a +5 bonus on Use The Force checks to maintain the power if you take damage, which stacks with Instinctive Wielding (for a total of +10).
Required: Instinctive Wielding

New Feat; Revanchist
Prior to actual combat in the Mandalorian Wars, you have opted to train concurrently in officer candidacy school with Republic cadets, learning the organization and structure of the Republic military and a gaining a cursory knowledge of basic soldiering.
Benefit: You are automatically proficient with Light Armor and Pistols (to include rifles with retracted stocks)
Notes: This is a Jedi Bonus Feat

Jedi
Block and Deflect are combined into one talent. Lightsaber Weapons Proficiency is now a bonus feat.

As an aside, assume everything in Merryn's description block (Her history after joining the order, pretty much) is valid IC knowledge.

TheGlyphstone

Will there be periodic 'refreshes' of equipment/ammo? I.e., if I buy my squad an extra two grenades each, will they now have 4 grenades apiece at the beginning of a mission, or do they have 4 grenades period unless I spend more money to restock them?

(Incidentally, my second draft of the Kinetic talents, posted in-thread, had folded Relentless Wielding into Instinctive Wielding (now called Instinctive Kinetics), freeing a talent up for increasing the move speed/maximum range of kinetic weapons.)

Inerrant Lust

Sorry, I have to go to work in a bit and my brain is foggy.

Yes. Consumable items will be replenished. :P The 34,000 isn't a one time deal... it's more like a spending limit per mission. So you can hand stuff back in and get a refund for it, too.

kckolbe

I thought the 34k was a one-time initial budget for permanent gear, and that every other mission we'd receive a small amount for consumables or other purchases.  Starting over with personal/unit gear every mission seems odd.
Ons/Offs  A/A  Oath of the Drake
(From the Penis Game) Dr. Strangelove or: How I Learned to Stop Worrying and Love the Penis
I love a wet nymph.  "Letting some guy have [her] just to have another woman is a losing trade"

Buffy: The Vampire Slayer(IC#2)
Intro Thread

TheGlyphstone

#123
Actually, it makes more sense to me that way - it's less a "spending account" and more of an actual requisition total...we're budgeted X amount by High Command for our operations, which could increase if we're repeatedly successful or decrease if we lose a lot of stuff in the field. Though that may be my Deathwatch roots showing, the first game I played without a D&D style wealth system.

Incidentally, I've modified my build slightly, taking one level of Soldier in place of a level of Jedi and giving up Lightsaber Specialization.


EDIT: Oh, and what do we personally consider 'standard issue'?

kckolbe

So we have 34k credits each, which we can spend.  Then we get another 34k for our second mission but have to give everything back first? 
Ons/Offs  A/A  Oath of the Drake
(From the Penis Game) Dr. Strangelove or: How I Learned to Stop Worrying and Love the Penis
I love a wet nymph.  "Letting some guy have [her] just to have another woman is a losing trade"

Buffy: The Vampire Slayer(IC#2)
Intro Thread

TheGlyphstone

Quote from: kckolbe on August 01, 2011, 07:13:40 PM
So we have 34k credits each, which we can spend.  Then we get another 34k for our second mission but have to give everything back first?

Not exactly - it's more like we have 34K credits to allocate to our 'assigned gear list'. As long as we're not wasteful, anything we lost/had destroyed during our last mission (say, one of the troopers had his blaster rifle damaged beyond repair) it gets replaced for free. Think of it less as 'giving it all back', and more as 'we have X credits of gear subsidized for each mission', and we can change our allocation loadout between missions.

kckolbe

So, if we don't use any consumables or destroy any equipment, we don't get any money for additional equipment?
Ons/Offs  A/A  Oath of the Drake
(From the Penis Game) Dr. Strangelove or: How I Learned to Stop Worrying and Love the Penis
I love a wet nymph.  "Letting some guy have [her] just to have another woman is a losing trade"

Buffy: The Vampire Slayer(IC#2)
Intro Thread

TheGlyphstone

Well, I'd figure that our requisition total will be increased if we prove successful in the field - but from an army standpoint you'd be correct...if you didn't break anything or lose anything, you can keep using the stuff you have until it breaks or gets lost.

CarnivalOfTheGoat

#128
So, just to try to clarify and get everything on one page, because I think these questions have sort of been answered in bits and pieces everywhere and sometimes the answers have changed slightly:

1. Characters:
Characters get items which are 'civilian equipment already in their possession' on a freebie basis so long as it's 'reasonable'. Items mentioned include however many lightsabers their master bestowed upon them, pistols that were part of a prior multiclass, clothing, and a datapad or similar personal gear/equipment. A character multiclassed in Soldier or Scout might have their own rifle, obviously.

2. The Squad:
The squads come equipped with Republic Army Light Armor (+4 armor, +1 equipment), blaster rifle with bayonet, 2 frag grenades, encrypted comlink, utility belt with medpac.

The fun thing about being a history student: One gets to read all the really crazy bits and pieces of history.
3. Special 'Cross-trained' Character Provisioning:
Revanchists who have trained with Republic military forces (I.E., who have the Revanchist special Feat) are equipped with a commando special assault rifle, Republic Army Light Armor (and possibly the other items listed above for a standard squaddy?) for free.

4: Special Equipment Allowance:
A requisition allowance equal to 34000 Cr, to be spent on such military items as the character probably did NOT possess as a Jedi apprentice/padawan (perhaps bearing in mind that Jedi are encouraged to travel light) i.e., rifles, grenades, non-standard armor and specialist equipment, harness, tool-packs, ammunition, etc.

Equipment 'purchased' through (4) is technically owned by the Republic Military, and significant items possibly may need some explanation before replacement (what you did with your grenades and ammunition is obvious, but we would like to know how you combat-lossed the Juggernaut war-droid...).

I imagine that between missions, if we are handed a mission which clearly will require equipment different from the equipment we purchased, we can 'trade back' items to refit more appropriately?

Is that a fair summation, IL? If not, could you please modify it so we've got all that stuff together in one post? And perhaps sticky that post so that any modifications can be made to it and will still be easily locatable as we move on?

As an aside, Dick Marcinko is an entertaining character. He lists in his autobiography some of the things which he requisitioned while forming and training Seal Team Six, and while it isn't a bullet-pointed list so much as a description here and there of 'I had acquired a...' it is a bit mind-boggling in terms of 'What a special forces unit (which we aren't) might use for combat or training.'

Mind you, Dynamite Dick got court-martialed for embezzlement of government funds several years later on the basis of all the stuff he requisitioned. After all, during the late sixties and seventies, noone else could believe that ANY soldiers could use up that much ammunition in training. What were they doing? Spending time on range every day or something? MADNESS.

My O/Os. My A/As.
Games I seek:
Savage Worlds of My Little Pony <- Just what it says. Free supplement for SW. (Or any other MLP RP!!! :D)
Eclipse Phase <- Posthuman grit SF, open source, downloadable from their web site. VERY deep worldbuilding.
Cold City <- Espionage meets the Lovecraftian supernatural. Allies in post-war Berlin chasing down the results of secret Nazi experiments
a|state <- Post-apocalyptic sort-of-steampunk, sort-of-high tech roleplay in a massive, decaying, broken-down city-state.

TheGlyphstone

Well, I bought both my squads personal light energy shields, and one missile launcher (plus myself some specialty grenades), so I'm all set.

kckolbe

Ooh, where are energy shields at?  That does seem a good idea.  Most of my money was spent on my squads.  Here's a list of non-personal gear:

R2 Series Astromech Droid (+2 Int) (5,500) +14 Mechanics and Use Computer, +9 Pilot, +6 Stealth, +3 Perception
2-1B Medical Droid (+2 Int) (5,300) +13 Treat Injury, +14 Knowledge (Life Sciences), +9 Use Computer, +5 Perception
3PO (Reprogrammed) (3,000) +6 Repair, Knowledge (Bureaucracy), Knowledge (Galactic Lore) +11 Treat Injury
3x Blaster Rifle Accuracy Mods (3,000)
3xEnhanced Dex Speeder Bikes (6,000)
6xVibroblades (1,500)
6xProtective Armor Mods (6,000)
Ons/Offs  A/A  Oath of the Drake
(From the Penis Game) Dr. Strangelove or: How I Learned to Stop Worrying and Love the Penis
I love a wet nymph.  "Letting some guy have [her] just to have another woman is a losing trade"

Buffy: The Vampire Slayer(IC#2)
Intro Thread

TheGlyphstone

Quote from: kckolbe on August 01, 2011, 07:59:23 PM
Ooh, where are energy shields at?  That does seem a good idea.  Most of my money was spent on my squads.  Here's a list of non-personal gear:

R2 Series Astromech Droid (+2 Int) (5,500) +14 Mechanics and Use Computer, +9 Pilot, +6 Stealth, +3 Perception
2-1B Medical Droid (+2 Int) (5,300) +13 Treat Injury, +14 Knowledge (Life Sciences), +9 Use Computer, +5 Perception
3PO (Reprogrammed) (3,000) +6 Repair, Knowledge (Bureaucracy), Knowledge (Galactic Lore) +11 Treat Injury
3x Blaster Rifle Accuracy Mods (3,000)
3xEnhanced Dex Speeder Bikes (6,000)
6xVibroblades (1,500)
6xProtective Armor Mods (6,000)

The KOTOR guidebook. They're 500each for SR5, 2000 each for SR10, and usable 1/encounter for 5 encounters before running out of juice. They follow all the normal rules for shields degrading, but only function against energy-type attacks.

CarnivalOfTheGoat

#132
Requisitioned vehicles, can we only purchase them at full cost or can we get them used? (Particularly if they're paramilitary)
Also, CW has camouflaged netting on p.65. The fluff states there are two kinds, powered and unpowered, with powered granting an additional +5 to stealth above the 'normal' unpowered variety's +5...However it only lists ONE price: 6,000Cr.

Call it a hunch on my part but I'm betting that's the powered stuff. Camouflage netting (unpowered) is nothing like expensive. Could you toss me a judgement call and ballpark figure on the 'generic, fabric' stuff?

Quote from: kckolbe on August 01, 2011, 07:59:23 PMR2 Series Astromech Droid (+2 Int) (5,500) +14 Mechanics and Use Computer, +9 Pilot, +6 Stealth, +3 Perception
2-1B Medical Droid (+2 Int) (5,300) +13 Treat Injury, +14 Knowledge (Life Sciences), +9 Use Computer, +5 Perception
3PO (Reprogrammed) (3,000) +6 Repair, Knowledge (Bureaucracy), Knowledge (Galactic Lore) +11 Treat Injury

I'm imagining that unless there's a 'That technology didn't exist at the time.' we can use items from other books (I.E., the un-powered camouflage netting...That's not something that only was invented during the Clone Wars, I have a hunch. ;D ) so just assuming that if you buy a vehicle/droid from another time frame you're paying from the stats and can call it something else, if IL is cool with that? That said! If you're curious about some equivalent droids in the KOTOR timeline:
GE3 protocol droid, it's better in some ways (2500Cr, and +12 Bureaucracy & GLore)
An astromech droid predecessor is the T-3 Utility (3500Cr, +13 Mechanics/Use Comp, +7 Pilot)
And it has NO listing at all for a medical droid. Maybe someone was afraid of malpractice suits. :(

Oh, also, here's Shaala's stat-sheet.

My O/Os. My A/As.
Games I seek:
Savage Worlds of My Little Pony <- Just what it says. Free supplement for SW. (Or any other MLP RP!!! :D)
Eclipse Phase <- Posthuman grit SF, open source, downloadable from their web site. VERY deep worldbuilding.
Cold City <- Espionage meets the Lovecraftian supernatural. Allies in post-war Berlin chasing down the results of secret Nazi experiments
a|state <- Post-apocalyptic sort-of-steampunk, sort-of-high tech roleplay in a massive, decaying, broken-down city-state.


Inerrant Lust

QuoteActually, it makes more sense to me that way - it's less a "spending account" and more of an actual requisition total...we're budgeted X amount by High Command for our operations, which could increase if we're repeatedly successful or decrease if we lose a lot of stuff in the field. Though that may be my Deathwatch roots showing, the first game I played without a D&D style wealth system.

Incidentally, I've modified my build slightly, taking one level of Soldier in place of a level of Jedi and giving up Lightsaber Specialization.

Correct.

Incidentally, the party is such;
Merryn; Jedi
Raiko; Jedi/Soldier
Ced; Scoundrel/Jedi
Shaala; Noble/Jedi
Davith; Jedi/Soldier

We're a scout away from having a multiclass rainbow. :P

The more I look at it, the more I realize that Jedi is a terrible class for 1st level. :P Eh, Merryn doesn't really qualify as anything but nonheroic prior to her Jedi training. :P

QuoteEverything Carnival said.

Correct. As an aside; "The training schedule [for DEVGRU] was intense. A former Team member claims that in one year SEAL Team Six fired more rounds of ammunition than the entire U.S. Marine Corps.[13] The emphasis was on shooting skills, range firing, close-quarters battle (CQB), and stress shooting in a variety of conditions."

:P Live fire training is important.

QuoteAlso, CW has camouflaged netting on p.65. The fluff states there are two kinds, powered and unpowered, with powered granting an additional +5 to stealth above the 'normal' unpowered variety's +5...However it only lists ONE price: 6,000Cr.

Galaxy at War has the unpowered version only. 2,000 credits. 5 kg.

QuoteI'm imagining that unless there's a 'That technology didn't exist at the time.' we can use items from other books (I.E., the un-powered camouflage netting...That's not something that only was invented during the Clone Wars, I have a hunch.  ) so just assuming that if you buy a vehicle/droid from another time frame you're paying from the stats and can call it something else, if IL is cool with that? That said! If you're curious about some equivalent droids in the KOTOR timeline:
GE3 protocol droid, it's better in some ways (2500Cr, and +12 Bureaucracy & GLore)
An astromech droid predecessor is the T-3 Utility (3500Cr, +13 Mechanics/Use Comp, +7 Pilot)
And it has NO listing at all for a medical droid. Maybe someone was afraid of malpractice suits. :(

Correct.

...Sorta. I am not adverse to using things from other books unless they are explicitly implausible (Like the Clone Commandos' Interchangeable Weapon System or a race like the Chiss)

That being said, I will often retrofit pre-existing things to make them somewhat more in line with the Old Republic setting. For example, expect to run into the Beskar'gam armor from Scum and Villiany as well as the Mandalorian combat suits and battle armor. And of course the Neo-Crusader armor for the inexperienced mandies.

As for droids and certain feats that are very fluffy but don't explicitly have fluff requirements (Like the Jedi class isn't really exclusive to the Jedi Order...) you could merely retool and rename them. That being said, I think it can be fairly assumed with confidence that R2 units and their type are explicitly older version of the T3. And the GE3 protocol droid is an early version of the C3 protocol droid.

CarnivalOfTheGoat

#135
Quote from: Inerrant Lust on August 02, 2011, 01:08:49 AMCorrect. As an aside; "The training schedule [for DEVGRU] was intense. A former Team member claims that in one year SEAL Team Six fired more rounds of ammunition than the entire U.S. Marine Corps.[13] The emphasis was on shooting skills, range firing, close-quarters battle (CQB), and stress shooting in a variety of conditions."

:P Live fire training is important.

Yep, that 'Madness!' comment was meant to be sarcasm. I.E. 'What sort of lunatic are you, suggesting that our most talented people should train every day at a primary element of their job?!!' Right up there with various air forces of the world where a 'combat pilot' only gets to fly once or twice a month in peacetime. :6 That sort of 'training' isn't going to be worth much when the balloon goes up.

Quote from: Inerrant Lust on August 02, 2011, 01:08:49 AMGalaxy at War has the unpowered version only. 2,000 credits. 5 kg.

Ah, thanks! I missed seeing it somehow.

And I believe you got the R2 'lineal descent' in reverse. The R2 is descended from the T3, etc...

Also, did you miss my question about purchasing vehicles used?

Specifically I am interested in a KOTOR-era equivalent of the Arrow-23 Landspeeder as it appears in the Force Unleashed CG on p.110. It's the only example the game provides of a 'truck' type speeder so I assume something similar would exist in the KOTOR era...And it already has stats for a 'technical' version. It looks to me like an excellent unarmored squad transport.

Also, yay! We have a team.

My O/Os. My A/As.
Games I seek:
Savage Worlds of My Little Pony <- Just what it says. Free supplement for SW. (Or any other MLP RP!!! :D)
Eclipse Phase <- Posthuman grit SF, open source, downloadable from their web site. VERY deep worldbuilding.
Cold City <- Espionage meets the Lovecraftian supernatural. Allies in post-war Berlin chasing down the results of secret Nazi experiments
a|state <- Post-apocalyptic sort-of-steampunk, sort-of-high tech roleplay in a massive, decaying, broken-down city-state.

kckolbe

#136
I'm able to answer a question!  Carni, all military vehicles are purchased new, but using the used price (Galaxy at War).  Sweet deal, huh?

As for droids, I will definitely check out cheaper models, but the books say with vehicles/ships/droids that the names are there only for fluff and can be discarded if the times conflict.  Also, IL, Jedi aint too bad.  You get a full BAB and health (just like a soldier), plus a free lightsaber and force abilities.

Carni, some issues with your sheet.  It looks like you went noble first, then Jedi (judging by trained skills) but you still have 30 for first lvl hp instead of 18.  While technically you can have two lightsabers, if you attacked with both there would be a significant penalty since neither is a light weapon.  How do you get +8 to lightsabers with a 4 BAB and no ability bonuses?  Good news, you get to add half your level to all damage rolls (IL showed me that yesterday)

Davith, you get the damage bonus as well, and I have to admit that unlimited lightsabers does bother me, as that effectively gives Davith an extra 9k in gear.  I get that Merryn could make them, but that doesn't make materials free.

Well, here's mine to be thrown on the chopping block as well. 

http://www.myth-weavers.com/sheetview.php?sheetid=317588
Ons/Offs  A/A  Oath of the Drake
(From the Penis Game) Dr. Strangelove or: How I Learned to Stop Worrying and Love the Penis
I love a wet nymph.  "Letting some guy have [her] just to have another woman is a losing trade"

Buffy: The Vampire Slayer(IC#2)
Intro Thread

TheGlyphstone

The lightsabers aren't unlimited - I have the four I 'inherited' from my backstory, but they're not subsidized gear.

kckolbe

Okay, came up with enough of a compromise in PM.
Ons/Offs  A/A  Oath of the Drake
(From the Penis Game) Dr. Strangelove or: How I Learned to Stop Worrying and Love the Penis
I love a wet nymph.  "Letting some guy have [her] just to have another woman is a losing trade"

Buffy: The Vampire Slayer(IC#2)
Intro Thread

HairyHeretic

Might be of interest, but FFG announced they now have the Star Wars license, and will be doing an RPG. More on their website.
Hairys Likes, Dislikes, Games n Stuff

Cattle die, kinsmen die
You too one day shall die
I know a thing that will never die
Fair fame of one who has earned it.

TheGlyphstone

Quote from: HairyHeretic on August 02, 2011, 08:08:22 PM
Might be of interest, but FFG announced they now have the Star Wars license, and will be doing an RPG. More on their website.

Wut wut wut. Must see.

*checks*

A space combat miniatures game, and a CCG. Sadface to me, I would have squeed at a Star Wars RPG using the DH/RT/DW game engine.

kckolbe

Well, it sounds like there will eventually be an RPG, just isn't first on the list...or second.
Ons/Offs  A/A  Oath of the Drake
(From the Penis Game) Dr. Strangelove or: How I Learned to Stop Worrying and Love the Penis
I love a wet nymph.  "Letting some guy have [her] just to have another woman is a losing trade"

Buffy: The Vampire Slayer(IC#2)
Intro Thread

Inerrant Lust

QuoteAlso, did you miss my question about purchasing vehicles used?

Oof. Sorry! You could get them used... but I'm not one to believe that used vehicles will operate just as well as brand new ones. And my bad about the T3/R2 thing, my brain is fried.

As far as lightsabers go...

I'm going to rule that any lightsaber that you have not built yourself... does not confer the bonuses of special crystals and the like. For one, constructing a lightsaber is an intimate affair. (Although Merryn's mephite crystal is nothing special.)

I'm still undecided on how to deal with the material cost of lightsabers, although like I said before you don't have to worry about creating your own ligthsabers if you prefer to dual-wield or kinetic wield as Davith has... so.. Hrrmm..

Anyways, I appreciate everyone looking over eachother's sheets and fine-tuning them. Work's demanding and my brain is often in the clouds. So thanks. :P

TheGlyphstone

Huh, and the compromise I had worked out to kckolbe to calm concerns about 9000credit of freebies was to have one of the spare sabers be a stun-crystal and one be the crappy padawan-crystal with reduced damage die size. Awkward.

CarnivalOfTheGoat

#144
Quote from: kckolbe on August 02, 2011, 06:08:47 AMCarni, some issues with your sheet.  It looks like you went noble first, then Jedi (judging by trained skills) but you still have 30 for first lvl hp instead of 18.  While technically you can have two lightsabers, if you attacked with both there would be a significant penalty since neither is a light weapon.  How do you get +8 to lightsabers with a 4 BAB and no ability bonuses?  Good news, you get to add half your level to all damage rolls (IL showed me that yesterday)

Oh, that's easy! I took the special feat "Decide to change from Jedi 5 to Noble 1/Jedi 4 at like four AM." You're familiar with that one, right? :D

Actually, the bonus is from Noble Fencing. It substitutes your Cha stat for Str when working with light melee weapons and LS (and LS are light). Wait, no, that should only be +3. I screwed up somewhere. *Sigh*

As to the HP and dmg, yeah, I really should be more careful. All the spreadsheeted stuff came out okay, but the stuff that looked 'obvious' I screwed up on. D'oh. I'll twiddle with that either tonight or tomorrow and leave a note on this forum when I think it's right so someone can double-check me.

===========================

Just got done looking at it.

I had 5 for my BAB, foolishly leftover from 'I will do a level 5 jedi'. That and the +3 Cha (via Noble Fencing Style) is where the +8 came from. And yes, there is a penalty if I attack with both, but what I was putting in was just the basic. What I'll do now is put 1H/DW separated by a / like that...Hmmmm, that means the Rifle is also +6, not +7. Good catch. I hate cascading errors...So the correct representation is BAB 4 and +7/+2 for the lightsabers (single attack, single-wield/dual wielding)

Noble Fencing Style: KOTOR p.27 "When using a light melee weapon or a lightsaber that you are proficient with, you can use your Charisma modifier instead of your Strength modifier on attack rolls."

Shaala is somewhat flamboyant when she fights. Yes.

Also, I am hucking her BG around via PM since it's huge and I don't want to stick it in the forum on endless-scroll.

My O/Os. My A/As.
Games I seek:
Savage Worlds of My Little Pony <- Just what it says. Free supplement for SW. (Or any other MLP RP!!! :D)
Eclipse Phase <- Posthuman grit SF, open source, downloadable from their web site. VERY deep worldbuilding.
Cold City <- Espionage meets the Lovecraftian supernatural. Allies in post-war Berlin chasing down the results of secret Nazi experiments
a|state <- Post-apocalyptic sort-of-steampunk, sort-of-high tech roleplay in a massive, decaying, broken-down city-state.

kckolbe

Quote from: Inerrant Lust on August 02, 2011, 10:13:02 PM
Oof. Sorry! You could get them used... but I'm not one to believe that used vehicles will operate just as well as brand new ones. And my bad about the T3/R2 thing, my brain is fried.

As far as lightsabers go...

I'm going to rule that any lightsaber that you have not built yourself... does not confer the bonuses of special crystals and the like. For one, constructing a lightsaber is an intimate affair. (Although Merryn's mephite crystal is nothing special.)

I'm still undecided on how to deal with the material cost of lightsabers, although like I said before you don't have to worry about creating your own ligthsabers if you prefer to dual-wield or kinetic wield as Davith has... so.. Hrrmm..

Anyways, I appreciate everyone looking over eachother's sheets and fine-tuning them. Work's demanding and my brain is often in the clouds. So thanks. :P

According to Galaxy at War, vehicles can be bought at the used price but are still considered new.  As for the material cost of lightsabers, pg 40 of the Core book lists the material cost at 1500 (for a standard lightsaber).
Ons/Offs  A/A  Oath of the Drake
(From the Penis Game) Dr. Strangelove or: How I Learned to Stop Worrying and Love the Penis
I love a wet nymph.  "Letting some guy have [her] just to have another woman is a losing trade"

Buffy: The Vampire Slayer(IC#2)
Intro Thread

CarnivalOfTheGoat

Quote from: kckolbe on August 03, 2011, 06:06:17 AM
According to Galaxy at War, vehicles can be bought at the used price but are still considered new.

Of course, you can buy a brand new vehicle that's a lemon, too. I consider 'used' an invitation to potential roleplaying of complications. :D SW doesn't really have (as best I can tell?) a system for MTBF or 'reduced reliability', but that's no reason to think that there won't be ANY repercussion for paying 3KCr to buy a 10KCr vehicle in used condition. :)

My O/Os. My A/As.
Games I seek:
Savage Worlds of My Little Pony <- Just what it says. Free supplement for SW. (Or any other MLP RP!!! :D)
Eclipse Phase <- Posthuman grit SF, open source, downloadable from their web site. VERY deep worldbuilding.
Cold City <- Espionage meets the Lovecraftian supernatural. Allies in post-war Berlin chasing down the results of secret Nazi experiments
a|state <- Post-apocalyptic sort-of-steampunk, sort-of-high tech roleplay in a massive, decaying, broken-down city-state.

kckolbe

The discount apparently only applies to starships, so it seems the speeder bikes I purchased are actually used. ~makes a note to do a "check-up" on them~  Did it hurt removing that 12 points from your character sheet?  It hurt when I did it to mine.  By the way, Carni, our characters are tied for lowest organization rating (not that it matters too much), and we will not be able to take Jedi Knight at the same level as Muse and GS's chars.

Nice to see you have a pretty decent stealth bonus too.  Maybe Shaala and Ced can rock a flank attack (he can walk circles around them, but isn't so hot at actual combat).
Ons/Offs  A/A  Oath of the Drake
(From the Penis Game) Dr. Strangelove or: How I Learned to Stop Worrying and Love the Penis
I love a wet nymph.  "Letting some guy have [her] just to have another woman is a losing trade"

Buffy: The Vampire Slayer(IC#2)
Intro Thread

CarnivalOfTheGoat

Quote from: kckolbe on August 03, 2011, 06:36:31 AMDid it hurt removing that 12 points from your character sheet?  It hurt when I did it to mine. 

Not so much as all that. Shaala is NOT going to be the 'be-all/end-all' at level 5 no matter where the stats end up. I wanted her to be relatively competent, and she still is. I'm not sure where you get 12 points from...Do you mean when dual-wielding? Because I was aware that hit would exist, I simply hadn't written it in. The other didn't amount to much change (-1BAB)

Quote from: kckolbe on August 03, 2011, 06:36:31 AMBy the way, Carni, our characters are tied for lowest organization rating (not that it matters too much), and we will not be able to take Jedi Knight at the same level as Muse and GS's chars.

I'm not sure I know what that means? I might've missed something in the game system. Where's organization rating and what does it do? And yes, I know Shaala will need more work to become a Knight, :) but that's a side effect of the original class, which was more appropriate to the character.

I'm a writer. :) I'm not looking to 'win'. I'm looking to have an enjoyable time...And it's totally possible to have fun with a character death, if the character dies doing something meaningful that they believe in.

Quote from: kckolbe on August 03, 2011, 06:36:31 AMNice to see you have a pretty decent stealth bonus too.  Maybe Shaala and Ced can rock a flank attack (he can walk circles around them, but isn't so hot at actual combat).

I thought a degree of sneakiness would be appropriate to a race that's so hunter-oriented that they still have a rite of passage involving solo-killing beasties, and whose Jedi are notorious for having somewhat 'irrational and instinctive' reactions.

Hey, you bought a droid with some mech skill, right? Think of it as giving the droid something to do!

I'm considering reworking my vehicle purchase as used. On the one hand, yes, possible complications. On the other hand...More equipment options! (Not to mention, driving a bright, shiny, new polished vehicle around is just tempting fate to get your first dent or ding, and in a war zone that'd probably be a pretty mean ding! Something a bit dusty and bashed around, that's the ticket...)

My O/Os. My A/As.
Games I seek:
Savage Worlds of My Little Pony <- Just what it says. Free supplement for SW. (Or any other MLP RP!!! :D)
Eclipse Phase <- Posthuman grit SF, open source, downloadable from their web site. VERY deep worldbuilding.
Cold City <- Espionage meets the Lovecraftian supernatural. Allies in post-war Berlin chasing down the results of secret Nazi experiments
a|state <- Post-apocalyptic sort-of-steampunk, sort-of-high tech roleplay in a massive, decaying, broken-down city-state.

kckolbe

I meant the 12 HP going from Jedi to Noble.  Jedi to Scoundrel did the same thing to me.

As for organization rating/level requirements, I tell you because you are a writer.  The first may not be noticed.  Hell, IL may not even bother with it and just have all army coordination flow through her.  I did think that watching her peers become Jedi Knights before her would be frustrating for her though.
Ons/Offs  A/A  Oath of the Drake
(From the Penis Game) Dr. Strangelove or: How I Learned to Stop Worrying and Love the Penis
I love a wet nymph.  "Letting some guy have [her] just to have another woman is a losing trade"

Buffy: The Vampire Slayer(IC#2)
Intro Thread

Inerrant Lust

Organization level, I think, isn't as relevant in this campaign as it would be, if, say, you started your own group. Since you are more or less using the Republic's resources (to include manpower), the amount of faith they have in you will decide your standing within the organization.

And it is unlikely that anyone will continue to 'officially' advance into Knighthood without the Council's blessings. Merryn would teach them all she knows and they could take the appropriate class levels if they so wish, but it would be entirely unofficial.

TheGlyphstone


CarnivalOfTheGoat

Quote from: kckolbe on August 03, 2011, 07:18:52 AM
I meant the 12 HP going from Jedi to Noble.  Jedi to Scoundrel did the same thing to me.

I'm kind of of the opinion that if 1/5 or 1/6 of the character's health is making a significant difference, it's a near-death experience anyway and needs to be roleplayed as such. Again, that's a thing I take into account as I write, not a thing I build a character toward, if that makes sense.

Quote from: kckolbe on August 03, 2011, 07:18:52 AMAs for organization rating/level requirements, I tell you because you are a writer.  The first may not be noticed.  Hell, IL may not even bother with it and just have all army coordination flow through her.  I did think that watching her peers become Jedi Knights before her would be frustrating for her though.

Ah, Org Rating is for the whole 'rank' thing, right? I hadn't looked at that since it hadn't been mentioned and IL had just assigned req and WO-1 to everybody. And yes, she almost certainly will be a bit frustrated.

The way I see it, she spent more than half of her apprentice years being THE apprentice, meeting some quite notable Jedi, and getting sent off on a testing mission that her Master had to point out to her was actually of quite significant nature. So she likely will suffer a little bit from lack of spotlight, and certainly she's a bit more proud and a bit more reflexively inclined towards aggression than most Jedi. Will that lead her towards the Dark Side? It's certainly a possibility.

On the other hand, mass warfare and the responsibilities of command have been known to have quite humbling effects on some people. We'll see how the situation plays out.

My O/Os. My A/As.
Games I seek:
Savage Worlds of My Little Pony <- Just what it says. Free supplement for SW. (Or any other MLP RP!!! :D)
Eclipse Phase <- Posthuman grit SF, open source, downloadable from their web site. VERY deep worldbuilding.
Cold City <- Espionage meets the Lovecraftian supernatural. Allies in post-war Berlin chasing down the results of secret Nazi experiments
a|state <- Post-apocalyptic sort-of-steampunk, sort-of-high tech roleplay in a massive, decaying, broken-down city-state.

kckolbe

It sounds like org rating isn't really being used, so that doesn't matter.  Also, being deemed a Jedi Knight and taking the Jedi Knight class are unrelated, so I was wrong on both counts and she may not have anything new to be frustrated about.  Did you get my last PM by the way?
Ons/Offs  A/A  Oath of the Drake
(From the Penis Game) Dr. Strangelove or: How I Learned to Stop Worrying and Love the Penis
I love a wet nymph.  "Letting some guy have [her] just to have another woman is a losing trade"

Buffy: The Vampire Slayer(IC#2)
Intro Thread

Inerrant Lust

Hopefully we'll start this weekend. For starters, Here's what I have in mind;

Corellia, 3962 BBY
The party has recently been asked by the Republic to attach themselves to the newly formed 9th Jedi Operations Platoon
Subordinate to the 12th Attack Battalion, 77th Assault Brigade, 11th Metellos Corps, 4th Sector Army, 2nd Systems Army

It composes about thirty veterans of a few battles, most notably the Battle of Ithor. Nearly a third of them are 'sole survivor' types taken from units that sustained such heavy casualties that more or less meant the disbandment of their individual units. The group as a whole has some distinction to their name. The Republic has asked the Jedi and the Platoon to get used to one another before they are called up for an unspecified offensive.

CarnivalOfTheGoat

Quote from: kckolbe on August 03, 2011, 04:11:44 PM
It sounds like org rating isn't really being used, so that doesn't matter.  Also, being deemed a Jedi Knight and taking the Jedi Knight class are unrelated, so I was wrong on both counts and she may not have anything new to be frustrated about.  Did you get my last PM by the way?

Just responded to it!

Quote from: Inerrant Lust on August 03, 2011, 04:18:37 PMThe group as a whole has some distinction to their name.

I take it by this you mean the grouping of troops? Rather than Merryn's team?

Quote from: Inerrant Lust on August 03, 2011, 04:18:37 PMThe Republic has asked the Jedi and the Platoon to get used to one another before they are called up for an unspecified offensive.

How long have Merryn's team had to get used to one another prior to game-start?

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Inerrant Lust

QuoteI take it by this you mean the grouping of troops? Rather than Merryn's team?

Yes. They're basically a cut above your usual republic draftee.

QuoteHow long have Merryn's team had to get used to one another prior to game-start?

I haven't decided... Obviously, her padawans will have known her for about 10 years. As for the others like Shaala and Davith... that really depends, and you can decide freely if you would like. Merryn could have known Jaro Bek and Davith merely as fellow members of the Order, perhaps going on a mission together. Likewise with Kirav and Shaala. Maybe they're facebook friends.  :P

Or, if you would prefer, this would be their first time meeting. A rough estimate, Merryn and her padawans have been officially part of the Revanchist movement for a few months, so they could have met there.

Muse

Quote from: kckolbe on August 01, 2011, 02:42:09 PM
That means that Muse has one too many feats, and that if I multi-class I won't have proficiency with a lightsaber, which I am pretty much okay with, seeing as how I had no plans to use it.

KC, my Weapon Proficiency Pistoals and Armor Proficiency Light are derived from the feat for Jedi training. 

It never occured to me that it would be kosher in this game to take soldier at level 1. 
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Muse

You know, KC, I actualy like htat idea.  It could fit her history, and the REvenchrist feat isn't necessary this way... 

*waves*  Good morning all. 

I.L.  Did you decide to give anyone re-rolls? 

Carni, any advise on Codru-Ji star fleet? 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Muse

#159
   There was a great deal of reluctance to compromise our space, but we quickly confirmed that the threat was real and expanded our own bases to establish Republic vessels passing through.  We even permitted Jedi to blood test young people who had emerged from Chrystasis to see if they could learn to use the force. 
   I was screaming above cultivated fields on a swoop that no one ever taught me to pilot, laughing for joy when the results of my test came back.  For the first time in my life, I challenged my parents when they did not permit me to go to the Jedi academy, but their wills were as strong as our love, so I backed down and joined our own nations star fleet instead, going through marine training but proving most skilled as a fighter pilot. 
Some months into the campaign, I flew low after a mandalorian battle droid going for a crucial land bound target.  I took it down, but my ship was badly damaged in the process.  With Mandalorian forces all over the planet, I feared for my life and sanity.  Knowign I couldn’t get back into orbit, I directed myself into the deep wilderness.  My fighter crashed through three tress before I blacked out. 
When I woke, I was amazed to be alive, and more amazed to not find myself in a Mandalorian retraining center.  Rather, a Twi’lek woman’s hand was pressed over her heart, and I could sense somehow that she’d taken my pain onto herself to save my life.  That was how I met the Jedi Knight Merryn.  She has had my love, loyalty, and devotion ever since that day. 

*  *  *

How are the troops built?  Level something non-heroics? 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

kckolbe

I gotcha Muse.  But if you go without lightsaber proficiency, what will you be good at?  If I remember correctly, your character wasn't as mage-y.  I guess you could use blaster rifles (which no one else in the group can use).  Also, it would be kinda funny/fitting that both of Merryn's apprentices have not mastered the lightsaber.

Lightsabers can't be bought with tech specialist upgrades btw.  As for our troops, IL gave us each two squads of 3 troopers.  Each trooper is going to be a little stronger than the trooper from pg 175 of the KotOR Campaign Guide, but not as strong as the elites, so somewhere between nonheroic level 3 and 7. 

How long ago did your character enter Jedi training with Merryn?  It sounds like our characters are the only two to train with Merryn from the beginning.  My character started nine years ago, but slacked off a lot so he could spend time tinkering.  Even though I took scoundrel at first level, my IC plan was that he started with Jedi and diverted before completing it.
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TheGlyphstone

Wait, 2 squads of 3? I thought it was 2 squads of 6, 12 goons total?

kckolbe

Nope, 3 each, 6 per person.  Easy to see where the misunderstanding is from.  I guess congrats on all the extra money you now have.
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TheGlyphstone

I think you mean 'extra explosives'. :D

Inerrant Lust

Hrmmm. And to think I made Merryn more martially oriented. :P

Actually, all the females in this group are comparitively more up-close-and-personal and will leave the men behind the lines. XD

The troops are actually squads, for my sanity. Consider them mini-swarms, as they operate similiarly with each representing 3 troops.

CarnivalOfTheGoat

Quote from: Inerrant Lust on August 04, 2011, 02:58:33 PM
Actually, all the females in this group are comparitively more up-close-and-personal and will leave the men behind the lines. XD

Hope one of you gents put points into 'Get in the kitchen and make me a sammich!'  >:)

Shaala clearly needs a sammich.

My O/Os. My A/As.
Games I seek:
Savage Worlds of My Little Pony <- Just what it says. Free supplement for SW. (Or any other MLP RP!!! :D)
Eclipse Phase <- Posthuman grit SF, open source, downloadable from their web site. VERY deep worldbuilding.
Cold City <- Espionage meets the Lovecraftian supernatural. Allies in post-war Berlin chasing down the results of secret Nazi experiments
a|state <- Post-apocalyptic sort-of-steampunk, sort-of-high tech roleplay in a massive, decaying, broken-down city-state.

kckolbe

Ha!  Love it Carni!  How bout I make a droid, and the droid makes a sammich?  I've been thinking about Ced a lot, and I have trouble seeing him as a lightsaber-wielding type.  As awesome as lightsabers are, they just aren't him.  I may end up not ever making him proficient in them, which means no Jedi Knight class for him.  I could have him go Force Adept or Officer or Gunslinger, or just keep bouncing around the base classes and mix in some soldier levels.  Definitely a tough decision.
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kckolbe

Well, after talking to IL I decided to drop the range idea and just go lightsaber like everyone else.  He already has his tinkering and lack of armor to make him special.  So he is decent in combat now, able to handle sharing the front line with the rest of you guys.  He is also a damn fine sneak and pretty good with explosives.
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Inerrant Lust

Okay. Everyone more or less ready?

I tend to start a system RP off slowly, and generally allow any last-minute changes to character sheets up until they start rolling in earnest. Not sure when that'll be.... particularly because I'm still juggling ideas around with regards to Merryn, both personality and mechanics. ::)

Also torn between making Force Points a daily thing instead of a per level thing, as described in the Jedi Academy book.

1/day for levels 1-5th
2/day for 6-10th, ect. ect.

Force Boon adds another 1 to that.

...Suppose this ought to be moved to the OOC thread, eh?

We have... Merryn, Shaala, Ced, Davith, and Raiko.

kckolbe

GS, would it be possible for Ced to use one of your normal lightsabers for a bit?  I'm trying to keep us from having 20 lightsabers once we all make our own, and Davith can't use that many yet anyways.

EDIT:  The daily force points works for me.
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TheGlyphstone

He might loan you his master's friend's saber, I guess - the other two are the ones with the most emotional attachment to them.

kckolbe

Sweet, that works.  In a couple of levels Ced will be able to make his own.
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Inerrant Lust

Another thought I've been throwing around;

Making the Severing Strike Talent of the Jedi Knight class a function of lightsabers themselves rather than of the Knight class... But in order to exert that sort of control over your attack, you would need to roll a Use the Force check against the full damage you've dealt + ...10?

For instance, Merryn rolls two 4s for the 2d8+8 damage of her lightsaber. Thus she'd need to roll a 26 or higher to avoid fatally wounding the opponent. Obviously, using things like Dark Rage or Battle strike make mercy difficult.

In most situations, it would not be a dark side transgression to outright kill an enemy ...The exceptions would be someone who is mistaken or misinformed about fighting you, or someone who could be redeemed, or if the action is done out of anger or wrath instead of practicality. Mandalorians generally don't count for either of the first two options.

For one, I think this better reflects the setting and lightsabers in general. And it also adds more validity to the Masters' complaint that Merryn did not exercise restraint in fighting Val'taros when she could have. Also... having more options in combat is always a good thing, and I think it adds more RP opportunities. :D

TheGlyphstone

Wait, so Severing Strike becomes involuntary? That could be good, or very bad.

Though I'd find a different way to scale the difficulty, otherwise a Padawan and a Jedi Master have an equal chance to avoid limbcapitating someone (1/2 heroic level added to skill checks and damage), assuming all other factors equal. And if they spend any talents or feats on improving lightsaber damage, they get worse at sparing their enemies.

kckolbe

I think for it to have a chance at severing, your damage would have to exceed their damage threshold, or maybe it's something that happens on lightsaber crits.
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Inerrant Lust

No, it stays voluntary. You can choose to use it or not to. But if you do choose to use it, there is the chance of failure.

And the difficulty does scale... in a way. By doing less damage. :P In other words, showing restraint.

Using the saber one-handed and refraining from using damage-boosting powers. The cost being the effectiveness in the attack itself. Or making sure that your Use the Force roll can compensate.

Obviously, sparing someone with a whirly light blade of instant bisecting shouldn't be easy. Nor should it always be more practical.

Although it might make more sense for the DC to be altered by attack rolls...

Also, kckolbe; that's already how it is. Must excede both current HP and threshold.

kckolbe

Well, if you are going to kill them, does it matter if you sever an arm?  I guess I'm having trouble seeing the significance.
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Inerrant Lust

Not quite...

Here's how Severing Strike works.

Bam. Damage Roll. Exceeds both current and threshold.
Without a lightsaber = Instant Death
With a lightsaber = Instant Death OR chance to sever.
Going with sever... roll Use the Force. Pass.
Damage is halved, thus usually not killing the target until your damage output is obscene... but conferring the related bonuses of not having fingers/feet. :P

kckolbe

So severing would be the more merciful choice, all things considered.
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Inerrant Lust

In most cases, yes. But in the words of Mace Windu... "He's too dangerous to be left alive."

It all depends. ::)

In some cases, where you have to move and advance rapidly across a planet... do you really have the resources to drag around a few limbless POWs during an operation?  ;)

kckolbe

My point is that it doesn't seem much of an issue of dark side points.  Either way the guy who hit is fucked. 
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(From the Penis Game) Dr. Strangelove or: How I Learned to Stop Worrying and Love the Penis
I love a wet nymph.  "Letting some guy have [her] just to have another woman is a losing trade"

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Inerrant Lust

Depends on how you look at it. :P

Against, say... an animal? Taking the leg off of a animal that's merely trying to eat you could be considered cruel, since it'll no longer be able to hunt effectively and may starve/merely be eaten by the bigger fish. :P

Inerrant Lust